Amusement park systems

The gaming facility system simplifies the interpretation of gaming information by using an information display device to specify game values and present judgment indicators, enabling players to easily understand their gaming situation.

JP7791007B2Active Publication Date: 2025-12-23DAIKOKU DENKI KK
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Patent Information

Application Number
JP2022029493
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-02-28
Publication Date
2025-12-23
Estimated Expiration
2042-02-28

AI Technical Summary

Technical Problem

Existing gaming information systems, such as slump graphs, are difficult for players, especially older players, to interpret, requiring time and effort to understand the gaming situation.

Method used

A gaming facility system that includes an information display device to specify used and awarded game values, balance data, maximum earned and lost values, and presents judgment indicators based on the impact of these values on the gaming situation using icons to simplify the understanding.

Benefits of technology

Provides easy-to-understand gaming information by determining the impact of maximum gained or lost values on the gaming situation, allowing players to grasp their gaming status intuitively through visual indicators.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a system for game halls, the system capable of providing game information that allows a relatively easy understanding of game situations.SOLUTION: In an information display device, for example, between a maximum MY and a maximum M tilted square in a predetermined period, whichever having a greater impact on a game situation is used as a determination target and a determination index is presented depending on which range among preset ranges is applied. Therefore, it is possible to provide game information that allows a relatively easy understanding of game situations.SELECTED DRAWING: Figure 7
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Description

[Technical Field]

[0001] The present invention relates to a system for an amusement park. [Background technology]

[0002] In gaming parlors, players are provided with so-called slump graphs that show the progress of the difference in balls in order to understand the quality of their gaming situation (see, for example, Patent Document 1). While such slump graphs are certainly ideal for understanding the quality of gaming situations in detail, there are concerns that it takes time to interpret the gaming situation and that some players (especially older players) may find it difficult to interpret the gaming situation. While they provide a detailed picture of the gaming situation, they also have the drawback of being difficult to use, and there has been a strong demand for gaming information that can replace or be provided in addition to slump graphs. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2016-168155 Summary of the Invention [Problem to be solved by the invention]

[0004] The present invention has been made in view of the above circumstances, and an object of the present invention is to provide a gaming facility system that can provide gaming information that allows a player to relatively easily grasp the gaming situation. [Means for solving the problem]

[0005] The present disclosure provides a gaming facility system for managing a gaming facility in which a plurality of gaming machines are installed, A used game value specifying means (for example, an information display device 3) for specifying the amount of game value used by the player in the game; An awarded game value specifying means (for example, an information display device 3) for specifying the amount of game value awarded to a player as the game progresses; A balance specifying means (for example, an information display device 3) for specifying balance data for each gaming machine, which corresponds to the amount of the game value that has been decreased or increased in each gaming machine (for example, numerical data as the difference between safe and out), and which indicates the numerical value that increases or decreases due to the use or the grant; a maximum earned value specifying means (e.g., information display device 3) for specifying a maximum earned value (e.g., maximum MY) indicating the difference between the minimum value (e.g., minimum difference) of the balance data and the maximum value (e.g., maximum difference) of the balance data after reaching the minimum value; A maximum loss value specifying means (for example, an information display device 3) for specifying a maximum loss value (for example, a maximum M◇) indicating the difference between the maximum value of the balance data and the minimum value of the balance data after reaching the maximum value; The device is provided with a presentation means (e.g., information display device 3) that determines which of the maximum gained value and the maximum lost value in a specified period has a greater impact on the gaming situation (e.g., the one with the larger absolute value (numerical value)) to judge as to which of a predetermined range (e.g., the weather range in the Max MY or Max M◇ item shown in Figure 6) it belongs to, and presents a judgment indicator (e.g., weather icon M1) that serves as an indicator of the gaming situation based on the judgment result.

[0006] According to the above configuration, for example, the maximum MY or the maximum M◇ in a specified period is used as the judgment target, whichever has the greater impact on the game situation, and a judgment indicator is presented depending on which of the pre-set ranges it belongs to, making it possible to provide game information that allows the game situation to be grasped relatively easily. [Brief explanation of the drawings]

[0007] [Figure 1] Overall configuration diagram of an amusement park system in one embodiment [Figure 2] Front view of information display device [Figure 3] A block diagram mainly showing the electrical configuration of the information display device. [Figure 4] The main display shows the judgment index as a three-day weather forecast. [Figure 5]A diagram showing the judgment index as the weekly weather on the main display [Figure 6] Weather logic diagram [Figure 7] A diagram showing specific examples of weather prediction [Figure 8] Flowchart showing the flow of index identification processing DETAILED DESCRIPTION OF THE INVENTION

[0008] Hereinafter, an embodiment of the present invention will be described with reference to the drawings. FIG. 1 is a schematic diagram showing the overall configuration of an amusement facility system. A plurality of gaming machines 1 are installed in the amusement facility, and a gaming device 2 and an information display device 3 are provided corresponding to each gaming machine 1. These gaming machines 1, gaming devices 2, and information display devices 3 are connected to a gaming information management device 6 (hereinafter abbreviated as "management device 6") via a relay device 4 and a LAN 5. In addition, POS devices and balance adjustment machines (neither of which are shown) are also installed in the amusement facility, and these POS devices and balance adjustment machines are also connected to the management device 6 via the LAN 5. Although not shown in FIG. 1, in reality, for example, several hundred gaming machines 1 are managed by the management device 6.

[0009] The management device 6 is installed in, for example, an office in the gaming facility, and is connected to a keyboard 7 and a monitor 8 operated by the gaming facility manager, as well as a mouse, a printer, etc. (not shown). The management device 6 manages the game information for each gaming machine 1 by inputting game signals output from the gaming machine 1.

[0010] The gaming machine 1 is a pachinko gaming machine, and has an operating handle 10, an upper tray 11, and a lower tray 12 that constitute a launching device that launches balls onto a board 1a, and the board 1a has an LCD display 13, a regular prize slot 14, a first start slot 15, a second start slot 16, and a big prize slot 17. In addition, the top surface of the upper tray 11 in the gaming machine 1 has a balance display 11a, a loan button 11b, and a return button 11c.

[0011] The gaming machine 1 operates as follows. (a) The first starting slot 15 is a winning slot (a so-called center winning slot) in which the winning rate does not fluctuate, and the second starting slot 16 is a winning slot (a so-called electric chute) in which the winning rate fluctuates. A jackpot lottery is held according to the winning (start winning) at each starting slot 15, 16, and the lottery result is notified by a pattern change on the liquid crystal display 13, and a jackpot is awarded according to the result of the change.

[0012] (b) If a start win occurs during the pattern change, the pattern changes are cumulatively reserved up to a predetermined reserved upper limit (for example, 4 each), and the reserved pattern changes are started after the pattern change ends. Note that if a start win occurs when the number of reserved pattern changes (reserved number) is at the upper limit, the pattern change is not reserved, and if there is a reserved pattern in the second start port 16, the reserved pattern change is executed in priority to the reserved pattern in the first start port 15.

[0013] (c) The probability of winning the jackpot lottery (jackpot probability) is 1 / 250, and the probability rate, which is the percentage of jackpots that subsequently enter a probability state (probability change) and result in a jackpot (probability change jackpot), is 50% for center hole wins and 70% for the electric chute. When a jackpot occurs, the large prize opening 17 is opened for the allocated number of rounds (R). Here, the rounds are all allocated to 4R for center hole wins, while for the electric chute, 50% are allocated to 10R and 50% to 4R. The maximum number of prizes per R is 10, and the maximum opening time is 30 seconds. One R ends when either the maximum number of prizes or the maximum opening time is reached.

[0014] (d) During the probability variation, the probability of winning increases to 1 / 50 and the winning rate to the second starting slot 16 increases. This time-saving state (time-saving) is activated, and continues until a jackpot occurs. On the other hand, if a normal jackpot occurs, the time-saving state (single time-saving) continues until 100 pattern changes are performed, and if no jackpot occurs, the state returns to normal.

[0015] (e) The second starting port 16 opens to a high winning rate when the normal symbol (normal symbol) that changes depending on the winning of the normal symbol winning port 14 becomes a winning symbol. In this case, the normal symbol changes over 30 seconds in the normal state and 3 seconds in the time-saving state. Also, the opening time is 0.3 seconds in the normal state and 5 seconds in the time-saving state. In other words, in the time-saving state, the normal symbol change time is shorter than in the normal state, but the opening time is longer, which increases the winning rate of the second starting port 16.

[0016] In addition to this gaming machine 1, gaming machines other than the exemplified gaming machine 1, such as gaming machines that do not have a single time reduction feature or gaming machines that have multiple jackpot probabilities that can be changed by settings, may also be managed. In this embodiment, since the gaming machine 1 is a pachinko gaming machine, the gaming media that are the gaming value are pachinko balls (also simply referred to as "balls"), but if the gaming machine 1 is a slot machine, the gaming value is medals.

[0017] The gaming machine 1 outputs the following game signals as the game progresses, such as when the player shoots balls into the starting holes 15, 16 and when starting winnings occur. Out signal = A signal (operation signal) that can identify the consumption value (out) output from the out box that collects consumed balls. Since one pulse is output for every 10 balls consumed (used, inserted, collected), the "number of out signals x 10" is identified as out. Note that this may also be a signal output from the gaming machine 1.

[0018] Safe signal = A signal output from the gaming machine 1 that can identify the winning value (safe). One pulse is output for every 10 balls paid out in response to a win, so "number of safe signals x 10" is identified as safe. The supply signal output from the supply device can also be used as the safe signal. There are two types of safe signals: an actual safe signal that is output when balls are actually paid out, and a winning safe signal that is output when a payout is scheduled in response to a win. It is preferable to use the latter to minimize the time lag between winning and output.

[0019] Start signal = A signal that can specify the start process (pattern change, device operation, unit game) and start (number of start processes) in the LCD display unit 13 (device) that changes (operates) in response to the start winning (S winning) output from the gaming machine 1. Since it is output when the pattern change is confirmed, the start process is specified according to the signal input. Note that it may also be substituted by the S winning signal that indicates that a win has been made in the start slots 15, 16. · Jackpot signal = a signal capable of identifying the jackpot period output from the gaming machine 1. Since it is a status signal that is output at a level during a jackpot, the time when the jackpot signal is being input is identified as the time when a jackpot is occurring.

[0020] Special state signal = a signal that can identify a special state (sweet state) output from the gaming machine 1. Since this is a state signal that is output at a high level during a special state (during time reduction (including combined time reduction)) in which the winning rate of the second starting port 16 increases, the state is identified as being in a special state when the special state signal is being input. Note that it may also be a state signal (probability variable signal) that is output at a high level during a probability variable in which the probability of a jackpot increases. In addition, the period in which neither a jackpot signal nor a special state signal is input is identified as being in a normal state.

[0021] The gaming device 2 shown in Figure 1 is a rental machine with a so-called counting function for each machine, and has a status indicator light 2a that shows the gaming status of the gaming machine 1 and the status of the gaming device 2, a coin slot 21 through which coins are inserted, a touch panel display 22, a payout button 23 for paying out held balls, a payout nozzle 24 through which paid out balls pass, a card insertion slot 25 through which IC cards (recording media not shown) such as general cards (held ball tickets) and membership cards are inserted, and a counting tray 26 located below the lower tray 12 of the gaming machine 1.

[0022] The gaming device 2 operates as follows. (a) When currency is accepted (currency acceptance process), the amount of the deposit is added to the balance and displayed on both the gaming machine 1 and the gaming device 2. When the loan button 11b on the gaming machine 1 is pressed (loan operation, grant operation) while there is a balance, loan balls (amount of the grant value) for one loan unit (for example, 500 yen) are dispensed from the gaming machine 1 (amount of the grant value) and the amount of the grant value according to the rate is deducted from the balance. Currency can be accepted in an amount corresponding to multiple amounts of the grant value process (for example, up to 10,000 yen).

[0023] (b) When counted balls are accepted, that is, when the balls acquired by the player are counted as held balls, a refund process (replay process for held balls) is possible in which the held balls are paid out in response to pressing the payout button 23, and when a refund is made, the amount of the paid-out balls (for example, the same number as the number of balls paid out) is subtracted from the held balls. When the return button 11c on the gaming machine 1 is pressed (the issuance operation is accepted) while there is a remaining balance or held balls, a general card is issued that can identify the balance or held balls stored in the gaming device 2. For the sake of simplicity, partial issuance, in which only a portion of the held balls or the remaining balance are to be issued, is not permitted, but this may be possible.

[0024] (c) Through serial communication with the relay device 4 (receiving sales signals), the management device 6 can identify various information such as currency acceptance processing, payment processing, balance, balls held, number of balls lent, number of balls paid out, amount deposited, number of counted balls, number of lent balls, sales amount in exchange for lent balls, and general card acceptance and issuance processing, but this can also be identified by a pulse signal (for example, one pulse for every 1,000 yen deposited, one pulse for every 100 yen in sales, etc.).

[0025] 2 is an enlarged front view of the information display device 3. The information display device 3 is disposed above the corresponding gaming machine 1 and is a presentation means having a display screen that presents game information of the gaming machine 1 to the player. The information display device 3 is provided with a call button 30 that allows the player to call an employee, an illumination section 31 made up of LEDs that provide illumination effects when a call is displayed on the call button 30 or during special conditions, and a display area 32 that displays various game information, etc. as the display screen, and a touch panel 33 is provided on the outer surface of the display area 32.

[0026] As shown in FIG. 2, the display area 32 is divided into a sub-display section 34 on the left side when viewed from the front, and a main display section 35 on the right side. The sub-display unit 34 is composed of a plurality of display units 34a, 34b, each of which displays the number of jackpots, the number of bonuses, etc., using, for example, a 7-segment display that displays the numbers "0" to "9" using LEDs. The main display unit 35 is composed of, for example, a liquid crystal display unit such as an LCD (Liquid Crystal Display) capable of full color display, and is capable of displaying various things other than numbers, such as icons, graphs, characters, etc., which will be described later, and is also capable of displaying in a variety of display modes, such as by dividing the display into a plurality of display units 35a to 35d.

[0027] The control unit 36 ​​of the information display device 3 is composed of a microcomputer having a CPU 36a, a ROM 36b, a RAM 36c, an I / O 36d, etc., as shown in the functional block diagram of Figure 3, and controls the operation of the entire device 3 based on computer programs stored in the ROM 36b, etc. The control unit 36 ​​is connected to the relay device 4 via an I / F (transmitter / receiver) 37 that inputs and outputs signals, and by inputting game signals from the gaming machine 1 and setting information from the management device 6 via the relay device 4 (and LAN 5), it is possible to identify the game information of the corresponding gaming machine 1 and perform various settings of the information display device 3. For example, the control unit 36 ​​identifies the number of jackpots and income / expense data of the corresponding gaming machine 1 based on the game signals input from the corresponding gaming machine 1 via the I / F 37.

[0028] Here, the income / expense data in this embodiment is numerical data corresponding to the amount of game value decreased or increased in each gaming machine 1, and is calculated, for example, as the difference obtained by subtracting the amount of game value used by the player in the game from the amount of game value granted to the player as the game progresses. Alternatively, the income / expense data may be numerical data obtained by subtracting the amount of game value invested by the player in the game from the amount of game value possessed by the player, that is, the balls held by the player (which can be determined, for example, by sales balls (balls equivalent to the investment amount, which may include replay balls) + safe - out), or the so-called gross profit (the amount of income / expense from the player's perspective) calculated from the difference between the investment amount (which may include the amount equivalent to replay balls) and the prize amount equivalent to the balls held. Any gaming information may be used as long as it is numerical data for each gaming machine that indicates a value that increases or decreases due to the use or grant.

[0029] 3, the control unit 36 ​​is connected to the call button 30 and the touch panel 33, as well as to an LED as the illumination unit 31, a segment display unit as the sub-display unit 34, a liquid crystal display unit as the main display unit 35, etc. The control unit 36 ​​controls the illumination unit 31, the sub-display unit 34, and the main display unit 35 based on operations on the touch panel 33, etc., the game information, etc., thereby displaying various display screens (see FIGS. 4 and 5) such as the display screen shown in FIG. 2.

[0030] In the information display device 3, the game information of the gaming machine 1 to be displayed includes the number of jackpots and the so-called ball payout graph or start history graph (see the third main display section 35c in FIG. 2). However, even if it is possible to grasp in detail the quality of the gaming situation using these multiple graphs, there are inherent problems in that it takes time to interpret the gaming situation from these graphs, and there are quite a few players, such as elderly people, who find it difficult to interpret the gaming situation, making graphs showing detailed gaming situations difficult to use.

[0031] Therefore, the information display device 3 of this embodiment determines which of the maximum gain value such as maximum MY described below and the maximum loss value such as maximum M◇ described below, which has a greater impact on the gaming situation, is the income / expense data for a predetermined period such as one business day, calculated, for example, from the difference, and determines which of the predetermined ranges it belongs to, and presents a judgment index M1, which serves as an indicator of the gaming situation, based on the judgment result.

[0032] Here, the indicator M in this embodiment includes a judgment indicator M1 and an auxiliary judgment indicator M2 described later, and the indicators M1 and M2 can be represented by weather icons (also referred to as "icon M1" and "icon M2") so that the gaming status of the corresponding gaming machine 1 can be intuitively grasped at a glance. Below, we will explain "1. Normal display on the information display device," and then explain "2. Icons as indicators and weather logic" and "3. Flow of indicator identification processing" on the main display unit 35. Note that the control unit 36, which is the main control unit for such identification processing (display control means, presentation means, used game value identification means, awarded game value identification means, balance identification means, maximum earned value identification means, maximum lost value identification means, latest earned value identification means), will be simply referred to as the "information display device 3" to simplify the explanation.

[0033] <1. Normal display on information display devices> As shown in Figure 2, in the normal state (normal display screen 50), the information display device 3 displays the number of jackpots, the number of starts, etc. in multiple display areas 34a, 34b in the sub-display unit 34 on the left, while the main display unit 35 on the right displays multiple display areas 35a to 35d in a divided manner. 2, the sub-display unit 34 is composed of a first sub-display unit 34a that displays the number of jackpots, the number of bonuses, etc., and a second sub-display unit 34b that displays the start from after an initialization condition is met (met by the start of business, the end of a special state, etc.). Also, below the second sub-display unit 34b, a machine number display unit 34c that shows the machine number of the corresponding gaming machine 1 is attached as a sticker.

[0034] On the other hand, the main display section 35 is divided into four sections, as illustrated in Figure 2: a first main display section 35a at the top, a fourth main display section 35d at the bottom, a second main display section 35b in the central left half between the display sections 35a and 35d, and a third main display section 35c in the central right half. The first main display unit 35a displays images according to the corresponding machine type, specifications such as jackpot probability, information from the gaming center, machine name, etc. The second main display unit 35b displays the number of "jackpots" that have occurred in the relevant period (business days) and icons M (M1 and M2) as weather indicators. The third main display unit 35c displays a so-called ball output graph that shows the progress of the cumulative number of balls output (i.e., "safe-out") since opening, and a so-called start history graph that graphs the starts of jackpot units. The fourth main display unit 35d displays a group of buttons that can be operated to switch the game information display or to take a break.

[0035] The main display unit 35 is a touch panel type in which a touch panel 33 is arranged on at least the fourth main display unit 35d (or the entire main display unit 35), and the group of buttons and the touch panel 33 constitute a group of operation buttons to be used for touch operations. This group of operation buttons includes a "3-day data" button 33a and a "weekly payout weather" button 33b. Here, when the three-day data button 33a or the weekly payout weather button 33b is touched, the normal display screen 50 of FIG. 2 is switched to a three-day weather screen 51 of FIG. 4 or a weekly weather screen 52 of FIG.

[0036] The weather screens 51 and 52 in Figures 4 and 5 focus on the main display section 35, which displays the icons M (M1 and M2) and buttons 33a and 33b, and are displayed across the second to fourth main display sections 35b to 35d. Of these, the three-day weather screen 51, as shown in Figure 4, can display icons M representing the weather for each day for three days (two days ago), one day ago, and today), along with corresponding ball payout graphs and jackpot counts, arranged vertically. The weekly weather screen 52, as shown in Figure 5, can display icons M representing the weather for each day for the current day and the past week, in the order of today, one day ago, two days ago, and so on. The group of icons M shown in the following Figures 6 and 7 are used to display the icons M (M1 and M2) shown in Figures 2, 4, and 5, and the following description will focus on the icons M as indicators and the weather logic.

[0037] <2. Icons as indicators and weather logic> Figure 6 shows examples of multiple corresponding icons M for each of the items "Difference," "Maximum MY," "Maximum M Diamond," and "Current MY," as well as thresholds that distinguish the ranges of multiple types of weather, such as "sunny" and "rainy," for each of these icons M. Here, the icons M are set to seven types of weather, such as "thunderstorm, rain, cloudy rain, cloudy, sunny with clouds, sunny, and scorching heat" as shown in the top row of the same figure, and the target icon M, i.e., the gaming status of the corresponding gaming machine 1, is identified depending on which range the gaming information of the target item falls into, which is divided by the threshold between the icons M.

[0038] That is, the "difference number" shown in the top row of the figure is calculated using the well-known safe-out method mentioned above, and six thresholds, for example, "-10000, -5000, -2500, -1250, 1250, 5000," are set. These thresholds define a number of ranges that are divided into stages corresponding to the magnitude of the value that the difference number to be judged can take, thereby creating the seven weather classifications mentioned above. This makes it possible to determine which of the preset ranges the difference number falls into using the thresholds, and identify the corresponding weather icon M, for example, if the difference number does not reach -10000, it is considered a "thunderstorm," and if it reaches -10000 but does not reach -5000, it is considered "rain."

[0039] The following "Max MY" and "Max M Diamonds" indicate the player's maximum gain value (for example, the maximum balls held on the corresponding gaming machine 1, specified by the difference number as below) and the player's maximum loss value (for example, the maximum balls lost on the corresponding gaming machine 1, specified by the difference number as below), and both indicate the difference between the "minimum difference (the smallest difference number from a predetermined time (for example, the opening of business))" and the "maximum difference (the largest difference number from a predetermined time)." The predetermined time that serves as the starting point for these is the time when the minimum difference is determined when specifying "Max MY," and the time when the maximum difference is determined when specifying "Max M Diamonds."

[0040] Specifically, since "Maximum MY" is updated when the difference between the previous smallest difference and the difference number reaches the previous largest MY (see S2 and S3 in Figure 8 described below), it can be said to represent the maximum earned value of the player from the smallest difference before a specific time, in other words, it represents the maximum earned value that indicates the difference between the smallest difference (the smallest value of the income and expenditure data) and the largest difference (the largest value of the income and expenditure data) after that smallest difference is reached. "Maximum M Diamonds (hereinafter, diamonds will be referred to as "◇")" is updated when the difference between the maximum difference up to that point and the difference number reaches the maximum M◇ up to that point (see S4 and S5 in Figure 8). Therefore, "Maximum M◇" represents the maximum loss value of the player from the maximum difference before the specific time, that is, it can be said to represent the maximum loss value that indicates the difference between the maximum difference and the minimum difference after the maximum difference is reached.

[0041] Also, "Current MY" at the bottom of the figure shows the player's earned value (e.g., the number of balls held) at the target time, and indicates the difference between the minimum difference and the number of balls held at that time. Therefore, "Current MY" can be said to represent the latest earned value, which indicates the difference between the minimum difference and the current number of balls held, which is the latest balance data.

[0042] There is a correspondence between the above-mentioned "Difference Number," "Max MY," "Max M◇," and "Current MY" items and their respective thresholds. For example, when comparing the thresholds for Difference Number and Max MY, the thresholds for Max MY after 1250 are the same as the thresholds for Difference Number. Similarly, Max M◇ corresponds to the loss of balls held, so it corresponds to a negative value of the difference number. The thresholds above 1250 that are the target of Max M◇ have the same absolute value (positive and negative values ​​reversed) as the thresholds below the difference number of -1250. Also, for Current MY, thresholds other than the base value of 1000 show the same value as the difference number threshold. Given this relationship, the thresholds for each item may be individually configurable, or thresholds for some items, such as the difference number, may be set so that the thresholds for other items are automatically set accordingly. In any case, the thresholds for each item may be set, for example, as default values ​​or preset, allowing the range of each weather condition to be defined as a preset range.

[0043] In addition, for each of the Max MY, Max M◇, and Current MY items, the range divided by the lowest threshold (the leftmost range in Figure 6) is shown as a "-" (blank) icon. This indicates that the corresponding icon M will not be displayed (for example, in the range below the Max MY of 1250).

[0044] Next, we will explain the logic for identifying the icon M. The logic is roughly divided into two parts, and when two icons correspond based on both judgment results, two icons M1 and M2 are identified, or when only one icon M corresponds, such as when the same icon M (an integrated judgment index TM, described later) or a "-" icon is included, one icon M is identified. When two icons M1 and M2 are shown, for example, as shown in Figure 4, where "Rain" is followed by "Sunny," icon M1, which is a judgment indicator showing the overall situation, is presented first (on the left), and icon M2, which is an auxiliary judgment indicator, is presented second (on the right) on the screen.

[0045] The first logic is to compare the maximum MY with the maximum M◇, and identify the icon M1 by comparing the larger absolute value with a threshold. In other words, the information display device 3 regards the larger absolute value of the maximum MY or the maximum M◇ in a predetermined period (for example, the period from the start of business) as having a greater impact on the gaming situation, determines which of a preset range it belongs to, and sets the icon M1 identified based on the determination result as the judgment indicator M1 for the corresponding gaming machine 1.

[0046] However, since the judgment index M1 is based on the maximum MY or maximum M◇, which includes the range indicated by "-" in Figure 6, it may be impossible to identify the corresponding icon M1, for example, at the start of business, since both fall within the "-" range. Here, we will provide additional explanation for the fact that absolute values ​​are used as an example when comparing maximum MY and maximum M◇. This is because we are considering a case in which the negative sign of one of the values ​​changes depending on the method for specifying maximum MY or maximum M◇. For example, as in this embodiment, if the larger the value of both maximum MY and maximum M◇, the greater the impact, then the values ​​can be compared as is. However, because maximum M◇ indicates the amount of loss, it is also possible to consider a specification method in which the smaller the value is as a negative base, the greater the impact. Specifically, in the former case, if the maximum M◇ is determined (e.g., 8000) by subtracting the maximum difference (e.g., 5000) from the minimum difference (e.g., -3000), the larger the value, the greater the impact; whereas in the latter case, if the maximum M◇ is determined (e.g., -8000) by subtracting the minimum difference (e.g., -3000) from the maximum difference (e.g., 5000), the smaller the value, the greater the impact. The above is from the player's perspective, but similarly, from the gaming parlor's perspective, the balls held are a loss, so it is possible to identify Max MY on a negative basis, with the smaller the value, the greater the impact. Therefore, comparisons can be made using either numerical or absolute values, but since both result in the same absolute value comparison, we are expressing the use of absolute values ​​to identify the factor with the greater impact on the gaming situation. As mentioned above, absolute values ​​can of course be used not only when comparing Max MY with Max M◇, but also when making other comparisons, such as comparing Current MY with a reference value below.

[0047] The second logic is to compare the current value MY with a reference value (for example, "1000", which is the same as the threshold value for "-" in the current value MY), and if the current value MY is larger, it is identified as the current value MY; if it is smaller, it is identified as the icon M2 by comparing the difference with the threshold value. In other words, in the information display device 3, a reference value of the latest acquired value is set in advance as a reference value condition, and if the current MY meets the reference value condition by reaching the reference value of 1000, which is the upper limit value of "-", then the current MY is used as the judgment target to determine which of the pre-set ranges it belongs to; if not, the latest income and expenditure data (for example, the current difference) is used as the judgment target, and an icon M2 identified based on the judgment result can be presented together with the icon M1 as an auxiliary judgment indicator M2, which serves as an auxiliary indicator of the game status (see Figure 4, etc.).

[0048] In this case, the auxiliary judgment indicator M2 will always identify the icon M2 drawn in the range of "Sunny / Cloudy" to "Scorching Hot" for MY (bottom row of Figure 6), or in the range of "Thunderstorm" to "Scorching Hot" for the difference number (top row of the same figure), and will never identify the "-" icon. Based on the logic related to the difference and current MY, icon M2 has the following characteristics. That is, for the current weather, if the difference is positive, it will always be in the range of sunny or above (sunny but cloudy or above). Even if the difference is negative, if current MY is higher than the reference value of 1000, it will be in the range of sunny or above.

[0049] As described above, the range in which the judgment index M1 and the auxiliary judgment index M2 are judged to belong in order to present them as icons M1 and M2 is divided into a first range Rg1 for one of the judgment index M1 and the auxiliary judgment index M2 (for example, the range in the difference number or current MY item in Figure 6), and a second range Rg2 for the other index M1 (for example, the range in the maximum MY or maximum M◇ item in the same figure).

[0050] The first range Rg1 is set to cover all possible values ​​of the current MY or difference number that satisfy the reference value conditions as the object of judgment, and the second range Rg2 is set to include "-" which does not cover some of the possible values ​​of the maximum MY or maximum M◇ as the object of judgment.Therefore, if the maximum MY or maximum M◇ for the other indicator M1 is not covered by the second range Rg2 and corresponds to "-" which does not belong to any range Rg2, then the icon M1 is not presented and instead the icon M2 is presented (the "judgment indicator" of S14 in Figure 8 includes the "-" icon M1).

[0051] Here, Figure 7 shows an example of a so-called payout graph (hereinafter referred to as "Graph 71") that shows the trend in the difference number, which is likened to the player's earned value (income and expenditure data on the corresponding gaming machine 1), and a diagram (hereinafter referred to as "Graph 72") that shows each item that forms the basis of the above-mentioned logic together with icons M1 and M2. Graph 71 has the vertical axis representing the difference number and the horizontal axis representing the out, with the origin on the left side of the coordinate system being the beginning of recording (for example, the start of business), and Figure 72 shows how weather judgment (determination of which icon M to use) is made depending on the change in the difference number, with hatching applied to the items that are compared with the threshold value to identify the corresponding icons M1 and M2.

[0052] The "minimum difference MY," "maximum difference MY," "maximum difference M◇," and "minimum difference M◇" shown in Figure 72 are all managed by the information display device 3 corresponding to the gaming machine 1. The above-mentioned "maximum MY" is calculated by "maximum difference MY" - "minimum difference MY," and "maximum M◇" is calculated by "maximum difference M◇" - "minimum difference M◇."

[0053] Here, "minimum difference MY" and "maximum difference MY" are updated to the minimum difference and "maximum difference MY" are updated to the difference number when the difference between the minimum difference and the difference number reaches the maximum MY up to that point, i.e., when the maximum MY is updated, "minimum difference MY" is updated to the minimum difference and "maximum difference MY" are updated to the difference number. "maximum difference M◇" and "minimum difference M◇" are updated to the maximum difference and "minimum difference M◇" are updated to the difference number when the difference between the maximum difference and the difference number reaches the maximum M◇ up to that point, i.e., when the maximum M◇ is updated.

[0054] To make the updates easier to understand ("Minimum Difference MY" is updated to "Minimum Difference," "Maximum Difference MY" and "Minimum Difference M◇" are updated to "Difference Number," and "Maximum Difference M◇" is updated to "Maximum Difference"), chart 72 indicates the updated locations by hatching (the shaded areas in the column marked with symbol 72a). Also, the circled numbers (graph symbols) 1 to 12 in chart 72 indicate the same points in time as the circled numbers 1 to 12 in chart 71, and will be explained as "(1) to (12)." For ease of explanation, the points in "(1) to (12)" do not necessarily correspond to the update times of icon M, but merely indicate which icon M is displayed at an arbitrarily selected point in time. In other words, it is conceivable that weather predictions and icon updates may occur at points other than those indicated by "(1) to (12)."

[0055] At the beginning of the recording at point (1), all items in Chart 72 are "0", so icon M1 is not presented as judgment indicator M1 (as the aforementioned "-"), and for auxiliary judgment indicator M2, only icon M2 for "sunny / cloudy" is presented by referring to the difference number. In detail, as described above, the latest difference number at the time (1) is used as the judgment target and compared with the threshold value ("..., -1250, 1250, ..." in Figure 6) to determine which of the pre-set weather ranges the weather belongs to, and based on the judgment result, the "sunny / cloudy" icon M2 in the corresponding range is identified and presented, but the explanation will be simplified by appropriately omitting the words "latest" and "range" in this judgment.

[0056] At times (2) and (3), the maximum M◇ has been updated to "2000" and "4000" (maximum difference - minimum difference), respectively. Therefore, by referring to the maximum M◇, the icons M1 of "cloudy" and "cloudy and rainy" are identified as the judgment indicator M1. Furthermore, by referring to the difference numbers "-2000" and "-4000," the same icons M2 of "cloudy" and "cloudy and rainy" are identified as the auxiliary judgment indicator M2. For this reason, at time (2), one "cloudy" icon M(TM) is presented, and at time (3), one "cloudy and rainy" icon M(TM) is presented. In this way, the symbol "TM" indicates the icon TM as an integrated judgment index TM that integrates the judgment index M1 and the auxiliary judgment index M2 when the information display device 3 determines that there is a correspondence between the judgment index M1 and the auxiliary judgment index M2, and this will be described in detail later (see S14 and S16 in FIG. 8).

[0057] At the time of (4), although the maximum M◇ is larger than the maximum MY, some balls have been acquired, so the current MY is "3000" (difference number - minimum difference), which reaches the reference value of 1000. Therefore, the current MY is referenced, and the "sunny" icon M2 is identified as the auxiliary judgment indicator M2. On the other hand, the judgment indicator M1 references the maximum M◇, so the "cloudy, rainy" icon M1 remains. In cases where it is determined that there is no correspondence between the judgment indicator M1 and the auxiliary judgment indicator M2, such as "cloudy, rainy" and "sunny," the icons M1 and M2 "cloudy, rainy, then sunny" for both the judgment indicator M1 and the auxiliary judgment indicator M2 are presented (see S14 and S15 in FIG. 8).

[0058] At time (5), MY is now "0" as at time (3) and does not reach the reference value of 1000, so the "Cloudy / Rainy" icon M2 is identified by referring to the difference number "-4000." Also, the "Cloudy / Rainy" icon M1 is identified by referring to the maximum M◇ "4000," so the "Cloudy / Rainy" icon TM is presented as the integrated judgment index TM, just as at time (3).

[0059] At point (6), the minimum difference is updated, and both the referenced maximum M◇ and the difference number identify icons M1 and M2 corresponding to "rain," so one "rain" icon TM is presented as the integrated judgment indicator TM. In the process from (4) to (5), if the current MY no longer reaches the threshold value of 1250, the "Sunny, Cloudy" icon M2 is identified by the current MY, and "Cloudy, Rainy, then Sunny, Cloudy" becomes the icons M1 and M2 that can be presented. After that, if the current MY no longer reaches the reference value of 1000 (for example, if the current MY is 800), the "Cloudy, Rainy" icon M2 is identified by the difference (for example, -3200), and the same "Cloudy, Rainy" icon M1 is identified by the maximum M◇, so the icon TM will be the same as at (5). However, in Figure 7 (Figure 72), such details and others are omitted and only the main details are shown.

[0060] At the time of (7), although the maximum M◇ is larger than the maximum MY, some balls are acquired, and the current MY is 4000, reaching the reference value of 1000, so the current MY is referenced and the "sunny" icon M2 is identified as the auxiliary judgment indicator M2. The judgment indicator M1 remains the "rainy" icon M1 from the time of (6), so both icons M1 and M2 "rain followed by sunshine" are presented.

[0061] At the time of (8), the maximum MY, which is now larger than the maximum M◇, is referenced, and the "scorching" icon M1 is identified as the judgment index M1. Also, by referring to the current MY and identifying the "scorching" icon M2 as the auxiliary judgment index M2, the "scorching" icon TM is presented as the integrated judgment index TM. At time (9), the player gains more balls, and at time (10), the player loses some balls, but the range of the numerical data relating to the judgment targets of judgment index M1 and auxiliary judgment index M2 remains unchanged (the judgment result obtained by comparison with the threshold remains unchanged), so the "scorching hot" icon TM is still displayed at both times (9) and (10).

[0062] At the time of (11), although the balls held are further reduced, the maximum MY and maximum M◇ remain unchanged, so the judgment indicator M1 remains the “scorching” icon M1, but the auxiliary judgment indicator M2 becomes the “sunny” icon M2 because the MY is currently 4000, and as a result, both icons M1 and M2 “scorching, then sunny” are displayed.

[0063] At the time of (12), the judgment indicator M1 remains the “scorching heat” icon M1, but the auxiliary judgment indicator M2 currently has MY at 500, which does not reach the reference value of 1000, so the referenced difference number -5500 becomes the “rain” icon M2, and as a result, both icons M1 and M2 “scorching heat followed by rain” are displayed.

[0064] <3. Flow of indicator identification process> 8 is a flowchart showing the flow of the process of identifying the indicator M, and S1, S2, ... in the figure indicate the steps executed by the information display device 3. The information display device 3, for example, repeatedly executes the processes of S1 to S18 at predetermined intervals in order to present the player with the weather icon M1, M2 or TM, which is the indicator M of the game status described above.

[0065] That is, first, the information display device 3 determines whether or not the difference number has been updated based on the input game signal such as an out signal or a safe signal (S1). When the information display device 3 determines that the difference number has been updated (S1: YES), it determines whether "difference number - minimum difference" has reached the maximum MY, that is, whether the maximum MY has been updated (S2). When it determines that the maximum MY has been updated (S2: YES), it updates the minimum difference MY and the maximum difference MY together with the maximum MY (updating the minimum difference MY in FIG. 7 to the minimum difference, and the maximum difference MY to the difference number) (S3).

[0066] On the other hand, if the information display device 3 determines that the maximum MY has not been updated (S2: NO), it determines whether "difference number-minimum difference" has reached the maximum M◇, that is, whether the maximum M◇ has been updated (S4). If it determines that the maximum M◇ has been updated (S4: YES), it updates the maximum M◇ as well as the minimum difference M◇ and maximum difference M◇ (updating the minimum difference M◇ in FIG. 7 to the difference number and the maximum difference M◇ to the maximum difference) (S5).

[0067] Next, the information display device 3 compares the maximum MY and the maximum M◇ as absolute values ​​(S6), and sets the larger one, that is, the one that has the greater influence on the gaming situation, as the object to be compared with the threshold (object to be determined) (S7 or S8). Therefore, if the absolute value of maximum MY is large (S6: YES), it is determined which of the weather ranges classified by the threshold value of maximum MY the weather belongs to (S8), and the judgment index M1 is determined based on the determination result (S9).On the other hand, if the absolute value of maximum M◇ is large (S6: NO), the judgment index M1 is determined based on the determination result of which of the weather ranges classified by the threshold value of maximum M◇ the weather belongs to (S7), and the judgment index M1 is determined (S9).

[0068] The information display device 3 also compares the latest earned value, Current MY, with the reference value 1000 (S10) to determine whether the reference value condition is met. If Current MY is greater and therefore it is determined that the reference value condition is met (S10: YES), it determines which of the weather ranges classified by the threshold value of Current MY it belongs to (S12) and identifies the auxiliary judgment indicator M2 based on the determination result (S13). On the other hand, if the reference value 1000 is greater and therefore it is determined that the reference value condition is not met (S10: NO), it uses the difference number as the latest income and expenditure data as the judgment target and identifies the auxiliary judgment indicator M2 based on the determination result of which of the weather ranges classified by the threshold value it belongs to (S11) (S13).

[0069] The information display device 3 then determines whether the judgment index M1 identified in S9 and the auxiliary judgment index M2 identified in S13 are the same, or whether either of these indices M1, M2 corresponds to the "-" (S14). If it determines that the judgment index M1 and the auxiliary judgment index M2 are the same, or that either of these indices M1, M2 corresponds to the "-" (S14: YES), it identifies one icon M(TM) that is the same or does not correspond to the "-" mark. On the other hand, if it determines that the judgment index M1 and the auxiliary judgment index M2 are different and neither of these indices M1, M2 corresponds to the "-" mark (S14: NO), it identifies the two (both) icons M1, M2 (S15).

[0070] If the identified weather icon M1, M2 or TM differs from the weather icon M1, M2 or TM currently displayed on the information display device 3 (S17), the display is updated to the former icon (S18). As a result, the icon M1, M2 or TM corresponding to the indicator M, such as both the judgment indicator M1 and the auxiliary judgment indicator M2, or the integrated judgment indicator TM, is presented, and the process ends (returns).

[0071] The correspondence between the judgment index M1 and the auxiliary judgment index M2, determined in S14 above, being the same index, is determined by associating the thresholds so that they show the same values ​​across each item (see the thresholds for each item in Figure 6), so it can be said that the weather ranges to which each belongs also have a correspondence in which their thresholds match. 6, even if the thresholds are not associated with each other so that the same values ​​are shown for each item, a step of determining whether the judgment index M1 and the auxiliary judgment index M2 are in a corresponding relationship such that the weather ranges to which they belong partially overlap or that the ranges to which they belong partially overlap, may be executed instead of S14 above. As a result, for example, if the weather ranges to which the judgment index M1 and the auxiliary judgment index M2 belong are in a corresponding relationship such that they overlap as "sunny" (if at least a part of the ranges overlap), it is possible to identify and present a single icon TM as the integrated judgment index TM (S16) even if the ranges (thresholds) of "sunny" do not completely match.

[0072] According to the present embodiment described above, the following effects can be obtained. The information display device 3 determines which of the maximum gain value and maximum loss value (for example, maximum MY and maximum M◇) in a specified period has the greater impact on the gaming situation, and determines which of the pre-set ranges it belongs to, and based on the determination result, presents a judgment index M1 that serves as an indicator of the gaming situation.Therefore, for example, by displaying an icon M1 of the judgment index M1, it is possible to efficiently grasp the gaming situation for the entire period.

[0073] For example, if the latest acquired value, Current MY, reaches a preset standard value and thereby satisfies the standard value condition, the information display device 3 judges whether Current MY belongs to a preset range, or if not, it judges the difference number as the latest income and expenditure data, and based on the judgment result, it can present an auxiliary judgment indicator M2, which is an auxiliary indicator of the gaming situation, together with the judgment indicator M1, so that the gaming situation for the entire period can be grasped using the judgment indicator M1, and the latest (or final) gaming situation can be grasped using the auxiliary judgment indicator M2. Furthermore, for example, if the latest acquired value, Tadaima MY, satisfies the base value condition, Tadaima MY will be the subject of judgment. Therefore, even if the so-called payout rate (safe ÷ out) does not reach 100% and the difference is negative, it becomes easier to present an appropriate auxiliary judgment indicator M2 by making a judgment using the latest acquired value.

[0074] When the information display device 3 determines that there is a correspondence between the judgment index M1 and the auxiliary judgment index M2, it presents an integrated judgment index TM that integrates the auxiliary judgment index M2 and the auxiliary judgment index M2, but when it determines that there is no correspondence, it presents both the judgment index M1 and the auxiliary judgment index M2.Therefore, even in a configuration that presents both the game status for the entire period and the latest game status, such integration allows for efficient presentation, making it easier to grasp the game status.

[0075] The correspondence is such that at least a portion of the ranges to which the judgment index M1 and the auxiliary judgment index M2 belong overlap with each other, or at least a portion of the ranges to which they belong are the same or common. Therefore, even when making a judgment related to both indices M1 and M2, the setting information for the ranges to which each belongs (for example, information such as thresholds that divide the ranges) can be simplified, making it easier to combine both indices M1 and M2, which can be useful when presenting them as icons M1, M2, etc.

[0076] Regarding the other index (e.g., judgment index M1), if the maximum MY or maximum M◇ that is the target of judgment is not covered by the second range Rg2 and does not belong to either range (e.g., belongs to "-" in Fig. 6), the information display device 3 presents one index M2 without presenting the other index M1. By providing a range that is not covered by the second range Rg2, such as when the maximum MY belongs to "-", the likelihood of presenting both indexes M1 and M2 is reduced, and it is possible to reduce the risk that presenting multiple indexes M1 and M2 makes it difficult to grasp the game situation.

[0077] The present invention is not limited to the above-described embodiment, but can be modified or expanded as follows. As explained in Fig. 7, the indicators M1 and M2 are identified as weather icons M1 and M2 (weather information) that serve as indicators of the gaming situation, and the latest identification results may be displayed as in Fig. 2, etc., but it is also possible to display part or all of Fig. 7. In other words, the predetermined period may be any period, such as the period from the opening of business, the period each time the weather indicator changes, or multiple business days, and the presentation format may be changed as appropriate.

[0078] In this embodiment, the weather information for each business day shown in Figures 2, 4, and 5 is shown as the final judgment result for the corresponding business day, but it is also possible to show only either the judgment index M1 or the auxiliary judgment index M2. Although the threshold values ​​for each piece of gaming information to be judged, such as the difference number and maximum MY, are set to the same corresponding value (see Figure 6), they do not necessarily have to be the same as long as they correspond as described above. Also, although a value (e.g., 1000) different from the other threshold values ​​has just been exemplified as the reference value set for MY, it may also be used in conjunction with other threshold values.

[0079] As mentioned above, for example, the maximum M◇ is determined by "maximum difference - minimum difference" and is made positive rather than negative, but since M◇ is gaming information that indicates the amount of loss in gaming value, it may also be made negative by subtracting the minimum difference from the maximum difference, in which case the comparison with the maximum MY can be made by reversing the positive and negative signs.

[0080] That is, as in at least the above-described embodiment, the one with a larger absolute value between the maximum MY and the maximum M◇ is considered to have a greater influence on the game situation. In this way, the one that is assumed to have a greater influence on the game situation is used as the judgment target, so the judgment target may be selected by other methods, such as, for example, the absolute value of the corresponding game information such as out or safe is relatively large, or the input period (detection period) of the corresponding game information is relatively long within the predetermined period, or, since the influence of the maximum MY is safe and the influence of the maximum M◇ is out is large, the former is safe and the latter is out, and so on.

[0081] For convenience of explanation, maximum MY and maximum M◇ have been explained using the minimum difference MY and maximum difference MY shown in FIG. 7, but if specified as in the flowchart of FIG. 8, for example, maximum MY and maximum M◇ can be managed by simply managing the maximum difference, minimum difference, difference number, maximum MY, and maximum M◇ without managing the minimum difference MY or others.

[0082] Although only one icon TM is shown when the judgment index M1 and the auxiliary judgment index M2 are the same, both icons M1 and M2 may be shown. The indicator M may be presented not only as a weather icon, but also as text information such as sunny or rainy, or may be presented in the form of an arrow pointing up or down, or at an angle, or as a payout index such as 80%. Although the difference number is given as an example of the information that serves as the basis for MY, as mentioned above, the value won by a player can also be shown by "sales balls + difference number," so it is not necessarily necessary to specify it by the difference number alone, as long as the number that increases or decreases depending on whether it is out or safe is shown.

[0083] In the example given above, the judgment index M1 has a range "-" with no corresponding icon, while the auxiliary judgment index M2 has an icon corresponding to the entire range (or a condition for excluding "-" is defined), but the auxiliary judgment index M2 may have a range with no corresponding icon, while the judgment index M1 may have an icon in the entire range. Also, both the indexes M1 and M2 may have icons in the entire range, or may have ranges with no corresponding icons, and when both the indexes M1 and M2 fall within ranges with no corresponding icons, the icons may be hidden.

[0084] Although the example shows a configuration in which the information is displayed on an information display device 3 above the gaming machine 1, the present invention may also be applied to an information display device installed between gaming machines 1, such as gaming device 2, or to a collective information display device installed at the edge of an island. If the related setting information is set in advance, it may be set arbitrarily by the amusement facility manager, set by the manufacturer of the management device 6, or downloaded and set from an external management server (for example, a chain store headquarters or a gaming machine manufacturer).

[0085] All of the game information exemplified above may be specified directly by input signals or indirectly by using an arithmetic expression. Furthermore, the model may be classified by manufacturer, specification, or any other method that indicates the type of gaming machine 1. Furthermore, while a liquid crystal display is used as an example, other display methods such as organic electroluminescence (EL) may also be used. The numerical values, number of digits, items, etc. are merely examples, and any numerical values, etc. may be used. Furthermore, the arithmetic expressions are merely examples, and any arithmetic expression may be used as long as it shows the same value as the exemplified arithmetic expression or calculates a calculated value having the same meaning.

[0086] Either "less than" or "under" can be used, and expressions such as "has not reached" are expressions that correspond to either "less than" or "under". The same is true for "above" and "exceeds", and expressions such as "reaches" are expressions that correspond to both. Although a pachinko gaming machine is used as an example of the target gaming machine 1, other gaming machines such as slot machines may also be used. As other gaming machines such as so-called sealed gaming machines that do not dispense gaming media but update data points according to play can also be envisioned, the term "gaming value" is used as appropriate to encompass gaming media such as balls and medals, as well as the points mentioned above.

[0087] Some or all of the processing performed by the information display device 3 may be performed by the management device 6, the gaming device 2, or the relay device 4, or may be configured entirely by the information display device 3. In addition, whether or not the illustrated configurations are adopted may be changed depending on the appropriate settings, and the illustrated configurations, including modified examples, may be combined in any way, or configurations may be excluded as appropriate. [Explanation of symbols]

[0088] In the drawing, 1 is a gaming machine, 3 is an information display device (presentation means, used gaming value identification means, granted gaming value identification means, income / expense identification means, maximum earned value identification means, maximum lost value identification means, latest earned value identification means), and 35 is a main display unit (presentation means).

Claims

1. A gaming facility system that manages a gaming facility where a plurality of gaming machines are installed, a used game value specifying means for specifying the amount of game value used by a player in a game; an awarded game value specifying means for specifying the amount of game value awarded to a player as the game progresses; a balance specifying means for specifying balance data for each gaming machine, the balance data corresponding to the amount of the gaming value that has been decreased or increased in each gaming machine, the balance data indicating the numerical value that has increased or decreased due to the use or the grant; a maximum earned value specifying means for specifying a maximum earned value indicating a difference between a minimum value of the balance data and a maximum value of the balance data after the minimum value is reached; a maximum loss value specifying means for specifying a maximum loss value indicating a difference between a maximum value of the balance data and a minimum value of the balance data after reaching the maximum value; A system for an amusement park, comprising: a presentation means for determining which of the maximum gained value and the maximum lost value in a specified period has a larger fluctuation in the income and expenditure data, and determining which of a predetermined range it belongs to; and presenting a judgment index that serves as an indicator of the gaming situation based on the judgment result.

2. a latest earned value specifying means for specifying a latest earned value indicating a difference between the minimum value of the balance data and the latest balance data; The presentation means is capable of determining which of a predetermined range the latest earned value falls into if it satisfies a predetermined standard value condition, or the latest income and expenditure data if it does not, and presenting an auxiliary judgment index that serves as an auxiliary indicator of the gaming situation together with the judgment index based on the judgment result.

3. The presentation means presents an integrated judgment index that integrates the judgment index and the auxiliary judgment index when it determines that there is a correspondence between the two in at least one of the following cases: when the judgment index and the auxiliary judgment index indicate the same index, when either of them indicates that the target index will not be displayed, and when part of the ranges to which they belong overlap or part of the ranges to which they belong are common; and when it determines that there is no correspondence, it presents both the judgment index and the auxiliary judgment index.

4. the range is made up of a plurality of ranges divided into stages corresponding to the magnitude of the values ​​that the object of determination can take, An amusement park system as described in claim 3, wherein the correspondence relationship is such that at least a portion of the ranges to which the judgment index and the auxiliary judgment index belong overlap with each other, or at least a portion of the ranges to which they belong are the same or common.

5. the range to which the object to be judged belongs is judged in order to present the judgment index and the auxiliary judgment index, the range being divided into a first range for one of the judgment index and the auxiliary judgment index and a second range for the other index; the first range is set to cover all possible values ​​of the object to be determined, the second range is set so as not to cover a part of the values ​​that the determination target can take, An amusement park system described in any one of claims 2 to 4, wherein the presentation means presents the one indicator without presenting the other indicator when the judgment target is not covered by the second range for the other indicator and does not belong to either range.

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