Gaming machine

The gaming machine enhances performance by introducing varied gaming states and operational strategies, improving player engagement through favorable lottery outcomes and strategic gameplay.

JP7701627B2Active Publication Date: 2025-07-02SAMMY CORPORATION
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Patent Information

Application Number
JP2022043014
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-03-17
Publication Date
2025-07-02
Estimated Expiration
2042-03-17

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Abstract

To improve interest of a game, in a metal-less game machine.SOLUTION: In the case where a counting switch is operated, and an electronic game medium number stored in game medium number storage means becomes [0], when a value determined by subtracting the count of an electronic game medium lent out to a game machine from the count of the electronic game medium stored in the game medium number storage means is [15,000] or more, and a normal state is kept, a blessing performance is outputted (step S609).SELECTED DRAWING: Figure 257
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Description

Technical Field

[0001] The present invention relates to a gaming machine.

Background Art

[0002] Conventionally, as one type of gaming machine, a slot machine is known (see, for example, Patent Document 1).

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] The problem to be solved by the present invention is to improve the performance as a gaming machine.

Means for Solving the Problems

[0005] The present invention solves the above problems by the following means (enclosed in parentheses, showing the configuration of the corresponding embodiment). The present invention (17th embodiment) has, as gaming states, a non-internal state (non-RT), an internal state (RT1), and a special gaming state (1BB operation (RB operation)), in a game in the non-internal state, if a special combination (1BB) is won and the symbol combination corresponding to the special combination does not stop displaying, the next game is a game in the internal state, and if the symbol combination corresponding to the special combination stops displaying, the next game is a game in the special gaming state, has a case of shifting from a normal section to an advantageous section in a game in the non-internal state, has a case of shifting from a normal section to an advantageous section in a game in the internal state, As a result of the role lottery, there are cases where the first specific lottery result is obtained, cases where the second specific lottery result is obtained, cases where the third specific lottery result is obtained, and cases where the fourth specific lottery result is obtained. The first specific lottery result is a result including the winning of the special role (1BB) and the non-winning of the first role (winning E) (in FIG. 216, the winning number "0"). The second specific lottery result is a result including the winning of the special role and the winning of the first role (in FIG. 217, the winning numbers "60" to "71"). The third specific lottery result is a result including the non-winning of the special role and the winning of the first role (in FIG. 219, the winning numbers "60" to "71"). The fourth specific lottery result is a result including the non-winning of the special role and the winning of the second role (winning A (A1 to A16) and winning B (B1 to B16)) (in FIGS. 216 and 218, the winning numbers "8" to "39"). In the non-internal middle state, there is a case where the result of the role lottery is the first specific lottery result. In the non-internal middle state, there is a case where the result of the role lottery is the second specific lottery result. In the non-internal middle state, there is no case where the result of the role lottery is the third specific lottery result. In the non-internal middle state, there is a case where the result of the role lottery is the fourth specific lottery result. In the internal middle state, there is no case where the result of the role lottery is the first specific lottery result. In the internal middle state, there is no case where the result of the role lottery is the second specific lottery result. In the internal middle state, there is a case where the result of the role lottery is the third specific lottery result. In the internal middle state, there is a case where the result of the role lottery is the fourth specific lottery result. In a game where the result of the role lottery is the first specific lottery result in the normal section of the non-internal middle state, it is possible to shift to the advantageous section. When the result of the role lottery is the second specific lottery result in the normal section of the non-internal middle state, it shifts to the advantageous section. When the result of the role lottery is the fourth specific lottery result in the normal section of the non-internal middle state, it shifts to the advantageous section. When the result of the role lottery becomes the third specific lottery result in the normal section of the internal middle state, it does not shift to the advantageous section. When the result of the role lottery becomes the fourth specific lottery result in the normal section of the internal middle state, it shifts to the advantageous section. In the first game of the advantageous section, which is the next game after the game that has shifted from the normal section to the advantageous section, the mode can be set (the normal mode lottery can be executed) (in Fig. 233(a), step S503). The mode (Heaven B preparation mode) that can be set in the first game of the advantageous section in the situation where it has shifted from the normal section of the internal middle state to the advantageous section of the internal middle state (except for the early morning session) is configured to be more advantageous to the player than the mode (Normal A, Normal B, Normal C, or Heaven A mode) that can be set in the first game of the advantageous section in the situation where it has shifted from the normal section of the non-internal middle state to the advantageous section of the internal middle state (early morning session). The normal section of the internal middle state In which the result of the role lottery becomes the fourth specific lottery result (for example, the winning of the winning number "8" (minor role A1)) The situation where it has shifted to the advantageous section of the internal middle state (corresponding to "when shifting to the advantageous section other than the early morning one" in the original FIG. 233(b)) In the first game of the advantageous section, the mode that can be set (winning number "0" (Heaven B preparation mode)) is the normal section of the non-internal middle state In which the result of the role lottery becomes the fourth specific lottery result and is in a non-internal medium state The situation where it has shifted to the advantageous section (corresponding to "when becoming other than production group numbers 0 and 10 in the early morning one and shifting to the advantageous section" in the original FIG. 233(b)) In the first game of the advantageous section, the mode that can be set (any one of the winning numbers "1" to "4" (normal A, normal B, normal C, Heaven A mode)) is configured to be more advantageous to the player than the mode The probability of shifting from the normal section to the advantageous section in the game of the internal middle state (reel setting "57968") is configured to be lower than the probability of shifting from the normal section to the advantageous section in the game of the non-internal middle state (reel setting "65532"). In the predetermined mode (Normal Modes 2 to 9) that can be set in the advantageous section, a predetermined lottery regarding an advantageous game (sub-bonus (AT)) that is advantageous to the player can be executed. (in the case of the invention of claim 1) Compared with the case of operating the stop switch in the second pressing order (sequential pressing) in a predetermined game of a predetermined mode, the case of operating the stop switch in the first pressing order (irregular pressing) in a predetermined game of a predetermined mode is more likely to result in a disadvantage in a predetermined lottery regarding an advantageous game that is advantageous to the player and is executed in a specific game of the predetermined mode (the specific game is the next game after the predetermined game). Regarding It is possible to be disadvantageous.be (in the case of the invention of claim 2) Comparing with the case of operating the stop switch in the second pressing order in a predetermined game of a predetermined mode, operating the stop switch in the first pressing order in a predetermined game of a predetermined mode can be disadvantageous by not executing a predetermined lottery related to an advantageous game advantageous to the player in a specific game (the specific game is the next game of the predetermined game). It is characterized by the following.

Effect of the Invention

[0006] According to the present invention, the performance as a gaming machine can be improved.

Brief Explanation of the Drawings

[0007]

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Modes for Carrying Out the Invention

[0008] In this specification, the meanings of terms are as follows. "Bet" means wagering medals (game media) to play a game. To bet medals, you can manually insert actual medals through the medal insertion slot 47, or operate the bet switch 40 to bet the medals stored as credit. On the other hand, "credit (also referred to as "reservation")" means storing medals inside the slot machine 10, which is different from the above "bet". In this specification, when referring to "credit", it is used in a meaning that does not include "bet". Furthermore, "insert" means betting or crediting medals. Also, "specified number" means the number of bets with which the game can be started (executed) in the game. For example, in a game with a specified number of "2" or "3", the game can be started with either a bet number of "2" or "3", and it is not possible to play the game with a bet number of "1". For the sake of convenience in explanation, the "specified number" may sometimes be referred to as the "bet number". On the other hand, when referring to the "number of bets", it may sometimes refer to a number other than the "specified number". For example, in a game with a specified number of "2" or "3", when one medal is inserted (before the start of the game), the number of bets is "1" (the number bet at that time).

[0009] "Manual insertion" means that the player inserts a medal through the medal insertion slot 47 (described later). "Manual insertion bet" means that the player bets a medal by manually inserting the medal through the medal insertion slot 47. "Manual insertion credit" means that the player credits (adds credit to) a medal by manually inserting the medal through the medal insertion slot 47.

[0010] "Bet medal" refers to the medal that has been bet. "Stored medal" refers to the medal that has been credited (stored). "Stored bet" means that the player operates the bet switch 40 (described later) to bet some or all of the credited medals within the range that can be bet in the game for playing the game. "Automatic bet" means that when a replay wins, the control process of the slot machine 10 automatically bets the number of medals that were bet in the previous game. Here, when the symbol combination corresponding to a minor winning combination stops and is displayed (which means it has stopped on the valid line. The same applies hereinafter), it is called "winning of a minor winning combination". On the other hand, in the "Rules regarding the certification of gaming machines and the inspection of types, etc. (hereinafter simply referred to as the 'Rules')", when the symbol combination corresponding to a replay stops and is displayed, it is interpreted as the operation of the conditional device related to the replay game and not a "win". However, in this application (this specification, etc.), a replay is also treated as one of the winning combinations (a replay winning combination), and when the symbol combination corresponding to a replay stops and is displayed, it may be called "winning of a replay". "Payout" means paying out medals and / or stored medals to the player. In this embodiment, payout processing is executed when the payout switch 43 (described later) is operated.

[0011] "Payout" means paying out medals to the player based on winning combinations or paying out medals through the above-mentioned payout. When paying out medals to the player based on winning combinations, it includes both storing them as credits (adding stored medals, in other words, updating the electronic data stored in the RWM 53 (described later)) and actually paying out the medals from the payout opening (not shown). The payout of medals is controlled, for example, by setting a limit of "50" medals as credits and paying out the excess medals over "50" to the player. Note that "payout" may also be referred to as "grant". Therefore, "payout number" may also be referred to as "grant number".

[0012] The "game medium" is medals in this embodiment. However, in the case of, for example, an enclosed (ECO) gaming machine, electronic information (electronic medals, electronic data) is used as the game medium. Note that "electronic information" means that when money (banknotes) is inserted into a lending machine, it is converted into electronic information corresponding to that money, and part or all of that electronic information can be credited to the gaming machine as a game medium for playing games on the gaming machine. Note that the "game medium" may also be referred to as the "game value".

[0013] Also, when the game medium is electronic information, "payout of medals" means crediting (adding) to the game medium credit device provided in the gaming machine. Therefore, "payout of medals" does not only mean actually paying out medals from the hopper 35 (described later), but also includes the process of crediting (adding) the electronic information corresponding to the payout for winning combinations to the game medium credit device.

[0014] When the game progresses as the "N-1" game, the "N" game, the "N+1" game, ··· (where "N" is an integer of 2 or more), when the current game is the "N" game, the game of the "N" game is referred to as the "current game". Also, the game of the "N-1" game is referred to as the "previous game". Furthermore, the game of the "N+1" game is referred to as the "next game".

[0015] In this specification, a numerical value with "(B)" appended to the end of a number (especially, 8 bits) means a binary number. Similarly, a numerical value with "(H)", "H", or "h" appended to the end of a number means a hexadecimal number. Specifically, for example, the numerical value representing "16" in decimal is expressed as "00010000(B)" in binary and as "10(H)", "10H", or "10h" in hexadecimal. Also, for a numerical value meaning a decimal number, it is expressed as "16(D)" as needed. However, when it is clear which of binary, decimal, and hexadecimal it is, the trailing symbols of "(B)", "(D)", "(H)", "H", or "h" may be omitted respectively.

[0016] Also, the probability that a desired symbol to be stopped and displayed on the active line can be stopped on the active line during the period from the moment the stop switch 42 is operated until the reel 31 stops (the maximum number of moving frames) is called the "drawing rate (PB)". And, if the stop switch 42 is not operated at an appropriate position of the reel 31 (at the operation timing where the target symbol can be stopped on the active line within the range of the maximum number of moving frames), it is called "PB≠1" that the target symbol cannot be stopped (drawn in) on the active line. On the contrary, regardless of the position of the reel 31 at the moment the stop switch 42 is operated (regardless of the operation timing of the stop switch 42), it is called "PB = 1" that the target symbol can always be stopped (drawn in) on the active line.

[0017] In addition, the "operation mode" of the stop switch 42 means the pressing order of the stop switch 42 and / or the operation timing (the timing of pressing the stop switch for the target symbol to stop on the valid line). Furthermore, the "advantageous operation mode" of the stop switch 42 refers to an operation mode in a game where the game result (the symbol combination that stops on the valid line) is affected as advantageous or disadvantageous by the operation mode of the stop switch 42, and in which a symbol combination with a payout or a large number of payouts stops, an operation mode in which a symbol combination that shifts (ascends) to an advantageous RT stops, or an operation mode in which a symbol combination that does not shift (descends) to a disadvantageous RT stops. The "advantageous operation mode" is also referred to as the correct operation mode and the correct pressing order.

[0018] A "game where the game result is affected as advantageous or disadvantageous by the operation mode of the stop switch 42" corresponds to a case where, for example, in a game where multiple types of minor winning combinations (bells) with different payout numbers are won repeatedly (a game where a so-called "pressing order bell" is won), the types of minor winning combinations (bells) that win are different (the payout numbers are different) depending on the operation mode of the stop switch 42. Also, for example, in a game where multiple types of replays are won (when multiple replays are won. A game where a so-called "pressing order replay" is won), it also corresponds to a case where the RT shifts depending on the type of replay that wins.

[0019] The "instruction function" means a function of instructing the player about the operation mode of the stop switch 42. In principle, the instruction function is a function of instructing the player about the advantageous operation mode of the stop switch 42. In other words, the "instruction function" refers to a device that facilitates winning. Note that "display" means showing the "instruction" content in a visible manner, and "notification" means informing the player of the instruction content. Therefore, the "instruction function" is also a "display function" and a "notification function".

[0020] In addition, the notification of the operation mode of the stop switch 42 may not be limited to the notification of the most advantageous operation mode. And although the notification of the most advantageous operation mode of the stop switch 42 may be regarded as the "activation of the instruction function", the notification of any operation mode including the most advantageous operation mode of the stop switch 42 may also be regarded as the "activation of the instruction function". For example, when the push-order bell is a 6-choice push order, assume that the payout when the push-order bell is won is either 1, 3, 4, 10, or a miss (non-winning), depending on the push order. Here, notifying the push order for winning the 10-piece combination is the notification of an advantageous operation mode of the stop switch 42 and, of course, corresponds to the "activation of the instruction function". On the other hand, notifying the push order for winning the 1-piece, 3-piece, or 4-piece combination may be regarded as the "notification of an advantageous operation mode (activation of the instruction function)", or may not be regarded as the "notification of an advantageous operation mode".

[0021] Since the push order for winning the 4-piece combination is the push order for not winning the 10-piece combination, it is not the most advantageous operation mode. However, since the payout number is "4" for the bet number "3" and the difference number of the game becomes "+1", it is an operation mode for increasing the difference number and is not necessarily a disadvantageous operation mode. Similarly, since the push order for winning the 3-piece combination is the push order for not winning the 10-piece combination, it is not the most advantageous operation mode. However, since the payout number is "3" for the bet number "3" and it is an operation mode for maintaining the current difference number (not decreasing the difference number), it is not necessarily a disadvantageous operation mode.

[0022] Furthermore, similarly, since the push order for winning the 1-piece combination is the push order for not winning the 10-piece combination, it is not the most advantageous operation mode. Furthermore, since the payout number is "1" for the bet number "3" and it is an operation mode for decreasing the difference number. However, since it can also be said to be an operation mode for not missing a combination, it may not be a disadvantageous operation mode.

[0023] In this embodiment, in the operation of the instruction function when the push-order bell wins, the operation mode (correct push order) in which the winning combination with the largest number of payouts wins is notified. However, for example, when the difference sheet counter value (described later) in the advantageous section approaches the upper limit value ("2400 (D)") but there is a margin in the remaining number of game rounds in the advantageous section (the advantageous section clear counter value described later), when winning the push-order bell, it is conceivable to notify the push order for winning a combination of, for example, three or four winning combinations as described above and control so that the difference counter value remains the same as the current state.

[0024] Also, in this embodiment, the operation of the instruction function is limited to a single specified number. For example, assume that the specified number for operating the instruction function is set to "3". In this case, in the games with the specified numbers "2" or "3" during AT, when starting the game with a bet number of "3" and winning the push-order bell, the instruction function can be operated. On the other hand, when starting the game with a bet number of "2", even when winning the push-order bell, the instruction function cannot be operated.

[0025] The "game section" includes a "normal section (non-advantageous section)" and an "advantageous section". In the 5.9th machine, a "waiting section" (a game section that won the advantageous section lottery but has not yet shifted to the advantageous section) was provided, but in the current rules of the 6th machine, a "waiting section" etc. are not provided. However, it is not limited to this, and a game section other than the normal section and the advantageous section may be provided. The "normal section" is a game section that prohibits transmitting signals related to the instruction function, specifically, the push-order instruction number and the winning and replay condition device number (information capable of discriminating the correct push order) described later, to the peripheral board (for example, the sub-control board 80), and refers to a game section that has no effect on the performance related to the instruction function (does not execute the process related to the instruction function). In other words, the normal section is a game section where the operation mode cannot be notified. However, in addition to the winning combination lottery, it is possible to determine whether to shift to the advantageous section (lottery, etc.).

[0026] In the normal section, since the instruction function must not be activated, it is impossible to display the push order instruction information on a predetermined display device (such as an LED) electrically connected to the main control board 60, and since the signal related to the instruction function is not transmitted to the peripheral board, it is also impossible to display (notify) an advantageous operation mode by the image display device 23 electrically connected to the sub-control board 80.

[0027] On the other hand, the "advantageous section" is a gaming section having the performance related to the instruction function (the instruction function may be activated). Specifically, when the instruction function is activated, the push order instruction information is displayed so that the instruction content (operation mode of the stop switch 42) can be identified on the main control board 60. Only in this case, it refers to a gaming section in which the signal related to the instruction function can be transmitted to the sub-control board 80. In other words, the advantageous section is a gaming section in which the instruction function can be activated (the instruction function may be activated), that is, a gaming section in which the operation mode of the stop switch 42 can be displayed (may be displayed). However, the sub-control board 80 cannot output an effect that contradicts the instruction content performed by the main control board 60 or the signal related to the received instruction function.

[0028] Also, in the advantageous section, even in a game where the operation mode of the stop switch 42 causes an advantage / disadvantage in the game result, it is not necessary to activate the instruction function. On the other hand, during the advantageous section, in a game where the operation mode of the stop switch 42 causes an advantage / disadvantage in the game result, the instruction function may always be activated to display the operation mode of the stop switch 42. AT (notifying the gaming state) is a gaming state in which the operation mode of the stop switch 42 is notified in a game where the operation mode of the stop switch 42 causes an advantage / disadvantage in the game result. Therefore, AT is always in the advantageous section, and AT is not executed during the non-advantageous section.

[0029] In addition, in a game where the operation mode of the stop switch 42 results in an advantage or disadvantage in the game result, AT may always (100%) notify the operation mode of the stop switch 42. However, in order to keep the ball payout rate within a range defined by rules during a predetermined period, etc., even in a game where the operation mode of the stop switch 42 results in an advantage or disadvantage in the game result, it is also conceivable not to notify the operation mode of the stop switch 42. For example, when approaching the upper limit value of the difference counter during AT but there are still remaining AT game counts, from the perspective of extending AT, it is also conceivable to temporarily not notify the operation mode of the stop switch 42 (not activate the indication function).

[0030] Also, regarding the relationship between the advantageous section and AT, various settings can be made. For example, first, it can be set to "advantageous section = AT". In this case, winning the advantageous section and winning AT are equivalent. And AT starts from the first game of the advantageous section. Also, AT ends along with the end of the advantageous section.

[0031] Second, it can be set to "AT ≠ advantageous section". In this case, just transitioning to the advantageous section does not satisfy the start (execution) condition of AT. Based on the condition of being in the advantageous section, it is determined whether to execute AT by lottery or the like. When it is determined to execute AT, AT is executed until a predetermined end condition of the AT is satisfied. When it is non-AT when transitioning to the advantageous section, for example, as the main game state, it can be set to the normal section, the precursor, CZ (chance zone (a period when it is easy to win AT)), etc.

[0032] When transitioning to a precursor after the favorable interval, it is necessary to always transition to this precursor. After the end of a predetermined number of games in this precursor, it may transition to AT. Alternatively, at the time of or after the transition to the favorable interval, it may be determined by lottery or the like whether to use this precursor or a false precursor. When it is determined to be this precursor, it may be configured to transition to AT after the end of this precursor. Also, when it is determined to be a false precursor, after the end of the false precursor, the favorable interval may be maintained, or it may transition to the normal interval. Furthermore, when the end condition of AT is satisfied, both AT and the favorable interval may be ended. Alternatively, although AT ends, when the end condition of the favorable interval is not satisfied, the favorable interval may be continued (non-AT and favorable interval). The same applies when starting AT simultaneously with the favorable interval.

[0033] Also, when starting the favorable interval, the number of games in the favorable interval is determined, and it may be mentioned that during that favorable interval, lottery or the like related to the favorable interval is not executed. Furthermore, when starting the favorable interval, the initial number of games in the favorable interval is determined, and during the favorable interval, it may be mentioned that a decision (by lottery or the like) is made whether to add (increment) the (remaining) number of games in the favorable interval. Furthermore, a predetermined end condition is set for the favorable interval. When the predetermined end condition of the favorable interval is satisfied, even if there are remaining games in the favorable interval (or remaining games in AT), it may be mentioned that the favorable interval ends at that point.

[0034] Here, the "predetermined end condition" of the favorable interval includes that the difference counter value described later exceeds "2400 (D)", or that the favorable interval clear counter (remaining number of games in the favorable interval) described later reaches "0". When any of these conditions is satisfied, it is determined that the end condition of the favorable interval is satisfied, and it transitions to the normal interval (non-favorable interval) from the next game. In this case, even if the final game is AT, AT also ends simultaneously with the end of the favorable interval.

[0035] In the advantageous section, the advantageous section display LED (also referred to as the "section display") 77 described later is lit. The advantageous section display LED 77 may be lit constantly during the advantageous section, or may be lit when a predetermined lighting condition is satisfied after shifting to the advantageous section. Here, the "predetermined lighting condition" includes, for example, when the machine is in the advantageous section and the section Sim payout rate exceeds "1" and the instruction function is activated. Once the advantageous section display LED 77 is lit, the lighting is maintained during the advantageous section.

[0036] Also, the "section Sim (simulation) payout rate" is the payout rate assuming that the symbol combination corresponding to the winning combination always stops and is displayed (even when winning a "PB≠1" combination, the symbol combination corresponding to the combination stops and is displayed), and when there are multiple types of symbol combinations corresponding to the winning combination, the symbol combination that is most advantageous to the player (the high bell with the maximum payout when winning the push-order bell) stops and is displayed. In the calculation of the section Sim payout rate, the payout (number of payouts) due to the operation of the accessory (such as 1BB operation) is not included. Also, in a game where replay is won, when the bet number is "3", the number of payouts is counted as "0", and in a replay-based re-game (the next game after winning a replay game), the bet number is "0" and the number of payouts is "x" (where "x" is the number of payouts in the game). Alternatively, the number of payouts in a game where replay is won and the bet number in the next game may not be counted. Furthermore, the "game state where the section Sim payout rate exceeds '1'" includes RTs or main game states set such that the section Sim payout rate exceeds "1". Here, examples of RTs where the section Sim payout rate exceeds "1" include RTs with a high replay winning probability set. Also, assuming that CZ (chance zone), AT, a pull-back section, etc. are usually provided as the main game state, an example of the main game state where the section Sim payout rate exceeds "1" is AT.

[0037] When ending the advantageous section, more specifically, in the final game of the advantageous section, for example, during the game end check process described later, or during the game start set process in the next game after the final game of the advantageous section, the advantageous section display LED 77 is turned off. When the end condition of the advantageous section is satisfied, by executing the initialization process of the advantageous section display LED flag described later, the advantageous section display LED 77 is turned off in the subsequent interrupt process.

[0038] "Processing related to the advantageous section" includes, for example, the following processes. 1) (Transition) lottery for the advantageous section 2) Update (subtraction, clear) of the advantageous section clear counter 3) Update (calculation, clear) of the difference counter 4) Update of the advantageous section type flag 5) Control of the advantageous section display LED 77 (update of the advantageous section display LED flag)

[0039] Also, "processing related to the instruction function" includes, for example, the following processes. 1) Display of the pressing order instruction information (activation of the instruction function) 2) Lottery for AT 3) In the case of a game number management type AT (specification to end AT when the remaining number of games becomes "0"), update (subtraction, additional addition, clear) of the AT game number counter 4) In the case of a difference number management type AT (specification to end AT when the remaining difference number becomes "0"), update (subtraction, additional addition, clear) of the AT difference number counter

[0040] And according to the current rules, both the processing related to the advantageous section and the processing related to the instruction function are defined as executable with a single specified number in one game state (RT), except for the following. Therefore, in this embodiment, the processing related to the advantageous section and the processing related to the instruction function are made executable with the specified number "3", and made non-executable with the specified number "2". However, during the advantageous section, it is necessary to execute the update of the advantageous section clear counter and the update of the difference counter regardless of the specified number.

[0041] Also, in this embodiment, when the role lottery result is a non-winning result (for example, when the winning number is "0" in FIG. 26 described later), in other words, in a game when the conditional device is not operating, it is determined that the process related to the advantageous section (advantageous section transition lottery) is not executed. However, it is not limited to this, and even if the role lottery result is a non-winning result, the process related to the advantageous section may be executed. On the other hand, in this embodiment, even if the role lottery result is a non-winning result, if the non-winning probability is equal to or higher than a predetermined value (when it is not an extremely low probability. For example, "1 / 17500" or higher), the process related to the instruction function (AT lottery process) can be executed.

[0042] Furthermore, as a result of executing the advantageous section transition lottery (process related to the advantageous section), when winning the advantageous section transition lottery, it becomes the advantageous section from the next game. Therefore, in a game where the advantageous section transition lottery (process related to the advantageous section) is executed and a win in the advantageous section is obtained, it is not possible to execute the notification of the correct pressing order (process related to the instruction function). However, there is no problem in performing the advantageous section transition lottery (process related to the advantageous section) and the AT lottery (process related to the instruction function) in one game. Furthermore, for example, when a specific role lottery result is obtained, it may be determined as the advantageous section and AT (without executing the lottery).

[0043] The management information display LED (also referred to as the "role ratio monitor" or "ratio display") 74 is composed of, for example, four LEDs, and includes a two-digit identification segment (LED that displays which of the following five items by a predetermined symbol or the like) and a two-digit ratio segment (LED for displaying the calculated ratio).

[0044] The management information display LED 74 repeatedly displays the ratios of the following five items 1) to 5) at predetermined time intervals. 1) Either the advantageous section ratio (cumulative) (7U.), or the instructed winning item ratio (cumulative) (7P.) 2) Consecutive winning item ratio (6000 games) (6y.) 3) Winning item ratio (6000 games) (7y.) 4) Continuous accessory ratio (cumulative) (6A.) 5) Accessory ratio (cumulative) (7A.)

[0045] For example, when displaying the accessory ratio (cumulative), when the ratio is "50"% , the symbol "7A." indicating the accessory ratio (cumulative) is displayed on the identification segment, and "50" is displayed on the ratio segment. Here, "cumulative" refers to the sum of the continuously counted numerical values until at least "175,000" game times in this embodiment. And when the cumulative is less than "175,000" game times, the ratio is displayed by, for example, blinking display, and when it is "175,000" game times or more, the ratio is displayed by, for example, lighting display. The cumulative continues to be added until it reaches the value (upper limit value) that can be stored in the predetermined address of the RWM53 even after reaching "175,000" game times or more. Also, "6,000 games" is the total number of game times obtained by setting one set to "400" game times and summing up 15 sets of them.

[0046] The "advantageous section ratio" refers to the ratio (percentage) of staying in the advantageous section with respect to the entire game section (non-advantageous section + advantageous section). Specifically, for example, when the number of game times in the entire game section is "1,000" and the number of game times in the advantageous section during that period is "700", the advantageous section ratio is "70%". Also, the "indicated accessory ratio" is the value obtained by dividing the sum of the number of payouts when the accessory operates and the number of payouts in the game where the indication function is activated by the total number of payouts. In a slot machine not equipped with an accessory, the "indicated accessory ratio" is the value obtained by dividing the number of payouts in the game where the indication function is activated by the total number of payouts. The sum of the number of payouts when the accessory operates and the number of payouts in the game where the indication function is activated is counted by the indicated accessory counter.

[0047] Furthermore, the "number of payouts in a game where the instruction function is activated" is based on operating the stop switch 42 according to the pressing order displayed by activating the instruction function. For example, when 10 bells are won, "10" is added to the instructed accessory counter. On the other hand, in a game where the instruction function is activated, if the stop switch 42 is operated in a pressing order different from the displayed pressing order, for example, when 1 bell is won, "1" is added to the instructed accessory counter. Similarly, in a game where the instruction function is activated, if the stop switch 42 is operated in a pressing order different from the displayed pressing order and the winning combination is missed (when the combination does not win), nothing is added to the instructed accessory counter. In other words, the count value from the previous game remains.

[0048] Note that when winning on the common bell during AT, there are two cases: one is to activate the instruction function in the same way as when winning on the pressing order bell and display the pressing order instruction information (dummy) on the payout number display LED 78, and the other is not to activate the instruction function. When the instruction function is activated when winning on the common bell, the number of payouts in that game is added to the instructed accessory counter.

[0049] On the other hand, when winning on the common bell and not activating the instruction function, the number of payouts in that game is not added to the instructed accessory counter. However, it is added to the total payout counter. In this case, it also includes the case where the correct pressing order is notified by an image or sound by the sub-control board 80.

[0050] Also, as special combinations (accessories), BB (First Type Accessory Continuous Activation Device; First Type Big Bonus), RB (First Type Special Accessory; Regular Bonus), and MB (Second Type Accessory Continuous Activation Device; Second Type Big Bonus) can be mentioned. Here, BB is a device that can continuously operate RB. That is, during the BB game, the RB game is continuously executed. Also, during the RB game, the winning probability of minor winning combinations increases. Furthermore, when the number of medals paid out during the RB game exceeds a predetermined number, the RB game ends. Additionally, when the number of medals paid out during the BB game exceeds a predetermined number, the BB game ends.

[0051] Also, MB is a device that can continuously operate CB (second type of special accessory). That is, during the MB game, the CB game is continuously executed. Furthermore, during the CB game, regardless of the lottery result by the lottery means 61, all minor winning combinations are in a state of overlapping wins, and for a specific reel 31 (for example, the left reel 31), the time from the moment the stop switch 42 is operated until the reel 31 stops is within 75 ms (the maximum number of moving frames is 1 frame). Additionally, the CB game ends in one game, and when the number of medals paid out during the MB game exceeds a predetermined number, the MB game ends.

[0052] Also, when winning a special winning combination, the winning information of the special winning combination is carried over to the next game until the symbol combination corresponding to the winning special winning combination stops on the valid line. A game in which a special winning combination has not been won is called "not in the internal state", and when a special winning combination has been won but the symbol combination corresponding to the winning special winning combination has not stopped on the valid line, that is, a game in which the winning information of the special winning combination is carried over, is called "in the internal state".

[0053] Also, when winning BB and the symbol combination corresponding to BB stops on the valid line (BB wins), there is no medal payout in the current game, but starting from the next game, the BB game is started. During the BB game, since the RB game is continuously executed, the winning probability of minor winning combinations increases. And when the number of medals paid out during the BB game exceeds a predetermined number, the BB game ends, and starting from the next game, it returns to the game state before transitioning to the BB game.

[0054] Furthermore, even if the player wins on the BB, if the symbol combination corresponding to the BB does not stop on the winning line, the winning information for the BB is carried over to the next game until the symbol combination corresponding to the BB stops on the winning line. The game state in which the winning information for the BB is carried over is called "inside the BB". Note that the timing of transitioning to the state of being inside the BB can be set as appropriate. For example, in the game in which the player wins on the BB, after all the reels 31 have stopped, the game may transition to the state of being inside the BB, or in the game in which the player wins on the BB, the game may not transition to the state of being inside the BB, and instead may transition to the state of being inside the BB in the next game.

[0055] Also, if the player wins on the RB and the symbol combination corresponding to the RB stops on the winning line (the RB wins), there is no medal payout in the current game, but starting from the next game, the RB game is started. During the RB game, the winning probability of small winning combinations increases. And when the number of medal payouts during the RB game exceeds a predetermined number, the RB game ends, and starting from the next game, the game returns to the game state before transitioning to the RB game.

[0056] Furthermore, even if the player wins on the RB, if the symbol combination corresponding to the RB does not stop on the winning line, the winning information for the RB is carried over to the next game until the symbol combination corresponding to the RB stops on the winning line. The game state in which the winning information for the RB is carried over is called "inside the RB". Note that the timing of transitioning to the state of being inside the RB can be set as appropriate, similar to the timing of transitioning to the state of being inside the BB. For example, in the game in which the player wins on the RB, after all the reels 31 have stopped, the game may transition to the state of being inside the RB, or in the game in which the player wins on the RB, the game may not transition to the state of being inside the RB, and instead may transition to the state of being inside the RB in the next game.

[0057] Also, if the player wins on the MB and the symbol combination corresponding to the MB stops on the winning line (the MB wins), there is no medal payout in the current game, but starting from the next game, the MB game is started. During the MB game, the CB game is continuously executed. And when the number of medal payouts during the MB game exceeds a predetermined number, the MB game ends, and starting from the next game, the game returns to the game state before transitioning to the MB game. Furthermore, even if the MB is won, if the symbol combination corresponding to the MB does not stop on the effective line, the winning information of the MB is carried over to the next game until the symbol combination corresponding to the MB stops on the effective line. The game state in which the winning information of the MB is carried over is called "inside the MB".

[0058] "RT" means that the type (number) of the winning combination of the lottery target and its winning probability are in a specific lottery state, and "RT transition" means that by transitioning from one RT to another RT, the winning probability of at least one replay target for the lottery changes. Therefore, the type of replay and its winning probability in one RT are specific values for that RT, and the type of replay and its winning probability will not be exactly the same between one RT and another RT. However, it is acceptable for the total value of the winning probabilities of the replays to be the same between one RT and another RT. Note that "non-RT" does not mean that it is not included in the concept of RT, but is equivalent to "RT0". Therefore, when "RT" is mentioned in this specification, it includes non-RT.

[0059] "Continuous special item ratio" refers to the ratio of the number of payouts when the first type of special item (RB) is activated to the total number of payouts. Therefore, in this embodiment, it refers to "the number of payouts during the activation of 1BB with respect to the total number of payouts". For example, when the total number of payouts in 6000 game times is 2000 coins, and among them, the number of payouts when the first type of special item (RB) is activated is 500 coins, the "continuous special item ratio (6000 games)" is 25 (%).

[0060] Also, "special item ratio" refers to the ratio of the number of payouts when a special item is activated to the total number of payouts. Here, "special item" includes, in addition to the above-mentioned first type of special item, the second type of special item (CB), MB (also referred to as 2BB. Second type of special item continuous activation device. CB activates continuously), and SB (single bonus). Note that in the above five items, in a gaming machine that does not have the function corresponding to that item, the ratio segment is lit and displayed as "--". For example, when the "RB (Type 1 Special Device)" is not provided, there is no continuous device ratio. Therefore, when the ratio display numbers "2" and "4" are displayed, the ratio segments are lit and displayed as "--". As described above, the management information display LED 74 displays five types of ratios, but a test pattern is displayed at a predetermined timing when predetermined conditions are met.

[0061] Also, the favorable section ratio and the designated device ratio are stipulated to be 70% or less in principle. Further, it is stated that the device ratio should be 70% or less, and the continuous device ratio is stipulated to be 60% or less. Therefore, by looking at the information displayed on the management information display LED 74, it is possible to confirm whether it is within the range stipulated in principle.

[0062] Note that a gaming machine with a specification that the favorable section ratio is 70% or less is referred to as the "7U" type, and a gaming machine with a specification that the designated device ratio is 70% or less is referred to as the "7P" type. Among gaming machines having a favorable section, it becomes either the "7U" type or the "7P" type. In the case of the "7U" type, the favorable section ratio (cumulative) is displayed on the management information display LED 74, and in the case of the "7P" type, the designated device ratio (cumulative) is displayed. In the "7U" type, it is necessary for the ratio of the favorable section to the entire gaming section to be 70% or less. However, in the "7P" type, it is sufficient if the number of payouts paid out by the operation of the indication function and the device operation is 70% or less of the total number of payouts. For example, it may be the entire period of the gaming section, or almost all may be the favorable section.

[0063] For example, when shifting to a non-favorable section, examples include setting to win the favorable section lottery with a 100% probability, setting to win the favorable section lottery with a probability of almost 100% (for example, about 98%), or setting to win the favorable section lottery with a high probability (for example, 70%). The "7U" type cannot perform processing related to the instruction function (e.g., AT lottery) by referring to the set value itself, while the "7P" type can perform processing related to the instruction function by referring to the set value itself.

[0064] In addition, the management information display LED 74 can also be applied to pachinko machines as a performance display monitor. In this case, the management information display LED 74 (performance display monitor) is composed of two-digit identification segments and two-digit ratio segments, similar to the case of a slot machine (rotary gaming machine). And it sequentially displays the real-time (during measurement) base value (the "base value" indicates how many safety balls there are for every 100 out balls) for every 60,000 out balls, and the base values one time before, two times before, and three times before every 60,000 out balls. For example, the identification segment of the real-time base value is displayed as "bL.", the identification segment of the base value one time before is displayed as "b1.", the identification segment of the base value two times before is displayed as "b2.", and the identification segment of the base value three times before is displayed as "b3.". As described above, the management information display LED 74 is applied not only to slot machines but also to pachinko machines among gaming machines.

[0065] <First Embodiment> The first embodiment is a slot machine in which, in a game in which multiple types of small winning combinations (bells) with different payout numbers are overlapped and won (a game won in a so-called "pushing order bell"), the type of small winning combination (the symbol combination that stops and is displayed on the effective line) that wins according to the operation mode (pushing order) of the stop switch 42 is different, resulting in advantages / disadvantages in the game result (payout number). Hereinafter, the first embodiment will be described with reference to the drawings and the like. FIG. 1 is a block diagram showing an outline of the control of a slot machine 10, which is an example of a gaming machine in the first embodiment. As typical control boards provided in the slot machine 10, a main control board 50 and a sub-control board 80 are provided. The main control board 50 has an input port 51 and an output port 52, and includes an RWM 53, a ROM 54, a main CPU 55, etc. (it does not mean that it only includes what is shown in FIG. 1).

[0066] In FIG. 1, the main control board 50 and the peripheral devices for game progress including operation switches such as the bed switch 40 are electrically connected via the input port 51 or the output port 52. The input port 51 is a connection part where signals such as operation switches are input, and the output port 52 is a connection part that transmits signals to peripheral devices such as the motor 32. In FIG. 1, the input peripheral devices are indicated by arrows from the peripheral devices towards the main control board 50, and the output peripheral devices are indicated by arrows from the main control board 50 towards the peripheral devices (the same applies to the sub-control board 80).

[0067] The RWM 53 is a storage medium capable of storing (updating) various data (variables) based on the progress of the game, etc. The ROM 54 is a storage medium that stores programs and various data (for example, data tables) necessary for the progress of the game. The main CPU 55 refers to a CPU (IC with arithmetic function) provided on the main control board 50, and executes programs, arithmetic operations, etc. necessary for the progress of the game. Specifically, it executes role lottery, drive control of the reel 31, and payout at the time of winning, etc.

[0068] Also, an MPU including an RWM 53, a ROM 54, a main CPU 55, and a register is mounted on the main control board 50. Note that the RWM 53 and the ROM 54 may be provided externally in addition to being mounted inside the MPU. Note that an MPU including an RWM 83, a ROM 84, and a sub-CPU 85 is also mounted on the sub-control board 80 described later. Note that the RWM 83 and the ROM 84 may be provided externally in addition to being mounted inside the MPU.

[0069] In FIG. 1, the medals inserted from the medal insertion port 47 are sent inside the medal selector. Inside the medal selector, as shown in FIG. 1, a passage sensor 46, a blocker 45, and insertion sensors 44 (a pair of insertion sensors 44a and 44b) are provided (however, it is not limited to these), and these are electrically connected to the main control board 50. The medals inserted from the medal insertion port 47 are configured to be first detected by the passage sensor 46.

[0070] Furthermore, a blocker 45 is provided on the downstream side of the passage sensor 46. The blocker 45 is for permitting / forbidding the insertion of medals. When the insertion of medals is forbidden, it forms a medal passage for returning the medals inserted from the medal insertion port 47 from the payout port. On the other hand, when the insertion of medals is permitted, it forms a medal passage for guiding the medals inserted from the medal insertion port 47 to the hopper 35. The blocker 45 is composed of, for example, a switching member that closes an opening (an opening leading to the medal return port) formed in a part of the medal passage in the medal selector to form a medal passage for guiding the medals to the hopper 35 side, and an actuator for driving the switching member, etc.

[0071] Here, during the game (from the start of the rotation of the reels 31 until all the reels 31 stop and until the end of the payout corresponding to the winning combination at the time of winning), the blocker 45 makes the insertion of medals forbidden. That is, the blocker 45 permits the insertion of medals at least when no game is being played.

[0072] Inside the medal selector, on the further downstream side of the blocker 45, insertion sensors (optical sensors) 44 are provided. The insertion sensors 44 in this embodiment consist of a pair of insertion sensors 44a and 44b arranged at a predetermined distance from each other, and are configured such that after a predetermined time has elapsed since the medal is detected by one insertion sensor 44a, it is detected by the other insertion sensor 44b. Then, based on the timing at which each of the pair of insertion sensors 44 turns on / off, it is determined whether a correct medal has been inserted.

[0073] Also, as shown in FIG. 1, on the main control board 50, as operation switches operated by the player, a bet switch 40 (40a or 40b), a start switch 41, (left, middle, right) stop switches 42, and a settlement switch 43 are electrically connected. Here, an "operation switch (or simply, a'switch')" refers to a device (including an electric circuit and / or electric components) that switches the on / off of an electric signal based on the operation of an operating body by a player (operator) (receiving an external force), and does not limit the shape of the operating body operated by the player.

[0074] When the operation switch is in the off state, for example, light from a light-emitting element continues to be incident on the light-receiving element (when the light-receiving element continues to detect light, the operation switch is in the off state). Then, when the operation switch (operating body) is operated by the player or the like, the state becomes such that the light from the light-emitting element does not enter the light-receiving element. When this state is detected, an electric signal indicating that the operation switch has turned on is transmitted to the main control board 50. Note that, conversely, it may be configured such that when the operation switch is in the off state, the light from the light-emitting element does not enter the light-receiving element, and it turns on when the light from the light-emitting element enters the light-receiving element.

[0075] In this embodiment, the operating body of the start switch 41 is in the shape of a lever (rod) (therefore, it is also referred to as the "start lever (switch) 41"), and the operating bodies of the bet switch 40, the stop switches 42, and the settlement switch 43 are in the shape of push buttons (therefore, they are also referred to as the "bet button (switch) 40", the "stop button (switch) 42", and the "settlement button (switch) 43").

[0076] Also, although not shown in FIG. 1, an LED (light emitting means) is provided on the operating body of the operation switch and / or around or in the vicinity thereof. When the operation reception of the operation switch is permitted, for example, the LED corresponding to the operation switch emits blue light, and when the operation reception of the operation switch is not permitted, for example, the LED of the operation switch emits red light to indicate the permitted / non-permitted state of the operation switch to the player.

[0077] Specifically, for example, when all the reels 31 are rotating and the operation of the stop switch 42 can be accepted, the LEDs of all the stop switches 42 emit blue light to indicate to the player that the operation is possible. Then, when one stop switch 42 is operated, the reel 31 corresponding to the operated stop switch 42 is controlled to stop. After that, the remaining stop switches 42 can be operated after the excitation state of the motor 32 corresponding to the reel 31 that has been controlled to stop ends and the detection sensor 42e of the operated stop switch 42 is turned off. Therefore, during that time, the LEDs of all the stop switches 42 emit red light. And when the excitation state of the motor 32 corresponding to the operated stop switch 42 ends and the detection sensor 42e corresponding to that stop switch 42 is turned off, the LED of the stop switch 42 that has already been operated remains emitting red light, but the LEDs of the stop switches 42 that have not yet been operated emit blue light.

[0078] The bet switch 40 is an operation switch that is operated by the player when betting the stored medals for the current game. In the present embodiment, it includes a 1-bet switch 40a for inserting one medal and a 3-bet switch 40b for inserting three (the maximum number, the specified number) of medals. Note that, without being limited to this, a bet switch for 2 bets may be provided.

[0079] Note that the specified number is determined in advance according to, for example, when the accessory is non-operational / operational. Specifically, it is set as 3 sheets when the accessory is non-operational, when the SB is operational, and when the 1BB is operational, 2 sheets when the 2BB is operational, and so on. When the 1-bit switch 40a is operated twice, 2 medals can be inserted, and when it is operated three times, 3 medals can be inserted. Also, when the specified number is 3, if the 3-bit switch 40b is operated, 3 medals can be inserted at once, and when the specified number is 2, if the 3-bit switch 40b is operated, 2 medals can be inserted at once. If the 3-bit switch 40b is operated in a state where the number of bets is already less than the specified number, the betting process is performed so that the number of bets becomes 3.

[0080] Also, the start switch 41 is an operation switch that is operated by the player when starting all of the (left, middle, and right) reels 31. Furthermore, three stop switches 42 are provided corresponding to the three (left, middle, and right) reels 31, and are operation switches that are operated by the player when stopping the corresponding reel 31. Furthermore, the pay-out switch 43 is an operation switch that is operated by the player when paying out (paying back) the medals bet and / or stored (credited) inside the slot machine 10.

[0081] Also, as shown in FIG. 1, a display board 75 is electrically connected to the main control board 50. In reality, a relay board is provided between the main control board 50 and the display board 75, and the main control board 50 is connected to the relay board, and the relay board is connected to the display board 75, but the illustration of the relay board is omitted in FIG. 1. In this way, the main control board 50 and the display board 75 may be directly connected by a harness or the like, or another board may be interposed between the two. Furthermore, it is not limited to the case where the control boards are directly connected by a harness or the like, and they may be connected via another separate board (such as a relay board). For example, one or more other separate boards (such as a relay board) may be interposed between the main control board 50 and the sub-control board 80.

[0082] The substrate 75 is equipped with a credit number display LED 76 and a winning number display LED 78. The credit number display LED 76 is an LED that displays the number of medals stored (credited) inside the slot machine 10, and is composed of two digits, the upper digit and the lower digit.

[0083] Also, the winning number display LED 78 is an LED that displays the payout number (the number of winnings of the player) when a winning combination is hit, and like the credit number display LED 76, is composed of two digits, the upper digit and the lower digit. Note that the winning number display LED 78 may be controlled to turn off when there are no medals to be paid out. Alternatively, the upper digit may be turned off and only the lower digit may be displayed as "0".

[0084] Also, the winning number display LED 78 normally displays the number of winnings, but functions as an LED that displays the content (type) of the error when an error occurs. Furthermore, in a game where the winning number display LED 78 notifies the pressing order during AT, it functions as an LED that displays the pressing order instruction information (notifies the advantageous pressing order). Therefore, the winning number display LED 78 in the present embodiment is an LED that also serves to display the number of winnings, the error content, and the pressing order instruction information. However, it is not limited to this, and of course, a dedicated LED or the like for displaying the pressing order instruction information may be provided. Note that during AT, the notification of the advantageous pressing order is also executed by the image display device 23 connected to the sub-control board 80.

[0085] In FIG. 1, a motor of the symbol display device (a stepping motor in the present embodiment) 32 and the like are electrically connected to the main control board 50. The symbol display device includes three reels 31 that display symbols (in the present embodiment), motors 32 that drive each reel 31, and reel sensors 33 for detecting the positions of the reels 31.

[0086] The motor 32 serves as a driving means for rotating the reel 31, is connected to the rotation center of each reel 31, and is controlled by a reel control means 65 described later. Here, the reel 31 consists of a left reel 31, a middle reel 31, and a right reel 31. The stop switch 42 operated when stopping the left reel 31 is the left stop switch 42, the stop switch 42 operated when stopping the middle reel 31 is the middle stop switch 42, and the stop switch 42 operated when stopping the right reel 31 is the right stop switch 42. Note that the left reel 31 may be referred to as the first reel 31, the middle reel 31 may be referred to as the second reel 31, and the right reel 31 may be referred to as the third reel 31.

[0087] The reel 31 is ring-shaped, and a reel tape printed with a plurality of types of symbols (symbols constituting a symbol combination corresponding to a role) is attached to its outer peripheral surface. In addition, each reel 31 is provided with one (or two or more) index. The index is provided convexly on, for example, the circumferential side surface of the reel 31 and is used when detecting whether the reel 31 has passed a predetermined position, whether it has rotated once, etc. And each index is detected by a reel sensor 33. The signal of the reel sensor 33 is electrically connected to the main control board 50. And when the index detects (cuts) the reel sensor 33, its input signal is input to the main control board 50, and it is detected that the reel 31 has passed a predetermined position.

[0088] Also, the symbol at the reference position at the moment when the reel sensor 33 detects the index of the reel 31 is stored in the ROM 54 in advance. Thereby, the symbol at the reference position at the moment when the index is detected can be detected. Further, from the moment when the reel sensor 33 detects the index of the reel 31, it becomes possible to identify how many pulses the (stepping) motor 32 should be driven to stop the symbol several symbols ahead of the symbol at the reference position on the effective line.

[0089] In addition, a medal payout device is electrically connected to the main control board 50. The medal payout device includes a hopper 35 for storing medals, a hopper motor 36 that is driven when paying out the medals in the hopper 35 from the payout port, and a payout sensor 37 for detecting the medals paid out from the hopper motor 36.

[0090] The medals that are maintained (judged to be normal) after being serviced through the medal insertion slot 47 are configured to be accommodated in the hopper 35. In this embodiment, the payout sensor (optical sensor) 37 consists of a pair of payout sensors 37a and 37b that are arranged at a predetermined distance apart. When a medal is paid out, a predetermined moving member moves due to the medal. The movement of the predetermined moving member turns the payout sensors 37a and 37b on / off. Based on whether the payout sensors 37a and 37b are turned on / off within a predetermined time range, it is determined whether the medal has been correctly paid out.

[0091] For example, when the hopper motor 36 is driving but the on state of the pair of payout sensors 37 is not detected, it is determined that no medal has been paid out, and a hopper error (no medal) is detected. On the other hand, when at least one of the payout sensors 37 continues to output an on signal, it is detected that a medal jam has occurred.

[0092] When starting the game, the player can insert the medals that have been pre-credited by operating the bet switch 40 (stored bet), or manually insert medals from the medal insertion slot 47 (manual bet). When the start switch 41 is operated with the specified number of medals for the game being bet, the signal generated at that time is input to the main control board 50. When the main control board 50 (specifically, the reel control means 65 described later) receives this signal, it conducts a lottery by the lottery means 61 and controls the driving of all the motors 32 to rotate all the reels 31. By rotating the reel 31 by the motor 32 in this way, the symbols on the reel 31 are moved and displayed vertically in the display window at a predetermined speed.

[0093] Then, the player presses the stop switch 42 to stop the rotation of the reel 31 corresponding to that stop switch 42 (for example, the left reel 31 corresponding to the left stop switch 42). When the stop switch 42 is operated, the signal generated at that time is input to the main control board 50. When the main control board 50 (specifically, the reel control means 65 described later) receives this signal, it drives and controls the motor 32 corresponding to that stop switch 42 and performs stop control of the reel 31 related to that motor 32 so as to correspond to the lottery result of the lottery means 61 (the result determined by the internal lottery means).

[0094] Then, the game result of this game is displayed according to the symbol combination when all the reels 31 stop. Further, when the symbol combination corresponding to any of the roles stops on the winning line (when winning that role), the payout of medals corresponding to the winning role is performed.

[0095] Next, the specific configuration of the main control board 50 will be described. As shown in FIG. 1, the main CPU 55 of the main control board 50 includes the following lottery means 61 and the like. Each of the following means in this embodiment is an example and is not limited to the means shown in this embodiment.

[0096] The winning number lottery means 61 conducts a lottery (determination, selection) of the winning numbers. Here, the "lottery of the winning numbers by the winning number lottery means 61" is the same as the "internal lottery" in the gambling regulations (regulations regarding the certification of gaming machines and the inspection of types, etc. Hereinafter, simply referred to as "regulations"). The lottery result by the winning number lottery means 61 is the same as the "result determined by the internal lottery" in the regulations. Therefore, the winning number lottery means 61 is also referred to as the "internal lottery means 61" in an expression conforming to the regulations. When the winning numbers are determined by the winning number lottery means 61, based on the winning numbers, the winning and replay condition device numbers, as well as the accessory condition device numbers, are determined, and the winning and replay condition devices, as well as the accessory condition devices, that can operate in the game are determined. For this reason, the winning number lottery means 61 is also referred to as the means for determining (lottery or selection) the condition device numbers, the means for determining (lottery or selection) the winning combination, etc.

[0097] The winning number lottery means 61 includes, for example, a random number generation means for lottery (such as hardware random numbers), a random number extraction means for extracting the random numbers generated by this random number generation means, and a winning number determination means for determining the winning numbers based on the random number values extracted by the random number extraction means.

[0098] The random number generation means generates random numbers in a predetermined range (for example, "0" to "65535" in decimal). The random numbers are, for example, random numbers in which a counter that counts 1 count every 200 n (nano) sec continuously counts the range from "0" to "65535" as one cycle, and continues to count the random numbers while the power of the slot machine 10 is turned on.

[0099] The random number extraction means extracts the random numbers generated by the random number generation means at a predetermined time, in this embodiment, when the start switch 41 is operated (turned on) by the player. The determination means determines the winning numbers corresponding to the area to which the random number value belongs by comparing the random number value extracted by the random number extraction means with a lottery table described later.

[0100] The winning flag control means 62 controls the on / off of the winning flags corresponding to each role based on the lottery result by the role lottery means 61. In this embodiment, for all roles, a winning flag is provided for each role. When a certain role wins in the lottery by the role lottery means 61, the winning flag of that role is turned on (the winning flag is set). Note that the winning of a role includes the case where there is one winning role (single winning) and the case where there are multiple winning roles (multiple winning).

[0101] The push order instruction number selection means 63 selects (determines) the push order instruction number (the number corresponding to the correct push order) based on the lottery result of the winning number by the role lottery means 61 (when the push order bell or the push order replay wins). Here, the "push order" of the push order instruction number selected means the advantageous push order (correct push order) for the player. For example, when the push order bell wins, it refers to the push order (correct push order) for winning the high bell. Also, in the case of multiple replay wins, it refers to the push order for promoting to an advantageous RT or not falling to a disadvantageous RT.

[0102] In this embodiment, each winning number has a unique push order instruction number. During the AT, when the push order bell or the push order replay wins, the main control board 50 displays the push order instruction information corresponding to the push order instruction number, specifically information such as "=*" ("*" = 1, 2,...) on the above-mentioned obtained number display LED 78. In this way, the function of displaying the push order instruction information when the conditional device with an advantageous push order operates is also called the instruction function. Also, during the AT, when the push order bell or the push order replay wins, the main control board 50 sends a command corresponding to the push order instruction number to the sub-control board 80 at the start of the game (after the start switch 41 is operated and the winning number is determined). When the sub-control board 80 receives the command, it displays the correct push order as an image on the image display device 23.

[0103] The main control board 50 can transmit the selected push order instruction number to the sub-control board 80 only during the advantageous section (AT). Therefore, even if the push order instruction number is selected by the push order instruction number selection means 63 in the normal section, the push order instruction number will not be transmitted to the sub-control board 80. Note that in the normal section, it is not necessary to select the push order instruction number.

[0104] The production group number selection means 64 selects the production group number corresponding to the winning number, which is the number for transmission to the sub-control board 80. Here, the production group number corresponding to the winning number is predetermined. When the winning number is determined by operating the start switch 41, the production group number selection means 64 selects the production group number corresponding to the winning number of the game, and the main control board 50 transmits the selected production group number to the sub-control board 80. The sub-control board 80 outputs the production related to the winning combination based on the received production group number. Different from the above push order instruction number, the production group number is selected for each game and transmitted from the main control board 50 to the sub-control board 80.

[0105] In addition, the main control board 50 does not transmit the winning number of the game to the sub-control board 80. For this reason, the sub-control board 80 cannot know the winning number of the game. However, since the sub-control board 80 receives the production blue group number for each game, it can output the production based on the received production group number. However, even when the push order bell or push order replay wins, the sub-control board 80 cannot determine the correct push order from the production group number, so the sub-control board 80 does not notify the correct push order based on the production group number. On the other hand, during AT, when the push order bell or push order replay wins, the main control board 50 transmits the push order instruction number to the sub-control board 80. Thereby, the sub-control board 80 can notify the correct push order based on the received push order instruction number.

[0106] When the reel control means 65 receives a rotation start command for the reel 31, particularly when detecting the operation of the start switch 41 in this embodiment, it controls to start the rotation of all (three) reels 31. Furthermore, after the winning number is determined by the winning lottery means 61, the reel control means 65 refers to the on / off state of the winning flag in the current game, selects a stop position determination table corresponding to the on / off state of the winning flag, and when the stop switch 42 is operated, based on the timing when the operation of the stop switch 42 is detected, determines the stop position of the reel 31 corresponding to the stop switch 42, and controls the driving of the motor 32 to stop the reel 31 at the determined position.

[0107] For example, in a game where at least one winning flag is on, the reel control means 65 controls the stop of the reel 31 so that the symbol combination corresponding to the winning combination (the combination with the winning flag on) can be stopped on the effective line within the range of the stop control of the reel 31, and controls the stop of the reel 31 so that the symbol combination corresponding to the combination other than the winning combination (the combination with the winning flag off) is not stopped on the effective line.

[0108] Here, "within the range of the stop control of the reel 31" means within the range of the time from the moment the stop switch 42 is operated until the reel 31 actually stops or the rotation amount (the number of moving symbols) of the reel 31. In this embodiment, the reel 31 rotates at a speed of about 80 rotations per minute at a constant speed. When the stop switch 42 is operated, except for a predetermined reel 31 (for example, the middle reel 31) during the operation of the MB, the time from the moment the stop switch 42 is operated until the reel 31 stops is set within 190 ms. Thus, in this embodiment, except for a predetermined reel 31 during the operation of the MB, the maximum number of moving symbols from the symbol at the moment the stop switch 42 is operated until the reel 31 stops is set to 4 symbols.

[0109] On the other hand, for a predetermined reel 31 during MB operation, the time from the moment the stop switch 42 is operated until the reel 31 stops is set within 75 ms. As a result, for a predetermined reel 31 during MB operation, the maximum number of moving symbols from the symbol at the moment the stop switch 42 is operated until the reel 31 stops is set to 1 symbol.

[0110] And when any one of the symbols within the stop control range of the reel 31 is a symbol to be stopped on a predetermined valid line at the moment the operation of the stop switch 42 is detected, when the stop switch 42 is operated, it is controlled so that the symbol stops on the predetermined valid line. That is, if the reel 31 is stopped immediately at the moment the stop switch 42 is operated and the symbol of the winning combination corresponding to the winning number does not stop on the predetermined valid line, during the time until the reel 31 stops, by rotationally moving and controlling the reel 31 within the stop control range of the reel 31, it is controlled to stop the symbol of the winning combination corresponding to the winning number on the predetermined valid line as much as possible (drawing-in stop control).

[0111] Conversely, if the reel 31 is stopped immediately at the moment the stop switch 42 is operated and a combination of symbols of a non-winning combination corresponding to the winning number stops on the valid line, at the time of stopping the reel 31, by rotationally moving and controlling the reel 31 within the stop control range of the reel 31, it is controlled not to stop the combination of symbols of the non-winning combination corresponding to the winning number on the valid line (kicking stop control). Furthermore, in a game in which a plurality of winning combinations are selected (for example, when a push-order bell is won), the priority order of the winning combinations is predetermined according to the push order of the stop switch 42 and the operation timing of the stop switch 42, and drawing-in stop control is performed on the symbol related to the most prioritized winning combination according to the predetermined priority order.

[0112] The winning determination means 66 determines whether or not the combination of symbols of the reel 31 that has stopped on the valid line is a combination of symbols corresponding to any winning combination when the reel 31 stops. Here, the winning determination means 66 does not actually detect whether the symbol combination corresponding to the winning combination has stopped on the effective line. Specifically, from the conditional device activated in the game, the order of pressing the stop switch 42 and / or the operation timing of the stop switch 42, it is determined in advance whether the symbol combination that stops on the effective line before the reel 31 actually stops, or the symbol combination that stops on the effective line after the stop of the reel 31 is determined in advance.

[0113] The control command transmission means 71 transmits information (control command) necessary for the effect output by the sub-control board 80 to the sub-control board 80. Examples of the control command include information when the bet switch 40 is operated, information when the start switch 41 is operated, the order-of-pressing instruction number (only when winning a winning number having the correct order of pressing during the AT), the effect group number, the RT (game state) information, information when the stop switch 42 is operated, information on the winning combination, etc.

[0114] In FIG. 1, the sub-control board 80 controls the selection and output of effects (information) during the game and during the game standby. Here, the main control board 50 and the sub-control board 80 are electrically connected, and the main control board 50 (control command transmission means 71) transmits information (control command) necessary for the output of the effect to the sub-control board 80 unidirectionally by parallel communication. Note that the main control board 50 and the sub-control board 80 are not limited to being electrically connected, and a connection using optical communication means may be used. Further, both the electrical connection and the optical communication connection are not limited to parallel communication, but may be serial communication, or serial communication and parallel communication may be used in combination.

[0115] The sub-control board 80 includes an input port 81, an output port 82, an RWM 83, a ROM 84, a sub-CPU 85, etc., similar to the main control board 50. On the sub-control board 80, peripheral devices for effects such as the following effect lamps 21 shown in FIG. 1 are electrically connected via the input port 81 or the output port 82. However, the peripheral devices for effects are not limited to these. The RWM 83 is a storage medium capable of temporarily storing data and the like captured when the sub-CPU 85 controls the effects. Also, the ROM 84 is a storage medium that stores programs, various data, etc. as effect data when performing a lottery related to the effects.

[0116] The effect lamp 21 is composed of, for example, LEDs, etc., and lights up in a predetermined pattern when a predetermined condition is satisfied. Note that the effect lamp 21 includes a back lamp arranged on the inner peripheral side of each reel 31 for illuminating the symbols (three consecutive symbols visible from the display window) displayed on the reel 31 from behind, a fluorescent lamp for illuminating the symbols on the reel 31 from above the reel 31, a frame lamp arranged on the front surface of the front door of the slot machine 10 that blinks when a winning combination is obtained, etc.

[0117] Also, the speaker 22 outputs a predetermined sound when a predetermined condition is satisfied in order to perform various effects during the game. Furthermore, the image display device 23 is composed of a liquid crystal display, an organic EL display, a dot display, etc., and displays various effect images (correct pressing order, effects corresponding to the condition devices operating in the game, etc.) and game information (number of game times and number of acquired medals during the operation of the accessory or during the advantageous section (AT), etc.) during the game.

[0118] In the present embodiment, the "special winning combination (accessory)" includes "1BB (first type accessory continuous operation device; first type big bonus)" and "RB (first type special accessory; regular bonus)". Therefore, the "special game" includes the "1BB game" and the "RB game". Also, in the present embodiment, "1BB" includes two types, "1BB-A" and "1BB-B". Hereinafter, "1BB-A" and "1BB-B" are collectively referred to as "1BB".

[0119] During the 1BB game, the RB game is continuously executed. In this embodiment, no symbol combination corresponding to RB is set. Therefore, during the 1BB game, the RB game is continuously executed without the symbol combination corresponding to RB stopping and being displayed.

[0120] Also, during the RB game, in each game, a lottery by the lottery means 61 wins "ALL 1 - card winning combinations" or "ALL small winning combinations". As a result, during the RB game, that is, during the 1BB game, the winning probability of small winning combinations is higher than that in the non - internal state and the 1BB internal state. Furthermore, during the RB game, when the specified number (the number of medals bet to start the game) becomes "3" and wins "ALL 1 - card winning combinations" with a probability of "60535 / 65536", "1" medal is paid out. Therefore, during the RB game, that is, during the 1BB game, the player's medals decrease. Furthermore, the RB game ends when "2" games are executed, when there are "2" winnings, or when the end condition of the 1BB game is satisfied. That is, the end condition of the RB game is set to the execution of "2" games, the occurrence of "2" winnings, or the satisfaction of the end condition of the 1BB game.

[0121] Also, the 1BB game continues until the cumulative number of medals won (payout number, given number) exceeds "210" and ends when the cumulative number of medals won exceeds "210". That is, the end condition of the 1BB game is set to the cumulative number of medals won exceeding "210". And when the RB game ends, if the end condition of the 1BB game is not satisfied, the RB game is executed again. In this way, during the 1BB game, the RB game is continuously executed. Also, when the RB game ends and the end condition of the 1BB game is satisfied, the 1BB game ends and the game shifts to the non - internal state. Furthermore, when the end condition of the 1BB game is satisfied during the RB game, the RB game ends and the 1BB game ends, and the game shifts to the non - internal state.

[0122] In addition, the winning number lottery means 61 determines the "winning number" by lottery. Therefore, the winning number lottery means 61 is also referred to as the "winning number lottery (determination, selection) means". Further, when the winning number is determined, a "condition device number" corresponding to the winning number is generated. And when the condition device number is generated, the condition device corresponding to the condition device number operates, and the symbol combination of the role corresponding to the operated condition device can be stopped and displayed on the effective line (the role wins).

[0123] Also, the "condition device number" includes a "device condition device number" and a "minor role and replay condition device number". Furthermore, the "device condition device number" is the condition device number corresponding to the special role (device). In this embodiment, as shown in FIG. 9 to be described later, it includes "1" to "2". Furthermore, the "minor role and replay condition device number" is the condition device number corresponding to the minor role or replay. In this embodiment, as shown in FIGS. 6 to 8 to be described later, it includes "1" to "18".

[0124] Also, when winning the special role, the device condition device corresponding to the winning of the special role becomes operable. For example, when winning 1BB, the 1BB condition device becomes operable. Furthermore, when winning the minor role, the minor role condition device corresponding to the winning of the minor role becomes operable, and when winning the replay, the replay condition device corresponding to the winning of the replay becomes operable. For example, when winning minor role A1, the minor role A1 condition device becomes operable.

[0125] Also, when winning a special role whose winning information can be carried over to the next game and after, until the symbol combination corresponding to the special role stops and is displayed on the effective line (the special role wins), the winning information of the special role is carried over to the next game. Furthermore, when winning the special role but the symbol combination corresponding to the special role is not stopped and displayed on the effective line, it is called "inside". That is, the game in which the winning information of the special role is carried over is called "inside".

[0126] On the other hand, a game in which the winning information has not been won by a special role that can carry over to the next game and subsequent games is referred to as "not in the internal state". That is, a game without carry-over winning information for a special role is referred to as "not in the internal state". In this embodiment, the game in which the special role has been won is included in "not in the internal state", but the game in which the special role has been won may also be included in "in the internal state". "1BB" is a special role for which the winning information can be carried over to the next game and subsequent games. When a player wins "1BB" but the symbol combination corresponding to "1BB" does not stop and display on the effective line, it is referred to as "in the 1BB internal state".

[0127] Also, "special game" is also referred to as "device operation". For example, "1BB game" is also referred to as "1BB operation", and "RB game" is also referred to as "RB operation". Furthermore, when the device condition is not activated, it includes the state where the device condition device has been activated but the symbol combination corresponding to the activated device condition device does not stop and display on the effective line. For example, when the "1BB condition device" is not activated, or when the "1BB condition device" has been activated but the symbol combination corresponding to "1BB" does not stop and display on the effective line, it is referred to as "when 1BB is not activated". That is, when not winning "1BB", or when winning "1BB" but the symbol combination corresponding to "1BB" does not stop and display on the effective line (in the 1BB internal state), it is "when 1BB is not activated".

[0128] Also, as described above, in this embodiment, "1BB" has two types: "1BB-A" and "1BB-B", and the "device condition device" has two types: "1BB-A condition device" and "1BB-B condition device". Furthermore, the winning role of the "1BB-A condition device" is set to "1BB-A", and the winning role of the "1BB-B condition device" is set to "1BB-B".

[0129] Furthermore, the "1BB-A condition device" conducts a lottery only when two medals are inserted (when the number of bet medals is "2") during non-internal play, and no lottery is conducted when three medals are inserted (when the number of bet medals is "3"). That is, during non-internal play, the "1BB-A condition device" is subject to lottery when two medals are inserted, but not when three medals are inserted. In contrast, the "1BB-B condition device" conducts a lottery only when three medals are inserted (when the number of bet medals is "3") during non-internal play, and no lottery is conducted when two medals are inserted (when the number of bet medals is "2"). That is, during non-internal play, the "1BB-B condition device" is subject to lottery when three medals are inserted, but not when two medals are inserted.

[0130] Also, when the "1BB-A condition device" operates, the symbol combination corresponding to the winning role "1BB-A" can be stopped and displayed on the valid line (winning is possible). Furthermore, when the symbol combination corresponding to "1BB-A" stops and is displayed on the valid line during the operation of the "1BB-A condition device", it becomes a "1BB-A win". Although there is no medal payout in this game, starting from the next game, it transitions to a "1BB-A game" (when 1BB-A operates). In contrast, when the symbol combination corresponding to "1BB-A" does not stop and is displayed on the valid line during the operation of the "1BB-A condition device", it transitions to "inside 1BB-A" starting from the next game. And during "inside 1BB-A", when two medals are inserted, the symbol combination corresponding to "1BB-A" can be stopped and displayed on the valid line (winning is possible), but when three medals are inserted during "inside 1BB-A", the symbol combination corresponding to "1BB-A" does not stop and is displayed on the valid line.

[0131] Also, when the "1BB-B condition device" operates, the symbol combination corresponding to the winning role "1BB-B" can be stopped and displayed on the valid line (winning is possible). Furthermore, when the "1BB-B condition device" operates, if the symbol combination corresponding to "1BB-B" stops and is displayed on the valid line, it is a "1BB-B win". Although there is no medal payout in this game, starting from the next game, it will shift to the "1BB-B game" (when the 1BB-B operates). On the other hand, when the "1BB-B condition device" operates, if the symbol combination corresponding to "1BB-B" does not stop and is displayed on the valid line, starting from the next game, it will shift to "inside 1BB-B". And in "inside 1BB-B", when 3 medals are inserted, the symbol combination corresponding to "1BB-B" can stop and be displayed on the valid line (winning is possible). However, when 2 medals are inserted in "inside 1BB-B", the symbol combination corresponding to "1BB-B" does not stop and is displayed on the valid line.

[0132] Also, the "setting value" is related to the advantage degree of the player. In this embodiment, although not shown in the figure, six levels from setting 1 to setting 6 are provided. And the higher the setting value, the higher the advantage degree of the player. Furthermore, when the power is off and the setting key switch 152 is turned on, and then the power is turned on in this state, it will shift to the setting change state (setting change mode) where the setting value can be changed. At this time, the initialization process (RWM clear process) for initializing a predetermined storage area of the RWM53 is executed. Furthermore, when the power is on and the setting key switch 152 is turned on, the setting value cannot be changed, but it will shift to the setting confirmation state (setting confirmation mode) where the setting value can be confirmed.

[0133] Also, in this embodiment, the start condition of the "advantage section" is set to winning (being determined) in the lottery by the lottery means 61 in the non-advantage section for any of the winning numbers from "1" (minor winning combination A1 condition device) to "18" (replay condition device). That is, in the non-advantage section, if winning in the lottery by the lottery means 61 for any of the winning numbers from "1" (minor winning combination A1 condition device) to "18" (replay condition device), it will shift to the advantage section.

[0134] In addition, in this embodiment, the end conditions of the "advantageous section" are set as follows: the difference counter value exceeds "2400 (D)", the advantageous section clear counter (remaining number of games in the advantageous section) reaches "0", or the notification game (AT) ends. That is, when the number of difference cards in the advantageous section exceeds "2400", the number of games in the advantageous section reaches "1500" games, or the notification game (AT) ends, the advantageous section ends and the game shifts to a non-advantageous section.

[0135] Also, in this embodiment, during non-internal play, the probability of winning any one of the winning numbers "1" (minor winning combination A1 condition device) to "18" (replay condition device) in the lottery by the winning combination lottery means 61 is "50536 / 65536". Therefore, even if the advantageous section ends and the game shifts to a non-advantageous section, subsequently, in "1" to "2" games, if any one of the winning numbers "1" (minor winning combination A1 condition device) to "18" (replay condition device) is won, the game will shift to the advantageous section.

[0136] Also, in this embodiment, when any one of the winning numbers "13" (minor winning combination G condition device) to "15" (minor winning combination I condition device) is won (determined) in the lottery by the winning combination lottery means 61, the AT lottery is executed. The "minor winning combination G condition device" to "minor winning combination I condition device" are set to have a relatively low probability of activation (winning), and are referred to as "rare winning combinations" or "rare minor winning combinations". The winning probability of the AT lottery when the "minor winning combination G condition device" to "minor winning combination I condition device" are activated is set to "10"%. Furthermore, when winning the AT lottery, the right to execute the notification game is granted. And when having the right to execute the notification game, when the start conditions of the notification game are satisfied, the notification game starts.

[0137] Also, in this embodiment, the initial value of the number of games of the notification game is set to "50" games. When the right to execute the notification game is granted and the start conditions of the notification game are satisfied, the notification game is executed over "50" games. Furthermore, when already having the right to execute a notification game and winning the AT lottery, the number of rights to execute the notification game is incremented (added). For example, when having "2" rights to execute the notification game, the notification game can be executed over "(50 games + 50 games =) 100 games".

[0138] Furthermore, when winning the AT lottery during the execution of the notification game, the remaining number of games of the notification game is incremented (added). For example, when the remaining number of games of the notification game is "20" games and winning the AT lottery, the remaining number of games of the notification game becomes "(20 games + 50 games =) 70 games". Also, the operation of the instruction function and the suggestive performance of the pressing order can be executed only during the advantageous section, and the operation of the instruction function and the suggestive performance of the pressing order cannot be executed during the non-advantageous section. Therefore, in the present embodiment, when executing the operation of the instruction function and the suggestive performance of the pressing order, it is assumed to be the advantageous section.

[0139] FIG. 2 is a diagram showing the symbol arrangement of the reel 31 in the present embodiment. As shown in FIG. 2, in the present embodiment, each reel 31 consists of "20" frames. That is, the number of symbols of each reel 31 is "20". Also, in FIG. 2, the symbol numbers are shown together. For example, in the left reel 31, the symbol of symbol number "0" is "blue 7".

[0140] Also, in the present embodiment, the time from the moment when the operation of the stop switch 42 is detected until the reel 31 stops is set within "190" ms. Thereby, the maximum number of moving symbols from the moment when the operation of the stop switch 42 is detected until the reel 31 stops becomes "4" symbols. For example, when the left stop switch 42 is operated immediately before the "1"st "replay" of the left reel 31 passes through the effective line, at most, it can move "4" symbols from the said symbol and stop at the "5"th "red 7" on the effective line. Therefore, if four specific symbols are arranged on one reel 31 at an interval of "5" symbol positions, the specific symbols can always be stopped on the active line regardless of the timing at which the stop switch 42 is operated.

[0141] Specifically, on the left reel 31, "REPLAY" is arranged at positions "1", "6", "11", and "16". That is, "REPLAY" on the left reel 31 is arranged with four symbols at an interval of "5" symbol positions. Therefore, for the left reel 31, regardless of the timing at which the left stop switch 42 is operated, "REPLAY" can always be stopped on the active line. In this way, the symbol arrangement that can always stop the target symbol on the active line regardless of the timing at which the stop switch 42 is operated is called "PB = 1" arrangement. On the other hand, if the stop switch 42 is not operated at an appropriate timing (within the range of the maximum number of moving symbols from the active line), the symbol arrangement that cannot stop the target symbol on the active line is called "PB ≠ 1" arrangement.

[0142] And on the left reel 31, in addition to "REPLAY", "BELL" and "WATERMELON" are also in the "PB = 1" arrangement respectively. Also, on the left reel 31, "REPLAY", "BELL" and "WATERMELON" are arranged continuously (in order) at four positions. Specifically, on the left reel 31, "REPLAY", "BELL" and "WATERMELON" are continuously arranged from position "1" to "3", also continuously arranged from position "6" to "8", also continuously arranged from position "11" to "13", and also continuously arranged from position "16" to "18".

[0143] Also, on the left reel 31, "BLUE 7" at position "0", "RED 7" at position "5", "BLACK BAR" at position "10", and "WHITE BAR" at position "15" are in the "PB = 1" arrangement in total for these four symbols. Therefore, regardless of the timing at which the left stop switch 42 is operated, any one of "BLUE 7", "RED 7", "BLACK BAR" or "WHITE BAR" on the left reel 31 can be stopped on the active line.

[0144] Similarly, on the left reel 31, the "cherries" at positions "4", "9", and "14", and the "blank" at position "19" are arranged such that the sum of these "4" symbols results in "PB = 1". Therefore, no matter at what timing the left stop switch 42 is operated, the "cherries" or "blank" on the left reel 31 can be stopped on the active line.

[0145] Also, on the left reel 31, "cherry / blank" is arranged above the "watermelon", "blue 7 / red 7 / black BAR / white BAR" is arranged above the "cherry / blank", and "replay" is arranged above the "blue 7 / red 7 / black BAR / white BAR". That is, on the left reel 31, "cherry / blank" and "blue 7 / red 7 / black BAR / white BAR" are arranged between the "watermelon" and the "replay". As a result, on the left reel 31, "blue 7 / red 7 / black BAR / white BAR", "replay", "bell", "watermelon", and "cherry / blank" are arranged continuously (in order) at "4" positions. Specifically, on the left reel 31, "blue 7 / red 7 / black BAR / white BAR", "replay", "bell", "watermelon", and "cherry / blank" are arranged continuously (in order) from position "0" to position "4", also continuously arranged from position "5" to position "9", continuously arranged from position "10" to position "14", and continuously arranged from position "15" to position "19".

[0146] Also, on the middle reel 31, "cherry", "bell", "replay", and "watermelon" are each arranged with "PB = 1". Furthermore, on the middle reel 31, "cherry", "bell", "replay", and "watermelon" are arranged continuously at "4" positions. Specifically, on the middle reel 31, "cherry", "bell", "replay", and "watermelon" are arranged continuously from position "0" to position "3", also continuously arranged from position "5" to position "8", continuously arranged from position "10" to position "13", and continuously arranged from position "15" to position "18".

[0147] Furthermore, in the middle reel 31, the "Blue 7" at the "4"th position, the "Red 7" at the "9"th position, the "Black BAR" at the "14"th position, and the "White BAR" at the "19"th position are arranged with "PB = 1" in the sum of these "4" symbols. Therefore, no matter at which timing the middle stop switch 42 is operated, any one of the "Blue 7", "Red 7", "Black BAR", or "White BAR" on the middle reel 31 can be stopped on the active line.

[0148] Also, in the middle reel 31, the "Blue 7 / Red 7 / Black BAR / White BAR" is arranged between the "Watermelon" and the "Cherry" (above the "Watermelon" and below the "Cherry"). As a result, in the middle reel 31, the "Cherry", "Bell", "Replay", "Watermelon", and "Blue 7 / Red 7 / Black BAR / White BAR" are arranged continuously (in order) at "4" positions. Specifically, in the middle reel 31, the "Cherry", "Bell", "Replay", "Watermelon", and "Blue 7 / Red 7 / Black BAR / White BAR" are arranged continuously (in order) from the "0"th to the "4"th position, also continuously arranged from the "5"th to the "9"th position, also continuously arranged from the "10"th to the "14"th position, and also continuously arranged from the "15"th to the "19"th position.

[0149] Also, in the right reel 31, the "Replay", "Bell", "Watermelon", and "Cherry" are each arranged with "PB = 1". Furthermore, in the right reel 31, the "Replay", "Bell", "Watermelon", and "Cherry" are arranged continuously (in order) at "4" positions. Specifically, in the right reel 31, the "Replay", "Bell", "Watermelon", and "Cherry" are arranged continuously (in order) at the "19"th position and from the "0"th to the "2"nd position, also continuously arranged from the "4"th to the "7"th position, also continuously arranged from the "9"th to the "12"th position, and also continuously arranged from the "14"th to the "17"th position.

[0150] Furthermore, on the right reel 31, the "Blue 7" at the "3"rd position, the "Red 7" at the "8"th position, the "Black BAR" at the "13"th position, and the "White BAR" at the "18"th position are arranged such that the sum of these "4" symbols results in a "PB = 1" configuration. Therefore, no matter at what timing the middle stop switch 42 is operated, any one of the "Blue 7", "Red 7", "Black BAR", or "White BAR" on the right reel 31 can be stopped on the active line.

[0151] Also, on the right reel 31, the "Blue 7 / Red 7 / Black BAR / White BAR" is arranged between "Cherry" and "Replay" (above "Cherry" and below "Replay"). As a result, on the right reel 31, "Replay", "Bell", "Watermelon", "Cherry", and "Blue 7 / Red 7 / Black BAR / White BAR" are arranged continuously (in order) at "4" positions. Specifically, on the right reel 31, "Replay", "Bell", "Watermelon", "Cherry", and "Blue 7 / Red 7 / Black BAR / White BAR" are arranged continuously (in order) at the "19"th, "0"th to "3"rd positions, also continuously arranged at the "4"th to "8"th positions, continuously arranged at the "9"th to "13"th positions, and continuously arranged at the "14"th to "18"th positions.

[0152] FIG. 3(A) is a diagram showing the positional relationship between the display window 18, the positions of each reel 31, and the active line (the display line for showing symbol combinations). The reel 31 arranged inside can be seen through the display window 18. In this embodiment, "3" reels (left reel 31, middle reel 31, and right reel 31) are provided in parallel in the horizontal direction. Furthermore, each reel 31 is arranged such that "3" consecutive symbols can be seen vertically from the display window 18. As a result, when each reel 31 stops, the "3" consecutive symbols of each reel 31 can be seen stopped and displayed in the upper, middle, and lower sections inside the display window 18 respectively. Therefore, when all the reels 31 stop, a total of "9" symbols (frames) can be seen from the display window 18. Note that in FIG. 3(A), the numbers in the lower right of each symbol indicate the symbol numbers.

[0153] Further, FIG. 3(B) illustrates the designation of the symbol positions in the present embodiment. When each reel 31 stops, the positions of the "three" symbols that stop and are displayed in the display window 18 are referred to as "upper row", "middle row", and "lower row" in order from the top. Furthermore, when the left reel 31 stops, the positions of the "three" symbols that stop and are displayed in the display window 18 are referred to as "upper left row", "left middle row", and "lower left row" in order from the top. Similarly, when the middle reel 31 stops, the positions of the "three" symbols that stop and are displayed in the display window 18 are referred to as "upper middle row", "middle middle row", and "lower middle row" in order from the top, and when the right reel 31 stops, the positions of the "three" symbols that stop and are displayed in the display window 18 are referred to as "upper right row", "right middle row", and "lower right row" in order from the top.

[0154] Also, as shown in FIG. 3(A), valid lines are set for the "nine" symbols visible from the display window 18. Here, the "valid line" is a symbol arrangement line when the reel 31 stops, which is a symbol combination line (display line) that forms a symbol combination, and when a symbol combination corresponding to any role stops on that line, it is a line for winning that role. Furthermore, the "invalid line" refers to a symbol combination line that is not set as a valid line and is a line for which a symbol combination is not established. In the present embodiment, the valid line is only the straight "middle row line" passing through "left middle row" - "middle middle row" - "right middle row" as shown in FIG. 3(A) in any gaming state and any bet amount, and the rest are invalid lines.

[0155] For example, in this embodiment, a straight "upper line" passing through "upper left section" - "upper middle section" - "upper right section", a straight "lower line" passing through "lower left section" - "lower middle section" - "lower right section", a straight "downward right line" passing through "upper left section" - "middle middle section" - "lower right section", a straight "upward right line" passing through "lower left section" - "middle middle section" - "upper right section", a small mountain-shaped "small mountain line" passing through "lower left section" - "middle middle section" - "lower right section", a small V-shaped "small V line" passing through "upper left section" - "middle middle section" - "upper right section", and a curved "curved line" passing through "upper left section" - "middle middle section" - "right middle section" are all invalid lines.

[0156] The valid lines and invalid lines are collectively referred to as "symbol combination lines". Note that the position and number of valid lines may be varied according to the game state or the bet amount. For example, in a specific game state, the downward right line may be set as a valid line. Also, at a specific bet amount, multiple valid lines (five lines including the upper line, middle line, lower line, upward right line, and downward right line) may be set.

[0157] FIG. 4 and FIG. 5 are diagrams showing the types of roles (such as roles corresponding to the winning numbers selected by the role lottery means 61), symbol combinations, payout numbers, etc. in this embodiment. The roles are roughly classified into special roles, replay (re-game roles), and minor roles. And the symbol combinations corresponding to each role and the payout numbers at the time of winning are determined. When, at the stop of all the reels 31, a symbol combination corresponding to any role stops on a valid line (the role wins), medals corresponding to the number of that role are paid out (a dividend (profit) is granted). However, the payout number at the time of winning of the special role is set to "0" medals. Also, for the replay, medals are automatically inserted and re-game execution becomes possible.

[0158] As shown in FIGS. 4 and 5, the gaming states of this embodiment include non-internal, in 1BB internal (in 1BB-A internal, in 1BB-B internal), and in 1BB gaming (in 1BB-A gaming, in 1BB-B gaming). Also, in the non-internal state, the lottery target is different when 2 medals are inserted (when the bet number of medals is "2") and when 3 medals are inserted (when the bet number of medals is "3"). In FIGS. 4 and 5, "2 pieces" indicates "when 2 medals are inserted", and "3 pieces" indicates "when 3 medals are inserted". Also, "internal" indicates "in 1BB internal (in 1BB-A internal and in 1BB-B internal)", and "in 1BB" indicates "in 1BB gaming (in 1BB-A gaming and in 1BB-B gaming)".

[0159] The role numbers "1" to "82" shown in FIGS. 4 and 5 correspond to minor roles. In this embodiment, there are "82" types of minor roles from "minor role 01" to "minor role 82". As shown in FIGS. 4 and 5, "minor role 01" to "minor role 82" are lottery targets in any of the cases of inserting 2 medals in the non-internal state, inserting 3 medals in the non-internal state, in 1BB internal, and in 1BB gaming, and the corresponding symbol combinations can be stopped and displayed (winning) on the effective line.

[0160] Also, as shown in FIG. 4, for "minor role 01" to "minor role 06", the number of medals paid out (awarded) at the time of winning is set to "10" in any of the cases of inserting 2 medals in the non-internal state, inserting 3 medals in the non-internal state, in 1BB internal, and in 1BB gaming. Furthermore, as shown in FIGS. 4 and 5, for "minor role 07" to "minor role 78", the number of medals paid out (awarded) at the time of winning is set to "1" in any of the cases of inserting 2 medals in the non-internal state, inserting 3 medals in the non-internal state, in 1BB internal, and in 1BB gaming. Furthermore, as shown in FIG. 5, for "minor role 79" to "minor role 82", the number of medals paid out (awarded) at the time of winning is set to "3" in any of the cases of inserting 2 medals in the non-internal state, inserting 3 medals in the non-internal state, in 1BB internal, and in 1BB gaming.

[0161] The symbol combination corresponding to "Minor Prize 01" is only one type with the prize number "1", and the symbols on each reel 31 are arranged as "PB = 1". That is, the symbol combination corresponding to "Minor Prize 01" consists of symbols where the symbols on all "3" reels 31 are arranged as "PB = 1" (capable of being stopped and displayed on the active line at all times regardless of the operation timing of the stop switch 42). Also, as shown in FIG. 19(1) described later, when the symbol combination corresponding to "Minor Prize 01" stops and is displayed on the "middle line" (active line) (when winning the "Minor Prize 01"), "bell" - "bell" - "bell" stops and is displayed on the "downward - right line" (invalid line) passing through "upper - left stage" - "middle - middle stage" - "lower - right stage".

[0162] The symbol combination corresponding to "Minor Prize 02" is only one type with the prize number "2", the symbol combination corresponding to "Minor Prize 03" is only one type with the prize number "3". Also, the symbol combination corresponding to "Minor Prize 04" is only one type with "4", the symbol combination corresponding to "Minor Prize 05" is only one type with the prize number "5". Furthermore, the symbol combination corresponding to "Minor Prize 06" is only one type with the prize number "6". Furthermore, the symbol combinations corresponding to "Minor Prize 02" to "Minor Prize 06" are all such that, similar to "Minor Prize 01", the symbols on each reel 31 are arranged as "PB = 1". That is, the symbol combinations corresponding to "Minor Prize 02" to "Minor Prize 06" are all symbol combinations consisting of symbols where the symbols on all "3" reels 31 are arranged as "PB = 1", similar to "Minor Prize 01".

[0163] Also, as shown in FIG. 19(2) described later, when the symbol combination corresponding to "Minor Prize 02" stops and is displayed on the "middle line" (active line) (when winning the "Minor Prize 02"), "bell" - "bell" - "bell" stops and is displayed on the "upper line" (invalid line) passing through "upper - left stage" - "middle - upper stage" - "upper - right stage". Furthermore, as shown in FIG. 19(3) described later, the symbol combination corresponding to "Small Prize 03" is "BELL" - "BELL" - "BELL", and when "Small Prize 03" is won, "BELL" - "BELL" - "BELL" stops and is displayed on the "Middle Line" (valid line). Furthermore, as shown in FIG. 20(1) described later, when the symbol combination corresponding to "Small Prize 04" stops and is displayed on the "Middle Line" (valid line) (when "Small Prize 04" is won), "BELL" - "BELL" - "BELL" stops and is displayed on the "Diagonal Up Line" (invalid line) passing through "Lower Left", "Middle Middle", and "Upper Right".

[0164] Also, as shown in FIG. 20(2) described later, when the symbol combination corresponding to "Small Prize 05" stops and is displayed on the "Middle Line" (valid line) (when "Small Prize 05" is won), "BELL" - "BELL" - "BELL" stops and is displayed on the "Small Mountain Line" (invalid line) passing through "Lower Left", "Middle Middle", and "Lower Right". Furthermore, as shown in FIG. 20(3) described later, when the symbol combination corresponding to "Small Prize 06" stops and is displayed on the "Middle Line" (valid line) (when "Small Prize 06" is won), "BELL" - "BELL" - "BELL" stops and is displayed on the "Lower Line" (invalid line) passing through "Lower Left", "Lower Middle", and "Lower Right".

[0165] The symbol combination corresponding to "Small Prize 07" is only one type with the service number "7", and the symbols on the left reel 31 and the right reel 31 are each in the "PB = 1" arrangement, while the symbol on the middle reel 31 is in the "PB ≠ 1" arrangement. That is, the symbol combination corresponding to "Small Prize 07" consists of symbols where the symbols on "2" reels 31 (the left reel 31 and the right reel 31) are in the "PB = 1" arrangement (always stoppable and displayable on the valid line regardless of the operation timing of the stop switch 42), and the symbol on the other "1" reel 31 (the middle reel 31) is in the "PB ≠ 1" arrangement (having the states of being stoppable and displayable on the valid line and not being stoppable and displayable on the valid line according to the operation timing of the stop switch 42).

[0166] The symbol combinations corresponding to "Minor Hand 08" are only one type with the hand number "8", the symbol combinations corresponding to "Minor Hand 09" are only one type with the hand number "9", and the symbol combinations corresponding to "Minor Hand 10" are only one type with the hand number "10". Also, for the symbol combinations corresponding to "Minor Hand 08" to "Minor Hand 10", similar to "Minor Hand 07", the symbols on the left reel 31 and the right reel 31 are each in the "PB = 1" arrangement, but the symbol on the middle reel 31 is in the "PB ≠ 1" arrangement. That is, the symbol combinations corresponding to "Minor Hand 08" to "Minor Hand 10" are each composed of symbols where the symbols on "2" reels 31 (the left reel 31 and the right reel 31) are in the "PB = 1" arrangement, and the symbols on the other "1" reel 31 (the middle reel 31) are in the "PB ≠ 1" arrangement, similar to "Minor Hand 07".

[0167] The symbol combination corresponding to "Minor Hand 11" is only one type with the hand number "11". The symbols on the left reel 31 and the middle reel 31 are each in the "PB = 1" arrangement, but the symbol on the right reel 31 is in the "PB ≠ 1" arrangement. That is, the symbol combination corresponding to "Minor Hand 11" is composed of symbols where the symbols on "2" reels 31 (the left reel 31 and the middle reel 31) are in the "PB = 1" arrangement, and the symbols on the other "1" reel 31 (the right reel 31) are in the "PB ≠ 1" arrangement.

[0168] The symbol combinations corresponding to "Minor Hand 12" are only one type with the hand number "12", the symbol combinations corresponding to "Minor Hand 13" are only one type with the hand number "13", and the symbol combinations corresponding to "Minor Hand 14" are only one type with the hand number "14". Also, for the symbol combinations corresponding to "Minor Hand 12" to "Minor Hand 14", similar to "Minor Hand 11", the symbols on the left reel 31 and the middle reel 31 are each in the "PB = 1" arrangement, but the symbol on the right reel 31 is in the "PB ≠ 1" arrangement. That is, the symbol combinations corresponding to "Minor Hand 12" to "Minor Hand 14" are all composed of symbols where the symbols of "2" reels 31 (the left reel 31 and the middle reel 31) are in the "PB = 1" arrangement, and the symbols of the other "1" reel 31 (the right reel 31) are in the "PB ≠ 1" arrangement, just like "Minor Hand 11".

[0169] The symbol combination corresponding to "Minor Hand 15" is only one type with the service number "15". The symbols of the middle reel 31 and the right reel 31 are in the "PB = 1" arrangement respectively, but the symbol of the left reel 31 is in the "PB ≠ 1" arrangement. That is, the symbol combination corresponding to "Minor Hand 15" is composed of symbols where the symbols of "2" reels 31 (the middle reel 31 and the right reel 31) are in the "PB = 1" arrangement, and the symbols of the other "1" reel 31 (the left reel 31) are in the "PB ≠ 1" arrangement.

[0170] The symbol combination corresponding to "Minor Hand 16" is only one type with the service number "16", the symbol combination corresponding to "Minor Hand 17" is only one type with the service number "17", and the symbol combination corresponding to "Minor Hand 18" is only one type with the service number "18". Also, the symbol combinations corresponding to "Minor Hand 16" to "Minor Hand 18" are all such that the symbols of the middle reel 31 and the right reel 31 are in the "PB = 1" arrangement respectively, just like "Minor Hand 15", but the symbol of the left reel 31 is in the "PB ≠ 1" arrangement. That is, the symbol combinations corresponding to "Minor Hand 16" to "Minor Hand 18" are all composed of symbols where the symbols of "2" reels 31 (the middle reel 31 and the right reel 31) are in the "PB = 1" arrangement, and the symbols of the other "1" reel 31 (the left reel 31) are in the "PB ≠ 1" arrangement, just like "Minor Hand 15".

[0171] The symbol combinations corresponding to "Minor Hand 19" are only one type with the hand number "11", and the symbol combinations corresponding to "Minor Hand 20" are only one type with the hand number "20". Also, the symbol combinations corresponding to "Minor Hand 21" are only one type with the hand number "21", and the symbol combinations corresponding to "Minor Hand 22" are only one type with the hand number "22". For the symbol combinations corresponding to "Minor Hand 19" to "Minor Hand 22", similar to "Minor Hand 11" to "Minor Hand 14", the symbols on the left reel 31 and the middle reel 31 are each in the "PB = 1" arrangement, but the symbol on the right reel 31 is in the "PB ≠ 1" arrangement. That is, the symbol combinations corresponding to "Minor Hand 19" to "Minor Hand 22" are each composed of symbols where the symbols on "2" reels 31 (the left reel 31 and the middle reel 31) are in the "PB = 1" arrangement, and the symbols on the other "1" reel 31 (the right reel 31) are in the "PB ≠ 1" arrangement, similar to "Minor Hand 11" to "Minor Hand 14".

[0172] The symbol combinations corresponding to "Minor Hand 23" are only one type with the hand number "23", and the symbol combinations corresponding to "Minor Hand 24" are only one type with the hand number "24". Also, the symbol combinations corresponding to "Minor Hand 25" are only one type with the hand number "25", and the symbol combinations corresponding to "Minor Hand 26" are only one type with the hand number "26". For the symbol combinations corresponding to "Minor Hand 23" to "Minor Hand 26", similar to "Minor Hand 15" to "Minor Hand 18", the symbols on the middle reel 31 and the right reel 31 are each in the "PB = 1" arrangement, but the symbol on the left reel 31 is in the "PB ≠ 1" arrangement. That is, the symbol combinations corresponding to "Minor Hand 23" to "Minor Hand 26" are each composed of symbols where the symbols on "2" reels 31 (the middle reel 31 and the right reel 31) are in the "PB = 1" arrangement, and the symbols on the other "1" reel 31 (the left reel 31) are in the "PB ≠ 1" arrangement, similar to "Minor Hand 15" to "Minor Hand 18".

[0173] The symbol combinations corresponding to "Minor Hand 27" are only one type with the hand number "27", and the symbol combinations corresponding to "Minor Hand 28" are only one type with the hand number "28". Also, the symbol combinations corresponding to "Minor Hand 29" are only one type with the hand number "29", and the symbol combinations corresponding to "Minor Hand 30" are only one type with the hand number "30". The symbol combinations corresponding to "Minor Hand 27" to "Minor Hand 30" are all such that, similar to "Minor Hand 07" to "Minor Hand 10", the symbols on the left reel 31 and the right reel 31 are each in the "PB = 1" arrangement, but the symbol on the middle reel 31 is in the "PB ≠ 1" arrangement. That is, the symbol combinations corresponding to "Minor Hand 27" to "Minor Hand 30" are all composed of symbols where the symbols on "2" reels 31 (the left reel 31 and the right reel 31) are in the "PB = 1" arrangement, similar to "Minor Hand 07" to "Minor Hand 10", and the symbols on the other "1" reel 31 (the middle reel 31) are in the "PB ≠ 1" arrangement.

[0174] The symbol combination corresponding to "Minor Hand 31" is only one type with the hand number "31", and the symbol on the middle reel 31 is in the "PB = 1" arrangement, but the symbols on the left reel 31 and the right reel 31 are each in the "PB ≠ 1" arrangement. That is, the symbol combination corresponding to "Minor Hand 31" is composed of symbols where the symbol on "1" reel 31 (the middle reel 31) is in the "PB = 1" arrangement, and the symbols on the other "2" reels 31 (the left reel 31 and the right reel 31) are in the "PB ≠ 1" arrangement.

[0175] The symbol combinations corresponding to "Minor Hand 32" to "Minor Hand 46" are only one type each with the hand numbers "32" to "46". Also, the symbol combinations corresponding to "Minor Hand 32" to "Minor Hand 46" are all such that, similar to "Minor Hand 31", the symbol on the middle reel 31 is in the "PB = 1" arrangement, but the symbols on the left reel 31 and the right reel 31 are each in the "PB ≠ 1" arrangement. That is, the symbol combinations corresponding to "Minor Winning Combination 32" to "Minor Winning Combination 46" are all composed of symbols where the symbols on "1" reel 31 (the middle reel 31) are arranged with "PB = 1", and the symbols on the other "2" reels 31 (the left reel 31 and the right reel 31) are arranged with "PB ≠ 1", similar to "Minor Winning Combination 31".

[0176] The symbol combination corresponding to "Minor Winning Combination 47" is only one type with the symbol number "47". The symbol on the right reel 31 is arranged with "PB = 1", while the symbols on the left reel 31 and the middle reel 31 are each arranged with "PB ≠ 1". That is, the symbol combination corresponding to "Minor Winning Combination 47" is composed of symbols where the symbols on "1" reel 31 (the right reel 31) are arranged with "PB = 1", and the symbols on the other "2" reels 31 (the left reel 31 and the middle reel 31) are arranged with "PB ≠ 1".

[0177] The symbol combinations corresponding to "Minor Winning Combination 48" to "Minor Winning Combination 62" are each only one type with the symbol numbers "48" to "62". Also, the symbol combinations corresponding to "Minor Winning Combination 48" to "Minor Winning Combination 62" are all such that, similar to "Minor Winning Combination 47", the symbol on the right reel 31 is arranged with "PB = 1", while the symbols on the left reel 31 and the middle reel 31 are each arranged with "PB ≠ 1". That is, the symbol combinations corresponding to "Minor Winning Combination 48" to "Minor Winning Combination 62" are all composed of symbols where the symbols on "1" reel 31 (the right reel 31) are arranged with "PB = 1", and the symbols on the other "2" reels 31 (the left reel 31 and the middle reel 31) are arranged with "PB ≠ 1", similar to "Minor Winning Combination 47".

[0178] The symbol combination corresponding to "Minor Winning Combination 63" is only one type with the symbol number "63". The symbol on the left reel 31 is arranged with "PB = 1", while the symbols on the middle reel 31 and the right reel 31 are each arranged with "PB ≠ 1". That is, the symbol combination corresponding to "minor winning combination 63" consists of symbols where the symbols on "1" reel 31 (left reel 31) are arranged as "PB = 1", and the symbols on the other "2" reels 31 (middle reel 31 and right reel 31) are arranged as "PB ≠ 1".

[0179] The symbol combinations corresponding to "minor winning combination 64" to "minor winning combination 78" are only one type each for the winning combination numbers "64" to "78". Also, for the symbol combinations corresponding to "minor winning combination 64" to "minor winning combination 78", similar to "minor winning combination 63", the symbols on the left reel 31 are arranged as "PB = 1", while the symbols on the middle reel 31 and the right reel 31 are each arranged as "PB ≠ 1". That is, the symbol combinations corresponding to "minor winning combination 64" to "minor winning combination 78" are each, similar to "minor winning combination 63", composed of symbols where the symbols on "1" reel 31 (left reel 31) are arranged as "PB = 1", and the symbols on the other "2" reels 31 (middle reel 31 and right reel 31) are arranged as "PB ≠ 1".

[0180] The symbol combination corresponding to "minor winning combination 79" is only one type for the winning combination number "79", where the symbols on the middle reel 31 and the right reel 31 are each arranged as "PB = 1", while the symbols on the left reel 31 are arranged as "PB ≠ 1". That is, the symbol combination corresponding to "minor winning combination 79" is composed of symbols where the symbols on "2" reels 31 (middle reel 31 and right reel 31) are arranged as "PB = 1", and the symbols on the other "1" reel 31 (left reel 31) are arranged as "PB ≠ 1". Also, when the symbol combination corresponding to "minor winning combination 79" stops and is displayed on the effective line (middle line) (when winning the "minor winning combination 79"), "Cherry" - "Cherry" - "Cherry" stops and is displayed on the "ascending right line" (invalid line) passing through "lower left section" - "middle middle section" - "upper right section".

[0181] The symbol combination corresponding to "Small Bonus 80" is only one type with the bonus number "80". Similar to "Small Bonus 79", the symbols on the middle reel 31 and the right reel 31 are in the "PB = 1" arrangement respectively, but the symbol on the left reel 31 is in the "PB ≠ 1" arrangement. That is, the symbol combination corresponding to "Small Bonus 80" consists of symbols where the symbols on "2" reels 31 (the middle reel 31 and the right reel 31) are in the "PB = 1" arrangement, and the symbol on the other "1" reel 31 (the left reel 31) is in the "PB ≠ 1" arrangement, similar to "Small Bonus 79". Also, when the symbol combination corresponding to "Small Bonus 80" stops and is displayed on the valid line (the middle line) (when winning the "Small Bonus 80"), similar to "Small Bonus 79", "Cherry" - "Cherry" - "Cherry" stops and is displayed on the "diagonal up line" (invalid line) passing through "lower left - middle middle - upper right".

[0182] The symbol combination corresponding to "Small Bonus 81" is only one type with the bonus number "81". The symbols on the middle reel 31 and the right reel 31 are in the "PB = 1" arrangement respectively, but the symbol on the left reel 31 is in the "PB ≠ 1" arrangement. That is, the symbol combination corresponding to "Small Bonus 81" consists of symbols where the symbols on "2" reels 31 (the middle reel 31 and the right reel 31) are in the "PB = 1" arrangement, and the symbol on the other "1" reel 31 (the left reel 31) is in the "PB ≠ 1" arrangement. Also, the symbol combination corresponding to "Small Bonus 81" is "Cherry" - "Cherry" - "Cherry". When winning the "Small Bonus 81", "Cherry" - "Cherry" - "Cherry" stops and is displayed on the "middle line" (valid line).

[0183] The symbol combination corresponding to "Small Bonus 82" is only one type with the bonus number "82", and the symbols on each reel 31 are in the "PB = 1" arrangement respectively. That is, the symbol combination corresponding to "Small Bonus 82" consists of symbols where the symbols on all "3" reels 31 are in the "PB = 1" arrangement. In addition, the symbol combination corresponding to "Minor Prize 82" is "Watermelon" - "Watermelon" - "Watermelon". When "Minor Prize 82" is won, "Watermelon" - "Watermelon" - "Watermelon" stops and is displayed on the "Middle Line" (valid line).

[0184] The symbol combination corresponding to "Replay" is only one type with the reel number "83", and the symbols on each reel 31 are arranged with "PB = 1". That is, the symbol combination corresponding to "Replay" is a symbol combination consisting of symbols where the symbols on all "3" reels 31 are arranged with "PB = 1". In addition, the symbol combination corresponding to "Replay" is "Replay" - "Replay" - "Replay". When "Replay" is won, "Replay" - "Replay" - "Replay" stops and is displayed on the "Middle Line" (valid line).

[0185] As shown in Figure 5, "Replay" is a lottery target when 2 medals are inserted during non - internal play, when 3 medals are inserted during non - internal play, and within 1BB. The corresponding symbol combination can stop and be displayed (win) on the valid line. However, during 1BB games, it is not a lottery target, and therefore, the corresponding symbol combination does not stop and be displayed (win) on the valid line either. In addition, when the symbol combination corresponding to "Replay" stops and is displayed (wins), medals are automatically inserted and re - play can be executed.

[0186] The reel numbers "84" and "85" shown in Figure 5 correspond to special prizes (special items). In this embodiment, there are two types of special prizes: "1BB - A" and "1BB - B". As shown in Figure 5, "1BB - A" is a lottery target only when 2 medals are inserted during non - internal play and is not a lottery target when 3 medals are inserted. On the contrary, "1BB - B" is a lottery target only when 3 medals are inserted during non - internal play and is not a lottery target when 2 medals are inserted.

[0187] In addition, the symbol combination corresponding to "1BB-A" is only one type with the service number "84". The symbol on the right reel 31 is arranged as "PB = 1", while the symbols on the left reel 31 and the middle reel 31 are arranged as "PB ≠ 1", respectively. As described above, in this embodiment, the winning service of the "1BB-A condition device" is set to "1BB-A". When the "1BB-A condition device" operates, the symbol combination corresponding to the winning service "1BB-A" can be stopped and displayed on the valid line (winning is possible).

[0188] When the symbol combination corresponding to "1BB-A" stops and is displayed on the valid line during the operation of the "1BB-A condition device", it is a "1BB-A win". Although there is no medal payout in this game, the game will shift to the "1BB-A game" starting from the next game. On the contrary, when the symbol combination corresponding to "1BB-A" does not stop and is displayed on the valid line during the operation of the "1BB-A condition device", the game will shift to "inside 1BB-A" starting from the next game.

[0189] In this embodiment, when two medals that are not inside are inserted, the "1BB-A condition device" can operate alone (be selected alone). In the game where the "1BB-A condition device" operates alone, the symbol combination corresponding to "1BB-A" can be stopped and displayed on the valid line. However, if the symbol combination corresponding to "1BB-A" does not stop and is displayed on the valid line in the game where the "1BB-A condition device" operates alone, the game will shift to "inside 1BB-A" starting from the next game. Also, when the lottery means 61 results in a non-winning situation when two medals inside "1BB-A" are inserted, the symbol combination corresponding to "1BB-A" can be stopped and displayed on the valid line. However, in this embodiment, it is impossible for the lottery means 61 to result in a non-winning situation when inside "1BB-A". Therefore, once the game shifts to "inside 1BB-A", the symbol combination corresponding to "1BB-A" will not stop and be displayed on the valid line thereafter.

[0190] In addition, the symbol combination corresponding to "1BB-B" is only one type of winning number "85". Similar to "1BB-A", the symbols on the right reel 31 are arranged as "PB = 1", while the symbols on the left reel 31 and the middle reel 31 are arranged as "PB ≠ 1" respectively. As described above, in this embodiment, the winning combination of the "1BB-B condition device" is set to "1BB-B". When the "1BB-B condition device" operates, the symbol combination corresponding to the winning combination "1BB-B" can be stopped and displayed on the valid line (winning is possible).

[0191] When the symbol combination corresponding to "1BB-B" stops and is displayed on the valid line during the operation of the "1BB-B condition device", it becomes a "1BB-B win". Although there is no medal payout in this game, the game will shift to the "1BB-B game" starting from the next game. On the contrary, when the symbol combination corresponding to "1BB-B" does not stop and is displayed on the valid line during the operation of the "1BB-B condition device", the game will shift to "1BB-B inside" starting from the next game.

[0192] In this embodiment, when three medals that are not in the "inside" state are inserted, the "1BB-B condition device" can operate alone (be selected alone). In the game where the "1BB-B condition device" operates alone, the symbol combination corresponding to "1BB-B" can be stopped and displayed on the valid line. However, if the symbol combination corresponding to "1BB-B" does not stop and is displayed on the valid line in the game where the "1BB-B condition device" operates alone, the game will shift to "1BB-B inside" starting from the next game. Also, when the lottery means 61 results in a non-winning situation when three medals in the "1BB-B inside" state are inserted, the symbol combination corresponding to "1BB-B" can be stopped and displayed on the valid line. However, in this embodiment, it is impossible for the lottery means 61 to result in a non-winning situation when in the "1BB-B inside" state. Therefore, once the game shifts to the "1BB-B inside" state, the symbol combination corresponding to "1BB-B" will not stop and be displayed on the valid line thereafter.

[0193] In each of the above-mentioned roles, when the symbol combination corresponding to the role does not stop and appear on the valid line in the game in which the role is won, the roles carried over after the next game and the roles not carried over are determined. The role carried over is 1BB ("1BB-A" and "1BB-B") in this embodiment. In this embodiment, since the symbol combinations corresponding to 1BB are all set to "PB≠1", even if 1BB is won, there is a case where the symbol combination corresponding to 1BB does not stop and appear on the valid line (1BB does not win). And when 1BB is won, the winning information of 1BB is controlled to be carried over after the next game until 1BB wins.

[0194] On the other hand, when winning a minor role or a replay, only in this game is the winning role valid, and the winning information is not carried over after the next game. That is, in the game in which these roles are won, the reel 31 is stopped and controlled so that the symbol combination corresponding to the winning role can stop and appear on the valid line. However, regardless of whether the symbol combination corresponding to the winning role stops and appears on the valid line, at the end of the game, the rights related to the winning role are extinguished.

[0195] Figs. 6 to 9 are diagrams showing the condition device in this embodiment. Figs. 6 to 8 show the minor role and replay condition device in this embodiment. In the remarks columns of Figs. 6 and 7, "push order 123" indicates the push order of "left, middle, right", and "push order 132" indicates the push order of "left, right, middle". Also, "push order 213" indicates the push order of "middle, left, right", and "push order 231" indicates the push order of "middle, right, left". Furthermore, "push order 312" indicates the push order of "right, left, middle", and "push order 321" indicates the push order of "right, middle, left".

[0196] As shown in Figs. 6 to 8, the minor role condition device includes 17 types from the "minor role A1 condition device" corresponding to the minor role and replay condition device number "1" to the "minor role ALL condition device" corresponding to the minor role and replay condition device number "17". In addition, the "Minor Role A1 Condition Device" to the "Minor Role I Condition Device" are subject to lottery (lottery is conducted) when two medals are inserted outside the inner area, when three medals are inserted outside the inner area, and within 1BB inner area, but are not subject to lottery (lottery is not conducted) during 1BB game play.

[0197] Furthermore, the "All 1-Medal Role Condition Device" is subject to lottery (lottery is conducted) regardless of whether two medals are inserted outside the inner area, three medals are inserted outside the inner area, within 1BB inner area, or during 1BB game play. Furthermore, the "All Minor Role Condition Device" is not subject to lottery (lottery is not conducted) when two medals are inserted outside the inner area, when three medals are inserted outside the inner area, and within 1BB inner area, and is only subject to lottery (lottery is conducted) during 1BB game play.

[0198] Here, as the stop control of the reel 31 when winning multiple different types of minor roles with different medal payout numbers, the following methods can be mentioned. As the first priority, when all the symbols (of the reel 31) constituting the winning symbol combination can be stopped and displayed on the valid lines, the reel 31 is stopped at that position. Next, when it is not possible to stop and display all the symbols constituting the winning symbol combination on the valid lines (when the first priority cannot be adopted), as the second priority, the reel 31 is stopped and controlled either by "number priority" or "quantity priority".

[0199] In addition, "number priority" means preferentially stopping and displaying (drawing in) the symbols of the reel 31 that constitute the symbol combination with the most medal payouts among the symbol combinations of the overlapping winning roles. On the other hand, "quantity priority" means preferentially stopping and displaying the symbols of the reel 31 so that the number of symbol combinations that can be stopped and displayed on the valid lines is the largest.

[0200] In this embodiment, when the "Minor Role A1 Condition Device" to the "Minor Role F2 Condition Device" operate, it enters a state where multiple types of minor roles (bells) with different numbers of medal payouts are selected repeatedly (a state where it wins the so-called "push order bell"). When winning the push order bell, when the push order is correct, the reel 31 is controlled to stop with priority given to the number of medals, and when the push order is incorrect, the reel 31 is controlled to stop with priority given to the number of stops. As a result, when winning the push order bell, depending on the push order of the stop switch 42, the type of winning minor role (the symbol combination stopped and displayed on the effective line) will be different, and thus, advantages or disadvantages will occur in the game result (the number of medals paid out).

[0201] The "Minor Role A1 Condition Device" includes the seven types of winning roles described in the winning role column of FIG. 6. When winning the winning number "1" in the lottery by the winning lottery means 61, the minor role and the replay condition device number "1" are generated from this winning number "1". Then, the "Minor Role A1 Condition Device" corresponding to the minor role and the replay condition device number "1" operates. Also, when the "Minor Role A1 Condition Device" operates, it enters a state where it wins repeatedly among the seven types of minor roles described in the winning role column of FIG. 6.

[0202] Furthermore, when the "Minor Role A1 Condition Device" operates, the push order of "left, middle, right (123)" is the correct push order, and other push orders are incorrect push orders. When the "Minor Role A1 Condition Device" operates and the stop switch 42 is operated in the push order of "left, middle, right (123)", the reel 31 is controlled to stop so that the symbol combination (PB = 1) corresponding to the "Minor Role 01" (10 medals paid out) is stopped and displayed on the effective line with a probability of "1 / 1" (always) with priority given to the number of medals.

[0203] Specifically, as shown in FIG. 14 described later, when the "Minor Role A1 Condition Device" operates, at the first left stop, the "REPLAY" (PB = 1) of the left reel 31 is stopped and displayed in the middle left position according to the priority of the number of medals. At the second middle stop, the "BELL" (PB = 1) of the middle reel 31 is stopped and displayed in the middle middle position. At the third right stop, the "WATERMELON" (PB = 1) of the right reel 31 is stopped and displayed in the middle right position. As a result, the symbol combination corresponding to the "Minor Role 01" with "PB = 1" can be stopped and displayed on the effective line.

[0204] In this way, when the left reel 31 is stopped first and the middle reel 31 is stopped second during the operation of the "Minor Role A1 Condition Device", according to the priority of the number of medals, the symbol combination corresponding to the "Minor Role 01" that pays out the maximum number of medals, which is "10" medals, among the number of medals paid out corresponding to the "Minor Role A1 Condition Device" is stopped and displayed on the effective line. As shown in FIG. 19(1) described later, when the symbol combination corresponding to the "Minor Role 01" is stopped and displayed on the effective line, "BELL" - "BELL" - "BELL" is stopped and displayed on the lower right - descending line (invalid line).

[0205] Also, when the left reel 31 is stopped first during the operation of the "Minor Role A1 Condition Device", the "REPLAY" (PB = 1) of the left reel 31 is stopped and displayed in the middle left position (effective line). As a result, at the first left stop during the operation of the "Minor Role A1 Condition Device", the "BLUE 7", "RED 7", "BLACK BAR", or "WHITE BAR" of the left reel 31 is stopped and displayed in the lower left position, the "REPLAY" of the left reel 31 is stopped and displayed in the middle left position, and the "BELL" of the left reel 31 is stopped and displayed in the upper left position. That is, at the first left stop during the operation of the "Minor Role A1 Condition Device", the "BLUE 7 / RED 7 / BLACK BAR / WHITE BAR", "REPLAY", and "BELL" of the left reel 31 are stopped and displayed within the display window 18.

[0206] Also, the symbol on the left reel 31 that constitutes the "Minor Role 01" is one type, which is "REPLAY". The symbol on the middle reel 31 that constitutes the "Minor Role 01" is one type, which is "BELL". The symbol on the right reel 31 that constitutes the "Minor Role 01" is one type, which is "WATERMELON". In this way, by making the types of symbols on each reel 31 that constitute the symbol combination to be stopped and displayed when the "Minor Role A1 Condition Device" operates be one type each, the number of symbol combinations that can be stopped and displayed on the active line when the "Minor Role A1 Condition Device" operates can be reduced.

[0207] When the "Minor Role A1 Condition Device" is operating and the stop switch 42 is operated in the pressing order of "left, right, middle (132)", the reel 31 is controlled to stop so that, based on the number priority, a symbol combination corresponding to "Minor Role 07" or "Minor Role 08" (both are paid out as 1 card) is stopped and displayed on the active line with a probability of "1 / 2".

[0208] Specifically, as shown in FIG. 14 described later, when the "Minor Role A1 Condition Device" is operating, at the first left stop, after stopping and displaying "REPLAY" (PB = 1) of the left reel 31 in the left middle section, at the second right stop, in order to make either "Minor Role 07" or "Minor Role 08" winning possible based on the number priority, "BELL" (PB = 1) of the right reel 31 is stopped and displayed in the right middle section. Then, at the third middle stop, "RED 7" or "BLUE 7" (both with "PB ≠ 1") of the middle reel 31 is stopped and displayed in the middle middle section.

[0209] As shown in FIG. 2, since "BLUE 7" of the middle reel 31 is arranged only at the "4"th position, if the middle stop switch 42 is not operated when any symbol from the "0"th to the "4"th position of the middle reel 31 is located on the active line, "BLUE 7" of the middle reel 31 cannot be stopped and displayed on the active line (middle middle section). Therefore, the probability of being able to stop and display "BLUE 7" of the middle reel 31 in the middle middle section is "1 / 4".

[0210] Similarly, since "RED 7" of the middle reel 31 is arranged only at the "9"th position, if the middle stop switch 42 is not operated when any symbol from the "5"th to the "9"th position of the middle reel 31 is located on the active line, "RED 7" of the middle reel 31 cannot be stopped and displayed on the active line (middle middle section). Therefore, the probability of being able to stop and display "RED 7" of the middle reel 31 in the middle middle section is "1 / 4". As described above, since the probability of stopping and displaying "Blue 7" or "Red 7" of the middle reel 31 in the middle middle stage is "1 / 2", the probability of stopping and displaying the symbol combination corresponding to "Minor Prize 07" or "Minor Prize 08" on the valid line is "1 / 2".

[0211] In this way, when the "Minor Prize A1 Condition Device" is activated and the left reel 31 is stopped first and the right reel 31 is stopped second, according to the number priority, the symbol combination corresponding to "Minor Prize 07" or "Minor Prize 08" (both pay out 1 medal), which pays out fewer medals than when the symbol combination corresponding to "Minor Prize 01" (pays out 10 medals) is stopped and displayed on the valid line, can be stopped and displayed on the valid line.

[0212] Also, when the correct order is pressed at the first stop on the left but the incorrect order is pressed at the second stop on the right, the symbol is different from the symbol (watermelon) of the right reel 31 that constitutes "Minor Prize 01", and the "bell", which is the symbol of "PB = 1" of the right reel 31, is stopped and displayed on the valid line. Thereby, it is possible to prevent the "bell" of the right reel 31 from being missed, and it is possible to prevent the "watermelon" of the right reel 31 from being stopped and displayed on the valid line, so that "Minor Prize 01" can be prevented from winning.

[0213] Furthermore, as shown in FIG. 4, the symbol of the left reel 31 that constitutes "Minor Prize 07" and "Minor Prize 08" is one type of "replay", and the symbol of the right reel 31 that constitutes "Minor Prize 07" and "Minor Prize 08" is one type of "bell". In this way, by making the types of symbols of the left reel 31 and the right reel 31 that constitute the symbol combination that can be stopped and displayed when the pressing order is incorrect during the operation of the "Minor Prize A1 Condition Device" be one type each, the number of symbol combinations that can be stopped and displayed on the valid line during the operation of the "Minor Prize A1 Condition Device" can be reduced.

[0214] When the "Minor Role A1 Condition Device" is activated and the stop switch 42 is operated in the pressing order of "Center, Left, Right (213)", the reel 31 is stopped and controlled so that the symbol combination corresponding to "Minor Role 31" or "Minor Role 32" (both paid out one by one) is stopped and displayed on the effective line with a probability of "1 / 8" according to the number priority. Specifically, as shown in FIG. 14 to be described later, when the "Minor Role A1 Condition Device" is activated, at the first stop in the center, the "Watermelon" (PB = 1) of the center reel 31 is stopped and displayed in the middle middle section according to the number priority, and at the second stop on the left, the "Red 7" (PB ≠ 1) of the left reel 31 is stopped and displayed in the left middle section, and at the third stop on the right, the "Red 7" or "Blue 7" (both "PB ≠ 1") of the right reel 31 is stopped and displayed in the right middle section.

[0215] As shown in FIG. 2, since the "Red 7" of the left reel 31 is arranged only at the "5"th position, if the left stop switch 42 is not operated when any of the symbols from the "1"st to the "5"th of the left reel 31 is located on the effective line, the "Red 7" of the left reel 31 cannot be stopped and displayed on the effective line (left middle section). Therefore, the probability of stopping and displaying the "Red 7" of the left reel 31 in the left middle section is "1 / 4".

[0216] Also, since the "Red 7" of the right reel 31 is arranged only at the "8"th position, if the right stop switch 42 is not operated when any of the symbols from the "4"th to the "8"th of the right reel 31 is located on the effective line, the "Red 7" of the right reel 31 cannot be stopped and displayed on the effective line (right middle section). Therefore, the probability of stopping and displaying the "Red 7" of the right reel 31 in the right middle section is "1 / 4".

[0217] Furthermore, since the "Blue 7" of the right reel 31 is arranged only at the "3"rd position, if the right stop switch 42 is not operated when any of the symbols at the "19"th, "0"th to "3"rd of the right reel 31 is located on the effective line, the "Blue 7" of the right reel 31 cannot be stopped and displayed on the effective line (right middle section). Therefore, the probability of stopping and displaying the "Blue 7" of the right reel 31 in the right middle section is "1 / 4".

[0218] As described above, the probability that the "Red 7" on the left reel 31 can be stopped and displayed in the left middle position is "1 / 4", and the probability that the "Red 7" or "Blue 7" on the right reel 31 can be stopped and displayed in the right middle position is "1 / 2". Therefore, the probability that the symbol combination corresponding to "Minor Combination 31" or "Minor Combination 32" can be stopped and displayed on the valid line is "1 / 8".

[0219] In this way, when the "Minor Combination A1 Condition Device" is activated and the middle reel 31 is stopped first, according to the number priority, the symbol combination corresponding to "Minor Combination 31" or "Minor Combination 32" (both pay out 1 medal), which pays out fewer medals than when the symbol combination corresponding to "Minor Combination 01" (pays out 10 medals) is stopped and displayed on the valid line, can be stopped and displayed on the valid line.

[0220] Also, when it becomes an incorrect answer in the pressing order at the first stop of the middle reel, "Watermelon", which is a symbol different from the symbol (bell) of the middle reel 31 that constitutes "Minor Combination 01" and is the symbol of "PB = 1" on the middle reel 31, is stopped and displayed on the valid line. Thereby, it is possible to prevent the "Watermelon" on the middle reel 31 from being missed, and it is possible to prevent the "bell" on the middle reel 31 from being stopped and displayed on the valid line, so that "Minor Combination 01" cannot win.

[0221] Furthermore, as shown in FIG. 4, the symbol of the left reel 31 that constitutes "Minor Combination 31" and "Minor Combination 32" is one type of "Red 7", and the symbol of the middle reel 31 that constitutes "Minor Combination 31" and "Minor Combination 32" is one type of "Watermelon". In this way, by making the types of symbols of the left reel 31 and the middle reel 31 that constitute the symbol combination that can be stopped and displayed when the pressing order is incorrect during the operation of the "Minor Combination A1 Condition Device" be one type each, the number of symbol combinations that can be stopped and displayed on the valid line during the operation of the "Minor Combination A1 Condition Device" can be reduced.

[0222] When the "Minor Role A1 Condition Device" is operating, even when the stop switch 42 is operated in the pressing order of "Center Right Left (231)", similar to when the stop switch 42 is operated in the pressing order of "Center Left Right (213)", the reel 31 is stopped and controlled so that the symbol combination corresponding to "Minor Role 31" or "Minor Role 32" (both paid out one by one) is stopped and displayed on the valid line with a probability of "1 / 8" according to the number priority.

[0223] When the "Minor Role A1 Condition Device" is operating and the stop switch 42 is operated in the pressing order of "Right Left Center (312)", the reel 31 is stopped and controlled so that the symbol combination corresponding to "Minor Role 53" or "Minor Role 54" (both paid out one by one) is stopped and displayed on the valid line with a probability of "1 / 8" according to the number priority.

[0224] Specifically, as shown in FIG. 14 to be described later, when the "Minor Role A1 Condition Device" is operating, at the first right stop, according to the number priority, the "Cherry" (PB = 1) of the right reel 31 is stopped and displayed in the right middle section, and at the second left stop, the "White BAR" (PB ≠ 1) of the left reel 31 is stopped and displayed in the left middle section, and at the third middle stop, the "Black BAR" or "White BAR" (both "PB ≠ 1") of the middle reel 31 is stopped and displayed in the middle middle section.

[0225] As shown in FIG. 2, since the "White BAR" of the left reel 31 is arranged only at the "15"th position, if the left stop switch 42 is not operated when any of the symbols from the "11"th to the "15"th of the left reel 31 is located on the valid line, the "White BAR" of the left reel 31 cannot be stopped and displayed on the valid line (left middle section). Therefore, the probability of stopping and displaying the "White BAR" of the left reel 31 in the left middle section is "1 / 4". Also, since the "Black BAR" of the middle reel 31 is arranged only at the "14"th position, if the middle stop switch 42 is not operated when any of the symbols from the "10"th to the "14"th of the middle reel 31 is located on the valid line, the "Black BAR" of the middle reel 31 cannot be stopped and displayed on the valid line (middle middle section). Therefore, the probability of stopping and displaying the "Black BAR" of the middle reel 31 in the middle middle section is "1 / 4".

[0226] Similarly, since the "white BAR" on the middle reel 31 is arranged only at the "19"th position, if the middle stop switch 42 is not operated when any of the symbols from the "15"th to the "19"th position on the middle reel 31 is located on the valid line, the "white BAR" on the middle reel 31 cannot be stopped and displayed on the valid line (the middle middle section). Therefore, the probability of stopping and displaying the "white BAR" on the middle reel 31 in the middle middle section is "1 / 4".

[0227] From the above, since the probability of stopping and displaying the "white BAR" on the left reel 31 in the left middle section is "1 / 4", and the probability of stopping and displaying the "black BAR" or "white BAR" on the middle reel 31 in the middle middle section is "1 / 2", the probability of stopping and displaying the symbol combination corresponding to the "small winning combination 53" or "small winning combination 54" on the valid line is "1 / 8".

[0228] In this way, when the "small winning combination A1 condition device" is activated and the right reel 31 is stopped first, according to the number priority, the symbol combination corresponding to the "small winning combination 53" or "small winning combination 54" (both pay out 1 medal), which pays out fewer medals than when the symbol combination corresponding to the "small winning combination 01" (10 medals paid out) is stopped and displayed on the valid line, can be stopped and displayed on the valid line.

[0229] Also, when it becomes an incorrect answer in the pressing order at the first stop on the right, the symbol "cherry", which is different from the symbol (watermelon) on the right reel 31 that constitutes the "small winning combination 01" and is the symbol with "PB = 1" on the right reel 31, is stopped and displayed on the valid line. Thereby, it is possible to prevent the "cherry" on the right reel 31 from being missed, and it is possible to prevent the "watermelon" on the right reel 31 from being stopped and displayed on the valid line, so that the "small winning combination 01" can be prevented from winning.

[0230] Furthermore, as shown in FIG. 5, the symbol on the left reel 31 that constitutes the "minor combination 53" and the "minor combination 54" is of one type, which is "White BAR", and the symbol on the right reel 31 that constitutes the "minor combination 53" and the "minor combination 54" is of one type, which is "Cherry". In this way, by making the types of symbols on the left reel 31 and the right reel 31 that constitute the symbol combinations that can be stopped and displayed when the "minor combination A1 condition device" malfunctions be one type each, the number of symbol combinations that can be stopped and displayed on the effective line when the "minor combination A1 condition device" operates can be reduced.

[0231] When the "minor combination A1 condition device" is operating and the stop switch 42 is operated in the pressing order of "right middle left (321)", similar to when the stop switch 42 is operated in the pressing order of "right left middle (312)", the reel 31 is stopped and controlled so that the symbol combination corresponding to the "minor combination 53" or the "minor combination 54" (both are paid out one by one) is stopped and displayed on the effective line with a probability of "1 / 8" according to the number priority.

[0232] As shown in FIG. 14 to be described later, the symbol combinations that can be stopped and displayed on the effective line when the "minor combination A1 condition device" is operating are the symbol combinations corresponding to the "minor combination 01", the "minor combination 07", the "minor combination 08", the "minor combination 31", the "minor combination 32", the "minor combination 53", or the "minor combination 54". In addition, the symbol combination corresponding to the "minor combination 01" is a symbol combination composed of symbols where the symbols on all "3" reels 31 are in the "PB = 1" arrangement.

[0233] Furthermore, the symbol combinations corresponding to the "minor combination 07" and the "minor combination 08" are symbol combinations composed of symbols where the symbols on "2" reels 31 are in the "PB = 1" arrangement and the symbols on the other "1" reel 31 are in the "PB ≠ 1" arrangement. Furthermore, the symbol combinations corresponding to the "minor combination 31", the "minor combination 32", the "minor combination 53", and the "minor combination 54" are symbol combinations composed of symbols where the symbols on "1" reel 31 are in the "PB = 1" arrangement and the symbols on the other "2" reels 31 are in the "PB ≠ 1" arrangement.

[0234] Thus, among the symbol combinations that can be stopped and displayed on the effective line when the "Minor Role A1 Condition Device" operates, the number of symbol combinations consisting of symbols where the symbols on "1" reel 31 are arranged as "PB = 1" and the symbols on the other "2" reels 31 are arranged as "PB ≠ 1" is "4". Therefore, it is more than the number of symbol combinations (1) consisting of symbols where the symbols on all "3" reels 31 are arranged as "PB = 1", and the number of symbol combinations (2) consisting of symbols where the symbols on "2" reels 31 are arranged as "PB = 1" and the symbols on the other "1" reel 31 are arranged as "PB ≠ 1".

[0235] Also, when the "Minor Role A1 Condition Device" operates and it is a correct pressing order, when all "3" reels 31 stop, the symbols arranged as "PB = 1" are stopped and displayed on the effective line. Furthermore, when the "Minor Role A1 Condition Device" operates, if the first stop is correct but the second stop is incorrect, the symbols arranged as "PB = 1" at the first stop and the second stop are stopped and displayed on the effective line, and the symbols arranged as "PB ≠ 1" at the third stop are stopped and displayed on the effective line. Furthermore, when the "Minor Role A1 Condition Device" operates and the first stop is incorrect, the symbols arranged as "PB = 1" at the first stop are stopped and displayed on the effective line, and the symbols arranged as "PB ≠ 1" at the second stop and the third stop are stopped and displayed on the effective line.

[0236] Note that when the left first stop occurs during the operation of the "Minor Role A1 Condition Device", the "REPLAY" (PB = 1) of the left reel 31 is stopped and displayed on the effective line (left middle section), when the middle first stop occurs, the "WATERMELON" (PB = 1) of the middle reel 31 is stopped and displayed on the effective line (middle middle section), and when the right first stop occurs, the "CHERRY" (PB = 1) of the right reel 31 is stopped and displayed on the effective line (right middle section). For this reason, when the "Small Winning A1 Condition Device" is activated while "1BB-A is inside", the symbol combination corresponding to "1BB-A" will not be displayed stopped on the valid line, and when the "Small Winning A1 Condition Device" is activated while "1BB-B is inside", the symbol combination corresponding to "1BB-B" will not be displayed stopped on the valid line.

[0237] Also, as shown in FIG. 5, the symbol combination corresponding to "1BB-A" is "blank"-"red 7"-"replay", which is a symbol combination that does not affect the stop control of reel 31 with number priority when the "small role A1 condition device" inside "1BB-A" is activated. For example, since the symbol on the center reel 31 of "1BB-A" is "red 7," the number of symbol combinations in which the symbol on the center reel 31 is "red 7" among the symbol combinations that can be stopped and displayed when the "small role A1 condition device" of "1BB-A inside" is activated is "2." Therefore, since the number of symbol combinations in which the symbol on the center reel 31 is "watermelon" is the same as the number of symbol combinations in which the symbol on the center reel 31 is "watermelon," the "watermelon" on the center reel 31 can be stopped and displayed on the active line at the first stop of the center (when the push order is incorrect) during a game in which the "small role A1 condition device" of "1BB-A inside" is activated, the number of symbols is given priority.

[0238] In addition, the symbol on the left reel 31 of "1BB-A" is a "blank" symbol that is not used in the symbol combination that can be stopped when the "small win A1 condition device" is activated. Therefore, the symbol on the left reel 31 of "1BB-A" does not affect the stop control of the reel 31 with the number of pieces being prioritized when the "small win A1 condition device" of "1BB-A inside" is activated. Similarly, the symbol on the right reel 31 of "1BB-A" is a "replay", which is not used in the symbol combination that can be stopped when the "small win A1 condition device" is activated. Therefore, the symbol on the right reel 31 of "1BB-A" does not affect the stop control of the reel 31 with the number of pieces being prioritized when the "small win A1 condition device" is activated in "1BB-A inside".

[0239] Regarding the symbol combination corresponding to "1BB-B", similar to the symbol combination corresponding to "1BB-A", it is a symbol combination that does not affect the stop control of the reel 31 in terms of number priority when the "minor winning combination A1 condition device" inside "1BB-B" operates. Furthermore, the symbol combination corresponding to "1BB-A" is a symbol combination that does not affect the stop control of the reel 31 in terms of number priority when the "minor winning combination A2 condition device" to the "minor winning combination F2 condition device" inside "1BB-A" operate. Similarly, the symbol combination corresponding to "1BB-B" is a symbol combination that does not affect the stop control of the reel 31 in terms of number priority when the "minor winning combination A2 condition device" to the "minor winning combination F2 condition device" inside "1BB-B" operate.

[0240] In this embodiment, as "1BB", there are two types, namely "1BB-A" and "1BB-B". When two medals are inserted, a lottery for "1BB-A" is conducted, and the symbol combination corresponding to "1BB-A" can be stopped and displayed. Also, when three medals are inserted, a lottery for "1BB-B" is conducted, and the symbol combination corresponding to "1BB-B" can be stopped and displayed. However, it is not limited to this. It is also possible to have one type of "1BB" and always insert three medals. In this case, the symbol combination corresponding to "1BB" is preferably a symbol combination that does not affect the stop control of the reel 31 in terms of number priority when the "minor winning combination A1 condition device" to the "minor winning combination F2 condition device" inside "1BB" operate.

[0241] The "minor winning combination A2 condition device" includes the seven types of winning combinations described in the winning combination column of FIG. 6. When the "minor winning combination A2 condition device" operates, it will be in a state of overlapping winning with the seven types of minor winning combinations described in the winning combination column of FIG. 6. When the "minor winning combination A2 condition device" operates, similar to when the "minor winning combination A1 condition device" operates, the pressing order of "left middle right (123)" becomes the correct pressing order, and other pressing orders are incorrect pressing orders.

[0242] When the "Minor Role A2 Condition Device" is activated and the stop switch 42 is operated in the pressing order of "left, middle, right (123)", the reel 31 is stopped and controlled so that the symbol combination (PB = 1) corresponding to "Minor Role 01" (paying out 10 pieces) is stopped and displayed on the valid line with a probability of "1 / 1" (always) according to the number priority. When the "Minor Role A2 Condition Device" is activated and the stop switch 42 is operated in the pressing order of "left, right, middle (132)", the reel 31 is stopped and controlled so that the symbol combination corresponding to "Minor Role 09" or "Minor Role 10" (both paying out 1 piece) is stopped and displayed on the valid line with a probability of "1 / 2" according to the number priority.

[0243] When the "Minor Role A2 Condition Device" is activated and the stop switch 42 is operated in the pressing order of "middle, left, right (213)", the reel 31 is stopped and controlled so that the symbol combination corresponding to "Minor Role 33" or "Minor Role 34" (both paying out 1 piece) is stopped and displayed on the valid line with a probability of "1 / 8" according to the number priority. When the "Minor Role A2 Condition Device" is activated and the stop switch 42 is operated in the pressing order of "middle, right, left (231)", the reel 31 is stopped and controlled in the same way as when the stop switch 42 is operated in the pressing order of "middle, left, right (213)", so that the symbol combination corresponding to "Minor Role 33" or "Minor Role 34" (both paying out 1 piece) is stopped and displayed on the valid line with a probability of "1 / 8" according to the number priority.

[0244] When the "Minor Role A2 Condition Device" is activated and the stop switch 42 is operated in the pressing order of "right, left, middle (312)", the reel 31 is stopped and controlled so that the symbol combination corresponding to "Minor Role 49" or "Minor Role 50" (both paying out 1 piece) is stopped and displayed on the valid line with a probability of "1 / 8" according to the number priority. When the "Minor Role A2 Condition Device" is activated and the stop switch 42 is operated in the pressing order of "right, middle, left (321)", the reel 31 is stopped and controlled in the same way as when the stop switch 42 is operated in the pressing order of "right, left, middle (312)", so that the symbol combination corresponding to "Minor Role 49" or "Minor Role 50" (both paying out 1 piece) is stopped and displayed on the valid line with a probability of "1 / 8" according to the number priority.

[0245] The "Minor Role A2 Condition Device" replaces the "Minor Role 07" and "Minor Role 08" of the "Minor Role A1 Condition Device" with "Minor Role 09" and "Minor Role 10", replaces the "Minor Role 31" and "Minor Role 32" of the "Minor Role A1 Condition Device" with "Minor Role 33" and "Minor Role 34", and replaces the "Minor Role 53" and "Minor Role 54" of the "Minor Role A1 Condition Device" with "Minor Role 49" and "Minor Role 50". And the stop control of Reel 31 when the "Minor Role A2 Condition Device" operates is the same as the stop control of Reel 31 when the "Minor Role A1 Condition Device" operates.

[0246] The "Minor Role B1 Condition Device" includes the 7 types of winning roles described in the winning role column of FIG. 6. When the "Minor Role B1 Condition Device" operates, it will be in a state of overlapping winning for the 7 types of minor roles described in the winning role column of FIG. 6. When the "Minor Role B1 Condition Device" operates, the pressing order of "Left, Middle, Right (132)" becomes the correct pressing order, and the other pressing orders are incorrect pressing orders.

[0247] When the "Minor Role B1 Condition Device" operates and the stop switch 42 is operated in the pressing order of "Left, Middle, Right (132)", the reel 31 is stopped and controlled so that the symbol combination (PB = 1) corresponding to "Minor Role 02" (10 - coin payout) is stopped and displayed on the active line with a probability of "1 / 1" (always) according to the number - first principle.

[0248] Specifically, as shown in FIG. 14 described later, when the "Minor Role B1 Condition Device" operates, at the first left stop, according to the number - first principle, the "REPLAY" (PB = 1) of the left reel 31 is stopped and displayed in the left middle section; at the second right stop, the "REPLAY" (PB = 1) of the right reel 31 is stopped and displayed in the right middle section; at the third middle stop, the "CHERRY" (PB = 1) of the middle reel 31 is stopped and displayed in the middle middle section. Thereby, the symbol combination corresponding to "Minor Role 02" with "PB = 1" can be stopped and displayed on the active line.

[0249] Thus, when the "Minor Role B1 Conditional Device" operates, if the left reel 31 is stopped first and the right reel 31 is stopped second, the symbol combination corresponding to "Minor Role 02", which pays out the maximum number of medals, "10", among the payout numbers of medals corresponding to the "Minor Role B1 Conditional Device" according to the number priority, is stopped and displayed on the effective line. As shown in Fig. 19(2) described later, when the symbol combination corresponding to "Minor Role 02" is stopped and displayed on the effective line, "BELL" - "BELL" - "BELL" is stopped and displayed on the upper line (invalid line).

[0250] Also, when the "Minor Role B1 Conditional Device" operates, if the left reel 31 is stopped first, the "REPLAY" (PB = 1) of the left reel 31 is stopped and displayed on the left middle stage (effective line). Thereby, at the first stop on the left when the "Minor Role B1 Conditional Device" operates, "BLUE 7", "RED 7", "BLACK BAR" or "WHITE BAR" of the left reel 31 is stopped and displayed on the lower left stage, the "REPLAY" of the left reel 31 is stopped and displayed on the left middle stage, and the "BELL" of the left reel 31 is stopped and displayed on the upper left stage. That is, at the first stop on the left when the "Minor Role B1 Conditional Device" operates, "BLUE 7 / RED 7 / BLACK BAR / WHITE BAR", "REPLAY" and "BELL" of the left reel 31 are stopped and displayed within the display window 18.

[0251] Also, as shown in Fig. 14 described later, the symbol of the left reel 31 constituting "Minor Role 02" is one type of "REPLAY", the symbol of the middle reel 31 constituting "Minor Role 02" is one type of "CHERRY", and the symbol of the right reel 31 constituting "Minor Role 02" is one type of "REPLAY". In this way, by making the types of symbols of each reel 31 constituting the symbol combination to be stopped and displayed at the correct pressing order when the "Minor Role B1 Conditional Device" operates be one type each, the number of symbol combinations that can be stopped and displayed on the effective line when the "Minor Role B1 Conditional Device" operates can be reduced.

[0252] When the "Minor Role B1 Condition Device" is activated and the stop switch 42 is operated in the order of pressing "Left Middle Right (123)", the reel 31 is stopped and controlled so that the symbol combination corresponding to "Minor Role 11" or "Minor Role 12" (both are paid out one by one) is stopped and displayed on the effective line with a probability of "1 / 2" according to the number priority.

[0253] Specifically, as shown in FIG. 14 to be described later, when the "Minor Role B1 Condition Device" is activated, at the first left stop, after the "REPLAY" (PB = 1) of the left reel 31 is stopped and displayed in the left middle section, at the second middle stop, in order to make either "Minor Role 11" or "Minor Role 12" winning, the "BELL" (PB = 1) of the middle reel 31 is stopped and displayed in the middle middle section. Then, at the third right stop, the "BLACK BAR" or "WHITE BAR" (both "PB≠1") of the right reel 31 is stopped and displayed in the right middle section.

[0254] As shown in FIG. 2, since the "BLACK BAR" of the right reel 31 is arranged only at the "13"th position, if the right stop switch 42 is not operated when any of the symbols from the "9"th to the "13"th of the right reel 31 is located on the effective line, the "BLACK BAR" of the right reel 31 cannot be stopped and displayed on the effective line (right middle section). Therefore, the probability of stopping and displaying the "BLACK BAR" of the right reel 31 in the right middle section is "1 / 4".

[0255] Similarly, since the "WHITE BAR" of the right reel 31 is arranged only at the "18"th position, if the right stop switch 42 is not operated when any of the symbols from the "14"th to the "18"th of the right reel 31 is located on the effective line, the "WHITE BAR" of the right reel 31 cannot be stopped and displayed on the effective line (right middle section). Therefore, the probability of stopping and displaying the "WHITE BAR" of the right reel 31 in the right middle section is "1 / 4". From the above, since the probability of stopping and displaying the "BLACK BAR" or "WHITE BAR" of the right reel 31 in the right middle section is "1 / 2", the probability of stopping and displaying the symbol combination corresponding to "Minor Role 11" or "Minor Role 12" on the effective line is "1 / 2".

[0256] Thus, when the "Minor Role B1 Condition Device" operates and the left reel 31 is stopped first and the middle reel 31 is stopped second, in terms of the number priority, the symbol combinations corresponding to "Minor Role 11" or "Minor Role 12" (both pay out 1 medal), which pay out fewer medals than when the symbol combination corresponding to "Minor Role 02" (pays out 10 medals) is stopped and displayed on the active line, can be stopped and displayed on the active line.

[0257] Also, when the correct order is pressed at the first stop on the left but the correct order is not pressed at the second stop in the middle, a symbol different from the symbol (cherry) of the middle reel 31 that constitutes "Minor Role 02" and which is the symbol of "bell" with "PB = 1" on the middle reel 31 is stopped and displayed on the active line. Thereby, it is possible to prevent missing the "bell" on the middle reel 31 and to prevent the "cherry" on the middle reel 31 from being stopped and displayed on the active line, so that "Minor Role 02" cannot win.

[0258] Furthermore, as shown in FIG. 4, the symbol of the left reel 31 that constitutes "Minor Role 11" and "Minor Role 12" is one type of "replay", and the symbol of the middle reel 31 that constitutes "Minor Role 11" and "Minor Role 12" is one type of "bell". In this way, by making the types of symbols of the left reel 31 and the middle reel 31 that constitute the symbol combinations that can be stopped and displayed when the "Minor Role B1 Condition Device" operates and the correct order of pressing is not correct be one type each, the number of symbol combinations that can be stopped and displayed on the active line when the "Minor Role B1 Condition Device" operates can be reduced.

[0259] When the stop switch 42 is operated in the order of pressing of "middle, left, right (213)" when the "Minor Role B1 Condition Device" operates, the reel 31 is controlled to stop so that, in terms of the number priority, the symbol combinations corresponding to "Minor Role 35" or "Minor Role 36" (both pay out 1 medal) are stopped and displayed on the active line with a probability of "1 / 8".

[0260] Specifically, as shown in FIG. 14 described later, when the "Small Role B1 Condition Device" is operating, at the first middle stop, the "Watermelon" (PB = 1) on the middle reel 31 is stopped and displayed in the middle middle position according to the number priority. At the second left stop, the "Black BAR" (PB ≠ 1) on the left reel 31 is stopped and displayed in the left middle position. At the third right stop, the "Black BAR" or "White BAR" (both "PB ≠ 1") on the right reel 31 is stopped and displayed in the right middle position.

[0261] As shown in FIG. 2, since the "Black BAR" on the left reel 31 is arranged only at the "10"th position, if the left stop switch 42 is not operated when any of the symbols from the "6"th to the "10"th on the left reel 31 is located on the effective line, the "Black BAR" on the left reel 31 cannot be stopped and displayed on the effective line (left middle). Therefore, the probability of stopping and displaying the "Black BAR" on the left reel 31 in the left middle is "1 / 4".

[0262] Also, since the "Black BAR" on the right reel 31 is arranged only at the "13"th position, if the right stop switch 42 is not operated when any of the symbols from the "9"th to the "13"th on the right reel 31 is located on the effective line, the "Black BAR" on the right reel 31 cannot be stopped and displayed on the effective line (right middle). Therefore, the probability of stopping and displaying the "Black BAR" on the right reel 31 in the right middle is "1 / 4".

[0263] Furthermore, since the "White BAR" on the right reel 31 is arranged only at the "18"th position, if the right stop switch 42 is not operated when any of the symbols from the "14"th to the "18"th on the right reel 31 is located on the effective line, the "White BAR" on the right reel 31 cannot be stopped and displayed on the effective line (right middle). Therefore, the probability of stopping and displaying the "White BAR" on the right reel 31 in the right middle is "1 / 4".

[0264] As described above, the probability of stopping and displaying the "black BAR" of the left reel 31 in the left middle position is "1 / 4", and the probability of stopping and displaying the "black BAR" or "white BAR" of the right reel 31 in the right middle position is "1 / 2". Therefore, the probability of stopping and displaying the symbol combination corresponding to "minor combination 35" or "minor combination 36" on the active line is "1 / 8".

[0265] In this way, when the middle reel 31 is stopped first during the operation of the "minor combination B1 condition device", in terms of the priority of the number, the number of medals paid out is less than when the symbol combination corresponding to "minor combination 02" (10 medals paid out) is stopped and displayed on the active line. The symbol combination corresponding to "minor combination 35" or "minor combination 36" (both pay out 1 medal) can be stopped and displayed on the active line.

[0266] Also, when it becomes an incorrect answer in the pressing order at the first stop of the middle reel, a "watermelon" which is a symbol different from the symbol (cherry) of the middle reel 31 constituting "minor combination 02" and is the symbol of "PB = 1" of the middle reel 31 is stopped and displayed on the active line. Thereby, it is possible to prevent the "watermelon" of the middle reel 31 from being missed, and it is possible to prevent the "cherry" of the middle reel 31 from being stopped and displayed on the active line. Therefore, it is possible to prevent "minor combination 02" from winning.

[0267] Furthermore, as shown in FIG. 4, the symbol of the left reel 31 constituting "minor combination 35" and "minor combination 36" is only one type of "black BAR", and the symbol of the middle reel 31 constituting "minor combination 35" and "minor combination 36" is only one type of "watermelon". In this way, by making the types of symbols of the left reel 31 and the middle reel 31 that constitute the symbol combination that can be stopped and displayed at the time of incorrect pressing order during the operation of the "minor combination B1 condition device" be one type each, the number of symbol combinations that can be stopped and displayed on the active line during the operation of the "minor combination B1 condition device" can be reduced.

[0268] When the "small win B1 condition device" is activated, even when the stop switch 42 is operated in the push order of "middle, right, left (231)," the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 35" or "small win 36" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on number priority, just as when the stop switch 42 is operated in the push order of "middle, left, right (213)."

[0269] When the "small win B1 condition device" is activated, and the stop switch 42 is operated in the pressing order of "right, left, center (312)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 47" or "small win 48" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols.

[0270] Specifically, as shown in FIG. 14 described later, when the "small prize B1 condition device" is activated, when the right first stop occurs, a "Cherry" (PB=1) on the right reel 31 is displayed stopped in the right middle row based on the number of pieces being given priority, when the left second stop occurs, a "Red 7" (PB≠1) on the left reel 31 is displayed stopped in the left middle row, and when the middle third stop occurs, a "Red 7" or "Blue 7" (both PB≠1) on the middle reel 31 is displayed stopped in the middle middle row.

[0271] As described above, the probability of the "red 7" on the left reel 31 being stopped and displayed in the middle left row is "1 / 4". In addition, the probability of getting the "red 7" on the middle reel 31 to stop and display in the middle-middle row is "1 / 4," and the probability of getting the "blue 7" on the middle reel 31 to stop and display in the middle-middle row is also "1 / 4," so the probability of getting either the "red 7" or the "blue 7" on the middle reel 31 to stop and display in the middle-middle row is "1 / 2." Therefore, the probability of a symbol combination corresponding to "small win 47" or "small win 48" being stopped and displayed on an active line is "1 / 8".

[0272] Thus, when the "Minor Role B1 Condition Device" is activated and the right reel 31 is stopped first, in terms of quantity priority, when the symbol combination corresponding to "Minor Role 02" (dispensing 10 medals) is stopped and displayed on the active line, the medal quantity to be dispensed is less than that of "Minor Role 47" or "Minor Role 48" (both dispensing 1 medal), and the symbol combination corresponding to them can be stopped and displayed on the active line.

[0273] Also, when it becomes an incorrect answer in the pressing order at the first stop on the right, a symbol different from the symbol (replay) of the right reel 31 that constitutes "Minor Role 02" and which is the symbol of "cherry" with "PB = 1" on the right reel 31 is stopped and displayed on the active line. Thereby, it is possible to prevent missing the "cherry" on the right reel 31, and it is possible to prevent the "replay" of the right reel 31 from being stopped and displayed on the active line, so that "Minor Role 02" cannot win.

[0274] Furthermore, as shown in FIG. 5, the symbol of the left reel 31 that constitutes "Minor Role 47" and "Minor Role 48" is only one type of "red 7", and the symbol of the right reel 31 that constitutes "Minor Role 47" and "Minor Role 48" is only one type of "cherry". In this way, by making the types of symbols of the left reel 31 and the right reel 31 that constitute the symbol combination that can be stopped and displayed at the time of incorrect pressing order when the "Minor Role B1 Condition Device" is activated be one type each, the number of symbol combinations that can be stopped and displayed on the active line when the "Minor Role B1 Condition Device" is activated can be reduced.

[0275] When the stop switch 42 is operated in the pressing order of "right middle left (321)" when the "Minor Role B1 Condition Device" is activated, similar to when the stop switch 42 is operated in the pressing order of "right left middle (312)", the reel 31 is stopped and controlled so that the symbol combination corresponding to "Minor Role 47" or "Minor Role 48" (both dispensing 1 medal) is stopped and displayed on the active line with a probability of "1 / 8" in terms of quantity priority.

[0276] As shown in FIG. 14 described later, the symbol combinations that can be stopped and displayed on the effective line when the "Minor B1 Condition Device" operates are symbol combinations corresponding to "Minor 02", "Minor 11", "Minor 12", "Minor 35", "Minor 36", "Minor 47", or "Minor 48". Also, the symbol combination corresponding to "Minor 02" is a symbol combination consisting of symbols where all the symbols on the "3" reels 31 are in the "PB = 1" arrangement.

[0277] Furthermore, the symbol combinations corresponding to "Minor 11" and "Minor 12" consist of symbols where the symbols on "2" reels 31 are in the "PB = 1" arrangement, and the symbols on the other "1" reel 31 are in the "PB ≠ 1" arrangement. Furthermore, the symbol combinations corresponding to "Minor 35", "Minor 36", "Minor 47", and "Minor 48" consist of symbols where the symbols on "1" reel 31 are in the "PB = 1" arrangement, and the symbols on the other "2" reels 31 are in the "PB ≠ 1" arrangement.

[0278] Thus, among the symbol combinations that can be stopped and displayed on the effective line when the "Minor B1 Condition Device" operates, the number of symbol combinations consisting of symbols where the symbols on "1" reel 31 are in the "PB = 1" arrangement and the symbols on the other "2" reels 31 are in the "PB ≠ 1" arrangement is "4". Therefore, it is more than the number of symbol combinations consisting of symbols where all the symbols on the "3" reels 31 are in the "PB = 1" arrangement (1), and the number of symbol combinations consisting of symbols where the symbols on "2" reels 31 are in the "PB = 1" arrangement and the symbols on the other "1" reel 31 are in the "PB ≠ 1" arrangement (2).

[0279] Also, when the "Minor B1 Condition Device" operates and it is the correct pressing order, when all "3" reels 31 stop, the symbols in the "PB = 1" arrangement are stopped and displayed on the effective line. Furthermore, when the "Minor Role B1 Condition Device" operates, if the first stop is correct but the second stop is incorrect, the symbols arranged with "PB = 1" at the first stop and the second stop are stopped and displayed on the valid line, and the symbols arranged with "PB ≠ 1" at the third stop are stopped and displayed on the valid line. Furthermore, when the "Minor Role B1 Condition Device" operates, if the first stop is incorrect, the symbols arranged with "PB = 1" at the first stop are stopped and displayed on the valid line, and the symbols arranged with "PB ≠ 1" at the second stop and the third stop are stopped and displayed on the valid line.

[0280] Note that when the left first stop occurs during the operation of the "Minor Role B1 Condition Device", the "REPLAY" (PB = 1) of the left reel 31 is stopped and displayed on the valid line (left middle section), when the middle first stop occurs during the operation of the "Minor Role B1 Condition Device", the "WATERMELON" (PB = 1) of the middle reel 31 is stopped and displayed on the valid line (middle middle section), and when the right first stop occurs during the operation of the "Minor Role B1 Condition Device", the "CHERRY" (PB = 1) of the right reel 31 is stopped and displayed on the valid line (right middle section). Therefore, when the "Minor Role B1 Condition Device" in "1BB - A" operates, the symbol combination corresponding to "1BB - A" is not stopped and displayed on the valid line, and when the "Minor Role B1 Condition Device" in "1BB - B" operates, the symbol combination corresponding to "1BB - B" is not stopped and displayed on the valid line either.

[0281] The "Minor Role B2 Condition Device" includes the 7 types of winning roles described in the winning role column of FIG. 6. When the "Minor Role B2 Condition Device" operates, it will be in a state of overlapping winning for the 7 types of minor roles described in the winning role column of FIG. 6. When the "Minor Role B2 Condition Device" operates, similar to when the "Minor Role B1 Condition Device" operates, the pressing order of "left, middle, right (132)" is the correct pressing order, and other pressing orders are incorrect pressing orders.

[0282] When the "small win B2 condition device" is activated and the stop switch 42 is operated in the push order of "left, right, center (132)", the reel 31 is controlled to stop and display the symbol combination (PB=1) corresponding to "small win 02" (10 coins paid out) on the activated line with a probability of "1 / 1" (always) based on the number of coins. When the "small win B2 condition device" is activated, and the stop switch 42 is operated in the push order of "left, center, right (123)", the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 13" or "small win 14" (both pay out one coin) on an active line with a probability of "1 / 2" based on the number of symbols.

[0283] When the "small win B2 condition device" is activated and the stop switch 42 is operated in the push order of "center, left, right (213)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 37" or "small win 38" (both pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols. When the "small win B2 condition device" is activated, when the stop switch 42 is operated in the push order of "middle, right, left (231)," the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 37" or "small win 38" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on number priority, just as when the stop switch 42 is operated in the push order of "middle, left, right (213)."

[0284] When the "small win B2 condition device" is activated, and the stop switch 42 is operated in the pressing order of "right, left, center (312)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 57" or "small win 58" (both pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols. When the "small win B2 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "right, center, left (321)," the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 57" or "small win 58" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols, just as when the stop switch 42 is operated in the pressing order of "right, left, center (312)."

[0285] The "Minor Role B2 Condition Device" is obtained by replacing "Minor Role 11" and "Minor Role 12" of the "Minor Role B1 Condition Device" with "Minor Role 13" and "Minor Role 14", replacing "Minor Role 35" and "Minor Role 36" of the "Minor Role B1 Condition Device" with "Minor Role 37" and "Minor Role 38", and replacing "Minor Role 47" and "Minor Role 48" of the "Minor Role B1 Condition Device" with "Minor Role 57" and "Minor Role 58". And the stop control of Reel 31 when the "Minor Role B2 Condition Device" operates is the same as the stop control of Reel 31 when the "Minor Role B1 Condition Device" operates.

[0286] The "Minor Role C1 Condition Device" includes the 7 types of winning roles described in the winning role column of FIG. 6. When the "Minor Role C1 Condition Device" operates, it will be in a state of overlapping winning for the 7 types of minor roles described in the winning role column of FIG. 6. When the "Minor Role C1 Condition Device" operates, the pressing order of "Center Left Right (213)" becomes the correct pressing order, and other pressing orders are incorrect pressing orders.

[0287] When the "Minor Role C1 Condition Device" operates and the stop switch 42 is operated in the pressing order of "Center Left Right (213)", the reel 31 is stopped and controlled so that the symbol combination (PB = 1) corresponding to "Minor Role 03" (paying out 10 coins) is stopped and displayed on the effective line with a probability of "1 / 1" (always) according to the number priority.

[0288] Specifically, as shown in FIG. 14 to be described later, when the "Minor Role C1 Condition Device" operates, at the first stop in the center, the "Bell" (PB = 1) of the center reel 31 is stopped and displayed in the middle middle section according to the number priority. At the second stop on the left, the "Bell" (PB = 1) of the left reel 31 is stopped and displayed in the middle left section. At the third stop on the right, the "Bell" (PB = 1) of the right reel 31 is stopped and displayed in the middle right section. Thereby, the symbol combination corresponding to "Minor Role 03" with "PB = 1" can be stopped and displayed on the effective line.

[0289] In this way, when the "Minor Role C1 Condition Device" operates, if the middle reel 31 is stopped first and the left reel 31 is stopped second, according to the number priority, the symbol combination corresponding to "Minor Role 03" that pays out the maximum number of medals, which is "10" medals, among the number of medals paid out corresponding to the "Minor Role C1 Condition Device" is stopped and displayed on the effective line. As shown in FIG. 19(3) to be described later, when winning the "Minor Role 03", "BELL" - "BELL" - "BELL" stops and is displayed on the middle line (effective line).

[0290] Also, when the "Minor Role C1 Condition Device" operates, if the middle reel 31 is stopped first, the "BELL" (PB = 1) of the middle reel 31 is stopped and displayed on the middle middle line (effective line), and then, if the left reel 31 is stopped second, the "BELL" (PB = 1) of the left reel 31 is stopped and displayed on the left middle line (effective line). As a result, when the "Minor Role C1 Condition Device" operates, if the middle reel 31 is stopped first and the left reel 31 is stopped second, the "REPLAY" of the left reel 31 is stopped and displayed on the lower left line, the "BELL" of the left reel 31 is stopped and displayed on the left middle line, and the "WATERMELON" of the left reel 31 is stopped and displayed on the upper left line. That is, when the "Minor Role C1 Condition Device" operates, if the middle reel 31 is stopped first and the left reel 31 is stopped second, the "REPLAY", "BELL", and "WATERMELON" of the left reel 31 are stopped and displayed within the display window 18.

[0291] Also, as shown in FIG. 4, the symbol of the left reel 31 constituting the "Minor Role 03" is one type of "BELL", the symbol of the middle reel 31 constituting the "Minor Role 03" is also one type of "BELL", and the symbol of the right reel 31 constituting the "Minor Role 03" is also one type of "BELL". In this way, by making the types of symbols of each reel 31 constituting the symbol combination to be stopped and displayed at the correct pressing order when the "Minor Role C1 Condition Device" operates be one type each, the number of symbol combinations that can be stopped and displayed on the effective line when the "Minor Role C1 Condition Device" operates can be reduced.

[0292] When the "Minor Role C1 Conditional Device" is activated and the stop switch 42 is operated in the order of pressing "Center Right Left (231)", the reel 31 is stopped and controlled so that the symbol combination corresponding to "Minor Role 15" or "Minor Role 16" (both paid out one by one) is stopped and displayed on the valid line with a probability of "1 / 2" according to the number priority.

[0293] Specifically, as shown in FIG. 14 described later, when the "Minor Role C1 Conditional Device" is activated, at the first center stop, after stopping and displaying the "Bell" (PB = 1) of the center reel 31 in the middle middle position, at the second right stop, in order to make either "Minor Role 15" or "Minor Role 16" winning, the "Watermelon" (PB = 1) of the right reel 31 is stopped and displayed in the middle right position. Then, at the third left stop, the "Red 7" or "Blue 7" (both with "PB ≠ 1") of the left reel 31 is stopped and displayed in the middle left position.

[0294] As shown in FIG. 2, since the "Red 7" of the left reel 31 is arranged only at the "5"th position, if the left stop switch 42 is not operated when any of the symbols from the "1"st to the "5"th of the left reel 31 is located on the valid line, the "Red 7" of the left reel 31 cannot be stopped and displayed on the valid line (middle left). Therefore, the probability of stopping and displaying the "Red 7" of the left reel 31 in the middle left is "1 / 4".

[0295] Similarly, since the "Blue 7" of the left reel 31 is arranged only at the "0"th position, if the left stop switch 42 is not operated when any of the symbols from the "16"th to the "19"th or the "0"th of the left reel 31 is located on the valid line, the "Blue 7" of the left reel 31 cannot be stopped and displayed on the valid line (middle left). Therefore, the probability of stopping and displaying the "Blue 7" of the left reel 31 in the middle left is "1 / 4". From the above, since the probability of stopping and displaying the "Red 7" or "Blue 7" of the left reel 31 in the middle left is "1 / 2", the probability of stopping and displaying the symbol combination corresponding to "Minor Role 15" or "Minor Role 16" on the valid line is "1 / 2".

[0296] Thus, when the "Minor Role C1 Condition Device" operates, if the middle reel 31 is stopped first and the right reel 31 is stopped second, in terms of quantity priority, the symbol combinations corresponding to "Minor Role 15" or "Minor Role 16" (both pay out 1 medal), which pay out fewer medals than when the symbol combination corresponding to "Minor Role 03" (pays out 10 medals) is stopped and displayed on the active line, can be stopped and displayed on the active line.

[0297] Also, when the correct order is pressed during the first stop of the middle reel but the incorrect order is pressed during the second stop of the right reel, the symbol "Watermelon", which is different from the symbol (Bell) of the right reel 31 that constitutes "Minor Role 03" and is the symbol of "PB = 1" of the right reel 31, is stopped and displayed on the active line. Thereby, it is possible to prevent the "Watermelon" of the right reel 31 from being missed, and it is possible to prevent the "Bell" of the right reel 31 from being stopped and displayed on the active line, so that "Minor Role 03" cannot win.

[0298] Furthermore, as shown in FIG. 4, the symbol of the middle reel 31 that constitutes "Minor Role 15" and "Minor Role 16" is one type of "Bell", and the symbol of the right reel 31 that constitutes "Minor Role 15" and "Minor Role 16" is one type of "Watermelon". In this way, when the "Minor Role C1 Condition Device" operates, by making the types of symbols of the middle reel 31 and the right reel 31 that constitute the symbol combinations that can be stopped and displayed when the correct order is pressed during the first stop of the middle reel but the incorrect order is pressed during the second stop of the right reel each one type, the number of symbol combinations that can be stopped and displayed on the active line when the "Minor Role C1 Condition Device" operates can be reduced.

[0299] When the stop switch 42 is operated in the pressing order of "left, middle, right (123)" during the operation of the "Minor Role C1 Condition Device", the reel 31 is stopped and controlled so that the symbol combinations corresponding to "Minor Role 63" or "Minor Role 64" (both pay out 1 medal) are stopped and displayed on the active line with a probability of "1 / 8" in terms of quantity priority.

[0300] Specifically, as shown in FIG. 14 described later, when the "small role C1 condition device" is operating, at the first left stop, the "REPLAY" (PB = 1) of the left reel 31 is stopped and displayed in the middle left position according to the priority of the number. At the second middle stop, the "Red 7" or "Blue 7" (both "PB≠1") of the middle reel 31 is stopped and displayed in the middle middle position. At the third right stop, the "Red 7" (PB≠1) of the right reel 31 is stopped and displayed in the middle right position.

[0301] As shown in FIG. 2, since the "Red 7" of the middle reel 31 is arranged only at the "9"th position, if the middle stop switch 42 is not operated when any of the symbols from the "5"th to the "9"th of the middle reel 31 is located on the effective line, the "Red 7" of the middle reel 31 cannot be stopped and displayed on the effective line (middle middle position). Therefore, the probability of stopping and displaying the "Red 7" of the middle reel 31 in the middle middle position is "1 / 4".

[0302] Also, since the "Blue 7" of the middle reel 31 is arranged only at the "4"th position, if the middle stop switch 42 is not operated when any of the symbols from the "0"th to the "4"th of the middle reel 31 is located on the effective line, the "Blue 7" of the middle reel 31 cannot be stopped and displayed on the effective line (middle middle position). Therefore, the probability of stopping and displaying the "Blue 7" of the middle reel 31 in the middle middle position is "1 / 4".

[0303] Furthermore, since the "Red 7" of the right reel 31 is arranged only at the "8"th position, if the right stop switch 42 is not operated when any of the symbols from the "4"th to the "8"th of the right reel 31 is located on the effective line, the "Red 7" of the right reel 31 cannot be stopped and displayed on the effective line (middle right position). Therefore, the probability of stopping and displaying the "Red 7" of the right reel 31 in the middle right position is "1 / 4".

[0304] From the above, the probability that the "Red 7" or "Blue 7" on the middle reel 31 can be stopped and displayed in the middle middle section is "1 / 2", and the probability that the "Red 7" on the right reel 31 can be stopped and displayed in the right middle section is "1 / 4". Therefore, the probability that the symbol combination corresponding to the "small combination 63" or "small combination 64" can be stopped and displayed on the effective line is "1 / 8".

[0305] In this way, when the "small combination C1 condition device" operates, when the left reel 31 is stopped first, in terms of the number priority, the number of medals paid out is less than when the symbol combination corresponding to the "small combination 03" (10 medals paid out) is stopped and displayed on the effective line. The symbol combination corresponding to the "small combination 63" or "small combination 64" (both 1 medal paid out) can be stopped and displayed on the effective line.

[0306] Also, when it becomes an incorrect answer in the pressing order at the first stop on the left, the "Replay" which is a symbol different from the symbol (bell) of the left reel 31 constituting the "small combination 03" and is the symbol of "PB = 1" of the left reel 31 is stopped and displayed on the effective line. Thereby, it is possible to prevent the "Replay" of the left reel 31 from being missed, and it is possible to prevent the "bell" of the left reel 31 from being stopped and displayed on the effective line, so that the "small combination 03" can be prevented from winning.

[0307] Furthermore, as shown in FIG. 5, the symbol of the left reel 31 constituting the "small combination 63" and "small combination 64" is one type of "Replay", and the symbol of the right reel 31 constituting the "small combination 63" and "small combination 64" is one type of "Red 7". In this way, when the "small combination C1 condition device" operates, by making the types of symbols of the left reel 31 and the right reel 31 that constitute the symbol combination that can be stopped and displayed when it becomes an incorrect answer in the pressing order at the first stop on the left be one type each, the number of symbol combinations that can be stopped and displayed on the effective line when the "small combination C1 condition device" operates can be reduced.

[0308] When the "Minor Role C1 Conditional Device" is activated, even when the stop switch 42 is operated in the pressing order of "Left, Middle, Right (132)", the reel 31 is stopped and controlled so that the symbol combination corresponding to "Minor Role 63" or "Minor Role 64" (both are paid out one by one) is stopped and displayed on the valid line with a probability of "1 / 8" according to the number priority, similar to when the stop switch 42 is operated in the pressing order of "Left, Middle, Right (123)".

[0309] When the "Minor Role C1 Conditional Device" is activated and the stop switch 42 is operated in the pressing order of "Right, Left, Middle (312)", the reel 31 is stopped and controlled so that the symbol combination corresponding to "Minor Role 51" or "Minor Role 52" (both are paid out one by one) is stopped and displayed on the valid line with a probability of "1 / 8" according to the number priority.

[0310] Specifically, as shown in FIG. 14 to be described later, when the "Minor Role C1 Conditional Device" is activated, at the first right stop, according to the number priority, the "Cherry" (PB = 1) of the right reel 31 is stopped and displayed in the middle right position, at the second left stop, the "Black BAR" (PB ≠ 1) of the left reel 31 is stopped and displayed in the middle left position, and at the third middle stop, the "Black BAR" or "White BAR" (both are "PB ≠ 1") of the middle reel 31 is stopped and displayed in the middle middle position.

[0311] As shown in FIG. 2, since the "Black BAR" of the left reel 31 is arranged only at the "10"th position, if the left stop switch 42 is not operated when any of the symbols from the "6"th to the "10"th of the left reel 31 is located on the valid line, the "Black BAR" of the left reel 31 cannot be stopped and displayed on the valid line (middle left). Therefore, the probability of stopping and displaying the "Black BAR" of the left reel 31 in the middle left is "1 / 4".

[0312] Also, as described above, the probability of being able to stop and display the "Black BAR" of the middle reel 31 in the middle middle is "1 / 4", and the probability of being able to stop and display the "White BAR" of the middle reel 31 in the middle middle is also "1 / 4". As described above, the probability that the "black BAR" on the left reel 31 can be stopped and displayed in the left middle position is "1 / 4", and the probability that the "black BAR" or "white BAR" on the middle reel 31 can be stopped and displayed in the middle middle position is "1 / 2". Therefore, the probability that the symbol combination corresponding to "minor winning combination 51" or "minor winning combination 52" can be stopped and displayed on the active line is "1 / 8".

[0313] In this way, when the right reel 31 is stopped first during the operation of the "minor winning combination C1 condition device", in terms of the number priority, the number of medals paid out is less than when the symbol combination corresponding to "minor winning combination 03" (10 medals paid out) is stopped and displayed on the active line. The symbol combination corresponding to "minor winning combination 51" or "minor winning combination 52" (both pay out 1 medal) can be stopped and displayed on the active line.

[0314] Also, when it becomes an incorrect answer in the pressing order at the first stop on the right, a "cherry" which is a symbol different from the symbol (bell) of the right reel 31 constituting "minor winning combination 03" and is the symbol of "PB = 1" on the right reel 31 is stopped and displayed on the active line. Thereby, it is possible to prevent the "cherry" on the right reel 31 from being missed, and it is possible to prevent the "bell" on the right reel 31 from being stopped and displayed on the active line. Therefore, it is possible to prevent "minor winning combination 03" from winning.

[0315] Furthermore, as shown in FIG. 5, the symbol of the left reel 31 constituting "minor winning combination 51" and "minor winning combination 52" is one type of "black BAR", and the symbol of the right reel 31 constituting "minor winning combination 51" and "minor winning combination 52" is one type of "cherry". In this way, by making the types of symbols of the left reel 31 and the right reel 31 that constitute the symbol combination that can be stopped and displayed at the time of incorrect pressing order during the operation of the "minor winning combination C1 condition device" be one type each, the number of symbol combinations that can be stopped and displayed on the active line during the operation of the "minor winning combination C1 condition device" can be reduced.

[0316] When the "Minor Role C1 Condition Device" is activated, even when the stop switch 42 is operated in the pressing order of "right, middle, left (321)", the reel 31 is stop-controlled so that the symbol combination corresponding to "Minor Role 51" or "Minor Role 52" (both are paid out one by one) is stopped and displayed on the effective line with a probability of "1 / 8" according to the number priority, similar to when the stop switch 42 is operated in the pressing order of "right, left, middle (312)".

[0317] As shown in FIG. 14 described later, the symbol combinations that can be stopped and displayed on the effective line when the "Minor Role C1 Condition Device" is activated are symbol combinations corresponding to "Minor Role 03", "Minor Role 15", "Minor Role 16", "Minor Role 51", "Minor Role 52", "Minor Role 63", or "Minor Role 64". Also, the symbol combination corresponding to "Minor Role 03" is a symbol combination consisting of symbols where the symbols of all "3" reels 31 are in the "PB = 1" arrangement.

[0318] Furthermore, the symbol combinations corresponding to "Minor Role 15" and "Minor Role 16" are symbol combinations consisting of symbols where the symbols of "2" reels 31 are in the "PB = 1" arrangement and the symbols of the other "1" reel 31 are in the "PB ≠ 1" arrangement. Furthermore, the symbol combinations corresponding to "Minor Role 51", "Minor Role 52", "Minor Role 63", and "Minor Role 64" are symbol combinations consisting of symbols where the symbols of "1" reel 31 are in the "PB = 1" arrangement and the symbols of the other "2" reels 31 are in the "PB ≠ 1" arrangement.

[0319] Thus, among the symbol combinations that can be stopped and displayed on the active line when the "Minor Role C1 Condition Device" operates, the number of symbol combinations consisting of symbols where the symbols on "1" reel 31 are arranged as "PB = 1" and the symbols on the other "2" reels 31 are arranged as "PB ≠ 1" is "4". Therefore, it is more than the number of symbol combinations (1) consisting of symbols where all the symbols on "3" reels 31 are arranged as "PB = 1", and the number of symbol combinations (2) consisting of symbols where the symbols on "2" reels 31 are arranged as "PB = 1" and the symbols on the other "1" reel 31 are arranged as "PB ≠ 1".

[0320] Also, when the "Minor Role C1 Condition Device" operates and it is the correct pressing order, when all "3" reels 31 stop, the symbols arranged as "PB = 1" are stopped and displayed on the active line. Furthermore, when the "Minor Role C1 Condition Device" operates and the first stop is correct but the second stop is incorrect, the symbols arranged as "PB = 1" are stopped and displayed on the active line at the first stop and the second stop, and the symbols arranged as "PB ≠ 1" are stopped and displayed on the active line at the third stop. Furthermore, when the "Minor Role C1 Condition Device" operates and the first stop is incorrect, the symbols arranged as "PB = 1" are stopped and displayed on the active line at the first stop, and the symbols arranged as "PB ≠ 1" are stopped and displayed on the active line at the second stop and the third stop.

[0321] Note that when it is the left first stop during the operation of the "Minor Role C1 Condition Device", the "REPLAY" (PB = 1) of the left reel 31 is stopped and displayed on the active line (left middle section), when it is the middle first stop during the operation of the "Minor Role C1 Condition Device", the "BELL" (PB = 1) of the middle reel 31 is stopped and displayed on the active line (middle middle section), and when it is the right first stop during the operation of the "Minor Role C1 Condition Device", the "CHERRY" (PB = 1) of the right reel 31 is stopped and displayed on the active line (right middle section). Therefore, when the "Minor Winning C1 Condition Device" inside "1BB-A" operates, the symbol combination corresponding to "1BB-A" will not be stopped and displayed on the valid line, and when the "Minor Winning C1 Condition Device" inside "1BB-B" operates, the symbol combination corresponding to "1BB-B" will not be stopped and displayed on the valid line either.

[0322] The "Minor Winning C2 Condition Device" includes the 7 types of winning combinations described in the winning combination column of FIG. 6. When the "Minor Winning C2 Condition Device" operates, it will be in a state of overlapping wins for the 7 types of minor winning combinations described in the winning combination column of FIG. 6. When the "Minor Winning C2 Condition Device" operates, similar to when the "Minor Winning C1 Condition Device" operates, the pressing order of "center - left - right (213)" is the correct pressing order, and any other pressing order is an incorrect pressing order.

[0323] When the "Minor Winning C2 Condition Device" operates and the stop switch 42 is operated in the pressing order of "center - left - right (213)", the reel 31 is stop - controlled so that, with a probability of "1 / 1" (always), the symbol combination corresponding to "Minor Winning 03" (10 - coin payout) (PB = 1) is stopped and displayed on the valid line with priority given to the number of coins. When the "Minor Winning C2 Condition Device" operates and the stop switch 42 is operated in the pressing order of "center - right - left (231)", the reel 31 is stop - controlled so that, with a probability of "1 / 2", the symbol combination corresponding to "Minor Winning 17" or "Minor Winning 18" (both 1 - coin payouts) is stopped and displayed on the valid line with priority given to the number of items.

[0324] When the "Minor Winning C2 Condition Device" operates and the stop switch 42 is operated in the pressing order of "left - center - right (123)", the reel 31 is stop - controlled so that, with a probability of "1 / 8", the symbol combination corresponding to "Minor Winning 65" or "Minor Winning 66" (both 1 - coin payouts) is stopped and displayed on the valid line with priority given to the number of items. When the "Minor Role C2 Condition Device" is activated, even when the stop switch 42 is operated in the pressing order of "left, center, right (132)", the reel 31 is stop-controlled so that the symbol combination corresponding to "Minor Role 65" or "Minor Role 66" (both are paid out one by one) is stopped and displayed on the valid line with a probability of "1 / 8" according to the number priority, similar to when the stop switch 42 is operated in the pressing order of "left, center, right (123)".

[0325] When the "Minor Role C2 Condition Device" is activated, when the stop switch 42 is operated in the pressing order of "right, left, center (312)", the reel 31 is stop-controlled so that the symbol combination corresponding to "Minor Role 55" or "Minor Role 56" (both are paid out one by one) is stopped and displayed on the valid line with a probability of "1 / 8" according to the number priority. When the "Minor Role C2 Condition Device" is activated, even when the stop switch 42 is operated in the pressing order of "right, center, left (321)", the reel 31 is stop-controlled so that the symbol combination corresponding to "Minor Role 55" or "Minor Role 56" (both are paid out one by one) is stopped and displayed on the valid line with a probability of "1 / 8" according to the number priority, similar to when the stop switch 42 is operated in the pressing order of "right, left, center (312)".

[0326] The "Minor Role C2 Condition Device" replaces "Minor Role 15" and "Minor Role 16" of the "Minor Role C1 Condition Device" with "Minor Role 17" and "Minor Role 18", replaces "Minor Role 51" and "Minor Role 52" of the "Minor Role C1 Condition Device" with "Minor Role 55" and "Minor Role 56", and replaces "Minor Role 63" and "Minor Role 64" of the "Minor Role C1 Condition Device" with "Minor Role 65" and "Minor Role 66". And the stop control of the reel 31 when the "Minor Role C2 Condition Device" is activated is the same as the stop control of the reel 31 when the "Minor Role C1 Condition Device" is activated.

[0327] The "Minor Role D1 Condition Device" includes the seven winning minor roles described in the winning minor role column of FIG. 7, and when the "Minor Role D1 Condition Device" is activated, it will be in a state of overlapping winning among the seven minor roles described in the winning minor role column of FIG. 7. When the "Minor Role D1 Condition Device" is activated, the pressing order of "center, right, left (231)" is the correct pressing order, and the other pressing orders are incorrect pressing orders.

[0328] When the "Minor Role D1 Condition Device" is in operation and the stop switch 42 is operated in the order of pressing "Middle - Right - Left (231)", the reel 31 is stopped and controlled so that the symbol combination (PB = 1) corresponding to "Minor Role 04" (paying out 10 coins) is stopped and displayed on the valid line with a probability of "1 / 1" (always) according to the number - of - coins priority.

[0329] Specifically, as shown in FIG. 15 described later, when the "Minor Role D1 Condition Device" is in operation, at the first stop in the middle, the "Bell" (PB = 1) of the middle reel 31 is stopped and displayed in the middle - middle position according to the number - of - coins priority. At the second stop on the right, the "Replay" (PB = 1) of the right reel 31 is stopped and displayed in the right - middle position. At the third stop on the left, the "Watermelon" (PB = 1) of the left reel 31 is stopped and displayed in the left - middle position. Thus, the symbol combination corresponding to "Minor Role 04" with "PB = 1" can be stopped and displayed on the valid line.

[0330] In this way, when the middle reel 31 is stopped first and the right reel 31 is stopped second when the "Minor Role D1 Condition Device" is in operation, the symbol combination corresponding to "Minor Role 04" that pays out "10" coins, which is the maximum value among the number of medals paid out corresponding to the "Minor Role D1 Condition Device" according to the number - of - coins priority, is stopped and displayed on the valid line. As shown in FIG. 20(1) described later, when the symbol combination corresponding to "Minor Role 04" is stopped and displayed on the valid line, "Bell" - "Bell" - "Bell" is stopped and displayed on the upper - right - rising line (invalid line).

[0331] Also, when the middle reel 31 is stopped first when the "Minor Role D1 Condition Device" is in operation, the "Bell" (PB = 1) of the middle reel 31 is stopped and displayed in the middle - middle position (valid line). Then, when the right reel 31 is stopped second, the "Replay" (PB = 1) of the right reel 31 is stopped and displayed in the right - middle position (valid line). Then, when the left reel 31 is stopped third, the "Watermelon" (PB = 1) of the left reel 31 is stopped and displayed in the left - middle position (valid line).

[0332] Accordingly, when the "Minor Role D1 Condition Device" operates, when the middle reel 31 is stopped first, the right reel 31 is stopped second, and the left reel 31 is stopped third, if the "Bell" on the left reel 31 is stopped and displayed in the lower left section, the "Watermelon" on the left reel 31 is stopped and displayed in the middle left section, and the "Cherry" or "Blank" on the left reel 31 is stopped and displayed in the upper left section. That is, when the "Minor Role D1 Condition Device" operates, when the middle reel 31 is stopped first, the right reel 31 is stopped second, and the left reel 31 is stopped third, the "Bell", "Watermelon", and "Cherry / Blank" on the left reel 31 are stopped and displayed within the display window 18.

[0333] Also, the symbol on the left reel 31 that constitutes the "Minor Role 04" is one type, which is "Watermelon", the symbol on the middle reel 31 that constitutes the "Minor Role 04" is one type, which is "Bell", and the symbol on the right reel 31 that constitutes the "Minor Role 04" is one type, which is "Replay". In this way, by making the types of symbols on each reel 31 that constitute the symbol combination to be stopped and displayed at the correct pressing order when the "Minor Role D1 Condition Device" operates be one type each, the number of symbol combinations that can be stopped and displayed on the effective line when the "Minor Role D1 Condition Device" operates can be reduced.

[0334] When the stop switch 42 is operated in the pressing order of "Middle-Left-Right (213)" when the "Minor Role D1 Condition Device" operates, the reel 31 is controlled to stop so that, with priority given to the number, a symbol combination corresponding to the "Minor Role 19" or "Minor Role 20" (both with 1 payout) is stopped and displayed on the effective line with a probability of "1 / 2". Specifically, as shown in FIG. 15 to be described later, when the "Minor Role D1 Condition Device" operates, at the first stop of the middle, after the "Bell" (PB = 1) on the middle reel 31 is stopped and displayed in the middle middle section, at the second stop of the left, in order to make either the "Minor Role 19" or "Minor Role 20" a winning possibility with priority given to the number, the "Bell" (PB = 1) on the left reel 31 is stopped and displayed in the middle left section. Then, at the third stop of the right, the "Black BAR" or "White BAR" (both with "PB ≠ 1") on the right reel 31 is stopped and displayed in the middle right section.

[0335] As shown in FIG. 2, since the "black BAR" on the right reel 31 is arranged only at the "13" position, if the right stop switch 42 is not operated when any of the symbols from the "9" to "13" positions on the right reel 31 is located on the effective line, the "black BAR" on the right reel 31 cannot be stopped and displayed on the effective line (right middle section). Therefore, the probability of stopping and displaying the "black BAR" on the right reel 31 in the right middle section is "1 / 4".

[0336] Similarly, since the "white BAR" on the right reel 31 is arranged only at the "18" position, if the right stop switch 42 is not operated when any of the symbols from the "14" to "18" positions on the right reel 31 is located on the effective line, the "white BAR" on the right reel 31 cannot be stopped and displayed on the effective line (right middle section). Therefore, the probability of stopping and displaying the "white BAR" on the right reel 31 in the right middle section is "1 / 4". From the above, since the probability of stopping and displaying the "black BAR" or "white BAR" on the right reel 31 in the right middle section is "1 / 2", the probability of stopping and displaying the symbol combination corresponding to "minor combination 19" or "minor combination 20" on the effective line is "1 / 2".

[0337] In this way, when the "minor combination D1 condition device" operates, when the middle reel 31 is stopped first and the left reel 31 is stopped second, the symbol combination corresponding to "minor combination 19" or "minor combination 20" (both pay out 1 medal), which pays out fewer medals than when the symbol combination corresponding to "minor combination 04" (pays out 10 medals) is stopped and displayed on the effective line, can be stopped and displayed on the effective line according to the number priority.

[0338] Also, when the correct order is pressed at the first stop of the middle reel, but the order is incorrect at the second stop of the left reel, the symbol "bell", which is different from the symbol (watermelon) of the left reel 31 that constitutes "minor combination 04" and is the symbol of "PB = 1" on the left reel 31, is stopped and displayed on the effective line. This makes it possible to prevent the "Bell" on the left reel 31 from being missed and to prevent the "Watermelon" on the left reel 31 from stopping and being displayed on the effective line, so that the "Minor Prize 04" cannot be won.

[0339] Furthermore, the symbol on the middle reel 31 that constitutes the "Minor Prize 19" and the "Minor Prize 20" is only one type of "Bell", and the symbol on the left reel 31 that constitutes the "Minor Prize 19" and the "Minor Prize 20" is also only one type of "Bell". In this way, when the "Minor Prize D1 Condition Device" is operating, when stopping for the first time in the middle, the correct answer is given in the pressing order, but when it becomes incorrect in the pressing order at the second stop on the left, by making the types of symbols on the left reel 31 and the middle reel 31 that constitute the symbol combination that can be stopped and displayed on the effective line be one type each, the number of symbol combinations that can be stopped and displayed on the effective line when the "Minor Prize D1 Condition Device" is operating can be reduced.

[0340] When the stop switch 42 is operated in the pressing order of "left, middle, right (123)" when the "Minor Prize D1 Condition Device" is operating, the reel 31 is stopped and controlled so that, according to the number priority, a symbol combination corresponding to the "Minor Prize 67" or the "Minor Prize 68" (both are paid out as 1 card) is stopped and displayed on the effective line with a probability of "1 / 8". Specifically, as shown in FIG. 15 described later, when the "Minor Prize D1 Condition Device" is operating, at the first stop on the left, according to the number priority, the "Replay" (PB = 1) on the left reel 31 is stopped and displayed in the middle left section, and at the second stop in the middle, the "Black BAR" or the "White BAR" (both with "PB≠1") on the middle reel 31 is stopped and displayed in the middle middle section, and at the third stop on the right, the "Black BAR" (PB≠1) on the right reel 31 is stopped and displayed in the middle right section.

[0341] As described above, the probability that the "Black BAR" on the middle reel 31 can be stopped and displayed in the middle middle section is "1 / 4", the probability that the "White BAR" on the middle reel 31 can be stopped and displayed in the middle middle section is also "1 / 4", and the probability that the "Black BAR" on the right reel 31 can be stopped and displayed in the middle right section is also "1 / 4". As described above, the probability that the "black BAR" or "white BAR" on the middle reel 31 can be stopped and displayed in the middle middle section is "1 / 2", and the probability that the "black BAR" on the right reel 31 can be stopped and displayed in the right middle section is "1 / 4". Therefore, the probability that the symbol combination corresponding to "minor combination 67" or "minor combination 68" can be stopped and displayed on the active line is "1 / 8".

[0342] In this way, when the "minor combination D1 condition device" is activated and the left reel 31 is stopped first, in terms of number priority, the number of medals paid out is less than when the symbol combination corresponding to "minor combination 04" (10 medals paid out) is stopped and displayed on the active line. The symbol combination corresponding to "minor combination 67" or "minor combination 68" (both 1 medal paid out) can be stopped and displayed on the active line. Also, when it becomes an incorrect answer in the pressing order at the first stop on the left, a "replay" which is a symbol different from the symbol (watermelon) of the left reel 31 that constitutes "minor combination 04" and is the symbol of "PB = 1" on the left reel 31 is stopped and displayed on the active line. Thereby, it is possible to prevent the "replay" on the left reel 31 from being missed, and it is possible to prevent the "watermelon" on the left reel 31 from being stopped and displayed on the active line, so that "minor combination 04" can be prevented from winning.

[0343] Furthermore, the symbol on the left reel 31 that constitutes "minor combination 67" and "minor combination 68" is one type of "replay", and the symbol on the right reel 31 that constitutes "minor combination 67" and "minor combination 68" is one type of "black BAR". In this way, when the "minor combination D1 condition device" is activated, by making the types of symbols on the left reel 31 and the right reel 31 that constitute the symbol combination that can be stopped and displayed when it becomes an incorrect answer in the pressing order at the first stop on the left be one type each, the number of symbol combinations that can be stopped and displayed on the active line when the "minor combination D1 condition device" is activated can be reduced.

[0344] When the "Minor Role D1 Condition Device" is activated, even when the stop switch 42 is operated in the pressing order of "left, middle, right (132)", the reel 31 is stopped and controlled so that the symbol combination corresponding to "Minor Role 67" or "Minor Role 68" (both are paid out one by one) is stopped and displayed on the effective line with a probability of "1 / 8" according to the number priority, similar to when the stop switch 42 is operated in the pressing order of "left, middle, right (123)".

[0345] When the "Minor Role D1 Condition Device" is activated and the stop switch 42 is operated in the pressing order of "right, left, middle (312)", the reel 31 is stopped and controlled so that the symbol combination corresponding to "Minor Role 59" or "Minor Role 60" (both are paid out one by one) is stopped and displayed on the effective line with a probability of "1 / 8" according to the number priority.

[0346] Specifically, as shown in FIG. 15 described later, when the "Minor Role D1 Condition Device" is activated, at the first right stop, the "cherry" (PB = 1) of the right reel 31 is stopped and displayed in the right middle section with a probability of "1 / 4" according to the number priority, at the second left stop, the "black BAR" (PB ≠ 1) of the left reel 31 is stopped and displayed in the left middle section, and at the third middle stop, the "red 7" or "blue 7" (both are "PB ≠ 1") of the middle reel 31 is stopped and displayed in the middle middle section.

[0347] As described above, the probability that the "black BAR" of the left reel 31 can be stopped and displayed in the left middle section is "1 / 4", the probability that the "red 7" of the middle reel 31 can be stopped and displayed in the middle middle section is also "1 / 4", and the probability that the "blue 7" of the middle reel 31 can be stopped and displayed in the middle middle section is also "1 / 4". From the above, since the probability that the "black BAR" of the left reel 31 can be stopped and displayed in the left middle section is "1 / 4", and the probability that the "red 7" or "blue 7" of the middle reel 31 can be stopped and displayed in the middle middle section is "1 / 2", the probability that the symbol combination corresponding to "Minor Role 59" or "Minor Role 60" can be stopped and displayed on the effective line is "1 / 8".

[0348] Thus, when the "Minor Role D1 Condition Device" operates and the right reel 31 is stopped first, in terms of quantity priority, when the symbol combination corresponding to "Minor Role 04" (paying out 10 medals) is stopped and displayed on the active line, it is possible to stop and display on the active line the symbol combination corresponding to "Minor Role 59" or "Minor Role 60" (both paying out 1 medal), which pays out fewer medals. Also, when it becomes an incorrect answer in the pressing order at the first stop on the right, a "cherry", which is a symbol different from the symbol (replay) of the right reel 31 that constitutes "Minor Role 04" and is the symbol of "PB = 1" of the right reel 31, is stopped and displayed on the active line. Thereby, it is possible to prevent missing the "cherry" of the right reel 31, and it is possible to prevent the "replay" of the right reel 31 from being stopped and displayed on the active line, so that "Minor Role 04" cannot win.

[0349] Furthermore, the symbol of the left reel 31 that constitutes "Minor Role 59" and "Minor Role 60" is one type of "black BAR", and the symbol of the right reel 31 that constitutes "Minor Role 59" and "Minor Role 60" is one type of "cherry". In this way, by making the types of symbols of the left reel 31 and the right reel 31 that constitute the symbol combination that can be stopped and displayed at the time of incorrect pressing order when the "Minor Role D1 Condition Device" operates be one type each, it is possible to reduce the number of symbol combinations that can be stopped and displayed on the active line when the "Minor Role D1 Condition Device" operates.

[0350] When the stop switch 42 is operated in the pressing order of "right middle left (321)" when the "Minor Role D1 Condition Device" operates, similar to when the stop switch 42 is operated in the pressing order of "right left middle (312)", the reel 31 is controlled to stop so that the symbol combination corresponding to "Minor Role 59" or "Minor Role 60" (both paying out 1 medal) is stopped and displayed on the active line with a probability of "1 / 8" in terms of quantity priority.

[0351] As shown in FIG. 15 described later, the symbol combinations that can be stopped and displayed on the effective line when the "Minor Role D1 Condition Device" operates are symbol combinations corresponding to "Minor Role 04", "Minor Role 19", "Minor Role 20", "Minor Role 59", "Minor Role 60", "Minor Role 67", or "Minor Role 68". In addition, the symbol combination corresponding to "Minor Role 04" is a symbol combination consisting of symbols where all the symbols on the "3" reels 31 are arranged with "PB = 1".

[0352] Furthermore, the symbol combinations corresponding to "Minor Role 19" and "Minor Role 20" consist of symbols where the symbols on "2" reels 31 are arranged with "PB = 1", and the symbols on the other "1" reel 31 are arranged with "PB ≠ 1". Furthermore, the symbol combinations corresponding to "Minor Role 59", "Minor Role 60", "Minor Role 67", and "Minor Role 68" consist of symbols where the symbols on "1" reel 31 are arranged with "PB = 1", and the symbols on the other "2" reels 31 are arranged with "PB ≠ 1".

[0353] Thus, among the symbol combinations that can be stopped and displayed on the effective line when the "Minor Role D1 Condition Device" operates, the number of symbol combinations consisting of symbols where the symbols on "1" reel 31 are arranged with "PB = 1", and the symbols on the other "2" reels 31 are arranged with "PB ≠ 1" is "4". Therefore, it is more than the number of symbol combinations consisting of symbols where all the symbols on "3" reels 31 are arranged with "PB = 1" (1), and the number of symbol combinations consisting of symbols where the symbols on "2" reels 31 are arranged with "PB = 1", and the symbols on the other "1" reel 31 are arranged with "PB ≠ 1" (2).

[0354] In addition, when the "Minor Role D1 Condition Device" operates and the pressing order is the correct answer, when all "3" reels 31 stop, the symbols arranged with "PB = 1" are stopped and displayed on the effective line. Furthermore, when the "Minor Role D1 Condition Device" operates, if the first stop is correct but the second stop is incorrect, the symbols arranged as "PB = 1" at the first stop and the second stop are stopped and displayed on the active line, and the symbols arranged as "PB ≠ 1" at the third stop are stopped and displayed on the active line. Furthermore, when the "Minor Role D1 Condition Device" operates, if the first stop is incorrect, the symbols arranged as "PB = 1" at the first stop are stopped and displayed on the active line, and the symbols arranged as "PB ≠ 1" at the second stop and the third stop are stopped and displayed on the active line.

[0355] Note that when the left first stop occurs during the operation of the "Minor Role D1 Condition Device", the "REPLAY" (PB = 1) of the left reel 31 is stopped and displayed on the active line (left middle section), when the middle first stop occurs during the operation of the "Minor Role D1 Condition Device", the "BELL" (PB = 1) of the middle reel 31 is stopped and displayed on the active line (middle middle section), and when the right first stop occurs during the operation of the "Minor Role D1 Condition Device", the "CHERRY" (PB = 1) of the right reel 31 is stopped and displayed on the active line (right middle section). Therefore, when the "Minor Role D1 Condition Device" in "1BB - A inside" operates, the symbol combination corresponding to "1BB - A" is not stopped and displayed on the active line, and when the "Minor Role D1 Condition Device" in "1BB - B inside" operates, the symbol combination corresponding to "1BB - B" is not stopped and displayed on the active line either.

[0356] The "Minor Role D2 Condition Device" includes the 7 types of winning roles described in the winning role column of FIG. 7. When the "Minor Role D2 Condition Device" operates, it will be in a state of overlapping winning for the 7 types of minor roles described in the winning role column of FIG. 7. When the "Minor Role D2 Condition Device" operates, similar to when the "Minor Role D1 Condition Device" operates, the pressing order of "middle - right - left (231)" is the correct pressing order, and other pressing orders are incorrect pressing orders.

[0357] When the "Minor Role D2 Condition Device" is in operation and the stop switch 42 is operated in the pressing order of "Center - Right - Left (231)", the reel 31 is stop - controlled so that the symbol combination (PB = 1) corresponding to "Minor Role 04" (paying out 10 pieces) is stopped and displayed on the effective line with a probability of "1 / 1" (always) according to the number - first priority. When the "Minor Role D2 Condition Device" is in operation and the stop switch 42 is operated in the pressing order of "Center - Left - Center (213)", the reel 31 is stop - controlled so that the symbol combination corresponding to "Minor Role 21" or "Minor Role 22" (both paying out 1 piece) is stopped and displayed on the effective line with a probability of "1 / 2" according to the number - first priority.

[0358] When the "Minor Role D2 Condition Device" is in operation and the stop switch 42 is operated in the pressing order of "Left - Center - Right (123)", the reel 31 is stop - controlled so that the symbol combination corresponding to "Minor Role 69" or "Minor Role 70" (both paying out 1 piece) is stopped and displayed on the effective line with a probability of "1 / 8" according to the number - first priority. When the "Minor Role D2 Condition Device" is in operation and the stop switch 42 is operated in the pressing order of "Left - Right - Center (132)", the reel 31 is stop - controlled in the same way as when the stop switch 42 is operated in the pressing order of "Left - Center - Right (123)", so that the symbol combination corresponding to "Minor Role 69" or "Minor Role 70" (both paying out 1 piece) is stopped and displayed on the effective line with a probability of "1 / 8" according to the number - first priority.

[0359] When the "Minor Role D2 Condition Device" is in operation and the stop switch 42 is operated in the pressing order of "Right - Left - Center (312)", the reel 31 is stop - controlled so that the symbol combination corresponding to "Minor Role 59" or "Minor Role 60" (both paying out 1 piece) is stopped and displayed on the effective line with a probability of "1 / 8" according to the number - first priority. When the "Minor Role D2 Condition Device" is in operation and the stop switch 42 is operated in the pressing order of "Right - Center - Left (321)", the reel 31 is stop - controlled in the same way as when the stop switch 42 is operated in the pressing order of "Right - Left - Center (312)", so that the symbol combination corresponding to "Minor Role 59" or "Minor Role 60" (both paying out 1 piece) is stopped and displayed on the effective line with a probability of "1 / 8" according to the number - first priority.

[0360] The "Minor Role D2 Conditional Device" replaces t...

Claims

1. As game states, it has a non-internal state, an internal state, and a special game state. In a game in the non-internal state, if a special combination is won in the game and the symbol combination corresponding to the special combination does not stop displaying, the next game is a game in the internal state. If the symbol combination corresponding to the special combination stops displaying, the next game is a game in the special game state. In a game in the non-internal state, there is a case of transitioning from a normal section to a favorable section. In a game in the internal state, there is a case of transitioning from a normal section to a favorable section. As a result of the combination draw, there are cases of a first specific draw result, a second specific draw result, a third specific draw result, and a fourth specific draw result. The first specific draw result is a result including winning a special combination and not winning the first combination. The second specific draw result is a result including winning a special combination and winning the first combination. The third specific draw result is a result including not winning the special combination and winning the first combination. The fourth specific draw result is a result including not winning the special combination and winning the second combination. In the non-internal state, there is a case where the result of the combination draw is the first specific draw result. In the non-internal state, there is a case where the result of the combination draw is the second specific draw result. In the non-internal state, there is no case where the result of the combination draw is the third specific draw result. In the non-internal state, there is a case where the result of the combination draw is the fourth specific draw result. In the internal state, there is no case where the result of the combination draw is the first specific draw result. In the internal state, there is no case where the result of the combination draw is the second specific draw result. In the internal state, there is a case where the result of the combination draw is the third specific draw result. In the internal state, there is a case where the result of the combination draw is the fourth specific draw result. In a game in the normal section of the non-internal state where the result of the combination draw is the first specific draw result, it is possible to transition to the favorable section. In a game in the normal section of the non-internal state where the result of the combination draw is the second specific draw result, it is possible to transition to the favorable section. In a game in the normal section of the non-internal state where the result of the combination draw is the fourth specific draw result, it is possible to transition to the favorable section. In a game in the normal section of the internal state where the result of the combination draw is the third specific draw result, it does not transition to the favorable section. In a game in the normal section of the internal state where the result of the combination draw is the fourth specific draw result, it is possible to transition to the favorable section. In the first game of the advantageous section, which is the next game after the game has shifted from the normal section to the advantageous section, the mode can be set. In the situation where the result of the winning combination lottery becomes the fourth specific lottery result in the normal section of the internal state and the game has shifted to the advantageous section of the internal state, the mode that can be set for the first game of the advantageous section is configured to be more advantageous to the player than the mode that can be set for the first game of the advantageous section in the situation where the result of the winning combination lottery becomes the fourth specific lottery result in the normal section of the non-internal state and the game has shifted to the advantageous section of the non-internal state. The probability of shifting from the normal section to the advantageous section in the game of the internal state is configured to be lower than the probability of shifting from the normal section to the advantageous section in the game of the non-internal state. In a predetermined mode that can be set in the advantageous section, a predetermined lottery related to an advantageous game that is advantageous to the player can be executed. Compared with the case of operating the stop switch in the second pressing order in a predetermined game of a predetermined mode, the case of operating the stop switch in the first pressing order in a predetermined game of a predetermined mode can be made disadvantageous with respect to a predetermined lottery related to an advantageous game that is advantageous to the player and that is executed in a specific game (the specific game is the next game after the predetermined game) of the predetermined mode. A gaming machine characterized by the above.

2. As a gaming state, it has a non-internal state, an internal state, and a special gaming state. In the game of the non-internal state, if a special winning combination is won and the symbol combination corresponding to the special winning combination does not stop and is displayed, the next game is a game of the internal state. If the symbol combination corresponding to the special winning combination stops and is displayed, the next game is configured to be a game of the special gaming state. In the game of the non-internal state, there is a case of shifting from the normal section to the advantageous section. In the game of the internal state, there is a case of shifting from the normal section to the advantageous section. As a result of the winning combination lottery, there are cases where the first specific lottery result, the second specific lottery result, the third specific lottery result, and the fourth specific lottery result are obtained. The first specific lottery result is a result including winning of a special winning combination and non-winning of the first winning combination. The second specific lottery result is a result including winning of a special winning combination and winning of the first winning combination. The third specific lottery result is a result including non-winning of a special winning combination and winning of the first winning combination. The fourth specific lottery result is a result including non-winning of a special winning combination and winning of the second winning combination. In the non-internal state, there is a case where the result of the winning combination lottery becomes the first specific lottery result. In a non - internal middle state, there is a case where the result of role drawing is the second specific drawing result. In a non - internal middle state, there is no case where the result of role drawing is the third specific drawing result. In a non - internal middle state, there is a case where the result of role drawing is the fourth specific drawing result. In an internal middle state, there is no case where the result of role drawing is the first specific drawing result. In an internal middle state, there is no case where the result of role drawing is the second specific drawing result. In an internal middle state, there is a case where the result of role drawing is the third specific drawing result. In an internal middle state, there is a case where the result of role drawing is the fourth specific drawing result. In a game where the result of role drawing is the first specific drawing result in the normal section of the non - internal middle state, it is possible to shift to the advantageous section. In a game where the result of role drawing is the second specific drawing result in the normal section of the non - internal middle state, it is possible to shift to the advantageous section. In a game where the result of role drawing is the fourth specific drawing result in the normal section of the non - internal middle state, it is possible to shift to the advantageous section. In a game where the result of role drawing is the third specific drawing result in the normal section of the internal middle state, it does not shift to the advantageous section. In a game where the result of role drawing is the fourth specific drawing result in the normal section of the internal middle state, it is possible to shift to the advantageous section. In the first game in the advantageous section, which is the next game after a game that has shifted from the normal section to the advantageous section, the mode can be set. The mode that can be set in the first game in the advantageous section in the situation where the result of role drawing is the fourth specific drawing result in the normal section of the internal middle state and has shifted to the advantageous section of the internal middle state is configured to be more advantageous to the player than the mode that can be set in the first game in the advantageous section in the situation where the result of role drawing is the fourth specific drawing result in the normal section of the non - internal middle state and has shifted to the advantageous section of the non - internal middle state. The probability of shifting from the normal section to the advantageous section in a game in the internal middle state is configured to be lower than the probability of shifting from the normal section to the advantageous section in a game in the non - internal middle state. In a predetermined mode that can be set in the advantageous section, a predetermined lottery related to an advantageous game that is advantageous to the player can be executed. When operating the stop switch in the first pressing order in a predetermined game of a predetermined mode, compared with the case of operating the stop switch in the second pressing order in a predetermined game of a predetermined mode, it is possible to disadvantage by not executing a predetermined lottery regarding an advantageous game that is advantageous to the player in a specific game of the predetermined mode (the specific game is the next game of the predetermined game). The gaming machine is characterized by this.

Citation Information

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