Gaming System
The gaming system addresses the challenge of remote gaming by enabling multiple players to remotely control and view the same gaming machine, facilitating joint gaming experiences.
Patent Information
- Application Number
- JP2022014310
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2022-02-01
- Publication Date
- 2026-03-02
- Estimated Expiration
- 2042-02-01
AI Technical Summary
Conventional remote gaming systems make it difficult for multiple individuals, such as friends or family, to enjoy gaming together, causing inconveniences and difficulties compared to playing at an actual gaming facility.
A gaming system that includes a player terminal and a remote control device, allowing multiple players to remotely control and view the gaming machine of another player, enabling simultaneous gaming and proxy control.
Enables multiple players to enjoy gaming together by allowing remote control and viewing of the same gaming machine, creating a comfortable gaming environment similar to an actual facility.
Smart Images

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Abstract
Description
[Technical Field]
[0001] The present invention relates to a gaming system. [Background technology]
[0002] Conventionally, as described in Patent Document 1 below, for example, a system has been proposed in which a player remotely controls a gaming machine while watching a video of the actual gaming machine. Such a remote gaming system has the excellent advantage that even players who have difficulty going out, such as physically disabled people or elderly people, can enjoy playing games from the comfort of their own homes. With this remote gaming system, a player can enjoy remote gaming by displaying an image of the gaming machine on the screen of a terminal device owned by the player, such as a smartphone or personal computer. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Japanese Patent Publication No. 2020-141730 Summary of the Invention [Problem to be solved by the invention]
[0004] However, in the above-mentioned conventional remote gaming systems, remote gaming is performed by displaying images of gaming machines on the screen of a terminal device owned by an individual, such as a smartphone or personal computer, which can make it difficult for two or more people, such as friends or family, to enjoy gaming together, and can cause inconveniences and difficulties compared to playing at an actual gaming facility, and various innovations and improvements are desired in this regard.
[0005] In view of the above circumstances, the present invention provides a gaming system with excellent characteristics that eliminates various inconveniences and difficulties associated with remote gaming and can provide a comfortable gaming environment similar to that experienced when playing at an actual gaming facility. [Means for solving the problem]
[0006] The gaming system of the present invention is a system that includes a player terminal (e.g., a mobile terminal or personal computer) that can receive and display images of a gaming machine and remotely control the gaming machine, and a remote control device that controls the gaming operation of the gaming machine in response to remote control by the player terminal.
[0007] The player terminal can display an image of a gaming machine being played by another player, and while the image of the other machine is being displayed, the player terminal can remotely control the corresponding gaming machine on behalf of the other player. The remote control device controls the gaming operation of the gaming machine in response to such proxy remote control.
[0008] In this way, according to the gaming system of the present invention, an image of another machine, which is an image of a gaming machine being played by another player, can be displayed on the screen of one's own player terminal, so that multiple players who are far away from each other can enjoy watching the game status of the same gaming machine. Furthermore, it is also possible to remotely operate the gaming machine while displaying the image of the other machine. Therefore, this gaming system allows family members or friends to play on behalf of a player. For example, a player who is not good at timing can ask someone else to do the timing for them.
[0009] As such, the gaming system of the present invention is a system with excellent characteristics that can eliminate various inconveniences and difficulties that occur in remote gaming and create a comfortable gaming environment similar to that of playing at an actual gaming facility. [Brief explanation of the drawings]
[0010] [Figure 1] FIG. 1 is a system diagram showing the configuration of a gaming system. [Figure 2] Front view of a slot machine. [Figure 3] FIG. 2 is a block diagram showing the electrical configuration of the slot machine and the remote control device. [Figure 4] FIG. 10 is a front view of a login screen displayed on a mobile terminal. [Figure 5] FIG. 10 is a front view of a post-login notification screen displayed on the mobile terminal. [Figure 6] FIG. 10 is a front view of a model selection screen displayed on the mobile terminal. [Figure 7] FIG. 10 is a front view of a machine number selection screen displayed on the mobile terminal. [Figure 8] FIG. 4 is a front view of a model-specific data display screen displayed on the mobile terminal. [Figure 9] FIG. 10 is a front view of a game screen displayed on the mobile terminal. [Figure 10] FIG. 10 is a front view of the in-game screen (images of other machines) displayed on the mobile terminal. [Figure 11] FIG. 10 is a front view of a medal transfer screen displayed on the mobile device. [Figure 12] FIG. 4 is an explanatory diagram of member list data managed by the server device. [Figure 13] FIG. 10 is an explanatory diagram of aggregated data by gaming machine managed by the management device of each gaming facility. [Figure 14] FIG. 10 is an explanatory diagram of historical data for each gaming machine managed by the management device of each gaming facility. DETAILED DESCRIPTION OF THE INVENTION
[0011] The embodiments of the present invention will be specifically described using the following examples. Example 1 This example relates to a gaming system 1 in which a player can remotely control a gaming machine 2 using a player terminal 15 carried by the player. The details of this will be described with reference to FIGS.
[0012] 1, the gaming system 1 is a system including an in-game system 10 in an amusement facility where gaming machines 2 are installed, and an external server device 11 communicably connected to the in-game system 10 via the Internet, which is a public communication line. A plurality of gaming facilities, such as gaming facilities A to C, are communicably connected to the external server device 11. In this gaming system 1, a player can remotely control a gaming machine 2 installed in one of the gaming facilities by connecting his or her own player terminal 15 to the Internet.
[0013] The server device 11 is, for example, a computer device installed at an operating company of an online gaming service. Here, the online gaming service is a service that enables games to be played by remote control on a desired gaming machine 2. The server device 11 has a download function and a version upgrade function for application programs for receiving the online gaming service. The download function is a function for downloading application programs to a player terminal 15. The version upgrade function is a function for updating application programs installed on a player terminal 15 to new versions. Furthermore, the server device 11 has a function for managing personal information of players who have registered to use the online gaming service.
[0014] The player terminal 15 is a personally owned terminal that can connect to the Internet, such as a smartphone (multifunctional mobile terminal, hereinafter referred to as a mobile terminal) 151 or a personal computer 152. The player terminal 15 can use the online gaming service by installing an application program for the online gaming service downloaded from the server device 11. However, to use the online gaming service, the user must register as a member with the system.
[0015] The player terminal 15 of a player who has registered as a member of the online gaming service can realize the functions of the following means by executing an application program. (1) Message input means: means for inputting messages to other players. (2) Message sending means: means for sending an input message to the player terminal 15 of another player. (3) Display means: means for displaying images of the gaming machine 2, messages received from other players, etc. (4) Group registration means: A means for pre-registering multiple players as a group.
[0016] In an amusement facility managed by the gaming system 1 of this example, each gaming machine is individually equipped with a remote control device 4 and the like to enable games to be played by remote control. In the amusement facility, an in-house network 100 such as a wired LAN is constructed, and the gaming machines 2 and the remote control devices 4 can be managed and controlled by a management device 101. The management device 101 is connected to the in-house network 100 as well as the Internet, which is a public communication line. The management device 101 can communicate with a server device 11 via the Internet.
[0017] The management device 101 receives remote control signals from the player terminals 15 via the server device 11 and transmits them to the remote control devices 4. The management device 101 also transmits gaming machine images, various game information, etc. received from the remote control devices 4 to the player terminals 15. The management device 101 has a function of storing and managing operation information of each gaming machine 2 based on various game signals received from the gaming machines 2.
[0018] The gaming machines 2 include pachinko gaming machines (not shown) and slot machines (pachislot gaming machines) 21. A plurality of slot machines 21 and pachinko gaming machines are installed in the gaming facility managed by the gaming system 1 of this example. Each gaming machine 2 has a function of transmitting various gaming signals related to gaming operations to the management device 101.
[0019] The remote control device 4 is a device that is individually attached to each gaming machine 2. The remote control device 4 has the function of transmitting and receiving various information and signals to and from the player terminal 15 via the management device 101. The signals received from the player terminal 15 include remote control signals. Information transmitted to the player terminal 15 includes various game information received from the gaming machine 2, images of the gaming machine 2 captured by a camera (camera 408 with built-in microphone in FIG. 3), and the like.
[0020] In addition, in the gaming facility managed by the gaming system 1 of this example, several employees are stationed to perform various maintenance tasks and player support tasks. The work of the employees includes, for example, cleaning and repairing the gaming machines 2, adjusting the payout rate, responding to calls from players when errors occur in the gaming machines 2, and responding to various inquiries.
[0021] Next, (A) the configuration and basic operation of the gaming machine and the remote control device, (B) the operation screen of the player terminal, and (C) the management data of the gaming system will be explained in this order.
[0022] (A) Configuration and basic operation of gaming machines and remote control devices In this example, a slot machine 21 is illustrated as an example of the gaming machine 2. The slot machine 21 (FIG. 2) is a gaming machine in which a symbol variation game can be started by betting medals, and a prize is awarded when a predetermined winning symbol is displayed stationary on a winning line.
[0023] The slot machine 21 in this example is a remotely controllable full credit gaming machine. Here, a full credit slot machine is a gaming machine that does not use gaming media such as medals or coins. In a full credit slot machine, all gaming value owned by a player is managed as credit medals (hereinafter referred to as the number of owned medals, number of points, gaming value).
[0024] The slot machine 21 has a symbol display window 230 on the front side through which three reels 23L, 23C, and 23R (left, center, and right) that display changing symbols can be seen. To the right of the symbol display window 230, there are arranged a number-of-awarded-medals display section 261 that displays the number of medals (points) awarded in response to winning, and a number-of-owned-medals display section 262. Below the symbol display window 230, there are arranged a bet button 24 for betting credit medals, a start lever 221 for starting the game, three stop buttons 222 for stopping the reels during rotation, and the like. Furthermore, above the symbol display window 230, there are arranged a decorative lamp section 251, a liquid crystal display section 253 for displaying effects, and a speaker 255 for effects.
[0025] The electrical configuration of the slot machine 21 and the electrical configuration of the remote control device 4 will be described with reference to Fig. 3. The slot machine 21 is electrically configured around a control unit 20 including a CPU, ROM, RAM, and I / O. In addition to the above components, the control unit 20 is electrically connected to a reel drive unit 231 that drives the reels 23L, 23C, and 23R, a reference position detection unit 233 that detects the reference position of the reels 23, an audio output unit 255A that drives a speaker 255, an operation signal output unit 208 that outputs a game signal to the outside, a setting operation unit 209 for setting a setting value, and the like.
[0026] Here, the set value is an internal control value that defines the internal winning probability, and can be set to one of six levels from 1 to 6. In the slot machine 21, any of the set values can be selectively set by operating the setting operation unit 209. The higher the set value, the higher the internal winning probability, which is advantageous to the player.
[0027] The slot machine 21 has the functions of the following means. (1) Lottery means: means for executing a lottery to determine a winning combination in response to a game start operation. (2) Pattern display means: A means for starting the display of changing patterns based on the results of the lottery. (3) Symbol stopping means: A means for stopping the variable display in response to the player's stop operation. (4) Determination means: A means for determining that a win has occurred when the pattern displayed when the changing display of the pattern stops matches a predetermined winning pattern. (5) Awarding means: A means for awarding a bonus to a player in response to the occurrence of a win. The bonus may be the occurrence of a bonus state corresponding to a bonus role, or the awarding of a medal corresponding to a small role, etc.
[0028] Furthermore, in the slot machine 21 of this example, an I / F unit 201 to which an external input connector 28 for remote control (FIG. 2) is electrically extended is connected to the control unit 20. The external input connector 28 for remote control is a connection terminal of an output connector extended from the remote control device 4. The slot machine 21 can be remotely controlled by connecting the output connector of the remote control device 4 to the external input connector 28 for remote control.
[0029] The remote control device 4 is a device that is installed separately for the slot machine 21. The remote control device 4 has a control unit 40 that includes a CPU, ROM, RAM, and I / O. The control unit 40 is connected to an I / F unit 401 to which an output connector is extended, and a camera 408 with a built-in microphone. The I / O of the control unit 40 serves as a gateway for communicating with the management device 101.
[0030] The remote control device 4 transmits remote control signals to the slot machine 21 in response to the remote control signals received via the management device 101. The remote control signals from the player terminal 15 include a medal bet signal instructing a bet of medals, a start signal instructing the start of the reels 23, a reel stop signal instructing the stop of the left, center, and right reels 23L, C, and R individually, a game end signal instructing the end of the game, and the like.
[0031] The remote control device 4 transmits various types of game information to the player terminal 15 via the management device 101 in response to game operation signals received from the gaming machine 2. Game operation signals received from the slot machine 21 include a game signal indicating the start of a game, a medal consumption signal indicating the number of medals consumed, a medal award signal indicating the number of medals awarded as a result of a win, a BB signal indicating a BB state, and an RB signal indicating an RB state. The remote control device 4 also transmits information acquired by the camera with built-in microphone 408 to the player terminal 15 via the management device 101 and the server device 11. The camera with built-in microphone 408 acquires, as information, an image of the gaming machine 2 captured from the front using its camera function and sound effects collected using its microphone function.
[0032] To start a game on the slot machine 21, a player must bet a specified number of medals (1 to 3 medals) in accordance with a betting operation. At this time, the number of medals owned, which is internally stored, is subtracted in accordance with the medal bet. In response to a start operation, the slot machine 21 executes an internal lottery to determine an internal winning combination, and starts the rotation of the reels 23L·C·R.
[0033] In a game played on the slot machine 21, the reels 23 can be stopped in response to a stop operation for each reel 23. The slot machine 21 determines whether a win has occurred when all of the reels 23L, 23C, and 23R have stopped, and when a win occurs, medals (points) corresponding to the winning combination are awarded. The medals awarded in response to such a win are added to the number of medals possessed, which is stored internally.
[0034] The types of winning roles are big bonus role, regular bonus role, small role (four types), and replay role. When a big bonus role is won, the BB state occurs until 300 medals are paid out. When a regular bonus role is won, the RB state occurs until 150 medals are paid out. In the BB and RB states, the internal win probability of a small role increases significantly, making it an advantageous game state for the player as a small role is internally won almost every game. When a small role is won, the number of medals (points) corresponding to the type of role (for example, 2, 5, 10, or 15) is awarded. Furthermore, when a replay role is won, the game can be played again with the same bet number without betting new medals.
[0035] When the output connector of the remote control device 4 is connected to the remote control external input connector 28 (see FIG. 2), the slot machine 21 is ready to receive a remote control signal from the remote control device 4, allowing a game to be played by remote control. Then, in response to the input of a game end signal, the slot machine 21 outputs information about the number of medals possessed at that time to the remote control device 4 and executes a reset process.
[0036] During a game, the slot machine 21 outputs various operation signals from the built-in operation signal output unit 208 to the management device 101. The operation signals include, for example, the following signals. Game signal: A signal indicating that a single game has started. - Medal consumption signal: A signal indicating the number of medals consumed. Medal award signal: A signal indicating the number of medals awarded for winning. · BB signal: A signal indicating that the BB state is in effect. ·RB signal: A signal indicating that the RB state is active.
[0037] (B) Operation screen of the player terminal 15 When the application program for the online gaming service is started, the mobile terminal 151 having the application program installed displays the login screen 31 shown in Fig. 4. The login screen 31 includes an account ID input field 311, a password input field 312, an enter button 313, and a new registration button 314.
[0038] Players who have completed member registration can log in to the online gaming service by touching the entry button 313 after entering their account ID and password. On the other hand, players who are not yet registered as members must go through the required member registration procedures. By touching the new registration button 314, a member registration procedure screen (not shown) can be displayed. By entering required personal information and payment information on this member registration procedure screen, the player can register as a member and be issued an account. In addition, with the online gaming service, players who make up a group, such as friends, family, and acquaintances, can be registered in advance.
[0039] When a user logs in to the online gaming service, the post-login notification screen 32 shown in FIG. 5 is displayed. The post-login notification screen 32 is a screen on which a notification display field 321 and a confirmation button 323 are arranged. The notification display field 321 is a display field for displaying a pop-up display of information regarding the gaming status of other players in the same group at the time of login, as well as the current deposit balance and the number of medals saved. The confirmation button 323 is an operation button for ending the display of the post-login notification screen 32. In response to a touch operation on the confirmation button 323, a screen (not shown) for selecting an gaming facility where online gaming will be performed is displayed.
[0040] When an amusement facility is selected, the machine selection screen 33 shown in FIG. 6 is displayed. This machine selection screen 33 is a screen on which a machine selection field 331 and an exit button 333 are arranged. The machine selection field 331 displays a list of machines installed in the amusement facility, as well as the number of installed machines and the current number of available machines for each machine. The exit button 333 is an operation button for exiting the selected amusement facility. By touching the exit button 333, the display of a machine selection screen (not shown) can be switched, allowing another amusement facility to be selected.
[0041] When any machine type is selected on the machine type selection screen 33 of FIG. 6, the machine number selection screen 34 of FIG. 7 is displayed. This machine number selection screen 34 has a machine number selection field 341, a data display button 343, a machine type selection button 344, and an exit button 345 arranged thereon. The machine number selection field 341 is a field for selecting the machine number to play on. The machine number selection field 341 displays a list of machine numbers for the selected machine type. Note that a "cannot be selected" mark is displayed on the machine number of a gaming machine 2 that is being played by another player. However, a member name is displayed instead of the "cannot be selected" mark on the machine number of a gaming machine 2 that is being played by another player who belongs to the same group as the player.
[0042] The data display button 343 is an operation button for viewing the operation data (operation information, game information) of each gaming machine 2 of the selected model. In response to a touch operation on the data display button 343, the screen switches to a model-specific data display screen 35 (described later with reference to FIG. 8). The model selection button 344 is an operation button for returning to the model selection screen 33 of FIG. 6. The exit button 345 is an operation button for exiting the selected gaming facility.
[0043] The model-specific data display screen 35 in Fig. 8 is a screen that displays the operation data of each machine number by model. This model-specific data display screen 35 has a data display field 351, a back button 353, and a model selection button 355. The data display field 351 is a field that displays operation data for each machine number, such as the number of BBs, the number of RBs, and the total number of games played. The back button 353 is an operation button for returning to the machine number selection screen 34 in Fig. 7. The model selection button 355 is an operation button for switching the display of the model selection screen 33 in Fig. 6.
[0044] During online play, the mobile terminal 151 displays a game-playing screen 36 shown in Fig. 9, which displays a player's own game machine image, which is a captured image of the player's own game machine 2. The game-playing screen 36 is a screen on which a large game machine display area 363, which is a display area for the image of the game machine 2, is arranged. A data display field 361 is arranged above the game machine display area 363. An operation button display field 364 for game operation is arranged below the game machine display area 363, and a function button display field 365 for executing various functions is arranged at the bottom.
[0045] The data display field 361 displays the model name, machine number, current number of medals held (number of medals owned), number of big bonuses, number of regular bonuses, total number of games played, etc. The operation button display field 364 has a start button, medal bet button, and stop buttons (left, center, right). The function button display field 365 has the following function buttons:
[0046] Call button: A function button to call a store employee in case of trouble. Deposit button: A function button for processing deposits via credit card payments. · Exit button: Function button for ending the game and processing the settlement. Other machine data button: Function button for checking other machine data. Friend's machine button: A function button to switch to the screen where other members in the same group are playing (screen showing images of other machines). If there are two or more friends, they will switch in order. · Medal Transfer Button: A function button for transferring medals to a specified member. · Various settings: Function buttons for making various settings.
[0047] When the friend's machine button is touched, the in-game screen 37 shown in Fig. 10, which displays images of other machines, is displayed. This in-game screen 37, like the in-game screen 36 shown in Fig. 9, is a screen in which, from top to bottom, a data display field 371, a gaming machine display area 373, an operation button display field 374, and a function button display field 375 are arranged.
[0048] The data display field 371 of the in-game screen 37 in FIG. 10 displays the operating data of the other machines currently being displayed. Messages 377 sent and received between members can be displayed in the gaming machine display area 373. Messages 377 sent by one member are arranged, for example, on the right side of the gaming machine display area 373, and messages 377 from players at other machines are arranged, for example, on the left side of the gaming machine display area 373. The most recent messages 377 are arranged at the bottom, and as new messages 377 are added, they move sequentially upward. For example, FIG. 10 illustrates an example of a message exchange in which an opponent-type message 377 saying "Please press the watermelon with the right hand" is sent first, and then the player sends a message 377 saying "Got it!"
[0049] The function button display field 375 of the in-game screen 37 in FIG. 10 is different from the in-game screen 36 in FIG. 9, which displays an image of the player's own machine. The function button display field 375 in FIG. 10 includes a return to own machine button, a proxy play button, and a message send button. The return to own machine button is a function button for switching to the in-game screen 36 in FIG. 9. The proxy play button is a function button for remotely operating another machine currently being displayed on behalf of a friend. The proxy play button is particularly useful in situations where, for example, a substitute player is required to make keystrokes. The message send button is a function button for sending a message, and a message input screen (not shown) is switched and displayed in response to a touch operation.
[0050] The medal transfer screen 38 in Fig. 11 is a screen that is switched to and displayed in response to a touch operation on the medal transfer button in the function button display field 365 in Fig. 9. The medal transfer screen 38 is a screen in which a transfer area 383 is located in the center, a data display field 381 is located above the transfer area 383, and an operation button display field 384 and a function button display field 385 are located below the transfer area 383. In the transfer area 383, the user can select a friend to whom the medals are to be transferred and enter the number of medals to be transferred.
[0051] (C) Gaming system management data The data managed by the gaming system 1 includes member list data (Figure 12) managed by the server device 11, aggregated data for each gaming machine (Figure 13) and historical data for each gaming machine (Figure 14) managed by the management device 101 of each gaming facility.
[0052] The member list data in Figure 12 is the registration data of players who have downloaded the application program and completed the member registration procedure. The member list data manages personal information and other data of each member, such as member ID, group ID, account name, PIN, number of medals saved, and email address.
[0053] The aggregated data by gaming machine in Figure 13 is various operation data for the day aggregated by machine number. The items in the aggregated data by gaming machine are as follows. · Member ID: The ID of the member currently playing. - Number of medals consumed: The total number of medals consumed. - Number of medals awarded: The total number of medals awarded. · Number of BBs: The total number of times big bonuses have occurred. · RB count: The cumulative number of regular bonus occurrences. · Number of Games: The total number of games played. Payout rate: Number of coins awarded / Number of coins consumed.
[0054] The gaming machine history data in Figure 14 is data on gaming history for each machine number. In the gaming machine history data, gaming data is managed separately for each player. The items in the gaming machine history data are as follows: Start time: The time when you started playing. This is recorded when you select the machine number after logging in. End time: The time when the game ended. It is recorded when you press the "End" button. Member ID: Recorded when you select the machine number. - Amount spent: Record the amount spent until the end of the game. - Number of replays: Records the number of medals consumed. Number of medals saved: Records the number of medals saved at the end of the game.
[0055] The gaming system 1 of this example configured as described above includes a player terminal 15 that can receive and display captured images of the gaming machine 2 and remotely control the gaming machine 2, and a remote control device 4 that controls the gaming operation of the gaming machine 2 in response to the remote control by the player terminal 15. The player terminal 15, such as a mobile terminal 151, can display captured images of the gaming machine 2 being played by another player, and can remotely control the gaming machine 2 in response to the proxy remote control while the other machine image is being displayed. The remote control device 4 controls the gaming operation of the gaming machine 2 in response to such proxy remote control.
[0056] As described above, according to the gaming system 1 of this example, an image of another gaming machine 2 being played by another player can be displayed on the screen of one's own player terminal 15, allowing multiple players who are far away from each other to enjoy watching the game situation on the same gaming machine 2. Furthermore, while the image of the other gaming machine is displayed, the gaming machine 2 can also be remotely controlled. Therefore, according to this gaming system 1, it is possible for family or friends to play on behalf of a player, and for example, a player who is not good at timing can ask someone to do the timing for them (an example of proxy remote control).
[0057] As described above, the gaming system 1 of this example is an excellent system that can eliminate various inconveniences and difficulties associated with remote gaming and realize a comfortable gaming environment similar to that of playing at an actual gaming facility. With this gaming system 1, even in online games, close players such as family and friends can enjoy playing games together even when they are physically separated.
[0058] The mobile terminal 151, which is an example of the player terminal 15, allows players to input messages to other players. The mobile terminal 151 can transmit the input messages to the player terminals 15 of other players, and can also display messages received from other players. Therefore, in the gaming system 1 of this example, players can exchange messages with other players during online play, and can enjoy playing games together while keeping in contact with friends, for example.
[0059] In the gaming system 1 of this example, multiple players can be registered in advance as a group. A player terminal 15, such as a mobile terminal 151, can display images of gaming machines 2 on which players registered in the same group are playing as other machine images. If the other machine images are displayed, players can enjoy playing games while sharing the status of the game with, for example, family and friends. For example, if a rare effect occurs, the effect can be shared with family and friends.
[0060] The following configurations may be adopted instead of or in addition to the configuration of this embodiment. Also, the following configurations may be adopted in appropriate combination. The remote control device 4 may be equipped with a mechanism that allows the installation position of a camera such as the microphone-integrated camera 408 to be adjusted up, down, left, and right, so that the player can adjust the installation position of the camera as desired by operating the player terminal 15. Furthermore, it would be even better if the imaging range and imaging magnification could also be adjusted as desired. This would make it possible to provide images that make it appear as if each player were actually sitting facing the gaming machine 2.
[0061] In particular, when the gaming machine 2 is a slot machine 21, the position and angle at which the reel symbols are viewed when performing so-called eye-pressing will vary depending on the player's physique and preferences. Therefore, it is important to provide images that make it easy for each player to perform eye-pressing. It is also convenient for the player to set the camera position in advance and have the camera automatically adjust to that position when the machine number is selected. In this case, it may be possible to set the camera position for each model. This is because the height and width of the reels differ for each model, and therefore the appropriate camera position also differs.
[0062] It may be possible to force the player terminal 15 of other members of the same group to switch the display to the image of another machine on the screen of the member's gaming machine. For example, when a jackpot occurs on one's machine, the member's player terminal 15 can be forced to display (interrupt display) the screen of the member's machine, allowing the member to share the joy of the jackpot with the other members.
[0063] It is also possible to display the images of other members' gaming machines side by side with the screen of your own gaming machine. In this case, it is advisable to be able to change the size of each screen as desired. For example, you can display the screen of your own gaming machine large and the images of other members' gaming machines small.
[0064] In this example, a configuration is shown in which messages can be exchanged between members of the same group, but a means for making voice calls with other members may also be added. In this example, a slot machine 21 is used as an example of a gaming machine, but the gaming machine is not limited to this. The configuration of the gaming system 1 of this example is applicable to various gaming machines, such as pachinko gaming machines, arrange ball gaming machines, and jankyu gaming machines.
[0065] Although specific examples of the present invention have been described in detail as examples, these examples merely disclose examples of the technology encompassed by the claims. Needless to say, the scope of the claims should not be interpreted as being limited by the configurations, numerical values, etc. of the specific examples. The claims encompass technologies that are obtained by variously modifying, changing, or appropriately combining the specific examples using publicly known technology and the knowledge of those skilled in the art. [Explanation of symbols]
[0066] 1 Gaming System 10 In-venue system 100 In-house network 101 Management device 11 Server equipment 15. Player terminal (message input means, message sending means, display means, group registration means) 151 Mobile Devices 2. Gaming machines 21 Slot machine (pachislot machine, lottery means, symbol display means, symbol stopping means, determination means, award means) 31 Login screen 32 Notification screen after login 33 Model selection screen 34 Machine number selection screen 35 Model-specific data display screen 36 In-game screen (own machine) 37 In-game screen (other machines) 38 Medal Transfer Screen 4 Remote control device
Claims
1. A gaming system including a player terminal that is a terminal held by a player and that can receive and display images of a gaming machine and remotely control the gaming machine, and a remote control device that controls the gaming operation of the gaming machine in response to remote control by the player terminal, The gaming machine includes: a lottery means for executing a lottery to determine a winning combination in response to a game start operation; a symbol display means for starting a variable display of symbols based on the result of the lottery; A symbol stopping means for stopping the variable display in response to a stop operation by a player; A determination means for determining that a win has occurred when the displayed pattern matches a predetermined winning combination pattern when the variable display of the pattern stops; and awarding means for awarding a prize to a player in response to the occurrence of a win, The player terminal comprises: It is possible to display an image of another machine that has been captured of a gaming machine being played by another player, and it is possible to remotely control the gaming machine in place of the other machine while the image of the other machine is being displayed. the remote control device is configured to control a gaming operation of the gaming machine in response to the proxy remote operation; A group registration means is provided for registering a plurality of players as a group in advance, The gaming system is characterized in that the player terminal can display, as the other machine image, an image of a gaming machine being played by a player who is registered in the same group by the group registration means, and the player can force the image of the gaming machine being played by the player terminal of another player in the same group to be displayed as the other machine image in an interrupt manner.
2. The player terminal comprises: a message input means for inputting a message to other players; a message sending means for sending the message to the player terminals of other players; 2. The gaming system according to claim 1, further comprising: display means for displaying messages received from other players.
Citation Information
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