gaming machines
The gaming machine's reel system with defined operation modes and auxiliary game control prevents excessive payouts and exploitation, maintaining fair play and marketability by balancing advantageous and normal zones.
Patent Information
- Application Number
- JP2021086552
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2021-05-21
- Publication Date
- 2025-11-04
- Estimated Expiration
- 2041-05-21
AI Technical Summary
Gaming machines face challenges in preventing excessive payouts and exploitation by allowing advantageous periods to be exploited, leading to a risk of increased gaming value acquisition and difficulty in maintaining marketability.
A reel system with multiple stop buttons and internal lotteries, including first and second winning patterns, where correct operation modes determine payouts, and an auxiliary game control mechanism that initializes information when advantageous zones end, preventing continuation beyond a set period.
The system prevents strategy-based exploitation and ensures fair payouts by maintaining a balance between advantageous and normal zones, enhancing gaming machine marketability.
Smart Images

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Abstract
Description
[Technical Field]
[0001] The present invention relates to a gaming machine. [Background technology]
[0002] Conventionally, gaming machines (slot machines) equipped with multiple reels with symbols arranged on their outer peripheries have been known. These types of gaming machines assign a certain gaming value to gaming media such as medals or pachinko balls, and players play to acquire these gaming media. Furthermore, these types of gaming machines perform an internal lottery and start the rotation of the multiple reels when the player initiates a spin operation, and stop the multiple reels in a manner corresponding to the results of the internal lottery when the player initiates a stop operation. The game result is determined by the symbol combination displayed on a winning determination line when the multiple reels are stopped, and medals or other items are paid out according to the game result.
[0003] In the gaming machine described above, a configuration is known in which the probability of winning a winning combination can be changed by transitioning to an assist time state as a presentation state in which a winning assistance effect that assists the winning of a winning combination is executed, thereby making it easier to acquire game value. Also, when the result of the internal lottery is a winning pattern that is the target of the winning assistance effect, if a reel other than a predetermined reel is stopped first and the winning combination that is assisted by the winning assistance effect is not won, a configuration is disclosed in which it is determined that the stop buttons have been operated in an unrecommended order, the progress of the actual game is temporarily delayed, and a pseudo game in which no lottery is performed is played, thereby penalizing the player (for example, Patent Document 1). [Prior art documents] [Patent documents]
[0004] [Patent Document 1] Japanese Patent Application Laid-Open No. 2016-131607 Summary of the Invention [Problem to be solved by the invention]
[0005] In recent years, gaming machines have been required to prevent excessive payouts of gaming value by limiting the period during which various control processes related to instruction functions, including winning assistance control in the assist time state, can be executed to a specific period (advantageous period), making it difficult to improve the marketability of gaming machines with advantageous periods.Furthermore, gaming machines with advantageous periods are required to initialize information related to instruction functions that was updated during the advantageous period when the normal period begins based on the end of the advantageous period.
[0006] Therefore, when a gaming machine with a favorable zone is configured in a way that the probability of winning a role that is the target of the winning assistance control being won increases by stopping reels other than the specified reel first, as in the gaming machine described in Patent Document 1, and the expected value of acquiring gaming value increases, even if a penalty is to be imposed when play is performed in an inadvisable manner when the end of the favorable zone is imminent, it is difficult to implement the penalty because the information related to the instruction function, including the penalty, is initialized by the end of the favorable zone, and there is a risk that the gaming machine will become prone to exploitation.
[0007] The present invention relates to a reel system including: Multiple stop buttons and an internal lottery means for conducting an internal lottery; the plurality of reels includes a first reel, a second reel, and a third reel; In the internal lottery, the success or failure of multiple winning patterns is determined, The plurality of winning patterns include a first winning pattern (for example, winning areas "Batting Order Bell 1" to "Batting Order Bell 8", paragraph
[0263] , FIG. 14) and a second winning pattern (for example, winning area "RBB & common 1-piece role", paragraph
[0263] , FIG. 14), The first winning mode includes a first small win (for example, Bell A to Bell D, paragraph
[0281] , Figure 14, Figure 16), a second small win (for example, 1 coin win A, paragraph
[0285] , Figure 14, Figure 17), and a third small win (for example, 1 coin win C to 1 coin win N, paragraph
[0286] , Figure 14, Figure 17, Figure 18), The second winning mode includes the second small winning combination and a bonus, The first small win is set to a higher payout than the second small win and the third small win, A correct operation mode is set as an operation mode of the plurality of stop buttons for each of the plurality of first winning modes, The operation mode for first stopping the first reel is not set to the correct operation mode in any of the first winning modes, the first winning mode in which the operation mode for first stopping the second reel is the correct operation mode and the first winning mode in which the operation mode for first stopping the third reel is the correct operation mode, and the first winning mode in which the operation mode for first stopping the first reel is the correct operation mode is not present, In the case where the first winning mode is won in the internal lottery, When the plurality of stop buttons are operated in the correct operation mode, the first small win is won, When the plurality of stop buttons are operated in an operation mode that stops the first reel first among the operation modes different from the correct operation mode, In this case, even if you win any of the multiple types of first winning modes, The second small prize is awarded, When the plurality of stop buttons are operated in an operation mode that stops the second reel or the third reel first among the operation modes different from the correct operation mode, the third small winning combination is won with a predetermined probability, and when the third small winning combination is not won, no winning combination is won; The second minor winning combination is characterized in that it can be won when the second winning mode is won. [Means for solving the problem]
[0008] The present invention relates to a reel system including: an internal lottery means for performing an internal lottery; An auxiliary game control means for controlling a normal zone and an advantageous zone and for controlling an auxiliary game in the advantageous zone; and auxiliary game storage means for storing information relating to the auxiliary game controlled in the advantageous zone, The auxiliary game control means When the advantageous zone is shifted to the normal zone, the auxiliary game storage means is initialized; As a state related to the auxiliary game, a first state and a second state advantageous to the player can be controlled; When the second state is ended, the advantageous section can be continued and the first state can be started, The first state is The ratio of the total payout amount to the total input amount of game value when a predetermined number of games are played in the first game method is set to a first value; The ratio when the predetermined number of games are played in the second gaming method is set to a second value higher than the first value, When a game is played using the first game method, the control of the auxiliary game is more advantageous to the player than when a game is played using the second game method, the auxiliary game control means sets one of a plurality of types of periods as a continuation determination period; The auxiliary game control means is characterized in that, when the period during which the advantageous zone continues exceeds the continuation judgment period, it decides to end the advantageous zone without transitioning to the second state. [Effects of the Invention]
[0009] According to the present invention, it is possible to provide a gaming machine that has an advantageous zone and can prevent the occurrence of strategy when there is a difference in the amount of gaming value paid out depending on the playing method. [Brief explanation of the drawings]
[0010] [Figure 1] 1 is a perspective view showing the external configuration of a gaming machine according to a first embodiment of the present invention. [Figure 2]1 is a diagram illustrating the functional blocks of a gaming machine according to a first embodiment of the present invention. [Figure 3] FIG. 1 is a diagram showing winning areas that can be won by an internal lottery in the gaming machine of the first embodiment of the present invention, winning combinations included in each winning area, and the number of lottery values associated with each winning area. [Figure 4] 1 is a diagram illustrating the arrangement of symbols on the reels in the gaming machine according to the first embodiment of the present invention. [Figure 5] FIG. 1 is a diagram for explaining symbol combinations showing winning forms of Bell A to Bell L and 1-coin roles A1 to A4 in the gaming machine according to the first embodiment of the present invention. [Figure 6] FIG. 10 is a diagram illustrating symbol combinations showing winning forms of 1-coin roles B1 to E4 in the gaming machine according to the first embodiment of the present invention. [Figure 7] FIG. 1 is a diagram illustrating symbol combinations showing winning forms of 1-coin roles F1 to G4, rare role A, special small role A, and special small role B in the gaming machine of the first embodiment of the present invention. [Figure 8] 2 is a state transition diagram of the gaming state in the gaming machine according to the first embodiment of the present invention. [Figure 9] This is a transition diagram relating to the normal zone and advantageous zone controlled by the AT control means in the gaming machine of the first embodiment of the present invention, and the presentation state during the advantageous zone. [Figure 10] This figure shows the winning combinations that can be won in each batting order when the winning area "Batting Order Bell 1A" to winning area "Batting Order Bell 12A" and the winning area "Batting Order Bell 1B" to winning area "Batting Order Bell 12B" are won in the non-RT state in the gaming machine of the first embodiment of the present invention. [Figure 11] This figure shows the winning combinations that can be won in each batting order when the winning area "Batting Order Bell 1A" to winning area "Batting Order Bell 12A" and the winning area "Batting Order Bell 1B" to winning area "Batting Order Bell 12B" are won in the bonus-formed state in the gaming machine of the first embodiment of the present invention. [Figure 12] FIG. 10 is a diagram showing winning combinations that can be won in each batting order when the winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A" are won in the gaming machine of the first embodiment of the present invention. [Figure 13] (A) is a diagram showing the payout rate for each game method in a non-RT state in the gaming machine of the first embodiment of the present invention, and (B) is a diagram showing the payout rate for each game method in a bonus-established state. [Figure 14] FIG. 10 is a diagram showing winning areas that can be won by an internal lottery in a gaming machine according to a second embodiment of the present invention, winning combinations included in each winning area, and the number of lottery values associated with each winning area. [Figure 15] 10 is a diagram illustrating the arrangement of symbols on the reels in a gaming machine according to a second embodiment of the present invention. FIG. [Figure 16] FIG. 10 is a diagram illustrating symbol combinations showing winning forms of 15-coin roles A to C, bells A to E, and 3-coin roles A to F in the gaming machine according to the second embodiment of the present invention. [Figure 17] FIG. 10 is a diagram for explaining symbol combinations showing winning forms of 1-coin roles A to J in the gaming machine according to the second embodiment of the present invention. [Figure 18] FIG. 10 is a diagram illustrating symbol combinations showing winning forms of 1-piece roles K to S in the gaming machine according to the second embodiment of the present invention. [Figure 19] FIG. 10 is a diagram showing winning combinations that can be won when a winning area including a small winning combination is won in a non-RT state in the gaming machine of the second embodiment of the present invention. [Figure 20] FIG. 10 is a diagram showing winning combinations that can be won when a winning area including a small winning combination is won in a bonus-established state in the gaming machine of the second embodiment of the present invention. [Figure 21] 10 is a diagram showing the payout rate for each game method in each game state in the gaming machine of the second embodiment of the present invention. FIG. DETAILED DESCRIPTION OF THE INVENTION
[0011] [First embodiment] A first embodiment will be described below. Note that the first embodiment described below does not unduly limit the content of the present invention described in the claims. Furthermore, not all of the configurations described in the first embodiment are necessarily essential components of the present invention.
[0012] 1. Overview of the gaming machine configuration 1 is a perspective view showing the external configuration of a slot machine 1 according to a first embodiment of the present invention. The slot machine 1 according to the first embodiment is a so-called reel-type gaming machine, which is a type of gaming machine in which games are played using medals as gaming media.
[0013] The slot machine 1 of the first embodiment accommodates a reel unit 310 (see FIG. 2) consisting of a plurality of reels, left reel R1 to right reel R3, in a box-shaped cabinet made up of a cabinet BX, an upper front door UD, and a lower front door DD. A hopper unit 320 (see FIG. 2) serving as a medal dispensing device is also accommodated below the reel unit 310 in the cabinet. The cabinet of the slot machine 1 of the first embodiment also accommodates a control board equipped with a CPU, ROM (an example of an information storage medium), RAM, etc., for controlling the operation of the slot machine 1.
[0014] The outer periphery of each of the left reel R1 to right reel R3 shown in Figure 1 is divided into 20 areas (hereinafter, each area will be referred to as a "frame") at regular intervals, and one of several types of patterns is arranged in each frame.
[0015] The upper front door UD and the lower front door DD are provided so that they can be opened and closed separately. The upper front door UD is provided with a display window DW that allows the rotation and stopped states of the left reel R1 to the right reel R3 to be observed. When the left reel R1 to the right reel R3 are stopped, three symbols (upper symbol, middle symbol, and lower symbol) that are arranged consecutively on the outer periphery of each of the left reel R1 to the right reel R3 can be observed from the front of the slot machine 1 through the display window DW.
[0016] In the slot machine 1 of the first embodiment, each reel is provided with an upper, middle, and lower display positions for observing the symbols through the display window DW, and an activated line L1 is set for the activated line formed by the combination of the display positions of the reels. In the slot machine 1 of the first embodiment, the number of medals required for one game, the so-called specified insertion number, is set to three in any game state, and when medals equivalent to the specified insertion number are inserted, the activated line L1 formed by the upper row of the left reel R1, the middle row of the center reel R2, and the lower row of the right reel R3 is activated.
[0017] The game result is determined by the symbol combination displayed on the valid line L1 in the display window DW, and if the symbol combination on the valid line L1 corresponds to a predetermined winning combination, that winning combination is deemed to have won, and medals are paid out from the hopper unit 320.
[0018] The upper front door UD is also provided with a display device 330 for producing effects. The display device 330 is configured, for example, from a liquid crystal display, and displays various videos and images to assist or liven up the game. In the slot machine 1 of the first embodiment, the upper front door UD and the lower front door DD are also provided with a plurality of sound devices 340 for producing effects. The sound devices 340 are configured from speakers, and output various sounds to assist or liven up the game.
[0019] Additionally, a game information display section DS is provided on the front upper door UD. The game information display section DS is made up of LEDs, lamps, 7-segment displays, etc., and displays various game information such as the number of medal credits, the number of medals paid out or won in one game, the total number of medals paid out or won in the bonus state, information on the winning combination in this game, and information suggesting how to press stop buttons B1, B2, and B3 related to the payout of medals.
[0020] The game information display unit DS includes a main control display device 500 consisting of a 7-segment display, and when a specified number of medals are inserted and the start lever SL is operated, a notification display is displayed that corresponds to a winning combination command, which is a control signal created based on winning information, which is information on the winning combination in this game, and when the left reel R1 to right reel R3 stop after the notification display is displayed, the notification display ends and the number of medals paid out or won is displayed. In the slot machine 1 of the first embodiment, a notification display is executed in which each segment of the main control display device 500 lights up and goes out in a display mode corresponding to the winning combination command.
[0021] The main control display device 500 is also provided with an interval notification section 500A, which is a dot on a 7-segment display and lights up when an advantageous interval is started by the AT control means 200 (see FIG. 2) described later and the expected medal acquisition value is 1 or more due to the support of winning a small prize. Furthermore, in the slot machine 1 of the first embodiment, a plurality of sound devices 340 for producing sound effects are provided on the front upper door UD and the front lower door DD. The sound devices 340 output various sounds to support and liven up the game.
[0022] In addition, the front upper door UD is provided with a performance button PU that is activated at a predetermined opportunity and starts a specific performance when pressed. The performance button PU is a substantially circular button with "PUSH" written inside. In the slot machine 1 of this embodiment, when the performance button PU is pressed, a performance signal output from the performance switch 270 to the performance control means 180 (see FIG. 2) is activated, and a performance is executed on the display device 330 to notify the player that the performance button PU should be pressed.
[0023] The front lower door DD is provided with various operating means, such as a single bet button BT for inserting one medal and a max bet button MB for inserting a specified number of medals as inserting operation means for inserting credited (stored) medals, a start lever SL as a game start operation means for allowing the player to perform a start operation that triggers the spinning of the left reel R1 to the right reel R3 to start a game, stop buttons B1 to B3 as stop operation means for allowing the player to perform a stop operation that triggers the stopping of each of the left reel R1 to the right reel R3 that are rotated by a stepping motor, and a settlement button BS for settling the credited medals.
[0024] In addition, a medal payout outlet MO and a medal tray MP are provided at the bottom of the front lower door DD, and medals in a number corresponding to the results of a game are paid out from the medal payout outlet MO to the medal tray MP. In addition, when the settlement button BS is pressed while credited medals are stored in the gaming machine, pressing the settlement button BS executes a settlement process in which medals in a number corresponding to the number of credits (number of credited medals) are paid out from the hopper unit 320, and the medals are paid out from the medal payout outlet MO to the medal tray MP.
[0025] 2 is a functional block diagram of the slot machine 1 of the first embodiment. The slot machine 1 of the first embodiment is controlled by game control means 10 as a control board. The game control means 10 receives input signals from input means such as a medal insertion switch 210, a bet switch 220, a start switch 230, a stop switch 240, a setting change permission switch 250, and a setting change switch 260 as a plurality of operation detection means, performs various calculations for executing a game, and controls the operation of output means such as the performance device 300, the reel unit 310, the hopper unit 320, and the main control display device 500 based on the calculation results.
[0026] The game control means 10 also includes setting change means 100, input acceptance means 105, random number generation means 110, internal lottery means 120, reel control means 130, winning determination means 140, payout control means 150, replay processing means 160, game state transition control means 170, presentation control means 180, storage means 190, and assist time control means (AT control means) 200. Each means constituting the game control means 10 reads out and executes each control program pre-stored in the storage means 190 when executing each control process.
[0027] The setting change means 100 controls (controls setting changes) to change the setting values stored in the setting value storage means 191 of the storage means 190. In a setting change permitted state in which the setting change permission switch 250 is ON with the front upper door UD open, permitting setting changes, the setting change means 100 cyclically changes the setting values stored in the setting value storage means 191 in the order of Setting 1 → Setting 2...Setting 6 → Setting 1... each time it receives an input signal output from the setting change switch 260 provided in the power supply device. Furthermore, the slot machine 1 finalizes the setting values stored in the setting value storage means 191 based on a start signal from the start switch 230, which is actuated by operating the start lever SL in the setting change permitted state, and ends the setting change permitted state. In the slot machine 1 of the first embodiment, the winning probabilities of some winning areas among the winning areas that can be won in the internal lottery by the internal lottery means 120 are changed according to the setting values finalized in the setting value storage means 191. In other words, the setting change means 100 is configured to be able to change a setting value that is a value that can change the probability of winning a winning combination in the internal lottery by the internal lottery means 120.
[0028] In the slot machine 1 of the first embodiment, when the setting change control is executed by the setting change means 100, the control related to the game state executed by the game state transition control means 170 and the control related to the advantageous zone executed by the AT control means 200 are initialized. The game state is set to a non-replay time (hereinafter, replay time is also referred to as "RT") state, which will be described later, and the normal zone is set. Therefore, in the slot machine 1, the control related to the auxiliary game executed by the AT control means 200 before the setting change is also initialized. On the other hand, in the slot machine 1, when the power supply to the game control means 10 is cut off (power interruption) and then the power supply is resumed, the control related to the game state executed by the game state transition control means 170 and the control related to the advantageous zone executed by the AT control means 200 are resumed from the state before the power interruption. Therefore, in the slot machine 1, when the power supply is resumed after a power interruption occurs, the control related to the auxiliary game executed by the AT control means 200 before the power interruption is also maintained in the state before the power interruption.
[0029] The insertion acceptance means 105 performs processing to validate a game start operation on the start lever SL based on the insertion of medals equivalent to the specified insertion number (three medals) within an insertion acceptance period for accepting the insertion of medals. Specifically, when medals are inserted into the medal insertion slot MI (see FIG. 1), the medal insertion switch 210 is activated, and the insertion acceptance means 105 sets the inserted medals to an inserted state, up to the specified insertion number. Furthermore, when a bet operation is executed by pressing the single bet button BT or the max bet button MB while medals have been credited, the insertion acceptance means 105 sets the credited medals to an inserted state, up to the specified insertion number, with the bet switch 220 being activated.
[0030] In the slot machine 1 of the first embodiment, the first press of the start lever SL, which is activated based on the insertion of the specified number of medals, is accepted as the player's operation to start the game, and serves as an opportunity to start the rotation of the left reel R1 to the right reel R3, as well as an opportunity for the internal lottery means 120, which will be described later, to execute an internal lottery.
[0031] The random number generation means 110 is a means for generating random numbers for lotteries. In the first embodiment, the term "random number" includes not only values that are generated randomly in a mathematical sense, but also values that may be generated regularly but whose acquisition timing is irregular, and therefore may function as random numbers.
[0032] The internal lottery means 120 is a means for conducting an internal lottery to determine whether a winning combination will be achieved based on the start signal output when the player performs a start operation on the start lever SL and the start switch 230 detects the start operation, and performs lottery table selection processing, random number determination processing, lottery flag setting processing, etc.
[0033] In the lottery table selection process, an internal lottery table to be used for the internal lottery is selected based on the current game state from among a plurality of internal lottery tables stored in the internal lottery table storage means 192 of the storage means 190. In each internal lottery table, a plurality of random numbers (for example, 65,536 random numbers from 0 to 65,535) are associated with various roles such as replays, small roles, and bonuses, as well as non-wins (losses).
[0034] In the following description, a bonus means a role that activates a reel or a reel continuous operation device when won, a bonus being activated means that a bonus is won and activates a reel or a reel continuous operation device, and a bonus state means that the reel or reel continuous operation device is activated.
[0035] In the random number determination process, a random number (random number for lottery) generated by the random number generation means 110 is obtained for each game based on the start signal output from the start switch 230, and the obtained random number is compared with the internal lottery table selected in the lottery table selection process, and it is determined based on the comparison result whether or not a winning combination has been achieved.
[0036] In the lottery flag setting process, based on the result of the random number determination process, the lottery flag corresponding to the winning combination is set from a non-established state (first flag state, OFF state) to a established state (second flag state, ON state). In the slot machine 1 of the first embodiment, when two or more types of combinations are simultaneously won, the lottery flags corresponding to the two or more types of combinations are set to an established state. Note that the slot machine 1 of the first embodiment provides a lottery flag (carry-over flag) whose established state can be carried over to the next game or thereafter until a prize is won, and a lottery flag (non-carry-over flag) that is reset to an unestablished state without carrying over to the next game or thereafter regardless of whether a prize is won. In addition, the setting information of the lottery flag is stored in the lottery flag storage means 193 of the storage means 190.
[0037] The reel control means 130 executes reel rotation control, which starts the rotation of the left reels R1 to R3 and controls the rotation patterns of the left reels R1 to R3, based on a start signal output from the start switch 230, which is activated when the player performs a start operation on the start lever SL. Furthermore, when the left reels R1 to R3 are rotating at a steady speed at a predetermined speed (e.g., approximately 80 rpm), the reel control means 130 executes control to validate a stop operation detected by the stop switch 240 when the stop button B1 to B3 corresponding to each reel is pressed. When a reel stop signal is output from the stop switch 240 that detected the stop operation, the reel control means 130 executes control to stop each of the left reels R1 to R3 corresponding to the stop switch 240 that detected the stop operation (reel stop control).
[0038] In the following description, when the reel control means 130 starts the rotation of the left reel R1 to the right reel R3 and the player presses each of the active stop buttons B1 to B3, the first press will be referred to as the first stop operation, the second press as the second stop operation, and the third press as the third stop operation.
[0039] In the slot machine 1 of the first embodiment, for the left reel R1 to the right reel R3, the reel that is rotating corresponding to the pressed stop button B1 to B3 is stopped within a predetermined period of 190 ms from the time when the stop button B1 to B3 is pressed (the time when the stop switch 240 detects the stop operation). Here, when the rotating reel is stopped within 190 ms from the time when the stop button is pressed, the stop position of each rotating reel is configured to be able to rotate a maximum of four frames from the time when the stop button is pressed until the reel stops, depending on the diameter and rotation speed of each reel.
[0040] Therefore, in the slot machine 1 of the first embodiment, for the left reel R1 to the right reel R3, a total of five frames, from the frame displayed on the active line L1 at the time the stop button is pressed until four frames have rotated, constitutes the range (pull-in range) in which the pattern can be pulled onto the active line L1.
[0041] When executing reel stop control, the reel control means 130 performs a logic calculation process to determine the stop position of the spinning reel based on a predetermined priority by logic calculation including a pull-in process to stop the spinning reel so that a winning combination for which the lottery flag is set to a hit state can be won as much as possible, and a kick-off process to stop the spinning reel so that a winning combination for which the lottery flag is set to a non-hit state cannot be won, and a table reference process to determine the stop position of the spinning reel by referring to the stop control table stored in the stop control table storage means 194 of the storage means 190, thereby stopping the spinning reel and displaying a pattern on the pay line L1 (hereinafter, stopping the spinning reel by reel stop control and displaying a pattern on the pay line L1 is also referred to as "stop display").
[0042] In the slot machine 1 of the first embodiment, when multiple types of small winning combinations are won in the internal lottery, there are two methods for determining the priority of the candidate stop positions: a method for determining the priority according to the number of symbol combinations that can be displayed on the activated line L1 (number priority control), and a method for determining the priority according to the number of medals to be paid out based on the payout predetermined for the small winning combination (number priority control). However, when the number priority control is executed, if multiple small winning combinations with the same payout are won, the priority of the candidate stop positions that can win each small winning combination is treated as being the same.
[0043] The winning determination means 140 performs a winning determination process to determine whether or not a winning combination has been achieved based on the stopping state of the left reel R1 to the right reel R3. Specifically, by referring to the winning determination table stored in the winning determination table storage means 195 of the storage means 190, it is determined whether or not the symbol combination displayed on the pay line L1 when all of the left reel R1 to the right reel R3 have stopped is a winning form for each predetermined winning combination. The winning determination table is prepared so that the presence or absence of a bonus, replay, or small winning combination can be determined (hereinafter referred to as "winning determination") based on the symbol combination displayed on the pay line L1 when each reel has stopped. In the following description, the symbol combination that indicates the winning form of a winning combination will also be referred to as the "winning symbol combination."
[0044] In the slot machine 1 of the first embodiment, each process is executed based on the determination result of the winning determination process by the winning determination means 140. As the processes executed based on the determination result of the winning combination, for example, when a small combination is won, a process is performed in which the payout control means 150 determines the number of medals to be paid out, when a replay is won, a process is performed in which the replay processing means 160 executes a process in which the next game is played without consuming medals, and when a combination that triggers a transition of the game state, such as a bonus, is won, a process is performed in which the game state transition control means 170 transitions the game state.
[0045] The payout control means 150 performs a payout process for paying out medals according to the game results. Specifically, when a small winning combination is achieved, the payout control means 150 determines the number of medals to be paid out in the game based on the payout amount predetermined for each combination, and controls the hopper unit 320 as a payout device to pay out medals corresponding to the determined number of medals to be paid out.
[0046] The hopper unit 320 performs an operation of paying out the number of medals to be paid out instructed by the payout control means 150. The hopper unit 320 is provided with a payout medal detection switch 325 that is activated each time a medal is paid out. The payout control means 150 is configured to be able to manage the number of medals actually paid out from the hopper unit 320 based on an input signal from the payout medal detection switch 325. Note that when medal credit is permitted, instead of actually paying out medals using the hopper unit 320, a credit addition process is performed in which the payout number is added to the number of credits (number of credited medals) stored in a credit storage area (not shown) of the storage means 190, and medals are virtually paid out.
[0047] When the winning determination means 140 determines that a symbol combination indicating a winning replay among a plurality of types of replay roles described later has been stopped and displayed on the pay line L1, and the replay wins, the replay processing means 160 performs replay processing (replay processing) to set the machine to a ready state in which the next game can be played without inserting medals. That is, in the slot machine 1 of the first embodiment, when the replay wins, an automatic insertion process is performed to automatically insert a specified number of medals without using medals (including credit medals) held by the player, and the machine waits for the start operation of the start lever SL to start the next game, with the same pay line L1 as in the previous game set.
[0048] The game state transition control means 170 performs a process for transitioning game states between multiple game states and a process for activation and termination of bonuses. Here, the transition condition for each game state may be one condition or multiple conditions. When multiple conditions are defined, the game state can be transitioned to another game state when any one of the multiple predetermined conditions is met, or when all of the multiple predetermined conditions are met.
[0049] The effect control means 180 controls effects related to the game, such as image and video effects using the display device 330 as an effect display device, and sound effects using the sound device 340, based on the effect data stored in the effect control data storage means 196. Specifically, when a player operates each component of the slot machine 1, such as inserting a medal, operating the single bet button BT, the max bet button MB, the start lever SL, or the stop buttons B1 to B3, or when a game event such as a change in the game state occurs, the effect control means 180 controls the execution of effects to liven up the game or to assist the game, by lighting or flashing lamps and LEDs, outputting sounds from the sound device 340, and executing effects using the left reels R1 to R3 that delay the start of rotation of the left reels R1 to R3 when a start signal is output from the start switch 230.
[0050] Furthermore, the performance control means 180 causes each component constituting the performance device 300 to execute a performance based on each performance state. In the first embodiment, the performance control means 180 acquires a random number from the random number storage area of the random number generation means 110 for each lottery process using a random number, and executes each lottery process using a performance lottery table required for each lottery process from among a plurality of performance lottery tables stored in the performance control data storage means 196.
[0051] In the first embodiment, when the AT control means 200 executes the winning assistance, the presentation control means 180 executes a winning assistance presentation that uses the presentation device 300 to announce the content to be announced in the winning assistance (for example, announcing the correct batting order when the winning area "Batting Order Bell 1A" is won).
[0052] The AT control means 200 functions as an auxiliary game control means configured to be able to execute control related to auxiliary games. The AT control means 200 executes control related to transitions between an advantageous zone (advantageous period), which is a zone (period) in which an auxiliary game capable of executing a winning assistance to assist in the winning of a specific combination is executed, and a normal zone (non-advantageous period), which is a zone (period) in which a game is executed in which control related to auxiliary games based on the results of an internal lottery by the internal lottery means 120 is not executed, using data stored in the AT control data storage means 197. The AT control data storage means 197 stores an advantageous zone transition lottery table used in an advantageous zone transition lottery that determines whether or not an advantageous zone is started in the normal zone, and data (various flags, counters, etc. that are set to ON or OFF by predetermined control processing) used in various controls related to multiple types of presentation states including the AT state and normal state executed within the advantageous zone, and functions as an auxiliary game storage means that stores information related to auxiliary games controlled in the advantageous zone.
[0053] The AT control means 200 sets the presentation state to the AT state (assist time state) under predetermined conditions in the advantageous zone, and displays information (an example of operation instruction information) corresponding to the operation order (correct batting order) of stop buttons B1 to B3 that makes it possible to win the specific winning combination on the main control display device 500 consisting of a 7-segment display, thereby performing a winning assistance (announcement of correct batting order) that assists in the winning of the specific combination. Furthermore, in the slot machine 1, when the winning assistance by the AT control means 200 is executed, the presentation control means 180 executes a winning assistance effect that displays an indicator corresponding to the correct batting order on the display device 330. In this way, in the slot machine 1, in the AT state, the operation mode of stop buttons B1 to B3 is notified by the winning assistance, thereby executing an auxiliary game (AT game, announcement game) that is advantageous to the player.
[0054] More specifically, when a predetermined termination condition for terminating the advantageous zone, which will be described later, is met, the AT control means 200 executes a predetermined termination process for terminating the advantageous zone and starting the normal zone from the next game, and a predetermined initialization process for initializing information related to the advantageous zone, such as various flags and numerical values set within the advantageous zone. Furthermore, the AT control means 200 turns on the zone notification unit 500A when the advantageous zone has started and the winning assistance has been executed, so that the expected medal acquisition value is 1 or more. For this reason, the AT control means 200 is configured to be able to turn off the zone notification unit 500A when the advantageous zone has started but the winning assistance is not being executed.
[0055] The AT control means 200 executes a game number update process in which, in a game that has started an advantageous zone, the value "1", which is a value corresponding to one game, is added to the value (stored value) stored in the first advantageous zone counter 197a each time a game is played, and cumulatively increments and updates the stored value of the first advantageous zone counter 197a. Also, the AT control means 200 executes a difference number update process in which the difference value (difference number of medals) obtained by subtracting the number of medals inserted from the number of medals paid out from the game that has started an advantageous zone is cumulatively recorded in the second advantageous zone counter 197b.
[0056] When the AT control means 200 of the first embodiment is controlled to be in a favorable zone, regardless of the game state, it executes a game number update process that cumulatively adds (updates) the value "1", which corresponds to one game, to the stored value of the first favorable zone counter 197a each time a game is played, and a difference number update process that cumulatively updates the stored value of the second favorable zone counter 197b with a value corresponding to the difference in the number of medals.
[0057] Here, in the difference number update process for updating the stored value of the second advantageous zone counter 197b, if the stored value of the second advantageous zone counter 197b becomes less than the value "0" when the stored value of the second advantageous zone counter 197b is subtracted because the number of medals paid out in the game is less than the specified number of medals inserted, the AT control means 200 sets the stored value of the second advantageous zone counter 197b to the value "0." This allows the AT control means 200 to fix the value when the stored value of the second advantageous zone counter 197b is at its lowest point to the value "0," so that in the control process using the stored value of the second advantageous zone counter 197b, it is not necessary to vary the value that serves as the judgment threshold depending on the specific numerical value at the lowest point, and the load of the control process using the stored value of the second advantageous zone counter 197b can be reduced.
[0058] When 1500 games have been played, that is, when the stored value of the first advantageous zone counter 197a becomes the first value "1500", or when the player has acquired more than 2400 medals from the point at which the most medals were consumed in the advantageous zone, that is, when the stored value of the second advantageous zone counter 197b becomes the value "2401" from the point at which it was the lowest value (lowest point), the AT control means 200 determines that a specific termination condition has been met as a predetermined termination condition for terminating the advantageous zone, and executes a predetermined initialization process which is a process for initializing information regarding the advantageous zone, and a predetermined termination process which ends the advantageous zone and starts the normal zone from the next game.
[0059] In a predetermined initialization process, the AT control means 200 initializes all information used in various control processes in the advantageous zone, such as each flag set to ON in the advantageous zone and values set in the advantageous zone. Note that the AT control means 200 can also end the advantageous zone when a predetermined end condition (normal end condition) other than the specific end condition is met, and also executes the predetermined initialization process and predetermined end process when the normal end condition is met. Details of the normal end condition set by the AT control means 200 in the first embodiment will be described later.
[0060] 2. Configuration of the gaming machine in the first embodiment Next, with reference to FIGS. 3 to 13, details of each component included in the slot machine 1 according to the first embodiment will be described.
[0061] <Winning areas subject to internal lottery> Figure 3 is a diagram showing the winning areas that are the subject of the internal lottery in the slot machine 1 of the first embodiment, the winning numbers and winning roles associated with each winning area, and the number of lottery values associated with each winning area in each game state.
[0062] In addition, the slot machine 1 of the first embodiment has, as a bonus, a regular big bonus (hereinafter, the regular big bonus is also referred to as "RBB") as a device for continuously operating a special feature related to a first type of special feature. In addition, the slot machine 1 has, as game states controlled by the game state transition control means 170, a non-RT state (general) in which the RBB is not set to an established state and the RBB is not operating, a bonus established state in which the RBB is set to an established state and the established state of the RBB is maintained inside until the RBB operates, and a bonus state in which the RBB is operated and the RBB is operated.
[0063] 3, in the slot machine 1 of the first embodiment, the winning areas that are subject to internal lottery include the winning area "all small roles," the winning area "all 1-coin roles," the winning area "normal replay 1," the winning area "normal replay 2," the winning area "rare replay 1," the winning area "rare replay 2," the winning area "rare role 1," the winning area "batting order bell 1A" to the winning area "batting order bell 12A," the winning area "batting order bell 1B" to the winning area "batting order bell 12B," the winning area "batting order chance 1A" to the winning area "batting order chance 4A," the winning area "RBB & 1-coin role," and the winning area "RBB," and are associated with winning numbers 1 to 37, respectively. In addition, in the slot machine 1, the winning number 0 is associated with a non-winning (miss) result as a result of the internal lottery.
[0064] Here, "batting order" refers to the order in which stop buttons B1 to B3 are pressed. In the following description, the timing at which stop buttons B1 to B3 are pressed will also be referred to as "press timing."
[0065] In the random number determination process, the internal lottery means 120 determines whether each winning area is a winner in order from the winning area associated with winning number 37 to the non-winning area associated with winning number 0.
[0066] In the slot machine 1 of the first embodiment, the small roles that can be won when the internal lottery is won include Bell A to Bell L, 1-coin roles A1 to G4, Rare role A, Special small role A, and Special small role B, and the replays that can be won when the internal lottery is won include Replay A, Replay B, Rare Replay A, and Rare Replay B. Each small role and each replay is associated with each winning area in the combination shown in FIG. 3. Also, as shown in FIG. 3, in the slot machine 1, a winning area "RBB & 1-coin role" is set as a winning area that includes a bonus and a small role.
[0067] In the first embodiment, the winning areas "Batting Order Bell 1A" to "Batting Order Bell 12A", and the winning areas "Batting Order Bell 1B" to "Batting Order Bell 12B" are configured as winning areas where the small winning combination that can be won varies depending on the game state in the winning game and the operation mode of the stop buttons B1 to B3. Also, the winning area "Batting Order Chance 1A" to "Batting Order Chance 4A" are configured as winning areas where the small winning combination that can be won varies depending on the operation mode of the stop buttons B1 to B3. Details of the winning area "Batting Order Bell 1A" to "Batting Order Bell 12A", the winning area "Batting Order Bell 1B" to "Batting Order Bell 12B", and the winning area "Batting Order Chance 1A" to "Batting Order Chance 4A" will be described later.
[0068] Rare role A, which is a minor role included in the winning area "Rare role 1", will win if the timing of pressing the stop button B2 is such that rare role A can be won, and if the timing of pressing the stop button B2 is such that rare role A cannot be won, a pattern combination different from the winning pattern combination of any role will be displayed stopped on the valid line L1, resulting in a missed win (non-winning).
[0069] The winning area "Normal Replay 1" is a winning area where Replay A will win regardless of the batting order and pressing timing of Stop Buttons B1 to B3. Also, the winning area "Normal Replay 2" is a winning area where Replay A and Replay B will win simultaneously, but Replay A will win regardless of the batting order and pressing timing of Stop Buttons B1 to B3.
[0070] Here, in the slot machine 1 of the first embodiment, the role associated with the carryover flag is RBB, and the small role and replay are associated with the non-carryover flag. That is, in the lottery flag setting process, when a winning area including RBB is won in the internal lottery, a process is performed to carry over the established state of the lottery flag of the winning RBB until the RBB is won. At this time, the internal lottery means 120 performs an internal lottery to determine whether the small role and replay will be won or not, even in a game in which the established state of the lottery flag of RBB is carried over. That is, in the lottery flag setting process, when a small role or replay is won in a game in which the established state of the lottery flag of RBB is carried over, lottery flags corresponding to two or more roles consisting of the lottery flag of the already-won RBB and the lottery flag of the small role or replay won in the internal lottery are set to an established state.
[0071] <Internal lottery table> The slot machine 1 of the first embodiment stores, as internal lottery tables used in the internal lottery by the internal lottery means 120, an internal lottery table used in the non-RT state (normal state) (hereinafter referred to as internal lottery table A), an internal lottery table used in the bonus establishment state (internal state) (hereinafter referred to as internal lottery table B), and an internal lottery table used in the bonus state (in operation) (hereinafter referred to as internal lottery table C) in the internal lottery table storage means 192. In each of the internal lottery tables A to C, as shown in FIG. 3, the number of lottery values is associated with the winning area that is the subject of the lottery.
[0072] <Random number determination process> In the random number determination process, the internal lottery means 120 of the first embodiment sequentially subtracts the random number obtained from the random number generation means 110 by the lottery value numbers associated with each winning area in the internal lottery table obtained from the internal lottery table storage means 192, and when the result of the subtraction is a negative value, determines that the winning area corresponding to the subtracted lottery value number has been won. Also, when the result of the subtraction is a positive value after completing the subtraction by all the lottery value numbers stored in the internal lottery table, the internal lottery means 120 determines that no winning combination has been won, that is, that the winning combination has not been won.
[0073] The random number generation means 110 of the first embodiment is configured to be able to generate a total of 65,536 random numbers from 0 to 65,535 as random numbers to be used in the internal lottery. Also, as shown in Fig. 3, in the internal lottery table A, the total number of lottery values associated with the winning area "RBB" to the winning area "Normal Replay 1" is 65,536, and in the internal lottery table B, the total number of lottery values associated with the winning area "RBB & 1-piece role" to the winning area "Normal Replay 1" is 65,536. Therefore, in the internal lottery in the non-RT state or the bonus established state, one of the roles will be won, and there will be no non-winning.
[0074] <Bonus winning determination process> As described above, in the internal lottery means 120 of the first embodiment, in the bonus formation state, the lottery value number is set in the winning area "RBB & 1 piece role." Therefore, in the internal lottery when the gaming state is the bonus formation state, there is a possibility that the RBB will be won again when the RBB has already been set in the formation state, so the internal lottery means 120 is configured to execute a bonus winning determination process to determine whether or not the winning area whose win or loss is determined by the random number determination process is a winning area including a bonus.
[0075] In the bonus win determination process, when the random number determination process determines that the winning area including the bonus is the target for determining whether or not the bonus has been won, the internal lottery means 120 executes a process to skip the process of setting the bonus to the win state if the winning area including the bonus is won and the gaming state is the bonus win state. In this way, the slot machine 1 prevents a new RBB from being set to the win state when the RBB has already been set to the win state.
[0076] <Arrangement of designs> 4 is a diagram showing the symbols arranged on the periphery of the left reel R1 to the right reel R3 in the slot machine 1 of the first embodiment. In the first embodiment, as shown in FIG. 4, a white 7 symbol "white 7", a BAR symbol "BAR", a replay symbol "RP", a bell A symbol "BLA", a bell B symbol "BLB", a cherry symbol "CH", a watermelon symbol "WM", a blank A symbol "BKA", a blank B symbol "BKB", and a blank C symbol "BKC" are arranged on the periphery of the left reel R1 to the right reel R3. In addition, 20 symbols are arranged on each of the peripheries of the left reel R1 to the right reel R3.
[0077] In the first embodiment, the BAR symbol "BAR" and the white 7 symbol "white 7" have a width wider than the other symbols when viewed from the front, and are configured as symbols with higher visibility than the other symbols while the left reel R1 to the right reel R3 are spinning. Also, in the first embodiment, the BAR symbol "BAR" is configured as a red image, and the white 7 symbol "white 7" is configured as a white image.
[0078] <Reel control means> In the slot machine 1 of the first embodiment, in any game state, the priority order of the winning combinations to be stopped on the pay line L1 in the reel stop control is determined in the order of "replay > small combination > bonus." In other words, when a bonus and a small combination or a bonus and a replay are both won, the reel control means 130 executes stop control to give priority to the bonus and win the small combination or replay.
[0079] <Small win payout> In the first embodiment, the payouts for Bell A to Bell L are set to a payout number (13 coins) that is greater than the specified input number (3 coins). Also, the payouts for Rare A are set to a payout number (3 coins) that is the same as the specified input number. Also, the payouts for 1 coin A1 to 1 coin G4, special small win A, and special small win B are set to a payout number (1 coin) that is less than the specified input number.
[0080] <Small winning combinations> 5 to 7 are diagrams showing winning symbol combinations of Bell A to Bell L, 1-coin combination A1 to 1-coin combination G4, rare combination A, special small combination A, and special small combination B. First, Bell A to Bell L will be described with reference to FIGS.
[0081] As shown in Figure 4, the left reel R1 has bell A symbols "BLA" arranged at intervals of 4 frames or less, and watermelon symbols "WM" arranged at intervals of 4 frames or less. Also, the left reel R1 has cherry symbols "CH" or blank B symbols "BKB" arranged at intervals of 4 frames or less.
[0082] On the center reel R2, bell A symbols "BLA" are arranged at intervals of 4 frames or less, bell B symbols "BLB" are arranged at intervals of 4 frames or less, and replay symbols "RP" are arranged at intervals of 4 frames or less. On the center reel R2, watermelon symbols "WM" or cherry symbols "CH" are arranged at intervals of 4 frames or less.
[0083] On the right reel R3, bell A symbols "BLA" are arranged at intervals of 4 frames or less, and watermelon symbols "WM" are arranged at intervals of 4 frames or less. On the right reel R3, cherry symbols "CH" or blank B symbols "BKB" are arranged at intervals of 4 frames or less.
[0084] Due to this configuration, Bells A to L, which are composed of the winning pattern combinations shown in Figure 5, are configured to be able to stop and display the patterns that make up the winning pattern combination on the activated line L1 when the first stop operation is executed at the press timing (described below) that is set to allow a win.
[0085] Next, the 1-coin combinations A1 to G4 will be explained using Figures 4 to 6. As shown in Figure 4, on the left reel R1, a BAR symbol "BAR" is arranged on the frame with stop number 4, and a blank C symbol "BKC" is arranged on the frame with stop number 19. Also, on the left reel R1, a blank A symbol "BKA" is arranged on the frame with stop number 9, and a white 7 symbol "white 7" is arranged on the frame with stop number 14.
[0086] Therefore, on the left reel R1, the pull-in range in which the BAR symbol "BAR" or the blank C symbol "BKC" can be stopped and displayed on the active line L1 is a range of 10 frames out of 20 frames from the replay symbol "RP" at stop number 8 to the cherry symbol "CH" at stop number 0, and the blank C symbol "BKC" at stop number 19. Also, the pull-in range in which the white 7 symbol "white 7" or the blank A symbol "BKA" can be stopped and displayed on the active line L1 is a range of 10 frames out of 20 frames from the replay symbol "RP" at stop number 18 to the blank A symbol "BKA" at stop number 9, and is configured as a range that does not overlap with the pull-in range of the BAR symbol "BAR" or the blank C symbol "BKC".
[0087] On the center reel R2, the BAR symbol "BAR" is arranged on the frame with stop number 4, and the blank A symbol "BKA" is arranged on the frame with stop number 9. Also, on the center reel R2, the white 7 symbol "white 7" is arranged on the frame with stop number 14, and the blank C symbol "BKC" is arranged on the frame with stop number 19.
[0088] Therefore, on the center reel R2, the pull-in range in which the BAR symbol "BAR" or the blank A symbol "BKA" can be stopped and displayed on the active line L1 is a range of 10 frames out of 20 frames from the bell A symbol "BLA" at stop number 13 to the BAR symbol "BAR" at stop number 4. Also, the pull-in range in which the white 7 symbol "white 7" or the blank C symbol "BKC" can be stopped and displayed on the active line L1 is a range of 10 frames out of 20 frames from the bell A symbol "BLA" at stop number 3 to the replay symbol "RP" at stop number 0, and from the blank C symbol "BKC" at stop number 19 to the white 7 symbol "white 7" at stop number 14, which does not overlap with the pull-in range of the BAR symbol "BAR" or the blank A symbol "BKA".
[0089] On the right reel R3, the BAR symbol "BAR" is arranged on the frame at stop number 4, and the blank A symbol "BKA" is arranged on the frame at stop number 9. Also, on the right reel R3, the white 7 symbol "White 7" is arranged on the frame at stop number 14, and the blank C symbol "BKC" is arranged on the frame at stop number 19.
[0090] Therefore, on the right reel R3, the pull-in range in which the BAR symbol "BAR" or the blank A symbol "BKA" can be stopped and displayed on the active line L1 is a range of 10 frames out of 20 frames from the replay symbol "RP" at stop number 13 to the BAR symbol "BAR" at stop number 4. Also, the pull-in range in which the white 7 symbol "WHITE 7" or the blank C symbol "BKC" can be stopped and displayed on the active line L1 is a range of 10 frames out of 20 frames from the replay symbol "RP" at stop number 3 to the bell A symbol "BLA" at stop number 0, and from the blank C symbol "BKC" at stop number 19 to the white 7 symbol "WHITE 7" at stop number 14, which does not overlap with the pull-in range of the BAR symbol "BAR" or the blank A symbol "BKA".
[0091] As shown in FIGS. 5 to 7, the winning symbol combinations for 1-piece roles A1 to G4 are configured such that the symbols on the left reel R1 are a bell A symbol "BLA", a BAR symbol "BAR", a blank C symbol "BKC", a white 7 symbol "white 7", and a blank A symbol "BKA", and the symbols on the center reel R2 are a bell A symbol "BLA", a bell B symbol "BLB", a BAR symbol "BAR", a white 7 symbol "white 7", a blank A symbol "BKA", a blank C symbol "BKC", and a BAR symbol "BLA". It is composed of either the symbol "BAR" and blank A symbol "BKA", or the white 7 symbol "white 7" and blank C symbol "BKC", and the symbols on the right reel R3 are composed of either the bell A symbol "BLA", watermelon symbol "WM", BAR symbol "BAR", white 7 symbol "white 7", blank A symbol "BKA", blank C symbol "BKC", BAR symbol "BAR" and blank A symbol "BKA", white 7 symbol "white 7" and blank C symbol "BKC".
[0092] Because of this configuration, the slot machine 1 is configured so that the probability of winning is 1 / 4 for a 1-piece role where the winning symbol combination is composed of symbols on the middle reel R2 and symbols on the right reel R3 that are comprised of a pull-in range of 10 frames out of 20 frames, such as the 1-piece role A1 where the winning symbol combination is composed of "BLA-BAR(BKA)-BAR(BKA)", and the probability of winning is 1 / 8 for a 1-piece role where the winning symbol combination is composed of symbols on the middle reel R2 or the right reel R3 that are comprised of a non-listen-in range of 5 frames out of 20 frames, such as the 1-piece role B1 where the winning symbol combination is composed of "BAR(BKC)-BLA-BAR".
[0093] Next, the special small win A and the special small win B will be explained using Figures 4 and 7. As shown in Figure 7, the winning symbol combination for the special small win A is composed of "WM-ANY-RP", and for the left reel R1 and the right reel R3, it is composed of symbols that can be stopped and displayed on the active line L1 regardless of the timing of pressing the stop button B1 and the stop button B3, and for the center reel R2, the winning symbol combination is composed of any symbol (ANY) from among all the symbols arranged on the center reel R2. The winning symbol combination for the special small win B is composed of "WM-RP-ANY", and for the left reel R1 and the center reel R2, it is composed of symbols that can be stopped and displayed on the active line L1 regardless of the timing of pressing the stop button B1 and the stop button B2, and for the right reel R3, the winning symbol combination is composed of any symbol (ANY) from among all the symbols arranged on the right reel R3.
[0094] Due to this configuration, when the symbol combination "WM-RP-RP" is displayed on the active line L1 in the slot machine 1, both the winning symbol combination "WM-ANY-RP" for the special small win A and the winning symbol combination "WM-RP-ANY" for the special small win B are displayed, resulting in a winning combination of both the special small win A and the special small win B.
[0095] <Game state transition control means> FIG. 8 is a state transition diagram showing game states to which transition can be made from each game state in the control relating to transition of game states executed by the game state transition control means 170 of the first embodiment.
[0096] 8, the non-RT state is a gaming state (initial gaming state, normal gaming state) that corresponds to the initial state among multiple gaming states, and is a non-bonus state in which a bonus is not activated or established. In the non-RT state, the gaming state transition control means 170 causes the internal lottery means 120 to execute an internal lottery using the internal lottery table A in which the probability of winning a replay is set to approximately 1 / 7.3.
[0097] The bonus establishment state is a gaming state that transitions when winning in the internal lottery in the non-RT state in either the winning area "RBB" or the winning area "RBB & 1 bonus tile", and RBB is set to the established state. In the bonus establishment state, the game state transition control means 170 causes the internal lottery means 120 to execute an internal lottery using the internal lottery table B in which the winning probability of replay is set to approximately 1 / 7.3.
[0098] The bonus state is a gaming state that transitions when RBB wins and RBB activates. In the bonus state, the game state transition control means 170 determines whether the end condition of the activated RBB is satisfied based on the total number of medals paid out, and when more than a predetermined number of payouts (for example, 100 pieces) of medals are paid out, ends the activation of RBB to end the bonus state and transitions the game state to the non-RT state which is the non-bonus state. In the bonus state, the game state transition control means 170 causes the internal lottery means 120 to execute an internal lottery using the internal lottery table C. Details of the bonus state will be described later.
[0099] <AT control means> FIG. 9 is a state transition diagram showing details of the normal section and the advantageous section controlled by the AT control means 200 of the first embodiment, and the production state controlled during the advantageous section.
[0100] As described above, the normal section is a period in which control related to the auxiliary game based on the result of the internal lottery by the internal lottery means 120 is configured to be inexecutable. The AT control means 200 executes an advantageous section lottery, which is a lottery to determine whether to end the normal section and start the advantageous section based on the winning area won in the internal lottery by the internal lottery means 120, during the game in the normal section.
[0101] In the advantageous zone lottery, the AT control means 200 first acquires an advantageous zone transition lottery table, which is a data table in which "start of advantageous zone" and "miss (non-winning)" are associated with each of a plurality of random numbers, from the AT control data storage means 197. Then, the AT control means 200 acquires a random number from the random number generation means 110, compares the acquired random number with the advantageous zone transition lottery table, and determines whether or not to start an advantageous zone based on the comparison result.
[0102] The AT control means 200 executes the advantageous zone lottery so that the probability obtained by multiplying the winning probability of the winning area selected in the internal lottery by the winning probability of the "start of the advantageous zone" in the advantageous zone lottery is 1 / 17500 or more.
[0103] The AT control means 200 of the first embodiment is configured to execute a lottery for an advantageous zone when a winning area other than the winning area "Normal Replay 2" is won in an internal lottery in a non-RT state or a bonus establishment state, and not to execute a lottery for an advantageous zone when the winning area "Normal Replay 2" is won in a non-RT state or a bonus establishment state, or when a winning area that can be won in an internal lottery in a bonus state is won. Also, the AT control means 200 executes a lottery for an advantageous zone that wins the "start of an advantageous zone" with a high probability of about 1 / 1.5.
[0104] In the advantageous zone, the AT control means 200 has the following states (presentation states) related to the instruction function: a normal state, a premonition state, a first CZ state, a second CZ state, a first pseudo-bonus state, and a second pseudo-bonus state. In the normal state and the premonition state, it is configured not to execute the winning support of bells A to L when the winning area "batting order bell 1A" to the winning area "batting order bell 12A" and the winning area "batting order bell 1B" to the winning area "batting order bell 12B" are won. In the first CZ state, the second CZ state, the first pseudo-bonus state, and the second pseudo-bonus state, it is configured to execute the winning support of bells A to L when the winning area "batting order bell 1A" to the winning area "batting order bell 12A" and the winning area "batting order bell 1B" to the winning area "batting order bell 12B" are won. In addition, the slot machine 1 of the first embodiment is configured so that the proportion of players staying in the advantageous zone during the entire game can be 70% or more.
[0105] In the first embodiment, when the winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A" are won in the internal lottery in the normal state and the premonition state, the AT control means 200 executes a winning assistance of notifying a batting order (set batting order) that allows for multiple wins of special small roles A and B, which are operation modes that are advantageous to the player by increasing the number of winning small roles. Also, when the winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A" are won in the internal lottery in a state in which the winning assistance for Bell A to Bell L can be executed, the AT control means 200 executes a winning assistance of notifying a batting order (non-set batting order) that allows for wins of Bell A, Bell B, Bell G, and Bell H, which are operation modes that are advantageous to the player by increasing the number of medals paid out in the event of a win. Details of the winning assistance when the winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A" are won will be described later.
[0106] Furthermore, as described above, when one of the following specific termination conditions is met, the AT control means 200 executes a predetermined initialization process, which is a process for initializing information relating to the advantageous zone, and a predetermined termination process, which ends the advantageous zone and starts the normal zone from the next game: when 1500 games have been played in the advantageous zone as the specified number of times, i.e., when the stored value of the first advantageous zone counter 197a becomes the value "1500"; or when the difference in the number of medals in the advantageous zone from the point where the stored value of the second advantageous zone counter 197b becomes the lowest point, exceeds the specified difference of 2400 medals, i.e., when the stored value of the second advantageous zone counter 197b becomes the value "2401" or more.
[0107] The normal state is a presentation state (normal presentation state) that corresponds to the initial state among a plurality of presentation states, and constitutes the first state in the first embodiment. In the first embodiment, the AT control means 200 has a normal mode as a variable used when executing various controls related to auxiliary games in the normal state.
[0108] The normal mode is composed of five types of modes, from the first normal mode to the fifth normal mode, and the modes in which control advantageous to the player is executed are in the order of the first normal mode < the second normal mode < the third normal mode < the fourth normal mode < the fifth normal mode. When the second CZ state is started, the AT control means 200 executes a mode setting process to set the normal mode, and in the normal state executed after the end of the CZ state or the AT state, executes various controls using the normal mode set in the mode setting process.
[0109] In the mode setting process, the AT control means 200 first determines whether the conditions for setting the fifth normal mode are met. In the first embodiment, the AT control means 200 determines that the conditions for setting the fifth normal mode are met when, in the AT state that was executed before the transition to the normal state, the second pseudo bonus state described below is executed three times and the AT state ends.
[0110] When the AT control means 200 determines that the conditions for setting the fifth normal mode are not met, it executes a fourth normal mode lottery to determine whether or not to set the fourth normal mode, and when it determines to set the fourth normal mode, it sets the fourth normal mode as the normal mode.On the other hand, when it determines not to set the fourth normal mode in the fourth normal mode lottery, the AT control means 200 adds the value "1" to the stored value of the AT lottery reference value counter 197e that stores the AT lottery reference value that is a value referenced when determining the pseudo bonus state to be executed in the AT state, and executes a third normal mode lottery to determine whether or not to set the third normal mode.
[0111] If the AT control means 200 determines in the third normal mode lottery to set the third normal mode, it sets the third normal mode as the normal mode, and if it determines in the third normal mode lottery not to set the third normal mode, it adds the value "1" to the stored value of the AT lottery reference value counter 197e and executes the second normal mode lottery to determine whether or not to set the second normal mode.
[0112] If the AT control means 200 determines in the second normal mode lottery to set the third normal mode, it sets the second normal mode as the normal mode, and if it determines in the second normal mode lottery not to set the second normal mode, it adds the value "1" to the stored value of the AT lottery reference value counter 197e and sets the first normal mode as the normal mode.
[0113] By executing the mode setting process, the AT control means 200 can set the normal mode to be used in the normal state, and can also set the AT lottery reference value to be referenced when determining the pseudo-bonus state to be executed in the AT state.
[0114] In addition, the AT control means 200 stores the AT lottery reference value in the AT lottery reference value counter 197e depending on the results of the second normal mode lottery to the fourth normal mode lottery.In other words, both the normal mode used in the normal state and the AT lottery reference value used in the AT state are set in the mode setting process executed based on the start of the second CZ state.Therefore, since the information used for control in the AT state and the information used for control in the normal state can be set in a single trigger process, the program capacity can be reduced, and control of the content corresponding to the control in the AT state granted as a bonus can be executed in the normal state executed after the bonus ends, and the playability in the normal state to which the game transitions from the AT state can be associated with the AT state, thereby improving the playability.
[0115] In the first embodiment, the normal mode set in the mode setting process is configured to be set with different probabilities for each setting value stored in the setting value storage means 191. Specifically, in the mode setting process, if the setting value stored in the setting value storage means 191 is setting 1, the first normal mode is set with a probability of approximately 90%, the second normal mode with a probability of approximately 7%, the third normal mode with a probability of approximately 2%, and the fourth normal mode with a probability of approximately 1%. If the setting value is setting 2, the first normal mode is set with a probability of approximately 80%, the second normal mode with a probability of approximately 12%, the third normal mode with a probability of approximately 6%, and the fourth normal mode with a probability of approximately 2%. If the setting value is setting 3, the first normal mode is set with a probability of approximately 70%, the second normal mode with a probability of approximately 15%, the third normal mode with a probability of approximately 10%, and the fourth normal mode with a probability of approximately 5%. Furthermore, when the setting is 4, the first normal mode is set with a probability of approximately 60%, the second normal mode with a probability of approximately 20%, the third normal mode with a probability of approximately 12%, and the fourth normal mode with a probability of approximately 8%. When the setting is 5, the first normal mode is set with a probability of approximately 50%, the second normal mode with a probability of approximately 25%, the third normal mode with a probability of approximately 15%, and the fourth normal mode with a probability of approximately 10%. When the setting is 6, the first normal mode is set with a probability of approximately 40%, the second normal mode with a probability of approximately 28%, the third normal mode with a probability of approximately 20%, and the fourth normal mode with a probability of approximately 12%.
[0116] In other words, in the slot machine 1 of the first embodiment, the higher the setting value stored in the setting value storage means 191, the higher the probability of setting to the fourth normal mode, and the lower the setting value, the higher the probability of setting to the first normal mode.
[0117] As described above, when the winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A" are won in the internal lottery in the normal state, the AT control means 200 executes a winning assistance to notify the batting order (set batting order) that allows for overlapping wins of special small wins A and special small wins B. When the winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A" are won in the internal lottery in the normal state and a game is executed in which stop buttons B1 to B3 are pressed in the set batting order, the AT control means 200 executes an AT stock granting lottery to determine whether or not to grant a bonus that enables the execution of one set of first pseudo bonus state or second pseudo bonus state when transitioning to the AT state. When the AT stock granting lottery is won to "stock one set of pseudo bonus state," the AT control means 200 confirms the transition from the second CZ state to the AT state if the presentation state transitions to the second CZ state while the advantageous zone continues, and makes it possible to execute pseudo bonus states for the number of sets stocked in the AT state to which the transition is made.
[0118] The AT control means 200 executes the following processes in a game in which the normal state is initiated based on a transition from the CZ state or the AT state to the normal state: a process of setting an initial value to the normal game number counter 197c, which is a counter that counts the number of times the game is played in the normal state and the premonition state; a process of setting an initial value to the waiting game number counter 197d, which is a counter that manages the period of waiting in the normal state and the premonition state without transitioning to the CZ state until the next CZ state is initiated; and a process of setting the judgment value used to determine whether or not to end the advantageous period to the advantageous period end judgment counter 197f when transitioning from the first CZ state to the second CZ state.
[0119] In the process of setting the initial value of the normal game number counter 197c, the AT control means 200 is configured to set the initial value by referring to the normal mode, and when the first normal mode is set, it sets the initial value to a value of "1000", when the second normal mode is set, it sets the initial value to a value of "700", when the third normal mode is set, it sets the initial value to a value of "500", and when the fourth normal mode or the fifth normal mode is set, it sets the initial value to a value of "200". The AT control means 200 executes a decrement update (update process) to subtract the value "1", which corresponds to one game, from the stored value of the normal game number counter 197c every time a game is played in the normal state or the premonition state.
[0120] In addition, when the winning area "Rare Role 1", the winning area "Rare Replay 1", or the winning area "Rare Replay 2" is won in the internal lottery, the AT control means 200 is configured to execute a normal shortening lottery to determine whether or not to execute a shortening process to shorten the number of games required to transition from the normal state via the premonition state to the CZ state by subtracting a larger value from the stored value of the normal game number counter 197c than the update process.
[0121] When it is determined in the normal shortened lottery that the shortened processing is to be executed, the AT control means 200 determines by lottery which value to subtract from the normal game number counter 197c is to be the value "20," the value "30," the value "50," the value "100," or the value "300," and subtracts the determined value from the stored value of the normal game number counter 197c. The AT control means 200 is configured to subtract the stored value of the normal game number counter 197c in a game in which the execution of the shortened processing is determined in the normal shortened lottery.
[0122] Furthermore, when the execution of the shortening process causes the stored value of the normal game number counter 197c to become a negative value, that is, when subtracting a value exceeding the stored value of the normal game number counter 197c, the AT control means 200 executes an excess stock lottery to determine whether or not to stock one set of second pseudo bonus states. In the excess stock lottery, the AT control means 200 executes a lottery in which the greater the value exceeding the stored value of the normal game number counter 197c, the more likely it is to win "stock of one set of second pseudo bonus states."
[0123] The AT control means 200 executes a CZ transition lottery to determine whether or not to transition to the CZ state during each game in the normal state. In the CZ transition lottery, when the stored value of the normal game number counter 197c is a predetermined value set for each normal mode, the AT control means 200 executes a CZ transition lottery in which the probability of winning "transition to the CZ state" is higher than when the stored value is other values.
[0124] Specifically, when the first normal mode is set, the AT control means 200 executes a CZ transition lottery in which the probability of winning "transition to CZ state" is higher when the stored value of the normal game number counter 197c is the value "200", the value "400", the value "600", or the value "800", than when the stored value is other values, and when the second normal mode is set, the probability of winning "transition to CZ state" is higher when the stored value of the normal game number counter 197c is the value "100", the value "200", the value "300", or the value "400", than when the stored value is other values. When the third normal mode is set, if the stored value of the normal game number counter 197c is the value "100" or the value "200", a CZ transition lottery is executed with a higher probability of winning the "transition to CZ state" than when the value is other values, and when the fourth normal mode or the fifth normal mode is set, if the stored value of the normal game number counter 197c is the value "50" or the value "100", a CZ transition lottery is executed with a higher probability of winning the "transition to CZ state" than when the value is other values.
[0125] In the process of setting an initial value for the waiting game number counter 197d, the AT control means 200 sets the value "200" as the initial value when there is a transition from the CZ state to the normal state. The AT control means 200 also sets the value "200" as the initial value when the second pseudo bonus state has not been executed at all or when the normal state is initiated based on a transition from an AT state in which three sets of the second pseudo bonus state have been executed to the normal state. The AT control means 200 then executes a waiting game number lottery to determine the initial value as one of the values "200," "300," or "400" when one or two sets of the second pseudo bonus state have been executed.
[0126] The AT control means 200 executes a decrement update to subtract the value "1" corresponding to one game from the stored value of the waiting game number counter 197d each time a game is played in the normal state and the premonition state, and when the stored value of the waiting game number counter 197d becomes the value "0", it stops subsequent decrement updates until a new initial value is set.
[0127] The AT control means 200 refers to the stored value of the waiting game number counter 197d when the stored value of the normal game number counter 197c becomes the value "0" or when the "transition to CZ state" is won in the CZ transition lottery. If the stored value of the waiting game number counter 197d is the value "1" or more, the AT control means 200 determines that the transition condition to the CZ state has not been met until the stored value of the waiting game number counter 197d becomes the value "0", and if the stored value of the waiting game number counter 197d is the value "0", it determines that the transition condition to the CZ state has been met and transitions to the CZ state via the premonition state.
[0128] In addition, the AT control means 200 is configured to be able to execute a premonition transition lottery that determines whether to transition the presentation state from the normal state to the premonition state even when the transition condition to the CZ state is not met. The AT control means 200 of the first embodiment is configured to execute a premonition transition lottery in every game in the normal state.
[0129] In the process of setting a judgment value in the advantageous period end judgment counter 197f, the AT control means 200 determines by lottery the judgment value to be set in the advantageous period end judgment counter 197f to one of the values in the range of "300" to "1000", and is configured to maintain the determined value until initialization or the next setting is made.
[0130] The premonition state is a presentation state transitioning from the normal state. At the start of the premonition state, the AT control means 200 sets a value corresponding to a predetermined number of games (for example, 10 games) to a premonition game number counter (not shown) of the AT control data storage means 197, and executes a decrement update to subtract "1", which corresponds to one game, from the stored value of the premonition game number counter each time a game is executed.
[0131] The AT control means 200 executes an AT stock granting lottery when the winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A" are won in the internal lottery in the premonition state and a game is executed in which stop buttons B1 to B3 are pressed in the set batting order. When "stocking one set of pseudo bonus state" is won in the AT stock granting lottery, if the presentation state transitions to the second CZ state while continuing the advantageous zone, the AT control means 200 confirms the transition from the second CZ state to the AT state and makes it possible to execute pseudo bonus states for the number of sets stocked in the AT state to be transitioned to.
[0132] For a premonition state that starts when the transition conditions to the CZ state are not met, the AT control means 200 transitions the presentation state from the premonition state to the normal state when the stored value of the premonition game number counter becomes the value "0." When transitioning from the premonition state to the normal state, the AT control means 200 is configured not to execute the process of setting the initial values of each counter or the process of setting the judgment value that are executed when transitioning from the CZ state or the AT state to the normal state.
[0133] On the other hand, for the premonition state that starts when the transition condition to the CZ state is met, the AT control means 200 transitions the presentation state from the premonition state to the first CZ state when the stored value of the premonition game number counter becomes the value "0." Also, at the start of the premonition state that starts when the transition condition to the CZ state is met, the AT control means 200 compares the stored value of the first advantageous zone counter 197a with the judgment value stored in the advantageous zone end judgment counter 197f, and if the stored value of the first advantageous zone counter 197a is equal to or greater than the judgment value, determines to end the advantageous zone when transitioning the presentation state from the first CZ state to the second CZ state, and if the stored value of the first advantageous zone counter 197a is less than the judgment value, determines to continue the advantageous zone when transitioning the presentation state from the first CZ state to the second CZ state.
[0134] In this way, the AT control means 200 of the first embodiment is configured to determine that the advantageous zone will end at the end of the first CZ state executed before transitioning to the AT state when the stored value of the first advantageous zone counter 197a as the period during which the advantageous zone continues exceeds the judgment value set in the advantageous zone end judgment counter 197f. Details of the control using the judgment value stored in the advantageous zone end judgment counter 197f will be described later.
[0135] The CZ state is a state consisting of two presentation states: the first CZ state and the second CZ state. When transitioning from the premonition state to the CZ state, the AT control means 200 sets the presentation state to the first CZ state.
[0136] The first CZ state is a presentation state that is more advantageous to the player than the normal state, as it provides winning assistance for Bells A to L when the winning areas "Batting Order Bell 1A" to "Batting Order Bell 12A" and "Batting Order Bell 1B" to "Batting Order Bell 12B" are won, and winning assistance for Bells A, B, G, and H when the winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A" are won.
[0137] At the start of the first CZ state, the AT control means 200 sets the number of times (for example, 5 times) to be executed in the first CZ winning assistance counter (not shown) of the AT control data storage means 197 to execute the winning assistance of Bell A to Bell L when the winning areas "Batting Order Bell 1A" to "Batting Order Bell 12A" and "Batting Order Bell 1B" to "Batting Order Bell 12B" are won, and the winning assistance of Bell A, Bell B, Bell G, and Bell H when the winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A" are won, and executes a decrement update each time a winning assistance is executed, subtracting the value stored in the first CZ winning assistance counter by the value "1" corresponding to 1 time.
[0138] When the stored value of the CZ winning auxiliary counter becomes the value "0," if the AT control means 200 had determined in the premonition state before the transition to the first CZ state that the advantageous zone would be ended based on the end of the first CZ state, it determines that the normal end condition among the end conditions of the advantageous zone has been met, and executes a predetermined initialization process which is a process of initializing information about the advantageous zone, and a predetermined end process which ends the advantageous zone and starts the normal zone from the next game. On the other hand, if the AT control means 200 had determined in the premonition state before the transition to the first CZ state that the advantageous zone would be continued even after the end of the first CZ state, it transitions the presentation state from the first CZ state to the second CZ state.
[0139] The second CZ state is a presentation state that is more advantageous to the player than the normal state, by implementing the following: assistance for winning bells A to L when the winning areas "Batting Order Bell 1A" to "Batting Order Bell 12A" and the winning areas "Batting Order Bell 1B" to "Batting Order Bell 12B" are won; and assistance for winning bells A, B, G, and H when the winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A" are won. This constitutes the second state in the first embodiment.
[0140] At the start of the second CZ state, the AT control means 200 sets a value corresponding to a predetermined number of games (for example, 20 games) to the second CZ game number counter (not shown) of the AT control data storage means 197, and executes a decrement update to subtract the value stored in the second CZ game number counter by the value "1" corresponding to one game each time a game is executed. In addition, at the start of the second CZ state, the AT control means 200 executes the above-mentioned mode setting process, sets the normal mode, and sets a reference value in the AT lottery reference value counter 197e.
[0141] If one or more sets of pseudo bonus states have been stored by the time the second CZ state begins, the AT control means 200 determines to transition to the AT state after the end of the second CZ state. In addition, in the second CZ state, the AT control means 200 executes a pseudo bonus set number lottery to determine the number of sets of pseudo bonus states to be executed in the AT state.
[0142] In addition, in the first embodiment of the slot machine 1, the pseudo bonus states that can be executed in the AT state are configured to have a maximum of three sets, and the total number of pseudo bonus states that have been stocked in one set before the second CZ state is started and the number of sets in the pseudo bonus states whose execution is determined by the pseudo bonus set number lottery cannot exceed three sets.
[0143] When the AT control means 200 determines that one or more sets of pseudo bonus states are not stocked and that the number of sets for executing the pseudo bonus state is 0 in the pseudo bonus set number lottery, it transitions the presentation state from the second CZ state to the normal state after the stored value of the second CZ game number counter becomes 0. On the other hand, when the AT control means 200 determines that one or more sets of pseudo bonus states are stocked or that the number of sets for executing the pseudo bonus state is 1 or more in the pseudo bonus set number lottery, it executes a pseudo bonus determination lottery to determine whether the pseudo bonus state to be executed in each set in the AT state will be the first pseudo bonus state or the second pseudo bonus state.
[0144] In the pseudo bonus determination lottery, the AT control means 200 determines the type of pseudo bonus state to be executed in each of the first to third sets. In addition, the AT control means 200 references the reference value stored in the AT lottery reference value counter 197e and acquires a lottery table to be used in the pseudo bonus determination lottery. In the pseudo bonus determination lottery, regardless of the number of pseudo bonus states stocked, it is determined whether the first pseudo bonus state or the second pseudo bonus state will be executed in each set when three sets of pseudo bonus states are executed.
[0145] The AT control means 200 determines the details of the pseudo bonus state to be executed in the AT state using the result of the pseudo bonus determination lottery and the number of sets of pseudo bonus states that have been determined to be executed. For example, if the AT control means 200 determines in the pseudo bonus determination lottery that the execution will be in the order of "second pseudo bonus state, first pseudo bonus state, first pseudo bonus state" and the number of sets of pseudo bonus states that have been determined to be executed is two sets, then in the AT state, first, one set of the second pseudo bonus state is executed, and then one set of the first pseudo bonus state is executed, and then the AT state is terminated.
[0146] The AT state is a state consisting of two presentation states: the first pseudo bonus state and the second pseudo bonus state. The AT control means 200 sets the presentation state to the first set of pseudo bonus states determined in the second CZ state.
[0147] In addition, when the winning area "Rare Role 1", the winning area "Rare Replay 1", the winning area "Rare Replay 2", or the winning area "RBB & 1-piece role" is won in the internal lottery during the AT state, the AT control means 200 is configured to execute an AT shortening lottery in the normal state executed after the AT state ends, in which an initial value of the normal game number counter 197c is set, and then to determine whether or not to execute a shortening process to subtract the initial value.
[0148] When it is determined that shortening processing is to be performed in the AT shortening lottery in the first pseudo bonus state, the AT control means 200 determines by lottery which value to subtract from the normal game number counter 197c: the value "50", the value "100", or the value "300". Also, when it is determined that shortening processing is to be performed in the AT shortening lottery in the second pseudo bonus state, the AT control means 200 determines by lottery which value to subtract from the normal game number counter 197c: the value "20", the value "30", the value "50", the value "100", or the value "300".
[0149] If the number of pseudo bonus state sets to be executed is determined to be one or two at the start of the AT state, the AT control means 200 executes a second pseudo bonus awarding lottery to determine whether or not to add one set of second pseudo bonus state at the start of the AT state. In a game in which the second pseudo bonus awarding lottery is executed, if the "add one set of second pseudo bonus state" option is selected, the AT control means 200 ends the second pseudo bonus awarding lottery if the number of pseudo bonus state sets scheduled to be executed is three, and executes the second pseudo bonus awarding lottery again in the next game if the number of pseudo bonus state sets scheduled to be executed is two. After the game in which the second pseudo bonus awarding lottery is executed is completed, the AT control means 200 transitions the presentation state to the scheduled first set of pseudo bonus state.
[0150] The first pseudo-bonus state is a presentation state that is more advantageous to the player than the normal state, as it provides assistance for winning bells A to L when the winning areas "Batting Order Bell 1A" to "Batting Order Bell 12A" and "Batting Order Bell 1B" to "Batting Order Bell 12B" are won, and assistance for winning bells A, B, G, and H when the winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A" are won.
[0151] At the start of the first pseudo bonus state, the AT control means 200 generates a freeze to delay the progress of the game based on a start operation of the start lever SL, and causes the reel control means 130 to execute a first reel effect as a reel effect using the left reel R1 to the right reel R3. In the first reel effect, the reel control means 130 starts the left reel R1 to the right reel R3 to rotate. After the reels R1 to R3 rotate at a constant speed, the reel control means 130 stops the left reel R1, the center reel R2, and the right reel R3 in that order, and displays a BAR symbol "BAR" in the middle of the left reel R1 to the right reel R3. After a predetermined time has elapsed, the reel control means 130 starts the left reel R1, the center reel R2, and the right reel R3 in that order. After the left reel R1 to the right reel R3 have reached a steady rotation, the AT control means 200 ends the freeze and enables pressing of the stop buttons B1 to B3.
[0152] At the start of the first pseudo bonus state, the AT control means 200 sets a value corresponding to a predetermined difference in number of coins (for example, 150 coins) to a first pseudo bonus difference number counter (not shown) in the AT control data storage means 197, and subtracts a value corresponding to the difference in number of coins from the stored value of the first pseudo bonus difference number counter each time a game is played. In a game in which the stored value of the first pseudo bonus difference number counter becomes equal to or less than "0" by subtracting the difference in number of coins, the AT control means 200 determines that the termination condition of one set of the first pseudo bonus state has been met, and if the next set of the pseudo bonus state is scheduled, starts a new set of the pseudo bonus state from the next game. If the current first pseudo bonus state was the last set scheduled, it determines that the termination condition of the AT state has been met and transitions from the AT state to the normal state.
[0153] The second pseudo-bonus state is a presentation state that is more advantageous to the player than the normal state, as it provides assistance for winning bells A to L when the winning areas "Batting Order Bell 1A" to "Batting Order Bell 12A" and "Batting Order Bell 1B" to "Batting Order Bell 12B" are won, and assistance for winning bells A, B, G, and H when the winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A" are won.
[0154] At the start of the second pseudo bonus state, the AT control means 200 generates a freeze to delay the progress of the game based on a start operation of the start lever SL, and causes the reel control means 130 to execute a first reel effect as a reel effect using the left reel R1 to the right reel R3. In the first reel effect, the reel control means 130 starts the left reel R1 to the right reel R3 to rotate. After the reels R1 to R3 rotate at a constant speed, the reel control means 130 stops the left reel R1, the center reel R2, and the right reel R3 in that order, and displays a stopped white 7 symbol "white 7" in the middle row of the left reel R1 to the right reel R3. After a predetermined time has elapsed, the reel control means 130 starts the left reel R1, the center reel R2, and the right reel R3 in that order. After the left reel R1 to the right reel R3 have reached a steady rotation, the AT control means 200 ends the freeze and enables pressing of the stop buttons B1 to B3.
[0155] At the start of the second pseudo bonus state, the AT control means 200 sets a value corresponding to a predetermined difference in number of coins (for example, 700 coins) to a second pseudo bonus difference number counter (not shown) in the AT control data storage means 197, and subtracts a value corresponding to the difference in number of coins from the stored value of the second pseudo bonus difference number counter each time a game is played. In a game in which the stored value of the second pseudo bonus difference number counter becomes equal to or less than "0" by subtracting the difference in number of coins, the AT control means 200 determines that the termination condition of one set of the second pseudo bonus state has been met, and if the next set of the pseudo bonus state is scheduled, starts a new set of the pseudo bonus state from the next game. If the current first pseudo bonus state was the last set scheduled, it determines that the termination condition of the AT state has been met, and transitions from the AT state to the normal state.
[0156] In this way, the second pseudo bonus state is configured as an effect state in which the number of medals that can be won is greater than in the first pseudo bonus state, and is configured as the most advantageous state for the player in the slot machine 1.
[0157] In addition, the AT control means 200 of the first embodiment is configured to be able to continue the advantageous zone and start the normal state after the end of the CZ state or AT state, except when special conditions for ending the advantageous zone are met and the advantageous zone is ended, such as when the stored value of the first advantageous zone counter 197a in the AT state becomes the value "1500" or when the stored value of the second advantageous zone counter 197b becomes the value "2401" or more.
[0158] 3. Details of the winning mode of the batting order minor prize As described above, the slot machine 1 of the first embodiment has winning areas (batting order minor winning modes) in which the minor winning combination that can be won varies depending on the batting order, including winning area "Batting Order Bell 1A" to winning area "Batting Order Bell 12A", winning area "Batting Order Bell 1B" to winning area "Batting Order Bell 12B", and winning area "Batting Order Chance 1A" to winning area "Batting Order Chance 4A".
[0159] <Details of winning areas "Batting Order Bell 1A" to "Batting Order Bell 12A", and winning areas "Batting Order Bell 1B" to "Batting Order Bell 12B"> First, the winning areas "batting order bell 1A" to "batting order bell 12A" and "batting order bell 1B" to "batting order bell 12B" will be explained. The slot machine 1 of the first embodiment is configured so that when the winning area "batting order bell 1A" to "batting order bell 12A" or the winning area "batting order bell 1B" to "batting order bell 12B" is won, the control content of the reel stop control by the reel control means 130 is changed according to the game state, so that the winning combination that can be won varies.
[0160] 10 is a diagram showing the winning combinations that can be won depending on the batting order of the stop buttons B1 to B3 when the winning area "Batting Order Bell 1A" to the winning area "Batting Order Bell 12A" or the winning area "Batting Order Bell 1B" to the winning area "Batting Order Bell 12B" is won in the non-RT state. As shown in FIG. 10, in the slot machine 1, when the winning area "Batting Order Bell 1A" to the winning area "Batting Order Bell 12A" or the winning area "Batting Order Bell 1B" to the winning area "Batting Order Bell 12B" is won in the internal lottery in the non-RT state, regardless of the order in which the stop buttons B1 to B3 are pressed, Bell A to Bell L, which are set to pay out more than the specified number of coins (13 coins), will not win, and 1-coin combinations A1 to G4, which are set to pay out less than the specified number of coins (1 coin), will win with the winning probabilities shown in FIG.
[0161] Using the winning area "Batting Order Bell 1A" as an example, the details of the winning probability of 1-piece role A1 to 1-piece role G4 will be explained. As shown in Figure 3, in the winning area "Batting Order Bell 1A", Bell A, 1-piece role A1, 1-piece role A4, 1-piece role C1, and 1-piece role E1 are all overlapping wins.
[0162] When the winning area "Batting Order Bell 1A" is won and stop buttons B1 to B3 are pressed in batting order 1 or batting order 2, the reel control means 130 executes number-priority control as reel stop control based on the fact that stop button B1 has been operated for the first stop, and stops and displays the Bell A symbol "BLA" that constitutes the winning symbol combination "BLA-BLA-BLA" of Bell A on the activated line L1. As a result, in the slot machine 1, the winning combinations that can be won in the game are limited to Bell A whose winning symbol combination is "BLA-BLA-BLA", 1-piece role A1 whose winning symbol combination is "BLA-BAR(BKA)-BAR(BKA)", and 1-piece role A4 whose winning symbol combination is "BLA-White 7(BKC)-White 7(BKC)".
[0163] Next, the reel control means 130 executes the number-priority control as the reel stop control based on the second stop operation of the stop button B2 or the stop button B3. When the winning area "Batting Order Bell 1A" is won and the Bell A symbol "BLA" is stopped and displayed on the upper row of the left reel R1 constituting the activated line L1, in the slot machine 1, when the Bell A symbol "BLA" is stopped and displayed on the activated line L1 on the center reel R2 or the right reel R3, one symbol combination can be displayed, and when any of the BAR symbol "BAR", the blank A symbol "BKA", the white 7 symbol "WHITE 7", and the blank C symbol "BKC" is stopped and displayed on the activated line L1, two symbol combinations can be displayed. Therefore, on the reel corresponding to the stop button on which the second stop operation was executed, one of the BAR symbol "BAR", the blank A symbol "BKA", the white 7 symbol "WHITE 7", and the blank C symbol "BKC" is stopped and displayed on the activated line L1.
[0164] As described above, in the slot machine 1 of the first embodiment, the pull-in range in which the BAR symbol "BAR" or the blank A symbol "BKA" can be stopped and displayed on the active line L1 on the center reel R2 and the right reel R3, and the pull-in range in which the white 7 symbol "WHITE 7" or the blank C symbol "BKC" can be stopped and displayed on the active line L1 are set to non-overlapping ranges, and are each set to a range of 10 frames out of 20 frames.
[0165] Because of this configuration, in the slot machine 1, when the winning area "Batting Order Bell 1A" is won and stop buttons B1 to B3 are pressed in batting order 1 or batting order 2, at the time the second stop operation is executed, the winning combination that can be won in that game is limited to either one of the 1-piece combination A1 where the winning symbol combination is "BLA-BAR(BKA)-BAR(BKA)" or the 1-piece combination A4 where the winning symbol combination is "BLA-White 7(BKC)-White 7(BKC)".
[0166] In the slot machine 1, for the third stop operation, the symbols that make up the winning symbol combination of the 1-piece role A1 or 1-piece role A4, which are limited to the minor roles that can be won in the game at the time of the second stop operation, are stopped and displayed on the valid line L1, so that the 1-piece role A1 or 1-piece role A4 wins, and the timing for pressing the third stop operation, which makes the 1-piece role A1 or 1-piece role A4 winable, is the timing at which symbols in a range of 10 frames out of 20 frames are rotated and displayed on the valid line L1.
[0167] With this configuration, in the slot machine 1, when the winning area "Batting Order Bell 1A" is won in the non-RT state and stop buttons B1 to B3 are pressed in batting order 1 or batting order 2, there is a 1 / 2 probability that a 1-coin role A1 or a 1-coin role A4 will be won depending on the timing of pressing the third stop operation, and there is a 1 / 2 probability that a pattern combination different from the winning pattern combination of either role will be displayed on the active line L1, resulting in a missed win (non-winning).
[0168] Furthermore, in the slot machine 1, when the winning area "Batting Order Bell 1A" is won in the non-RT state and stop buttons B1 to B3 are pressed in batting order 3 or 4, the number priority control is executed as the reel stop control based on the first stop operation of stop button B2, and the bell B symbol "BLB" which constitutes the winning symbol combination "BAR (BKC)-BLB-BAR (BKA)" of the 1-piece role C1 is stopped and displayed on the activated line L1. As a result, in the slot machine 1, the winning roles which can be won in the game are limited to the 1-piece role C1 which is composed of the winning symbol combination "BAR (BKC)-BLB-BAR (BKA)".
[0169] As described above, in the slot machine 1, the pull-in range in which the white 7 symbol "WHITE 7" or the blank A symbol "BKA" can be stopped and displayed on the pay line L1 on the left reel R1 is set to a range of 10 frames out of 20 frames.
[0170] For this reason, in the slot machine 1, the small winning combination that can be won in the game at the time of the first stop operation is limited to the 1-coin winning combination C1, and the timing of pressing the second stop operation and the third stop operation that make the 1-coin winning combination C1 possible are timings at which patterns within a range of 10 frames out of 20 frames are rotated and displayed on the valid line L1, with a 1 / 4 probability that the 1-coin winning combination C1 will be won, and a 3 / 4 probability that a pattern combination different from the winning pattern combination of any of the roles will be displayed on the valid line L1, resulting in a miss (non-winning).
[0171] Furthermore, in the slot machine 1, when the winning area "Batting Order Bell 1A" is won in the non-RT state and stop buttons B1 to B3 are pressed at batting order 5 or 6, at the time when stop button B3 is operated to make the first stop, the small winning combination that can be won in that game is limited to the 1-coin role E1, and the timing of pressing the second stop operation and the timing of pressing the third stop operation that make it possible to win the 1-coin role E1 are each timings at which symbols within a range of 10 frames out of 20 frames are rotated and displayed on the valid line L1, so there is a 1 / 4 probability that the 1-coin role E1 will win, and a 3 / 4 probability that a symbol combination different from the winning symbol combination of any of the roles will be displayed on the valid line L1, resulting in a miss (non-winning).
[0172] 11 is a diagram showing the winning combinations that can be won depending on the batting order of the stop buttons B1 to B3 when the winning area "Batting Order Bell 1A" to winning area "Batting Order Bell 12A" and the winning area "Batting Order Bell 1B" to winning area "Batting Order Bell 12B" are won in the bonus established state. As shown in FIG. 11, in the slot machine 1, when the winning area "Batting Order Bell 1A" to winning area "Batting Order Bell 12A" and the winning area "Batting Order Bell 1B" to winning area "Batting Order Bell 12B" are won in the internal lottery in the bonus established state, the batting order (correct batting order) that can win Bell A to Bell L is set for each winning area.
[0173] In slot machine 1, if the winning area "Batting Order Bell 1A" to winning area "Batting Order Bell 12A" or the winning area "Batting Order Bell 1B" to winning area "Batting Order Bell 12B" is won, and the batting order of stop buttons B1 to B3 is the correct batting order, one of the winning bells A to L will win a prize.
[0174] In addition, in the slot machine 1, if the winning area "Batting Order Bell 1A" to winning area "Batting Order Bell 12A" or the winning area "Batting Order Bell 1B" to winning area "Batting Order Bell 12B" is won and the stop button B1 to stop button B3 is pressed in a batting order different from the correct batting order (incorrect batting order), any of the 1-coin roles A1 to G4 that have been won will win with the winning probabilities shown in Figure 11.
[0175] <Details of winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A"> 12 is a diagram showing winning combinations that can be won depending on the batting order of the stop buttons B1 to B3 when the winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A" are won in the non-RT state and the bonus state. As shown in FIG. 12, in the slot machine 1, when the winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A" are won in the internal lottery in the non-RT state and the bonus state, the small winning combinations that can be won in the game at the time the first stop operation is executed are limited to any one of Bell A, Bell B, Bell G, and Bell H, each of which has a payout of 13 coins, and Special Small Winning A and Special Small Winning B, each of which has a payout of 1 coin.
[0176] Also, as shown in Figure 12, for winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A," the batting orders (non-set batting orders) that allow Bell A, Bell B, Bell G, and Bell H to be won are set to batting orders 1 and 2, where stop button B1 is operated to the first stop, and the batting orders (set batting orders) that allow special small wins A and special small wins B to be won are set to batting orders 3 to 6, where stop button B2 and stop button B3 are operated to the first stop.
[0177] The details of the reel stop control when the winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A" are won will be explained using the winning area "Batting Order Chance 1A." In the slot machine 1, when the winning area "Batting Order Chance 1A" is won and stop buttons B1 to B3 are pressed in a non-set batting order where stop button B1 is operated to perform the first stop operation, the number-priority control is executed in the reel stop control by the reel control means 130, and the bell A symbol "BLA," which constitutes the winning symbol combination "BLA-BLA-BLA" of the special small symbol A set to a payout of 1 coin and the bell A set to a payout of 13 coins, which is more than the special small symbol B, is stopped and displayed on the upper row of the left reel R1 which constitutes the activated line L1, and thereby the small symbol that can win a prize in that game is limited to the bell A.
[0178] Furthermore, in the slot machine 1, when the winning area "Batting Order Chance 1A" is won and stop buttons B1 to B3 are pressed in the set batting order (batting order 3, batting order 4) in which stop button B2 is operated to make the first stop, the bell A symbol "BLA" is displayed stopped in the middle row of the middle reel R2, making it possible to display two symbol combinations, the winning symbol combination "BLA-BLA-BLA" for bell A and the winning symbol combination "WM-ANY-RP" for special small feature A on the active line L1, and the replay symbol "RP" is displayed stopped in the middle row of the middle reel R2, making it possible to display two symbol combinations, the winning symbol combination "WM-ANY-RP" for special small feature A and the winning symbol combination "WM-RP-ANY" for special small feature B on the active line L1.
[0179] Since the number of winning pattern combinations that can be displayed on the active line L1 when the bell A pattern "BLA" and the replay pattern "RP" are each stopped and displayed in the middle row of the middle reel R2 is the same, the reel control means 130 cannot assign priority between the bell A pattern "BLA" and the replay pattern "RP" by quantity priority control, so it determines to stop and display the replay pattern "RP" on the active line L1 by reel stop control using the stop control table stored in the stop control table storage means 194, and the replay pattern "RP" is stopped and displayed in the middle row of the middle reel R2 that constitutes the active line L1, and the small winning combinations that can be won in that game are limited to the special small winning combination A and the special small winning combination B.
[0180] Furthermore, in the slot machine 1, when the winning area "Batting Order Chance 1A" is won and stop buttons B1 to B3 are pressed in the set batting order (batting order 5, batting order 6) where stop button B3 is the first to be stopped, the bell A symbol "BLA" is displayed stopped on the bottom row of the right reel R3, making it possible to display two symbol combinations, the winning symbol combination "BLA-BLA-BLA" for bell A and the winning symbol combination "WM-RP-ANY" for special small feature B, on the active line L1, and the replay symbol "RP" is displayed stopped on the bottom row of the right reel R3, making it possible to display two symbol combinations, the winning symbol combination "WM-ANY-RP" for special small feature A and the winning symbol combination "WM-RP-ANY" for special small feature B, on the active line L1.
[0181] Since the number of winning pattern combinations that can be displayed on the active line L1 when the bell A pattern "BLA" and the replay pattern "RP" are each stopped and displayed on the bottom row of the right reel R3 is the same, the reel control means 130 cannot assign priority between the bell A pattern "BLA" and the replay pattern "RP" by quantity priority control, so it determines to stop and display the replay pattern "RP" on the active line L1 by reel stop control using the stop control table stored in the stop control table storage means 194, and the replay pattern "RP" is stopped and displayed in the middle row of the right reel R3 that constitutes the active line L1, and the small winning combinations that can be won in that game are limited to the special small winning combination A and the special small winning combination B.
[0182] Then, when the winning area "Batting Order Chance 1A" is won and the stop buttons B1 to B3 are pressed in the set batting order of batting order 3 to 6, in the slot machine 1, pressing the stop button B1 causes the watermelon symbol "WM" to be stopped and displayed on the top row of the left reel R1, and the replay symbol "RP" to be stopped and displayed on the middle row of the center reel R2 and the bottom row of the right reel R3, and the symbol combination "WM-RP-RP" is stopped and displayed on the activated line L1. As described above, the winning symbol combination for the special small win A is "WM-ANY-RP," and since the winning symbol combination is composed of any symbol (ANY) among all the symbols arranged on the center reel R2, the replay symbol "RP" is also included as one of the any symbols, and therefore "WM-RP-RP" displayed on the activated line L1 also constitutes the winning symbol combination for the special small win A. In addition, the winning symbol combination for special small feature B is "WM-RP-ANY," and since the winning symbol combination is made up of any symbol (ANY) among all symbols arranged on the right reel R3, the replay symbol "RP" is also included as one of the optional symbols, and therefore "WM-RP-RP" displayed on the valid line L1 also makes up the winning symbol combination for special small feature B.
[0183] In other words, the symbol combination "WM-RP-RP" stopped and displayed on the activated line L1 is a symbol combination that satisfies either the winning symbol combination of special small win A or the winning symbol combination of special small win B. As a result, in the slot machine 1, when the symbol combination "WM-RP-RP" is stopped and displayed on the activated line L1, two small wins, special small win A and special small win B, are overlapped and win (overlapping win).
[0184] 4. The relationship between the probability of winning small prizes in each game state <Probability of winning a small prize in non-bonus state and probability of winning a small prize in bonus state> Next, we will explain in detail the relationship between the probability of winning a small prize in the non-RT state and the gaming state (non-bonus state) in which the bonus in the bonus establishment state is not activated, and the probability of winning a small prize in the bonus state in the slot machine 1 of the first embodiment.
[0185] As shown in Figure 3, in the internal lottery table C, random numbers are associated with the winning area "All Small Roles" where all of the small roles of Bell A to Bell L, Special Small Role A, Special Small Role B, 1-Coin Roles A1 to 1-Coin Roles G4, and Rare Role A are multiple wins, and the winning area "All 1-Coin Roles" where all of the small roles with a payout set to 1 coin, excluding Special Small Role A and Special Small Role B of 1-Coin Roles A1 to 1-Coin Roles G4, are multiple wins.
[0186] The non-bonus state and the bonus state will be described in detail using Figures 3, 11, and 12. In the slot machine 1 of the first embodiment, in the bonus state in which the internal lottery table C is selected, the winning probability of the winning area "all small roles" is 5129 / 65536 (approximately 1 / 12.8), and the winning probability of the winning area "all 1-coin roles" is 51430 / 65536 (approximately 1 / 1.3), so the probability of winning the winning area "all small roles" or the winning area "all 1-coin roles" is 56559 / 65536 (approximately 1 / 1.2).
[0187] In addition, in slot machine 1, the probability of winning one of the winning areas including small prizes on the internal lottery table selected in the non-bonus state, i.e., internal lottery table A or internal lottery table B, is 56554 / 65536 (approximately 1 / 1.2).
[0188] For this reason, the slot machine 1 of the first embodiment is configured so that the probability of winning a small prize in the bonus state is higher than the probability of winning a small prize in the non-bonus state.
[0189] In addition, in the bonus state, the winning probability of each of the 1-piece roles A1 to G4 is 56559 / 65536 (approximately 1 / 1.2) because the winning area "all small roles" and "all 1-piece roles" are included in the winning area for each of the 1-piece roles A1 to G4 in the bonus state. Therefore, the winning probability of each of the 1-piece roles A1 to G4 in the bonus state is higher than the winning probability of each of the 1-piece roles A1 to G4 in the non-bonus state.
[0190] Also, in the bonus state, Bell A to Bell L, Special Small Symbol A, Special Small Symbol B, and Rare Symbol A are included in the winning area "All Small Symbols," and the winning probability of Bell A to Bell L, Special Small Symbol A, Special Small Symbol B, and Rare Symbol A is 5129 / 65536 (approximately 1 / 12.8).
[0191] In the slot machine 1 of the first embodiment, in the non-bonus state, Bell A is configured to be included in the winning area "Batting Order Bell 1A," the winning area "Batting Order Bell 1B," and the winning area "Batting Order Chance 1A," so the winning probability of Bell A is 2716 / 65536 (approximately 1 / 24.1), and the winning probability of Bell A is configured to be higher in the bonus state than in the non-bonus state. Also, in the slot machine 1, Bell B, Bell G, and Bell H, which have the same winning probability in the non-bonus state as Bell A, are configured to have a higher winning probability in the bonus state than in the non-bonus state.
[0192] Furthermore, in the slot machine 1, since Bell C is configured to be included in the winning area "Batting Order Bell 3A" and the winning area "Batting Order Bell 3B" in the non-bonus state, the winning probability of Bell C is 3900 / 65536 (approximately 1 / 16.8), and the winning probability of Bell C is configured to be higher in the bonus state than in the non-bonus state. Furthermore, in the slot machine 1, Bells D to F and Bells I to L, which have the same winning probability in the non-bonus state as Bell C, are also configured to be higher in the bonus state than in the non-bonus state.
[0193] In addition, in the slot machine 1, the special small role A is configured to be included in each of the winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A" in the non-bonus state, so the winning probability of the special small role A is 2464 / 65536 (approximately 1 / 26.6), and the winning probability of the special small role A is configured to be higher in the bonus state than in the non-bonus state. Also, in the slot machine 1, the winning probability of the special small role B, which has the same winning probability as the special small role A in the non-bonus state, is configured to be higher in the bonus state than in the non-bonus state.
[0194] In the slot machine 1, the rare role A is configured to be included in the winning area "rare role 1" in the non-bonus state, so the winning probability of the rare role A is 790 / 65536 (approximately 1 / 83.0), and the winning probability of the rare role A is configured so that the winning probability in the bonus state is higher than the winning probability in the non-bonus state.
[0195] That is, in the slot machine 1 of the first embodiment, the winning probability of each of all small winning combinations in the bonus state is set to be higher than the winning probability of each of all small winning combinations in the non-bonus state.
[0196] Furthermore, in the slot machine 1 of the first embodiment, the probability of winning any of Bell A to Bell L, which are set to a payout of 13 coins, in the non-bonus state, i.e., the sum of the winning probabilities of each of Bell A to Bell L, is 42064 / 65536 (approximately 1 / 1.6), which is the sum of the winning probabilities of the winning areas "Batting Order Bell 1A" to "Batting Order Bell 12A", "Batting Order Bell 1B" to "Batting Order Bell 12B", and "Batting Order Chance 1A" to "Batting Order Chance 4A". This is a higher winning probability than the probability of winning any of Bell A to Bell L in the bonus state, i.e., the winning probability of the winning area "All Small Roles", which is 5129 / 65536 (approximately 1 / 12.8).
[0197] In this way, the slot machine 1 of the first embodiment has multiple types of first winning patterns (winning area "Batting Order Bell 1A" to winning area "Batting Order Bell 12A", winning area "Batting Order Bell 1B" to winning area "Batting Order Bell 12B") in which multiple types of first minor roles (Bell A to Bell L) set to a payout greater than the number of game values inserted required to start playing do not overlap with each other and are overlapped with a second minor role different from the first minor role, and a third winning pattern (winning area "All Minor Roles") in which multiple types of first minor roles are overlapped and won, and the internal lottery means 120 is configured to conduct an internal lottery so that multiple types of first winning patterns exist in the normal game state (non-RT state) and bonus establishment state, and to conduct an internal lottery so that the third winning pattern exists in the bonus state. In addition, in the slot machine 1, the probability of winning the third winning mode in the internal lottery in the bonus state is lower than the probability of winning one of the multiple types of first winning modes in the internal lottery in the normal game state and the bonus formation state, and the winning probability of each of all small roles in the internal lottery in the bonus state is configured to be equal to or higher than the winning probability of each of all small roles in the internal lottery in the normal game state and the bonus formation state.
[0198] Therefore, in the slot machine 1 of the first embodiment, the expected rate of medal acquisition is less than 100% in the bonus state.
[0199] Here, when a bonus is formed, when the winning area "Batting Order Bell 1A" to winning area "Batting Order Bell 12A" or the winning area "Batting Order Bell 1B" to winning area "Batting Order Bell 12B" is won, Bells A to L cannot be won unless Stop Button B1 to Stop Button B3 are pressed in the correct batting order.Therefore, the probability of any of Bells A to L winning is limited to when Stop Button B1 to Stop Button B3 are pressed in the correct batting order out of the six possible batting orders.Therefore, the probability of any of Bells A to L winning when the winning area "Batting Order Bell 1A" to winning area "Batting Order Bell 12A" or the winning area "Batting Order Bell 1B" to winning area "Batting Order Bell 12B" is won is set to 1 / 6.
[0200] On the other hand, when an AT game is executed in which the AT control means 200 provides winning assistance, the correct batting order is announced when the winning area "Batting Order Bell 1A" to winning area "Batting Order Bell 12A" or the winning area "Batting Order Bell 1B" to winning area "Batting Order Bell 12B" is won, making it possible to ensure that Bell A to Bell L win, and therefore the probability of any of Bell A to Bell L winning can be increased by up to six times compared to when the winning assistance is not provided.
[0201] In this way, in the first embodiment, 12 types of winning combinations (specific combinations) from Bell A to Bell L are set as winning combinations (specific combinations) that pay out more medals than the specified number of medals to be won when the stop operation is performed in the correct batting order. The probability of obtaining a winning combination including a specific combination in the bonus state is compressed to about 1 / 6 of the probability of obtaining a winning combination including a specific combination in a game state other than the bonus state.
[0202] <Details of the bells that can be won in batting order 1 and batting order 2> 11 and 12, in the slot machine 1 of the first embodiment, Bell A can win when the winning area "Batting Order Bell 1A" or "Batting Order Bell 1B" is selected in the internal lottery in the bonus established state and stop buttons B1 to B3 are pressed in batting order 1, or when the winning area "Batting Order Chance 1A" is selected in the internal lottery in the non-bonus state and stop buttons B1 to B3 are pressed in batting order 1 or batting order 2. The winning probability of Bell A is set to 2716 / 65536 (approximately 1 / 24.1), which is lower than the probability of Bells C to F and Bells I to L, which are set in batting order 3 to 6 as the correct batting order.
[0203] With this configuration, in the slot machine 1, in the internal lottery in the non-bonus state, Bell A can be won in the winning area "Batting Order Bell 1A", the winning area "Batting Order Bell 1B", as well as the winning area "Batting Order Chance 1A". However, since the combined winning probability of the winning area "Batting Order Bell 1A", the winning area "Batting Order Bell 1B", and the winning area "Batting Order Chance 1A" is lower than the winning probability of the 13-coin payout minor feature that can be won when stop buttons B1 to B3 are pressed in the correct batting order such as Bell C to Bell F, Bell I to Bell L, it does not affect the design of the winning probability of the winning area "All Minor Features" in the bonus state.
[0204] In addition, in slot machine 1, the correct batting order is set to batting order 1 or batting order 2, and Bell B, Bell G, and Bell H, which are also included in winning areas "Batting Order Chance 2A" to "Batting Order Chance 4A," have the same winning probability as Bell A.
[0205] With this configuration, when the slot machine 1 of the first embodiment compresses the probability of obtaining a winning combination including a specific role in the bonus state, it is possible to compress not only the winning areas "Batting Order Bell 1A", "Batting Order Bell 2A", "Batting Order Bell 7A", "Batting Order Bell 8A", "Batting Order Bell 1B", "Batting Order Bell 2B", "Batting Order Bell 7B", and "Batting Order Bell 8B", but also Bell A, Bell B, Bell G, and Bell H which are included in the winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A". This makes it possible to design the medal acquisition performance for AT play while lowering the lower limit of the medal acquisition rate in the bonus state to less than 100%, thereby dramatically improving the design freedom of the slot machine 1 with AT function.
[0206] Bell A, Bell B, Bell G, and Bell H each constitute the first specific minor role in the first embodiment, Bells C to F and I to L each constitute the second specific minor role in the first embodiment, winning area "Batting Order Bell 1A", winning area "Batting Order Bell 2A", winning area "Batting Order Bell 7A", winning area "Batting Order Bell 8A", winning area "Batting Order Bell 1B", winning area "Batting Order Bell 2B", winning area "Batting Order Bell 7B", and winning area "Batting Order Bell 8B" each constitute the first specific winning pattern in the first embodiment, and winning area "Batting Order Bell 3A" to winning area "Batting Order Bell 6A", winning area "Batting Order Bell 9A" to winning area "Batting Order Bell 12A", winning area "Batting Order Bell 3B" to winning area "Batting Order Bell 6B", and winning area "Batting Order Bell 9B" to winning area "Batting Order Bell 12B" each constitute the second specific winning pattern in the first embodiment.
[0207] 5. Details of the shortening process Next, the details of the performance executed by the performance control means 180 of the first embodiment will be described. <Performance regarding shortening processing in normal state> The performance control means 180 of the first embodiment is configured to be able to display a shortcut notification icon below the display device 330 when viewed from the front, when a shortcut process is executed in the normal state, to notify that the shortcut process has been executed. The performance control means 180 is configured to additionally display a shortcut notification icon below the display device 330 when viewed from the front, each time a shortcut process is executed; for example, if the shortcut process is executed three times without transitioning to the precursor state, three shortcut notification icons are displayed. Furthermore, if the shortcut process is executed five or more times without transitioning to the precursor state, the performance control means 180 displays a notification of the number of times the shortcut process has been executed from the fifth time onwards (for example, if the shortcut process is executed five times, four shortcut notification icons and "STOCK x 1" are displayed, etc.).
[0208] Furthermore, when displaying the shortening notification icon, the presentation control means 180 is configured to notify the degree of expectation of the period shortened by the shortening process by the color of the shortening notification icon. Specifically, the presentation control means 180 is configured to be able to display white, yellow, blue, and purple icons as the shortening notification icon. The white shortening notification icon indicates that the period subtracted by the shortening process is most likely to be 20 games, the yellow shortening notification icon indicates that the period subtracted by the shortening process is most likely to be 30 games, the blue shortening notification icon indicates that the period subtracted by the shortening process is most likely to be 50 games, and the purple shortening notification icon indicates that the period subtracted by the shortening process is most likely to be 100 games. In other words, in the slot machine 1, the colors of the shortening notification icons are configured in the order of white < yellow < blue < purple, indicating the degree of expectation of the shortened period.
[0209] Furthermore, due to this configuration, the slot machine 1 notifies the user by means of a shortened notification icon that a shortened process has been executed, but does not notify the user by means of a shortened notification icon of the period that has been shortened by the shortened process.
[0210] The presentation control means 180 is configured to be able to display a special abbreviated notification icon with a different design from the abbreviated notification icon in a position (for example, the upper left when viewed from the front of the display device 330) different from the position where the abbreviated notification icon is displayed on the display device 330 when the abbreviated processing has resulted in a reduction of 300 games. The special abbreviated notification icon is displayed in a position different from the display position of the abbreviated notification icon on the display device 330, regardless of the number of abbreviated notification icons displayed on the display device 330. Note that the presentation control means 180 is also configured to be able to display a purple abbreviated notification icon in the icon display area 330b without displaying the special abbreviated notification icon when 300 games have been played through the abbreviated processing, and is configured to determine by lottery whether the abbreviated notification icon or the special abbreviated notification icon will be displayed.
[0211] <Performance regarding shortening processing in the premonition state> When the presentation state controlled by the AT control means 200 transitions from the normal state to the precursor state, the presentation control means 180 of the first embodiment changes the display positions of up to four of the abbreviated notification icons that were displayed below the display device 330 when viewed from the front to approximately the center of the display device 330. In addition, the presentation control means 180 displays a presentation button operation display near the bottom of the abbreviated notification icon that has started to be displayed approximately at the center of the display device 330, urging the player to press the presentation button PU.
[0212] In addition, when the position at which the abbreviated notification icon is displayed is changed, the performance control means 180 changes the display indicating the execution of the abbreviated process, which was previously notified by a display notifying the number of times it was executed rather than by a abbreviated notification icon, to a display using the abbreviated notification icon, and displays it below the display device 330 when viewed from the front.
[0213] Each time the effect button PU is pressed, the effect control means 180 changes the display of the shortening notification icon located approximately in the center of the display device 330 to a period notification icon that notifies the shortened period in the shortening process that the shortening notification icon notified the user of. For example, if the first shortening process shortened the period by 30 games, the second shortening process shortened the period by 20 games, the third shortening process shortened the period by 50 games, and the fourth shortening process shortened the period by 100 games, the effect control means 180 changes the four shortening notification icons to period notification icons that display "30G," "20G," "50G," and "100G," respectively, thereby notifying the user that the set period managed by the normal game number counter 197c has been shortened by 200 games as a result of the four shortening processes.
[0214] In addition, for the display indicating the execution of the shortening process that was being displayed by the special shortening notification icon, after the effect of changing the display of the shortening notification icon to the display of the period notification icon has ended, the effect control means 180 displays the special shortening notification icon at approximately the center of the display device 330, so that it is not displayed below the front view of the display device 330. The effect control means 180 performs an effect button operation display near the lower part of the special shortening notification icon, and when the effect button PU is pressed, the special shortening notification icon at approximately the center of the display device 330 is changed to a display of a period notification icon that notifies the period shortened in the shortening process that was notified as having been executed by the special shortening notification icon.
[0215] As described above, when the effect control means 180 of the first embodiment displays the special shortening notification icon in the normal state, after changing all of the shortening notification icons to the display of the period notification icon, the special shortening notification icon is changed to the display of the period notification icon. That is, by finally displaying the result of the shortening process with the highest expectation degree, which is the number of times with the largest number of shortened game times among the shortening processes executed multiple times, the player's interest in the effect of notifying the results of a series of shortening processes can be maintained until the end.
[0216] In addition, when multiple shortening processes are executed before transitioning to the precursor state and multiple shortening notification icons and special shortening notification icons are displayed, the effect control means 180 of the first embodiment changes the display of all the shortening notification icons and special shortening notification icons to the period notification icon based on the transition to the precursor state, so as to notify the results of the multiple shortening processes executed before transitioning to the precursor state.
[0217] <Effect Regarding Shortening Process in AT State> In the first embodiment, when the shortening process is executed by the AT control means 200 in the AT state, the shortening notification icon is displayed below the front view of the display device 330 in substantially the same manner as in the normal state. The production control means 180 is configured to continue displaying the shortening notification icon below the front view of the display device 330 even when the state transitions to the normal state for the shortening notification icon that started to be displayed in the AT state, and is configured not to notify the number of games shortened by the shortening process until the production state transitions to the precursor state. When the AT control means 200 transitions from the normal state to the precursor state and the production button PU is pressed, the production control means 180 is configured to notify the number of game plays shortened by the shortening process executed in the AT state by changing the display of the shortening notification icon to the display of the period notification icon.
[0218] <Relationship between state transition by AT control means and production by production control means> As described above, the AT control means 200 of the first embodiment sets an initial value corresponding to the normal mode in the normal game number counter 197c as the set period from the start of the normal state that has transitioned from the CZ state or the AT state until it transitions from the normal state to the CZ state, and executes an update process of subtracting the stored value of the normal game number counter 197c each time a game is played. Further, in the shortening process, the AT control means 200 is configured to be able to subtract the stored value of the normal game number counter 197c by a value larger than the value (value "1") subtracted in the update process, and is configured to be able to shorten the set period from the normal state until it transitions to the CZ state by executing the shortening process.
[0219] The presentation control means 180 of the first embodiment is configured to display a shortening notification icon to notify that the shortening process has been executed when the AT control means 200 executes the shortening process in the normal state, but not to execute a presentation to notify the result of the shortening process, i.e., the number of games shortened by the shortening process, in the normal state. The presentation control means 180 is configured to notify the result of the shortening process by executing a presentation to change the display of the shortening notification icon to a period notification icon at a predetermined timing in a game in which the premonition state has started.
[0220] In addition, the presentation control means 180 of the first embodiment is configured to notify the results of the multiple shortening processes executed before transitioning to the premonition state by changing the display of all shortening notification icons and special shortening notification icons to period notification icons in the game that has transitioned to the premonition state, when multiple shortening processes have been executed before transitioning to the premonition state and multiple shortening notification icons and special shortening notification icons have been displayed.
[0221] Due to this configuration, the slot machine 1 of the first embodiment is able to shorten the period until transitioning from the normal state to the CZ state by making it possible to execute a shortening process in the normal state, and by not informing the player of the specific number of games that the period has been shortened by the shortening process until transitioning to the premonition state, the player is informed that an advantageous process has been executed but is not allowed to determine how advantageous it is, thereby motivating the player to continue playing until transitioning to the premonition state, and if multiple shortening processes are executed before transitioning to the premonition state, the player is not allowed to determine the results of the multiple shortening processes until transitioning to the premonition state, and the results of the multiple shortening processes are notified in the premonition state, thereby more strongly motivating the player to continue playing until transitioning to the premonition state and increasing the player's willingness to continue playing.
[0222] Furthermore, the AT control means 200 of the first embodiment is configured to be able to execute the shortening process even when the presentation state is the AT state, and when the shortening process is executed in the AT state, the result of the shortening process is reflected in the normal game number counter 197c in the normal state after the AT state ends. When the shortening process is executed in the AT state, the presentation control means 180 displays a shortening notification icon, but does not execute a presentation to notify the player of the number of games shortened by the shortening process in the AT state or the normal state, and is configured to start the premonition state by transitioning from the normal state to the premonition state, and notify the player by executing a presentation to change the display of the shortening notification icon to a period notification icon at the timing when the presentation button PU is pressed by the player.
[0223] Due to this configuration, the slot machine 1 of the first embodiment can shorten the period from the normal state after the AT state ends to the CZ state by making it possible to execute a shortened process in the AT state, and the execution of a shortened process in the AT state is notified by a shortened notification icon, and the shortened notification icon notifies the player that the shortened process executed in the AT state will be carried over to the normal state after the AT state ends, thereby notifying the player that advantageous processing has been executed in the AT state and continues to be stocked in the normal state, thereby motivating the player to continue playing until the state changes to the premonition state and increasing the player's desire to continue playing.
[0224] 6. Details of control regarding the judgment value stored in the advantageous period end judgment counter Next, details of the control regarding the determination value stored in the advantageous period end determination counter 197f executed in the slot machine 1 of the first embodiment will be described.
[0225] <Ball payout rate for each game method in normal and non-RT states> Figure 13(A) is a diagram showing the payout rate when the game state is a non-RT state and the presentation state controlled by the AT control means 200 is a normal state, and when a game is played in accordance with the winning assistance that is executed when the winning areas "Batting Order Chance Role 1A" to "Batting Order Chance 4A" are won, and when a game is played without the winning assistance.
[0226] The payout rate is the ratio of the total number of medals won during a predetermined number of games (e.g., 17,500 games), which is a number of games that is sufficient to ignore the effects of temporary probability bias, to the total number of medals inserted during the predetermined number of games.
[0227] As described above, the AT control means 200 of the first embodiment is configured to execute the winning assistance when the winning area "Batting Order Chance Role 1A" to the winning area "Batting Order Chance 4A" are won in the internal lottery in the normal state, and not execute the winning assistance when another winning area is won. Also, the AT control means 200 is configured to execute the winning assistance when the winning area "Batting Order Chance Role 1A" to the winning area "Batting Order Chance 4A" are won in the internal lottery in the normal state, by notifying the batting order (set batting order) that allows the special small role A and the special small role B to be won multiple times, which is an operation mode that is advantageous to the player as a result of the number of winning small roles increasing.
[0228] For this reason, in the slot machine 1, in the normal state, the specified number of medals (3 medals) are inserted to start the game, and when the game is played in accordance with the winning assistance, the special small prize A and the special small prize B, which are each set to a payout of 1 medal, are won twice, and 2 medals are paid out.
[0229] Also, as shown in Figure 3, in slot machine 1, the winning probability of winning the winning areas "Batting Order Bell 1A," "Batting Order Bell 2A," "Batting Order Bell 7A," "Batting Order Bell 8A," "Batting Order Bell 1B," "Batting Order Bell 2B," "Batting Order Bell 7B," and "Batting Order Bell 8B" is 1050 / 65536 (approximately 1 / 62.4), and the winning probability of winning the winning area "Batting Order Bell 3A" to winning area "Batting Order Bell 6A," the winning area "Batting Order Bell 9A" to winning area "Batting Order Bell 12A," the winning area "Batting Order Bell 3B" to winning area "Batting Order Bell 6B," and the winning area "Batting Order Bell 9B" to winning area "Batting Order Bell 12B" is 1950 / 65536 (approximately 1 / 33.6).
[0230] In the slot machine 1, when the winning area "Batting Order Bell 1A" to winning area "Batting Order Bell 12A" or the winning area "Batting Order Bell 1B" to winning area "Batting Order Bell 12B" is won in the internal lottery in the non-RT state, the player can win a small prize with a payout of one coin at the winning probability shown in Figure 10 according to the batting order of the stop buttons B1 to B3.
[0231] For this reason, in the slot machine 1 of the first embodiment, in a non-RT state and in a state where the presentation state controlled by the AT control means 200 is in a normal state, and in a game where no prize assistance is performed, the probability of winning a small role set to a payout of one coin is higher when stop buttons B1 to B3 are pressed in batting orders 3 to 6 than when stop buttons B1 to B3 are pressed in batting orders 1 and 2.
[0232] Due to this configuration, the slot machine 1 of the first embodiment is configured such that, in a non-RT state and when the presentation state controlled by the AT control means 200 is in the normal state and when no winning assistance is performed, the operation mode (playing method) of the stop buttons B1 to B3 is such that the ball payout rate is higher when the stop buttons are pressed in batting order 3 to 6 than when the stop buttons are pressed in batting order 1 or batting order 2.
[0233] Also, as shown in Figure 12, in the slot machine 1, if the winning area "Batting Order Chance 1A" to winning area "Batting Order Chance 4A" are won in the internal lottery, by pressing stop buttons B1 to B3 in a batting order different from the set batting order (non-set batting order), one of Bell A, Bell B, Bell G, or Bell H, which is set to a payout of 13 coins, will be won.
[0234] In other words, in the slot machine 1, in the normal state, when a game is played in accordance with the winning assistance, two coins are paid out when the winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A" are won, and when a game is played without the winning assistance, 13 coins are paid out when the winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A" are won.
[0235] Due to this configuration, the slot machine 1 of the first embodiment is configured so that in a game in which a winning assistance is executed when the slot machine is in a non-RT state and the presentation state controlled by the AT control means 200 is in a normal state, the operation mode (playing method) of the stop buttons B1 to B3 is such that the payout rate is higher when the stop buttons are pressed in batting order 1 or 2 without following the winning assistance than when the stop buttons are pressed in batting order 3 to 6 in accordance with the winning assistance.
[0236] Therefore, as shown in Figure 13 (A), in the slot machine 1 of the first embodiment, when in a non-RT state and the presentation state controlled by the AT control means 200 is in the normal state, in a game in which a winning assistance is executed, by following the winning assistance, the special small symbols A and B, each set to a payout of one coin, are won in duplicate, and if the winning assistance is not executed, the payout rate when the stop buttons B1 to B3 are pressed in batting order 1 and batting order 2 is approximately 29.9%, and if the winning assistance is not executed, the payout rate when the stop buttons B1 to B3 are pressed in batting order 3 to batting order 6 is approximately 30.8%.
[0237] Furthermore, when the slot machine 1 is in a non-RT state and the presentation state controlled by the AT control means 200 is in a normal state, in a game in which a prize-winning assistance is executed, one of Bell A, Bell B, Bell G, or Bell H, each of which is set to a payout of 13 coins, is won without following the prize-winning assistance, and if the prize-winning assistance is not executed, the payout rate when stop buttons B1 to B3 are pressed in batting order 1 and batting order 2 is approximately 43.7%, and if the prize-winning assistance is not executed, the payout rate when stop buttons B1 to B3 are pressed in batting order 3 to batting order 6 is approximately 44.6%.
[0238] <Ball payout rate for each game method under normal conditions and when a bonus is achieved> Figure 13(B) is a diagram showing the payout rate when the game state is a bonus establishment state and the presentation state controlled by the AT control means 200 is in a normal state, and when a game is played in accordance with the winning assistance that is executed when the winning areas "Batting Order Chance Role 1A" to "Batting Order Chance Role 4A" are won, and when a game is played without the winning assistance.
[0239] As described above, in the AT control means 200 of the first embodiment, the presence or absence of winning assistance in the normal state is the same in both the non-RT state and the bonus established state, and if the winning area "Batting Order Chance Role 1A" to the winning area "Batting Order Chance 4A" is won in the internal lottery, winning assistance is executed to notify the set batting order, and if another winning area is won, winning assistance is not executed.
[0240] In addition, as shown in FIG. 3, the slot machine 1 is configured so that the probability of winning a small prize in the internal lottery does not change when the slot machine is in a non-RT state or when a bonus is established.
[0241] In addition, in the slot machine 1, when the internal lottery during a bonus formation state results in a win in the winning area "Batting Order Bell 1A" to winning area "Batting Order Bell 12A" or the winning area "Batting Order Bell 1B" to winning area "Batting Order Bell 12B", it is possible to win Bells A to L, which are set to a payout of 13 coins with the winning probability shown in Figure 11, depending on the batting order of stop buttons B1 to B3.
[0242] As shown in Figure 12, the slot machine 1 is configured so that the reel stop control remains unchanged when the bonus is established or when the slot machine is in a non-RT state, and when the internal lottery results in winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A."
[0243] Due to this configuration, as shown in Figure 13 (B), in the slot machine 1 of the first embodiment, when a bonus is established and the presentation state controlled by the AT control means 200 is in the normal state, in a game in which a winning assistance is executed, by following the winning assistance, the special small symbols A and B, each set to a payout of one coin, are won twice, and if the winning assistance is not executed, the payout rate when the stop buttons B1 to B3 are pressed in batting order 1 and batting order 2 is approximately 56.6%, and if the winning assistance is not executed, the payout rate when the stop buttons B1 to B3 are pressed in batting order 3 to 6 is approximately 80.4%.
[0244] Furthermore, when the slot machine 1 is in a bonus established state and the presentation state controlled by the AT control means 200 is in a normal state, in a game in which the winning assistance is executed, one of Bell A, Bell B, Bell G, or Bell H, each of which is set to a payout of 13 coins, is won without following the winning assistance, and if the winning assistance is not executed, the payout rate when the stop buttons B1 to B3 are pressed in batting order 1 and batting order 2 is approximately 70.4%, and if the winning assistance is not executed, the payout rate when the stop buttons B1 to B3 are pressed in batting order 3 to batting order 6 is approximately 94.2%.
[0245] <Control of the judgment value stored in the advantageous zone end judgment counter and the relationship between the payout rate for each game method> As shown in Figures 13(A) and (B), in the slot machine 1 of the first embodiment, when the presentation state controlled by the AT control means 200 is in the normal state, regardless of whether the game state is in the non-RT state or the bonus established state, the ball payout rate is set to a higher value for the game method in which stop buttons B1 to B3 are pressed in a hitting order that does not follow the winning assistance when winning assistance is executed, than for the game method in which stop buttons B1 to B3 are pressed in a hitting order that follows the winning assistance when winning assistance is executed.
[0246] Due to this configuration, in the slot machine 1 of the first embodiment, when the winning assistance is performed in the normal state, the player who presses the stop buttons B1 to B3 in a hitting order that does not follow the winning assistance can win medals in the game.
[0247] However, as described above, the AT control means 200 of the first embodiment is configured to execute an AT stock granting lottery to determine whether or not to grant a privilege that enables the execution of one set of the first pseudo-bonus state or the second pseudo-bonus state when a game is executed in which the winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A" are won in an internal lottery in the normal state and the stop buttons B1 to B3 are pressed in the set batting order, which is the batting order in accordance with the winning assistance, when the AT state is transitioned to, and when "stocking one set of pseudo-bonus state" is won in the AT stock granting lottery, the presentation state transitions to the second CZ state while continuing the advantageous zone, thereby confirming the transition from the second CZ state to the AT state and enabling the execution of pseudo-bonus states for the number of sets stocked in the AT state to be transitioned to.
[0248] In other words, in the slot machine 1 of the first embodiment, when the winning area "Batting Order Chance 1A" to "Batting Order Chance 4A" are won in the internal lottery in the normal state, by playing in accordance with the winning assistance, it is possible to acquire one set of pseudo-bonus state stocks. Therefore, when transitioning from the normal state to the CZ state via the premonition state, if the advantageous zone continues after the first CZ state ends and the second CZ state begins, it is more advantageous for the player to confirm the transition from the second CZ state to the AT state by the pseudo-bonus state stocks acquired in the normal state and to make it possible to execute the pseudo-bonus state for the number of sets stocked in the AT state to be transitioned to, than to win the winning area "Batting Order Chance 1A" to "Batting Order Chance 4A" in the internal lottery by pressing stop button B1 to stop button B3 in a batting order that does not follow the winning assistance, causing either Bell A, Bell B, Bell G, or Bell H to win, resulting in the payment of 13 medals and the acquisition of 10 medals.
[0249] Here, the AT control means 200 of the first embodiment is configured to compare the stored value of the first advantageous zone counter 197a with the judgment value stored in the advantageous zone end judgment counter 197f when the transition condition to the CZ state is met and the state transitions from the normal state to the premonition state, and if the judgment value is smaller than the stored value of the first advantageous zone counter 197a, determine that the advantageous zone will end after the end of the first CZ state, that is, end the advantageous zone without transitioning to the AT state. When ending the advantageous zone, the AT control means 200 is configured to execute a predetermined termination process that ends the advantageous zone and starts the normal zone from the next game, and a predetermined initialization process that initializes information related to the advantageous zone, such as various flags and numerical values set within the advantageous zone. Even if the player wins the AT stock grant lottery to "stock one set of pseudo-bonus states" and one or more sets of pseudo-bonus states are stocked, the stored information is initialized by the predetermined initialization process.
[0250] For this reason, in the slot machine 1 of the first embodiment, if the player determines that the advantageous zone has ended when, in the normal state which starts after the end of the CZ state or the AT state, the player transitions through the premonition state to the CZ state and then from the first CZ state to the second CZ state, the player will determine that he or she will not be able to enjoy the benefit of stocking one set of pseudo-bonus states that is granted by the AT stock lottery executed by playing in a playing method that follows the winning assistance when winning the winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A" in the normal state, and this creates a strategy in which it would be more advantageous for the player to play in a playing method that does not follow the winning assistance when winning the winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A".
[0251] However, as described above, the AT control means 200 of the first embodiment is configured so that the judgment value to be stored in the advantageous zone end judgment counter 197f is one of the values "300" to "1000" by judgment value lottery.
[0252] In other words, the slot machine 1 of the first embodiment is configured so that even if the player counts the number of plays since the advantageous zone began, the player cannot determine whether the judgment value is between the value "300" and the value "1000". Therefore, when transitioning from the CZ state or AT state to the normal state, the player cannot determine whether the advantageous zone will end after the end of the first CZ state in the next CZ state.
[0253] Furthermore, in the slot machine 1 of the first embodiment, the stored value of the first advantageous zone counter 197a is incremented by a value of "1" corresponding to one game each time a game is played in the advantageous zone, and therefore the smaller the judgment value set in the advantageous zone end judgment counter 197f, the higher the probability that the stored value of the first advantageous zone counter 197a at the start of the premonition state will be higher than the judgment value.
[0254] With this configuration, in the slot machine 1 of the first embodiment, when the winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A" are won in the internal lottery in the normal state, there is a difference in the number of medals paid out in the case where the game is played in a game method of pressing the stop buttons B1 to B3 in the batting order that follows the winning assistance and in the case where the game is played in a game method of pressing the stop buttons B1 to B3 in the batting order that does not follow the winning assistance. However, by playing in the game method of pressing the stop buttons B1 to B3 in the batting order that follows the winning assistance, there is a possibility that a benefit of accumulating one set of pseudo bonus states will be granted, and when transitioning from the normal state to the CZ state via the premonition state, it is possible to obtain a benefit of accumulating one set of pseudo bonus states. Since the judgment value referenced when determining whether the advantageous zone will end when transitioning from the first CZ state to the second CZ state is one of multiple values from "300" to "1000," the player cannot determine whether the advantageous zone will end when transitioning from the first CZ state to the second CZ state. Therefore, when a player wins the winning area "Batting Order Chance 1A" to "Batting Order Chance 4A" and the winning assistance is executed, the player will not be able to determine whether it will be more advantageous for the player to play in a way that complies with the winning assistance and enter the AT stock lottery, or to play in a way that does not comply with the winning assistance and win medals. This prevents the player from resorting to strategies such as changing their playing method depending on whether the advantageous zone has ended when transitioning to the CZ state.
[0255] In this non-RT state, when the presentation state controlled by the AT control means 200 is in the normal state, the ball payout rate when playing as the first game method by pressing the stop buttons B1 to B3 in the batting order according to the winning assistance (when the winning assistance is not executed, the ball payout rate is about 29.9% when pressing the stop buttons B1 to B3 in the batting order 1 and 2, and about 30.8% when pressing the stop buttons B1 to B3 in the batting order 3 to 6, when the winning assistance is not executed) is about 10.5% of the total number of balls put in when playing a predetermined number of times with the first game method in the non-RT state. The first value is the ratio of the number of payouts, and the payout rate when playing as a second gaming method in which stop buttons B1 to B3 are pressed in a batting order that does not follow the winning assistance (a payout rate of approximately 43.7% when stop buttons B1 to B3 are pressed in batting orders 1 and 2 when winning assistance is not performed, and a payout rate of approximately 44.6% when stop buttons B1 to B3 are pressed in batting orders 3 to 6 when winning assistance is not performed) constitutes a second value that is higher than the first value and is the ratio of the total number of payouts to the total number of game values inserted when playing a predetermined number of times with the second gaming method in a non-RT state.
[0256] In addition, when a bonus is established and the presentation state controlled by the AT control means 200 is in the normal state, the ball payout rate when playing using the first game method of pressing the stop buttons B1 to B3 in the batting order according to the winning assistance is approximately 56.6% (when the winning assistance is not executed, the ball payout rate is approximately 56.6% when pressing the stop buttons B1 to B3 in the batting order 1 and 2, and approximately 80.4% when the winning assistance is not executed, the ball payout rate is approximately 80.4% (when the winning assistance is not executed, the ball payout rate is approximately 80.4%) in relation to the total number of game values inserted when playing a predetermined number of times using the first game method in the bonus established state. The first value is the ratio of the total number of payouts when a predetermined number of games are played using the second gaming method in which stop buttons B1 to B3 are pressed in a batting order that does not follow the winning assistance, and the payout rate when playing using the second gaming method in which stop buttons B1 to B3 are pressed in a batting order that does not follow the winning assistance (a payout rate of approximately 70.4% when stop buttons B1 to B3 are pressed in batting orders 1 and 2 when winning assistance is not executed, and a payout rate of approximately 94.2% when stop buttons B1 to B3 are pressed in batting orders 3 to 6 when winning assistance is not executed) constitutes a second value that is higher than the first value and is the ratio of the total number of payouts to the total number of game values inserted when playing a predetermined number of games using the second gaming method in a bonus-established state.
[0257] Furthermore, in the slot machine 1 of the first embodiment, when a game is played using the first game method, an AT stock lottery is executed as a control related to the auxiliary game, and therefore, when a game is played using the first game method, the control related to the auxiliary game is more advantageous to the player than when a game is played using the second game method.
[0258] In addition, after transitioning from the CZ state or AT state to the normal state, any of the values "300" to "1000" set in the advantageous period end determination counter 197f constitutes a continuation determination period that is set as any of the multiple types of periods in the first embodiment.
[0259] 7. Summary of the First Embodiment As described above, in the slot machine 1 of the first embodiment, when the winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A" are won in the internal lottery in the normal state, there is a difference in the number of medals paid out in the case where the game is played in a game method of pressing the stop buttons B1 to B3 in the batting order that follows the winning assistance and a game method of pressing the stop buttons B1 to B3 in the batting order that does not follow the winning assistance. However, by playing in the game method of pressing the stop buttons B1 to B3 in the batting order that follows the winning assistance, there is a possibility that a benefit of accumulating one set of pseudo bonus states will be granted, and when transitioning from the normal state to the CZ state via the premonition state, the CZ state will be started. Since the judgment value referenced when determining whether the advantageous zone has ended when transitioning from the first CZ state to the second CZ state is one of multiple values between "300" and "1000," the player cannot determine whether the advantageous zone has ended when transitioning from the first CZ state to the second CZ state. Therefore, when the player wins the winning area "Batting Order Chance 1A" to "Batting Order Chance 4A" and the winning assistance is executed, the player will not be able to determine whether it is more advantageous for the player to play in a way that complies with the winning assistance and enter the AT stock lottery, or to play in a way that does not complies with the winning assistance and win medals. This prevents the player from resorting to strategies such as changing their playing method depending on whether the advantageous zone has ended when transitioning to the CZ state.
[0260] [Second embodiment] Next, a slot machine 1 according to a second embodiment, which is a partial modification of the first embodiment, will be described. The slot machine 1 according to the second embodiment differs from the first embodiment in the configurations relating to the winning modes that can be won by internal lottery, the arrangement of symbols on the left reel R1 to the right reel R3, reel stop control according to the game state, the payout rate for each operation mode of the stop buttons B1 to B3, and the configuration relating to the end of the advantageous zone. Furthermore, the slot machine 1 according to the second embodiment has an activated line L1 that is formed from the lower row of the left reel R1, the middle row of the center reel R2, and the upper row of the right reel R3. Since the other configurations are the same as those of the first embodiment, the same reference numerals are used to designate components that are common to the first embodiment, and their description will be omitted.
[0261] 1. Configuration of the gaming machine in the second embodiment With reference to FIGS. 14 to 21, the details of each component included in the slot machine 1 in the second embodiment will be described.
[0262] <Winning areas subject to internal lottery> Figure 14 is a diagram showing the winning areas that are the subject of the internal lottery in the slot machine 1 of the second embodiment, the winning numbers and winning roles associated with each winning area, and the number of lottery values associated with each winning area in each game state.
[0263] As shown in FIG. 14, in the slot machine 1 of the second embodiment, the winning areas that are subject to internal lottery include a winning area "all small roles", a winning area "all 8-piece roles", a winning area "all 3-piece roles", a winning area "all 1-piece roles", a winning area "normal replay 1", a winning area "normal replay 2", a winning area "batting order bell 1" to a winning area "batting order bell 8", a winning area "batting order 3-piece role 1" to a winning area "batting order 3-piece role 4", a winning area "batting order 15-piece role 1" to a winning area "batting order 15-piece role 4", a winning area "common 3-piece role", a winning area "rare role 1", a winning area "rare role 2", a winning area "common 9-piece role", a winning area "RBB & rare replay", a winning area "RBB & rare role 3", a winning area "RBB & common 1-piece role" and a winning area "RBB", and winning numbers 1 to 30 are associated with them, respectively. In addition, in the slot machine 1, the winning number 0 is associated with a non-winning result (loss) as a result of the internal lottery.
[0264] In the random number determination process, the internal lottery means 120 determines whether each winning area is a winner in order from the winning area associated with the winning number 30 to the non-winning area associated with the winning number 0.
[0265] In the slot machine 1 of the second embodiment, the small roles that can be won if the internal lottery is won include Bell A to Bell E, 15-coin roles A to C, 3-coin roles A to F, and 1-coin roles A to S, and the replays that can be won in the internal lottery include Replay A, Replay B, and Rare Replay. Each small role and each replay is associated with each winning area in the combination shown in FIG. 14. Also, as shown in FIG. 14, in the slot machine 1, the winning areas "RBB & Rare Role 3" and "RBB & Common 1-coin role" are set as winning areas including a bonus and a small role, and the winning area "RBB & Rare Replay" is set as winning area including a bonus and a replay.
[0266] In the second embodiment, the winning areas "Batting Order Bell 1" to "Batting Order Bell 8" are configured as winning areas in which different small winning combinations can be won depending on the game state in the winning game and the operation mode of the stop buttons B1 to B3. Also, the winning areas "Batting Order 3-piece Role 1" to "Batting Order 3-piece Role 4" and the winning areas "Batting Order 15-piece Role 1" to "Batting Order 15-piece Role 4" are configured as winning areas in which different small winning combinations can be won depending on the operation mode of the stop buttons B1 to B3. Also, the winning area "Rare Role 1" is configured to be won when the timing of pressing the stop button B3 is such that a 3-piece role C can be won, and when the timing of pressing the stop button B3 is such that a 3-piece role C cannot be won, a symbol combination different from any winning symbol combination is stopped and displayed on the activated line L1, resulting in a missed win (non-winning). Details of the small winning combinations that can be won when a winning area including a small winning combination is won and the winning probabilities of the small winning combinations will be described later.
[0267] <Arrangement of designs> 15 is a diagram showing the symbols arranged on the periphery of the left reel R1 to the right reel R3 in the slot machine 1 of the second embodiment. In the second embodiment, as shown in FIG. 15, the red 7 symbol "RED 7", the white 7 symbol "WHITE 7", the BAR symbol "BAR", the replay symbol "RP", the bell symbol "BL", the cherry A symbol "CHA", the cherry B symbol "CHB", the watermelon A symbol "WMA", the watermelon B symbol "WMB", and the blank symbol "BK" are arranged on the periphery of the left reel R1 to the right reel R3. In addition, 20 symbols are arranged on each of the peripheries of the left reel R1 to the right reel R3.
[0268] In the second embodiment, the BAR symbol "BAR" has a width wider than the other symbols when viewed from the front, and is configured as a symbol that is more visible than the other symbols while the left reel R1 to the right reel R3 are spinning.
[0269] As shown in Figure 15, replay symbols "RP" and bell symbols "BL" are arranged at intervals of no more than four frames on each of the left reel R1 to right reel R3, and when the replay symbol "RP" is displayed stopped on the pay line L1 or when the bell symbol "BL" is displayed stopped on the pay line L1, they can be displayed stopped on the pay line L1 regardless of the timing at which stop buttons B1 to B3 are pressed.
[0270] On the left reel R1, the white 7 symbol "White 7" is arranged on the frames with stop numbers 0, 5, and 10, and the red 7 symbol "Red 7" is arranged on the frame with stop number 15. On the center reel R2 and right reel R3, the white 7 symbol "White 7" is arranged on the frames with stop numbers 1, 6, and 11, and the red 7 symbol "Red 7" is arranged on the frame with stop number 16. Therefore, on the left reel R1 to the right reel R3, the pull-in ranges of the white 7 symbol "White 7" and the red 7 symbol "Red 7" do not overlap.
[0271] In the slot machine 1, when a white 7 symbol "white 7" or a red 7 symbol "red 7" is stopped and displayed on the valid line L1, it can be stopped and displayed on the valid line L1 regardless of the timing of pressing the stop buttons B1 to B3, when the white 7 symbol "white 7" is stopped and displayed on the valid line L1, it can be stopped and displayed on the valid line L1 if the stop buttons B1 to B3 are pressed at the timing when symbols within a range of 15 frames out of 20 frames that can be drawn in for the white 7 symbol "white 7" are displayed in rotation on the valid line L1, and when the red 7 symbol "red 7" is stopped and displayed on the valid line L1, it can be stopped and displayed on the valid line L1 if the stop buttons B1 to B3 are pressed at the timing when symbols within a range of 5 frames out of 20 frames that can be drawn in for the red 7 symbol "red 7" are displayed in rotation on the valid line L1.
[0272] On the left reel R1, blank symbols "BK" are arranged on the frames with stop numbers 1, 6, and 11, and a bar symbol "BAR" is arranged on the frame with stop number 16. On the center reel R2, blank symbols "BK" are arranged on the frames with stop numbers 2, 7, and 12, and a bar symbol "BAR" is arranged on the frame with stop number 17. On the right reel R3, blank symbols "BK" are arranged on the frames with stop numbers 0, 5, and 10, and a bar symbol "BAR" is arranged on the frame with stop number 15. Therefore, the reel pull ranges of the blank symbols "BK" and the bar symbols "BAR" do not overlap on the left reel R1 through the right reel R3.
[0273] In the slot machine 1, when a blank symbol "BK" or a BAR symbol "BAR" is stopped and displayed on the valid line L1, it can be stopped and displayed on the valid line L1 regardless of the timing of pressing the stop buttons B1 to B3, when the blank symbol "BK" is stopped and displayed on the valid line L1, it can be stopped and displayed on the valid line L1 if the stop buttons B1 to B3 are pressed at the timing when symbols within a range of 15 out of 20 frames that can be drawn in for the blank symbol "BK" are displayed in rotation on the valid line L1, and when the BAR symbol "BAR" is stopped and displayed on the valid line L1, it can be stopped and displayed on the valid line L1 if the stop buttons B1 to B3 are pressed at the timing when symbols within a range of 5 out of 20 frames that can be drawn in for the BAR symbol "BAR" are displayed in rotation on the valid line L1.
[0274] On the left reel R1, the watermelon A symbol "WMA" is arranged on the frame with stop number 2, the watermelon B symbol "WMB" is arranged on the frame with stop number 7, the cherry A symbol "CHA" is arranged on the frame with stop number 12, and the cherry B symbol "CHB" is arranged on the frame with stop number 17. On the center reel R2 and the right reel R3, the watermelon A symbol "WMA" is arranged on the frame with stop number 4, the watermelon B symbol "WMB" is arranged on the frame with stop number 9, the cherry A symbol "CHA" is arranged on the frame with stop number 14, and the cherry B symbol "CHB" is arranged on the frame with stop number 19. For this reason, the pull-in ranges of the watermelon A symbol "WMA", the watermelon B symbol "WMB", the cherry A symbol "CHA", and the cherry B symbol "CHB" on the left reel R1 to the right reel R3 are configured so that they do not overlap.
[0275] In the slot machine 1, when the watermelon A symbol "WMA", the watermelon B symbol "WMB", the cherry A symbol "CHA" or the cherry B symbol "CHB" are stopped and displayed on the pay line L1, they can be stopped and displayed on the pay line L1 regardless of the timing of pressing the stop buttons B1 to B3. When the watermelon A symbol "WMA" or the watermelon B symbol "WMB" are stopped and displayed on the pay line L1, the watermelon A symbol "WMA" or the watermelon B symbol "WMB" can be drawn in by the symbols within a range of 10 frames out of 20 frames. When stop button B1 to stop button B3 are pressed at the timing when the cherry A symbol "CHA" or cherry B symbol "CHB" is displayed in a rotating manner on the valid line L1, it can be displayed stopped on the valid line L1, and when cherry A symbol "CHA" or cherry B symbol "CHB" is displayed in a rotating manner on the valid line L1, it can be displayed stopped on the valid line L1 when stop button B1 to stop button B3 are pressed at the timing when a symbol within a range of 10 frames out of 20 frames that can be drawn in for cherry A symbol "CHA" or cherry B symbol "CHB" is displayed in a rotating manner on the valid line L1.
[0276] <Small win payout> In the second embodiment, the payouts for 15-piece roles A to C are set to a payout number (15 coins) that is greater than the specified input number (3 coins). Also, the payouts for Bell A to Bell E are set to a payout number (8 coins) that is greater than the specified input number. Also, the payouts for 3-piece roles A to F are set to a payout number (3 coins) that is the same as the specified input number. Also, the payouts for 1-piece roles A to S are set to a payout number (1 coin) that is less than the specified input number.
[0277] <Small winning combinations> 16 to 18 are diagrams showing winning symbol combinations of 15 coin combinations A to C, bell A to E, 3 coin combinations A to F, and 1 coin combinations A to S. FIG.
[0278] First, the 15-piece role A to 15-piece role C will be explained. The winning symbol combination of 15-piece role A is composed of "RP-red 7 (white 7)-BL", and when reel stop control is executed to stop and display the winning symbol combination of 15-piece role A on the activated line L1, it is configured to be able to stop and display regardless of the timing of pressing the stop buttons B1 to B3. In the slot machine 1 of the second embodiment, when the winning area "all small roles" is won in the bonus state, reel stop control is executed to stop and display the winning symbol combination of 15-piece role A "RP-red 7 (white 7)-BL" on the activated line L1.
[0279] The winning symbol combination for 15-piece role B is composed of "red 7 (white 7)-BAR-red 7 (white 7)", and when reel stop control is executed to stop and display the winning symbol combination for 15-piece role B on the active line L1, the BAR symbol "BAR" is displayed when the stop button B2 is pressed within a pull-in range of 5 frames out of 20 frames that can be stopped and displayed on the active line L1.
[0280] The winning symbol combination for 15-piece role C is made up of "BL-BL-BAR", and when reel stop control is executed to stop and display the winning symbol combination for 15-piece role C on the effective line L1, the BAR symbol "BAR" is displayed when the stop button B3 is pressed within a pull-in range of 5 frames out of 20 frames that can be stopped and displayed on the effective line L1.
[0281] As shown in Figures 15 and 16, the winning pattern combinations of Bell A to Bell E are arranged at intervals of no more than four frames on each of the left reel R1 to right reel R3, and when reel stop control is executed to stop and display the winning pattern combinations of Bell A to Bell E on the pay line L1, they are configured to be able to be stopped and displayed on the pay line L1 regardless of the timing of pressing stop buttons B1 to B3.
[0282] As shown in Figures 15 and 16, the winning symbol combinations of 3-coin A, 3-coin B, 3-coin E, and 3-coin F are arranged at intervals of no more than 4 frames on each of the left reel R1 to right reel R3, and when reel stop control is executed to stop and display the winning symbol combinations of 3-coin A, 3-coin B, 3-coin E, and 3-coin F on the pay line L1, they are configured to be stopped and displayed on the pay line L1 regardless of the timing of pressing stop buttons B1 to B3.
[0283] The winning symbol combination for 3-coin role C is composed of "RP-WMA (WMB, CHA, CHB)-Red 7 (BAR)", and when reel stop control is executed to stop and display the winning symbol combination for 3-coin role C on the effective line L1, the red 7 symbol "Red 7" or the BAR symbol "BAR" is displayed when the stop button B3 is pressed within a pull-in range of 6 frames out of 20 frames that can be stopped and displayed on the effective line L1.
[0284] The winning symbol combination for 3-piece role D is composed of "RP-WMA (WMB, CHA, CHB)-BK", and when reel stop control is executed to stop and display the winning symbol combination for 3-piece role C on the active line L1, the blank symbol "BK" is displayed when the stop button B3 is pressed within the pull-in range of 15 frames out of 20 frames that can be stopped and displayed on the active line L1.
[0285] As shown in Figures 15 and 16, the winning pattern combinations of 1 coin role A and 1 coin role B are arranged at intervals of no more than 4 frames on each of the left reel R1 to right reel R3, and when reel stop control is executed to stop and display the winning pattern combinations of 1 coin role A and 1 coin role B on the activated line L1, they are configured to be stopped and displayed on the activated line L1 regardless of the timing of pressing stop buttons B1 to B3.
[0286] The winning symbol combinations of 1 piece role C to 1 piece role S are composed of the symbol combinations shown in Figures 17 and 18. The details of the winning symbol combinations of 1 piece role C to 1 piece role S and the reel stop control related to the 1 piece role C to 1 piece role S will be described later.
[0287] <Small win probability according to operation mode> FIG. 19 is a diagram showing small winning combinations that can be won depending on the operation modes of the stop buttons B1 to B3 when a winning area including a small winning combination is won in the non-RT state.
[0288] First, the winning areas "Batting Order Bell 1" to "Batting Order Bell 8" will be explained. The slot machine 1 of the second embodiment is configured so that when the winning areas "Batting Order Bell 1" to "Batting Order Bell 8" are won, the winning combinations that can be won vary by changing the control content of the reel stop control by the reel control means 130 depending on the game state, and in the non-RT state, regardless of the order in which the stop buttons B1 to B3 are pressed, Bell A to Bell D, which are set to pay out more than the specified number of inputs (8 coins), do not win, and 1-coin combinations A to N, which are set to pay out less than the specified number of inputs (1 coin), win with the probabilities shown in FIG.
[0289] Using the winning area "Bell 1" as an example, the winning probability of 1-piece combination A to 1-piece combination N will be explained in detail. As shown in FIG. 14, in the winning area "Bell 1", Bell A, 1-piece combination A, 1-piece combination C, 1-piece combination F, and 1-piece combination K are all overlapping wins.
[0290] When the winning area "Batting Order Bell 1" is won and stop buttons B1 to B3 are pressed in batting order 1 or batting order 2, the reel control means 130 executes number priority control as reel stop control based on the fact that stop button B1 has been operated to perform the first stop. In the slot machine 1, when the winning area "Batting Order Bell 1" is won, there are two symbol combinations that can be displayed when the red 7 symbol "RED 7", the white 7 symbol "WHITE 7", the cherry A symbol "CHA", and the cherry B symbol "CHB" are stopped and displayed on the activated line L1, and there are four symbol combinations that can be displayed when the bell symbol "BL", the watermelon A symbol "WMA", and the watermelon B symbol "WMB" are stopped and displayed on the activated line L1.
[0291] Since the number of winning symbol combinations that can be displayed on the active line L1 when the bell symbol "BL", the watermelon A symbol "WMA", and the watermelon B symbol "WMB" are each stopped and displayed on the bottom row of the left reel R1 is the same, and therefore it is not possible to assign priority to the bell symbol "BL", the watermelon A symbol "WMA", and the watermelon B symbol "WMB" using quantity priority control, the reel control means 130 determines to stop and display the bell symbol "BL" on the active line L1 using reel stop control control using the stop control table stored in the stop control table storage means 194, and the bell symbol "BL" is stopped and displayed on the bottom row of the left reel R1 that forms the active line L1, and the minor winning symbols that can be won in this game are limited to the 1-coin winning symbols A that can be won regardless of the timing of pressing the stop buttons B1 to B3.
[0292] When the winning area "Batting Order Bell 1" is won and stop buttons B1 to B3 are pressed in batting order 3 or batting order 4, the reel control means 130 executes number priority control as reel stop control based on the fact that stop button B2 has been operated to perform the first stop, and stops and displays the bell pattern "BL" on the valid line L1, which is common to the winning pattern combination of Bell A "Red 7 (White 7)-BL-Red 7 (White 7)", the winning pattern combination of 1-piece role C "WMA (WMB)-BL-WMA (WMB)", and the winning pattern combination of 1-piece role F "CHA (CHB)-BL-CHA (CHB)".
[0293] When the winning area "Batting Order Bell 1" is won and the bell pattern "BL" is stopped and displayed in the middle row of the middle reel R2 that forms the activated line L1, the slot machine 1 executes number priority control as reel stop control in both cases where the second stop operation is executed on the stop button B1 and where the second stop operation is executed on the stop button B3.
[0294] When the second stop operation is performed on the stop button B1, in the slot machine 1, even if any of the red 7 symbol "red 7", white 7 symbol "white 7", watermelon A symbol "WMA", watermelon B symbol "WMB", cherry A symbol "CHA", and cherry B symbol "CHB" is stopped and displayed on the activated line L1 in the lower row of the left reel R1, since there are only two symbol combinations that can be displayed, the number of symbols that can be displayed is two, and therefore, by the number priority control, the red 7 symbol "red 7", white 7 symbol "white 7", and watermelon Since it is not possible to assign a priority among the A symbol "WMA", the watermelon B symbol "WMB", the cherry A symbol "CHA", and the cherry B symbol "CHB", the reel stop control using the stop control table stored in the stop control table storage means 194 determines which of the watermelon A symbol "WMA", the watermelon B symbol "WMB", the cherry A symbol "CHA", and the cherry B symbol "CHB" will be stopped and displayed on the activated line L1.
[0295] When the second stop operation is performed on the stop button B3, in the slot machine 1, even if any of the red 7 symbol "red 7", white 7 symbol "white 7", watermelon A symbol "WMA", watermelon B symbol "WMB", cherry A symbol "CHA", and cherry B symbol "CHB" is stopped and displayed on the active line L1 on the top row of the right reel R3, since there are only two symbol combinations that can be displayed, the number of symbols that can be displayed is two by the number priority control. Since it is not possible to assign a priority among the A symbol "WMA", the watermelon B symbol "WMB", the cherry A symbol "CHA", and the cherry B symbol "CHB", the reel stop control using the stop control table stored in the stop control table storage means 194 determines which of the watermelon A symbol "WMA", the watermelon B symbol "WMB", the cherry A symbol "CHA", and the cherry B symbol "CHB" will be stopped and displayed on the activated line L1.
[0296] As described above, in the slot machine 1 of the second embodiment, the pull-in range in which the watermelon A symbol "WMA" or the watermelon B symbol "WMB" can be stopped and displayed on the active line L1 on the left reel R1 and the right reel R3, and the pull-in range in which the cherry A symbol "CHA" or the cherry B symbol "CHB" can be stopped and displayed on the active line L1 are set to non-overlapping ranges, and are each set to a range of 10 frames out of 20 frames.
[0297] Because of this configuration, in the slot machine 1, when the winning area "Batting Order Bell 1" is won and stop buttons B1 to B3 are pressed in batting order 3 or batting order 4, at the time the second stop operation is executed, the winning combination that can be won in that game is limited to either one of the 1-piece combination C, in which the winning symbol combination is "WMA (WMB)-BL-WMA (WMB)", or the 1-piece combination F, in which the winning symbol combination is "CHA (CHB)-BL-CHA (CHB)".
[0298] In the slot machine 1, when the third stop operation is executed within a range of 10 frames out of 20 frames that can be drawn to attract symbols constituting either the winning combination of the 1-coin role C or the 1-coin role F, which are winnable, either the winning combination of the 1-coin role C or the 1-coin role F will win, so there is a 1 / 2 probability that either the 1-coin role C or the 1-coin role F will win. In addition, in the slot machine 1, when the third stop operation is executed at a press timing that does not result in a winning combination of the 1-coin role C or the 1-coin role F, a symbol combination different from the winning combination of either role will be displayed on the pay line L1, resulting in a missed win (non-winning).
[0299] When the winning area "Batting Order Bell 1" is won and stop buttons B1 to B3 are pressed at batting order 5 or batting order 6, the reel control means 130 executes number priority control as reel stop control based on the fact that stop button B3 has been operated to perform the first stop. In the slot machine 1, when the winning area "Batting Order Bell 1" is won, if the red 7 symbol "RED 7", the white 7 symbol "WHITE 7", the watermelon A symbol "WMA", the watermelon B symbol "WMB", the cherry A symbol "CHA", and the cherry B symbol "CHB" are stopped and displayed on the activated line L1, there are two symbol combinations that can be displayed, respectively, and if the bell symbol "BL" and the replay symbol "RP" are stopped and displayed on the activated line L1, there are four symbol combinations that can be displayed.
[0300] Since the number of winning pattern combinations that can be displayed on the active line L1 when the bell pattern "BL" and the replay pattern "RP" are each stopped and displayed on the top row of the right reel R3 is the same, the reel control means 130 cannot assign priority between the bell pattern "BL" and the replay pattern "RP" by quantity priority control, so it determines to stop and display the bell pattern "BL" on the active line L1 by reel stop control using the stop control table stored in the stop control table storage means 194, and the bell pattern "BL" is stopped and displayed on the top row of the right reel R3 that forms the active line L1, and the small winning combinations that can be won in that game are limited to 1-piece winning combinations K.
[0301] In the slot machine 1, when the second stop operation and the third stop operation are executed within a range of 10 frames out of 20 frames into which the symbols constituting the winning symbol combination "WMA(WMB)-WMA(WMB)-BL" of the 1-piece role K can be drawn, the 1-piece role K will be won, and therefore the 1-piece role K will be won with a probability of 1 / 4. In addition, in the slot machine 1, when the second stop operation or the third stop operation is executed at a pressing timing that does not result in the 1-piece role K being won, a symbol combination different from the winning symbol combination of any of the roles will be displayed on the pay line L1, resulting in a missed win (non-winning).
[0302] By executing such number priority control and reel stop control using the stop control table, the slot machine 1 is configured so that when a winning area "Batting Order Bell 1" to winning area "Batting Order Bell 8" is won in the non-RT state, 1 coin role A, 1 coin role C to 1 coin role N can be won with the winning probabilities shown in Figure 19, depending on the batting order of stop button B1 to stop button B3.
[0303] Next, the winning areas "Batting Order 3 Coin Role 1" to "Batting Order 3 Coin Role 4" will be explained. The slot machine 1 of the second embodiment is configured so that when the winning areas "Batting Order 3 Coin Role 1" to "Batting Order 3 Coin Role 4" are won, the control content of the reel stop control by the reel control means 130 is changed depending on the game state, so that the winning roles that can be won are different. In the winning areas "Batting Order 3 Coin Role 1" and "Batting Order 3 Coin Role 2," if the stop buttons B1 to B3 are pressed in the batting order 3 or 4, number priority control is executed as the reel stop control, and a 3-coin role A is won. In addition, in the winning areas "Batting Order 3 Coin Role 3" and "Batting Order 3 Coin Role 4," if the stop buttons B1 to B3 are pressed in the batting order 5 or 6, number priority control is executed as the reel stop control, and a 3-coin role B is won.
[0304] In the slot machine 1, when the winning areas "Batting Order 3 Coin Role 1" to "Batting Order 3 Coin Role 4" are won and stop buttons B1 to B3 are pressed in a batting order that does not allow the winning of 3 coin roles A and 3 coin roles B, reel stop control is executed using a number priority control and stop control table that is approximately the same as the winning areas "Batting Order Bell 1" to "Batting Order Bell 8", so that the winning of 1 coin role A, 1 coin role G to 1 coin role N can be achieved with the winning probabilities shown in Figure 19.
[0305] Next, the winning areas "15-piece batting order role 1" to "15-piece batting order role 4" will be explained. As shown in Fig. 19, the winning areas "15-piece batting order role 1" to "15-piece batting order role 4" are configured such that when the stop buttons B1 to B3 are pressed in a batting order that allows the winning of 15-piece role B and 15-piece role C, the winning of 15-piece role B and 15-piece role C will be won with a probability of 1 / 4, and the winning of 1-piece role A will be won with a probability of 3 / 4.
[0306] As mentioned above, the 15-piece role B is composed of the winning symbol combination "Red 7 (White 7) - BAR - Red 7 (White 7)". When the first stop operation is performed on the stop button B2 within 5 frames out of 20 frames in which the BAR symbol "BAR" on the middle reel R2 can be drawn, the 15-piece role B can be won. Therefore, the probability of the 15-piece role B being won is 1 / 4, and the 20 frames in which the BAR symbol "BAR" on the middle reel R2 cannot be drawn. When the first stop operation is performed on the stop button B2 within the range of the middle 15 frames, any of the watermelon A symbol "WMA", watermelon B symbol "WMB", cherry A symbol "CHA", or cherry B symbol "CHB", which make up the winning symbol combination "BL-WMA (WMB, CHA, CHB)-RP" for 1-piece role A, will be displayed stopped in the middle row of the middle reel R2, making it possible for 1-piece role A to win, and therefore there is a 3 / 4 probability that 1-piece role A will win.
[0307] In addition, 15-coin role C is composed of the winning symbol combination "BL-BL-BAR", and when the first stop operation is performed on stop button B3 within a range of 5 frames out of 20 frames in which the BAR symbol "BAR" on right reel R3 can be drawn, 15-coin role C can be won with a 1 / 4 probability, and when the first stop operation is performed on stop button B3 within a range of 15 frames out of 20 frames in which the BAR symbol "BAR" on right reel R3 cannot be drawn, the replay symbol "RP" which makes up the winning symbol combination "BL-WMA(WMB,CHA,CHB)-RP" of 1-coin role A is stopped and displayed in the middle row of right reel R3, and 1-coin role A can be won with a 3 / 4 probability.
[0308] In the slot machine 1, when the winning areas "Batting Order 15 Coin Role 1" to "Batting Order 15 Coin Role 4" are won and stop buttons B1 to B3 are pressed in a batting order that does not allow the 15 Coin Role B or 15 Coin Role C to be won, reel stop control using the number priority control and stop control table that is approximately the same as for the winning areas "Batting Order Bell 1" to "Batting Order Bell 8" is executed, so that the 1 Coin Role A, 1 Coin Role C to 1 Coin Role F, 1 Coin Role R, and 1 Coin Role S can be won with the winning probabilities shown in Figure 19.
[0309] The winning areas "Rare Role 1", "Rare Role 2", "Common 9-piece Role", "RBB & Rare Role 3", and "RBB & Common 1-piece Role" will be awarded with the winning small roles with the winning probabilities shown in Figure 19.
[0310] FIG. 20 is a diagram showing small winning combinations that can be won depending on the operation modes of the stop buttons B1 to B3 when a winning area including a small winning combination is won in a bonus achieved state.
[0311] In the slot machine 1 of the second embodiment, when a bonus is formed and the winning areas "Batting Order Bell 1" to "Batting Order Bell 8" are won, if the stop buttons B1 to B3 are pressed in the correct batting order, number priority control is executed as the reel stop control, making it possible to win Bells A to D, which are set to a payout (8 coins) greater than the specified number of coins, and if the stop buttons B1 to B3 are pressed in an incorrect batting order different from the correct batting order, number priority control and reel stop control using the stop control table are executed, making it possible to win 1-coin role A, 1-coin role C to 1-coin role N with the winning probabilities shown in Figure 20.
[0312] In addition, in the slot machine 1, when the winning areas "Batting Order 3 Coin Role 1" to "Batting Order 3 Coin Role 4" are won in the bonus formation state, if the stop buttons B1 to B3 are pressed in one batting order that allows the 3 Coin Role A and the 3 Coin Role B to be won (for example, batting order 3 for the winning area "Batting Order 3 Coin Role 1"), the 3 Coin Role A and the 3 Coin Role B, which are set to the same payout (3 coins) as the specified number of coins to be inserted, will be made to be winnable, and if the stop buttons B1 to B3 are pressed in another batting order, number priority control and reel stop control using the stop control table will be executed, so that the 1 Coin Role A, 1 Coin Role C to 1 Coin Role N, which are set to the payout (1 coin) less than the specified number of coins to be inserted, will be made to be winnable with the winning probabilities shown in Figure 20.
[0313] In other words, in the slot machine 1 of the second embodiment, when the stop buttons B1 to B3 are pressed in a random batting order when the winning areas "Batting Order 3 Coin Role 1" to "Batting Order 3 Coin Role 4" are won, the frequency of winning 3 coin roles A and 3 coin roles B is higher in a non-RT state where the batting order that allows winning 3 coin roles A and 3 coin roles B is set to two types than in a bonus formation state where the batting order that allows winning 3 coin roles A and 3 coin roles B is set to one type.
[0314] Also, as shown in Figures 19 and 20, the slot machine 1 of the second embodiment is configured so that there is no change in the minor winning combinations that can be won between the non-RT state and the bonus formation state for winning areas "15-piece Batting Order Role 1" to "15-piece Batting Order Role 4", winning area "Rare Role 1", winning area "Rare Role 2", winning area "Common 9-piece Role", winning area "RBB & Rare Role 3", and winning area "RBB & Common 1-piece Role".
[0315] <Probability of winning a small prize in non-bonus state and probability of winning a small prize in bonus state> Next, we will explain in detail the relationship between the probability of winning a small prize in the non-RT state and the gaming state (non-bonus state) where the bonus in the bonus establishment state is not activated, and the probability of winning a small prize in the bonus state, in the slot machine 1 of the second embodiment.
[0316] As shown in Figure 14, in the internal lottery table C, random numbers are associated with the winning area "All Small Roles" where all small roles of 15-coin roles A to 15-coin roles C, Bell A to Bell E, 3-coin roles A to 3-coin roles F, and 1-coin roles A to 1-coin roles S are multiple wins, the winning area "All 8-coin roles" where all small roles of Bell A to Bell E, 3-coin roles A to 3-coin roles F, and 1-coin roles A to 1-coin roles S are multiple wins except for 15-coin roles A to 15-coin roles C, the winning area "All 3-coin roles" where 3-coin roles A to 3-coin roles F and 1-coin roles A to 1-coin roles S are multiple wins, and the winning area "All 1-coin roles" where 1-coin roles A to 1-coin roles S are multiple wins.
[0317] In a bonus state in which internal lottery table C is selected, the probability of winning the winning area "All Small Roles" is 2600 / 65536 (approximately 1 / 25.2), the probability of winning the winning area "All 8-coin roles" is 2440 / 65536 (approximately 1 / 26.9), the probability of winning the winning area "All 3-coin roles" is 18200 / 65536 (approximately 1 / 3.6), and the probability of winning the winning area "All 1-coin roles" is 33315 / 65536 (approximately 1 / 2.0), so the probability of winning the winning area "All Small Roles" or the winning area "All 1-coin roles" is 56555 / 65536 (approximately 1 / 1.2).
[0318] In addition, in slot machine 1, the probability of winning one of the winning areas including small prizes on the internal lottery table selected in the non-bonus state, i.e., internal lottery table A or internal lottery table B, is 56554 / 65536 (approximately 1 / 1.2).
[0319] For this reason, the slot machine 1 of the second embodiment is configured so that the probability of winning a small prize in the bonus state is higher than the probability of winning a small prize in the non-bonus state.
[0320] In addition, in the bonus state, the winning area "All Small Roles" is included for 15-piece roles A to C, and the winning probability of each of 15-piece roles A to C is 2600 / 65536 (approximately 1 / 25.2). In the non-bonus state, 15-piece role A is included in the winning area "15-piece role 1", 15-piece role B is included in the winning area "15-piece role 1" and the winning area "15-piece role 2", and 15-piece role C is included in the winning area "15-piece role 3" and the winning area "15-piece role 4", so the winning probability of 15-piece role A is 1300 / 65536 (approximately 1 / 50.4), and the winning probability of 15-piece role B and 15-piece role C is 2600 / 65536 (approximately 1 / 25.2). Therefore, the probability of winning 15-piece role A in the bonus state is higher than the probability of winning 15-piece role A in the non-bonus state, and the probability of winning 15-piece role B and 15-piece role C in the bonus state is the same as the probability of winning 15-piece role B and 15-piece role C in the non-bonus state.
[0321] That is, in the slot machine 1 of the second embodiment, the probability of winning at least one predetermined small winning combination in the bonus state is configured to be higher than the probability of winning the predetermined small winning combination in the non-bonus state.
[0322] Furthermore, in the slot machine 1 of the second embodiment, the probability of winning either the 15-piece role B or the 15-piece role C, which are set to a payout of 15 pieces in the non-bonus state, i.e., the sum of the winning probabilities of each of the 15-piece role B and the 15-piece role C, is 5200 / 65536 (approximately 1 / 12.6), which is the sum of the winning probabilities of the winning areas "15-piece role 1 in batting order" to "15-piece role 4 in batting order", and is a higher winning probability than the probability of winning either the 15-piece role B or the 15-piece role C in the bonus state, i.e., the winning probability of the winning area "all small roles", which is 2600 / 65536 (approximately 1 / 25.2).
[0323] Also, the probability of winning any one of Bells A to E set for the eight payouts in the non-bonus state, that is, the sum of the winning probabilities of each of Bells A to E, is 20488 / 65536 (about 1 / 3.2), which is the sum of the winning probabilities of the winning areas "Batter Bell 1" to "Batter Bell 8", the winning probability of the winning area "Common 9-Card Hand", and the winning probability of the winning area "Rare Hand 3", and is higher than the sum of the probability of winning any one of Bells A to E in the bonus state, that is, the sum of the winning probability of the winning area "All Small Hands" and the winning probability of the winning area "All 8-Card Hands", which is 5040 / 65536 (about 1 / 13.0).
[0324] Therefore, for the bonus state of the slot machine 1 of the second embodiment, the expected value of the medal acquisition rate is less than 100%.
[0325] In addition, for the winning areas "Batter 15-Card Hand 1" to "Batter 15-Card Hand 4" and the winning areas "Batter Bell 1" to "Batter Bell 8" of the slot machine 1 of the second embodiment, when the prize assistance is not executed and the operation modes of the stop buttons B1 to B3 are appropriate, 15-Card Hand B, 15-Card Hand C, and Bells A to D can win, and when the prize assistance is executed, the game according to the prize assistance is executed, so that 15-Card Hand B, 15-Card Hand C, and Bells A to D can be surely won.
[0326] Thus, in the second embodiment, the probability of obtaining a winning mode including a small hand with a payout set higher than the specified input number in the bonus state is compressed compared to the probability of obtaining a winning mode including a small hand with a payout set higher than the specified input number in the game state other than the bonus state, and after lowering the lower limit of the medal acquisition rate in the bonus state to less than 100%, the medal acquisition performance regarding the AT game can be designed, so that the design freedom of the slot machine 1 equipped with the AT function can be dramatically improved.
[0327] <Prize Assistance in the AT State> In the second embodiment, when the winning area "Batting Order Bell 1" to winning area "Batting Order Bell 8" or the winning area "Batting Order 3 Coin Role 1" to winning area "Batting Order 3 Coin Role 4" is won in the CZ state or the AT state, the AT control means 200 executes a winning assistance of notifying the batting order that makes it possible to win Bell A to Bell D, 3 Coin Role A, and 3 Coin Role B. Also, when the winning area "Batting Order 15 Coin Role 1" to winning area "Batting Order 15 Coin Role 4" is won in the CZ state or the AT state, the AT control means 200 executes a winning assistance of notifying the batting order that makes it possible to win 15 Coin Role B and 15 Coin Role C and the timing to press the first stop operation.
[0328] When the winning area "Batting Order Bell 1" to winning area "Batting Order Bell 8" or the winning area "Batting Order 3-Coin Role 1" to winning area "Batting Order 3-Coin Role 4" is won in the CZ state or the AT state, the performance control means 180 executes a winning assistance performance that displays on the display device 330 the batting order that makes it possible to win Bell A to Bell D, 3-Coin Role A, and 3-Coin Role B. Also, when the winning area "Batting Order 15-Coin Role 1" to winning area "Batting Order 15-Coin Role 4" is won in the CZ state or the AT state, the performance control means 180 executes a winning assistance performance that displays on the display device 330 the batting order that makes it possible to win 15-Coin Role B and 15-Coin Role C, and the timing for pressing the first stop operation.
[0329] In the winning support performance for 15-piece role B and 15-piece role C, the performance control means 180 displays on the display device 330 an image having a design substantially similar to the BAR symbol "BAR" as the stop button that executes the first stop operation and the first winning support performance indicator that notifies the timing of pressing the stop button.
[0330] In the second embodiment, when the winning area "batting order bell 1" to the winning area "batting order bell 8" is won in the normal state or the premonition state, the AT control means 200 is configured not to transmit information (selection role group information) indicating which of the winning areas "batting order bell 1" to "batting order bell 8" has been won to the performance control means 180. On the other hand, when the winning area "batting order 3-piece role 1" to the winning area "batting order 3-piece role 4" or the winning area "batting order 15-piece role 1" to the winning area "batting order 15-piece role 4" is won in the normal state or the premonition state, the AT control means 200 is configured to transmit information (selection role group information) indicating which of the winning areas "batting order 3-piece role 1" to the winning area "batting order 3-piece role 4" or the winning area "batting order 15-piece role 1" to the winning area "batting order 15-piece role 4" has been won to the performance control means 180.
[0331] 2. Ball payout rate in each game state Next, we will explain the payout rate for each operation mode (game method) of the stop buttons B1 to B3 in the slot machine 1 of the second embodiment. Figure 21 is a table summarizing the payout rate for each game method in each game state.
[0332] Of the gaming methods shown in Fig. 21, batting order 1 (random) to batting order 6 (random) are gaming methods in which stop buttons B1 to B3 are pressed at random timings in one batting order. Batting order 1 (eye pressing) to batting order 6 (eye pressing) are gaming methods in which, when pressing stop buttons B1 to B3 in one batting order that can win 15-coin roles B and 15-coin roles C, the first stop operation is pressed at a timing that can win 15-coin roles B and 15-coin roles C, and stop button B3 is pressed at a timing that can win 3-coin roles C.
[0333] Random hitting is a game method in which the batting order and pressing timing of stop buttons B1 to B3 are randomly performed. And AT (eye pressing) is a game method in which a game is played according to the winning assistance when the winning area "Batting Order Bell 1" to winning area "Batting Order Bell 8", the winning area "Batting Order 3-piece Role 1" to winning area "Batting Order 3-piece Role 4", and the winning area "Batting Order 15-piece Role 1" to winning area "Batting Order 15-piece Role 4" are won, and 15-piece Role B, 15-piece Role C, Bell A to Bell D, 3-piece Role A, and 3-piece Role B are won.
[0334] When stop buttons B1 to B3 are pressed in batting order 1 and batting order 2, the probability of winning 3-coin role C when winning the winning area "Rare Role 1" is higher when the game method is batting order 1 (eye push) and batting order 2 (eye push) than when the game method is batting order 1 (random) and batting order 2 (random), so the ball payout rate is higher when the game method is batting order 1 (eye push) and batting order 2 (eye push) than when the game method is batting order 1 (random) and batting order 2 (random).
[0335] Furthermore, in the slot machine 1 of the second embodiment, when playing with random shots in the normal mode (non-RT mode), the payout rate is set to an extremely low payout rate of approximately 49.6%. However, as shown in Fig. 14, in the slot machine 1 of the second embodiment, in the non-RT mode, the probability of winning any of the winning areas including RBB (winning area "RBB & Rare Replay", winning area "RBB & Rare Role 3", winning area "RBB & Common 1-Coin Role", winning area "RBB") is 7304 / 65536 (approximately 1 / 9.0), so there is a high probability that the number of games executed until the transition from the non-RT mode to the bonus establishment mode will be extremely small.
[0336] In addition, when playing with batting order 1 (eye push) and batting order 2 (eye push), the payout rate is slightly higher when the bonus is established than when it is not in the RT state. This is because, as shown in Figure 14, when the bonus is established, the winning probability of the winning area "Normal Replay 2" increases.
[0337] The slot machine 1 of the second embodiment is configured so that in the non-RT state, when playing in batting order 3 (eye push) to batting order 6 (eye push), the highest ball payout rate is approximately 73.6%, and is configured so that the ball payout rate is lower than the ball payout rate in the bonus state, which is approximately 74.5%.
[0338] In the slot machine 1 of the second embodiment, when playing in batting order 1 (random) to batting order 6 (random) in the non-RT state, the payout rate for batting order 1 (random) and batting order 2 (random) is set to approximately 55.2%, and the payout rate for batting order 3 (random), batting order 4 (random), batting order 5 (random), and batting order 6 (random) is set to approximately 57.2%.
[0339] In addition, in slot machine 1, when a bonus is achieved and the game is played in batting order 1 (random) to batting order 6 (random), the payout rate for batting order 1 (random) and batting order 2 (random) is set to approximately 55.2%, and the payout rate for batting order 3 (random), batting order 4 (random), batting order 5 (random), and batting order 6 (random) is set to approximately 76.4%.
[0340] In the slot machine 1, the payout rate when playing in batting order 1 (random) to batting order 6 (random) in the bonus state is set to approximately 74.5% for any batting order (random).
[0341] <Relationship between winning areas and payout rates for each game method> As shown in Figures 19 and 20, in the slot machine 1 of the second embodiment, when the winning area "Batting Order Bell 1" to winning area "Batting Order Bell 8", the winning area "Batting Order 3 Coin Role 1" to winning area "Batting Order 3 Coin Role 4", or the winning area "Batting Order 15 Coin Role 1" to winning area "Batting Order 15 Coin Role 4" is won, regardless of whether the game state is non-RT state or bonus established state, pressing stop button B1 to stop button B3 in batting order 1 or batting order 2 will result in the winning of 1-coin role A with a probability of 1 / 1.
[0342] Due to this configuration, the slot machine 1 of the second embodiment can set the payout rate to 55% or more when playing in batting order 1 or batting order 2, as shown in Figure 21, and can set the payout rate to 60% or more when playing randomly (the slot machine 1 of the second embodiment is approximately 64.5%), so that when playing over a long period of time of 17,500 games or more, excessive medals will not be wasted, and it is possible to achieve appropriate performance in line with the standards regarding the performance of gaming machines related to the acquisition of gaming medals, etc.
[0343] In addition, in the slot machine 1 of the second embodiment, for the winning areas "Batting Order Bell 1" to "Batting Order Bell 8", in the non-RT state, reel stop control is executed so that Bells A to D, which are set to a payout (8 coins) greater than the specified number of coins to be inserted, will not win a prize even if stop buttons B1 to B3 are pressed in any batting order, and in the bonus formation state, reel stop control is executed so that Bells A to D will win a prize when stop buttons B1 to B3 are pressed in the correct batting order.
[0344] In addition, in the slot machine 1, for the winning areas "Batting Order 3 Coin Role 1" to "Batting Order 3 Coin Role 4", in the non-RT state, reel stop control is executed so that 3 Coin Role A and 3 Coin Role B, which are set to the same payout (3 coins) as the specified number of coins inserted, can be won in multiple batting orders, and in the bonus formation state, reel stop control is executed so that 3 Coin Role A and 3 Coin Role B can be won when stop button B1 to stop button B3 are pressed in one pre-set batting order.
[0345] Then, for the winning areas "15-piece Batting Order Role 1" to "15-piece Batting Order Role 4", the slot machine 1 executes reel stop control that enables winning of 15-piece roles B and C, which are set to the specified number of inputs and a large payout (15 pieces), when the batting order and the timing of pressing the first stop operation are appropriate, regardless of whether the game is in a non-RT state or a bonus-established state.
[0346] With this configuration, the slot machine 1 of the second embodiment can be configured so that, in both the non-RT state and the bonus establishment state, the ball payout rates when playing with batting order 1 (random) to batting order 6 (random) are higher for batting order 3 (random), batting order 4 (random), batting order 5 (random), and batting order 6 (random), than for batting order 1 (random) and batting order 2 (random). Even when the gaming state transitions from the non-RT state to the bonus establishment state, the degree of advantage to the player does not change depending on the gaming method. Furthermore, as shown in FIG. 21, the slot machine 1 is configured so that, in the bonus state, the ball payout rates for batting order 1 (random) to batting order 6 (random) are all the same, so the degree of advantage to the player does not change regardless of the batting order used in the bonus state.
[0347] Therefore, even when the slot machine 1 of the second embodiment is configured to execute control to adjust the difference between the ball payout rate when play is performed in batting order 1 and batting order 2 depending on the state (presentation state) related to the instruction function controlled by the AT control means 200 when play is performed in batting order 3 to batting order 6 in which stop button B1 to stop button B3 are pressed (for example, not executing a decrement update of the normal game number counter 197c when play is performed in batting order 3 to batting order 6 in the normal state), there is no risk of the player suffering an unfair disadvantage depending on the game state, and control can be executed according to the playing method while maintaining fairness in the game.
[0348] The winning areas "Batting Order Bell 1" to "Batting Order Bell 8" are configured to have a higher probability of winning Bell A to Bell D (first minor role) with a payout (8 coins) greater than the specified number of coins inserted. The winning areas "Batting Order 3-Coin Role 1" to "Batting Order 3-Coin Role 4" are configured to have a higher probability of winning 3-Coin Role A, 3-Coin Role B (second minor role) with a payout (3 coins) greater than the specified number of coins inserted. A plurality of second winning modes are configured with a higher probability in the non-RT state (first gaming state) than in the bonus formation state (second gaming state), and the winning areas "15-piece batting order role 1" to "15-piece batting order role 4" configure a plurality of third winning modes with the same probability set for the winning of 15-piece role B and 15-piece role C (third minor role) which are set to a payout (15 pieces) greater than the specified number of inputs, in the non-RT state (first gaming state) and in the bonus formation state (second gaming state).
[0349] In addition, batting orders 3 to 6, which allow the first, second, and third small wins to be won, constitute the first operation mode, and batting orders 1 and 2, which do not allow the first, second, and third small wins to be won, constitute the second operation mode.
[0350] In addition, the first winning probability, which is the probability of winning one of the multiple first winning modes, the second winning probability, which is the probability of winning one of the multiple second winning modes, and the third winning probability, which is the probability of winning one of the multiple third winning modes, are configured so that the ball payout rate when playing with the first operation mode in the first gaming state is higher than the ball payout rate when playing with the second operation mode in the first gaming state, and the ball payout rate when playing with the first operation mode in the second gaming state is higher than the ball payout rate when playing with the second operation mode in the second gaming state.
[0351] As described above, the slot machine 1 of the second embodiment has winning modes including small roles with a payout set greater than the specified number of inputs, such as winning areas "batting order bell 1" to "batting order bell 8" in which bells A to D with a payout set to 8 coins can be won when the stop buttons B1 to B3 are pressed in the correct batting order under a bonus formation state, and 15-coin role B and 15-coin role C with a payout set to 15 coins can be won when the first stop operation is executed at a press timing that allows the BAR symbol "BAR" to be drawn in in a preset batting order (specific batting order) with a draw range set to 5 frames out of 20 frames. There are winning areas "Batting order 15 coin role 1" to "Batting order 15 coin role 4" where a prize can be won, and when the winning assistance is executed, the game is played with attention to the timing of pressing to stop the BAR symbol "BAR" on the valid line L1, so-called eye-pressing, and the payout rate differs depending on whether the eye-pressing is executed or not (when the winning assistance is followed and the eye-pressing is executed and the 15 coin role B or 15 coin role C is won, the payout rate is about 176.4%, and when the winning assistance is followed and the eye-pressing is not executed and the 15 coin role B or 15 coin role C is not won, the payout rate is about 156.1%).
[0352] With this configuration, the slot machine 1 of the second embodiment can prevent the payout rate from becoming excessively high when a game is played in which the winning assistance is followed and the eye-pressing is not performed, and the 15-coin role B or 15-coin role C is not won, thereby preventing the marketability of the gaming machine from being reduced.
[0353] Also, as described above, in the second embodiment, when the winning area "batting order bell 1" to the winning area "batting order bell 8" is won in the normal state or the premonition state, the AT control means 200 is configured not to transmit information (selection role group information) indicating which of the winning areas "batting order bell 1" to "batting order bell 8" has been won to the performance control means 180. On the other hand, when the winning area "batting order 3-piece role 1" to the winning area "batting order 3-piece role 4" or the winning area "batting order 15-piece role 1" to the winning area "batting order 15-piece role 4" is won in the normal state or the premonition state, the AT control means 200 is configured to transmit information (selection role group information) indicating which of the winning areas "batting order 3-piece role 1" to the winning area "batting order 3-piece role 4" or the winning area "batting order 15-piece role 1" to the winning area "batting order 15-piece role 4" has been won to the performance control means 180.
[0354] For this reason, the slot machine 1 of the second embodiment is configured not to perform effects using the selected role group information when the winning areas "Batting Order Bell 1" to "Batting Order Bell 8" are won in the normal state or the premonition state, and is therefore configured not to execute winning assistance using the main control display device 500. On the other hand, the slot machine 1 is configured to be able to execute effects using the selected role group information when the winning areas "Batting Order 3-Coin Role 1" to "Batting Order 3-Coin Role 4" and the winning areas "Batting Order 15-Coin Role 1" to "Batting Order 15-Coin Role 4" are won in the normal state or the premonition state, and is therefore configured to execute winning assistance using the main control display device 500.
[0355] With this configuration, the slot machine 1 of the second embodiment does not perform winning assistance when the winning areas "Batting Order Bell 1" to "Batting Order Bell 8" are won in the normal state or premonition state, so it is possible to prevent Bells A to D from being won even in the normal state or premonition state, which would result in an excessively high ball payout rate.This can improve the medal acquisition performance after transitioning to the CZ state or AT state, i.e., after AT play has begun, thereby improving the marketability of the slot machine 1 with AT functions.
[0356] 3. Configuration Regarding End of Advantageous Period Next, details of the configuration regarding the end of the advantageous period, including control using the determination value stored in the advantageous period end determination counter 197f executed by the AT control means 200 of the second embodiment, will be described.
[0357] <Prize Assistance in Normal State> As described above, when the slot machine 1 of the second embodiment wins in the winning areas "Batting Order Bell 1" to "Batting Order Bell 8" when the production state is the normal state, information indicating which of the winning areas "Batting Order Bell 1" to "Batting Order Bell 8" was won (selection role group information) is not transmitted from the AT control means 200 to the production control means 180. Therefore, at the time of winning in the winning areas "Batting Order Bell 1" to "Batting Order Bell 8", the prize assistance control by the AT control means 200 and the prize assistance production by the production control means 180 are not executed. Also, when the slot machine 1 wins in the winning areas "Batting Order 3-Card Combination 1" to "Batting Order 3-Card Combination 4", "Batting Order 15-Card Combination 1" to "Batting Order 15-Card Combination 4" in the normal state, although information indicating which of the winning areas "Batting Order 3-Card Combination 1" to "Batting Order 3-Card Combination 4", "Batting Order 15-Card Combination 1" to "Batting Order 15-Card Combination 4" was won (selection role group information) is transmitted from the AT control means 200 to the production control means 180, the prize assistance production by the production control means 180 is not executed.
[0358] <AT Stock Award Lottery> In the second embodiment, the AT control means 200 executes an AT stock granting lottery when the winning areas "15-piece batting order role 1" to "15-piece batting order role 4" are won in the internal lottery in the normal state and stop buttons B1 to B3 are pressed in batting order 1 and batting order 2. When "stocking one set of pseudo-bonus state" is won in the AT stock granting lottery, the AT control means 200 confirms the transition from the second CZ state to the AT state when the presentation state transitions to the second CZ state while continuing the advantageous zone, and makes it possible to execute pseudo-bonus states for the number of sets stocked in the AT state to which the transition is made.
[0359] <Determination value to be set in the advantageous period end determination counter> In the second embodiment, the AT control means 200 is configured to determine by lottery the value to be set in the advantageous period end judgment counter 197f, either one of the values in the range of "300" to "1000", in the process of setting a judgment value in the advantageous period end judgment counter 197f, and to maintain the determined value until initialization or the next setting is made.
[0360] At the start of the premonition state, which begins when the transition conditions to the CZ state are met, the AT control means 200 compares the stored value of the first advantageous zone counter 197a with the judgment value stored in the advantageous zone end judgment counter 197f, and if the stored value of the first advantageous zone counter 197a is greater than or equal to the judgment value, decides to end the advantageous zone when transitioning the presentation state from the first CZ state to the second CZ state, and if the stored value of the first advantageous zone counter 197a is less than the judgment value, decides to continue the advantageous zone when transitioning the presentation state from the first CZ state to the second CZ state.
[0361] In this way, the AT control means 200 of the second embodiment is configured to determine that the advantageous zone will end at the end of the first CZ state executed before transitioning to the AT state when the stored value of the first advantageous zone counter 197a, which is the period during which the advantageous zone continues, exceeds the judgment value set in the advantageous zone end judgment counter 197f.
[0362] <Control of the judgment value stored in the advantageous zone end judgment counter and the relationship between the payout rate for each game method> As shown in Figure 21, in the slot machine 1 of the second embodiment, when the presentation state controlled by the AT control means 200 is in the normal state, regardless of whether the game state is in the non-RT state or the bonus established state, the game method of pressing stop button B1 to stop button B3 in batting order 3 to batting order 6 has a higher ball payout rate than the game method of pressing stop button B1 to stop button B3 in batting order 1 and batting order 2.
[0363] Due to this configuration, the slot machine 1 of the second embodiment is configured such that when a game is played under normal conditions, pressing stop button B1 to stop button B3 in batting order 3 to batting order 6 is more likely to win medals in that game.
[0364] However, as described above, the AT control means 200 of the second embodiment is configured to execute an AT stock granting lottery to determine whether or not to grant a privilege that enables one set of the first pseudo-bonus state or the second pseudo-bonus state to be executed when a game is executed in which the winning areas "15-piece batting order role 1" to "15-piece batting order role 4" are won in an internal lottery in the normal state and stop buttons B1 to B3 are pressed in batting order 1 and batting order 2, and when the game transitions to the AT state, if "stocking one set of pseudo-bonus state" is won in the AT stock granting lottery, the presentation state transitions to the second CZ state while continuing the advantageous zone, thereby confirming the transition from the second CZ state to the AT state and enabling the execution of pseudo-bonus states for the number of sets stocked in the AT state to be transitioned to.
[0365] In other words, in the slot machine 1 of the second embodiment, when the winning area "15-piece batting order role 1" to the winning area "15-piece batting order role 4" is won in the internal lottery in the normal state, by pressing the stop button B1 to the stop button B3 in the batting order 1 and the batting order 2, it is possible to acquire one set of pseudo-bonus state stocks. Therefore, when transitioning from the normal state to the CZ state via the premonition state, if the advantageous zone continues after the end of the first CZ state and the second CZ state starts, the transition from the second CZ state to the AT state is confirmed by the pseudo-bonus state stocks acquired in the normal state. It is configured to be more advantageous for the player to make it possible to execute a pseudo bonus state for the number of sets stored in the AT state to which the transition is made, than to press stop button B1 to stop button B3 in batting order 3 to batting order 6 and aim to win Bell A to Bell D, which can be won when winning areas "Batting Order Bell 1" to "Batting Order Bell 8" are won, 15-piece role B and 15-piece role C, which can be won when winning areas "Batting Order 15-piece role 1" to "Batting Order 15-piece role 4" are won, and 3-piece role A and 3-piece role B, which can be won when winning areas "Batting Order 3-piece role 1" to "Batting Order 3-piece role 4" are won.
[0366] Here, the AT control means 200 of the second embodiment is configured to compare the stored value of the first advantageous zone counter 197a with the judgment value stored in the advantageous zone end judgment counter 197f when the transition condition to the CZ state is met and the state transitions from the normal state to the premonition state, and to determine that the advantageous zone will end after the end of the first CZ state if the judgment value is smaller than the stored value of the first advantageous zone counter 197a. When ending the advantageous zone, the AT control means 200 is configured to execute a predetermined ending process that ends the advantageous zone and starts the normal zone from the next game, and a predetermined initialization process that initializes information related to the advantageous zone, such as various flags and numerical values set within the advantageous zone. Even if the player wins the AT stock grant lottery to "stock one set of pseudo-bonus states" and one or more sets of pseudo-bonus states are stocked, the stored information is initialized by the predetermined initialization process.
[0367] For this reason, in the slot machine 1 of the second embodiment, if a player determines that the advantageous zone has ended when, in the normal state which starts after the end of the CZ state or the AT state, the player transitions to the CZ state via the premonition state and then from the first CZ state to the second CZ state, by playing in the normal state using the game method of pressing stop buttons B1 to B3 in batting order 1 and batting order 2, the player will determine that he or she will not be able to enjoy the benefit of stocking one set of pseudo-bonus state, which is granted by the AT stock lottery which is executed when the winning areas "batting order 15-piece role 1" to "batting order 15-piece role 4" are won in the internal lottery, and it will be more advantageous for the player to play using the game method of pressing stop buttons B1 to B3 in batting order 3 to batting order 6, which has a higher ball payout rate than when pressing stop buttons B1 to B3 in batting order 1 and batting order 2.
[0368] However, as described above, the AT control means 200 of the second embodiment is configured so that the judgment value to be stored in the advantageous zone end judgment counter 197f is one of the values "300" to "1000" by judgment value lottery.
[0369] In other words, the slot machine 1 of the second embodiment is configured so that even if the player counts the number of plays since the advantageous zone began, the player cannot determine whether the judgment value is between the value "300" and the value "1000". Therefore, when transitioning from the CZ state or AT state to the normal state, the player cannot determine whether the advantageous zone will end after the end of the first CZ state in the next CZ state.
[0370] In addition, in the slot machine 1 of the second embodiment, the stored value of the first advantageous zone counter 197a is incremented by a value of "1" corresponding to one game each time a game is played in the advantageous zone, so the smaller the judgment value set in the advantageous zone end judgment counter 197f, the higher the probability that the stored value of the first advantageous zone counter 197a at the start of the premonition state will be higher than the judgment value.
[0371] With this configuration, in the slot machine 1 of the second embodiment, when the presentation state controlled by the AT control means 200 is in the normal state, there is a difference in the expected value of medals to be acquired in a game when the stop buttons B1 to B3 are pressed in batting order 1 and batting order 2 and when the stop buttons B1 to B3 are pressed in batting order 3 to batting order 6. However, by pressing the stop buttons B1 to B3 in batting order 1 and batting order 2, there is a possibility that a benefit of accumulating one set of pseudo bonus states will be granted. In addition, when transitioning from the normal state to the CZ state via the precursor state, the first CZ state, which starts as the CZ state, transitions to the second CZ state. Since the judgment value referenced when determining whether the advantageous zone has ended is one of multiple values between "300" and "1000", the player cannot determine whether the advantageous zone has ended when transitioning from the first CZ state to the second CZ state. As a result, the player will not be able to determine which is more advantageous for the player: playing in a manner that involves pressing stop buttons B1 to B3 in batting order 1 and 2, which may result in an AT stock lottery being executed, or playing in a manner that involves pressing stop buttons B1 to B3 in batting order 3 to 6, which increases the expected value of medals won in that game. This prevents the player from resorting to strategy, such as changing their playing method depending on whether the advantageous zone has ended when transitioning to the CZ state.
[0372] In this non-RT state, when the presentation state controlled by the AT control means 200 is in the normal state, the payout rate when playing using the first game method of pressing the stop buttons B1 to B3 in batting order 1 and batting order 2 (the payout rate when batting order 1 (random) and batting order 2 (random) is about 55.2% and the payout rate when batting order 1 (eye-pressing) and batting order 2 (eye-pressing) is about 55.4%) is about 55.4% of the total number of game values inserted when playing a predetermined number of times with the first game method in the non-RT state. The first value is the ratio of the total number of payouts, and the payout rate when playing as the second gaming method in which stop buttons B1 to B3 are pressed in batting order 3 to batting order 6 (the payout rate when batting order 3 (random) to batting order 6 (random) is approximately 57.2% and when batting order 3 (eye-pressing) to batting order 6 (eye-pressing) is approximately 73.6%) is the ratio of the total number of payouts to the total number of game values inserted when playing a predetermined number of times with the second gaming method in a non-RT state, and constitutes a second value higher than the first value.
[0373] In addition, when a bonus is established and the presentation state controlled by the AT control means 200 is in the normal state, the payout rate when playing the first game method of pressing the stop buttons B1 to B3 in batting order 1 and batting order 2 (the payout rate when batting order 1 (random) and batting order 2 (random) is about 55.2% and the payout rate when batting order 1 (eye-pressing) and batting order 2 (eye-pressing) is about 55.5%) is about 55.2% in relation to the total number of game values inserted when playing a predetermined number of times with the first game method in the bonus established state. The first value is the ratio of the total number of payouts when the second gaming method is performed by pressing stop buttons B1 to B3 in batting orders 3 to 6 (the payout rate when the batting order is 3 (random) to 6 (random) is approximately 76.4% and the payout rate when the batting order is 3 (eye push) to 6 (eye push) is approximately 89.8%), which is the ratio of the total number of payouts to the total number of game values inserted when a predetermined number of games are played using the second gaming method in a bonus-established state, and constitutes a second value higher than the first value.
[0374] In addition, in the slot machine 1 of the second embodiment, when a game is played using the first game method, an AT stock lottery is executed as a control related to the auxiliary game, and therefore, when a game is played using the first game method, the control related to the auxiliary game is more advantageous to the player than when a game is played using the second game method.
[0375] In addition, after transitioning from the CZ state or AT state to the normal state, any of the values "300" to "1000" set in the advantageous period end determination counter 197f constitutes a continuation determination period that is set as any of the multiple types of periods in the second embodiment.
[0376] [Other embodiments] In the first and second embodiments, the AT control means 200 is configured to execute an AT stock lottery as control related to auxiliary games that are advantageous to the player when the game is played using the first gaming method, but is not limited to this. The AT control means 200 may be configured to execute a CZ transition lottery that determines whether or not the transition condition to the CZ state is established when the game is played using the first gaming method, for example, or may be configured to execute a shortening process when the game is played using the first gaming method, and the specific configuration of the control related to auxiliary games that are advantageous to the player is not limited to the first and second embodiments.
[0377] Furthermore, the AT control means 200 may be configured, for example, so that when a game is played using the second game method, the normal game number counter 197c is not updated in that game, so that control related to a relatively more advantageous auxiliary game is executed when the game is played using the first game method than when the game is played using the second game method.
[0378] In the first and second embodiments, the AT control means 200 is configured to determine whether to end the advantageous zone when transitioning from the normal state to the CZ state by counting the number of games played using the first advantageous zone counter 197a and the advantageous zone end determination counter 197f, but is not limited to this. The AT control means 200 may be configured, for example, to count the number of times a predetermined winning area is won, and determine that the continuation determination period has elapsed when the number of times the predetermined winning area is won by the start of the premonition state in which the transition condition to the CZ state is established reaches a predetermined number. In other words, the continuation determination period is not limited to the number of games played, but may also be the number of times a predetermined winning area is won, or the number of times a predetermined combination is won, and is not limited to the first and second embodiments.
[0379] Furthermore, in the first and second embodiments, the AT control means 200 is configured to set a value in the advantageous period end determination counter 197f after transitioning from the CZ state or the AT state to the normal state, but is not limited to this. The AT control means 200 may be configured to set a value in the advantageous period end determination counter 197f, for example, when transitioning from the normal period to the advantageous period and the advantageous period starting.
[0380] When configured in this manner, the AT control means 200 may be configured, for example, to set the presentation state when the advantageous zone begins to the normal state, and to be able to transition from the normal state to a specific state that is set not to transition to the CZ state or the AT state, and to determine the end of the advantageous zone without transitioning to the AT state when the period during which the advantageous zone continues by transitioning to the specific state and the specific state continuing for a certain period of time exceeds the continuation determination period.
[0381] In addition, in the first and second embodiments, the AT control means 200 is configured to determine whether or not to end the advantageous zone in the CZ state in a game in which a premonition state in which the transition condition to the CZ state is met is initiated, but is not limited to this. The AT control means 200 may be configured to determine that the advantageous zone is to end at the end of the first CZ state, for example, if the stored value of the first advantageous zone counter 197a exceeds the judgment value stored in the advantageous zone end judgment counter 197f before the end of the first CZ state, and the trigger for determining whether or not to end the advantageous zone is not limited to the first and second embodiments.
[0382] Furthermore, in the second embodiment, the slot machine 1 is configured so that the payout rates for batting orders 1 (random) to 6 (random) in the non-RT state differ depending on the batting order as shown in FIG. 21, but is not limited to this. For example, the slot machine 1 may be configured so that the payout rates for batting orders 1 (random) to 6 (random) in the non-RT state are approximately the same regardless of the batting order. Similarly, the slot machine 1 may be configured so that the payout rates for batting orders 1 (random) to 6 (random) in the bonus establishment state are approximately the same regardless of the batting order.
[0383] In the second embodiment, the slot machine 1 is configured so that the payout rate does not change regardless of the game method used in the bonus state, but is not limited to this. For example, in at least one of the non-RT state and the bonus establishment state, if there is a difference in the payout rate depending on the batting order from the payout rate of batting order 1 (random) to the payout rate of batting order 6 (random), the slot machine 1 may be configured so that there is a difference in the payout rate depending on the batting order even in the bonus state.
[0384] When the slot machine 1 is configured so that there is a difference in ball payout rate depending on the batting order in at least one of the game states of the non-RT state and the bonus establishment state, and in the bonus state, the slot machine 1 must be configured so that the magnitude relationship of the ball payout rates for each batting order does not change between at least one of the game states of the non-RT state and the bonus establishment state, and in the bonus state. Specifically, when the slot machine 1 is configured so that, in the bonus establishment state, the ball payout rate of batting order 1 (random) = the ball payout rate of batting order 2 (random) < the ball payout rate of batting order 3 (random) = the ball payout rate of batting order 4 (random) = the ball payout rate of batting order 5 (random) = the ball payout rate of batting order 6 (random), the slot machine 1 must also be configured so that, in the bonus state, the ball payout rate of batting order 1 (random) = the ball payout rate of batting order 2 (random) < the ball payout rate of batting order 3 (random) = the ball payout rate of batting order 4 (random) = the ball payout rate of batting order 5 (random) = the ball payout rate of batting order 6 (random).
[0385] In the second embodiment, the slot machine 1 has winning areas "15-piece role 1" to "15-piece role 4" in which 15-piece role B and 15-piece role C can be won when the batting order is set in advance and the timing of pressing the first stop operation is such that the BAR symbol "BAR" can be drawn onto the activated line L1, but is not limited to this. The slot machine 1 may be configured to have, for example, a winning area "15-piece role 1" in which the 15-piece role B is the only winning area, and a winning area "15-piece role 2" in which the 15-piece role C is the only winning area.
[0386] When configured in this manner, the slot machine 1 is configured so that when the winning area "Batting Order 15-Piece Role 1" is won, regardless of the batting order, if the timing of pressing the stop button B2 is such that the BAR symbol "BAR" can be drawn in, the 15-piece role B will be won, and if the timing of pressing the stop button B2 is such that the BAR symbol "BAR" cannot be drawn in, a pattern combination different from the winning pattern combination of either role will be displayed on the valid line L1, resulting in a miss (non-winning), and when the winning area "Batting Order 15-Piece Role 2" is won, regardless of the batting order, if the timing of pressing the stop button B3 is such that the BAR symbol "BAR" can be drawn in, the 15-piece role C will be won, and if the timing of pressing the stop button BC is such that the BAR symbol "BAR" cannot be drawn in, a pattern combination different from the winning pattern combination of either role will be displayed on the valid line L1, resulting in a miss (non-winning).
[0387] Furthermore, in the first and second embodiments, the slot machine 1 is configured to set the stored value of each counter and memory means as an initial value, and to perform a decrement update by subtracting 1 each time a game is played, or an increment update by adding 1 each time a game is played, but this is not limited to this, and the method of updating each counter and memory means may be configured to perform multiplication, division, etc., and is not particularly limited. [Explanation of symbols]
[0388] 1. Slot machines (gaming machines) 120 Internal lottery method 197 AT control data storage means (auxiliary game storage means) 200 AT control means (auxiliary game control means) R1 Left reel R2 middle reel R3 Right reel
Claims
[Claim 1] Multiple reels and Multiple stop buttons and an internal lottery means for conducting an internal lottery; the plurality of reels includes a first reel, a second reel, and a third reel; In the internal lottery, the success or failure of multiple winning patterns is determined, The plurality of winning modes include a first winning mode and a second winning mode, The first winning mode includes a first small win, a second small win, and a third small win, The second winning mode includes the second small win and a bonus, The first small win is set to a higher payout than the second small win and the third small win, a correct operation mode is set as an operation mode of the plurality of stop buttons for each of the plurality of first winning modes, The operation mode for first stopping the first reel is not set to the correct operation mode in any of the first winning modes, the first winning mode in which the operation mode for first stopping the second reel is the correct operation mode and the first winning mode in which the operation mode for first stopping the third reel is the correct operation mode, and the first winning mode in which the operation mode for first stopping the first reel is the correct operation mode is not present, When the first winning mode is won in the internal lottery, When the plurality of stop buttons are operated in the correct operation mode, the first small win is won, When the plurality of stop buttons are operated in an operation mode that stops the first reel first among the operation modes different from the correct operation mode, the second minor winning combination is won regardless of which of the plurality of first winning modes is won, When the plurality of stop buttons are operated in an operation mode that stops the second reel or the third reel first among the operation modes different from the correct operation mode, the third small winning combination will be won with a predetermined probability, and if the third small winning combination is not won, no winning combination will be won; The second small win can be won when the second winning mode is won. A gaming machine characterized by:
Citation Information
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