Pachinko machine
The gaming machine uses differentiated operation modes and notifications to prevent mis-setting of game values, ensuring accurate selection and reducing operational errors in gaming machines.
Patent Information
- Application Number
- JP2023003435
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2023-01-13
- Publication Date
- 2025-07-04
- Estimated Expiration
- 2041-05-19
AI Technical Summary
There is a risk of mis-setting game setting values in gaming machines due to operational errors or insufficient confirmation by store staff, particularly when distinguishing between test or topic setting values and regular game setting values.
The gaming machine employs distinct operation modes and notification methods for differentiating between regular and special setting values, ensuring that the correct setting value is specified through unique operation sequences and notifications.
This approach effectively reduces the likelihood of mis-setting, allowing store staff to accurately select desired setting values, thereby maintaining the intended game parameters and player experience.
Smart Images

Figure 0007702646000001 
Figure 0007702646000002 
Figure 0007702646000003
Abstract
Description
Technical Field
[0001] The present disclosure relates to a gaming machine.
Background Art
[0002] Among a plurality of setting values that define the advantage degree for a player, one setting value is specified by a store staff (see, for example, Patent Document 1). The gaming machine has an operation unit inside the housing for specifying the setting value. The store staff operates the operation unit to specify a desired setting value from the plurality of setting values.
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0004] Some models of gaming machines may be provided with not only a plurality of game setting values used during the game, but also test setting values used during the test and topic setting values provided for the purpose of generating topics. In this case, the store staff specifies a desired setting value from the plurality of game setting values. However, there is a possibility that the store staff may set the test setting value or the topic setting value due to an operation error or insufficient confirmation when intending to specify the gaming machine setting value.
[0005] The present disclosure provides a gaming machine capable of suppressing mis-setting of setting values.
Means for Solving the Problems
[0006] The first aspect includes a game progress control unit that executes game progress based on a specified setting value among a plurality of setting values, and at least one operation unit. The plurality of setting values include a plurality of first setting values and a second setting value different from the plurality of first setting values. A first designation operation on the at least one operation unit for designating any one of the plurality of first setting values is different from a second designation operation on the at least one operation unit for designating the second setting value. It is a gaming machine.
[0007] Also, in the first aspect, the at least one operation unit includes a first operation unit. The first designation operation is an operation in a first operation mode on the first operation unit, and the second designation operation is preferably an operation in a second operation mode different from the first operation mode on the first operation unit.
[0008] Also, in the first aspect, the at least one operation unit includes a first operation unit and a second operation unit different from the first operation unit. The first designation operation is preferably an operation on the first operation unit, and the second designation operation is an operation on the second operation unit.
[0009] Also, in the first aspect, it includes a setting value notification unit that indicates which of the plurality of setting values is set. Each time the first designation operation is performed, one of the plurality of first setting values is sequentially designated and the designated first setting value is notified by the setting value notification unit, and the second setting value is preferably notified by the setting value notification unit by the second designation operation.
[0010] Also, in the first aspect, it is preferable that the notification mode of the setting value notification unit for notifying the designated first setting value is different from the notification mode of the setting value notification unit for notifying the designated second setting value.
[0011] Also, on the first aspect, the at least one operation unit includes a third operation unit other than the operation unit operated by the first designation operation and the operation unit operated by the second designation operation, and it is preferable that the first designation operation or the second designation operation becomes effective after an operation on the third operation unit is performed.
[0012] Also, on the first aspect, it is provided with a notification unit, and when the second designation operation is performed and the second set value is designated, it is preferable that the notification unit is configured to be able to notify that the second set value has been designated.
[0013] Also, on the first aspect, it is preferable that the set value defines the degree of advantage for the player.
Advantages of the Invention
[0014] According to the present disclosure, it is possible to provide a gaming machine capable of suppressing mis-setting of set values.
Brief Description of the Drawings
[0015]
Figure 1
Figure 2
Figure 3
Figure 4
Figure 5
Figure 6
Figure 7
Figure 8
Figure 9
Figure 10
Mode for Carrying Out the Invention
[0016] [Embodiment] The slot machine 1 according to an embodiment of the gaming machine of the present disclosure will be described with reference to the drawings.
[0017] [Configuration of Slot Machine] As shown in FIG. 1, the slot machine 1 has a housing 10. A front door 100 is provided on the front surface of the housing 10.
[0018] A transparent reel window 200 is provided at the central portion of the front door 100. A player can visually recognize a plurality of symbols displayed on the surface of each of a plurality of rotating reels 20, which will be described later, through this reel window 200.
[0019] Above the reel window 200, a liquid crystal screen 3, a speaker 102, and a lighting decoration part (not shown) for performing various effects during the game are provided. The liquid crystal screen 3, the speaker 102, and the lighting decoration part correspond to a notification part.
[0020] The liquid crystal screen 3 displays various effect videos (effect screens) during the game of the player.
[0021] The speaker 102 outputs a predetermined BGM (background music), SE (sound effect), and voice.
[0022] The lighting decoration part lights up or goes out in a predetermined pattern, for example, when an effect screen with a high expectation level is displayed or a winning combination is achieved.
[0023] An operation unit 4 is provided below the reel window 200. The operation unit 4 includes a plurality of stop switches 40, a medal insertion unit 41 provided with an insertion port, a bet switch 42, a lever 43, a medium display unit 44, a settlement switch 45, an effect button 46, and the like.
[0024] Each stop switch 40 is provided corresponding to each rotating reel 20. Each stop switch 40 receives an operation for stopping the rotation of each rotating reel 20 while the rotating reel 20 is rotating.
[0025] Medals corresponding to gaming media are inserted into the insertion port of the medal insertion unit 41. A medal sensor is provided near the insertion port. The medal sensor detects the insertion of a medal into the insertion port and outputs a detection signal to the control unit 6.
[0026] The bet switch 42 is used when betting medals.
[0027] The lever 43 functions as a start switch that receives an operation for rotating each rotating reel 20.
[0028] The medium display unit 44 displays the number of medal credits, the number of medals paid out, the number of medals bet, etc., and is composed of, for example, a plurality of 7-segments. Further, when the gaming section is a favorable section and specific conditions are satisfied, the medium display unit 44 displays that the gaming section is a favorable section. Specifically, by lighting a part of the 7-segments in the medium display unit 44, it is notified that the gaming section is a favorable section.
[0029] The settlement switch 45 is used when the game by the player ends and medals are paid out from the payout port 51.
[0030] The effect button 46 is a button used for volume setting, confirmation of game data, etc. when the player plays the game. Further, the effect button 46 may be pressed by the player according to the effect during the game. When the effect button 46 is pressed during the game, a change occurs in the effect.
[0031] Sensors for detecting the operation of the player and outputting an operation signal to the control unit 6 are provided near each switch of these operation units 4.
[0032] Below the operation unit 4 in the housing 10, a medal payout port 51 and a lower tray 52 for storing the medals paid out from the payout port 51 are provided. Further, inside the housing 10, a hopper unit 50 for receiving and paying out medals is provided (see FIG. 2).
[0033] As shown in FIG. 2, the slot machine 1 includes a rotating reel unit 2, a control unit 6, a RAM clear button 71, and a setting change button 72. Further, the slot machine 1 includes a power switch 73, a setting key switch 74, and a setting display 75. The rotating reel unit 2, the control unit 6, the RAM clear button 71, the setting key switch 74, the setting display 75, and the setting change button 72 are arranged inside the housing 10 together with the power switch 73 that turns on and off the main power of the slot machine 1 and the like.
[0034] As shown in FIGS. 1 and 2, the rotating reel unit 2 includes three rotating reels 20 and three stepping motors 21. The rotating reel unit 2 is arranged inside the housing 10 corresponding to the position of the reel window 200. As shown in FIG. 3, a plurality of symbols are arranged at intervals along the circumferential direction of each rotating reel 20. The stepping motor 21 is provided corresponding to each rotating reel 20 and drives the corresponding rotating reel 20.
[0035] The stepping motor 21 stops the rotation of the rotating reel 20 corresponding to the operated stop switch 40 within 190 milliseconds after the stop switch 40 is operated during the rotation of the rotating reel 20. The stepping motor 21 rotates one revolution in 504 steps. Thereby, the rotating reel 20 rotates at a speed of 80 revolutions per minute. That is, the number of steps that can be advanced within 190 milliseconds is 127 steps.
[0036] These rotating reels 20 and stepping motor 21 are controlled for their rotation and stop by a rotating reel control unit 611 (described later) in the control unit 6.
[0037] The RAM clear button 71 is a button for receiving an operation to initialize the RAM that constitutes the control unit 6. The setting key switch 74 is a switch used to switch to a setting change mode for enabling the setting change button 72 and to switch to a setting confirmation mode for confirming the currently set setting value. When the door of the housing is opened and the power switch 73 is off, if the setting key switch 74 is turned on and then the power switch 73 is turned on, it switches to the setting change mode and the setting change button 72 becomes effective. When the door of the housing is opened and the power switch 73 is on, if the setting key switch 74 is turned on, it switches to the setting confirmation mode. In the setting change mode, the setting change button 72 is effective, but in the setting confirmation mode, the setting change button 72 is ineffective. If the setting key switch 74 is turned off again in the setting change mode, the setting change mode ends. If the setting key switch 74 is turned off again in the setting confirmation mode, the setting confirmation mode ends. The setting display 75 is a segment display capable of displaying characters such as numerical values and alphabets. In the setting change mode and the setting confirmation mode, the setting display 75 displays the currently specified setting value. The setting change button 72 is a button pressed by someone other than the player (for example, a store staff) when setting any one of a plurality of levels of setting values in the slot machine 1 in the setting change mode. That is, the setting key switch 74 and the setting display 75 are used both when changing the setting value being set to another setting value and when confirming the setting value being set. The operation for confirming the setting value is common (one type in this embodiment) regardless of the set setting value (when the setting key switch 74 is on, the setting value being set is displayed on the setting display 75). On the one hand, the operation for setting changes varies depending on the set value. That is, the operation for setting the value differs depending on what set value (one of the first set values 1 to 6 or the special set value (T)) is to be set, but the operation for checking the set value is common regardless of whether any of the set values 1 to 6 or the special set value (T) is set. This makes it possible to suppress or prevent mis-settings where the set values 1 to 6 and the special set value (T) are accidentally set without giving the impression to the store staff managing the gaming machine that "the operations related to the set values of the gaming machine have become complicated."
[0038] The set value defines the payout rate, which indicates the ratio of the total number of medals paid out from the hopper unit 50 to the total number of medals inserted into the slot machine 1. Also, in this embodiment, the set value also defines the number of playable games per predetermined bet. The set set value affects the internal lottery. This is because the winning probabilities of various roles, such as replay and bell, differ according to the set value. The set value is set by the store staff before the store opens. That is, it can be said that the set value defines the degree of advantage for the player, specifically the benefits regarding the payout of medals to the player. Note that the value of the "payout rate" defined by the set value is not guaranteed in actual games. It is merely an indication of the expected number of medals that the player will receive, so to speak, as a payout expectation value.
[0039] <Flow of the game by the player> The player presses the effect button 46 as needed to adjust the volume output from the speaker 102 and the brightness of the liquid crystal screen 3.
[0040] The player inserts medals through the insertion slot of the medal insertion unit 41 or operates the bet switch 42 to bet medals on the slot machine 1 using the stored (credited) medals. When a predetermined number of medals are bet on the slot machine 1, the active line L is activated. After that, the operation of the lever 43, that is, the game can start.
[0041] In FIG. 1, an example is illustrated where the valid line L is composed of three lines: a downward - right line, an upward - right line, and a middle - level line. The valid line L is a virtual line for determining the winning of a hand. In this embodiment, when three - bet (triple - bet) with MAX BET (maximum bet) is made, the three lines L are activated.
[0042] Hereinafter, not only when the hands with medal payouts such as bells and watermelons align on the valid line L, but also when the symbols corresponding to specific hands such as special replay, chance eyes, and bonus align on the valid line L, it is expressed as "winning".
[0043] One game (one play) in this embodiment refers to a series of operations in which a player operates the bet switch 42, the lever 43, and the stop switch 40 to obtain the result of a game including the medal payout process.
[0044] Specifically, when the lever 43 is operated (lever - on) in a state where the game can start, an internal lottery for determining the lottery flag is performed, and at the same time, the rotation of each rotating reel 20 starts. In this state, when any of the stop switches 40 is operated, the rotating reel 20 corresponding to the operated stop switch 40 stops. When all the rotating reels 20 stop, a predetermined number of medals are paid out according to the combination (hand) of the symbols that have aligned (won) on the valid line L. Thereby, one game ends.
[0045] The player repeats the above - mentioned game. As the game is repeated, the game progresses, and the display on the liquid crystal screen 3 and the sound output from the speaker 102 change according to the progress of the game.
[0046] <Regarding the game state> During the game, various types of game intervals and game states are set, and internal lottery is conducted based on the set various types of game intervals and game states. As shown in FIGS. 4 and 5, the game states include a first game state and a second game state. Note that the first game state and the second game state are not game states that exclusively hold, but are merely states classified for convenience of explanation.
[0047] As shown in FIG. 4, the first game state includes a state where no special combination is carried over, a state where a special combination is carried over, and a state where a special combination is executed. The state where no special combination is carried over, the state where a special combination is carried over, and the state where a special combination is executed are in a mutually exclusive relationship.
[0048] The state where no special combination is carried over means a state where the winning of a special combination (Type 1 BB and Type 2 BB) selected by internal lottery is not carried over. The state where no special combination is carried over is set when the following predetermined conditions are met, such as when the RAM is initialized using the RAM clear button 71, or when the number of paid-out medals exceeds a predetermined number (for example, 180) after transitioning to the state where a special combination is executed. When a special combination wins in the state where a special combination is carried over (that is, when a predetermined condition is met), the first game state is set to the state where no special combination is carried over, although it is temporary.
[0049] The state where a special combination is carried over means a state where, although a special combination has been selected by internal lottery, the winning of the special combination is carried over. That is, the state where a special combination is carried over means a state where, by internal lottery, the flag of a special combination is selected, but the symbols indicating the special combination are not aligned on the effective line L, and thus the special combination has not yet won.
[0050] Here, Type 1 BB is a device for continuous operation of symbols related to a Type 1 special symbol, and corresponds to a big bonus, etc. Type 1 BB is a special combination that may be selected when betting 3 medals. Type 2 BB is a device for continuous operation of symbols related to a Type 2 special symbol, and is a special combination that may be selected when betting 2 medals, for example. In the case of a special combination, when the winning of any special combination (for example, Type 1 BB) is carried over, the lottery for other special combinations (for example, Type 2 BB) is not conducted.
[0051] When a special combination is drawn in the case where the first game state is a state where no special combination is carried over, the first game state shifts from the state where no special combination is carried over to a state where the winning of the drawn special combination is carried over (special combination carry-over state).
[0052] When the drawn special combination wins, the first game state shifts from the special combination carry-over state, through the state where no special combination is carried over temporarily, to the special combination execution state. When the first game state shifts to the special combination execution state due to the winning of a type-I BB or a type-II BB, the special combination execution state is maintained until the number of medals paid out by the type-I BB or the type-II BB exceeds a predetermined number.
[0053] More specifically, the special combination execution state includes a type-I BB execution state, a type-II BB execution state, and an RB execution state. When an RB is drawn and wins by internal lottery during the type-I BB execution state in which a type-I BB is being executed, the special combination execution state shifts from the type-I BB execution state to the RB execution state. When 12 games are completed or a specific combination wins 8 times in the RB execution state, the special combination execution state shifts to the type-I BB execution state.
[0054] The second game state is a state for determining the effects performed during the game, and as shown in FIG. 5, includes a normal game state and an AT state. The normal game state and the AT state have a mutually exclusive relationship.
[0055] The normal game state is a state that is not an advantageous game state such as the AT state and the special combination execution state, that is, a state in which no assist function occurs. For example, the second game state is set to the normal game state from after RAM clear or after AT ends until it is drawn in the AT lottery. As an example, when the game section is an advantageous section, the AT lottery is performed according to the combination (such as a rare combination) drawn by internal lottery.
[0056] The AT state is a state in which the assist function (AT function), which notifies, via the liquid crystal screen 3 and the speaker 102, the correct pressing order (correct operation order) of the stop switch 40 of a winning combination other than the special winning combination won by internal lottery, is in operation. When AT is won by AT lottery during a game period that is a favorable period, or when the number of games in the favorable period reaches a predetermined number of games (ceiling number of games), or when the points accumulated during the game process reach a predetermined number (ceiling points) and the implementation of AT is determined, the second game state shifts from the general game state to the AT state. When the number of games from the time of transition to the favorable period reaches the predetermined number of games, or when the difference in the number of medals paid out (the cumulative value obtained by subtracting the number of inserted medals from the number of paid-out medals) from the time of transition to the favorable period reaches the predetermined number of medals defined in the favorable period (both are the forced end conditions of the favorable period), the second game state shifts from the AT state to the general game state. Also, even if the forced end condition of the favorable period is not satisfied, when the game period of the determined AT has elapsed but the extension of the game period of the AT is not determined, the second game state also shifts from the AT state to the general game state. Thereby, the AT state ends. The AT state is one of the advantageous game states that is more advantageous to the player than the general game state.
[0057] <Regarding the game period> The above-described game period is a period for determining whether or not the processing related to the assist function is to be performed. The processing related to the assist function includes, in addition to the processing that exhibits the assist function (that is, the processing that assists the pressing order), processing for determining whether or not to exhibit the assist function, such as CZ that determines the feasibility of AT implementation with a high probability. As shown in FIG. 6, the game period has a normal period and a favorable period. The normal period and the favorable period are in an exclusive relationship, and the game period can take either the normal period or the favorable period.
[0058] The normal section is a section where processing related to the assist function and AT drawing cannot be executed, but section transition drawing to the advantageous section is performed. As a result of a game being played in the normal section, the game section transitions from the normal section to the advantageous section according to the internally drawn winning combination. Note that while the second game state is the general game state, the game section can adopt the normal section.
[0059] The advantageous section is a section where processing related to the assist function and AT drawing can be executed. The advantageous section includes an advantageous section in which the second game state progresses as the general game state and an advantageous section in which the game progresses in an advantageous game state such as the AT state. The state in which the game section is the advantageous section is maintained until a predetermined end condition is satisfied after the game section has shifted to the advantageous section. When the forced end condition of the advantageous section is satisfied while AT is being continued in the advantageous section, the game section shifts from the advantageous section to the normal section. At this time, AT ends, and the second game state shifts from the AT state to the general game state.
[0060] <Configuration of the control unit> As shown in FIG. 2, the control unit 6 mainly includes a main control unit 61 and a sub-control unit 63. The main control unit 61 performs control for advancing the game, such as internal drawing and control of the rotating reels 20. The sub-control unit 63 performs control related to the effect based on the signal transmitted from the main control unit 61 or the pressing of the effect button 46.
[0061] Each of the main control unit 61 and the sub-control unit 63 is composed of a CPU, a RAM, and a ROM. Programs necessary for game progress are stored in the ROMs of the main control unit 61 and the sub-control unit 63 respectively. Game data necessary for game progress is stored in the RAM of the main control unit 61. The game data includes, in addition to the current number of games, data indicating each game state and which state or section the game section is in. Various data related to effect control is stored in the RAM of the sub-control unit 63.
[0062] By the CPU reading and executing the program in the ROM, the main control unit 61 functions as an internal lottery unit 610, a rotating reel control unit 611, a game result determination unit 612, a medium management unit 613, a game progress control unit 614, a section control unit 615, and a game state control unit 616. The sub-control unit 63 functions as an effect control unit 630.
[0063] - Internal lottery unit - The internal lottery unit 610 conducts an internal lottery based on the operation of the lever 43 and designates one of the flags of a plurality of winning combinations as the winning flag. Specifically, the internal lottery unit 610 conducts an internal lottery according to an internal lottery table (not shown) based on the first game state when the lever 43 is operated and a random number obtained when the lever 43 is operated. The internal lottery unit 610 generates an internal lottery result signal based on the result of the internal lottery. The internal lottery result signal is transmitted from the internal lottery unit 610 to the rotating reel control unit 611, the game progress control unit 614, and others.
[0064] The internal lottery table shows information on winning combinations that may be won by the internal lottery. The internal lottery unit 610 conducts an internal lottery according to the combination of the RT state at the time of lever 43 operation, whether it is during a specific winning combination (bonus), and the set value, based on the internal lottery table. Note that in the winning combination information shown in the internal lottery table, one or more combinations of symbols and the winning combinations corresponding to those combinations are set in association. The winning combinations include losing combinations where no medals are paid out, as well as winning combinations with medal payouts such as sequential push winning combinations.
[0065] When the game is played in the AT state, the sequential push winning combination may be won by the internal lottery. If the sequential push winning combination is won and the stop switch 40 is pressed in the order of the sequential push, the said sequential push winning combination wins, and a plurality of medals (for example, 8 medals) corresponding to that winning combination are paid out. If the stop switch 40 is not pressed in the order of the sequential push even though the sequential push winning combination is won, the said sequential push winning combination does not win, or another winning combination (such as a single medal winning combination) wins.
[0066] Note that the draw order winning combination is also determined during the general gaming state. When the draw order winning combination is established during the general gaming state, since the correct draw order is not notified, the draw order winning combination may be missed or the payout may be one medal. During the AT state, since the correct draw order is notified, a plurality of (for example, eight) medals are paid out.
[0067] —Rotating Reel Control Unit— Based on the operation of the lever 43 or each stop switch 40, the rotating reel control unit 611 controls the drive of the stepping motor 21 and performs rotation start control to start the rotation of each rotating reel 20 or rotation stop control to stop the rotation.
[0068] Specifically, when the lever 43 is operated in a state where all the rotations of the rotating reels 20 have stopped, the rotating reel control unit 611 starts the rotations of all the rotating reels 20. When a stop switch 40 corresponding to a rotating reel 20 in rotation is operated during the rotation of at least one rotating reel 20, the rotating reel control unit 611 stops the rotation of the rotating reel 20 corresponding to the operated stop switch 40.
[0069] In the rotation stop control, based on the operation of the stop switch 40, the rotating reel control unit 611 can stop the rotation of the rotating reel 20 so that the combination of symbols corresponding to the winning combination indicated by the draw flag is arranged on the effective line L of the rotating reel 20 and that winning combination wins.
[0070] Also, in the rotation stop control, the rotating reel control unit 611 performs pull-in control or kick-out control according to the winning combination and the position of the rotating reel 20 at the time of each stop switch 40 operation. Pull-in control is control to stop the rotation of the rotating reel 20 by pulling in the symbol corresponding to the winning combination onto the effective line L. Kick-out control is control to stop the rotation of the rotating reel 20 so that the symbols corresponding to the non-winning combinations do not align on the effective line L.
[0071] —Game Result Judgment Unit— The game result determination unit 612 determines the game result based on the results of internal lottery and the rotation stop control of the rotating reels 20. The game result means the result of determining whether or not the wagered combination has won based on the symbols aligned on the effective line L. Specifically, when the combination of symbols stopped on the effective line L matches the predetermined combination of symbols, the game result determination unit 612 determines that the wagered combination has won.
[0072] - Medium Management Unit - The medium management unit 613 controls the increase and decrease of the credit number and the payout operation of medals by the hopper unit 50.
[0073] Specifically, when medals are wagered, the medium management unit 613 decreases the credit number according to the number of wagered medals, and when medals are credited, the medium management unit 613 increases the credit number.
[0074] When the combination won by the internal lottery wins based on the player's operation, the medium management unit 613 increases the credit number based on the number of payout medals based on the type of the winning combination.
[0075] In addition to the game result determined by the game result determination unit 612, the medium management unit 613 controls the hopper unit 50 based on the operation signal output by the operation of the settlement switch 45.
[0076] Specifically, the medals obtained by the winning of the wagered combination are first stored as credits. As a result of storing the medals, when the credit number exceeds its upper limit (for example, 50 pieces), the medals exceeding the upper limit are paid out from the hopper unit 50. Also, when the settlement switch 45 is operated with one or more medals being stored, at least a part of the stored medals is paid out from the hopper unit 50.
[0077] Furthermore, in the advantageous section, the media management unit 613 calculates the medal difference, which is the cumulative value of the number of medals obtained by subtracting the number of bet medals from the number of paid-out medals, and the range (MY), which is the difference between the maximum and minimum values of the medal difference. The medal difference and the range (MY) are transmitted to the section control unit 615. Note that the media management unit 613 resets the medal difference and the range (MY) after the end of the advantageous section.
[0078] - Game progress control unit - The game progress control unit 614 controls the game progress based on the player's operations. At this time, the game progress control unit 614 controls the game progress by the player based on the set values set by the store staff.
[0079] In addition, when the RAM clear button 71 is pressed, the game progress control unit 614 resets the game data by initializing the RAM of the main control unit 61. When the setting change button 72 is pressed, the game progress control unit 614 changes the current set value to another set value.
[0080] - Section control unit - During the game by the player, the section control unit 615 sets one of a plurality of game sections (normal section and advantageous section).
[0081] Specifically, when the game section is the normal section, the section control unit 615 performs a section transition lottery to determine whether to maintain the state of the normal section or shift to the advantageous section. When a predetermined lottery target combination wins, a lottery is conducted to determine whether to perform the section transition lottery, and if the result is a win, the section transition lottery is performed. If the section transition lottery is won, the section control unit 615 sets (transitions) the game section to the advantageous section.
[0082] Note that the winning probability of the section transition lottery varies according to the setting degree. As an example, according to the set value, the winning probability of the predetermined lottery target combination is different, or the winning probability of the section transition lottery performed when the predetermined winning target combination wins is different.
[0083] In addition, when the game section is a favorable section, the section control unit 615 determines whether to maintain the state of the favorable section or shift to the normal section. For example, the section control unit 615 determines whether it has been decided to shift the second game state from the AT state to the general game state when the game section is a favorable section. If it is decided to shift to the general game state, the section control unit 615 shifts the game section from the favorable section to the normal section.
[0084] In addition, when the number of games played in the favorable section reaches 1500 games, or when the difference in the number of medals reaches 2400 during the favorable section (that is, when the forced end condition of the favorable section is satisfied), the section control unit 615 forcibly shifts the game section from the favorable section to the normal section.
[0085] In addition, when the game data is reset, regardless of the game section immediately before the reset, the section control unit 615 sets the game section to the normal section.
[0086] Note that the section control unit 615 transmits a signal indicating the type of the set (shifted) section to the medium display unit 44. As a result, whether it is a favorable section or not is displayed on the medium display unit 44.
[0087] - Game State Control Unit - The game state control unit 616 sets the first game state and the second game state respectively.
[0088] Specifically, the game state control unit 616 sets the first game state to any one of the non - carry - over special combination state, the carry - over special combination state, and the special combination execution state, and sets the second game state to the general game state or the favorable game state (for example, the AT state).
[0089] As an example, as shown in FIG. 4, when a predetermined condition such as clearing the RAM of the main control unit 61 is satisfied, the game state control unit 616 sets the first game state to a special combination non-carry-over state. Immediately after a special combination is not won by internal lottery, the game state control unit 616 sets the first game state to a special combination carry-over state. When the special combination wins, the game state control unit 616 sets the first game state to a special combination execution state (advantageous game state).
[0090] Also, as shown in FIG. 5, the game state control unit 616 determines whether to set the second game state to the AT state (that is, whether to win the AT) based on the result of the AT lottery. When winning the AT lottery during the advantageous period, the game state control unit 616 sets the second game state to the AT state. Conversely, when not winning the AT lottery, the game state control unit 616 can set the second game state to the general game state. Also, when the AT ends, the game state control unit 616 shifts the second game state from the AT state to the general game state. That is, the game state control unit 616 determines whether to set the second game state to either the general game state or the advantageous game state.
[0091] - Presentation control unit - The presentation control unit 630 causes a presentation video selected from a plurality of types of presentation videos to be displayed on the liquid crystal screen 3 based on the progress of the game, and outputs an effect sound, BGM, etc. corresponding to the presentation video from the speaker 102. For example, when winning the AT or a bonus, the presentation control unit 630 selects a presentation pattern for displaying that fact on the liquid crystal screen 3, and performs display control of the liquid crystal screen 3 and audio output control of the speaker 102 according to the presentation pattern.
[0092] During the AT, the presentation control unit 630 causes at least one of the liquid crystal screen 3 and the speaker 102 to notify the correct pressing order of the pressing order combination that is sequentially won (assist function).
[0093] <Setting suggestion presentation> Also, during the game, when the notification condition for an effect that suggests a setting value (hereinafter also referred to as a setting suggestion effect) is satisfied, the effect control unit 630 causes at least one of the liquid crystal screen 3 and the speaker 102 to notify the player of the effect. The player can use this effect as one of the materials for grasping what setting value the slot machine 1 currently in play has. Examples of the notification conditions include when a rare combination fails in a general gaming state or a advantageous gaming state regardless of whether it is a normal section or an advantageous section, at the end of a bonus game, at the end of an AT, and the like.
[0094] FIG. 7 is a diagram showing a plurality of setting values provided in the present embodiment, the payout rate achievable for each setting value, and the number of playable games per predetermined bet (hereinafter sometimes referred to as the "number of playable games"). In the present embodiment, the plurality of setting values include setting values 1 to 6 and one special setting value (T). Different payout rates are preset for each setting value. The setting values 1 to 6 are set such that the payout rate gradually increases as the number of the setting value increases. Therefore, 1 has the lowest payout rate and 6 has the highest payout rate. In the present embodiment, an example is shown in which the payout rates of the setting values 1 to 6 and T are set to values having a certain range. The range of the payout rate of the special setting value (T) is relatively higher than the range of the payout rate of the setting value 6, and the value (110% in FIG. 7) that is the center of the range of the payout rate of the special setting value (T) is higher than the value (108.5% in FIG. 7) that is the center of the range of the payout rate of the setting value 6. The number of digits of the number of playable games for the setting values 1 to 6 is different from the number of digits of the number of playable games for the special setting value (T), and the number of digits of the number of playable games for the special setting value (T) (4 digits) is larger than the number of digits of the number of playable games for the setting values 1 to 6 (2 digits). That is to say, when the special setting value (T) is set, in addition to the expected payout value being higher than when any one of the setting values 1 to 6 is set, the number of games that can be played when 50 medals are inserted also tends to be more than when any of the setting values 1 to 6 is set. In particular, when the special setting value (T) is set, the number of playable games is of a different order of magnitude from that of the setting values 1 to 6, and the player can experience a gameplay different from that of the setting values 1 to 6. If the special setting value (T) is set, the player can complete a larger number of games with a smaller number of inserted medals compared to when any one of the setting values 1 to 6 is set. Moreover, since the payout rate of the special setting value (T) is higher than that of any of the other setting values 1 to 6, it can be expected that more medals can be obtained than when any one of the setting values 1 to 6 is set. Such a special setting value (T) can be said to be a so-called setting value for generating buzz, provided to attract attention to the gaming machine. Thus, in view of the payout rate and the number of playable games of the special setting value (T), it is conceivable that the player desires to play on the slot machine 1 with the special setting value (T) set. On the other hand, for the store side, the more the number of slot machines 1 set to the special setting value (T), the higher the possibility that the profit obtained will decrease. Therefore, in many cases, the store side hopes to set any one of the setting values 1 to 6, which are general gaming setting values. Therefore, the store side has to be cautious about setting the special setting value (T) for the slot machine 1. Accordingly, it is desired to suppress the occurrence of an event where the special setting value (T) is set unintentionally during the operation of setting the setting value. Therefore, in the present embodiment, as described below, the designation operation for setting the special setting value (T) and the designation operation for setting any one of the setting values 1 to 6, which are setting values other than the special setting value (T), are made different.
[0095] <Procedure for Designating Setting Value> FIG. 8 is a diagram showing the procedure for setting any one of the setting values 1 to 6. As shown in Fig. 8, first, as step 1, open the housing, insert the key into the setting key switch 74 and turn it while the power switch 73 is off to turn on the setting key switch 74.
[0096] As the next step 2, turn on the power switch 73 while the setting key switch 74 is on. Then, the setting change button 72 will be in an effective mode (setting value changeable mode). In the setting value changeable mode, the setting display 75 displays the currently set (specified) setting value.
[0097] As the next step 3, press and release (operate) the setting change button 72 within the first operation time (within 1 second), and one setting value will be sequentially specified from a plurality of setting values (1 to 6), and the specified setting value will be displayed on the setting display 75. That is, each time the setting change button 72 is operated, the numerical values displayed on the setting display 75 will be displayed in order as "1, 2, 3, 4, 5, 6", and when the setting change button 72 is operated with the setting display 75 displaying "6", the setting display 75 will display "1".
[0098] In step 3, if the desired setting value is specified, then as the next step 4, operate the start lever 43. Thereby, the specified setting value is determined.
[0099] In the next step 5, while the power switch 73 is on, turn off the setting key switch 74 and pull out the key. Then, the display on the setting display 75 disappears, and it becomes a state of accepting the insertion of game media (medals), and the game start state is entered.
[0100] Fig. 9 is a diagram showing the procedure for setting the special setting value (T). As shown in Fig. 9, first, perform steps 1 and 2. Steps 1 and 2 are the same as those for setting the setting values 1 to 6 shown in Fig. 8.
[0101] As step 3, by pressing and holding the setting change button 72 for a second operation time (10 minutes or longer), a special setting value (T) can be specified. When the special setting value (T) is set, it is displayed on the setting display 75. The pressing time is set in advance (for example, 10 minutes).
[0102] Next, perform steps 4 and 5. Steps 4 and 5 are the same as when setting the set values 1 to 6 shown in FIG. 8.
[0103] That is, as shown in FIGS. 8 and 9, the first designation operation for designating the first set value (1 to 6) is the first operation mode (pressing) with respect to the setting change button 72 (first operation unit), and the second designation operation for designating the second set value (special setting value T) is the second operation mode (long pressing) with respect to the setting change button 72 (first operation unit). The operation mode includes the timing of the operation, the number of operations within a unit time, and the like. For example, if the operation unit is a button, pressing and releasing, operating a plurality of times within the first operation time (so-called rapid-fire), pressing and continuing to hold for a second operation time or longer (long pressing), and the like can be mentioned. The first operation time is shorter than the second operation time. The first operation time can be, for example, any time from 1 to 5 seconds. The second operation time can be any time such as 10 seconds, 1 minute, 10 minutes, and the like. In the present embodiment, the first operation mode is to press and release within the first operation time (1 second; normal setting operation time) without exceeding the second operation time (10 minutes; special setting operation time), and the second operation mode is to press and continue to hold exceeding the second operation time. That is, the first operation time (pressing time; within 1 second) from when the setting change button 72 shown in FIG. 8 is pressed until it is released is shorter than the time (second operation time; 10 minutes or more) for pressing the setting change button 72 in Procedure 3 for setting the special setting value (T) shown in FIG. 9. The length of the operation time (pressing time) of the first operation time only needs to be such that the person making the setting change can clearly feel that it is different from the second operation time (pressing time) when setting the special setting value (T). Therefore, from the perspective of the person making the setting change, the first operation mode and the second operation mode are clearly recognized as different operations. Unless the second operation mode is performed after recognizing this difference in operations, the special setting value (T) cannot be set in the gaming machine.
[0104] <Flow of operation processing of slot machine 1> Using FIG. 10, the flow of operation processing of the slot machine 1 according to the present embodiment will be described. When the power is turned on, the main control unit 61 determines whether the power has been turned on with the setting key switch 74 in the on state and the power switch 73 turned on in step ST1. If the conditions are not met (ST1: NO), the process ends.
[0105] If it is determined in step ST1 that the power switch 73 has been turned on with the setting key switch 74 in the on state (ST1: YES), the main control unit 61 causes the setting display 75 to present the setting values of the setting candidates in the next step ST2. In the next step ST3, the main control unit 61 determines whether the start lever 43 has been operated. If it is determined in step ST3 that the start lever 43 has not been operated (ST3: NO), then in the next step ST4, the main control unit 61 determines whether the setting change button 72 has been operated. If it is determined in step ST4 that the setting change button 72 has not been operated (step ST4: NO), the process returns to the process of step ST2.
[0106] In step ST4, when it is determined that the setting change button 72 has been operated (step ST4: YES), in the next step ST5, the main control unit 61 determines whether the operation of the setting change button 72 is a long press for a second operation time (10 minutes) or more. In step ST5, when it is determined that the operation of the setting change button 72 is a long press for the second operation time or more (ST5: YES), the main control unit 61, in the next step ST6, sets the set value of the setting candidate to the special set value (T), and returns to the process of step ST2. As a result, the special set value (T) is displayed (presented) on the setting display 75 by going through the next step ST2.
[0107] On the other hand, in step ST5, when it is determined that the operation of the setting change button 72 is not a long press for the second operation time (10 minutes) or more (ST5: NO), the main control unit 61, in the next step ST7, presents the next set value among the set values (1 to 6) as a candidate, and returns to the process of step ST2. As a result, the next set value is presented as a candidate on the setting display 75 by going through the next step ST2.
[0108] In step ST3, when it is determined that the start lever 43 has been operated (ST3: YES), the main control unit 61, in the next step ST8, determines the current set value and ends the process.
[0109] Summarizing the above, as in this embodiment, the slot machine 1 (gaming machine) includes a game progress control unit 614 that executes game progress based on a specified set value among a plurality of set values (1 to 6, T), and at least one operation unit (setting change button 72, setting key switch 74). The plurality of set values include a plurality of first set values (1 to 6) and a second set value (T) different from the plurality of first set values. The at least one operation unit (setting change button 72) for designating any one of the plurality of first set values (1 to 6) and the at least one operation unit (setting change button 72) for designating the second set value (T) may have different operations.
[0110] <Advantages of the Invention> According to the present embodiment, during normal times such as when preparing for store operations, a desired first set value can be specified from a plurality of first set values (1 to 6) by a first specifying operation. When it is desired to specify the second set value (T), it can be specified by a second specifying operation different from the first specifying operation. Therefore, the possibility of accidentally specifying the second set value (T) can be reduced or prevented, and incorrect setting of the set value can be suppressed.
[0111] Also, as in the present embodiment, at least one operation unit includes a first operation unit (setting change button 72), the first specifying operation is an operation in a first operation mode (press and release) with respect to the first operation unit (setting change button 72), and the second specifying operation is an operation in a second operation mode (long press) different from the first operation mode with respect to the first operation unit (setting change button 72). According to this configuration, there is no need to provide a new operation unit for the second specifying operation, and an increase in cost can be avoided.
[0112] Also, as in the present embodiment, a set value notification unit (setting display 75) for indicating which of the plurality of set values (1 to 6) is set is provided. Each time the first specifying operation is performed, one first set value is sequentially specified from the plurality of first set values (1 to 6), and the specified first set value is notified (displayed) by the set value notification unit (setting display 75). The second set value may be notified (displayed) by the set value notification unit (setting display 75) by the second specifying operation. According to this configuration, during store operations, each time the first specifying operation is performed, one first set value is sequentially specified from the plurality of first set values (1 to 6), and a desired set value can be set. Therefore, if the second specifying operation different from the first specifying operation is not known, the possibility of setting the second set value (T) can be reduced. Furthermore, if the second set value is set, it is notified by the set value notification unit (setting display 75), so incorrect setting can be suppressed.
[0113] Also, as in the present embodiment, at least one operation unit may include a third operation unit (setting key switch 74) other than the operation unit (setting change button 72) operated by the first designated operation and the operation unit (setting change button 72) operated by the second designated operation, and the first designated operation or the second designated operation may become effective after an operation on the third operation unit (setting key switch 74) is performed. According to this configuration, since the first designated operation or the second designated operation does not become effective unless the third operation unit (setting key switch 74) is operated, it is not possible to specify a set value unless one has the intention to change the setting, thus preventing misoperations.
[0114] Also, as in the present embodiment, the set values (1 to 6, T) may define the degree of advantage for the player. The degree of advantage may define, for example, the payout rate or the number of playable games per predetermined bet.
[0115] [Other Embodiments] The various control means and processing procedures described in the above embodiment are merely examples and are not intended to limit the scope of the present invention, its applications, or its uses. The various control means and processing procedures can be appropriately redesigned without changing the gist of the present invention.
[0116] (1) In the above embodiment, the second set value is one set value (T), but it is not limited to this. There may be a plurality (two or more) of second set values. As the second set value, for example, a set value for inspection or a set value for a topic may be provided. The set value for inspection is a set value set for the purpose of passing the type test of the gaming machine. Therefore, the set value for inspection is set during the type test, but unlike the set values 1 to 6, it is assumed that the store staff will not set it for the player to play. The setting operation mode (second operation mode) of the test setting value that is not desired to be played by the player is different from the setting operation mode (first operation mode) of the setting values 1 to 6 that are set mainly for the player to play. Therefore, it is possible to suppress the occurrence of an event in which the player plays a gaming machine with the test setting value set incorrectly. In the above embodiment, it is exemplified that if the second set value (special set value T) is set incorrectly, it is a set value that is pleasing to the player, but it is not limited to this. For example, the special set value (T) may be a set value in which the payout rate is relatively low compared to the set values 1 to 6, making it easier for the store side to make a profit, and conversely, there is a possibility of a big loss for the player, and the player may not be happy.
[0117] (2) In the above embodiment, six set values are provided as the first set value, but if there are two or more set values, the number of the first set values is variable.
[0118] (3) The set value notification unit in the above embodiment is the set display 75 as the set value display unit that displays the set value, but it is not limited to this. A display unit other than the segment display (such as a liquid crystal display unit) may be used, or a notification unit that performs notification by sound may be used. Also, both display and sound may be combined for notification.
[0119] (4) In the above embodiment, the operation targets of the first designation operation and the second designation operation are the same operation unit (setting change button 72), but it is not limited to this. For example, providing another operation unit or using an existing different operation unit can be mentioned. That is, at least one operation unit includes a first operation unit (setting change button 72) and a second operation unit (a new button or an existing stop switch 40, etc.) different from the first operation unit (setting change button 72), the first designation operation is an operation on the first operation unit (setting change button 72), and the second designation operation is an operation on the second operation unit (a new button, an existing stop switch 40), and it may be set like this. According to this configuration, since the first operation unit (setting change button 72) for setting the first set value (1 to 6) and the second operation unit (new button, or existing stop switch 40, etc.) for setting the second set value (special set value T) are different, it is possible to suppress mis-settings.
[0120] (5) In the above embodiment, the notification mode (segment display) of the setting display 75 for notifying the specified first set value (1 to 6) and the notification mode (segment display) of the setting display 75 for notifying the specified second set value (T) are the same, but it is not limited to this. For example, the notification mode of the setting display 75 for notifying the specified first set value (1 to 6) and the notification mode of the setting display 75 for notifying the specified second set value (T) may be different. When the notification modes are different, for example, if the set value notification unit is a display unit such as the setting display 75, changing from lit display to blinking display, changing the color, etc. can be mentioned. If the set value notification unit is a speaker that outputs sound, changing the voice, changing the tone color, etc. can be mentioned. According to this configuration, since the notification mode of the set value notification unit (setting display 75) when the first set value is set and the notification mode of the set value notification unit (setting display 75) when the second set value is set are different, it becomes easier to recognize that the special second set value is set, and it is possible to suppress mis-settings. (5-2) Also, as described below, a normal setting value setting mode for setting a first setting value (setting values 1 to 6) and a special setting value setting mode for setting at least one second setting value (special setting value) may be provided. Specifically, when the main control unit 61 determines that the second operation mode has been performed (when the operation of step ST4 in FIG. 10 has been performed and it has been determined in step ST5 that the operation has been a long press), the special setting value setting mode is selected. When the main control unit 61 determines that the first operation mode has been performed (when the operation of step ST4 in FIG. 10 has been performed and it has been determined in step ST5 that the operation has not been a long press), the normal setting value setting mode is selected. The notification mode of the setting display 75 (notification unit) may be different between the special setting value setting mode and the normal setting value setting mode. The notification mode of the setting display 75 may be set to be capable of starting notification (i.e., the notification mode can be switched) when the setting mode is switched. According to this configuration, even if a specific special setting value is not specified, the notification mode changes when the second operation mode is performed, and for example, a store staff member can determine that the special setting value can be specified (set). In particular, when there are multiple second setting values (special setting values), it is convenient to know that the setting mode is one in which the special setting value can be specified (set) before specifying (setting) any of the special setting values. The different notification manners referred to here may include a sound, a change in color of a segment on the setting display 75, the turning off of the light on the lower panel of the gaming machine, a change in color of the illumination section (LED) on the cabinet, or the display of the mode name on the LCD screen 3, etc.
[0121] (6) In addition, the device may include a notification unit configured to be able to notify that the second setting value (T) has been designated when the second designation operation is performed to designate the second setting value (T). According to this configuration, the notification unit can notify that the second set value (T) has been designated, making it possible to prevent erroneous setting. The notification unit may be the set value notification unit (setting display 75) in the above embodiment, or may be provided separately from the set value notification unit.
[0122] (7) The designation (change) of the set value may be achieved only by operating the setting change button 72, for example, but it may also be possible to set it by performing a series of multiple operations, similar to the embodiments shown in FIGS. 8 and 9. As shown in FIGS. 8 and 9, the operation of the set value is composed of a series of procedures from step 1 to step 5. Both the first designation operation and the second designation operation are operations related to one step 3 among a series of multiple steps 1 to 5. Of course, the first designation operation and the second designation operation may be operations related to other steps among the multiple steps. Also, the combination and order of the multiple procedures when setting the first set value may be completely different from the combination and order of the multiple procedures when setting the second set value.
[0123] (8) In the above embodiment, it is predetermined that the second designation operation for setting the second set value (special set value T) is a long press of the setting change button 72, but the store staff may be able to customize the setting change method. For example, the second designation operation for setting the second set value (special set value T) may be made changeable. For example, the second designation operation may be changed to pressing the stop switch 40 instead of the setting change button 72, or the operation mode of the setting change button 72 may be changed from a long press of 10 minutes or more to a long press of 1 minute or more, or it may be changed to a number of operations (continuous pressing) equal to or more than a predetermined number within a first predetermined time (10 seconds) instead of a long press.
[0124] (9) In the above embodiment, the operation unit for designating the set value is only the setting change button 72, but a second setting change button may be provided. Each time the first setting change button 72 is pressed, a plurality of set values 1 to 6 are sequentially presented as candidate set values (presented in the order of 1→2→3→4→5→6→1→2). On the other hand, each time the second setting change button is pressed, a plurality of set values 1 to 6 and the second set value (special set value T) are presented in reverse order as candidate set values (Presented in the order of 6 → 5 → 4 → 3 → 2 → 1 → T → 6 → 5). Here, even if the first setting change button 72 is operated, the second set value (special set value T) may not be presented, but if the second setting change button is operated, the second set value (special set value T) may be presented. According to this configuration, if only the first setting change button 72 is used for normal setting operations, it is possible to prevent the second set value (special set value T) from being mis-set. Also, since there is a second setting change button as a return button, it is possible to return even if the presentation of the desired set value has passed, enabling quick setting of the set value.
[0125] (10) The gaming machine may be configured to be able to transmit information indicating that a special set value is set to a data count electrically connected to the gaming machine and a computer for data management of the store. This makes it possible to know that the special set value (T) is mis-set. Also, in addition to the special set value, the set values 1 to 6 may also be configured to be able to be transmitted to the data count and the computer for data management of the store.
[0126] (11) In the above embodiment, each time the setting change button 72 is operated, the first set values (1 to 6) are sequentially presented on the setting display 75 (1 → 2 → 3 → 4 → 5 → 6). However, for example, by operating the setting change button 72 and another operation unit (e.g., stop switch 40) simultaneously, the first set values (1 to 6) may be presented on the setting display 75 in reverse order (6 → 5 → 4 → 3 → 2 → 1). Note that the order of presentation may include not only the first set values but also the second set value. When the second set value is included in the order of presentation, the second set value may be included in at least one of the first order (1 → 2 → 3 → 4 → 5 → 6) and the second order (6 → 5 → 4 → 3 → 2 → 1).
[0127] (12) In the above embodiment, it is a model into which medals are inserted, but it is not limited to this. For example, it may be a medal-less machine (physical medium-less machine). Since a medal-less machine does not use a physical medium, the hopper unit 50 may not be provided. A medal-less machine is a model that has data on the number of owned medals and can be played by betting from that.
[0128] In the above embodiment, the explanation of the transition of the RT state was omitted. In an AT machine, a game in AT is performed in a state where a predetermined combination is not won but not won, and the RT state does not transition in that state. However, it goes without saying that the RT state can transition in a state where the predetermined combination is not carried over.
[0129] In the above embodiment, the case where the bet switch 42 is provided was exemplified, but the bet switch 42 may not be provided.
[0130] The general gaming state of the above embodiment may include CZ. Also, in the above embodiment, AT and bonus were exemplified as advantageous gaming states, but the advantageous gaming state may include ART. CZ is a gaming state in which the probability of entering AT and the replay probability are higher than when they are not CZ. ART is a gaming state in which the replay probability is higher than in the general gaming state and the correct pressing order of the pressing order combination is notified. And depending on the set value, the probability of entering at least one of AT, CZ, and ART may change. Depending on the set value, the performance of AT, CZ, and ART may change.
[0131] Depending on the specifications of the model of the slot machine 1, the advantageous gaming state or advantageous section such as AT may end at an arbitrary timing before the advantageous section reaches a maximum of 1500 games or before the number of acquired balls of the player reaches 2400 balls.
[0132] The effect suggesting the set value may further include, in addition to that by an image, that the symbol visible through the reel window 200 becomes a special symbol when the rotation of the rotating reel 20 is stopped.
[0133] In the above embodiment, the case where the gaming machine is an AT type slot machine was exemplified. However, the gaming machine can also be realized by other machines than AT machines, such as an ART type slot machine, a normal type slot machine equipped only with bonuses, and a type of slot machine that does not have advantageous sections and normal sections. Further, the gaming machine is not limited to a slot machine, and can also be realized by a pachinko machine.
[0134] Even when these other embodiments are adopted, the functions and effects of the present embodiment are exhibited. Also, it is possible to appropriately combine the present embodiment with other embodiments, and other embodiments with each other.
Explanation of Signs
[0135] 614…Game progress control unit 72…Setting change button (operation unit; first operation unit) 74…Setting key switch (operation unit; third operation unit) 75…Setting display (set value notification unit)
Claims
Claim 1 A game progress control unit that executes game progress based on a specified setting value among a plurality of setting values, and at least one operation unit, wherein the plurality of setting values include a plurality of first setting values and a second setting value different from the plurality of first setting values, a first designation operation for the at least one operation unit to designate any one of the plurality of first setting values is different from a second designation operation for the at least one operation unit to designate the second setting value, the first designation operation and the second designation operation are performed using the operation unit provided inside the housing, and the second designation operation is an operation that cannot be designated even if the first designation operation is repeatedly executed. The gaming machine. Claim 2 A game progress control unit that executes game progress based on a specified setting value among a plurality of setting values, and at least one operation unit including a first operation unit, wherein the plurality of setting values include a plurality of first setting values and a second setting value different from the plurality of first setting values, the first designation operation for the at least one operation unit to designate any one of the plurality of first setting values includes an operation to designate the first setting value corresponding to the number of operations for the first operation unit, the first designation operation is different from a second designation operation for the at least one operation unit to designate the second setting value, and the first designation operation and the second designation operation are performed using the operation unit provided inside the housing. The gaming machine.
Citation Information
Patent Citations
Game device
JP2018029638A
Game machine
JP2020048727A
Game machine
JP2020074992A