gaming machines
The gaming machine enhances player engagement by dynamically changing visible surfaces and facilitating easier ball entry through controlled displacement mechanisms, addressing material design limitations in conventional pachinko machines.
Patent Information
- Application Number
- JP2024075958
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2024-05-08
- Publication Date
- 2025-12-23
- Estimated Expiration
- 2039-10-15
AI Technical Summary
Conventional gaming machines, such as pachinko machines, lack improvements in material design that enhance player engagement and visibility of gameplay elements.
A gaming machine with a gaming board, first and second displacement members, and a drive mechanism that allows the first displacement member to change visible surfaces relative to the second member, enhancing visibility and gameplay dynamics through controlled displacement and ball entry mechanisms.
The solution improves player engagement by dynamically changing visible surfaces and facilitating easier ball entry, thereby enriching the gaming experience.
Smart Images

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Abstract
Description
[Technical Field]
[0001] The present invention relates to a gaming machine such as a pachinko machine. [Background technology]
[0002] In gaming machines such as pachinko machines, Materials There is a gaming machine in which the ball is configured to be displaceable (Patent Document 1). [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2010-200914 Summary of the Invention [Problem to be solved by the invention]
[0004] However, in the conventional gaming machine described above, About the materials There were some issues that could be improved.
[0005] The present invention has been made to solve the above-mentioned problems, and Improvements to materials The present invention aims to provide a gaming machine that allows players to [Means for solving the problem]
[0006] To achieve this object, the gaming machine according to claim 1 comprises: A gaming machine comprising a gaming board, a first displacement member, a second displacement member, and a drive means, and configured so that the first displacement member can be displaced relative to the second displacement member as the second displacement member is displaced, wherein a surface that can be seen in a predetermined area viewed in a predetermined direction can be changed between a first surface and a second surface by the relative displacement of the first displacement member, and the drive means is configured to be able to generate a drive force that displaces the second displacement member, and the first displacement member: a first position and a second position different from the first position; It is possible to position The second position is closer to the first position than the first displacement member The visibility of the Thus, the relative displacement and the change in the visible surface are caused by the driving force, and at least a portion of the first displacement member is located forward of a predetermined position on the front side of the gaming board at the first position, and the first displacement member is configured to move parallel while maintaining a predetermined attitude in a predetermined section of the relative displacement when being relatively displaced from the second position to the first position, and the gaming machine is provided with a predetermined ball entry means through which gaming balls can enter, and is configured so that gaming balls can flow down the front side of the gaming machine of the first displacement member located at the second position, upstream of the predetermined ball entry means, and the visible surface is configured to be changed when a predetermined entry of a gaming ball into the predetermined ball entry means is made, and the relative displacement of the first displacement member is The relative displacement is easily visible, and is configured so that when at least the first displacement member is relatively displaced from the second position to the first position, a situation can arise in which the gaming ball is positioned on the front side of the first displacement member, and is configured so that when the first displacement member is positioned at the first position, a predetermined portion of the first surface is positioned closer to the front of the gaming machine than a specific portion of the second surface, and when the first displacement member is positioned at the second position, the specific portion is positioned closer to the front of the gaming machine than the predetermined portion, and the manner in which the visible surface changes can be configured so that the area in which the second surface is visible increases as the area in which the first surface is visible decreases, and the area in which the first surface is visible increases as the area in which the second surface is visible decreases. . [Effects of the Invention]
[0009] According to the gaming machine of claim 1, Improvements to the first displacement member It is possible. [Brief explanation of the drawings]
[0015] [Figure 1] FIG. 1 is a front view of a pachinko machine according to a first embodiment. [Figure 2] FIG. 2 is a front view of the game board of the pachinko machine in the first embodiment. [Figure 3] FIG. 2 is a rear view of the pachinko machine according to the first embodiment. [Figure 4] (a) is a front oblique view of the right variable winning device when the opening and closing door is closed, and (b) is a front oblique view of the right variable winning device when the opening and closing door is open. [Figure 5] A top view of the right variable winning device in the first embodiment. [Figure 6] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 7] 10A and 10B are diagrams showing an example of a display mode of a standby state effect executed in a jackpot standby state. [Figure 8] 1 is a block diagram showing the electrical configuration of a pachinko machine in a first embodiment. [Figure 9] (a) is a block diagram showing the configuration of the ROM of the main control device in the first embodiment, and (b) is a diagram showing the specified contents of the first winning random number table set in the ROM of the main control device in the first embodiment. [Figure 10] (a) is a diagram showing a schematic representation of the contents of the first winning type selection table set in the ROM of the main control device in the first embodiment, and (b) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the first embodiment. [Figure 11](a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the first embodiment, (b) is a diagram showing the specified contents of the jackpot variation pattern table in the first embodiment, (c) is a diagram showing the specified contents of the miss (normal) variation pattern table in the first embodiment, and (d) is a diagram showing the specified contents of the miss (high probability) variation pattern table in the first embodiment. [Figure 12] FIG. 2 is a diagram schematically illustrating the configuration of various counters in the first embodiment. [Figure 13] FIG. 2 is a block diagram showing the configuration of a RAM of a main control device in the first embodiment. [Figure 14] 1A is a block diagram showing the configuration of a ROM of the voice and lamp control device in the first embodiment, and FIG. 1B is a block diagram showing the configuration of a RAM of the voice and lamp control device in the first embodiment. [Figure 15] 1 is a block diagram showing the electrical configuration of a display control device according to a first embodiment. [Figure 16] 10(a) to 10(c) are explanatory diagrams illustrating images displayed when the power is turned on. [Figure 17] 1A is an explanatory diagram illustrating a rear surface A, and FIG. 1B is an explanatory diagram illustrating a rear surface B. FIG. [Figure 18] FIG. 2 is a diagram schematically illustrating an example of a display data table in the first embodiment. [Figure 19] FIG. 3 is a diagram schematically illustrating an example of a transfer data table in the first embodiment. [Figure 20] FIG. 2 is a diagram schematically illustrating an example of a drawing list in the first embodiment. [Figure 21] 5 is a flowchart showing a timer interrupt process executed by an MPU in the main control device in the first embodiment. [Figure 22] 10 is a flowchart showing a special symbol variation process executed by an MPU in the main control device in the first embodiment. [Figure 23]10 is a flowchart showing a special symbol variation start process executed by the MPU in the main control device in the first embodiment. [Figure 24] A flowchart showing the start-up winning processing executed by the MPU in the main control device in the first embodiment. [Figure 25] 5 is a flowchart showing a read-ahead process executed by an MPU in the main control device in the first embodiment. [Figure 26] 10 is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the first embodiment. [Figure 27] 10 is a flowchart showing a through gate passing process executed by an MPU in the main control device in the first embodiment. [Figure 28] 5 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device in the first embodiment. [Figure 29] 5 is a flowchart showing a start-up process executed by an MPU in a main control device in the first embodiment. [Figure 30] 4 is a flowchart showing main processing executed by an MPU in a main control device in the first embodiment. [Figure 31] 10 is a flowchart showing the jackpot start processing executed by the MPU in the main control device in the first embodiment. [Figure 32] 10 is a flowchart showing the big win control process executed by the MPU in the main control device in the first embodiment. [Figure 33] 4 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the first embodiment. [Figure 34] 4 is a flowchart showing a main process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 35] 10 is a flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the first embodiment. [Figure 36]4 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 37] 10 is a flowchart showing a winning-related process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 38] 10 is a flowchart showing a variable display setting process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 39] 4 is a flowchart showing main processing executed by an MPU in the display control device in the first embodiment. [Figure 40] 5 is a flowchart showing boot processing executed by an MPU in the display control device in the first embodiment. [Figure 41] 10(a) is a flowchart showing command interrupt processing executed by an MPU in a display control device in the first embodiment, and FIG. 10(b) is a flowchart showing V interrupt processing executed by an MPU in a display control device in the first embodiment. [Figure 42] 5 is a flowchart showing a command determination process executed by an MPU in the display control device in the first embodiment. [Figure 43] (a) is a flowchart showing the variation pattern command processing executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the stop type command processing executed by the MPU in the display control device in the first embodiment. [Figure 44] 5 is a flowchart showing a standby state command process executed by an MPU in the display control device in the first embodiment. [Figure 45] (a) is a flowchart showing the opening command processing executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the number of rounds command processing executed by the MPU in the display control device in the first embodiment. [Figure 46]5 is a flowchart showing an ending command process executed by an MPU in the display control device in the first embodiment. [Figure 47] (a) is a flowchart showing the background image change command processing executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the error command processing executed by the MPU in the display control device in the first embodiment. [Figure 48] 5 is a flowchart showing a display setting process executed by an MPU in the display device in the first embodiment. [Figure 49] 5 is a flowchart showing a warning image setting process executed by an MPU in the display control device in the first embodiment. [Figure 50] 5 is a flowchart showing a pointer update process executed by an MPU in the display control device in the first embodiment. [Figure 51] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the first embodiment. [Figure 52] 10 is a flowchart showing a normal image transfer setting process executed by an MPU in the display control device in the first embodiment. [Figure 53] 4 is a flowchart showing a drawing process executed by an MPU in the display control device in the first embodiment. [Figure 54] FIG. 10 is a front view of the game board of the pachinko machine in the second embodiment. [Figure 55] FIG. 11 is a diagram showing a schematic representation of the content of the first winning type selection table set in the ROM of the main control device in the second embodiment. [Figure 56] FIG. 10 is a block diagram showing the configuration of a RAM of a main control device in a second embodiment. [Figure 57] 10 is a flowchart showing a special symbol variation process 2 executed by an MPU in the main control device in the second embodiment. [Figure 58] 10 is a flowchart showing start-up processing 2 executed by an MPU in the main control device in the second embodiment. [Figure 59] 10 is a flowchart showing a big win start process 2 executed by the MPU in the main control device in the second embodiment. [Figure 60] 10 is a flowchart showing big win control processing 2 executed by the MPU in the main control device in the second embodiment. [Figure 61] 10 is a flowchart showing a winning-related process 2 executed by an MPU in the voice and lamp control device in the second embodiment. [Figure 62] 10 is a flowchart showing standby state command processing executed by an MPU in a voice lamp control device in the second embodiment. [Figure 63] FIG. 11 is a front view of a game board of a pachinko machine according to a third embodiment. [Figure 64] (a) is a diagram showing an example of the display mode when a small win is achieved by drawing the second special pattern during the special state in the third embodiment, and (b) is a diagram showing an example of the display mode during the small win state in the third embodiment. [Figure 65] (a) is a diagram showing a schematic diagram of the specified contents of the first winning random number table set in the ROM of the main control device in the third embodiment, and (b) is a block diagram showing the configuration of the RAM of the main control device in the third embodiment. [Figure 66] 10 is a flowchart showing main processing 3 executed by an MPU in the main control device in the third embodiment. [Figure 67] 10 is a flowchart showing the small win control process executed by the MPU in the main control device in the third embodiment. [Figure 68] 11 is a flowchart showing a winning-related command process 3 executed by an MPU in the voice and lamp control device in the third embodiment. [Figure 69] FIG. 10 is a front view of a game board of a pachinko machine in a fourth embodiment. [Figure 70] (a) is a diagram showing an example of the display mode of the standby state presentation while the left operating winning port is in a state where a ball can be entered in the fourth embodiment, and (b) is a diagram showing an example of the display mode of the standby state presentation while the right operating winning port is in a state where a ball can be entered in the fourth embodiment. [Figure 71] FIG. 10 is a block diagram showing the configuration of a RAM of a main control device in a fourth embodiment. [Figure 72] 10 is a flowchart showing a big win start process 4 executed by the MPU in the main control device in the fourth embodiment. [Figure 73] 10 is a flowchart showing a big win control process 4 executed by an MPU in the main control device in the fourth embodiment. [Figure 74] 13 is a flowchart showing a winning-related process 4 executed by an MPU in the voice and lamp control device in the fourth embodiment. [Figure 75] FIG. 11 is a front view of a game board of a pachinko machine in a fifth embodiment. [Figure 76] (a) is a block diagram showing the configuration of the ROM of the main control device in the fifth embodiment, (b) is a diagram showing the specified contents of the first winning type selection table set in the ROM of the main control device in the fifth embodiment, and (c) is a diagram showing the specified contents of the period length selection table set in the ROM of the main control device in the fifth embodiment. [Figure 77] 13 is a flowchart showing a special symbol variation process 5 executed by an MPU in the main control device in the fifth embodiment. [Figure 78] 13 is a flowchart showing a big win control process 5 executed by an MPU in the main control device in the fifth embodiment. [Figure 79] 13 is a flowchart showing an interval setting process executed by an MPU in a main control device in a fifth embodiment. [Figure 80] FIG. 13 is a front view of a game board of a pachinko machine in a modified example of the fifth embodiment. [Figure 81]A top view of the right variable winning device in the sixth embodiment. [Figure 82] 10A and 10B are diagrams showing an example of a display mode when a right-hit expectation suggestion effect is set as a performance mode during a super reach in the sixth embodiment. [Figure 83] 10A and 10B are diagrams showing an example of a display mode when a right-hit expectation suggestion effect is set as a performance mode during a super reach in the sixth embodiment. [Figure 84] (a) is a diagram showing a schematic diagram of the change in the presentation mode over time in the sixth embodiment when a jackpot is won in the lottery for a special pattern and a presentation suggesting the likelihood of a right-hit is set, and (b) is a diagram showing a schematic diagram of the change in the presentation mode over time in the sixth embodiment when a loss is made in the lottery for a special pattern and a presentation suggesting the likelihood of a right-hit is set. [Figure 85] 10(a) is a block diagram showing the configuration of the ROM of the voice and lamp control device in the sixth embodiment, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the voice and lamp control device in the sixth embodiment. [Figure 86] A diagram showing a schematic diagram of the specified contents of the performance mode selection table set in the ROM of the voice lamp control device in the sixth embodiment. [Figure 87] 13 is a flowchart showing a performance update process 6 executed by an MPU in a voice lamp control device in the sixth embodiment. [Figure 88] 13 is a flowchart showing a notification start determination process executed by an MPU in a voice and lamp control device in the sixth embodiment. [Figure 89] 10 is a flowchart showing variable display setting process 6 executed by an MPU in a voice lamp control device in the sixth embodiment. [Figure 90] 13 is a flowchart showing the performance mode selection process executed by the MPU in the voice lamp control device in the sixth embodiment. [Figure 91] FIG. 13 is a front view of the game board of the pachinko machine in the seventh embodiment. [Figure 92]This is a diagram showing a schematic diagram of the change over time in the presentation mode when a left-trigger jackpot occurs in the seventh embodiment. [Figure 93] (a) is a diagram showing an example of the display mode of the opening performance of a left-triggered jackpot in the seventh embodiment, and (b) is a diagram showing an example of the display mode after the opening performance of a left-triggered jackpot has ended. [Figure 94] FIG. 13 is a block diagram showing the configuration of a RAM of a voice and lamp control device in the seventh embodiment. [Figure 95] 13 is a flowchart showing main processing 7 executed by an MPU in the voice and lamp control device in the seventh embodiment. [Figure 96] 13 is a flowchart showing the pseudo-normal state rendering process executed by an MPU in a voice lamp control device in the seventh embodiment. [Figure 97] 13 is a flowchart showing a winning-related process 7 executed by an MPU in the voice lamp control device in the seventh embodiment. [Figure 98] 13 is a flowchart showing standby state command processing 7 executed by an MPU in a voice lamp control device in the seventh embodiment. [Figure 99] 13 is a flowchart showing the opening command processing executed by the MPU in the voice lamp control device in the seventh embodiment. [Figure 100] FIG. 2 is a front view of a pachinko machine in a first control example. [Figure 101] (a) is a diagram showing an example of the display mode during the probability variable state in the first control example, and (b) is a diagram showing an example of the display mode when the song selection menu screen is displayed during the probability variable state in the first control example. [Figure 102] (a) is a diagram showing an example of the initial layout of the song selection menu screen displayed when transitioning to song selection mode in the first control example, and (b) is a diagram showing an example of the display mode when operation on an operation button is detected in song selection mode in the first control example. [Figure 103]FIG. 2 is a block diagram showing the electrical configuration of a pachinko machine in a first control example. [Figure 104] 10(a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the first control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the first control example. [Figure 105] (a) is a diagram showing a schematic representation of the specified contents of the item placement storage area set in the RAM of the voice lamp control device in the first control example, and (b) is a diagram showing a schematic representation of the specified contents of the song selection count storage area set in the RAM of the voice lamp control device in the first control example. [Figure 106] FIG. 3 is a block diagram showing the electrical configuration of the audio output device in a first control example. [Figure 107] FIG. 10(a) is a block diagram showing the configuration of a ROM of the audio output device in the first control example, and FIG. 10(b) is a block diagram showing the configuration of a RAM of the audio output device in the first control example. [Figure 108] FIG. 10 is a diagram schematically showing the specified contents of an audio file storage area set in a ROM of the audio output device in the first control example. [Figure 109] FIG. 10 is a diagram showing an example of the configuration of a music data group in the first control example. [Figure 110] 10 is a flowchart showing main processing 8 executed by an MPU in the voice lamp control device in the first control example. [Figure 111] 10 is a flowchart showing an operation detection process executed by an MPU in the voice lamp control device in the first control example. [Figure 112] 10 is a flowchart showing a command determination process 8 executed by an MPU in the voice lamp control device in the first control example. [Figure 113] 10 is a flowchart showing the state command processing executed by the MPU in the voice lamp control device in the first control example. [Figure 114] 10 is a flowchart showing a hit-related process 8 executed by an MPU in the voice lamp control device in the first control example. [Figure 115] (a) is a flowchart showing the main processing executed by the MPU in the audio output device in the first control example, and (b) is a flowchart showing the command interrupt processing executed by the MPU in the audio output device in the first control example. [Figure 116] 10 is a flowchart showing a command determination process executed by an MPU in the audio output device in the first control example. [Figure 117] 10 is a flowchart showing an audio setting process executed by an MPU in the audio output device in the first control example. [Figure 118] A diagram showing the correspondence between the transition of the jackpot state and the transition of the sound mode in the second control example. [Figure 119] This figure shows an example of the correspondence between the transition of the jackpot state and the transition of the parts of the music when it is determined that the playback order is to be rearranged at rearrangement determination timing 1, which is set for the jackpot in the second control example. [Figure 120] This figure shows an example of the correspondence between the transition of the jackpot state and the transition of the music parts when it is determined that the playback order should be rearranged at rearrangement determination timing 2, which is set for the jackpot in the second control example. [Figure 121] This is a diagram showing a schematic diagram of the correspondence between the transition of the jackpot state and the transition of the music parts when it is determined that the start timing of the ending performance should be delayed in the jackpot in the second control example. [Figure 122] 10(a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the second control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the second control example. [Figure 123] 10 is a diagram showing a schematic view of the contents of the rearrangement determination table set in the ROM of the voice lamp control device in the second control example. FIG. [Figure 124] A diagram showing a schematic diagram of the specified contents of the ending performance selection table set in the ROM of the voice lamp control device in the second control example. [Figure 125] FIG. 10 is a block diagram showing the electrical configuration of the audio output device in a second control example. [Figure 126] FIG. 10 is a block diagram showing the configuration of a RAM of the audio output device in the second control example. [Figure 127] 10 is a flowchart showing main processing 9 executed by an MPU in the voice lamp control device in the second control example. [Figure 128] 10 is a flowchart showing an operation detection process 9 executed by an MPU in the voice lamp control device in the second control example. [Figure 129] 10 is a flowchart showing the ending performance start determination process executed by the MPU in the audio lamp control device in the second control example. [Figure 130] 10 is a flowchart showing a hit-related process 9 executed by an MPU in the voice lamp control device in the second control example. [Figure 131] 10 is a flowchart showing the round number command processing executed by the MPU in the voice lamp control device in the second control example. [Figure 132] 10 is a flowchart showing a music selection period setting process executed by an MPU in the audio lamp control device in the second control example. [Figure 133] 10 is a flowchart showing interval command processing executed by an MPU in a voice lamp control device in a second control example. [Figure 134] 10 is a flowchart showing the ending command processing executed by the MPU in the voice lamp control device in the second control example. [Figure 135] 10 is a flowchart showing the music command processing executed by the MPU in the voice lamp control device in the second control example. [Figure 136] 10 is a flowchart showing a main process 9 executed by an MPU in the audio output device in the second control example. [Figure 137] 10 is a flowchart showing a command determination process 9 executed by an MPU in the audio output device in the second control example. [Figure 138] 10 is a flowchart showing a process related to a big win music piece executed by an MPU in the audio output device in the second control example. [Figure 139] 10 is a flowchart showing an audio setting process 9 executed by an MPU in the audio output device in the second control example. [Figure 140] 10(a) and 10(b) are diagrams showing an example of a music selection menu screen in a third control example. [Figure 141] 10A and 10B are diagrams showing an example of a display mode during the execution of a jackpot in which a pseudo-short round effect is set in the third control example. [Figure 142] 10(a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the third control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the third control example. [Figure 143] A diagram showing a schematic diagram of the specified contents of the random music selection table set in the ROM of the voice lamp control device in the third control example. [Figure 144] 10 is a flowchart showing an operation detection process 10 executed by an MPU in a voice lamp control device in a third control example. [Figure 145] 10 is a flowchart showing the music determination process executed by the MPU in the voice lamp control device in the third control example. [Figure 146] 10 is a flowchart showing the hit-related processing 10 executed by the MPU in the voice lamp control device in the third control example. [Figure 147] 10 is a flowchart showing a pseudo small round lottery process executed by an MPU in a voice lamp control device in a third control example. [Figure 148] 10 is a flowchart showing the number of rounds command processing 10 executed by the MPU in the voice lamp control device in the third control example. [Figure 149] 10 is a flowchart showing interval command processing 10 executed by an MPU in a voice lamp control device in a third control example. [Figure 150] 10 is a flowchart showing the variable display setting process 10 executed by the MPU in the voice lamp control device in the third control example. [Figure 151] 10(a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the fourth control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the fourth control example. [Figure 152] (a) is a diagram showing a schematic representation of the contents of the pseudo small round lottery table set in the ROM of the voice lamp control device in the fourth control example, and (b) is a diagram showing a schematic representation of the contents of the priority regulation table set in the ROM of the voice lamp control device in the fourth control example. [Figure 153] A diagram showing a schematic diagram of the specified contents of the chorus loop discrimination table set in the ROM of the audio lamp control device in the fourth control example. [Fig. 154] FIG. 13 is a block diagram showing the configuration of a RAM of the audio output device in the fourth control example. [Figure 155] 10 is a flowchart showing the main processing 11 executed by the MPU in the voice lamp control device in the fourth control example. [Figure 156] 10 is a flowchart showing an operation detection process 11 executed by an MPU in a voice lamp control device in a fourth control example. [Figure 157] 10 is a flowchart showing the music determination process 11 executed by the MPU in the audio lamp control device in the fourth control example. [Figure 158] A flowchart showing the chorus part loop processing executed by the MPU in the audio lamp control device in the fourth control example. [Figure 159] 10 is a flowchart showing the hit-related processing 11 executed by the MPU in the voice lamp control device in the fourth control example. [Figure 160] 10 is a flowchart showing a pseudo small-round lottery process 11 executed by an MPU in the voice lamp control device in a fourth control example. [Figure 161]10 is a flowchart showing the round number command processing 11 executed by the MPU in the voice lamp control device in the fourth control example. [Figure 162] 10 is a flowchart showing a music selection period setting process 11 executed by an MPU in the audio lamp control device in a fourth control example. [Figure 163] 10 is a flowchart showing a history area setting process executed by an MPU in a voice lamp control device in a fourth control example. [Fig. 164] 10 is a flowchart showing interval command processing 11 executed by an MPU in a voice lamp control device in a fourth control example. [Figure 165] 10 is a flowchart showing the selected music setting process executed by the MPU in the voice lamp control device in the fourth control example. [Figure 166] 10 is a flowchart showing a main process 11 executed by an MPU in the audio output control device in a fourth control example. [Figure 167] 10 is a flowchart showing a command determination process 11 executed by an MPU in the audio output control device in a fourth control example. [Figure 168] 13 is a flowchart showing a temporary song selection command process executed by an MPU in the audio output control device in the fourth control example. [Figure 169] 13 is a flowchart showing a process during a temporary music selection period executed by an MPU in the audio output control device in the fourth control example. [Figure 170] A figure showing an example of the contents of the number of playbacks during performance storage area set in the RAM of the audio lamp control device in a modified example of the fourth control example. [Figure 171] 10 is a flowchart showing a history area setting process 12 executed by an MPU in the voice lamp control device in a modified example of the fourth control example. [Fig. 172] 10 is a flowchart showing the variable display setting process 12 executed by the MPU in the voice lamp control device in a modified example of the fourth control example. [Fig. 173]FIG. 13 is a front view of the game board of a pachinko machine in the eighth embodiment. [Fig. 174] (a) is a diagram showing the case where a game ball reaches a gate guide valve from above when it is in a closed state in the eighth embodiment, (b) is a diagram showing the case where the gate guide valve is opened with a game ball retained on the top surface of the gate guide valve in the eighth embodiment, and (c) is a diagram showing the case where the gate guide valve is opened in the eighth embodiment and the retained game ball falls and then the gate guide valve is closed immediately after the gate guide valve is opened. [Figure 175] (a) is a diagram showing the state in which the game ball in the eighth embodiment is rolling on the inner wall of the three-hole crane, and (b) is a diagram showing the state in which the game ball enters the MAX operating winning hole and the non-electric device is opened in conjunction with the other operations. [Figure 176] (a) is a diagram showing an example of the display mode of the ending presentation when a jackpot ends with the special MAX operating winning port open in the eighth embodiment, and (b) is a diagram showing an example of the display mode (standby state presentation) during the jackpot waiting state when a jackpot is won during the MAX zone in the eighth embodiment. [Figure 177] (a) is a diagram showing an example of the display mode of the third pattern display device when the time-saving number of times ends during the MAX zone in the eighth embodiment, and (b) is a diagram showing an example of the display mode of the third pattern display device when the MAX zone ends due to a ball entering a special MAX activation winning hole in the MAX zone in the eighth embodiment. [Figure 178] FIG. 20 is a diagram showing a schematic representation of the content of the first winning type selection table set in the ROM of the main control device in the eighth embodiment. [Figure 179] FIG. 13 is a block diagram showing the configuration of a RAM of a voice and lamp control device in the eighth embodiment. [Figure 180] 13 is a flowchart showing a special symbol variation process 12 executed by an MPU in the main control device in the eighth embodiment. [Figure 181]13 is a flowchart showing a start-up process 12 executed by an MPU in a main control device in the eighth embodiment. [Figure 182] 13 is a flowchart showing main processing 12 executed by an MPU in the main control device in the eighth embodiment. [Figure 183] 13 is a flowchart showing the big win start process 12 executed by the MPU in the main control device in the eighth embodiment. [Figure 184] 13 is a flowchart showing the winning-related processing 12 executed by the MPU in the voice lamp control device in the eighth embodiment. [Figure 185] A flowchart showing the winning slot type command processing executed by the MPU in the voice lamp control device in the eighth embodiment. [Figure 186] FIG. 13 is a front view of the game board of a pachinko machine in the ninth embodiment. [Figure 187] FIG. 13 is an enlarged front view of a lottery device according to a ninth embodiment. [Figure 188] (a) is a diagram showing the case where multiple game balls enter the inside of the lottery device in the 9th embodiment with both the ball discharge door and the ball stopping section closed, and (b) is a diagram showing the case where the ball discharge door is open with the game balls that have entered the inside of the lottery device remaining stationary in the 9th embodiment. [Figure 189] 13(a) and 13(b) are top views of a distributing rotator according to the ninth embodiment. [Figure 190] FIG. 13 is a diagram showing a schematic diagram of the operation pattern of each part of the lottery device when a small win occurs in the lottery for the second special symbol in the ninth embodiment. [Figure 191] (a) is a diagram showing an example of the display mode of a special small win effect for low expectation in the ninth embodiment, and (b) is a diagram showing an example of the display mode of a special small win effect for high expectation in the ninth embodiment. [Figure 192](a) is a block diagram showing the configuration of the ROM of the main control device in the 9th embodiment, and (b) is a diagram showing the specified contents of the first winning random number table set in the ROM of the main control device in the 9th embodiment. [Figure 193] (a) is a diagram showing a schematic representation of the contents of the first winning type selection table set in the ROM of the main control device in the ninth embodiment, and (b) is a diagram showing a schematic representation of the contents of the small winning type selection table set in the ROM of the main control device in the ninth embodiment. [Figure 194] FIG. 13 is a block diagram showing the configuration of a RAM of a main control device in the ninth embodiment. [Figure 195] (a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the 9th embodiment, and (b) is a diagram showing the specified contents of the expectation level selection table set in the ROM of the voice lamp control device in the 9th embodiment. [Figure 196] FIG. 13 is a block diagram showing the configuration of a RAM of a voice lamp control device in the ninth embodiment. [Figure 197] 13 is a flowchart showing a special symbol variation process 13 executed by an MPU in a main control device in the ninth embodiment. [Figure 198] 13 is a flowchart showing a special symbol variation start process 13 executed by an MPU in a main control device in the ninth embodiment. [Figure 199] 13 is a flowchart showing the small win start processing executed by the MPU in the main control device in the ninth embodiment. [Figure 200] 13 is a flowchart showing a start-up process 13 executed by an MPU in a main control device in the ninth embodiment. [Figure 201] 13 is a flowchart showing main processing 13 executed by an MPU in the main control device in the ninth embodiment. [Figure 202] 13 is a flowchart showing the big win control process 13 executed by the MPU in the main control device in the ninth embodiment. [Figure 203]13 is a flowchart showing the small win control process 13 executed by the MPU in the main control device in the ninth embodiment. [Figure 204] 13 is a flowchart showing a V-passing detection process executed by an MPU in a main control device in the ninth embodiment. [Figure 205] 13 is a flowchart showing the winning-related processing 13 executed by the MPU in the voice lamp control device in the ninth embodiment. [Figure 206] 13 is a flowchart showing an expectation suggestion setting process executed by an MPU in a voice lamp control device in the ninth embodiment. [Figure 207] A flowchart showing the V winning port command processing performed by the MPU in the voice lamp control device in the 9th embodiment. [Figure 208] 13 is a flowchart showing a V-passing detection process executed by an MPU in the main control device in a modified example of the ninth embodiment. [Figure 209] FIG. 20 is a front view of the game board of a pachinko machine in the tenth embodiment. [Figure 210] FIG. 23 is an enlarged front view of the periphery of the lottery device in the tenth embodiment. [Figure 211] (a) is an enlarged front view of the area around the guide flow path when both the upper and lower opening and closing doors in the 10th embodiment are closed, (b) is an enlarged front view of the area around the guide flow path when the upper and lower opening and closing doors in the 10th embodiment are open and the lower opening and closing door is closed, and (c) is an enlarged front view of the area around the guide flow path when both the upper and lower opening and closing doors in the 10th embodiment are open. [Figure 212] FIG. 23 is a top view of a distributing rotor in the tenth embodiment. [Figure 213] FIG. 22 is a diagram showing a schematic diagram of the operation pattern of each part in the lottery device during execution of a small win game in the tenth embodiment. [Figure 214] 13(a) to 13(d) are diagrams showing opening patterns set for the attacker for small win when a small win is achieved in the lottery for the first special symbol in the tenth embodiment. [Figure 215] 13(a) to 13(c) are diagrams showing opening patterns set for the attacker for small win when a small win is achieved in the lottery for the second special symbol in the tenth embodiment. [Figure 216] A figure showing an example of the display mode of the selection effect that is executed when a small win is achieved in the lottery for the first special pattern in the 10th embodiment. [Figure 217] (a) is a diagram showing the change over time in the display mode when a V Challenge small win is won in the 10th embodiment, and (b) is a diagram showing the change over time in the presentation mode when a normal small win is won in the 10th embodiment. [Figure 218] (a) is a diagram showing a schematic diagram of the contents of the first winning random number table set in the ROM of the main control device in the 10th embodiment, and (b) is a block diagram showing the configuration of the small winning type selection table set in the ROM of the main control device in the 10th embodiment. [Figure 219] This is a diagram showing the schematic contents of the special chart 1 small win table set in the ROM of the main control device in the 10th embodiment. [Figure 220] This is a diagram showing the specified contents of the special chart 2 small prize table set in the ROM of the main control device in the 10th embodiment. [Figure 221] FIG. 23 is an enlarged front view of the periphery of a guide flow path of a lottery device in a first modified example of the tenth embodiment. [Figure 222] A figure showing the special opening pattern that is set when a special small win of the second special pattern is won in the first modified example of the tenth embodiment. [Figure 223] 13(a) and 13(b) are top views showing a portion of the guide flow path of the lottery device in a second modified example of the tenth embodiment, the portion being on the right side of the ball discharge door. [Figure 224] 13(a) and 13(b) are diagrams showing an example of a display mode of an operation support effect in the eleventh embodiment. [Figure 225](a) is a figure showing an example of the display mode when a character image with a character mode with low expectation is displayed during the execution of an operation support effect in the 11th embodiment, and (b) is a figure showing an example of the display mode when a character image with a character mode with high expectation of development is displayed during the execution of an operation support effect in the 11th embodiment. [Figure 226] This is a diagram showing the effect period when an operation support effect is set for the fluctuation pattern of a super reach in the 11th embodiment. [Figure 227] 13(a) and 13(b) are diagrams showing an example of a display mode when the first action of the mini character preview performance in the 11th embodiment is executed. [Figure 228] (a) is a figure showing an example of the display mode when the second action of the mini character preview performance in the 11th embodiment is executed, and (b) is a figure showing an example of the display mode when the third action of the mini character preview performance in the 11th embodiment is executed. [Figure 229] A figure showing the change over time in the presentation style of the mini-character preview presentation in the 11th embodiment. [Figure 230] (a) is a diagram showing the correspondence between the fluctuation time and the mini character's action timing when a mini character preview performance is set for a long miss fluctuation pattern in the 11th embodiment, (b) is a diagram showing the correspondence between the fluctuation time and the mini character's action timing when a low expectation mini character preview performance is set for a normal reach miss fluctuation pattern in the 11th embodiment, and (c) is a diagram showing the correspondence between the fluctuation time and the mini character's action timing when a low expectation mini character preview performance is set for a win normal reach fluctuation pattern in the 11th embodiment. [Figure 231](a) is a diagram showing the correspondence between the fluctuation time and the mini character's action timing when a mini character preview performance with a medium expectation is set for a fluctuation pattern of a normal reach that has not been reached in the 11th embodiment; (b) is a diagram showing the correspondence between the fluctuation time and the mini character's action timing when a mini character preview performance with a medium expectation is set for a fluctuation pattern of a normal reach that has been reached in the 11th embodiment; (c) is a diagram showing the correspondence between the fluctuation time and the mini character's action timing when a mini character preview performance with a high expectation is set for a fluctuation pattern of a normal reach that has not been reached in the 11th embodiment; and (d) is a diagram showing the correspondence between the fluctuation time and the mini character's action timing when a mini character preview performance with a high expectation is set for a fluctuation pattern of a normal reach that has been reached in the 11th embodiment. [Figure 232] 11(a) and 11(b) are diagrams showing an example of a display mode when a small win is achieved by drawing a second special symbol during the time-saving state of a normal symbol in the 11th embodiment. [Figure 233] 11(a) is a block diagram showing the configuration of the ROM of the voice and lamp control device in the 11th embodiment, and FIG. 11(b) is a block diagram showing the configuration of the RAM of the voice and lamp control device in the 11th embodiment. [Figure 234] (a) is a block diagram showing the configuration of the character form selection table set in the ROM of the voice lamp control device in the 11th embodiment, (b) is a diagram showing the specified contents of the winning table (before development is completed) of the character form selection table in the 11th embodiment, and (c) is a diagram showing the specified contents of the winning table (after development is completed) of the character form selection table in the 11th embodiment. [Figure 235] (a) is a diagram showing a schematic representation of the contents of the table for outliers (before development is completed) in the character style selection table in the 11th embodiment, and (b) is a diagram showing a schematic representation of the contents of the table for outliers (after development is completed) in the character style selection table in the 11th embodiment. [Figure 236](a) is a block diagram showing the configuration of the mini character performance selection table set in the ROM of the voice lamp control device in the 11th embodiment, and (b) is a diagram showing the schematic contents of the V Challenge small win table of the mini character performance selection table in the 11th embodiment. [Figure 237] (a) is a diagram showing a schematic representation of the contents of the normal small win table of the mini character performance selection table in the 11th embodiment, and (b) is a diagram showing a schematic representation of the contents of the non-small win table of the mini character performance selection table in the 11th embodiment. [Figure 238] (a) is a block diagram showing the configuration of the small win effect selection table set in the ROM of the audio lamp control device in the 11th embodiment, (b) is a diagram showing the typical contents of the table for small wins H14 to J14 in the small win effect selection table in the 11th embodiment, and (c) is a diagram showing the typical contents of the table for small wins K14 to M14 in the small win effect selection table in the 11th embodiment. [Figure 239] 16 is a flowchart showing the small win start process 14 executed by the MPU in the main control device in the eleventh embodiment. [Figure 240] 16 is a flowchart showing the small win control process 14 executed by the MPU in the main control device in the eleventh embodiment. [Figure 241] 20 is a flowchart showing main processing 14 executed by an MPU in the voice lamp control device in the 11th embodiment. [Figure 242] 13 is a flowchart showing the performance update process 14 executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 243] 13 is a flowchart showing the operation support performance processing executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 244] 13 is a flowchart showing the development determination process executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 245]23 is a flowchart showing a character mode setting process executed by an MPU in the voice lamp control device in the eleventh embodiment. [Figure 246] A flowchart showing the mini character setting process executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 247] 13 is a flowchart showing various setting button input monitoring processing executed by an MPU in a voice lamp control device in the 11th embodiment. [Figure 248] 20 is a flowchart showing a limited period setting process executed by an MPU in the voice lamp control device in the 11th embodiment. [Figure 249] 16 is a flowchart showing the winning-related processing 14 executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 250] 13 is a flowchart showing the small win type command processing executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 251] 13 is a flowchart showing operation content command processing executed by an MPU in a voice lamp control device in the 11th embodiment. [Figure 252] 13 is a flowchart showing the variable display setting process 14 executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 253] 16 is a flowchart showing the cheering performance setting process executed by the MPU in the audio and lamp control device in the 11th embodiment. [Figure 254] 20 is a flowchart showing an action timing determination process executed by an MPU in a voice lamp control device in the 11th embodiment. [Figure 255] 23 is a flowchart showing a command determination process 14 executed by an MPU in a display control device according to an eleventh embodiment. [Figure 256] 23 is a flowchart showing action command processing executed by an MPU in a display control device according to an eleventh embodiment. [Figure 257]FIG. 23 is a top view of a guide flow path of a lottery device according to a twelfth embodiment. [Figure 258] 13(a) and 13(b) are diagrams showing an example of a display mode during execution of an operation support effect in the twelfth embodiment. [Figure 259] 13(a) and 13(b) are diagrams showing an example of a display mode when the volume setting item is selected during execution of the operation support effect in the twelfth embodiment. [Figure 260] FIG. 23 is a diagram showing a schematic diagram of the operation pattern of each part in the lottery device during execution of a small win game in the twelfth embodiment. [Figure 261] 12(a) is a block diagram showing the configuration of the ROM of the voice and lamp control device in the 12th embodiment, and FIG. 12(b) is a block diagram showing the configuration of the RAM of the voice and lamp control device in the 12th embodiment. [Figure 262] (a) is a diagram showing a schematic representation of the contents of the button type selection table set in the ROM of the voice lamp control device in the 12th embodiment, (b) is a diagram showing a schematic representation of the contents of the winning (non-operation) table of the button type selection table in the 12th embodiment, and (c) is a diagram showing a schematic representation of the contents of the winning (operation) table of the button type selection table in the 12th embodiment. [Figure 263] (a) is a diagram showing a schematic representation of the contents of the table for missed (non-operated) buttons in the button mode selection table in the 12th embodiment, and (b) is a diagram showing a schematic representation of the contents of the table for missed (operated) buttons in the button mode selection table in the 12th embodiment. [Figure 264] 20 is a flowchart showing various setting button input monitoring processing 15 executed by an MPU in the voice lamp control device in the 12th embodiment. [Figure 265] 20 is a flowchart showing various setting button input monitoring processing 15 executed by an MPU in the voice lamp control device in the 12th embodiment. [Figure 266] 20 is a flowchart showing the processing executed by the MPU in the voice lamp control device in the 12th embodiment when the up or down button is pressed. [Figure 267] 20 is a flowchart showing the processing executed by the MPU in the voice lamp control device in the 12th embodiment when the left or right button is pressed. [Figure 268] FIG. 23 is a diagram showing an example of a display mode during light intensity setting in the twelfth embodiment. [Figure 269] FIG. 22 is a front view of the game board of a pachinko machine in the thirteenth embodiment. [Figure 270] A partially enlarged view of the vicinity of the small prize winning device in the thirteenth embodiment. [Fig. 271] A diagram showing the ball flow within the small prize winning device in the 13th embodiment. [Fig. 272] A diagram showing the flow of balls into the flow path for the accessory route in the 13th embodiment. [Fig. 273] FIG. 23 is a diagram showing the flow of balls into a straight V-shaped flow path in the thirteenth embodiment. [Fig. 274] 13A is a cross-sectional view showing the configuration of a rotating body in an operating state in the 13th embodiment, and FIG. 13B is a cross-sectional view showing the configuration of a rotating body in an initial state in the 13th embodiment. [Figure 275] (a) is a front view showing a schematic configuration of the accessory device in the 13th embodiment, and (b) is a plan view showing a schematic configuration of the accessory device in the 13th embodiment. [Figure 276] (a) is a plan view showing a schematic diagram of the ball flow within the device in the 13th embodiment when the ball enters the V position, and (b) is a plan view showing a schematic diagram of the ball flow within the device in the 13th embodiment when the ball enters the out position. [Figure 277] FIG. 22 is a partially enlarged view of the vicinity of the gate-type electric accessory in the thirteenth embodiment. [Fig. 278] This is a timing chart showing the operation of small win opening pattern A in the thirteenth embodiment. [Figure 279] This is a timing chart showing the operation of small win opening pattern B in the thirteenth embodiment. [Figure 280]FIG. 22 is a diagram showing the game flow of a pachinko machine in the thirteenth embodiment. [Figure 281] (a) is a diagram showing the period from winning small prize A to playing small prize in the 13th embodiment, and (b) is a diagram showing the period from winning small prize B to playing small prize in the 13th embodiment. [Figure 282] (a) is a diagram showing a schematic diagram of the display screen when a small win is won in the 13th embodiment, and (b) is a diagram showing a schematic diagram of the display screen when a small win game starts in the 13th embodiment. [Figure 283] (a) is a diagram showing a schematic diagram of the display screen when a V is won during a small win game in the 13th embodiment, and (b) is a diagram showing a schematic diagram of the display screen of the device challenge effect executed during a small win game in the 13th embodiment. [Fig. 284] (a) is a diagram showing a schematic diagram of the display screen during the reel challenge performance in the 13th embodiment, and (b) is a diagram showing a schematic diagram of the success screen of the reel challenge performance in the 13th embodiment. [Figure 285] (a) is a diagram showing a schematic diagram of the failure screen of the role challenge performance in the 13th embodiment, and (b) is a diagram showing a schematic diagram of the display screen that is displayed when the power is turned on in an error state in the 13th embodiment. [Figure 286] (a) is a block diagram showing the configuration of the ROM of the main control device in the 13th embodiment, and (b) is a diagram showing the specified contents of the first winning random number 14 table set in the ROM of the main control device in the 13th embodiment. [Figure 287] (a) is a diagram showing a schematic representation of the contents of the first winning type selection 14 table set in the ROM of the main control device in the 13th embodiment, and (b) is a diagram showing a schematic representation of the contents of the small winning type selection 14 table set in the ROM of the main control device in the 13th embodiment. [Figure 288] This is a diagram showing the specified contents of the small win scenario table set in the ROM of the main control device in the thirteenth embodiment. [Figure 289] (a) is a block diagram showing the configuration of the variation pattern selection 14 table set in the ROM of the main control device in the 13th embodiment, (b) is a diagram showing the specified contents of the normal variation pattern 14 table set in the ROM of the main control device in the 13th embodiment, and (c) is a diagram showing the specified contents of the time-saving variation pattern 14 table set in the ROM of the main control device in the 13th embodiment. [Figure 290] FIG. 23 is a block diagram showing the configuration of a RAM of a main control device in the thirteenth embodiment. [Figure 291] (a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the 13th embodiment, and (b) is a diagram showing the specified contents of the display comment selection table set in the ROM of the voice lamp control device in the 13th embodiment. [Figure 292] FIG. 22 is a block diagram showing the configuration of a RAM of the voice lamp control device in the thirteenth embodiment. [Figure 293] 23 is a flowchart showing a special symbol variation process 15 executed by an MPU in the main control device in the thirteenth embodiment. [Fig. 294] 13 is a flowchart showing the small win start process 15 executed by the MPU in the main control device in the thirteenth embodiment. [Figure 295] 23 is a flowchart showing a start-up process 15 executed by an MPU in the main control device in the thirteenth embodiment. [Figure 296] 13 is a flowchart showing the return process during a small win executed by the MPU in the main control device in the thirteenth embodiment. [Figure 297] 13 is a flowchart showing the small win control process 15 executed by the MPU in the main control device in the thirteenth embodiment. [Figure 298] 23 is a flowchart showing a V-passing detection process 15 executed by an MPU in the main control device in the thirteenth embodiment. [Figure 299]13 is a flowchart showing the game status setting process executed by the MPU in the main control device in the thirteenth embodiment. [Figure 300] 22 is a flowchart showing the game status determination process executed by the MPU in the main control device in the thirteenth embodiment. [Figure 301] This is a flowchart showing the small win monitoring process executed by the MPU in the main control device in the thirteenth embodiment. [Figure 302] 13 is a flowchart showing the performance update process 15 executed by the MPU in the voice lamp control device in the 13th embodiment. [Figure 303] 20 is a flowchart showing the winning-related processing 15 executed by the MPU in the voice lamp control device in the 13th embodiment. [Figure 304] 13 is a flowchart showing the small win command processing executed by the MPU in the voice lamp control device in the 13th embodiment. [Figure 305] (a) is a front view showing a schematic configuration of the accessory device in the 14th embodiment, and (b) is a plan view showing a schematic configuration of the accessory device in the 14th embodiment. [Figure 306] (a) is a plan view showing the ball flow in the device in the 14th embodiment when the ball enters the V position, and (b) is a plan view showing the ball flow in the device in the 14th embodiment when the ball enters the out position. [Figure 307] This is a timing chart showing the operation of small win opening pattern A in the fourteenth embodiment. [Figure 308] (a) is a diagram showing a schematic diagram of the display screen during the reel challenge performance in the 14th embodiment, and (b) is a diagram showing a schematic diagram of the screen displayed when the reel challenge performance in the 14th embodiment has elapsed a predetermined period of time. [Figure 309](a) is a front view showing a schematic configuration of the prop device in the first modified example of the 14th embodiment, and (b) is a plan view showing a schematic configuration of the prop device in the first modified example of the 14th embodiment. [Figure 310] (a) is a plan view showing a schematic diagram of the ball flow within the device in the first variant of the 14th embodiment when the ball enters the V position, and (b) is a plan view showing a schematic diagram of the ball flow within the device in the first variant of the 14th embodiment when the ball enters the out position. [Figure 311] 23 is a timing chart showing the operation of the small win opening pattern C in the first modified example of the fourteenth embodiment. [Figure 312] 14(a) is an enlarged view schematically showing the configuration of a delay device in a second modified example of the fourteenth embodiment, and FIG. 14(b) is a plan view of the delay device in the second modified example of the fourteenth embodiment. [Figure 313] 23 is a timing chart showing the operation of the small win opening pattern D in the second modified example of the fourteenth embodiment. [Figure 314] FIG. 20 is a front view of the game board of a pachinko machine in the 15th embodiment. [Figure 315] FIG. 22 is a partially enlarged view of the lower right area of the pachinko machine according to the fifteenth embodiment. [Figure 316] A figure showing what happens when a ball enters each operating port in the 15th embodiment. [Figure 317] A timing chart showing the correspondence between the operation of the gate-type electric device during time reduction in the 15th embodiment and the switching operation of the switching valve. [Figure 318] FIG. 20 is a diagram showing the game flow of a pachinko machine in the fifteenth embodiment. [Figure 319] 15 is a timing chart showing the operation of various devices during a small win game in the 15th embodiment. [Figure 320] (a) is a diagram showing an example of a display screen during time-saving A state in the 15th embodiment, and (b) is a diagram showing an example of a special 2 jackpot ending screen during time-saving A state in the 15th embodiment. [Figure 321] 15A is a diagram showing an example of a display screen during a reel rush in the 15th embodiment, and FIG. 15B is a diagram showing an example of a reel rush end screen in the 15th embodiment. [Figure 322] (a) is a diagram showing an example of a jackpot screen during a reel rush in the 15th embodiment, and (b) is a diagram showing an example of a jackpot screen during a reel rush in the 15th embodiment. [Figure 323] FIG. 23 is a diagram showing an example of an error screen in the fifteenth embodiment. [Figure 324] (a) is a schematic diagram showing a part of the contents of the ROM of the main control device in the 15th embodiment, and (b) is a schematic diagram showing the first winning random number 16 table in the 15th embodiment. [Figure 325] (a) is a schematic diagram showing the first winning type selection 16 table in the 15th embodiment, and (b) is a schematic diagram showing the small winning type selection 16 table in the 15th embodiment. [Figure 326] This is a schematic diagram showing a small win scenario table in the 15th embodiment. [Figure 327] FIG. 22 is a schematic diagram showing part of the contents of the RAM of the main control device in the fifteenth embodiment. [Figure 328] (a) is a schematic diagram showing a part of the contents of the ROM of the voice lamp control device in the 15th embodiment, and (b) is a schematic diagram showing a title selection table in the 15th embodiment. [Figure 329] A schematic diagram showing a portion of the contents of the RAM of the voice lamp control device in the 15th embodiment. [Figure 330] 15 is a flowchart showing the normal symbol variation processing 16 executed by the MPU in the main control device in the 15th embodiment. [Figure 331] 15 is a flowchart showing the return process 16 during a small win executed by the MPU in the main control device in the fifteenth embodiment. [Figure 332] 20 is a flowchart showing main processing 16 executed by an MPU in the main control device in the fifteenth embodiment. [Figure 333] 15 is a flowchart showing the small win control process 16 executed by the MPU in the main control device in the fifteenth embodiment. [Figure 334] 15 is a flowchart showing the small win end timing process 16 executed by the MPU in the main control device in the fifteenth embodiment. [Figure 335] 20 is a flowchart showing a V-passing detection process 16 executed by an MPU in the main control device in the fifteenth embodiment. [Figure 336] 20 is a flowchart showing the power-off process executed by the MPU in the main control device in the fifteenth embodiment. [Figure 337] 20 is a flowchart showing a command determination process 16 executed by an MPU in a voice lamp control device in the 15th embodiment. [Figure 338] 20 is a flowchart showing a state command process 16 executed by an MPU in a voice lamp control device in the 15th embodiment. [Figure 339] 20 is a flowchart showing the winning-related processing 16 executed by the MPU in the voice lamp control device in the 15th embodiment. [Figure 340] 15 is a flowchart showing the variable display setting process 16 executed by the MPU in the voice lamp control device in the 15th embodiment. [Figure 341] A flowchart showing the final variable performance setting process executed by the MPU in the voice lamp control device in the 15th embodiment. [Figure 342] (a) is a diagram showing an example of a jackpot screen during a normal rush in variant 1 of the 15th embodiment, and (b) is a diagram showing an example of a screen during a revival chance in variant 1 of the 15th embodiment. [Figure 343] FIG. 23 is a diagram showing a game flow of a pachinko machine in a first modified example of the fifteenth embodiment. [Figure 344] (a) is a schematic diagram showing a part of the contents of the ROM of the main control device in variant 1 of the 15th embodiment, and (b) is a schematic diagram showing the first winning type selection table in variant 1 of the 15th embodiment. [Figure 345] 15A is an enlarged front view of a rolling device according to a second modification of the fifteenth embodiment, and FIG. 15B is an enlarged plan view of the rolling device according to the second modification of the fifteenth embodiment. [Figure 346] FIG. 22 is a front view of the game board of a pachinko machine in variant example 3 of the fifteenth embodiment. [Figure 347] 16 is a timing chart showing the operation of various devices during a small win game in variant 3 of the fifteenth embodiment. [Figure 348] A figure showing an example of a special 2 small win screen during a normal rush in variant example 3 of the 15th embodiment. [Figure 349] (a) is a diagram showing an example of a normal small win game start screen in the 16th embodiment, and (b) is a diagram showing an example of a display screen for the first normal small win game opening in the 16th embodiment. [Figure 350] (a) is a diagram showing an example of the start screen for the second small win game opening during normal play in the 16th embodiment, and (b) is a diagram showing an example of the start screen for the second small win game opening during normal play in the 16th embodiment. [Figure 351] (a) is a diagram showing an example of a ball storage completion screen during a small win game in the 16th embodiment, and (b) is a diagram showing an example of a waiting screen until the stored balls are discharged in the 16th embodiment. [Figure 352] 16 is a flowchart showing the performance update process 17 executed by the MPU in the voice lamp control device in the 16th embodiment. [Figure 353] 20 is a flowchart showing the winning-related processing 17 executed by the MPU in the voice lamp control device in the 16th embodiment. [Figure 354] 16 is a flowchart showing the status command processing executed by the MPU in the voice lamp control device in the 16th embodiment. [Figure 355] FIG. 22 is a front view of the game board of a pachinko machine in a structural modification of the 15th embodiment. [Figure 356] FIG. 23 is a partially enlarged view of the lower right region of a pachinko machine in a structural modification of the fifteenth embodiment. [Figure 357] A timing chart showing the correspondence between the operation of the gate-type electric device during time saving in a structural modification of the 15th embodiment and the switching operation of the switching valve. [Figure 358] 15(a) and 15(b) are diagrams showing a presentation display screen in a presentation modification of the fifteenth embodiment. [Figure 359] 23(a) and 23(b) are diagrams showing a display screen when power is turned on in a control modification of the fifteenth embodiment. [Figure 360] (a) is a diagram showing the configuration of the RAM of the MPU in the main control device in the control variant of the 15th embodiment, and (b) is a diagram showing the configuration of the power recovery situation selection table of the RAM of the MPU in the main control device in the control variant of the 15th embodiment. [Figure 361] FIG. 23 is a diagram showing the configuration of a RAM included in an MPU in a main control device in a control modification of the fifteenth embodiment. [Figure 362] 23 is a flowchart showing a power-off process A executed by an MPU in a main control device in a control modification of the fifteenth embodiment. [Figure 363] This is a flowchart showing the return process A during a small win executed by the MPU in the main control device in a control variant of the fifteenth embodiment. [Figure 364] FIG. 1 is a front view of a pachinko machine according to a first embodiment. [Figure 365] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 366] FIG. 2 is a rear view of the pachinko machine. [Figure 367] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 368] FIG. [Figure 369]A cross-sectional view of the game board taken along line VI-VI in Figure 365. [Figure 370] FIG. 2A is a front view of the throwing unit, and FIG. 2B is a side view of the throwing unit. [Figure 371] 1A is an exploded perspective front view of the throwing unit, and FIG. 1B is an exploded perspective rear view of the throwing unit. [Figure 372] FIG. 2(a) is a front view of the sorting unit, and FIG. 2(b) is a side view of the sorting unit. [Figure 373] FIG. [Figure 374] FIG. [Figure 375] 372(a) is a cross-sectional view of the sorting unit taken along line XIIa-XIIa in FIG. 372(a), and FIG. 375(b) is a cross-sectional view of the sorting unit taken along line XIIb-XIIb in FIG. 375(a). [Figure 376] 375(a) and 375(b) are partially enlarged cross-sectional views of the sorting unit in range XIIIa of FIG. 375(b). [Figure 377] FIG. 2(a) is a front view of the passage unit, and FIG. 2(b) is a side view of the passage unit. [Figure 378] FIG. [Figure 379] FIG. [Figure 380] FIG. 10 is an exploded front perspective view of the game board and operation unit in the second embodiment. [Figure 381] FIG. [Figure 382] FIG. [Figure 383] FIG. [Figure 384] FIG. [Figure 385] FIG. [Figure 386] FIG. [Figure 387] FIG. 2 is an exploded front perspective view of the central structural unit. [Figure 388] FIG. 2 is an exploded rear perspective view of the central structural unit. [Figure 389] An enlarged front view of the game board in range XXVI of Figure 381. [Figure 390] Figure 390 is a partial cross-sectional view of the game board taken along line XXVII-XXVII in Figure 389. [Figure 391] A partial cross-sectional view of the game board taken along line XXVIII-XXVIII in Figure 389. [Figure 392] FIG. [Figure 393] FIG. [Figure 394] An enlarged front view of the game board in range XXXI of Figure 381. [Figure 395] A partial cross-sectional view of the game board taken along line XXXII-XXXII in Figure 394. [Figure 396] FIG. [Figure 397] FIG. [Figure 398] This is a partially enlarged front view of the game board in range XXXV of Figure 381. [Figure 399] FIG. [Figure 400] FIG. [Figure 401] FIG. [Figure 402] FIG. [Figure 403] FIG. [Figure 404] FIG. [Figure 405] FIG. [Figure 406] FIG. [Figure 407] A cross-sectional view of the operating unit taken along line XLIV-XLIV in Figure 399. [Figure 408]FIG. 407 is a partially enlarged cross-sectional view of the operating unit in range XLV of FIG. [Figure 409] A cross-sectional view of the operating unit taken along line XLIV-XLIV in Figure 399. [Figure 410] FIG. [Figure 411] FIG. [Figure 412] 410, (a) is an exploded front perspective view of the outer member, the lifting plate member, and the resistance generating device in the range XLIXa of FIG. 410, and (b) is a front perspective view of the outer member in the range XLIXb of FIG. [Figure 413] 410, (a) is an exploded front oblique view of the lifting plate member, inner member, displacement member and rotational posture assist member in range La of FIG. 410, and (b) is an exploded front oblique view of the displacement member and rotational posture assist member in range Lb of FIG. 410. [Figure 414] This is an exploded front oblique view of the light-emitting action production unit. [Figure 415] This is an exploded rear perspective view of the light-emitting action production unit. [Figure 416] This is an exploded front oblique view of the light-emitting action production unit. [Figure 417] (a) is a front view of the right-side intermediate connecting member, (b) is a side view of the intermediate connecting member as viewed in the direction of arrow LIVb in Figure 417(a), (c) is a side view of the intermediate connecting member as viewed in the direction of arrow LIVc in Figure 417(a), and (d) is a cross-sectional view of the intermediate connecting member along line LIVd-LIVd in Figure 417(a). [Figure 418] A cross-sectional view of the game board and operating unit along line LV-LV in Figure 399. [Figure 419] A cross-sectional view of the game board and operating unit along line LV-LV in Figure 399. [Figure 420] A cross-sectional view of the game board and operating unit along line LV-LV in Figure 399. [Figure 421] 4(a) to 4(c) are schematic side views of the first elongated hole, the second elongated hole, and the curved elongated hole, which schematically show the first elongated hole, the second elongated hole, and the curved elongated hole. FIG. [Figure 422] FIG. [Figure 423] FIG. [Figure 424] FIG. [Figure 425] FIG. [Figure 426] 10(a) to 10(c) are schematic front views of the fastening portion of the displacement member, and the elongated hole and support hole of the connected hole. [Figure 427] A cross-sectional view of the operating unit taken along line LXIV-LXIV in Figure 399. [Figure 428] A cross-sectional view of the operating unit taken along line LXIV-LXIV in Figure 399. [Figure 429] A cross-sectional view of the operating unit taken along line LXIV-LXIV in Figure 399. [Fig. 430] A cross-sectional view of the game board and operating unit taken along line LXVII-LXVII in Figure 399. [Figure 431] A cross-sectional view of the game board and operating unit taken along line LXVII-LXVII in Figure 399. [Figure 432] A cross-sectional view of the game board and operating unit taken along line LXVII-LXVII in Figure 399. [Figure 433] FIG. 10(a) is a front view of a sorting unit in a third embodiment, and FIG. 10(b) is a rear view of the sorting unit. [Fig. 434] FIG. 10(a) is a front view of a sorting unit in a fourth embodiment, and FIG. 10(b) is a rear view of the sorting unit. [Figure 435] FIG. 11 is a partially enlarged front view of a game board in a fifth embodiment. [Figure 436] A partial cross-sectional view of the game board taken along line LXXIII-LXXIII in Figure 435. [Figure 437] This is a partial cross-sectional view of a pachinko machine in the sixth embodiment taken along a line corresponding to the LV-LV line in Figure 399. [Fig. 438] This is a partial cross-sectional view of a pachinko machine taken along a line corresponding to the LV-LV line in Figure 399. [Figure 439] 13(a) to 13(c) are schematic side views of the guide portion and the L-shaped slot in the seventh embodiment. [Fig. 440] 13(a) to 13(c) are schematic side views of the second elongated hole, the curved elongated hole, the third elongated hole, the upper part of the first elongated hole, and the lower part of the first elongated hole in the eighth embodiment. [Figure 441] 400(a) and (b) are partial cross-sectional views of the displacement member and the light-emitting action production unit in the ninth embodiment taken along a line corresponding to line LXXVIIIa-LXXVIIIa in FIG. [Figure 442] 13(a) and 13(b) are front views of a rotating member and a position detecting means in a tenth embodiment. [Figure 443] FIG. 1 is a front view of a pachinko machine according to a first embodiment. [Figure 444] FIG. 2 is a front view of the game board of the pachinko machine in the first embodiment. [Figure 445] FIG. [Figure 446] FIG. 2 is a rear view of the pachinko machine according to the first embodiment. [Figure 447] (a) to (d) are schematic diagrams showing the procedure for changing settings in the first embodiment, and (e) to (g) are schematic diagrams showing the procedure for checking settings in the first embodiment. [Figure 448] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 449] (a) is a diagram showing an example of the display mode of the pending read-ahead effect displayed on the third pattern display device 81 in the first embodiment, and (b) is a diagram showing an example of the display mode of the pending read-ahead effect displayed on the third pattern display device 81 in the first embodiment. [Figure 450](a) is a diagram showing an example of the display mode displayed on the third pattern display device 81 in the first embodiment when the hold limit is reached, and (b) is a diagram showing an example of the display mode displayed on the third pattern display device 81 in the first embodiment when there is a jackpot hold when the hold limit is reached. [Figure 451] (a) is a figure showing an example of the display mode during SP time displayed on the third pattern display device 81 in the first embodiment, and (b) is a figure showing an example of the display mode of the 30th spin during SP time displayed on the third pattern display device 81 in the first embodiment. [Figure 452] A figure showing an example of the display mode of the variable effect on the 30th spin during SP time after pressing the frame button 22 displayed on the third pattern display device 81 in the first embodiment, and (b) is a diagram showing a schematic diagram of the relationship between the type of pre-reading effect and the pre-reading prohibited period in the first embodiment. [Figure 453] (a) is a diagram showing an example of the display mode of the variable effect at the end of the SP time when the remaining variable time displayed on the third pattern display device 81 in the first embodiment is 20 seconds or more, and (b) is a diagram showing an example of the display mode during the high probability period of the suggested effect displayed on the third pattern display device 81 in the first embodiment. [Figure 454] FIG. 10 is a schematic diagram showing an example of a setting suggestion effect during SP time in the first embodiment. [Figure 455] 10(a) to 10(d) are timing charts showing the flow of time elapsed after power-on and the flow of variable effects in the first embodiment. [Figure 456] (a) is a diagram showing an example of the display mode of the high-speed change mode in which the special pattern changes 81 times in the special variable state displayed on the third pattern display device 81 in the first embodiment, and (b) is a diagram showing an example of the display mode of the high-speed change mode in which the special pattern changes 81 times in the special variable state displayed on the third pattern display device 81 in the first embodiment, and [Figure 457](a) is a diagram showing an example of the display mode of the high-speed fluctuation mode when the 81st special pattern fluctuation is a fluctuation every 12 seconds in the special variable state displayed on the third pattern display device 81 in the first embodiment, and (b) is a diagram showing an example of the display mode of the pseudo-winning fluctuation performance (6 seconds) executed after the pseudo-high-speed fluctuation displayed on the third pattern display device 81 in the first embodiment ends. [Figure 458] (a-1) to (c-2) are timing charts showing the flow of the effects executed when a high-speed fluctuation period is set in the first embodiment. [Fig. 459] (a) is a diagram showing an example of the display mode during a jackpot game displayed on the third pattern display device 81 in the first embodiment, and (b) is a diagram showing an example of the display mode of obtaining a predetermined number of prize balls during a jackpot game displayed on the third pattern display device 81 in the first embodiment. [Figure 460] (a) is a diagram showing an example of an additional bonus display screen during a jackpot game displayed on the third pattern display device 81 in the first embodiment, and (b) is a schematic diagram showing the bonus content of the promotion effect in the first embodiment. [Figure 461] (a) is a diagram showing an example of the display mode at the end of a jackpot during SP time displayed on the third pattern display device 81 in the first embodiment, and (b) is a diagram showing an example of the display mode at the end of a jackpot when SP time has ended displayed on the third pattern display device 81 in the first embodiment. [Figure 462] 1 is a block diagram showing the electrical configuration of a pachinko machine in a first embodiment. [Figure 463] FIG. 2 is a diagram showing an overview of various counters in the first embodiment. [Fig. 464] (a) is a schematic diagram showing a part of the contents of the ROM of the main control device in the first embodiment, and (b) is a schematic diagram showing a part of the contents of the RAM of the main control device in the first embodiment. [Figure 465]1(a) is a schematic diagram showing a special symbol jackpot random number table in the first embodiment, and FIG. 1(b) is a schematic diagram showing a normal symbol jackpot random number table in the first embodiment. [Figure 466] FIG. 10 is a schematic diagram showing the contents of the big win type selection table in the first embodiment. [Figure 467] (a) is a schematic diagram showing the contents of the fluctuation pattern selection table in the first embodiment, (b) is a schematic diagram showing the normal fluctuation pattern table which is part of the fluctuation pattern selection table in the first embodiment, and (c) is a schematic diagram showing the time-saving / probable variable table which is part of the fluctuation pattern selection table in the first embodiment. [Fig. 468] This is a schematic diagram showing an example of a fluctuation pattern selection table for high-speed fluctuation, which is part of the fluctuation pattern selection table in the first embodiment. [Figure 469] FIG. 2 is a schematic diagram showing a fluctuation pattern scenario table in the first embodiment. [Figure 470] (a) is a schematic diagram showing a portion of the contents of the ROM of the voice lamp control device in the first embodiment, and (b) is a schematic diagram showing a portion of the contents of the RAM of the voice lamp control device in the first embodiment. [Figure 471] FIG. 2 is a schematic diagram showing a representation switching table in the first embodiment. [Figure 472] A schematic diagram showing a setting suggestion effect selection table in the first embodiment. [Fig. 473] (a) is a schematic diagram showing the pre-reading prohibition period selection table in the first embodiment, and (b) is a schematic diagram showing the hold upper limit performance selection table in the first embodiment. [Fig. 474] FIG. 2 is a schematic diagram illustrating a performance execution number selection table in the first embodiment. [Figure 475] FIG. 3 is a schematic diagram illustrating a mission selection table in the first embodiment. [Figure 476]FIG. 3 is a schematic diagram showing a promotion point selection table in the first embodiment. [Figure 477] FIG. 10 is a schematic diagram showing a promotion effect selection table in the first embodiment. [Figure 478] FIG. 2 is a block diagram showing the electrical configuration of the timing device according to the first embodiment. [Figure 479] FIG. 2 is a schematic diagram illustrating a register table according to the first embodiment. [Figure 480] 1 is a block diagram showing the electrical configuration of a display control device according to a first embodiment. [Figure 481] 10(a) to 10(c) are explanatory diagrams illustrating images displayed when the power is turned on. [Figure 482] 10(a) to 10(d) are explanatory diagrams illustrating images during boot processing. [Figure 483] 1A is an explanatory diagram illustrating a rear surface A, and FIG. 1B is an explanatory diagram illustrating a rear surface B. FIG. [Figure 484] FIG. 2 is a schematic diagram illustrating an example of a display data table in the first embodiment. [Figure 485] FIG. 3 is a schematic diagram illustrating an example of a transfer data table in the first embodiment. [Figure 486] FIG. 2 is a schematic diagram illustrating an example of a drawing list in the first embodiment. [Figure 487] 4 is a flowchart showing a timer interrupt process executed by an MPU in a main control device in the first embodiment. [Figure 488] 10 is a flowchart showing a special symbol variation process executed by an MPU in the main control device in the first embodiment. [Figure 489] 4 is a flowchart showing a variation execution determination process executed by an MPU in the main control device in the first embodiment. [Figure 490] 10 is a flowchart showing the special symbol 1 variation start processing executed by the MPU in the main control device in the first embodiment. [Figure 491]10 is a flowchart showing the special symbol 2 variation start processing executed by the MPU in the main control device in the first embodiment. [Figure 492] A flowchart showing the start-up winning processing executed by the MPU in the main control device in the first embodiment. [Figure 493] 4 is a flowchart showing a read-ahead process executed by an MPU in the main control device in the first embodiment. [Figure 494] 10 is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the first embodiment. [Figure 495] 10 is a flowchart showing the normal pattern change start processing executed by the MPU in the main control device in the first embodiment. [Figure 496] 10 is a flowchart showing a through gate passing process executed by an MPU in the main control device in the first embodiment. [Figure 497] 4 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device in the first embodiment. [Figure 498] 4 is a flowchart showing a start-up process executed by an MPU in a main control device in the first embodiment. [Figure 499] 4 is a flowchart showing an initial setting process executed by an MPU in the main control device in the first embodiment. [Figure 500] 4 is a flowchart showing a set value control process executed by an MPU in the main control device in the first embodiment. [Figure 501] 4 is a flowchart showing main processing executed by an MPU in a main control device in the first embodiment. [Figure 502] 10 is a flowchart showing the big win control process executed by the MPU in the main control device in the first embodiment. [Figure 503] 10 is a flowchart showing the startup process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 504]10 is a flowchart showing a time acquisition process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 505] 10 is a flowchart showing a standby process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 506] 4 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the first embodiment. [Figure 507] 10 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 508] A flowchart showing the reserved ball number command reception processing executed by the MPU in the voice lamp control device in the first embodiment. [Figure 509] 10 is a flowchart showing the predictive performance execution decision process executed by the MPU in the voice lamp control device in the first embodiment. [Figure 510] A flowchart showing the winning command receiving process executed by the MPU in the voice lamp control device in the first embodiment. [Figure 511] 10 is a flowchart showing a big win-related process executed by an MPU in the voice and lamp control device in the first embodiment. [Figure 512] 10 is a flowchart showing a round effect setting process executed by an MPU in the voice and lamp control device in the first embodiment. [Figure 513] 10 is a flowchart showing a stop process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 514] 10 is a flowchart showing a boot completion process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 515] 10 is a flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the first embodiment. [Figure 516]10 is a flowchart showing the performance mode setting process executed by the MPU in the voice lamp control device in the first embodiment. [Figure 517] 10 is a flowchart showing the time-saving / probability-changing performance setting process executed by the MPU in the voice lamp control device in the first embodiment. [Figure 518] 10 is a flowchart showing the period performance setting process executed by the MPU in the voice lamp control device in the first embodiment. [Figure 519] 10 is a flowchart showing a stop type effect setting process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 520] 10 is a flowchart showing the frame button input monitoring and performance processing executed by an MPU in the voice lamp control device in the first embodiment. [Figure 521] 10 is a flowchart showing an elapsed time confirmation process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 522] 10 is a flowchart showing a specialized mode setting process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 523] 4 is a flowchart showing main processing executed by an MPU in the display control device in the first embodiment. [Figure 524] 4 is a flowchart showing a boot process executed by an MPU in the display control device in the first embodiment. [Figure 525] (a) is a flowchart showing command interrupt processing executed by an MPU in a display control device in the first embodiment, and (b) is a flowchart showing V interrupt processing executed by an MPU in a display control device in the first embodiment. [Figure 526] 5 is a flowchart showing a command determination process executed by an MPU in the display control device in the first embodiment. [Figure 527](a) is a flowchart showing the variation pattern command processing executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the stop type command processing executed by the MPU in the display control device in the first embodiment. [Figure 528] (a) is a flowchart showing the opening command processing executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the number of rounds command processing executed by the MPU in the display control device in the first embodiment. [Figure 529] 5 is a flowchart showing an ending command process executed by an MPU in the display control device in the first embodiment. [Fig. 530] (a) is a flowchart showing the fluctuation stop command processing executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the notification command processing executed by the MPU in the display control device in the first embodiment. [Figure 531] (a) is a flowchart showing the background image change command processing executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the error command processing executed by the MPU in the display control device in the first embodiment. [Fig. 532] 4 is a flowchart showing a display setting process executed by an MPU in the display control device in the first embodiment. [Figure 533] 5 is a flowchart showing a warning image setting process executed by an MPU in the display control device in the first embodiment. [Fig. 534] 5 is a flowchart showing a pointer update process executed by an MPU in the display control device in the first embodiment. [Fig. 535](a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the first embodiment. [Fig. 536] 10 is a flowchart showing a normal image transfer setting process executed by an MPU in the display control device in the first embodiment. [Figure 537] 4 is a flowchart showing a drawing process executed by an MPU in the display control device in the first embodiment. [Figure 538] (a) is a diagram showing an example of the display mode during a jackpot game displayed on the third pattern display device 81 in the second embodiment, and (b) is a diagram showing an example of the display mode of a lucky effect lottery displayed on the third pattern display device 81 in the second embodiment. [Fig. 539] (a) is a diagram showing an example of the display mode of the consecutive pending performance when there is no overlap with the SP time period displayed on the third pattern display device 81 in the second embodiment, and (b) is a diagram showing an example of the display mode during the consecutive pending performance displayed on the third pattern display device 81 in the second embodiment. [Fig. 540] A figure showing an example of the display mode during a shortened hold consecutive performance when it partially overlaps with the SP time displayed on the third pattern display device 81 in the second embodiment. [Figure 541] (a) is a schematic diagram showing a portion of the contents of the ROM of the voice lamp control device in the second embodiment, and (b) is a schematic diagram showing a portion of the contents of the RAM of the voice lamp control device in the second embodiment. [Fig. 542] FIG. 11 is a schematic diagram illustrating a pre-reading restriction period table in the second embodiment. [Figure 543] FIG. 11 is a schematic diagram showing an alternative effect selection table in the second embodiment. [Fig. 544] 10 is a flowchart showing a big win-related process 2 executed by an MPU in the voice and lamp control device in the second embodiment. [Figure 545] 10 is a flowchart showing a round effect setting process 2 executed by an MPU in the voice and lamp control device in the second embodiment. [Figure 546] A flowchart showing the hold consecutive performance setting process executed by the MPU in the voice lamp control device in the second embodiment. [Figure 547] 10 is a flowchart showing the alternative performance setting process executed by an MPU in the voice lamp control device in the second embodiment. [Figure 548] (a) is a diagram showing an example of a pre-reading performance screen displayed on the third pattern display device 81 in a modified example of the second embodiment while SP time is being prepared, and (b) is a diagram showing an example of a display mode when SP time begins during the pre-reading performance displayed on the third pattern display device 81 in a modified example of the second embodiment. [Fig. 549] (a) is a diagram showing an example of a display screen displayed when the display mode of the reserved pattern changes to a specific display mode due to the reserved change effect displayed on the third pattern display device 81 in the third embodiment, (b) is a diagram showing an example of a display screen displayed when eight reserved memories are acquired while a reserved pattern in a specific display mode is displayed on the third pattern display device 81 in the third embodiment, (c) is a diagram showing an example of a display screen displayed when the specific display mode changes to a normal display mode due to the reserved change effect displayed on the third pattern display device 81 in the third embodiment, and (d) is a diagram showing an example of a display screen displayed when the display mode of the reserved pattern changes from a specific display mode to a special display mode due to the reserved change effect. [Fig. 550] (a) is a schematic diagram showing a portion of the contents of the ROM of the voice lamp control device in the third embodiment, and (b) is a schematic diagram showing a portion of the contents of the RAM of the voice lamp control device in the third embodiment. [Figure 551] This is a schematic diagram showing a hold change effect selection table in the third embodiment. [Figure 552]A flowchart showing the reserved ball number command processing 3 executed by the MPU in the voice lamp control device in the third embodiment. [Figure 553] 11 is a flowchart showing a hold mode setting process executed by an MPU in a voice lamp control device in the third embodiment. [Figure 554] A flowchart showing the winning command receiving process 3 executed by the MPU in the voice lamp control device in the third embodiment. [Figure 555] 10 is a flowchart showing the hold change effect setting process executed by the MPU in the voice lamp control device in the third embodiment. [Figure 556] 10 is a flowchart showing variable display setting process 3 executed by an MPU in a voice lamp control device in the third embodiment. [Figure 557] 10 is a flowchart showing the LCD performance execution management process 3 executed by the MPU in the voice lamp control device in the third embodiment. [Figure 558] (a) is a schematic diagram showing a portion of the contents of the ROM of the voice lamp control device in the fourth embodiment, and (b) is a schematic diagram showing a portion of the contents of the RAM of the voice lamp control device in the fourth embodiment. [Figure 559] FIG. 10 is a schematic diagram showing a variation pattern selection table 4 in the fourth embodiment. [Fig. 560] FIG. 13 is a schematic diagram showing an end mode selection table in the fourth embodiment. [Fig. 561] 10 is a flowchart showing an elapsed time confirmation process 4 executed by an MPU in a voice lamp control device in the fourth embodiment. [Fig. 562] 10 is a flowchart showing an end screen setting process executed by an MPU in a voice lamp control device in the fourth embodiment. [Fig. 563] 13 is a flowchart showing a start-up process executed by an MPU in a main control device in a fifth embodiment. [Fig. 564]10 is a flowchart showing the startup process executed by an MPU in the voice lamp control device in the fifth embodiment. [Figure 565] 13 is a flowchart showing standby processing 5 executed by an MPU in the voice lamp control device in the fifth embodiment. [Fig. 566] A schematic diagram showing a portion of the contents of the ROM of the voice lamp control device in the sixth embodiment. [Fig. 567] FIG. 20 is a schematic diagram showing a performance switching table 6 in the sixth embodiment. [Fig. 568] FIG. 23 is a schematic diagram showing a pre-reading prohibition period selection table 6 in the sixth embodiment. [Fig. 569] 13 is a flowchart showing a pre-reading performance execution decision process 6 executed by an MPU in a voice lamp control device in the sixth embodiment. [Fig. 570] A flowchart showing the winning command receiving process 6 executed by the MPU in the voice lamp control device in the sixth embodiment. [Figure 571] (a) is a figure showing an example of the display mode of the first 1.5-second pseudo-miss fluctuation during the high-speed fluctuation mode displayed on the third pattern display device 81 in the seventh embodiment, and (b) is a figure showing an example of the display mode of the second 1.5-second pseudo-miss fluctuation during the high-speed fluctuation mode displayed on the third pattern display device 81 in the seventh embodiment. [Figure 572] 13(a) to 13(f) are timing charts showing the display contents of reserved symbols during the high-speed fluctuation mode in the seventh embodiment. [Figure 573] FIG. 13 is a schematic diagram showing part of the contents of the RAM of the voice lamp control device in the seventh embodiment. [Figure 574] A flowchart showing the winning command receiving process 7 executed by the MPU in the voice lamp control device in the seventh embodiment. [Figure 575] A flowchart showing the high-speed display winning effect setting process executed by the MPU in the voice lamp control device in the seventh embodiment. [Fig. 576] 13 is a flowchart showing a stop process 7 executed by an MPU in a voice lamp control device in the seventh embodiment. [Figure 577] 13 is a flowchart showing the time-saving / probability variable performance setting process 7 executed by the MPU in the voice lamp control device in the seventh embodiment. [Figure 578] A flowchart showing the LCD performance execution management process 7 executed by the MPU in the voice lamp control device in the seventh embodiment. [Figure 579] 13 is a flowchart showing the pseudo-hold effect setting process executed by the MPU in the voice lamp control device in the seventh embodiment. [Fig. 580] (a) is a figure showing an example of the display mode after boot processing during a setting change in the high-speed fluctuation mode displayed on the third pattern display device 81 in the eighth embodiment, and (b) is a figure showing an example of the display mode when the volume level is increased during a setting change displayed on the third pattern display device 81 in the eighth embodiment. [Figure 581] FIG. 1 is a front view of a pachinko machine according to a first embodiment. [Fig. 582] FIG. 2 is a front view of the game board of the pachinko machine in the first embodiment. [Fig. 583] (a) is an enlarged front view of the area around the distribution device when the electric device in the first embodiment is buried (stored) in the game board, and (b) is an enlarged front view of the area around the distribution device when the electric device in the first embodiment is protruding toward the front of the game board when viewed from the front. [Fig. 584] (a) is a timing chart showing the flow of the operation mode of the electric device when the game state in the first embodiment is the normal state, and (b) is a timing chart showing the flow of the operation mode of the electric device when the game state in the first embodiment is the second special state. [Figure 585] FIG. 2 is a rear view of the pachinko machine according to the first embodiment. [Fig. 586] 1 is a block diagram showing the electrical configuration of a pachinko machine in a first embodiment. [Figure 587] (a) is a diagram showing a schematic diagram of the area division setting and valid line setting of the display screen of the third pattern display device in the first embodiment, and (b) is a diagram showing an example of a display mode displayed on the third pattern display device in the first embodiment. [Figure 588] (a) is a diagram showing an example of the display content of the RUSH acquisition challenge effect displayed on the third pattern display device in the first embodiment, and (b) is a diagram showing an example of the display content when the RUSH acquisition challenge is successful displayed on the third pattern display device in the first embodiment. [Figure 589] A figure showing an example of the display content displayed on the third pattern display device in the first embodiment when the RUSH acquisition challenge fails. [Fig. 590] (a) is a diagram showing an example of the display content during the Super RUSH displayed on the third pattern display device in the first embodiment, and (b) is a diagram showing an example of the display content during the Super RUSH when winning the jackpot D that does not reach the time-saving limit displayed on the third pattern display device in the first embodiment. [Fig. 591] (a) is a diagram showing an example of the display content during the Super RUSH when there is one turn left until the time-saving limit displayed on the third pattern display device in the first embodiment, and (b) is a diagram showing an example of the display content during the Super RUSH when the player wins the jackpot D that reaches the time-saving limit displayed on the third pattern display device in the first embodiment. [Fig. 592] (a) is a diagram showing an example of the display content during revenge mode displayed on the third pattern display device in the first embodiment, and (b) is a diagram showing an example of the display content during revenge mode when winning jackpot C displayed on the third pattern display device in the first embodiment. [Fig. 593](a) is a diagram showing an example of the display content during revenge mode when a jackpot A, B or small jackpot displayed on the third pattern display device in the first embodiment is won, and (b) is a diagram showing an example of the display content during revenge mode when a jackpot A, B or small jackpot displayed on the third pattern display device in the first embodiment is won and the transition conditions are met. [Fig. 594] (a) is a diagram showing an example of the display content during the challenge mode displayed on the third pattern display device in the first embodiment, and (b) is a diagram showing an example of the display content during the challenge mode when winning jackpot C displayed on the third pattern display device in the first embodiment. [Fig. 595] (a) is a diagram showing an example of the display content during the challenge mode when winning the jackpot A, B or small jackpot displayed on the third pattern display device in the first embodiment, and (b) is a diagram showing an example of the display content during the challenge mode when winning the jackpot C displayed on the third pattern display device in the first embodiment and the transition conditions are met. [Fig. 596] This figure shows an example of the display content during the challenge mode when the jackpot A or B displayed on the third pattern display device in the first embodiment is won and the transition conditions are met. [Figure 597] (a) is a diagram showing an example of the display content during RUSH displayed on the third pattern display device in the first embodiment, and (b) is a diagram showing an example of the display content displayed on the third pattern display device in the first embodiment when there are 10 draws remaining until the time-saving limit and the lottery result is a miss. [Fig. 598] (a) is a diagram showing an example of the display content during RUSH when winning the jackpot D displayed on the third pattern display device in the first embodiment, and (b) is a diagram showing an example of the display content when winning the jackpot D displayed on the third pattern display device in the first embodiment and the transition conditions are met. [Figure 599](a) is a diagram showing an example of the display content during RUSH when there are 5 turns remaining until the special rate limit and 10 turns remaining until the time-saving limit as displayed on the third pattern display device in the first embodiment, and the lottery result is a miss; (b) is a diagram showing an example of the display content during RUSH when there is 1 turn remaining until the special rate limit and 1 turn remaining until the time-saving limit as displayed on the third pattern display device in the first embodiment. [Figure 600] This is a diagram showing an example of the display content during RUSH when a jackpot D that reaches the probability change limit and time-saving limit displayed on the third pattern display device in the first embodiment is won. [Figure 601] (a) is a diagram showing an example of the display content during the 10th change in the EXTRA mode displayed on the third pattern display device in the first embodiment after entering the EXTRA mode, and (b) is a diagram showing an example of the display content during the EXTRA mode when winning the jackpot D displayed on the third pattern display device in the first embodiment. [Figure 602] (a) is a diagram showing an example of the display content during EXTRA mode displayed on the third pattern display device in the first embodiment when a big win is not won or a small win is won, and (b) is a diagram showing an example of the display content at the end of EXTRA mode displayed on the third pattern display device in the first embodiment. [Figure 603] (a) is a diagram showing an example of the display content during SPECIAL mode displayed on the third pattern display device in the first embodiment, and (b) is a diagram showing an example of the display content when winning jackpot D displayed on the third pattern display device in the first embodiment. [Figure 604] 10 is a timing chart showing the game state and the flow of execution presentations in the first embodiment. [Figure 605] This is a timing chart showing the flow of the game when the ball is pulled back during the second probability change in the first embodiment. [Figure 606] This is a timing chart showing the flow of the game when the ball is pulled back during time-saving in the first embodiment. [Figure 607]This is a timing chart showing the flow of the game when the first special mode and the time-saving game mode end at the same time in the first embodiment. [Figure 608] FIG. 2 is a diagram showing a schematic overview of the rendering modes in the first embodiment. [Figure 609] FIG. 2 is a schematic diagram showing the game flow of the pachinko machine in the first embodiment. [Figure 610] FIG. 2 is a diagram schematically illustrating the configuration of various counters in the first embodiment. [Figure 611] FIG. 2 is a block diagram showing the configuration of a ROM of a main control device in the first embodiment. [Figure 612] (a) is a schematic diagram showing the contents of the first winning random number table set in the ROM of the main control device in the first embodiment, (b) is a schematic diagram showing the contents of the special pattern 1 random number table set in the ROM of the main control device in the first embodiment, (c) is a schematic diagram showing the contents of the special pattern 2 random number table set in the ROM of the main control device in the first embodiment, and (d) is a schematic diagram showing the contents of the second winning random number table set in the ROM of the main control device in the first embodiment. [Figure 613] (a) is a schematic diagram showing the contents of the first winning type selection table set in the ROM of the main control device in the first embodiment, (b) is a schematic diagram showing the contents of the special chart 1 jackpot type selection table set in the ROM of the main control device in the first embodiment, and (c) is a schematic diagram showing the contents of the special chart 2 jackpot type selection table set in the ROM of the main control device in the first embodiment. [Figure 614] (a) is a schematic diagram showing the configuration of the variation pattern table set in the ROM of the main control device in the first embodiment, and (b) is a schematic diagram showing the contents of the normal variation pattern table set in the ROM of the main control device in the first embodiment. [Figure 615](a) is a schematic diagram showing the contents of the time-saving variable pattern table set in the ROM of the main control device in the first embodiment, and (b) is a schematic diagram showing the contents of the first guaranteed variable variable pattern table set in the ROM of the main control device in the first embodiment. [Figure 616] (a) is a schematic diagram showing the contents of the second variable rate variation pattern table set in the ROM of the main control device in the first embodiment, and (b) is a schematic diagram showing the contents of the special variable rate pattern table set in the ROM of the main control device in the first embodiment. [Figure 617] FIG. 2 is a schematic diagram showing the contents of a time-saving granting table set in the ROM of the main control device in the first embodiment. [Figure 618] FIG. 10 is a schematic diagram showing the contents of a fluctuation pattern scenario table set in the ROM of the main control device in the first embodiment. [Figure 619] FIG. 2 is a schematic diagram showing the contents of a winning action table set in the ROM of the main control device in the first embodiment. [Figure 620] FIG. 10 is a schematic diagram showing the contents of a normal hit operation table set in the ROM of the main control device in the first embodiment. [Figure 621] FIG. 2 is a block diagram showing the configuration of a RAM of a main control device in the first embodiment. [Figure 622] FIG. 2A is a block diagram showing the configuration of the ROM of the voice and lamp control device in the first embodiment, and FIG. 2B is a block diagram showing the configuration of the RAM of the voice and lamp control device in the first embodiment. [Figure 623] A schematic diagram showing the contents of the presentation mode selection table set in the ROM of the voice lamp control device in the first embodiment. [Figure 624](a) is a schematic diagram showing the contents of the stock notification number selection table set in the ROM of the voice lamp control device in the first embodiment, and (b) is a schematic diagram showing the contents of the challenge mode transition table set in the ROM of the voice lamp control device in the first embodiment. [Figure 625] 1 is a block diagram showing the electrical configuration of a display control device according to a first embodiment. [Figure 626] 10(a) to 10(c) are explanatory diagrams illustrating images displayed when the power is turned on. [Figure 627] 10(a) is an explanatory diagram illustrating the rear surface A, and FIG. 10(b) is an explanatory diagram illustrating the rear surfaces B to D. FIG. [Figure 628] FIG. 10 is a schematic diagram illustrating an example of a display data table. [Figure 629] FIG. 10 is a schematic diagram illustrating an example of a transfer data table. [Figure 630] FIG. 10 is a schematic diagram illustrating an example of a drawing list. [Figure 631] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Figure 632] 10 is a flowchart showing the special symbol variation process executed by the MPU in the main control device. [Figure 633] 10 is a flowchart showing the first special pattern variation start processing executed by the MPU in the main control device. [Figure 634] 10 is a flowchart showing the first special symbol jackpot determination process executed by the MPU in the main control device. [Figure 635] This is a flowchart showing the special diagram 1 deviation variation processing executed by the MPU in the main control unit. [Figure 636] This is a flowchart showing the first special symbol variation pattern selection process executed by the MPU in the main control device. [Figure 637] This is a flowchart showing the special chart 1 deviation variation pattern selection process executed by the MPU in the main control unit. [Figure 638]This is a flowchart showing the processing during the first special pattern variation executed by the MPU in the main control device. [Figure 639] 10 is a flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device. [Figure 640] This is a flowchart showing the special diagram 1 off-axis stop processing executed by the MPU in the main control unit. [Figure 641] This is a flowchart showing the special diagram 2 discarding process executed by the MPU in the main control unit. [Figure 642] 10 is a flowchart showing a time-saving update process executed by an MPU in the main control device. [Figure 643] 10 is a flowchart showing the second special pattern variation start processing executed by the MPU in the main control device. [Figure 644] 10 is a flowchart showing the second special symbol jackpot determination process executed by the MPU in the main control device. [Figure 645] This is a flowchart showing the second special symbol variation pattern selection process executed by the MPU in the main control device. [Figure 646] This is a flowchart showing the processing during the second special pattern variation executed by the MPU in the main control device. [Figure 647] 10 is a flowchart showing the second special pattern variation stop processing executed by the MPU in the main control device. [Figure 648] 10 is a flowchart showing a second time-saving update process executed by an MPU in the main control device. [Figure 649] This is a flowchart showing the start-up winning process executed by the MPU in the main control unit. [Figure 650] 10 is a flowchart showing a first read-ahead process executed by an MPU in the main control device. [Figure 651] This is a flowchart showing the normal pattern change processing executed by the MPU in the main control device. [Figure 652] 10 is a flowchart showing a through gate passing process executed by an MPU in the main control device. [Figure 653] 10 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Figure 654] 10 is a flowchart showing a startup process executed by an MPU in the main control device. [Figure 655] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Figure 656] 10 is a flowchart showing the big win control process executed by the MPU in the main control device. [Figure 657] 10 is a flowchart showing the big win operation setting process executed by the MPU in the main control device. [Figure 658] This is a flowchart showing the jackpot termination process executed by the MPU in the main control device. [Figure 659] This is a flowchart showing the variable chance limit processing executed by the MPU in the main control unit. [Figure 660] 10 is a flowchart showing a time-saving limit process executed by an MPU in the main control device. [Figure 661] This is a flowchart showing the small win control process executed by the MPU in the main control device. [Figure 662] 10 is a flowchart showing the startup process executed by the MPU in the voice lamp control device. [Figure 663] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Figure 664] 10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Figure 665] 10 is a flowchart showing a state command process executed by an MPU in the voice lamp control device. [Figure 666] 10 is a flowchart showing a game status update process executed by an MPU in a voice lamp control device. [Figure 667]10 is a flowchart showing the limit information update process executed by the MPU in the voice lamp control device. [Figure 668] A flowchart showing the performance mode setting process executed by the MPU in the voice lamp control device. [Figure 669] 10 is a flowchart showing time-saving related processing executed by an MPU in a voice lamp control device. [Figure 670] 10 is a flowchart showing the winning-related processing executed by the MPU in the voice and lamp control device. [Figure 671] 10 is a flowchart showing the jackpot-related processing executed by the MPU in the voice and lamp control device. [Figure 672] This is a flowchart showing the small win related processing executed by the MPU in the voice lamp control device. [Figure 673] 10 is a flowchart showing the variable display setting process executed by the MPU in the voice lamp control device. [Figure 674] This is a flowchart showing the special diagram 1 variable performance setting process executed by the MPU in the voice lamp control device. [Figure 675] This is a flowchart showing the special chart 2 variable performance setting process executed by the MPU in the voice lamp control device. [Figure 676] 10 is a flowchart showing the LCD execution management process executed by the MPU in the voice lamp control device. [Figure 677] 10 is a flowchart showing main processing executed by an MPU in the display control device. [Figure 678] 10 is a flowchart showing boot processing executed by an MPU in the display control device. [Figure 679] 10A is a flowchart showing command interrupt processing executed by an MPU in a display control device, and FIG. 10B is a flowchart showing V interrupt processing executed by an MPU in a display control device. [Figure 680]10 is a flowchart showing a command determination process executed by an MPU in the display control device. [Figure 681] 10A is a flowchart showing the variation pattern command processing executed by the MPU in the display control device, and FIG. 10B is a flowchart showing the stop type command processing executed by the MPU in the display control device. [Figure 682] 10A is a flowchart showing an opening command process executed by an MPU in a display control device, and FIG. 10B is a flowchart showing a number of rounds command process executed by an MPU in a display control device. [Figure 683] 10 is a flowchart showing an ending command process executed by an MPU in the display control device. [Figure 684] 10A is a flowchart showing the rendering mode command processing executed by the MPU in the display control device, and FIG. 10B is a flowchart showing the notification command processing executed by the MPU in the display control device. [Figure 685] 10A is a flowchart showing a rear image change command process executed by an MPU in a display control device, and FIG. 10B is a flowchart showing an error command process executed by an MPU in a display control device. [Figure 686] 10 is a flowchart showing a display setting process executed by an MPU in the display control device. [Figure 687] 10 is a flowchart showing a warning image setting process executed by an MPU in the display control device. [Figure 688] 10 is a flowchart showing a pointer update process executed by an MPU in the display control device. [Figure 689] 10A is a flowchart showing a transfer setting process executed by an MPU in a display control device, and FIG. 10B is a flowchart showing a resident image transfer setting process executed by an MPU in a display control device. [Fig. 690]10 is a flowchart showing a normal image transfer setting process executed by an MPU in the display control device. [Figure 691] 10 is a flowchart showing a drawing process executed by an MPU in the display control device. [Figure 692] (a) is a diagram showing an example of the display content when there are 12 spins remaining until the special variable limit displayed on the third pattern display device in the second embodiment and the special pattern 1 high-speed fluctuation zone is set, and (b) is a diagram showing an example of the display content when there are 2 spins remaining until the special variable limit displayed on the third pattern display device in the second embodiment and the special pattern 1 high-speed fluctuation zone is set. [Figure 693] (a) is a diagram showing a schematic diagram of the average number of balls dispensed in the first embodiment, and (b) is a diagram showing a schematic diagram of the average number of balls dispensed in the second embodiment. [Figure 694] (a) is a schematic diagram showing the contents of the disadvantageous fluctuation pattern table for the second probability variation set in the ROM of the main control device in the second embodiment, and (b) is a schematic diagram showing the contents of the advantageous fluctuation pattern table for the second probability variation set in the ROM of the main control device in the second embodiment. [Figure 695] FIG. 10 is a schematic diagram showing the contents of a variation pattern scenario 2 table set in the ROM of the main control device in the second embodiment. [Figure 696] A flowchart showing the special chart 1 variable performance setting process 2 executed by the MPU in the voice lamp control device in the second embodiment. [Figure 697] (a) is a diagram showing a schematic diagram of the trend in average ball output in the first variant of the second embodiment, and (b) is a diagram showing a schematic diagram of the trend in average ball output in the second variant of the second embodiment. [Figure 698] FIG. 11 is a front view of a game board of a pachinko machine according to a third embodiment. [Figure 699] FIG. 11 is an enlarged front view of a ball-striking device in the third embodiment. [Figure 700] FIG. 10 is a schematic diagram showing the game flow of a pachinko machine in the third embodiment. [Figure 701] (a) is a schematic diagram showing the contents of the first winning random number 3 table set in the ROM of the main control device in the third embodiment, (b) is a schematic diagram showing the contents of the special pattern 1 random number 3 table set in the ROM of the main control device in the third embodiment, (c) is a schematic diagram showing the contents of the special pattern 2 random number 3 table set in the ROM of the main control device in the third embodiment, and (d) is a schematic diagram showing the contents of the second winning random number 3 table set in the ROM of the main control device in the third embodiment. [Figure 702] (a) is a schematic diagram showing the contents of the special chart 1 jackpot type selection 3 table set in the ROM of the main control device in the third embodiment, and (b) is a schematic diagram showing the contents of the special chart 2 jackpot type selection table set in the ROM of the main control device in the third embodiment. [Fig. 703] (a) is a schematic diagram showing the contents of the time-saving variable pattern 3 table set in the ROM of the main control device in the third embodiment, and (b) is a schematic diagram showing the contents of the first probability variable variable pattern 3 table set in the ROM of the main control device in the third embodiment. [Fig. 704] This is a schematic diagram showing the contents of the second probability variable variable pattern 3 table set in the ROM of the main control device in the third embodiment. [Figure 705] FIG. 11 is a schematic diagram showing the contents of a time-saving granting table 3 set in the ROM of the main control device in the third embodiment. [Figure 706] FIG. 11 is a schematic diagram showing the contents of a variation pattern scenario 3 table set in the ROM of the main control device in the third embodiment. [Fig. 707] FIG. 10 is a front view of a game board of a pachinko machine in a fourth embodiment. [Fig. 708] An exploded oblique view of the variable winning device in the fourth embodiment. [Figure 709](a) is a cross-sectional view of the variable winning device in the fourth embodiment at La-La section, (b) is a cross-sectional view of the variable winning device in the fourth embodiment at Lb-Lb section, and (c) is a top view of the variable winning device in the fourth embodiment. [Fig. 710] 10(a) to 10(b) are rear views of a part of the variable winning device in the fourth embodiment. [Figure 711] (a) is a diagram showing an example of the display content during a V winning challenge during the first special rate when the time-saving limit has not been reached, as displayed on the third pattern display device in the fourth embodiment; (b) is a diagram showing an example of the display content during a V winning challenge during the second special rate when there are 15 wins remaining until the special rate limit, as displayed on the third pattern display device in the fourth embodiment. [Fig. 712] This figure shows an example of the display content during a V winning challenge during the second probability change when there are two chances left until the probability change limit displayed on the third pattern display device in the fourth embodiment. [Fig. 713] FIG. 10 is a block diagram showing the configuration of a RAM of a main control device in a fourth embodiment. [Fig. 714] 10 is a flowchart showing big win control process 4 executed by the MPU in the main control device in the fourth embodiment. [Fig. 715] 13 is a flowchart showing a big win operation setting process 4 executed by the MPU in the main control device in the fourth embodiment. [Fig. 716] 10 is a flowchart showing the probability variable limit update process 4 executed by the MPU in the main control device in the fourth embodiment. [Fig. 717] 10 is a flowchart showing a notification process executed by an MPU in a main control device in the fourth embodiment. [Fig. 718] 10 is a flowchart showing the winning process executed by the MPU in the main control device in the fourth embodiment. [Fig. 719] 10 is a flowchart showing an abnormality process executed by an MPU in a main control device in the fourth embodiment. [Fig. 720]10 is a flowchart showing big win-related processing 4 executed by the MPU in the main control device in the fourth embodiment. [Fig. 721] 10 is a flowchart showing a round effect setting process executed by an MPU in a main control device in the fourth embodiment. [Fig. 722] (a) is a diagram showing an example of the display content during the variable performance when the remaining number of times in the variable performance limit displayed on the third pattern display device in the fifth embodiment is 15 or more and the jackpot C5 is won during the second variable performance, and (b) is a diagram showing an example of the display content during the variable performance when the remaining number of times in the variable performance limit displayed on the third pattern display device in the fifth embodiment is 4 to 14 and the jackpot C5 is won during the second variable performance. [Fig. 723] (a) is a diagram showing an example of the display content during the variable effect when the remaining number of times in the variable effect limit displayed on the third pattern display device in the fifth embodiment is 1 to 3 and a jackpot C5 is won during the second variable effect, and (b) is a diagram showing an example of the display content during the variable effect when the remaining number of times in the variable effect limit and the remaining number of times in the time-saving limit displayed on the third pattern display device in the fifth embodiment are the same and a jackpot C5 is won during the second variable effect. [Fig. 724] This is a schematic diagram showing the contents of the special chart 1 jackpot type selection 5 table set in the ROM of the main control device in the fifth embodiment. [Fig. 725] This is a schematic diagram showing the contents of the special chart 2 jackpot type selection 5 table set in the ROM of the main control device in the fifth embodiment. [Fig. 726] (a) is a schematic diagram showing the contents of the time-saving variable pattern 5 table set in the ROM of the main control device in the fifth embodiment, and (b) is a schematic diagram showing the contents of the first probability variable variable pattern 5 table set in the ROM of the main control device in the fifth embodiment. [Fig. 727] This is a schematic diagram showing the contents of the second probability variable variable pattern 5 table set in the ROM of the main control device in the fifth embodiment. [Fig. 728]FIG. 13 is a schematic diagram showing the contents of a time-saving provision table 5 set in the ROM of the main control device in the fifth embodiment. [Fig. 729] FIG. 11 is a block diagram showing the configuration of a ROM of a voice lamp control device in the fifth embodiment. [Fig. 730] FIG. 11 is a schematic diagram showing the contents of a background mode selection table set in the ROM of the voice lamp control device in the fifth embodiment. [Fig. 731] 10 is a flowchart showing the probability variable limit update process 5 executed by the MPU in the main control device in the fifth embodiment. [Fig. 732] 13 is a flowchart showing a time-saving limit update process 5 executed by an MPU in a main control device in the fifth embodiment. [Fig. 733] A flowchart showing the special chart 1 variable performance setting process 5 executed by the MPU in the voice lamp control device in the fifth embodiment. [Fig. 734] 13 is a flowchart showing a limit remaining number suggestion mode determination process executed by an MPU in a voice lamp control device in the fifth embodiment. [Fig. 735] This is a schematic diagram showing the contents of the special chart 1 jackpot type selection 6 table set in the ROM of the main control device in the sixth embodiment. [Fig. 736] This is a schematic diagram showing the contents of the special chart 2 jackpot type selection 6 table set in the ROM of the main control device in the sixth embodiment. [Fig. 737] FIG. 13 is a schematic diagram showing the contents of the time-saving granting table 6 set in the ROM of the main control device in the sixth embodiment. [Fig. 738] 13 is a flowchart showing a round effect setting process 6 executed by an MPU in the voice and lamp control device in the sixth embodiment. [Fig. 739](a) is a diagram showing an example of the display content when a time-saving A jackpot is won during the first special rate when the remaining number of times for the time-saving A limit displayed on the third pattern display device in the seventh embodiment is 4 and the remaining number of times for the time-saving B limit is 5; (b) is a diagram showing an example of the display content when a time-saving A jackpot pattern stops during the first special rate when the remaining number of times for the time-saving A limit displayed on the third pattern display device in the seventh embodiment is 4 and the remaining number of times for the time-saving B limit is 5. [Fig. 740] (a) is a diagram showing an example of the display content during the first probability change when the remaining number of times for the time-saving A limit displayed on the third pattern display device in the seventh embodiment is 1 and the remaining number of times for the time-saving B limit is 1, and (b) is a diagram showing an example of the display content of the time-saving performance when the time-saving end condition displayed on the third pattern display device in the seventh embodiment is met. [Fig. 741] (a) is a timing chart showing the flow of the game in the seventh embodiment when the time-saving limit is reached in the shortest time, and (b) is a timing chart showing the flow of the game in the seventh embodiment when the time-saving limit is reached in the longest time. [Fig. 742] (a) is a schematic diagram showing the contents of the special chart 1 jackpot type selection 7 table set in the ROM of the main control device in the seventh embodiment, (b) is a schematic diagram showing the contents of the special chart 2 jackpot type selection 7 table set in the ROM of the main control device in the seventh embodiment, and (c) is a schematic diagram showing the contents of the special chart 2 variation pattern table set in the ROM of the main control device in the seventh embodiment. [Fig. 743] FIG. 13 is a schematic diagram showing the contents of a time-saving granting table 7 set in the ROM of the main control device in the seventh embodiment. [Fig. 744] FIG. 20 is a block diagram showing the configuration of a RAM of a main control device in the seventh embodiment. [Fig. 745] FIG. 13 is a block diagram showing the configuration of a RAM of a voice and lamp control device in the seventh embodiment. [Fig. 746]13 is a flowchart showing a time-saving limit update process 7 executed by an MPU in a main control device in the seventh embodiment. [Fig. 747] 13 is a flowchart showing limit information update processing 7 executed by an MPU in a voice lamp control device in the seventh embodiment. [Fig. 748] 13 is a flowchart showing the remaining number of time-saving updates process executed by an MPU in the voice lamp control device in the seventh embodiment. [Fig. 749] 10 is a flowchart showing the performance mode setting process 7 executed by the MPU in the voice lamp control device in the seventh embodiment. [Fig. 750] A flowchart showing the special chart 2 variable performance setting process 7 executed by the MPU in the voice lamp control device in the seventh embodiment. [Fig. 751] (a) is a diagram showing an example of the display content when the time-saving A jackpot pattern stops when the remaining number of times for the time-saving A limit is 3 during the RUSH displayed on the third pattern display device in the 8th embodiment, and (b) is a diagram showing an example of the display content when the time-saving B jackpot pattern stops when the remaining number of times for the time-saving A limit is 3 during the RUSH displayed on the third pattern display device in the 8th embodiment. [Fig. 752] FIG. 19 is a block diagram showing the configuration of a RAM of a main control device in the eighth embodiment. [Fig. 753] 13A is a block diagram showing the configuration of the ROM of the voice and lamp control device in the eighth embodiment, and FIG. 13B is a block diagram showing the configuration of the RAM of the voice and lamp control device in the eighth embodiment. [Fig. 754] FIG. 20 is a schematic diagram showing the contents of an enemy character selection table set in the ROM of the voice lamp control device in the eighth embodiment. [Fig. 755] 13 is a flowchart showing a time-saving limit update process 8 executed by an MPU in the main control device in the eighth embodiment. [Fig. 756]13 is a flowchart showing a state command process 8 executed by an MPU in a voice lamp control device in the eighth embodiment. [Fig. 757] 13 is a flowchart showing a time-saving remaining number update process 8 executed by an MPU in a voice lamp control device in the eighth embodiment. [Fig. 758] 13 is a flowchart showing the rendering mode setting process 8 executed by the MPU in the voice lamp control device in the eighth embodiment. [Fig. 759] A flowchart showing the special chart 2 variable performance setting process 8 executed by the MPU in the voice lamp control device in the 8th embodiment. [Fig. 760] FIG. 13 is a schematic diagram showing the game flow of a pachinko machine in the ninth embodiment. [Fig. 761] A timing chart showing the time-saving limit number and the game flow of game state transition in the ninth embodiment. [Fig. 762] This is a schematic diagram showing the contents of the special chart 1 jackpot type selection 9 table set in the ROM of the main control device in the ninth embodiment. [Fig. 763] This is a schematic diagram showing the contents of the special chart 2 jackpot type selection 9 table set in the ROM of the main control device in the ninth embodiment. [Fig. 764] (a) is a schematic diagram showing the contents of the first variable rate fluctuation pattern 9 table set in the ROM of the main control device in the ninth embodiment, and (b) is a schematic diagram showing the contents of the second variable rate fluctuation pattern 9 table set in the ROM of the main control device in the ninth embodiment. [Fig. 765] FIG. 13 is a schematic diagram showing the contents of the time-saving granting table 9 set in the ROM of the main control device in the ninth embodiment. [Fig. 766] FIG. 20 is a front view of the game board of a pachinko machine in the tenth embodiment. [Fig. 767] FIG. 22 is a schematic diagram showing the game flow of a pachinko machine in the tenth embodiment. [Fig. 768]This is a schematic diagram showing the contents of the special chart 1 jackpot type selection 10 table set in the ROM of the main control device in the 10th embodiment. [Fig. 769] This is a schematic diagram showing the contents of the special chart 2 jackpot type selection 10 table set in the ROM of the main control device in the 10th embodiment. [Fig. 770] (a) is a schematic diagram showing the contents of the 10 time-saving variable pattern table set in the ROM of the main control device in the 10th embodiment, and (b) is a schematic diagram showing the contents of the 10 first probability variable variable pattern table set in the ROM of the main control device in the 10th embodiment. [Fig. 771] FIG. 13 is a schematic diagram showing the contents of the time-saving granting table 10 set in the ROM of the main control device in the tenth embodiment. [Fig. 772] FIG. 23 is a block diagram showing the configuration of the ROM of the main control device in the tenth embodiment. [Fig. 773] 20 is a flowchart showing a special symbol variation process 10 executed by an MPU in the main control device in the tenth embodiment. [Fig. 774] 13 is a flowchart showing the special symbol variation start process 10 executed by the MPU in the main control device in the tenth embodiment. [Fig. 775] FIG. 20 is a schematic diagram showing the game flow of a pachinko machine in the 11th embodiment. [Fig. 776] This is a schematic diagram showing the contents of the special chart 1 jackpot type selection 11 table set in the ROM of the main control device in the 11th embodiment. [Fig. 777] This is a schematic diagram showing the contents of the special chart 2 jackpot type selection 11 table set in the ROM of the main control device in the 11th embodiment. [Fig. 778] FIG. 11 is a schematic diagram showing the contents of a time-saving granting table 11 set in the ROM of the main control device in the 11th embodiment. [Fig. 779] FIG. 20 is a front view of the game board of a pachinko machine in the seventeenth embodiment. [Fig. 780] 17(a) is an enlarged view of the right area of the gaming board in the seventeenth embodiment, and FIG. 17(b) is an enlarged view of the right area of the gaming board in the seventeenth embodiment. [Fig. 781] 17(a) is an enlarged view showing the ball flow in the right area of the gaming board in the seventeenth embodiment, and FIG. 17(b) is an enlarged view showing the ball flow in the right area of the gaming board in the seventeenth embodiment. [Fig. 782] 17(a) is an enlarged view showing the ball flow in the right area of the gaming board in the seventeenth embodiment, and FIG. 17(b) is an enlarged view showing the ball flow in the right area of the gaming board in the seventeenth embodiment. [Fig. 783] FIG. 20 is a diagram showing the contents of normal winning opening pattern A of the pachinko machine in the 17th embodiment. [Fig. 784] FIG. 20 is a diagram showing the contents of normal winning opening pattern B of the pachinko machine in the 17th embodiment. [Fig. 785] FIG. 22 is a diagram showing the game flow of a pachinko machine in the seventeenth embodiment. [Fig. 786] (a) is a diagram showing an example of a display screen when a jackpot is won on a pachinko machine in the 17th embodiment, and (b) is a diagram showing an example of a display screen during a jackpot game on a pachinko machine in the 17th embodiment. [Fig. 787] (a) is a diagram showing an example of the display screen at the end of a jackpot on a pachinko machine in the 17th embodiment, and (b) is a diagram showing an example of a game instruction screen for the time-saving B mode of a pachinko machine in the 17th embodiment. [Fig. 788] (a) is a diagram showing an example of a display screen during time-saving B mode of a pachinko machine in the 17th embodiment, and (b) is a diagram showing an example of a display screen during time-saving B mode of a pachinko machine in the 17th embodiment. [Fig. 789] (a) is a diagram showing an example of a game instruction screen in the time-saving A mode of a pachinko machine in the 17th embodiment, and (b) is a diagram showing an example of a display screen during the time-saving A mode of a pachinko machine in the 17th embodiment. [Fig. 790](a) is a diagram showing an example of a treasure chest opening presentation screen of a pachinko machine in the 17th embodiment, and (b) is a diagram showing an example of a presentation result display screen of the treasure chest opening presentation of a pachinko machine in the 17th embodiment. [Fig. 791] (a) is a diagram showing an example of a display screen for the treasure chest opening effect of a pachinko machine in the 17th embodiment, and (b) is a diagram showing an example of a mode type suggestion display screen of a pachinko machine in the 17th embodiment. [Fig. 792] (a) is a diagram showing an example of an emphasis guidance effect screen of a pachinko machine in the 17th embodiment, and (b) is a diagram showing an example of a special effect screen of a pachinko machine in the 17th embodiment. [Fig. 793] (a) is a diagram showing an example of a display during the time-saving A mode of a pachinko machine in the 17th embodiment, and (b) is a diagram showing an example of a display screen during the time-saving A mode of a pachinko machine in the 17th embodiment. [Fig. 794] (a) is a diagram showing an example of the final change display during the time-saving A mode of a pachinko machine in the 17th embodiment, and (b) is a diagram showing an example of the final change display during the time-saving A mode of a pachinko machine in the 17th embodiment. [Fig. 795] (a) is a schematic diagram showing the ROM configuration in the main control device in the 17th embodiment, and (b) is a schematic diagram showing the contents of the first winning random number table in the 17th embodiment. [Fig. 796] (a) is a schematic diagram showing the contents of the first winning type selection 17 table in the 17th embodiment, and (b) is a schematic diagram showing the contents of the second winning random number 17 table in the 17th embodiment. [Fig. 797] (a) is a schematic diagram showing the contents of the small win type selection 17 table in the 17th embodiment, and (b) is a schematic diagram showing the contents of the normal win type selection 17 table in the 17th embodiment. [Fig. 798](a) is a schematic diagram showing the contents of the fluctuation pattern 17 table in the 17th embodiment, (b) is a schematic diagram showing the contents of the fluctuation pattern table for time reductions A1 and B in the 17th embodiment, and (c) is a schematic diagram showing the contents of the fluctuation pattern table for time reduction A2 in the 17th embodiment. [Figure 799] FIG. 22 is a schematic diagram showing the contents of a time-saving granting table 17 in the seventeenth embodiment. [Figure 800] FIG. 22 is a schematic diagram showing the configuration of a RAM in a main control device in the seventeenth embodiment. [Figure 801] (a) is a schematic diagram showing the ROM configuration of the voice lamp control device in the 17th embodiment, and (b) is a schematic diagram showing the expectation level selection table in the 17th embodiment. [Figure 802] FIG. 22 is a schematic diagram showing the configuration of the RAM of the voice lamp control device in the 17th embodiment. [Figure 803] 23 is a flowchart showing a special symbol variation process 17 executed by an MPU in the main control device in the seventeenth embodiment. [Figure 804] 23 is a flowchart showing a time-saving update process 17 executed by an MPU in the main control device in the seventeenth embodiment. [Figure 805] 20 is a flowchart showing the special symbol variation start process 17 executed by the MPU in the main control device in the 17th embodiment. [Figure 806] 20 is a flowchart showing the small win start processing executed by the MPU in the main control device in the seventeenth embodiment. [Figure 807] 22 is a flowchart showing main processing 17 executed by an MPU in the main control device in the seventeenth embodiment. [Figure 808] 20 is a flowchart showing the big win control process 17 executed by the MPU in the main control device in the seventeenth embodiment. [Figure 809]20 is a flowchart showing the small win control process 17 executed by the MPU in the main control device in the seventeenth embodiment. [Figure 810] 20 is a flowchart showing V-passing detection processing 17 executed by an MPU in the main control device in the seventeenth embodiment. [Figure 811] 20 is a flowchart showing main processing 17 executed by an MPU in a voice and lamp control device in the seventeenth embodiment. [Figure 812] 20 is a flowchart showing a command determination process 17 executed by an MPU in a voice lamp control device in the seventeenth embodiment. [Figure 813] 20 is a flowchart showing a state command process 17 executed by an MPU in a voice lamp control device in the 17th embodiment. [Fig. 814] 20 is a flowchart showing the game status update process executed by the MPU in the voice lamp control device in the 17th embodiment. [Fig. 815] 20 is a flowchart showing the winning-related processing 17 executed by the MPU in the voice lamp control device in the 17th embodiment. [Figure 816] A flowchart showing the normal process 17 executed by the MPU in the voice lamp control device in the 17th embodiment. [Fig. 817] 20 is a flowchart showing a time-saving related process 17 executed by an MPU in a voice lamp control device in the seventeenth embodiment. [Fig. 818] A flowchart showing the normal change related processing 17 executed by the MPU in the voice lamp control device in the 17th embodiment. [Fig. 819] 17 is a flowchart showing the variable display setting process 17 executed by the MPU in the voice lamp control device in the 17th embodiment. [Fig. 820] A flowchart showing the special diagram 1 variable performance setting process 17 executed by the MPU in the voice lamp control device in the 17th embodiment. [Fig. 821]A flowchart showing the special chart 2 variable performance setting process 17 executed by the MPU in the voice lamp control device in the 17th embodiment. [Figure 822] A flowchart showing the LCD performance execution management process 17 executed by the MPU in the voice lamp control device in the 17th embodiment. [Figure 823] 20 is a flowchart showing the non-powered status management processing executed by the MPU in the voice lamp control device in the 17th embodiment. [Fig. 824] FIG. 20 is a front view showing the game board of a pachinko machine in the 18th embodiment. [Figure 825] (a) is an enlarged view of the right-hand area of the game board of a pachinko machine in the 18th embodiment, and (b) is an enlarged view of the right-hand area of the game board of a pachinko machine in the 18th embodiment. [Figure 826] 22 is a flowchart showing a start-up process 18 executed by the MPU of the main control device in the 18th embodiment. [Figure 827] FIG. 22 is a front view showing the game board of a pachinko machine in the 19th embodiment. [Fig. 828] This is an enlarged view of the right side area of the game board of a pachinko machine in the 19th embodiment. [Fig. 829] 19A and 19B are enlarged views showing the ball flow in the right area of the game board of a pachinko machine in the 19th embodiment, and FIG. 19B is an enlarged view showing the ball flow in the right area of the game board of a pachinko machine in the 19th embodiment. [Fig. 830] (a) is a diagram showing an example of a display screen during time-saving B mode of a pachinko machine in the 20th embodiment, and (b) is a diagram showing an example of a display screen during time-saving B mode of a pachinko machine in the 20th embodiment. [Figure 831] (a) is a schematic diagram showing the configuration of the ROM in the main control device in the 20th embodiment, and (b) is a schematic diagram showing the contents of the general map type selection 20 table in the 20th embodiment. [Figure 832]FIG. 19 is a schematic diagram showing the contents of the time-saving grant table 20 in the twentieth embodiment. [Figure 833] 13 is a flowchart showing a time-saving related process 20 executed by an MPU of a voice lamp control device in the twentieth embodiment. [Fig. 834] (a) is a diagram showing an example of a display screen during time-saving A mode of a pachinko machine in the 21st embodiment, and (b) is a diagram showing an example of a display screen during time-saving A mode of a pachinko machine in the 21st embodiment. [Fig. 835] (a) is a diagram showing an example of a display screen during time-saving A mode of a pachinko machine in the 21st embodiment, and (b) is a diagram showing an example of a display screen during time-saving A mode of a pachinko machine in the 21st embodiment. [Fig. 836] (a) is a diagram showing an example of a display screen during time-saving A mode of a pachinko machine in the 21st embodiment, and (b) is a diagram showing an example of a display screen during time-saving C mode of a pachinko machine in the 21st embodiment. [Fig. 837] A figure showing an example of a display screen during time-saving C mode of a pachinko machine in the 21st embodiment. [Fig. 838] (a) is a schematic diagram showing the contents of the first winning random number 21 table in the 21st embodiment, and (b) is a schematic diagram showing the contents of the first winning type selection 21 table in the 21st embodiment. [Fig. 839] (a) is a schematic diagram showing the contents of the small win type selection 21 table in the 21st embodiment, and (b) is a schematic diagram showing the contents of the regular win type selection 21 table in the 21st embodiment. [Fig. 840] FIG. 21 is a schematic diagram showing the contents of a time-saving granting table 21 in the 21st embodiment. [Fig. 841] FIG. 21 is a schematic diagram showing the configuration of the RAM in the main control device in the 21st embodiment. [Fig. 842] 21 is a flowchart showing a special symbol variation process 21 executed by the MPU of the main control device in the 21st embodiment. [Fig. 843] 21 is a flowchart showing a time-saving update process 21 executed by the MPU of the main control device in the 21st embodiment. [Fig. 844] A front view showing the game board of a pachinko machine in the 22nd embodiment. [Fig. 845] A front view showing the game board of a pachinko machine in the 23rd embodiment. [Fig. 846] FIG. 22 is an enlarged view of the right area of the game board of a pachinko machine in a modified example of the 19th embodiment. [Fig. 847] FIG. 24 is a front view showing the game board of a pachinko machine according to the 24th embodiment. [Fig. 848] (a) is an enlarged view of the lower right area of the game board of a pachinko machine in the 24th embodiment, and (b) is an enlarged view of the lower right area of the game board of a pachinko machine in the 24th embodiment. [Fig. 849] A figure showing the operation pattern of small win game in the 24th embodiment. [Fig. 850] (a) is a diagram showing an example of a display screen of a pachinko machine in the 24th embodiment when it is in a jackpot waiting state, and (b) is a diagram showing an example of a display screen of a pachinko machine in the 24th embodiment when it is in a jackpot waiting state. [Fig. 851] (a) is a diagram showing an example of a display screen during a small jackpot game on a pachinko machine in the 24th embodiment, and (b) is a diagram showing an example of a display screen during a small jackpot game on a pachinko machine in the 24th embodiment. [Fig. 852] A schematic diagram showing the contents of the V-passing time-saving type selection table in the 24th embodiment. [Fig. 853] FIG. 24 is a schematic diagram showing the configuration of the RAM in the main control device in the 24th embodiment. [Fig. 854] A schematic diagram showing the configuration of the RAM in the voice lamp control device in the 24th embodiment. [Figure 855]24 is a flowchart showing the special symbol variation process 24 executed by the MPU of the main control device in the 24th embodiment. [Figure 856] 24 is a flowchart showing the big win start process 24 executed by the MPU of the main control device in the 24th embodiment. [Fig. 857] 24 is a flowchart showing the big win control process 24 executed by the MPU of the main control device in the 24th embodiment. [Fig. 858] 24 is a flowchart showing V-passing detection processing 24 executed by the MPU of the main control device in the 24th embodiment. [Fig. 859] 24 is a flowchart showing the winning-related processing 24 executed by the MPU of the voice lamp control device in the 24th embodiment. [Fig. 860] A front view showing the game board of a pachinko machine in the 25th embodiment. [Figure 861] An enlarged view of the right side area of the game board of a pachinko machine in the 25th embodiment. [Figure 862] An enlarged view of the right side area of the game board of a pachinko machine in the 25th embodiment. [Figure 863] FIG. 25 is a diagram showing the contents of a time-saving A1, B variation pattern 25 table in the 25th embodiment. [Fig. 864] A front view of the game board of a pachinko machine in the 26th embodiment. [Figure 865] An enlarged view of the right area of the game board in the 26th embodiment. [Figure 866] FIG. 13 is a diagram showing the flow of a normal winning game of a pachinko machine in the 26th embodiment. [Figure 867] FIG. 26 is a schematic diagram showing the configuration of the RAM in the main control device in the 26th embodiment. [Fig. 868] 26 is a flowchart showing the special symbol variation process 26 executed by the MPU in the main control device in the 26th embodiment. [Fig. 869]26 is a flowchart showing specific fluctuation determination processing 26 executed by an MPU in the main control device in the 26th embodiment. [Fig. 870] 26 is a flowchart showing a time-saving update process 26 executed by an MPU in the main control device in the 26th embodiment. [Figure 871] A flowchart showing the start winning processing 26 executed by the MPU in the main control device in the 26th embodiment. [Figure 872] 26 is a flowchart showing a time-saving end determination process 26 executed by an MPU in a main control device in the 26th embodiment. [Figure 873] 26 is a flowchart showing the state command processing 26 executed by the MPU in the voice lamp control device in the 26th embodiment. [Fig. 874] A front view of the game board of a pachinko machine in the 27th embodiment. [Figure 875] (a) is a diagram showing an example of a display screen during a jackpot game of a pachinko machine in the 27th embodiment, and (b) is a diagram showing an example of a display screen during the ending of a jackpot game of a pachinko machine in the 27th embodiment. [Figure 876] (a) is a diagram showing an example of a display screen during the time-saving state of a pachinko machine in the 27th embodiment, and (b) is a diagram showing an example of a display screen during the get challenge effect of a pachinko machine in the 27th embodiment. [Figure 877] (a) is a diagram showing an example of a display screen at the time when the second special pattern variation is displayed in a stopped state during the time-saving state of a pachinko machine in the 27th embodiment, and (b) is a diagram showing an example of a display screen when a jackpot is won during the time-saving state of a pachinko machine in the 27th embodiment. [Figure 878] (a) is a schematic diagram showing the ROM configuration in the main control device in the 27th embodiment, and (b) is a schematic diagram showing the contents of the first winning random number 27 table in the 27th embodiment. [Fig. 879](a) is a schematic diagram showing the contents of the first winning type selection 27 table in the 27th embodiment, and (b) is a schematic diagram showing the contents of the small winning type selection 27 table in the 27th embodiment. [Fig. 880] (a) is a schematic diagram showing the contents of the variation pattern selection 27 table in the 27th embodiment, (b) is a schematic diagram showing the contents of the normal variation pattern 27 table in the 27th embodiment, and (c) is a schematic diagram showing the contents of the time-saving variation pattern 27 table in the 27th embodiment. [Figure 881] FIG. 27 is a schematic diagram showing the contents of a time-saving granting table 27 in the 27th embodiment. [Figure 882] FIG. 27 is a schematic diagram showing the configuration of the RAM in the main control device in the 27th embodiment. [Figure 883] (a) is a schematic diagram showing the ROM configuration of the voice lamp control device in the 27th embodiment, and (b) is a schematic diagram showing the ball icon selection table in the 27th embodiment. [Figure 884] A schematic diagram showing the configuration of the RAM of the voice lamp control device in the 27th embodiment. [Figure 885] 27 is a flowchart showing a special symbol variation process 27 executed by the MPU in the main control device in the 27th embodiment. [Figure 886] 27 is a flowchart showing specific fluctuation determination processing 27 executed by an MPU in the main control device in the 27th embodiment. [Figure 887] 27 is a flowchart showing a time-saving end determination process 27 executed by an MPU in a main control device in the 27th embodiment. [Figure 888] 27 is a flowchart showing the big win control process 27 executed by the MPU in the main control device in the 27th embodiment. [Figure 889] 27 is a flowchart showing a command determination process 27 executed by an MPU in a voice lamp control device in the 27th embodiment. [Fig. 890] 27 is a flowchart showing a state command process 27 executed by an MPU in a voice lamp control device in the 27th embodiment. [Figure 891] 27 is a flowchart showing the winning information command processing 27 executed by the MPU in the voice lamp control device in the 27th embodiment. [Fig. 892] 27 is a flowchart showing a winning-related process 27 executed by an MPU in a voice lamp control device in the 27th embodiment. [Fig. 893] 27 is a flowchart showing the winning performance setting process 27 executed by the MPU in the voice lamp control device in the 27th embodiment. [Fig. 894] A flowchart showing the special chart 2 variable performance setting process 27 executed by the MPU in the voice lamp control device in the 27th embodiment. [Fig. 895] (a) is a diagram showing an example of a display screen for the first half of the first part presentation during the time-saving state of a pachinko machine in the 28th embodiment, and (b) is a diagram showing an example of a display screen for the second half of the first part presentation during the time-saving state of a pachinko machine in the 28th embodiment. [Figure 896] (a) is a diagram showing an example of the display screen when a small jackpot is won in the first part of the performance during the time-saving state of a pachinko machine in the 28th embodiment, and (b) is a diagram showing an example of the display screen when a miss occurs in the first part of the performance during the time-saving state of a pachinko machine in the 28th embodiment. [Figure 897] (a) is a diagram showing an example of a display screen for the first half of the second part presentation during the time-saving state of a pachinko machine in the 28th embodiment, and (b) is a diagram showing an example of a display screen for the second half of the second part presentation during the time-saving state of a pachinko machine in the 28th embodiment. [Fig. 898] (a) is a diagram showing an example of a display screen for bonus effects during the time-saving state of a pachinko machine in the 28th embodiment, and (b) is a diagram showing an example of a display screen for bonus effects during a small win during the time-saving state of a pachinko machine in the 28th embodiment. [Figure 899]A diagram showing the flow of play when a pachinko machine in the 28th embodiment enters a time-saving state. [Figure 900] A figure showing the objects to be notified in each part of the time-saving mode presentation of a pachinko machine in the 28th embodiment. [Figure 901] FIG. 28 is a schematic diagram showing the contents of the first winning random number 28 table in the 28th embodiment. [Figure 902] (a) is a schematic diagram showing the contents of the first winning type selection 28 table in the 28th embodiment, and (b) is a schematic diagram showing the contents of the small winning type selection 28 table in the 28th embodiment. [Figure 903] FIG. 28 is a schematic diagram showing the contents of the normal variation pattern 28 table in the 28th embodiment. [Figure 904] FIG. 28 is a schematic diagram showing the contents of the time-saving variable pattern table 28 in the 28th embodiment. [Figure 905] FIG. 28 is a schematic diagram showing the contents of the time-saving granting table 28 in the 28th embodiment. [Figure 906] A schematic diagram showing the configuration of the RAM of the voice lamp control device in the 28th embodiment. [Figure 907] A flowchart showing the special chart 2 variable performance setting process 28 executed by the MPU in the voice lamp control device in the 28th embodiment. [Figure 908] A flowchart showing the LCD performance execution management process 28 executed by the MPU in the voice lamp control device in the 28th embodiment. [Figure 909] 28 is a flowchart showing the second part setting process 28 executed by the MPU in the voice lamp control device in the 28th embodiment. [Figure 910] (a) is a diagram showing an example of a display screen of the first variation of special chart 2 during the time-saving state of a pachinko machine in the 29th embodiment, and (b) is a diagram showing an example of a display screen showing the performance results of the first variation of special chart 2 during the time-saving state of a pachinko machine. [Figure 911](a) is a diagram showing an example of the display screen of the second change of special chart 2 during the time-saving state of the pachinko machine in the 29th embodiment, and (b) is a diagram showing an example of the display screen when Super Heaven is set during the time-saving state of the pachinko machine. [Figure 912] (a) is a diagram showing an example of a presentation result screen for the first period during the time-saving state of a pachinko machine in the 29th embodiment, and (b) is a diagram showing an example of a presentation result screen for the first period during the time-saving state of a pachinko machine in the 29th embodiment. [Figure 913] A figure showing an example of a display screen during a catalog chance in the time-saving state of a pachinko machine in the 29th embodiment. [Fig. 914] (a) is a schematic diagram showing the contents of the first winning random number 29 table in the 29th embodiment, and (b) is a schematic diagram showing the contents of the small winning type selection 29 table in the 29th embodiment. [Fig. 915] FIG. 29 is a schematic diagram showing the contents of the time-saving granting table 29 in the 29th embodiment. [Figure 916] (a) is a diagram showing an example of a display screen when a normal long-open winning game is executed during the normal state of a pachinko machine in the 30th embodiment, and (b) is a diagram showing an example of a display screen indicating that a time-saving pattern has been won during the normal state of a pachinko machine. [Fig. 917] (a) is a diagram showing an example of a display screen during the time-saving state of a pachinko machine in the 30th embodiment, and (b) is a diagram showing an example of a display screen during the change of special chart 2 during the time-saving state of a pachinko machine. [Fig. 918] (a) is a schematic diagram showing the ROM configuration in the main control device in the 30th embodiment, and (b) is a schematic diagram showing the contents of the first winning random number 30 table in the 30th embodiment. [Figure 919] This is a schematic diagram showing the contents of the time-saving random number 30 table in the 30th embodiment. [Fig. 920] FIG. 30 is a schematic diagram showing the contents of a time-saving type selection table 30 in the 30th embodiment. [Fig. 921] 13 is a flowchart showing the special symbol variation process 30 executed by the MPU in the main control device in the 30th embodiment. [Figure 922] 13 is a flowchart showing a special symbol determination process 30 executed by an MPU in the main control device in the 30th embodiment. [Fig. 923] 13 is a flowchart showing a time-saving lottery process 30 executed by an MPU in the main control device in the 30th embodiment. [Fig. 924] 13 is a flowchart showing the special symbol variation pattern selection process 30 executed by the MPU in the main control device in the 30th embodiment. [Fig. 925] 13 is a flowchart showing an update process 30 executed by an MPU in the main control device in the 30th embodiment. [Figure 926] 13 is a flowchart showing a time-saving setting process 30 executed by an MPU in a main control device in a thirtieth embodiment. [Figure 927] A flowchart showing the start winning processing 30 executed by the MPU in the main control device in the 30th embodiment. [Figure 928] 13 is a flowchart showing a prefetching process 30 executed by an MPU in the main control device in the 30th embodiment. [Figure 929] 13 is a flowchart showing the big win control process 30 executed by the MPU in the main control device in the 30th embodiment. [Fig. 930] 13 is a flowchart showing the jackpot end processing 30 executed by the MPU in the main control device in the 30th embodiment. [Figure 931] (a) is a diagram showing an example of a charge effect screen during the time-saving state of a pachinko machine in the 31st embodiment, and (b) is a diagram showing an example of a display screen when the special chart 2 reserve is acquired up to the upper limit during the charge effect during the time-saving state of a pachinko machine in the 31st embodiment. [Figure 932](a) is a diagram showing an example of the latter half of the presentation screen during the first time-saving fluctuation during the time-saving state of a pachinko machine in the 31st embodiment, and (b) is a diagram showing an example of the display screen when the first time-saving fluctuation stops during the time-saving state of a pachinko machine in the 31st embodiment. [Fig. 933] (a) is a diagram showing an example of a display screen after the first time-saving fluctuation has ended during the time-saving state of a pachinko machine in the 31st embodiment, and (b) is a diagram showing an example of a display screen when the first time-saving fluctuation has stopped during the time-saving state of a pachinko machine in the 31st embodiment. [Fig. 934] A figure showing an example of a display screen during the time-saving state of a pachinko machine in the 31st embodiment. [Fig. 935] A diagram showing the flow of play when a pachinko machine in the 31st embodiment enters a time-saving state. [Fig. 936] FIG. 31 is a schematic diagram showing the contents of the normal variation pattern 31 table in the 31st embodiment. [Fig. 937] FIG. 31 is a schematic diagram showing the contents of the time-saving variable pattern 31 table in the 31st embodiment. [Fig. 938] FIG. 31 is a schematic diagram showing the contents of the time-saving granting table 31 in the 31st embodiment. [Fig. 939] A schematic diagram showing the configuration of the RAM of the voice lamp control device in the 31st embodiment. [Fig. 940] 31 is a flowchart showing a stop command process 31 executed by an MPU in a voice lamp control device in the 31st embodiment. [Fig. 941] A flowchart showing the special chart 2 variable performance setting process 31 executed by the MPU in the voice lamp control device in the 31st embodiment. [Fig. 942] 31 is a flowchart showing the time-saving performance setting process 31 executed by the MPU in the voice lamp control device in the 31st embodiment. [Fig. 943]A flowchart showing the LCD performance execution management process 31 executed by the MPU in the voice lamp control device in the 31st embodiment. [Fig. 944] A flowchart showing the initial variable performance update processing executed by the MPU in the voice lamp control device in the 31st embodiment. DETAILED DESCRIPTION OF THE INVENTION
[0016] First Embodiment A first embodiment of the present invention will be described below with reference to the accompanying drawings. 2 is a front view of the pachinko machine 10 according to the embodiment, and FIG. 3 is a front view of the pachinko machine 10, and FIG.
[0017] As shown in FIG. 1, the pachinko machine 10 has an outer shell formed by wooden frames assembled in a substantially rectangular shape. and an outer frame 11 formed in substantially the same outer shape as the outer frame 11, which can be opened and closed relative to the outer frame 11. The outer frame 11 has a front surface for supporting the inner frame 12. Metal hinges 18 are attached to the top and bottom of the left side of the camera (see Figure 1). The inner frame 12 is supported so as to be able to open and close toward the front side, with the side on which the arrow is provided as the axis of opening and closing.
[0018] The inner frame 12 is provided with a game board 13 (see FIG. 2) having a number of nails and ball entrances 64, 640, 67, etc. The game balls flow down the front of the game board 13. The inner frame 12 has a mechanism for projecting the game balls onto the front area of the game board 13. The ball launching unit 112a (see FIG. 8) and the balls launched from the ball launching unit 112a A launch rail (not shown) that guides the game ball to the front area of the game board 13 is attached. There are.
[0019] On the front side of the inner frame 12, there is a front frame 14 that covers the upper front side, and a lower tray unit that covers the lower side. In order to support the front frame 14 and the lower tray unit 15, (See Figure 1) Metal hinges 19 are attached to the top and bottom of the left side. The front frame 14 and the lower tray unit 15 can be opened and closed toward the front side with the side that is cut off as the axis of opening and closing. The locking of the inner frame 12 and the locking of the front frame 14 are performed by using the keyhole of the cylinder lock 20. Each can be unlocked by inserting a special key into 21 and performing the specified operation.
[0020] The front frame 14 is assembled with decorative resin parts, electrical parts, etc., and is The front frame 14 has a window 14c formed as an approximately oval opening. A glass unit 16 having two glass panes is provided. The front of the game board 13 is visible from the front side of the pachinko machine 10.
[0021] The front frame 14 has an upper tray 17 for storing game balls, which protrudes forward and has an open top, approximately box-shaped. The top tray 17 is formed in a vertical plane, and prize balls and loan balls are discharged onto the top tray 17. The bottom of the top tray 17 is When viewed from the top (see Figure 1), it slopes downward to the right, and the play that is put into the upper tray 17 is formed by this slope. The ball is guided to the ball launching unit 112a. The frame button 22 is displayed on the third symbol display device 81, which will be described later. It is operated by the player when changing the effects or backgrounds displayed.
[0022] The front frame 14 is provided with various light emitting means such as lamps around its periphery (for example, at the corners). These light emitting means emit light in response to changes in the game state, such as when a jackpot occurs or when a predetermined reach is reached. In response, the lighting mode is changed and controlled by lighting up or blinking, enhancing the presentation effect during play. The window portion 14c is provided at its periphery with an illumination portion 29- In the pachinko machine 10, these illumination parts 29 to 33 are used to indicate a jackpot. It functions as a special lamp for the jackpot and reach effects, and the built-in LED The illumination units 29 to 33 light up or flash to indicate that a jackpot has been won, or In addition, when viewed from the front of the front frame 14 (see FIG. 1) The upper left corner has a built-in LED or other light emitting device that lights up when the prize balls are being paid out and when an error occurs. An indicator lamp 34 is provided that can display the following.
[0023] In addition, on the lower side of the right-side illumination part 32, there is a A small window 35 is formed by attaching a transparent resin, and the adhesive space K1 (see FIG. 2) on the front of the game board 13 is The stamps and the like affixed to the pachinko machine (reference) are visible from the front of the pachinko machine 10. In the case of the machine 10, in order to create a more brilliant appearance, the area around the illumination parts 29 to 33 A plated member 36 made of chrome-plated ABS resin is attached to the area.
[0024] Below the window 14c, a ball dispensing operation unit 40 is arranged. A display unit 41, a ball lending button 42, and a return button 43 are provided. A card unit (ball lending unit) (not shown) is placed to the side of the ball lending unit. When the ball lending operation unit 40 is operated with the ball inserted, the game ball is lent out in accordance with the operation. Specifically, the point display section 41 is an area where the remaining balance information of the card etc. is displayed, and The LED lights up and the remaining balance is displayed in numbers as remaining balance information. It is operated to obtain loan balls based on the information recorded on a card or other recording medium. As long as there is a balance on the card, the balls will be supplied to the upper tray 17. The button 43 is operated when requesting the return of a card inserted into the card unit. A pachinko machine in which game balls are directly dispensed from a ball dispenser or the like to the upper tray 17 without going through a card unit. In a cash machine, the ball dispensing operation unit 40 is not required. You can also add a decorative sticker to the part where the card is installed to make the parts configuration common. This makes it possible to standardize pachinko machines using this system and cash machines.
[0025] The lower tray unit 15 located below the upper tray 17 has a central portion where the upper tray 17 cannot store the remaining water. The lower tray 50 for storing unused game balls is formed in a roughly box-like shape with an open top. On the right side of the plate 50, there is a ball operated by the player to hit the game ball into the front of the game board 13. An operating handle 51 is provided inside the operating handle 51, and the ball launching unit 11 is Touch sensor 51a for permitting the driving of ball 2a, and A push button type stop switch 51b that stops the firing of the operation handle 51 and a rotation operation It has a built-in variable resistor (not shown) that detects the amount of work by changing the electrical resistance. When the handle 51 is rotated clockwise by the player, the touch sensor 51a is turned on. The resistance value of the variable resistor changes in accordance with the amount of operation, and the rotation of the operating handle 51 The ball is launched with a strength corresponding to the resistance value of the variable resistor, which changes depending on the amount of The game ball is shot to the front of the game board 13 at a distance corresponding to the player's operation. When the handle 51 is not operated by the player, the touch sensor 51a and The stop switch 51b is turned off.
[0026] In this embodiment, the configuration is as described above, but it is not limited to this. The main control device 110 and other The control device detects the game balls launched by the ball launching unit 112a, The solenoid of unit 112a may be configured to detect when the game ball is launched. In addition, the number of detected game balls is counted and recorded until processing such as RAM clearing is performed. It may be configured to store the information.
[0027] At the lower front portion of the lower tray 50, there is a button that is operated when discharging the game balls stored in the lower tray 50 downward. The ball ejection lever 52 is always rotated to the right. By sliding it to the left against the bias, the bottom surface of the lower tray 50 The bottom opening formed in the bottom of the container opens, and the game balls fall naturally through the bottom opening and are discharged. The ball ejection lever 52 is usually operated by receiving the game balls discharged from the lower tray 50 below the lower tray 50. The process is carried out with a box (generally called a "cash box") placed on the right side of the lower tray 50. As described above, the operating handle 51 is provided, and an ashtray 53 is attached to the left of the lower tray 50. It is being done.
[0028] As shown in FIG. 2, the game board 13 is made of a wooden base plate 6 cut into a substantially square shape when viewed from the front. 0, there are many nails and windmills for guiding the ball, as well as rails 61, 62, a general winning hole 63, and a first ball entry hole. Entry 64, second entry 640, variable entry device 65, operating entry 660, variable display unit The peripheral portion of the inner frame 12 is attached to the rear side of the inner frame 12. Winning hole 63, first ball winning hole 64, second ball winning hole 640, variable winning device 65, operating winning hole 660 The variable display unit 80 is inserted into a through hole formed in the base plate 60 by a router. The game board 13 is fixed to the front side of the game board 13 with wood screws or the like. The front central portion can be seen from the front side of the inner frame 12 through a window portion 14c of the front frame 14 (see FIG. 1). The configuration of the game board 13 will be described below mainly with reference to FIG.
[0029] On the front surface of the game board 13, an outer rail 62 is formed by bending a strip-shaped metal plate into a substantially arcuate shape. The outer rail 62 is made of a metal strip at the inner position of the outer rail 62. The inner rail 61 and the outer rail 62 form a circular arc. The front periphery of the board 13 is surrounded, and the front and rear are separated by the game board 13 and the glass unit 16 (see FIG. 1). By surrounding the game board 13, the game board 13 is surrounded by a game ball. The play area is formed in front of the game board 13 and is surrounded by two rails 61 and 62 and a circle. The arc member 70 defines a substantially circular area (where the starting hole etc. is located and where the shot is fired) The game area is the area where the game balls that have passed through the return ball prevention member 68 flow down. This includes all areas through which the skill ball flows down before passing through the outlet 66 or the prize hole.
[0030] The two rails 61 and 62 are connected to the ball launching unit 112a (see FIG. 8). It is provided to guide the ball to the top of the game board 13. The tip part of the outer rail 62 ( 2) is provided with an operating winning hole 660 through which game balls can enter. The winning slot 660 is a jackpot state, which is advantageous for the player when a game ball enters the slot. (Special game state). In detail, the special symbol (first symbol) is drawn and the jackpot is decided. When it is determined that the ball is valid when it enters the operation winning hole 660 (a state where the ball is valid when it enters the operation winning hole 660). In addition, even if a game ball enters the operation winning hole 660 under normal circumstances, In the jackpot waiting state, if the player activates the game ball, By shooting the ball towards the prize hole 660, the game ball will enter the prize hole (win) and win the jackpot. As shown in FIG. 2, there is a A rotating member 670a that rotates at a constant rotation speed is provided. The game ball shot towards the operation winning hole 660 according to the rotation position is The rotating member 670a can be arranged to either prevent or not prevent the rotation of the rotating member 670a from moving in the direction of 0. If the game ball is not shot out at the timing where it is not obstructed by the It is not possible to get the ball into 660 (to start a jackpot). When a special symbol is selected as a big win, the game is played taking into consideration the arrangement of the rotating member 670a. Since the ball can be shot, the player's interest in the game can be increased. .
[0031] As shown in FIG. 2, the operating winning hole 660 is wider than one game ball and is wider than two game balls. The narrowest flow path (the flow path for the operational winning hole) is located at the end of the narrowest flow path. , a predetermined range of firing strengths including at least the maximum momentum (firing strength) (for example, firing strengths of 9 It is configured so that game balls launched at a speed (range of 5% to 100%) will reach (flow into) it. Therefore, if a special pattern is selected as a jackpot and the jackpot is in standby mode, When aiming at the operating winning slot 660, simply rotate the handle 51 to the maximum movable range. By simply pressing the button, the game ball can be easily placed into the operating winning hole 660.
[0032] A return rubber 69 is attached to the tip of the inner rail 61. For example, a game ball launched at a launch strength of 90% to 95% hits the return rubber 69. The force is reduced and the ball bounces back toward the center. Between the upper right end of the outer rail 62 and the upper right end of the outer rail 62, an arc is provided on the inner surface to connect the rails. The resin arc member 70 is fixed to the base plate 60 by being driven into the base plate 60.
[0033] In the present pachinko machine 10, the game balls enter either the first ball entrance 64 or the second ball entrance 640. When the ball enters the normal entrance 67, a lottery for a special symbol (the first symbol) is held. If the ball is placed at the first entrance 64 or the second entrance 65, a lottery for the normal symbol (second symbol) will be held. In the lottery for special symbols that is held for balls that land on 640, the winner is determined to be a special symbol jackpot or not. If a special symbol is determined to be a jackpot, the type of jackpot will be determined. When a special symbol is hit, the pachinko machine 10 transitions to a special game state. At the same time, the specific winning port 65a, which is normally closed, is closed after a predetermined time (for example, 30 seconds). The balls are released until a certain number of balls are released, and the release is determined by the type of jackpot. As a result, a large number of games are played at the specific winning slot 65a. Since the balls will win, a larger number of prize balls will be paid out than usual. In addition, there are six types of "Big Hit A" to "Big Hit F", and special game state After the jackpot ends, the game value will be calculated according to the result of the jackpot game as an added value after the jackpot ends. The three types of "jackpots A to C" are awarded to the player when the game ball is When the ball enters the first entrance 64, a special design lottery will be held to determine the winner. The three types of "Jackpot D to F" are determined when the game ball is When the ball enters the second entrance 640, a special design lottery will be held to determine whether the ball will be a jackpot. In the following, for the sake of simplicity, the game ball will be The lottery for the special design that is executed when the ball enters the first entrance 64 is called the first special design. This is called a lottery of the design, and is executed when the game ball enters the second ball entrance 640. The lottery for the special symbol is called the lottery for the second special symbol.
[0034] When the special symbol (first symbol) is selected, the first symbol display device 37 displays the special symbol. The display will change and after a certain time (for example, 7 to 90 seconds) has passed, the lottery results will be displayed. A special symbol indicating the winning result is displayed in a static manner. A variable display is performed on the first symbol display device 37. If a game ball enters the first ball entrance 64 or the second ball entrance 640 while the ball is in the first ball entrance 64 or the second ball entrance 640, the number of times the game ball enters the first ball entrance 64 or the second ball entrance 640 is counted. The balls are reserved up to four times for each type of entrance, and the number of reserved balls is displayed on the first pattern display device. 37 and also displayed on the third symbol display device 81. When the variable display is finished at the station 37, the first entrance 64 or the second entrance 640 If there are any reserved balls remaining, the next special design will be drawn and the winner will be chosen. The display of the changes will begin.
[0035] On the other hand, in the lottery for the normal symbols that is conducted for the game ball passing through the normal entrance 67, A win or loss judgment is made as to whether or not the regular pattern is a hit. If the regular pattern is a hit, a predetermined time (e.g. For example, for 0.2 seconds or 1 second, the electric accessory 640a attached to the second ball entrance 640 is in the open position. By changing the position, the second ball entrance 640 is opened. Since the a is disposed in the closed position, the second ball inlet 640 is closed. The ball flowing down from above towards the second ball entrance 640 is blocked by the electric device 640a. This makes it impossible (difficult) for the ball to enter the second ball entrance 640. When the winning combination is achieved, the electric accessory 640a is opened, and the second ball entrance 640 The ball flowing down towards the second ball entry hole 640 becomes easier to enter, and as a result, the second special drawing This makes it easier to draw the patterns.
[0036] In addition, when the lottery for the normal symbol (second symbol) is performed, the normal symbol is displayed on the second symbol display device 83. The display of the changing symbols begins, and after a predetermined time (for example, 3 seconds or 30 seconds) has passed, The normal symbol indicating the lottery result is displayed in a static manner. The second symbol display device 83 displays a variable symbol. If a game ball passes through the normal ball entrance 67 while the ball is being held, the number of times it passes through will be reserved up to a maximum of four times. The number of reserved balls is displayed by the first symbol display device 37, and the second symbol reserved run is displayed. When the variable display is completed on the second symbol display device 83, If there are any reserved balls remaining for the normal ball entry slot 67, the next normal pattern will be drawn. Then, the display will begin to change according to the lottery.
[0037] As mentioned above, the types of special jackpots are "Jackpot A" to "Jackpot F". There are six types:
[0038] When "Jackpot A" is hit, the number of rounds becomes 8 rounds (8 round jackpot) On the other hand, if you get a "Big Hit B" or a "Big Hit C", the number of rounds will be 5 rounds. When the special game state of the round (5 round jackpot) is reached and it becomes "jackpot D", The number of rounds becomes 16 rounds of special game state (16 round jackpot), "Jackpot E", When "Jackpot F" occurs, the number of rounds becomes 10 rounds (10 round jackpot) Furthermore, there are "Big Win A", "Big Win B", "Big Win D", "Big Win E" If it becomes ", after the big win ends, it will transition to a high probability state of special symbols (special symbol probability change) In addition, when a high probability state of a special symbol is granted, the probability of winning a normal symbol also increases. (The time-saving state of the normal pattern is given). The high probability state of the special pattern and the normal pattern The time-saving state continues from the end of the jackpot until the next jackpot. " or "Big Win F", after the big win ends, a time-saving state of the normal pattern will be granted. However, the high probability state of the special pattern is not granted. After the end of "F", the time-saving state of the normal pattern is granted, and the lottery for the special pattern is executed 100 times. The process ends with the following.
[0039] Here, "high probability state of special symbols" means a state in which the probability of winning a special symbol is increased, This refers to the so-called "high probability state of special symbols" (probability state of special symbols), in other words, the special game It is a game state where it is easy to transition to a special state (jackpot). When the game is not in a "low probability state of special symbols," it is called a "low probability state of special symbols," and this is more likely to occur than in a special symbol state. The probability of winning is low, that is, the probability of winning a special symbol is normal (low probability of special symbol Also, "normal pattern time-saving state" (normal pattern high probability state) means, The probability of winning a normal symbol increases, and the game ball is more likely to enter the second ball entrance 640. On the other hand, when it is not in the "normal pattern time-saving state", it is called the "normal pattern normal state" ( Low probability state of normal symbols), which means that the probability of winning a normal symbol is normal, that is, time reduction Indicates a state where the probability of winning is lower than medium.
[0040] As described above, in the case of the special symbol jackpot in this embodiment, depending on the type of jackpot, The number of rounds at the time of the jackpot varies depending on the type of jackpot. The number of rounds may be the same (for example, all 5 rounds). The "special pattern probability state" granted after the win will continue until the next jackpot. However, it is not limited to this. For example, the period during which the "special symbol probability change state" continues is The number of times the special symbol is drawn is limited to a predetermined number of times (for example, 100 times). In this case, the number of draws that will result in the "special symbol probability change state" and the number of draws that will result in the "normal symbol probability change state" will be The number of times the symbol is drawn may be different depending on the type of jackpot. The number of lottery draws may be variable.
[0041] In this pachinko machine 10, when the initial setting is performed by turning on the power, etc., the "special figure" is always The "low probability state of the pattern" and the "normal state of the normal pattern" are set. "," "Jackpot B," "Jackpot D," or "Jackpot E," The game transitions from a "low probability state of the pattern" to a "probable state of the special pattern" and then to a "normal state of the normal pattern." In this case, the set "special symbol probability change state" will be The "normal pattern time-saving state" and the "normal pattern time-saving state" will continue until the next jackpot. If you get "Big Win C" or "Big Win F", you will enter a "low probability state of special symbols" and a "normal symbol" For the sake of simplicity, after the big win, the "special pattern" A jackpot that gives you a "probable state" and a "normal pattern time-saving state" ("jackpot A", "big The winning numbers (Hit B, Jackpot D, and Jackpot E) are called "Probable Jackpots." On the other hand, after the jackpot ends, only 100 "normal pattern time-saving states" are granted. ("Jackpot C" and "Jackpot F") are referred to as "normal jackpots."
[0042] At the lower left side of the game board 13 as viewed from the front (lower left side of FIG. 2), a plurality of light-emitting diodes are provided. LED (hereinafter abbreviated as "LED") 37a and 7-segment display 37b are provided. The first symbol display device 37 is provided. The first symbol display device 37 is a main control device (described later). The display is made according to each control performed by 110, and is mainly used for playing the pachinko machine 10. The LEDs 37a indicate the state of the ball entering the first ball entrance 64 (starting winning). By indicating whether or not the accompanying special symbol lottery is being held by the lighting state. The display will change, and after the change ends, the special symbol will be displayed as a stopping symbol according to the results of the lottery. A different pattern (first pattern) is displayed by lighting up, or the first entrance 64 or the second entrance 64 The number of reserved balls, which is the number of game balls (reserved balls) that have not yet been changed among the game balls that have been entered into 0, is This is indicated by the lighting state.
[0043] While the first symbol display device 37 is displaying a variable special symbol (first symbol), When a game ball enters the first ball entrance 64 or the second ball entrance 640, the number of times the game ball enters is The number of reserved balls is displayed by the first symbol display device 37. It is also displayed on the symbol display device 81. In this embodiment, the first ball entrance 64, and the second entrance 640 are each configured to be held back up to four times. The maximum number of times of reservation is not limited to four, but may be three or less, or five or more times (for example, For example, you can set it to 8 times.
[0044] The 7-segment display 37b displays the number of rounds during a jackpot and any errors. In addition, the LEDs 37a are designed so that each LED emits a different color (for example, red, green, or blue). The combination of light-emitting colors allows various games to be played on the pachinko machine 10 using a small number of LEDs. It can display the status (such as a high probability state of a special pattern or a time-saving state of a normal pattern). , LED37a shows that the special pattern will be the stopping pattern after the change ends and the lottery result will be a jackpot. Not only will it tell you whether you have won or not, but if you have won, it will also tell you the type of jackpot (jackpot A to F) A special pattern (first pattern) corresponding to the number will be displayed.
[0045] In addition, when a game ball wins in the game area, 5 to 15 game balls will be awarded as prize balls. In addition, in the center of the gaming area, there are a number of general winning holes 63 from which prizes are paid out. The variable display unit 80 is provided with a liquid crystal display. A third pattern display device 81 is configured by a display (hereinafter simply referred to as "display device"). The variable display unit 83 is provided with a second symbol display device 83. 80, a center frame 86 is arranged so as to surround the outer periphery of the third pattern display device 81. It has been done.
[0046] The third pattern display device 81 displays decorative images according to the display of the first pattern display device 37. For example, when a game ball enters the first ball entrance 64 or the second ball entrance 640 (starting winning), ), this triggers the first symbol display device 37 to display the special symbol (first symbol). Furthermore, in the third symbol display device 81, the variable display of the special symbol is executed. Then, a third pattern corresponding to the special pattern is displayed in a variable manner.
[0047] The third pattern display device 81 is composed of a large 8-inch liquid crystal display. The display control device 114 (to be described later) controls the display contents, so that, for example, Three symbol rows are displayed: left, center, and right. Each symbol row consists of multiple symbols. These symbols are vertically scrolled for each symbol row on the display screen of the third symbol display device 81 as shown in FIG. In this embodiment, the pattern is displayed variably under the control of the main control device 110. The game status is displayed on the first symbol display device 37, while the third symbol display device 81 A decorative display corresponding to the display of the first pattern display device 37 is performed. Alternatively, for example, the third symbol display device 81 may be configured using a reel or the like.
[0048] Here, the display contents of the third symbol display device 81 will be described with reference to FIG. 6(a) is a diagram for explaining the display screen of the third pattern display device 81. 6(b) is a diagram showing the area division setting and the effective line setting of the surface. FIG. 10 is a diagram illustrating an example of a display screen.
[0049] The third design consists of nine main designs numbered "1" to "9." Each main design is made up of numbers from "1" to "9". Each main design is made up of numbers from a wooden box. The numbers "1" to "9" are written on the rear pattern, and the odd numbers (1, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 The main design, numbered 5, 7, 9), has large numbers added to it that almost fill the entire front of the wooden box. In contrast, the main designs with even numbers (2, 4, 6, 8) almost fill the entire front of the wooden box. It comes with additional designs that resemble characters such as furoshiki, helmets, etc. The even numbers are added in small green letters on the bottom right and are displayed in front of the accompanying image. are.
[0050] In the pachinko machine 10 of this embodiment, the main control device 110 (see FIG. 8) described later ) If the result of the special symbol lottery is a jackpot, the same main symbol will be drawn. A dynamic display is performed, and a big win occurs after the variable display ends. On the other hand, if the special pattern lottery result is a miss, a variable display will be displayed in which the same main pattern does not line up. It can be done.
[0051] For example, if the result of the special pattern lottery is a jackpot ("Jackpot A", "Jackpot B", "Jackpot B" If the winning number is either "Hit D" or "Big Win E", one of the numbers "1" to "9" will be added. A variable display will be performed in which the selected main pattern is aligned. Also, a normal jackpot ("Jackpot C" or " If it is a jackpot F), the main pattern with the even numbers "0, 2, 4, 6, 8" is The display will be a fluctuating display. That is, the main display will be the odd numbers "1, 3, 5, 7, 9" The variable display where the symbols line up can only be performed in the event of a special jackpot. Even in this case, there is a possibility that a variable display in which the main patterns with even numbers are aligned will be displayed. Therefore, even if the main symbols with even numbers are lined up, it is a guaranteed jackpot. On the other hand, if the result of the special symbol lottery is a miss, If there is a chance, the main pattern of the same number will not be displayed. The probability of a variable display in which even-numbered main symbols are aligned is set to, for example, 60%. In addition, when the main symbols with even numbers line up, a chance jackpot begins. If so, during a specified period of the jackpot (for example, during a 5-round period) Then, an effect is executed to notify the player that a special jackpot has been achieved.
[0052] As shown in FIG. 6(a), the display screen of the third symbol display device 81 is roughly divided into two parts, upper and lower. The lower 2 / 3 is the main display area Dm that displays the third symbol in a variable manner, and the other upper 1 / 3 This is the secondary display area Ds, which displays preview effects, characters, the number of reserved balls, etc.
[0053] The main display area Dm is divided into three display areas Dm1 to Dm3: left, center, and right. The three display areas Dm1 to Dm3 each display three symbol rows Z1, Z2, and Z3. In each of the symbol rows Z1 to Z3, the third symbols described above are displayed in a specified order. In the symbol rows Z1 to Z3, the main symbols are arranged in ascending or descending order of numbers, and for each symbol row Z1 to Z3 The display scrolls from top to bottom periodically. In particular, the left pattern column Z1 In the figure, the numbers of the main pattern are arranged in descending order, and the middle pattern column Z2 and the right pattern column Z3 In the game, the numbers of the main symbols are arranged in ascending order.
[0054] In addition, in the main display area Dm, the third pattern is displayed in three rows, top, middle, and bottom, for each of the pattern rows Z1 to Z3. The middle part of this main display area Dm is set as the active line L1, and When performing the technique, the first symbols are placed on the valid line L1 in the order of left symbol row Z1 → right symbol row Z3 → center symbol row Z2. The three symbols are displayed as stopped symbols. This stopped display state is maintained for at least one second. By displaying the third symbol for a certain period of time (1 second or more), the player can predict the big win. Whether the combination of the third symbol is a winning combination (whether the result of the special symbol lottery is a jackpot or not) It is possible to prevent overlooking. Also, when the third symbol stops, the effective line L If the combination of jackpot symbols (in this embodiment, the combination of the same main symbols) is aligned on the jackpot, the jackpot will be awarded. The winning combination is confirmed, and a standby state effect is displayed to indicate the jackpot waiting state. Details will be described later with reference to Figure 7. In addition, during the jackpot waiting state, the game ball is operated. By making the ball enter the winning slot 660 (winning), a jackpot is started, and a jackpot video ( The opening performance will be displayed.
[0055] In addition, the combination of the third symbols displayed is a combination corresponding to a miss, If there is a ball remaining, after a one-second pause, a variable display corresponding to the lottery based on the reserved ball will appear. If there are multiple reserved balls, the oldest ball will be the one that is placed in the queue. A lottery is performed based on the reserved balls.
[0056] On the other hand, when there are no reserved balls, the third symbol in the combination corresponding to the special symbol is If the symbol is displayed for one second, the third symbol will continue to be displayed. The state is changed when a predetermined time (for example, 15 seconds) has elapsed or when a new ball is inserted into the first ball inlet 64. It continues until the next game ball enters the reel. Then, after the third symbol is displayed, a predetermined time ( For example, if 15 seconds has passed, a demo effect will be displayed indicating that the game is not being played. Even if the player shoots the ball continuously for a predetermined time (for example, 15 seconds), It is rare that the ball does not enter the first entrance 64, and the third symbol is stopped and displayed. In most cases where the state continues for a certain period of time (for example, 15 seconds), it is because the player has stopped playing. This is because no games have been played on the pachinko machine 10. In the pachinko machine 10, after a predetermined time (for example, 15 seconds) has passed since the third symbol was stopped and displayed, When the time has passed, it is determined that the player is not playing, and a demo effect is started. When a player is about to select a pachinko machine 10 to start playing, the demo effect is displayed. It is easy to determine whether a game is being played or not based on the presence or absence of the display. If a new game ball enters the first ball entrance 64 before a predetermined time (for example, 15 seconds) has elapsed, If this happens, the third symbol corresponding to the new ball will be displayed in a variable manner.
[0057] The sub-display area Ds is provided horizontally above the main display area Dm. The area is divided into three equal small areas Ds1 to Ds3. The game balls that have entered the ball entrance 64 and the second ball entrance 640 and have not yet been changed The area that displays the number of reserved balls is the number of balls (reserved balls). The small areas Ds2 and Ds3 are This is the area where preview images are displayed.
[0058] On the actual display screen, as shown in FIG. 4(b), the main display area Dm displays the main symbol of the third symbol. A total of nine are displayed. In the sub-display area Ds, a video is displayed in the small area Ds3 on the right, This indicates to the player that the transition to a jackpot is easier than usual. In 2, a predetermined character 710 (in this embodiment, a boy wearing a headband) is usually Sometimes it will perform a special action other than the predetermined action, or another character will appear. A preview performance will be held in the following manner.
[0059] On the other hand, while the third pattern display device 81 (first pattern display device 37) is displaying a variable When a game ball enters the first ball entrance 64 or the second ball entrance 640, the number of times the game ball enters is Each type of ball can be reserved up to four times, and the number of reserved balls is displayed on the first symbol display device 37. and also in a small area Ds1 of the sub-display area Ds. 1 displays one reserved ball number pattern for each reserved ball, and the number of reserved ball number patterns displayed The number of reserved balls is displayed according to the number of reserved balls. In other words, one reserved ball number pattern is displayed in the small area Ds1. If the symbol is displayed, it indicates that there is one ball in reserve, and four reserved ball number symbols are displayed. In this case, it indicates that the number of reserved balls is 4. Also, the reserved ball number symbol is displayed in the small area Ds1. If it is not, the number of reserved balls is 0, that is, it indicates that there are no reserved balls. The left half of the small area Ds1 is a reserved ball count based on the number of balls that have entered the first ball entrance 64. The right half of the small area Ds2 displays the number of balls remaining in play based on the number of balls entering the second entrance 640. In the example of Figure 6(b), the number of reserved balls is displayed. The left half of the area Ds1 displays four reserved ball number patterns, while the right half displays the reserved ball number pattern. Since no patterns are displayed, there are four reserved balls for the first special pattern, but there are no reserved balls for the second special pattern. This indicates that there are 0 balls reserved for the pattern.
[0060] In this embodiment, the balls entering the first ball entrance 64 and the second ball entrance 640 are as follows: Each ball can be reserved up to four times, but the maximum number of reserved balls is limited to four. Instead, the number of times may be set to three or less, or five or more (for example, eight times). Instead of displaying the reserved ball number pattern in the small area Ds1, the reserved ball number is displayed on the third pattern display device 81. Partially numbered, or the four divided areas are divided into different modes (for example, color) depending on the number of reserved balls. The first symbol display device 37 may be configured to display the symbol in a different pattern. Since the number of reserved balls is displayed, it is possible to display the number of reserved balls on the third pattern display device 81. Furthermore, the variable display unit 80 has a reserved lamp that indicates the number of reserved balls, and the lamp is set to the maximum reserved number. It is also possible to provide four lamps and display the number of reserved balls according to the number of reserved lamps that are lit.
[0061] The second symbol display device 83 is a normal symbol display device that is performed when a game ball passes through the normal ball entrance 67. The display changes by indicating whether the lottery for the common pattern is being executed or not by the lighting state. After the variation ends, the normal pattern (second pattern) will be displayed according to the lottery results of the normal pattern. ) is indicated by its lighting state.
[0062] More specifically, in the second symbol display device 83, the game ball is inserted into either the left or right normal ball entrance 67. Each time you pass through, the regular pattern (second pattern) will alternate between a "○" pattern and an "×" pattern. The pachinko machine 10 performs a variable display by lighting up the second symbol display device 83. When the display stops at a predetermined pattern (in this embodiment, the "circle" pattern), the second ball entrance 640 The electric accessory 640a attached to the is activated (released) for a predetermined time, and as a result, The second ball entrance 640 is configured to be in a state where game balls can easily enter. The number of times that the balls have passed through the ball hole 67 is reserved up to four times, and the number of reserved balls is the first pattern mentioned above. The display device 37 displays the symbol and the second symbol reserved lamp 84 also lights up. The second symbol reservation lamp 84 is provided with four lamps, the maximum number of reserved symbols, and is located below the third symbol display device 81. They are arranged symmetrically on both sides.
[0063] In addition, the variable display of the normal symbol (second symbol) is performed by the second symbol display device 8 as in this embodiment. In addition to the one in 3, which is done by switching on and off multiple lamps, the first pattern It may be possible to perform this by using a part of the display device 37 and the third symbol display device 81. The second symbol reservation lamp 84 may be turned on by a part of the third symbol display device 81. In addition, the passage of the game balls through the normal ball entrance 67 is the same as that through the first ball entrance 64 and the second ball entrance 640. Similarly, the maximum number of reserved balls is not limited to four times, but may be three or less, or five or more times. (For example, 8 times) may be set. Also, the number of reserved balls is displayed by the first symbol display device 37. Therefore, the second symbol reservation lamp 84 may not be lit.
[0064] A first ball entrance 64 through which the game ball can enter is disposed below the variable display unit 80. When a game ball enters the first ball entrance 64, the first The first ball inlet switch (not shown) is turned on, and the first ball inlet switch is turned on. The control device 110 draws the first special symbol, and the display according to the drawing result is the first symbol table. The LED 37a of the display device 37 indicates this. Also, the first ball entrance 64 is opened when the game ball enters. This first ball entrance 64 is also one of the winning holes from which prize balls are paid out. The game ball that flows down the flow path on the left side of the change display unit 80 (the game ball that is hit from the left) Compared to the game ball that flows down the flow path on the right side of the variable display unit 80 (the game ball that is hit to the right), Nails and other objects are placed to make it easier to score a goal.
[0065] On the lower right side of the variable display unit 80 as viewed from the front, there is a second ball entrance 640 through which the game ball can enter. When a game ball enters this second ball entrance 640, a ball is inserted into the second entrance 640. A second ball entrance switch (not shown) is turned on, and the second ball entrance switch is turned on. The main control device 110 draws the second special symbol, and the display according to the drawing result is is displayed by the LED 37a of the first symbol display device 37. Also, the second ball entrance 640 is It is also one of the winning slots from which five prize balls are paid out when the ball lands. The second ball entrance 640 is provided on the right side of the game board 13, so basically, Only game balls that flow down the flow path provided to the right of the unit 80 will enter the ball hole.
[0066] The right variable winning device 65 is disposed in the lower left direction of the second ball entrance 640 when viewed from the front. A right specific winning opening 65a having a horizontally long rectangular shape is provided in the approximate center portion. A left variable winning device 650 is disposed in the lower left direction of the left variable winning device 65 as viewed from the front. The device 650 has a horizontally long rectangular opening and closing plate that covers the left specific winning opening 650a, and a shaft that connects the bottom side of the opening and closing plate. The large opening solenoid (not shown) is provided on the front side as a driving force for opening and closing the opening. The closing plate is normally in a closed state where the game ball cannot enter the winning position. Since the opening and closing plate and the game board 13 are closed so that they are on the same plane, the game balls are The front side can be passed through. Also, by tilting the opening and closing plate downwards, the game ball can be passed through the left specific entrance. The prize opening 650a is temporarily opened to make it easier to win a prize. When the special symbol lottery performed by the control device 110 is a big win, a predetermined time (variable time) After the lapse of time, the LED 37a of the first symbol display device 37 is turned on to become the stop symbol of the jackpot. At the same time, the third symbol display device 81 displays the third symbol stop symbol corresponding to the big win. This will show that you have won the jackpot (you have earned the right to win the jackpot). In the jackpot waiting state that is entered when the winning is confirmed, the game ball is directed to the operation winning hole 660. By putting the ball in, the game enters a special game state in which a larger number of prize balls than usual are paid out. In this special game state, the right specific winning hole 65a, which is normally closed, The left specific winning port 650a is not in operation for a predetermined time (for example, until 30 seconds have elapsed, or until the end of the game) The right specific winning hole 65a is normally closed. The door 65f1 that is currently open will be opened when the first round of the jackpot (special game state) is reached. The ball can enter the right specific winning hole 65a. Each time a ball lands, 10 prize balls are awarded. In addition, 2 rounds of the jackpot (special game state) In each round after the first round, the left specific winning hole 650a is opened and the ball can enter. The winning hole 650a, like the right specific winning hole 65a, also wins 10 prizes for each game ball that enters it. A ball is given.
[0067] In addition, the right specific winning hole 65a, the left specific winning hole 650a, and the second winning hole 640 described above The game ball (the game ball hit to the right) flowing down the flow path on the right side of the variable display unit 80 It is placed in a position where it is possible to score a ball (easy to score a ball). The ball is placed in a position where it is impossible (difficult to score) for the ball to flow down the left side of the flow path of the gate 80. Therefore, in order for a player to receive a prize ball (earn a profit) during a jackpot, 2, the right variable winning device 65 is The door 65f1 is disposed in a state of being slightly inclined downward to the lower left. When the player hits the ball from the right side with the right variable winning device 65 closed, the ball reaches the top surface of the right variable winning device 65. When the ball reaches the right variable winning device 65, the ball is guided downwards to the left as viewed from the front along the inclination of the right variable winning device 65. The ball can be made to flow down and enter the out hole 66. Prevents the ball from staying on the top of the right variable winning device 65 (the top surface of the opening and closing door 65f1). As shown in FIG. 2, the left variable winning device 650 can be controlled by the right variable Since it is disposed at the bottom left of the winning device 65, when the left specific winning port 650a is open, In the figure, the game ball that flows down along the slope of the right variable winning device 65 to the lower left direction as viewed from the front is entered into the left specific winning The ball will enter prize slot 650a.
[0068] In the pachinko machine 10 according to the first embodiment, each round of the jackpot ends (opens The right specific winning opening 65a or the left specific winning opening 650a is closed again under the condition It varies depending on the winning round (the type of specific winning slot that is opened). In the first round (the round in which the right specific winning port 65a is opened), the opening and closing door 65f1 is opened. 30 seconds have passed since the ball was placed in the right specific winning slot 65a, or two or more game balls have entered the right specific winning slot 65a. If the ball goes in, the door 65f1 closes and the first round ends. Each round from the second round onwards (round in which the left specific winning slot 650a is opened) In this case, 30 seconds have passed since the left specific winning port 650a was opened, or When 0 or more game balls enter the left specific winning opening 650a, the left specific winning opening 650a is closed. The round ends with a chain.
[0069] In addition, in the right variable winning device 65, the entry of the game ball into the right specific winning hole 65a is detected. The sensor for detecting the right specific winning is provided inside the right variable winning device 65. There is a time lag between when the game ball enters the slot 65a and when the ball is detected. More specifically, the number of balls that actually enter the right specific winning hole 65a is It takes about 0.5 seconds for the count to occur, meaning the end of the round is met. From the time the game balls that make up the number of balls enter the right specific winning opening 65a until the opening and closing door 65f1 is closed It takes about 0.5 seconds for the ball to enter the hole. Therefore, it is not possible to enter an additional ball during this 0.5 second period. If you can do this, you will get more prizes than usual (when only the number of prizes that meet the end limit of the round) In the first embodiment, the player can win many prize balls. In the round in which a is released, the number of balls equal to or greater than the end condition of the round is used. The player can intentionally place the ball into the right specific winning hole 65a. For the sake of simplicity, the maximum number of winning balls (number of balls entered) in each round is not exceeded. When a certain number of game balls enter the specific winning hole 65a, this is called an "over-winning". do.
[0070] Details will be described later with reference to FIGS. 4 and 5. In the first embodiment, - To make it easier to win, the game ball reaches the top surface of the opening and closing door 65f1, and then the opening and closing door 65f2 is opened. The upper surface of the opening and closing door 65f1 is configured so that the period until the object passes through the upper surface of the door 65f1 is long. By configuring it in this way, the game balls flow down the top surface of the opening and closing door 65f1. During this time, it becomes easier to add multiple game balls and have them reach the top surface of the opening and closing door 65f1. In the winning waiting state, more game balls are flowing down the top surface of the opening and closing door 65f1. By doing so, the game ball is put into the operation winning hole 660 to start the big win (opening door 65 By opening the door 65f1, all the game balls flowing down the top of the door 65f1 are released. As mentioned above, the ball can be placed in the right specific winning hole 65a. In the second round, the game ends when two or more winning balls (balls) are detected in the specific winning hole 65a. However, if three or more game balls reach the top of the opening and closing door 65f1 before the start of the jackpot, If you can start the first round of the jackpot with three or more balls in the right position, By making the ball enter the specific winning hole 65a, more balls than the normal amount (for two winning balls) can be received. Therefore, the timing for putting the game ball into the operation winning hole 660 is timing, which affects the number of balls a player can win in the first round of a jackpot. It is possible to provide a game that is more enjoyable during the waiting state for a big win. In addition, during the jackpot waiting state, the game ball can be made to reach the opening and closing door 65f1. In this case, the game ball does not enter the operational winning hole 660 (the game ball does not enter the operational winning hole flow path (see FIG. 2) Just hit with your right hand at a firing strength (less than 95%) that will prevent the ball from flowing in.
[0071] Next, the structure of the upper surface of the opening / closing door 65f1 will be described with reference to FIGS. First, FIG. 4(a) is a front view of the variable winning device 65 in a state where the opening and closing door 65f1 is closed. 4(b) is a perspective view of the variable winning device 65 in a state where the opening and closing door 65f1 is open. 5 is a front perspective view of the
[0072] As shown in FIG. 4(a), the upper surface of the opening and closing door 65f1 has a hole for preventing the balls from flowing down. The upper surface of the opening and closing door 65f1 is provided with protrusions 65f1a to 65f1c. The descending game ball is prevented from flowing down by each of the convex portions 65f1a to 65f1c. The water flows down over the opening and closing door 65f1 along the outer periphery of the opening and closing door 65f1a to 65f1c. On f1, a meandering flow path is formed by the respective convex portions 65f1a to 65f1c. Therefore, when the protrusions 65f1a to 65f1c are not provided (i.e., when the free (When the ball can flow in a straight line from right to left when viewed from the front) This makes it possible to lengthen the time required for the liquid to completely flow down the top surface of the opening and closing door 65f1. As a result, while one game ball is flowing down the top surface of the opening and closing door 65f1, multiple game balls are added. Therefore, in the jackpot waiting state, it becomes easier for the ball to reach the top surface of the opening and closing door 65f1. At the timing when a large number of game balls are flowing down the top surface of the opening and closing door 65f1, the operation winning opening 660 By putting a game ball into the opening door 65f1, a jackpot is started (opening the opening door 65f1). This allows more game balls to over-enter the prize.
[0073] FIG. 4(b) is a diagram showing a state in which the opening and closing door 65f1 is open. As shown in the figure, the opening and closing door 65f1 slides from the front side as seen from the front to the back side as seen from the front. The balls are stored inside the game board 13 through an opening provided in the board 13. When the right specific winning hole 65a is opened, the right variable A gaming ball flowing down from the right direction of the winning device 65 can enter the right specific winning opening 65a. In addition, the height of the opening for storing the opening and closing door 65f1 is sufficiently low compared to the diameter of the game ball. Therefore, when the sliding movement of the opening and closing door 65f1 starts, the water flows down the upper surface of the opening and closing door 65f1. The opening and closing door 65f1 is provided to prevent the game balls that were in the opening and closing door 65f1 from being stored inside the game board 13. Therefore, when the opening and closing door 65f1 slides into the inside of the game board 13, The game balls on the top surface of the closing door 65f1 can be dropped into the specific winning opening 65a. .
[0074] In the first embodiment, the time required for one game ball to pass through the opening and closing door 65f1 is The period is set to about 4 seconds. The interval between firing one ball and the next is set to a minimum of 0.6 seconds. As a result, while one game ball is flowing down the top surface of the opening and closing door 65f1, about six additional game balls are released. Therefore, when waiting for a big win, it is possible to shoot around seven game balls. After continuously firing the balls toward the variable winning device 65, the game balls are placed in the operation winning hole 660. By doing so, about seven game balls will flow down the top of the opening and closing door 65f1, and one round will be played. That is, the opening and closing door 65f1 is opened and the opening and closing door 65f1 is opened. All the game balls flowing down the screen can be made to enter the specific winning hole 65a. You can win more prize balls than the previous one (for two winning balls), so it's a big win. In the standby state, when more game balls reach the opening and closing door 65f1, the operation winning opening 6 The player can devise a way to get the ball into the hole 60. This can increase the interest in the game during the waiting state. In the standby state, the game ball flows down the opening and closing door 65f1 and then enters the operation winning port 660. A game feature that allows players to intentionally create over-winnings by making the balls enter the jackpot. can provide.
[0075] In the first embodiment, the upper surface of the opening and closing door 65f1 has three protrusions 65f1a to 65f1b. By providing the protrusions 65f1a to 65f1c, the game ball is configured to detour around the protrusions 65f1a to 65f1c. The ball was configured to pass through the opening and closing door 65f1 for a longer period of time, but this was not limited to this. For example, instead of or in addition to providing the protrusions 65f1a to 65f1c, The material of the upper surface of the opening and closing door 65f1 is the same as that of other parts (the surface of the game board 13 and the variable winning device 65). The material has a higher coefficient of friction than the inner surface (for example, an elastic body), or the balls roll The surface may be processed to make it less susceptible to such damage (for example, by providing irregularities on the surface).
[0076] In the first embodiment, when 30 seconds have passed since the start of one round or when 30 seconds have passed, If two or more game balls enter the specific winning hole 65a before the lapse of seconds, the first round In other words, if you hit the right button, you will almost certainly reach the upper limit (2 The end condition is set so that the first round ends when the game balls of the number 10 ... However, this is not limited to this. For example, after the first round starts, Even if you hit the ball to the right aiming at the specific winning hole 65a, it is difficult to get the ball into the hole. Specifically, for example, the first round may be started in the following period: 0.5 seconds have passed since the start of the game, or 10 or more game balls have been thrown before 0.5 seconds have passed. The first round may be ended when a specific winning slot 65a is won. When configured as above, the opening and closing door 65f1 opens at the timing when the game ball enters the operation winning opening 660. If no game balls are passing through the upper surface, no game balls can be allowed to enter the right specific winning hole 65a. This provides a gameplay that increases the likelihood that the first round will end without any problems. Therefore, for players who want to win prize balls in the first round, In this state, before the game ball is put into the operation winning opening 660, the game ball is put into the opening and closing door 65f1. After shooting the ball, the player can enjoy the gameplay of aiming at the activated winning slot 660. Therefore, it is possible to increase the player's interest in the game while waiting for a big win. do.
[0077] 5 is a top view of the opening and closing door 65f1 as seen from the vertical upper surface side. On the upper surface of the door 65f1, the game ball is placed in a zigzag path that allows the game ball to roll (easily). Passage detection sensors 228a to 228f that can detect passage are embedded. The detection sensors 228a to 228f are arranged along a path formed on the top surface of the opening / closing door 65f1. These passage detection devices are arranged at a distance greater than the diameter of the game ball. The output sensors 228a to 228f output H (high) when a game ball is placed above them. When there is nothing obstructing the upper part, the output becomes L (low). In the first embodiment, these passage detection sensors 228a to 228f The combination of the outputs is monitored on the voice and lamp control device 113 side. During the jackpot waiting state, depending on the combination of outputs of the passage detection sensors 228a to 228f, The upper surface of the opening and closing door 65f1 is configured to be able to perform a performance that suggests an estimate of the number of game balls flowing down. That is, it indicates the degree of advantage when the game ball enters the operation winning hole 660. This allows more game balls to open and close depending on the performance. At the timing when it is indicated that the ball is flowing down the door 65f1, the game ball is sent to the operation winning hole 660. By making the balls enter the net, it is easier to make a larger number of game balls enter the net. Therefore, players can aim for an over-win more easily. Details of the standby state effects executed during the standby state will be described with reference to FIG.
[0078] 7(a) and (b) show the display state during the standby state effect executed in the jackpot standby state. As shown in FIG. 7(a), when the jackpot waiting state is reached, the third symbol table On the upper side of the display screen of the display device 81 as viewed from the front, the words "Jackpot Confirmed!" are displayed. The display area HR1 is formed. The display content of this display area HR1 tells the player It is easy to recognize that the jackpot has been confirmed (the player has acquired the right to win the jackpot). In addition, below the display area HR1, the variable display operation that was being performed before the jackpot standby state was entered. The final stop symbol combination (final stop symbol) By keeping the final stop symbol displayed during the jackpot waiting state, The player can decide at any time whether the jackpot is a probability jackpot or a normal jackpot. can be easily verified.
[0079] On the right side of the final stop pattern when viewed from the front, there is a vertically long area divided into six small areas. The Chance Meter CM is displayed. Each area that makes up this Chance Meter CM is configured to be changeable between a light-off appearance and a light-emitting appearance. The number of small areas that appear to be lit determines the number of game balls that can be placed in the winning slot 660. The structure suggests the degree of advantage when the ball is placed in the goal. More specifically, the number of small areas is Among the passage detection sensors 228a to 228f, the number of sensors whose output is H (high) Depending on the number, the appearance (lighting state) is set to light up in order (priority) from the small area on the bottom. In other words, the appearance of the light emitted from the chance meter CM (lighting state) ) the number of game balls passing through the upper surface of the opening and closing door 65f1 is at least the same as the number of small areas. (When the opening and closing door 65f1 is opened, the ball can be entered into the right specific winning hole 65a.) For the sake of simplicity, we will focus on the chance meter CMs that emit light. The small areas that appear to be illuminated are called "gauges," and the number of small areas that appear to be illuminated is called "gauges." This is called the "gauge number," and when a small area changes appearance and glows, it is called "gauge accumulation." We will call it this.
[0080] Below the final stop pattern, the words "Aim for 'GO!' to charge the meter!!" The message read, "Get the timing right and aim for the top right!!" and instructed me to aim for the active winning slot 660. A display area HR2 is formed in which an image suggesting the same is displayed. Therefore, players are directed to enter the normal entrance (through gate) 67( (See Figure 2) and the chance meter displayed on the right side of the display screen when viewed from the front -It is easy to understand that the gauge number of CM can be increased. As mentioned above, the chance meter CM is disposed on the top surface of the opening and closing door 65f1. The number of gauges is changed in conjunction with the detection contents of the passage detection sensors 228a to 228f. The game ball is launched with a launch strength (launch speed) that will allow it to enter the normal ball entrance (through gate) 67. By doing so, the game balls can reach the variable winning device 65 disposed downstream. Therefore, it is possible to face the direction where the normal entrance (through gate) 67 is located. By successively shooting the game balls, the game balls are also shot onto the top surface of the opening and closing door 65f1 of the variable winning device 65. In this state, the winning hole 6 is operated according to the display contents of the display area HR2. By aiming for 60 (i.e., at 95% to 100% launch strength), The winning starts and the door 65f1 is opened. The game ball can be made to win (enter) almost to the right specific winning hole 65a. On the left side of the front view of the operation winning port 660, there is a rotating movement that rotates at a constant rotation speed. The rotating member 670a is provided with an operating member 670b, which operates in accordance with its rotational position. Since it may prevent the game ball from entering the winning hole 660, The firing timing takes into account not only the gauge number of the target CM but also the rotation position of the rotating member 670a. Therefore, in the game of the player in the jackpot waiting state, This can further increase interest in the product.
[0081] Figure 7(b) shows the state where the chance meter CM gauge is filled to three points. As shown in FIG. 7(b), the three passage detection sensors 228c to 228e When a game ball is passing through the side, the output of these three sensors becomes H (high). The voice and lamp control device 113 detects the number of sensors that are in the H output state and determines the chance of In the example of FIG. 7(b), three sensors (passage detection sensors Since the output of 228c~228e) is H, the gauge of the chance meter CM is 3 In this way, the game balls passing through the top surface of the opening and closing door 65f1 are displayed in a state where they have accumulated. The number of balls is detected by the passage detection sensors 228a to 228f, and depending on the detection result, the passage The number of game balls inside is displayed as a gauge number on the chance meter CM. This makes it easier for players to understand when to aim at the activated winning slot 660. Therefore, even players who have little experience playing pachinko machines 10 can easily operate the machine. This makes it easier for the player to intuitively understand the timing to aim at the winning slot 660. Therefore, even players who are playing for the first time can easily play pachinko. The availability of the machine 10 can be improved.
[0082] In the first embodiment, in the jackpot waiting state, the ball passes through the upper surface of the opening and closing door 65f1. The number of balls in the game is indicated by the gauge number on the chance meter CM. It was designed to suggest the degree of advantage when the game ball enters the dynamic winning slot 660, This is not limited to this. For example, the chance meter CM gauge number determines whether or not you will win the jackpot. Specifically, for example, a chance meter CM may be used. The number of gauges indicates the type of big win, and the game ball is placed in the operation winning hole 660. The degree of advantage that can be expected if the ball is placed in the winning position may be indicated to the player. The number of rounds of the jackpot is indefinite at the time of confirmation, and the number of rounds of the jackpot is indefinite. The number of rounds for the jackpot may be determined by lottery when the number reaches 60. Depending on the number of gauges, a lottery is held when a game ball enters the operation winning hole 660. By suggesting the number of rounds to be determined, when the game ball enters the operation winning hole 660, The degree of advantage may be indicated to the player.
[0083] Returning to FIG. 2, the explanation continues. A certificate stamp, an identification label, etc. are attached to the lower right corner of the game board 13. The attachment space K1 is provided for attaching the certificate. Paper and the like can be seen through a small window 35 in the front frame 14 (see FIG. 1).
[0084] Furthermore, the game board 13 is provided with an outlet 66. The captured game ball is guided through the outlet 66 to a ball discharge path (not shown). The racket has many nails planted in it to properly distribute and adjust the direction in which the game balls fall. Various components (accessories) such as windmills are arranged.
[0085] As shown in FIG. 3, the rear side of the pachinko machine 10 is provided with control board units 90 and 91, and a back The control board unit 90 is mainly equipped with a pack unit 94. device 110), a voice lamp control board (voice lamp control device 113), and a display control board (display The control board unit 91 is a unit equipped with a dispenser control device 114. Control board (dispensing control device 111), launch control board (launch control device 112), and power supply board (power The power supply device 115 and the card unit connection board 116 are mounted as a unit.
[0086] The back pack unit 94 is made up of a back pack 92 and a dispensing unit 93 that form a protective cover. Each control board has a single-chip microcomputer that controls each part. MPU, ports for communicating with various devices, random number generators used in various lotteries, time Clock pulse generation circuits, etc., used for counting and synchronization, are installed as needed. It has been done.
[0087] In addition, the main control device 110, the voice lamp control device 113, the display control device 114, the payout control device control device 111, launch control device 112, power supply device 115, card unit connection board 116 are housed in the board boxes 100 to 104, respectively. 4 includes a box base and a box cover that covers the opening of the box base. The box base and the box cover are connected to each other, and each control device and each board are accommodated. It will be delivered.
[0088] In addition, the board box 100 (main control device 110) and the board box 102 (dispensing control device The box base and the box cover are sealed together by a sealing unit. The box is connected by a bolt (not shown) so that it cannot be opened (connected by a crimping structure). The joint between the box base and the box cover is A seal (not shown) is attached to the container. This seal is made of a brittle material. Do not attempt to remove the seal to open the board boxes 100 and 102. If you try to forcefully open the board boxes 100 and 102, the box base and the box Therefore, by checking the sealing unit or seal, it is possible to check the board It is possible to know whether the boxes 100 and 102 have been opened.
[0089] The dispensing unit 93 is a tank located at the top of the back pack unit 94 and opening upward. 130, and a tank rail connected to the bottom of the tank 130 and gently inclined toward the downstream side. 131, a case rail 132 connected vertically to the downstream side of the tank rail 131, and a case The discharge motor 216 (see FIG. 8) is provided at the most downstream portion of the side rail 132. The tank 130 is provided with a dispenser 133 for dispensing game balls. Game balls are supplied from the island equipment of the hall and the required number of balls are dispensed by the dispenser 133. The tank rail 131 is provided with a ball dispenser. A vibrator 134 is attached to apply vibration.
[0090] In addition, the payout control device 111 is provided with a state return switch 120, and the launch control device 11 2 is provided with a variable resistor control knob 121, and the power supply unit 115 is provided with a RAM erase switch. The state restoration switch 120 is provided with a switch 122 (see FIG. 3). When a dispensing error occurs, such as a ball jam in the nozzle 216 (see Figure 8), the ball jam is eliminated (normal state The operating knob 121 adjusts the firing force of the firing solenoid. The RAM erase switch 122 (see FIG. 3) is operated to erase the RAM when the pachinko machine 10 is first started. This is operated when the power is turned on to return to the initial state.
[0091] <Regarding the electrical configuration in the first embodiment> Next, the electrical configuration of the pachinko machine 10 will be described with reference to FIG. 2 is a block diagram showing the electrical configuration of the penis machine 10. FIG.
[0092] The main control unit 110 is equipped with an MPU 201, which is a one-chip microcomputer that is a calculation unit. The MPU 201 stores various control programs that are executed by the MPU 201. ROM 202 that stores data such as fixed values, and a control program stored in the ROM 202. RAM 203 is a memory for temporarily storing various data when the RAM is executed. In addition, various circuits such as interrupt circuits, timer circuits, and data transmission / reception circuits are built in. In addition, for the sub-controllers such as the dispensing control device 111 and the voice lamp control device 113, In order to instruct the operation, various commands are sent as data from the main control unit 110 to the sub-control units. The command is transmitted by the transmitting and receiving circuit from the main control unit 110 to the sub-control unit. It is sent in only one direction to the device.
[0093] The main control device 110 controls the big win lottery and the first and third symbol display devices 37 and 38. 81, and the lottery of the display result on the second symbol display device 83. The RAM 203 contains various memory blocks for controlling these processes. A counter buffer (see FIG. 12) is provided to store the seed counter.
[0094] Referring to FIG. 12, a counter provided in RAM 203 of main control device 110 These counters, etc. are used for the jackpot lottery, the first symbol display device 37, and and setting the display of the third symbol display device 81, and drawing lots for the display results of the second symbol display device 83. It is used in MPU 201 of main control device 110 to perform this.
[0095] The settings for the big win lottery and the display of the first symbol display device 37 and the third symbol display device 81 are as follows: The first winning random number counter C1 used for the lottery of the jackpot and the second winning random number counter C2 used for selecting the jackpot pattern a first stop type counter C2 used to select the stop type; C3, a fluctuation type counter CS1 used to select a fluctuation pattern, and a first winning random number counter The first initial value random number counter CINI1 is used to set the initial value of the counter C1. In addition, the second winning random number counter C4 is used for the lottery of the normal symbol (second symbol display device 83). The initial value of the second winning random number counter C4 is set by the second initial value random number counter CINI2. Each time these counters are updated, 1 is added to the previous value, and when they reach the maximum value, It is a loop counter that returns to 0 afterwards.
[0096] Each counter is set to, for example, a 2-millisecond interval, which is the execution interval of the timer interrupt process (see FIG. 21). Some counters are updated irregularly during the main process (see Figure 30). The updated value is stored in a counter buffer set in a predetermined area of the RAM 203. The RAM 203 stores a first special memory area consisting of four reservation areas (reservation areas 1 to 4). A separate symbol reserved ball storage area 203a is provided, and each of these areas has a first ball entrance. According to the timing of the ball entering 64, the first hit random number counter C1 and the first hit type counter The values of the stop type selection counter C2 and the stop type selection counter C3 are stored in the RAM 20. 3 is the second special pattern reserved ball storage area consisting of four reserved areas (reserved areas 1 to 4). In each of these areas, there is a ball entry ticket to the second ball entry gate 640. In accordance with the timing, the first winning random number counter C1, the first winning type counter C2 and the stop The values of the type selection counter C3 are stored in the RAM 203. A 203c is provided, and a first winning random number counter C1 is used to execute the lottery. The values of the first winning type counter C2 and the stop type selection counter C3 are stored. The RAM 203 has one execution area and four hold areas (hold areas 1 to 4). There is provided a normal symbol reserved ball storage area 203d consisting of the following: The second random shot is taken when the skill ball passes through the normal entrance (through gate) 67. The value of the number counter C4 is stored.
[0097] Each counter will be explained in detail. The first winning random number counter C1 is a counter that counts a number within a predetermined range (e.g., The value is incremented by one in the range of 0 to 399, and the maximum value (for example, In the case of a counter, it is configured to return to 0 after reaching 399. When the random number counter C1 goes around once, the value of the first initial value random number counter CINI1 at that time is This is read as the initial value of the first winning random number counter C1.
[0098] In addition, the first initial value random number counter CINI1 has the same range as the first hit random number counter C1. It is configured as a loop counter that is updated by, for example, the first random number counter If C1 is a loop counter that can take values from 0 to 399, the first initial value random number counter The first initial value random number counter CINI1 is also a loop counter with a range of 0 to 399. Counter CINI1 is updated once for each execution of the timer interrupt process (see Figure 21), and It is updated repeatedly within the remaining time of the main processing (see FIG. 30).
[0099] The value of the first winning random number counter C1 is, for example, periodically (in this embodiment, a timer interrupt process When a game ball enters the first ball entrance 64, the value is updated in RAM 20. 3 is stored in the first special symbol reserved ball storage area 203a. Meanwhile, the game ball is stored in the second ball entrance 6 If the ball lands in 40, the value is stored in the second special symbol reserved ball storage area 203b. .
[0100] As described above, the value of the random number that results in a jackpot with a special symbol is stored in the ROM 20 of the main control device 110. The first winning random number table 202a (see FIG. 9(b)) is set by the first winning random number table 202a stored in The value of the first random number counter C1 is set by the first random number table. If the value of the random number that results in a jackpot matches, it is determined that the special symbol is a jackpot. The first winning random number table 202a is used when the probability of a special symbol is low (when the probability of a special symbol is low). Period) and when there is a high probability of winning a special pattern compared to the low probability (special pattern The period in which the game is in a special state is divided into two types: The number of numbers is set differently (see Figure 9(b)). By varying the number of numbers, the jackpot is decided depending on whether the special symbol has a low probability or a high probability. The probability of this happening will be changed.
[0101] The first winning type counter C2 is, when a special symbol is a big win, The display mode of the device 37 is determined by sequentially selecting one of the numbers within a predetermined range (for example, 0 to 99). When the maximum value (for example, 99 for a counter that can take values from 0 to 99) is reached, The value of the first winning type counter C2 is reset to 0 after the first winning type counter C2 is reset, for example, periodically ( In this embodiment, the timer is updated once for each timer interrupt process, and when the game ball enters the first ball entrance 64, In this case, the value is stored in the first special symbol reserved ball storage area 203a (special symbol If the lottery is not being executed, the ball is stored in the execution area 203c). When the ball enters the slot 640, the value is stored in the second special symbol reserved ball storage area of RAM 203. 203b (or 203c if the lottery for the special symbol is not currently being executed).
[0102] Here, the value of the first winning random number counter C1 stored in the execution area 203c is the special number. If the random number is not a jackpot for the pattern, that is, if the random number is a miss for the special pattern, The display mode corresponding to the stop pattern displayed on the pattern display device 37 is the same as that when the special pattern is not displayed. become.
[0103] On the other hand, the value of the first winning random number counter C1 stored in the execution area 203c is a special number. If the random number is a jackpot, it corresponds to the stop symbol displayed on the first symbol display device 37. The display mode will be that of a special symbol jackpot. The display mode is the same as the first special symbol reserved ball storage area 203a, or the second special symbol reserved ball The display mode indicated by the value of the first winning type counter C2 stored in the storage area 203b is become.
[0104] The first winning random number counter C1 in the pachinko machine 10 of this embodiment has a range of 0 to 399. This first random number counter C1 is configured as a loop counter of 2 bytes. In the case of a low probability of a special symbol, there are two random numbers that will result in a special symbol winning. The numbers "0,1" are stored in the first winning random number table for low probability (Figure 9 (See 202a1 in (b)). In this way, when the probability of a special symbol is low, the total number of random numbers is 400. The total number of random numbers that will result in a jackpot is 2, so the probability of winning a special pattern jackpot is: The random number (counter value) for the jackpot is "1 / 200". This applies to both the lottery and the lottery for the second special design.
[0105] On the other hand, when the probability of a special pattern is high, there are 20 random numbers that will result in a special pattern jackpot. The value "0 to 19" is stored in the first winning random number table for high probability (Figure 9 (See 202a2 in (b)). In this way, when the probability of a special symbol is high, the total number of random numbers is 400. The total number of random numbers that will result in a jackpot is 20, so the probability of winning a special pattern is , which becomes "1 / 20".
[0106] In addition, the value of the first winning type counter C2 in the pachinko machine 10 of this embodiment is 0 to It is configured as a loop counter with a range of 99. And, as shown in Figure 10(a), The first special symbol is drawn and the jackpot is won, and the value of the first winning type counter C2 is "0 to 4" If this is the case, the jackpot type will be "Jackpot A" (8 rounds of chance jackpot). If the value is "5 to 64", the jackpot type is "Jackpot B" (5 rounds probability change) If the value is "65 to 99", the jackpot type is "Jackpot C". (5 rounds normal jackpot).
[0107] On the other hand, the second special symbol is drawn as a big win, and the value of the first winning type counter C2 becomes "0 If the result is "~4", the jackpot type is "Jackpot D" (16 rounds probability jackpot) In addition, if the value is "5 to 64", the jackpot type is "Jackpot E" (10 rank If the value is "65-99", the jackpot type is "Big Win" It will be "Hit F" (10 rounds normal jackpot).
[0108] In this way, the pachinko machine 10 of this embodiment is The random number value indicated by counter C2 determines the six types of winnings (jackpots A to F). It is configured so that
[0109] The stop type selection counter C3 is incremented by one in the range of, for example, 0 to 99, and the maximum value (i.e., after reaching 99, it returns to 0.) The counter C3 selects the type of stop when a miss occurs, which is displayed on the third symbol display device 81. After a reach occurs, the final stop pattern stops just one before or after the reach pattern. "Missing Reach" (for example, 98, 99) and the final stopping pattern after the Reach occurs. "Reach other than before and after" (for example, in the range of 90 to 97) There are three stop (performance) patterns, including a "complete miss" (for example, a range of 0 to 89) where no chip occurs. The value of the stop type selection counter C3 is, for example, periodically (in this embodiment, a timer When a game ball enters the first ball entrance 64, the value is updated to RA M203's first special symbol reserved ball storage area 203a (when the special symbol lottery is not being executed) is stored in the execution area 203c). Also, when the game ball enters the second ball entrance 640, The value is stored in the second special symbol reserved ball storage area 203b of the RAM 203 (the lottery for the special symbol If it is not being executed, it is stored in the execution area 203c).
[0110] In addition, the stop type of the special pattern is determined from the value (random number) of the stop type selection counter C3. The random number value for this is set by a stop type selection table (not shown). The rule is provided in the ROM 202 of the main control device 110. The table is divided into two types: one for high probability of special symbols and one for low probability of special symbols. The range of random numbers set for each type of losing stop is changed depending on the type of winning. Depending on whether the machine 10 is in a high probability state of a special symbol or a low probability state of a special symbol, This is to change the selection ratio of the stop types.
[0111] For example, in a high probability state, the jackpot is likely to occur, so the reach effect is selected more than necessary. In order to avoid this, the range of random numbers corresponding to the "complete miss" stop type is wide, from 0 to 89, so that the probability is high. This table is used for selecting the "complete miss" option. The "reach except for forward and backward misses" narrows to 98, 99, and the "reach except for forward and backward misses" narrows to 90-97. This makes it difficult for "reach that misses the front or back" or "reach that is not misses the front or back" to be selected. In this state, the stop of the "complete miss" is performed to secure the time for the game ball to enter the first ball entrance 64. A table for low probability, with a narrow range of random numbers corresponding to the type, from 0 to 79, is selected. It becomes more difficult to select "miss."
[0112] This stop type selection table is a random number corresponding to the stop type of "reach other than front and rear miss". The range has widened to 80-97, making it easier to select "Reach except for front and rear misses." In the low probability state, it is possible to make many reach displays with long performance times, so the first entrance The time for the game ball to enter 64 can be secured, and the variable display by the third symbol display device 81 continues. In the latter table, the stop type of "reach out of front and rear" is also The range of the corresponding random value is set to 98,99.
[0113] The fluctuation type counter CS1 is incremented by 1 in the range of, for example, 0 to 198, and the maximum value (i.e., 198) and then returns to 0. The general display mode, such as normal reach or super reach, is determined. Specifically, the determination of the mode is the determination of the variation time of the pattern variation. Based on the fluctuation time determined by the above, the voice lamp control device 113 and the display control device 114 The reach type and detailed pattern variation of the third pattern displayed on the third pattern display device 81 are The value of the fluctuation type counter CS1 is determined once in the main processing (see FIG. 30) described later. It is updated once each time it is executed, and is also updated repeatedly during the remaining time in the main process. In addition, one of the fluctuation time of the pattern fluctuation is determined from the value of the fluctuation type counter CS1 (random number value). The fluctuation pattern table 202d (see FIG. 11(a)) storing the random number values is stored in the main control device 1. 10 is provided in the ROM 202.
[0114] Here, the fluctuation pattern table 202d will be explained with reference to FIGS. 11(a) to 11(d). As shown in FIG. 11(a), this fluctuation pattern table 202d includes a first special chart. As a table for selecting a variation pattern based on the pattern lottery, 11(b)) and a (normal) fluctuation pattern table 2 02d2 (see Figure 11(c)), and the loss (probable loss) fluctuation pattern table 202d3 (see Figure 11(d)) is at least provided for in the
[0115] First, referring to FIG. 11(b), the big win fluctuation pattern table 202d1 FIG. 11(b) shows the contents of the big win variation pattern table 202d1. The big win variation pattern table 202d1 is a schematic diagram showing the special symbols. If the lottery result is a jackpot, the type of variation pattern (variation time) to be selected is specified. The data table shows the variation patterns of the jackpot. 0 seconds), various super reaches (60 seconds), and special reaches (90 seconds) are specified. The big win fluctuation pattern table 202d1 contains the fluctuation type counter CS1 Each value is associated with a variation pattern.
[0116] Specifically, the range of "0 to 50" is used as the judgment value for the fluctuation type counter CS1. The fluctuation patterns of various Marreach (30 seconds) are associated, and the range of "51 to 179" is The fluctuation patterns of various Super Reach (60 seconds) are associated with the range of "180~198" The range corresponds to the fluctuation patterns of various special reaches (90 seconds). The MPU201 at station 110 predicts the variation pattern when the special symbol lottery result is a jackpot. When selected, the judgment value corresponding to the acquired value of the fluctuation type counter CS1 is set. The variation pattern is selected from the variation pattern table for big win 202d1.
[0117] FIG. 11(c) is a schematic diagram showing the contents of the loss (normal) fluctuation pattern table 202d2. The (normal) variation pattern table 202d2 for losing is a low probability of the special symbol. In the probability state, the type of variation pattern that is selected when the special pattern lottery result is a miss This is a data table that specifies the difference (variation time). In this case, as described above, the stop type is completely different from the stop type selection table (not shown). The value of the stop type selection counter C3 determines whether the stop is within reach or out of reach (common for all reaches). Specifically, for example, in a low probability state of a special symbol, the stop type selection If the value of counter C3 is in the range of "0 to 79", it is set as a complete error, and if it is in the range of "80 to 99", it is set as a complete error. If it is within the range, set an out-reach (front and rear out-reach, or reach other than front and rear out-reach).
[0118] Here, if the fluctuation pattern type is a complete miss, the fluctuation time is a relatively short miss. (7 seconds) or a relatively long deviation (10 seconds). For a long miss (10 seconds), the range is "0 to 98", and for a long miss (10 seconds), the range is "99 to 198". It is set as the judgment value of the fluctuation type counter CS1.
[0119] In addition, for a missed reach, the judgment value of the fluctuation type counter CS1 is in the range of "0 to 149". In the range of "150~197" there are various normal reaches (30 seconds) that are not good, and in the range of "150~197" there are various normal reaches (30 seconds) that are not good. -Per reach various (60 seconds), "198" misses special reach various (90 seconds) are set respectively.
[0120] In this way, the MPU 201 of the main control device 110 determines the lottery result of the special symbol during the normal game state. If the result is a miss, the stop type is determined, and the miss (normal) fluctuation pattern table 2 Based on the value of the fluctuation type counter CS1 obtained from 02d2, the fluctuation for miss (normal) A variation pattern is selected from the pattern table 202d2.
[0121] FIG. 11(d) is a schematic diagram showing the contents of the loss (probable win) fluctuation pattern table 202d3. This table 202d3 for losing (probable win) variation patterns is a schematic diagram of the special symbols. The type of variation pattern that is selected when the special pattern is not drawn in the probability variation state. This is a data table that specifies the fluctuation time. In the bull 202d3, the value of the set fluctuation type counter CS1 is the above-mentioned loss ( This is different from the normal fluctuation pattern table 202d2.
[0122] As described above, when the game state is a probability game state, the stop type (not shown) If the value of the stop type selection counter C3 is in the range of "0 to 89" according to the selection table, A miss is determined, and if it is within the range of "90-99", it is a miss reach (a miss reach before or after, a miss before or after The other reach is determined.
[0123] In this way, when the game is in a probability game state rather than a normal game state, if it is a miss, The probability of winning is set low. Therefore, the fluctuation time of the winnings becomes longer during the probability variation. Therefore, it is possible to prevent the time until the jackpot becomes too long. This prevents the game from becoming protracted during the highly variable game state, which can easily lead to boredom for the player. Cut.
[0124] Returning to FIG. 12, the explanation will be continued. The second winning random number counter C4 is, for example, in the range of 0 to 239. A loop counter that is incremented by one within the range and wraps around to 0 after reaching its maximum value (i.e., 239). In addition, when the second winning random number counter C4 goes around once, The value of the second initial value random number counter CINI2 is set as the initial value of the second winning random number counter C4. In this embodiment, the value of the second winning random number counter C4 is read every timer interrupt process. For example, the time when the game ball passes through the through gate 67 is updated periodically. and stored in the normal symbol reserved ball storage area 203d of the RAM 203.
[0125] The random number value that determines whether the normal symbol is a winning symbol is stored in the ROM 202 of the main control device. The second winning number is set by the second winning random number table 202c (see FIG. 10(b)). The value of the random number counter C4 becomes a winning number set by the second winning random number table. If the value of the random number matches, it is determined that the normal pattern is a winning symbol. The table is for when the probability of a normal pattern is low (the period when the normal pattern is in its normal state), and for when the probability is lower than that. It is for when there is a high probability of winning a normal pattern (when the normal pattern is in a time-saving state). There are two types, each with a different number of random numbers that will result in a jackpot. (See Figure 10(b)). In this way, by varying the number of winning random numbers, The probability of winning changes depending on whether the normal pattern has a low probability or a high probability.
[0126] As shown in Figure 10(b), when the probability of a normal pattern is low, the random number value for a normal pattern is There are 24 symbols, and their values are "5 to 28". In this way, when the probability of a normal symbol is low, the random number The total number of random numbers that will be a jackpot is 24 out of a total of 240 values, so the jackpot for the special symbol is The probability of this happening is 1 / 10.
[0127] When the pachinko machine 10 has a low probability of a normal pattern, the game ball enters the normal ball entrance (through game). When passing through 67, the value of the second winning random number counter C4 is acquired and the second pattern The display device 83 displays the variable normal symbols for 30 seconds. If the value of the random number counter C4 is within the range of "5 to 28", it is determined to be a win and the second After the variable display on the symbol display device 83 is completed, "○" is displayed as the stop symbol (second symbol). The symbol lights up and is displayed, and the electric accessory 640a attached to the second ball entrance 640 turns on and displays "0. In this embodiment, the pachinko machine 10 is opened only once for 2 seconds. When it is a probability time, if it becomes a normal pattern hit, the electric device 640a will The time and number of times it is released can be set as desired. For example, "0.5 seconds" You can also release it twice.
[0128] On the other hand, when the probability of a normal pattern is high, there are 200 random numbers that will result in a normal pattern jackpot. The range is "5 to 204". These random numbers are used as the second winning random numbers for high probability. The total number of random numbers is stored in the table. The total number of random numbers that will result in a jackpot is 200, so the probability of winning a special pattern is would result in "1 / 1.2".
[0129] When the pachinko machine 10 has a high probability of winning a normal symbol, the game ball enters the normal ball entrance (through game). When passing through 67, the value of the second winning random number counter C4 is acquired and the second pattern The display device 83 displays the normal symbols for three seconds. If the value of the winning random number counter C4 is in the range of "5 to 204", it is determined to be a winning normal symbol. In this case, after the variable display on the second symbol display device 83 is completed, the stop symbol (the 2 symbols), the symbol "○" is displayed and the electric device 640a is displayed for 1 second x 2 In this way, when the probability of a normal pattern is high, the number of times that the normal pattern is released is higher than when the probability of a normal pattern is low. The time for the variable display has been shortened from 30 seconds to 3 seconds, and the opening of the electric device 640a Since the period becomes very long, "0.2 seconds x 1 time → 1 second x 2 times", In this embodiment, the pachinko machine 10 is in a state where the skill ball is likely to enter the ball. When the rate is high, if the normal pattern is won, the electric device 64a will only "1 second x 2 times" It will be released, but you can set the release time and number of times as you like. For example, release for "3 seconds x 2 times" You can do that.
[0130] The second initial value random number counter CINI2 is updated within the same range as the second winning random number counter C4. It is configured as a loop counter (value = 0 to 239) that is used for timer interrupt processing (see Figure 21). ) and is updated repeatedly within the remaining time of the main process (see Figure 30). can be.
[0131] In this way, various counters and the like are provided in the RAM 203, and the main control unit 110 Then, depending on the value of this counter, etc., a big win lottery and the first symbol display device 37 and the third symbol Setting the display on the display device 81, drawing the display results on the second symbol display device 83, etc. The main processing of the pachinko machine 10 can be executed.
[0132] Returning to FIG. 8, the explanation continues. The RAM 203 is a counter buffer shown in FIG. In addition, the contents of the internal registers of the MPU201 and the control program executed by the MPU201 The stack area stores the return address of the program, and various flags, counters, and I / O. The RAM 203 has a work area (working area) in which values such as 0 are stored. Even after the power supply to the pachinko machine 10 is cut off, the power supply device 115 supplies a backup voltage. The data is stored in the RAM 203. All data is backed up.
[0133] When the power supply is cut off due to a power outage or other reason, The stack pointer (similar to the above) and the values of each register are stored in the RAM 203. When power is turned on (including when power is turned on after a power outage is resolved, the same applies below), the information stored in the RAM 203 Based on the information, the state of the pachinko machine 10 is restored to the state before the power was cut off. This is written by the main process (see Figure 30) when the power is turned off, and The written values are restored during the power-on startup process (see Figure 29). In addition, the NMI terminal (non-maskable interrupt terminal) of the MPU201 is When the power supply is cut off, a power failure signal SG1 is input from the power failure monitoring circuit 252. When the power failure signal SG1 is input to the MPU 201, an NMI is generated as a processing step in the event of a power failure. The interrupt process (see FIG. 28) is executed immediately.
[0134] Next, the specific contents of the ROM 202 will be described with reference to FIG. a) shows the configuration of the ROM 202 provided in the main control device 110 in this embodiment. The ROM 202 of the main control device 110 stores some of the fixed value data. As the first winning random number table 202a, the first winning type selection table 202b, the second winning type selection table 202c, At least a winning random number table 202c and a variation pattern selection table 202d are stored. are.
[0135] The first winning random number table 202a (see FIG. 9(b)) is a table of the first winning random number counter C1 It is a data table that defines the correspondence between the value of and the lottery result. In the low probability state of a different pattern, the range of the judgment value that is judged as a jackpot is "0, 1". (See 202a1 in Figure 9(b)) In the high probability state of the special pattern (probability state), The range of values that determine a jackpot is set to "0 to 19" (see Figure 9(b)). (See 202a2). The value of the first winning random number counter C1 obtained based on the initial winning is corresponds to the big win defined in the first winning random number table 202a (see FIG. 9(b)). If the value matches any of the judgment values, it is determined that the special symbol is a jackpot.
[0136] The first winning type selection table 202b (see FIG. 10(a)) is used to determine the big winning type. It is a data table in which the judgment value for the first winning is stored for each type of special symbol, The determination value of the type counter C2 is defined in association with each big win type. In the pachinko machine 10, when a special symbol is determined to be a jackpot, the winnings are decided based on the starting prize. The value of the first winning type counter C2 obtained is compared with the first winning type selection table 202b. The big win type corresponding to the value of the first win type counter C2 is selected.
[0137] As shown in FIG. 10(a), for the first special symbol, the value of the first winning type counter C2 The range of "0 to 4" is associated with "Big Win A" (Figure 10(a) ) 202b1). This "Big Win A" has 8 rounds and After the end of the game, the "special symbol probability state" will continue until the next jackpot, and the "normal symbol probability state" will continue until the next jackpot. The first winning type counter C2 can take one of the following two values: Of the 00 counter values, there are 5 counter values that become "Big Win A", so the first special chart When a pattern is drawn and a jackpot is awarded, the probability of a "jackpot A" being determined is 5% (5 / 100 ) This "Big Win A" is the first special pattern jackpot with the most rounds. , and after the big win ends, there is a "special pattern probability change state" and a "normal pattern time reduction state" " is awarded, making it the most advantageous type of jackpot among the jackpots with the first special pattern.
[0138] For the first special symbol, the value of the first winning type counter C2 is in the range of "5 to 64", "Big Win B" is associated with this (see 202b2 in FIG. 10(a)). "Jackpot B" has 5 rounds, and after the jackpot ends, the next jackpot The "special symbol probability state" and "normal symbol time reduction state" are granted, which continue until the Of the 100 counter values that the first winning type counter C2 can take, The counter value for "Big Win B" is 60, so the first special pattern will be the big win. If you win, the probability of "Big Hit B" being determined is 60% (60 / 100). Although "Win B" has fewer rounds, it is the same as "Jackpot A" after the end of the jackpot. The game will be given advantageous "special symbol probability change state" and "normal symbol time reduction state", so This is a type of jackpot that is relatively advantageous for the technician.
[0139] For the first special symbol, the value of the first winning type counter C2 is in the range of "65 to 99". , and "Big Win C" is associated and defined (see 202b3 in FIG. 10(a)). This "Big Win C" has 5 rounds, and after the big win ends, a special pattern A jackpot that grants a "normal pattern time-saving state" that continues until 100 draws are completed. Of the 100 counter values that the first winning type counter C2 can take, The counter value for "C" is 35, so if you win the lottery for the first special pattern, The probability of winning "Jackpot C" is 35% (35 / 100). The number of rounds is small, and the game state after the jackpot ends is "Jackpot A" or "Jackpot B". Since this type is less advantageous than "B" or "C", it is a type of jackpot that is disadvantageous to the player.
[0140] Also, as shown in FIG. 10(a), for the second special pattern, the first winning type counter C The value of 2 is set to the range of "0 to 4" and is associated with "Big Win D" (Figure 1 0(a) 202b4). This "jackpot D" has 16 rounds. After the jackpot ends, the "special symbol probability state" continues until the next jackpot, and This is a jackpot that gives the "normal pattern time shortening state". Of the 100 possible counter values, there are 5 counter values that are "jackpot D". 2When a special pattern is drawn and a jackpot is awarded, the probability of "jackpot D" being determined is 5% (5 / 100). This "Big Win D" has the most rounds and after the big win This is the most advantageous type of jackpot for the player, as it also makes the game state more advantageous.
[0141] For the second special symbol, the value of the first winning type counter C2 is in the range of "5 to 64", "Big Win E" is associated with this (see 202b5 in Figure 10(a)). The "Big Win E" has 10 rounds, and after the big win ends, the next big win The "special symbol probability change state" and the "normal symbol time reduction state" are granted, which continue until the The first winning type counter C2 can have 100 counter values. In other words, the counter value for "Big Win E" is 60, so the first special pattern will be drawn and the big win will be If this happens, the probability of "Big Win E" being determined is 60% (60 / 100). Although "Jackpot E" has fewer rounds than "Jackpot D", after the jackpot ends The game state is advantageous like "Jackpot A", "Jackpot B", and "Jackpot D". Since a skill state is set, this is a type of jackpot type that is advantageous to the player.
[0142] For the second special pattern, the value of the first winning type counter C2 is in the range of "65 to 99". , and "Big Win F" is associated and defined (see 202b6 in FIG. 10(a)). This "Big Win F" has 10 rounds, and after the big win ends, a special pattern appears. It is a big win that will grant you a "normal pattern time-saving state" that will continue until 100 draws are completed. Among the 100 counter values that the first winning type counter C2 can take, The counter value for "F" is 35, so if you win the lottery for the first special pattern, " The probability of winning "Jackpot F" is 35% (35 / 100). This "Jackpot F" is The number of rounds is compared to the first special pattern jackpot ("Jackpot A" to "Jackpot C") However, the game state after the jackpot ends is unfavorable, so it is a jackpot that is unfavorable for the player. It is a different type.
[0143] In this way, if you win the lottery for the second special symbol, the chances of winning are higher than if you win the lottery for the first special symbol. Since this is a jackpot type with a large number of bonuses, the number of bonuses for the second special symbol is higher than the number of bonuses for the first special symbol. The ratio of the probability jackpot to the normal jackpot is The same applies to the special pattern lottery and the second special pattern lottery (65% chance of winning, 65% chance of winning). The ratio is structured so that 35% of the total is used for the purpose.
[0144] The second winning random number table 202c (see FIG. 10(b)) is a table showing the winning determination value of the normal symbol. It is a data table that is specified (stored). Specifically, in the normal state of the normal pattern, Therefore, the winning value for the normal pattern is set to "5 to 28" (Figure 10(b) ) 202c1). Also, in the high probability state of the normal pattern, the normal pattern will be a winning The judgment value is set to "5 to 204" (see 202c2 in Figure 10(b)). In the pachinko machine 10 of the embodiment, the game ball passes through the normal ball entrance (through gate) 67. The value of the second winning random number counter C4 is obtained based on the second winning random number table 2. 02c and determines whether or not the normal pattern is a winning one.
[0145] The fluctuation pattern table 202d (see FIG. 11) determines the display mode of the fluctuation pattern. The data table in which the judgment value of the fluctuation type counter CS1 for the purpose is specified for each display mode. For details of the fluctuation pattern table 202d, see the fluctuation type counter. As explained above in the explanation of TACS1, detailed explanation is omitted here. do.
[0146] Next, details of the RAM 203 will be described with reference to FIG. 13. 13 is a block diagram showing the configuration of the RAM 203 of the device 110. As shown in FIG. 03 is the first special symbol reserved ball storage area 203a, the second special symbol reserved ball storage area 203 b, execution area 203c, normal pattern reserved ball storage area 203d, first special pattern reserved ball number card Counter 203e, second special pattern reserved ball number counter 203f, normal pattern reserved ball number counter 2 03g, probability change flag 203h, time reduction counter 203i, ball entry waiting flag 203j, big win The start flag 203k, the jackpot flag 203m, and other memory area 203z are At least they have it.
[0147] The first special symbol reserved ball storage area 203a is divided into four reserved areas (reserved first area to reserved Each of these areas has a first winning random number counter C1, a first winning random number counter C2, a first winning random number counter C3, a first winning random number counter C4, a first winning random number counter C5, a first winning random number counter C6, a first winning random number counter C7, a first winning random number counter C8, a first winning random number counter C9, a first winning random number counter C1, a first winning random number counter C2 ... The values of the winning type counter C2 and the stop type selection counter C3 are stored.
[0148] More specifically, when the game ball enters the first ball entrance 64 (start entry), The values of counters C1 to C3 are acquired, and the acquired data is stored in four reserved areas (reserved Among the available areas (1st area to 4th reserved area), The areas are stored in order from smallest to largest. In other words, the smaller the area number, the more likely it is to be stored in order from smallest to largest. The data corresponding to the oldest winnings is stored in the reserved area 1. If data is stored in all four reserved areas, In this case, nothing new is stored.
[0149] After that, when the main control device 110 performs a lottery for a special symbol, the first special symbol The counters C1 to C3 stored in the first reserved area of the pattern reserved ball storage area 203a The value is shifted (moved) to the execution area 203c (see FIG. 12) and Based on the values of the counters C1 to C3 stored in the memory, the lottery for the special symbols is decided. It can be done.
[0150] When data is shifted from the reserved area 1 to the execution area 203c, the reserved area 1 Therefore, the other holding areas (holding area 2 to holding area 4) will be empty. The winning data stored in the area number one smaller reserved area (reserved area 1 ~ reserved In this embodiment, the first special symbol reserved ball storage is performed. In the area 203a, the winning data is stored in the reserved area (reserved area 2 to Data shifting will only be performed for reserved areas (4th reserved area).
[0151] The second special symbol reserved ball storage area 203b is t...
Claims
[Claim 1] A gaming machine comprising a gaming board, a first displacement member, a second displacement member, and a driving means, wherein the first displacement member is configured to be displaced relative to the second displacement member in accordance with the displacement of the second displacement member, a surface that can be viewed in a predetermined area when viewed in a predetermined direction can be changed between a first surface and a second surface by the relative displacement of the first displacement member; the driving means is configured to generate a driving force that causes the second displacement member to be displaced, the first displacement member is capable of being positioned at a first position and a second position different from the first position, The second position is a position where the visibility of the first displacement member is lower than that of the first position, the relative displacement and the change in the visible surface are configured to be caused by the driving force; At least a portion of the first displacement member is located forward of a predetermined position on the front side of the game board in the first position, the first displacement member is configured to move in parallel while maintaining a predetermined attitude in a predetermined section during the relative displacement from the second position to the first position, The gaming machine includes: A predetermined ball entry means is provided to allow game balls to enter the ball; The first displacement member is configured to allow game balls to flow down the front side of the game machine of the first displacement member positioned at the second position upstream of the predetermined ball entry means, When a predetermined ball is shot into the predetermined ball shot means, the visible surface is changed. The relative displacement of the first displacement member is easily visible compared to the displacement of the second displacement member, When at least the first displacement member is relatively displaced from the second position to the first position, a situation in which a game ball is positioned on the front side of the first displacement member may occur, When the first displacement member is positioned at the first position, a predetermined portion of the first surface is configured to be positioned closer to the front of the gaming machine than a specific portion of the second surface, and when the first displacement member is positioned at the second position, the specific portion is configured to be positioned closer to the front of the gaming machine than the predetermined portion, A gaming machine characterized in that the manner in which the visible surfaces change can be configured in two ways: one in which the area in which the first surface is visible is reduced while the area in which the second surface is visible is increased, and one in which the area in which the second surface is visible is reduced while the area in which the first surface is visible is increased.
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