gaming machines

By integrating a control chip with a recessed portion and sticker, the gaming machine's performance is enhanced through optimized interrupt and power-on processes, addressing inefficiencies in existing technologies.

JP7822685B2Active Publication Date: 2026-03-03SAMMY CORPORATION
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2025-03-31
Publication Date
2026-03-03

AI Technical Summary

Technical Problem

Existing gaming machines lack improvements in performance and efficiency, particularly in the timing and execution of control processes.

Method used

Incorporating a control chip with a recessed portion and a sticker, enabling precise timing of interrupt processing and power-on processes, and utilizing a predetermined counter to optimize gaming machine operations.

Benefits of technology

Enhances the performance and efficiency of gaming machines by ensuring accurate and timely execution of control processes, improving overall gaming experience.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To keep a storage of a medal in a hopper without putting out the medal, even when a front door is closed with the medal being in a gap between a medal selector and a chute member.SOLUTION: A game machine includes a medal selector 110, a chute member 120 which guides to a hopper 35 a medal M which can be input in the medal selector 110, and a return member 130 which guides to a medal put-out port 16 a medal M which cannot be input in the medal selector 110. The game machine has a gap 112 between the medal selector 110 and the chute member 120. The return part member 130 has a return reception port 131 which receives the medal M which cannot be input. Vertically below the gap 112, the return reception port 131 is not located, but an upper edge part 135 in the periphery of the return reception port 131 is located. A storage reception port 35a which receives the medal M to be stored in the hopper 35 is located below the gap 112.SELECTED DRAWING: Figure 107
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Description

[Technical Field]

[0001] The present invention relates to a gaming machine. [Background technology]

[0002] BACKGROUND ART Conventionally, slot machines have been known as one type of gaming machine (see, for example, Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2015-016110 Summary of the Invention [Problem to be solved by the invention]

[0004] The problem to be solved by the present invention is to improve the performance of a gaming machine. [Means for solving the problem]

[0005] A predetermined control chip is included, The surface of the predetermined control chip has a recessed portion, a sticker is attached to the surface of the predetermined control chip; the sticker is attached to a flat portion on the surface of the predetermined control chip; the predetermined control chip has a predetermined counter; Main processing can be executed, When a predetermined counter times out, a timer interrupt process can be executed; When power is turned on, the power-on process can be executed; A jump command is provided to a specific address in the power-on process, and the command at the specified address can be executed by the jump command, and the determination of whether or not the transition condition for the setting change mode has been met can be executed after the jump command is issued; The main process has a predetermined interrupt disabled section from an interrupt disable instruction to an interrupt enable instruction (hereinafter, the predetermined interrupt disabled section from an interrupt disable instruction to an interrupt enable instruction will be referred to as a "predetermined interrupt disabled section"); When a predetermined counter times out at timing t1, which is a certain timing during a predetermined interrupt disabled section, timer interrupt processing is not executed at timing t1, but the value of the predetermined counter is updated, and timer interrupt processing is executed at timing t2, which is a timing after the predetermined interrupt disabled section has ended, and after the timer interrupt processing is executed at timing t2, when the predetermined counter times out at timing t3, timer interrupt processing can be executed at timing t3, If the period at which a specific counter times out is T, timing t1 is "n×T (n is a natural number)", and timing t2 is a specific timing before "(n+1)×T", timing t3 is "(n+1)×T". A gaming machine characterized by: [Effects of the Invention]

[0006] According to the present invention, the performance of the gaming machine can be improved. [Brief explanation of the drawings]

[0007] [Figure 1] 1 is a block diagram showing an outline of control of a slot machine, which is an example of a gaming machine in the first embodiment. [Figure 2] FIG. 2 is a diagram showing the arrangement of symbols on the reels in the first embodiment. [Figure 3] In the first embodiment, (A) is a diagram showing the positional relationship between the display window and each reel, and the pay lines, and (B) is a diagram showing the names of the symbol positions. [Figure 4] FIG. 1 is a diagram (1) showing the types of winning combinations, symbol combinations, payout numbers, etc. in the first embodiment. [Figure 5] FIG. 2 shows the types of winning combinations, symbol combinations, payout numbers, etc. in the first embodiment. [Figure 6] FIG. 1 is a diagram (1) showing condition devices and winning combinations in the first embodiment. [Figure 7] FIG. 10 is a diagram (2) showing the condition devices and winning combinations in the first embodiment. [Figure 8]FIG. 10 is a diagram (3) showing the condition devices and winning combinations in the first embodiment. [Figure 9] FIG. 4 is a diagram (4) showing the condition devices and winning combinations in the first embodiment. [Figure 10] FIG. 3 is a diagram showing a table of numbers in the first embodiment. [Figure 11] FIG. 2 is a transition diagram of the game state in the first embodiment. [Figure 12] FIG. 10 is a diagram showing the change conditions of the game state in the first embodiment. [Figure 13] In the first embodiment, (1) is a diagram showing the pattern of the left reel that can be displayed stopped in the display window at the first left stop when the small win A1 condition device is activated, at the first left stop when the small win B1 condition device is activated, and at the first left stop when the small win C1 condition device is activated, and (2) is a diagram showing the pattern of the left reel that can be displayed stopped in the display window at the second left stop after the first middle stop when the small win C1 condition device is activated. [Figure 14] FIG. 10 is a diagram showing the symbol combinations that can be stopped and displayed when the small win A1 condition device to the small win C2 condition device are activated in the first embodiment. [Figure 15] FIG. 10 is a diagram showing a symbol combination that can be stopped and displayed when the small win D1 condition device to the small win F2 condition device are activated in the first embodiment. [Figure 16] This is a diagram showing the symbol combinations in which only the symbol on the center reel is in the "PB=1" arrangement, among the symbol combinations that can be stopped and displayed when the small win A1 condition device to the small win F2 condition device are activated in the first embodiment. [Figure 17] This is a diagram showing the symbol combinations in which only the symbol on the right reel is in the "PB=1" arrangement, among the symbol combinations that can be stopped and displayed when the small win A1 condition device to the small win F2 condition device are activated in the first embodiment. [Figure 18] This is a diagram showing the symbol combinations in which only the symbol on the left reel is in the "PB=1" arrangement, among the symbol combinations that can be stopped and displayed when the small win A1 condition device to the small win F2 condition device are activated in the first embodiment. [Figure 19]In the first embodiment, (1) is a diagram showing the winning combination when small win 01 is won, (2) is a diagram showing the winning combination when small win 02 is won, and (3) is a diagram showing the winning combination when small win 03 is won. [Figure 20] In the first embodiment, (1) is a diagram showing the winning combination when small win 04 is won, (2) is a diagram showing the winning combination when small win 05 is won, and (3) is a diagram showing the winning combination when small win 06 is won. [Figure 21] FIG. 10 is a diagram showing the arrangement of symbols on the reels in the second embodiment. [Figure 22] FIG. 1 shows the types of winning combinations, symbol combinations, payout numbers, etc. in the second embodiment. [Figure 23] FIG. 2 shows the types of winning combinations, symbol combinations, payout numbers, etc. in the second embodiment. [Figure 24] FIG. 10 is a diagram showing a table of numbers in the second embodiment. [Figure 25] FIG. 10 is a transition diagram of the game state in the second embodiment. [Figure 26] FIG. 10 is a diagram showing the change conditions of the game state in the second embodiment. [Figure 27] In the second embodiment, (1) is a diagram showing the pattern of the left reel that can be displayed stopped in the display window at the first left stop when the small win A1 condition device is activated, at the first left stop when the small win B1 condition device is activated, and at the first left stop when the small win C1 condition device is activated, and (2) is a diagram showing the pattern of the left reel that can be displayed stopped in the display window at the second left stop after the first middle stop when the small win C1 condition device is activated. [Figure 28] 10A and 10B are diagrams showing the arrangement of symbols on reels in the modified examples of the first and second embodiments. [Figure 29] In a variant of the first and second embodiments, (1) is a diagram showing the pattern of the left reel that can be displayed stopped in the display window at the first left stop when the small win A1 condition device is activated, at the first left stop when the small win B1 condition device is activated, and at the first left stop when the small win C1 condition device is activated, and (2) is a diagram showing the pattern of the left reel that can be displayed stopped in the display window at the second left stop after the first middle stop when the small win C1 condition device is activated. [Figure 30] In the variants of the first and second embodiments, (1) is a diagram showing the winning combination when small win 01 is won, (2) is a diagram showing the winning combination when small win 02 is won, and (3) is a diagram showing the winning combination when small win 03 is won. [Figure 31] In the variants of the first and second embodiments, (1) is a diagram showing the winning combination when small win 04 is won, (2) is a diagram showing the winning combination when small win 05 is won, and (3) is a diagram showing the winning combination when small win 06 is won. [Figure 32] FIG. 10 is a diagram illustrating the configuration of a main CPU, a ROM, and a RWM in a third embodiment. [Figure 33] FIG. 11 is a diagram showing the address, label name, number of bytes, and name of data stored in the used area of ​​the RWM in the third embodiment. [Figure 34] FIG. 11 is a diagram showing the address, label name, number of bytes, and name of data stored outside the used area of ​​the RWM in the third embodiment. [Figure 35] FIG. 35 is a diagram showing the address, label name, number of bytes, and name of data stored outside the used area of ​​the RWM in the third embodiment, and is a diagram following FIG. 34. [Figure 36] 10A is a diagram showing various LEDs on a display substrate in the third embodiment, and FIG. 10B is a diagram showing a management information display LED in the third embodiment. [Figure 37] FIG. 11 is a diagram showing the relationship between digits 1 to 9 and segments A to G and P in the third embodiment. [Figure 38] FIG. 10 is a diagram showing signals output from output ports 2 to 7 in the third embodiment. [Figure 39] FIG. 11 is a diagram showing the relationship between digits and segments in the third embodiment. [Figure 40](A) is a diagram showing the relationship between LED display counter 1 (_CT_LED_DSP1) and the signal output from output port 3 in the third embodiment, (B) is a diagram showing the relationship between LED display counter 2 (_SC_LED_DSP2) and the signal output from output port 6 in the third embodiment, and (C) is a diagram showing the LED display request flag (_FL_LED_DSP) in the third embodiment. [Figure 41] 10 is a flowchart showing a program start process (M_PRG_START) in the third embodiment. [Figure 42] 10 is a flowchart showing a power restoration process (M_POWER_ON) in the third embodiment. [Figure 43] 11 is a flowchart showing an unrecoverable error process (C_ERROR_STOP) in the third embodiment. [Figure 44] 10 is a flowchart showing initialization processing (M_INI_SET) in the third embodiment. [Figure 45] 13 is a flowchart showing a setting change confirmation process (M_RANK_CTL) in the third embodiment. [Figure 46] 10 is a flowchart showing a main process (M_MAIN) in the third embodiment. [Figure 47] 10 is a flowchart showing an interrupt process (I_INTR) in the third embodiment. [Figure 48] 10 is a flowchart showing a power-off process (I_POWER_DOWN) in the third embodiment. [Figure 49] 13 is a flowchart showing an RWM checksum set process (S_SUM_SET) in the third embodiment. [Figure 50] 10 is a flowchart showing LED display control (I_LED_OUT) in the third embodiment. [Figure 51] 13 is a flowchart showing an unrecoverable error process 2 (S_ERROR_STOP) in the third embodiment. [Figure 52]13 is a flowchart showing a ratio display preparation process (S_DSP_READY) in the third embodiment. [Figure 53] 13 is a flowchart showing a blinking request flag generation process (S_LED_FLASH) in the third embodiment. [Figure 54] FIG. 13 is a diagram showing a blinking / non-applicable item determination value table (TBL_SEG_FLASH) in the third embodiment. [Figure 55] 13 is a flowchart showing a rate display timer update process (S_RATE_TIME) in the third embodiment. [Figure 56] 10 is a flowchart showing a ratio display process (S_LED_OUT) in the third embodiment. [Figure 57] 13 is a flowchart showing a blinking bit check count table (TBL_FLASH_CHK) in the third embodiment. [Figure 58] 13 is a flowchart showing an unrecoverable error process 2 (S_ERROR_STOP) in a modified example of the third embodiment. [Figure 59] FIG. 10 is a diagram showing signals output from output ports 2 to 5 in a modified example of the third embodiment. [Figure 60] 13 is a diagram showing the relationship between the LED display counter 1 (_CT_LED_DSP1) and the signals output from the output ports 3 and 6 in a modified example of the third embodiment. FIG. [Figure 61] FIG. 10 is a block diagram showing a timer circuit and the like for executing interrupt processing in the fourth embodiment. [Figure 62] 10 shows examples of programs for explaining interrupt prohibition and interrupt permission in the fourth embodiment, where (A) and (B) show main processing programs, and (C) shows an interrupt processing program. [Figure 63] 13 is a flowchart showing a program start (M_PRG_START) in the fourth embodiment. [Figure 64] 10 is a flowchart showing a power restoration process (M_POWER_ON) in the fourth embodiment. [Figure 65]13 is a flowchart showing initialization processing (M_INI_SET) in the fourth embodiment. [Figure 66] 13 is a flowchart showing an interrupt process (I_INTR) in the fourth embodiment. [Figure 67] 13 is a time chart showing the relationship between an 8-bit counter and interrupt processing in the fourth embodiment, showing an example in which there is no interrupt inhibit period in the main processing. [Figure 68] 13 is a time chart showing the relationship between an 8-bit counter and interrupt processing in the fourth embodiment, showing an example in which there is an interrupt disabled period in the main processing. [Figure 69] 13 is a time chart showing an example (example 1) in which the 8-bit counter times out multiple times in relation to the 8-bit counter and interrupt processing in the fourth embodiment. [Figure 70] 13 is a time chart showing an example (Example 2) in which the 8-bit counter times out multiple times in the relationship between the 8-bit counter and interrupt processing in the fourth embodiment. [Figure 71] 13 is a time chart showing an interrupt period when there is no interrupt inhibit period in the main processing in the fourth embodiment. [Figure 72] FIG. 13 is a diagram illustrating an example in which an interrupt disabled period in the main processing is set between interrupt processing 1 and interrupt processing 2 in the fourth embodiment. [Figure 73] 13 is a time chart showing an example (example 1) in which the timing at which an interrupt process is scheduled to be executed is during an interrupt prohibited period in the fourth embodiment. [Figure 74] 13 is a time chart showing an example (Example 2) in which the timing at which an interrupt process is scheduled to be executed is during an interrupt prohibited period in the fourth embodiment. [Figure 75] 13 is a time chart showing an example (Example 3) in which the timing at which an interrupt process is scheduled to be executed is during an interrupt disabled period in the fourth embodiment. [Figure 76] 13 is a time chart showing the relationship (example 1) between the rotation of the reels and the detection and notification of errors in the fifth embodiment. [Figure 77]FIG. 77 is a diagram showing an error history screen including the progress of FIG. 76 (example 1). [Figure 78] 13 is a time chart (example 2) showing a case where a setting is changed after an error is detected during rotation of the reels in the fifth embodiment. [Figure 79] FIG. 78 is a diagram showing an error history screen including the progress of FIG. 78 (Example 2). [Figure 80] 13 is a time chart showing a case (example 3) in which multiple errors are detected during setting confirmation in the fifth embodiment. [Figure 81] FIG. 81 is a diagram showing an error history screen including the progress of FIG. 80 (Example 3). [Figure 82] 10 is a time chart showing a case (example 4) in which a first error and a second error are detected during game standby (after all reels 31 have stopped and before the start switch is operated (start of game)) in the fifth embodiment. [Figure 83] FIG. 83 is a diagram showing an error history screen including the progress of FIG. 82 (Example 4). [Figure 84] FIG. 13 is an external perspective view showing a main control board, a socket, and a main chip not yet mounted in the socket in the sixth embodiment. [Figure 85] FIG. 10 is a plan view (viewed vertically downward from above) showing in more detail the main chip mounted in the socket. [Figure 86] 85. This is a view (front view) taken along the arrow Z1 in FIG. [Figure 87] 85. This is a view (side view) taken along the arrow Z2 in FIG. [Figure 88] 1A is an enlarged view of the product name and company name, and FIG. 1B is a cross-sectional view taken along the line Z3-Z3 in FIG. 1A. [Figure 89] FIG. 10 is a cross-sectional view showing the relationship between three types of step portions. [Figure 90] 13A and 13B are diagrams showing the positional relationship (example 1) between a substrate and a predetermined electronic component in the seventh embodiment, where (A) is a plan view and (B) is a front view. [Figure 91]90(A) is a view seen from the Z4 direction in FIG. 90(A), and FIG. 90(B) is a view seen from the Z5 direction (bottom side of the connector) in FIG. 90(B). [Figure 92] 13A and 13B are diagrams showing the positional relationship (example 2) between a substrate and a predetermined electronic component in the seventh embodiment, where (A) is a plan view and (B) is a side view (enlarged view). [Figure 93] 13A and 13B are diagrams showing the positional relationship (example 3) between a substrate and a predetermined electronic component in the seventh embodiment, where (A) shows a front view (the mounting surface of the predetermined electronic component), (B) shows a side view, and (C) shows a back view. [Figure 94] 94A and 94B are diagrams showing a modification of Example 3 of FIG. 93, in which (A) shows a front view (the surface on which a predetermined electronic component is mounted), (B) shows a side view, and (C) shows a back view. [Figure 95] FIG. 13 is a diagram showing a one-chip microprocessor according to an eighth embodiment. [Figure 96] FIG. 96 is a diagram showing in more detail the memory map in the built-in ROM in FIG. 95 in the eighth embodiment. [Figure 97] FIG. 96 is a diagram showing in more detail the memory map in the built-in RWM in FIG. 95 in the eighth embodiment. [Figure 98] 13A and 13B are diagrams for explaining an interrupt initial setting address in the eighth embodiment, in which (A) is a diagram showing data details of the interrupt initial setting address, and (B) is a diagram showing the relationship between interrupt priority levels and interrupt priority setting values. [Figure 99] 13A and 13B are diagrams illustrating vector address values ​​and data values ​​stored in the vector addresses in the eighth embodiment, where (A) shows the vector address values, (B) shows the relationship between interrupt causes and automatically assigned values, and (C) shows an example of the data values ​​of the vector addresses. [Figure 100] FIG. 13 is a diagram showing a process from when the power is turned on until when the device transitions to a user mode in the eighth embodiment. [Figure 101] FIG. 20 is a diagram showing an example of a program that starts from "0000H" in the program area of ​​the used area of ​​the built-in ROM in the eighth embodiment. [Figure 102]FIG. 23 is a diagram showing an example in which the vector address is set to "00F4H" in the eighth embodiment. [Figure 103] 13 is a flowchart showing an example of processing called by a RST command in the eighth embodiment, where (A), (B), and (C) show example 1, example 2, and example 3, respectively. [Figure 104] FIG. 20 is a diagram showing program code area setting addresses and their data values ​​in the eighth embodiment. [Figure 105] FIG. 13 is a side cross-sectional view of the slot machine according to the ninth embodiment. [Figure 106] FIG. 13 is a block diagram showing an outline of the control of the slot machine in the ninth embodiment. [Figure 107] FIG. 13 is an explanatory diagram (1) of the gap between the medal selector and the chute member in the ninth embodiment. [Figure 108] FIG. 13 is an explanatory diagram (2) of the gap between the medal selector and the chute member in the ninth embodiment. [Figure 109] FIG. 13 is an explanatory diagram (3) of the gap between the medal selector and the chute member in the ninth embodiment. [Figure 110] FIG. 13 is an explanatory diagram (4) of the gap between the medal selector and the chute member in the ninth embodiment. [Figure 111] FIG. 13 is an explanatory diagram (5) of the gap between the medal selector and the chute member in the ninth embodiment. [Figure 112] FIG. 13 is an explanatory diagram (6) of the gap between the medal selector and the chute member in the ninth embodiment. [Figure 113] FIG. 13 is an explanatory diagram (7) of the gap between the medal selector and the chute member in the ninth embodiment. [Figure 114] FIG. 13 is an explanatory diagram (8) of the gap between the medal selector and the chute member in the ninth embodiment. [Figure 115] FIG. 13 is an explanatory diagram (9) of the gap between the medal selector and the chute member in the ninth embodiment. [Figure 116]13 is a time chart (1) showing the operation mode when an error is detected and released in the ninth embodiment. [Figure 117] 13 is a time chart (2) showing the operation mode when an error is detected and released in the ninth embodiment. [Figure 118] 13 is a time chart (3) showing the operation mode when an error is detected and released in the ninth embodiment. [Figure 119] 13 is a time chart (4) showing the operation mode when an error is detected and released in the ninth embodiment. [Figure 120] 13 is a time chart (5) showing the operation mode when an error is detected and released in the ninth embodiment. [Figure 121] 13 is a time chart (6) showing the operation mode when an error is detected and released in the ninth embodiment. [Figure 122] 13 is a time chart (7) showing the operation mode when an error is detected and released in the ninth embodiment. [Figure 123] 13 is a time chart (8) showing the operation mode when an error is detected and released in the ninth embodiment. [Figure 124] 13 is a time chart (1) showing an operation mode when the power is turned off during door opening notification in the ninth embodiment. [Figure 125] 13 is a time chart (2) showing an operation mode when the power is turned off during door opening notification in the ninth embodiment. [Figure 126] 13 is a time chart (3) showing an operation mode when the power is turned off during door opening notification in the ninth embodiment. DETAILED DESCRIPTION OF THE INVENTION

[0008] In this specification, the meanings of terms are as follows: "Bet" refers to betting medals (game media) to play a game. To bet medals, actual medals are inserted into the medal insertion slot 47, or the bet switch 40 is operated to bet credited (stored) medals. Meanwhile, "credits (also called "reservations")" differs from the above-mentioned "bet" and refers to storing medals inside the slot machine 10. In this specification, the term "credit" does not include "bet." Furthermore, "insertion" refers to betting or crediting medals. Furthermore, "prescribed number" refers to the number of bets that can be made to start (execute) a game in question. For example, in a game with a prescribed number of "2" or "3," the game can be started with either a bet of "2" or "3," and the game cannot be played with a bet of "1." For convenience of explanation, the "prescribed number" is sometimes referred to as the "number of bets." Meanwhile, the term "number of bets" may refer to something other than the "prescribed number." For example, in a game with a specified number of "2" or "3", when one medal is inserted (before the game starts), the number of bets is "1" (the number bet at that time).

[0009] "Cleaning" refers to a player inserting medals into the medal insertion slot 47 (described below). "Cleaning bet" refers to a player betting medals by depositing medals into the medal insertion slot 47. "Cleaning credit" refers to a player crediting medals (adding credits) by depositing medals into the medal insertion slot 47.

[0010] "Bet medals" refer to medals that have been bet. "Reserved medals" refer to medals that have been credited (reserved). "Reserved bet" refers to a player operating the bet switch 40 (described below) to bet some or all of the credited medals for a game within the range available for betting in that game. "Automatic bet" refers to the automatic betting of the number of medals bet in the previous game by the control processing of the slot machine 10 when a replay is won. Here, the "winning of a minor prize" refers to the stop display of a symbol combination corresponding to a minor prize (meaning that the symbol combination stops on a pay line; the same applies below). On the other hand, the "Rules Concerning the Certification and Model Inspection of Gaming Machines (hereinafter simply referred to as the "Rules")" interprets the stop display of a symbol combination corresponding to a replay as the activation of a condition device related to a replay, not as a "winning prize." However, in this application (this specification, etc.), a replay is also treated as one of the winning combinations (replay winning combination), and the stopped display of a symbol combination corresponding to a replay may be referred to as a "winning replay." "Settlement" refers to the payment of bet medals and / or saved medals to the player. In this embodiment, the settlement process is executed when the settlement switch 43 (described later) is operated.

[0011] "Payout" refers to the payment of medals to a player based on a winning combination, or the payment of medals as a result of the settlement. When medals are paid out to a player based on a winning combination, this includes both storing the medals as credits (adding stored medals, in other words, updating the electronic data stored in the RWM 53 (described later)) and actually paying out medals from a payout port (not shown). For example, the maximum number of medals to be credited is set to "50," and any medals exceeding the credit number of "50" are actually paid out to the player. Note that "payout" may also be referred to as "awarding." Therefore, the "number of payouts" may also be referred to as the "number of awards."

[0012] In this embodiment, the "game medium" is a medal, but in the case of an enclosed (ECO) game machine, for example, electronic information (electronic medals, electronic data) is used as the game medium. Note that, for example, when money (banknotes) is inserted into a lending machine, the "electronic information" is converted into electronic information corresponding to the amount of money, and part or all of the electronic information can be credited to the game machine as game medium for playing games on the game machine. Note that the "game medium" is sometimes referred to as "game value."

[0013] Furthermore, when the gaming medium is electronic information, "paying out medals" means crediting (adding) the medals to a gaming medium credit device provided in the gaming machine. Therefore, "paying out medals" does not only mean actually paying out medals from a hopper 35 (described later), but also includes the process of crediting (adding) electronic information of a payout amount corresponding to a winning combination to the gaming medium credit device.

[0014] "N-1" game number, "N" game number, "N+1" game number, ... ("N" is, When a game progresses with a number (an integer of 2 or greater) and the current game is the "N"th game, the "N"th game is called the "current game." The "N-1"th game is called the "previous game." Furthermore, the "N+1"th game is called the "next game."

[0015] In this specification, a number with "(B)" at the end (especially 8-bit) means a binary number. Similarly, a number with "(H)", "H", or "h" at the end means a hexadecimal number. Specifically, for example, a number representing "16" in decimal is written as "00010000(B)" in binary and as "10(H)", "10H", or "10h" in hexadecimal. Furthermore, a number representing a decimal number is written as "16(D)" as necessary. However, when it is clear whether the number is binary, decimal, or hexadecimal, the final symbol "(B)", "(D)", "(H)", "H", or "h" may be omitted.

[0016] Furthermore, the probability that a desired symbol can be stopped on a pay line between the moment the stop switch 42 is operated and the moment the reels 31 stop (maximum number of frames moved) is called the "pull-in rate (PB)." The fact that the target symbol cannot be stopped on a pay line (pull-in to a pay line) unless the stop switch 42 is operated at an appropriate reel 31 position (at an operation timing that allows the target symbol to be stopped on a pay line within the maximum number of frames moved) is called "PB≠1." In contrast, the fact that the target symbol can always be stopped (pull-in to a pay line) regardless of the position of the reels 31 at the moment the stop switch 42 is operated (regardless of the operation timing of the stop switch 42) is called "PB=1."

[0017] Furthermore, the "operation mode" of the stop switch 42 refers to the order in which the stop switch 42 is pressed and / or the operation timing (the timing at which the stop switch is pressed to stop the target symbol on an active line). Furthermore, the "advantageous operation mode" of the stop switch 42 refers to an operation mode in which a symbol combination that has a payout or has a large number of payouts stops, an operation mode in which a symbol combination that transitions (promotes) to an advantageous RT stops, or an operation mode in which a symbol combination that does not transition (falls) to an unfavorable RT stops, in a game in which the operation mode of the stop switch 42 has an advantage / disadvantage in the game result (symbol combination that stops on an active line). The "advantageous operation mode" is also referred to as the correct operation mode or the correct press order.

[0018] "A game in which the operation mode of the stop switch 42 has an advantage / disadvantage in the game result" corresponds to, for example, a game in which multiple types of small roles (bells) with different payout amounts are won (a game in which the so-called "push order bell" is won), in which the type of small role (bell) won (the payout amount is different) differs depending on the operation mode of the stop switch 42. Also, for example, in a game in which multiple types of replays are won (when multiple replays are won, a game in which the so-called "push order replay" is won), the RT also corresponds to a case in which the RT shifts depending on the type of replay won.

[0019] The "instruction function" refers to a function that instructs the player on how to operate the stop switch 42. In principle, the instruction function is a function that instructs the player on the advantageous operation mode of the stop switch 42. In other words, the "instruction function" refers to a device that makes it easier to win. Note that "display" means to visibly show the content of the "instruction," and "notification" means to inform the player of the content of the instruction. Therefore, the "instruction function" is both a "display function" and an "notification function."

[0020] Furthermore, the notification of the operation mode of the stop switch 42 may not be limited to the notification of the most advantageous operation mode. Notification of the most advantageous operation mode of the stop switch 42 may be considered "activation of the instruction function," but notification of any operation mode including the most advantageous operation mode of the stop switch 42 may also be considered "activation of the instruction function." For example, assume that the push order bell has six options for pressing the push order bell, and the payout when the push order bell is won is one, three, four, ten, or no win (no prize), depending on the push order. Here, notifying the push order for winning a 10-coin combination is a notification of an advantageous operation mode of the stop switch 42, and of course, corresponds to "activation of the instruction function." On the other hand, notifying the push order for winning a 1-coin combination, a 3-coin combination, or a 4-coin combination may be considered "notification of an advantageous operation mode (activation of the instruction function)," and need not be considered "notification of an advantageous operation mode."

[0021] The button press sequence for winning a 4-coin combination is not the most advantageous operation mode because it does not result in a 10-coin combination. However, since the payout number is "4" for a bet of "3" and the difference in coins for that game is "+1," it is an operation mode that increases the difference in coins and is not necessarily an unfavorable operation mode. Similarly, the button press sequence for winning a 3-coin combination is not the most advantageous operation mode because it does not result in a 10-coin combination. However, since the payout number is "3" for a bet of "3" and the difference in coins is maintained (the difference in coins does not decrease), it is not necessarily an unfavorable operation mode.

[0022] Similarly, the pressing order to win a 1-coin combination is not the most advantageous operation because it does not result in a 10-coin combination. Furthermore, the payout is "1" for a bet of "3," which reduces the difference in the number of coins. However, since it can also be said to be an operation that does not miss out on a combination, it may not be considered an unfavorable operation.

[0023] In this embodiment, when the push order bell is won, the instruction function is activated to notify the operation mode (correct push order) that will win the role with the largest payout. However, for example, if the difference counter value (described later) in the advantageous zone approaches the upper limit value ("2400 (D)") but there is still room in the number of remaining games in the advantageous zone (advantageous zone clear counter value described later), when the push order bell is won, it is possible to notify the push order that will win, for example, a 3-piece role or a 4-piece role, as described above, and control the difference counter value so that it remains the same.

[0024] In addition, in this embodiment, the activation of the instruction function is limited to one specified number. For example, suppose the specified number for activating the instruction function is set to "3." In this case, in a game during AT with a specified number of "2" or "3," if the game is started with a bet number of "3" and the push order bell is won, the instruction function can be activated. In contrast, if the game is started with a bet number of "2," the instruction function cannot be activated even if the push order bell is won.

[0025] The "game zone" includes a "normal zone (non-advantageous zone)" and a "advantageous zone." While the 5.9 machine had a "waiting zone" (a game zone where the player has won the advantageous zone lottery but has not yet transitioned to the advantageous zone), the current 6th generation machine regulations do not provide for a "waiting zone." However, this is not limited to this, and game zones other than the normal zone and the advantageous zone may also be provided. The "normal zone" refers to a game zone in which signals related to the instruction function, specifically, the push order instruction number and the winning and replay condition device number (information that can determine the correct push order) described below, are prohibited from being sent to a peripheral board (e.g., the sub-control board 80), and which does not affect the performance of the instruction function (i.e., no processing related to the instruction function is executed). In other words, the normal zone is a game zone in which operation status cannot be reported. However, in addition to the lottery for winning combinations, a decision (such as a lottery) can be made as to whether to transition to the advantageous zone.

[0026] In the normal section, the instruction function must not be activated, so it is not possible to display push order instruction information on a specified display device (LED, etc.) electrically connected to the main control board 60, and since signals related to the instruction function are not transmitted to the peripheral board, it is not possible to display (notify) advantageous operation modes using the image display device 23 electrically connected to the sub-control board 80.

[0027] On the other hand, a "favourable zone" is a play zone that has the capability related to the instruction function (the instruction function may be activated), and specifically, when the instruction function is activated, it refers to a play zone in which a signal related to the instruction function can be sent to the sub-control board 80 only when the main control board 60 displays push order instruction information so that the instruction content (operation mode of the stop switch 42) can be identified. In other words, the favourable zone is a play zone in which the instruction function can be activated (the instruction function may be activated), that is, a play zone in which the operation mode of the stop switch 42 can be displayed (may be displayed). However, the sub-control board 80 cannot output effects that contradict the instructions given by the main control board 60 or the signals related to the instruction function that it has received.

[0028] Furthermore, during advantageous periods, the indication function does not have to be activated even in games where the operation mode of the stop switch 42 has an advantageous / disadvantageous effect on the game result. On the other hand, during advantageous periods, in games where the operation mode of the stop switch 42 has an advantageous / disadvantageous effect on the game result, the indication function may always be activated to display the operation mode of the stop switch 42. The AT (notification game state) is a game state that notifies the operation mode of the stop switch 42 in games where the operation mode of the stop switch 42 has an advantageous / disadvantageous effect on the game result. Therefore, the AT is always executed during advantageous periods, and is never executed during non-advantageous periods.

[0029] Furthermore, the AT may always (100%) report the operation mode of the stop switch 42 in a game in which the operation mode of the stop switch 42 has an advantage / disadvantage in the game result, but it may not report the operation mode of the stop switch 42 even in a game in which the operation mode of the stop switch 42 has an advantage / disadvantage in the game result, for example, to keep the payout rate for a predetermined period within a range set by the rules. For example, if the upper limit of the difference counter is approached during the AT but there are still AT games remaining, it may be possible to temporarily not report the operation mode of the stop switch 42 (not activate the instruction function) from the perspective of extending the life of the AT.

[0030] The relationship between the advantageous zone and the AT can be set in various ways. For example, the first setting is "advantageous zone = AT." In this case, winning the advantageous zone and winning the AT are equivalent. The AT starts from the first play in the advantageous zone. The AT ends when the advantageous zone ends.

[0031] Secondly, setting "AT ≠ advantageous zone" can be mentioned. In this case, the conditions for starting (executing) the AT are not met simply by moving into the advantageous zone, and whether or not to execute the AT is decided by lottery or the like, provided that the player is in the advantageous zone. If it is decided to execute the AT, the AT is executed until the specified termination conditions for the AT are met. If the player is not in the AT when moving into the advantageous zone, the main gaming state can be set to, for example, the normal zone, premonition, CZ (chance zone (period during which it is easy to win the AT)), etc.

[0032] When transitioning to a premonition after transitioning to a favorable zone, the game may always transition to the actual premonition, and transition to the AT after the completion of a predetermined number of plays of the actual premonition. Alternatively, at the time of transition to or after transitioning to a favorable zone, whether the premonition will be actual or false may be determined by lottery or the like, and if it is determined to be actual, transition to the AT may occur after the end of the actual premonition. Furthermore, if it is determined to be a false premonition, the advantageous zone may be maintained after the end of the false premonition, or a transition to the normal zone may occur. Furthermore, when the AT termination conditions are met, both the AT and the advantageous zone may be terminated. Alternatively, the AT may end, but if the conditions for the advantageous zone termination are not met, the advantageous zone may continue (non-AT and advantageous zone). The same applies when the AT is started simultaneously with the advantageous zone.

[0033] In addition, when the advantageous zone starts, the number of times of play in the advantageous zone is determined, and during the advantageous zone, a lottery or the like regarding the advantageous zone is not executed. The initial number of plays in the advantageous zone is determined, and during the advantageous zone, a decision is made (by lottery, etc.) as to whether or not to add (add) the (remaining) number of plays in the advantageous zone. Furthermore, a predetermined end condition is set for the advantageous zone, and when the predetermined end condition of the advantageous zone is met, the advantageous zone is ended at that point even if there are remaining plays in the advantageous zone (or remaining plays in the AT).

[0034] Here, the "predetermined end condition" of the advantageous zone is when the difference counter value described below exceeds "2400 (D)" or when the advantageous zone clear counter (the number of remaining games in the advantageous zone) described below reaches "0." When either of these conditions is met, it is determined that the end condition of the advantageous zone has been met, and the next game will transition to the normal zone (non-advantageous zone). In this case, even if the final game is an AT, the AT will also end at the same time as the end of the advantageous zone.

[0035] In the advantageous zone, the advantageous zone display LED (also referred to as the "zone indicator") 77, which will be described later, is lit. The advantageous zone display LED 77 may be lit at all times during the advantageous zone, or may be lit when a predetermined lighting condition is met after the transition to the advantageous zone. Here, the "predetermined lighting condition" is, for example, when the instruction function is activated in a game state in which the advantageous zone is in effect and the zone Sim ball payout rate exceeds "1". Once the advantageous zone display LED 77 is lit, it remains lit during the advantageous zone.

[0036] The "interval Sim (simulation) payout rate" is the payout rate assuming that the symbol combination corresponding to the winning role always stops (even when a role with "PB≠1" is won, the symbol combination corresponding to that role stops), and assuming that when there are multiple symbol combinations corresponding to the winning role, the symbol combination most advantageous to the player (when the push-order bell is won, the high-numbered bell with the maximum payout) stops. The calculation of the interval Sim payout rate does not include the payouts (number of balls paid out) resulting from the activation of special devices (such as the activation of a single BB). In addition, in a game in which a replay is won, if the number of bets is "3," the number of payouts is counted as "0." In a replay based on a winning replay (the next game after the game in which a replay was won), the number of bets is counted as "0" and the number of payouts is "x" (where "x" is the number of payouts for that game). Alternatively, the number of payouts for the game in which a replay is won and the number of bets for the next game may not be counted. Furthermore, "a gaming state in which the interval Sim payout rate exceeds '1'" includes an RT or main gaming state in which the interval Sim payout rate is set to exceed '1'. Here, an RT in which the interval Sim payout rate exceeds '1' includes, for example, an RT in which the probability of winning a replay is set high. Also, if a normal, CZ (chance zone), AT, pull-back zone, etc. are provided as the main gaming state, an example of a main gaming state in which the interval Sim payout rate exceeds '1' is an AT.

[0037] When the advantageous zone ends, more specifically, in the final game of the advantageous zone, for example, during the game end check process described below, or during the game start set process for the next game after the final game of the advantageous zone, the advantageous zone display LED 77 is turned off. When the conditions for ending the advantageous zone are met, the advantageous zone display LED flag initialization process described below is executed, and the advantageous zone display LED 77 is turned off in the subsequent interrupt process.

[0038] Examples of "processing related to advantageous zones" include the following: 1) Drawing lots for (transition to) advantageous zones 2) Updating advantageous zone clear counters (subtracting, clearing) 3) Updating difference counters (calculating, clearing) 4) Updating advantageous zone type flags 5) Controlling advantageous zone display LED 77 (updating advantageous zone display LED flags)

[0039] Furthermore, "processing related to the instruction function" includes, for example, the following processes: 1) Display of push order instruction information (activation of instruction function) 2) AT lottery 3) In the case of a game number management type AT (a specification that ends the AT when the remaining number of plays reaches "0"), updating of the AT play count counter (subtraction, addition, clearing) 4) In the case of a difference number management type AT (a specification that ends the AT when the remaining difference number reaches "0"), updating of the AT difference number counter (subtraction, addition, clearing)

[0040] The current rules stipulate that processing related to advantageous zones and processing related to instruction functions can be executed in one specified number in one game state (RT), except for the following: In this embodiment, processing related to advantageous zones and processing related to instruction functions can be executed when the specified number is "3," and processing related to advantageous zones and processing related to instruction functions cannot be executed when the specified number is "2." However, during advantageous zones, updating of the advantageous zone clear counter and updating of the difference number counter must be executed regardless of the specified number.

[0041] Furthermore, in this embodiment, when the result of the lottery is a non-winning combination (for example, when the winning number is "0" in Figure 26 described later), in other words, when playing when the condition device is not activated, it is set that the processing related to the advantageous zone (lottery to transition to the advantageous zone) will not be executed. However, this is not limited to this, and the processing related to the advantageous zone may be executed even if the result of the lottery is a non-winning combination. On the other hand, in this embodiment, even if the result of the lottery is a non-winning combination, if the probability of not winning is equal to or greater than a predetermined value (when the probability is not extremely low, for example, equal to or greater than "1 / 17500"), the processing related to the instruction function (AT lottery processing) can be executed.

[0042] Furthermore, if the result of executing the advantageous zone transition lottery (processing related to the advantageous zone) is that the advantageous zone transition lottery is won, the advantageous zone will be entered from the next game. Therefore, in a game in which the advantageous zone transition lottery (processing related to the advantageous zone) is executed and the advantageous zone is won, notification of the correct button press order (processing related to the instruction function) cannot be executed. However, it is permissible to execute the advantageous zone transition lottery (processing related to the advantageous zone) and the AT lottery (processing related to the instruction function) in a single game. Furthermore, for example, when a specific role lottery result is obtained, the advantageous zone and AT may be determined (without executing the lottery).

[0043] The management information display LED (also called a "role ratio monitor" or "ratio display") 74 consists of, for example, four LEDs, and is composed of a two-digit identification segment (an LED that displays which of the five items below it is using a specified symbol, etc.) and a two-digit ratio segment (an LED for displaying the calculated ratio).

[0044] The management information display LED 74 displays the ratios of the following five items 1) to 5) repeatedly at predetermined intervals. 1) Either the advantageous zone ratio (cumulative) (7U.) or the instructed role ratio (cumulative) (7P.) 2) Continuous role ratio (6000 games) (6y.) 3) Role ratio (6000 games) (7y.) 4) Continuous role ratio (cumulative) (6A.) 5) Role ratio (cumulative) (7A.)

[0045] For example, when displaying the (cumulative) ratio of a reel, if the ratio is 50%, the symbol "7A." indicating the (cumulative) ratio is displayed in the identification segment, and "50" is displayed in the ratio segment. Here, "cumulative" refers to the sum of the values ​​counted up to that point. In this embodiment, counting continues until the number of games reaches at least 175,000. If the cumulative total is less than 175,000, the ratio is displayed, for example, by flashing. If the cumulative total is 175,000 or more, the ratio is displayed, for example, by lighting. Even after the cumulative total reaches 175,000, the total continues to be added until it reaches the value (upper limit) that can be stored in a predetermined address of the RWM 53. Furthermore, "6,000 games" refers to the total number of games played over 15 sets, with one set consisting of 400 games.

[0046] The "benefit zone ratio" refers to the ratio (proportion) of time spent in the benefit zone relative to the total play zone (non-benefit zone + benefit zone). Specifically, if the total play count in the total play zone is 1000 and the total play count in the benefit zone is 700, the benefit zone ratio is 70%. The "command-inclusive feature ratio" is the sum of the number of payouts when the feature is activated and the number of payouts in games with the command function activated, divided by the total number of payouts. In slot machines without feature units, the "command-inclusive feature ratio" is the sum of the number of payouts in games with the command function activated divided by the total number of payouts. The sum of the number of payouts when the feature is activated and the number of payouts in games with the command function activated is counted by the command-inclusive feature counter.

[0047] Furthermore, the "number of payouts in a game in which the instruction function is activated" is calculated by operating the stop switch 42 in the order displayed by the instruction function, and when, for example, 10 bells are won, "10" is added to the instruction-included device counter. In contrast, when, in a game in which the instruction function is activated, the stop switch 42 is operated in a different order from the order displayed, and, for example, 1 bell is won, "1" is added to the instruction-included device counter. Similarly, when, in a game in which the instruction function is activated, the stop switch 42 is operated in a different order from the order displayed, and a winning combination is missed (when no winning combination is won), no addition is made to the instruction-included device counter. In other words, the count value from the previous game remains the same.

[0048] When a common bell is won during AT, the instruction function is activated in the same way as when a push order bell is won, and push order instruction information (dummy) is displayed on the winning number display LED 78, or the instruction function is not activated. If the instruction function is activated when a common bell is won, the number of payouts in that game is added to the instruction-included device counter.

[0049] On the other hand, if the common bell is won and the instruction function is not activated, the payout number for that game will not be added to the instruction function counter. However, the total payout number will be added to the counter. In this case, the sub-control board 80 may notify the correct button pressing order by image or sound.

[0050] In addition, special roles (roles) include BB (first-class role continuous operation device; first-class big bonus), RB (first-class special role; regular bonus), and MB (second-class role continuous operation device; second-class big bonus). Here, BB is a device that can continuously operate RB. In other words, during BB play, RB play is executed continuously. Also, during RB play, the probability of winning a small role increases. Furthermore, when the number of medals paid out during RB play exceeds a predetermined number, RB play ends. Furthermore, when the number of medals paid out during BB play exceeds a predetermined number, BB play ends.

[0051] Furthermore, MB is a device that can continuously activate CBs (type 2 special roles). In other words, CB games are continuously executed during MB games. Furthermore, during CB games, regardless of the results of the lottery by the role lottery means 61, all minor roles are won in duplicate, and for a specific reel 31 (for example, the left reel 31), the time from the moment the stop switch 42 is operated to the time the reel 31 stops is within 75 ms (the maximum number of moving frames is 1 frame). Furthermore, CB games end after one game, and when the number of medals paid out during MB games exceeds a predetermined number, the MB game ends.

[0052] Also, when a special role is won, the winning information of the special role is carried over to the next game until the symbol combination corresponding to the special role that was won stops on an active line. A game in which a special role is not won is called a "non-internal game," and when a special role is won but the symbol combination corresponding to the special role that was won does not stop on an active line, that is, a game in which the winning information of the special role is carried over is called an "internal game."

[0053] Furthermore, if BB is won and the symbol combination corresponding to BB stops on an active line (BB wins), no medals will be paid out in the current game, but BB game will start from the next game. During BB game, RB game is executed continuously, which increases the probability of winning a small prize. Then, when the number of medals paid out during BB game exceeds a predetermined number, BB game ends, and from the next game, the game returns to the game state before the transition to BB game.

[0054] Furthermore, if a BB win occurs but the symbol combination corresponding to the BB does not stop on a pay line, the BB winning information is carried over to the next game until the symbol combination corresponding to the BB stops on a pay line. The game state in which the BB winning information is carried over is called "inside BB." The timing of the transition to inside BB can be set as appropriate. For example, in a game in which the BB win occurs, the transition to inside BB may occur after all reels 31 have stopped, or the transition to inside BB may not occur in the game in which the BB win occurs, but may occur in the next game.

[0055] Also, if you win RB and the symbol combination corresponding to RB stops on an active line (RB wins), no medals will be paid out in this game, but RB game will start from the next game. During RB game, the probability of winning a small prize increases. Then, if the number of medals paid out during RB game exceeds a predetermined number, RB game will end and from the next game, the game will return to the state before the transition to RB game.

[0056] Furthermore, if an RB is won but the symbol combination corresponding to the RB does not stop on a winning line, the RB winning information is carried over to the next game until the symbol combination corresponding to the RB stops on a winning line. A game state in which the RB winning information is carried over is called "inside RB." Note that the timing of the transition to inside RB can be set appropriately, similar to the timing of the transition to inside BB. For example, in a game in which an RB is won, the transition to inside RB may be made after all reels 31 have stopped, or the transition to inside RB may not be made in the game in which an RB is won, but may be made in the next game.

[0057] Furthermore, if you win MB and the symbol combination corresponding to the MB stops on a valid line (MB wins), no medals will be paid out in this game, but MB game will start from the next game. During MB game, CB game is executed continuously. Then, if the number of medals paid out during MB game exceeds a predetermined number, MB game ends and from the next game, the game returns to the game state before switching to MB game. Furthermore, if you win MB but the symbol combination corresponding to the MB does not stop on a valid line, the MB winning information will be carried over to the next game until the symbol combination corresponding to the MB stops on a valid line. The game state in which MB winning information is carried over is called "inside MB."

[0058] "RT" means that the type (number) of winning combinations to be drawn and their winning probabilities are unique to a particular lottery state, and "RT transition" means that the winning probability of at least one replay to be drawn changes when a transition from one RT to another RT occurs. Therefore, the types of replays and their winning probabilities in one RT are values ​​specific to that RT, and the types of replays and their winning probabilities will not all be the same between one RT and another RT. However, it is acceptable for the combined value of the winning probabilities of replays to be the same between one RT and another RT. Note that "non-RT" does not mean that it is not included in the concept of RT, but is equivalent to "RT0." Therefore, when referring to "RT" in this specification, non-RT is included.

[0059] "Continuous feature ratio" refers to the ratio of the number of payouts when the first-class special feature (RB) is activated to the total number of payouts. Therefore, in this embodiment, it refers to "the number of payouts during 1BB activation to the total number of payouts." For example, if the total number of payouts in "6000" games is "2000 coins," and of those, the number of payouts when the "first-class special feature (RB)" is activated is "500 coins," the "Continuous feature ratio (6000 games)" is "25 (%)."

[0060] Furthermore, the "role ratio" refers to the ratio of the payouts when a role is activated to the total payouts. Here, "role" refers to the above-mentioned first-class special role, as well as the second-class special role (CB), MB (also called 2BB. Second-class role continuous activation device. CB activates continuously), and SB (single bonus). Note that gaming machines that do not have the corresponding function for any of the above five items will display the ratio segment as "--." For example, if a gaming machine does not have an "RB (first-class special role)," there is no continuous role ratio, so when the ratio display numbers "2" and "4" are displayed, the ratio segment will display as "--." As described above, the management information display LED 74 displays five types of ratios, but also displays a test pattern at a predetermined timing when certain conditions are met.

[0061] The rules also stipulate that the advantageous zone ratio and the instructed feature ratio should be 70% or less. The rules also state that the feature ratio should be 70% or less, and that the continuous feature ratio should be 60% or less. Therefore, by looking at the information displayed on the management information display LED 74, it is possible to check whether or not the ratio is within the range stipulated by the rules.

[0062] A gaming machine with a specification that sets the advantageous zone ratio at 70% or less is called a "7U" type, and a gaming machine with a specification that sets the ratio of command-inclusive devices at 70% or less is called a "7P" type. Gaming machines with advantageous zones are either "7U" or "7P" types. In the case of a "7U" type, the advantageous zone ratio (cumulative) is displayed on the management information display LED 74, and in the case of a "7P" type, the ratio of command-inclusive devices (cumulative) is displayed. In the case of a "7U" type, the ratio of advantageous zones to the total gaming zone must be "70"% or less, but in the case of a "7P" type, the number of payouts paid out by the activation of the command function and the activation of the devices only needs to be 70% or less of the total payout number; for example, the entire gaming zone, or most of it, may be an advantageous zone.

[0063] For example, when moving to a non-advantageous zone, it can be set so that there is a 100% probability of winning the advantageous zone lottery, or so that there is a nearly 100% (for example, about 98%) probability of winning the advantageous zone lottery, or so that there is a high probability (for example, 70%) of winning the advantageous zone lottery. The "7U" type cannot refer to the set value itself to perform processing related to the instruction function (for example, AT lottery), but the "7P" type can refer to the set value itself to perform processing related to the instruction function.

[0064] The control information display LED 74 can also be applied to pachinko gaming machines as a performance display monitor. In this case, the control information display LED 74 (performance display monitor) is composed of a two-digit identification segment and a two-digit ratio segment, similar to that of a slot machine (a reel-type gaming machine). It sequentially displays the real-time (currently being measured) base value for every 60,000 out balls (the "base value" indicates the number of safe balls per 100 out balls), as well as the base values ​​for the previous, second, and third times before every 60,000 balls. For example, the identification segment for the real-time base value is displayed as "bL.", the identification segment for the base value one time before is displayed as "b1.", the identification segment for the base value two times before is displayed as "b2.", and the identification segment for the base value three times before is displayed as "b3.". Thus, the control information display LED 74 is applicable not only to slot machines but also to pachinko gaming machines.

[0065] First Embodiment In the first embodiment, in a game in which multiple types of minor winning combinations (bells) with different payout numbers are won (a game in which the so-called "push order bell" is won), the type of minor winning combination (the symbol combination displayed stopped on the pay line) that is won varies depending on the operation mode (push order) of the stop switch 42, resulting in an advantage / disadvantage in the game result (the number of payout coins). The first embodiment will be described below with reference to the drawings. FIG. 1 is a block diagram showing an outline of the control of a slot machine 10, which is an example of a gaming machine in the first embodiment. The slot machine 10 includes a main control board 50 and a sub-control board 80 as representative control boards. The main control board 50 has an input port 51 and an output port 52, and includes a RWM 53, a ROM 54, a main CPU 55, etc. (This does not mean that the slot machine 10 only includes the components illustrated in FIG. 1).

[0066] 1, the main control board 50 and peripheral devices for game progression, including operation switches such as the bet switch 40, are electrically connected via an input port 51 or an output port 52. The input port 51 is a connection part to which signals from the operation switches etc. are input, and the output port 52 is a connection part to which signals are transmitted to peripheral devices such as the motor 32. In FIG. 1, input peripheral devices are indicated by arrows pointing from the signals from the peripheral devices to the main control board 50, and output peripheral devices are indicated by arrows pointing from the main control board 50 to the peripheral devices (the same applies to the sub-control board 80).

[0067] The RWM 53 is a storage medium capable of storing (updating) various data (variables) based on the progress of the game, etc. The ROM 54 is a storage medium for storing programs and various data (for example, data tables) necessary for the progress of the game, etc. The main CPU 55 refers to a CPU (IC with calculation functions) provided on the main control board 50, and executes programs and performs calculations necessary for the progress of the game, and more specifically, performs the drawing of winning combinations, drive control of the reels 31, and payouts when a prize is won, etc.

[0068] Furthermore, an MPU including a RWM 53, a ROM 54, a main CPU 55, and a register is mounted on the main control board 50. The RWM 53 and ROM 54 may be mounted inside the MPU or may be provided externally. An MPU including a RWM 83, a ROM 84, and a sub-CPU 85 is also mounted on a sub-control board 80 (described later). The RWM 83 and ROM 84 may be mounted inside the MPU or may be provided externally.

[0069] In Fig. 1, medals inserted through medal insertion slot 47 are sent inside the medal selector. Inside the medal selector, as shown in Fig. 1, there are provided (but are not limited to) a passage sensor 46, a blocker 45, and an insertion sensor 44 (a pair of insertion sensors 44a and 44b), which are electrically connected to the main control board 50. A medal inserted through medal insertion slot 47 is configured to be detected first by the passage sensor 46.

[0070] Furthermore, a blocker 45 is provided downstream of the path sensor 46. The blocker 45 is used to permit / prohibit the insertion of medals, and when the insertion of medals is prohibited, it forms a medal path that returns medals inserted through the medal insertion port 47 from the payout port. On the other hand, when the insertion of medals is permitted, it forms a medal path that guides medals inserted through the medal insertion port 47 to the hopper 35. The blocker 45 is composed of, for example, a switching member that blocks an opening (the opening that leads to the medal return port) formed in part of the medal path in the medal selector to form a medal path for guiding medals to the hopper 35 side, and an actuator for driving the switching member, etc.

[0071] Here, the blocker 45 does not permit the insertion of medals during a game (from the time when the reels 31 start to spin until all the reels 31 stop, and until the end of the payout corresponding to the winning combination in the case of a winning combination). In other words, the blocker 45 permits the insertion of medals at least when a game is not being played.

[0072] Within the medal selector, a throw-in sensor (optical sensor) 44 is provided further downstream of the blocker 45. In this embodiment, the throw-in sensor 44 consists of a pair of throw-in sensors 44a and 44b arranged a predetermined distance apart, and is configured so that a medal is detected by one throw-in sensor 44a and then detected by the other throw-in sensor 44b a predetermined time later. Whether the correct medal has been thrown in is determined based on the timing at which the pair of throw-in sensors 44 turn on and off, respectively.

[0073] As shown in FIG. 1, the main control board 50 is electrically connected to the operation switches operated by the player, such as a bet switch 40 (40a or 40b), a start switch 41, a (left, center, right) stop switch 42, and a settlement switch 43. Here, "operation switch (or simply "switch")" refers to a device (including an electric circuit and / or an electric component) that switches an electric signal on / off based on the operation of an operating object by a player (operator) (receiving an external force), and does not limit the shape of the operating object operated by the player.

[0074] When the operation switch is in the OFF state, for example, light from the light-emitting element continues to be incident on the light-receiving element (when the light-receiving element continues to detect light, the operation switch is in the OFF state). Then, when the operation switch (operator) is operated by a player or the like, the light from the light-emitting element does not enter the light-receiving element. When this state is detected, an electrical signal indicating that the operation switch has entered the ON state is sent to the main control board 50. Note that, conversely to the above, the operation switch may be configured so that when the operation switch is in the OFF state, light from the light-emitting element does not enter the light-receiving element, and the ON state is entered when light from the light-emitting element enters the light-receiving element.

[0075] In this embodiment, the operating body of the start switch 41 is lever (rod) shaped (for this reason, it is also referred to as the "start lever (switch) 41"), and the operating bodies of the bet switch 40, stop switch 42, and settlement switch 43 are push button shaped (for this reason, they are also referred to as the "bet button (switch) 40," "stop button (switch) 42," and "settlement button (switch) 43").

[0076] Although not shown in Fig. 1, an LED (light emitting means) is provided on the operating body of the operation switch and / or around or near it. When the operation acceptance of the operation switch is in an permitted state, the LED or the like corresponding to the operation switch emits blue light, for example, and when the operation acceptance of the operation switch is in a prohibited state, the LED or the like of the operation switch emits red light, for example, to indicate to the player the permitted / prohibited state of the operation switch.

[0077] Specifically, for example, when all reels 31 are spinning and a stop switch 42 is ready to be operated, the LEDs of all stop switches 42 are illuminated blue to indicate to the player that they are ready to be operated. When one stop switch 42 is operated, the reel 31 corresponding to the operated stop switch 42 is controlled to stop. The remaining stop switches 42 then become operable after the excitation state of the motor 32 corresponding to the stopped reel 31 ends and the detection sensor 42e of the operated stop switch 42 turns off. Therefore, during this time, the LEDs of all stop switches 42 are illuminated red. When the excitation state of the motor 32 corresponding to the operated stop switch 42 ends and the detection sensor 42e corresponding to that stop switch 42 turns off, the LEDs of the stop switches 42 that have already been operated continue to emit red light, but the LEDs of the stop switches 42 that have not yet been operated emit blue light.

[0078] The bet switch 40 is an operation switch that is operated by the player when betting the stored medals for the current game. In this embodiment, it is provided with a 1-bet switch 40a for inserting one medal, and a 3-bet switch 40b for inserting three medals (the maximum number, the specified number). However, it is not limited to this, and a bet switch for betting two medals may also be provided.

[0079] The specified number is predetermined depending on, for example, whether the reel is inactive or active. Specifically, it is set to three medals when the reel is inactive, when SB is active, or when 1BB is active, and two medals when 2BB is active, etc. Operating the 1-bet switch 40a twice allows two medals to be inserted, and operating it three times allows three medals to be inserted. Also, when the specified number is three medals, operating the 3-bet switch 40b allows three medals to be inserted at once, and when the specified number is two medals, operating the 3-bet switch 40b allows two medals to be inserted at once. If the 3-bet switch 40b is operated when a number less than the specified number has already been bet, betting processing is performed so that the number of bets becomes three.

[0080] The start switch 41 is an operation switch operated by the player when starting all of the reels 31 (left, center, and right). Three stop switches 42 are provided corresponding to the three reels 31 (left, center, and right), and are operation switches operated by the player when stopping the corresponding reel 31. The settlement switch 43 is an operation switch operated by the player when paying out medals bet and / or accumulated (credited) inside the slot machine 10.

[0081] As shown in FIG. 1 , a display board 75 is electrically connected to the main control board 50. In reality, a relay board is provided between the main control board 50 and the display board 75, and the main control board 50 and the relay board, and the relay board and the display board 75 are connected to each other; however, the relay board is not shown in FIG. 1 . As described above, the main control board 50 and the display board 75 may be directly connected by a harness or the like, or another board may be interposed between them. Furthermore, the control boards are not limited to being directly connected by a harness or the like, but may be connected via another board (e.g., a relay board). For example, one or more other boards (e.g., a relay board) may be interposed between the main control board 50 and the sub-control board 80.

[0082] The display board 75 is equipped with a credit number display LED 76 and an acquired number display LED 78. The credit number display LED 76 is an LED that displays the number of medals stored (credited) inside the slot machine 10, and is composed of two digits, an upper digit and a lower digit.

[0083] The winning number display LED 78 is an LED that displays the payout number (the number of medals won by the player) when a winning combination is achieved, and is composed of two digits, an upper digit and a lower digit, just like the credit number display LED 76. The winning number display LED 78 may be controlled to turn off when there are no medals to be paid out. Alternatively, the upper digit may be turned off and only the lower digit may display "0".

[0084] Furthermore, the number of wins display LED 78 normally displays the number of wins, but when an error occurs, it functions as an LED that displays the content (type) of the error. Furthermore, in a game in which the push order is notified during the AT, the number of wins display LED 78 functions as an LED that displays push order instruction information (notifies the advantageous push order). Therefore, in this embodiment, the number of wins display LED 78 is an LED that also displays the number of wins, the error content, and the push order instruction information. However, this is not limited to this, and it is of course possible to provide a dedicated LED or the like that displays the push order instruction information. Note that during the AT, notification of the advantageous push order is also performed by the image display device 23 connected to the sub-control board 80.

[0085] 1, motors (stepping motors in this embodiment) 32 of the symbol display device and the like are electrically connected to a main control board 50. The symbol display device includes reels 31 (three in this embodiment) that display symbols, motors 32 that drive each of the reels 31, and reel sensors 33 that detect the position of the reels 31.

[0086] The motor 32 serves as a driving means for rotating the reels 31, is connected to the rotation center of each reel 31, and is controlled by a reel control means 65, which will be described later. Here, the reels 31 consist of a left reel 31, a center reel 31, and a right reel 31, and the stop switch 42 operated to stop the left reel 31 is the left stop switch 42, the stop switch 42 operated to stop the center reel 31 is the center stop switch 42, and the stop switch 42 operated to stop the right reel 31 is the right stop switch 42. The left reel 31 may be referred to as the first reel 31, the center reel 31 may be referred to as the second reel 31, and the right reel 31 may be referred to as the third reel 31.

[0087] The reels 31 are ring-shaped, and a reel tape on which multiple types of symbols (symbols constituting symbol combinations corresponding to winning combinations) are printed is attached to the outer periphery of the reels 31. Each reel 31 is provided with one index (or two or more). The index is provided in a convex shape on the outer periphery of the reel 31, for example, and is used to detect whether the reel 31 has passed a predetermined position or whether it has made one rotation. Each index is detected by a reel sensor 33. The signal from the reel sensor 33 is electrically connected to the main control board 50. When the index detects (breaks) the reel sensor 33, the input signal is input to the main control board 50, and it is detected that the reel 31 has passed a predetermined position.

[0088] In addition, the symbols on the reference position at the moment when the reel sensor 33 detects the index of the reel 31 are stored in advance in the ROM 54. This makes it possible to detect the symbols on the reference position at the moment when the index is detected. Furthermore, it becomes possible to identify how many pulses the (stepping) motor 32 needs to be driven from the moment when the reel sensor 33 detects the index of the reel 31 to stop the symbol on the pay line, counting from the symbol on the reference position.

[0089] In addition, a medal payout device is electrically connected to the main control board 50. The medal payout device includes a hopper 35 for storing medals, a hopper motor 36 that is driven when paying out medals from the hopper 35 through a payout opening, and a payout sensor 37 that detects medals paid out from the hopper motor 36.

[0090] Medals that are fed through the medal insertion slot 47 and accepted (determined to be normal) are stored in the hopper 35. In this embodiment, the payout sensor (optical sensor) 37 consists of a pair of payout sensors 37a and 37b arranged a predetermined distance apart. When a medal is paid out, the medal moves a predetermined moving member. The movement of the predetermined moving member turns the payout sensors 37a and 37b on and off. Whether the medal has been paid out correctly is determined based on whether the payout sensors 37a and 37b have been turned on and off, respectively, within a predetermined time range.

[0091] For example, if the pair of payout sensors 37 are not detected as being on even though the hopper motor 36 is being driven, it is determined that no medals have been paid out, and a hopper error (no medals) is detected. On the other hand, if at least one of the payout sensors 37 continues to output an on signal, it is detected that a medal jam has occurred.

[0092] When a player starts a game, he or she either inserts pre-credited medals by operating the bet switch 40 (a reserve bet) or deposits medals through the medal insertion slot 47 (a maintenance bet). When the start switch 41 is operated after the specified number of medals for the game have been bet, a signal is generated and input to the main control board 50. Upon receiving this signal, the main control board 50 (specifically, the reel control means 65, described later) performs a lottery using the winning combination lottery means 61 and controls the driving of all motors 32 to rotate all reels 31. As the reels 31 are rotated by the motors 32 in this way, the symbols on the reels 31 are displayed moving up and down within the display window at a predetermined speed.

[0093] Then, the player presses a stop switch 42 to stop the rotation of the reel 31 corresponding to that stop switch 42 (for example, the left reel 31 corresponding to the left stop switch 42). When the stop switch 42 is operated, a signal generated at that time is input to the main control board 50. When the main control board 50 (specifically, the reel control means 65 described later) receives this signal, it drives and controls the motor 32 corresponding to that stop switch 42, and executes the winning combination lottery means 61. The controller 31 controls the reels 31 associated with the motors 32 to stop in accordance with the lottery result (the result determined by the internal lottery means).

[0094] The game result of the current game is displayed based on the symbol combination when all reels 31 stop. Furthermore, when a symbol combination corresponding to any winning combination stops on an active line (when that winning combination is won), medals corresponding to the winning combination are paid out.

[0095] Next, we will explain the specific configuration of the main control board 50. As shown in Fig. 1, the main CPU 55 of the main control board 50 is equipped with the following role selection means 61, etc. The following means in this embodiment are examples, and are not limited to the means shown in this embodiment.

[0096] The role lottery means 61 performs lottery (determination, selection) of winning numbers. Here, "lottery of winning numbers by the role lottery means 61" is the same as "internal lottery" in the Amusement and Entertainment Business Act Regulations (Regulations on the Certification and Model Inspection of Gaming Machines, etc.; hereinafter simply referred to as the "Regulations"). The lottery result by the role lottery means 61 is the same as "the result determined by internal lottery" in the Regulations. Therefore, the role lottery means 61 is also referred to as "internal lottery means 61" in accordance with the Regulations. When a winning number is determined by the role lottery means 61, a winning and replay condition device number and a role condition device number are determined based on the winning number, and the winning and replay condition devices and role condition devices that will be operable in the game are determined. For this reason, the role lottery means 61 is also referred to as a condition device number determination (lottery or selection) means, winning role determination (lottery or selection) means, etc.

[0097] The winning lottery means 61 includes, for example, a random number generating means for the lottery (such as a hardware random number generator), a random number extracting means for extracting the random numbers generated by the random number generating means, and a winning number determining means for determining the winning number based on the random number value extracted by the random number extracting means.

[0098] The random number generating means generates random numbers in a predetermined range (for example, "0" to "65535" in decimal notation). The random numbers are generated by a counter that counts one cycle, for example, every 200 n (nano) seconds, from "0" to "65535," and the counter continues to count random numbers while the slot machine 10 is powered on.

[0099] The random number extraction means extracts the random number generated by the random number generation means at a predetermined time, in this embodiment, when the player operates (turns on) the start switch 41. The determination means determines the winning number corresponding to the area to which the random number value belongs by comparing the random number value extracted by the random number extraction means with a lottery table described later.

[0100] The winning flag control means 62 controls the on / off of a winning flag corresponding to each role based on the lottery result by the role lottery means 61. In this embodiment, a winning flag is provided for each role for all roles. When any role is won in the lottery by the role lottery means 61, the winning flag for that role is turned on (the winning flag is set). Note that winning roles can be classified into two cases: when there is one winning role (single win) and when there are multiple winning roles (multiple win).

[0101] The push order instruction number selection means 63 selects (determines) a push order instruction number (a number corresponding to the correct push order) based on the result of the lottery for the winning number by the role lottery means 61 (when a push order bell or push order replay is won). The "push order" of the push order instruction number selected here refers to a push order (correct push order) that is advantageous to the player. For example, when a push order bell is won, it refers to a push order (correct push order) that will result in a high bell being won. Also, when a replay is won twice, it refers to a push order that will promote the player to an advantageous RT or a push order that will not cause the player to fall into an unfavorable RT.

[0102] In this embodiment, each winning number is provided with its own unique push order instruction number. When a push order bell or push order replay is won during the AT, the main control board 50 displays push order instruction information corresponding to the push order instruction number, specifically information such as "=*" ("*" = 1, 2, ...), on the above-mentioned winning number display LED 78. In this way, the function of displaying push order instruction information when a condition device with an advantageous push order is activated is also referred to as an instruction function. Furthermore, when a push order bell or push order replay is won during the AT, the main control board 50 sends a command corresponding to the push order instruction number to the sub-control board 80 at the start of play (after the start switch 41 is operated and the winning number is determined). When the sub-control board 80 receives this command, it displays an image of the correct push order on the image display device 23.

[0103] Note that the push order instruction number selected by the main control board 50 can only be transmitted to the sub-control board 80 during the advantageous zone (AT). Therefore, even if a push order instruction number is selected by the push order instruction number selection means 63 during the normal zone, that push order instruction number will not be transmitted to the sub-control board 80. Note that it is not necessary to select a push order instruction number during the normal zone.

[0104] The effect group number selection means 64 selects an effect group number corresponding to the winning number, which is to be transmitted to the sub-control board 80. The effect group number corresponding to the winning number is determined in advance. When the start switch 41 is operated to determine the winning number, the effect group number selection means 64 selects an effect group number corresponding to the winning number of the game, and the main control board 50 transmits the selected effect group number to the sub-control board 80. The sub-control board 80 outputs an effect related to the winning role based on the received effect group number. Unlike the push order instruction number described above, the effect group number is selected for each game and transmitted from the main control board 50 to the sub-control board 80.

[0105] In addition, the main control board 50 does not transmit the winning number for that game to the sub-control board 80. Therefore, the sub-control board 80 cannot know the winning number for that game. However, since the sub-control board 80 receives an effect group number for each game, it is able to output an effect based on the received effect group number. However, even when the push order bell or push order replay is won, the correct push order cannot be determined from the effect group number, so the sub-control board 80 does not announce the correct push order based on the effect group number. In contrast, during AT, when the push order bell or push order replay is won, the main control board 50 sends a push order instruction number to the sub-control board 80. This allows the sub-control board 80 to announce the correct push order based on the received push order instruction number.

[0106] When the reel control means 65 receives a command to start the rotation of the reels 31, particularly when it detects the operation of the start switch 41 in this embodiment, it controls all (three) reels 31 to start rotating. Furthermore, after the winning number is determined by the winning lottery means 61, the reel control means 65 references the on / off state of the winning flag for the current game and selects a stop position determination table corresponding to the on / off state of the winning flag, and when the stop switch 42 is operated, it determines the stop position of the reel 31 corresponding to the stop switch 42 based on the timing when it detects the operation of the stop switch 42, and drives and controls the motor 32 to stop the reel 31 at the determined position.

[0107] For example, in a game in which at least one winning flag is on, the reel control means 65 controls the reel 31 to stop so that a symbol combination corresponding to a winning role (a role for which the winning flag is on) can be stopped on an effective line within the range of the stop control of the reel 31, and also controls the reel 31 to stop so that a symbol combination corresponding to a role other than the winning role (a role for which the winning flag is off) cannot be stopped on an effective line.

[0108] Here, "within the range of reel 31 stop control" means the range of the time from the moment the stop switch 42 is operated until the reel 31 actually stops or the range of the amount of rotation of the reel 31 (the number of moving symbols (frames)). In this embodiment, the reel 31 rotates at a constant speed of approximately 80 rotations per minute. When the stop switch 42 is operated, the time from the moment the stop switch 42 is operated until the reel 31 is stopped is set to within 190 ms, except for a predetermined reel 31 during MB operation (for example, the center reel 31). Thus, in this embodiment, the maximum number of moving symbols from the symbol at the moment the stop switch 42 is operated until the reel 31 stops is set to four, except for a predetermined reel 31 during MB operation.

[0109] On the other hand, for a predetermined reel 31 during MB operation, the time from the moment the stop switch 42 is operated until the reel 31 is stopped is set to within 75 ms. As a result, for a predetermined reel 31 during MB operation, the maximum number of moving symbols from the symbol at the moment the stop switch 42 is operated until the reel 31 stops is set to one symbol.

[0110] Then, at the moment when the operation of the stop switch 42 is detected, if any of the symbols within the range of the stop control of the reels 31 is a symbol that should be stopped on a predetermined pay line, the symbol is controlled to stop on the predetermined pay line when the stop switch 42 is operated. In other words, if the symbol of the winning combination corresponding to the winning number does not stop on the predetermined pay line when the reels 31 are stopped immediately at the moment when the stop switch 42 is operated, the reels 31 are controlled to rotate and move within the range of the stop control of the reels 31 until the reels 31 are stopped, thereby controlling the symbol of the winning combination corresponding to the winning number to stop on the predetermined pay line as much as possible (pull-in stop control).

[0111] Conversely, if the reels 31 are stopped immediately the moment the stop switch 42 is operated, and a symbol combination of a winning combination that does not correspond to the winning number stops on an active line, when the reels 31 are stopped, the reels 31 are controlled to rotate and move within the range of the stop control of the reels 31 so that the symbol combination of a winning combination that does not correspond to the winning number does not stop on an active line (kick-off stop control). Furthermore, in a game in which multiple winning combinations are won (for example, when the push order bell is won), the priority of winning combinations is predetermined according to the push order of the stop switch 42 and the operation timing of the stop switch 42, and the pull-in stop control of the symbol corresponding to the most prioritized winning combination is performed according to the predetermined priority.

[0112] The winning determination means 66 determines whether the symbol combination of the reels 31 that has stopped on an active line when the reels 31 have stopped is a symbol combination that corresponds to any winning combination. Here, the winning determination means 66 does not actually detect whether the symbol combination that corresponds to the winning combination has stopped on an active line. Specifically, based on the condition device that has been activated in the game and the order in which the stop switch 42 is pressed and / or the operation timing of the stop switch 42, the winning determination means 66 determines in advance the symbol combination that will stop on an active line before the reels 31 actually stop, or determines in advance the symbol combination that will stop on an active line after the reels 31 have stopped.

[0113] The control command transmitting means 71 transmits to the sub-control board 80 information (control commands) required for the effects to be output by the sub-control board 80. Examples of control commands include information when the bet switch 40 is operated, information when the start switch 41 is operated, push order instruction number (only during AT and when a winning number with the correct push order is won), effect group number, RT (game status) information, information when the stop switch 42 is operated, information on the winning combination, etc.

[0114] 1, the sub-control board 80 controls the selection and output of effects (information) during game play and game standby. Here, the main control board 50 and the sub-control board 80 are electrically connected, and the main control board 50 (control command transmission means 71) transmits information (control commands) required for outputting effects to the sub-control board 80 in one direction via parallel communication. The main control board 50 and the sub-control board 80 are not limited to being electrically connected, but may be connected using optical communication means. Furthermore, both the electrical connection and the optical communication connection are not limited to parallel communication, but may be serial communication, or serial communication and parallel communication may be used together.

[0115] The sub-control board 80, like the main control board 50, is equipped with an input port 81, an output port 82, an RWM 83, a ROM 84, a sub-CPU 85, and the like. The sub-control board 80 is electrically connected to the following performance peripherals, such as the performance lamps 21 shown in FIG. 1, via the input port 81 or the output port 82. However, the performance peripherals are not limited to these. The RWM 83 is a storage medium that can temporarily store data, etc., acquired when the sub-CPU 85 controls the performance. The ROM 84 is a storage medium that stores programs and various data, etc., used when conducting lotteries related to the performance, as performance data.

[0116] The effect lamps 21 are made up of, for example, LEDs, and light up in a predetermined pattern when predetermined conditions are met. The effect lamps 21 include a back lamp that is arranged on the inner periphery of each reel 31 and illuminates the symbols displayed on the reel 31 (three consecutive symbols visible through the display window) from behind, a fluorescent lamp that illuminates the symbols on the reel 31 from above the reel 31, and a frame lamp that is arranged in front of the front door of the slot machine 10 and flashes when a winning combination is achieved.

[0117] The speaker 22 outputs a predetermined sound when a predetermined condition is met in order to perform various effects during a game. The image display device 23 is composed of a liquid crystal display, an organic EL display, a dot display, etc., and displays various effect images (correct button press order, effects corresponding to condition devices activated in the game, etc.) during a game, game information (when a role is activated, the number of games played during an advantageous zone (AT), the number of coins won, etc.), etc.

[0118] In this embodiment, the "special role (role)" comprises "1BB (first type role continuous operating device; first type big bonus)" and "RB (first type special role; regular bonus)". Therefore, the "special game" comprises "1BB game" and "RB game". Also, in this embodiment, "1BB" comprises two types: "1BB-A" and "1BB-B". Hereinafter, "1BB-A" and "1BB-B" will be collectively referred to as "1BB".

[0119] During the 1BB game, the RB game is continuously executed. In this embodiment, the symbol combination corresponding to the RB is not set. Therefore, during the 1BB game, the RB game is continuously executed without the symbol combination corresponding to the RB being stopped and displayed.

[0120] Furthermore, during RB play, the "1-coin role ALL" or "small role ALL" is drawn by the role drawing means 61 for each play. As a result, during RB play, i.e., 1BB play, the probability of winning a small role is higher than during non-internal and 1BB play. Furthermore, during RB play, the specified number (the number of medals bet to start play) becomes "3," and the "1-coin role ALL" is won with a probability of "60535 / 65536," resulting in the payout of "1" medal. Therefore, during RB play, i.e., 1BB play, the player's medals are gradually decreasing. Furthermore, RB play ends when "2" games are played, "2" wins are made, or the end conditions for 1BB play are met. In other words, the end conditions for RB play are set to "2" games played, "2" wins are made, or the end conditions for 1BB play are met.

[0121] Furthermore, 1BB game continues until the cumulative number of medals acquired (number of medals paid out, number of medals awarded) exceeds 210, and ends when the cumulative number of medals acquired exceeds 210. In other words, the end condition of 1BB game is set to be when the cumulative number of medals acquired exceeds 210. When RB game ends, if the end condition of 1BB game is not met, RB game is executed again. In this way, RB game is executed continuously during 1BB game. When RB game ends, if the end condition of 1BB game is met, 1BB game ends and the game transitions to non-internal mode. Furthermore, when the end condition of 1BB game is met during RB game, RB game ends, 1BB game ends, and the game transitions to non-internal mode.

[0122] Furthermore, the role lottery means 61 determines a "winning number" by lottery. For this reason, the role lottery means 61 is also referred to as a "winning number lottery (determination, selection) means." Furthermore, when a winning number is determined, a "condition device number" corresponding to that winning number is generated. Then, when the condition device number is generated, a condition device corresponding to that condition device number is activated, and the symbol combination of the role corresponding to the activated condition device can be stopped and displayed on the active line (the role will win).

[0123] Furthermore, the "condition device number" comprises a "partial feature condition device number" and a "small role and replay condition device number." Furthermore, the "partial feature condition device number" is a condition device number corresponding to a special role (partial feature), and in this embodiment, comprises "1" to "2" as shown in FIG. 9, which will be described later. Furthermore, the "small role and replay condition device number" is a condition device number corresponding to a small role or a replay, and in this embodiment, comprises "1" to "18" as shown in FIG. 6 to FIG. 8, which will be described later.

[0124] Furthermore, when a special role is won, the role condition device corresponding to the winning of that special role becomes operable. For example, when 1BB is won, the 1BB condition device becomes operable. Furthermore, when a small role is won, the small role condition device corresponding to the winning of that small role becomes operable, and when a replay is won, the replay condition device corresponding to the winning of that replay becomes operable. For example, when a small role A1 is won, the small role A1 condition device becomes operable.

[0125] Furthermore, when a special role that can carry over winning information to the next game or later is won, the winning information of the special role is carried over to the next game until the symbol combination corresponding to the special role is stopped and displayed on the active line (the special role wins). Furthermore, when a special role is won but the symbol combination corresponding to the special role is not stopped and displayed on the active line, this is called "internal". In other words, a game in which the winning information of the special role is carried over is called "internal".

[0126] In contrast, a game in which a special role that can carry over winning information to the next game or later is not won is referred to as a "non-internal game." In other words, a game in which the winning information of a special role is not carried over is referred to as a "non-internal game." In this embodiment, a game in which a special role is won is included in the "non-internal game," but a game in which a special role is won may also be included in the "internal game." A "1BB" is a special role that can carry over winning information to the next game or later, and when a "1BB" is won but the symbol combination corresponding to "1BB" is not displayed stopped on an active line, it is referred to as a "1BB internal game."

[0127] Furthermore, "special games" are also referred to as "operation of special devices." For example, "1BB games" are also referred to as "1BB operation," and "RB games" are also referred to as "RB operation." Furthermore, "when special devices are not operating" includes a state in which a special device condition device is operated but the symbol combination corresponding to the operated special device condition device is not displayed stopped on the pay line. For example, when a "1BB condition device" is not operating, or when a "1BB condition device" is operated but the symbol combination corresponding to "1BB" is not displayed stopped on the pay line, this is referred to as "when 1BB is not operating." In other words, when "1BB" is not won, or when "1BB" is won but the symbol combination corresponding to "1BB" is not displayed stopped on the pay line (within 1BB), this is "when 1BB is not operating."

[0128] As described above, in this embodiment, "1BB" has two types, "1BB-A" and "1BB-B," and "gimmick condition device" has two types, "1BB-A condition device" and "1BB-B condition device." Furthermore, the winning combination of the "1BB-A condition device" is set to "1BB-A," and the winning combination of the "1BB-B condition device" is set to "1BB-B."

[0129] Furthermore, when the "1BB-A condition device" is not inside the internal area, a lottery is held only when two medals are inserted (when the number of medals bet is "2"), and no lottery is held when three medals are inserted (when the number of medals bet is "3"). In other words, when the "1BB-A condition device" is not inside the internal area, it is subject to a lottery when two medals are inserted, but is not subject to a lottery when three medals are inserted. In contrast, when the "1BB-B condition device" is not inside the internal area, it is subject to a lottery only when three medals are inserted (when the number of medals bet is "3"), and no lottery is held when two medals are inserted (when the number of medals bet is "2"). In other words, when the "1BB-B condition device" is not inside the internal area, it is subject to a lottery when three medals are inserted, but is not subject to a lottery when two medals are inserted.

[0130] Furthermore, when the "1BB-A Condition Device" is activated, a symbol combination corresponding to the winning combination "1BB-A" can stop on an active line (can win a prize). Furthermore, when the "1BB-A Condition Device" is activated, if a symbol combination corresponding to "1BB-A" stops on an active line, it becomes a "1BB-A win." No medals are paid out for the current game, but the next game will transition to "1BB-A game" (when 1BB-A is activated). In contrast, when the "1BB-A Condition Device" is activated, if a symbol combination corresponding to "1BB-A" does not stop on an active line, the next game will transition to "1BB-A internal." Furthermore, during "1BB-A internal," when two medals are inserted, a symbol combination corresponding to "1BB-A" can stop on an active line (can win a prize), but when three medals are inserted during "1BB-A internal," a symbol combination corresponding to "1BB-A" will not stop on an active line.

[0131] Furthermore, when the "1BB-B Condition Device" is activated, a symbol combination corresponding to the winning combination "1BB-B" can stop on an active line (a prize can be won). Furthermore, when the "1BB-B Condition Device" is activated, if a symbol combination corresponding to "1BB-B" stops on an active line, it becomes a "1BB-B win." No medals are paid out for the current game, but the next game will transition to "1BB-B game" (when 1BB-B is activated). In contrast, when the "1BB-B Condition Device" is activated, if a symbol combination corresponding to "1BB-B" does not stop on an active line, the next game will transition to "1BB-B internal." Furthermore, in the "1BB-B internal" mode, when three medals are inserted, a symbol combination corresponding to "1BB-B" can stop on an active line (a prize can be won), but when two medals are inserted during the "1BB-B internal" mode, a symbol combination corresponding to "1BB-B" will not stop on an active line.

[0132] Furthermore, the "setting value" relates to the player's advantage, and in this embodiment, six levels, setting 1 to setting 6, are provided, although not shown. The higher the setting value, the higher the player's advantage. Furthermore, when the setting key switch 152 is turned on while the power is off, and then the power is turned on in this state, the device transitions to a setting change state (setting change mode) in which the setting value can be changed. At this time, an initialization process (RWM clear process) is executed to initialize a predetermined storage area of ​​the RWM 53. Furthermore, when the setting key switch 152 is turned on while the power is on, the device transitions to a setting confirmation state (setting confirmation mode) in which the setting value cannot be changed but can be confirmed.

[0133] In addition, in this embodiment, the start condition of the "advantageous zone" is set to be that in the non-advantageous zone, one of the winning numbers "1" (small role A1 condition device) to "18" (replay condition device) is won (determined) in the lottery by the role lottery means 61. In other words, in the non-advantageous zone, if one of the winning numbers "1" (small role A1 condition device) to "18" (replay condition device) is won in the lottery by the role lottery means 61, the zone will transition to the advantageous zone.

[0134] Also, In this embodiment, the end condition of the "advantageous zone" is set to when the difference counter value exceeds "2400 (D)", when the advantageous zone clear counter (the number of remaining games in the advantageous zone) reaches "0", or when the notification game (AT) ends. In other words, when the difference in the number of coins in the advantageous zone exceeds "2400", when the number of games in the advantageous zone reaches "1500", or when the notification game (AT) ends, the advantageous zone ends and transitions to a non-advantageous zone.

[0135] In addition, in this embodiment, during the non-internal period, the probability of winning any one of the winning numbers "1" (small role A1 condition device) to "18" (replay condition device) in the lottery by the role lottery means 61 is "50536 / 65536". Therefore, even if the advantageous zone ends and moves to the non-advantageous zone, after that, in the "1" game to "2" game, you will win any one of the winning numbers "1" (small role A1 condition device) to "18" (replay condition device), and move to the advantageous zone.

[0136] Furthermore, in this embodiment, when the winning number "13" (small role G condition device) to winning number "15" (small role I condition device) is won (determined) in the lottery by the role lottery means 61, an AT lottery is executed. The "small role G condition device" to "small role I condition device" have a relatively low probability of activation (winning), and are referred to as "rare roles" or "rare small roles." The probability of winning the AT lottery when the "small role G condition device" to "small role I condition device" are activated is set to "10"%. Furthermore, when the AT lottery is won, the right to play the notification game is granted. Then, when the right to play the notification game is held and the start conditions for the notification game are met, the notification game will start.

[0137] In addition, in this embodiment, the initial value of the number of times the notification game can be played is set to "50" games. When the right to play the notification game is granted and the conditions for starting the notification game are met, the notification game is played for "50" games. Furthermore, if a player already has the right to play the notification game and wins the AT lottery, the number of rights to play the notification game is increased (added). For example, if a player has "2" rights to play the notification game, the notification game can be played for "(50 games + 50 games =) 100 games."

[0138] Furthermore, if the AT lottery is won while the notification game is being played, the remaining number of plays of the notification game is added (added). For example, if the AT lottery is won when the remaining number of plays of the notification game is "20," the remaining number of plays of the notification game will be "(20 plays + 50 plays =) 70 plays." Also, the activation of the instruction function and the suggestion of the push order can only be performed during the advantageous zone, and the activation of the instruction function and the suggestion of the push order cannot be performed in the non-advantageous zone. Therefore, in this embodiment, when the activation of the instruction function and the suggestion of the push order are performed, it is considered to be in the advantageous zone.

[0139] FIG. 2 is a diagram showing the arrangement of symbols on the reels 31 in this embodiment. As shown in FIG. 2, in this embodiment, each reel 31 consists of 20 frames. That is, each reel 31 has 20 symbols. In addition, FIG. 2 also shows the symbol numbers. For example, on the left reel 31, the symbol with symbol number 0 is a blue 7.

[0140] In this embodiment, the time from the moment the operation of the stop switch 42 is detected until the reel 31 stops is set to within 190 ms. This limits the maximum number of symbols that can move from the moment the operation of the stop switch 42 is detected until the reel 31 stops to four symbols. For example, if the left stop switch 42 is operated immediately before the "replay" symbol at number one on the left reel 31 crosses a pay line, a maximum of four symbols can move from that symbol to the "red 7" symbol at number five and stop on a pay line. Therefore, if four specific symbols are arranged on one reel 31 with five-symbol intervals, the specific symbols can always stop on a pay line regardless of when the stop switch 42 is operated.

[0141] Specifically, on the left reel 31, "Replays" are arranged at numbers "1," "6," "11," and "16." That is, "Replays" on the left reel 31 are arranged at intervals of "4" symbols every "5." Therefore, for the left reel 31, "Replays" can always be stopped on an active line regardless of when the left stop switch 42 is operated. In this way, a symbol arrangement that always allows the target symbols to be stopped on an active line regardless of when the stop switch 42 is operated is referred to as a "PB=1" arrangement. In contrast, a symbol arrangement that does not allow the target symbols to be stopped on an active line unless the stop switch 42 is operated at the appropriate timing (within the range of the maximum number of symbols that can be moved from the active line) is referred to as a "PB≠1" arrangement.

[0142] In addition to "Replay," "Bell" and "Watermelon" are also arranged in "PB=1" on the left reel 31. Furthermore, on the left reel 31, "Replay," "Bell," and "Watermelon" are arranged consecutively (in order) in four positions. Specifically, on the left reel 31, "Replay," "Bell," and "Watermelon" are arranged consecutively on numbers "1" to "3," consecutively on numbers "6" to "8," consecutively on numbers "11" to "13," and consecutively on numbers "16" to "18."

[0143] Furthermore, on the left reel 31, the "blue 7" at number "0," the "red 7" at number "5," the "black bar" at number "10," and the "white bar" at number "15" combine to form a "PB=1" arrangement of four symbols. Therefore, regardless of when the left stop switch 42 is operated, any of the "blue 7," "red 7," "black bar," or "white bar" on the left reel 31 can be stopped on an active line.

[0144] Similarly, on the left reel 31, the "cherry" symbols of "4," "9," and "14," as well as the "blank" symbol of "19," add up to a "PB=1" arrangement of four symbols. Therefore, no matter when the left stop switch 42 is operated, the "cherry" or "blank" symbol on the left reel 31 can be stopped on an active line.

[0145] Furthermore, on the left reel 31, a "Cherry / Blank" is arranged above the "Watermelon", a "Blue 7 / Red 7 / Black BAR / White BAR" is arranged above the "Cherry / Blank", and a "Replay" is arranged above the "Blue 7 / Red 7 / Black BAR / White BAR". That is, on the left reel 31, a "Cherry / Blank" and a "Blue 7 / Red 7 / Black BAR / White BAR" are arranged between the "Watermelon" and the "Replay". As a result, on the left reel 31, the "Blue 7 / Red 7 / Black BAR / White BAR", "Replay", "Bell", "Watermelon" and "Cherry / Blank" are arranged consecutively (in order) in four positions. Specifically, on the left reel 31, "Blue 7 / Red 7 / Black BAR / White BAR," "Replay," "Bell," "Watermelon," and "Cherry / Blank" are arranged consecutively (in order) from numbers "0" to "4," as well as from numbers "5" to "9," from numbers "10" to "14," and from numbers "15" to "19."

[0146] Furthermore, on the center reel 31, "Cherry," "Bell," "Replay," and "Watermelon" are each arranged in a "PB=1" configuration. Furthermore, on the center reel 31, "Cherry," "Bell," "Replay," and "Watermelon" are arranged consecutively in "4" locations. Specifically, on the center reel 31, "Cherry," "Bell," "Replay," and "Watermelon" are arranged consecutively at numbers "0" to "3," as well as at numbers "5" to "8," "10" to "13," and "15" to "18."

[0147] Furthermore, on the center reel 31, the "blue 7" at number "4," the "red 7" at number "9," the "black bar" at number "14," and the "white bar" at number "19" combine to form a "PB=1" arrangement of four symbols. Therefore, no matter when the center stop switch 42 is operated, any one of the "blue 7," "red 7," "black bar," or "white bar" on the center reel 31 can be stopped on an active line.

[0148] Furthermore, on the center reel 31, the "Blue 7 / Red 7 / Black BAR / White BAR" is arranged between the "Watermelon" and the "Cherry" (above the "Watermelon" and below the "Cherry"). As a result, on the center reel 31, the "Cherry", "Bell", "Replay", "Watermelon", and "Blue 7 / Red 7 / Black BAR / White BAR" are arranged consecutively (in order) at four positions. Specifically, on the center reel 31, the "Cherry", "Bell", "Replay", "Watermelon", and "Blue 7 / Red 7 / Black BAR / White BAR" are arranged consecutively (in order) at positions "0" to "4", as well as at positions "5" to "9", "10" to "14", and "15" to "19".

[0149] Furthermore, on the right reel 31, "Replay", "Bell", "Watermelon", and "Cherry" are each arranged in "PB=1". Furthermore, on the right reel 31, "Replay", "Bell", "Watermelon", and "Cherry" are arranged consecutively (in order) in "4" positions. Specifically, on the right reel 31, "Replay", "Bell", "Watermelon", and "Cherry" are arranged consecutively (in order) at number "19", "0" to "2", also consecutively at numbers "4" to "7", also consecutively at numbers "9" to "12", and also consecutively at numbers "14" to "17".

[0150] Furthermore, on the right reel 31, the "blue 7" at number "3," the "red 7" at number "8," the "black bar" at number "13," and the "white bar" at number "18" combine to form a "PB=1" arrangement of four symbols. Therefore, no matter when the center stop switch 42 is operated, any one of the "blue 7," "red 7," "black bar," or "white bar" on the right reel 31 can be stopped on an active line.

[0151] Furthermore, on the right reel 31, "Blue 7 / Red 7 / Black BAR / White BAR" is arranged between "Cherry" and "Replay" (above "Cherry" and below "Replay"). As a result, on the right reel 31, "Replay", "Bell", "Watermelon", "Cherry", and "Blue 7 / Red 7 / Black BAR / White BAR" are arranged consecutively (in order) at "4" positions. Specifically, on the right reel 31, "Replay", "Bell", "Watermelon", "Cherry", and "Blue 7 / Red 7 / Black BAR / White BAR" are arranged consecutively (in order) at number "19", "0" to "3", and also at numbers "4" to "8", "9" to "13", and "14" to "18".

[0152] FIG. 3A is a diagram showing the display window 18, the relative positions of the reels 31, and the pay lines (display lines that display symbol combinations). The reels 31 arranged inside the display window 18 can be seen through the display window 18. In this embodiment, three reels 31 (left reel 31, center reel 31, and right reel 31) are arranged horizontally in parallel. Furthermore, the reels 31 are arranged so that consecutive "3" symbols are visible from above and below through the display window 18. As a result, when each reel 31 stops, the consecutive "3" symbols on each reel 31 are seen stopped and displayed in the upper, middle, and lower rows of the display window 18, respectively. Therefore, when all reels 31 stop, a total of "9" symbols (frames) are visible through the display window 18. Note that in FIG. 3A, the numbers in the lower right corner of each symbol indicate the symbol number.

[0153] 3(B) illustrates the names of the symbol positions in this embodiment. The positions of the "3" symbols displayed in the display window 18 when each reel 31 stops are called the "upper row," "middle row," and "lower row" from top to bottom. Furthermore, when the left reel 31 stops, the positions of the "3" symbols displayed in the display window 18 are called the "upper row," "middle row," and "lower row." The positions of the "3" symbols are referred to, from top to bottom, as the "upper left row," "middle left row," and "lower left row." Similarly, the positions of the "3" symbols stopped and displayed in the display window 18 when the center reel 31 stops are referred to, from top to bottom, as the "upper middle row," "middle middle row," and "lower middle row," and the positions of the "3" symbols stopped and displayed in the display window 18 when the right reel 31 stops are referred to, from top to bottom, as the "upper right row," "middle right row," and "lower right row."

[0154] As shown in FIG. 3A, a pay line is set for the "9" symbols visible through the display window 18. Here, the "pay line" refers to a line of symbols arranged when the reels 31 stop, a symbol combination line (display line) that forms a symbol combination, and a line that will result in a winning combination when a symbol combination corresponding to a certain winning combination stops on that line. Furthermore, the "invalid line" refers to a symbol combination line that is not set as a pay line and is not a target for forming a symbol combination. In this embodiment, the only pay line is the straight "middle line" that runs through the "left middle" - "middle middle" - "right middle" as shown in FIG. 3A, regardless of the game state or bet amount. All other pay lines are invalid lines.

[0155] For example, in this embodiment, the following lines are all invalid: an "upper line" that is a straight line passing through the "top left" - "top middle" - "top right" line; a "lower line" that is a straight line passing through the "bottom left" - "bottom middle" - "bottom right" line; a "straight downward-right line" that is a straight line passing through the "top left" - "middle middle" - "bottom right" line; a "straight upward-right line" that is a straight line passing through the "bottom left" - "middle middle" - "top right" line; a "small mountain line" that is a small mountain shape passing through the "bottom left" - "middle middle" - "bottom right" line; a "small V line" that is a small V shape passing through the "top left" - "middle middle" - "top right" line; and a "bent line" that is a bent line passing through the "top left" - "middle middle" - "middle right" line.

[0156] The active lines and inactive lines are collectively referred to as "symbol combination lines." The position and number of active lines may differ depending on the game state or the number of bets. For example, in a specific game state, a line sloping downward to the right may be the active line. Also, for a specific number of bets, multiple active lines ("5" total: an upper line, a middle line, a lower line, an upward-to-right line, and a downward-to-right line) may be used.

[0157] 4 and 5 are diagrams showing the types of winning combinations (such as winning combinations corresponding to winning numbers drawn by the winning combination drawing means 61), symbol combinations, payout numbers, etc. in this embodiment. The winning combinations are broadly divided into special combinations, replays (replay combinations), and minor combinations. The symbol combinations corresponding to each winning combination and the payout numbers when winning are determined. When all the reels 31 stop, if a symbol combination corresponding to any winning combination stops on an active line (winning combination), the number of medals corresponding to that winning combination is paid out (a dividend (profit) is awarded). However, the payout number when a special winning combination is won is set to "0". In addition, for replays, medals are automatically inserted, allowing for replay.

[0158] As shown in FIGS. 4 and 5, game states in this embodiment include not in the internal state, in the 1BB state (in the 1BB-A state, in the 1BB-B state), and in the 1BB state (in the 1BB-A state, in the 1BB-B state). In addition, in the non-internal state, the lottery objects differ when two medals are inserted (when the number of medals bet is "2") and when three medals are inserted (when the number of medals bet is "3"). In FIGS. 4 and 5, "two medals" indicates "when two medals are inserted," and "three medals" indicates "when three medals are inserted." In addition, "in the internal state" indicates "in the 1BB state (in the 1BB-A state and in the 1BB-B state)," and "in the 1BB state" indicates "in the 1BB state (in the 1BB-A state and in the 1BB-B state)."

[0159] The winning combination numbers "1" to "82" shown in Figures 4 and 5 correspond to small winning combinations. In this embodiment, the small winning combination has "82" types of "small winning combination 01" to "small winning combination 82". As shown in Figures 4 and 5, "small winning combination 01" to "small winning combination 82" are subject to lottery when two medals are inserted outside the interior, when three medals are inserted outside the interior, when inside 1BB, and during 1BB play, and the corresponding symbol combination can be stopped and displayed on the activated line (winning).

[0160] As shown in FIG. 4, for "small win 01" to "small win 06," the number of medals to be paid out (awarded) upon winning is set to "10" when two medals are inserted outside the internal area, when three medals are inserted outside the internal area, when inside 1BB, and during 1BB play. Furthermore, as shown in FIGS. 4 and 5, for "small win 07" to "small win 78," the number of medals to be paid out (awarded) upon winning is set to "1" when two medals are inserted outside the internal area, when three medals are inserted outside the internal area, when inside 1BB, and during 1BB play. Furthermore, as shown in FIG. 5, for "small win 79" to "small win 82," the number of medals to be paid out (awarded) upon winning is set to "3" when two medals are inserted outside the internal area, when three medals are inserted outside the internal area, when inside 1BB, and during 1BB play.

[0161] The symbol combination corresponding to "small win 01" is only one type of symbol number "1", and the symbols on each reel 31 are arranged in "PB=1". In other words, the symbol combination corresponding to "small win 01" is a symbol combination consisting of symbols on all "3" reels 31 in the "PB=1" arrangement (which can always be displayed stopped on an active line regardless of the operation timing of the stop switch 42). Also, as shown in FIG. 19(1) described later, when the symbol combination corresponding to "small win 01" is displayed stopped on the "middle line" (active line) (when "small win 01" is won), "bell"-"bell"-"bell" are displayed stopped on the "downward right line" (inactive line) passing through the "upper left"-"middle middle"-"lower right".

[0162] The symbol combination corresponding to "small win 02" is only one type, which is the winning combination number "2", and the symbol combination corresponding to "small win 03" is only one type, which is the winning combination number "3". In addition, the symbol combination corresponding to "small win 04" is only one type, which is the winning combination number "4", and the symbol combination corresponding to "small win 05" is only one type, which is the winning combination number "5". Furthermore, the symbol combination corresponding to "small win 06" is only one type, which is the winning combination number "6". Furthermore, all of the symbol combinations corresponding to "small win 02" to "small win 06" are symbol combinations consisting of symbols on each reel 31 in the "PB=1" arrangement, just like "small win 01". In other words, all of the symbol combinations corresponding to "small win 02" to "small win 06" are symbol combinations consisting of symbols on all three reels 31 in the "PB=1" arrangement, just like "small win 01".

[0163] Also, as shown in FIG. 19(2) described later, when a symbol combination corresponding to "small win 02" is stopped and displayed on the "middle line" (valid line) (when "small win 02" is won), "bell"-"bell"-"bell" are stopped and displayed on the "upper line" (invalid line) passing through the "upper left"-"upper middle"-"upper right". Furthermore, as shown in FIG. 19(3) described later, the symbol combination corresponding to "small win 03" is "bell"-"bell"-"bell", and when "small win 03" is won, "bell"-"bell"-"bell" are stopped and displayed on the "middle line" (valid line). Furthermore, as shown in FIG. 20(1) described later, when a symbol combination corresponding to "small win 04" is stopped and displayed on the "middle line" (valid line) (when "small win 04" is won), "bell"-"bell"-"bell" are stopped and displayed on the "upward right line" (invalid line) passing through the "lower left"-"middle middle"-"upper right".

[0164] Also, as shown in Fig. 20(2) described later, when a symbol combination corresponding to "small win 05" is stopped and displayed on the "middle line" (valid line) (when "small win 05" is won), "bell"-"bell"-"bell" are stopped and displayed on the "small mountain line" (invalid line) passing through the "lower left"-"middle"-"lower right". Furthermore, as shown in Fig. 20(3) described later, when a symbol combination corresponding to "small win 06" is stopped and displayed on the "middle line" (valid line) (when "small win 06" is won), "bell"-"bell"-"bell" are stopped and displayed on the "lower line" (invalid line) passing through the "lower left"-"lower middle"-"lower right".

[0165] The symbol combination corresponding to "minor win 07" is only one type of symbol number "7", and the symbols on the left reel 31 and the right reel 31 are each in the "PB=1" arrangement, but the symbol on the center reel 31 is in the "PB≠1" arrangement. In other words, the symbol combination corresponding to "minor win 07" is a symbol combination in which the symbols on "two" reels 31 (left reel 31 and right reel 31) are in the "PB=1" arrangement (the symbols can always be displayed stopped on an active line regardless of the operation timing of the stop switch 42), and the symbols on the other "one" reel 31 (center reel 31) are in the "PB≠1" arrangement (the symbols may or may not be displayed stopped on an active line depending on the operation timing of the stop switch 42).

[0166] The symbol combination corresponding to "small win 08" is only one type of symbol number "8", the symbol combination corresponding to "small win 09" is only one type of symbol number "9", and the symbol combination corresponding to "small win 10" is only one type of symbol number "10". In addition, the symbol combinations corresponding to "small win 08" to "small win 10" are all symbol combinations in which the symbols on the left reel 31 and the right reel 31 are each arranged in "PB=1", similar to "small win 07", but the symbols on the center reel 31 are arranged in "PB≠1". In other words, the symbol combinations corresponding to "small win 08" to "small win 10" are all symbol combinations in which the symbols on "two" reels 31 (left reel 31 and right reel 31) are arranged in "PB=1", and the symbols on the other "one" reel 31 (center reel 31) are arranged in "PB≠1".

[0167] The symbol combination corresponding to the "small win 11" is only one type of symbol number "11", and the symbols on the left reel 31 and the center reel 31 are each in the "PB=1" arrangement, but the symbol on the right reel 31 is in the "PB≠1" arrangement. In other words, the symbol combination corresponding to the "small win 11" is a symbol combination in which the symbols on "two" reels 31 (the left reel 31 and the center reel 31) are in the "PB=1" arrangement, and the symbols on the other "one" reel 31 (the right reel 31) are in the "PB≠1" arrangement.

[0168] The symbol combination corresponding to "small role 12" is only one type of role number "12", the symbol combination corresponding to "small role 13" is only one type of role number "13", and the symbol combination corresponding to "small role 14" is only one type of role number "14". In addition, in the symbol combinations corresponding to "small role 12" to "small role 14", the symbols on the left reel 31 and the center reel 31 are arranged in "PB=1" in the same way as "small role 11", but the symbols on the right reel 31 are arranged in "PB≠1". In other words, the symbol combinations corresponding to "Small Winnings 12" to "Small Winnings 14" are all symbol combinations in which the symbols on "two" reels 31 (left reel 31 and middle reel 31) are arranged in a "PB=1" configuration, and the symbols on the other "one" reel 31 (right reel 31) are arranged in a "PB≠1" configuration, just like "Small Winnings 11".

[0169] The symbol combination corresponding to "minor win 15" is only one type of symbol number "15", and the symbols on the center reel 31 and the right reel 31 are each in the "PB=1" arrangement, but the symbol on the left reel 31 is in the "PB≠1" arrangement. In other words, the symbol combination corresponding to "minor win 15" is a symbol combination in which the symbols on "two" reels 31 (center reel 31 and right reel 31) are in the "PB=1" arrangement, and the symbol on the other "one" reel 31 (left reel 31) is in the "PB≠1" arrangement.

[0170] The symbol combination corresponding to "small role 16" is only one type of role number "16", the symbol combination corresponding to "small role 17" is only one type of role number "17", and the symbol combination corresponding to "small role 18" is only one type of role number " There is only one type of symbol combination, "small win 16" to "small win 18". In addition, similar to "small win 15", the symbol combinations corresponding to "small win 16" to "small win 18" are all symbol combinations in which the symbols on the center reel 31 and the right reel 31 are respectively in the "PB=1" arrangement, but the symbol on the left reel 31 is in the "PB≠1" arrangement. In other words, similar to "small win 15", the symbol combinations corresponding to "small win 16" to "small win 18" are all symbol combinations in which the symbols on "two" reels 31 (the center reel 31 and the right reel 31) are in the "PB=1" arrangement, and the symbol on the other "one" reel 31 (the left reel 31) is in the "PB≠1" arrangement.

[0171] The symbol combination corresponding to "small win 19" is only one type, which is the symbol number "11", and the symbol combination corresponding to "small win 20" is only one type, which is the symbol number "20". In addition, the symbol combination corresponding to "small win 21" is only one type, which is the symbol number "21", and the symbol combination corresponding to "small win 22" is only one type, which is the symbol number "22". In the symbol combinations corresponding to "small win 19" to "small win 22", the symbols on the left reel 31 and the center reel 31 are arranged in "PB=1" in the same way as "small win 11" to "small win 14", but the symbols on the right reel 31 are arranged in "PB≠1". In other words, the symbol combinations corresponding to "Small Winnings 19" to "Small Winnings 22" are all symbol combinations in which the symbols on "two" reels 31 (left reel 31 and middle reel 31) are arranged in a "PB=1" configuration, and the symbols on the other "one" reel 31 (right reel 31) are arranged in a "PB≠1" configuration, just like "Small Winnings 11" to "Small Winnings 14".

[0172] The symbol combination corresponding to "small win 23" is only one type, which is the role number "23", and the symbol combination corresponding to "small win 24" is only one type, which is the role number "24". In addition, the symbol combination corresponding to "small win 25" is only one type, which is the role number "25", and the symbol combination corresponding to "small win 26" is only one type, which is the role number "26". In all of the symbol combinations corresponding to "small win 23" to "small win 26", as in "small win 15" to "small win 18", the symbols on the center reel 31 and the right reel 31 are arranged in "PB=1", but the symbols on the left reel 31 are arranged in "PB≠1". In other words, the symbol combinations corresponding to "Small Winnings 23" to "Small Winnings 26", like "Small Winnings 15" to "Small Winnings 18", are all symbol combinations in which the symbols on "two" reels 31 (the middle reel 31 and the right reel 31) are arranged in "PB=1" configuration, and the symbols on the other "one" reel 31 (the left reel 31) are arranged in "PB≠1" configuration.

[0173] The symbol combination corresponding to "small win 27" is only one type, which is the symbol number "27", and the symbol combination corresponding to "small win 28" is only one type, which is the symbol number "28". In addition, the symbol combination corresponding to "small win 29" is only one type, which is the symbol number "29", and the symbol combination corresponding to "small win 30" is only one type, which is the symbol number "30". In the symbol combinations corresponding to "small win 27" to "small win 30", the symbols on the left reel 31 and the right reel 31 are arranged in "PB=1" in the same way as "small win 07" to "small win 10", but the symbols on the center reel 31 are arranged in "PB≠1". In other words, the symbol combinations corresponding to "Small Winning 27" to "Small Winning 30" are all symbol combinations in which the symbols on "two" reels 31 (left reel 31 and right reel 31) are arranged in "PB=1" configuration, and the symbols on the other "one" reel 31 (middle reel 31) are arranged in "PB≠1" configuration, just like "Small Winning 07" to "Small Winning 10".

[0174] The symbol combination corresponding to the "small win 31" is only one type of symbol number "31", and the symbol on the center reel 31 is in the "PB=1" arrangement, but the symbols on the left reel 31 and the right reel 31 are each in the "PB≠1" arrangement. In other words, the symbol combination corresponding to the "small win 31" is a symbol combination in which the symbol on "one" reel 31 (center reel 31) is in the "PB=1" arrangement, and the symbols on the other "two" reels 31 (left reel 31 and right reel 31) are in the "PB≠1" arrangement.

[0175] The symbol combinations corresponding to "small win 32" to "small win 46" are only one type for each of the winning combination numbers "32" to "46". In addition, in the symbol combinations corresponding to "small win 32" to "small win 46", the symbol on the center reel 31 is in the "PB=1" arrangement, just like the "small win 31", but the symbols on the left reel 31 and the right reel 31 are in the "PB≠1" arrangement. In other words, the symbol combinations corresponding to "small win 32" to "small win 46" are all symbol combinations in which the symbol on "one" reel 31 (center reel 31) is in the "PB=1" arrangement, and the symbols on the other "two" reels 31 (left reel 31 and right reel 31) are in the "PB≠1" arrangement, just like the "small win 31".

[0176] The symbol combination corresponding to "small win 47" is only one type of symbol number "47", and the symbol on the right reel 31 is in the "PB=1" arrangement, but the symbols on the left reel 31 and the center reel 31 are each in the "PB≠1" arrangement. In other words, the symbol combination corresponding to "small win 47" is a symbol combination in which the symbol on "one" reel 31 (right reel 31) is in the "PB=1" arrangement, and the symbols on the other "two" reels 31 (left reel 31 and center reel 31) are in the "PB≠1" arrangement.

[0177] The symbol combinations corresponding to "small win 48" to "small win 62" are only one type for each of the winning combination numbers "48" to "62". In addition, in the symbol combinations corresponding to "small win 48" to "small win 62", the symbols on the right reel 31 are in the "PB=1" arrangement, similar to "small win 47", but the symbols on the left reel 31 and the center reel 31 are in the "PB≠1" arrangement. In other words, the symbol combinations corresponding to "small win 48" to "small win 62" are all symbol combinations in which the symbols on "one" reel 31 (right reel 31) are in the "PB=1" arrangement, and the symbols on the other "two" reels 31 (left reel 31 and center reel 31) are in the "PB≠1" arrangement, similar to "small win 47".

[0178] The symbol combination corresponding to "small win 63" is only one type of symbol number "63", and the symbol on the left reel 31 is in the "PB=1" arrangement, but the symbols on the middle reel 31 and the right reel 31 are each in the "PB≠1" arrangement. In other words, the symbol combination corresponding to "small win 63" is a symbol combination in which the symbol on "one" reel 31 (left reel 31) is in the "PB=1" arrangement, and the symbols on the other "two" reels 31 (middle reel 31 and right reel 31) are in the "PB≠1" arrangement.

[0179] The symbol combinations corresponding to "small win 64" to "small win 78" are only one type for each of the winning combination numbers "64" to "78". In addition, in the symbol combinations corresponding to "small win 64" to "small win 78", the symbols on the left reel 31 are in the "PB=1" arrangement, just like the "small win 63", but the symbols on the middle reel 31 and the right reel 31 are in the "PB≠1" arrangement. In other words, the symbol combinations corresponding to "small win 64" to "small win 78" are all symbol combinations in which the symbols on "one" reel 31 (left reel 31) are in the "PB=1" arrangement, and the symbols on the other "two" reels 31 (middle reel 31 and right reel 31) are in the "PB≠1" arrangement, just like the "small win 63".

[0180] The symbol combination corresponding to "small win 79" is only one type of symbol number "79", and the symbols on the center reel 31 and the right reel 31 are each in the "PB=1" arrangement, but the symbol on the left reel 31 is in the "PB≠1" arrangement. In other words, the symbol combination corresponding to "small win 79" is a symbol combination in which the symbols on "two" reels 31 (the center reel 31 and the right reel 31) are in the "PB=1" arrangement, and the symbols on the other "one" reel 31 (the left reel 31) are in the "PB≠1" arrangement. In addition, when the symbol combination corresponding to "small win 79" is stopped and displayed on the activated line (middle line) (when "small win 79" is won), "cherry"-"cherry"-"cherry" are stopped and displayed on the "right-upward line" (invalid line) passing through the "lower left"-"middle middle"-"upper right"

[0181] The symbol combination corresponding to "small win 80" is only one type of symbol number "80", and like "small win 79", the symbols on the center reel 31 and the right reel 31 are each in the "PB=1" arrangement, but the symbol on the left reel 31 is in the "PB≠1" arrangement. In other words, like "small win 79", the symbol combination corresponding to "small win 80" is a symbol combination consisting of symbols on "two" reels 31 (center reel 31 and right reel 31) in the "PB=1" arrangement, and symbols on the other "one" reel 31 (left reel 31) in the "PB≠1" arrangement. In addition, when the symbol combination corresponding to "Small Win 80" is displayed stopped on the valid line (middle line) (when "Small Win 80" is won), "Cherry"-"Cherry"-"Cherry" will be displayed stopped on the "right-sloping line" (invalid line) that passes through the "bottom left"-"middle middle"-"top right" just like "Small Win 79".

[0182] The symbol combination corresponding to the "small win 81" is only one type of symbol number "81", and the symbols on the center reel 31 and the right reel 31 are each in the "PB=1" arrangement, but the symbol on the left reel 31 is in the "PB≠1" arrangement. In other words, the symbol combination corresponding to the "small win 81" is a symbol combination in which the symbols on "two" reels 31 (the center reel 31 and the right reel 31) are in the "PB=1" arrangement, and the symbols on the other "one" reel 31 (the left reel 31) are in the "PB≠1" arrangement. In addition, the symbol combination corresponding to the "small win 81" is "cherry"-"cherry"-"cherry", and when the "small win 81" is won, "cherry"-"cherry"-"cherry" are displayed stopped on the "middle line" (effective line).

[0183] The symbol combination corresponding to the "small winning combination 82" is only one type of symbol number "82", and the symbols on each reel 31 are arranged in "PB=1". In other words, the symbol combination corresponding to the "small winning combination 82" is a symbol combination consisting of symbols on all "3" reels 31 in the "PB=1" arrangement. In addition, the symbol combination corresponding to the "small winning combination 82" is "watermelon"-"watermelon"-"watermelon", and when the "small winning combination 82" is won, "watermelon"-"watermelon"-"watermelon" are stopped and displayed on the "middle line" (effective line).

[0184] The symbol combination corresponding to "Replay" is only one type, which is the winning combination number "83", and the symbols on each reel 31 are arranged in "PB=1". In other words, the symbol combination corresponding to "Replay" is a symbol combination consisting of symbols on all three reels 31 in the "PB=1" arrangement. In addition, the symbol combination corresponding to "Replay" is "Replay"-"Replay"-"Replay", and when "Replay" is won, "Replay"-"Replay"-"Replay" are displayed stopped on the "middle line" (effective line).

[0185] As shown in Figure 5, "Replay" is subject to a lottery when two medals are inserted while not inside the reel, when three medals are inserted while not inside the reel, and when inside the reel in 1BB, and the corresponding symbol combination can stop on an active line (win). However, during 1BB play, it is not subject to a lottery, and therefore the corresponding symbol combination will not stop on an active line (win). Also, when a symbol combination corresponding to "Replay" stops on the active line (win), medals are automatically inserted, and the replay can be executed.

[0186] The winning combination numbers "84" and "85" shown in FIG. 5 correspond to special combinations (combinations). In this embodiment, there are two types of special combinations, "1BB-A" and "1BB-B". As shown in FIG. 5, "1BB-A" is a combination of two medals inserted during a non-internal play. In contrast, "1BB-B" is only eligible for the lottery when three medals are inserted during non-internal play, and is not eligible for the lottery when two medals are inserted.

[0187] Furthermore, there is only one symbol combination corresponding to "1BB-A", which is the winning combination number "84", and the symbols on the right reel 31 are in the "PB=1" arrangement, but the symbols on the left reel 31 and the center reel 31 are each in the "PB≠1" arrangement. As described above, in this embodiment, the winning combination of the "1BB-A condition device" is set to "1BB-A", and when the "1BB-A condition device" is activated, the symbol combination corresponding to the winning combination "1BB-A" can be stopped and displayed on an active line (can win a prize).

[0188] Then, when the "1BB-A condition device" is activated, if the symbol combination corresponding to "1BB-A" stops and displays on an active line, it becomes a "1BB-A win" and no medals are paid out in this game, but the next game will move to "1BB-A game." On the other hand, when the "1BB-A condition device" is activated, if the symbol combination corresponding to "1BB-A" does not stop and display on an active line, the next game will move to "1BB-A internal."

[0189] In this embodiment, when two medals are inserted during the non-internal period, the "1BB-A condition device" can be activated independently (single winning), and in that game when the "1BB-A condition device" is activated independently, a symbol combination corresponding to "1BB-A" can be displayed stopped on an active line, but if a symbol combination corresponding to "1BB-A" is not displayed stopped on an active line in that game when the "1BB-A condition device" is activated independently, the game will transition to "1BB-A internal" from the next game. Also, if the winning combination selection means 61 does not result in a winning combination when two medals are inserted during the "1BB-A internal" period, a symbol combination corresponding to "1BB-A" can be displayed stopped on an active line, but in this embodiment, the winning combination selection means 61 does not result in a winning combination during the "1BB-A internal" period, so once the game transitions to "1BB-A internal", a symbol combination corresponding to "1BB-A" will not be displayed stopped on an active line thereafter.

[0190] Furthermore, there is only one symbol combination corresponding to "1BB-B", which is the winning combination number "85", and like "1BB-A", the symbols on the right reel 31 are arranged in "PB=1", but the symbols on the left reel 31 and the center reel 31 are arranged in "PB≠1". As described above, in this embodiment, the winning combination of the "1BB-B condition device" is set to "1BB-B", and when the "1BB-B condition device" is activated, the symbol combination corresponding to the winning combination "1BB-B" can be stopped and displayed on an active line (can win a prize).

[0191] Then, when the "1BB-B condition device" is activated, if the symbol combination corresponding to "1BB-B" stops and displays on an active line, it becomes a "1BB-B win", and no medals are paid out in this game, but the next game will move to "1BB-B game". On the other hand, when the "1BB-B condition device" is activated, if the symbol combination corresponding to "1BB-B" does not stop and display on an active line, the next game will move to "1BB-B internal".

[0192] In this embodiment, when three medals are inserted while not inside the "1BB-B" state, the "1BB-B condition device" can be activated alone (single winning), and in that game when the "1BB-B condition device" is activated alone, a symbol combination corresponding to "1BB-B" can be displayed stopped on an active line, but if the symbol combination corresponding to "1BB-B" is not displayed stopped on an active line in that game when the "1BB-B condition device" is activated alone, the game will transition to "1BB-B inside" from the next game. Also, if the winning combination is not selected by the role selection means 61 when three medals are inserted while "1BB-B inside" state, a symbol combination corresponding to "1BB-B" can be displayed stopped on an active line, but in this embodiment, since the winning combination is not selected by the role selection means 61 during "1BB-B inside", once the game transitions to "1BB-B inside", a symbol combination corresponding to "1BB-B" will not be displayed stopped on an active line thereafter.

[0193] For each of the above-mentioned winning combinations, when a winning combination corresponding to that winning combination is not stopped and displayed on an active line in a game, some winning combinations are carried over to the next game and some are not. In this embodiment, the winning combinations are 1 BB ("1BB-A" and "1BB-B"). In this embodiment, all symbol combinations corresponding to 1 BB are set to "PB ≠ 1", so even if 1 BB is won, there are cases where the symbol combination corresponding to 1 BB is not stopped and displayed on an active line (1 BB does not win). When 1 BB is won, the winning information of 1 BB is controlled to be carried over to the next game and thereafter until 1 BB is won.

[0194] On the other hand, when a small combination or a replay is won, the winning combination is valid only for the current game, and the winning information is not carried over to the next game or later. In other words, in a game in which such a combination is won, the reels 31 are controlled to stop so that the symbol combination corresponding to the winning combination can be displayed on an active line, but regardless of whether the symbol combination corresponding to the winning combination is displayed on an active line or not, the right to the winning combination will be lost at the end of the game.

[0195] Figures 6 to 9 are diagrams showing the condition device in this embodiment. Figures 6 to 8 show the small win and replay condition device in this embodiment. In the notes column of Figures 6 and 7, "push order 123" indicates the push order of "left, center, right," and "push order 132" indicates the push order of "left, right, center." Furthermore, "push order 213" indicates the push order of "center, left, right," and "push order 231" indicates the push order of "center, right, left." Furthermore, "push order 312" indicates the push order of "right, left, center," and "push order 321" indicates the push order of "right, center, left."

[0196] As shown in Figures 6 to 8, the small win condition device has 17 types ranging from the "small win A1 condition device" corresponding to the small win and replay condition device number "1" to the "small win ALL condition device" corresponding to the small win and replay condition device number "17". In addition, the "small win A1 condition device" to the "small win I condition device" are subject to lottery (lottery is held) when two medals are inserted while not inside, when three medals are inserted while not inside, and when inside 1BB, but are not subject to lottery (lottery is not held) during 1BB play.

[0197] Furthermore, the "1-piece role ALL condition device" is subject to a lottery (a lottery is held) when two medals are inserted while not inside, when three medals are inserted while not inside, when inside 1BB, and when playing with 1BB. Furthermore, the "small role ALL condition device" is not subject to a lottery (a lottery is not held) when two medals are inserted while not inside, when three medals are inserted while not inside, and when inside 1BB, but is subject to a lottery (a lottery is held) only during playing with 1BB.

[0198] Here, the following methods can be used to control the stopping of the reels 31 when multiple types of minor winning combinations with different payout numbers of medals are won. As a first priority, if all of the symbols (on the reels 31) that make up the winning symbol combination can be stopped and displayed on an active line, the reels 31 are stopped at that position. Next, if all of the symbols that make up the winning symbol combination cannot be stopped and displayed on an active line (when the first priority cannot be adopted), as a second priority, the reels 31 are stopped and controlled using either "number priority" or "number priority."

[0199] Furthermore, "number priority" refers to giving priority to stopping and displaying (pulling in) the symbols on the reel 31 that constitute the symbol combination with the greatest number of medals among the symbol combinations of overlapping winning roles on an active line. On the other hand, "number priority" refers to giving priority to stopping and displaying the symbols on the reel 31 on an active line so as to maximize the number of symbol combinations that can be stopped and displayed on an active line.

[0200] In this embodiment, when the "small win A1 condition device" to "small win F2 condition device" are activated, a state occurs in which multiple types of small wins (bells) with different numbers of medals paid out are won (a state in which the so-called "push order bell" is won). When the push order bell is won, the reels 31 are stopped and controlled to stop with priority given to the number of medals if the push order is correct, and with priority given to the number of medals if the push order is incorrect. As a result, when the push order bell is won, the type of small win (the symbol combination displayed stopped on the pay line) that is won will differ depending on the order in which the stop switch 42 is pressed, which will result in an advantage / disadvantage in the game result (the number of medals paid out).

[0201] The "small role A1 condition device" includes the seven types of winning roles described in the winning role column of FIG. 6. When the winning number "1" is won in the lottery by the role lottery means 61, a small role and a replay condition device number "1" are generated from this winning number "1". Then, the "small role A1 condition device" corresponding to the small role and replay condition device number "1" is activated. In addition, when the "small role A1 condition device" is activated, the seven types of small roles described in the winning role column of FIG. 6 are overlappingly won.

[0202] Furthermore, when the "small win A1 condition device" is activated, the pressing order of "left, center, right (123)" is the correct pressing order, and any other pressing order is an incorrect pressing order. When the stop switch 42 is operated in the pressing order of "left, center, right (123)" when the "small win A1 condition device" is activated, the reels 31 are controlled to stop and display the symbol combination (PB=1) corresponding to "small win 01" (payout of 10 coins) on the activated line with a probability of 1 / 1 (always) based on the number of coins.

[0203] Specifically, as shown in Figure 14, which will be described later, when the "small win A1 condition device" is activated, at the first left stop, "Replay" (PB=1) on the left reel 31 is displayed stopped in the left middle row due to the number of coins being given priority, at the second middle stop, "Bell" (PB=1) on the middle reel 31 is displayed stopped in the middle middle row, and at the third right stop, "Watermelon" (PB=1) on the right reel 31 is displayed stopped in the right middle row. This allows the symbol combination corresponding to "small win 01" at "PB=1" to be displayed stopped on the activated line.

[0204] In this way, when the "small win A1 condition device" is activated, the left reel 31 is stopped first and the center reel 31 is stopped second, and the symbol combination corresponding to "small win 01" that pays out "10", which is the maximum number of medals that can be paid out according to the "small win A1 condition device", is displayed stopped on the active line, based on the number of medals given priority. As shown in Figure 19(1) described later, when the symbol combination corresponding to "small win 01" is displayed stopped on the active line, "bell"-"bell"-"bell" is displayed stopped on the line sloping to the right (invalid line).

[0205] Also, when the left reel 31 is stopped for the first time during operation of the "small win A1 condition device," "replay" (PB=1) on the left reel 31 is displayed as stopped in the middle left row (effective line). As a result, when the left reel is stopped for the first time during operation of the "small win A1 condition device," "blue 7," "red 7," "black BAR," or "white BAR" on the left reel 31 is displayed as stopped in the lower left row, "replay" on the left reel 31 is displayed as stopped in the middle left row, and "bell" on the left reel 31 is displayed as stopped in the upper left row. In other words, when the left reel is stopped for the first time during operation of the "small win A1 condition device," "blue 7 / red 7 / black BAR / white BAR," "replay," and "bell" on the left reel 31 are displayed as stopped in the display window 18.

[0206] Furthermore, the symbol on the left reel 31 that constitutes "Small Winning 01" is one type, "Replay," the symbol on the middle reel 31 that constitutes "Small Winning 01" is one type, "Bell," and the symbol on the right reel 31 that constitutes "Small Winning 01" is one type, "Watermelon." In this way, by limiting the type of symbol on each reel 31 that constitutes the symbol combination that stops and displays when the push order is correct when the "Small Winning A1 Condition Device" is activated to one type each, it is possible to reduce the number of symbol combinations that can stop and display on an active line when the "Small Winning A1 Condition Device" is activated.

[0207] When the "small win A1 condition device" is activated, if the stop switch 42 is operated in the order of pressing "left, right, center (132)", the reel 31 is stopped and displayed on the effective line with a probability of "1 / 2" according to the number priority. Stop control.

[0208] Specifically, as shown in Fig. 14, which will be described later, when the "small win A1 condition device" is activated, at the first left stop, "Replay" (PB=1) on the left reel 31 is stopped and displayed in the left middle row, and then at the second right stop, "Bell" (PB=1) on the right reel 31 is stopped and displayed in the right middle row, so that either "Small Win 07" or "Small Win 08" can be won, based on the number of wins. After that, at the third middle stop, "Red 7" or "Blue 7" (both "PB≠1") on the center reel 31 is stopped and displayed in the middle middle row.

[0209] As shown in Figure 2, the "Blue 7" on the center reel 31 is positioned only on the "4" symbol, so unless the center stop switch 42 is operated when any of the symbols "0" to "4" on the center reel 31 is positioned on an active line, the "Blue 7" on the center reel 31 cannot be displayed on the active line (middle-middle row). Therefore, the probability of the "Blue 7" on the center reel 31 being displayed on the middle-middle row is 1 / 4.

[0210] Similarly, since the "red 7" on the center reel 31 is positioned only on the "9" symbol, unless the center stop switch 42 is operated when any of the symbols "5" through "9" on the center reel 31 is positioned on an active line, the "red 7" on the center reel 31 cannot be stopped and displayed on the active line (middle-middle row). Therefore, the probability of the "red 7" on the center reel 31 being stopped and displayed on the middle-middle row is "1 / 4." From the above, since the probability of the "blue 7" or "red 7" on the center reel 31 being stopped and displayed on the middle-middle row is "1 / 2," the probability of the symbol combination corresponding to the "small win 07" or "small win 08" being stopped and displayed on an active line is "1 / 2."

[0211] In this way, when the "small win A1 condition device" is activated, if the left reel 31 is stopped first and the right reel 31 is stopped second, then, due to the priority given to the number of medals, it is possible to stop and display on the active line the symbol combination corresponding to "small win 07" or "small win 08" (both of which pay out 1 medal), which pay out fewer medals than when the symbol combination corresponding to "small win 01" (payout of 10 medals) is stopped and displayed on the active line.

[0212] Also, if the push order is correct when the first left button stops, but incorrect when the second right button stops, a "bell" that is a different symbol from the symbol (watermelon) on the right reel 31 that constitutes "small win 01" and is also the symbol for "PB=1" on the right reel 31 is stopped and displayed on the active line. This makes it possible to prevent the "bell" on the right reel 31 from being missed, and to prevent the "watermelon" on the right reel 31 from stopping and displaying on the active line, thereby preventing "small win 01" from being won.

[0213] Furthermore, as shown in Figure 4, the symbol on the left reel 31 that constitutes "Small Win 07" and "Small Win 08" is one type, "Replay," and the symbol on the right reel 31 that constitutes "Small Win 07" and "Small Win 08" is one type, "Bell." In this way, by limiting the type of symbols on the left reel 31 and the right reel 31 that constitute the symbol combinations that can be stopped and displayed when the push order is incorrect when the "Small Win A1 Condition Device" is activated to one type each, it is possible to reduce the number of symbol combinations that can be stopped and displayed on an active line when the "Small Win A1 Condition Device" is activated.

[0214] When the "small win A1 condition device" is activated, if the stop switch 42 is operated in the "center left right (213)" push order, the reels 31 are stopped and controlled so that a symbol combination corresponding to "small win 31" or "small win 32" (both pay out one coin) is stopped and displayed on an active line with a probability of 1 / 8, based on the number of symbols. Specifically, as shown in FIG. 14 described later, when the "small win A1 condition device" is activated, when the center first stops, a "watermelon" (PB=1) on the center reel 31 is stopped and displayed in the center middle row, when the left second stops, a "red 7" (PB≠1) on the left reel 31 is stopped and displayed in the left middle row, and when the right third stops, a "red 7" or a "blue 7" (both "PB≠1") on the right reel 31 is stopped and displayed in the right middle row, based on the number of symbols.

[0215] As shown in Figure 2, the "red 7" on the left reel 31 is positioned only at number "5", so unless the left stop switch 42 is operated when any of the symbols "1" to "5" on the left reel 31 is positioned on an active line, the "red 7" on the left reel 31 cannot be stopped and displayed on the active line (middle left row). Therefore, the probability of the "red 7" on the left reel 31 being stopped and displayed on the middle left row is 1 / 4.

[0216] Furthermore, since the "red 7" on the right reel 31 is positioned only at number "8," unless the right stop switch 42 is operated when any of the symbols "4" to "8" on the right reel 31 is positioned on an active line, the "red 7" on the right reel 31 cannot be stopped and displayed on the active line (middle right row). Therefore, the probability of the "red 7" on the right reel 31 being stopped and displayed on the middle right row is 1 / 4.

[0217] Furthermore, since the "Blue 7" on the right reel 31 is positioned only at the "3" position, unless the right stop switch 42 is operated when the "19" or any of the "0" to "3" symbols on the right reel 31 is positioned on an active line, the "Blue 7" on the right reel 31 cannot be displayed on the active line (middle right row). Therefore, the probability of the "Blue 7" on the right reel 31 being displayed on the middle right row is 1 / 4.

[0218] From the above, the probability of the "red 7" on the left reel 31 stopping and displaying in the middle left row is "1 / 4", and the probability of the "red 7" or "blue 7" on the right reel 31 stopping and displaying in the middle right row is "1 / 2", so the probability of the symbol combination corresponding to "minor symbol 31" or "minor symbol 32" stopping and displaying on the active line is "1 / 8".

[0219] In this way, when the "small win A1 condition device" is activated and the middle reel 31 is stopped first, the number of medals is given priority, so that the symbol combination corresponding to "small win 31" or "small win 32" (both pay out 1 medal) which pays out fewer medals than when the symbol combination corresponding to "small win 01" (pays out 10 medals) is stopped and displayed on the active line can be stopped and displayed on the active line.

[0220] Also, if the push order is incorrect when the first middle reel stops, a "watermelon" that is a different symbol from the symbol (bell) on the middle reel 31 that constitutes "small win 01" and is the symbol of "PB=1" on the middle reel 31 is stopped and displayed on the active line. This makes it possible to prevent the "watermelon" on the middle reel 31 from being missed, and to prevent the "bell" on the middle reel 31 from stopping and displaying on the active line, thereby preventing "small win 01" from winning.

[0221] Furthermore, as shown in Figure 4, the symbol on the left reel 31 that constitutes the "small win 31" and "small win 32" is one type, "red 7," and the symbol on the center reel 31 that constitutes the "small win 31" and "small win 32" is one type, "watermelon." In this way, by limiting the type of symbols on the left reel 31 and center reel 31 that constitute the symbol combinations that can be stopped and displayed when the push order is incorrect when the "small win A1 condition device" is activated to one type each, it is possible to reduce the number of symbol combinations that can be stopped and displayed on an active line when the "small win A1 condition device" is activated.

[0222] When the "small win A1 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "middle right left (231)", the reel 31 is controlled to stop and display the symbol combination corresponding to "small win 31" or "small win 32" (both pay out one coin) on the activated line with a probability of 1 / 8, based on the priority of the number, just as when the stop switch 42 is operated in the pressing order of "middle left right (213)".

[0223] When the "small win A1 condition device" is activated, and the stop switch 42 is operated in the pressing order of "right, left, middle (312)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 53" or "small win 54" (both of which pay out one coin) on an active line with a probability of 1 / 8, based on the priority of the number of symbols.

[0224] Specifically, as shown in Figure 14 described later, when the "small win A1 condition device" is activated, when the right first stop occurs, the "cherry" (PB=1) on the right reel 31 is displayed stopped in the right middle row based on the number of pieces, when the left second stop occurs, the "white BAR" (PB≠1) on the left reel 31 is displayed stopped in the left middle row, and when the middle third stop occurs, the "black BAR" or "white BAR" (both "PB≠1") on the middle reel 31 is displayed stopped in the middle middle row.

[0225] As shown in FIG. 2, the "white bar" on the left reel 31 is positioned only at number "15." Therefore, unless the left stop switch 42 is operated when any of the symbols "11" to "15" on the left reel 31 is positioned on an active line, the "white bar" on the left reel 31 cannot be stopped and displayed on the active line (middle left row). Therefore, the probability of the "white bar" on the left reel 31 being stopped and displayed on the middle left row is 1 / 4. Furthermore, since the "black bar" on the center reel 31 is positioned only at number "14," unless the center stop switch 42 is operated when any of the symbols "10" to "14" on the center reel 31 is positioned on an active line, the "black bar" on the center reel 31 cannot be stopped and displayed on the active line (middle middle row). Therefore, the probability of the "black bar" on the center reel 31 being stopped and displayed on the middle middle row is 1 / 4.

[0226] Similarly, since the "white bar" on the center reel 31 is positioned only on number "19," unless the center stop switch 42 is operated when any of the symbols "15" to "19" on the center reel 31 is positioned on an active line, the "white bar" on the center reel 31 cannot be stopped and displayed on the active line (middle-middle row). Therefore, the probability of the "white bar" on the center reel 31 being stopped and displayed on the middle-middle row is "1 / 4."

[0227] From the above, the probability of the "white BAR" on the left reel 31 stopping and displaying in the left middle row is "1 / 4", and the probability of the "black BAR" or "white BAR" on the middle reel 31 stopping and displaying in the middle middle row is "1 / 2", so the probability of the symbol combination corresponding to "small symbol 53" or "small symbol 54" stopping and displaying on the active line is "1 / 8".

[0228] In this way, when the right reel 31 is stopped for the first time during operation of the "small win A1 condition device," quantity priority is given, so that it is possible to stop and display on an active line a symbol combination corresponding to "small win 53" or "small win 54" (both of which pay out 1 coin), which pays out fewer medals than when the symbol combination corresponding to "small win 01" (pays out 10 coins) is stopped and displayed on an active line.

[0229] Also, if the push order is incorrect when the first right reel stops, a "cherry" that is a different symbol from the symbol (watermelon) on the right reel 31 that constitutes "small win 01" and is also the symbol of "PB=1" on the right reel 31 is stopped and displayed on the active line. This makes it possible to prevent the "cherry" on the right reel 31 from being missed, and to prevent the "watermelon" on the right reel 31 from stopping and displaying on the active line, thereby preventing "small win 01" from being won.

[0230] Furthermore, as shown in Figure 5, the symbol on the left reel 31 that constitutes "small win 53" and "small win 54" is one type, "white bar," and the symbol on the right reel 31 that constitutes "small win 53" and "small win 54" is one type, "cherry." In this way, by limiting the type of symbols on the left reel 31 and the right reel 31 that constitute the symbol combinations that can be stopped and displayed when the push order is incorrect when the "small win A1 condition device" is activated to one type each, it is possible to reduce the number of symbol combinations that can be stopped and displayed on an active line when the "small win A1 condition device" is activated.

[0231] When the "small win A1 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "right, center, left (321)", the reels 31 are controlled to stop and display the symbol combination corresponding to "small win 53" or "small win 54" (both pay out one coin) on the active line with a probability of 1 / 8, based on the priority of the number, just as when the stop switch 42 is operated in the pressing order of "right, left, center (312)".

[0232] As shown in Figure 14 below, "Small win A The symbol combinations that can be stopped and displayed on the active line when the "1 condition device" is activated are the symbol combinations corresponding to "Small Role 01", "Small Role 07", "Small Role 08", "Small Role 31", "Small Role 32", "Small Role 53" or "Small Role 54". In addition, the symbol combination corresponding to "Small Role 01" is a symbol combination consisting of symbols on all "3" reels 31 in the "PB=1" arrangement.

[0233] Furthermore, the symbol combinations corresponding to "small win 07" and "small win 08" are symbol combinations in which the symbols on "two" reels 31 are in the "PB=1" arrangement, and the symbols on the other "one" reel 31 are in the "PB≠1" arrangement. Furthermore, the symbol combinations corresponding to "small win 31", "small win 32", "small win 53", and "small win 54" are symbol combinations in which the symbols on "one" reel 31 are in the "PB=1" arrangement, and the symbols on the other "two" reels 31 are in the "PB≠1" arrangement.

[0234] Thus, among the symbol combinations that can be stopped and displayed on an active line when the "small win A1 condition device" is activated, the number of symbol combinations in which the symbol on "one" reel 31 is in the "PB=1" arrangement and the symbols on the other "two" reels 31 are in the "PB≠1" arrangement is "4". Therefore, this is greater than the number of symbol combinations (1) in which the symbols on all "three" reels 31 are in the "PB=1" arrangement and the number of symbol combinations (2) in which the symbols on "two" reels 31 are in the "PB=1" arrangement and the symbols on the other "one" reel 31 are in the "PB≠1" arrangement.

[0235] Furthermore, when the "small win A1 condition device" is activated, if the push order is correct, when all "3" reels 31 stop, symbols in the "PB=1" configuration are displayed stopped on the active line. Furthermore, when the "small win A1 condition device" is activated, if the first stop is correct but the second stop is incorrect, symbols in the "PB=1" configuration are displayed stopped on the active line at the first and second stops, and symbols in the "PB≠1" configuration are displayed stopped on the active line at the third stop. Furthermore, when the "small win A1 condition device" is activated, if the first stop is incorrect, symbols in the "PB=1" configuration are displayed stopped on the active line at the first stop, and symbols in the "PB≠1" configuration are displayed stopped on the active line at the second and third stops.

[0236] Furthermore, when the "small win A1 condition device" is activated and the first left stop occurs, a "replay" (PB=1) on the left reel 31 is displayed as stopped on the active line (middle left), when the "small win A1 condition device" is activated and the first middle stop occurs, a "watermelon" (PB=1) on the middle reel 31 is displayed as stopped on the active line (middle middle), and when the "small win A1 condition device" is activated and the first right stop occurs, a "cherry" (PB=1) on the right reel 31 is displayed as stopped on the active line (middle right). For this reason, when the "small win A1 condition device" is activated "inside 1BB-A", the symbol combination corresponding to "1BB-A" is not displayed as stopped on the active line, and when the "small win A1 condition device" is activated "inside 1BB-B", the symbol combination corresponding to "1BB-B" is not displayed as stopped on the active line.

[0237] Also, as shown in FIG. 5, the symbol combination corresponding to "1BB-A" is "blank"-"red 7"-"replay," which is a symbol combination that does not affect the stop control of reel 31 based on the number priority when the "small win A1 condition device" is activated "inside 1BB-A." For example, since the symbol on center reel 31 of "1BB-A" is "red 7," among the symbol combinations that can be stopped and displayed when the "small win A1 condition device" is activated "inside 1BB-A," the number of symbol combinations in which the symbol on center reel 31 is "red 7" is "2." Therefore, since the number of symbol combinations in which the symbol on center reel 31 is "watermelon" is the same as the number of symbol combinations in which the symbol on center reel 31 is "watermelon," it is possible to stop and display the "watermelon" on center reel 31 on an active line based on the number priority when the "small win A1 condition device" is activated "inside 1BB-A."

[0238] Furthermore, the symbol on the left reel 31 of "1BB-A" is a "blank," which is a symbol that is not used in the symbol combination that can be displayed when the "small win A1 condition device" is activated. Therefore, the symbol on the left reel 31 of "1BB-A" does not affect the stop control of the reel 31 with priority on the number of symbols when the "small win A1 condition device" is activated "inside 1BB-A." Similarly, the symbol on the right reel 31 of "1BB-A" is a "replay," which is a symbol that is not used in the symbol combination that can be displayed when the "small win A1 condition device" is activated. Therefore, the symbol on the right reel 31 of "1BB-A" does not affect the stop control of the reel 31 with priority on the number of symbols when the "small win A1 condition device" is activated "inside 1BB-A."

[0239] The symbol combination corresponding to "1BB-B", like the symbol combination corresponding to "1BB-A", is a symbol combination that does not affect the stop control of the reel 31 with number priority when the "small role A1 condition device" is activated "inside 1BB-B". Furthermore, the symbol combination corresponding to "1BB-A" is a symbol combination that does not affect the stop control of the reel 31 with number priority when the "small role A2 condition device" to "small role F2 condition device" are activated "inside 1BB-A". Similarly, the symbol combination corresponding to "1BB-B" is a symbol combination that does not affect the stop control of the reel 31 with number priority when the "small role A2 condition device" to "small role F2 condition device" are activated "inside 1BB-B".

[0240] In this embodiment, two types of "1BB" are provided: "1BB-A" and "1BB-B." When two medals are inserted, a lottery for "1BB-A" is conducted, and a symbol combination corresponding to "1BB-A" can be displayed in a stopped state. When three medals are inserted, a lottery for "1BB-B" is conducted, and a symbol combination corresponding to "1BB-B" can be displayed in a stopped state. However, this is not limiting, and "1BB" may be one type, and the number of inserted medals may always be "3." In this case, it is preferable that the symbol combination corresponding to "1BB" be a symbol combination that does not affect the stop control of the reel 31 in a number-priority manner when the "small win A1 condition device" to the "small win F2 condition device" are activated "inside 1BB."

[0241] The "Small Role A2 Condition Device" includes the seven types of winning roles listed in the winning role column in Figure 6, and when the "Small Role A2 Condition Device" is activated, the seven types of small roles listed in the winning role column in Figure 6 are won in duplicate. When the "Small Role A2 Condition Device" is activated, the correct pressing order is "left, center, right (123)", just like when the "Small Role A1 Condition Device" is activated, and any other pressing order is an incorrect pressing order.

[0242] When the "small win A2 condition device" is activated, if the stop switch 42 is operated in the pressing order of "left, center, right (123)", the reels 31 are controlled to stop so that the symbol combination (PB=1) corresponding to "small win 01" (payout of 10 coins) is (always) stopped and displayed on the active line with a probability of "1 / 1" based on the number of coins. When the "small win A2 condition device" is activated, if the stop switch 42 is operated in the pressing order of "left, right, center (132)", the reels 31 are controlled to stop so that the symbol combination corresponding to "small win 09" or "small win 10" (both payout of 1 coin) is stopped and displayed on the active line with a probability of "1 / 2" based on the number of coins.

[0243] When the "small win A2 condition device" is activated, if the stop switch 42 is operated in the pressing order of "middle left right (213)", the reels 31 are stopped and controlled so that a symbol combination corresponding to "small win 33" or "small win 34" (both of which pay out one coin) is stopped and displayed on an active line with a probability of "1 / 8" based on the number of pieces. When the stop switch 42 is operated in the pressing order of "middle right left (231)" when the "small win A2 condition device" is activated, the reels 31 are stopped and controlled so that a symbol combination corresponding to "small win 33" or "small win 34" (both of which pay out one coin) is stopped and displayed on an active line with a probability of "1 / 8" based on the number of pieces, just as when the stop switch 42 is operated in the pressing order of "middle left right (213)".

[0244] When the "small win A2 condition device" is activated, if the stop switch 42 is operated in the pressing order of "right, left, middle (312)", the reels 31 are stopped and controlled so that a symbol combination corresponding to "small win 49" or "small win 50" (both of which pay out one coin) is stopped and displayed on an active line with a probability of "1 / 8" based on the number of pieces. When the stop switch 42 is operated in the pressing order of "right, middle, left (321)" when the "small win A2 condition device" is activated, the reels 31 are stopped and controlled so that a symbol combination corresponding to "small win 49" or "small win 50" (both of which pay out one coin) is stopped and displayed on an active line with a probability of "1 / 8" based on the number of pieces, just as when the stop switch 42 is operated in the pressing order of "right, left, middle (312)".

[0245] The "small win A2 condition device" replaces the "small win 07" and "small win 08" of the "small win A1 condition device" with "small win 09" and "small win 10", replaces the "small win 31" and "small win 32" of the "small win A1 condition device" with "small win 33" and "small win 34", and replaces the "small win 53" and "small win 54" of the "small win A1 condition device" with "small win 49" and "small win 50". The stop control of the reel 31 when the "small win A2 condition device" is activated is the same as the stop control of the reel 31 when the "small win A1 condition device" is activated.

[0246] The "Small Role B1 Condition Device" includes the seven types of winning roles listed in the winning role column in Figure 6, and when the "Small Role B1 Condition Device" is activated, the seven types of small roles listed in the winning role column in Figure 6 are overlappingly won. When the "Small Role B1 Condition Device" is activated, the correct pressing order is "left, right, center (132)," and any other pressing order is an incorrect pressing order.

[0247] When the "small win B1 condition device" is activated and the stop switch 42 is operated in the pressing order of "left, right, center (132)", the reel 31 is controlled to stop and display the symbol combination (PB=1) corresponding to "small win 02" (payout of 10 coins) on the effective line with a probability of "1 / 1" (always) by prioritizing the number of coins.

[0248] Specifically, as shown in Figure 14, which will be described later, when the "small win B1 condition device" is activated, when the left first stop occurs, "Replay" (PB=1) on the left reel 31 is displayed stopped in the left middle row due to the number of coins being given priority, when the right second stop occurs, "Replay" (PB=1) on the right reel 31 is displayed stopped in the right middle row, and when the middle third stop occurs, "Cherry" (PB=1) on the middle reel 31 is displayed stopped in the middle middle row. This allows the symbol combination corresponding to "small win 02" with "PB=1" to be displayed stopped on the activated line.

[0249] In this way, when the "small win B1 condition device" is activated, the left reel 31 is stopped first and the right reel 31 is stopped second, and the symbol combination corresponding to "small win 02" that pays out "10", the maximum number of medals that can be paid out according to the "small win B1 condition device", is displayed stopped on the active line, according to the number of medals given priority. As shown in Figure 19 (2) described later, when the symbol combination corresponding to "small win 02" is displayed stopped on the active line, "bell"-"bell"-"bell" is displayed stopped on the upper line (inactive line).

[0250] Furthermore, when the left reel 31 is stopped for the first time during operation of the "small win B1 condition device," "replay" (PB=1) on the left reel 31 is displayed as stopped in the middle left row (effective line). As a result, when the left reel stops for the first time during operation of the "small win B1 condition device," "blue 7," "red 7," "black BAR," or "white BAR" on the left reel 31 is displayed as stopped in the lower left row, "replay" on the left reel 31 is displayed as stopped in the middle left row, and "bell" on the left reel 31 is displayed as stopped in the upper left row. In other words, when the left reel stops for the first time during operation of the "small win B1 condition device," "blue 7 / red 7 / black BAR / white BAR," "replay," and "bell" on the left reel 31 are displayed as stopped in the display window 18.

[0251] As shown in FIG. 14, which will be described later, the symbol on the left reel 31 that constitutes the "small winning combination 02" is one type of "replay", the symbol on the center reel 31 that constitutes the "small winning combination 02" is one type of "cherry", and the symbol on the right reel 31 that constitutes the "small winning combination 02" is one type of "cherry". The symbol on each reel 31 is one type, "replay." In this way, by limiting the type of symbol on each reel 31 that constitutes the symbol combination that will be stopped and displayed when the push order is correct when the "small win B1 condition device" is activated to one type each, it is possible to reduce the number of symbol combinations that can be stopped and displayed on an active line when the "small win B1 condition device" is activated.

[0252] When the "small win B1 condition device" is activated and the stop switch 42 is operated in the pressing order of "left, middle, right (123)", the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 11" or "small win 12" (both pay out one coin) on an active line with a probability of "1 / 2" based on the priority of the number of symbols.

[0253] Specifically, as shown in Fig. 14 described later, when the "small win B1 condition device" is activated, at the first left stop, a "replay" (PB=1) on the left reel 31 is stopped and displayed in the left middle row, and at the second middle stop, a "bell" (PB=1) on the middle reel 31 is stopped and displayed in the middle middle row, so that either a "small win 11" or a "small win 12" can be won, based on the number of wins. After that, at the third right stop, a "black bar" or a "white bar" (both "PB≠1") on the right reel 31 is stopped and displayed in the right middle row.

[0254] As shown in Figure 2, the "black bar" on the right reel 31 is positioned only at number 13, so unless the right stop switch 42 is operated when any of the symbols "9" to "13" on the right reel 31 is positioned on an active line, the "black bar" on the right reel 31 cannot be stopped and displayed on the active line (middle right row). Therefore, the probability of the "black bar" on the right reel 31 being stopped and displayed on the middle right row is 1 / 4.

[0255] Similarly, since the "white bar" on the right reel 31 is positioned only at number "18," unless the right stop switch 42 is operated when any of the symbols "14" through "18" on the right reel 31 is positioned on an active line, the "white bar" on the right reel 31 cannot be stopped and displayed on the active line (middle right row). Therefore, the probability that the "white bar" on the right reel 31 will be stopped and displayed on the middle right row is "1 / 4." From the above, since the probability that the "black bar" or "white bar" on the right reel 31 will be stopped and displayed on the middle right row is "1 / 2," the probability that the symbol combination corresponding to "small win 11" or "small win 12" will be stopped and displayed on an active line is "1 / 2."

[0256] In this way, when the "small win B1 condition device" is activated, if the left reel 31 is stopped first and the middle reel 31 is stopped second, then, due to the priority given to the number of medals, it is possible to stop and display on the active line a pattern combination corresponding to "small win 11" or "small win 12" (both of which pay out 1 medal), which pays out fewer medals than when the pattern combination corresponding to "small win 02" (pays out 10 medals) is stopped and displayed on the active line.

[0257] Also, if the push order is correct when the first button stops on the left, but incorrect when the second button stops in the middle, a "bell" that is a different symbol from the symbol (cherry) on the middle reel 31 that constitutes "small win 02" and is also the symbol for "PB=1" on the middle reel 31 is stopped and displayed on the active line. This makes it possible to prevent the "bell" on the middle reel 31 from being missed, and to prevent the "cherry" on the middle reel 31 from stopping and displaying on the active line, thereby preventing "small win 02" from being won.

[0258] Furthermore, as shown in Figure 4, the symbol on the left reel 31 that constitutes the "small win 11" and "small win 12" is one type, "replay," and the symbol on the center reel 31 that constitutes the "small win 11" and "small win 12" is one type, "bell." In this way, by limiting the type of symbols on the left reel 31 and center reel 31 that constitute the symbol combinations that can be stopped and displayed when the push order is incorrect when the "small win B1 condition device" is activated to one type each, it is possible to reduce the number of symbol combinations that can be stopped and displayed on an active line when the "small win B1 condition device" is activated.

[0259] When the "small win B1 condition device" is activated and the stop switch 42 is operated in the pressing order of "center left right (213)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 35" or "small win 36" (both pay out one coin) on the effective line with a probability of 1 / 8, based on the priority of the number of symbols.

[0260] Specifically, as shown in Figure 14 described later, when the "small win B1 condition device" is activated, when the center first stop occurs, the "watermelon" (PB=1) on the center reel 31 is displayed stopped in the center middle row based on the number of pieces, when the left second stop occurs, the "black BAR" (PB≠1) on the left reel 31 is displayed stopped in the left middle row, and when the right third stop occurs, the "black BAR" or "white BAR" (both "PB≠1") on the right reel 31 is displayed stopped in the right middle row.

[0261] As shown in Figure 2, the "black bar" on the left reel 31 is positioned only at number "10." Therefore, unless the left stop switch 42 is operated when any of the symbols "6" to "10" on the left reel 31 is positioned on an active line, the "black bar" on the left reel 31 cannot be stopped and displayed on the active line (middle left). Therefore, the probability of the "black bar" on the left reel 31 being stopped and displayed on the middle left line is 1 / 4.

[0262] Furthermore, since the "black bar" on the right reel 31 is positioned only at number "13," unless the right stop switch 42 is operated when any of the symbols "9" to "13" on the right reel 31 is positioned on an active line, the "black bar" on the right reel 31 cannot be stopped and displayed on the active line (middle right row). Therefore, the probability of the "black bar" on the right reel 31 being stopped and displayed on the middle right row is "1 / 4."

[0263] Furthermore, since the "white bar" on the right reel 31 is positioned only at number "18," unless the right stop switch 42 is operated when any of the symbols "14" to "18" on the right reel 31 is positioned on an active line, the "white bar" on the right reel 31 cannot be stopped and displayed on the active line (middle right row). Therefore, the probability of the "white bar" on the right reel 31 being stopped and displayed on the middle right row is "1 / 4."

[0264] From the above, the probability of the "black BAR" on the left reel 31 stopping and displaying in the middle left row is "1 / 4", and the probability of the "black BAR" or "white BAR" on the right reel 31 stopping and displaying in the middle right row is "1 / 2", so the probability of the symbol combination corresponding to "small symbol 35" or "small symbol 36" stopping and displaying on the active line is "1 / 8".

[0265] In this way, when the "small win B1 condition device" is activated and the middle reel 31 is stopped first, the number of medals is given priority, so that the symbol combination corresponding to "small win 35" or "small win 36" (both pay out 1 medal) which pays out fewer medals than when the symbol combination corresponding to "small win 02" (pays out 10 medals) is stopped and displayed on the active line can be stopped and displayed on the active line.

[0266] Also, if the push order is incorrect when the first middle reel stops, a "watermelon" that is a different symbol from the symbol (cherry) on the middle reel 31 that constitutes "small win 02" and is also the symbol of "PB=1" on the middle reel 31 is stopped and displayed on the active line. This makes it possible to prevent the "watermelon" on the middle reel 31 from being missed, and to prevent the "cherry" on the middle reel 31 from stopping and displaying on the active line, thereby preventing "small win 02" from being won.

[0267] Furthermore, as shown in Figure 4, the symbol on the left reel 31 that constitutes "small win 35" and "small win 36" is one type, "black BAR," and the symbol on the center reel 31 that constitutes "small win 35" and "small win 36" is one type, "watermelon." In this way, by limiting the type of symbols on the left reel 31 and center reel 31 that constitute the symbol combinations that can be stopped and displayed when the push order is incorrect when the "small win B1 condition device" is activated to one type each, it is possible to reduce the number of symbol combinations that can be stopped and displayed on an active line when the "small win B1 condition device" is activated.

[0268] When the "small win B1 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "middle right left (231)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 35" or "small win 36" (both pay out one coin) on an active line with a probability of 1 / 8, based on the priority of the number, just as when the stop switch 42 is operated in the pressing order of "middle left right (213)".

[0269] When the "small win B1 condition device" is activated and the stop switch 42 is operated in the pressing order of "right, left, middle (312)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 47" or "small win 48" (both pay out one coin) on an active line with a probability of 1 / 8, based on the priority of the number of symbols.

[0270] Specifically, as shown in Figure 14 described later, when the "small win B1 condition device" is activated, when the right first stop occurs, the "cherry" (PB=1) on the right reel 31 is displayed stopped in the right middle row based on the number of pieces, when the left second stop occurs, the "red 7" (PB≠1) on the left reel 31 is displayed stopped in the left middle row, and when the middle third stop occurs, the "red 7" or "blue 7" (both "PB≠1") on the middle reel 31 is displayed stopped in the middle middle row.

[0271] As described above, the probability of the "Red 7" on the left reel 31 being stopped and displayed in the left-middle row is "1 / 4." In addition, the probability of the "Red 7" on the center reel 31 being stopped and displayed in the middle-middle row is "1 / 4," and the probability of the "Blue 7" on the center reel 31 being stopped and displayed in the middle-middle row is also "1 / 4." Therefore, the probability of the "Red 7" or "Blue 7" on the center reel 31 being stopped and displayed in the middle-middle row is "1 / 2." Therefore, the probability of the symbol combination corresponding to the "Small Winning Symbol 47" or "Small Winning Symbol 48" being stopped and displayed on an active line is "1 / 8."

[0272] In this way, when the right reel 31 is stopped for the first time during operation of the "small win B1 condition device," it is possible to stop and display on an active line a symbol combination corresponding to "small win 47" or "small win 48" (both of which pay out 1 coin), which pays out fewer medals than when the symbol combination corresponding to "small win 02" (pays out 10 coins) is stopped and displayed on an active line, due to the priority given to the number of coins.

[0273] Also, if the push order is incorrect when the first right reel stops, a "cherry" that is a different symbol from the symbol (replay) on the right reel 31 that constitutes "small win 02" and is the symbol of "PB=1" on the right reel 31 is stopped and displayed on the active line. This makes it possible to prevent the "cherry" on the right reel 31 from being missed, and to prevent the "replay" on the right reel 31 from being stopped and displayed on the active line, thereby preventing "small win 02" from being won.

[0274] Furthermore, as shown in Figure 5, the symbol on the left reel 31 that constitutes "small win 47" and "small win 48" is one type, "red 7," and the symbol on the right reel 31 that constitutes "small win 47" and "small win 48" is one type, "cherry." In this way, by limiting the type of symbols on the left reel 31 and the right reel 31 that constitute the symbol combinations that can be stopped and displayed when the push order is incorrect when the "small win B1 condition device" is activated to one type each, it is possible to reduce the number of symbol combinations that can be stopped and displayed on an active line when the "small win B1 condition device" is activated.

[0275] When the "small win B1 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "right, center, left (321)", the reels 31 are controlled to stop and display the symbol combination corresponding to "small win 47" or "small win 48" (both pay out one coin) on the active line with a probability of 1 / 8, based on the priority of the number, just as when the stop switch 42 is operated in the pressing order of "right, left, center (312)".

[0276] As shown in FIG. 14, which will be described later, the symbol combinations that can be stopped and displayed on the activated line when the "small win B1 condition device" is activated are the symbol combinations corresponding to "small win 02", "small win 11", "small win 12", "small win 35", "small win 36", "small win 47" or "small win 48". In addition, the symbol combination corresponding to "small win 02" is the symbol combination in which the symbols on all "3" reels 31 are arranged in "PB=1". It is a pattern combination consisting of patterns.

[0277] Furthermore, the symbol combinations corresponding to "small win 11" and "small win 12" are symbol combinations in which the symbols on "two" reels 31 are in the "PB=1" arrangement, and the symbols on the other "one" reel 31 are in the "PB≠1" arrangement. Furthermore, the symbol combinations corresponding to "small win 35", "small win 36", "small win 47", and "small win 48" are symbol combinations in which the symbols on "one" reel 31 are in the "PB=1" arrangement, and the symbols on the other "two" reels 31 are in the "PB≠1" arrangement.

[0278] Thus, among the symbol combinations that can be stopped and displayed on an active line when the "small win B1 condition device" is activated, the number of symbol combinations in which the symbol on "one" reel 31 is in the "PB=1" arrangement and the symbols on the other "two" reels 31 are in the "PB≠1" arrangement is "4". Therefore, this is greater than the number of symbol combinations (1) in which the symbols on all "three" reels 31 are in the "PB=1" arrangement and the number of symbol combinations (2) in which the symbols on "two" reels 31 are in the "PB=1" arrangement and the symbols on the other "one" reel 31 are in the "PB≠1" arrangement.

[0279] Furthermore, when the "small win B1 condition device" is activated, if the push order is correct, when all "3" reels 31 stop, symbols in the "PB=1" configuration are displayed stopped on the active line. Furthermore, when the "small win B1 condition device" is activated, if the first stop is correct but the second stop is incorrect, symbols in the "PB=1" configuration are displayed stopped on the active line at the first and second stops, and symbols in the "PB≠1" configuration are displayed stopped on the active line at the third stop. Furthermore, when the "small win B1 condition device" is activated, if the first stop is incorrect, symbols in the "PB=1" configuration are displayed stopped on the active line at the first stop, and symbols in the "PB≠1" configuration are displayed stopped on the active line at the second and third stops.

[0280] Furthermore, when the "small win B1 condition device" is activated and the first left stop occurs, "replay" (PB=1) on the left reel 31 is displayed stopped on the active line (middle left), when the "small win B1 condition device" is activated and the first middle stop occurs, "watermelon" (PB=1) on the middle reel 31 is displayed stopped on the active line (middle middle), and when the "small win B1 condition device" is activated and the first right stop occurs, "cherry" (PB=1) on the right reel 31 is displayed stopped on the active line (middle right). For this reason, when the "small win B1 condition device" is activated "inside 1BB-A", the symbol combination corresponding to "1BB-A" is not displayed stopped on the active line, and when the "small win B1 condition device" is activated "inside 1BB-B", the symbol combination corresponding to "1BB-B" is not displayed stopped on the active line.

[0281] The "Small Role B2 Condition Device" includes the seven types of winning roles listed in the winning role column in Figure 6, and when the "Small Role B2 Condition Device" is activated, the seven types of small roles listed in the winning role column in Figure 6 are overlappingly won. When the "Small Role B2 Condition Device" is activated, the correct pressing order is "left, right, center (132)", just like when the "Small Role B1 Condition Device" is activated, and any other pressing order is an incorrect pressing order.

[0282] When the "small win B2 condition device" is activated, if the stop switch 42 is operated in the pressing order of "left, right, middle (132)", the reels 31 are controlled to stop so that a symbol combination (PB=1) corresponding to "small win 02" (payout of 10 coins) is (always) stopped on an active line with a probability of "1 / 1" based on the number of coins. When the "small win B2 condition device" is activated, if the stop switch 42 is operated in the pressing order of "left, middle, right (123)", the reels 31 are controlled to stop so that a symbol combination corresponding to "small win 13" or "small win 14" (both payout of 1 coin) is stopped on an active line with a probability of "1 / 2" based on the number of coins.

[0283] When the "small win B2 condition device" is activated, if the stop switch 42 is operated in the pressing order of "middle left right (213)", the reels 31 are stopped and controlled so that a symbol combination corresponding to "small win 37" or "small win 38" (both of which pay out one coin) is stopped and displayed on an active line with a probability of "1 / 8" based on the number of pieces. When the stop switch 42 is operated in the pressing order of "middle right left (231)" when the "small win B2 condition device" is activated, the reels 31 are stopped and controlled so that a symbol combination corresponding to "small win 37" or "small win 38" (both of which pay out one coin) is stopped and displayed on an active line with a probability of "1 / 8" based on the number of pieces, just as when the stop switch 42 is operated in the pressing order of "middle left right (213)".

[0284] When the "small win B2 condition device" is activated, if the stop switch 42 is operated in the pressing order of "right, left, middle (312)", the reels 31 are stopped and controlled so that a symbol combination corresponding to "small win 57" or "small win 58" (both of which pay out one coin) is stopped and displayed on an active line with a probability of "1 / 8" based on the number of pieces. When the stop switch 42 is operated in the pressing order of "right, middle, left (321)" when the "small win B2 condition device" is activated, the reels 31 are stopped and controlled so that a symbol combination corresponding to "small win 57" or "small win 58" (both of which pay out one coin) is stopped and displayed on an active line with a probability of "1 / 8" based on the number of pieces, just as when the stop switch 42 is operated in the pressing order of "right, left, middle (312)".

[0285] The "small win B2 condition device" replaces the "small win 11" and "small win 12" of the "small win B1 condition device" with "small win 13" and "small win 14", replaces the "small win 35" and "small win 36" of the "small win B1 condition device" with "small win 37" and "small win 38", and replaces the "small win 47" and "small win 48" of the "small win B1 condition device" with "small win 57" and "small win 58". The stop control of the reel 31 when the "small win B2 condition device" is activated is the same as the stop control of the reel 31 when the "small win B1 condition device" is activated.

[0286] The "Small Role C1 Condition Device" includes the seven types of winning roles listed in the winning role column in Figure 6, and when the "Small Role C1 Condition Device" is activated, the seven types of small roles listed in the winning role column in Figure 6 are overlappingly won. When the "Small Role C1 Condition Device" is activated, the correct pressing order is "center left right (213)," and any other pressing order is an incorrect pressing order.

[0287] When the "small win C1 condition device" is activated and the stop switch 42 is operated in the pressing order of "center left right (213)", the reel 31 is controlled to stop and display the symbol combination (PB=1) corresponding to "small win 03" (payout of 10 coins) on the effective line with a probability of "1 / 1" (always) by prioritizing the number of coins.

[0288] Specifically, as shown in Figure 14, which will be described later, when the "small win C1 condition device" is activated, when the center first stop occurs, the "bell" (PB=1) on the center reel 31 is displayed stopped in the middle row due to the number of coins being given priority, when the left second stop occurs, the "bell" (PB=1) on the left reel 31 is displayed stopped in the middle left row, and when the right third stop occurs, the "bell" (PB=1) on the right reel 31 is displayed stopped in the middle right row. This allows the symbol combination corresponding to "small win 03" at "PB=1" to be displayed stopped on the activated line.

[0289] In this way, when the "small win C1 condition device" is activated, the center reel 31 is stopped first and the left reel 31 is stopped second, and the symbol combination corresponding to "small win 03", which pays out "10" medals, the maximum number of medals that can be paid out corresponding to the "small win C1 condition device", is stopped and displayed on the active line, based on the number of medals given priority. Note that, as shown in Figure 19 (3) described later, when "small win 03" is won, "bell"-"bell"-"bell" are stopped and displayed on the middle line (active line).

[0290] Furthermore, when the "small win C1 condition device" is activated, if the center reel 31 is stopped first, a "bell" (PB=1) on the center reel 31 is displayed as stopped in the middle row (effective line), and then, when the left reel 31 is stopped second, a "bell" (PB=1) on the left reel 31 is displayed as stopped in the middle row (effective line). As a result, when the "small win C1 condition device" is activated, if the center reel 31 is stopped first and the left reel 31 is stopped second, a "replay" on the left reel 31 is displayed as stopped in the lower left row, a "bell" on the left reel 31 is displayed as stopped in the middle left row, and a "watermelon" on the left reel 31 is displayed as stopped in the upper left row. In other words, when the "small win C1 condition device" is activated, if the center reel 31 is stopped first and the left reel 31 is stopped second, a "replay," a "bell," and a "watermelon" on the left reel 31 are displayed as stopped in the display window 18.

[0291] 4, the symbol on the left reel 31 that constitutes "Small Role 03" is one type, a "bell," the symbol on the middle reel 31 that constitutes "Small Role 03" is also one type, a "bell," and the symbol on the right reel 31 that constitutes "Small Role 03" is also one type, a "bell." In this way, by limiting the type of symbol on each reel 31 that constitutes the symbol combination that stops when the push order is correct when the "Small Role C1 Condition Device" is activated to one type each, it is possible to reduce the number of symbol combinations that can stop and be displayed on an active line when the "Small Role C1 Condition Device" is activated.

[0292] When the "small win C1 condition device" is activated and the stop switch 42 is operated in the pressing order of "middle right left (231)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 15" or "small win 16" (both pay out one coin) on an effective line with a probability of "1 / 2" based on the priority of the number.

[0293] Specifically, as shown in Fig. 14, which will be described later, when the "small win C1 condition device" is activated, at the first center stop, a "bell" (PB=1) on the center reel 31 is stopped and displayed in the middle middle row, and then at the second right stop, a "watermelon" (PB=1) on the right reel 31 is stopped and displayed in the right middle row, based on the number of wins, so that either a "small win 15" or a "small win 16" can be won. After that, at the third left stop, a "red 7" or a "blue 7" (both "PB≠1") on the left reel 31 is stopped and displayed in the left middle row.

[0294] As shown in Figure 2, the "red 7" on the left reel 31 is positioned only at number "5", so unless the left stop switch 42 is operated when any of the symbols "1" to "5" on the left reel 31 is positioned on an active line, the "red 7" on the left reel 31 cannot be stopped and displayed on the active line (middle left row). Therefore, the probability of the "red 7" on the left reel 31 being stopped and displayed on the middle left row is 1 / 4.

[0295] Similarly, since the "Blue 7" on the left reel 31 is positioned only on the "0" symbol, unless the left stop switch 42 is operated when any of the symbols "16" to "19" or "0" on the left reel 31 is positioned on an active line, the "Blue 7" on the left reel 31 cannot be stopped and displayed on the active line (middle left row). Therefore, the probability of the "Blue 7" on the left reel 31 being stopped and displayed on the middle left row is "1 / 4." From the above, the probability of the "Red 7" or "Blue 7" on the left reel 31 being stopped and displayed on the middle left row is "1 / 2," and therefore the probability of the symbol combination corresponding to the "Small Win 15" or "Small Win 16" being stopped and displayed on an active line is "1 / 2."

[0296] In this way, when the "small win C1 condition device" is activated, if the middle reel 31 is stopped first and the right reel 31 is stopped second, then, due to the priority given to the number of medals, it is possible to stop and display on the active line a symbol combination corresponding to "small win 15" or "small win 16" (both of which pay out 1 medal), which pays out fewer medals than when the symbol combination corresponding to "small win 03" (pays out 10 medals) is stopped and displayed on the active line.

[0297] Also, if the push order is correct when the first center stop occurs, but the push order is incorrect when the second right stop occurs, a "watermelon" that is a different symbol from the symbol (bell) on the right reel 31 that constitutes "Small Win 03" and is also the symbol of "PB=1" on the right reel 31 will be stopped and displayed on the active line. This prevents the "watermelon" on the right reel 31 from being missed, and prevents the "bell" on the right reel 31 from being stopped and displayed on the active line, so "Small Win 03" will not be won. It can be done like this.

[0298] Furthermore, as shown in Figure 4, the symbol on the center reel 31 that constitutes "small win 15" and "small win 16" is one type, "bell," and the symbol on the right reel 31 that constitutes "small win 15" and "small win 16" is one type, "watermelon." In this way, when the "small win C1 condition device" is activated, if the push order is correct when the center first stop is made but the push order is incorrect when the right second stop is made, by limiting the type of symbols on the center reel 31 and right reel 31 that constitute the symbol combination that can be stopped and displayed on the activated line to one type each, it is possible to reduce the number of symbol combinations that can be stopped and displayed on the activated line when the "small win C1 condition device" is activated.

[0299] When the "small win C1 condition device" is activated and the stop switch 42 is operated in the pressing order of "left, middle, right (123)", the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 63" or "small win 64" (both of which pay out one coin) on an active line with a probability of 1 / 8, based on the priority of the number of symbols.

[0300] Specifically, as shown in Figure 14 described below, when the "small win C1 condition device" is activated, when the left first stop occurs, the "replay" (PB=1) on the left reel 31 is displayed stopped in the left middle row based on the number of pieces being given priority, when the middle second stop occurs, the "red 7" or "blue 7" (both "PB≠1") on the middle reel 31 is displayed stopped in the middle middle row, and when the right third stop occurs, the "red 7" (PB≠1) on the right reel 31 is displayed stopped in the right middle row.

[0301] As shown in Figure 2, the "red 7" on the center reel 31 is positioned only on the "9" symbol, so unless the center stop switch 42 is operated when any of the symbols "5" to "9" on the center reel 31 is positioned on an active line, the "red 7" on the center reel 31 cannot be stopped and displayed on the active line (middle-middle row). Therefore, the probability of the "red 7" on the center reel 31 being stopped and displayed on the middle-middle row is "1 / 4".

[0302] Furthermore, since the "Blue 7" on the center reel 31 is positioned only on the "4" symbol, unless the center stop switch 42 is operated when any of the symbols "0" to "4" on the center reel 31 is positioned on an active line, the "Blue 7" on the center reel 31 cannot be stopped and displayed on the active line (middle-middle row). Therefore, the probability of the "Blue 7" on the center reel 31 being stopped and displayed on the middle-middle row is "1 / 4".

[0303] Furthermore, since the "red 7" on the right reel 31 is positioned only at number "8," unless the right stop switch 42 is operated when any of the symbols "4" to "8" on the right reel 31 is positioned on an active line, the "red 7" on the right reel 31 cannot be stopped and displayed on the active line (middle right row). Therefore, the probability of the "red 7" on the right reel 31 being stopped and displayed on the middle right row is 1 / 4.

[0304] From the above, the probability of having the "red 7" or "blue 7" on the center reel 31 stop and display in the middle-middle row is "1 / 2", and the probability of having the "red 7" on the right reel 31 stop and display in the right-middle row is "1 / 4", so the probability of having the pattern combination corresponding to "small win 63" or "small win 64" stop and display on the active line is "1 / 8".

[0305] In this way, when the left reel 31 is stopped first while the "small win C1 condition device" is activated, the number of medals is given priority, so that the symbol combination corresponding to "small win 63" or "small win 64" (both of which pay out 1 medal) which pays out fewer medals than when the symbol combination corresponding to "small win 03" (pays out 10 medals) is stopped and displayed on the active line can be stopped and displayed on the active line.

[0306] Also, if the push order is incorrect when the first left reel stops, a "replay" that is a different symbol from the symbol (bell) on the left reel 31 that constitutes "small win 03" and is the symbol of "PB=1" on the left reel 31 is stopped and displayed on the activated line. This makes it possible to prevent the "replay" on the left reel 31 from being missed, and to prevent the "bell" on the left reel 31 from stopping and displaying on the activated line, thereby preventing "small win 03" from winning.

[0307] Furthermore, as shown in Figure 5, the symbol on the left reel 31 that constitutes the "small win 63" and "small win 64" is one type, "replay," and the symbol on the right reel 31 that constitutes the "small win 63" and "small win 64" is one type, "red 7." In this way, by limiting the type of symbols on the left reel 31 and right reel 31 that constitute the symbol combination that can be stopped and displayed when the left first stop is incorrect in the push order when the "small win C1 condition device" is activated to one type each, it is possible to reduce the number of symbol combinations that can be stopped and displayed on an active line when the "small win C1 condition device" is activated.

[0308] When the "small win C1 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "left, right, middle (132)", the reels 31 are controlled to stop and display the symbol combination corresponding to "small win 63" or "small win 64" (both pay out one coin) on the activated line with a probability of "1 / 8" by prioritizing the number of symbols, just as when the stop switch 42 is operated in the pressing order of "left, middle, right (123)".

[0309] When the "small win C1 condition device" is activated and the stop switch 42 is operated in the pressing order of "right, left, middle (312)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 51" or "small win 52" (both pay out one coin) on an active line with a probability of "1 / 8" based on the priority of the number of symbols.

[0310] Specifically, as shown in Figure 14 described later, when the "small win C1 condition device" is activated, when the right first stop occurs, the "cherry" (PB=1) on the right reel 31 is displayed stopped in the right middle row based on the number of pieces, when the left second stop occurs, the "black BAR" (PB≠1) on the left reel 31 is displayed stopped in the left middle row, and when the middle third stop occurs, the "black BAR" or "white BAR" (both "PB≠1") on the middle reel 31 is displayed stopped in the middle middle row.

[0311] As shown in Figure 2, the "black bar" on the left reel 31 is positioned only at number "10." Therefore, unless the left stop switch 42 is operated when any of the symbols "6" to "10" on the left reel 31 is positioned on an active line, the "black bar" on the left reel 31 cannot be stopped and displayed on the active line (middle left). Therefore, the probability of the "black bar" on the left reel 31 being stopped and displayed on the middle left line is 1 / 4.

[0312] Furthermore, as described above, the probability that the "black BAR" of the center reel 31 will be stopped and displayed in the middle-middle row is "1 / 4," and the probability that the "white BAR" of the center reel 31 will be stopped and displayed in the middle-middle row is also "1 / 4." From the above, the probability that the "black BAR" of the left reel 31 will be stopped and displayed in the left-middle row is "1 / 4," and the probability that the "black BAR" or "white BAR" of the center reel 31 will be stopped and displayed in the middle-middle row is "1 / 2," so the probability that the symbol combination corresponding to "small win 51" or "small win 52" will be stopped and displayed on an active line is "1 / 8."

[0313] In this way, when the right reel 31 is stopped first while the "small win C1 condition device" is activated, the number of medals is given priority, so that the symbol combination corresponding to "small win 51" or "small win 52" (both of which pay out 1 medal) which pays out fewer medals than when the symbol combination corresponding to "small win 03" (pays out 10 medals) is stopped and displayed on the active line can be stopped and displayed on the active line.

[0314] Also, if the push order is incorrect when the first right reel stops, a "cherry" that is a different symbol from the symbol (bell) on the right reel 31 that constitutes "small win 03" and is the symbol of "PB=1" on the right reel 31 is stopped and displayed on the active line. This makes it possible to prevent the "cherry" on the right reel 31 from being missed, and to prevent the "bell" on the right reel 31 from stopping and displaying on the active line, thereby preventing "small win 03" from being won.

[0315] Furthermore, as shown in Figure 5, the symbol on the left reel 31 that constitutes the "small win 51" and "small win 52" is one type, "black BAR," and the symbol on the right reel 31 that constitutes the "small win 51" and "small win 52" is one type, "cherry." In this way, by limiting the type of symbols on the left reel 31 and the right reel 31 that constitute the symbol combinations that can be stopped and displayed when the push order is incorrect when the "small win C1 condition device" is activated to one type each, it is possible to reduce the number of symbol combinations that can be stopped and displayed on an active line when the "small win C1 condition device" is activated.

[0316] When the "small win C1 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "right, center, left (321)", the reels 31 are controlled to stop and display the symbol combination corresponding to "small win 51" or "small win 52" (both pay out one coin) on the active line with a probability of 1 / 8, based on the priority of the number, just as when the stop switch 42 is operated in the pressing order of "right, left, center (312)".

[0317] As shown in FIG. 14, which will be described later, the symbol combinations that can be stopped and displayed on the activated line when the "small win C1 condition device" is activated are the symbol combinations corresponding to "small win 03," "small win 15," "small win 16," "small win 51," "small win 52," "small win 63," or "small win 64." In addition, the symbol combination corresponding to "small win 03" is a symbol combination consisting of symbols on all "3" reels 31 in the "PB=1" arrangement.

[0318] Furthermore, the symbol combinations corresponding to "small win 15" and "small win 16" are symbol combinations in which the symbols on "two" reels 31 are in the "PB=1" arrangement, and the symbols on the other "one" reel 31 are in the "PB≠1" arrangement. Furthermore, the symbol combinations corresponding to "small win 51", "small win 52", "small win 63", and "small win 64" are symbol combinations in which the symbols on "one" reel 31 are in the "PB=1" arrangement, and the symbols on the other "two" reels 31 are in the "PB≠1" arrangement.

[0319] Thus, among the symbol combinations that can be stopped and displayed on an active line when the "small win C1 condition device" is activated, the number of symbol combinations in which the symbol on "one" reel 31 is in the "PB=1" arrangement and the symbols on the other "two" reels 31 are in the "PB≠1" arrangement is "4". Therefore, this is greater than the number of symbol combinations (1) in which the symbols on all "three" reels 31 are in the "PB=1" arrangement and the number of symbol combinations (2) in which the symbols on "two" reels 31 are in the "PB=1" arrangement and the symbols on the other "one" reel 31 are in the "PB≠1" arrangement.

[0320] Furthermore, when the "small win C1 condition device" is activated, if the push order is correct, when all "3" reels 31 stop, symbols in the "PB=1" configuration are displayed stopped on the active line. Furthermore, when the "small win C1 condition device" is activated, if the first stop is correct but the second stop is incorrect, symbols in the "PB=1" configuration are displayed stopped on the active line at the first and second stops, and symbols in the "PB≠1" configuration are displayed stopped on the active line at the third stop. Furthermore, when the "small win C1 condition device" is activated, if the first stop is incorrect, symbols in the "PB=1" configuration are displayed stopped on the active line at the first stop, and symbols in the "PB≠1" configuration are displayed stopped on the active line at the second and third stops.

[0321] Furthermore, when the "small win C1 condition device" is activated and the first left stop occurs, the "replay" (PB=1) on the left reel 31 is displayed stopped on the effective line (middle left), when the "small win C1 condition device" is activated and the first middle stop occurs, the "bell" (PB=1) on the middle reel 31 is displayed stopped on the effective line (middle middle), and when the "small win C1 condition device" is activated and the first right stop occurs, the "cherry" (PB=1) on the right reel 31 is displayed stopped on the effective line (middle right). For this reason, when the "small win C1 condition device" is activated "inside 1BB-A", the symbol combination corresponding to "1BB-A" is not displayed stopped on the effective line, and when the "small win C1 condition device" is activated "inside 1BB-B", the symbol combination corresponding to "1BB-B" is displayed stopped on the effective line. There is no stop sign on the inside.

[0322] The "Small Role C2 Condition Device" includes the seven types of winning roles listed in the winning role column in Figure 6, and when the "Small Role C2 Condition Device" is activated, the seven types of small roles listed in the winning role column in Figure 6 are overlappingly won. When the "Small Role C2 Condition Device" is activated, the correct pressing order is "center left right (213)", just like when the "Small Role C1 Condition Device" is activated, and any other pressing order is an incorrect pressing order.

[0323] When the "small win C2 condition device" is activated, if the stop switch 42 is operated in the pressing order of "middle left right (213)", the reels 31 are controlled to stop so that a symbol combination (PB=1) corresponding to "small win 03" (payout of 10 coins) is (always) stopped on an active line with a probability of "1 / 1" due to priority on the number of coins. When the stop switch 42 is operated in the pressing order of "middle right left (231)" when the "small win C2 condition device" is activated, the reels 31 are controlled to stop so that a symbol combination corresponding to "small win 17" or "small win 18" (both payout of 1 coin) is stopped on an active line with a probability of "1 / 2".

[0324] When the "small win C2 condition device" is activated, if the stop switch 42 is operated in the push order of "left, center, right (123)", the reels 31 are stopped and controlled so that a symbol combination corresponding to "small win 65" or "small win 66" (both of which pay out one coin) is stopped and displayed on an active line with a probability of "1 / 8" based on the number of pieces. When the stop switch 42 is operated in the push order of "left, center, right (132)" when the "small win C2 condition device" is activated, the reels 31 are stopped and controlled so that a symbol combination corresponding to "small win 65" or "small win 66" (both of which pay out one coin) is stopped and displayed on an active line with a probability of "1 / 8" based on the number of pieces, just as when the stop switch 42 is operated in the push order of "left, center, right (123)".

[0325] When the "small win C2 condition device" is activated, if the stop switch 42 is operated in the pressing order of "right, left, middle (312)", the reels 31 are stopped and controlled so that a symbol combination corresponding to "small win 55" or "small win 56" (both of which pay out one coin) is stopped and displayed on an active line with a probability of "1 / 8" based on the number of pieces. When the stop switch 42 is operated in the pressing order of "right, middle, left (321)" when the "small win C2 condition device" is activated, the reels 31 are stopped and controlled so that a symbol combination corresponding to "small win 55" or "small win 56" (both of which pay out one coin) is stopped and displayed on an active line with a probability of "1 / 8" based on the number of pieces, just as when the stop switch 42 is operated in the pressing order of "right, left, middle (312)".

[0326] The "small win C2 condition device" replaces the "small win 15" and "small win 16" of the "small win C1 condition device" with "small win 17" and "small win 18", replaces the "small win 51" and "small win 52" of the "small win C1 condition device" with "small win 55" and "small win 56", and replaces the "small win 63" and "small win 64" of the "small win C1 condition device" with "small win 65" and "small win 66". The stop control of the reel 31 when the "small win C2 condition device" is activated is the same as the stop control of the reel 31 when the "small win C1 condition device" is activated.

[0327] The "Small Role D1 Condition Device" includes the seven types of winning roles listed in the winning role column in Figure 7, and when the "Small Role D1 Condition Device" is activated, the seven types of small roles listed in the winning role column in Figure 7 are won in duplicate. When the "Small Role D1 Condition Device" is activated, the correct pressing order is "middle right left (231)," and any other pressing order is an incorrect pressing order.

[0328] When the "small win D1 condition device" is activated and the stop switch 42 is operated in the pressing order of "middle right left (231)", the reel 31 is controlled to stop and display the symbol combination (PB=1) corresponding to "small win 04" (payout of 10 coins) on the effective line with a probability of "1 / 1" (always) by prioritizing the number of coins.

[0329] Specifically, as shown in Figure 15, which will be described later, when the "small win D1 condition device" is activated, when the center first stop occurs, the "bell" (PB=1) on the center reel 31 is displayed stopped in the middle row due to the number of coins being given priority, when the right second stop occurs, the "replay" (PB=1) on the right reel 31 is displayed stopped in the middle row right, and when the left third stop occurs, the "watermelon" (PB=1) on the left reel 31 is displayed stopped in the middle row left. This allows the symbol combination corresponding to "small win 04" with "PB=1" to be displayed stopped on the activated line.

[0330] In this way, when the "small win D1 condition device" is activated, the center reel 31 is stopped first and the right reel 31 is stopped second, and the symbol combination corresponding to "small win 04", which pays out "10" medals, the maximum number of medals that can be paid out corresponding to the "small win D1 condition device", is stopped and displayed on the active line, based on the number of medals given priority. As shown in Figure 20(1) described later, when the symbol combination corresponding to "small win 04" is stopped and displayed on the active line, "bell"-"bell"-"bell" is stopped and displayed on the line sloping to the right (invalid line).

[0331] Furthermore, when the "small win D1 condition device" is activated, when the center reel 31 is stopped first, the "bell" (PB=1) on the center reel 31 is displayed as stopped in the middle middle row (effective line), and then, when the right reel 31 is stopped second, the "replay" (PB=1) on the right reel 31 is displayed as stopped in the middle right row (effective line), and then, when the left reel 31 is stopped third, the "watermelon" (PB=1) on the left reel 31 is displayed as stopped in the middle left row (effective line).

[0332] As a result, when the "small win D1 condition device" is activated, if the center reel 31 is stopped first, the right reel 31 is stopped second, and the left reel 31 is stopped third, a "bell" on the left reel 31 is displayed as stopped in the lower left row, a "watermelon" on the left reel 31 is displayed as stopped in the middle left row, and a "cherry" or "blank" on the left reel 31 is displayed as stopped in the upper left row. In other words, when the "small win D1 condition device" is activated, if the center reel 31 is stopped first, the right reel 31 is stopped second, and the left reel 31 is stopped third, a "bell," "watermelon," and "cherry / blank" on the left reel 31 are displayed as stopped in the display window 18.

[0333] Furthermore, the symbol on the left reel 31 that constitutes "small win 04" is one type, "watermelon," the symbol on the middle reel 31 that constitutes "small win 04" is one type, "bell," and the symbol on the right reel 31 that constitutes "small win 04" is one type, "replay." In this way, by limiting the type of symbol on each reel 31 that constitutes the symbol combination that stops and displays when the push order is correct when the "small win D1 condition device" is activated to one type each, it is possible to reduce the number of symbol combinations that can stop and display on an active line when the "small win D1 condition device" is activated.

[0334] When the "small win D1 condition device" is activated, if the stop switch 42 is operated in the "center left right (213)" push order, the reels 31 are stopped and controlled so that a symbol combination corresponding to "small win 19" or "small win 20" (both payouts of one coin) is stopped and displayed on the pay line with a probability of 1 / 2, based on the number of symbols. Specifically, as shown in FIG. 15 (described later), when the "small win D1 condition device" is activated, a "bell" (PB=1) on the center reel 31 is stopped and displayed in the center middle row when the center first stops, and then a "bell" (PB=1) on the left reel 31 is stopped and displayed in the left middle row when the left second stops, based on the number of symbols, so that either "small win 19" or "small win 20" can be won. Thereafter, when the right third stops, a "black bar" or a "white bar" (both "PB≠1") on the right reel 31 is stopped and displayed in the right middle row.

[0335] As shown in Figure 2, the "black bar" on the right reel 31 is positioned only at number 13, so unless the right stop switch 42 is operated when any of the symbols "9" to "13" on the right reel 31 is positioned on an active line, the "black bar" on the right reel 31 cannot be stopped and displayed on the active line (middle right row). Therefore, the probability of the "black bar" on the right reel 31 being stopped and displayed on the middle right row is 1 / 4.

[0336] Similarly, since the "white bar" on the right reel 31 is positioned only at number "18," unless the right stop switch 42 is operated when any of the symbols "14" through "18" on the right reel 31 is positioned on an active line, the "white bar" on the right reel 31 cannot be stopped and displayed on the active line (middle right row). Therefore, the probability of the "white bar" on the right reel 31 being stopped and displayed on the middle right row is "1 / 4." From the above, since the probability of the "black bar" or "white bar" on the right reel 31 being stopped and displayed on the middle right row is "1 / 2," the probability of the symbol combination corresponding to "small win 19" or "small win 20" being stopped and displayed on the active line is "1 / 2."

[0337] In this way, when the "small win D1 condition device" is activated, if the center reel 31 is stopped first and the left reel 31 is stopped second, then, due to the priority given to the number of medals, it is possible to stop and display on the active line a symbol combination corresponding to "small win 19" or "small win 20" (both of which pay out 1 medal), which pays out fewer medals than when the symbol combination corresponding to "small win 04" (pays out 10 medals) is stopped and displayed on the active line.

[0338] Also, if the push order is correct when the first center button stops, but incorrect when the second left button stops, a "bell" that is a different symbol from the symbol (watermelon) on the left reel 31 that constitutes "small win 04" and is also the symbol for "PB=1" on the left reel 31 is stopped and displayed on the active line. This makes it possible to prevent the "bell" on the left reel 31 from being missed, and to prevent the "watermelon" on the left reel 31 from stopping and displaying on the active line, thereby preventing "small win 04" from being won.

[0339] Furthermore, the symbol on the center reel 31 that constitutes "small win 19" and "small win 20" is one type, a "bell," and the symbol on the left reel 31 that constitutes "small win 19" and "small win 20" is also one type, a "bell." In this way, when the "small win D1 condition device" is activated, if the push order is correct when the center first stops but the push order is incorrect when the left second stops, by limiting the type of symbols on the left reel 31 and center reel 31 that constitute the symbol combinations that can be stopped and displayed on the activated line to one type each, it is possible to reduce the number of symbol combinations that can be stopped and displayed on the activated line when the "small win D1 condition device" is activated.

[0340] When the "small win D1 condition device" is activated and the stop switch 42 is operated in the "left, center, right (123)" push order, the reels 31 are stopped and controlled so that a symbol combination corresponding to "small win 67" or "small win 68" (both of which pay out one coin) is stopped and displayed on an active line with a probability of 1 / 8, based on the number of symbols. Specifically, as shown in FIG. 15, which will be described later, when the "small win D1 condition device" is activated, when the left reel 31 stops first, a "replay" (PB=1) on the left reel 31 is stopped and displayed in the middle left row, when the middle reel 31 stops second, a "black bar" or a "white bar" (both "PB≠1") on the middle reel 31 is stopped and displayed in the middle middle row, and when the right reel 31 stops third, a "black bar" (PB≠1) on the right reel 31 is stopped and displayed in the middle right row, based on the number of symbols.

[0341] As described above, the probability that the "black bar" of the center reel 31 will stop and be displayed in the middle-middle row is "1 / 4," the probability that the "white bar" of the center reel 31 will stop and be displayed in the middle-middle row is also "1 / 4," and the probability that the "black bar" of the right reel 31 will stop and be displayed in the right-middle row is also "1 / 4." From the above, the probability that the "black bar" or "white bar" of the center reel 31 will stop and be displayed in the middle-middle row is "1 / 2," and the probability that the "black bar" of the right reel 31 will stop and be displayed in the right-middle row is "1 / 4," so the probability that the symbol combination corresponding to "small win 67" or "small win 68" will stop and be displayed on an active line is "1 / 8."

[0342] In this way, when the "small role D1 condition device" is activated, when the left reel 31 is stopped for the first time, the number of medals corresponding to "small role 67" or "small role 68" (both pay out 1 medal) that pay out fewer medals than when the symbol combination corresponding to "small role 04" (pay out 10 medals) is stopped and displayed on the effective line due to the priority of the number of medals. A pattern combination can be stopped and displayed on an active line. Also, if the push order is incorrect when the first left button is pressed, a "replay" that is a different pattern from the pattern (watermelon) on the left reel 31 that constitutes "small win 04" and is also the pattern of "PB=1" on the left reel 31 is stopped and displayed on an active line. This makes it possible to prevent the "replay" on the left reel 31 from being missed, and it is possible to prevent the "watermelon" on the left reel 31 from being stopped and displayed on an active line, so it is possible to prevent "small win 04" from being won.

[0343] Furthermore, the symbol on the left reel 31 that constitutes the "small win 67" and "small win 68" is one type, "replay," and the symbol on the right reel 31 that constitutes the "small win 67" and "small win 68" is one type, "black BAR." In this way, by limiting the type of symbols on the left reel 31 and right reel 31 that constitute the symbol combinations that can be stopped and displayed when the left first stop is incorrect in the push order when the "small win D1 condition device" is activated to one type each, it is possible to reduce the number of symbol combinations that can be stopped and displayed on an active line when the "small win D1 condition device" is activated.

[0344] When the "small win D1 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "left, right, middle (132)", the reels 31 are controlled to stop and display the symbol combination corresponding to "small win 67" or "small win 68" (both pay out one coin) on the activated line with a probability of "1 / 8" by prioritizing the number of symbols, just as when the stop switch 42 is operated in the pressing order of "left, middle, right (123)".

[0345] When the "small win D1 condition device" is activated and the stop switch 42 is operated in the pressing order of "right, left, middle (312)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 59" or "small win 60" (both pay out one coin) on an active line with a probability of 1 / 8, based on the priority of the number of symbols.

[0346] Specifically, as shown in Figure 15 described later, when the "small win D1 condition device" is activated, when the right first stop occurs, the "cherry" (PB=1) on the right reel 31 is displayed stopped in the right middle row based on the number of pieces, when the left second stop occurs, the "black BAR" (PB≠1) on the left reel 31 is displayed stopped in the left middle row, and when the middle third stop occurs, the "red 7" or "blue 7" (both "PB≠1") on the middle reel 31 is displayed stopped in the middle middle row.

[0347] As described above, the probability of the "black bar" on the left reel 31 being stopped and displayed in the left-middle row is "1 / 4," the probability of the "red 7" on the middle reel 31 being stopped and displayed in the middle-middle row is also "1 / 4," and the probability of the "blue 7" on the middle reel 31 being stopped and displayed in the middle-middle row is also "1 / 4." From the above, the probability of the "black bar" on the left reel 31 being stopped and displayed in the left-middle row is "1 / 4," and the probability of the "red 7" or "blue 7" on the middle reel 31 being stopped and displayed in the middle-middle row is "1 / 2," so the probability of the symbol combination corresponding to "small win 59" or "small win 60" being stopped and displayed on an active line is "1 / 8."

[0348] Thus, when the "small win D1 condition device" is activated, the first time the right reel 31 is stopped, a symbol combination corresponding to "small win 59" or "small win 60" (both of which pay out one medal) can be displayed on the pay line, which pays out fewer medals than when the symbol combination corresponding to "small win 04" (pays out 10 medals) is displayed on the pay line due to the priority of the number of medals. Furthermore, if the push order is incorrect when the right reel 31 is first stopped, a "cherry" symbol, which is different from the symbol (replay) on the right reel 31 that constitutes "small win 04" and is also the symbol for "PB=1" on the right reel 31, is displayed on the pay line. This prevents the "cherry" on the right reel 31 from being missed, and prevents the "replay" on the right reel 31 from being displayed on the pay line, thereby preventing "small win 04" from winning.

[0349] Furthermore, the symbol on the left reel 31 that constitutes "small win 59" and "small win 60" is one type, "black BAR," and the symbol on the right reel 31 that constitutes "small win 59" and "small win 60" is one type, "cherry." In this way, by limiting the type of symbols on the left reel 31 and right reel 31 that constitute the symbol combinations that can be stopped and displayed when the push order is incorrect when the "small win D1 condition device" is activated to one type each, it is possible to reduce the number of symbol combinations that can be stopped and displayed on an active line when the "small win D1 condition device" is activated.

[0350] When the "small win D1 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "right, center, left (321)", the reels 31 are controlled to stop and display the symbol combination corresponding to "small win 59" or "small win 60" (both pay out one coin) on the active line with a probability of 1 / 8, based on the priority of the number, just as when the stop switch 42 is operated in the pressing order of "right, left, center (312)".

[0351] As shown in FIG. 15, which will be described later, the symbol combinations that can be stopped and displayed on the pay line when the "small win D1 condition device" is activated are the symbol combinations corresponding to "small win 04," "small win 19," "small win 20," "small win 59," "small win 60," "small win 67," or "small win 68." In addition, the symbol combination corresponding to "small win 04" is a symbol combination consisting of symbols on all "3" reels 31 in the "PB=1" configuration.

[0352] Furthermore, the symbol combinations corresponding to "small win 19" and "small win 20" are symbol combinations in which the symbols on "two" reels 31 are in the "PB=1" arrangement, and the symbols on the other "one" reel 31 are in the "PB≠1" arrangement. Furthermore, the symbol combinations corresponding to "small win 59", "small win 60", "small win 67", and "small win 68" are symbol combinations in which the symbols on "one" reel 31 are in the "PB=1" arrangement, and the symbols on the other "two" reels 31 are in the "PB≠1" arrangement.

[0353] Thus, among the symbol combinations that can be stopped and displayed on an active line when the "small win D1 condition device" is activated, the number of symbol combinations in which the symbol on "one" reel 31 is in the "PB=1" arrangement and the symbols on the other "two" reels 31 are in the "PB≠1" arrangement is "4". Therefore, this is greater than the number of symbol combinations (1) in which the symbols on all "three" reels 31 are in the "PB=1" arrangement and the number of symbol combinations (2) in which the symbols on "two" reels 31 are in the "PB=1" arrangement and the symbols on one other reel 31 are in the "PB≠1" arrangement.

[0354] Furthermore, when the "small win D1 condition device" is activated, if the pressing order is correct, when all "3" reels 31 stop, symbols in the "PB=1" configuration are displayed stopped on the active line. Furthermore, when the "small win D1 condition device" is activated, if the first stop is correct but the second stop is incorrect, symbols in the "PB=1" configuration are displayed stopped on the active line at the first and second stops, and symbols in the "PB≠1" configuration are displayed stopped on the active line at the third stop. Furthermore, when the "small win D1 condition device" is activated, if the first stop is incorrect, symbols in the "PB=1" configuration are displayed stopped on the active line at the first stop, and symbols in the "PB≠1" configuration are displayed stopped on the active line at the second and third stops.

[0355] Furthermore, when the "small role D1 condition device" is activated and the first left stop occurs, a "replay" (PB=1) on the left reel 31 is displayed as stopped on the active line (middle left), when the "small role D1 condition device" is activated and the first middle stop occurs, a "bell" (PB=1) on the middle reel 31 is displayed as stopped on the active line (middle middle), and when the "small role D1 condition device" is activated and the first right stop occurs, a "cherry" (PB=1) on the right reel 31 is displayed as stopped on the active line (middle right). For this reason, when the "small role D1 condition device" is activated "inside 1BB-A", the symbol combination corresponding to "1BB-A" is not displayed as stopped on the active line, and when the "small role D1 condition device" is activated "inside 1BB-B", the symbol combination corresponding to "1BB-B" is not displayed as stopped on the active line.

[0356] The "Small Role D2 Condition Device" includes the seven types of winning roles listed in the winning role column in Figure 7, and when the "Small Role D2 Condition Device" is activated, the seven types of small roles listed in the winning role column in Figure 7 are won in duplicate. When the "Small Role D2 Condition Device" is activated, the correct pressing order is "middle right left (231)", just like when the "Small Role D1 Condition Device" is activated, and any other pressing order is an incorrect pressing order.

[0357] When the "small win D2 condition device" is activated, if the stop switch 42 is operated in the pressing order of "middle right left (231)", the reels 31 are controlled to stop so that the symbol combination (PB=1) corresponding to "small win 04" (payout of 10 coins) is (always) stopped and displayed on the active line with a probability of "1 / 1" based on the number of coins. When the "small win D2 condition device" is activated, if the stop switch 42 is operated in the pressing order of "middle left middle (213)", the reels 31 are controlled to stop so that the symbol combination corresponding to "small win 21" or "small win 22" (both payout of 1 coin) is stopped and displayed on the active line with a probability of "1 / 2" based on the number of coins.

[0358] When the "small win D2 condition device" is activated, if the stop switch 42 is operated in the pressing order of "left, center, right (123)", the reels 31 are stopped and controlled so that a symbol combination corresponding to "small win 69" or "small win 70" (both of which pay out one coin) is stopped and displayed on an active line with a probability of "1 / 8" based on the number of pieces. When the stop switch 42 is operated in the pressing order of "left, center, right (132)" when the "small win D2 condition device" is activated, the reels 31 are stopped and controlled so that a symbol combination corresponding to "small win 69" or "small win 70" (both of which pay out one coin) is stopped and displayed on an active line with a probability of "1 / 8" based on the number of pieces, just as when the stop switch 42 is operated in the pressing order of "left, center, right (123)".

[0359] When the "small win D2 condition device" is activated, if the stop switch 42 is operated in the pressing order of "right, left, middle (312)", the reels 31 are stopped and controlled so that a symbol combination corresponding to "small win 59" or "small win 60" (both of which pay out one coin) is stopped and displayed on an active line with a probability of "1 / 8" based on the number of pieces. When the stop switch 42 is operated in the pressing order of "right, middle, left (321)" when the "small win D2 condition device" is activated, the reels 31 are stopped and controlled so that a symbol combination corresponding to "small win 59" or "small win 60" (both of which pay out one coin) is stopped and displayed on an active line with a probability of "1 / 8" based on the number of pieces, just as when the stop switch 42 is operated in the pressing order of "right, left, middle (312)".

[0360] The "small win D2 condition device" replaces the "small win 19" and "small win 20" of the "small win D1 condition device" with "small win 21" and "small win 22", replaces the "small win 59" and "small win 60" of the "small win D1 condition device" with "small win 61" and "small win 62", and replaces the "small win 67" and "small win 68" of the "small win D1 condition device" with "small win 69" and "small win 70". The stop control of the reel 31 when the "small win D2 condition device" is activated is the same as the stop control of the reel 31 when the "small win D1 condition device" is activated.

[0361] The "Small Role E1 Condition Device" includes the seven types of winning roles listed in the winning role column in Figure 7, and when the "Small Role E1 Condition Device" is activated, the seven types of small roles listed in the winning role column in Figure 7 are won in duplicate. When the "Small Role E1 Condition Device" is activated, the correct pressing order is "Right Left Middle (312)", and any other pressing order is an incorrect pressing order.

[0362] When the "small win E1 condition device" is activated, if the stop switch 42 is operated in the push order of "right, left, middle (312)", the reel 31 is stopped and controlled so that the symbol combination (PB=1) corresponding to "small win 05" (10 coins paid out) is (always) stopped and displayed on the effective line with a probability of "1 / 1" by priority of the number of coins. Specifically, as shown in FIG. 15 described later, when the "small win E1 condition device" is activated, the right reel 31 is stopped and displayed with a priority of the number of coins by priority of the number of coins. When the left reel 31 stops at the second position, the left reel 31 will have a "watermelon" (PB=1) stopped and displayed in the middle left row, and when the left reel 31 stops at the third position, the center reel 31 will have a "bell" (PB=1) stopped and displayed in the middle middle row. This allows the symbol combination corresponding to "minor win 05" with "PB=1" to be stopped and displayed on the active line.

[0363] In this way, when the "small win E1 condition device" is activated, the right reel 31 is stopped first and the left reel 31 is stopped second, and the symbol combination corresponding to "small win 05", which pays out "10" medals, the maximum number of medals that can be paid out according to the "small win E1 condition device", is displayed stopped on the active line, based on the number of medals given priority. As shown in Figure 20 (2) described later, when the symbol combination corresponding to "small win 05" is displayed stopped on the active line, "bell"-"bell"-"bell" is displayed stopped on the small hill line (invalid line).

[0364] Furthermore, when the "small win E1 condition device" is activated, if the right reel 31 is stopped first, the "watermelon" (PB=1) on the right reel 31 is displayed as stopped in the middle right row (effective line), and then, when the left reel 31 is stopped second, the "watermelon" (PB=1) on the left reel 31 is displayed as stopped in the middle left row (effective line). As a result, when the "small win E1 condition device" is activated, if the right reel 31 is stopped first and the left reel 31 is stopped second, the "bell" on the left reel 31 is displayed as stopped in the lower left row, the "watermelon" on the left reel 31 is displayed as stopped in the middle left row, and the "cherry" or "blank" on the left reel 31 is displayed as stopped in the upper left row. That is, when the "small win E1 condition device" is activated, the right reel 31 is stopped first, and the left reel 31 is stopped second, and then the "bell", "watermelon" and "cherry / blank" on the left reel 31 are displayed stopped in the display window 18.

[0365] Also, the symbol on the left reel 31 that constitutes "small win 05" is one type, "watermelon," the symbol on the middle reel 31 that constitutes "small win 05" is one type, "bell," and the symbol on the right reel 31 that constitutes "small win 05" is one type, "watermelon." In this way, by limiting the type of symbol on each reel 31 that constitutes the symbol combination that stops and displays when the push order is correct when the "small win E1 condition device" is activated to one type each, it is possible to reduce the number of symbol combinations that can stop and display on an active line when the "small win E1 condition device" is activated.

[0366] When the "small win E1 condition device" is activated, if the stop switch 42 is operated in the "right-center-left (321)" push order, the reels 31 are stopped and controlled so that a symbol combination corresponding to "small win 23" or "small win 24" (both of which pay out one coin) is stopped and displayed on the pay line with a probability of 1 / 2, based on the priority of the number of symbols. Specifically, as shown in FIG. 15 (described later), when the "small win E1 condition device" is activated, a "watermelon" (PB=1) on the right reel 31 is stopped and displayed in the right middle row at the first stop of the right reel, and then, based on the priority of the number of symbols, a "replay" (PB=1) on the middle reel 31 is stopped and displayed in the middle middle row to enable either "small win 23" or "small win 24" to be won. Thereafter, at the third stop of the left reel, a "red 7" or a "blue 7" (both "PB≠1") on the left reel 31 is stopped and displayed in the left middle row.

[0367] As described above, the probability of the "Red 7" on the left reel 31 being stopped and displayed in the middle left row is "1 / 4," and the probability of the "Blue 7" on the left reel 31 being stopped and displayed in the middle left row is also "1 / 4." From the above, the probability of the "Red 7" or "Blue 7" on the left reel 31 being stopped and displayed in the middle left row is "1 / 2," so the probability of the symbol combination corresponding to the "Small Winning Feature 23" or "Small Winning Feature 24" being stopped and displayed on an active line is "1 / 2."

[0368] Thus, when the "small win E1 condition device" is activated, if the right reel 31 is stopped first and the center reel 31 is stopped second, the number of medals is prioritized, and a symbol combination corresponding to "small win 23" or "small win 24" (both payouts of 1 medal) that pays out fewer medals than when the symbol combination corresponding to "small win 05" (payout of 10 medals) is stopped and displayed on the active line can be displayed. Furthermore, if the push order is correct when the first right reel stops but incorrect when the second center reel stops, a "replay" symbol, which is a different symbol from the symbol (bell) on the center reel 31 that constitutes "small win 05" and is also the "PB=1" symbol on the center reel 31, is displayed and displayed on the active line. This prevents the "replay" on the center reel 31 from being missed, and prevents the "bell" on the center reel 31 from being displayed and displayed on the active line, thereby preventing "small win 05" from winning.

[0369] Furthermore, the symbol on the right reel 31 that constitutes "small win 23" and "small win 24" is one type, "watermelon," and the symbol on the center reel 31 that constitutes "small win 23" and "small win 24" is one type, "replay." In this way, when the "small win E1 condition device" is activated, if the push order is correct when the right first stop is made but the push order is incorrect when the center second stop is made, by limiting the type of symbols on the right reel 31 and center reel 31 that constitute the symbol combination that can be stopped and displayed to one type each, it is possible to reduce the number of symbol combinations that can be stopped and displayed on an active line when the "small win E1 condition device" is activated.

[0370] When the "small win E1 condition device" is activated and the stop switch 42 is operated in the "left, center, right (123)" push order, the reels 31 are stopped and controlled so that a symbol combination corresponding to "small win 71" or "small win 72" (both of which pay out one coin) is stopped and displayed on an active line with a probability of 1 / 8, based on the number of symbols. Specifically, as shown in FIG. 15, which will be described later, when the "small win E1 condition device" is activated, when the left first stop occurs, "replay" (PB=1) on the left reel 31 is stopped and displayed in the left middle row, when the middle second stop occurs, "red 7" or "blue 7" (both "PB≠1") on the middle reel 31 is stopped and displayed in the middle middle row, and when the right third stop occurs, "black BAR" (PB≠1) on the right reel 31 is stopped and displayed in the right middle row, based on the number of symbols.

[0371] As described above, the probability of having the "red 7" on the center reel 31 stop and display in the middle-middle row is "1 / 4," the probability of having the "blue 7" on the center reel 31 stop and display in the middle-middle row is also "1 / 4," and the probability of having the "black BAR" on the right reel 31 stop and display in the right-middle row is also "1 / 4." From the above, the probability of having the "red 7" or "blue 7" on the center reel 31 stop and display in the middle-middle row is "1 / 2," and the probability of having the "black BAR" on the right reel 31 stop and display in the right-middle row is "1 / 4," so the probability of having the symbol combination corresponding to the "small combination 71" or "small combination 72" stop and display on an active line is "1 / 8."

[0372] Thus, when the "small win E1 condition device" is activated, when the left reel 31 is stopped first, a symbol combination corresponding to "small win 71" or "small win 72" (both of which pay out 1 coin) that pays out fewer medals than when a symbol combination corresponding to "small win 05" (payout of 10 coins) is stopped and displayed on an active line is allowed to stop and display on an active line. Furthermore, if the push order is incorrect when the left reel first stops, a "replay" symbol, which is a different symbol from the symbol (watermelon) on the left reel 31 that constitutes "small win 05" and is also the symbol for "PB=1" on the left reel 31, is stopped and displayed on an active line. This prevents the "replay" on the left reel 31 from being missed, and prevents the "watermelon" on the left reel 31 from stopping and displaying on an active line, thereby preventing "small win 05" from winning.

[0373] Furthermore, the symbol on the left reel 31 that constitutes the "small win 71" and "small win 72" is one type, "replay," and the symbol on the right reel 31 that constitutes the "small win 71" and "small win 72" is one type, "black BAR." In this way, by limiting the types of symbols on the left reel 31 and right reel 31 that constitute the symbol combinations that can be stopped and displayed when the left first stop is incorrect in the push order when the "small win E1 condition device" is activated to one type each, it is possible to reduce the number of symbol combinations that can be stopped and displayed on an active line when the "small win E1 condition device" is activated.

[0374] When the "small win E1 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "left, right, middle (132)", the reels 31 are controlled to stop and display the symbol combination corresponding to "small win 71" or "small win 72" (both pay out one coin) on the activated line with a probability of "1 / 8" by prioritizing the number of symbols, just as when the stop switch 42 is operated in the pressing order of "left, middle, right (123)".

[0375] When the "small win E1 condition device" is activated, if the stop switch 42 is operated in the "center left right (213)" push order, the reels 31 are stopped and controlled so that a symbol combination corresponding to "small win 43" or "small win 46" (both of which pay out one coin) is stopped and displayed on an active line with a probability of 1 / 8, based on the number of symbols. Specifically, as shown in FIG. 15 described later, when the "small win E1 condition device" is activated, when the center first stops, a "watermelon" (PB=1) on the center reel 31 is stopped and displayed in the center middle row, when the left second stops, a "black BAR" or a "white BAR" (both "PB≠1") on the left reel 31 is stopped and displayed in the left middle row, and when the right third stops, a "red 7" or a "blue 7" (both "PB≠1") on the right reel 31 is stopped and displayed in the right middle row, based on the number of symbols.

[0376] As described above, the probability of the "black bar" on the left reel 31 being stopped and displayed in the middle left row is 1 / 4, and the probability of the "white bar" on the left reel 31 being stopped and displayed in the middle left row is also 1 / 4. The probability of the "red 7" on the right reel 31 being stopped and displayed in the middle right row is also 1 / 4, and the probability of the "blue 7" on the right reel 31 being stopped and displayed in the middle right row is also 1 / 4. From the above, the probability of the "black bar" or "white bar" on the left reel 31 being stopped and displayed in the middle left row is 1 / 2. Furthermore, the probability of the "red 7" on the right reel 31 being stopped and displayed in the middle right row is 1 / 4, and the probability of the "blue 7" on the right reel 31 being stopped and displayed in the middle right row is also 1 / 4. Therefore, the probability of the symbol combination corresponding to "small win 43" or "small win 46" being stopped and displayed on a pay line is 1 / 8.

[0377] Thus, when the "small win E1 condition device" is activated, when the center reel 31 is stopped for the first time, a symbol combination corresponding to "small win 43" or "small win 46" (both of which pay out one coin) can be stopped and displayed on the active line, which pays out fewer medals than when the symbol combination corresponding to "small win 05" (pays out 10 coins) is stopped and displayed on the active line, due to the priority of the number of coins. Furthermore, if the push order is incorrect when the center reel 31 is first stopped, a "watermelon" symbol, which is different from the symbol (bell) on the center reel 31 that constitutes "small win 05" and is also the symbol for "PB=1" on the center reel 31, is stopped and displayed on the active line. This prevents the "watermelon" on the center reel 31 from being missed, and prevents the "bell" on the center reel 31 from being stopped and displayed on the active line, thereby preventing "small win 05" from winning.

[0378] Furthermore, the symbols on the left reel 31 that make up "small win 43" and "small win 46" are either "black BAR" or "white BAR," and the symbols on the right reel 31 that make up "small win 43" and "small win 46" are either "red 7" or "blue 7," but the symbol on the middle reel 31 that makes up "small win 43" and "small win 46" is only one type, "watermelon." In this way, by limiting the type of symbol on the middle reel 31 that makes up the symbol combinations that can be stopped and displayed when the push order is incorrect when the "small win E1 condition device" is activated to one type, it is possible to reduce the number of symbol combinations that can be stopped and displayed on an active line when the "small win E1 condition device" is activated.

[0379] When the "small win E1 condition device" is activated, even if the stop switch 42 is operated in the push order of "center right left (231)", the stop switch 42 is also operated in the push order of "center left right (213)". As when the reel is operated, the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 43" or "small win 46" (both of which pay out one coin) on an active line with a probability of "1 / 8" based on the number of symbols given priority.

[0380] As shown in Fig. 15, which will be described later, the symbol combinations that can be stopped and displayed on the activated line when the "small win E1 condition device" is activated are the symbol combinations corresponding to "small win 05", "small win 23", "small win 24", "small win 43", "small win 46", "small win 71" or "small win 72". In addition, the symbol combination corresponding to "small win 05" is a symbol combination consisting of symbols on all "3" reels 31 in the "PB=1" arrangement.

[0381] Furthermore, the symbol combinations corresponding to "small win 23" and "small win 24" are symbol combinations in which the symbols on "two" reels 31 are in the "PB=1" arrangement, and the symbols on the other "one" reel 31 are in the "PB≠1" arrangement. Furthermore, the symbol combinations corresponding to "small win 43", "small win 46", "small win 71", and "small win 72" are symbol combinations in which the symbols on "one" reel 31 are in the "PB=1" arrangement, and the symbols on the other "two" reels 31 are in the "PB≠1" arrangement.

[0382] Thus, among the symbol combinations that can be stopped and displayed on an active line when the "small win E1 condition device" is activated, the number of symbol combinations in which the symbol on "one" reel 31 is in the "PB=1" arrangement and the symbols on the other "two" reels 31 are in the "PB≠1" arrangement is "4". Therefore, this is greater than the number of symbol combinations (1) in which the symbols on all "three" reels 31 are in the "PB=1" arrangement and the number of symbol combinations (2) in which the symbols on "two" reels 31 are in the "PB=1" arrangement and the symbols on the other "one" reel 31 are in the "PB≠1" arrangement.

[0383] Furthermore, when the "small win E1 condition device" is activated, if the pressing order is correct, when all three reels 31 stop, symbols in the "PB=1" configuration are displayed stopped on the active line. Furthermore, when the "small win E1 condition device" is activated, if the first stop is correct but the second stop is incorrect, symbols in the "PB=1" configuration are displayed stopped on the active line at the first and second stops, and symbols in the "PB≠1" configuration are displayed stopped on the active line at the third stop. Furthermore, when the "small win E1 condition device" is activated, if the first stop is incorrect, symbols in the "PB=1" configuration are displayed stopped on the active line at the first stop, and symbols in the "PB≠1" configuration are displayed stopped on the active line at the second and third stops.

[0384] Furthermore, when the "small role E1 condition device" is activated and the first left stop occurs, "replay" (PB=1) on the left reel 31 is displayed as stopped on the active line (middle left), when the "small role E1 condition device" is activated and the first middle stop occurs, "watermelon" (PB=1) on the middle reel 31 is displayed as stopped on the active line (middle middle), and when the "small role E1 condition device" is activated and the first right stop occurs, "watermelon" (PB=1) on the right reel 31 is displayed as stopped on the active line (middle right). For this reason, when the "small role E1 condition device" is activated "inside 1BB-A", the symbol combination corresponding to "1BB-A" is not displayed as stopped on the active line, and when the "small role E1 condition device" is activated "inside 1BB-B", the symbol combination corresponding to "1BB-B" is not displayed as stopped on the active line.

[0385] The "small role E2 condition device" includes the seven types of winning roles listed in the winning role column in Figure 7, and when the "small role E2 condition device" is activated, the seven types of small roles listed in the winning role column in Figure 7 are won in duplicate. When the "small role E2 condition device" is activated, the correct pressing order is "right left center (312)", just like when the "small role E1 condition device" is activated, and any other pressing order is an incorrect pressing order.

[0386] When the "small win E2 condition device" is activated, if the stop switch 42 is operated in the pressing order of "right, left, middle (312)", the reels 31 are controlled to stop so that a symbol combination (PB=1) corresponding to "small win 05" (payout of 10 coins) is (always) stopped and displayed on an active line with a probability of "1 / 1" based on the number of coins. When the "small win E2 condition device" is activated, if the stop switch 42 is operated in the pressing order of "right, middle, left (321)", the reels 31 are controlled to stop so that a symbol combination corresponding to "small win 25" or "small win 26" (both payout of 1 coin) is stopped and displayed on an active line with a probability of "1 / 2" based on the number of coins.

[0387] When the "small win E2 condition device" is activated, if the stop switch 42 is operated in the pressing order of "left, center, right (123)", the reels 31 are stopped and controlled so that a symbol combination corresponding to "small win 77" or "small win 78" (both of which pay out one coin) is stopped and displayed on an active line with a probability of "1 / 8" based on the number of pieces. When the stop switch 42 is operated in the pressing order of "left, center, right (132)" when the "small win E2 condition device" is activated, the reels 31 are stopped and controlled so that a symbol combination corresponding to "small win 77" or "small win 78" (both of which pay out one coin) is stopped and displayed on an active line with a probability of "1 / 8" based on the number of pieces, just as when the stop switch 42 is operated in the pressing order of "left, center, right (123)".

[0388] When the "small win E2 condition device" is activated, if the stop switch 42 is operated in the pressing order of "middle left right (213)", the reels 31 are stopped and controlled so that a symbol combination corresponding to "small win 44" or "small win 45" (both of which pay out one coin) is stopped and displayed on an active line with a probability of "1 / 8" by priority of number. When the stop switch 42 is operated in the pressing order of "middle right left (231)" when the "small win E2 condition device" is activated, the reels 31 are stopped and controlled so that a symbol combination corresponding to "small win 44" or "small win 45" (both of which pay out one coin) is stopped and displayed on an active line with a probability of "1 / 8" by priority of number, just as when the stop switch 42 is operated in the pressing order of "middle left left (213)".

[0389] The "small role E2 condition device" replaces the "small role 23" and "small role 24" of the "small role E1 condition device" with "small role 25" and "small role 26", replaces the "small role 43" and "small role 46" of the "small role E1 condition device" with "small role 44" and "small role 45", and replaces the "small role 71" and "small role 72" of the "small role E1 condition device" with "small role 77" and "small role 78". The stop control of the reel 31 when the "small role E2 condition device" is activated is the same as the stop control of the reel 31 when the "small role E1 condition device" is activated.

[0390] The "small win F1 condition device" includes the seven types of winning roles listed in the winning role column in Figure 7, and when the "small win F1 condition device" is activated, the seven types of small wins listed in the winning role column in Figure 7 are won in duplicate. When the "small win F1 condition device" is activated, the correct press order is "right center left (321)," and any other press order is an incorrect press order.

[0391] When the "small win F1 condition device" is activated, if the stop switch 42 is operated in the "right-center-left (321)" push order, the reels 31 are stopped and controlled so that a symbol combination (PB=1) corresponding to "small win 06" (payout of 10 coins) is (always) stopped and displayed on an active line with a 1 / 1 probability, based on the number of coins. Specifically, as shown in FIG. 15 (described later), when the "small win F1 condition device" is activated, when the right reel stops first, a "watermelon" (PB=1) on the right reel 31 is stopped and displayed in the middle right row, when the middle reel stops second, a "replay" (PB=1) on the middle reel 31 is stopped and displayed in the middle middle row, and when the left reel stops third, a "watermelon" (PB=1) on the left reel 31 is stopped and displayed in the middle left row. This allows a symbol combination corresponding to "small win 06" to be stopped and displayed on an active line with "PB=1".

[0392] In this way, when the "small win F1 condition device" is activated, the right reel 31 is stopped first, the middle reel 31 is stopped second, and the left reel 31 is stopped third, and the symbol combination corresponding to "small win 06", which pays out "10" medals, which is the maximum number of medals that can be paid out according to the "small win F1 condition device", is displayed stopped on the active line, according to the number of medals given priority. Note that, as shown in Figure 20(3) described later, when the symbol combination corresponding to "small win 06" is displayed stopped on the active line, "bell"-"bell"-"bell" is displayed stopped on the lower line (inactive line).

[0393] Furthermore, when the "small win F1 condition device" is activated, when the right reel 31 is stopped first, the "watermelon" (PB=1) on the right reel 31 is displayed as stopped in the middle right row (effective line), and then, when the middle reel 31 is stopped second, the "replay" (PB=1) on the middle reel 31 is displayed as stopped in the middle middle row (effective line), and then, when the left reel 31 is stopped third, the "watermelon" (PB=1) on the left reel 31 is displayed as stopped in the middle left row (effective line).

[0394] As a result, when the "small win F1 condition device" is activated, if the right reel 31 is stopped first, the middle reel 31 is stopped second, and the left reel 31 is stopped third, a "bell" on the left reel 31 is displayed as stopped in the lower left row, a "watermelon" on the left reel 31 is displayed as stopped in the middle left row, and a "cherry" or "blank" on the left reel 31 is displayed as stopped in the upper left row. In other words, when the "small win F1 condition device" is activated, if the right reel 31 is stopped first, the middle reel 31 is stopped second, and the left reel 31 is stopped third, a "bell," "watermelon," and "cherry / blank" on the left reel 31 are displayed as stopped in the display window 18.

[0395] Furthermore, the symbol on the left reel 31 that constitutes "small win 06" is one type, "watermelon," the symbol on the middle reel 31 that constitutes "small win 06" is one type, "replay," and the symbol on the right reel 31 that constitutes "small win 06" is one type, "watermelon." In this way, by limiting the type of symbol on each reel 31 that constitutes the symbol combination that is stopped and displayed when the push order is correct when the "small win F1 condition device" is activated to one type each, it is possible to reduce the number of symbol combinations that can be stopped and displayed on an active line when the "small win F1 condition device" is activated.

[0396] When the "small win F1 condition device" is activated, if the stop switch 42 is operated in the "right, left, center (312)" push order, the reels 31 are stopped and controlled so that a symbol combination corresponding to "small win 27" or "small win 28" (both payouts of one coin) is stopped and displayed on the pay line with a probability of 1 / 2, based on the priority of the number of symbols. Specifically, as shown in FIG. 15 (described later), when the "small win F1 condition device" is activated, a "watermelon" (PB=1) on the right reel 31 is stopped and displayed in the right middle row at the first stop of the right reel, and then a "bell" (PB=1) on the left reel 31 is stopped and displayed in the left middle row at the second stop of the left reel, based on the priority of the number of symbols, so that either "small win 27" or "small win 28" can be won. Thereafter, at the third stop of the middle reel, a "red 7" or a "blue 7" (both "PB≠1") on the center reel 31 is stopped and displayed in the middle middle row.

[0397] As described above, the probability of having the "red 7" on the center reel 31 stop and displayed in the middle-middle row is "1 / 4," and the probability of having the "blue 7" on the center reel 31 stop and displayed in the middle-middle row is also "1 / 4." From the above, the probability of having the "red 7" or "blue 7" on the center reel 31 stop and displayed in the middle-middle row is "1 / 2," so the probability of having the symbol combination corresponding to the "small combination 27" or "small combination 28" stop and displayed on an active line is "1 / 2."

[0398] In this way, when the "small win F1 condition device" is activated, if the right reel 31 is stopped first and the left reel 31 is stopped second, the number of medals will be prioritized, and the symbol combination corresponding to "small win 27" or "small win 28" (both pay out 1 medal) which pays out fewer medals than when the symbol combination corresponding to "small win 06" (pays out 10 medals) is stopped and displayed on the active line. Also, if the push order is correct when the right reel first stops, but incorrect when the left reel second stops, the symbol (watermelon) on the left reel 31 which constitutes "small win 06" and the symbol "PB=1" on the left reel 31 will be displayed. This prevents the "bell" on the left reel 31 from being missed, and also prevents the "watermelon" on the left reel 31 from being stopped and displayed on the active line, preventing "minor win 06" from being won.

[0399] Furthermore, the symbol on the right reel 31 that constitutes the "small win 27" and "small win 28" is one type, "watermelon," and the symbol on the left reel 31 that constitutes the "small win 27" and "small win 28" is one type, "bell." In this way, when the "small win F1 condition device" is activated, the right reel 31 and the left reel 31 that constitute the symbol combination that can be stopped and displayed when the push order is correct at the first right stop but incorrect at the second left stop are each made up of one type of symbol, thereby making it possible to reduce the number of symbol combinations that can be stopped and displayed on an active line when the "small win F1 condition device" is activated.

[0400] When the "small win F1 condition device" is activated and the stop switch 42 is operated in the pressing order of "left, middle, right (123)", the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 75" or "small win 76" (both of which pay out one coin) on an active line with a probability of 1 / 8, based on the priority of the number of symbols.

[0401] Specifically, as shown in Figure 15 described later, when the "small win F1 condition device" is activated, when the first left stop occurs, the "replay" (PB=1) on the left reel 31 is displayed stopped in the left middle row based on the number of pieces being given priority, when the second middle stop occurs, the "black BAR" or "white BAR" (both "PB≠1") on the middle reel 31 is displayed stopped in the middle middle row, and when the third right stop occurs, the "red 7" (PB≠1) on the right reel 31 is displayed stopped in the right middle row.

[0402] As described above, the probability of the "black bar" of the center reel 31 being stopped and displayed in the middle-middle row is "1 / 4," the probability of the "white bar" of the center reel 31 being stopped and displayed in the middle-middle row is also "1 / 4," and the probability of the "red 7" of the right reel 31 being stopped and displayed in the right-middle row is also "1 / 4." From the above, the probability of the "black bar" or "white bar" of the center reel 31 being stopped and displayed in the middle-middle row is "1 / 2," and the probability of the "red 7" of the right reel 31 being stopped and displayed in the right-middle row is "1 / 4," so the probability of the symbol combination corresponding to "small win 75" or "small win 76" being stopped and displayed on an active line is "1 / 8."

[0403] Thus, when the "small win F1 condition device" is activated, when the left reel 31 is stopped first, a symbol combination corresponding to "small win 75" or "small win 76" (both of which pay out one coin) can be stopped and displayed on an active line, which pays out fewer medals than when a symbol combination corresponding to "small win 06" (pays out 10 coins) is stopped and displayed on an active line, due to the priority of the number of coins. Furthermore, if the push order is incorrect when the left reel first stops, a "replay" symbol, which is a different symbol from the symbol (watermelon) on the left reel 31 that constitutes "small win 06" and is also the symbol for "PB=1" on the left reel 31, is stopped and displayed on an active line. This prevents the "replay" on the left reel 31 from being missed, and prevents the "watermelon" on the left reel 31 from being stopped and displayed on an active line, thereby preventing "small win 06" from winning.

[0404] Furthermore, the symbol on the left reel 31 that constitutes the "small win 75" and "small win 76" is one type, "replay," and the symbol on the right reel 31 that constitutes the "small win 75" and "small win 76" is one type, "red 7." In this way, by limiting the type of symbols on the left reel 31 and right reel 31 that constitute the symbol combinations that can be stopped and displayed when the left first stop is incorrect in the push order when the "small win F1 condition device" is activated to one type each, it is possible to reduce the number of symbol combinations that can be stopped and displayed on an active line when the "small win F1 condition device" is activated.

[0405] When the "small win F1 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "left, right, middle (132)", the reels 31 are controlled to stop and display the symbol combination corresponding to "small win 75" or "small win 76" (both pay out one coin) on the activated line with a probability of "1 / 8" by prioritizing the number of symbols, just as when the stop switch 42 is operated in the pressing order of "left, middle, right (123)".

[0406] When the "small win F1 condition device" is activated, if the stop switch 42 is operated in the "center left right (213)" push order, the reels 31 are stopped and controlled so that a symbol combination corresponding to "small win 39" or "small win 40" (both pay out one coin) is stopped and displayed on an active line with a probability of 1 / 8, based on the number of symbols. Specifically, as shown in FIG. 15 described later, when the "small win F1 condition device" is activated, when the center first stops, a "watermelon" (PB=1) on the center reel 31 is stopped and displayed in the center middle row, when the left second stops, a "red 7" (PB≠1) on the left reel 31 is stopped and displayed in the left middle row, and when the right third stops, a "black BAR" or a "white BAR" (both "PB≠1") on the right reel 31 is stopped and displayed in the right middle row, based on the number of symbols.

[0407] As described above, the probability of the "red 7" on the left reel 31 being stopped and displayed in the middle left row is "1 / 4," the probability of the "black BAR" on the right reel 31 being stopped and displayed in the middle right row is also "1 / 4," and the probability of the "white BAR" on the right reel 31 being stopped and displayed in the middle right row is also "1 / 4." From the above, the probability of the "red 7" on the left reel 31 being stopped and displayed in the middle left row is "1 / 4," and the probability of the "black BAR" or "white BAR" on the right reel 31 being stopped and displayed in the middle right row is "1 / 2," so the probability of the symbol combination corresponding to "small win 39" or "small win 40" being stopped and displayed on an active line is "1 / 8."

[0408] Thus, when the "small win F1 condition device" is activated, when the center reel 31 is stopped for the first time, a symbol combination corresponding to "small win 39" or "small win 40" (both payouts of 1 coin) that pays out fewer medals than when the symbol combination corresponding to "small win 06" (payout of 10 coins) is stopped and displayed on the active line is enabled by priority of number of coins. Furthermore, if the push order is incorrect when the center reel 31 is first stopped, a "watermelon" symbol, which is different from the symbol (replay) on the center reel 31 that constitutes "small win 06" and is also the symbol for "PB=1" on the center reel 31, is stopped and displayed on the active line. This prevents the "watermelon" on the center reel 31 from being missed, and prevents the "replay" on the center reel 31 from being stopped and displayed on the active line, thereby preventing "small win 06" from winning.

[0409] Furthermore, the symbol on the left reel 31 that constitutes "small win 39" and "small win 40" is one type, "red 7," and the symbol on the center reel 31 that constitutes "small win 39" and "small win 40" is one type, "watermelon." In this way, by limiting the type of symbols on the left reel 31 and center reel 31 that constitute the symbol combinations that can be stopped and displayed when the push order is incorrect when the "small win F1 condition device" is activated to one type each, it is possible to reduce the number of symbol combinations that can be stopped and displayed on an active line when the "small win F1 condition device" is activated.

[0410] When the "small win F1 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "center right left (231)," the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 39" or "small win 40" (both pay out one coin) on an active line with a probability of 1 / 8, based on the priority of the number, just as when the stop switch 42 is operated in the pressing order of "center left right (213)."

[0411] As shown in FIG. 15, which will be described later, the symbol combinations that can be stopped and displayed on the pay line when the "small win F1 condition device" is activated are the symbol combinations corresponding to "small win 06," "small win 27," "small win 28," "small win 39," "small win 40," "small win 75," or "small win 76." In addition, the symbol combination corresponding to "small win 06" is a symbol combination consisting of symbols on all "3" reels 31 in the "PB=1" configuration.

[0412] Furthermore, the symbol combinations corresponding to "small win 27" and "small win 28" are symbol combinations in which the symbols on "two" reels 31 are in the "PB=1" arrangement, and the symbols on the other "one" reel 31 are in the "PB≠1" arrangement. Furthermore, the symbol combinations corresponding to "small win 39", "small win 40", "small win 75", and "small win 76" are symbol combinations in which the symbols on "one" reel 31 are in the "PB=1" arrangement, and the symbols on the other "two" reels 31 are in the "PB≠1" arrangement.

[0413] Thus, among the symbol combinations that can be stopped and displayed on an active line when the "small win F1 condition device" is activated, the number of symbol combinations in which the symbol on "one" reel 31 is in the "PB=1" arrangement and the symbols on the other "two" reels 31 are in the "PB≠1" arrangement is "4". Therefore, this is greater than the number of symbol combinations (1) in which the symbols on all "three" reels 31 are in the "PB=1" arrangement and the number of symbol combinations (2) in which the symbols on "two" reels 31 are in the "PB=1" arrangement and the symbols on the other "one" reel 31 are in the "PB≠1" arrangement.

[0414] Furthermore, when the "small win F1 condition device" is activated, if the push order is correct, when all "3" reels 31 stop, symbols in the "PB=1" configuration are displayed as stopped on the active line. Furthermore, when the "small win F1 condition device" is activated, if the first stop is correct but the second stop is incorrect, symbols in the "PB=1" configuration are displayed as stopped on the active line at the first and second stops, and symbols in the "PB≠1" configuration are displayed as stopped on the active line at the third stop. Furthermore, when the "small win F1 condition device" is activated, if the first stop is incorrect, symbols in the "PB=1" configuration are disp...

Claims

[Claim 1] A predetermined control chip is included, The surface of the predetermined control chip has a recessed portion, a sticker is attached to the surface of the predetermined control chip; the sticker is attached to a flat portion on the surface of the predetermined control chip; the predetermined control chip has a predetermined counter; Main processing can be executed, When a predetermined counter times out, a timer interrupt process can be executed; When power is turned on, the power-on process can be executed; A jump command is provided to a specific address in the power-on process, and the command at the specified address can be executed by the jump command, and the determination of whether or not the transition condition for the setting change mode has been met can be executed after the jump command is issued; The main process has a predetermined interrupt disabled section from an interrupt disable instruction to an interrupt enable instruction (hereinafter, the predetermined interrupt disabled section from an interrupt disable instruction to an interrupt enable instruction will be referred to as a "predetermined interrupt disabled section"); When a predetermined counter times out at timing t1, which is a certain timing during a predetermined interrupt disabled section, timer interrupt processing is not executed at timing t1, but the value of the predetermined counter is updated, and timer interrupt processing is executed at timing t2, which is a timing after the predetermined interrupt disabled section ends, and after the timer interrupt processing is executed at timing t2, when the predetermined counter times out at timing t3, timer interrupt processing can be executed at timing t3, When the period at which a predetermined counter times out is T, timing t1 is "n×T (n is a natural number)," and timing t2 is a specific timing earlier than "(n+1)×T," timing t3 is "(n+1)×T." A gaming machine characterized by:

Citation Information

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