Gaming Machines

JP7667447B2Active Publication Date: 2025-04-23SAMMY CORPORATION
View PDF 8 Cites 0 Cited by

Patent Information

Application Number
JP2021155575
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2021-09-24
Publication Date
2025-04-23
Estimated Expiration
2041-09-24

AI Technical Summary

Technical Problem

Existing gaming machines lack improvements in performance, leading to suboptimal player experience and potential revenue loss for operators.

Method used

The integration of a control chip with a socket and a main control board, featuring a concave surface with specific character strings and a transparent socket with a non-contact portion, enhances the gaming machine's performance and player interaction.

Benefits of technology

This configuration improves the gaming machine's performance, providing a better player experience and potentially increasing revenue for operators by enhancing game outcomes and player engagement.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 0007667447000001
    Figure 0007667447000001
  • Figure 0007667447000002
    Figure 0007667447000002
  • Figure 0007667447000003
    Figure 0007667447000003
Patent Text Reader

Abstract

To prevent a medal from being put out, even when a front door is closed with the medal remaining in a gap between a medal selector and a chute member, and accelerate a medal that has slowed down in the middle of a meal guide path provided in the chute member.SOLUTION: A game machine includes a medal selector 110, a chute member 120 which guides to a hopper 35 a medal M which can be input in the medal selector 110, and a return member 130 which guides to a medal put-out port 16 a medal M which cannot be input in the medal selector 110. The game machine has a gap 112 between the medal selector 110 and the chute member 120. The return part member 130 has a return reception port 131 of the medal M which cannot be input. Vertically below the gap 112, the return reception port 131 is not located, but an upper edge part 135 is located. A step part 125 whose height is lower on the hopper 35 side is provided in the middle of a meal guide path 121 provided in the chute member 120.SELECTED DRAWING: Figure 110
Need to check novelty before this filing date? Find Prior Art

Description

[Technical field]

[0001] The present invention relates to a gaming machine. [Background technology]

[0002] 2. Description of the Related Art Slot machines have been known as one type of gaming machine (see, for example, Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2015-016110 A Summary of the Invention [Problem to be solved by the invention]

[0004] The problem to be solved by the present invention is to improve the performance of a gaming machine. [Means for solving the problem]

[0005] The present invention solves the above-mentioned problems by the following solving means (the configurations of the corresponding embodiments are shown in parentheses). The present invention (sixth embodiment) is A control chip (main chip 55) is included. A socket (socket 56) connectable to the control chip; A board (main control board 50) to which the socket is connected, The surface of the control chip has recessed portions (step portions 55c, 55d, 55i), A first character string (product name 55g) and a second character string (company name 55h) are written on the surface of the control chip, First string of The specified characters ("C", "E") are written with smaller specific characters ("A", "C") overlapping with part of the specified characters. The second character string is recessed from the surrounding area (step portion 55i), The specific character is written across a step caused by a recess in the second character string, The socket is made of a transparent material, The socket has a specific non-contact portion (notch 56f) in the short direction of the socket where the socket and the board are not in contact with each other, By looking at the specific non-contact portion, a portion of the substrate is visible. It is an amusement machine. Effect of the Invention

[0006] According to the present invention, the performance of the gaming machine can be improved. [Brief description of the drawings]

[0007] [Figure 1] 1 is a block diagram showing an outline of control of a slot machine which is an example of a gaming machine in a first embodiment. [Diagram 2] FIG. 2 is a diagram showing the arrangement of symbols on a reel in the first embodiment. [Diagram 3] In the first embodiment, (A) is a diagram showing the positional relationship between the display window and each reel, and the pay lines, and (B) is a diagram showing the names of the symbol positions. [Figure 4] FIG. 1 shows the types of winning combinations, symbol combinations, payout amounts, etc. in the first embodiment. [Diagram 5] FIG. 2 shows the types of winning combinations, symbol combinations, payout amounts, etc. in the first embodiment. [Figure 6] FIG. 1 is a diagram showing a condition device and a winning combination in the first embodiment. [Figure 7] FIG. 2 shows the condition devices and winning combinations in the first embodiment. [Figure 8] FIG. 3 shows the condition devices and winning combinations in the first embodiment. [Figure 9] FIG. 4 shows the condition devices and winning combinations in the first embodiment. [Figure 10] FIG. 2 is a diagram showing a number setting table in the first embodiment. [Figure 11] FIG. 2 is a transition diagram of the game state in the first embodiment. [Figure 12] FIG. 11 is a diagram showing variable conditions of a game state in the first embodiment. [Figure 13] In the first embodiment, (1) is a diagram showing the pattern of the left reel that can be displayed stopped in the display window when the small role A1 condition device is activated, when the small role B1 condition device is activated, and when the small role C1 condition device is activated and the left role C1 stop is activated, and (2) is a diagram showing the pattern of the left reel that can be displayed stopped in the display window when the small role C1 condition device is activated and the left role C2 stop is activated and the left role C1 stop is activated. [Figure 14] FIG. 11 is a diagram showing a symbol combination that can be stopped and displayed when the small win A1 condition device to the small win C2 condition device are activated in the first embodiment. [Figure 15] FIG. 11 is a diagram showing a symbol combination that can be stopped and displayed when the small win D1 condition device to the small win F2 condition device are activated in the first embodiment. [Figure 16] FIG. 13 is a diagram showing a symbol combination in which only the symbol on the center reel is in the "PB=1" arrangement, among the symbol combinations that can be stopped and displayed when the small win A1 condition device to the small win F2 condition device are activated in the first embodiment. [Figure 17] FIG. 13 is a diagram showing a symbol combination in which only the symbol on the right reel is in the "PB=1" arrangement, among the symbol combinations that can be stopped and displayed when the small win A1 condition device to the small win F2 condition device are activated in the first embodiment. [Figure 18] FIG. 13 is a diagram showing a symbol combination in which only the symbol on the left reel is in the "PB=1" arrangement, among the symbol combinations that can be stopped and displayed when the small win A1 condition device to the small win F2 condition device are activated in the first embodiment. [Figure 19] In the first embodiment, (1) is a diagram showing the stopping results when small win 01 is won, (2) is a diagram showing the stopping results when small win 02 is won, and (3) is a diagram showing the stopping results when small win 03 is won. [Figure 20]In the first embodiment, (1) is a diagram showing the stopping results when small win 04 is won, (2) is a diagram showing the stopping results when small win 05 is won, and (3) is a diagram showing the stopping results when small win 06 is won. [Figure 21] FIG. 11 is a diagram showing the arrangement of symbols on a reel in a second embodiment. [Figure 22] FIG. 1 shows the types of winning combinations, symbol combinations, payout amounts, etc. in the second embodiment. [Figure 23] FIG. 2 shows the types of winning combinations, symbol combinations, payout amounts, etc. in the second embodiment. [Figure 24] FIG. 11 is a diagram showing a number setting table in the second embodiment. [Diagram 25] A transition diagram of the game state in the second embodiment. [Figure 26] FIG. 11 is a diagram showing variable conditions of the game state in the second embodiment. [Figure 27] In the second embodiment, (1) is a diagram showing the pattern of the left reel that can be displayed stopped in the display window when the small role A1 condition device is activated, when the small role B1 condition device is activated, and when the small role C1 condition device is activated and the left role C1 stop is activated, and (2) is a diagram showing the pattern of the left reel that can be displayed stopped in the display window when the small role C1 condition device is activated and the left role C2 stop is activated and the left role C1 stop is activated. [Figure 28] 13A to 13C are diagrams showing the arrangement of symbols on reels in the modified examples of the first and second embodiments. [Figure 29] In a modified example of the first and second embodiments, (1) is a diagram showing the pattern of the left reel that can be displayed stopped in the display window at the first left stop when the small role A1 condition device is activated, at the first left stop when the small role B1 condition device is activated, and at the first left stop when the small role C1 condition device is activated, and (2) is a diagram showing the pattern of the left reel that can be displayed stopped in the display window at the second left stop after the first middle stop when the small role C1 condition device is activated. [Diagram 30] In a variant of the first and second embodiments, (1) is a diagram showing the stopping results when small win 01 is won, (2) is a diagram showing the stopping results when small win 02 is won, and (3) is a diagram showing the stopping results when small win 03 is won. [Diagram 31] In a variant of the first and second embodiments, (1) is a diagram showing the stopping results when small win 04 is won, (2) is a diagram showing the stopping results when small win 05 is won, and (3) is a diagram showing the stopping results when small win 06 is won. [Diagram 32] FIG. 13 is a diagram for explaining the configuration of a main CPU, a ROM, and a RWM in a third embodiment. [Diagram 33] FIG. 13 is a diagram showing the address, label name, number of bytes, and name of data stored in the used area of ​​the RWM in the third embodiment. [Diagram 34] FIG. 13 is a diagram showing the address, label name, number of bytes, and name of data stored outside the used area of ​​the RWM in the third embodiment. [Diagram 35] FIG. 35 is a diagram showing the address, label name, number of bytes, and name of data stored outside the used area of ​​the RWM in the third embodiment, and is a diagram continuing from FIG. 34. [Diagram 36] FIG. 13(A) is a diagram showing various LEDs on a display board in the third embodiment, and (B) is a diagram showing a management information display LED in the third embodiment. [Figure 37] FIG. 13 is a diagram showing the relationship between digits 1 to 9 and segments A to G and P in the third embodiment. [Figure 38] FIG. 11 is a diagram showing signals output from output ports 2 to 7 in the third embodiment. [Figure 39] FIG. 13 is a diagram showing the relationship between digits and segments in the third embodiment. [Diagram 40] (A) is a diagram showing the relationship between LED display counter 1 (_CT_LED_DSP1) in the third embodiment and the signal output from output port 3, (B) is a diagram showing the relationship between LED display counter 2 (_SC_LED_DSP2) in the third embodiment and the signal output from output port 6, and (C) is a diagram showing the LED display request flag (_FL_LED_DSP) in the third embodiment. [Diagram 41] 13 is a flowchart showing a program start process (M_PRG_START) in the third embodiment. [Diagram 42] 13 is a flowchart showing a power return process (M_POWER_ON) in the third embodiment. [Diagram 43] 13 is a flowchart showing an unrecoverable error process (C_ERROR_STOP) in the third embodiment. [Diagram 44] 13 is a flowchart showing an initialization process (M_INI_SET) in the third embodiment. [Diagram 45] 13 is a flowchart showing a setting change confirmation process (M_RANK_CTL) in the third embodiment. [Diagram 46] 13 is a flowchart showing a main process (M_MAIN) in the third embodiment. [Figure 47] 13 is a flowchart showing an interrupt process (I_INTR) in the third embodiment. [Figure 48] 13 is a flowchart showing a power-off process (I_POWER_DOWN) in the third embodiment. [Figure 49] 13 is a flowchart showing an RWM checksum set process (S_SUM_SET) in the third embodiment. [Figure 50] 13 is a flowchart showing LED display control (I_LED_OUT) in the third embodiment. [Figure 51] 13 is a flowchart showing an unrecoverable error process 2 (S_ERROR_STOP) in the third embodiment. [Figure 52] 13 is a flowchart showing a ratio display preparation process (S_DSP_READY) in the third embodiment. [Diagram 53] 13 is a flowchart showing a blink request flag generation process (S_LED_FLASH) in the third embodiment. [Figure 54] FIG. 13 is a diagram showing a blinking / non-applicable item determination value table (TBL_SEG_FLASH) in the third embodiment. [Figure 55] 13 is a flowchart showing a rate display timer update process (S_RATE_TIME) in the third embodiment. [Figure 56] 13 is a flowchart showing a ratio display process (S_LED_OUT) in the third embodiment. [Figure 57] 13 is a flowchart showing a blinking bit check count table (TBL_FLASH_CHK) in the third embodiment. [Figure 58] 13 is a flowchart showing an unrecoverable error process 2 (S_ERROR_STOP) in a modified example of the third embodiment. [Figure 59] FIG. 13 is a diagram showing signals output from output ports 2 to 5 in a modified example of the third embodiment. [Figure 60] 13 is a diagram showing the relationship between the LED display counter 1 (_CT_LED_DSP1) and the signals output from the output ports 3 and 6 in a modified example of the third embodiment. FIG. [Figure 61] FIG. 13 is a block diagram showing a timer circuit and the like for executing an interrupt process in the fourth embodiment. [Figure 62] 13 shows examples of programs for explaining interrupt prohibition and interrupt permission in the fourth embodiment, in which (A) and (B) show main processing programs, and (C) shows an interrupt processing program. [Figure 63] 13 is a flowchart showing a program start (M_PRG_START) in the fourth embodiment. [Figure 64] 13 is a flowchart showing a power return process (M_POWER_ON) in the fourth embodiment. [Figure 65] 13 is a flowchart showing an initialization process (M_INI_SET) in the fourth embodiment. [Figure 66] 13 is a flowchart showing an interrupt process (I_INTR) in the fourth embodiment. [Figure 67] 13 is a time chart showing the relationship between an 8-bit counter and interrupt processing in the fourth embodiment, showing an example in which there is no interrupt inhibition period in the main processing. [Figure 68] 13 is a time chart showing the relationship between an 8-bit counter and interrupt processing in the fourth embodiment, showing an example in which there is an interrupt disabled period in the main processing. [Figure 69] 13 is a time chart showing an example (example 1) in which the 8-bit counter times out multiple times in the relationship between the 8-bit counter and interrupt processing in the fourth embodiment. [Figure 70] 13 is a time chart showing an example (example 2) in which the 8-bit counter times out multiple times in the relationship between the 8-bit counter and interrupt processing in the fourth embodiment. [Figure 71] 13 is a time chart showing an interrupt period when there is no interrupt inhibition period in the main process in the fourth embodiment. [Figure 72] FIG. 13 is a diagram illustrating an example in which an interrupt prohibited period in the main processing is set between interrupt processing 1 and interrupt processing 2 in the fourth embodiment. [Figure 73] 13 is a time chart showing an example (example 1) in which the timing at which an interrupt process is scheduled to be executed is during an interrupt prohibited period in the fourth embodiment. [Figure 74] 13 is a time chart showing an example (example 2) in which the timing at which an interrupt process is scheduled to be executed is during an interrupt prohibited period in the fourth embodiment. [Figure 75] 13 is a time chart showing an example (example 3) in which the timing at which an interrupt process is scheduled to be executed is during an interrupt prohibited period in the fourth embodiment. [Figure 76] 13 is a time chart showing the relationship (example 1) between the rotation of the reels and the detection and notification of errors in the fifth embodiment. [Figure 77] FIG. 77 is a diagram showing an error history screen including the process shown in FIG. 76 (example 1). [Figure 78] 13 is a time chart (example 2) showing a case where settings are changed after an error is detected during rotation of the reels in the fifth embodiment. [Figure 79] FIG. 78 shows an error history screen including the process shown in FIG. 78 (example 2). [Figure 80] 13 is a time chart showing a case (example 3) in which multiple errors are detected during setting confirmation in the fifth embodiment. [Figure 81]FIG. 81 shows an error history screen including the process shown in FIG. 80 (example 3). [Figure 82] 13 is a time chart showing a case (example 4) in which a first error and a second error are detected during game standby (after all reels 31 have stopped and before the start switch is operated (start of game)) in the fifth embodiment. [Figure 83] FIG. 83 is a diagram showing an error history screen including the process shown in FIG. 82 (example 4). [Figure 84] FIG. 13 is an external perspective view showing a main control board, a socket, and a main chip not yet mounted in the socket in a sixth embodiment. [Figure 85] FIG. 2 is a plan view (viewed vertically downward from above) showing in more detail the main chip mounted in the socket. [Figure 86] This is an arrow view (front view) seen from the Z1 direction in Figure 85. [Figure 87] This is an arrow view (side view) seen from the Z2 direction in Figure 85. [Figure 88] 1A is an enlarged view of the product name and company name, and FIG. 1B is a cross-sectional view taken along the line Z3-Z3 in FIG. [Figure 89] FIG. 11 is a cross-sectional view showing the relationship between three types of step portions. [Figure 90] 13A and 13B are diagrams showing a positional relationship (example 1) between a substrate and a predetermined electronic component in a seventh embodiment, where (A) is a plan view and (B) is a front view. [Figure 91] 90(A) is a view taken along the line Z4 in FIG. 90(A), and FIG. 90(B) is a view taken along the line Z5 in FIG. 90(B) (the bottom side of the connector). [Figure 92] 13A and 13B are diagrams showing a positional relationship (example 2) between a substrate and a predetermined electronic component in the seventh embodiment, where (A) is a plan view and (B) is a side view (enlarged view). [Figure 93] 13A and 13B are diagrams showing the positional relationship (example 3) between a substrate and a specified electronic component in the seventh embodiment, in which (A) shows a front view (the surface on which the specified electronic component is mounted), (B) shows a side view, and (C) shows a back view. [Figure 94]94A and 94B are diagrams showing a modification of Example 3 in FIG. 93, in which (A) shows a front view (the surface on which a predetermined electronic component is mounted), (B) shows a side view, and (C) shows a back view. [Figure 95] FIG. 13 is a diagram showing a one-chip microprocessor according to an eighth embodiment. [Figure 96] FIG. 96 is a diagram showing in more detail the memory map in the built-in ROM in FIG. 95 in the eighth embodiment. [Figure 97] FIG. 97 is a diagram showing in more detail the memory map in the built-in RWM in FIG. 95 in the eighth embodiment. [Figure 98] 13A and 13B are diagrams for explaining an interrupt initial setting address in the eighth embodiment, where FIG. 13A shows data details of the interrupt initial setting address, and FIG. 13B shows the relationship between interrupt priority levels and interrupt priority setting values. [Figure 99] FIG. 13 is a diagram for explaining vector address values ​​and data values ​​stored in vector addresses in the eighth embodiment, where (A) shows vector address values, (B) shows the relationship between interrupt causes and automatically assigned values, and (C) shows an example of data values ​​of vector addresses. [Figure 100] FIG. 23 is a diagram showing a process from when the power is turned on until when the mode shifts to a user mode in the eighth embodiment. [Figure 101] FIG. 23 is a diagram showing an example of a program starting from "0000H" in a program area in a used area of ​​an internal ROM in the eighth embodiment. [Figure 102] FIG. 23 is a diagram showing an example in which the vector address is "00F4H" in the eighth embodiment. [Figure 103] 13 is a flowchart showing an example of a process called by a RST command in the eighth embodiment, where (A), (B), and (C) show example 1, example 2, and example 3, respectively. [Figure 104] FIG. 23 is a diagram showing program code area setting addresses and their data values ​​in the eighth embodiment. [Figure 105] FIG. 13 is a side cross-sectional view of the slot machine according to the ninth embodiment. [Figure 106]FIG. 13 is a block diagram showing an outline of the control of the slot machine in the ninth embodiment. [Figure 107] FIG. 13 is an explanatory diagram (1) of the gap between the medal selector and the chute member in the ninth embodiment. [Figure 108] FIG. 13 is an explanatory diagram (2) of the gap between the medal selector and the chute member in the ninth embodiment. [Fig. 109] FIG. 13 is an explanatory diagram (3) of the gap between the medal selector and the chute member in the ninth embodiment. [Figure 110] FIG. 13 is an explanatory diagram (4) of the gap between the medal selector and the chute member in the ninth embodiment. [Figure 111] FIG. 13 is an explanatory diagram (5) of the gap between the medal selector and the chute member in the ninth embodiment. [Figure 112] FIG. 13 is an explanatory diagram (6) of the gap between the medal selector and the chute member in the ninth embodiment. [Figure 113] FIG. 13 is an explanatory diagram (7) of the gap between the medal selector and the chute member in the ninth embodiment. [Fig. 114] FIG. 13 is an explanatory diagram (8) of the gap between the medal selector and the chute member in the ninth embodiment. [Figure 115] FIG. 13 is an explanatory diagram (9) of the gap between the medal selector and the chute member in the ninth embodiment. [Fig. 116] 13 is a time chart (1) showing an operation mode when an error is detected and released in the ninth embodiment. [Fig. 117] 13 is a time chart (2) showing an operation mode when an error is detected and released in the ninth embodiment. [Fig. 118] 13 is a time chart (3) showing an operation mode when an error is detected and released in the ninth embodiment. [Figure 119] 13 is a time chart (4) showing an operation mode when an error is detected and released in the ninth embodiment. [Figure 120] 13 is a time chart (5) showing an operation mode when an error is detected and released in the ninth embodiment. [Figure 121] 13 is a time chart (6) showing an operation mode when an error is detected and released in the ninth embodiment. [Figure 122] 13 is a time chart (7) showing an operation mode when an error is detected and released in the ninth embodiment. [Figure 123] 13 is a time chart (8) showing an operation mode when an error is detected and released in the ninth embodiment. [Figure 124] 13 is a time chart (1) showing an operation mode when the power is turned off during door opening notification in the ninth embodiment. [Fig. 125] 13 is a time chart (2) showing an operation mode when the power is turned off during a door opening notification in the ninth embodiment. [Fig. 126] 13 is a time chart (3) showing an operation mode when the power is turned off during a door opening notification in the ninth embodiment. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0008] In this specification, the meanings of the terms are as follows: "Bet" means to bet medals (game media) to play a game. To bet medals, actual medals are inserted into the medal insertion slot 47, or the bet switch 40 is operated to bet credited (stored) medals. On the other hand, "credits (also called "savings")" is different from the above-mentioned "bet" and refers to saving medals inside the slot machine 10. In this specification, the term "credits" is used in a sense that does not include "bet". Furthermore, "inserting" refers to betting or crediting medals. In addition, the "prescribed number" refers to the number of bets that can be placed to start (execute) the game in question. For example, in a game with a prescribed number of "2" or "3", the game can be started with either the bet number of "2" or "3", and the game cannot be played with the bet number of "1". For ease of explanation, the "specified number" may also be referred to as the "number of bets." On the other hand, when we say "number of bets," it can also mean something other than the "prescribed number." For example, in a game with a prescribed number of "2" or "3," when one medal is inserted (before the game starts), the number of bets is "1" (the number bet at that time).

[0009] "Maintenance" refers to the player inserting a medal into the medal insertion slot 47 (described later). A “care bet” refers to a player betting medals by care of the medals through the medal insertion slot 47. The term "care credit" refers to a player crediting medals (adding credits) by care of medals through the medal insertion slot 47.

[0010] "Bet Medals" refers to medals that have been bet on. "Stored medals" refers to medals that have been credited (stored). A "reserved bet" refers to a bet in which a player operates a bet switch 40 (described below) to bet some or all of the credited medals to play a game, within the range that can be bet for that game. The "automatic bet" refers to a process in which, when a replay wins, the slot machine 10 automatically bets the same number of medals as was bet in the previous game through the control process. Here, when a symbol combination corresponding to a small win is displayed stopped (meaning that it stops on an active line; the same applies below), this is called a "winning small win." On the other hand, the "Rules Concerning the Certification and Model Inspection of Gaming Machines (hereinafter simply referred to as the "Rules")" interprets that when a symbol combination corresponding to a replay is displayed, this is the activation of a condition device related to replay, and not a "winning move." However, in this application (this specification, etc.), a replay is also treated as one of the roles (replay role), and the stopped display of a symbol combination corresponding to a replay may be referred to as a "winning replay." "Settlement" refers to paying out bet medals and / or accumulated medals to a player. In this embodiment, settlement processing is executed when a settlement switch 43 (described later) is operated.

[0011] "Payout" refers to the payment of medals to a player based on the winning combination, or the payment of medals through the above settlement. When medals are paid out to a player based on the winning combination, this includes both storing the medals as credits (adding stored medals, in other words, updating electronic data stored in the RWM 53 (described below)) and paying out actual medals from a payout port (not shown). For example, "50" medals are credited as the limit number, and any medals that exceed "50" are controlled to be actually paid out to the player. In addition, "payout" may be referred to as "grantment." Therefore, the "number of payouts" may be referred to as the "number of grants."

[0012] In this embodiment, the "game medium" is a medal, but in the case of an enclosed (ECO) game machine, for example, electronic information (electronic medals, electronic data) is used as the game medium. Note that, for example, when money (banknotes) is inserted into a lending machine, the "electronic information" is converted into electronic information corresponding to the amount of money, and part or all of the electronic information can be credited to the game machine as a game medium for playing games on the game machine. In addition, "gaming media" may also be referred to as "gaming value."

[0013] In addition, when the gaming medium is electronic information, "paying out medals" means crediting (adding) the medals to a gaming medium credit device provided in the gaming machine. Therefore, "paying out medals" does not only mean actually paying out medals from a hopper 35 (described later), but also includes the process of crediting (adding) electronic information of a payout amount corresponding to a winning combination to the gaming medium credit device.

[0014] When a game progresses from the "N-1" game, to the "N" game, to the "N+1" game, ... (where "N" is an integer of 2 or more), and the current game is the "N" game, the "N" game is referred to as the "current game." The "N-1" game is referred to as the "previous game." Furthermore, the "N+1" game is referred to as the "next game."

[0015] In this specification, a number with "(B)" added to the end (especially 8-bit) means a binary number. Similarly, a number with "(H)", "H", or "h" added to the end means a hexadecimal number. Specifically, for example, a number showing "16" in decimal is written as "00010000(B)" in binary, and as "10(H)", "10H", or "10h" in hexadecimal. Furthermore, a number showing a decimal number is written as "16(D)" as necessary. However, when it is clear whether the number is binary, decimal, or hexadecimal, the final symbol "(B)", "(D)", "(H)", "H" or "h" may be omitted.

[0016] In addition, the probability that a desired symbol can be stopped on a pay line during the period from the moment the stop switch 42 is operated until the reel 31 stops (maximum number of moving frames) is called the "pull-in rate (PB)." Furthermore, unless the stop switch 42 is operated at the appropriate position on the reel 31 (at a timing when the target symbol can be stopped on a winning line within the range of the maximum number of moving frames), the target symbol cannot be stopped on a winning line (pulled into the winning line), which is called "PB≠1." In contrast, the ability to always stop (pull in) the target symbol on a winning line regardless of the position of the reel 31 at the moment the stop switch 42 is operated (regardless of the timing of operation of the stop switch 42) is called "PB=1."

[0017] Further, the "operation mode" of the stop switch 42 means the order in which the stop switch 42 is pressed and / or the operation timing (the timing at which the stop switch is pressed to stop the target symbol on the activated line). Furthermore, the "advantageous operation mode" of the stop switch 42 refers to an operation mode in which a symbol combination with a payout or a large number of payouts stops, an operation mode in which a symbol combination that moves (promotes) to an advantageous RT stops, or an operation mode in which a symbol combination that does not move (fall) to an unfavorable RT stops, in a game in which the operation mode of the stop switch 42 produces an advantageous / disadvantageous game result (symbol combination that stops on a winning line). The "advantageous operation mode" is also called the correct operation mode or the correct push order.

[0018] "A game in which the operation mode of the stop switch 42 gives an advantage / disadvantage to the game result" corresponds to, for example, a game in which multiple types of small roles (bells) with different payout amounts are won (a game in which the so-called "push order bell" is won), in which the type of small role (bell) that is won differs (the number of payouts differs) depending on the operation mode of the stop switch 42. Also, for example, a game in which multiple types of replays are won (when multiple replays are won, a game in which the so-called "push order replay" is won), in which the RT shifts depending on the type of replay that is won, corresponds to.

[0019] The "instruction function" means a function of instructing the player on the operation mode of the stop switch 42. In principle, the instruction function is a function of instructing the player on the advantageous operation mode of the stop switch 42. In other words, the "indicating feature" refers to a device that facilitates winning. In addition, "display" refers to visibly showing the contents of an "instruction," and "notification" refers to informing the player of the contents of the instruction. Therefore, the "instruction function" is both a "display function" and an "notification function."

[0020] Furthermore, the notification of the operation mode of the stop switch 42 may not be limited to the most advantageous operation mode. The notification of the most advantageous operation mode of the stop switch 42 may be the "activation of the instruction function", but the notification of any operation mode including the most advantageous operation mode of the stop switch 42 may be the "activation of the instruction function". For example, if the push order bell has six options, the payout when the push order bell is won will be one, three, four, ten, or no prize (no win), depending on the push order. Here, notifying the user of the push order to win a 10-coin winning combination is, of course, a notification of an advantageous operation mode of the stop switch 42, and corresponds to the "operation of an instruction function." On the other hand, notifying the push order to win a 1-coin, 3-coin, or 4-coin prize may be considered as "notification of an advantageous operation mode (activation of the instruction function)" or not as "notification of an advantageous operation mode."

[0021] The push order for winning a 4-coin combination is not the most advantageous operation because it does not allow a 10-coin combination to be won. However, since the payout amount is "4" for the bet amount of "3" and the difference in the number of coins for the game is "+1", it is an operation that increases the difference in the number of coins, and is not necessarily an unfavorable operation. Similarly, the push order for winning a 3-coin combination is not the most advantageous operation mode because it is the push order for winning a 10-coin combination. However, since the payout amount is "3" for the bet amount "3" and the operation mode maintains the current difference in the number of coins (does not decrease the difference in the number of coins), it is not necessarily an unfavorable operation mode.

[0022] Similarly, the push order for winning a 1-coin combination is not the most advantageous operation mode because it does not allow a 10-coin combination to be won. Furthermore, the payout amount is "1" for a bet amount of "3," which reduces the difference in the number of coins. However, it can also be said to be an operation mode that does not miss out on a combination, so it may not be an unfavorable operation mode.

[0023] In this embodiment, when the push order bell is won, the instruction function is activated to notify the player of the operation mode (correct push order) that will result in the winning combination with the largest payout amount. However, for example, when the difference counter value (described later) during the favorable zone approaches the upper limit value ("2400 (D)"), but there is still room for the number of remaining plays in the favorable zone (the favorable zone clear counter value described later), when the push order bell is won, it is possible to announce the push order that will result in a winning combination of, for example, 3 or 4 coins, as described above, and to control the difference counter value so that it remains the same.

[0024] In addition, in this embodiment, the operation of the instruction function is limited to one specified number. For example, the specified number for activating the instruction function is set to "3". In this case, in a game with a specified number of "2" or "3" during AT, if the game is started with a bet number of "3" and the push order bell is won, the instruction function can be activated. In contrast, if the game is started with a bet number of "2", the instruction function cannot be activated even if the push order bell is won.

[0025] The "game zone" comprises a "normal zone (non-advantageous zone)" and a "favorable zone". In addition, the 5.9 machine had a "waiting zone" (a game zone where the player has won the favorable zone lottery but has not yet moved to the favorable zone), but the current rules for the 6 machine do not provide a "waiting zone". However, this is not limited to this, and game zones other than the normal zone and the favorable zone may be provided. The "normal section" refers to a play section in which signals related to the instruction function, specifically the push order instruction number and winning and replay condition device number (information that can determine the correct push order) described below, are prohibited from being sent to a peripheral board (e.g., sub-control board 80), and which does not affect the performance related to the instruction function at all (no processing related to the instruction function is executed). In other words, the normal section is a play section in which the operation mode cannot be notified. However, in addition to drawing lots for roles, a decision can be made (by drawing lots, etc.) as to whether or not to move to an advantageous section.

[0026] In the normal section, the instruction function must not be activated, so push order instruction information cannot be displayed on a specified display device (LED, etc.) electrically connected to the main control board 60, and since signals related to the instruction function are not transmitted to the peripheral board, it is not possible to display (notify) advantageous operation modes using the image display device 23 electrically connected to the sub-control board 80.

[0027] On the other hand, the "advantageous zone" is a play zone that has the capability related to the instruction function (the instruction function may be activated), and specifically, when the instruction function is activated, it refers to a play zone in which a signal related to the instruction function can be transmitted to the sub-control board 80 only when push order instruction information is displayed so that the instruction content (the operation mode of the stop switch 42) can be identified on the main control board 60. In other words, the advantageous zone is a play zone in which the instruction function can be activated (the instruction function may be activated), that is, a play zone in which the operation mode of the stop switch 42 can be displayed (may be displayed). However, the sub-control board 80 cannot output effects that are contrary to the instructions given by the main control board 60 or the signals related to the instruction functions that it has received.

[0028] In addition, even in a game in which the operation mode of the stop switch 42 results in an advantage / disadvantage in the advantageous zone, the indication function does not have to be activated. On the other hand, during a favorable zone, in a game in which the operation mode of the stop switch 42 determines whether the game result is advantageous or disadvantageous, the indication function may be always activated to display the operation mode of the stop switch 42. The AT (notification game state) is a game state that notifies the operation mode of the stop switch 42 in a game in which the game result is advantageous / disadvantageous depending on the operation mode of the stop switch 42. Therefore, the AT is always executed during an advantageous period, and is never executed during a non-advantageous period.

[0029] In addition, the AT may always (100%) report the operation mode of the stop switch 42 in a game in which the operation mode of the stop switch 42 has an advantageous / disadvantageous effect on the game outcome; however, it is also possible that the AT may not report the operation mode of the stop switch 42 even in a game in which the operation mode of the stop switch 42 has an advantageous / disadvantageous effect on the game outcome, for example, in order to keep the payout rate in a specified period within a range set by the rules. For example, if the difference counter approaches its upper limit during the AT but there are still AT games remaining, it may be possible to temporarily not notify the operation mode of the stop switch 42 (not activate the instruction function) in order to prolong the life of the AT.

[0030] The relationship between the advantageous zone and the AT can be set in various ways. For example, the first setting is "advantageous zone = AT". In this case, winning the advantageous zone and winning the AT are equivalent. The AT starts from the first game in the advantageous zone. The AT ends when the advantageous zone ends.

[0031] Secondly, it is important to set "AT ≠ advantageous zone". In this case, the conditions for starting (executing) the AT are not met simply by moving to the advantageous zone, and whether or not to execute the AT is decided by lottery or the like, provided that the player is in the advantageous zone, and when it is decided to execute the AT, the AT is executed until the specified end conditions of the AT are met. In addition, when the player is not in the AT upon moving to the advantageous zone, the main game state may be set to, for example, the normal zone, premonition, CZ (chance zone (period in which it is easy to win the AT)), etc.

[0032] When transitioning to a premonition after a transition to an advantageous zone, the game may always transition to the real premonition, and transition to the AT after a predetermined number of plays of the real premonition is completed. Alternatively, at the time of transition to an advantageous zone or after transition to an advantageous zone, whether the premonition is real or a false premonition may be determined by lottery or the like, and when the real premonition is determined, transition to the AT may be made after the end of the real premonition. Also, when the false premonition is determined, the advantageous zone may be maintained after the end of the false premonition, or a transition to the normal zone may be made. Furthermore, when the AT end conditions are met, both the AT and the advantageous zone may be ended. Alternatively, the AT may end, but when the advantageous zone end conditions are not met, the advantageous zone may continue (non-AT and advantageous zone). The same applies when the AT is started at the same time as the advantageous zone.

[0033] In addition, the number of plays in the advantageous zone is determined when the advantageous zone starts, and during the advantageous zone, lotteries or the like are not conducted regarding the advantageous zone. Furthermore, when the advantageous zone starts, the initial number of plays in the advantageous zone is determined, and during the advantageous zone, a decision is made (by lottery, etc.) as to whether or not to add (add) to the (remaining) number of plays in the advantageous zone. Furthermore, a specified end condition can be set for the advantageous zone, and when the specified end condition for the advantageous zone is met, the advantageous zone can end at that point, even if there are remaining number of plays in the advantageous zone (or remaining number of plays in the AT).

[0034] Here, the "predetermined end condition" of the advantageous zone is when the difference counter value described later exceeds "2400 (D)" or when the advantageous zone clear counter described later (the number of remaining games in the advantageous zone) reaches "0". When either of these conditions is met, it is determined that the end condition of the advantageous zone is met, and the next game will transition to the normal zone (non-advantageous zone). In this case, even if the final game is an AT, the AT will also end at the same time as the advantageous zone ends.

[0035] In the advantageous zone, a later-described advantageous zone display LED (also referred to as a "zone indicator") 77 is turned on. The advantageous zone display LED 77 may be turned on at all times during the advantageous zone, but may also be turned on when a predetermined lighting condition is met after transition to the advantageous zone. Here, the "predetermined lighting condition" refers to, for example, when the instruction function is activated in a game state in which the advantageous zone and the zone Sim ball payout rate exceeds "1". After the advantageous zone display LED 77 is once turned on, it remains on during the advantageous zone.

[0036] In addition, the "interval Sim (simulation) payout rate" is the payout rate when it is assumed that the symbol combination corresponding to the winning role is always stopped (even when the role of "PB ≠ 1" is won, the symbol combination corresponding to the role is stopped), and when there are multiple symbol combinations corresponding to the winning role, the symbol combination that is most advantageous to the player (when the push order bell is won, the high bell with the maximum payout) is stopped. The calculation of the interval Sim payout rate does not include the payout (number of payouts) due to the operation of the role (1BB operation, etc.). In addition, in a game in which a replay is won, when the number of bets is "3", the number of payouts is counted as "0", and in a replay based on the winning of a replay (the next game after the game in which a replay is won), the number of bets is calculated as "0" and the number of payouts is "x" ("x" is the number of payouts in that game). Alternatively, the number of payouts in a game in which a replay is won and the number of bets in the next game may not be counted. Furthermore, the "game state in which the section Sim ball payout rate exceeds "1"" includes an RT or main game state in which the section Sim ball payout rate is set to exceed "1." Here, an example of an RT with a section Sim payout rate exceeding "1" is an RT with a high probability of winning a replay. In addition, if normal, CZ (chance zone), AT, pull-back zone, etc. are provided as main gaming states, the AT is an example of a main gaming state in which the zone Sim ball payout rate exceeds "1".

[0037] When the advantageous zone ends, more specifically, in the final game of the advantageous zone, for example, in the game end check process described later, or in the game start set process for the next game of the final game of the advantageous zone, the advantageous zone display LED 77 is turned off. When the advantageous zone end condition is met, the advantageous zone display LED flag initialization process described later is executed, and the advantageous zone display LED 77 is turned off in the subsequent interrupt process.

[0038] Examples of "processing related to favorable zones" include the following processing. 1) Lottery for (transition to) advantageous zone 2) Update the advantageous zone clear counter (subtract, clear) 3) Update the difference counter (calculate, clear) 4) Update the advantageous zone type flag 5) Control of the advantageous zone display LED77 (updating the advantageous zone display LED flag)

[0039] In addition, the "processing related to the instruction function" includes, for example, the following processing. 1) Display of push order instructions (operation of instruction function) 2) AT lottery 3) In the case of a game number management type AT (a specification that ends the AT when the remaining number of plays becomes "0"), the AT play count counter is updated (subtracted, added, cleared) 4) In the case of a difference number management type AT (a specification that ends the AT when the remaining difference number becomes "0"), the AT difference number counter is updated (subtracted, added, cleared)

[0040] And, the current rules stipulate that both the processing related to the advantageous zone and the processing related to the instruction function can be executed in one specified number in one game state (RT), except for the following: Therefore, in this embodiment, the specified number of "3" makes it possible to execute the processing related to the advantageous zone and the processing related to the instruction function, and the specified number of "2" makes it impossible to execute the processing related to the advantageous zone and the processing related to the instruction function. However, during the favorable zone, updating of the favorable zone clear counter and updating of the difference counter must be performed regardless of which specified number.

[0041] In addition, in this embodiment, when the result of the lottery is not a winning combination (for example, when the winning number in FIG. 26 described later is "0"), in other words, when the condition device is not in operation, the process related to the advantageous zone (lottery for transition to the advantageous zone) is not executed. However, without being limited to this, the process related to the advantageous zone may be executed even if the result of the lottery is not a winning combination. On the other hand, in this embodiment, even if the result of the role lottery is a non-winning result, if the probability of non-winning is above a predetermined value (when the probability is not extremely low, for example, above "1 / 17500"), processing related to the instruction function (AT lottery processing) can be executed.

[0042] Furthermore, if the result of executing the advantageous zone transition lottery (processing related to the advantageous zone) is that the advantageous zone transition lottery is won, the advantageous zone will be entered from the next game. Therefore, in a game in which the advantageous zone transition lottery (processing related to the advantageous zone) is executed and the advantageous zone is won, the notification of the correct button press order (processing related to the instruction function) cannot be executed. However, it is acceptable to perform the advantageous zone transition lottery (processing related to the advantageous zone) and the AT lottery (processing related to the instruction function) in one game. Furthermore, for example, when a specific role lottery result is obtained, it may be determined to be an advantageous zone and an AT (without performing a lottery).

[0043] The management information display LED (also called a "role ratio monitor" or "ratio display") 74 consists of, for example, four LEDs and is composed of a two-digit identification segment (an LED that displays which of the five items listed below it is by using a specified symbol, etc.) and a two-digit ratio segment (an LED for displaying the calculated ratio).

[0044] The management information display LED 74 repeatedly displays the ratios of the following five items 1) to 5) at predetermined time intervals. 1) Either the favorable zone ratio (cumulative) (7U.) or the instructed role ratio (cumulative) (7P.) 2) Ratio of consecutive wins (6000 games) (6 years) 3) Ratio of gimmicks (6000 games) (7 years) 4) Continuous feature ratio (cumulative) (6A.) 5) Percentage of bonuses (cumulative) (7A.)

[0045] For example, when displaying the reel ratio (cumulative), if the ratio is "50"%, the symbol "7A." indicating the reel ratio (cumulative) is displayed in the identification segment, and "50" is displayed in the ratio segment. Here, "cumulative" refers to the sum of the values ​​that have been counted up to that point, and in this embodiment, counting continues until it reaches at least "175,000" games played. When the cumulative total is less than "175,000" games played, the ratio is displayed, for example, by blinking, and when it is "175,000" games played or more, the ratio is displayed, for example, by lighting. Even after it reaches "175,000" games played or more, the cumulative total continues to be added until it reaches a value that can be stored in a specified address of the RWM 53 (upper limit value). In addition, "6000 games" refers to the total number of games played over 15 sets, with one set being "400" games played.

[0046] "Advantageous zone ratio" refers to the ratio (proportion) of time spent in the advantageous zone to the total play zone (non-advantageous zone + advantageous zone). Specifically, for example, if the number of plays in the total play zone is "1000" and the number of plays in the advantageous zone during that time is "700", the advantageous zone ratio is "70%". The "ratio of special features with instructions" is the sum of the payout number when the special feature is activated and the payout number in the game with the instruction function activated, divided by the total payout number. In slot machines without special features, the "ratio of special features with instructions" is the sum of the payout number in the game with the instruction function activated, divided by the total payout number. The sum of the number of payouts when the device is activated and the number of payouts in a game in which the instruction function is activated is counted by an instruction-included device counter.

[0047] Furthermore, the "number of payouts in a game in which the instruction function is activated" is determined based on the operation of the stop switch 42 in the push order displayed by the activation of the instruction function. For example, when 10 bells are won, "10" is added to the instruction-included feature counter. In contrast, in a game in which the instruction function is activated, if the stop switch 42 is operated in a different pressing order from that displayed, resulting in, for example, one bell being won, "1" is added to the instruction-included device counter. Similarly, in a game in which the instruction function is activated, if the stop switch 42 is operated in a different order from the displayed order and a winning combination is missed (when the combination is not won), the instruction-included combination counter is not incremented. In other words, the count value from the previous game remains the same.

[0048] When the common bell is won during the AT, the instruction function is activated in the same way as when the push order bell is won, and push order instruction information (dummy) is displayed on the winning number display LED 78, or the instruction function is not activated. If the instruction function is activated when the common bell is won, the payout number for that game is added to the instruction-included role counter.

[0049] On the other hand, if the common bell is won and the instruction function is not activated, the payout number for that game is not added to the instruction function counter. However, the total payout number is added to the counter. In this case, the sub-control board 80 may notify the correct button pressing order by image or sound.

[0050] Special roles (roles) include BB (first type of role continuous operation device; first type big bonus), RB (first type of special role; regular bonus), and MB (second type of role continuous operation device; second type big bonus). Here, BB is a device that can operate RB continuously. That is, during BB play, RB play is executed continuously. Also, during RB play, the probability of winning a small prize increases. Furthermore, when the number of medals paid out during RB play exceeds a predetermined number, the RB game ends. Furthermore, when the number of medals paid out during BB play exceeds a predetermined number, the BB game ends.

[0051] Moreover, the MB is a device that can continuously operate the CB (second type special role). That is, during the MB game, the CB game is executed continuously. Furthermore, during the CB game, regardless of the lottery result by the role lottery means 61, all the minor roles are won in duplicate, and for a specific reel 31 (for example, the left reel 31), the time from the moment the stop switch 42 is operated to the time the reel 31 stops is within 75 ms (the maximum number of moving frames is 1 frame). Furthermore, the CB game ends after one game, and when the number of medals paid out during the MB game exceeds a predetermined number, the MB game ends.

[0052] When a special combination is won, the winning information of the special combination is carried over to the next game until the symbol combination corresponding to the won special combination stops on an effective line. A game in which a special role is not won is called a "non-internal game," and a game in which a special role is won but the symbol combination corresponding to the special role that has been won does not stop on an active line, i.e., a game in which the winning information of the special role is carried over, is called an "internal game."

[0053] Also, when BB is won and the symbol combination corresponding to BB stops on an active line (BB wins), no medals are paid out in the current game, but BB game will start from the next game. During BB game, RB game is executed continuously, and the probability of winning a small prize increases. Then, when the number of medals paid out during BB game exceeds a predetermined number, BB game ends, and from the next game, the game returns to the game state before the transition to BB game.

[0054] Furthermore, if the BB is won but the symbol combination corresponding to the BB does not stop on an active line, the winning information of the BB is carried over to the next game until the symbol combination corresponding to the BB stops on an active line. The game state in which the winning information of the BB is carried over is called "inside the BB". The timing of the transition to the BB state can be set appropriately. For example, the transition to the BB state may be made after all reels 31 have stopped in the game in which the BB has been won, or the transition to the BB state may not be made in the game in which the BB has been won, but may be made in the next game.

[0055] Also, if you win RB and the symbol combination corresponding to RB stops on a valid line (RB wins), no medals will be paid out in the current game, but RB game will start from the next game. During RB game, the probability of winning a small prize increases. And when the number of medals paid out during RB game exceeds a predetermined number, RB game ends, and from the next game, the game returns to the game state before the transition to RB game.

[0056] Furthermore, if the RB is won but the symbol combination corresponding to the RB does not stop on an active line, the winning information of the RB is carried over to the next game until the symbol combination corresponding to the RB stops on an active line. The game state in which the winning information of the RB is carried over is called "inside the RB". The timing of the transition into the RB can be set appropriately, similar to the timing of the transition into the BB. For example, the transition into the RB may be made after all reels 31 have stopped in the game in which the RB has been won, or the transition into the RB may not be made in the game in which the RB has been won, but may be made in the next game.

[0057] Also, if you win MB and the symbol combination corresponding to MB stops on an active line (MB wins), no medals will be paid out in the current game, but MB game will start from the next game. During MB game, CB game is executed continuously. Then, when the number of medals paid out during MB game exceeds a predetermined number, MB game ends, and from the next game, the game state before switching to MB game is returned to. Furthermore, if the MB is won but the symbol combination corresponding to the MB does not stop on the winning line, the winning information of the MB is carried over to the next game until the symbol combination corresponding to the MB stops on the winning line. The game state in which the winning information of the MB is carried over is called "inside MB".

[0058] "RT" means that the type (number) of roles to be drawn and their winning probability are in a specific drawing state, and "RT transition" means that the winning probability of at least one replay to be drawn changes by transitioning from one RT to another RT. Therefore, the type of replay and its winning probability in one RT are values ​​specific to that RT, and the types of replays and their winning probability will not all be the same in one RT and another RT. However, it is acceptable for the total value of the winning probability of replays to be the same in one RT and another RT. Note that "non-RT" does not mean that it is not included in the concept of RT, but is equivalent to "RT0." Therefore, when "RT" is mentioned in this specification, non-RT is included.

[0059] "Continuous feature ratio" refers to the ratio of the number of payouts when the first type special feature (RB) is activated to the total number of payouts. Therefore, in this embodiment, it refers to "the number of payouts during 1BB activation to the total number of payouts." For example, if the total payout number for 6000 plays is 2000, and of that, the payout number when the "first type special feature (RB)" is activated is 500, then the "consecutive feature ratio (6000 plays)" is 25(%).

[0060] In addition, the "role ratio" refers to the ratio of the payout number when the role is activated to the total payout number. Here, "role" includes the above-mentioned first-class special role, as well as the second-class special role (CB), MB (also called 2BB. Second-class role continuous operation device. CB operates continuously.), and SB (single bonus). In addition, for gaming machines that do not have the functions corresponding to the above five items, the ratio segment will be displayed as "--". For example, if the machine is not equipped with an "RB (Type 1 special feature)," there is no continuous feature ratio, so when the ratio display numbers "2" and "4" are displayed, the ratio segment is displayed as "--." As described above, the management information display LED 74 displays five types of ratios, and displays a test pattern at a predetermined timing when a predetermined condition is satisfied.

[0061] In addition, the rules stipulate that the ratio of advantageous zones and the ratio of specified roles should be 70% or less. It also states that the ratio of roles should be 70% or less, and the ratio of consecutive roles should be 60% or less. Therefore, by looking at the information displayed on the management information display LED 74, it is possible to confirm whether or not the value falls within the range stipulated by the regulations.

[0062] In addition, gaming machines with specifications that set the advantageous zone ratio at 70% or less are called "7U" type, and gaming machines with specifications that set the instruction-included feature ratio at 70% or less are called "7P" type. Gaming machines with advantageous zones are either "7U" type or "7P" type. In the case of the "7U" type, the advantageous zone ratio (cumulative) is displayed on the management information display LED 74, and in the case of the "7P" type, the instruction-included feature ratio (cumulative) is displayed. In the "7U" type, the ratio of the advantageous zone to the total play period must be "70"% or less, but in the "7P" type, the number of payouts paid out by the operation of the instruction function and the operation of the device must be 70% or less of the total number of payouts, and for example, the entire period of the play period or most of it may be the advantageous zone.

[0063] For example, when moving to a non-favorable zone, it is possible to set it so that there is a 100% probability of winning the favorable zone lottery, or to set it so that there is an almost 100% (for example, about 98%) probability of winning the favorable zone lottery, or to set it so that there is a high probability (for example, 70%) of winning the favorable zone lottery. The "7U" type cannot refer to the set value itself to perform processing related to the instruction function (such as AT lottery), but the "7P" type can refer to the set value itself to perform processing related to the instruction function.

[0064] In addition, the management information display LED 74 can also be applied to a pachinko game machine as a performance display monitor. In this case, the management information display LED 74 (performance display monitor) is composed of a two-digit identification segment and a two-digit ratio segment, similar to the case of a slot machine (a reel-type gaming machine). It then displays the real-time (during measurement) base value (the "base value" indicates the number of safe balls per 100 out balls) for every "60,000" out balls, and the base values ​​one time before, two times before, and three times before for every "60,000" balls, in sequence. For example, the identification segment of the real-time base value is displayed as "bL.", the identification segment of the base value one time before is displayed as "b1.", the identification segment of the base value two times before is displayed as "b2.", and the identification segment of the base value three times before is displayed as "b3.". In this way, the control information display LED 74 is not limited to slot machines, but is also applicable to pachinko machines.

[0065] First Embodiment The first embodiment is a slot machine in which, in a game in which multiple types of minor prizes (bells) with different payout numbers are won (a game in which the so-called "push order bell" is won), the type of minor prize that is won (the combination of symbols that are stopped and displayed on the winning line) differs depending on the operation mode (push order) of the stop switch 42, resulting in an advantage / disadvantage in the game outcome (number of payout coins). The first embodiment will be described below with reference to the drawings. FIG. 1 is a block diagram showing an outline of control of a slot machine 10 which is an example of a gaming machine in the first embodiment. Representative control boards provided in the slot machine 10 include a main control board 50 and a sub-control board 80. The main control board 50 has an input port 51 and an output port 52, and is provided with a RWM 53, a ROM 54, a main CPU 55, etc. (this does not mean that it is provided with only those shown in FIG. 1).

[0066] 1, a main control board 50 and peripheral devices for game progress, including operation switches such as the bet switch 40, are electrically connected via an input port 51 or an output port 52. The input port 51 is a connection part to which signals from the operation switches and the like are input, and the output port 52 is a connection part to which signals are transmitted to peripheral devices such as the motor 32. In FIG. 1, input peripheral devices are represented by arrows pointing from the signals from the peripheral devices to the main control board 50, and output peripheral devices are represented by arrows pointing from the main control board 50 to the peripheral devices (the same applies to the sub-control board 80).

[0067] The RWM 53 is a storage medium capable of storing (updating) various data (variables) based on the progress of a game, etc. The ROM 54 is a storage medium for storing programs and various data (for example, data tables) necessary for the progress of the game. The main CPU 55 refers to a CPU (IC with calculation functions) provided on the main control board 50, which executes programs and performs calculations necessary for the progress of the game, and specifically performs functions such as drawing winning combinations, controlling the drive of the reels 31, and paying out winning combinations.

[0068] Furthermore, an MPU including a RWM 53, a ROM 54, a main CPU 55, and a register is mounted on the main control board 50. The RWM 53 and the ROM 54 may be mounted inside the MPU, or may be provided externally. Incidentally, an MPU including a RWM 83, a ROM 84, and a sub-CPU 85 is also mounted on a sub-control board 80, which will be described later. Incidentally, the RWM 83 and the ROM 84 may be provided externally instead of being mounted inside the MPU.

[0069] In FIG. 1, a medal inserted through a medal insertion port 47 is sent to the inside of a medal selector. As shown in Figure 1, the medal selector includes a passage sensor 46, a blocker 45, and a deposit sensor 44 (a pair of deposit sensors 44a and 44b) (but is not limited to these), which are electrically connected to the main control board 50. A medal inserted through the medal insertion port 47 is configured to be detected first by the passage sensor 46 .

[0070] Furthermore, a blocker 45 is provided downstream of the passage sensor 46. The blocker 45 is for permitting / prohibiting the insertion of medals, and when the insertion of medals is not permitted, the blocker 45 forms a medal passage for returning medals inserted from the medal insertion port 47 from the payout port. In contrast, when the insertion of medals is permitted, the blocker 45 forms a medal passage for guiding medals inserted from the medal insertion port 47 to the hopper 35. The blocker 45 is composed of, for example, a switching member that blocks an opening (an opening leading to a medal return port) formed in a part of the medal passage in the medal selector to form a medal passage for guiding medals to the hopper 35 side, and an actuator for driving the switching member, etc.

[0071] Here, the blocker 45 does not permit the insertion of medals during a game (from the start of the rotation of the reels 31 until all the reels 31 stop, and until the end of the payout corresponding to the winning combination in the case of a winning combination). In other words, the blocker 45 permits the insertion of medals at least when a game is not being played.

[0072] In the medal selector, a throw-in sensor (optical sensor) 44 is provided further downstream of the blocker 45. In this embodiment, the throw-in sensor 44 is made up of a pair of throw-in sensors 44a and 44b arranged at a predetermined distance from each other, and is configured so that a medal is detected by one throw-in sensor 44a and then detected by the other throw-in sensor 44b a predetermined time later. Then, based on the timing at which the pair of throw-in sensors 44 turn on / off, it is determined whether the correct medal has been thrown in.

[0073] As shown in FIG. 1, the main control board 50 is electrically connected to a bet switch 40 (40a or 40b), a start switch 41, a stop switch 42 (left, center, right), and a settlement switch 43, which are operation switches operated by the player. Here, "operation switch (or simply "switch")" refers to a device (including an electrical circuit and / or electrical components) that switches an electrical signal on / off based on (receives external force) the operation of an operating object by a player (operator), and does not limit the shape of the operating object operated by the player.

[0074] When the operation switch is in the OFF state, for example, light from the light-emitting element continues to be incident on the light-receiving element (when the light-receiving element continues to detect light, the operation switch is in the OFF state). Then, when the operation switch (the operating object) is operated by a player or the like, the state changes to one in which light from the light-emitting element does not enter the light-receiving element. When this state is detected, an electrical signal indicating that the operation switch has entered the ON state is sent to the main control board 50. Note that, conversely to the above, the operation switch may be configured so that when the operation switch is in the OFF state, light from the light-emitting element does not enter the light-receiving element, and the ON state occurs when light from the light-emitting element enters the light-receiving element.

[0075] In this embodiment, the operating body of the start switch 41 is lever (rod) shaped (for this reason, it is also referred to as the "start lever (switch) 41"), and the operating bodies of the bet switch 40, the stop switch 42, and the settlement switch 43 are push button shaped (for this reason, they are also referred to as the "bet button (switch) 40", the "stop button (switch) 42", and the "settlement button (switch) 43").

[0076] Although not shown in Fig. 1, an LED (light emitting means) is provided on the operating body of the operation switch and / or around or near the operating body. When the operation acceptance of the operation switch is in an allowed state, the LED or the like corresponding to the operation switch emits blue light, for example, and when the operation acceptance of the operation switch is in a prohibited state, the LED or the like of the operation switch emits red light, for example, to show the permitted / prohibited state of the operation switch to the player.

[0077] Specifically, for example, when all the reels 31 are rotating and the operation of the stop switches 42 is acceptable, the LEDs of all the stop switches 42 are illuminated in blue to indicate to the player that they are operable. When one stop switch 42 is operated, the reel 31 corresponding to the operated stop switch 42 is controlled to stop. The remaining stop switches 42 are then operable after the excitation state of the motor 32 corresponding to the stopped reel 31 ends and the detection sensor 42e of the operated stop switch 42 turns off. Therefore, during that time, the LEDs of all the stop switches 42 are illuminated in red. When the excitation state of the motor 32 corresponding to the operated stop switch 42 ends and the detection sensor 42e corresponding to that stop switch 42 turns off, the LEDs of the stop switches 42 that have already been operated continue to emit red light, but the LEDs of the stop switches 42 that have not yet been operated are illuminated in blue light.

[0078] The bet switch 40 is an operation switch operated by a player when placing a bet on the accumulated medals for the current game. In this embodiment, the bet switch 40 includes a 1 bet switch 40a for inserting one medal, and a 3 bet switch 40b for inserting three medals (maximum number, specified number). However, this is not limiting, and a bet switch for betting two coins may be provided.

[0079] The specified number is determined in advance depending on, for example, when the reel is not in operation / when it is in operation. Specifically, it is set to three medals when the reel is not in operation, when the SB is in operation, and when the 1BB is in operation, two medals, and so on. Two medals can be inserted by operating the 1-bet switch 40a twice, and three medals can be inserted by operating it three times. When the specified number is three medals, three medals can be inserted at a time by operating the 3-bet switch 40b, and when the specified number is two medals, two medals can be inserted at a time by operating the 3-bet switch 40b. When less than the specified number has already been bet, the bet process is performed so that the number of bets becomes three medals.

[0080] The start switch 41 is an operating switch that is operated by the player when starting all of the reels 31 (left, center, and right). Furthermore, three stop switches 42 are provided corresponding to the three (left, center, and right) reels 31, and are operation switches that are operated by the player when stopping the corresponding reel 31. Furthermore, the settlement switch 43 is an operation switch that is operated by the player when paying out medals bet and / or accumulated (credited) inside the slot machine 10.

[0081] 1, a display board 75 is electrically connected to the main control board 50. In reality, a relay board is provided between the main control board 50 and the display board 75, and the main control board 50 and the relay board, and the relay board and the display board 75 are connected to each other, but the relay board is not shown in FIG. 1. In this way, the main control board 50 and the display board 75 may be directly connected by a harness or the like, or another board may be interposed between them. Furthermore, the control boards are not limited to being directly connected to each other by harnesses or the like, but may be connected via other separate boards (relay boards, etc.). For example, one or more other separate boards (relay boards, etc.) may be interposed between the main control board 50 and the sub-control board 80.

[0082] The display board 75 is equipped with a credit number display LED 76 and an acquisition number display LED 78 . The credit number display LED 76 is an LED that displays the number of medals stored (credited) inside the slot machine 10, and is composed of two digits, an upper digit and a lower digit.

[0083] The winning number display LED 78 is an LED that displays the payout number (the number of winnings of the player) when a winning combination is achieved, and is composed of two digits, an upper digit and a lower digit, like the credit number display LED 76. The acquired number display LED 78 may be controlled to be turned off when there are no medals to be paid out. Alternatively, the upper digits may be turned off and only the lower digits may be displayed as "0".

[0084] Furthermore, the acquisition number display LED 78 normally displays the acquisition number, but when an error occurs, it functions as an LED that displays the content (type) of the error. Furthermore, the acquisition number display LED 78 functions as an LED that displays push order instruction information (indicates advantageous push order) in a game in which the push order is notified during AT. Therefore, the acquisition number display LED 78 in this embodiment is an LED that also displays the acquisition number, error content, and push order instruction information. However, it is not limited to this, and it is of course possible to provide a dedicated LED for displaying push order instruction information. During the AT, notification of advantageous button pressing sequences is also performed by the image display device 23 connected to the sub-control board 80.

[0085] In FIG. 1, a main control board 50 is electrically connected to a motor (a stepping motor in this embodiment) 32 of the symbol display device and the like. The symbol display device includes reels 31 (three in this embodiment) that display symbols, motors 32 that drive each of the reels 31, and a reel sensor 33 that detects the position of the reels 31.

[0086] The motor 32 serves as a driving means for rotating the reels 31, is connected to the rotation center of each reel 31, and is controlled by a reel control means 65 which will be described later. Here, the reels 31 consist of a left reel 31, a middle reel 31, and a right reel 31, and the stop switch 42 operated to stop the left reel 31 is the left stop switch 42, the stop switch 42 operated to stop the middle reel 31 is the middle stop switch 42, and the stop switch 42 operated to stop the right reel 31 is the right stop switch 42. The left reel 31 may be referred to as the first reel 31, the center reel 31 may be referred to as the second reel 31, and the right reel 31 may be referred to as the third reel 31.

[0087] The reel 31 is ring-shaped, and has a reel tape attached to its outer periphery on which a number of types of symbols (symbols constituting symbol combinations corresponding to winning combinations) are printed. Each reel 31 is provided with one index (it may be two or more). The index is provided in a convex shape on, for example, the peripheral side surface of the reel 31, and is used to detect whether the reel 31 has passed a predetermined position, whether it has made one rotation, etc. Each index is detected by a reel sensor 33. A signal from the reel sensor 33 is electrically connected to the main control board 50. When an index detects (turns off) the reel sensor 33, the input signal is input to the main control board 50, and it is detected that the reel 31 has passed a predetermined position.

[0088] Also, the symbol on the reference position at the moment when the reel sensor 33 detects the index of the reel 31 is stored in advance in the ROM 54. This makes it possible to detect the symbol on the reference position at the moment when the index is detected. Furthermore, it becomes possible to identify how many pulses the (stepping) motor 32 should be driven from the moment when the reel sensor 33 detects the index of the reel 31 to stop the symbol on the pay line, counting from the symbol on the reference position.

[0089] In addition, a medal payout device is electrically connected to the main control board 50. The medal payout device includes a hopper 35 for storing medals, a hopper motor 36 that is driven when the medals in the hopper 35 are paid out from a payout port, and a payout sensor 37 for detecting the medals paid out from the hopper motor 36.

[0090] The medals that are received through the medal insertion port 47 and accepted (determined to be normal) are configured to be stored in the hopper 35. In this embodiment, the payout sensor (optical sensor) 37 is composed of a pair of payout sensors 37a and 37b arranged at a predetermined distance apart. When a medal is paid out, a predetermined moving member is moved by the medal. The payout sensors 37a and 37b are turned on / off by the movement of the predetermined moving member. Whether or not the medals have been paid out correctly is determined based on whether or not the payout sensors 37a and 37b have been turned on / off within a predetermined time range.

[0091] For example, when the pair of payout sensors 37 are not detected as being on even though the hopper motor 36 is being driven, it is determined that no medals have been paid out, and a hopper error (no medals) is detected. On the other hand, when at least one of the payout sensors 37 continues to output an ON signal, it is detected that a medal jam has occurred.

[0092] When starting a game, a player inserts medals that have been credited in advance by operating the bet switch 40 (accumulated bet) or inserts medals manually through the medal insertion slot 47 (maintenance bet). When the start switch 41 is operated with the specified number of medals for the game bet, a signal generated at that time is input to the main control board 50. When the main control board 50 (specifically, the reel control means 65 described later) receives this signal, it performs a lottery using the role selection means 61 and controls the drive of all the motors 32 to rotate all the reels 31. By rotating the reels 31 by the motors 32 in this way, the symbols on the reels 31 are displayed moving up and down in the display window at a predetermined speed.

[0093] Then, the player presses a stop switch 42 to stop the rotation of the reel 31 corresponding to that stop switch 42 (for example, the left reel 31 corresponding to the left stop switch 42). When the stop switch 42 is operated, a signal generated at that time is input to the main control board 50. Upon receiving this signal, the main control board 50 (specifically, the reel control means 65 described later) drives and controls the motor 32 corresponding to that stop switch 42, and performs stop control of the reel 31 related to that motor 32 so as to correspond to the lottery result of the role selection means 61 (the result determined by the internal selection means).

[0094] The game result of the current game is displayed based on the symbol combination when all reels 31 stop. Furthermore, when a symbol combination corresponding to any winning combination stops on an active line (when that winning combination is won), the medals corresponding to the winning combination are paid out.

[0095] Next, a specific configuration of the main control board 50 will be described. 1, the main CPU 55 of the main control board 50 includes the following role selection means 61, etc. The following means in this embodiment are merely examples, and are not limited to the means shown in this embodiment.

[0096] The role selection means 61 performs a lottery (determination, selection) of the winning number. Here, "the lottery of the winning number by the role selection means 61" is the same as "internal lottery" in the Amusement and Entertainment Business Act Regulations (regulations regarding the certification of gaming machines and the inspection of models, etc., hereinafter simply referred to as "the Regulations"). The lottery result by the role selection means 61 is the same as "the result determined by the internal lottery" in the Regulations. Therefore, the role selection means 61 is also referred to as "internal lottery means 61" in accordance with the Regulations. When the winning number is determined by the role selection means 61, the winning and replay condition device number and the role condition device number are determined based on the winning number, and the winning and replay condition devices and the role condition devices that can be operated in the game are determined. For this reason, the role selection means 61 is also called a condition device number determination (lottery or selection) means, a winning role determination (lottery or selection) means, etc.

[0097] The role selection means 61 includes, for example, a random number generation means for the lottery (such as a hardware random number), a random number extraction means for extracting the random numbers generated by the random number generation means, and a winning number determination means for determining the winning number based on the random number value extracted by the random number extraction means.

[0098] The random number generating means generates random numbers in a predetermined range (for example, "0" to "65535" in decimal). The random numbers are generated by a counter that performs one count every 200 n (nano) sec, and continues to count the range of "0" to "65535" as one cycle, and continues to count random numbers while the slot machine 10 is powered on.

[0099] The random number extraction means extracts the random number generated by the random number generation means at a predetermined time, in this embodiment, when the start switch 41 is operated (turned on) by the player. The determination means determines the winning number corresponding to the area to which the random number belongs by comparing the random number value extracted by the random number extraction means with a lottery table described later.

[0100] The winning flag control means 62 controls the on / off of the winning flag corresponding to each role based on the lottery result by the role selection means 61. In this embodiment, a winning flag is provided for each role for all roles. When any role is selected as a winning role in the lottery by the role selection means 61, the winning flag for that role is turned on (the winning flag is set). Note that winning roles include a case where there is one winning role (single win) and a case where there are multiple winning roles (multiple wins).

[0101] The push order instruction number selection means 63 selects (determines) a push order instruction number (a number corresponding to the correct push order) based on the result of the winning number selection by the role selection means 61 (when the push order bell or push order replay is won). The "push order" of the push order instruction number selected here means the push order that is advantageous to the player (the correct push order). For example, when the push order bell is won, it refers to the push order that will make the player win the high bell (the correct push order). Also, when a replay is won multiple times, it refers to the push order that will promote the player to an advantageous RT or will not cause the player to fall to an unfavorable RT.

[0102] In this embodiment, each winning number is provided with its own unique push order instruction number. Then, when the push order bell or push order replay is won during the AT, the main control board 50 displays push order instruction information corresponding to the push order instruction number, specifically information such as "=*" ("*" = 1, 2, ...), on the above-mentioned winning number display LED 78. In this way, the function of displaying push order instruction information when a condition device having an advantageous push order is activated is also called an instruction function. In addition, when the push order bell or push order replay is won during the AT, the main control board 50 sends a command corresponding to the push order instruction number to the sub control board 80 at the start of the game (after the start switch 41 is operated and the winning number is determined). When the sub-control board 80 receives this command, it displays an image of the correct button press sequence on the image display device 23.

[0103] Note that the push order instruction number selected by the main control board 50 can only be transmitted to the sub-control board 80 during the advantageous zone (AT). Therefore, even if a push order instruction number is selected by the push order instruction number selection means 63 during the normal zone, that push order instruction number will not be transmitted to the sub-control board 80. Note that it is not necessary to select a push order instruction number during the normal zone.

[0104] The performance group number selection means 64 selects a performance group number corresponding to the winning number and is to be transmitted to the sub-control board 80 . Here, the effect group number corresponding to the winning number is determined in advance. Then, when the start switch 41 is operated to determine the winning number, the effect group number selection means 64 selects the effect group number corresponding to the winning number of the game, and the main control board 50 transmits the selected effect group number to the sub-control board 80. The sub-control board 80 outputs an effect related to the winning role based on the received effect group number. Unlike the push order instruction number, the effect group number is selected for each game and transmitted from the main control board 50 to the sub-control board 80.

[0105] In addition, the main control board 50 does not transmit the winning number of the game to the sub-control board 80. Therefore, the sub-control board 80 cannot know the winning number of the game. However, since the sub-control board 80 receives the performance group number for each game, it is possible to output the performance based on the received performance group number. However, even when the push order bell or push order replay is won, the correct push order cannot be determined from the performance group number, so the sub-control board 80 does not notify the correct push order based on the performance group number. In contrast, during AT, when the push order bell or push order replay is won, the main control board 50 transmits a push order instruction number to the sub-control board 80. This allows the sub-control board 80 to notify the correct push order based on the received push order instruction number.

[0106] When the reel control means 65 receives a command to start rotating the reels 31, particularly when it detects operation of the start switch 41 in this embodiment, it controls all (three) reels 31 to start rotating. Furthermore, after the winning number is determined by the role selection means 61, the reel control means 65 refers to the on / off state of the winning flag in the current game and selects a stop position determination table corresponding to the on / off state of the winning flag, and when the stop switch 42 is operated, determines the stop position of the reel 31 corresponding to the stop switch 42 based on the timing when the operation of the stop switch 42 is detected, and drives and controls the motor 32 to stop the reel 31 at the determined position.

[0107] For example, in a game in which at least one winning flag is on, the reel control means 65 controls the reel 31 to stop within the range of the reel 31 stop control so that a pattern combination corresponding to a winning role (a role for which the winning flag is on) can be stopped on an active line, and also controls the reel 31 to stop so that a pattern combination corresponding to a role other than the winning role (a role for which the winning flag is off) is not stopped on an active line.

[0108] Here, "within the range of the stopping control of the reel 31" means within the range of the time from the moment the stop switch 42 is operated to the moment the reel 31 actually stops or the amount of rotation of the reel 31 (number of moving symbols (frames)). In this embodiment, the reel 31 rotates at a constant speed of about 80 rotations per minute. When the stop switch 42 is operated, the time from the moment the stop switch 42 is operated to the moment the reel 31 is stopped is set to within 190 ms, except for a specific reel 31 during MB operation (for example, the center reel 31). As a result, in this embodiment, the maximum number of moving symbols from the symbol at the moment the stop switch 42 is operated to the moment the reel 31 is stopped is set to four symbols, except for a specific reel 31 during MB operation.

[0109] On the other hand, for a specific reel 31 during MB operation, the time from the moment the stop switch 42 is operated to the moment the reel 31 is stopped is set to within 75 ms. As a result, for a specific reel 31 during MB operation, the maximum number of moving symbols from the symbol at the moment the stop switch 42 is operated until the reel 31 stops is set to one symbol.

[0110] Then, at the moment when the operation of the stop switch 42 is detected, if any of the symbols within the range of the stop control of the reel 31 is a symbol that should be stopped on a predetermined effective line, the symbol is controlled to stop on the predetermined effective line when the stop switch 42 is operated. In other words, if the reel 31 is stopped immediately at the moment the stop switch 42 is operated and the symbol of the winning combination corresponding to the winning number does not stop on the specified pay line, the reel 31 is controlled to rotate and move within the range of the reel 31's stop control until the reel 31 is stopped, so that the symbol of the winning combination corresponding to the winning number stops on the specified pay line as much as possible (pull-in stop control).

[0111] Conversely, if the reel 31 is stopped immediately at the moment the stop switch 42 is operated, and a symbol combination of a winning combination that does not correspond to the winning number stops on an active line, the reel 31 is controlled to rotate and move within the range of the reel 31 stop control when the reel 31 stops, so that the symbol combination of a winning combination that does not correspond to the winning number does not stop on an active line (kick-off stop control). Furthermore, in a game in which multiple winning combinations are achieved (for example, when the push order bell is achieved), the priority of the winning combinations is predetermined according to the order of pushing the stop switch 42 and the timing of operating the stop switch 42, and the pulling-in stop control of the symbol associated with the most prioritized combination is performed according to the predetermined priority order.

[0112] The winning determination means 66 determines whether or not the symbol combination of the reel 31 that has stopped on the pay line corresponds to any winning combination when the reel 31 stops. Here, the winning determination means 66 does not actually detect whether the symbol combination corresponding to the winning combination has stopped on an active line. Specifically, based on the condition device operated in the game and the pressing order of the stop switch 42 and / or the operation timing of the stop switch 42, the winning determination means 66 determines in advance the symbol combination that will stop on an active line before the reel 31 actually stops, or determines in advance the symbol combination that will stop on an active line after the reel 31 stops.

[0113] The control command transmission means 71 transmits to the sub-control board 80 information (control commands) required for the performance to be output by the sub-control board 80. Control commands include, for example, information when the bet switch 40 is operated, information when the start switch 41 is operated, push order instruction number (only during AT and when a winning number with the correct push order is won), performance group number, RT (game status) information, information when the stop switch 42 is operated, information on the winning role, etc.

[0114] In FIG. 1, a sub-control board 80 controls the selection and output of effects (information) during a game and during game standby. Here, the main control board 50 and the sub-control board 80 are electrically connected, and the main control board 50 (control command transmitting means 71) transmits information (control commands) necessary for outputting the performance unidirectionally to the sub-control board 80 via parallel communication. The main control board 50 and the sub-control board 80 are not limited to being electrically connected, but may be connected using optical communication means. Furthermore, both the electrical connection and the optical communication connection are not limited to parallel communication, but may be serial communication, or serial communication and parallel communication may be used in combination.

[0115] Similar to the main control board 50, the sub-control board 80 includes an input port 81, an output port 82, an RWM 83, a ROM 84, and a sub-CPU 85. The sub-control board 80 is electrically connected to the following performance peripheral devices such as the performance lamps 21 as shown in Fig. 1 via the input port 81 or the output port 82. However, the performance peripheral devices are not limited to these. The RWM 83 is a storage medium capable of temporarily storing data etc. that is captured when the sub-CPU 85 controls the performance. The ROM 84 is a storage medium for storing programs and various data for performing lotteries related to effects, as data for effects.

[0116] The effect lamps 21 are, for example, LEDs, and light up in a predetermined pattern when a predetermined condition is met. The effect lamps 21 include a back lamp arranged on the inner circumference of each reel 31 to illuminate the symbols displayed on the reel 31 (three consecutive symbols vertically visible through the display window) from behind, a fluorescent lamp that illuminates the symbols on the reel 31 from above the reel 31, and a frame lamp arranged in front of the front door of the slot machine 10 to flash when a winning combination is achieved.

[0117] The speaker 22 also outputs a predetermined sound when a predetermined condition is satisfied in order to provide various effects during a game. Furthermore, the image display device 23 consists of an LCD display, an organic EL display, a dot display, etc., and displays various presentation images during play (such as correct button presses, presentations corresponding to the conditional devices activated in the game), game information (such as the number of plays and number of coins won when the reels are activated or during the advantageous zone (AT)), etc.

[0118] In this embodiment, the "special role (role)" includes "1BB (first type role continuous operation device; first type big bonus)" and "RB (first type special role; regular bonus)". Therefore, the "special game" includes "1BB game" and "RB game". In this embodiment, "1BB" includes two types, "1BB-A" and "1BB-B." Hereinafter, "1BB-A" and "1BB-B" will be collectively referred to as "1BB."

[0119] During 1BB play, RB play is executed continuously. In this embodiment, the symbol combination corresponding to the RB is not set. Therefore, during the 1BB game, the RB game is continuously executed without the symbol combination corresponding to the RB being stopped and displayed.

[0120] During RB play, the player wins "1-piece role ALL" or "small role ALL" in the lottery by the role selection means 61 for each play. As a result, during RB play, i.e., during 1BB play, the probability of winning a small role is higher than during non-inner and 1BB inner play. Furthermore, during RB play, the prescribed number (the number of medals bet to start playing) becomes "3", and "1 medal" is won with a probability of "60535 / 65536", and "1 medal" is paid out. Therefore, during RB play, that is, during 1BB play, the player's medals are decreasing. Furthermore, the RB game ends when "2" games are played, "2" wins are made, or the end condition of the 1BB game is met. That is, the end condition of the RB game is set to "2" games played, "2" wins are made, or the end condition of the 1BB game is met.

[0121] In addition, the 1BB game continues until the total number of medals acquired (the number of medals paid out, the number of medals awarded) exceeds 210, and ends when the total number of medals acquired exceeds 210. In other words, the end condition of the 1BB game is set to be when the total number of medals acquired exceeds 210. When the RB game ends, if the end condition of the 1BB game is not satisfied, the RB game is executed again. In this way, the RB game is executed continuously during the 1BB game. In addition, when the RB game ends, if the end condition of the 1BB game is met, the 1BB game ends and the game moves to a non-internal state. Furthermore, when the end condition of the 1BB game is met during the RB game, the RB game ends, the 1BB game ends, and the game moves to a non-internal state.

[0122] Furthermore, the role selection means 61 determines a "winning number" by lottery. For this reason, the role selection means 61 is also referred to as a "winning number selection (determination, selection) means." Furthermore, when the winning number is determined, a "condition device number" corresponding to the winning number is generated. When the condition device number is generated, a condition device corresponding to the condition device number is activated, and the symbol combination of the role corresponding to the activated condition device can be displayed stopped on the pay line (the role can win).

[0123] In addition, the "condition device number" includes a "gimmick condition device number" and a "minor winnings and replay condition device number." Furthermore, the "gimmick condition device number" is a condition device number corresponding to a special role (gimmick), and in this embodiment, includes "1" to "2" as shown in FIG. 9 described later. Furthermore, the "small win and replay condition device number" is a condition device number corresponding to a small win or a replay, and in this embodiment, includes "1" to "18" as shown in Figs. 6 to 8 described later.

[0124] In addition, when a special role is won, the special role condition device corresponding to the winning of the special role becomes operable. For example, when 1BB is won, the 1BB condition device becomes operable. Furthermore, when a small win is won, the small win condition device corresponding to the winning of the small win becomes operable, and when a replay is won, the replay condition device corresponding to the winning of the replay becomes operable. For example, when a small win A1 is won, the small win A1 condition device becomes operable.

[0125] In addition, when a special role that can carry over winning information to the next game or later is won, the winning information of the special role is carried over to the next game until a symbol combination corresponding to the special role is stopped and displayed on an effective line (the special role wins). Furthermore, when a special combination is won but the symbol combination corresponding to the special combination is not stopped and displayed on the pay line, this is called "inside". In other words, a game in which the winning information of the special combination is carried over is called "inside".

[0126] In contrast, a game in which the winning information of a special role that can be carried over to the next game or later is not won is called a "non-internal game". In other words, a game in which the winning information of a special role is not carried over is called a "non-internal game". In this embodiment, the game in which a special role is won is included in the "non-internal" category, but the game in which a special role is won may also be included in the "internal" category. "1BB" is a special role that allows winning information to be carried over to the next game or later, and when "1BB" is won but the symbol combination corresponding to "1BB" is not displayed stopped on the winning line, it is called "inside 1BB".

[0127] In addition, the "special game" is also called "operation of the special feature." For example, the "1BB game" is also called "1BB operation," and the "RB game" is also called "RB operation." Furthermore, "when the reel is not activated" includes a state in which the reel condition device is activated but the symbol combination corresponding to the activated reel condition device is not displayed stopped on the pay line. For example, when the "1BB condition device" is not activated, or when the "1BB condition device" is activated but the symbol combination corresponding to "1BB" is not displayed on the active line, it is called "1BB not activated". In other words, when "1BB" is not won, or when "1BB" is won but the symbol combination corresponding to "1BB" is not displayed on the active line (within 1BB), it is "1BB not activated".

[0128] Also, as described above, in this embodiment, "1BB" has two types, "1BB-A" and "1BB-B", and "gimmick condition device" has two types, "1BB-A condition device" and "1BB-B condition device". Furthermore, the winning combination of the "1BB-A condition device" is set to "1BB-A", and the winning combination of the "1BB-B condition device" is set to "1BB-B".

[0129] Furthermore, when the "1BB-A condition device" is not inside, a lottery is drawn only when two medals are inserted (when the number of medals bet is "2"), and no lottery is drawn when three medals are inserted (when the number of medals bet is "3"). In other words, when the "1BB-A condition device" is not inside, it is subject to a lottery when two medals are inserted, but is not subject to a lottery when three medals are inserted. In contrast, when the "1BB-B condition device" is not inside, a lottery is drawn only when three medals are inserted (when the number of medals bet is "3"), and no lottery is drawn when two medals are inserted (when the number of medals bet is "2"). In other words, when the "1BB-B condition device" is not inside, a lottery is drawn when three medals are inserted, but no lottery is drawn when two medals are inserted.

[0130] In addition, when the "1BB-A condition device" is activated, the symbol combination corresponding to the winning combination "1BB-A" can be displayed stopped on the active line (can win a prize). Furthermore, when the "1BB-A condition device" is activated, if the symbol combination corresponding to "1BB-A" is displayed stopped on an active line, a "1BB-A win" will occur, and although no medals will be paid out in this game, the game will transition to "1BB-A game" (when 1BB-A is activated) from the next game. On the other hand, if the symbol combination corresponding to "1BB-A" is not displayed stopped on an active line when the "1BB-A condition device" is activated, the game will transition to "1BB-A internal" from the next game. Furthermore, when two medals are inserted into "1BB-A inside", the symbol combination corresponding to "1BB-A" can stop on an active line (can result in a win), but when three medals are inserted into "1BB-A inside", the symbol combination corresponding to "1BB-A" will not stop on an active line.

[0131] In addition, when the "1BB-B condition device" is activated, the symbol combination corresponding to the winning combination "1BB-B" can be displayed stopped on the active line (can win a prize). Furthermore, when the "1BB-B condition device" is activated, if the symbol combination corresponding to "1BB-B" is displayed stopped on an active line, a "1BB-B win" will occur, and although no medals will be paid out in this game, the game will transition to a "1BB-B game" (when 1BB-B is activated) from the next game. On the other hand, if the symbol combination corresponding to "1BB-B" is not displayed stopped on the pay line when the "1BB-B condition device" is activated, the game will transition to "1BB-B internal" from the next game. Furthermore, when three medals are inserted inside "1BB-B", the symbol combination corresponding to "1BB-B" can stop on an active line (can result in a win), but when two medals are inserted inside "1BB-B", the symbol combination corresponding to "1BB-B" will not stop on an active line.

[0132] The "setting value" relates to the degree of advantage of the player, and although not shown in the figure, in this embodiment, six levels are provided, from setting 1 to setting 6. The higher the setting value, the higher the advantage of the player. Furthermore, when the power is turned off and the setting key switch 152 is turned on, the power is turned on in this state, and the state transitions to a setting change state (setting change mode) in which the setting value can be changed. At this time, an initialization process (RWM clear process) is executed to initialize a predetermined storage area of ​​the RWM 53. Furthermore, when the setting key switch 152 is turned on while the power is on, the setting value cannot be changed but the device transitions to a setting confirmation state (setting confirmation mode) in which the setting value can be confirmed.

[0133] In addition, in this embodiment, the start condition of the "advantageous zone" is set to be that in the non-advantageous zone, any of the winning numbers "1" (small prize A1 condition device) to "18" (replay condition device) is won (determined) by lottery by the prize lottery selection means 61. That is, in the non-advantageous zone, if any of the winning numbers "1" (small winning A1 condition device) to "18" (replay condition device) is selected in the lottery by the winning lottery means 61, the zone will transition to the advantageous zone.

[0134] In addition, in this embodiment, the end condition of the "favorable zone" is set to when the difference counter value exceeds "2400 (D)", when the favorable zone clear counter (remaining number of plays in the favorable zone) reaches "0", or when the notification game (AT) ends. In other words, when the difference in the number of coins in the advantageous zone exceeds 2400 coins, the number of plays in the advantageous zone reaches 1500 plays, or the notification game (AT) ends, the advantageous zone ends and the game transitions to a non-advantageous zone.

[0135] In addition, in this embodiment, during non-internal play, the probability of winning any of the winning numbers "1" (small win A1 condition device) to "18" (replay condition device) in the lottery by the role selection means 61 is "50536 / 65536". Therefore, even if the advantageous zone ends and the player moves to a non-advantageous zone, if the player subsequently plays "1" to "2" and wins any of the winning numbers "1" (small prize A1 condition device) to "18" (replay condition device), the player will move to the advantageous zone.

[0136] In addition, in this embodiment, an AT lottery is executed when any of the winning numbers "13" (small prize G condition device) to "15" (small prize I condition device) is won (determined) in the lottery by the prize lottery means 61. The "small prize G condition device" to "small prize I condition device" have a relatively low probability of activation (winning), and are called "rare prizes" or "rare small prizes". The probability of winning the AT lottery when the "small prize G condition device" to "small prize I condition device" are activated is set to "10"%. Furthermore, if the AT lottery is won, the right to play the notification game is granted. Then, if the right to play the notification game is granted, the notification game starts when the start conditions of the notification game are satisfied.

[0137] In this embodiment, the initial value of the number of times the notification game can be played is set to 50. When the right to play the notification game is granted and the start conditions of the notification game are satisfied, the notification game is played for 50 times. Furthermore, if you already have the right to play the notification game, when you win the AT lottery, the number of rights to play the notification game will be added. For example, if you have "2" rights to play the notification game, you will be able to play the notification game for "(50 games + 50 games =) 100 games".

[0138] Furthermore, when the AT lottery is won during the execution of the notification game, the remaining number of times of the notification game is added. For example, when the AT lottery is won when the remaining number of times of the notification game is "20", the remaining number of times of the notification game will be "(20 games + 50 games =) 70 games". In addition, the indication function can be activated and the push order suggestion effect can be executed only during the advantageous zone, and the indication function can not be activated and the push order suggestion effect cannot be executed in the non-advantageous zone. Therefore, in this embodiment, when the indication function is activated and the push order suggestion effect is executed, it is considered to be an advantageous zone.

[0139] FIG. 2 is a diagram showing the arrangement of symbols on the reel 31 in this embodiment. 2, in this embodiment, each reel 31 is made up of 20 pieces. That is, each reel 31 has 20 symbols. In addition, the symbol numbers are also shown in Figure 2. For example, on the left reel 31, the symbol number "0" is "Blue 7".

[0140] In this embodiment, the time from the moment the operation of the stop switch 42 is detected until the reel 31 stops is set to within "190" ms. As a result, the maximum number of moving symbols from the moment the operation of the stop switch 42 is detected until the reel 31 stops is "4". For example, when the left stop switch 42 is operated just before the "replay" number "1" on the left reel 31 crosses a winning line, the number can move up to a maximum of "4" from that symbol and stop on a winning line up to the "red 7" number "5". Therefore, if four specific symbols are arranged on one reel 31 with an interval of five symbols, the specific symbols can always be stopped on an active line regardless of when the stop switch 42 is operated.

[0141] Specifically, on the left reel 31, the "Replays" are arranged at the numbers "1", "6", "11" and "16". That is, the "Replays" on the left reel 31 are arranged at intervals of "4" symbols of "5". Therefore, for the left reel 31, no matter when the left stop switch 42 is operated, the "Replays" can always be stopped on the pay line. In this way, a symbol arrangement in which the target symbol can always be stopped on a pay line regardless of when the stop switch 42 is operated is called a "PB=1" arrangement. In contrast, a symbol arrangement in which the target symbol cannot be stopped on an active line unless the stop switch 42 is operated at the appropriate timing (within the range of the maximum number of moving symbols from the active line) is called a "PB≠1" arrangement.

[0142] On the left reel 31, in addition to "Replay", "Bell" and "Watermelon" are also arranged as "PB=1". Furthermore, on the left reel 31, "Replay", "Bell", and "Watermelon" are consecutively (in order) arranged in "4" positions. Specifically, on the left reel 31, "Replay", "Bell", and "Watermelon" are consecutively arranged at numbers "1" to "3", consecutively arranged at numbers "6" to "8", consecutively arranged at numbers "11" to "13", and consecutively arranged at numbers "16" to "18".

[0143] In addition, on the left reel 31, the "blue 7" at "0", the "red 7" at "5", the "black BAR" at "10", and the "white BAR" at "15" combine to form a "PB=1" arrangement of four symbols. Therefore, no matter when the left stop switch 42 is operated, any one of the "blue 7", "red 7", "black BAR", or "white BAR" on the left reel 31 can be stopped on a pay line.

[0144] Similarly, on the left reel 31, the "cherries" of the numbers "4", "9" and "14", and the "blank" of the number "19" are arranged as "PB=1" when the total of these "4" symbols is reached. Therefore, no matter when the left stop switch 42 is operated, the "cherries" or "blank" on the left reel 31 can be stopped on an active line.

[0145] Also, on the left reel 31, "Cherry / Blank" is arranged above "Watermelon", "Blue 7 / Red 7 / Black BAR / White BAR" is arranged above "Cherry / Blank", and "Replay" is arranged above "Blue 7 / Red 7 / Black BAR / White BAR". That is, on the left reel 31, "Cherry / Blank" and "Blue 7 / Red 7 / Black BAR / White BAR" are arranged between "Watermelon" and "Replay". As a result, on the left reel 31, "Blue 7 / Red 7 / Black BAR / White BAR", "Replay", "Bell", "Watermelon" and "Cherry / Blank" are arranged consecutively (in order) at "4" positions. Specifically, on the left reel 31, "Blue 7 / Red 7 / Black BAR / White BAR", "Replay", "Bell", "Watermelon" and "Cherry / Blank" are arranged consecutively (in order) at numbers "0" to "4", consecutively at numbers "5" to "9", consecutively at numbers "10" to "14", and consecutively at numbers "15" to "19".

[0146] Also, on the center reel 31, the "cherry", "bell", "replay" and "watermelon" are each arranged as "PB=1". Furthermore, on the center reel 31, "Cherry", "Bell", "Replay", and "Watermelon" are consecutively arranged in "4" positions. Specifically, on the center reel 31, "Cherry", "Bell", "Replay", and "Watermelon" are consecutively arranged from "0" to "3", consecutively arranged from "5" to "8", consecutively arranged from "10" to "13", and consecutively arranged from "15" to "18".

[0147] Furthermore, on the center reel 31, the "blue 7" at number "4", the "red 7" at number "9", the "black BAR" at number "14", and the "white BAR" at number "19" are arranged as "PB=1" when these "4" symbols are combined. Therefore, no matter when the center stop switch 42 is operated, any of the "blue 7", "red 7", "black BAR", or "white BAR" on the center reel 31 can be stopped on an active line.

[0148] Also, on the center reel 31, the "Blue 7 / Red 7 / Black BAR / White BAR" is arranged between the "Watermelon" and the "Cherry" (above the "Watermelon" and below the "Cherry"). As a result, on the center reel 31, "Cherry", "Bell", "Replay", "Watermelon", and "Blue 7 / Red 7 / Black BAR / White BAR" are arranged consecutively (in order) at "4" positions. Specifically, on the center reel 31, "Cherry", "Bell", "Replay", "Watermelon", and "Blue 7 / Red 7 / Black BAR / White BAR" are arranged consecutively (in order) at positions "0" to "4", consecutively at positions "5" to "9", consecutively at positions "10" to "14", and consecutively at positions "15" to "19".

[0149] Also, on the right reel 31, the "Replay", "Bell", "Watermelon" and "Cherry" are each arranged as "PB=1". Furthermore, on the right reel 31, "Replay", "Bell", "Watermelon" and "Cherry" are consecutively (in order) arranged in "4" positions. Specifically, on the right reel 31, "Replay", "Bell", "Watermelon" and "Cherry" are consecutively (in order) arranged at number "19", "0" to "2", consecutively arranged at numbers "4" to "7", consecutively arranged at numbers "9" to "12", and consecutively arranged at numbers "14" to "17".

[0150] Furthermore, on the right reel 31, the "blue 7" at "3", the "red 7" at "8", the "black BAR" at "13", and the "white BAR" at "18" combine to form a "PB=1" arrangement of four symbols. Therefore, no matter when the center stop switch 42 is operated, any one of the "blue 7", "red 7", "black BAR", or "white BAR" on the right reel 31 can be stopped on a pay line.

[0151] Also, on the right reel 31, the "Blue 7 / Red 7 / Black BAR / White BAR" is arranged between the "Cherry" and the "Replay" (above the "Cherry" and below the "Replay"). As a result, on the right reel 31, "Replay", "Bell", "Watermelon", "Cherry", and "Blue 7 / Red 7 / Black BAR / White BAR" are consecutively (in order) arranged in "4" positions. Specifically, on the right reel 31, "Replay", "Bell", "Watermelon", "Cherry", and "Blue 7 / Red 7 / Black BAR / White BAR" are consecutively (in order) arranged at number "19", "0" to "3", consecutively arranged at numbers "4" to "8", consecutively arranged at numbers "9" to "13", and consecutively arranged at numbers "14" to "18".

[0152] FIG. 3(A) is a diagram showing the display window 18, the positional relationship of each reel 31, and the pay lines (display lines that display symbol combinations). The reel 31 arranged inside can be seen through the display window 18. In this embodiment, three reels 31 (left reel 31, center reel 31, and right reel 31) are provided in parallel in the horizontal direction. Furthermore, each reel 31 is arranged so that three consecutive symbols can be seen from the display window 18. As a result, when each reel 31 stops, consecutive "3" symbols on each reel 31 are seen stopped and displayed in the upper, middle, and lower rows of the display window 18. Therefore, when all reels 31 stop, a total of "9" symbols (frames) are visible through the display window 18. In addition, in FIG. 3(A), the numbers at the bottom right of each pattern indicate the pattern number.

[0153] FIG. 3(B) illustrates the names of the symbol positions in this embodiment. The positions of the "3" symbols displayed in the display window 18 when each reel 31 stops are referred to as the "upper row," "middle row," and "lower row" from top to bottom. Furthermore, the positions of the "3" symbols displayed in the display window 18 when the left reel 31 stops are referred to as the "upper left row," "middle left row," and "lower left row" from top to bottom. Similarly, the positions of the "3" symbols displayed in the display window 18 when the center reel 31 stops are referred to as the "upper middle row," "middle middle row," and "lower middle row" from top to bottom, and the positions of the "3" symbols displayed in the display window 18 when the right reel 31 stops are referred to as the "upper right row," "middle right row," and "lower right row" from top to bottom.

[0154] As shown in FIG. 3(A), a pay line is set for the "9" symbols visible through the display window 18. Here, the "effective line" refers to a line of symbols arranged when the reel 31 stops, which is a symbol combination line (display line) that forms a symbol combination, and which will result in the winning combination when a symbol combination corresponding to any role stops on that line. Furthermore, an "invalid line" refers to a pattern combination line that is not set as an effective line and is not a target for forming a pattern combination. In this embodiment, the only valid line, regardless of the game state or number of bets, is the straight "middle line" that passes through "left middle" - "middle middle" - "right middle" as shown in Figure 3 (A), and all other lines are invalid lines.

[0155] For example, in this embodiment, the following lines are all invalid: an "upper line" that is a straight line passing through the "top left"-"top middle"-"top right"; an "lower line" that is a straight line passing through the "bottom left"-"bottom middle"-"bottom right"; an "downward-right line" that is a straight line passing through the "top left"-"middle middle"-"bottom right"; an "upward-right line" that is a straight line passing through the "bottom left"-"middle middle"-"top right"; a "small mountain line" that has a small mountain shape that passes through the "bottom left"-"middle middle"-"bottom right"; a "small V-line" that is a small V-shape that passes through the "top left"-"middle middle"-"top right"; and a "bent line" that is a bent line that passes through the "top left"-"middle middle"-"middle right".

[0156] The effective lines and ineffective lines are collectively referred to as "symbol combination lines." The position and number of active lines may be different for each game state or bet amount. For example, in a specific game state, a line sloping downward to the right may be the active line. Also, for a specific bet amount, multiple active lines (5 lines: an upper line, a middle line, a lower line, an upward-right line, and a downward-right line) may be used.

[0157] 4 and 5 are diagrams showing types of winning combinations (eg, winning combinations corresponding to winning numbers drawn by the winning combination drawing means 61), symbol combinations, payout numbers, etc. in this embodiment. The winning combinations are broadly divided into special winning combinations, replay winning combinations, and small winning combinations. The symbol combination corresponding to each role and the number of medals to be paid out when a winning combination is achieved are also determined. When all the reels 31 stop, if a symbol combination corresponding to any of the roles stops on an active line (the role wins), the number of medals corresponding to that role is paid out (a dividend (profit) is awarded). However, the number of coins to be paid out when a special combination is won is set to 0. In addition, when playing a replay, coins are automatically inserted, allowing the player to play again.

[0158] 4 and 5, the game state of this embodiment includes non-internal, 1BB internal (1BB-A internal, 1BB-B internal), and 1BB game (1BB-A game, 1BB-B game). In addition, when not-internal, the lottery objects are different when two medals are inserted (when the number of medals bet is "2") and when three medals are inserted (when the number of medals bet is "3"). 4 and 5, "2 coins" indicates "when two medals are inserted," and "3 coins" indicates "when three medals are inserted." In addition, "inside" indicates "inside 1BB (inside 1BB-A and inside 1BB-B)," and "in 1BB" indicates "in 1BB play (in 1BB-A play and in 1BB-B play)."

[0159] The winning combination numbers "1" to "82" shown in Fig. 4 and Fig. 5 correspond to small winning combinations. In this embodiment, the small winning combination includes "82" types of "small winning combination 01" to "small winning combination 82". As shown in Figures 4 and 5, "Small Winning Symbols 01" to "Small Winning Symbols 82" are subject to a lottery when two medals are inserted outside the inside reel, when three medals are inserted outside the inside reel, when the reel is inside the 1BB reel, and when playing the 1BB reel. The corresponding symbol combinations can be displayed as stopped symbols on the winning line (winning).

[0160] Also, as shown in FIG. 4, for "Small Winning Role 01" to "Small Winning Role 06", the number of medals paid out (awarded) when winning is set to "10" when two medals are inserted outside the internal reel, when three medals are inserted outside the internal reel, when inside the 1BB reel, and when playing the 1BB reel. Furthermore, as shown in Figures 4 and 5, for "Small Prize 07" to "Small Prize 78", the number of medals paid out (awarded) when winning is set to "1" when two medals are inserted outside the internal reel, when three medals are inserted outside the internal reel, when inside 1BB, and when playing 1BB. Furthermore, as shown in FIG. 5, for "Small Winning Points 79" to "Small Winning Points 82", the number of medals paid out (awarded) when winning is set to "3" when two medals are inserted outside the internal reel, when three medals are inserted outside the internal reel, when inside the 1BB reel, and when playing in 1BB mode.

[0161] The symbol combination corresponding to "minor win 01" is only one type of symbol number "1", and the symbols on each reel 31 are arranged in "PB=1". In other words, the symbol combination corresponding to "minor win 01" is a symbol combination consisting of symbols on all "3" reels 31 arranged in "PB=1" (which can always be stopped and displayed on an active line regardless of the operation timing of the stop switch 42). In addition, as shown in FIG. 19(1) described later, when the symbol combination corresponding to "Small Winning Symbol 01" is displayed stopped on the "middle line" (valid line) (when "Small Winning Symbol 01" is won), "Bell"-"Bell"-"Bell" are displayed stopped on the "downward-right line" (invalid line) passing through the "upper left"-"middle middle"-"lower right"

[0162] The symbol combination corresponding to "small role 02" is only one type, role number "2", and the symbol combination corresponding to "small role 03" is only one type, role number "3". In addition, the symbol combination corresponding to "small role 04" is only one type, role number "4", and the symbol combination corresponding to "small role 05" is only one type, role number "5". Furthermore, the symbol combination corresponding to "small role 06" is only one type, role number "6". Furthermore, the symbol combinations corresponding to "small prize 02" to "small prize 06" are all in the "PB=1" arrangement of the symbols on each reel 31, similar to "small prize 01". In other words, the symbol combinations corresponding to "small prize 02" to "small prize 06" are all in the "PB=1" arrangement of the symbols on all "3" reels 31, similar to "small prize 01".

[0163] Furthermore, as shown in FIG. 19(2) described later, when the symbol combination corresponding to "Small Winning Symbol 02" is displayed stopped on the "middle line" (valid line) (when "Small Winning Symbol 02" is won), "Bell"-"Bell"-"Bell" are displayed stopped on the "top line" (invalid line) passing through the "top left"-"top middle"-"top right" Furthermore, as shown in FIG. 19(3) described later, the symbol combination corresponding to "Small Winning Symbol 03" is "Bell"-"Bell"-"Bell", and when "Small Winning Symbol 03" is won, "Bell"-"Bell"-"Bell" are displayed stopped on the "middle line" (effective line). Furthermore, as shown in FIG. 20(1) described later, when the symbol combination corresponding to "Small Winning Symbol 04" is displayed stopped on the "middle line" (valid line) (when "Small Winning Symbol 04" is won), "Bell"-"Bell"-"Bell" are displayed stopped on the "right-sloping line" (invalid line) passing through the "bottom left"-"middle middle"-"top right"

[0164] In addition, as shown in FIG. 20(2) described later, when the symbol combination corresponding to "Small Winning Symbol 05" is displayed stopped on the "Middle Line" (valid line) (when "Small Winning Symbol 05" is won), "Bell"-"Bell"-"Bell" are displayed stopped on the "Small Hill Line" (invalid line) passing through the "Bottom Left"-"Middle Middle"-"Bottom Right". Furthermore, as shown in FIG. 20(3) described later, when the symbol combination corresponding to "Small Winning Symbol 06" is displayed stopped on the "middle line" (valid line) (when "Small Winning Symbol 06" is won), "Bell"-"Bell"-"Bell" are displayed stopped on the "bottom line" (invalid line) passing through the "bottom left"-"bottom middle"-"bottom right".

[0165] The symbol combination corresponding to “Small Role 07” is only one type of symbol number “7”, and the symbols on the left reel 31 and the right reel 31 are arranged in a “PB=1” configuration, but the symbols on the center reel 31 are arranged in a “PB≠1” configuration. In other words, the symbol combination corresponding to "minor win 07" is a symbol combination in which the symbols on "two" reels 31 (left reel 31 and right reel 31) are in a "PB=1" arrangement (the symbols can always be displayed stopped on an active line regardless of the timing of operation of the stop switch 42), and the symbols on the other "one" reel 31 (middle reel 31) are in a "PB≠1" arrangement (the symbols can sometimes be displayed stopped on an active line and sometimes not depending on the timing of operation of the stop switch 42).

[0166] The symbol combination corresponding to "small prize 08" is only one type, which is the symbol number "8", the symbol combination corresponding to "small prize 09" is only one type, which is the symbol number "9", and the symbol combination corresponding to "small prize 10" is only one type, which is the symbol number "10". In addition, in the symbol combinations corresponding to "Small Winning 08" to "Small Winning 10", like "Small Winning 07", the symbols on the left reel 31 and the right reel 31 are arranged in "PB=1", but the symbols on the middle reel 31 are arranged in "PB≠1". In other words, the symbol combinations corresponding to "Small Winning 08" to "Small Winning 10", like "Small Winning 07", are symbol combinations in which the symbols on "2" reels 31 (left reel 31 and right reel 31) are in a "PB=1" arrangement, and the symbols on the other "1" reel 31 (middle reel 31) are in a "PB≠1" arrangement.

[0167] The symbol combination corresponding to the "minor win 11" is only one type, which is the symbol number "11". The symbols on the left reel 31 and the center reel 31 are arranged in a "PB=1" configuration, but the symbols on the right reel 31 are arranged in a "PB≠1" configuration. In other words, the symbol combination corresponding to "minor win 11" is a symbol combination in which the symbols on "two" reels 31 (the left reel 31 and the middle reel 31) are in a "PB=1" arrangement, and the symbols on the other "one" reel 31 (the right reel 31) are in a "PB≠1" arrangement.

[0168] The symbol combination corresponding to the "small prize 12" is only one type, the symbol number "12", the symbol combination corresponding to the "small prize 13" is only one type, the symbol number "13", and the symbol combination corresponding to the "small prize 14" is only one type, the symbol number "14". In addition, in the pattern combinations corresponding to "Small Winning 12" to "Small Winning 14", like "Small Winning 11", the patterns on the left reel 31 and the center reel 31 are arranged in "PB=1", but the patterns on the right reel 31 are arranged in "PB≠1". In other words, the symbol combinations corresponding to "Small Winnings 12" to "Small Winnings 14", like "Small Winnings 11", are symbol combinations in which the symbols on "2" reels 31 (the left reel 31 and the middle reel 31) are in a "PB=1" arrangement, and the symbols on the other "1" reel 31 (the right reel 31) are in a "PB≠1" arrangement.

[0169] The symbol combination corresponding to the "small win 15" is only one type, which is the symbol number "15". The symbols on the middle reel 31 and the right reel 31 are arranged in a "PB=1" configuration, but the symbols on the left reel 31 are arranged in a "PB≠1" configuration. In other words, the symbol combination corresponding to "minor win 15" is a symbol combination in which the symbols on "two" reels 31 (the middle reel 31 and the right reel 31) are in a "PB=1" arrangement, and the symbols on the other "one" reel 31 (the left reel 31) are in a "PB≠1" arrangement.

[0170] The symbol combination corresponding to the "small prize 16" is only one type, the symbol number "16", the symbol combination corresponding to the "small prize 17" is only one type, the symbol number "17", and the symbol combination corresponding to the "small prize 18" is only one type, the symbol number "18". In addition, in the symbol combinations corresponding to "Small Winning 16" to "Small Winning 18", like "Small Winning 15", the symbols on the middle reel 31 and the right reel 31 are arranged in "PB=1", but the symbols on the left reel 31 are arranged in "PB≠1". In other words, the symbol combinations corresponding to "Small Winning 16" to "Small Winning 18" are all, like "Small Winning 15", symbol combinations in which the symbols on "2" reels 31 (the middle reel 31 and the right reel 31) are in a "PB=1" arrangement, and the symbols on the other "1" reel 31 (the left reel 31) are in a "PB≠1" arrangement.

[0171] The symbol combination corresponding to the "small role 19" is only one type, the role number "11", and the symbol combination corresponding to the "small role 20" is only one type, the role number "20". In addition, the symbol combination corresponding to the "small role 21" is only one type, the role number "21", and the symbol combination corresponding to the "small role 22" is only one type, the role number "22". The symbol combinations corresponding to "Small Winning 19" to "Small Winning 22", like "Small Winning 11" to "Small Winning 14", have the symbols on the left reel 31 and the center reel 31 arranged in "PB=1", but the symbols on the right reel 31 arranged in "PB≠1". In other words, the symbol combinations corresponding to "Small Winnings 19" to "Small Winnings 22", like "Small Winnings 11" to "Small Winnings 14", are symbol combinations in which the symbols on "two" reels 31 (the left reel 31 and the middle reel 31) are in a "PB=1" arrangement, and the symbols on the other "one" reel 31 (the right reel 31) are in a "PB≠1" arrangement.

[0172] The symbol combination corresponding to the "small role 23" is only one type of role number "23", and the symbol combination corresponding to the "small role 24" is only one type of role number "24". In addition, the symbol combination corresponding to the "small role 25" is only one type of role number "25", and the symbol combination corresponding to the "small role 26" is only one type of role number "26". The symbol combinations corresponding to "Small Winning 23" to "Small Winning 26", like "Small Winning 15" to "Small Winning 18", have the symbols on the middle reel 31 and the right reel 31 arranged in "PB=1", but the symbols on the left reel 31 arranged in "PB≠1". In other words, the symbol combinations corresponding to "Small Winnings 23" to "Small Winnings 26", like "Small Winnings 15" to "Small Winnings 18", are symbol combinations in which the symbols on "two" reels 31 (the middle reel 31 and the right reel 31) are in a "PB=1" arrangement, and the symbols on the other "one" reel 31 (the left reel 31) are in a "PB≠1" arrangement.

[0173] The symbol combination corresponding to the "small role 27" is only one type of role number "27", and the symbol combination corresponding to the "small role 28" is only one type of role number "28". In addition, the symbol combination corresponding to the "small role 29" is only one type of role number "29", and the symbol combination corresponding to the "small role 30" is only one type of role number "30". The symbol combinations corresponding to "Small Winning 27" to "Small Winning 30", like "Small Winning 07" to "Small Winning 10", have the symbols on the left reel 31 and the right reel 31 arranged in "PB=1", but the symbols on the middle reel 31 arranged in "PB≠1". In other words, the symbol combinations corresponding to "Small Winning 27" to "Small Winning 30", like "Small Winning 07" to "Small Winning 10", are symbol combinations in which the symbols on "two" reels 31 (the left reel 31 and the right reel 31) are in a "PB=1" arrangement, and the symbols on the other "one" reel 31 (the middle reel 31) are in a "PB≠1" arrangement.

[0174] The symbol combination corresponding to the "small win 31" is only one type, which is the symbol number "31". The symbols on the center reel 31 are arranged as "PB=1", but the symbols on the left reel 31 and the right reel 31 are arranged as "PB≠1". In other words, the symbol combination corresponding to the "small win 31" is a symbol combination in which the symbol on "one" reel 31 (middle reel 31) is in a "PB=1" arrangement, and the symbols on the other "two" reels 31 (left reel 31 and right reel 31) are in a "PB≠1" arrangement.

[0175] The symbol combinations corresponding to "Small Role 32" through "Small Role 46" are each one of the role numbers "32" through "46". In addition, in the symbol combinations corresponding to "Small Winning 32" to "Small Winning 46", the symbols on the center reel 31 are arranged in a "PB=1" configuration, similar to "Small Winning 31", but the symbols on the left reel 31 and the right reel 31 are arranged in a "PB≠1" configuration, respectively. In other words, the symbol combinations corresponding to "Small Winning 32" to "Small Winning 46" are all, like "Small Winning 31," symbol combinations in which the symbol on "one" reel 31 (middle reel 31) is in a "PB=1" arrangement, and the symbols on the other "two" reels 31 (left reel 31 and right reel 31) are in a "PB≠1" arrangement.

[0176] The symbol combination corresponding to the "small win 47" is only one type, which is the symbol number "47". The symbols on the right reel 31 are arranged in a "PB=1" configuration, but the symbols on the left reel 31 and the center reel 31 are arranged in a "PB≠1" configuration. In other words, the symbol combination corresponding to "small win 47" is a symbol combination in which the symbol on "one" reel 31 (the right reel 31) is in a "PB=1" arrangement, and the symbols on the other "two" reels 31 (the left reel 31 and the middle reel 31) are in a "PB≠1" arrangement.

[0177] The symbol combinations corresponding to "Small Role 48" through "Small Role 62" are each only one of the role numbers "48" through "62". In addition, in the symbol combinations corresponding to "Small Winning 48" to "Small Winning 62", the symbols on the right reel 31 are arranged in a "PB=1" configuration, similar to "Small Winning 47", but the symbols on the left reel 31 and the center reel 31 are arranged in a "PB≠1" configuration. In other words, the symbol combinations corresponding to "small win 48" to "small win 62" are all, like "small win 47", symbol combinations in which the symbol on "one" reel 31 (the right reel 31) is in a "PB=1" arrangement, and the symbols on the other "two" reels 31 (the left reel 31 and the middle reel 31) are in a "PB≠1" arrangement.

[0178] The symbol combination corresponding to the "small prize 63" is only one type, the prize number "63", and the symbols on the left reel 31 are arranged as "PB=1", but the symbols on the middle reel 31 and the right reel 31 are arranged as "PB≠1". In other words, the symbol combination corresponding to "small win 63" is a symbol combination in which the symbol on "one" reel 31 (left reel 31) is in a "PB=1" arrangement, and the symbols on the other "two" reels 31 (middle reel 31 and right reel 31) are in a "PB≠1" arrangement.

[0179] The symbol combinations corresponding to "Small Role 64" through "Small Role 78" are each only one of the role numbers "64" through "78". In addition, in the symbol combinations corresponding to "Small Winning 64" to "Small Winning 78", like "Small Winning 63", the symbols on the left reel 31 are arranged in "PB=1", but the symbols on the middle reel 31 and the right reel 31 are arranged in "PB≠1". In other words, the symbol combinations corresponding to "Small Winning 64" to "Small Winning 78" are all, like "Small Winning 63", symbol combinations in which the symbol on "one" reel 31 (the left reel 31) is in a "PB=1" arrangement, and the symbols on the other "two" reels 31 (the middle reel 31 and the right reel 31) are in a "PB≠1" arrangement.

[0180] The symbol combination corresponding to the "small win 79" is only one type, which is the symbol number "79". The symbols on the middle reel 31 and the right reel 31 are arranged in a "PB=1" configuration, but the symbols on the left reel 31 are arranged in a "PB≠1" configuration. In other words, the symbol combination corresponding to "small win 79" is a symbol combination in which the symbols on "two" reels 31 (the middle reel 31 and the right reel 31) are in a "PB=1" arrangement, and the symbols on the other "one" reel 31 (the left reel 31) are in a "PB≠1" arrangement. In addition, when the symbol combination corresponding to "Small Winning Symbol 79" is displayed stopped on the valid line (middle line) (when "Small Winning Symbol 79" is won), "Cherry"-"Cherry"-"Cherry" will be displayed stopped on the "right-sloping line" (invalid line) that passes through the "bottom left"-"middle middle"-"top right"

[0181] The only symbol combination that corresponds to "small win 80" is the symbol number "80". As with "small win 79", the symbols on the middle reel 31 and the right reel 31 are arranged in a "PB=1" configuration, but the symbols on the left reel 31 are arranged in a "PB≠1" configuration. In other words, the symbol combination corresponding to "small win 80", like "small win 79", is a symbol combination in which the symbols on "two" reels 31 (the middle reel 31 and the right reel 31) are in a "PB=1" arrangement, and the symbols on the other "one" reel 31 (the left reel 31) are in a "PB≠1" arrangement. In addition, when the symbol combination corresponding to "Small Winning Symbol 80" is displayed stopped on the valid line (middle line) (when "Small Winning Symbol 80" is won), "Cherry"-"Cherry"-"Cherry" will be displayed stopped on the "right-sloping line" (invalid line) that passes through the "bottom left"-"middle middle"-"top right" just like "Small Winning Symbol 79".

[0182] The symbol combination corresponding to the "small prize 81" is only one type, the symbol number "81", and the symbols on the middle reel 31 and the right reel 31 are arranged in a "PB=1" configuration, but the symbols on the left reel 31 are arranged in a "PB≠1" configuration. In other words, the symbol combination corresponding to "small win 81" is a symbol combination in which the symbols on "two" reels 31 (the middle reel 31 and the right reel 31) are in a "PB=1" arrangement, and the symbols on the other "one" reel 31 (the left reel 31) are in a "PB≠1" arrangement. In addition, the symbol combination corresponding to the "small prize 81" is "Cherry"-"Cherry"-"Cherry", and when the "small prize 81" is won, "Cherry"-"Cherry"-"Cherry" are displayed stopped on the "middle line" (effective line).

[0183] The symbol combination corresponding to the "small symbol 82" is only one type of symbol number "82", and the symbols on each reel 31 are arranged in a "PB=1" configuration. That is, the symbol combination corresponding to the "small win 82" is a symbol combination in which the symbols on all "3" reels 31 are in the "PB=1" arrangement. In addition, the symbol combination corresponding to "small prize 82" is "watermelon"-"watermelon"-"watermelon", and when "small prize 82" is won, "watermelon"-"watermelon"-"watermelon" are displayed stopped on the "middle line" (effective line).

[0184] The symbol combination that corresponds to "Replay" is only one type, which is the role number "83", and the symbols on each reel 31 are arranged as "PB=1". That is, the symbol combination corresponding to "replay" is a symbol combination in which the symbols on all "3" reels 31 are in the "PB=1" arrangement. In addition, the symbol combination corresponding to "Replay" is "Replay"-"Replay"-"Replay", and when "Replay" is won, "Replay"-"Replay"-"Replay" will be displayed stopped on the "middle line" (effective line).

[0185] As shown in FIG. 5, a "replay" is subject to a lottery when two medals are inserted while not inside the reel, when three medals are inserted while not inside the reel, and when inside the reel of 1BB, and the corresponding symbol combination can stop on an active line (win). However, during 1BB play, the replay is not subject to a lottery, and therefore the corresponding symbol combination will not stop on an active line (win). In addition, when a symbol combination corresponding to "replay" is displayed (a winning combination), a medal is automatically inserted and the player can play again.

[0186] The role numbers "84" and "85" shown in Fig. 5 correspond to special roles (roles). In this embodiment, there are two types of special roles: "1BB-A" and "1BB-B". As shown in Figure 5, "1BB-A" is only eligible for the lottery when two medals are inserted during non-internal play, and is not eligible for the lottery when three medals are inserted. In contrast, "1BB-B" is only eligible for the lottery when three medals are inserted during non-internal play, and is not eligible for the lottery when two medals are inserted.

[0187] In addition, the only symbol combination that corresponds to “1BB-A” is the winning combination “84”, and the symbols on the right reel 31 are in the “PB=1” arrangement, but the symbols on the left reel 31 and the center reel 31 are in the “PB≠1” arrangement. As described above, in this embodiment, the winning role of the "1BB-A Condition Device" is set to "1BB-A," and when the "1BB-A Condition Device" is activated, the symbol combination corresponding to the winning role "1BB-A" can be displayed stopped on an active line (can win a prize).

[0188] When the "1BB-A condition device" is activated, if the symbol combination corresponding to "1BB-A" is displayed stopped on an active line, a "1BB-A win" occurs, and although no medals are paid out in this game, the game will transition to "1BB-A game" from the next game. On the other hand, if the symbol combination corresponding to "1BB-A" is not displayed stopped on an active line when the "1BB-A condition device" is activated, the next game will transition to "1BB-A internal".

[0189] In this embodiment, when two medals are inserted outside the internal reel, the "1BB-A condition device" can be activated alone (single winning), and in the game in which the "1BB-A condition device" is activated alone, the symbol combination corresponding to "1BB-A" can be displayed stopped on an active line. However, if the symbol combination corresponding to "1BB-A" is not displayed stopped on an active line in the game in which the "1BB-A condition device" is activated alone, the game will transition to "1BB-A inside the reel" from the next game. In addition, if the role selection means 61 does not result in a winning result when two medals are inserted "inside 1BB-A", the symbol combination corresponding to "1BB-A" can be displayed stopped on the active line; however, in this embodiment, the role selection means 61 does not result in a non-winning result while "inside 1BB-A", so once the situation transitions to "inside 1BB-A", the symbol combination corresponding to "1BB-A" will not be displayed stopped on the active line.

[0190] In addition, there is only one symbol combination corresponding to "1BB-B", which is the winning number "85". As with "1BB-A", the symbols on the right reel 31 are arranged in a "PB=1" configuration, but the symbols on the left reel 31 and the center reel 31 are arranged in a "PB≠1" configuration. As described above, in this embodiment, the winning role of the "1BB-B condition device" is set to "1BB-B", and when the "1BB-B condition device" is activated, the symbol combination corresponding to the winning role "1BB-B" can be displayed stopped on an active line (can win a prize).

[0191] When the "1BB-B condition device" is activated, if the symbol combination corresponding to "1BB-B" is displayed stopped on an active line, a "1BB-B win" occurs, and although no medals are paid out in this game, the game will transition to a "1BB-B game" from the next game. On the other hand, if the symbol combination corresponding to "1BB-B" is not displayed stopped on the pay line when the "1BB-B condition device" is activated, the next game will transition to "1BB-B internal".

[0192] In this embodiment, when three medals are inserted outside the internal reel, the "1BB-B condition device" can be activated alone (single winning), and in the game in which the "1BB-B condition device" is activated alone, the symbol combination corresponding to "1BB-B" can be displayed stopped on an active line. However, if the symbol combination corresponding to "1BB-B" is not displayed stopped on an active line in the game in which the "1BB-B condition device" is activated alone, the game will transition to "1BB-B internal reel" from the next game. In addition, if the role selection means 61 does not result in a winning result when three medals are inserted "inside 1BB-B", the symbol combination corresponding to "1BB-B" can be displayed stopped on the active line; however, in this embodiment, the role selection means 61 does not result in a non-winning result while "inside 1BB-B", so once the situation transitions to "inside 1BB-B", the symbol combination corresponding to "1BB-B" will not be displayed stopped on the active line.

[0193] For each of the above-mentioned roles, when a winning combination of symbols corresponding to the winning role is not displayed on a winning line in a game, roles that are carried over to the next game and roles that are not carried over are determined. In this embodiment, the carried over winning combination is 1BB ("1BB-A" and "1BB-B"). In this embodiment, all symbol combinations corresponding to 1BB are set to "PB ≠ 1", so even if 1BB is won, there are cases where the symbol combination corresponding to 1BB is not stopped and displayed on the active line (1BB does not win). When 1BB is won, the winning information of 1BB is controlled to be carried over to the next game or later until 1BB is won.

[0194] On the other hand, when a minor combination or a replay is won, the winning combination is valid only for the current game, and the winning information is not carried over to the next game or later. In other words, in a game in which such a combination is won, the reels 31 are controlled to stop so that the symbol combination corresponding to the winning combination can be stopped and displayed on an active line, but the right to the winning combination is extinguished at the end of the game, regardless of whether the symbol combination corresponding to the winning combination is stopped and displayed on an active line.

[0195] 6 to 9 are diagrams showing a condition device in this embodiment. 6 to 8 show the small winning combination and replay condition device in this embodiment. In the notes column of Figures 6 and 7, "push order 123" indicates the push order of "left, center, right," and "push order 132" indicates the push order of "left, right, center." Furthermore, "push order 213" indicates the push order of "center, left, right," and "push order 231" indicates the push order of "center, right, left." Furthermore, "push order 312" indicates the push order of "right, left, center," and "push order 321" indicates the push order of "right, center, left."

[0196] As shown in Figures 6 to 8, there are 17 types of small win condition devices, ranging from the "small win A1 condition device" corresponding to the small win and replay condition device number "1" to the "small win ALL condition device" corresponding to the small win and replay condition device number "17." In addition, the "Small Prize A1 Condition Device" to "Small Prize I Condition Device" are subject to a lottery (a lottery is held) when two medals are inserted while not inside, when three medals are inserted while not inside, and when inside 1BB, but are not subject to a lottery (a lottery is not held) during 1BB play.

[0197] Furthermore, the "1-coin role ALL condition device" is subject to a lottery (a lottery is held) when two medals are inserted while not inside the reel, when three medals are inserted while not inside the reel, when the reel is in the 1BB reel, and when playing with the 1BB reel. Furthermore, the "Small Winning All Condition Device" is not subject to a lottery (a lottery is not held) when two medals are inserted while not inside the reel, when three medals are inserted while not inside the reel, or when the reel is inside 1BB, but is only subject to a lottery (a lottery is held) during 1BB play.

[0198] Here, the following methods can be mentioned as methods for controlling the stopping of the reel 31 when multiple types of minor winning combinations with different payout amounts of medals are won. As a first priority, when all of the symbols (on the reel 31) that make up the winning symbol combination can be stopped and displayed on the pay line, the reel 31 is stopped in that position. Next, when all of the symbols constituting the winning symbol combination cannot be stopped and displayed on the pay lines (when the first priority cannot be adopted), the reels 31 are controlled to stop according to either "number priority" or "piece priority" as the second priority.

[0199] In addition, "number of medals priority" means that, among the symbol combinations of the overlapping winning roles, the symbol on the reel 31 that constitutes the symbol combination that pays out the greatest number of medals is given priority in being stopped and displayed (pulled in) on the winning line. On the other hand, the "number priority" refers to giving priority to the symbols on the reel 31 in question being stopped and displayed on the pay lines so as to maximize the number of symbol combinations that can be stopped and displayed on the pay lines.

[0200] In this embodiment, when the "Small Prize A1 Condition Device" to "Small Prize F2 Condition Device" are activated, the player will be in a state where multiple types of small prizes (bells) with different payout numbers of medals are won (the so-called "push order bell" state). When the push order bell is won, the reel 31 is controlled to stop with priority given to the number of coins if the push order is correct, and is controlled to stop with priority given to the number of coins if the push order is incorrect. As a result, when the push order bell is won, the type of winning minor prize (the symbol combination that stops and is displayed on the winning line) will differ depending on the order in which the stop switch 42 is pressed, which will result in an advantage / disadvantage in the game result (the number of medals paid out).

[0201] The "small prize A1 condition device" includes the seven types of winning prizes described in the winning prize column of FIG. When the winning number "1" is selected by the lottery by the winning lottery means 61, a small win and a replay condition device number "1" are generated from the winning number "1". Then, the "small win A1 condition device" corresponding to the small win and replay condition device number "1" is activated. In addition, when the "small prize A1 condition device" is activated, the seven types of small prizes listed in the winning prize column in FIG. 6 are won in duplicate.

[0202] Furthermore, when the "small prize A1 condition device" is activated, the correct pressing order is "left, center, right (123)", and any other pressing order is an incorrect pressing order. When the "small prize A1 condition device" is activated and the stop switch 42 is operated in the push order of "left, center, right (123)", the reels 31 are controlled to stop and display the symbol combination (PB=1) corresponding to "small prize 01" (payout of 10 coins) on the activated line with a probability of "1 / 1" (always) based on the number of coins.

[0203] Specifically, as shown in Fig. 14 described later, when the "small win A1 condition device" is activated, at the first left stop, the "replay" (PB=1) on the left reel 31 is displayed in the left middle row according to the number of coins priority, at the second middle stop, the "bell" (PB=1) on the middle reel 31 is displayed in the middle middle row, and at the third right stop, the "watermelon" (PB=1) on the right reel 31 is displayed in the right middle row. This allows the symbol combination corresponding to "small win 01" to be displayed on the activated line at "PB=1".

[0204] In this way, when the "small prize A1 condition device" is activated, the left reel 31 is stopped first and the center reel 31 is stopped second, and the number of medals is given priority, so that the symbol combination corresponding to "small prize 01", which pays out "10" medals, which is the maximum number of medals that can be paid out corresponding to the "small prize A1 condition device", is displayed stopped on the active line. As shown in FIG. 19(1) described later, when the symbol combination corresponding to "Small Role 01" is displayed stopped on an active line, "Bell"-"Bell"-"Bell" are displayed stopped on a downward sloping right line (inactive line).

[0205] In addition, when the "small win A1 condition device" is activated, when the left reel 31 is stopped for the first time, the left reel 31 is displayed with "REPLAY" (PB=1) stopped in the left middle row (active line). As a result, at the first left stop when the "small prize A1 condition device" is activated, a "blue 7", "red 7", "black BAR" or "white BAR" on the left reel 31 is displayed as stopped in the lower left row, a "replay" on the left reel 31 is displayed as stopped in the middle left row, and a "bell" on the left reel 31 is displayed as stopped in the upper left row. That is, at the time of the first left stop during the operation of the "small win A1 condition device", the "blue 7 / red 7 / black BAR / white BAR", "replay" and "bell" on the left reel 31 are displayed in the display window 18.

[0206] In addition, the symbol on the left reel 31 that constitutes "Small Winning Role 01" is one type, "replay," the symbol on the middle reel 31 that constitutes "Small Winning Role 01" is one type, "bell," and the symbol on the right reel 31 that constitutes "Small Winning Role 01" is one type, "watermelon." In this way, by limiting the type of symbols on each reel 31 that constitutes the symbol combination that is displayed when the button press sequence is correct when the "Small Winning A1 Condition Device" is activated, the number of symbol combinations that can be displayed on a valid line when the "Small Winning A1 Condition Device" is activated can be reduced.

[0207] When the "small win A1 condition device" is activated, and the stop switch 42 is operated in the push order of "left, right, center (132)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 07" or "small win 08" (both of which pay out one coin) on an active line with a probability of "1 / 2" based on the number of symbols.

[0208] Specifically, as shown in FIG. 14, when the "small win A1 condition device" is activated, at the first left stop, "Replay" (PB=1) on the left reel 31 is stopped and displayed in the left middle row, and at the second right stop, "Bell" (PB=1) on the right reel 31 is stopped and displayed in the right middle row to allow either "small win 07" or "small win 08" to be won, based on the number of pieces. After that, at the third middle stop, "Red 7" or "Blue 7" (both "PB≠1") on the center reel 31 is stopped and displayed in the middle middle row.

[0209] As shown in Fig. 2, since the "blue 7" on the center reel 31 is positioned only on the "4" symbol, unless the center stop switch 42 is operated when any of the symbols "0" to "4" on the center reel 31 is positioned on an active line, the "blue 7" on the center reel 31 cannot be stopped and displayed on the active line (middle row). Therefore, the probability of the "blue 7" on the center reel 31 being stopped and displayed on the middle row is "1 / 4".

[0210] Similarly, since the "red 7" on the center reel 31 is positioned only on the "9" symbol, unless the center stop switch 42 is operated when any of the symbols "5" to "9" on the center reel 31 is positioned on an active line, the "red 7" on the center reel 31 cannot be stopped and displayed on the active line (middle row). Therefore, the probability of the "red 7" on the center reel 31 being stopped and displayed on the middle row is "1 / 4". From the above, the probability of getting the “Blue 7” or “Red 7” on center reel 31 to stop in the middle row is “1 / 2”, so the probability of getting the symbol combination corresponding to the “Small symbol 07” or “Small symbol 08” to stop on the active line is “1 / 2”.

[0211] In this way, when the "small prize A1 condition device" is activated, if the left reel 31 is stopped first and the right reel 31 is stopped second, then due to the priority given to the number of medals, it is possible to stop and display on an active line a symbol combination corresponding to "small prize 07" or "small prize 08" (both of which pay out 1 medal), which pay out fewer medals than when the symbol combination corresponding to "small prize 01" (payout of 10 medals) is stopped and displayed on an active line.

[0212] In addition, if the button press sequence is correct when the first reel stops on the left, but is incorrect when the second reel stops on the right, a "bell" will be displayed on the active line, which is a different symbol from the symbol on the right reel 31 that constitutes "Small Role 01" (watermelon) and is also the symbol for "PB=1" on the right reel 31. This makes it possible to prevent the "bell" on the right reel 31 from being missed, and to prevent the "watermelon" on the right reel 31 from stopping on an active line, thereby preventing "minor prize 01" from winning.

[0213] Furthermore, as shown in FIG. 4, the symbol on the left reel 31 constituting “Small Winning 07” and “Small Winning 08” is only one type, “Replay”, and the symbol on the right reel 31 constituting “Small Winning 07” and “Small Winning 08” is only one type, “Bell”. In this way, by limiting the types of patterns on the left reel 31 and the right reel 31 that make up the pattern combinations that can be displayed when the push order is incorrect when the "Small Win A1 Condition Device" is activated to one type each, it is possible to reduce the number of pattern combinations that can be displayed on a winning line when the "Small Win A1 Condition Device" is activated.

[0214] When the "small win A1 condition device" is activated, and the stop switch 42 is operated in the push order of "center, left, right (213)," the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 31" or "small win 32" (both pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols. Specifically, as shown in FIG. 14 described later, when the "small prize A1 condition device" is activated, when the center first stop is made, the "watermelon" (PB=1) on the center reel 31 is displayed stopped in the center middle row based on the number of pieces being given priority, when the left second stop is made, the "red 7" (PB≠1) on the left reel 31 is displayed stopped in the left middle row, and when the right third stop is made, the "red 7" or "blue 7" (both PB≠1) on the right reel 31 is displayed stopped in the right middle row.

[0215] As shown in Fig. 2, the "red 7" on the left reel 31 is positioned only on the "5" symbol, so unless the left stop switch 42 is operated when any of the symbols "1" to "5" on the left reel 31 is positioned on an active line, the "red 7" on the left reel 31 cannot be stopped and displayed on the active line (middle left row). Therefore, the probability of the "red 7" on the left reel 31 being stopped and displayed on the middle left row is "1 / 4".

[0216] In addition, since the "red 7" on the right reel 31 is positioned only on the "8" symbol, unless the right stop switch 42 is operated when any of the symbols "4" to "8" on the right reel 31 is positioned on an active line, the "red 7" on the right reel 31 cannot be stopped and displayed on the active line (middle right row). Therefore, the probability of the "red 7" on the right reel 31 being stopped and displayed on the middle right row is "1 / 4".

[0217] Furthermore, since the "Blue 7" on the right reel 31 is positioned only on the "3" symbol, unless the right stop switch 42 is operated when any of the symbols "19" or "0" to "3" on the right reel 31 is positioned on an active line, the "Blue 7" on the right reel 31 cannot be stopped and displayed on the active line (middle right row). Therefore, the probability of the "Blue 7" on the right reel 31 being stopped and displayed on the middle right row is "1 / 4".

[0218] From the above, the probability of the "red 7" on the left reel 31 being displayed in the middle left row is "1 / 4", and the probability of the "red 7" or "blue 7" on the right reel 31 being displayed in the middle right row is "1 / 2", so the probability of the symbol combination corresponding to the "minor symbol 31" or "minor symbol 32" being displayed on the winning line is "1 / 8".

[0219] In this way, when the "small prize A1 condition device" is activated, when the middle reel 31 is stopped for the first time, due to the priority of the number of medals, it is possible to stop and display on an active line a symbol combination corresponding to "small prize 31" or "small prize 32" (both of which pay out 1 medal), which pay out fewer medals than when the symbol combination corresponding to "small prize 01" (payout of 10 medals) is stopped and displayed on an active line.

[0220] In addition, if the push order is incorrect when the first middle reel stops, a "watermelon" will be displayed on the active line, which is a different symbol from the symbol (bell) on middle reel 31 that constitutes "minor role 01" and is also the symbol for "PB=1" on middle reel 31. This makes it possible to prevent the "watermelon" on the middle reel 31 from being missed, and to prevent the "bell" on the middle reel 31 from stopping on an active line, thereby preventing the "minor prize 01" from winning.

[0221] Furthermore, as shown in FIG. 4, the symbol on the left reel 31 that constitutes the "small win 31" and "small win 32" is only one type, "red 7", and the symbol on the middle reel 31 that constitutes the "small win 31" and "small win 32" is only one type, "watermelon". In this way, by limiting the types of patterns on the left reel 31 and the center reel 31 that make up the pattern combinations that can be displayed when the push order is incorrect when the "Small Win A1 Condition Device" is activated to one type each, it is possible to reduce the number of pattern combinations that can be displayed on a valid line when the "Small Win A1 Condition Device" is activated.

[0222] When the "small win A1 condition device" is activated, even when the stop switch 42 is operated in the push order of "middle, right, left (231)," the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 31" or "small win 32" (both pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols, just as when the stop switch 42 is operated in the push order of "middle, left, right (213)."

[0223] When the "small win A1 condition device" is activated, and the stop switch 42 is operated in the pressing order of "right, left, center (312)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 53" or "small win 54" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols.

[0224] Specifically, as shown in FIG. 14 described later, when the "small prize A1 condition device" is activated, at the first right stop, a "cherry" (PB=1) on the right reel 31 is displayed stopped in the right middle row based on the number of pieces being given priority, at the second left stop, a "white BAR" (PB≠1) on the left reel 31 is displayed stopped in the left middle row, and at the third middle stop, a "black BAR" or "white BAR" (both PB≠1) on the middle reel 31 is displayed stopped in the middle middle row.

[0225] As shown in Fig. 2, the "white bar" on the left reel 31 is only located at number "15", so unless the left stop switch 42 is operated when any of the symbols "11" to "15" on the left reel 31 is located on an active line, the "white bar" on the left reel 31 cannot be stopped and displayed on the active line (middle left). Therefore, the probability of the "white bar" on the left reel 31 being stopped and displayed on the middle left is "1 / 4". In addition, since the "black BAR" of the center reel 31 is arranged only on the "14" symbol, unless the center stop switch 42 is operated when any of the symbols "10" to "14" on the center reel 31 is located on an active line, the "black BAR" of the center reel 31 cannot be stopped and displayed on the active line (middle row). Therefore, the probability of the "black BAR" of the center reel 31 being stopped and displayed on the middle row is "1 / 4".

[0226] Similarly, since the "white bar" of the center reel 31 is positioned only on the "19" symbol, unless the center stop switch 42 is operated when any of the symbols "15" to "19" on the center reel 31 is positioned on an active line, the "white bar" of the center reel 31 cannot be stopped and displayed on the active line (middle row). Therefore, the probability of the "white bar" of the center reel 31 being stopped and displayed on the middle row is "1 / 4".

[0227] From the above, the probability of the “white BAR” on the left reel 31 being stopped and displayed in the left middle row is “1 / 4”, and the probability of the “black BAR” or “white BAR” on the middle reel 31 being stopped and displayed in the middle middle row is “1 / 2”, so the probability of the symbol combination corresponding to “small symbol 53” or “small symbol 54” being stopped and displayed on an active line is “1 / 8”.

[0228] In this way, when the right reel 31 is stopped for the first time while the "small prize A1 condition device" is activated, due to the priority of the number of medals, it is possible to stop and display on an active line a symbol combination corresponding to "small prize 53" or "small prize 54" (both of which pay out 1 medal), which pay out fewer medals than when the symbol combination corresponding to "small prize 01" (payout of 10 medals) is stopped and displayed on an active line.

[0229] Also, if the push sequence is incorrect when the first right reel stops, a "cherry" symbol, which is a different symbol from the symbol (watermelon) on the right reel 31 that constitutes "minor role 01" and is also the symbol for "PB=1" on the right reel 31, will be displayed stopped on the active line. This makes it possible to prevent the "cherry" on the right reel 31 from being missed, and to prevent the "watermelon" on the right reel 31 from stopping on an active line, thereby preventing "minor prize 01" from winning.

[0230] Furthermore, as shown in FIG. 5, the symbol on the left reel 31 constituting the "small win 53" and "small win 54" is only one type, a "white bar", and the symbol on the right reel 31 constituting the "small win 53" and "small win 54" is only one type, a "cherry". In this way, by limiting the types of patterns on the left reel 31 and the right reel 31 that make up the pattern combinations that can be displayed when the push order is incorrect when the "Small Win A1 Condition Device" is activated to one type each, it is possible to reduce the number of pattern combinations that can be displayed on a winning line when the "Small Win A1 Condition Device" is activated.

[0231] When the "small win A1 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "right, center, left (321)," the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 53" or "small win 54" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols, just as when the stop switch 42 is operated in the pressing order of "right, left, center (312)."

[0232] As shown in FIG. 14 described later, the symbol combinations that can be displayed stopped on the valid line when the "Small Prize A1 Condition Device" is activated are the symbol combinations corresponding to "Small Prize 01", "Small Prize 07", "Small Prize 08", "Small Prize 31", "Small Prize 32", "Small Prize 53" or "Small Prize 54". In addition, the symbol combination corresponding to "small win 01" is a symbol combination in which the symbols on all "3" reels 31 are arranged in "PB=1" configuration.

[0233] Furthermore, the symbol combinations corresponding to "small win 07" and "small win 08" are symbol combinations in which the symbols on "2" reels 31 are in a "PB=1" arrangement, and the symbols on the other "1" reel 31 are in a "PB≠1" arrangement. Furthermore, the symbol combinations corresponding to "small prize 31", "small prize 32", "small prize 53" and "small prize 54" are symbol combinations in which the symbol on "one" reel 31 is in a "PB=1" arrangement and the symbols on the other "two" reels 31 are in a "PB≠1" arrangement.

[0234] In this way, among the symbol combinations that can be stopped and displayed on the pay line when the "small win A1 condition device" is activated, the number of symbol combinations in which the symbol on "one" reel 31 is in the "PB=1" arrangement and the symbols on "two" other reels 31 are in the "PB≠1" arrangement is "4". Therefore, this is greater than the number of symbol combinations (1) in which the symbols on all "three" reels 31 are in the "PB=1" arrangement and the number of symbol combinations (2) in which the symbols on "two" reels 31 are in the "PB=1" arrangement and the symbols on "one" other reel 31 are in the "PB≠1" arrangement.

[0235] In addition, when the "small prize A1 condition device" is activated, if the push order is correct, when all "3" reels 31 stop, the symbols in the "PB=1" arrangement are displayed stopped on the active line. Furthermore, when the "small prize A1 condition device" is activated, if the first stop is correct but the second stop is incorrect, the symbols in the "PB=1" arrangement are displayed stopped on the effective line at the first and second stops, and the symbols in the "PB≠1" arrangement are displayed stopped on the effective line at the third stop. Furthermore, when the "small prize A1 condition device" is activated, if the first stop is incorrect, the symbols in the "PB=1" configuration are displayed stopped on the valid line at the first stop, and the symbols in the "PB≠1" configuration are displayed stopped on the valid line at the second and third stops.

[0236] In addition, when the "Small Winning A1 Condition Device" is activated and the first left stop occurs, "Replay" (PB=1) on the left reel 31 is displayed as stopped on the active line (middle left), when the "Small Winning A1 Condition Device" is activated and the first middle stop occurs, "Watermelon" (PB=1) on the middle reel 31 is displayed as stopped on the active line (middle middle), and when the "Small Winning A1 Condition Device" is activated and the first right stop occurs, "Cherry" (PB=1) on the right reel 31 is displayed as stopped on the active line (middle right). For this reason, when the "Small Winning A1 Condition Device" is activated while "1BB-A is inside", the symbol combination corresponding to "1BB-A" will not be displayed stopped on the valid line, and when the "Small Winning A1 Condition Device" is activated while "1BB-B is inside", the symbol combination corresponding to "1BB-B" will not be displayed stopped on the valid line.

[0237] Also, as shown in FIG. 5, the symbol combination corresponding to "1BB-A" is "blank"-"red 7"-"replay", which is a symbol combination that does not affect the stop control of reel 31 with number priority when the "small role A1 condition device" inside "1BB-A" is activated. For example, since the symbol on the center reel 31 of "1BB-A" is "red 7," the number of symbol combinations in which the symbol on the center reel 31 is "red 7" among the symbol combinations that can be stopped and displayed when the "small role A1 condition device" of "1BB-A inside" is activated is "2." Therefore, since the number of symbol combinations in which the symbol on the center reel 31 is "watermelon" is the same as the number of symbol combinations in which the symbol on the center reel 31 is "watermelon," the "watermelon" on the center reel 31 can be stopped and displayed on the active line at the first stop of the center (when the push order is incorrect) during a game in which the "small role A1 condition device" of "1BB-A inside" is activated, the number of symbols is given priority.

[0238] In addition, the symbol on the left reel 31 of "1BB-A" is a "blank" symbol that is not used in the symbol combination that can be stopped when the "small win A1 condition device" is activated. Therefore, the symbol on the left reel 31 of "1BB-A" does not affect the stop control of the reel 31 with the number of pieces being prioritized when the "small win A1 condition device" of "1BB-A inside" is activated. Similarly, the symbol on the right reel 31 of "1BB-A" is a "replay", which is not used in the symbol combination that can be stopped when the "small win A1 condition device" is activated. Therefore, the symbol on the right reel 31 of "1BB-A" does not affect the stop control of the reel 31 with the number of pieces being prioritized when the "small win A1 condition device" is activated in "1BB-A inside".

[0239] As with the symbol combination corresponding to "1BB-A," the symbol combination corresponding to "1BB-B" is also a symbol combination that does not affect the stop control of reel 31 with number priority when the "small role A1 condition device" is activated "inside 1BB-B." Furthermore, the symbol combination corresponding to "1BB-A" is a symbol combination that does not affect the stop control of reel 31 with number priority when the "small prize A2 condition device" to "small prize F2 condition device" inside "1BB-A" are activated. Similarly, the symbol combination corresponding to "1BB-B" is a symbol combination that does not affect the stop control of reel 31 with number priority when the "small prize A2 condition device" to "small prize F2 condition device" inside "1BB-B" are activated.

[0240] In this embodiment, there are two types of "1BB", "1BB-A" and "1BB-B". When two medals are inserted, a lottery for "1BB-A" is held and a symbol combination corresponding to "1BB-A" can be stopped and displayed. When three medals are inserted, a lottery for "1BB-B" is held and a symbol combination corresponding to "1BB-B" can be stopped and displayed. However, the present invention is not limited to this, and "1BB" may be one type, and the number of medals inserted may always be "3". In this case, it is preferable that the symbol combination corresponding to "1BB" is a symbol combination that does not affect the stop control of the reel 31 in the number priority mode when the "small win A1 condition device" to the "small win F2 condition device" in the "1BB inside" are activated.

[0241] The "small prize A2 condition device" includes the seven types of winning roles described in the winning role column of Figure 6, and when the "small prize A2 condition device" is activated, the seven types of small prizes described in the winning role column of Figure 6 are overlappingly won. When the "Small Win A2 Condition Device" is activated, just as when the "Small Win A1 Condition Device" is activated, the correct pressing order is "left, center, right (123)", and any other pressing order is an incorrect pressing order.

[0242] When the "small prize A2 condition device" is activated and the stop switch 42 is operated in the push order of "left, center, right (123)", the reels 31 are controlled to stop and display the symbol combination (PB=1) corresponding to "small prize 01" (payout of 10 coins) on the activated line with a probability of "1 / 1" (always) based on the number of coins. When the "small win A2 condition device" is activated, and the stop switch 42 is operated in the push order of "left, right, center (132)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 09" or "small win 10" (both pay out one coin) on an active line with a probability of "1 / 2" based on the number of symbols.

[0243] When the "small win A2 condition device" is activated, and the stop switch 42 is operated in the push order of "center, left, right (213)," the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 33" or "small win 34" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols. When the "small win A2 condition device" is activated, even when the stop switch 42 is operated in the push order of "middle, right, left (231)," the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 33" or "small win 34" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols, in the same way as when the stop switch 42 is operated in the push order of "middle, left, right (213)."

[0244] When the "small win A2 condition device" is activated, and the stop switch 42 is operated in the pressing order of "right, left, center (312)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 49" or "small win 50" (both pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols. When the "small win A2 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "right, center, left (321)," the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 49" or "small win 50" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols, just as when the stop switch 42 is operated in the pressing order of "right, left, center (312)."

[0245] The "Small Prize A2 Condition Device" replaces the "Small Prize 07" and "Small Prize 08" of the "Small Prize A1 Condition Device" with "Small Prize 09" and "Small Prize 10", replaces the "Small Prize 31" and "Small Prize 32" of the "Small Prize A1 Condition Device" with "Small Prize 33" and "Small Prize 34", and replaces the "Small Prize 53" and "Small Prize 54" of the "Small Prize A1 Condition Device" with "Small Prize 49" and "Small Prize 50". The stop control of the reel 31 when the "small win A2 condition device" is activated is the same as the stop control of the reel 31 when the "small win A1 condition device" is activated.

[0246] The "small prize B1 condition device" includes the seven types of winning roles described in the winning role column of Figure 6, and when the "small prize B1 condition device" is activated, the seven types of small prizes described in the winning role column of Figure 6 are overlappingly won. When the "Small Role B1 Condition Device" is activated, the correct pressing order is "left, right, center (132)", and any other pressing order is an incorrect pressing order.

[0247] When the "small win B1 condition device" is activated and the stop switch 42 is operated in the push order of "left, right, center (132)", the reel 31 is controlled to stop and display the symbol combination (PB=1) corresponding to "small win 02" (10 coins paid out) on the activated line with a probability of "1 / 1" (always) based on the number of coins.

[0248] Specifically, as shown in Fig. 14 described later, when the "small win B1 condition device" is activated, at the first left stop, "Replay" (PB=1) on the left reel 31 is displayed in the left middle row according to the number of coins priority, at the second right stop, "Replay" (PB=1) on the right reel 31 is displayed in the right middle row, and at the third middle stop, "Cherry" (PB=1) on the middle reel 31 is displayed in the middle middle row. This allows the symbol combination corresponding to "small win 02" to be displayed on the activated line at "PB=1".

[0249] In this way, when the "small win B1 condition device" is activated, the left reel 31 is stopped first and the right reel 31 is stopped second, and the number of medals is prioritized, so that the symbol combination corresponding to "small win 02" which pays out "10", the maximum number of medals that can be paid out corresponding to the "small win B1 condition device", is displayed stopped on the active line. As shown in FIG. 19(2) described later, when the symbol combination corresponding to "Small Role 02" is displayed stopped on an active line, "Bell"-"Bell"-"Bell" is displayed stopped on the upper line (inactive line).

[0250] In addition, when the "small win B1 condition device" is activated, when the left reel 31 is stopped for the first time, the left reel 31 is displayed with "REPLAY" (PB=1) stopped in the middle left row (active line). As a result, at the first left stop when the "small win B1 condition device" is activated, a "blue 7", "red 7", "black BAR" or "white BAR" on the left reel 31 is displayed as stopped in the lower left row, a "replay" on the left reel 31 is displayed as stopped in the middle left row, and a "bell" on the left reel 31 is displayed as stopped in the upper left row. That is, when the left reel stops first during operation of the "small win B1 condition device", the "blue 7 / red 7 / black BAR / white BAR", "replay" and "bell" on the left reel 31 are displayed in the display window 18.

[0251] Also, as shown in FIG. 14 described later, the symbol on the left reel 31 that constitutes "Small Winning Role 02" is only one type, "Replay," the symbol on the middle reel 31 that constitutes "Small Winning Role 02" is only one type, "Cherry," and the symbol on the right reel 31 that constitutes "Small Winning Role 02" is only one type, "Replay." In this way, by limiting the type of symbols on each reel 31 that constitutes the symbol combination that is displayed when the push order is correct when the "small win B1 condition device" is activated, it is possible to reduce the number of symbol combinations that can be displayed on an active line when the "small win B1 condition device" is activated.

[0252] When the "small win B1 condition device" is activated, and the stop switch 42 is operated in the push order of "left, center, right (123)", the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 11" or "small win 12" (both pay out one coin) on an active line with a probability of "1 / 2" based on the number of symbols.

[0253] Specifically, as shown in Fig. 14 described later, when the "small win B1 condition device" is activated, at the first left stop, the left reel 31 displays "REPLAY" (PB=1) in the left middle row, and at the second middle stop, the center reel 31 displays "BELL" (PB=1) in the middle row to enable either "small win 11" or "small win 12" to be won, based on the number of pieces. After that, at the third right stop, the right reel 31 displays "BLACK BAR" or "WHITE BAR" (both "PB≠1") in the right middle row.

[0254] As shown in Fig. 2, the "black BAR" on the right reel 31 is only positioned at number "13", so unless the right stop switch 42 is operated when any of the symbols "9" to "13" on the right reel 31 is located on an active line, the "black BAR" on the right reel 31 cannot be stopped and displayed on the active line (middle right row). Therefore, the probability of the "black BAR" on the right reel 31 being stopped and displayed on the middle right row is "1 / 4".

[0255] Similarly, since the "white bar" on the right reel 31 is only positioned at number "18", unless the right stop switch 42 is operated when any of the symbols "14" to "18" on the right reel 31 is positioned on an active line, the "white bar" on the right reel 31 cannot be stopped and displayed on the active line (middle right row). Therefore, the probability of the "white bar" on the right reel 31 being stopped and displayed on the middle right row is "1 / 4". From the above, the probability of the “black BAR” or “white BAR” on the right reel 31 stopping to be displayed in the right middle row is “1 / 2”, and therefore the probability of the symbol combination corresponding to the “small symbol 11” or the “small symbol 12” stopping to be displayed on the active line is “1 / 2”.

[0256] In this way, when the "small win B1 condition device" is activated, if the left reel 31 is stopped first and the middle reel 31 is stopped second, then due to quantity priority, it is possible to stop and display on an active line a symbol combination corresponding to "small win 11" or "small win 12" (both paying out 1 coin), which pays out fewer medals than when the symbol combination corresponding to "small win 02" (pays out 10 coins) is stopped and displayed on an active line.

[0257] In addition, if the push order is correct when the first button stops on the left, but is incorrect when the second button stops in the middle, a "bell" will be displayed on the active line, which is a different symbol from the symbol (cherry) on middle reel 31 that constitutes "minor role 02" and is also the symbol for "PB=1" on middle reel 31. This makes it possible to prevent the "bell" on the middle reel 31 from being missed, and to prevent the "cherry" on the middle reel 31 from stopping and displaying on an active line, thereby preventing the "minor prize 02" from winning.

[0258] Furthermore, as shown in FIG. 4, the symbol on the left reel 31 constituting the "small win 11" and "small win 12" is only one type, "replay," and the symbol on the center reel 31 constituting the "small win 11" and "small win 12" is only one type, "bell." In this way, by limiting the types of patterns on the left reel 31 and the center reel 31 that make up the pattern combinations that can be displayed when the push order is incorrect when the "small win B1 condition device" is activated to one type each, it is possible to reduce the number of pattern combinations that can be displayed on a winning line when the "small win B1 condition device" is activated.

[0259] When the "small win B1 condition device" is activated and the stop switch 42 is operated in the push order of "center, left, right (213)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 35" or "small win 36" (both pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols.

[0260] Specifically, as shown in FIG. 14 described later, when the "small prize B1 condition device" is activated, when the center first stop is made, the "watermelon" (PB=1) on the center reel 31 is displayed stopped in the center middle row based on the number of pieces being given priority, when the left second stop is made, the "black BAR" (PB≠1) on the left reel 31 is displayed stopped in the left middle row, and when the right third stop is made, the "black BAR" or "white BAR" (both PB≠1) on the right reel 31 is displayed stopped in the right middle row.

[0261] As shown in Fig. 2, the "black BAR" on the left reel 31 is only positioned at number "10", so unless the left stop switch 42 is operated when any of the symbols "6" to "10" on the left reel 31 is positioned on an active line, the "black BAR" on the left reel 31 cannot be stopped and displayed on the active line (middle left row). Therefore, the probability of the "black BAR" on the left reel 31 being stopped and displayed on the middle left row is "1 / 4".

[0262] In addition, since the "black BAR" on the right reel 31 is positioned only on the "13" symbol, unless the right stop switch 42 is operated when any of the symbols "9" to "13" on the right reel 31 is positioned on an active line, the "black BAR" on the right reel 31 cannot be stopped and displayed on the active line (middle right row). Therefore, the probability of the "black BAR" on the right reel 31 being stopped and displayed on the middle right row is "1 / 4".

[0263] Furthermore, since the "white bar" on the right reel 31 is positioned only on the "18" symbol, unless the right stop switch 42 is operated when any of the symbols "14" to "18" on the right reel 31 is positioned on an active line, the "white bar" on the right reel 31 cannot be stopped and displayed on the active line (middle right row). Therefore, the probability of the "white bar" on the right reel 31 being stopped and displayed on the middle right row is "1 / 4".

[0264] From the above, the probability of the “black BAR” on the left reel 31 stopping to be displayed in the middle left row is “1 / 4”, and the probability of the “black BAR” or “white BAR” on the right reel 31 stopping to be displayed in the middle right row is “1 / 2”, so the probability of the symbol combination corresponding to “small symbol 35” or “small symbol 36” stopping to be displayed on an active line is “1 / 8”.

[0265] In this way, when the "small win B1 condition device" is activated and the middle reel 31 is stopped for the first time, due to the priority of the number of medals, it is possible to stop and display on an active line a symbol combination corresponding to "small win 35" or "small win 36" (both of which pay out 1 medal), which pay out fewer medals than when the symbol combination corresponding to "small win 02" (payout of 10 medals) is stopped and displayed on an active line.

[0266] In addition, if the push order is incorrect when the first middle reel stops, a "watermelon" will be displayed on the active line, which is a different symbol from the symbol (cherry) on middle reel 31 that constitutes "minor role 02" and is also the symbol for "PB=1" on middle reel 31. This makes it possible to prevent the "watermelon" on the middle reel 31 from being missed, and to prevent the "cherry" on the middle reel 31 from being displayed stopped on an active line, thereby preventing the "minor prize 02" from winning.

[0267] Furthermore, as shown in FIG. 4, the symbol on the left reel 31 that constitutes the "small win 35" and "small win 36" is only one type, a "black BAR", and the symbol on the middle reel 31 that constitutes the "small win 35" and "small win 36" is only one type, a "watermelon". In this way, by limiting the types of patterns on the left reel 31 and the center reel 31 that make up the pattern combinations that can be displayed when the push order is incorrect when the "small win B1 condition device" is activated to one type each, it is possible to reduce the number of pattern combinations that can be displayed on a winning line when the "small win B1 condition device" is activated.

[0268] When the "small win B1 condition device" is activated, even when the stop switch 42 is operated in the push order of "middle, right, left (231)," the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 35" or "small win 36" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on number priority, just as when the stop switch 42 is operated in the push order of "middle, left, right (213)."

[0269] When the "small win B1 condition device" is activated, and the stop switch 42 is operated in the pressing order of "right, left, center (312)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 47" or "small win 48" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols.

[0270] Specifically, as shown in FIG. 14 described later, when the "small prize B1 condition device" is activated, when the right first stop occurs, a "Cherry" (PB=1) on the right reel 31 is displayed stopped in the right middle row based on the number of pieces being given priority, when the left second stop occurs, a "Red 7" (PB≠1) on the left reel 31 is displayed stopped in the left middle row, and when the middle third stop occurs, a "Red 7" or "Blue 7" (both PB≠1) on the middle reel 31 is displayed stopped in the middle middle row.

[0271] As described above, the probability of the "red 7" on the left reel 31 being stopped and displayed in the middle left row is "1 / 4". In addition, the probability of getting the "red 7" on the middle reel 31 to stop and display in the middle-middle row is "1 / 4," and the probability of getting the "blue 7" on the middle reel 31 to stop and display in the middle-middle row is also "1 / 4," so the probability of getting either the "red 7" or the "blue 7" on the middle reel 31 to stop and display in the middle-middle row is "1 / 2." Therefore, the probability of a symbol combination corresponding to "small win 47" or "small win 48" being stopped and displayed on an active line is "1 / 8".

[0272] In this way, when the right reel 31 is stopped for the first time while the "small prize B1 condition device" is activated, due to the priority of the number of medals, it is possible to stop and display on an active line a symbol combination corresponding to "small prize 47" or "small prize 48" (both of which pay out 1 medal), which pay out fewer medals than when the symbol combination corresponding to "small prize 02" (payout of 10 medals) is stopped and displayed on an active line.

[0273] In addition, if the push order is incorrect when the first reel on the right stops, a "cherry" symbol, which is a different symbol from the symbol (replay) on the right reel 31 that constitutes "minor role 02" and is also the symbol for "PB=1" on the right reel 31, will be displayed stopped on the active line. This makes it possible to prevent the "Cherry" on the right reel 31 from being missed, and to prevent the "Replay" on the right reel 31 from stopping on an active line, thereby preventing the "Small Win 02" from winning.

[0274] Furthermore, as shown in FIG. 5, the symbol on the left reel 31 constituting the "small win 47" and the "small win 48" is only one type, "red 7", and the symbol on the right reel 31 constituting the "small win 47" and the "small win 48" is only one type, "cherry". In this way, by limiting the types of patterns on the left reel 31 and the right reel 31 that make up the pattern combinations that can be displayed when the push order is incorrect when the "small win B1 condition device" is activated to one type each, it is possible to reduce the number of pattern combinations that can be displayed on a winning line when the "small win B1 condition device" is activated.

[0275] When the "small win B1 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "right, center, left (321)," the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 47" or "small win 48" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols, just as when the stop switch 42 is operated in the pressing order of "right, left, center (312)."

[0276] As shown in FIG. 14 described later, the symbol combinations that can be displayed stopped on the pay line when the "Small Winning B1 Condition Device" is activated are the symbol combinations that correspond to "Small Winning 02", "Small Winning 11", "Small Winning 12", "Small Winning 35", "Small Winning 36", "Small Winning 47" or "Small Winning 48". In addition, the symbol combination corresponding to "small win 02" is a symbol combination in which the symbols on all "3" reels 31 are arranged in "PB=1" configuration.

[0277] Furthermore, the symbol combinations corresponding to "small win 11" and "small win 12" are symbol combinations in which the symbols on "2" reels 31 are in a "PB=1" arrangement, and the symbols on the other "1" reel 31 are in a "PB≠1" arrangement. Furthermore, the symbol combinations corresponding to "small prize 35", "small prize 36", "small prize 47" and "small prize 48" are symbol combinations in which the symbol on "one" reel 31 is in the "PB=1" arrangement and the symbols on the other "two" reels 31 are in the "PB≠1" arrangement.

[0278] In this way, among the symbol combinations that can be stopped and displayed on the pay line when the "small winnings B1 condition device" is activated, the number of symbol combinations in which the symbol on "one" reel 31 is in the "PB=1" arrangement and the symbols on "two" other reels 31 are in the "PB≠1" arrangement is "4". Therefore, this is greater than the number of symbol combinations (1) in which the symbols on all "three" reels 31 are in the "PB=1" arrangement and the number of symbol combinations (2) in which the symbols on "two" reels 31 are in the "PB=1" arrangement and the symbols on "one" other reel 31 are in the "PB≠1" arrangement.

[0279] In addition, when the "small prize B1 condition device" is activated, if the push order is correct, when all "3" reels 31 stop, the symbols in the "PB=1" arrangement are displayed stopped on the active line. Furthermore, when the "small prize B1 condition device" is activated, if the first stop is correct but the second stop is incorrect, the symbols in the "PB=1" arrangement are displayed stopped on the effective line at the first and second stops, and the symbols in the "PB≠1" arrangement are displayed stopped on the effective line at the third stop. Furthermore, when the "small prize B1 condition device" is activated, if the first stop is incorrect, the symbols in the "PB=1" configuration are displayed stopped on the valid line at the first stop, and the symbols in the "PB≠1" configuration are displayed stopped on the valid line at the second and third stops.

[0280] In addition, when the "Small Winning B1 Condition Device" is activated and the first left stop occurs, "Replay" (PB=1) on the left reel 31 is displayed as stopped on the active line (middle left), when the "Small Winning B1 Condition Device" is activated and the first middle stop occurs, "Watermelon" (PB=1) on the middle reel 31 is displayed as stopped on the active line (middle middle), and when the "Small Winning B1 Condition Device" is activated and the first right stop occurs, "Cherry" (PB=1) on the right reel 31 is displayed as stopped on the active line (middle right). For this reason, when the "Small Winning B1 Condition Device" is activated while "1BB-A is inside", the symbol combination corresponding to "1BB-A" will not be displayed stopped on the valid line, and when the "Small Winning B1 Condition Device" is activated while "1BB-B is inside", the symbol combination corresponding to "1BB-B" will not be displayed stopped on the valid line.

[0281] The "small prize B2 condition device" includes the seven types of winning roles described in the winning role column of Figure 6, and when the "small prize B2 condition device" is activated, the seven types of small prizes described in the winning role column of Figure 6 are overlappingly won. When the "Small Winning B2 Condition Device" is activated, just as when the "Small Winning B1 Condition Device" is activated, the correct pressing order is "left, right, center (132)," and any other pressing order is an incorrect pressing order.

[0282] When the "small win B2 condition device" is activated and the stop switch 42 is operated in the push order of "left, right, center (132)", the reel 31 is controlled to stop and display the symbol combination (PB=1) corresponding to "small win 02" (10 coins paid out) on the activated line with a probability of "1 / 1" (always) based on the number of coins. When the "small win B2 condition device" is activated, and the stop switch 42 is operated in the push order of "left, center, right (123)", the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 13" or "small win 14" (both pay out one coin) on an active line with a probability of "1 / 2" based on the number of symbols.

[0283] When the "small win B2 condition device" is activated and the stop switch 42 is operated in the push order of "center, left, right (213)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 37" or "small win 38" (both pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols. When the "small win B2 condition device" is activated, when the stop switch 42 is operated in the push order of "middle, right, left (231)," the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 37" or "small win 38" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on number priority, just as when the stop switch 42 is operated in the push order of "middle, left, right (213)."

[0284] When the "small win B2 condition device" is activated, and the stop switch 42 is operated in the pressing order of "right, left, center (312)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 57" or "small win 58" (both pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols. When the "small win B2 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "right, center, left (321)," the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 57" or "small win 58" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols, just as when the stop switch 42 is operated in the pressing order of "right, left, center (312)."

[0285] The "Small Prize B2 Condition Device" replaces the "Small Prize 11" and "Small Prize 12" of the "Small Prize B1 Condition Device" with "Small Prize 13" and "Small Prize 14", replaces the "Small Prize 35" and "Small Prize 36" of the "Small Prize B1 Condition Device" with "Small Prize 37" and "Small Prize 38", and replaces the "Small Prize 47" and "Small Prize 48" of the "Small Prize B1 Condition Device" with "Small Prize 57" and "Small Prize 58". The stop control of the reel 31 when the "small win B2 condition device" is activated is the same as the stop control of the reel 31 when the "small win B1 condition device" is activated.

[0286] The "small prize C1 condition device" includes the seven types of winning roles described in the winning role column of Figure 6, and when the "small prize C1 condition device" is activated, the seven types of small prizes described in the winning role column of Figure 6 are won in duplicate. When the "Small Role C1 Condition Device" is activated, the correct pressing sequence is "center, left, right (213)", and any other pressing sequence is an incorrect pressing sequence.

[0287] When the "small win C1 condition device" is activated and the stop switch 42 is operated in the push order of "center, left, right (213)", the reel 31 is controlled to stop and display the symbol combination (PB=1) corresponding to "small win 03" (payout of 10 coins) on the activated line with a probability of "1 / 1" (always) based on the number of coins.

[0288] Specifically, as shown in Fig. 14 described later, when the "small win C1 condition device" is activated, when the center first stop is made, the "bell" (PB=1) of the center reel 31 is stopped and displayed in the center middle row due to the number of coins being given priority, when the left second stop is made, the "bell" (PB=1) of the left reel 31 is stopped and displayed in the left middle row, and when the right third stop is made, the "bell" (PB=1) of the right reel 31 is stopped and displayed in the right middle row. This allows the symbol combination corresponding to "small win 03" to be stopped and displayed on the activated line with "PB=1".

[0289] In this way, when the "small win C1 condition device" is activated, the center reel 31 is stopped first and the left reel 31 is stopped second, and the number of medals is prioritized, so that the symbol combination corresponding to "small win 03", which pays out "10" medals, which is the maximum number of medals that can be paid out corresponding to the "small win C1 condition device", is displayed stopped on the active line. As shown in FIG. 19(3) described later, when "small prize 03" is won, "Bell"-"Bell"-"Bell" are displayed on the middle line (effective line).

[0290] In addition, when the "small win C1 condition device" is activated, when the center reel 31 is stopped first, the "bell" (PB=1) on the center reel 31 is displayed as stopped in the middle row (effective line), and then, when the left reel 31 is stopped second, the "bell" (PB=1) on the left reel 31 is displayed as stopped in the middle row (effective line). As a result, when the "small win C1 condition device" is activated, if the middle reel 31 is stopped first and the left reel 31 is stopped second, "REPLAY" on the left reel 31 is displayed as stopped in the lower left row, "BELL" on the left reel 31 is displayed as stopped in the middle left row, and "WATERM" on the left reel 31 is displayed as stopped in the upper left row. In other words, when the "small win C1 condition device" is activated, if the center reel 31 is stopped first and the left reel 31 is stopped second, the "replay", "bell" and "watermelon" on the left reel 31 are displayed stopped in the display window 18.

[0291] Also, as shown in FIG. 4, the pattern on the left reel 31 that constitutes "Small win 03" is only one type of "bell", the pattern on the middle reel 31 that constitutes "Small win 03" is also only one type of "bell", and the pattern on the right reel 31 that constitutes "Small win 03" is also only one type of "bell". In this way, by limiting the type of symbols on each reel 31 that constitutes the symbol combination that is displayed when the button press sequence is correct when the "small win C1 condition device" is activated, the number of symbol combinations that can be displayed on an active line when the "small win C1 condition device" is activated can be reduced.

[0292] When the "small win C1 condition device" is activated and the stop switch 42 is operated in the push order of "middle, right, left (231)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 15" or "small win 16" (both pay out one coin) on an active line with a probability of "1 / 2" based on the number of symbols.

[0293] Specifically, as shown in Fig. 14 described later, when the "small win C1 condition device" is activated, at the first center stop, the "bell" (PB=1) of the center reel 31 is stopped and displayed in the center middle row, and then at the second right stop, the "watermelon" (PB=1) of the right reel 31 is stopped and displayed in the right middle row to enable either the "small win 15" or the "small win 16" to be won, based on the number of pieces being given priority. After that, at the third left stop, the "red 7" or "blue 7" (both "PB≠1") of the left reel 31 is stopped and displayed in the left middle row.

[0294] As shown in Fig. 2, the "red 7" on the left reel 31 is positioned only on the "5" symbol, so unless the left stop switch 42 is operated when any of the symbols "1" to "5" on the left reel 31 is positioned on an active line, the "red 7" on the left reel 31 cannot be stopped and displayed on the active line (middle left row). Therefore, the probability of the "red 7" on the left reel 31 being stopped and displayed on the middle left row is "1 / 4".

[0295] Similarly, since the "Blue 7" on the left reel 31 is positioned only on the "0" symbol, unless the left stop switch 42 is operated when any of the symbols "16" to "19" or "0" on the left reel 31 is positioned on an active line, the "Blue 7" on the left reel 31 cannot be stopped and displayed on the active line (middle left row). Therefore, the probability of the "Blue 7" on the left reel 31 being stopped and displayed on the middle left row is "1 / 4". From the above, the probability of getting a “Red 7” or a “Blue 7” on the left reel 31 to stop in the middle left row is “1 / 2”, so the probability of getting a symbol combination corresponding to a “Small win 15” or a “Small win 16” to stop on an active line is also “1 / 2”.

[0296] In this way, when the "small win C1 condition device" is activated, if the middle reel 31 is stopped first and the right reel 31 is stopped second, then due to the priority given to the number of medals, it is possible to stop and display on an active line a symbol combination corresponding to "small win 15" or "small win 16" (both of which pay out 1 medal), which pay out fewer medals than when the symbol combination corresponding to "small win 03" (payout of 10 medals) is stopped and displayed on an active line.

[0297] In addition, if the button press sequence is correct when the first reel in the middle stops, but is incorrect when the second reel in the right stops, a "watermelon" will be displayed on the active line, which is a different symbol from the symbol (bell) on the right reel 31 that constitutes "Small Role 03" and is also the symbol for "PB=1" on the right reel 31. This makes it possible to prevent the "watermelon" on the right reel 31 from being missed, and to prevent the "bell" on the right reel 31 from stopping on an active line, thereby preventing the "minor prize 03" from winning.

[0298] Furthermore, as shown in FIG. 4, the symbol on the middle reel 31 constituting the "small win 15" and "small win 16" is only one type, a "bell," and the symbol on the right reel 31 constituting the "small win 15" and "small win 16" is only one type, a "watermelon." In this way, when the "small win C1 condition device" is activated, by limiting the types of patterns on the middle reel 31 and the right reel 31 that make up the pattern combinations that can be displayed when the push order is correct when the middle first reel stops but the push order is incorrect when the right second reel stops, the number of pattern combinations that can be displayed on an active line when the "small win C1 condition device" is activated can be reduced.

[0299] When the "small win C1 condition device" is activated and the stop switch 42 is operated in the push order of "left, center, right (123)", the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 63" or "small win 64" (both of which pay out one coin) on an active line with a probability of 1 / 8, based on the priority of the number of symbols.

[0300] Specifically, as shown in FIG. 14 described later, when the "small prize C1 condition device" is activated, when the first left stop occurs, a "replay" (PB=1) on the left reel 31 is displayed stopped in the left middle row based on the number of pieces being given priority, when the second middle stop occurs, a "red 7" or "blue 7" (both "PB≠1") on the middle reel 31 is displayed stopped in the middle row, and when the third right stop occurs, a "red 7" (PB≠1) on the right reel 31 is displayed stopped in the right middle row.

[0301] As shown in Fig. 2, the "red 7" on the center reel 31 is positioned only on the "9" symbol, so unless the center stop switch 42 is operated when any of the symbols "5" to "9" on the center reel 31 is positioned on an active line, the "red 7" on the center reel 31 cannot be stopped and displayed on the active line (middle row). Therefore, the probability of the "red 7" on the center reel 31 being stopped and displayed on the middle row is "1 / 4".

[0302] In addition, since the "blue 7" on the center reel 31 is positioned only on the "4" symbol, unless the center stop switch 42 is operated when any of the symbols "0" to "4" on the center reel 31 is positioned on an active line, the "blue 7" on the center reel 31 cannot be stopped and displayed on the active line (middle row). Therefore, the probability of the "blue 7" on the center reel 31 being stopped and displayed on the middle row is "1 / 4".

[0303] Furthermore, since the "red 7" on the right reel 31 is positioned only on the "8" symbol, unless the right stop switch 42 is operated when any of the symbols "4" to "8" on the right reel 31 is positioned on an active line, the "red 7" on the right reel 31 cannot be stopped and displayed on the active line (middle right row). Therefore, the probability of the "red 7" on the right reel 31 being stopped and displayed on the middle right row is "1 / 4".

[0304] From the above, the probability of getting the "red 7" or "blue 7" on the center reel 31 to stop in the middle row is "1 / 2", and the probability of getting the "red 7" on the right reel 31 to stop in the right middle row is "1 / 4", so the probability of getting the symbol combination corresponding to "small symbol 63" or "small symbol 64" to stop on an active line is "1 / 8".

[0305] In this way, when the left reel 31 is stopped for the first time while the "small prize C1 condition device" is activated, due to the priority of the number of medals, it is possible to stop and display on an active line a symbol combination corresponding to "small prize 63" or "small prize 64" (both of which pay out 1 medal), which pay out fewer medals than when the symbol combination corresponding to "small prize 03" (payout of 10 medals) is stopped and displayed on an active line.

[0306] In addition, if the push order is incorrect when the first reel stops on the left, a "replay" symbol, which is a different symbol from the symbol (bell) on the left reel 31 that constitutes "minor role 03" and is also the "PB=1" symbol on the left reel 31, will be displayed stopped on the active line. This makes it possible to prevent the "replay" on the left reel 31 from being missed, and to prevent the "bell" on the left reel 31 from stopping on an active line, thereby preventing the "minor prize 03" from winning.

[0307] Furthermore, as shown in FIG. 5, the symbol on the left reel 31 constituting the "small win 63" and "small win 64" is only one type, "replay," and the symbol on the right reel 31 constituting the "small win 63" and "small win 64" is only one type, "red 7." In this way, by limiting the types of patterns on the left reel 31 and the right reel 31 that make up the pattern combinations that can be displayed when the left first stop is incorrect in the push order when the "small win C1 condition device" is activated, the number of pattern combinations that can be displayed on an active line when the "small win C1 condition device" is activated can be reduced.

[0308] When the "small win C1 condition device" is activated, even when the stop switch 42 is operated in the push order of "left, right, middle (132)," the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 63" or "small win 64" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols, just as when the stop switch 42 is operated in the push order of "left, middle, right (123)."

[0309] When the "small win C1 condition device" is activated, and the stop switch 42 is operated in the pressing order of "right, left, center (312)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 51" or "small win 52" (both pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols.

[0310] Specifically, as shown in FIG. 14 described later, when the "small win C1 condition device" is activated, at the first right stop, a "cherry" (PB=1) on the right reel 31 is displayed stopped in the right middle row based on the number of pieces being given priority, at the second left stop, a "black BAR" (PB≠1) on the left reel 31 is displayed stopped in the left middle row, and at the third middle stop, a "black BAR" or "white BAR" (both PB≠1) on the middle reel 31 is displayed stopped in the middle middle row.

[0311] As shown in Fig. 2, the "black BAR" on the left reel 31 is only positioned at number "10", so unless the left stop switch 42 is operated when any of the symbols "6" to "10" on the left reel 31 is positioned on an active line, the "black BAR" on the left reel 31 cannot be stopped and displayed on the active line (middle left row). Therefore, the probability of the "black BAR" on the left reel 31 being stopped and displayed on the middle left row is "1 / 4".

[0312] As described above, the probability of the “black BAR” of the middle reel 31 being stopped and displayed in the middle-middle row is “1 / 4”, and the probability of the “white BAR” of the middle reel 31 being stopped and displayed in the middle-middle row is also “1 / 4”. From the above, the probability of the “black BAR” on the left reel 31 being stopped and displayed in the left middle row is “1 / 4”, and the probability of the “black BAR” or “white BAR” on the middle reel 31 being stopped and displayed in the middle middle row is “1 / 2”, so the probability of the symbol combination corresponding to the “small symbol 51” or the “small symbol 52” being stopped and displayed on the active line is “1 / 8”.

[0313] In this way, when the right reel 31 is stopped for the first time while the "small prize C1 condition device" is activated, due to the priority of the number of medals, it is possible to stop and display on an active line a symbol combination corresponding to "small prize 51" or "small prize 52" (both of which pay out 1 medal), which pay out fewer medals than when the symbol combination corresponding to "small prize 03" (payout of 10 medals) is stopped and displayed on an active line.

[0314] In addition, if the push sequence is incorrect when the first reel on the right stops, a "cherry" symbol, which is a different symbol from the symbol (bell) on the right reel 31 that constitutes "minor role 03" and is also the symbol for "PB=1" on the right reel 31, will be displayed stopped on the active line. This makes it possible to prevent the "Cherry" on the right reel 31 from being missed, and to prevent the "Bell" on the right reel 31 from stopping on an active line, thereby preventing "Small Win 03" from winning.

[0315] Furthermore, as shown in FIG. 5, the symbol on the left reel 31 constituting the "small win 51" and "small win 52" is only one type, a "black BAR", and the symbol on the right reel 31 constituting the "small win 51" and "small win 52" is only one type, a "cherry". In this way, by limiting the types of patterns on the left reel 31 and the right reel 31 that make up the pattern combinations that can be displayed when the push order is incorrect when the "small win C1 condition device" is activated to one type each, it is possible to reduce the number of pattern combinations that can be displayed on a winning line when the "small win C1 condition device" is activated.

[0316] When the "small win C1 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "right, center, left (321)," the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 51" or "small win 52" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on number priority, just as when the stop switch 42 is operated in the pressing order of "right, left, center (312)."

[0317] As shown in FIG. 14 described later, the symbol combinations that can be displayed stopped on the pay line when the "Small Winning C1 Condition Device" is activated are the symbol combinations that correspond to "Small Winning 03", "Small Winning 15", "Small Winning 16", "Small Winning 51", "Small Winning 52", "Small Winning 63" or "Small Winning 64". In addition, the symbol combination corresponding to "small win 03" is a symbol combination in which the symbols on all "3" reels 31 are arranged in "PB=1" configuration.

[0318] Furthermore, the symbol combinations corresponding to "small win 15" and "small win 16" are symbol combinations in which the symbols on "2" reels 31 are in a "PB=1" arrangement, and the symbols on the other "1" reel 31 are in a "PB≠1" arrangement. Furthermore, the symbol combinations corresponding to "small prize 51", "small prize 52", "small prize 63" and "small prize 64" are symbol combinations in which the symbol on "one" reel 31 is in a "PB=1" arrangement and the symbols on the other "two" reels 31 are in a "PB≠1" arrangement.

[0319] Thus, among the symbol combinations that can be stopped and displayed on the pay line when the "small win C1 condition device" is activated, the number of symbol combinations in which the symbol on "one" reel 31 is in the "PB=1" arrangement and the symbols on "two" other reels 31 are in the "PB≠1" arrangement is "4". Therefore, this is greater than the number of symbol combinations (1) in which the symbols on all "three" reels 31 are in the "PB=1" arrangement and the number of symbol combinations (2) in which the symbols on "two" reels 31 are in the "PB=1" arrangement and the symbols on "one" other reel 31 are in the "PB≠1" arrangement.

[0320] In addition, when the "small prize C1 condition device" is activated, if the push order is correct, when all "3" reels 31 stop, the symbols in the "PB=1" arrangement are displayed stopped on the active line. Furthermore, when the "small prize C1 condition device" is activated, if the first stop is correct but the second stop is incorrect, the symbols in the "PB=1" configuration are displayed stopped on the effective line at the first and second stops, and the symbols in the "PB≠1" configuration are displayed stopped on the effective line at the third stop. Furthermore, when the "small prize C1 condition device" is activated, if the first stop is incorrect, the symbols in the "PB=1" configuration are displayed stopped on the valid line at the first stop, and the symbols in the "PB≠1" configuration are displayed stopped on the valid line at the second and third stops.

[0321] When the "Small Winning C1 Condition Device" is activated and the first left stop occurs, a "Replay" (PB=1) on the left reel 31 is displayed as stopped on the active line (middle left), when the "Small Winning C1 Condition Device" is activated and the first middle stop occurs, a "Bell" (PB=1) on the middle reel 31 is displayed as stopped on the active line (middle middle), and when the "Small Winning C1 Condition Device" is activated and the first right stop occurs, a "Cherry" (PB=1) on the right reel 31 is displayed as stopped on the active line (middle right). For this reason, when the "small win C1 condition device" is activated while "1BB-A is inside", the symbol combination corresponding to "1BB-A" will not be displayed stopped on the valid line, and when the "small win C1 condition device" is activated while "1BB-B is inside", the symbol combination corresponding to "1BB-B" will not be displayed stopped on the valid line.

[0322] The "small prize C2 condition device" includes the seven types of winning roles described in the winning role column of Figure 6, and when the "small prize C2 condition device" is activated, the seven types of small prizes described in the winning role column of Figure 6 are won in duplicate. When the "Small Role C2 Condition Device" is activated, just as when the "Small Role C1 Condition Device" is activated, the correct pressing order is "center, left, right (213)", and any other pressing order is an incorrect pressing order.

[0323] When the "small win C2 condition device" is activated and the stop switch 42 is operated in the push order of "center, left, right (213)", the reel 31 is controlled to stop and display the symbol combination (PB=1) corresponding to "small win 03" (payout of 10 coins) on the activated line with a probability of "1 / 1" (always) based on the number of coins. When the "small win C2 condition device" is activated and the stop switch 42 is operated in the push order of "middle, right, left (231)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 17" or "small win 18" (both pay out one coin) on an active line with a probability of "1 / 2" based on the number of symbols.

[0324] When the "small win C2 condition device" is activated, and the stop switch 42 is operated in the push order of "left, center, right (123)", the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 65" or "small win 66" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols. When the "small win C2 condition device" is activated, even when the stop switch 42 is operated in the push order of "left, right, middle (132)," the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 65" or "small win 66" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols, just as when the stop switch 42 is operated in the push order of "left, middle, right (123)."

[0325] When the "small win C2 condition device" is activated, and the stop switch 42 is operated in the pressing order of "right, left, center (312)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 55" or "small win 56" (both pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols. When the "small win C2 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "right, center, left (321)," the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 55" or "small win 56" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on number priority, just as when the stop switch 42 is operated in the pressing order of "right, left, center (312)."

[0326] The "Small Prize C2 Condition Device" replaces the "Small Prize 15" and "Small Prize 16" of the "Small Prize C1 Condition Device" with "Small Prize 17" and "Small Prize 18", replaces the "Small Prize 51" and "Small Prize 52" of the "Small Prize C1 Condition Device" with "Small Prize 55" and "Small Prize 56", and replaces the "Small Prize 63" and "Small Prize 64" of the "Small Prize C1 Condition Device" with "Small Prize 65" and "Small Prize 66". The stop control of the reel 31 when the "small win C2 condition device" is activated is the same as the stop control of the reel 31 when the "small win C1 condition device" is activated.

[0327] The "small prize D1 condition device" includes the seven types of winning roles described in the winning role column of Figure 7, and when the "small prize D1 condition device" is activated, the seven types of small prizes described in the winning role column of Figure 7 are overlappingly won. When the "Small Winning D1 Condition Device" is activated, the correct pressing sequence is "center, right, left (231)", and any other pressing sequence is an incorrect pressing sequence.

[0328] When the "small win D1 condition device" is activated and the stop switch 42 is operated in the push order of "middle, right, left (231)", the reel 31 is controlled to stop and display the symbol combination (PB=1) corresponding to "small win 04" (10 coins paid out) on the activated line with a probability of "1 / 1" (always) based on the number of coins.

[0329] Specifically, as shown in Fig. 15 described later, when the "small win D1 condition device" is activated, at the first center stop, the "bell" (PB=1) on the center reel 31 is displayed stopped in the middle row due to the number of coins being given priority, at the second right stop, the "replay" (PB=1) on the right reel 31 is displayed stopped in the middle row on the right, and at the third left stop, the "watermelon" (PB=1) on the left reel 31 is displayed stopped in the middle row on the left. This allows the symbol combination corresponding to "small win 04" to be displayed stopped on the activated line at "PB=1".

[0330] In this way, when the "small win D1 condition device" is activated, the center reel 31 is stopped first and the right reel 31 is stopped second, and the number of medals is prioritized, so that the symbol combination corresponding to "small win 04", which pays out "10" medals, which is the maximum number of medals that can be paid out corresponding to the "small win D1 condition device", is displayed stopped on the active line. As shown in FIG. 20(1) described later, when the symbol combination corresponding to "Small Role 04" is displayed stopped on an active line, "Bell"-"Bell"-"Bell" are displayed stopped on a right-sloping line (inactive line).

[0331] In addition, when the "small win D1 condition device" is activated, when the middle reel 31 is stopped first, the "bell" (PB=1) on the middle reel 31 is displayed as stopped in the middle row (effective line), and then, when the right reel 31 is stopped second, the "replay" (PB=1) on the right reel 31 is displayed as stopped in the middle right row (effective line), and then, when the left reel 31 is stopped third, the "watermelon" (PB=1) on the left reel 31 is displayed as stopped in the middle left row (effective line).

[0332] As a result, when the "small win D1 condition device" is activated, if the middle reel 31 is stopped first, the right reel 31 is stopped second, and the left reel 31 is stopped third, a "bell" on the left reel 31 is displayed as stopped in the lower left row, a "watermelon" on the left reel 31 is displayed as stopped in the middle left row, and a "cherry" or "blank" on the left reel 31 is displayed as stopped in the upper left row. In other words, when the "small win D1 condition device" is activated, if the center reel 31 is stopped first, the right reel 31 is stopped second, and the left reel 31 is stopped third, then the "bell", "watermelon" and "cherry / blank" on the left reel 31 are displayed stopped in the display window 18.

[0333] In addition, the symbol on the left reel 31 that constitutes "Small win 04" is one type, "watermelon," the symbol on the middle reel 31 that constitutes "Small win 04" is one type, "bell," and the symbol on the right reel 31 that constitutes "Small win 04" is one type, "replay." In this way, by limiting the type of symbols on each reel 31 that constitutes the symbol combination that is displayed when the button press sequence is correct when the "small win D1 condition device" is activated, the number of symbol combinations that can be displayed on a valid line when the "small win D1 condition device" is activated can be reduced.

[0334] When the "small win D1 condition device" is activated and the stop switch 42 is operated in the push order of "center, left, right (213)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 19" or "small win 20" (both pay out one coin) on an active line with a probability of "1 / 2" based on the number of symbols. Specifically, as shown in Fig. 15 described later, when the "small win D1 condition device" is activated, at the first center stop, the "bell" (PB=1) of the center reel 31 is stopped and displayed in the center middle row, and then at the second left stop, the "bell" (PB=1) of the left reel 31 is stopped and displayed in the left middle row to enable either the "small win 19" or the "small win 20" to be won, based on the number of pieces being given priority. After that, at the third right stop, the "black BAR" or "white BAR" (both "PB≠1") of the right reel 31 is stopped and displayed in the right middle row.

[0335] As shown in Fig. 2, the "black BAR" on the right reel 31 is only positioned at number "13", so unless the right stop switch 42 is operated when any of the symbols "9" to "13" on the right reel 31 is located on an active line, the "black BAR" on the right reel 31 cannot be stopped and displayed on the active line (middle right row). Therefore, the probability of the "black BAR" on the right reel 31 being stopped and displayed on the middle right row is "1 / 4".

[0336] Similarly, since the "white bar" on the right reel 31 is only positioned at number "18", unless the right stop switch 42 is operated when any of the symbols "14" to "18" on the right reel 31 is positioned on an active line, the "white bar" on the right reel 31 cannot be stopped and displayed on the active line (middle right row). Therefore, the probability of the "white bar" on the right reel 31 being stopped and displayed on the middle right row is "1 / 4". From the above, the probability of the “black BAR” or “white BAR” on the right reel 31 stopping to be displayed in the right middle row is “1 / 2”, and therefore the probability of the symbol combination corresponding to the “small symbol 19” or the “small symbol 20” stopping to be displayed on the active line is “1 / 2”.

[0337] In this way, when the "small win D1 condition device" is activated, if the middle reel 31 is stopped first and the left reel 31 is stopped second, then due to the priority given to the number of medals, it is possible to stop and display on an active line a symbol combination corresponding to "small win 19" or "small win 20" (both of which pay out 1 medal), which pay out fewer medals than when the symbol combination corresponding to "small win 04" (payout of 10 medals) is stopped and displayed on an active line.

[0338] In addition, if the button press sequence is correct when the first button in the middle stops, but is incorrect when the second button in the left stops, a "bell" will be displayed on the active line, which is a different symbol from the symbol on the left reel 31 that constitutes "Small Role 04" (watermelon) and is also the symbol for "PB=1" on the left reel 31. This makes it possible to prevent the "bell" on the left reel 31 from being missed, and to prevent the "watermelon" on the left reel 31 from stopping on an active line, thereby preventing "minor prize 04" from winning.

[0339] Furthermore, the pattern on the middle reel 31 that constitutes "small win 19" and "small win 20" is only one type of "bell", and the pattern on the left reel 31 that constitutes "small win 19" and "small win 20" is also only one type of "bell". In this way, when the "small prize D1 condition device" is activated, by limiting the types of patterns on the left reel 31 and the middle reel 31 that make up the pattern combinations that can be displayed when the push order is correct when the middle first reel stops but the push order is incorrect when the left second reel stops, the number of pattern combinations that can be displayed on an active line when the "small prize D1 condition device" is activated can be reduced.

[0340] When the "small win D1 condition device" is activated, and the stop switch 42 is operated in the push order of "left, center, right (123)", the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 67" or "small win 68" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols. Specifically, as shown in FIG. 15 described later, when the "small prize D1 condition device" is activated, at the first left stop, a "REPLAY" (PB=1) on the left reel 31 is displayed stopped in the left middle row based on the number of pieces being given priority, at the second middle stop, a "BLACK BAR" or "WHITE BAR" (both "PB≠1") on the middle reel 31 is displayed stopped in the middle row, and at the third right stop, a "BLACK BAR" (PB≠1) on the right reel 31 is displayed stopped in the right middle row.

[0341] As described above, the probability of the "black BAR" on the center reel 31 being stopped and displayed in the middle-middle row is 1 / 4, the probability of the "white BAR" on the center reel 31 being stopped and displayed in the middle-middle row is also 1 / 4, and the probability of the "black BAR" on the right reel 31 being stopped and displayed in the right-middle row is also 1 / 4. From the above, the probability of the “black BAR” or “white BAR” on the center reel 31 being stopped and displayed in the middle-middle row is “1 / 2”, and the probability of the “black BAR” on the right reel 31 being stopped and displayed in the right-middle row is “1 / 4”, so the probability of the symbol combination corresponding to “small symbol 67” or “small symbol 68” being stopped and displayed on an active line is “1 / 8”.

[0342] In this way, when the left reel 31 is stopped for the first time while the "small prize D1 condition device" is activated, due to the priority of the number of medals, it is possible to stop and display on an active line a symbol combination corresponding to "small prize 67" or "small prize 68" (both of which pay out 1 medal), which pay out fewer medals than when the symbol combination corresponding to "small prize 04" (payout of 10 medals) is stopped and displayed on an active line. Also, if the push sequence is incorrect when the first reel stops on the left, a "Replay" symbol, which is a different symbol from the symbol (watermelon) on the left reel 31 that constitutes "Small Role 04" and is also the "PB=1" symbol on the left reel 31, will be displayed stopped on the active line. This makes it possible to prevent the "replay" on the left reel 31 from being missed, and to prevent the "watermelon" on the left reel 31 from stopping on an active line, thereby preventing "minor prize 04" from winning.

[0343] Furthermore, the symbol on the left reel 31 constituting the "small win 67" and the "small win 68" is one type, "replay", and the symbol on the right reel 31 constituting the "small win 67" and the "small win 68" is one type, "black BAR". In this way, by limiting the types of patterns on the left reel 31 and the right reel 31 that make up the pattern combinations that can be displayed when the left first stop is incorrect in the push order when the "small win D1 condition device" is activated, it is possible to reduce the number of pattern combinations that can be displayed on an active line when the "small win D1 condition device" is activated.

[0344] When the "small win D1 condition device" is activated, even when the stop switch 42 is operated in the push order of "left, right, middle (132)," the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 67" or "small win 68" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on number priority, just as when the stop switch 42 is operated in the push order of "left, middle, right (123)."

[0345] When the "small win D1 condition device" is activated, and the stop switch 42 is operated in the pressing order of "right, left, center (312)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 59" or "small win 60" (both pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols.

[0346] Specifically, as shown in FIG. 15 described later, when the "small prize D1 condition device" is activated, at the first right stop, a "cherry" (PB=1) on the right reel 31 is displayed stopped in the right middle row based on the number of pieces being given priority, at the second left stop, a "black BAR" (PB≠1) on the left reel 31 is displayed stopped in the left middle row, and at the third middle stop, a "red 7" or "blue 7" (both PB≠1) on the middle reel 31 is displayed stopped in the middle middle row.

[0347] As described above, the probability of the "black BAR" on the left reel 31 being displayed in the left middle row is 1 / 4, the probability of the "red 7" on the center reel 31 being displayed in the middle middle row is also 1 / 4, and the probability of the "blue 7" on the center reel 31 being displayed in the middle middle row is also 1 / 4. From the above, the probability of the “black BAR” on the left reel 31 being stopped and displayed in the left middle row is “1 / 4”, and the probability of the “red 7” or “blue 7” on the middle reel 31 being stopped and displayed in the middle middle row is “1 / 2”, so the probability of the symbol combination corresponding to “minor symbol 59” or “minor symbol 60” being stopped and displayed on the active line is “1 / 8”.

[0348] In this way, when the right reel 31 is stopped for the first time while the "small prize D1 condition device" is activated, due to the priority of the number of medals, it is possible to stop and display on an active line a symbol combination corresponding to "small prize 59" or "small prize 60" (both of which pay out 1 medal), which pay out fewer medals than when the symbol combination corresponding to "small prize 04" (payout of 10 medals) is stopped and displayed on an active line. In addition, if the push order is incorrect when the first reel stops on the right, a "cherry" symbol, which is a different symbol from the symbol (replay) on the right reel 31 that constitutes "minor role 04" and is also the symbol for "PB=1" on the right reel 31, will be displayed stopped on the active line. This makes it possible to prevent the "Cherry" on the right reel 31 from being missed, and also makes it possible to prevent the "Replay" on the right reel 31 from stopping on an active line, thereby making it possible to prevent the "Small Win 04" from winning.

[0349] Furthermore, the symbol on the left reel 31 constituting the "small win 59" and "small win 60" is only one type, "black BAR", and the symbol on the right reel 31 constituting the "small win 59" and "small win 60" is only one type, "cherry". In this way, by limiting the types of patterns on the left reel 31 and the right reel 31 that make up the pattern combinations that can be displayed when the push order is incorrect when the "small win D1 condition device" is activated to one type each, it is possible to reduce the number of pattern combinations that can be displayed on a winning line when the "small win D1 condition device" is activated.

[0350] When the "small win D1 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "right, center, left (321)," the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 59" or "small win 60" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols, just as when the stop switch 42 is operated in the pressing order of "right, left, center (312)."

[0351] As shown in FIG. 15 described later, the symbol combinations that can be displayed stopped on the pay line when the "Small Winning D1 Condition Device" is activated are the symbol combinations corresponding to "Small Winning 04", "Small Winning 19", "Small Winning 20", "Small Winning 59", "Small Winning 60", "Small Winning 67" or "Small Winning 68". In addition, the symbol combination corresponding to "small win 04" is a symbol combination in which the symbols on all "3" reels 31 are arranged in "PB=1" configuration.

[0352] Furthermore, the symbol combinations corresponding to "small win 19" and "small win 20" are symbol combinations in which the symbols on "2" reels 31 are in a "PB=1" arrangement, and the symbols on the other "1" reel 31 are in a "PB≠1" arrangement. Furthermore, the symbol combinations corresponding to "small prize 59", "small prize 60", "small prize 67" and "small prize 68" are symbol combinations in which the symbol on "one" reel 31 is in a "PB=1" arrangement and the symbols on the other "two" reels 31 are in a "PB≠1" arrangement.

[0353] In this way, among the symbol combinations that can be stopped and displayed on the pay line when the "small winnings D1 condition device" is activated, the number of symbol combinations in which the symbol on "one" reel 31 is in the "PB=1" arrangement and the symbols on "two" other reels 31 are in the "PB≠1" arrangement is "4". Therefore, this is greater than the number of symbol combinations (1) in which the symbols on all "three" reels 31 are in the "PB=1" arrangement and the number of symbol combinations (2) in which the symbols on "two" reels 31 are in the "PB=1" arrangement and the symbols on one other reel 31 are in the "PB≠1" arrangement.

[0354] In addition, when the "small prize D1 condition device" is activated, if the push order is correct, when all "3" reels 31 stop, the symbols in the "PB=1" arrangement are displayed stopped on the active line. Furthermore, when the "small prize D1 condition device" is activated, if the first stop is correct but the second stop is incorrect, the symbols in the "PB=1" arrangement are displayed stopped on the effective line at the first and second stops, and the symbols in the "PB≠1" arrangement are displayed stopped on the effective line at the third stop. Furthermore, when the "small prize D1 condition device" is activated, if the first stop is incorrect, the symbols in the "PB=1" configuration are displayed stopped on the valid line at the first stop, and the symbols in the "PB≠1" configuration are displayed stopped on the valid line at the second and third stops.

[0355] When the "Small Winning D1 Condition Device" is activated and the first left stop occurs, a "Replay" (PB=1) on the left reel 31 is displayed as stopped on the active line (middle left), when the "Small Winning D1 Condition Device" is activated and the first middle stop occurs, a "Bell" (PB=1) on the middle reel 31 is displayed as stopped on the active line (middle middle), and when the "Small Winning D1 Condition Device" is activated and the first right stop occurs, a "Cherry" (PB=1) on the right reel 31 is displayed as stopped on the active line (middle right). For this reason, when the "small win D1 condition device" is activated while "1BB-A is inside," the symbol combination corresponding to "1BB-A" will not be displayed stopped on the valid line, and when the "small win D1 condition device" is activated while "1BB-B is inside," the symbol combination corresponding to "1BB-B" will not be displayed stopped on the valid line.

[0356] The "small prize D2 condition device" includes the seven types of winning roles described in the winning role column of Figure 7, and when the "small prize D2 condition device" is activated, the seven types of small prizes described in the winning role column of Figure 7 are won in duplicate. When the "Small Winning D2 Condition Device" is activated, just as when the "Small Winning D1 Condition Device" is activated, the correct pressing order is "center, right, left (231)," and any other pressing order is an incorrect pressing order.

[0357] When the "small prize D2 condition device" is activated and the stop switch 42 is operated in the push order of "middle, right, left (231)", the reel 31 is controlled to stop and display the symbol combination (PB=1) corresponding to "small prize 04" (10 coins paid out) on the activated line with a probability of "1 / 1" (always) based on the number of coins. When the "small win D2 condition device" is activated and the stop switch 42 is operated in the push order of "center left center (213)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 21" or "small win 22" (both pay out one coin) on an active line with a probability of "1 / 2" based on the number of symbols.

[0358] When the "small win D2 condition device" is activated, and the stop switch 42 is operated in the push order of "left, center, right (123)", the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 69" or "small win 70" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols. When the "small win D2 condition device" is activated, even when the stop switch 42 is operated in the push order of "left / right / middle (132)," the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 69" or "small win 70" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on number priority, just as when the stop switch 42 is operated in the push order of "left / middle / right (123)."

[0359] When the "small win D2 condition device" is activated, and the stop switch 42 is operated in the pressing order of "right, left, center (312)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 59" or "small win 60" (both pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols. When the "small win D2 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "right, center, left (321)," the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 59" or "small win 60" (both pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols, just as when the stop switch 42 is operated in the pressing order of "right, left, center (312)."

[0360] The "Small Prize D2 Condition Device" replaces the "Small Prize 19" and "Small Prize 20" of the "Small Prize D1 Condition Device" with "Small Prize 21" and "Small Prize 22", replaces the "Small Prize 59" and "Small Prize 60" of the "Small Prize D1 Condition Device" with "Small Prize 61" and "Small Prize 62", and replaces the "Small Prize 67" and "Small Prize 68" of the "Small Prize D1 Condition Device" with "Small Prize 69" and "Small Prize 70". The stop control of the reel 31 when the "small win D2 condition device" is activated is the same as the stop control of the reel 31 when the "small win D1 condition device" is activated.

[0361] The "small prize E1 condition device" includes the seven types of winning roles described in the winning role column in Figure 7, and when the "small prize E1 condition device" is activated, the seven types of small prizes described in the winning role column in Figure 7 are won in duplicate. When the "Small Win E1 Condition Device" is activated, the correct pressing order is "Right, Left, Middle (312)", and any other pressing order is an incorrect pressing order.

[0362] When the "small win E1 condition device" is activated and the stop switch 42 is operated in the pressing order of "right, left, center (312)", the reel 31 is controlled to stop and display the symbol combination (PB=1) corresponding to "small win 05" (10 coins paid out) on the activated line with a probability of "1 / 1" (always) based on the number of coins. Specifically, as shown in Fig. 15 described later, when the "small win E1 condition device" is activated, at the first right stop, the right reel 31 has a "watermelon" (PB=1) stopped and displayed in the right middle row, with number priority, at the second left stop, the left reel 31 has a "watermelon" (PB=1) stopped and displayed in the left middle row, and at the third middle stop, the center reel 31 has a "bell" (PB=1) stopped and displayed in the center middle row. This allows the symbol combination corresponding to "small win 05" at "PB=1" to be stopped and displayed on the activated line.

[0363] In this way, when the "small win E1 condition device" is activated, the right reel 31 is stopped first and the left reel 31 is stopped second, and the number of medals is prioritized, so that the symbol combination corresponding to "small win 05", which pays out "10" medals, which is the maximum number of medals that can be paid out corresponding to the "small win E1 condition device", is displayed stopped on the active line. As shown in FIG. 20(2) described later, when the symbol combination corresponding to “Small win 05” is displayed stopped on an active line, “Bell”-“Bell”-“Bell” will be displayed stopped on the small hill line (inactive line).

[0364] In addition, when the "small win E1 condition device" is activated, when the right reel 31 is stopped first, the "watermelon" (PB=1) on the right reel 31 is displayed as stopped in the middle right row (active line), and then, when the left reel 31 is stopped second, the "watermelon" (PB=1) on the left reel 31 is displayed as stopped in the middle left row (active line). As a result, when the "small win E1 condition device" is activated, if the right reel 31 is stopped first and the left reel 31 is stopped second, a "bell" on the left reel 31 is displayed as stopped in the lower left row, a "watermelon" on the left reel 31 is displayed as stopped in the middle left row, and a "cherry" or "blank" on the left reel 31 is displayed as stopped in the upper left row. In other words, when the "small win E1 condition device" is activated, the right reel 31 is stopped first and the left reel 31 is stopped second, and then the "bell", "watermelon" and "cherry / blank" on the left reel 31 are displayed stopped in the display window 18.

[0365] In addition, the symbol on the left reel 31 that constitutes "Small win 05" is only one type of "watermelon," the symbol on the middle reel 31 that constitutes "Small win 05" is only one type of "bell," and the symbol on the right reel 31 that constitutes "Small win 05" is only one type of "watermelon." In this way, by limiting the type of symbols on each reel 31 that constitutes the symbol combination that is displayed when the push order is correct when the "small win E1 condition device" is activated, it is possible to reduce the number of symbol combinations that can be displayed on an active line when the "small win E1 condition device" is activated.

[0366] When the "small win E1 condition device" is activated, and the stop switch 42 is operated in the push order of "right, center, left (321)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 23" or "small win 24" (both of which pay out one coin) on an active line with a probability of "1 / 2" based on the number of symbols. Specifically, as shown in Fig. 15 described later, when the "small prize E1 condition device" is activated, at the first right stop, "watermelon" (PB=1) on the right reel 31 is stopped and displayed in the right middle row, and then at the second middle stop, "replay" (PB=1) on the middle reel 31 is stopped and displayed in the middle middle row to enable either "small prize 23" or "small prize 24" to be won, based on the number of pieces. After that, at the third left stop, "red 7" or "blue 7" (both "PB≠1") on the left reel 31 is stopped and displayed in the left middle row.

[0367] As mentioned above, the probability of getting the "red 7" on the left reel 31 to stop and be displayed in the middle left row is "1 / 4," and the probability of getting the "blue 7" on the left reel 31 to stop and be displayed in the middle left row is also "1 / 4." From the above, the probability of getting a “red 7” or a “blue 7” on the left reel 31 to stop in the middle left row is “1 / 2”, so the probability of getting a symbol combination corresponding to a “small win 23” or a “small win 24” to stop on an active line is “1 / 2”.

[0368] In this way, when the "small win E1 condition device" is activated, if the right reel 31 is stopped first and the middle reel 31 is stopped second, then due to the priority given to the number of medals, it is possible to stop and display on an active line a symbol combination corresponding to "small win 23" or "small win 24" (both of which pay out 1 medal), which pay out fewer medals than when the symbol combination corresponding to "small win 05" (payout of 10 medals) is stopped and displayed on an active line. In addition, if the push order is correct when the first reel stops on the right, but is incorrect when the second reel stops on the middle reel, a "replay" symbol, which is a different symbol from the symbol (bell) on middle reel 31 that constitutes "minor role 05" and is also the "PB=1" symbol on middle reel 31, will be displayed stopped on the active line. This makes it possible to prevent the "replay" on the middle reel 31 from being missed, and to prevent the "bell" on the middle reel 31 from stopping on an active line, thereby preventing the "minor win 05" from winning.

[0369] Furthermore, the symbol on the right reel 31 constituting the "small win 23" and "small win 24" is only one type, "watermelon," and the symbol on the center reel 31 constituting the "small win 23" and "small win 24" is only one type, "replay." In this way, when the "small win E1 condition device" is activated, the number of pattern combinations that can be displayed on an active line when the push order is correct when the first right reel stops but is incorrect when the second middle reel stops is reduced to one type each for the right reel 31 and center reel 31.

[0370] When the "small win E1 condition device" is activated and the stop switch 42 is operated in the push order of "left, center, right (123)", the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 71" or "small win 72" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols. Specifically, as shown in FIG. 15 described later, when the "small win E1 condition device" is activated, at the first left stop, a "REPLAY" (PB=1) on the left reel 31 is displayed stopped in the left middle row based on the number of pieces being given priority, at the second middle stop, a "RED 7" or "BLUE 7" (both PB≠1) on the middle reel 31 is displayed stopped in the middle row, and at the third right stop, a "BLACK BAR" (PB≠1) on the right reel 31 is displayed stopped in the right middle row.

[0371] As described above, the probability of the "red 7" on the middle reel 31 being displayed in the middle-middle row is "1 / 4", the probability of the "blue 7" on the middle reel 31 being displayed in the middle-middle row is also "1 / 4", and the probability of the "black BAR" on the right reel 31 being displayed in the right-middle row is also "1 / 4". From the above, the probability of the "red 7" or "blue 7" on the center reel 31 being stopped and displayed in the middle-middle row is "1 / 2", and the probability of the "black BAR" on the right reel 31 being stopped and displayed in the right-middle row is "1 / 4", so the probability of the symbol combination corresponding to the "small symbol 71" or "small symbol 72" being stopped and displayed on the active line is "1 / 8".

[0372] In this way, when the left reel 31 is stopped for the first time while the "small prize E1 condition device" is activated, due to the priority of the number of medals, it is possible to stop and display on an active line a symbol combination corresponding to "small prize 71" or "small prize 72" (both of which pay out 1 medal), which pay out fewer medals than when the symbol combination corresponding to "small prize 05" (payout of 10 medals) is stopped and displayed on an active line. Also, if the push sequence is incorrect when the first reel stops on the left, a "replay" symbol, which is a different symbol from the symbol (watermelon) on the left reel 31 that constitutes "minor role 05" and is also the "PB=1" symbol on the left reel 31, will be displayed stopped on the active line. This makes it possible to prevent the "replay" on the left reel 31 from being missed, and to prevent the "watermelon" on the left reel 31 from stopping on an active line, thereby preventing the "minor prize 05" from winning.

[0373] Furthermore, the symbol on the left reel 31 constituting the "small win 71" and the "small win 72" is one type, "replay", and the symbol on the right reel 31 constituting the "small win 71" and the "small win 72" is one type, "black BAR". In this way, by limiting the types of patterns on the left reel 31 and the right reel 31 that make up the pattern combinations that can be displayed when the left first stop is incorrect in the push order when the "small win E1 condition device" is activated, it is possible to reduce the number of pattern combinations that can be displayed on an active line when the "small win E1 condition device" is activated.

[0374] When the "small win E1 condition device" is activated, even when the stop switch 42 is operated in the push order of "left, right, middle (132)," the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 71" or "small win 72" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols, just as when the stop switch 42 is operated in the push order of "left, middle, right (123)."

[0375] When the "small win E1 condition device" is activated and the stop switch 42 is operated in the push order of "center, left, right (213)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 43" or "small win 46" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols. Specifically, as shown in FIG. 15 described later, when the "small prize E1 condition device" is activated, when the center first stop occurs, the "watermelon" (PB=1) on the center reel 31 is displayed stopped in the center middle row based on the number of pieces being given priority, when the left second stop occurs, the "black BAR" or "white BAR" (both "PB≠1") on the left reel 31 is displayed stopped in the left middle row, and when the right third stop occurs, the "red 7" or "blue 7" (both "PB≠1") on the right reel 31 is displayed stopped in the right middle row.

[0376] As described above, the probability that the "black BAR" of the left reel 31 will be stopped and displayed in the left middle row is "1 / 4", and the probability that the "white BAR" of the left reel 31 will be stopped and displayed in the left middle row is also "1 / 4". In addition, the probability that the "red 7" of the right reel 31 will be stopped and displayed in the right middle row is also "1 / 4", and the probability that the "blue 7" of the right reel 31 will be stopped and displayed in the right middle row is also "1 / 4". From the above, the probability that the "black BAR" or "white BAR" on the left reel 31 can be stopped and displayed in the left middle row is "1 / 2". And the probability that the "red 7" on the right reel 31 can be stopped and displayed in the right middle row is "1 / 4", and the probability that the "blue 7" on the right reel 31 can be stopped and displayed in the right middle row is also "1 / 4", so the probability that the symbol combination corresponding to "small combination 43" or "small combination 46" can be stopped and displayed on the pay line is "1 / 8".

[0377] In this way, when the "small prize E1 condition device" is activated and the middle reel 31 is stopped for the first time, due to the priority of the number of medals, it is possible to stop and display on an active line a symbol combination corresponding to "small prize 43" or "small prize 46" (both of which pay out 1 medal), which pay out fewer medals than when the symbol combination corresponding to "small prize 05" (payout of 10 medals) is stopped and displayed on an active line. In addition, if the push order is incorrect when the first middle reel stops, a "watermelon" will be displayed on the active line, which is a different symbol from the symbol (bell) on middle reel 31 that constitutes "minor role 05" and is also the symbol for "PB=1" on middle reel 31. This makes it possible to prevent the "watermelon" on the middle reel 31 from being missed, and to prevent the "bell" on the middle reel 31 from stopping on an active line, thereby preventing the "minor prize 05" from winning.

[0378] Furthermore, the symbols on the left reel 31 that constitute the "small win 43" and "small win 46" are of two types, a "black BAR" or a "white BAR", and the symbols on the right reel 31 that constitute the "small win 43" and "small win 46" are of two types, a "red 7" or a "blue 7", but the symbol on the middle reel 31 that constitutes the "small win 43" and "small win 46" is of only one type, a "watermelon". In this way, by limiting the type of symbols on the middle reel 31 that constitute the symbol combination that can be stopped and displayed when the push order is incorrect when the "small win E1 condition device" is activated, it is possible to reduce the number of symbol combinations that can be stopped and displayed on an active line when the "small win E1 condition device" is activated.

[0379] When the "small win E1 condition device" is activated, even when the stop switch 42 is operated in the push order of "middle, right, left (231)," the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 43" or "small win 46" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on number priority, just as when the stop switch 42 is operated in the push order of "middle, left, right (213)."

[0380] As shown in FIG. 15 described later, the symbol combinations that can be displayed stopped on the valid line when the "Small Prize E1 Condition Device" is activated are the symbol combinations corresponding to "Small Prize 05", "Small Prize 23", "Small Prize 24", "Small Prize 43", "Small Prize 46", "Small Prize 71" or "Small Prize 72". In addition, the symbol combination corresponding to "small win 05" is a symbol combination in which the symbols on all "3" reels 31 are arranged in "PB=1" configuration.

[0381] Furthermore, the symbol combinations corresponding to "small win 23" and "small win 24" are symbol combinations in which the symbols on "2" reels 31 are in a "PB=1" arrangement, and the symbols on the other "1" reel 31 are in a "PB≠1" arrangement. Furthermore, the symbol combinations corresponding to "small prize 43", "small prize 46", "small prize 71" and "small prize 72" are symbol combinations in which the symbol on "one" reel 31 is in a "PB=1" arrangement and the symbols on the other "two" reels 31 are in a "PB≠1" arrangement.

[0382] In this way, among the symbol combinations that can be stopped and displayed on the pay line when the "small winnings E1 condition device" is activated, the number of symbol combinations in which the symbol on "one" reel 31 is in the "PB=1" arrangement and the symbols on "two" other reels 31 are in the "PB≠1" arrangement is "4". Therefore, this is greater than the number of symbol combinations (1) in which the symbols on all "three" reels 31 are in the "PB=1" arrangement and the number of symbol combinations (2) in which the symbols on "two" reels 31 are in the "PB=1" arrangement and the symbols on "one" other reel 31 are in the "PB≠1" arrangement.

[0383] In addition, when the "small prize E1 condition device" is activated, if the push order is correct, the symbols in the "PB=1" arrangement are displayed stopped on the active line when all three reels 31 stop. Furthermore, when the "small prize E1 condition device" is activated, if the first stop is correct but the second stop is incorrect, the symbols in the "PB=1" arrangement are displayed stopped on the effective line at the first and second stops, and the symbols in the "PB≠1" arrangement are displayed stopped on the effective line at the third stop. Furthermore, when the "small prize E1 condition device" is activated, if the first stop is incorrect, the symbols in the "PB=1" arrangement are displayed stopped on the valid line at the first stop, and the symbols in the "PB≠1" arrangement are displayed stopped on the valid line at the second and third stops.

[0384] In addition, when the "small win E1 condition device" is activated and the first left stop occurs, "Replay" (PB=1) on the left reel 31 is displayed as stopped on the active line (middle left), when the "small win E1 condition device" is activated and the first middle stop occurs, "Watermelon" (PB=1) on the middle reel 31 is displayed as stopped on the active line (middle middle), and when the "small win E1 condition device" is activated and the first right stop occurs, "Watermelon" (PB=1) on the right reel 31 is displayed as stopped on the active line (middle right). For this reason, when the "small win E1 condition device" is activated while "1BB-A is inside", the symbol combination corresponding to "1BB-A" will not be displayed stopped on the valid line, and when the "small win E1 condition device" is activated while "1BB-B is inside", the symbol combination corresponding to "1BB-B" will not be displayed stopped on the valid line.

[0385] The "small prize E2 condition device" includes the seven types of winning roles described in the winning role column in Figure 7, and when the "small prize E2 condition device" is activated, the seven types of small prizes described in the winning role column in Figure 7 are won in duplicate. When the "Small Win E2 Condition Device" is activated, just as when the "Small Win E1 Condition Device" is activated, the correct pressing order is "right, left, center (312)", and any other pressing order is an incorrect pressing order.

[0386] When the "small win E2 condition device" is activated and the stop switch 42 is operated in the pressing order of "right, left, center (312)", the reel 31 is controlled to stop and display the symbol combination (PB=1) corresponding to "small win 05" (10 coins paid out) on the activated line with a probability of "1 / 1" (always) based on the number of coins. When the "small win E2 condition device" is activated, and the stop switch 42 is operated in the push order of "right, center, left (321)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 25" or "small win 26" (both pay out one coin) on an active line with a probability of "1 / 2" based on the number of symbols.

[0387] When the "small win E2 condition device" is activated, and the stop switch 42 is operated in the push order of "left, center, right (123)", the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 77" or "small win 78" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols. When the "small win E2 condition device" is activated, even when the stop switch 42 is operated in the push order of "left / right / middle (132)," the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 77" or "small win 78" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols, just as when the stop switch 42 is operated in the push order of "left / middle / right (123)."

[0388] When the "small win E2 condition device" is activated and the stop switch 42 is operated in the push order of "center, left, right (213)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 44" or "small win 45" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols. When the "small win E2 condition device" is activated, even when the stop switch 42 is operated in the push order of "middle, right, left (231)," the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 44" or "small win 45" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols, in the same way as when the stop switch 42 is operated in the push order of "middle, left, right (213)."

[0389] The "Small Prize E2 Condition Device" replaces the "Small Prize 23" and "Small Prize 24" of the "Small Prize E1 Condition Device" with "Small Prize 25" and "Small Prize 26", replaces the "Small Prize 43" and "Small Prize 46" of the "Small Prize E1 Condition Device" with "Small Prize 44" and "Small Prize 45", and replaces the "Small Prize 71" and "Small Prize 72" of the "Small Prize E1 Condition Device" with "Small Prize 77" and "Small Prize 78". The stop control of the reel 31 when the "small win E2 condition device" is activated is the same as the stop control of the reel 31 when the "small win E1 condition device" is activated.

[0390] The "small prize F1 condition device" includes the seven types of winning roles described in the winning role column of Figure 7, and when the "small prize F1 condition device" is activated, the seven types of small prizes described in the winning role column of Figure 7 are overlappingly won. When the "Small Role F1 Condition Device" is activated, the correct pressing sequence is "Right, Center, Left (321)", and any other pressing sequence is an incorrect pressing sequence.

[0391] When the "small win F1 condition device" is activated and the stop switch 42 is operated in the push order of "right, center, left (321)", the reel 31 is controlled to stop and display the symbol combination (PB=1) corresponding to "small win 06" (10 coins paid out) on the activated line with a probability of "1 / 1" (always) based on the number of coins. Specifically, as shown in Fig. 15 described later, when the "small win F1 condition device" is activated, when the right first stop occurs, the right reel 31 has "watermelon" (PB=1) stopped and displayed in the right middle row due to the number of coins being given priority, when the middle second stop occurs, the middle reel 31 has "replay" (PB=1) stopped and displayed in the middle middle row, and when the left third stop occurs, the left reel 31 has "watermelon" (PB=1) stopped and displayed in the left middle row. This allows the symbol combination corresponding to "small win 06" to be stopped and displayed on the activated line with "PB=1".

[0392] In this way, when the "small win F1 condition device" is activated, the right reel 31 is stopped first, the middle reel 31 is stopped second, and the left reel 31 is stopped third, and the number of medals is given priority, so that the symbol combination corresponding to "small win 06", which pays out "10" medals, which is the maximum number of medals that can be paid out corresponding to the "small win F1 condition device", is displayed stopped on the activated line. As shown in FIG. 20(3) described later, when the symbol combination corresponding to "Small Role 06" is displayed stopped on an active line, "Bell"-"Bell"-"Bell" is displayed stopped on the lower line (inactive line).

[0393] In addition, when the "small win F1 condition device" is activated, when the right reel 31 is stopped first, the "watermelon" (PB=1) on the right reel 31 is displayed as stopped in the right middle row (effective line), and then, when the middle reel 31 is stopped second, the "replay" (PB=1) on the middle reel 31 is displayed as stopped in the middle middle row (effective line), and then, when the left reel 31 is stopped third, the "watermelon" (PB=1) on the left reel 31 is displayed as stopped in the left middle row (effective line).

[0394] As a result, when the "small win F1 condition device" is activated, if the right reel 31 is stopped first, the middle reel 31 is stopped second, and the left reel 31 is stopped third, a "bell" on the left reel 31 is displayed as stopped in the lower left row, a "watermelon" on the left reel 31 is displayed as stopped in the middle left row, and a "cherry" or "blank" on the left reel 31 is displayed as stopped in the upper left row. In other words, when the "small win F1 condition device" is activated, the right reel 31 is stopped first, the middle reel 31 is stopped second, and the left reel 31 is stopped third, and then the "bell", "watermelon" and "cherry / blank" on the left reel 31 are displayed stopped in the display window 18.

[0395] In addition, the symbol on the left reel 31 that constitutes "Small win 06" is only one type of "watermelon", the symbol on the middle reel 31 that constitutes "Small win 06" is only one type of "replay", and the symbol on the right reel 31 that constitutes "Small win 06" is only one type of "watermelon". In this way, by limiting the type of symbols on each reel 31 that constitutes the symbol combination that is displayed when the button press sequence is correct when the "small win F1 condition device" is activated, the number of symbol combinations that can be displayed on a valid line when the "small win F1 condition device" is activated can be reduced.

[0396] When the "small win F1 condition device" is activated, and the stop switch 42 is operated in the pressing order of "right, left, center (312)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 27" or "small win 28" (both pay out one coin) on an active line with a probability of "1 / 2" based on the number of symbols. Specifically, as shown in FIG. 15, which will be described later, when the "small prize F1 condition device" is activated, at the first right stop, the right reel 31 displays a "watermelon" (PB=1) in the right middle row, and at the second left stop, the left reel 31 displays a "bell" (PB=1) in the left middle row to allow either the "small prize 27" or the "small prize 28" to be won, based on the number of pieces. After that, at the third middle stop, the center reel 31 displays a "red 7" or a "blue 7" (both PB ≠ 1) in the middle middle row.

[0397] As described above, the probability of getting the "red 7" on the middle reel 31 to stop in the middle-middle row is "1 / 4," and the probability of getting the "blue 7" on the middle reel 31 to stop in the middle-middle row is also "1 / 4." From the above, the probability of getting the “red 7” or “blue 7” on center reel 31 to stop in the middle row is “1 / 2”, so the probability of getting the symbol combination corresponding to the “minor symbol 27” or “minor symbol 28” to stop on the winning line is “1 / 2”.

[0398] In this way, when the "small win F1 condition device" is activated, if the right reel 31 is stopped first and the left reel 31 is stopped second, then due to the priority given to the number of medals, it is possible to stop and display on an active line a symbol combination corresponding to "small win 27" or "small win 28" (both of which pay out 1 medal), which pay out fewer medals than when the symbol combination corresponding to "small win 06" (payout of 10 medals) is stopped and displayed on an active line. In addition, if the button press sequence is correct when the first reel stops on the right, but is incorrect when the second reel stops on the left, a "bell" will be displayed on the active line, which is a different symbol from the symbol on the left reel 31 that constitutes "Small Role 06" (watermelon) and is also the symbol for "PB=1" on the left reel 31. This makes it possible to prevent the "bell" on the left reel 31 from being missed, and to prevent the "watermelon" on the left reel 31 from stopping on an active line, thereby preventing the "minor prize 06" from winning.

[0399] Furthermore, the symbol on the right reel 31 constituting the "small win 27" and the "small win 28" is only one type, "watermelon," and the symbol on the left reel 31 constituting the "small win 27" and the "small win 28" is only one type, "bell." In this way, when the "small win F1 condition device" is activated, by limiting the types of patterns on the right reel 31 and the left reel 31 that make up the pattern combinations that can be displayed when the push order is correct when the first right stop is made but the push order is incorrect when the second left stop is made, it is possible to reduce the number of pattern combinations that can be displayed on an active line when the "small win F1 condition device" is activated.

[0400] When the "small win F1 condition device" is activated and the stop switch 42 is operated in the push order of "left, center, right (123)", the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 75" or "small win 76" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols.

[0401] Specifically, as shown in FIG. 15 described later, when the "small prize F1 condition device" is activated, at the first left stop, a "REPLAY" (PB=1) on the left reel 31 is displayed stopped in the left middle row based on the number of pieces being given priority, at the second middle stop, a "BLACK BAR" or "WHITE BAR" (both "PB≠1") on the middle reel 31 is displayed stopped in the middle row, and at the third right stop, a "RED 7" (PB≠1) on the right reel 31 is displayed stopped in the right middle row.

[0402] As described above, the probability of the "black BAR" on the middle reel 31 being displayed in the middle-middle row is 1 / 4, the probability of the "white BAR" on the middle reel 31 being displayed in the middle-middle row is also 1 / 4, and the probability of the "red 7" on the right reel 31 being displayed in the right-middle row is also 1 / 4. From the above, the probability of the "black BAR" or "white BAR" on the center reel 31 being stopped and displayed in the middle-middle row is "1 / 2", and the probability of the "red 7" on the right reel 31 being stopped and displayed in the right-middle row is "1 / 4", so the probability of the symbol combination corresponding to "small symbol 75" or "small symbol 76" being stopped and displayed on the active line is "1 / 8".

[0403] In this way, when the left reel 31 is stopped for the first time while the "small prize F1 condition device" is in operation, due to the priority of the number of medals, it is possible to stop and display on an active line a symbol combination corresponding to "small prize 75" or "small prize 76" (both of which pay out 1 medal), which pay out fewer medals than when the symbol combination corresponding to "small prize 06" (payout of 10 medals) is stopped and displayed on an active line. Also, if the push sequence is incorrect when the first reel stops on the left, a "replay" symbol, which is a different symbol from the symbol (watermelon) on the left reel 31 that constitutes "minor role 06" and is also the "PB=1" symbol on the left reel 31, will be displayed stopped on the active line. This makes it possible to prevent the "replay" on the left reel 31 from being missed, and to prevent the "watermelon" on the left reel 31 from stopping on an active line, thereby preventing the "minor prize 06" from winning.

[0404] Furthermore, the symbol on the left reel 31 that constitutes the "small win 75" and "small win 76" is only one type, "replay," and the symbol on the right reel 31 that constitutes the "small win 75" and "small win 76" is only one type, "red 7." In this way, by limiting the types of patterns on the left reel 31 and the right reel 31 that make up the pattern combinations that can be displayed when the first left stop is incorrect in the push order when the "small win F1 condition device" is activated, it is possible to reduce the number of pattern combinations that can be displayed on an active line when the "small win F1 condition device" is activated.

[0405] When the "small win F1 condition device" is activated, even when the stop switch 42 is operated in the push order of "left, right, middle (132)," the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 75" or "small win 76" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on number priority, just as when the stop switch 42 is operated in the push order of "left, middle, right (123)."

[0406] When the "small win F1 condition device" is activated and the stop switch 42 is operated in the push order of "center, left, right (213)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 39" or "small win 40" (both pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols. Specifically, as shown in FIG. 15 described later, when the "small prize F1 condition device" is activated, when the center first stop is made, the "watermelon" (PB=1) on the center reel 31 is displayed stopped in the center middle row based on the number of pieces being given priority, when the left second stop is made, the "red 7" (PB≠1) on the left reel 31 is displayed stopped in the left middle row, and when the right third stop is made, the "black BAR" or "white BAR" (both PB≠1) on the right reel 31 is displayed stopped in the right middle row.

[0407] As described above, the probability of the "red 7" on the left reel 31 being displayed in the left middle row is "1 / 4", the probability of the "black BAR" on the right reel 31 being displayed in the right middle row is also "1 / 4", and the probability of the "white BAR" on the right reel 31 being displayed in the right middle row is also "1 / 4". From the above, the probability of the "red 7" on the left reel 31 stopping to be displayed in the middle left row is "1 / 4", and the probability of the "black BAR" or "white BAR" on the right reel 31 stopping to be displayed in the middle right row is "1 / 2", so the probability of the symbol combination corresponding to "minor symbol 39" or "minor symbol 40" stopping to be displayed on the active line is "1 / 8".

[0408] In this way, when the "small win F1 condition device" is activated and the middle reel 31 is stopped for the first time, due to the priority of the number of medals, it is possible to stop and display on an active line a symbol combination corresponding to "small win 39" or "small win 40" (both of which pay out 1 medal), which pay out fewer medals than when the symbol combination corresponding to "small win 06" (payout of 10 medals) is stopped and displayed on an active line. In addition, if the push order is incorrect when the first middle reel stops, a "watermelon" will be displayed on the active line, which is a different symbol from the symbol (replay) on middle reel 31 that constitutes "minor role 06" and is also the symbol for "PB=1" on middle reel 31. This makes it possible to prevent the "watermelon" on the middle reel 31 from being missed, and to prevent the "replay" on the middle reel 31 from being displayed stopped on an active line, thereby preventing the "minor prize 06" from winning.

[0409] Furthermore, the symbol on the left reel 31 that constitutes the "small win 39" and "small win 40" is only one type, "red 7", and the symbol on the center reel 31 that constitutes the "small win 39" and "small win 40" is only one type, "watermelon". In this way, by limiting the types of patterns on the left reel 31 and the center reel 31 that make up the pattern combinations that can be displayed when the button press sequence is incorrect when the "small win F1 condition device" is activated to one type each, it is possible to reduce the number of pattern combinations that can be displayed on a winning line when the "small win F1 condition device" is activated.

[0410] When the "small win F1 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "middle, right, left (231)," the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 39" or "small win 40" (both of which pay out one coin) on an active line with a probability of 1 / 8, based on the number of symbols, in the same way as when the stop switch 42 is operated in the pressing order of "middle, left, right (213)."

[0411] As shown in FIG. 15 described later, the symbol combinations that can be displayed stopped on the pay line when the "Small Winning Symbol F1 Condition Device" is activated are the symbol combinations corresponding to "Small Winning Symbol 06", "Small Winning Symbol 27", "Small Winning Symbol 28", "Small Winning Symbol 39", "Small Winning Symbol 40", "Small Winning Symbol 75" or "Small Winning Symbol 76". In addition, the symbol combination corresponding to "small win 06" is a symbol combination in which the symbols on all "3" reels 31 are arranged in "PB=1" configuration.

[0412] Furthermore, the symbol combinations corresponding to "small win 27" and "small win 28" are symbol combinations in which the symbols on "2" reels 31 are in a "PB=1" arrangement, and the symbols on the other "1" reel 31 are in a "PB≠1" arrangement. Furthermore, the symbol combinations corresponding to "small prize 39", "small prize 40", "small prize 75" and "small prize 76" are symbol combinations in which the symbol on "one" reel 31 is in the "PB=1" arrangement and the symbols on the other "two" reels 31 are in the "PB≠1" arrangement.

[0413] In this way, among the symbol combinations that can be stopped and displayed on the pay line when the "small win F1 condition device" is activated, the number of symbol combinations in which the symbol on "one" reel 31 is in the "PB=1" arrangement and the symbols on "two" other reels 31 are in the "PB≠1" arrangement is "4". Therefore, this is greater than the number of symbol combinations (1) in which the symbols on all "three" reels 31 are in the "PB=1" arrangement and the number of symbol combinations (2) in which the symbols on "two" reels 31 are in the "PB=1" arrangement and the symbols on "one" other reel 31 are in the "PB≠1" arrangement.

[0414] In addition, when the "small prize F1 condition device" is activated, if the push order is correct, when all "3" reels 31 stop, the symbols in the "PB=1" arrangement are displayed stopped on the active line. Furthermore, when the "small prize F1 condition device" is activated, if the first stop is correct but the second stop is incorrect, the symbols in the "PB=1" arrangement are displayed stopped on the effective line at the first and second stops, and the symbols in the "PB≠1" arrangement are displayed stopped on the effective line at the third stop. Furthermore, when the "small prize F1 condition device" is activated, if the first stop is incorrect, the symbols in the "PB=1" arrangement are displayed stopped on the valid line at the first stop, and the symbols in the "PB≠1" arrangement are displayed stopped on the valid line at the second and third stops.

[0415] When the "small win F1 condition device" is activated and the first left stop occurs, "Replay" (PB=1) on the left reel 31 is displayed as stopped on the active line (middle left), when the "small win F1 condition device" is activated and the first middle stop occurs, "Watermelon" (PB=1) on the middle reel 31 is displayed as stopped on the activ...

Claims

[Claim 1] A control chip is provided. a socket connectable to the control chip; a substrate to which the socket is connected; The surface of the control chip has a recessed portion, A first character string and a second character string are inscribed on a surface of the control chip, a specific character smaller than the predetermined character is written so as to overlap a part of the predetermined character in the first character string, The second string is recessed from the surrounding area, The specific character is written across a step caused by the second character string being recessed, The socket is made of a transparent material, the socket has a specific non-contact portion in a short direction of the socket where the socket and the board are not in contact with each other, By looking at the specific non-contact portion, a portion of the substrate is visible. Amusement machine.

Citation Information

Patent Citations

  • Game machine

    JP2000116916A

  • Function module

    JP2002290059A

  • Socket for electronic component

    JP2003036949A

  • Stamp

    JP2010017881A

  • Tampering-preventive printed matter

    JP2010274614A