gaming machines

The gaming machine employs a reel system with multiple stop buttons and dynamic game states to enhance player engagement and design freedom, addressing the limitations of fixed winning modes.

JP7764062B2Active Publication Date: 2025-11-05OLYMPIA KK
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Patent Information

Application Number
JP2024095465
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2024-06-12
Publication Date
2025-11-05
Estimated Expiration
2040-05-18

AI Technical Summary

Technical Problem

Existing gaming machines face design constraints that limit player engagement and freedom due to strict rules and fixed winning modes, making it difficult to maintain interest.

Method used

A gaming machine with a reel system that includes multiple stop buttons, internal lotteries, and game state transition controls, offering various winning modes and operation modes to enhance player interaction and freedom.

Benefits of technology

The system attracts player interest by providing diverse winning opportunities while maintaining design flexibility, enhancing gameplay experience.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a game machine capable of attracting an interest of a player while maintaining a degree of freedom in the design of the game machine.SOLUTION: In an internal lottery, a winning area "shooting-order bell 1", a winning area "shooting-order chance 7", and a winning area "RBB and one combination"are lottery targets. In a bonus establishment state, in a case of winning the winning area "batting-order bell 1", if an operation is made by a shooting order 3, winning of a bell A is enabled, if an operation is made by a shooting order 4, winning of one combination B is enabled, and if an operation is made by shooting orders 1, 2, one combination A can win. In the bonus establishment state, in a case of winning the winning area "shooting-order chance 7", if an operation is made by a shooting order 5 and a shooting order 6, winning of a chance combination and one combination D is enabled. In a non-RT state, in a case of winning the winning area "RBB and one combination", winning of RBB is not enabled in all cases where a plurality of stop buttons are operated in any operation mode.SELECTED DRAWING: Figure 3
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Description

[Technical Field]

[0001] The present invention relates to a gaming machine. [Background technology]

[0002] Conventionally, gaming machines (slot machines) equipped with multiple reels with symbols arranged on their outer peripheries have been known. These types of gaming machines assign a certain gaming value to gaming media such as medals or pachinko balls, and players play to acquire these gaming media. Furthermore, these types of gaming machines perform an internal lottery and start the rotation of the multiple reels when the player initiates a spin operation, and stop the multiple reels in a manner corresponding to the results of the internal lottery when the player initiates a stop operation. The game result is determined by the symbol combination displayed on a winning determination line when the multiple reels are stopped, and medals or other items are paid out according to the game result.

[0003] In the gaming machine described above, a configuration is known in which a different prescribed number of coins is set for each gaming state, thereby varying the probability of winning a bonus or small prize, making it easier to acquire gaming value (for example, Patent Document 1). [Prior art documents] [Patent documents]

[0004] [Patent Document 1] Japanese Patent Application Laid-Open No. 2012-183133 Summary of the Invention [Problem to be solved by the invention]

[0005] In the gaming machine described in Patent Document 1, when a preset symbol combination is displayed stopped on an active line in a gaming state after a bonus has ended, a replay time state is initiated, which is set to a prescribed number of insertions different from other gaming states, and in the replay time state, the probability of winning a bonus or a small win is set to be different from that in gaming states when no bonus has been won, so that it is configured to attract the interest of players. However, in the gaming machine described in Patent Document 1, in order to change the ease of acquiring gaming value, configurations such as changing the winning mode of replays, which are subject to strict restrictions under the rules, and changing the prescribed number of insertions are used, which impose many design constraints and make it difficult to attract the interest of players while maintaining the design freedom of the gaming machine.

[0006] Therefore, an object of the present invention is to provide a gaming machine that can attract the interest of players while maintaining the degree of freedom in designing the gaming machine. [Means for solving the problem]

[0007] The present invention relates to a reel system including: a plurality of stop buttons respectively corresponding to the plurality of reels; An internal lottery means for performing an internal lottery for a role; A game state transition control means for executing control to transition the game state between a plurality of game states, The plurality of gaming states include a first gaming state and a second gaming state, The internal lottery includes a first winning mode, a second winning mode, and a third winning mode as targets of the lottery, The first winning mode is a winning mode in which the first small win, the second small win, and the third small win are won in duplicate, The second winning mode is the 4th small win and the 5th small win. The sixth minor role, is a winning mode in which multiple wins occur, The third winning mode is a winning mode in which a bonus and at least one of the third minor winning combination or the fifth minor winning combination are won in duplicate, In the second gaming state, the third winning mode can be won, When the bonus is won in the second gaming state but the bonus is not won, the gaming state is shifted to the first gaming state; The first small win is set to a higher payout than the second small win and the third small win, The fourth small win is the fifth small win. And the sixth minor role, The dividend is set higher than When the first winning mode is won in the first gaming state and the plurality of stop buttons are operated in the first operation mode, the first minor winning combination can be won, When the first winning mode is won in the first game state and the plurality of stop buttons are operated in the second operation mode, the second small winning combination can be won, When the first winning mode is won in the first game state and the plurality of stop buttons are operated in the third operation mode, the third minor winning combination is won. death, When the second winning mode is won in the first game state and the plurality of stop buttons are operated in the fourth operation mode, the fourth minor winning combination can be won. When the second winning mode is won in the first gaming state and the plurality of stop buttons are operated in the fifth operation mode, the fifth minor winning combination can be won. When the second winning mode is won in the first gaming state and the plurality of stop buttons are operated in the third operation mode, the sixth small winning combination is won, the second operation mode is an operation mode in which the stop button to be operated for the first stop is common to the first operation mode and is different from the first operation mode, The fourth operation mode is an operation mode in which a stop button to be operated for the first stop is different from that in the first operation mode, the third operation mode is an operation mode in which a stop button to be operated for the first stop is different from the first operation mode and the fourth operation mode, The fifth operation mode is an operation mode in which the stop button to be operated as the first stop is common to the fourth operation mode and is different from the fourth operation mode, When the third winning mode is won in the second gaming state, the bonus is not won regardless of the operation mode in which the plurality of stop buttons are operated. [Effects of the Invention]

[0008] According to the present invention, it is possible to provide a gaming machine that can attract the interest of players while maintaining the degree of freedom in design of the gaming machine. [Brief explanation of the drawings]

[0009] [Figure 1] 1 is a perspective view showing the external configuration of a gaming machine according to an embodiment of the present invention; [Figure 2] 1 is a diagram illustrating the functional blocks of a gaming machine according to an embodiment of the present invention. [Figure 3] 1 is a diagram showing internal lottery tables A to C of the gaming machine according to the embodiment of the present invention. [Figure 4] 10 is a diagram showing a minor winning combination that can be won multiple times when a batting order minor winning combination is won in an embodiment of the gaming machine of the present invention. FIG. [Figure 5] 1 is a diagram illustrating the arrangement of symbols on the reels in a gaming machine according to an embodiment of the present invention. [Figure 6] (A) is a state transition diagram of the game state in an embodiment of the gaming machine of the present invention, and (B) is a transition diagram relating to the normal area and advantageous area controlled by the AT control means, and the presentation state during the advantageous area. [Figure 7] FIG. 10 is a diagram showing the winning combinations that can be achieved in each batting order when a batting order minor combination is won in a non-RT state in an embodiment of the gaming machine of the present invention. [Figure 8] This figure shows the winning combinations that can be won in each batting order when a batting order minor combination is won in a bonus-achieved state in an embodiment of the gaming machine of the present invention. [Figure 9] 10 is a diagram showing winning symbol combinations and payouts for chance roles, special small roles, and 1-coin roles D to J in the gaming machine according to the embodiment of the present invention. FIG. [Figure 10](A) is a diagram showing the winning combinations that are obtained by winning the winning areas "Batting Order Chance 1" to "Batting Order Chance 6" in an embodiment of the gaming machine of the present invention and depending on the timing when the stop button B2 is operated to the first stop, and (B) is a diagram showing the winning combinations that are obtained by winning the winning areas "Batting Order Chance 7" to "Batting Order Chance 12" and depending on the timing when the stop button B3 is operated to the first stop. [Figure 11] (A) is a diagram showing the winning symbol combinations and payouts of minor winning combinations that are double-winning when the winning area "Batting Order Chance 12" is won in an embodiment of the gaming machine of the present invention; (B) is a diagram explaining the number of symbol combinations that can be displayed on the valid line L1 when the winning area "Batting Order Chance 12" is won and the stop button B1 is operated to the first stop; (C) is a diagram explaining the number of symbol combinations that can be displayed on the valid line L1 when the winning area "Batting Order Chance 12" is won and the stop button B2 is operated to the first stop; and (D) is a diagram explaining the number of symbol combinations that can be displayed on the valid line L1 when the winning area "Batting Order Chance 12" is won and the stop button B3 is operated to the first stop. [Figure 12] This is a diagram showing the winning assistance effects that are executed when the gaming machine of an embodiment of the present invention is in a non-AT state and wins in the winning areas "Batting Order Chance 1" to "Batting Order Chance 6." DETAILED DESCRIPTION OF THE INVENTION

[0010] The present embodiment will be described below. Note that the present embodiment described below does not unduly limit the content of the present invention described in the claims. Furthermore, not all of the configurations described in the present embodiment are necessarily essential constituent elements of the present invention.

[0011] 1. Overview of the gaming machine configuration 1 is a perspective view showing the external configuration of a slot machine 1 according to an embodiment of the present invention. The slot machine 1 according to this embodiment is a so-called slot machine, which is a type of gaming machine in which games are played using medals as gaming media.

[0012] The slot machine 1 of this embodiment is housed in a box-shaped housing made up of a housing BX, an upper front door UD, and a lower front door DD, and houses a reel unit 310 (see FIG. 2) made up of a first reel R1 to a third reel R3 as a plurality of reels. In addition, a hopper unit 320 (see FIG. 2) serving as a medal payout device is housed below the reel unit 310 in the housing. In addition, the housing of the slot machine 1 of this embodiment also houses a control board equipped with a CPU, ROM (an example of an information storage medium), RAM, etc., which controls the operation of the slot machine 1.

[0013] The first reel R1 to the third reel R3 shown in Figure 1 have their outer surfaces divided into 20 areas (hereinafter, each area will be referred to as a "frame") at regular intervals, and each frame has one of several types of patterns arranged on it.

[0014] The upper front door UD and the lower front door DD are provided so that they can be opened and closed separately. The upper front door UD is provided with a display window DW that allows the spinning and stopped states of the first to third reels R1 to R3 to be observed. When the first to third reels R1 to R3 are stopped, three symbols (upper, middle, and lower symbols) that are consecutively arranged on the outer periphery of each of the first to third reels R1 to R3 can be observed from the front of the slot machine 1 through the display window DW.

[0015] In the slot machine 1 of this embodiment, each reel is provided with an upper, middle, and lower display positions for observing the symbols through the display window DW, and an activated line L1 is set for the activated line formed by the combination of the display positions of the reels. In the slot machine 1 of this embodiment, the number of medals required for one game, the so-called specified insertion number, is set to three in any game state, and when medals equivalent to the specified insertion number are inserted, the activated line L1 formed by the middle of the first reel R1 to the third reel R3 is activated.

[0016] The game result is determined by the symbol combination displayed on the valid line L1 in the display window DW, and if the symbol combination on the valid line L1 corresponds to a predetermined winning combination, that winning combination is deemed to have won, and medals are paid out from the hopper unit 320.

[0017] The upper front door UD is provided with a game information display unit DS. The game information display unit DS is made up of LEDs, lamps, 7-segment displays, etc., and displays various game information such as the number of medal credits, the number of medals paid out or won in one game, the total number of medals paid out or won in bonus mode, information on the winning combination in this game, and information suggesting how to press stop buttons B1, B2, and B3 related to the payout of medals.

[0018] The game information display unit DS includes a main control display device 500 consisting of a 7-segment display, and when a specified number of medals are inserted and the start lever SL is operated, a notification display is displayed that corresponds to a winning role command, which is a control signal created based on winning information, which is information on the winning role in this game, and when the first reel R1 to the third reel R3 stop after the notification display is displayed, the notification display ends and the number of medals paid out or won is displayed. In the slot machine 1 of this embodiment, a notification display is executed in which each segment of the main control display device 500 lights up and goes out in a display mode corresponding to the winning role command.

[0019] The main control display device 500 is also provided with a zone notification section 500A, which is a dot on a 7-segment display and lights up when an advantageous zone is started by the AT control means 200 (see FIG. 2), which will be described later, and the expected medal acquisition value is 1 or more due to the support of winning a small prize. Furthermore, in the slot machine 1 of this embodiment, a plurality of sound devices 340 for producing sound effects are provided on the front upper door UD and the front lower door DD. The sound devices 340 output various sounds to support and liven up the game.

[0020] The front lower door DD is provided with various operating means, such as a single bet button BT for inserting one medal and a max bet button MB for inserting a specified number of medals as inserting operation means for inserting credited (stored) medals, a start lever SL as a game start operation means for allowing the player to perform a start operation that triggers the first reel R1 to the third reel R3 to spin and start a game, stop buttons B1 to B3 as stop operation means for allowing the player to perform a stop operation that triggers the first reel R1 to the third reel R3 that are rotated by a stepping motor, and a settlement button BS for settling the credited medals.

[0021] In addition, a medal payout outlet MO and a medal tray MP are provided at the bottom of the front lower door DD, and medals in a number corresponding to the results of a game are paid out from the medal payout outlet MO to the medal tray MP. In addition, when the settlement button BS is pressed while credited medals are stored in the gaming machine, pressing the settlement button BS executes a settlement process in which medals in a number corresponding to the number of credits (number of credited medals) are paid out from the hopper unit 320, and the medals are paid out from the medal payout outlet MO to the medal tray MP.

[0022] 2 is a functional block diagram of the slot machine 1 of this embodiment. The slot machine 1 of this embodiment is controlled by game control means 10 as a control board. The game control means 10 receives input signals from input means, such as a medal insertion switch 210, a bet switch 220, a start switch 230, a stop switch 240, a setting change permission switch 250, and a setting change switch 260, as a plurality of operation detection means, performs various calculations for executing a game, and controls the operation of output means such as the performance device 300, the reel unit 310, the hopper unit 320, and the main control display device 500 based on the calculation results.

[0023] The game control means 10 also includes setting change means 100, input acceptance means 105, random number generation means 110, internal lottery means 120, reel control means 130, winning determination means 140, payout control means 150, replay processing means 160, game state transition control means 170, presentation control means 180, storage means 190, and assist time control means (AT control means) 200. Each means constituting the game control means 10 reads out and executes each control program pre-stored in the storage means 190 when executing each control process.

[0024] The setting change means 100 controls (controls setting changes) to change the setting values ​​stored in the setting value storage means 191 of the storage means 190. In a setting change permitted state in which the setting change permission switch 250 is ON with the front upper door UD open, permitting setting changes, the setting change means 100 cyclically changes the setting values ​​stored in the setting value storage means 191 in the order of Setting 1 → Setting 2...Setting 6 → Setting 1... each time it receives an input signal output from the setting change switch 260 provided in the power supply device. Furthermore, the slot machine 1 finalizes the setting values ​​stored in the setting value storage means 191 based on a start signal from the start switch 230, which is activated by operating the start lever SL in the setting change permitted state, and ends the setting change permitted state. In the slot machine 1 of this embodiment, the winning probabilities of some winning areas among the winning areas that can be won in the internal lottery by the internal lottery means 120 are changed according to the setting values ​​finalized in the setting value storage means 191. In other words, the setting change means 100 is configured to be able to change a setting value that is a value that can change the probability of winning a winning combination in the internal lottery by the internal lottery means 120.

[0025] In the slot machine 1 of this embodiment, when the setting change control is executed by the setting change means 100, the control related to the game state executed by the game state transition control means 170 and the control related to the advantageous zone executed by the AT control means 200 are initialized. The game state is set to a non-replay time (hereinafter, replay time is also referred to as "RT") state, which will be described later, and the normal zone is set. Therefore, in the slot machine 1, the control related to the auxiliary game executed by the AT control means 200 before the setting change is also initialized. Meanwhile, in the slot machine 1, when the power supply to the game control means 10 is cut off (power interruption) and then the power supply is resumed, the control related to the game state executed by the game state transition control means 170 and the control related to the advantageous zone executed by the AT control means 200 are resumed from the state before the power interruption. Therefore, in the slot machine 1, when the power supply is resumed after a power interruption occurs, the control related to the auxiliary game executed by the AT control means 200 before the power interruption is also maintained in the state before the power interruption.

[0026] The insertion acceptance means 105 performs processing to validate a game start operation on the start lever SL based on the insertion of medals equivalent to the specified insertion number (three medals) within an insertion acceptance period for accepting the insertion of medals. Specifically, when medals are inserted into the medal insertion slot MI (see FIG. 1), the medal insertion switch 210 is activated, and the insertion acceptance means 105 sets the inserted medals to an inserted state, up to the specified insertion number. Furthermore, when a bet operation is executed by pressing the single bet button BT or the max bet button MB while medals have been credited, the insertion acceptance means 105 sets the credited medals to an inserted state, up to the specified insertion number, with the bet switch 220 being activated.

[0027] In the slot machine 1 of this embodiment, the first pressing of the start lever SL, which is activated based on the insertion of a specified number of medals, is accepted as the player's operation to start the game, and serves as an opportunity to start the rotation of the first reel R1 to the third reel R3, as well as an opportunity for the internal lottery means 120, which will be described later, to execute an internal lottery.

[0028] The random number generation means 110 is a means for generating random numbers for lotteries. In this embodiment, the term "random number" includes not only values ​​that are generated randomly in the mathematical sense, but also values ​​that may be generated regularly but whose acquisition timing is irregular, and therefore may function as random numbers.

[0029] The internal lottery means 120 is a means for conducting an internal lottery to determine whether a winning combination will be achieved based on the start signal output when the player performs a start operation on the start lever SL and the start switch 230 detects the start operation, and performs lottery table selection processing, random number determination processing, lottery flag setting processing, etc.

[0030] In the lottery table selection process, an internal lottery table to be used for the internal lottery is selected based on the current game state from among a plurality of internal lottery tables stored in the internal lottery table storage means 192 of the storage means 190. In each internal lottery table, a plurality of random numbers (for example, 65,536 random numbers from 0 to 65,535) are associated with various roles such as replays, small roles, and bonuses, as well as non-wins (losses).

[0031] In the following description, a bonus means a role that activates a reel or a reel continuous operation device when won, a bonus being activated means that a bonus is won and activates a reel or a reel continuous operation device, and a bonus state means that the reel or reel continuous operation device is activated.

[0032] In the random number determination process, a random number (random number for lottery) generated by the random number generation means 110 is obtained for each game based on the start signal output from the start switch 230, and the obtained random number is compared with the internal lottery table selected in the lottery table selection process, and it is determined based on the comparison result whether or not a winning combination has been achieved.

[0033] In the lottery flag setting process, based on the result of the random number determination process, the lottery flag corresponding to the winning combination is set from a non-established state (first flag state, OFF state) to a established state (second flag state, ON state). In the slot machine 1 of this embodiment, when two or more types of combinations are simultaneously won, the lottery flags corresponding to the two or more types of combinations are set to an established state. Note that the slot machine 1 of this embodiment provides a lottery flag (carry-over flag) that can carry over its established state to the next game or thereafter until a prize is won, and a lottery flag (non-carry-over flag) that is reset to an unestablished state without carrying over its established state to the next game or thereafter regardless of whether a prize is won or not. In addition, the lottery flag setting information is stored in the lottery flag storage means 193 of the storage means 190.

[0034] The reel control means 130 executes reel rotation control, which starts the rotation of the first reel R1 to the third reel R3 and controls the rotation pattern of the first reel R1 to the third reel R3, based on a start signal output from the start switch 230, which is activated when the player performs a start operation on the start lever SL. Furthermore, when the first reel R1 to the third reel R3 are rotating at a steady speed (e.g., approximately 80 rpm), the reel control means 130 executes control to validate a stop operation detected by the stop switch 240 when the stop button B1 to the stop button B3 corresponding to each reel is pressed. When a reel stop signal is output from the stop switch 240 that detected the stop operation, the reel control means 130 executes control to stop each of the first reel R1 to the third reel R3 corresponding to the stop switch 240 that detected the stop operation (reel stop control).

[0035] In the following description, when the reel control means 130 starts the rotation of the first reel R1 to the third reel R3 and the player presses each of the active stop buttons B1 to B3, the first press operation will be referred to as the first stop operation, the second press operation will be referred to as the second stop operation, and the third press operation will be referred to as the third stop operation.

[0036] In the slot machine 1 of this embodiment, the first reel R1 to the third reel R3 are stopped by the predetermined period of 190 ms from the time when the stop button B1 to B3 is pressed (the time when the stop switch 240 detects the stop operation). When the rotating reels are stopped within 190 ms from the time when the stop button is pressed, the stop position of each rotating reel is configured to be a maximum of four frames from the time when the stop button is pressed until the reel stops, depending on the diameter and rotation speed of each reel.

[0037] Therefore, in the slot machine 1 of this embodiment, for the first reel R1 to the third reel R3, a total of five frames, from the frame displayed on the active line L1 at the time the stop button is pressed until it has rotated four frames, constitutes the range (pull-in range) in which the pattern can be pulled onto the active line L1.

[0038] When executing reel stop control, the reel control means 130 performs a logic calculation process to determine the stop position of the spinning reel based on a predetermined priority by logic calculation including a pull-in process to stop the spinning reel so that a winning combination for which the lottery flag is set to a hit state can be won as much as possible, and a kick-off process to stop the spinning reel so that a winning combination for which the lottery flag is set to a non-hit state cannot be won, and a table reference process to determine the stop position of the spinning reel by referring to the stop control table stored in the stop control table storage means 194 of the storage means 190, thereby stopping the spinning reel and displaying a pattern on the pay line L1 (hereinafter, stopping the spinning reel by reel stop control and displaying a pattern on the pay line L1 is also referred to as "stop display").

[0039] In the slot machine 1 of this embodiment, when multiple types of small winning combinations are won in the internal lottery, there are two methods for determining the priority of the candidate stop positions: a method for determining the priority according to the number of symbol combinations that can be displayed on the activated line L1 (number priority control), and a method for determining the priority according to the number of medals paid out based on the payout predetermined for the small winning combination (number priority control). However, when the number priority control is executed, if multiple small winning combinations with the same payout are won, the priority of the candidate stop positions that can win each small winning combination is treated as being the same.

[0040] The winning determination means 140 performs a winning determination process to determine whether or not a winning combination has been achieved based on the stopping state of the first reel R1 to the third reel R3. Specifically, by referring to the winning determination table stored in the winning determination table storage means 195 of the storage means 190, it determines whether or not the symbol combination displayed on the pay line L1 when all of the first reel R1 to the third reel R3 have stopped is a winning form for each predetermined winning combination. The winning determination table is prepared so that the presence or absence of a bonus, replay, or small winning combination can be determined (hereinafter referred to as "winning determination") based on the symbol combination displayed on the pay line L1 when each reel has stopped. In the following description, the symbol combination that indicates the winning form of a winning combination will also be referred to as the "winning symbol combination."

[0041] In the slot machine 1 of this embodiment, each process is executed based on the determination result of the winning determination process by the winning determination means 140. As each process executed based on the determination result of the winning combination, for example, when a small combination is won, a process is executed to determine the number of medals to be paid out by the payout control means 150, when a replay is won, a process is executed to make the replay processing means 160 execute a process to execute the next game without consuming medals when a replay is won, and when a combination that triggers a transition of the game state, such as a bonus, is won, a process is executed to make the game state transition control means 170 transition the game state.

[0042] The payout control means 150 performs a payout process for paying out medals according to the game results. Specifically, when a small winning combination is achieved, the payout control means 150 determines the number of medals to be paid out in the game based on the payout amount predetermined for each combination, and controls the hopper unit 320 as a payout device to pay out medals corresponding to the determined number of medals to be paid out.

[0043] The hopper unit 320 performs an operation of paying out the number of medals to be paid out instructed by the payout control means 150. The hopper unit 320 is provided with a payout medal detection switch 325 that is activated each time a medal is paid out. The payout control means 150 is configured to be able to manage the number of medals actually paid out from the hopper unit 320 based on an input signal from the payout medal detection switch 325. Note that when medal credit is permitted, instead of actually paying out medals using the hopper unit 320, a credit addition process is performed in which the payout number is added to the number of credits (number of credited medals) stored in a credit storage area (not shown) of the storage means 190, and medals are virtually paid out.

[0044] When the winning determination means 140 determines that a symbol combination indicating a winning replay among a plurality of types of replay roles described later has been stopped and displayed on the pay line L1, and the replay wins, the replay processing means 160 performs replay processing (replay processing) to set the machine to a ready state in which the next game can be played without inserting medals. That is, in the slot machine 1 of this embodiment, when the replay wins, an automatic insertion process is performed to automatically insert a specified number of medals without using medals (including credit medals) held by the player, and the machine waits for the start operation of the start lever SL for the next game, with the same pay line L1 as in the previous game set.

[0045] The game state transition control means 170 performs a process for transitioning game states between multiple game states and a process for activation and termination of bonuses. Here, the transition condition for each game state may be one condition or multiple conditions. When multiple conditions are defined, the game state can be transitioned to another game state when any one of the multiple predetermined conditions is met, or when all of the multiple predetermined conditions are met.

[0046] The effect control means 180 controls effects related to the game, such as image and video effects using the display device 330 as an effect display device, and sound effects using the sound device 340, based on the effect data stored in the effect control data storage means 196. Specifically, when a player operates each component of the slot machine 1, such as inserting a medal, operating the single bet button BT, the max bet button MB, the start lever SL, or the stop buttons B1 to B3, or when a game event such as a change in the game state occurs, the effect control means 180 executes effects such as lighting or blinking of lamps and LEDs, outputting sounds from the sound device 340, and using the first reel R1 to the third reel R3 to delay the start of rotation of the first reel R1 to the third reel R3 when a start signal is output from the start switch 230, thereby controlling the execution of effects to liven up the game or to assist the game.

[0047] Furthermore, the performance control means 180 causes each component constituting the performance device 300 to execute a performance based on each performance state. In this embodiment, the performance control means 180 acquires a random number from the random number storage area of ​​the random number generation means 110 for each lottery process that uses a random number, and executes each lottery process using a performance lottery table required for each lottery process from among a plurality of performance lottery tables stored in the performance control data storage means 196.

[0048] In this embodiment, when the AT control means 200 executes the winning assistance, the presentation control means 180 executes a winning assistance presentation that uses the presentation device 300 to announce the content to be announced in the winning assistance (for example, announcing the correct batting order when the winning area "Batting Order Bell 1" is won).

[0049] The AT control means 200 controls the transition between an advantageous zone (advantageous period), which is a zone (period) in which an auxiliary game capable of executing a winning assistance to assist in the winning of a specific role is executed, and a normal zone (non-advantageous period), which is a zone (period) in which a game is executed in which control related to the auxiliary game based on the result of the internal lottery by the internal lottery means 120 is not executed, using data stored in the AT control data storage means 197. The AT control data storage means 197 stores an advantageous zone transition lottery table used in the advantageous zone transition lottery that determines whether or not to start an advantageous zone in the normal zone, and data (various flags, counters, etc. that are set to ON or OFF by a predetermined control process) used in various controls related to multiple types of presentation states including the AT state and non-AT state executed within the advantageous zone.

[0050] The AT control means 200 sets the presentation state to the AT state (assist time state) under predetermined conditions in the advantageous zone, and displays information (an example of operation instruction information) corresponding to the operation order (correct batting order) of stop buttons B1 to B3 that makes it possible to win the specific winning combination on the main control display device 500 consisting of a 7-segment display, thereby performing a winning assistance (announcement of correct batting order) that assists in the winning of the specific combination. Furthermore, in the slot machine 1, when the winning assistance by the AT control means 200 is executed, the presentation control means 180 executes a winning assistance effect that displays an indicator corresponding to the correct batting order on the display device 330. In this way, in the slot machine 1, in the AT state, the operation mode of stop buttons B1 to B3 is notified by the winning assistance, thereby executing an auxiliary game (AT game, announcement game) that is advantageous to the player.

[0051] More specifically, when a predetermined termination condition for terminating the advantageous zone, which will be described later, is met, the AT control means 200 terminates the advantageous zone and starts the normal zone from the next game, and executes termination processing as a predetermined initialization processing, which is processing for initializing information related to the advantageous zone, such as various flags and numerical values ​​set within the advantageous zone. Furthermore, the AT control means 200 turns on the zone notification unit 500A when the advantageous zone starts and the winning support is executed, so that the expected medal acquisition value is 1 or more. For this reason, the AT control means 200 is configured to be able to turn off the zone notification unit 500A when the advantageous zone has started but the winning support is not being executed.

[0052] The AT control means 200 executes a game number update process in which, in a game that has started an advantageous zone, the first advantageous zone counter 197a is set to a value of "1500" as an initial value, and each time a game is played, the AT control means 200 subtracts a value of "1", which corresponds to one game, from the value (stored value) stored in the first advantageous zone counter 197a, and cumulatively decrements and updates the stored value of the first advantageous zone counter 197a. The AT control means 200 also executes a difference number update process in which the value (difference number) obtained by subtracting the number of medals paid out from the game that has started an advantageous zone by the number of medals inserted is cumulatively recorded in the second advantageous zone counter 197b.

[0053] When the AT control means 200 of this embodiment is controlling in the advantageous zone, regardless of the game state, it executes a game number update process that cumulatively subtracts (updates) the value stored in the first advantageous zone counter 197a by a value of "1", which corresponds to one game, each time a game is played, and a difference number update process that cumulatively updates the value stored in the second advantageous zone counter 197b with a value corresponding to the difference in the number of medals.

[0054] Here, in the difference number update process for updating the stored value of the second advantageous zone counter 197b, if the stored value of the second advantageous zone counter 197b becomes less than the value "0" when the stored value of the second advantageous zone counter 197b is subtracted because the number of medals paid out in the game is less than the specified number of medals inserted, the AT control means 200 sets the stored value of the second advantageous zone counter 197b to the value "0." This allows the AT control means 200 to fix the value when the stored value of the second advantageous zone counter 197b is at its lowest point to the value "0," so that in the control process using the stored value of the second advantageous zone counter 197b, it is not necessary to vary the value that serves as the judgment threshold depending on the specific numerical value at the lowest point, and the load of the control process using the stored value of the second advantageous zone counter 197b can be reduced.

[0055] When 1500 games have been played, that is, when the stored value of the first advantageous zone counter 197a becomes the first value "0", or when the player has acquired more than 2400 medals from the point at which the most medals were consumed in the advantageous zone, that is, when the stored value of the second advantageous zone counter 197b becomes the value "2401" from the point at which it was the lowest value (lowest point), the AT control means 200 determines that a specific termination condition has been met as a predetermined termination condition for terminating the advantageous zone, and executes a predetermined termination process that ends the advantageous zone and starts the normal zone from the next game.

[0056] In a predetermined termination process, the AT control means 200 initializes all information used in various control processes in the advantageous zone, such as each flag set to ON in the advantageous zone and values ​​set in the advantageous zone. Note that the AT control means 200 can also terminate the advantageous zone when a predetermined termination condition (normal termination condition) other than the specific termination condition is met, and executes termination processing even when the normal termination condition is met. Details of the normal termination condition set by the AT control means 200 in this embodiment will be described later.

[0057] 2. Configuration of the gaming machine in this embodiment Next, with reference to FIGS. 3 to 12, details of each component included in the slot machine 1 of this embodiment will be described.

[0058] <Internal lottery method> FIG. 3 shows internal lottery tables A to C, which are internal lottery tables selected in each gaming state in the slot machine 1 of this embodiment. The internal lottery table A is selected when the gaming state is a non-RT state. In the internal lottery table A, random numbers are associated with a winning area for winning a small role, a winning area for winning a combination of a small role and a bonus, a winning area for winning a bonus, and a winning area for winning a replay, and the internal lottery table A is configured to win either a small role, a replay, or a bonus. In addition, in the internal lottery table A, the probability of winning a replay is set to approximately 1 / 7.3.

[0059] The slot machine 1 of this embodiment is equipped with a regular big bonus (hereinafter, the regular big bonus will also be referred to as "RBB") as a bonus that is a continuous operation device for a special first type device, and the RBB is set to an established state by winning either the winning area "RBB & 1 coin role" or the winning area "RBB".

[0060] The internal lottery table B is selected when the game state is a bonus formation state, which is a gaming state to which the game enters when the RBB is won in the non-RT state and the RBB is set to the formation state. In the internal lottery table B, the random numbers associated with the small role in the internal lottery table A and the random numbers associated with the winning area where the small role and the bonus are both won are associated with the small role, and the random numbers associated with the replay in the internal lottery table A and the random numbers associated with the bonus are associated with the replay.

[0061] The internal lottery table C is selected in the bonus state, which is the gaming state to which the game is transitioned when the RBB is won and activated. The internal lottery table C is set so that the probability of winning a small prize is higher than the probability of winning a small prize set in either the internal lottery table A or the internal lottery table B.

[0062] In the slot machine 1 of this embodiment, the following small roles (hereinafter referred to as "winning roles") are available as potential winning roles if the internal lottery is won: Bell A to Bell D, 1-coin roles A to 1-coin roles J, special small roles, chance roles, and rare roles. The winning areas (winning patterns) for small roles in which multiple types of winning roles overlap and are won are set as follows: winning area "Batting Order Bell 1" to winning area "Batting Order Bell 4", winning area "Batting Order Chance 1" to winning area "Batting Order Chance 12", winning area "1-coin role", winning area "All small roles", and winning area "All 1-coin roles".

[0063] Here, "batting order" refers to the order (sequence) in which the stop buttons B1 to B3 are pressed. In the following description, the timing at which the stop buttons B1 to B3 are pressed will also be referred to as "press timing."

[0064] In the slot machine 1 of this embodiment, the batting order, which is the order in which the three stop buttons B1 to B3 are pressed, is comprised of six types of batting orders, batting order 1 to batting order 6. Batting order 1 is a batting order in which the stop operation is performed in the order of stop button B1 → stop button B2 → stop button B3, which is called a "sequential pressing" batting order. Batting order 2 is a batting order in which the stop operation is performed in the order of stop button B1 → stop button B3 → stop button B2, which is called a "scissors hitting" batting order. Batting order 3 is a batting order in which the stop operation is performed in the order of stop button B2 → stop button B1 → stop button B3. Batting order 4 is a batting order in which the stop operation is performed in the order of stop button B2 → stop button B3 → stop button B1. Batting order 5 is a batting order in which the stop operation is performed in the order of stop button B3 → stop button B1 → stop button B2. Batting order 6 is a batting order called reverse pressing, in which the stop operation is executed in the order of stop button B3 → stop button B2 → stop button B1.

[0065] FIG. 4 is a diagram showing the small winning combinations that are overlappingly won when the winning areas "Batting Order Bell 1" to "Batting Order Bell 4" and the winning areas "Batting Order Chance 1" to "Batting Order Chance 12" are won. As shown in FIG. 4, the winning areas "Batting Order Bell 1" to "Batting Order Bell 4" are configured as winning areas where any one of Bell A to Bell D is won without overlapping with each other, and other small winning combinations of 1-piece role A to 1-piece role C are won in the combinations shown in FIG. 4. In addition, the winning areas "Batting Order Chance 1" to "Batting Order Chance 12" are configured as winning areas where the chance role and the special small winning combination are overlappingly won, and other small winning combinations of 1-piece role D to 1-piece role J are won in the combinations shown in FIG. 4.

[0066] In the winning areas "Batting Order Bell 1" to "Batting Order Bell 4", a batting order (correct batting order) is set that makes it possible to win Bell A to Bell D, respectively, when the gaming state is in a bonus established state. In the winning areas "Batting Order Chance 1" to "Batting Order Chance 12", a batting order (set batting order) is set that makes it possible to win a chance role or 1-piece role D, respectively, when the gaming state is in a bonus established state. Details of the correct batting order set in the winning areas "Batting Order Bell 1" to "Batting Order Bell 4" and the set batting order set in the winning areas "Batting Order Chance 1" to "Batting Order Chance 12" will be described later.

[0067] The winning area "RBB & 1 coin role" is an area that can be won by overlapping with RBB and 1 coin role A to 1 coin role J. When the winning area "RBB & 1 coin role" is won, in the slot machine 1, one of 1 coin role A to 1 coin role D will be won regardless of the hitting order and pressing timing of the stop buttons B1 to B3.

[0068] The winning area "1-piece role" is a winning area in which the same minor role as the winning area "RBB & 1-piece role" is won in duplicate, and one of the 1-piece roles A to D is won regardless of the order in which stop buttons B1 to B3 are pressed or the timing at which they are pressed, and the difference is whether RBB is included in the lottery or not.

[0069] The winning area "rare role" is configured to be able to win a rare role when the timing of pressing the stop button B3 is appropriate, and when the timing of pressing the stop button B3 is not enough to win a rare role, it will be a missed opportunity (non-winning) where no role will be won. Note that the internal lottery means 120 of this embodiment is configured as a so-called rare role, in which the probability of winning the winning area "rare role" is lower than the probability of winning any of the winning modes including other small roles, with regard to the winning probability of each winning mode including small roles.

[0070] The winning area "All Small Roles" is a winning area where all small roles including Bell A to Bell D, Chance Roles, Special Small Roles, 1 Coin Roles A to 1 Coin Roles J, and Rare Roles are won in duplicate, and is a winning area where any of Bell A to Bell D or Chance Roles with the highest payout will be won regardless of the hitting order or pressing timing of Stop Buttons B1 to B3. The winning area "All 1 Coin Roles" is a winning area where any of 1 Coin Roles A to 1 Coin Roles J and Rare Roles with a payout of 1 will be won in duplicate, and is a winning area where any of 1 Coin Roles A to 1 Coin Roles J will be won regardless of the pressing timing of Stop Buttons B1 to B3.

[0071] Next, the winning areas including replays will be explained. In the slot machine 1 of this embodiment, the winning areas including only replays are set as the winning areas "Normal Replay 1", "Normal Replay 2", and "Rare Replay".

[0072] The winning area "Normal Replay 1" is a winning area set in each of the internal lottery tables A and B, and is configured to allow Replay A to be won and to be awarded regardless of the batting order and timing of pressing.

[0073] The winning area "Normal Replay 2" is a winning area set in both internal lottery table A and internal lottery table B, and is configured to allow overlapping wins on Replay A and Replay B, making it possible to win Replay A regardless of the batting order or press timing. In addition, the winning area "Normal Replay 2" is configured as a winning area where the probability of winning increases when the game state shifts from a non-RT state to a bonus establishment state, as the random number associated with the winning area "Normal Replay 2" in internal lottery table A and the random number associated with the winning area "RBB" are associated in internal lottery table B.

[0074] The winning area "Rare Replay" is a winning area that is set in each of the internal lottery tables A and B when a rare replay is won, and is configured to allow a rare replay to be won regardless of the batting order or the timing of pressing. Note that the internal lottery means 120 of this embodiment is configured as a so-called rare replay, in which the probability of winning the winning area "Rare Replay" is lower than the probability of winning the winning areas "Normal Replay 1" and "Normal Replay 2" for each winning mode including replay.

[0075] Here, in the slot machine 1 of this embodiment, the role associated with the carryover flag is RBB, and the small role and replay are associated with the non-carryover flag. That is, in the lottery flag setting process, when a winning area including RBB is won in the internal lottery, a process is performed to carry over the established state of the lottery flag of the winning RBB until the RBB is won. At this time, the internal lottery means 120 performs an internal lottery to determine whether the small role and replay will be won or not, even in a game in which the established state of the lottery flag of RBB is carried over. That is, in the lottery flag setting process, when a small role or replay is won in a game in which the established state of the lottery flag of RBB is carried over, lottery flags corresponding to two or more roles consisting of the lottery flag of the already-won RBB and the lottery flag of the small role or replay won in the internal lottery are set to an established state.

[0076] <Arrangement of designs> 5 is a diagram showing the symbols arranged on the periphery of the first reel R1 to the third reel R3 in the slot machine 1 of this embodiment. In this embodiment, as shown in FIG. 5, a red 7 symbol "RED 7", a blue 7 symbol "BLUE 7", a BAR symbol "BAR", a replay symbol "RP", a bell symbol "BL", a cherry symbol "CH", a blank A symbol "BKA", a blank B symbol "BKB", a blank C symbol "BKC", and a star symbol "ST" are arranged on the periphery of the first reel R1 to the third reel R3. In addition, 20 symbols are arranged on each of the peripheries of the first reel R1 to the third reel R3.

[0077] <Reel control means> In the slot machine 1 of this embodiment, in any game state, the priority order of the winning combinations to be stopped on the pay line L1 in the reel stop control is determined in the order of "replay > small combination > bonus." In other words, when a bonus and a small combination or a bonus and a replay are both won, the reel control means 130 executes stop control to give priority to the bonus and win the small combination or replay.

[0078] Furthermore, the reel control means 130 of this embodiment is configured to determine whether to execute number priority control or coin number priority control depending on the timing of pressing stop buttons B1 to B3 when the winning areas "Batting Order Chance 1" to "Batting Order Chance 12" are won and reel stop control is executed while the gaming state is in a bonus established state. Details of the reel stop control when the winning areas "Batting Order Chance 1" to "Batting Order Chance 12" are won while the gaming state is in a bonus established state will be described later.

[0079] <Small win payout> In this embodiment, the payouts for Bell A to Bell D and chance combinations are set to a payout number (15 coins) that is greater than the specified input number (3 coins). Also, the payouts for special small combinations are set to a payout number (14 coins) that is greater than the specified input number (3 coins) and less than the chance combination. Also, the payouts for 1-coin combinations A to 1-coin combinations J and rare combinations are set to a payout number (1 coin) that is less than the specified input number.

[0080] <Game state transition control means> FIG. 6(A) is a state transition diagram showing game states to which transition can be made from each game state in the control relating to transition of game states executed by the game state transition control means 170 of this embodiment.

[0081] As shown in Figure 6(A), the non-RT state is a gaming state (initial gaming state, normal gaming state) that corresponds to the initial state among multiple gaming states, and is a non-bonus state in which a bonus is not activated or established. In the non-RT state, the gaming state transition control means 170 causes the internal lottery means 120 to execute an internal lottery using internal lottery table A, in which the probability of winning a replay is set to approximately 1 / 7.3.

[0082] The bonus formation state is a gaming state to which the game state is entered when either the winning area "RBB" or the winning area "RBB & 1 coin role" is won in the internal lottery in the non-RT state and the RBB is set to the formation state. In the bonus formation state, the gaming state transition control means 170 causes the internal lottery means 120 to execute an internal lottery using the internal lottery table B in which the winning probability of a replay is set to approximately 1 / 7.3.

[0083] The bonus state is a gaming state to which the game is transitioned when an RBB is won and the RBB is activated. In the bonus state, the gaming state transition control means 170 determines whether the termination condition of the activated RBB is met based on the total number of medals paid out, and when the number of medals paid out exceeds a predetermined payout number (for example, 100 medals), it terminates the operation of the RBB, thereby terminating the bonus state and transitioning the gaming state to a non-RT state, which is a non-bonus state. In the bonus state, the gaming state transition control means 170 causes the internal lottery means 120 to execute an internal lottery using an internal lottery table C.

[0084] As shown in Figure 3, in the internal lottery table C, random numbers are associated with the winning area "All Small Roles" which wins all small roles including Bell A to Bell D, chance roles, special small roles, 1-piece roles A to 1-piece roles J, and rare roles, and the winning area "All 1-piece roles" which wins all 1-piece roles including 1-piece roles A to 1-piece roles J, and rare roles.

[0085] The bonus state will be explained in detail with reference to Figure 3. In the slot machine 1 of this embodiment, the probability of winning the winning area "all small roles" or the winning area "all 1-coin roles" in the bonus state in which the internal lottery table C is selected is higher than the probability of winning any of the winning areas including small roles in the internal lottery table A and the internal lottery table B. In other words, the probability of winning a small role in the bonus state is set to be higher than the probability of winning any of the small roles in the gaming state other than the bonus state. Also, the probability of winning the winning area "all small roles" in the internal lottery table C is higher than the probability of winning any one of the winning areas "batting order bell 1" to "batting order bell 4" in the internal lottery table A and the internal lottery table B, and the probability of winning any one of the winning areas "batting order chance 1" to "batting order chance 12" (winning areas "batting order chance 1" to "batting order chance 12") is set to be higher than the probability of winning any one of the winning areas including small roles in the internal lottery table A and the internal lottery table B. The probability of winning is set to be higher than the combined probability of winning of each of the above.

[0086] Due to this configuration, the slot machine 1 of this embodiment is configured so that in the bonus state, the probability of winning all small prizes is higher than in the non-RT state when the bonus is not activated or in the bonus established state, and the probability of winning any of the small prizes is also higher.

[0087] In addition, the slot machine 1 is configured so that in the bonus state, the probability of winning the winning area "All Small Roles" is lower than the probability of winning any of the winning areas "Batting Order Bell 1" to "Batting Order Bell 4" (the winning probability obtained by combining the winning probabilities of each of the winning areas "Batting Order Bell 1" to "Batting Order Bell 4").

[0088] In this way, the slot machine 1 of this embodiment has multiple types of first winning modes (winning area "Batting Order Bell 1" to winning area "Batting Order Bell 4") in which multiple types of specific small roles (Bell A to Bell D) set to payouts greater than the number of game values ​​inserted required to start playing do not overlap with each other but overlap with other small roles, and a second winning mode (winning area "All Small Roles") in which multiple types of specific small roles overlap and are won, and the internal lottery means 120 is configured to conduct an internal lottery so that multiple types of first winning modes exist in the normal game state (non-RT state) and bonus formation state, and to conduct an internal lottery so that the second winning mode exists in the bonus state. In addition, in the slot machine 1, the probability of winning the second winning mode in the internal lottery in the bonus state is lower than the probability of winning one of the multiple types of first winning modes in the internal lottery in the normal game state and the bonus establishment state, and the winning probability of each of all small roles in the internal lottery in the bonus state is configured to be equal to or higher than the winning probability of each of all small roles in the internal lottery in the normal game state and the bonus establishment state.

[0089] Therefore, in the slot machine 1 of this embodiment, the expected value of the medal acquisition rate in the bonus state is less than 100%.

[0090] Here, in the slot machine 1 of this embodiment, which will be described in more detail later, when a bonus is formed and the winning areas "Batting Order Bell 1" to "Batting Order Bell 4" are won, if the stop buttons B1 to B3 are pressed in the correct batting order, Bells A to D can be won.

[0091] In other words, when a bonus is formed, if the winning areas "Batting Order Bell 1" to "Batting Order Bell 4" are won, Bells A to D cannot be won unless Stop Button B1 to Stop Button B3 are pressed in the correct batting order. Therefore, when the game is played in a non-AT state where the AT control means 200 described later does not perform winning assistance, the probability of any of Bells A to D winning is limited to when Stop Button B1 to Stop Button B3 are pressed in the correct batting order from the six possible batting orders.

[0092] On the other hand, when AT gameplay is executed in which winning assistance is performed by the AT control means 200 described later, the correct batting order is announced when the winning areas "Batting Order Bell 1" to "Batting Order Bell 4" are won, and the timing to press to make Bells A to D win is announced by the winning assistance performance by the performance control means 180, so the probability of any of Bells A to D winning can be increased by up to four times compared to when winning assistance is not performed.

[0093] In this embodiment, four types of winning combinations (specific combinations), Bell A to Bell D, are set as winning combinations that pay out more medals than the specified number of medals when the stop operation is performed in the correct batting order. The probability of obtaining a winning combination including a specific combination in the bonus state is reduced to approximately 1 / 4 of the probability of obtaining a winning combination including a specific combination in a gaming state other than the bonus state. This configuration allows for an internal lottery to be performed in a gaming state other than the bonus state, with N types of specific combinations being uniquely selected, and for N types of specific combinations being overlapped in the bonus state, with the internal lottery being performed. This reduces the probability of obtaining a winning combination including a specific combination in the bonus state to approximately 1 / N of the probability of obtaining a winning combination including a specific combination in a gaming state other than the bonus state. This allows for the medal acquisition performance for AT games to be designed while lowering the lower limit of the expected medal acquisition rate in the bonus state to less than 100%, dramatically improving the design flexibility of the slot machine 1 with AT functionality.

[0094] <AT control means> FIG. 6(B) is a state transition diagram showing details of a normal section and an advantageous section controlled by the AT control means 200 of the present embodiment, and a production state controlled during the advantageous section.

[0095] As described above, the normal section is a period in which control related to the auxiliary game based on the result of the internal lottery by the internal lottery means 120 is not executed. The AT control means 200 executes an advantageous section lottery, which is a lottery for determining whether to end the normal section and start the advantageous section based on the winning area won in the internal lottery by the internal lottery means 120 in the game within the normal section.

[0096] In the advantageous section lottery, the AT control means 200 first obtains an advantageous section transition lottery table, which is a data table in which "start of advantageous section" and "loss (non-winning)" are associated with each of a plurality of random numbers, from the AT control data storage means 197. Then, the AT control means 200 obtains a random number from the random number generation means 110, compares the obtained random number with the advantageous section transition lottery table, and determines whether to start the advantageous section based on the comparison result.

[0097] The AT control means 200 executes the advantageous section lottery so that the probability obtained by multiplying the winning probability of the winning area won in the internal lottery and the winning probability of "start of advantageous section" in the advantageous section lottery is 1 / 17500 or more.

[0098] In this embodiment, the AT control means 200 executes a lottery for the advantageous zone when the internal lottery in the non-RT state selects the winning area "Batting Order Bell 1" to the winning area "Batting Order Bell 4," the winning area "Batting Order Chance 1" to the winning area "Batting Order Chance 12," the winning area "Rare Role," the winning area "Normal Replay 1," the winning area "Rare Replay," or the winning area "RBB & 1-Coin Role," and when the internal lottery in the bonus state selects the winning area "Batting Order Bell 1" to the winning area "Batting Order Bell 4," the winning area "Batting Order Chance 1" to the winning area "Batting Order Chance 12," the winning area "Rare Role," the winning area "Normal Replay 1," the winning area "Rare Replay," or the winning area "1-Coin Role." However, if another winning area is selected, the AT control means 200 executes a lottery for the advantageous zone with a high probability of approximately 1 in 1.5, which results in a winning of the "start of the advantageous zone."

[0099] In the advantageous zone, the AT control means 200 has multiple types of presentation states, including a normal non-AT state and a CZ state, as a non-AT state (first state) in which the winning assistance of Bells A to D is not performed when the winning areas "Batting Order Bell 1" to "Batting Order Bell 4" are won, and an AT state (second state) in which the winning assistance of Bells A to D is performed when the winning areas "Batting Order Bell 1" to "Batting Order Bell 4" are won. Furthermore, the slot machine 1 of this embodiment is configured so that the proportion of players staying in the advantageous zone during the entire game can be 70% or more.

[0100] In this embodiment, when the winning areas "Batting Order Chance 1" to "Batting Order Chance 12" are won in an internal lottery while the AT control means 200 is in a non-AT state, the AT control means 200 executes set batting order notification control to notify the stop button set for the first stop operation in the batting order (set batting order) that makes it possible to win a chance role or a 1-coin role D. As the set batting order notification control, the AT control means 200 causes the main control display device 500 to display a display mode that is only displayed when the winning areas "Batting Order Chance 1" to "Batting Order Chance 12" are won in an internal lottery.

[0101] Furthermore, when the winning area "Batting Order Chance 1" to winning area "Batting Order Chance 12" are won in the internal lottery in the non-AT state and the set batting order notification control is executed by the AT control means 200, the effect control means 180 executes a winning assistance effect that displays a first winning assistance effect indicator 330a (see FIG. 12) that notifies the stop button that executes the first stop operation on the display device 330. Details of the winning assistance effect that the effect control means 180 executes when the winning area "Batting Order Chance 1" to winning area "Batting Order Chance 12" are won in the internal lottery in the non-AT state will be described later.

[0102] The normal non-AT state is a presentation state (normal presentation state) that corresponds to the normal state among multiple types of presentation states, and is set when there is no transition to another presentation state. When the presentation state transitions to the normal non-AT state, the AT control means 200 performs an incremental update to add a value "1" corresponding to one game to the stored value of the non-AT game number counter (not shown), which counts the number of games played in the normal non-AT state, each time a game is played. When the stored value of the non-AT game number counter reaches the value "700", the AT control means 200 determines that the transition condition to the CZ state has been met, and transitions the presentation state from the normal non-AT state to the CZ state.

[0103] In addition, the AT control means 200 executes a normal AT lottery to determine whether or not to transition to the AT state when the winning area "rare role" is won in the internal lottery, and when the winning area "rare replay" is won.

[0104] The AT control means 200 conducts a lottery during the normal AT lottery to determine either "transition to AT state" or "non-win", and if "transition to AT state" is won in the normal AT lottery, it determines that the transition condition to the AT state (AT transition condition) has been met, and transitions the presentation state from the normal non-AT state to the AT state.

[0105] The CZ state is a more advantageous presentation state than the normal non-AT state, in that the probability of transitioning to the AT state in which the winning assistance for Bells A to D is executed when the winning area "Batting Order Bell 1" to winning area "Batting Order Bell 4" is won in the internal lottery is higher than in the normal non-AT state. At the start of the CZ state, the AT control means 200 sets a value corresponding to a predetermined number of games (for example, 32 games) to the CZ game number counter (not shown) of the AT control data storage means 197, and performs a decrement update each time a game is played, subtracting the stored value of the CZ game number counter by the value "1" corresponding to one game.

[0106] The AT control means 200 is configured to execute a CZ AT lottery to determine whether or not to transition to the AT state during a game in which the CZ state has been initiated. If the "transition to the AT state" is selected in the CZ AT lottery, the AT control means 200 transitions the presentation state from the CZ state to the AT state after 32 games have been played since the start of the CZ state. On the other hand, if the "transition to the AT state" is not selected in the CZ AT lottery, the AT control means 200 terminates the CZ state after 32 games have been played since the start of the CZ state. If the CZ state is terminated without the AT transition condition being satisfied, the AT control means 200 determines that the normal termination condition, one of the termination conditions for the advantageous zone, has been satisfied, and executes a predetermined initialization process, which is a process for initializing information about the advantageous zone, and a predetermined termination process, which terminates the advantageous zone and starts the normal zone from the next game.

[0107] In the AT lottery during the CZ, the AT control means 200 executes a lottery that allows a player to win "transition to AT state" with a higher probability than the normal AT lottery executed in a normal non-AT state, regardless of the result of the internal lottery. Also, in the AT lottery during the CZ, the AT control means 200 acquires a lottery table by referring to the winning area that was won in the internal lottery, so that the probability of winning "transition to AT state" changes depending on the winning area that was won in the internal lottery. When the AT control means 200 wins the winning area "rare role" or the winning area "rare replay" in the internal lottery, it acquires a lottery table that allows a player to win "transition to AT state" with a higher probability than when other winning areas are won.

[0108] In this way, at the start of play, the CZ state is configured such that an AT lottery is held during the CZ, which allows a player to win a "transition to the AT state" regardless of the result of the internal lottery, and in the CZ AT lottery, if the winning area "rare role" or winning area "rare replay" is won in the internal lottery, there is a higher probability of winning a "transition to the AT state" than if other winning areas are won, and it is configured as a presentation state that is more advantageous to the player than the normal non-AT state, in which the conditions for transitioning to the AT state have the possibility of being met only if the winning area "rare role" or winning area "rare replay" is won.

[0109] The AT control means 200 of this embodiment is configured to execute a lottery for the awarding of advantageous benefits to the player as control related to auxiliary games according to the winning role (control related to instruction function) when the player wins the winning area "Batting Order Chance 1" to winning area "Batting Order Chance 12" in an internal lottery in a non-AT state between the normal non-AT state and the CZ state. The AT control means 200 executes a regular bonus award lottery when the winning area "Batting Order Chance 1" to the winning area "Batting Order Chance 12" is won and the stop buttons B1 to B3 are pressed in the set batting order, resulting in a chance role being won, and when the winning area "Batting Order Chance 1" to the winning area "Batting Order Chance 12" is won and the stop buttons B1 to B3 are pressed in a batting order that is different from the set batting order from the first stop operation (non-set batting order), resulting in a special small ... common to the set batting order only in the first stop operation, resulting in a 1-piece role D being won, the AT control means 200 executes a specific bonus award lottery when the winning area "Batting Order Chance 1" to the winning area "Batting Order Chance 12" is won and the stop buttons B1 to B3 are pressed in a batting order that is different from the set batting order from the first stop operation, resulting in a

[0110] The AT control means 200 determines by lottery, as a normal bonus granting lottery, whether to store (stock) one set of AT states from when the start condition is met to when the end condition is met. Also, the AT control means 200 determines by lottery, as a specific bonus granting lottery, whether to store two sets of AT states. When the AT control means 200 determines to store one or more sets of AT states, it stores the number of sets stored in a stock storage area (not shown) of the AT control data storage means 197.

[0111] The AT control means 200 is configured such that when one or more sets of AT states are stored, the conditions for transitioning to the AT state are met in the normal non-AT state or CZ state, and after one set of AT states has started and ended, the AT control means 200 starts one set of stored AT states, and when one set of AT states is stored in the normal bonus lottery and the specific bonus lottery, the AT control means 200 is configured such that the AT state is not started based on the fact that the AT state has been stored.

[0112] In this embodiment, the probability of winning one set of AT state stocks in the normal bonus lottery, i.e., the probability of being awarded a bonus, is set to approximately 1 / 100. Also, the probability of winning two sets of AT state stocks in the specific bonus lottery, i.e., the probability of being awarded a bonus, is set to approximately 1 / 100. This probability of being awarded a bonus in the normal bonus lottery or the specific bonus lottery constitutes the first probability that a bonus can be awarded when winning in the winning areas "Batting Order Chance 1" to "Batting Order Chance 12" in the non-AT state in this embodiment.

[0113] The AT state is a state in which an auxiliary game can be played in which, when the winning areas "Batting Order Bell 1" to "Batting Order Bell 4" are won, a winning assistance game for Bells A to D is executed. As a winning assistance game in the AT state, the AT control means 200 causes the main control display device 500 to display a display informing the player of the correct batting order that makes it possible to win Bells A to D.

[0114] This AT state, which is more advantageous to the player than the non-AT state in terms of medal payout due to the auxiliary game in which assistance is provided for winning Bells A to D, which have a payout (15 coins) set higher than the specified number of coins to be inserted (3 coins), constitutes the second state in this embodiment, and the AT control means 200, which controls the normal area, advantageous area, and auxiliary game, constitutes the auxiliary game control means in this embodiment.

[0115] At the start of the AT state, the AT control means 200 sets an initial value (50 games) corresponding to a predetermined number of games in the AT game number counter (not shown) of the AT control data storage means 197, and performs a decrement update each time a game is played, subtracting the stored value of the AT game number counter by the value "1" corresponding to one game.

[0116] In addition, when the winning area "Rare Replay" is won in the internal lottery by the internal lottery means 120, the AT control means 200 is configured to execute an additional lottery to determine whether or not to add (add) to the period during which the AT state continues by determining whether or not to add a value determined by lottery to the stored value of the AT game number counter.

[0117] When the stored value of the AT game number counter becomes the value "0" due to a decrement update performed each time a game is played in the AT state, the AT control means 200 refers to the stock storage area to determine whether one or more sets of AT states are stocked. When the AT control means 200 determines that no AT states are stocked, it determines that the AT state termination condition (AT termination condition) has been met and terminates the AT state. In addition, the AT control means 200 also determines that the AT termination condition has been met and terminates the AT state when the stored value of the first advantageous zone counter 197a in the AT state reaches the value "1500" and when the stored value of the second advantageous zone counter 197b in the AT state exceeds the value "2400".

[0118] The AT control means 200 is configured to be able to execute a lottery for continuing an advantageous zone to determine whether or not to continue an advantageous zone when the stored value of the AT game number counter becomes the value "0" and the AT state is ended based on the determination that one set of AT states has not been stocked. In this embodiment, the AT control means 200 executes a lottery for continuing an advantageous zone when the stored value of the second advantageous zone counter 197b is less than the value "900", that is, when the number of medals (number difference) acquired by the player in the current AT state is less than 900.

[0119] The AT control means 200 executes a lottery for the continuation of the advantageous zone, and if the "continuation of the advantageous zone" is won, the presentation state is shifted from the AT state to the normal non-AT state. On the other hand, the AT control means 200 executes a lottery for the continuation of the advantageous zone, and if the "continuation of the advantageous zone" is not won, or if the stored value of the second advantageous zone counter 197b at the end of the AT state is the value "900" or more, it determines that the normal termination condition among the termination conditions of the advantageous zone has been met, and executes a predetermined initialization process which is a process for initializing information related to the advantageous zone, and a predetermined termination process which ends the advantageous zone and starts the normal zone from the next game.

[0120] In addition, when the AT state is ended based on the stored value of the first advantageous zone counter 197a reaching the value "1500" in the AT state, or when the AT state is ended based on the stored value of the second advantageous zone counter 197b exceeding the value "2400" in the AT state, the AT control means 200 determines that a specific end condition among the end conditions of the advantageous zone has been met, and executes a predetermined initialization process which is a process of initializing information related to the advantageous zone, and a predetermined end process which ends the advantageous zone and starts the normal zone from the next game.

[0121] Furthermore, in this embodiment, the AT control means 200 is configured not to execute the set batting order notification control when the winning area "Batting Order Chance 1" to the winning area "Batting Order Chance 12" are won in the internal lottery in the AT state. Furthermore, the AT control means 200 is configured not to execute the set batting order notification control when the winning area "Batting Order Chance 1" to the winning area "Batting Order Chance 12" are won in the internal lottery in the AT state, and therefore not to execute the lottery for awarding benefits, including the normal benefit award lottery and the specific benefit award lottery.

[0122] In other words, the AT control means 200 is set so that a bonus can be awarded with a probability of 0% when the winning area "Batting Order Chance 1" to the winning area "Batting Order Chance 12" are won in the AT state. This probability of 0% constitutes the second probability that a bonus can be awarded when the winning area "Batting Order Chance 1" to the winning area "Batting Order Chance 12" are won in the AT state in this embodiment.

[0123] 3. Details of winning the batting order minor prize As described above, the slot machine 1 of this embodiment has winning areas (batting order minor roles) in which the minor roles that can be won may differ depending on the batting order, such as winning area "Batting Order Bell 1" to winning area "Batting Order Bell 4" and winning area "Batting Order Chance 1" to winning area "Batting Order Chance 12", and is configured so that the roles that can be won differ depending on the game status.

[0124] <Small wins that can be won for each batting order when winning the batting order small win> Fig. 7 is a diagram showing the winning combinations that can be won depending on the batting order of the stop buttons B1 to B3 when the batting order minor combination is won in the non-RT state. As shown in Fig. 7, in the slot machine 1, when the winning areas "Batting Order Bell 1" to "Batting Order Bell 4" are won in the internal lottery in the non-RT state, regardless of the order in which the stop buttons B1 to B3 are pressed, Bell A to Bell D, which are set to a payout (15 coins) greater than the specified number of inputs, will not win, and only 1 coin combination A, which is set to a payout (1 coin) less than the specified number of inputs, will win.

[0125] Also, as shown in FIG. 7, in the slot machine 1, when the winning areas "Batting Order Chance 1" to "Batting Order Chance 12" are won in the internal lottery in the non-RT state, regardless of the order in which the stop buttons B1 to B3 are pressed, the chance role set to the first payout (15 coins) which is more than the specified number of coins to be inserted and the special small role set to the second payout (14 coins) which is more than the specified number of coins to be inserted will not be won, and the 1-coin role D set to the third payout (1 coin) which is less than the specified number of coins to be inserted will be won.

[0126] For this reason, in the slot machine 1 of this embodiment, in the non-RT state, small winning combinations set to payouts greater than the specified number of inputs do not result in winning, so the expected value of the medal acquisition rate in the non-RT state is significantly reduced, making the non-RT state the gaming state with the lowest expected value of the medal acquisition rate compared to other gaming states.

[0127] 8 is a diagram showing the winning combinations that can be won depending on the batting order of the stop buttons B1 to B3 when a batting order minor combination is won in a state where a bonus is formed. As shown in FIG. 8, in the slot machine 1, when the winning areas "Batting Order Bell 1" to "Batting Order Bell 4" are won in the internal lottery in a state where a bonus is formed, a batting order (correct batting order) that can win Bell A to Bell D is set for each winning area.

[0128] Also, as shown in Figure 8, in the slot machine 1, if the winning areas "Batting Order Bell 1" to "Batting Order Bell 4" are won in the internal lottery and stop buttons B1 to B3 are pressed in the batting order in which stop button B1 is operated to make the first stop (batting order 1, batting order 2), Bell A to Bell D will not be won, and 1-coin role A will be won.

[0129] Next, details of the winning areas "Batting Order Chance 1" to "Batting Order Chance 12" will be explained. In the slot machine 1 of this embodiment, when the winning areas "Batting Order Chance 1" to "Batting Order Chance 6" are won, the batting order 3 or batting order 4, in which the stop button B2 is operated to perform the first stop operation, is the set batting order that makes it possible to win the chance role or the 1-piece role D. Setting The batting order in which the stop button B1 is operated to make the first stop (batting order 1, batting order 2) and the batting order in which the stop button B3 is operated to make the first stop (batting order 5, batting order 6) are set as non-set batting orders in which special small winning combinations are won.

[0130] In addition, in the slot machine 1, when the winning area "Batting Order Chance 7" to the winning area "Batting Order Chance 12" are won, the batting order 5 or batting order 6, in which the stop button B3 is operated to stop first, is the set batting order that makes it possible to win the chance role or the 1-piece role D. Setting The batting order in which the stop button B1 is operated to make the first stop (batting order 1, batting order 2) and the batting order in which the stop button B2 is operated to make the first stop (batting order 3, batting order 4) are set as non-set batting orders in which special small winning combinations are won.

[0131] <Winning combinations of small winning symbols included in Batting Order Chance> 4, 5, 9 to 12, the details of the small winning combinations that are awarded when the winning areas "Batting Order Chance 1" to "Batting Order Chance 12" are won while the gaming state is in the bonus established state will be described. Fig. 9 is a diagram showing the winning symbol combinations and payouts of the chance combination, special small combination, and 1 coin combination D to 1 coin combination J, which are small winning combinations included in the winning areas "Batting Order Chance 1" to "Batting Order Chance 12".

[0132] As shown in FIG. 9, the winning symbol combination for the chance role is "BL-BL-CH." As shown in FIG. 5, bell symbols "BL" are arranged at intervals of 4 frames or less on the first reel R1. Also, bell symbols "BL" are arranged at intervals of 4 frames or less on the second reel R2. Also, cherry symbols "CH" are arranged at intervals of 4 frames or less on the third reel R3. Therefore, the chance role is configured as a small role that can be won regardless of the timing of pressing stop buttons B1 to B3.

[0133] The winning symbol combination for the special small win is "RP-CH-BKA." As shown in FIG. 5, replay symbols "RP" are arranged at intervals of 4 frames or less on the first reel R1. Cherry symbols "CH" are arranged at intervals of 4 frames or less on the second reel R2. Blank A symbols "BKA" are arranged at intervals of 4 frames or less on the third reel R3. For this reason, the special small win is configured as a small win that can be won regardless of the timing of pressing stop buttons B1 to B3.

[0134] The winning symbol combination for 1-piece role D is "RP-RP-BKB," and the symbol on the first reel R1 among the symbols that make up the winning symbol combination is the same as the special small symbol. As shown in FIG. 5, replay symbols "RP" are arranged at intervals of 4 frames or less on the second reel R2. Also, blank B symbols "BKB" are arranged at intervals of 4 frames or less on the third reel R3. Therefore, 1-piece role D is configured as a small symbol that can win a prize regardless of the timing of pressing stop buttons B1 to B3.

[0135] The winning symbol combination for 1-piece role E is "BKA-RP-BKB", and among the symbols that make up the winning symbol combination, the symbol on the second reel R2 is the same as for 1-piece role D. The winning symbol combination for 1-piece role F is "Red 7-CH-BKA", and among the symbols that make up the winning symbol combination, the symbol on the third reel R3 is the same as for the special small symbol combination.

[0136] The winning symbol combination for 1-piece role G is "Blue 7-BKB-BKC", the winning symbol combination for 1-piece role H is "BAR-Red 7-BKC", the winning symbol combination for 1-piece role I is "BKC-Blue 7-ST", and the winning symbol combination for 1-piece role J is "CH-BAR-ST". The symbols on each reel that make up the winning symbol combinations for 1-piece role G to 1-piece role J are composed of symbols that do not overlap with the symbols on each reel that make up the winning symbol combinations for chance role, special small role, and 1-piece role D to 1-piece role F.

[0137] <The timing of pressing the first stop operation set during the batting chance> Figure 10(A) is a diagram showing the winning roles (winning roles) that will be won depending on the timing of pressing stop button B2 when the game state is in a bonus established state and the winning areas "Batting Order Chance 1" to "Batting Order Chance 6" are won and stop button B2 is operated to the first stop.

[0138] As shown in FIG. 10(A), when the winning area "Batting Order Chance 1" is won and the stop button B2 is pressed at the timing when the symbols arranged on the stop numbers 0, 6, 12, and 18 of the second reel R2 are displayed rotating on the active line L1, the reel control means 130 executes number priority control as reel stop control, stops and displays on the active line L1 the bell symbol "BL" which constitutes the winning symbol combination "BL-BL-CH" of the chance role which is set to a payout of 15 symbols and is set to a payout higher than the special small role and the 1-piece roles D to 1-piece roles F, and determines the role which can win in that game as the chance role.

[0139] On the other hand, when the winning area "Batting Order Chance 1" is won and the stop button B2 is pressed at the timing when the symbols arranged on the stop numbers 1 to 5, 7 to 11, 13 to 17, and 19 of the second reel R2 are displayed rotating on the active line L1, the reel control means 130 executes the number priority control and the stop control using the stop control table as the reel stop control, stops and displays the replay symbol "RP" that constitutes the winning symbol combination "RP-RP-BKB" of the 1-piece role D on the active line L1, and determines the winning role in the game to be either the 1-piece role D or the 1-piece role E.

[0140] In the case where the winning areas "Batting Order Chance 2" to "Batting Order Chance 6" are won, the reel control means 130 is preset to execute either the number priority control or the quantity priority control depending on the timing of pressing the stop button B2, in substantially the same manner as in the case where the winning area "Batting Order Chance 1" is won. When the stop button B2 is pressed at a timing when the symbols arranged on the frames with the stop numbers set to execute the number priority control are being displayed in rotation on the pay line L1, the reel control means 130 stops and displays the bell symbol "BL" on the pay line L1, and when the stop button B2 is pressed at a timing when the symbols arranged on the frames with the stop numbers set to execute the number priority control are being displayed in rotation on the pay line L1, the replay symbol "RP" is stopped and displayed on the pay line L1.

[0141] Furthermore, as shown in Figure 10 (A), the winning areas "Batting Order Chance 1" to "Batting Order Chance 6" are configured so that the timing of pressing the stop button B2, which allows a chance role to be won by the reel control means 130 executing number priority control, does not overlap with each other.

[0142] Figure 10(B) is a diagram showing the winning combinations according to the timing of pressing stop button B3 when the game state is in a bonus established state, the winning areas "Batting Chance 7" to "Batting Chance 12" are won, and stop button B3 is operated to the first stop.

[0143] As shown in FIG. 10(B), when the winning area "Batting Order Chance 7" is won and the stop button B3 is pressed at the timing when the symbols arranged on the stop numbers 0, 6, 12, and 18 of the third reel R3 are displayed rotating on the active line L1, the reel control means 130 executes number priority control as reel stop control, stops and displays the cherry symbol "CH" that constitutes the winning symbol combination "BL-BL-CH" of the chance role, which is set to a payout of 15 symbols and is set to a payout higher than the special small role and the 1-piece roles D to 1-piece roles F, on the active line L1, and determines the role that can win in that game as the chance role.

[0144] On the other hand, when the winning area "Batting Order Chance 7" is won and the stop button B3 is pressed at the timing when the symbols arranged on the stop numbers 1 to 5, 7 to 11, 13 to 17, and 19 of the third reel R3 are displayed rotating on the valid line L1, the reel control means 130 executes the number priority control and the stop control using the stop control table as the reel stop control, stops and displays the blank B symbol "BKB" that constitutes the winning symbol combination "RP-RP-BKB" of the 1-piece role D on the valid line L1, and determines the winning role in the game to be either the 1-piece role D or the 1-piece role E.

[0145] In the case where the winning areas "Batting Order Chance 8" to "Batting Order Chance 12" are won, the reel control means 130 is preset to execute either the number priority control or the quantity priority control depending on the timing of pressing the stop button B3, in substantially the same manner as in the case where the winning area "Batting Order Chance 7" is won. When the stop button B3 is pressed at a timing when the symbols arranged on the frames with the stop numbers set to execute the number priority control are being displayed in rotation on the pay line L1, the reel control means 130 stops and displays the cherry symbol "CH" on the pay line L1, and when the stop button B3 is pressed at a timing when the symbols arranged on the frames with the stop numbers set to execute the number priority control are being displayed in rotation on the pay line L1, the reel control means 130 stops and displays the blank B symbol "BKB" on the pay line L1.

[0146] Also, as shown in Figure 10 (B), the winning areas "Batting Order Chance 7" to "Batting Order Chance 12" are configured so that the timing of pressing the stop button B3, which allows a chance role to be won by the reel control means 130 executing number priority control, does not overlap with each other.

[0147] <Reel stop control when batting chance is won> Figure 11(A) is a diagram explaining the winning pattern combinations and payouts of overlapping small roles in winning area "Batting Order Chance 12," which is a winning area among winning areas "Batting Order Chance 1" to "Batting Order Chance 12" where chance roles, special small roles, and 1-coin roles D to J are all overlappingly won, and Figures 11(B) to 11(D) are diagrams explaining the number of pattern combinations that can be displayed on activated line L1 when stop button B1 to stop button B3 are each operated to the first stop when winning area "Batting Order Chance 12" is won while the game state is in a bonus formation state.

[0148] As shown in FIG. 11(B), in the slot machine 1, when the winning area "Batting Order Chance 12" is won and the stop button B1 is operated to the first stop, the replay symbol "RP" is stopped and displayed on the valid line L1, and two symbol combinations, the winning symbol combination of the special small role "RP-CH-BKA" and the winning symbol combination of the 1-piece role D "RP-RP-BKB", can be displayed on the valid line L1. When any of the bell symbol "BL", blank A symbol "BKA", red 7 symbol "RED 7", blue 7 symbol "BLUE 7", BAR symbol "BAR", blank C symbol "BKC", and cherry symbol "CH" is stopped and displayed on the valid line L1, one symbol combination can be displayed on the valid line L1, and therefore, the replay symbol "RP" is determined to be the symbol with the highest priority to be stopped and displayed according to the number priority control.

[0149] As described above, the replay symbol "RP" is arranged on the first reel R1 so that it can be stopped and displayed on the pay line L1 regardless of the timing of pressing the stop button B1. As a result, in the slot machine 1, when the winning area "Batting Order Chance 12" is won and the stop button B1 is operated to the first stop, the replay symbol "RP" is stopped and displayed on the pay line L1 regardless of the timing of pressing the stop button B1.

[0150] In the slot machine 1, when the winning area "Batting Order Chance 12" is won and the first stop operation is performed on the stop button B1 to stop and display the replay symbol "RP" in the middle of the first reel R1 constituting the activated line L1, the small winning combinations that can be won in that game are limited to the special small winning combination with a payout of 14 coins and the 1-coin winning combination D with a payout of 1 coin. In the slot machine 1, whether the second stop operation is performed on the stop button B2 or the stop button B3, the reel control means 130 executes number-priority control, and executes reel stop control to stop and display the symbols constituting the winning symbol combination "RP-CH-BKA" of the special small winning combination on the activated line L1, thereby winning the special small winning combination in that game.

[0151] As shown in FIG. 11(C), in the slot machine 1, when the winning area "Battalion Chance 12" is won and the stop button B2 is operated to the first stop, the cherry symbol "CH" is stopped and displayed on the activated line L1, and two symbol combinations, the special small winning symbol combination "RP-CH-BKA" and the 1-piece winning symbol combination F "Red 7-CH-BKA", can be displayed on the activated line L1. By stopping and displaying it on top, two symbol combinations can be displayed on the valid line L1: the winning symbol combination for 1-piece role D "RP-RP-BKB" and the winning symbol combination for 1-piece role E "BKA-RP-BKB". If any of the bell symbol "BL", blank B symbol "BKB", red 7 symbol "Red 7", blue 7 symbol "Blue 7", or BAR symbol "BAR" is stopped and displayed on the valid line L1, one symbol combination can be displayed on the valid line L1.

[0152] Since the number of winning pattern combinations that can be displayed on the activated line L1 when the cherry pattern "CH" and the replay pattern "RP" are each stopped and displayed in the middle of the second reel R2 is the same, the reel control means 130 cannot assign priority between the cherry pattern "CH" and the replay pattern "RP" by quantity priority control, so it determines to stop and display the cherry pattern "CH" on the activated line L1 by reel stop control using the stop control table stored in the stop control table storage means 194.

[0153] As described above, the cherry symbol "CH" is arranged on the second reel R2 so that it can be stopped and displayed on the pay line L1 regardless of the timing of pressing the stop button B2. As a result, in the slot machine 1, when the winning area "Batting Chance 12" is won and the stop button B2 is pressed to the first stop, the cherry symbol "CH" is stopped and displayed on the pay line L1 regardless of the timing of pressing the stop button B2.

[0154] In the slot machine 1, when the winning area "Batting Order Chance 12" is won and the first stop operation is performed on the stop button B2 to stop and display the cherry symbol "CH" in the middle of the second reel R2 constituting the activated line L1, the minor roles that can be won in that game are limited to the special minor role with a payout set to 14 coins and the 1-coin role F with a payout set to 1 coin. In the slot machine 1, whether the second stop operation is performed on the stop button B1 or the stop button B3, the reel control means 130 executes number-priority control, and executes reel stop control to stop and display the symbols constituting the winning symbol combination "RP-CH-BKA" of the special minor role on the activated line L1, thereby winning the special minor role in that game.

[0155] As shown in FIG. 11(D), in the slot machine 1, when the winning area "Batting Order Chance 12" is won and the stop button B3 is operated to the first stop, the cherry symbol "CH" is stopped and displayed on the active line L1, so that one symbol combination of the winning symbol combination "BL-BL-CH" of the chance role can be displayed on the active line L1, and the blank A symbol "BKA" is stopped and displayed on the active line L1, so that two symbol combinations of the winning symbol combination "RP-CH-BKA" of the special small role and the winning symbol combination "red 7-CH-BKA" of the 1-piece role F can be displayed on the active line L1, and the blank B symbol "BKB" is stopped and displayed on the active line L1, so that one Two symbol combinations can be displayed on the valid line L1: the winning symbol combination "RP-RP-BKB" for role D and the winning symbol combination "BKA-RP-BKB" for 1-piece role E. By stopping the blank C symbol "BKC" on the valid line L1, two symbol combinations can be displayed on the valid line L1: the winning symbol combination "blue 7-BKB-BKC" for 1-piece role G and the winning symbol combination "BAR-red 7-BKC" for 1-piece role H. By stopping the star symbol "St" on the valid line L1, two symbol combinations can be displayed on the valid line L1: the winning symbol combination "BKC-blue 7-ST" for 1-piece role I and the winning symbol combination "CH-BAR-ST" for 1-piece role J.

[0156] Since the number of winning pattern combinations that can be displayed on the active line L1 when the blank A pattern "BKA", the blank B pattern "BKB", the blank C pattern "BKC", and the star pattern "ST" are each stopped and displayed in the middle row of the third reel R3 is the same, the reel control means 130 determines that the blank B pattern "BKB" will be stopped and displayed on the active line L1 by reel stop control using the stop control table stored in the stop control table storage means 194, since it is not possible to assign priority between the blank A pattern "BKA", the blank B pattern "BKB", the blank C pattern "BKC", and the star pattern "ST" by quantity priority control.

[0157] As described above, the blank B symbol "BKB" is arranged on the third reel R3 so that it can be stopped and displayed on the active line L1 regardless of the timing of pressing the stop button B3. As a result, in the slot machine 1, when the winning area "Batting Order Chance 12" is won and the stop button B3 is operated to the first stop, the blank B symbol "BKB" is stopped and displayed on the active line L1 regardless of the timing of pressing the stop button B3.

[0158] In the slot machine 1, when the winning area "Batting Order Chance 12" is won and the first stop operation is performed on the stop button B3 to stop and display the blank B symbol "BKB" in the middle of the third reel R3 constituting the activated line L1, the minor winning combinations that can be won in that game are limited to a 1-coin winning combination D in which the payout is set to 1 coin and the winning symbol combination is composed of one symbol combination, and a 1-coin winning combination E in which the payout is set to 1 coin and the winning symbol combination is composed of one symbol combination. In the slot machine 1, whether the second stop operation is performed on the stop button B1 or the stop button B3, the reel control means 130 executes reel stop control using the stop control table, and executes reel stop control to stop and display the symbols constituting the winning symbol combination "RP-RP-BKB" of the 1-coin winning combination D on the activated line L1, thereby winning the 1-coin winning combination D in that game.

[0159] In the slot machine 1, as shown in FIG. 10(B), if the timing of pressing the stop button B3 for the first stop operation is when the symbols arranged on the stop numbers 5, 11, and 17 of the third reel R3 are displayed rotating on the active line L1, the reel control means 130 executes the number-priority control, and the cherry symbol "CH" that constitutes the winning symbol combination "BL-BL-CH" of the chance role set to a payout of 15 symbols is displayed stopped on the active line L1, and the role that can win in that game is determined to be the chance role.

[0160] <Winning support effect when winning the batting chance> 12 is a diagram showing the winning support effects that the effect control means 180 executes when the winning areas "Batting Order Chance 1" to "Batting Order Chance 6" are won in the internal lottery in the non-AT state. As shown in FIG. 12, the effect control means 180 executes the winning support effect that notifies the player that the stop button that executes the second stop operation in the set batting order is stop button B1 or stop button B3 by displaying, on the display device 330, a first winning support effect indicator 330a near the second reel R2, which indicates that the stop button that executes the first stop operation in the set batting order is stop button B2, and by displaying second winning support effect indicators 330b with the same content near the first reel R1 and near the third reel R3. As shown in Figure 12, in the slot machine 1 of this embodiment, the winning support effect is executed by the effect control means 180 based on a win in the winning areas "Batting Order Chance 1" to "Batting Order Chance 6", and when the first winning support effect indicator 330a is displayed on the display device 330, the player is unable to determine which of the winning areas "Batting Order Chance 1" to "Batting Order Chance 6" he has won in that game.

[0161] Furthermore, in the slot machine 1, as shown in FIG. 10(A), when the winning areas "Batting Order Chance 1" to "Batting Order Chance 6" are won and the stop button B2 is operated to the first stop, a chance role will be won only if the timing of pressing the stop button B2 is a predetermined pressing timing set for each winning area (for example, in the case of the winning area "Batting Order Chance 1", it is the timing when the patterns arranged on the frames of stop numbers 0, 6, 12, and 18 on the second reel R2 are displayed rotating on the activated line L1), and the timing of pressing the stop button B2 at which a chance role can be won is configured so that it does not overlap in each of the winning areas "Batting Order Chance 1" to "Batting Order Chance 6".

[0162] Due to this configuration, in the slot machine 1 of this embodiment, the winning assistance effect is executed by the effect control means 180 based on the winning of the winning areas "Batting Order Chance 1" to "Batting Order Chance 6", and when the first winning assistance effect indicator 330a is displayed on the display device 330, a chance role will be won only if one of the six winning areas is won and the stop button B2 is operated to the first stop at the specified pressing timing set for the selected winning area, so there is a 1 / 6 probability that a chance role will be won and a 5 / 6 probability that a 1-coin role D will be won.

[0163] In addition, when the internal lottery in the non-AT state results in a win in the winning area "Batting Order Chance 7" to winning area "Batting Order Chance 12", the effect control means 180 displays on the display device 330 a first winning assistance effect indicator 330a informing that the stop button that executes the first stop operation in the set batting order is stop button B3, and displays a second winning assistance effect indicator 330b with the same content near the first reel R1 and near the second reel R2, thereby executing a winning assistance effect that informs that the stop button that executes the second stop operation in the set batting order is stop button B1 or stop button B2, so that the player cannot tell which of the winning areas "Batting Order Chance 7" to "Batting Order Chance 12" he has won in that game.

[0164] Furthermore, in the slot machine 1, as shown in FIG. 10(B), when the winning areas "Batting Order Chance 7" to "Batting Order Chance 12" are won and the stop button B3 is operated to the first stop, a chance role will be won only if the timing of pressing the stop button B3 is a predetermined pressing timing set for each winning area (for example, in the case of the winning area "Batting Order Chance 7", it is the timing when the patterns arranged on the frames with stop numbers 0, 6, 12, and 18 on the third reel R3 are displayed rotating on the activated line L1), and the timing of pressing the stop button B3 at which a chance role can be won is configured so that it does not overlap in each of the winning areas "Batting Order Chance 7" to "Batting Order Chance 12".

[0165] Due to this configuration, in the slot machine 1 of this embodiment, the winning assistance effect is executed by the effect control means 180 based on the winning of the winning areas "Batting Order Chance 7" to "Batting Order Chance 12", and when the first winning assistance effect indicator 330a is displayed on the display device 330, a chance role will be won only if one of the six winning areas is won and the stop button B3 is operated to the first stop at the specified pressing timing set for the selected winning area, so there is a 1 / 6 probability that a chance role will be won and a 5 / 6 probability that a 1-coin role D will be won.

[0166] 4. Summary of this embodiment As described above, in the slot machine 1 of this embodiment, when the game state is in a bonus established state and is not in an AT state, and the winning area "Batting Order Chance 1" to winning area "Batting Order Chance 12" are won in the internal lottery, a set batting order notification control is executed to notify the player of the batting order that will perform the first stop operation among the set batting orders that will enable the player to win a chance role or a 1-piece role D, and a winning assistance performance is executed.

[0167] In addition, in the slot machine 1, when the winning areas "Batting Order Chance 1" to "Batting Order Chance 12" are won and the stop buttons B1 to B3 are pressed in the set batting order, if the first stop operation is performed at the predetermined pressing timing set for each, a chance role with a payout of 15 coins will be won, and if the first stop operation is performed at a pressing timing that does not result in a chance role, a 1-coin role D with a payout of 1 coin will be won, and the winning probability of the chance role is set to 1 / 6, and the winning probability of the 1-coin role D is set to 5 / 6.

[0168] Due to this configuration, in the slot machine 1 of this embodiment, when a winning area "Batting Order Chance 1" to "Batting Order Chance 4" is won, if a game is played in accordance with the set batting order assistance control and winning assistance performance, it is difficult to win medals in that game.

[0169] However, as described above, the AT control means 200 of this embodiment is configured to execute a special bonus lottery that is more advantageous to the player than the normal bonus lottery executed when a chance role or special small role is won, when a player wins the winning areas "Batting Order Chance 1" to "Batting Order Chance 12" in a non-AT state and a 1-piece role D is won.

[0170] With this configuration, in the slot machine 1 of this embodiment, when the set batting order assist control and winning assist effect are executed in a non-AT state, by executing a game in which the stop button set as the first stop operation in the set batting order notified by the set batting order assist control and winning assist effect is pressed, a chance role set to a payout of 15 coins will be won with a probability of 1 / 6, so medals can be won by winning a chance role set to a payout greater than the specified number of inputs, and even in the case where the chance role does not win with a probability of 5 / 6 and a 1-coin role D set to a payout of 1 coin is won, a special bonus lottery that is more advantageous than the normal bonus lottery that is executed when a chance role wins will be executed, so that even if medals cannot be won, control that is advantageous to the player will be executed, thereby increasing the player's interest in playing according to the set batting order.

[0171] Furthermore, in slot machine 1, when the winning areas "Batting Order Chance 1" to "Batting Order Chance 12" are won, a game is played in accordance with the set batting order assistance control and winning assistance performance, and when the stop button set as the first stop operation in the set batting order is pressed, there is a 1 / 6 probability that a chance role with a first payout of 15 coins will be won, and there is a 5 / 6 probability that a 1-coin role D with a third payout of 1 coin will be won. Therefore, by lowering the probability of a chance role being won, it is possible to lower the lower limit of the expected rate of medal acquisition when a game is played in which the stop button set as the first stop operation in the set batting order is pressed.

[0172] Furthermore, due to this configuration, in the slot machine 1 of this embodiment, when the winning areas "Batting Order Chance 1" to "Batting Order Chance 12" are won, by performing a game in which the stop buttons B1 to B3 are pressed in a non-set batting order that differs from the set batting order from the first stop operation, it is possible to reliably win the special small role that is set to a payout of 14 coins as the second payout, and it is possible to increase the probability of winning medals when the winning areas "Batting Order Chance 1" to "Batting Order Chance 12" are won.

[0173] For this reason, the slot machine 1 of this embodiment is configured so that when the presentation state transitions to the AT state, the set batting order assistance control and winning assistance presentation are not executed when the winning areas "Batting Order Chance 1" to "Batting Order Chance 12" are won, and when the winning areas "Batting Order Chance 1" to "Batting Order Chance 12" are won in the AT state, the slot machine 1 is configured so that the control related to the auxiliary game that is advantageous to the player is not executed in any of the cases where a chance role is won, a special small role is won, or a 1-piece role D is won.

[0174] With this configuration, in the slot machine 1 of this embodiment, when the AT state is active and the winning area "Batting Order Chance 1" to "Batting Order Chance 12" are won, the possibility of winning medals is higher when the stop button B1 to stop button B3 are pressed in a non-set batting order than when the stop button B1 to stop button B3 are pressed in a set batting order.

[0175] Here, as shown in Figure 8, the slot machine 1 of this embodiment is configured so that batting order 1 and batting order 2 are set as common non-set batting orders that are not set as set batting orders in any of the winning areas "Batting Order Chance 1" to "Batting Order Chance 12".

[0176] With this configuration, in the slot machine 1 of this embodiment, when the AT state is active and the winning assistance is not being performed and the player presses the stop buttons B1 to B3 in any operating manner, by pressing the stop buttons B1 to B3 in the batting order in which the stop button B1 of batting order 1 or batting order 2 is first stopped, it is possible to win a special small role set to a payout of 14 coins, which is more than the specified number of coins to be inserted (3 coins). Therefore, when the winning areas "Batting Order Chance 1" to "Batting Order Chance 12" are won in the AT state, the special small role is won by playing in the common non-set batting order, so the player can easily win medals without stressing out.

[0177] The winning areas "Batting Order Chance 1" to "Batting Order Chance 12" constitute the multiple batting order winning patterns in this embodiment, the chance role set to a payout of 15 coins constitutes the first payout small role in this embodiment, the special small role set to a payout of 14 coins constitutes the second payout small role in this embodiment, the 1-coin role D set to a payout of 1 coin constitutes the third payout small role in this embodiment, and batting orders 1 and 2, which are not set in the set batting orders in any of the winning areas "Batting Order Chance 1" to "Batting Order Chance 12", constitute the common specific non-set batting order in this embodiment.

[0178] As described above, in the slot machine 1 of this embodiment, when stop buttons B1 to B3 are pressed in batting order 1 or batting order 2, a special small prize will definitely be awarded when winning areas "Batting Order Chance 1" to "Batting Order Chance 12" are won, and therefore batting order 1 or batting order 2 is not set as the correct batting order for winning areas "Batting Order Bell 1" to "Batting Order Bell 4," which will award Bell A to Bell D, which are set to pay out 15 coins, when stop buttons B1 to B3 are pressed in the correct batting order.

[0179] With this configuration, the slot machine 1 of this embodiment can prevent excessive medal payouts, which would reduce the marketability of the gaming machine, even if play continues in batting order 1 or batting order 2.

[0180] In the slot machine 1 of this embodiment, for the winning areas "Batting Order Bell 1" to "Batting Order Bell 4", in which Bells A to D, which are set to a payout of 15 coins, are awarded when the stop buttons B1 to B3 are pressed in the correct batting order, batting order 1 or batting order 2 is not set as the correct batting order, and when the game state is in a bonus established state and the game is continued with batting order 1 or batting order 2, the small role set to a payout of 15 coins is not awarded. However, in the winning areas "Batting Order Chance 1" to "Batting Order Chance 4", in which Bells A to D, which are set to a payout of 15 coins, are awarded, When the selection area "Batting Order Chance 12" is won, a special small prize set to a payout of 14 coins is won, so that when a predetermined number of games (for example, 17,500 games) that is a number of games that is sufficient to ignore the influence of temporary bias in probability is played by operating stop buttons B1 to B3 only for batting order 1 or batting order 2, the ratio of the total number of medals paid out during the predetermined number of games to the total number of medals inserted during the predetermined number of games (ball payout rate) is 60% or more.

[0181] As described above, the gaming machine (1) of this embodiment: Multiple reels (R1, R2, R3) and a plurality of stop buttons (B1, B2, B3) corresponding to the plurality of reels, respectively; An internal lottery means (120) for performing an internal lottery for a winning combination; and auxiliary game control means (200) for controlling the normal zone and the advantageous zone and for controlling the auxiliary game in the advantageous zone. The internal lottery includes a plurality of batting order winning patterns as targets of the lottery, The plurality of batting order winning patterns are winning patterns in which a small win of a first payout, a small win of a second payout, and a small win of a third payout are each won in overlapping fashion, the first dividend is higher than the second dividend and the third dividend, the second dividend is higher than the third dividend, In the batting order winning mode, a set batting order is preset as an order in which the plurality of stop buttons are pressed, When the batting order winning mode is won and the plurality of stop buttons are pressed in the set batting order, the small combination of the first payout or the small combination of the third payout can be won; When the batting order winning mode is won and the plurality of stop buttons are pressed in a non-set batting order different from the set batting order, the small combination of the second payout is won, The auxiliary game control means controls a first state and a second state as states related to the auxiliary game in the advantageous zone, the second state is a state more advantageous to the player than the first state, the auxiliary game control means, when the first state is reached and the batting order winning mode is selected, notifies the player of the set batting order; the auxiliary game control means, when in the second state and the batting order winning mode is selected, does not notify the set batting order, The non-set batting order includes a common specific non-set batting order that is not set in the set batting order in any of the plurality of batting order winning modes.

[0182] With this configuration, when the slot machine 1 of this embodiment is in a non-AT state and a win occurs in the winning areas "Batting Order Chance 1" to "Batting Order Chance 12," the stop button set as the first stop operation in the set batting order is notified by the set batting order assistance control, and a game is played in accordance with the set batting order assistance control, and when the stop button set as the first stop operation in the set batting order is pressed, a chance role set to a payout of 15 coins as the first payout is won with a probability of 1 / 6, and a 1-coin role D set to a payout of 1 coin as the third payout is won with a probability of 5 / 6. Therefore, by lowering the probability of winning a chance role, it is possible to lower the lower limit of the expected rate of medal acquisition when a game is played in which the stop button set as the first stop operation in the set batting order is pressed, and the slot machine is in an AT state. Furthermore, when the winning areas "Batting Order Chance 1" to "Batting Order Chance 12" are won, the set batting order assistance control is not executed, so that when the player presses stop button B1 to stop button B3 in any operating manner, by pressing stop button B1 to stop button B3 in the batting order in which stop button B1 for batting order 1 or batting order 2 is operated to make the first stop, a special small role set to a payout of 14 coins, which is more than the specified number of coins to be inserted (3 coins), can be won.Therefore, when the winning areas "Batting Order Chance 1" to "Batting Order Chance 12" are won in the AT state, a special small role can be won by playing in the common non-set batting order, so that medals can be easily won without causing stress to the player, and the slot machine 1's design freedom can be maintained while attracting the player's attention.

[0183] In addition, in the gaming machine of this embodiment, The auxiliary game control means is capable of granting a special benefit to a player when the batting order winning mode is selected, When the batting order winning mode is selected in the first state, the benefit is set to be awarded with a first probability; When the batting order winning mode is selected in the second state, the benefit is set to be awarded with a second probability; The second probability is lower than the first probability.

[0184] With this configuration, in the slot machine 1 of this embodiment, when the player is in the AT state and wins in the winning areas "Batting Order Chance 1" to "Batting Order Chance 12," the player is more likely to win medals if he presses stop button B1 to stop button B3 in a non-set batting order than if he presses stop button B1 to stop button B3 in a set batting order. This makes it easier for the player to win medals in the AT state, and increases the player's interest in the AT state.

[0185] 5. Variations In this embodiment, the AT control means 200 is configured to be able to award a bonus with a first probability of approximately 1 / 100 by executing a normal bonus awarding lottery or a specific bonus awarding lottery when a player wins the winning areas "Batting Order Chance 1" to "Batting Order Chance 4" in a non-AT state, and is configured to be able to award a bonus with a second probability of 0% by not executing control related to the awarding of a bonus when a player wins the winning areas "Batting Order Chance 1" to "Batting Order Chance 4" in an AT state, but is not limited to this. The AT control means 200 may also be configured to be able to award a bonus with a probability lower than the first probability, such as approximately 1 / 200, when a player wins the winning areas "Batting Order Chance 1" to "Batting Order Chance 4" in an AT state, for example.

[0186] Furthermore, in this embodiment, the slot machine 1 has three reels as the plurality of reels, but is not limited to this, and may have, for example, four reels.

[0187] Furthermore, in this embodiment, the slot machine 1 has winning areas "Batting Order Bell 1" to "Batting Order Bell 4" in which batting orders 3 to 6 are set as the correct batting order, as winning areas in which the correct batting order that makes Bells A to D win is set, but it is not limited to this and may be configured to have winning area "Batting Order Bell 5" in which batting order 1 is set as the correct batting order, or winning area "Batting Order Bell 6" in which batting order 2 is set as the correct batting order.

[0188] In this embodiment, the slot machine 1 has a chance role with a first payout set to 15 coins as a minor role, a special role with a second payout set to 14 coins as a minor role, and a one-coin role D with a third payout set to 1 coin as a minor role, but is not limited to this. The slot machine 1 may have a first payout set to a payout higher than the second and third payouts, and the second payout set to a payout higher than the third payout. For example, if the third payout is a minor role with a payout lower than the first and second payouts, the payout may be set to a payout greater than the specified number of coins to be inserted (3 coins). Furthermore, the slot machine 1 may have a payout set to the same number as or less than the specified number of coins to be inserted (3 coins) if the second payout is higher than the third payout and lower than the first payout.

[0189] Furthermore, in this embodiment, the slot machine 1 is configured to set the stored value of each counter and memory means as an initial value, and to perform a decrement update by subtracting 1 each time a game is played, or an increment update by adding 1 each time a game is played, but this is not limited to this, and the method of updating each counter and memory means may be configured to perform multiplication, division, etc., and is not particularly limited. [Explanation of symbols]

[0190] 1. Slot machines (gaming machines) 120 Internal lottery method 200 AT control means (auxiliary game control means) B1 Stop button B2 Stop button B3 Stop button R1 1st reel R2 2nd reel R3 Third reel

Claims

[Claim 1] Multiple reels and a plurality of stop buttons respectively corresponding to the plurality of reels; An internal lottery means for performing an internal lottery for a role; A game state transition control means for executing control to transition the game state between a plurality of game states, The plurality of gaming states include a first gaming state and a second gaming state, The internal lottery includes a first winning mode, a second winning mode, and a third winning mode as targets of the lottery, The first winning mode is a winning mode in which the first small win, the second small win, and the third small win are won in duplicate, The second winning mode is a winning mode in which the fourth small win, the fifth small win, and the sixth small win are won in duplicate, The third winning mode is a winning mode in which a bonus and at least one of the third minor winning and the fifth minor winning are overlappingly won, In the second gaming state, the third winning mode can be won, When the bonus is won in the second gaming state but the bonus is not won, the gaming state is shifted to the first gaming state; The first small win is set to a higher payout than the second small win and the third small win, The fourth small win is set to a higher payout than the fifth small win and the sixth small win, When the first winning mode is won in the first gaming state and the plurality of stop buttons are operated in the first operation mode, the first minor winning combination can be won, When the first winning mode is won in the first gaming state and the plurality of stop buttons are operated in the second operation mode, the second minor winning combination can be won, When the first winning mode is won in the first gaming state and the plurality of stop buttons are operated in the third operation mode, the third minor winning combination is won, When the second winning mode is won in the first gaming state and the plurality of stop buttons are operated in the fourth operation mode, the fourth minor winning combination can be won. When the second winning mode is won in the first gaming state and the plurality of stop buttons are operated in the fifth operation mode, the fifth minor winning combination can be won. When the second winning mode is won in the first gaming state and the plurality of stop buttons are operated in the third operation mode, the sixth small winning combination is won, the second operation mode is an operation mode in which a stop button to be operated for a first stop is common to the first operation mode and is different from the first operation mode, the fourth operation mode is an operation mode in which a stop button to be operated for the first stop is different from that in the first operation mode, the third operation mode is an operation mode in which a stop button to be operated for the first stop is different from the first operation mode and the fourth operation mode, The fifth operation mode is an operation mode in which the stop button to be operated for the first stop is common to the fourth operation mode and is different from the fourth operation mode, When the third winning mode is won in the second gaming state, the bonus will not be won regardless of the operation mode of the plurality of stop buttons. A gaming machine characterized by:

Citation Information

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