gaming machines
The gaming machine improves performance by implementing state-based gameplay transitions and strategic operational guidance, enhancing player advantages and engagement through recommended switch orders and visual feedback.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2022-01-19
- Publication Date
- 2026-03-11
AI Technical Summary
Existing gaming machines lack improvements in performance, particularly in enhancing player advantages through strategic game state transitions and operational guidance for optimal gameplay.
The gaming machine introduces distinct game states (non-internal, internal, and special) with conditional transitions based on symbol combinations and switch operations, offering recommended switch operation orders, and visual cues to enhance player advantage, while penalizing non-recommended actions.
This enhances player engagement and potential winnings by guiding optimal gameplay strategies and maintaining game performance through state transitions and operational feedback.
Smart Images

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Abstract
Description
[Technical Field]
[0001] The present invention relates to a gaming machine. [Background technology]
[0002] BACKGROUND ART Conventionally, slot machines have been known as one type of gaming machine (see, for example, Patent Document 1). [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2015-016110 Summary of the Invention [Problem to be solved by the invention]
[0004] The problem to be solved by the present invention is to improve the performance of a gaming machine. [Means for solving the problem]
[0005] The present invention solves the above-mentioned problems by the following means (the configuration of the corresponding embodiment is shown in parentheses). The present invention provides The game state includes a non-internal state, an internal state, and a special game state, In the case where a special role is won in a game in a non-internal state and a symbol combination corresponding to the special role is not stopped and displayed, the next game is a game in an internal state, and in the case where a symbol combination corresponding to the special role is stopped and displayed, the next game is a game in a special game state. In the advantageous zone, a predetermined lottery can be executed regarding advantageous games (for example, AT) that are advantageous to the player, During the normal period, a predetermined lottery regarding advantageous games that are advantageous to the player is not executed, There are recommended and non-recommended orders for pressing the stop switches (in order). Advantageous Zone And internal game in No. 1 The game (" No. 1"Games" exclude advantageous games that are advantageous to the player. The same applies below.) If the stop switch is operated in a non-recommended pressing order, the specified processing (AT lottery, update of the ceiling game number and cycle game number) related to advantageous games that are advantageous to the player will not be executed, Advantageous Zone And internal game in No. 1 When the stop switch is operated in a non-recommended pressing order in the game, a recommended image regarding the recommended pressing order of the stop switch can be displayed based on the first operation of the stop switch, When the stop switch is operated in a non-recommended pressing order in the second game in the advantageous zone and special game state, the recommended image regarding the recommended pressing order of the stop switch based on the first stop switch operation is not displayed, Regular section And non-internal play in Third When the stop switch is operated in a non-recommended pressing order in the game, a recommended image regarding the recommended pressing order of the stop switch can be displayed based on the first operation of the stop switch, In a situation where a recommended image regarding the recommended order of pressing the stop switches is displayed, the display of the recommended image regarding the recommended order of pressing the stop switches can be terminated based on the operation of the start switch in the next game of the game in which the recommended image regarding the recommended order of pressing the stop switches was displayed. is It is characterized by: [Effects of the Invention]
[0006] According to the present invention, the performance of the gaming machine can be improved. [Brief explanation of the drawings]
[0007] [Figure 1] 1 is a block diagram showing an outline of control of a slot machine, which is an example of a gaming machine in the first embodiment. [Figure 2] FIG. 2 is a diagram showing the arrangement of symbols on the reels in the first embodiment. [Figure 3] In the first embodiment, (A) is a diagram showing the positional relationship between the display window and each reel, and the pay lines, and (B) is a diagram showing the names of the symbol positions. [Figure 4] FIG. 1 is a diagram (1) showing the types of winning combinations, symbol combinations, payout numbers, etc. in the first embodiment. [Figure 5] FIG. 2 shows the types of winning combinations, symbol combinations, payout numbers, etc. in the first embodiment. [Figure 6] FIG. 1 is a diagram (1) showing condition devices and winning combinations in the first embodiment. [Figure 7] FIG. 10 is a diagram (2) showing the condition devices and winning combinations in the first embodiment. [Figure 8] FIG. 10 is a diagram (3) showing the condition devices and winning combinations in the first embodiment. [Figure 9] FIG. 4 is a diagram (4) showing the condition devices and winning combinations in the first embodiment. [Figure 10] FIG. 3 is a diagram showing a table of numbers in the first embodiment. [Figure 11] FIG. 2 is a transition diagram of the game state in the first embodiment. [Figure 12] FIG. 10 is a diagram showing the change conditions of the game state in the first embodiment. [Figure 13] In the first embodiment, (1) is a diagram showing the pattern of the left reel that can be displayed stopped in the display window at the first left stop when the small win A1 condition device is activated, at the first left stop when the small win B1 condition device is activated, and at the first left stop when the small win C1 condition device is activated, and (2) is a diagram showing the pattern of the left reel that can be displayed stopped in the display window at the second left stop after the first middle stop when the small win C1 condition device is activated. [Figure 14] FIG. 10 is a diagram showing the symbol combinations that can be stopped and displayed when the small win A1 condition device to the small win C2 condition device are activated in the first embodiment. [Figure 15] FIG. 10 is a diagram showing a symbol combination that can be stopped and displayed when the small win D1 condition device to the small win F2 condition device are activated in the first embodiment. [Figure 16] This is a diagram showing the symbol combinations in which only the symbol on the center reel is in the "PB=1" arrangement, among the symbol combinations that can be stopped and displayed when the small win A1 condition device to the small win F2 condition device are activated in the first embodiment. [Figure 17] This is a diagram showing the symbol combinations in which only the symbol on the right reel is in the "PB=1" arrangement, among the symbol combinations that can be stopped and displayed when the small win A1 condition device to the small win F2 condition device are activated in the first embodiment. [Figure 18] This is a diagram showing the symbol combinations in which only the symbol on the left reel is in the "PB=1" arrangement, among the symbol combinations that can be stopped and displayed when the small win A1 condition device to the small win F2 condition device are activated in the first embodiment. [Figure 19] In the first embodiment, (1) is a diagram showing the winning combination when small win 01 is won, (2) is a diagram showing the winning combination when small win 02 is won, and (3) is a diagram showing the winning combination when small win 03 is won. [Figure 20] In the first embodiment, (1) is a diagram showing the winning combination when small win 04 is won, (2) is a diagram showing the winning combination when small win 05 is won, and (3) is a diagram showing the winning combination when small win 06 is won. [Figure 21] FIG. 10 is a diagram showing the arrangement of symbols on the reels in the second embodiment. [Figure 22] FIG. 1 shows the types of winning combinations, symbol combinations, payout numbers, etc. in the second embodiment. [Figure 23] FIG. 2 shows the types of winning combinations, symbol combinations, payout numbers, etc. in the second embodiment. [Figure 24] FIG. 10 is a diagram showing a table of numbers in the second embodiment. [Figure 25] FIG. 10 is a transition diagram of the game state in the second embodiment. [Figure 26] FIG. 10 is a diagram showing the change conditions of the game state in the second embodiment. [Figure 27] In the second embodiment, (1) is a diagram showing the pattern of the left reel that can be displayed stopped in the display window at the first left stop when the small win A1 condition device is activated, at the first left stop when the small win B1 condition device is activated, and at the first left stop when the small win C1 condition device is activated, and (2) is a diagram showing the pattern of the left reel that can be displayed stopped in the display window at the second left stop after the first middle stop when the small win C1 condition device is activated. [Figure 28] 10A and 10B are diagrams showing the arrangement of symbols on reels in the modified examples of the first and second embodiments. [Figure 29]In a variant of the first and second embodiments, (1) is a diagram showing the pattern of the left reel that can be displayed stopped in the display window at the first left stop when the small win A1 condition device is activated, at the first left stop when the small win B1 condition device is activated, and at the first left stop when the small win C1 condition device is activated, and (2) is a diagram showing the pattern of the left reel that can be displayed stopped in the display window at the second left stop after the first middle stop when the small win C1 condition device is activated. [Figure 30] In a variant of the first and second embodiments, (1) is a diagram showing the winning combination when small win 01 is won, (2) is a diagram showing the winning combination when small win 02 is won, and (3) is a diagram showing the winning combination when small win 03 is won. [Figure 31] In the variants of the first and second embodiments, (1) is a diagram showing the winning combination when small win 04 is won, (2) is a diagram showing the winning combination when small win 05 is won, and (3) is a diagram showing the winning combination when small win 06 is won. [Figure 32] FIG. 10 is a diagram illustrating the configuration of a main CPU, a ROM, and a RWM in a third embodiment. [Figure 33] FIG. 11 is a diagram showing the address, label name, number of bytes, and name of data stored in the used area of the RWM in the third embodiment. [Figure 34] FIG. 11 is a diagram showing the address, label name, number of bytes, and name of data stored outside the used area of the RWM in the third embodiment. [Figure 35] FIG. 35 is a diagram showing the address, label name, number of bytes, and name of data stored outside the used area of the RWM in the third embodiment, and is a diagram following FIG. 34. [Figure 36] 10A is a diagram showing various LEDs on a display substrate in the third embodiment, and FIG. 10B is a diagram showing a management information display LED in the third embodiment. [Figure 37] FIG. 11 is a diagram showing the relationship between digits 1 to 9 and segments A to G and P in the third embodiment. [Figure 38] FIG. 10 is a diagram showing signals output from output ports 2 to 7 in the third embodiment. [Figure 39]FIG. 11 is a diagram showing the relationship between digits and segments in the third embodiment. [Figure 40] (A) is a diagram showing the relationship between LED display counter 1 (_CT_LED_DSP1) and the signal output from output port 3 in the third embodiment, (B) is a diagram showing the relationship between LED display counter 2 (_SC_LED_DSP2) and the signal output from output port 6 in the third embodiment, and (C) is a diagram showing the LED display request flag (_FL_LED_DSP) in the third embodiment. [Figure 41] 10 is a flowchart showing a program start process (M_PRG_START) in the third embodiment. [Figure 42] 10 is a flowchart showing a power restoration process (M_POWER_ON) in the third embodiment. [Figure 43] 11 is a flowchart showing an unrecoverable error process (C_ERROR_STOP) in the third embodiment. [Figure 44] 10 is a flowchart showing initialization processing (M_INI_SET) in the third embodiment. [Figure 45] 13 is a flowchart showing a setting change confirmation process (M_RANK_CTL) in the third embodiment. [Figure 46] 10 is a flowchart showing a main process (M_MAIN) in the third embodiment. [Figure 47] 10 is a flowchart showing an interrupt process (I_INTR) in the third embodiment. [Figure 48] 10 is a flowchart showing a power-off process (I_POWER_DOWN) in the third embodiment. [Figure 49] 13 is a flowchart showing an RWM checksum set process (S_SUM_SET) in the third embodiment. [Figure 50] 10 is a flowchart showing LED display control (I_LED_OUT) in the third embodiment. [Figure 51]13 is a flowchart showing an unrecoverable error process 2 (S_ERROR_STOP) in the third embodiment. [Figure 52] 13 is a flowchart showing a ratio display preparation process (S_DSP_READY) in the third embodiment. [Figure 53] 13 is a flowchart showing a blinking request flag generation process (S_LED_FLASH) in the third embodiment. [Figure 54] FIG. 13 is a diagram showing a blinking / non-applicable item determination value table (TBL_SEG_FLASH) in the third embodiment. [Figure 55] 13 is a flowchart showing a rate display timer update process (S_RATE_TIME) in the third embodiment. [Figure 56] 10 is a flowchart showing a ratio display process (S_LED_OUT) in the third embodiment. [Figure 57] 13 is a flowchart showing a blinking bit check count table (TBL_FLASH_CHK) in the third embodiment. [Figure 58] 13 is a flowchart showing an unrecoverable error process 2 (S_ERROR_STOP) in a modified example of the third embodiment. [Figure 59] FIG. 10 is a diagram showing signals output from output ports 2 to 5 in a modified example of the third embodiment. [Figure 60] 13 is a diagram showing the relationship between the LED display counter 1 (_CT_LED_DSP1) and the signals output from the output ports 3 and 6 in a modified example of the third embodiment. FIG. [Figure 61] FIG. 10 is a block diagram showing a timer circuit and the like for executing interrupt processing in the fourth embodiment. [Figure 62] 10 shows examples of programs for explaining interrupt prohibition and interrupt permission in the fourth embodiment, where (A) and (B) show main processing programs, and (C) shows an interrupt processing program. [Figure 63] 13 is a flowchart showing a program start (M_PRG_START) in the fourth embodiment. [Figure 64]10 is a flowchart showing a power restoration process (M_POWER_ON) in the fourth embodiment. [Figure 65] 13 is a flowchart showing initialization processing (M_INI_SET) in the fourth embodiment. [Figure 66] 13 is a flowchart showing an interrupt process (I_INTR) in the fourth embodiment. [Figure 67] 13 is a time chart showing the relationship between an 8-bit counter and interrupt processing in the fourth embodiment, showing an example in which there is no interrupt inhibit period in the main processing. [Figure 68] 13 is a time chart showing the relationship between an 8-bit counter and interrupt processing in the fourth embodiment, showing an example in which there is an interrupt disabled period in the main processing. [Figure 69] 13 is a time chart showing an example (example 1) in which the 8-bit counter times out multiple times in relation to the 8-bit counter and interrupt processing in the fourth embodiment. [Figure 70] 13 is a time chart showing an example (Example 2) in which the 8-bit counter times out multiple times in the relationship between the 8-bit counter and interrupt processing in the fourth embodiment. [Figure 71] 13 is a time chart showing an interrupt period when there is no interrupt inhibit period in the main processing in the fourth embodiment. [Figure 72] FIG. 13 is a diagram illustrating an example in which an interrupt disabled period in the main processing is set between interrupt processing 1 and interrupt processing 2 in the fourth embodiment. [Figure 73] 13 is a time chart showing an example (example 1) in which the timing at which an interrupt process is scheduled to be executed is during an interrupt prohibited period in the fourth embodiment. [Figure 74] 13 is a time chart showing an example (Example 2) in which the timing at which an interrupt process is scheduled to be executed is during an interrupt prohibited period in the fourth embodiment. [Figure 75] 13 is a time chart showing an example (Example 3) in which the timing at which an interrupt process is scheduled to be executed is during an interrupt disabled period in the fourth embodiment. [Figure 76]13 is a time chart showing the relationship (example 1) between the rotation of the reels and the detection and notification of errors in the fifth embodiment. [Figure 77] FIG. 77 is a diagram showing an error history screen including the progress of FIG. 76 (example 1). [Figure 78] 13 is a time chart (example 2) showing a case where a setting is changed after an error is detected during rotation of the reels in the fifth embodiment. [Figure 79] FIG. 78 is a diagram showing an error history screen including the progress of FIG. 78 (Example 2). [Figure 80] 13 is a time chart showing a case (example 3) in which multiple errors are detected during setting confirmation in the fifth embodiment. [Figure 81] FIG. 81 is a diagram showing an error history screen including the progress of FIG. 80 (Example 3). [Figure 82] 10 is a time chart showing a case (example 4) in which a first error and a second error are detected during game standby (after all reels 31 have stopped and before the start switch is operated (start of game)) in the fifth embodiment. [Figure 83] FIG. 83 is a diagram showing an error history screen including the progress of FIG. 82 (Example 4). [Figure 84] FIG. 13 is an external perspective view showing a main control board, a socket, and a main chip not yet mounted in the socket in the sixth embodiment. [Figure 85] FIG. 10 is a plan view (viewed vertically downward from above) showing in more detail the main chip mounted in the socket. [Figure 86] 85. This is a view (front view) taken along the arrow Z1 in FIG. [Figure 87] 85. This is a view (side view) taken along the arrow Z2 in FIG. [Figure 88] 1A is an enlarged view of the product name and company name, and FIG. 1B is a cross-sectional view taken along the line Z3-Z3 in FIG. 1A. [Figure 89] FIG. 10 is a cross-sectional view showing the relationship between three types of step portions. [Figure 90] 13A and 13B are diagrams showing the positional relationship (example 1) between a substrate and a predetermined electronic component in the seventh embodiment, where (A) is a plan view and (B) is a front view. [Figure 91] 90(A) is a view seen from the Z4 direction in FIG. 90(A), and FIG. 90(B) is a view seen from the Z5 direction (bottom side of the connector) in FIG. 90(B). [Figure 92] 13A and 13B are diagrams showing the positional relationship (example 2) between a substrate and a predetermined electronic component in the seventh embodiment, where (A) is a plan view and (B) is a side view (enlarged view). [Figure 93] 10A and 10B are diagrams showing the positional relationship (example 3) between a substrate and a predetermined electronic component in the seventh embodiment, where (A) shows a front view (the mounting surface of the predetermined electronic component), (B) shows a side view, and (C) shows a back view. [Figure 94] 94A and 94B are diagrams showing a modification of Example 3 of FIG. 93, in which (A) shows a front view (the surface on which a predetermined electronic component is mounted), (B) shows a side view, and (C) shows a back view. [Figure 95] FIG. 13 is a diagram showing a one-chip microprocessor according to an eighth embodiment. [Figure 96] FIG. 96 is a diagram showing in more detail the memory map in the built-in ROM in FIG. 95 in the eighth embodiment. [Figure 97] FIG. 96 is a diagram showing in more detail the memory map in the built-in RWM in FIG. 95 in the eighth embodiment. [Figure 98] 13A and 13B are diagrams for explaining an interrupt initial setting address in the eighth embodiment, in which (A) is a diagram showing data details of the interrupt initial setting address, and (B) is a diagram showing the relationship between interrupt priority levels and interrupt priority setting values. [Figure 99] 13A and 13B are diagrams illustrating vector address values and data values stored in vector addresses in the eighth embodiment, where (A) shows vector address values, (B) shows the relationship between interrupt causes and automatically assigned values, and (C) shows an example of a data value of a vector address. [Figure 100] FIG. 13 is a diagram showing a process from when the power is turned on until when the device transitions to a user mode in the eighth embodiment. [Figure 101] FIG. 20 is a diagram showing an example of a program that starts from "0000H" in the program area of the used area of the built-in ROM in the eighth embodiment. [Figure 102] FIG. 23 is a diagram showing an example in which the vector address is set to "00F4H" in the eighth embodiment. [Figure 103] 13 is a flowchart showing an example of processing called by a RST command in the eighth embodiment, where (A), (B), and (C) show example 1, example 2, and example 3, respectively. [Figure 104] FIG. 20 is a diagram showing program code area setting addresses and their data values in the eighth embodiment. [Figure 105] In the ninth embodiment, (a) is a diagram showing the type of role, the probability of winning, the number of coins paid out for each order in which the stop switch is pressed, etc., and (b) is a diagram showing the ball-out performance of biased roles. [Figure 106] This figure shows the flow of presentation (Example 1) when the stop switch is operated in the recommended pressing order during a favorable zone and non-AT in the ninth embodiment. [Figure 107] This figure shows the flow of presentation (Example 1) when the stop switch is operated in a non-recommended pressing order during a favorable zone and non-AT in the ninth embodiment. [Figure 108] This figure shows the flow of presentation (example 2) when the stop switch is operated in the recommended pressing order during a favorable zone and non-AT in the ninth embodiment. [Figure 109] This figure shows the flow of presentation (Example 2) when the stop switch is operated in a non-recommended pressing order during a favorable zone and non-AT in the ninth embodiment. [Figure 110] FIG. 13 is a diagram illustrating the transition of (image) layers when a recommended image is displayed in the ninth embodiment. [Figure 111] This is a continuation of Figure 110. [Figure 112] In the ninth embodiment, this is a time chart showing the image display, push button lamp state, and menu display when a bet operation and start switch operation are performed after the demo display (when no replay is won), where (a) shows the recommended button press order and (b) shows the non-recommended button press order. [Figure 113]In the ninth embodiment, this is a time chart showing the image display, the state of the push button lamp, and the menu display when the start switch is operated 60 seconds after a replay is won, where (a) shows the recommended button press order and (b) shows the non-recommended button press order. [Figure 114] This is a time chart showing the image display, push button lamp status, and menu display when, in the ninth embodiment, a bet operation is performed within 3 seconds after the full stop and a start operation is performed 60 seconds after the full stop, where (a) shows the recommended push order and (b) shows the non-recommended push order. [Figure 115] 13 is a flowchart showing a main process in the ninth embodiment. [Figure 116] A flowchart showing the push order instruction number setting process in step S181 of Figure 115. [Figure 117] 116 is a flowchart showing the rendering group number setting process in step S182 of FIG. [Figure 118] FIG. 13 is a diagram showing the relationship between a winning combination (biased combination) and an indication monitor and image display in the ninth embodiment. [Figure 119] 13 is a flowchart showing temporary storage processing 1 in the ninth embodiment. [Figure 120] This is a flowchart continuing from Figure 119. [Figure 121] 121 is a flowchart showing another example of FIG. 120. [Figure 122] 13 is a flowchart showing temporary storage processing 2 in the ninth embodiment. [Figure 123] This is a flowchart continuing from Figure 122. [Figure 124] FIG. 22 is a side cross-sectional view of the slot machine according to the tenth embodiment. [Figure 125] FIG. 23 is a block diagram showing an outline of the control of the slot machine in the tenth embodiment. [Figure 126] FIG. 20 is an explanatory diagram (1) of the gap between the medal selector and the chute member in the tenth embodiment. [Figure 127]FIG. 20 is an explanatory diagram (2) of the gap between the medal selector and the chute member in the tenth embodiment. [Figure 128] FIG. 20 is an explanatory diagram (3) of the gap between the medal selector and the chute member in the tenth embodiment. [Figure 129] FIG. 20 is an explanatory diagram (4) of the gap between the medal selector and the chute member in the tenth embodiment. [Figure 130] FIG. 19 is an explanatory diagram (5) of the gap between the medal selector and the chute member in the tenth embodiment. [Figure 131] FIG. 19 is an explanatory diagram (6) of the gap between the medal selector and the chute member in the tenth embodiment. [Figure 132] FIG. 19 is an explanatory diagram (7) of the gap between the medal selector and the chute member in the tenth embodiment. [Figure 133] FIG. 19 is an explanatory diagram (8) of the gap between the medal selector and the chute member in the tenth embodiment. [Figure 134] FIG. 19 is an explanatory diagram (9) of the gap between the medal selector and the chute member in the tenth embodiment. [Figure 135] 20 is a time chart (1) showing the operation mode when an error is detected and released in the tenth embodiment. [Figure 136] 23 is a time chart (2) showing the operation mode when an error is detected and released in the tenth embodiment. [Figure 137] 23 is a time chart (3) showing the operation mode when an error is detected and released in the tenth embodiment. [Figure 138] 23 is a time chart (4) showing the operation mode when an error is detected and released in the tenth embodiment. [Figure 139] 20 is a time chart (5) showing the operation mode when an error is detected and released in the tenth embodiment. [Figure 140] 13 is a time chart (6) showing the operation mode when an error is detected and released in the tenth embodiment. [Figure 141]20 is a time chart (7) showing the operation mode when an error is detected and released in the tenth embodiment. [Figure 142] 13 is a time chart (8) showing the operation mode when an error is detected and released in the tenth embodiment. [Figure 143] 20 is a time chart (1) showing an operation mode when the power is turned off during door opening notification in the tenth embodiment. [Figure 144] 23 is a time chart (2) showing an operation mode when the power is turned off during door opening notification in the tenth embodiment. [Figure 145] 23 is a time chart (3) showing an operation mode when the power is turned off during door opening notification in the tenth embodiment. [Figure 146] 23 is a time chart showing Example 1 of error notification in the eleventh embodiment. [Figure 147] 23 is a time chart showing a second example of error notification in the eleventh embodiment. [Figure 148] 23 is a time chart showing a third example of error notification in the eleventh embodiment. [Figure 149] 23 is a time chart showing an example (Example 4) in which a power outage occurs while a first error occurs in the eleventh embodiment. [Figure 150] This is a time cheat showing an example (R5) in which a power outage occurs during the occurrence of the first error in the eleventh embodiment, and is a modified example of FIG. [Figure 151] 23 is a time chart showing Example 6 of error notification in the eleventh embodiment. [Figure 152] 23 is a time chart showing Example 7 of error notification in the eleventh embodiment. [Figure 153] 23 is a time chart showing an eighth example of error notification in the eleventh embodiment. [Fig. 154] 23 is a time chart showing Example 9 of error notification in the eleventh embodiment. [Figure 155] FIG. 23 is an external perspective view showing a slot machine in a twelfth embodiment. [Figure 156]12A and 12B are diagrams showing a door key and a door key cylinder in a twelfth embodiment, in which (a) is a front view showing the door cylinder, and (b) is a side view showing the state in which the door key is inserted into the door key insertion slot. [Figure 157] FIG. 23 is a front view showing the positional relationship between the door key insertion slot and the door key in the twelfth embodiment. [Figure 158] In the twelfth embodiment, (a) is a front view illustrating various dimensions of a door key cylinder, and (b) is a plan view and a side view illustrating the dimensions of a power plug. [Figure 159] FIG. 23 is a schematic diagram illustrating a locking device in the twelfth embodiment, and is a front view seen from the inside of the front door toward the outside (player side). [Figure 160] FIG. 16 is a diagram showing the state when the cam is rotated 45 degrees counterclockwise from the state of FIG. 159 in the twelfth embodiment. [Figure 161] FIG. 159 shows the state in which the cam has rotated 45 degrees clockwise from the state in FIG. [Figure 162] FIG. 23 is a front view showing a structure for locking the door key in position after the front door is opened in the twelfth embodiment. [Figure 163] 12A and 12B are diagrams showing the setting key and setting key cylinder in the twelfth embodiment, where (a) is a side view showing the state in which the setting key is inserted, and (b) is a side view showing the state in which the setting key is rotated 90 degrees clockwise. [Fig. 164] FIG. 23 is a diagram showing the relationship between the rotation angles of the door key and the setting key and the rotation torque corresponding to the rotation angles in the twelfth embodiment. [Figure 165] A diagram showing the production stage in the thirteenth embodiment. [Figure 166] A diagram showing the types of effects in the thirteenth embodiment. [Figure 167] This figure shows the event names, number of cuts, and number of branches for production 01, production 03, and production 14 in the thirteenth embodiment. [Figure 168]FIG. 13 is a diagram showing the event names, number of cuts, and number of branches for effects 15, 16, and 17 in the thirteenth embodiment. [Figure 169] FIG. 13 is a diagram showing the event names, the number of cuts, and the number of branches of the effects 18, 20, 21, and 22 in the thirteenth embodiment. [Figure 170] FIG. 13 is a diagram showing the event names, number of cuts, and number of branches of effects 23, 24, and 25 in the thirteenth embodiment. DETAILED DESCRIPTION OF THE INVENTION
[0008] In this specification, the meanings of the terms are as follows: "Bet" means to bet medals (game media) to play a game. To bet medals, you can insert actual medals into the medal insertion slot 47, or operate the bet switch 40 to bet credited (stored) medals. On the other hand, "credits (also called "savings")" differs from the above-mentioned "bet" and refers to saving medals inside the slot machine 10. In this specification, when we say "credits," we do not mean "bet." Furthermore, "to deposit" refers to betting or crediting medals. In addition, the "prescribed number" refers to the number of bets that can be made to start (execute) a game in question. For example, in a game with a prescribed number of "2" or "3," the game can be started with either a bet of "2" or "3," and the game cannot be played with a bet of "1." For ease of explanation, the "specified number" may also be referred to as the "number of bets." On the other hand, when we say "number of bets," it can also refer to something other than the "prescribed number." For example, in a game with a prescribed number of "2" or "3," when one medal is inserted (before the game starts), the number of bets is "1" (the number bet at that time).
[0009] "Cleaning" refers to the player inserting a medal into a medal insertion slot 47 (described later). A "care bet" refers to a bet made by a player by caressing medals through the medal insertion slot 47. The term "care credit" refers to a player crediting medals (adding credits) by care of medals through the medal insertion slot 47.
[0010] "Bet medals" refers to medals that have been bet on. "Stored medals" refers to medals that have been credited (stored). A "reserved bet" means that a player operates the bet switch 40 (described below) to bet some or all of the credited medals to play a game within the range that can be bet on that game. "Automatic bet" means that when a replay wins, the slot machine 10 automatically bets the same number of medals as was bet in the previous game through the control process. Here, when a symbol combination corresponding to a small win is displayed as stopped (meaning that it has stopped on an effective line; the same applies below), this is called a "winning small win." On the other hand, the "Rules Concerning the Certification and Model Inspection of Gaming Machines, etc. (hereinafter simply referred to as the "Rules")" interprets that when a symbol combination corresponding to a replay is displayed, this is the activation of a conditional device related to replay, and not a "winning". However, in this application (this specification, etc.), a replay is also treated as one of the roles (replay role), and the stopped display of a pattern combination corresponding to a replay may be referred to as a "winning replay." "Settlement" refers to paying out bet medals and / or saved medals to a player. In this embodiment, settlement processing is executed when a settlement switch 43 (described later) is operated.
[0011] "Payout" refers to the payment of medals to a player based on the winning combination, or the payment of medals as a result of the above-mentioned settlement. When medals are paid out to a player based on the winning combination, this includes both storing the medals as credits (adding stored medals, in other words, updating the electronic data stored in the RWM 53 (described later)) and paying out actual medals from a payout port (not shown). When paying out medals, for example, "50" medals are credited as the limit, and any medals exceeding "50" credits are controlled so that they are actually paid out to the player. Note that "payout" may also be referred to as "grantment." Therefore, the "number of payouts" may also be referred to as the "number of grants."
[0012] In this embodiment, the "game medium" is a medal, but in the case of an enclosed (ECO) game machine, for example, electronic information (electronic medals, electronic data) is used as the game medium. Note that "electronic information" means that when money (banknotes) is inserted into a lending machine, it is converted into electronic information corresponding to the amount of money, and part or all of that electronic information can be credited to the game machine as game medium for playing games on the game machine. In addition, "gaming media" may also be referred to as "gaming value."
[0013] Furthermore, when the gaming medium is electronic information, "paying out medals" means crediting (adding) the medals to a gaming medium credit device provided in the gaming machine. Therefore, "paying out medals" does not only mean actually paying out medals from a hopper 35 (described later), but also includes the process of crediting (adding) electronic information of a payout amount corresponding to a winning combination to the gaming medium credit device.
[0014] When a game progresses from the "N-1"th game, to the "N"th game, to the "N+1"th game, etc. ("N" is an integer of 2 or greater), and the current game is the "N"th game, the "N"th game is referred to as the "current game." The "N-1"th game is referred to as the "previous game." Furthermore, the "N+1"th game is referred to as the "next game."
[0015] In this specification, a number with "(B)" added to the end (especially 8-bit) means a binary number. Similarly, a number with "(H)", "H", or "h" added to the end means a hexadecimal number. Specifically, for example, a number representing "16" in decimal is written as "00010000(B)" in binary, and as "10(H)", "10H", or "10h" in hexadecimal. Furthermore, a number representing a decimal number is written as "16(D)" as necessary. However, when it is clear whether the number is binary, decimal, or hexadecimal, the final symbol "(B)", "(D)", "(H)", "H" or "h" may be omitted.
[0016] In addition, the probability that the desired symbol to be displayed on the pay line can be stopped on the pay line from the moment the stop switch 42 is operated until the reel 31 stops (maximum number of moving frames) is called the "pull-in rate (PB)." Furthermore, unless the stop switch 42 is operated at the appropriate position on the reel 31 (at a timing at which the target symbol can be stopped on an effective line within the range of the maximum number of moving frames), it is not possible to stop the target symbol on an effective line (pulling it in to the effective line), which is called "PB≠1". In contrast, "PB=1" means that the target symbol can always be stopped (pulled in) on the valid line regardless of the position of the reel 31 at the moment the stop switch 42 is operated (regardless of the timing of operation of the stop switch 42).
[0017] Further, the "operation mode" of the stop switch 42 means the order in which the stop switch 42 is pressed and / or the operation timing (the timing at which the stop switch is pressed to stop the target symbol on the activated line). Furthermore, the "advantageous operation mode" of the stop switch 42 refers to an operation mode in which a symbol combination that has a payout or has a large number of payouts stops, an operation mode in which a symbol combination that shifts (promotes) to an advantageous RT stops, or an operation mode in which a symbol combination that does not shift (fall) to an unfavorable RT stops, in a game in which the operation mode of the stop switch 42 results in an advantage / disadvantage in the game result (symbol combination that stops on an active line). The "advantageous operation mode" is also called the correct operation mode or the correct push order.
[0018] "A game in which the operation mode of the stop switch 42 has an advantage / disadvantage in the game result" corresponds to, for example, a game in which multiple types of small roles (bells) with different payout amounts are won (a game in which the so-called "push order bell" is won), in which the type of small role (bell) won (the payout amount is different) differs depending on the operation mode of the stop switch 42. Also, for example, in a game in which multiple types of replays are won (when multiple replays are won, a game in which the so-called "push order replay" is won), the RT also corresponds to a case in which the RT shifts depending on the type of replay won.
[0019] The "instruction function" means a function of instructing the player on how to operate the stop switch 42. In principle, the instruction function is a function of instructing the player on an advantageous operation mode of the stop switch 42. In other words, the "indicating function" refers to a device that facilitates winning a prize. It should be noted that "display" refers to visibly showing the content of an "instruction," and "notification" refers to informing the player of the content of the instruction. Therefore, the "instruction function" is both a "display function" and an "notification function."
[0020] Furthermore, the notification of the operation mode of the stop switch 42 may not be limited to the most advantageous operation mode. The notification of the most advantageous operation mode of the stop switch 42 may be regarded as "activation of the instruction function," but the notification of any operation mode including the most advantageous operation mode of the stop switch 42 may also be regarded as "activation of the instruction function." For example, if the push order bell has six options, the payout when the push order bell is won will be one, three, four, ten, or no prize (no win), depending on the push order. Here, notifying the order of pressing buttons to win a 10-coin winning combination is a notification of an advantageous operation mode of the stop switch 42, and of course, this corresponds to the "activation of the instruction function." On the other hand, announcing the order of pressing buttons to win a 1-coin, 3-coin, or 4-coin prize may be considered as "announcement of an advantageous operation mode (activation of the instruction function)" or may not be considered as "announcement of an advantageous operation mode."
[0021] The button press sequence for winning a 4-coin combination is not the most advantageous operation because it does not result in a 10-coin combination. However, since the payout is "4" for a bet of "3" and the difference in coins for the game is "+1", this is an operation sequence that increases the difference in coins, and is not necessarily a disadvantageous operation sequence. Similarly, the button press sequence for winning a 3-coin combination is not the most advantageous operation mode because it does not result in a 10-coin combination. However, since the payout number is "3" for the bet number "3" and the operation mode maintains the current difference in the number of coins (does not decrease the difference in the number of coins), it is not necessarily an unfavorable operation mode.
[0022] Similarly, the pressing order to win a 1-coin combination is not the most advantageous operation because it does not result in a 10-coin combination. Furthermore, the payout is "1" for a bet of "3," which reduces the difference in the number of coins. However, since it can also be said to be an operation that does not miss out on a combination, it may not be considered an unfavorable operation.
[0023] In this embodiment, when the push order bell is won, the instruction function is activated to notify the player of the operation mode (correct push order) that will result in the winning combination with the largest payout amount. However, for example, when the difference counter value (described below) in the advantageous zone approaches the upper limit value ("2400 (D)") but there is still room for the number of remaining plays in the advantageous zone (advantageous zone clear counter value described below), when the push order bell is won, it is possible to announce the push order that will result in winning a 3-coin or 4-coin role, as described above, and control the difference counter value so that it remains the same.
[0024] In addition, in this embodiment, the activation of the instruction function is limited to one specified number. For example, suppose the specified number for activating the instruction function is set to "3." In this case, in a game during AT with a specified number of "2" or "3," if the game is started with a bet number of "3" and the push order bell is won, the instruction function can be activated. In contrast, if the game is started with a bet number of "2," the instruction function cannot be activated even if the push order bell is won.
[0025] The "game zone" comprises a "normal zone (non-advantageous zone)" and a "advantageous zone." Note that the 5.9 machine had a "waiting zone" (a game zone where the player has won the advantageous zone lottery but has not yet moved to the advantageous zone), but the current rules for 6 machine do not provide for a "waiting zone." However, this is not limited to this, and game zones other than the normal zone and advantageous zone may also be provided. A "normal zone" is a game zone in which signals related to the instruction function, specifically the push order instruction number and winning and replay condition device number (information that can determine the correct push order) described below, are prohibited from being sent to a peripheral board (for example, sub-control board 80), and which does not affect the performance related to the instruction function at all (no processing related to the instruction function is executed). In other words, the normal zone is a game zone in which the operation mode cannot be notified. However, in addition to drawing lots for roles, it is possible to make a decision (by drawing lots, etc.) as to whether or not to move to an advantageous zone.
[0026] In the normal section, the instruction function must not be activated, so it is not possible to display push order instruction information on a specified display device (LED, etc.) electrically connected to the main control board 60, and since signals related to the instruction function are not transmitted to the peripheral board, it is not possible to display (notify) advantageous operation modes using the image display device 23 electrically connected to the sub-control board 80.
[0027] On the other hand, the "advantageous zone" is a game zone that has the capability related to the instruction function (the instruction function may be activated), and specifically refers to a game zone in which, when the instruction function is activated, a signal related to the instruction function can be sent to the sub-control board 80 only when push order instruction information is displayed so that the instruction content (the operation mode of the stop switch 42) can be identified on the main control board 60. In other words, the advantageous zone is a game zone in which the instruction function can be activated (the instruction function may be activated), that is, a game zone in which the operation mode of the stop switch 42 can be displayed (may be displayed). However, the sub-control board 80 cannot output effects that are contrary to the instructions given by the main control board 60 or the signals related to the received instruction functions.
[0028] Furthermore, even in the advantageous zone, where the operation mode of the stop switch 42 results in an advantage / disadvantage in the game outcome, the indication function does not have to be activated. On the other hand, during the advantageous zone, in a game in which the operation mode of the stop switch 42 determines whether the game result is advantageous or disadvantageous, the indication function may be always activated to display the operation mode of the stop switch 42. The AT (notification game state) is a game state that notifies the operation mode of the stop switch 42 in a game in which the game result is advantageous / disadvantageous depending on the operation mode of the stop switch 42. Therefore, the AT is always executed during an advantageous period, and is never executed during a non-advantageous period.
[0029] In addition, the AT may always (100%) report the operation mode of the stop switch 42 in games where the operation mode of the stop switch 42 has an advantage / disadvantage in the game outcome, but it may also not report the operation mode of the stop switch 42 even in games where the operation mode of the stop switch 42 has an advantage / disadvantage in the game outcome, for example, to keep the payout rate for a specified period within a range specified by the rules. For example, if the difference counter approaches its upper limit during the AT but there are still AT games remaining, it may be possible to temporarily not notify the operation mode of the stop switch 42 (not activate the instruction function) in order to extend the life of the AT.
[0030] The relationship between the advantageous zone and the AT can be set in various ways. For example, the first setting is "advantageous zone = AT." In this case, winning the advantageous zone and winning the AT are equivalent. The AT starts from the first play in the advantageous zone. The AT ends when the advantageous zone ends.
[0031] Secondly, it is important to set the AT not to be in an advantageous zone. In this case, the conditions for starting (executing) the AT are not met simply by moving to the advantageous zone, and whether or not to execute the AT is decided by lottery or the like, provided that the player is in the advantageous zone, and when it is decided to execute the AT, the AT is executed until the predetermined termination conditions for the AT are met. Note that when the player is not in the AT upon moving to the advantageous zone, the main gaming state may be set to, for example, the normal zone, premonition, CZ (chance zone (period during which it is easy to win the AT)), etc.
[0032] When transitioning to a premonition after transitioning to a favorable zone, the game may always transition to the real premonition, and transition to the AT after the completion of a predetermined number of plays of the real premonition. Alternatively, when transitioning to a favorable zone or after transitioning to a favorable zone, it may be determined by lottery or the like whether the premonition will be real or a false premonition, and if it is determined to be real, transition to the AT may occur after the end of the real premonition. Also, if it is determined to be a false premonition, the advantageous zone may be maintained after the end of the false premonition, or a transition to the normal zone may occur. Furthermore, when the AT termination conditions are met, both the AT and the advantageous zone may be terminated. Alternatively, if the AT terminates but the advantageous zone termination conditions are not met, the advantageous zone may continue (non-AT and advantageous zone). The same applies when the AT is started at the same time as the advantageous zone.
[0033] In addition, the number of times to play the advantageous zone is determined when the advantageous zone starts, and no lottery or the like relating to the advantageous zone is conducted during the advantageous zone. Furthermore, when the advantageous zone starts, the initial number of times to play in the advantageous zone is determined, and during the advantageous zone, a decision is made (by lottery, etc.) as to whether or not to add (add) the (remaining) number of times to play in the advantageous zone. Furthermore, a predetermined termination condition can be set for the advantageous zone, and when the predetermined termination condition for the advantageous zone is met, the advantageous zone can be terminated at that point even if there are remaining number of plays in the advantageous zone (or remaining number of plays in the AT).
[0034] Here, the "predetermined end condition" of the advantageous zone is when the difference counter value described below exceeds "2400 (D)" or when the advantageous zone clear counter (the number of remaining games in the advantageous zone) described below reaches "0." When either of these conditions is met, it is determined that the end condition of the advantageous zone has been met, and the next game will transition to the normal zone (non-advantageous zone). In this case, even if the final game is an AT, the AT will also end at the same time as the end of the advantageous zone.
[0035] In the advantageous zone, the advantageous zone display LED (also referred to as the "zone indicator") 77, which will be described later, is lit. The advantageous zone display LED 77 may be lit at all times during the advantageous zone, or may be lit when a predetermined lighting condition is met after transitioning to the advantageous zone. Here, the "predetermined lighting condition" refers to, for example, when the instruction function is activated in a game state where the advantageous zone is in effect and the zone Sim payout rate exceeds 1. Once the advantageous zone display LED 77 is turned on, it remains lit during the advantageous zone.
[0036] The "interval Sim (simulation) payout rate" is the payout rate assuming that the symbol combination corresponding to the winning role always stops (even when a role with "PB≠1" is won, the symbol combination corresponding to that role stops), and assuming that when there are multiple symbol combinations corresponding to the winning role, the symbol combination most advantageous to the player (when the push-order bell is won, the high-numbered bell with the maximum payout) stops. The calculation of the interval Sim payout rate does not include the payouts (number of balls paid out) resulting from the activation of special devices (such as the activation of a single BB). In addition, in a game in which a replay is won, if the number of bets is "3," the number of payouts is counted as "0." In a replay based on a winning replay (the next game after the game in which a replay was won), the number of bets is counted as "0" and the number of payouts is "x" (where "x" is the number of payouts for that game). Alternatively, the number of payouts for the game in which a replay is won and the number of bets for the next game may not be counted. Furthermore, "a gaming state in which the interval Sim ball payout rate exceeds '1'" includes an RT or main gaming state in which the interval Sim ball payout rate is set to exceed '1'. Here, an example of an RT with a section Sim payout rate exceeding "1" is an RT with a high replay winning probability. Furthermore, if normal, CZ (chance zone), AT, pull-back zone, etc. are provided as main gaming states, AT is an example of a main gaming state in which the zone Sim ball payout rate exceeds "1".
[0037] When the advantageous zone ends, more specifically, in the final game of the advantageous zone, for example, during the game end check process described below, or during the game start set process for the next game after the final game of the advantageous zone, the advantageous zone display LED 77 is turned off. When the conditions for ending the advantageous zone are met, the advantageous zone display LED flag initialization process described below is executed, and the advantageous zone display LED 77 is turned off in the subsequent interrupt process.
[0038] Examples of "processing related to advantageous zones" include the following processing. 1) Lottery for (transition to) advantageous zone 2) Update the advantageous zone clear counter (subtract, clear) 3) Update the difference counter (calculate, clear) 4) Update the advantageous zone type flag 5) Control of the advantageous zone display LED77 (updating the advantageous zone display LED flag)
[0039] Furthermore, examples of "processing related to instruction functions" include the following processing. 1) Display of push order instructions (activation of instruction function) 2) AT lottery 3) In the case of a game count management type AT (the AT ends when the remaining number of plays reaches "0"), the AT play count counter is updated (subtracted, added, cleared) 4) In the case of a difference number management type AT (the AT ends when the remaining difference number becomes "0"), the AT difference number counter is updated (subtracted, added, cleared)
[0040] The current rules stipulate that processing related to advantageous zones and processing related to instruction functions can be executed in one specified number in one game state (RT), except for the following: Therefore, in this embodiment, processing related to advantageous zones and processing related to instruction functions can be executed when the specified number is "3", and processing related to advantageous zones and processing related to instruction functions cannot be executed when the specified number is "2". However, during the advantageous zone, the advantageous zone clear counter and the difference number counter must be updated regardless of the specified number.
[0041] In addition, in this embodiment, when the result of the lottery is not a winning combination (for example, when the winning number in FIG. 26 described later is "0"), in other words, when the condition device is not in operation, the process related to the advantageous zone (lottery to transition to the advantageous zone) is not executed. However, without being limited to this, the process related to the advantageous zone may be executed even if the result of the lottery is not a winning combination. On the other hand, in this embodiment, even if the result of the role lottery is a non-winning result, if the probability of not winning is a predetermined value or higher (when the probability is not extremely low, for example, 1 / 17500 or higher), processing related to the instruction function (AT lottery processing) can be executed.
[0042] Furthermore, if the result of executing the advantageous zone transition lottery (processing related to the advantageous zone) is that the advantageous zone transition lottery is won, the advantageous zone will be entered from the next game. Therefore, in a game in which the advantageous zone transition lottery (processing related to the advantageous zone) is executed and the advantageous zone is won, it is not possible to execute the notification of the correct button press order (processing related to the instruction function). However, it is acceptable to perform the advantageous zone transition lottery (processing related to the advantageous zone) and the AT lottery (processing related to the instruction function) in one game. Furthermore, for example, when a specific role lottery result is obtained, it may be determined to be an advantageous zone and AT (without performing the lottery).
[0043] The management information display LED (also called a "role ratio monitor" or "ratio display") 74 consists of, for example, four LEDs, and is composed of a two-digit identification segment (an LED that displays which of the five items below it is using a specified symbol, etc.) and a two-digit ratio segment (an LED for displaying the calculated ratio).
[0044] The management information display LED 74 repeatedly displays the ratios of the following five items 1) to 5) at predetermined intervals. 1) Either the advantageous zone ratio (cumulative) (7U.) or the instructed role ratio (cumulative) (7P.) 2) Ratio of consecutive wins (6000 games) (6 years) 3) Ratio of winning combinations (6000 games) (7 years) 4) Continuous feature ratio (cumulative) (6A.) 5) Gadget ratio (cumulative) (7A.)
[0045] For example, when displaying the reel ratio (cumulative), if the ratio is "50"%, the symbol "7A." indicating the reel ratio (cumulative) is displayed in the identification segment, and "50" is displayed in the ratio segment. Here, "cumulative total" refers to the sum of the values that have been counted up to that point, and in this embodiment, counting continues until it reaches at least 175,000 games played. When the cumulative total is less than 175,000 games played, the ratio is displayed, for example, by flashing, and when it is 175,000 games played or more, the ratio is displayed, for example, by lighting. Even after the cumulative total reaches 175,000 games played or more, it continues to add up until it reaches a value (upper limit) that can be stored in a specified address of the RWM 53. In addition, "6000 games" refers to the total number of games played over 15 sets, each of which is 400 games played.
[0046] The "benefit zone ratio" refers to the ratio (proportion) of time spent in the benefit zone to the total play zone (non-benefit zone + benefit zone). Specifically, if the number of plays in the total play zone is "1000" and the number of plays in the benefit zone between them is "700", the benefit zone ratio is "70%". The "ratio of special features with instructions" is the sum of the number of payouts when the special feature is activated and the number of payouts in games where the instruction function is activated, divided by the total number of payouts. In slot machines that do not have special features, the "ratio of special features with instructions" is the number of payouts in games where the instruction function is activated divided by the total number of payouts. The sum of the number of payouts when the device is activated and the number of payouts in a game in which the instruction function is activated is counted by an instruction-included device counter.
[0047] Furthermore, the "number of payouts in a game in which the instruction function is activated" is determined based on the operation of the stop switch 42 in accordance with the pressing order displayed by the activation of the instruction function; for example, when 10 bells are won, "10" is added to the instruction-included device counter. On the other hand, in a game in which the instruction function is activated, if the stop switch 42 is operated in a different order from the order displayed, and, for example, one bell is won, "1" is added to the instruction-included device counter. Similarly, in a game in which the instruction function is activated, if the stop switch 42 is pressed in a different order from the displayed order and a winning combination is missed (when the combination is not won), the instruction-included combination counter will not be incremented. In other words, the count value from the previous game will remain the same.
[0048] When a common bell is won during AT, the instruction function is activated in the same way as when a push order bell is won, and push order instruction information (dummy) is displayed on the winning number display LED 78, or the instruction function is not activated. If the instruction function is activated when a common bell is won, the number of payouts in that game is added to the instruction-included device counter.
[0049] On the other hand, if the common bell is won and the instruction function is not activated, the payout number for that game will not be added to the instruction function counter. However, the total payout number will be added to the counter. In this case, the sub-control board 80 may notify the correct button pressing order by image or sound.
[0050] In addition, special roles (roles) include BB (first-class role continuous operation device; first-class big bonus), RB (first-class special role; regular bonus), and MB (second-class role continuous operation device; second-class big bonus). Here, BB is a device that can operate RB continuously. In other words, during BB game, RB game is executed continuously. Also, during RB game, the probability of winning a small prize increases. Furthermore, when the number of medals paid out during RB game exceeds a predetermined number, RB game ends. Furthermore, when the number of medals paid out during BB game exceeds a predetermined number, BB game ends.
[0051] Furthermore, MB is a device that can continuously activate CBs (type 2 special roles). In other words, CB games are continuously executed during MB games. Furthermore, during CB games, regardless of the results of the lottery by the role lottery means 61, all minor roles are won in duplicate, and for a specific reel 31 (for example, the left reel 31), the time from the moment the stop switch 42 is operated to the time the reel 31 stops is within 75 ms (the maximum number of moving frames is 1 frame). Furthermore, CB games end after one game, and when the number of medals paid out during MB games exceeds a predetermined number, the MB game ends.
[0052] When a special role is won, the winning information of the special role is carried over to the next game until the symbol combination corresponding to the special role that has been won stops on an effective line. A game in which a special role is not won is called a "non-internal game," and a game in which a special role is won but the symbol combination corresponding to the special role that has been won does not stop on an effective line, i.e., a game in which the winning information of the special role is carried over, is called an "internal game."
[0053] Furthermore, if BB is won and the symbol combination corresponding to BB stops on an active line (BB wins), no medals will be paid out in the current game, but BB game will start from the next game. During BB game, RB game is executed continuously, which increases the probability of winning a small prize. Then, when the number of medals paid out during BB game exceeds a predetermined number, BB game ends, and from the next game, the game returns to the game state before the transition to BB game.
[0054] Furthermore, if the BB is won but the symbol combination corresponding to the BB does not stop on an active line, the winning information of the BB is carried over to the next game until the symbol combination corresponding to the BB stops on an active line. The game state in which the winning information of the BB is carried over is called "inside BB". The timing of the transition to the BB state can be set as appropriate. For example, the transition to the BB state may be made after all reels 31 have stopped in a game in which the BB state has been won, or the transition to the BB state may not be made in a game in which the BB state has been won, but may be made in the next game.
[0055] Also, if you win RB and the symbol combination corresponding to RB stops on an active line (RB wins), no medals will be paid out in this game, but RB game will start from the next game. During RB game, the probability of winning a small prize increases. Then, if the number of medals paid out during RB game exceeds a predetermined number, RB game will end and from the next game, the game will return to the state before the transition to RB game.
[0056] Furthermore, if the RB is won but the symbol combination corresponding to the RB does not stop on an active line, the winning information of the RB is carried over to the next game until the symbol combination corresponding to the RB stops on an active line. The game state in which the winning information of the RB is carried over is called "inside the RB". The timing of the transition into the RB can be set appropriately, similar to the timing of the transition into the BB. For example, in a game in which the RB is won, the transition into the RB may be made after all the reels 31 have stopped, or the transition into the RB may not be made in a game in which the RB is won, but may be made in the next game.
[0057] Also, if you win MB and the symbol combination corresponding to MB stops on an active line (MB wins), no medals will be paid out in this game, but MB game will start from the next game. During MB game, CB game is executed continuously. Then, when the number of medals paid out during MB game exceeds a predetermined number, MB game ends, and from the next game, the game returns to the game state before switching to MB game. Furthermore, if you win MB but the symbol combination corresponding to MB does not stop on an active line, the winning information of MB will be carried over to the next game until the symbol combination corresponding to MB stops on an active line. The game state in which the winning information of MB is carried over is called "inside MB".
[0058] "RT" means that the type (number) of roles to be drawn and their winning probability are in a specific lottery state, and "RT transition" means that by transitioning from one RT to another RT, the winning probability of at least one replay to be drawn changes. Therefore, the type of replay and its winning probability in one RT are values specific to that RT, and the types of replays and their winning probabilities will not all be the same in one RT and another RT. However, it is acceptable for the total value of the replay winning probability to be the same in one RT and another RT. Note that "non-RT" does not mean that it is not included in the concept of RT, but is equivalent to "RT0." Therefore, when "RT" is mentioned in this specification, it includes non-RT.
[0059] "Continuous feature ratio" refers to the ratio of the number of payouts when the first-class special feature (RB) is activated to the total number of payouts. Therefore, in this embodiment, it refers to the "number of payouts during 1BB activation to the total number of payouts." For example, if the total number of payouts for 6000 games is 2000, and of that, the number of payouts when the "Type 1 special feature (RB)" is activated is 500, the "consecutive feature ratio (6000 games)" will be 25 (%).
[0060] In addition, "role ratio" refers to the ratio of the number of payouts when a role is activated to the total number of payouts. Here, "role" includes not only the above-mentioned first-class special role, but also second-class special role (CB), MB (also called 2BB. Second-class role continuous operation device. CB operates continuously), and SB (single bonus). In addition, for gaming machines that do not have the function corresponding to the above five items, the ratio segment will be displayed as "--". For example, if the machine is not equipped with an "RB (Type 1 special feature)," there is no continuous feature ratio, so when the ratio display numbers "2" and "4" are displayed, the ratio segment is displayed as "--." As described above, the management information display LED 74 displays five types of ratios, but also displays a test pattern at a predetermined timing when a predetermined condition is met.
[0061] In addition, the rules stipulate that the ratio of advantageous zones and the ratio of instructed roles should be 70% or less. It also states that the ratio of roles should be 70% or less, and the ratio of consecutive roles should be 60% or less. Therefore, by looking at the information displayed on the management information display LED 74, it is possible to confirm whether or not the value is within the range stipulated by the regulations.
[0062] A gaming machine with a specification that sets the advantageous zone ratio at 70% or less is called a "7U" type, and a gaming machine with a specification that sets the instruction-included device ratio at 70% or less is called a "7P" type. Gaming machines with advantageous zones are either "7U" type or "7P" type. In the case of the "7U" type, the advantageous zone ratio (cumulative) is displayed on the management information display LED 74, and in the case of the "7P" type, the instruction-included device ratio (cumulative) is displayed. In the "7U" type, the ratio of the advantageous zone to the total playing zone must be "70"% or less, but in the "7P" type, the number of payouts paid out by the operation of the instruction function and the operation of the device must be 70% or less of the total number of payouts, and for example, the entire period of the playing zone, or most of it, may be an advantageous zone.
[0063] For example, when moving to a non-favorable zone, the probability can be set to 100% to win the favorable zone lottery, or the probability can be set to almost 100% (for example, about 98%) to win the favorable zone lottery, or the probability can be set to a high probability (for example, 70%) to win the favorable zone lottery. The "7U" type cannot refer to the set value itself to perform processing related to the instruction function (for example, AT lottery), but the "7P" type can refer to the set value itself to perform processing related to the instruction function.
[0064] The management information display LED 74 can also be applied to pachinko gaming machines as a performance display monitor. In this case, the management information display LED 74 (performance display monitor) is composed of a two-digit identification segment and a two-digit ratio segment, just like in slot machines (slot machines). It sequentially displays the real-time (currently being measured) base value for every 60,000 out balls (the "base value" indicates the number of safe balls per 100 out balls), as well as the base values for the previous, second, and third times before for every 60,000 out balls. For example, the identification segment for the real-time base value is displayed as "bL.", the identification segment for the base value one time before is displayed as "b1.", the identification segment for the base value two times before is displayed as "b2.", and the identification segment for the base value three times before is displayed as "b3." In this way, the management information display LED 74 is not limited to slot machines among gaming machines, but is also applicable to pachinko gaming machines.
[0065] First Embodiment The first embodiment is a slot machine in which, in a game in which multiple types of small winning combinations (bells) with different payout numbers are won (a game in which the so-called "push order bell" is won), the type of small winning combination (the pattern combination that stops and displays on the valid line) that is won varies depending on the operation mode (push order) of the stop switch 42, resulting in an advantage / disadvantage in the game result (payout number). The first embodiment will be described below with reference to the drawings. FIG. 1 is a block diagram showing an outline of the control of a slot machine 10, which is an example of a gaming machine according to the first embodiment. The slot machine 10 includes a main control board 50 and a sub-control board 80 as typical control boards. The main control board 50 has an input port 51 and an output port 52, and is equipped with a RWM 53, a ROM 54, a main CPU 55, etc. (this does not mean that it is equipped with only the components shown in FIG. 1).
[0066] 1, a main control board 50 and peripheral devices for game progression, including operation switches such as the bet switch 40, are electrically connected via an input port 51 or an output port 52. The input port 51 is a connection part to which signals from the operation switches and the like are input, and the output port 52 is a connection part to which signals are transmitted to peripheral devices such as the motor 32. In Figure 1, input peripheral devices are indicated by arrows pointing from the signals from the peripheral devices to the main control board 50, and output peripheral devices are indicated by arrows pointing from the main control board 50 to the peripheral devices (the same applies to the sub-control board 80).
[0067] The RWM 53 is a storage medium capable of storing (updating) various data (variables) based on the progress of the game, etc. The ROM 54 is a storage medium that stores programs and various data (for example, data tables) necessary for the progress of the game. The main CPU 55 refers to a CPU (IC with calculation functions) installed on the main control board 50, which executes programs and performs calculations necessary for the progress of the game, and specifically performs the drawing of winning roles, drive control of the reels 31, and payouts when a prize is won.
[0068] Furthermore, an MPU including a RWM 53, a ROM 54, a main CPU 55, and a register is mounted on the main control board 50. The RWM 53 and ROM 54 may be mounted inside the MPU or may be provided externally. Incidentally, an MPU including a RWM 83, a ROM 84, and a sub-CPU 85 is also mounted on a sub-control board 80, which will be described later. Incidentally, the RWM 83 and the ROM 84 may be provided externally instead of being mounted inside the MPU.
[0069] In FIG. 1, a medal inserted through a medal insertion slot 47 is sent to the inside of the medal selector. As shown in Figure 1, the medal selector is provided with (but is not limited to) a passage sensor 46, a blocker 45, and an insertion sensor 44 (a pair of insertion sensors 44a and 44b), which are electrically connected to the main control board 50. A medal inserted through the medal insertion slot 47 is first detected by the passage sensor 46.
[0070] Furthermore, a blocker 45 is provided downstream of the path sensor 46. The blocker 45 is used to permit / prohibit the insertion of medals, and when the insertion of medals is prohibited, it forms a medal path that returns medals inserted through the medal insertion port 47 from the payout port. On the other hand, when the insertion of medals is permitted, it forms a medal path that guides medals inserted through the medal insertion port 47 to the hopper 35. The blocker 45 is composed of, for example, a switching member that blocks an opening (the opening that leads to the medal return port) formed in part of the medal path in the medal selector to form a medal path for guiding medals to the hopper 35 side, and an actuator for driving the switching member, etc.
[0071] Here, the blocker 45 does not permit the insertion of medals during a game (from the time when the reels 31 start to spin until all the reels 31 stop, and until the end of the payout corresponding to the winning combination in the case of a winning combination). In other words, the blocker 45 permits the insertion of medals at least when a game is not being played.
[0072] Within the medal selector, a throw-in sensor (optical sensor) 44 is provided further downstream of the blocker 45. In this embodiment, the throw-in sensor 44 consists of a pair of throw-in sensors 44a and 44b arranged a predetermined distance apart, and is configured so that a medal is detected by one throw-in sensor 44a and then detected by the other throw-in sensor 44b a predetermined time later. Whether the correct medal has been thrown in is determined based on the timing at which the pair of throw-in sensors 44 turn on and off, respectively.
[0073] As shown in FIG. 1, the main control board 50 is electrically connected to operation switches operated by the player, including a bet switch 40 (40a or 40b), a start switch 41, a (left, center, right) stop switch 42, and a settlement switch 43. Here, "operation switch (or simply "switch")" refers to a device (including an electrical circuit and / or electrical components) that switches an electrical signal on / off based on (receiving external force from) the operation of an operating object by a player (operator), and does not limit the shape of the operating object operated by the player.
[0074] When the operation switch is in the OFF state, for example, light from the light-emitting element continues to be incident on the light-receiving element (when the light-receiving element continues to detect light, the operation switch is in the OFF state). Then, when the operation switch (operator) is operated by a player or the like, the light from the light-emitting element does not enter the light-receiving element. When this state is detected, an electrical signal indicating that the operation switch has entered the ON state is sent to the main control board 50. Note that, conversely to the above, the operation switch may be configured so that when the operation switch is in the OFF state, light from the light-emitting element does not enter the light-receiving element, and the ON state is entered when light from the light-emitting element enters the light-receiving element.
[0075] In this embodiment, the operating body of the start switch 41 is lever (rod) shaped (for this reason, it is also referred to as the "start lever (switch) 41"), and the operating bodies of the bet switch 40, stop switch 42, and settlement switch 43 are push button shaped (for this reason, they are also referred to as the "bet button (switch) 40," "stop button (switch) 42," and "settlement button (switch) 43").
[0076] Although not shown in Fig. 1, an LED (light emitting means) is provided on the operating body of the operation switch and / or around or near it. When the operation acceptance of the operation switch is in an permitted state, the LED or the like corresponding to the operation switch emits blue light, for example, and when the operation acceptance of the operation switch is in a prohibited state, the LED or the like of the operation switch emits red light, for example, to indicate to the player the permitted / prohibited state of the operation switch.
[0077] Specifically, for example, when all reels 31 are spinning and a stop switch 42 is ready to be operated, the LEDs of all stop switches 42 are illuminated blue to indicate to the player that they are ready to be operated. When one stop switch 42 is operated, the reel 31 corresponding to the operated stop switch 42 is controlled to stop. The remaining stop switches 42 then become operable after the excitation state of the motor 32 corresponding to the stopped reel 31 ends and the detection sensor 42e of the operated stop switch 42 turns off. Therefore, during this time, the LEDs of all stop switches 42 are illuminated red. When the excitation state of the motor 32 corresponding to the operated stop switch 42 ends and the detection sensor 42e corresponding to that stop switch 42 turns off, the LEDs of the stop switches 42 that have already been operated continue to emit red light, but the LEDs of the stop switches 42 that have not yet been operated emit blue light.
[0078] The bet switch 40 is an operation switch operated by a player when betting stored medals for the current game. In this embodiment, it is provided with a 1-bet switch 40a for inserting one medal and a 3-bet switch 40b for inserting three medals (maximum number, specified number). However, this is not limiting, and a bet switch for betting two coins may be provided.
[0079] The specified number is predetermined depending on, for example, whether the reel is inactive or active. Specifically, it is set to three medals when the reel is inactive, when SB is active, or when 1BB is active, and two medals when 2BB is active, etc. Operating the 1-bet switch 40a twice allows two medals to be inserted, and operating it three times allows three medals to be inserted. Also, when the specified number is three medals, operating the 3-bet switch 40b allows three medals to be inserted at once, and when the specified number is two medals, operating the 3-bet switch 40b allows two medals to be inserted at once. If the 3-bet switch 40b is operated when a number less than the specified number has already been bet, betting processing is performed so that the number of bets becomes three.
[0080] The start switch 41 is an operating switch that is operated by the player when starting all of the reels 31 (left, center, and right). Furthermore, three stop switches 42 are provided corresponding to the three reels 31 (left, center, right), and are operation switches that are operated by the player when stopping the corresponding reel 31. Furthermore, the settlement switch 43 is an operation switch that is operated by the player when paying out medals bet and / or saved (credited) inside the slot machine 10.
[0081] 1, a display board 75 is electrically connected to the main control board 50. In reality, a relay board is provided between the main control board 50 and the display board 75, and the main control board 50 and the relay board, and the relay board and the display board 75 are connected to each other, but the relay board is not shown in FIG. 1. In this way, the main control board 50 and the display board 75 may be directly connected by a harness or the like, or another board may be interposed between them. Furthermore, the control boards are not necessarily connected directly to each other by harnesses or the like, but may be connected via other separate boards (relay boards or the like). For example, one or more other separate boards (relay boards or the like) may be interposed between the main control board 50 and the sub-control board 80.
[0082] The display board 75 is equipped with a credit number display LED 76 and an acquisition number display LED 78 . The credit number display LED 76 is an LED that displays the number of medals stored (credited) inside the slot machine 10, and is composed of two digits, an upper digit and a lower digit.
[0083] The winning number display LED 78 is an LED that displays the payout number (the number of winnings of the player) when a winning combination is achieved, and is composed of two digits, a high-order digit and a low-order digit, just like the credit number display LED 76. The acquired number display LED 78 may be controlled to be turned off when there are no medals to be paid out. Alternatively, the upper digits may be turned off and only the lower digits may be displayed as "0".
[0084] Furthermore, the acquisition number display LED 78 normally displays the acquisition number, but when an error occurs, it functions as an LED that displays the content (type) of the error. Furthermore, in a game in which the push order is notified during AT, the winning number display LED 78 functions as an LED that displays push order instruction information (notifies an advantageous push order). Therefore, the winning number display LED 78 in this embodiment is an LED that also displays the number of wins, error content, and push order instruction information. However, it is not limited to this, and it is of course possible to provide a dedicated LED or the like that displays push order instruction information. During the AT, the advantageous pressing order is also notified by the image display device 23 connected to the sub-control board 80.
[0085] In FIG. 1, a main control board 50 is electrically connected to a motor (a stepping motor in this embodiment) 32 of the symbol display device and the like. The symbol display device includes (three in this embodiment) reels 31 that display symbols, motors 32 that drive each of the reels 31, and a reel sensor 33 that detects the position of the reels 31.
[0086] The motor 32 serves as a driving means for rotating the reels 31, is connected to the rotation center of each reel 31, and is controlled by a reel control means 65, which will be described later. Here, the reels 31 consist of a left reel 31, a center reel 31, and a right reel 31, and the stop switch 42 operated to stop the left reel 31 is the left stop switch 42, the stop switch 42 operated to stop the center reel 31 is the center stop switch 42, and the stop switch 42 operated to stop the right reel 31 is the right stop switch 42. The left reel 31 may be referred to as the first reel 31, the center reel 31 may be referred to as the second reel 31, and the right reel 31 may be referred to as the third reel 31.
[0087] The reel 31 is ring-shaped, and has a reel tape attached to its outer periphery on which a number of types of symbols (symbols that make up symbol combinations corresponding to winning combinations) are printed. Each reel 31 is provided with one index (or two or more). The index is provided in a convex shape on the circumferential surface of the reel 31, for example, and is used to detect whether the reel 31 has passed a predetermined position, whether it has made one rotation, etc. Each index is detected by a reel sensor 33. A signal from the reel sensor 33 is electrically connected to the main control board 50. When an index detects (turns off) the reel sensor 33, the input signal is input to the main control board 50, and it is detected that the reel 31 has passed a predetermined position.
[0088] In addition, the symbols on the reference position at the moment when the reel sensor 33 detects the index of the reel 31 are stored in advance in the ROM 54. This makes it possible to detect the symbols on the reference position at the moment when the index is detected. Furthermore, it becomes possible to identify how many pulses the (stepping) motor 32 needs to be driven from the moment when the reel sensor 33 detects the index of the reel 31 to stop the symbol on the pay line, counting from the symbol on the reference position.
[0089] In addition, a medal payout device is electrically connected to the main control board 50. The medal payout device includes a hopper 35 for storing medals, a hopper motor 36 that is driven when paying out medals from the hopper 35 through a payout opening, and a payout sensor 37 that detects medals paid out from the hopper motor 36.
[0090] The medals that are received through the medal insertion port 47 and accepted (determined to be normal) are configured to be stored in the hopper 35 . In this embodiment, the payout sensor (optical sensor) 37 comprises a pair of payout sensors 37a and 37b arranged a predetermined distance apart. When a medal is paid out, a predetermined moving member is moved by the medal. The movement of the predetermined moving member turns the payout sensors 37a and 37b on / off. Whether the medal has been paid out correctly is determined based on whether the payout sensors 37a and 37b have been turned on / off within a predetermined time range.
[0091] For example, if the pair of payout sensors 37 are not detected as being on even though the hopper motor 36 is being driven, it is determined that no medals have been paid out, and a hopper error (no medals) is detected. On the other hand, when at least one of the payout sensors 37 continues to output an ON signal, it is detected that a medal jam has occurred.
[0092] When a player starts a game, he or she either inserts pre-credited medals by operating the bet switch 40 (a reserve bet) or deposits medals through the medal insertion slot 47 (a maintenance bet). When the start switch 41 is operated after the specified number of medals for the game have been bet, a signal is generated and input to the main control board 50. Upon receiving this signal, the main control board 50 (specifically, the reel control means 65, described later) performs a lottery using the winning combination lottery means 61 and controls the driving of all motors 32 to rotate all reels 31. As the reels 31 are rotated by the motors 32 in this way, the symbols on the reels 31 are displayed moving up and down within the display window at a predetermined speed.
[0093] Then, the player presses a stop switch 42 to stop the rotation of the reel 31 corresponding to that stop switch 42 (for example, the left reel 31 corresponding to the left stop switch 42). When the stop switch 42 is operated, a signal is generated at that time and input to the main control board 50. Upon receiving this signal, the main control board 50 (specifically, the reel control means 65, which will be described later) drives and controls the motor 32 corresponding to that stop switch 42, and performs stop control of the reel 31 related to that motor 32 so as to correspond to the lottery result of the role lottery means 61 (the result determined by the internal lottery means).
[0094] The game result of the current game is displayed based on the symbol combination when all reels 31 stop. Furthermore, when a symbol combination corresponding to any winning combination stops on an active line (when that winning combination is won), medals corresponding to the winning combination are paid out.
[0095] Next, the specific configuration of the main control board 50 will be described. 1, the main CPU 55 of the main control board 50 includes the following role selection means 61. The following means in this embodiment are examples, and are not limited to the means shown in this embodiment.
[0096] The role lottery means 61 performs lottery (determination, selection) of winning numbers. Here, "lottery of winning numbers by the role lottery means 61" is the same as "internal lottery" in the Amusement and Entertainment Act Regulations (regulations regarding the certification of gaming machines and the inspection of models, etc.; hereinafter simply referred to as "the Regulations"). The lottery result by the role lottery means 61 is the same as "the result determined by internal lottery" in the Regulations. Therefore, the role lottery means 61 is also referred to as "internal lottery means 61" in accordance with the Regulations. When the winning number is determined by the role lottery means 61, the winning and replay condition device number and the role condition device number are determined based on the winning number, and the winning and replay condition devices and role condition devices that will be operable in the game are determined. For this reason, the role lottery means 61 is also called a condition device number determination (lottery or selection) means, a winning role determination (lottery or selection) means, etc.
[0097] The winning lottery means 61 includes, for example, a random number generating means for the lottery (such as a hardware random number generator), a random number extracting means for extracting the random numbers generated by the random number generating means, and a winning number determining means for determining the winning number based on the random number value extracted by the random number extracting means.
[0098] The random number generating means generates random numbers in a predetermined range (for example, "0" to "65535" in decimal notation). The random numbers are generated by a counter that counts one cycle, for example, every 200 n (nano) seconds, from "0" to "65535," and the counter continues to count random numbers while the slot machine 10 is powered on.
[0099] The random number extraction means extracts the random number generated by the random number generation means at a predetermined time, in this embodiment, when the player operates (turns on) the start switch 41. The determination means determines the winning number corresponding to the area to which the random number value belongs by comparing the random number value extracted by the random number extraction means with a lottery table described later.
[0100] The winning flag control means 62 controls the on / off of a winning flag corresponding to each role based on the lottery result by the role lottery means 61. In this embodiment, a winning flag is provided for each role for all roles. When any role is won in the lottery by the role lottery means 61, the winning flag for that role is turned on (the winning flag is set). Note that winning roles can be classified into two cases: when there is one winning role (single win) and when there are multiple winning roles (multiple win).
[0101] The push order instruction number selection means 63 selects (determines) the push order instruction number (the number corresponding to the correct push order) based on the result of the lottery for the winning number by the role lottery means 61 (when the push order bell or push order replay is won). The "push order" of the push order instruction number selected here refers to the push order that is advantageous to the player (correct push order). For example, when the push order bell is won, it refers to the push order that will result in a high bell (correct push order). Also, when a replay is won multiple times, it refers to the push order that will promote the player to an advantageous RT or prevent the player from falling into an unfavorable RT.
[0102] In this embodiment, each winning number is provided with its own unique push order instruction number. Then, when a push order bell or push order replay is won during the AT, the main control board 50 displays push order instruction information corresponding to the push order instruction number, specifically information such as "=*" ("*" = 1, 2, ...), on the above-mentioned winning number display LED 78. In this way, the function of displaying push order instruction information when a condition device with an advantageous push order is activated is also called an instruction function. Also, when the push order bell or push order replay is won during the AT, the main control board 50 sends a command corresponding to the push order instruction number to the sub-control board 80 at the start of the game (after the start switch 41 is operated and the winning number is determined). When the sub-control board 80 receives this command, it displays the correct button press order on the image display device 23.
[0103] Note that the push order instruction number selected by the main control board 50 can only be transmitted to the sub-control board 80 during the advantageous zone (AT). Therefore, even if a push order instruction number is selected by the push order instruction number selection means 63 during the normal zone, that push order instruction number will not be transmitted to the sub-control board 80. Note that it is not necessary to select a push order instruction number during the normal zone.
[0104] The effect group number selection means 64 selects an effect group number corresponding to the winning number, and a number to be transmitted to the sub-control board 80 . Here, the effect group number corresponding to the winning number is determined in advance. Then, when the winning number is determined by operating the start switch 41, the effect group number selection means 64 selects the effect group number corresponding to the winning number of that game, and the main control board 50 transmits the selected effect group number to the sub-control board 80. The sub-control board 80 outputs an effect related to the winning role based on the received effect group number. Unlike the above-mentioned push order instruction number, the effect group number is selected for each game and transmitted from the main control board 50 to the sub-control board 80.
[0105] In addition, the main control board 50 does not transmit the winning number for that game to the sub-control board 80. Therefore, the sub-control board 80 cannot know the winning number for that game. However, since the sub-control board 80 receives an effect group number for each game, it is able to output an effect based on the received effect group number. However, even when the push order bell or push order replay is won, the correct push order cannot be determined from the effect group number, so the sub-control board 80 does not announce the correct push order based on the effect group number. In contrast, during AT, when the push order bell or push order replay is won, the main control board 50 sends a push order instruction number to the sub-control board 80. This allows the sub-control board 80 to announce the correct push order based on the received push order instruction number.
[0106] When the reel control means 65 receives a command to start the rotation of the reels 31, particularly when it detects the operation of the start switch 41 in this embodiment, it controls all (three) reels 31 to start rotating. Furthermore, after the winning number is determined by the role drawing means 61, the reel control means 65 refers to the on / off state of the winning flag for the current game and selects a stop position determination table corresponding to the on / off state of the winning flag, and when the stop switch 42 is operated, determines the stop position of the reel 31 corresponding to the stop switch 42 based on the timing when the operation of the stop switch 42 is detected, and drives and controls the motor 32 to stop the reel 31 at the determined position.
[0107] For example, in a game in which at least one winning flag is on, the reel control means 65 controls the reel 31 to stop so that a symbol combination corresponding to a winning role (a role for which the winning flag is on) can be stopped on an effective line within the range of the stop control of the reel 31, and also controls the reel 31 to stop so that a symbol combination corresponding to a role other than the winning role (a role for which the winning flag is off) cannot be stopped on an effective line.
[0108] Here, "within the range of the stop control of the reel 31" means the range of the time from the moment the stop switch 42 is operated until the reel 31 actually stops or the range of the amount of rotation of the reel 31 (number of moving symbols (frames)). In this embodiment, the reel 31 rotates at a constant speed of approximately 80 rotations per minute. When the stop switch 42 is operated, the time from the moment the stop switch 42 is operated until the reels 31 are stopped is set to within 190 ms, except for a predetermined reel 31 during MB operation (for example, the center reel 31). As a result, in this embodiment, the maximum number of moving symbols from the symbol at the moment the stop switch 42 is operated until the reels 31 are stopped is set to four symbols, except for a predetermined reel 31 during MB operation.
[0109] On the other hand, for a predetermined reel 31 during MB operation, the time from the moment the stop switch 42 is operated until the reel 31 is stopped is set to within 75 ms. As a result, for a predetermined reel 31 during MB operation, the maximum number of moving symbols from the symbol at the moment the stop switch 42 is operated until the reel 31 stops is set to one symbol.
[0110] Then, at the moment when the operation of the stop switch 42 is detected, if any of the symbols within the range of the stop control of the reel 31 is a symbol that should be stopped on a predetermined effective line, when the stop switch 42 is operated, the symbol is controlled to stop on the predetermined effective line. In other words, if the reel 31 is stopped immediately at the moment the stop switch 42 is operated and the symbol of the winning combination corresponding to the winning number does not stop on the predetermined effective line, the reel 31 is controlled to rotate and move within the range of the stop control of the reel 31 until the reel 31 is stopped, thereby controlling the symbol of the winning combination corresponding to the winning number to stop on the predetermined effective line as much as possible (pull-in stop control).
[0111] Conversely, if the reel 31 is stopped immediately at the moment the stop switch 42 is operated, and a symbol combination of a winning combination that does not correspond to the winning number stops on an effective line, the reel 31 is controlled to rotate and move within the range of the stop control of the reel 31 when the reel 31 stops, so that the symbol combination of a winning combination that does not correspond to the winning number does not stop on an effective line (kick-off stop control). Furthermore, in a game where multiple winning combinations are achieved (for example, when the push order bell is achieved), the priority of the winning combinations is predetermined according to the order in which the stop switch 42 is pressed and the timing of operation of the stop switch 42, and the pulling-in stop control of the symbol associated with the most prioritized combination is performed according to the predetermined priority.
[0112] The winning determination means 66 determines whether or not the symbol combination of the reels 31 that has stopped on the pay line corresponds to any winning combination when the reels 31 have stopped. Here, the winning determination means 66 does not actually detect whether the symbol combination corresponding to the winning combination has stopped on an active line. Specifically, based on the condition device operated in the game and the pressing order of the stop switch 42 and / or the operation timing of the stop switch 42, the winning determination means 66 determines in advance the symbol combination that will stop on an active line before the reels 31 actually stop, or determines in advance the symbol combination that will stop on an active line after the reels 31 have stopped.
[0113] The control command transmission means 71 transmits to the sub-control board 80 information (control commands) required for the performance to be output by the sub-control board 80. Control commands include, for example, information when the bet switch 40 is operated, information when the start switch 41 is operated, push order instruction number (only during AT and when the winning number with the correct push order is won), performance group number, RT (game status) information, information when the stop switch 42 is operated, information on the winning role, etc.
[0114] In FIG. 1, a sub-control board 80 controls the selection and output of effects (information) during a game and during game standby. Here, the main control board 50 and the sub-control board 80 are electrically connected, and the main control board 50 (control command transmission means 71) transmits the information (control commands) necessary for outputting the performance unidirectionally to the sub-control board 80 via parallel communication. The main control board 50 and the sub-control board 80 are not limited to being electrically connected, but may be connected using optical communication means. Furthermore, both the electrical connection and the optical communication connection are not limited to parallel communication, but may be serial communication, or serial communication and parallel communication may be used together.
[0115] Similar to the main control board 50, the sub-control board 80 includes an input port 81, an output port 82, a RWM 83, a ROM 84, a sub-CPU 85, and the like. The sub-control board 80 is electrically connected to the following performance peripherals such as the performance lamps 21 shown in Fig. 1 via the input port 81 or the output port 82. However, the performance peripherals are not limited to these. The RWM 83 is a storage medium that can temporarily store data and the like that is captured when the sub-CPU 85 controls the performance. The ROM 84 is a storage medium for storing programs and various data for performing lotteries related to effects as performance data.
[0116] The effect lamps 21 are made up of, for example, LEDs, and light up in a predetermined pattern when predetermined conditions are met. The effect lamps 21 include a back lamp that is arranged on the inner periphery of each reel 31 and illuminates the symbols displayed on the reel 31 (three consecutive symbols visible through the display window) from behind, a fluorescent lamp that illuminates the symbols on the reel 31 from above the reel 31, and a frame lamp that is arranged in front of the front door of the slot machine 10 and flashes when a winning combination is achieved.
[0117] The speaker 22 also outputs a predetermined sound when a predetermined condition is met in order to perform various effects during a game. Furthermore, the image display device 23 consists of an LCD display, an organic EL display, a dot display, etc., and displays various presentation images during play (such as the correct button press sequence, presentations corresponding to the conditional devices activated in the game), game information (such as the number of plays and number of coins won when the special device is activated or during the advantageous zone (AT)), etc.
[0118] In this embodiment, the "special role (role)" includes "1BB (first-class role continuous operation device; first-class big bonus)" and "RB (first-class special role; regular bonus)". Therefore, the "special game" includes "1BB game" and "RB game". In this embodiment, "1BB" includes two types: "1BB-A" and "1BB-B." Hereinafter, "1BB-A" and "1BB-B" will be collectively referred to as "1BB."
[0119] During 1BB play, RB play is executed continuously. In this embodiment, the symbol combination corresponding to the RB is not set. Therefore, during the 1BB game, the RB game is continuously executed without the symbol combination corresponding to the RB being stopped and displayed.
[0120] Also, during RB play, "1-piece role ALL" or "small role ALL" is won in every play by lottery by the role lottery means 61. As a result, during RB play, i.e., during 1BB play, the probability of winning a small role is higher than during non-internal play and 1BB internal play. Furthermore, during RB play, the prescribed number (the number of medals bet that can start the game) becomes "3", and the "1 medal role ALL" is won with a probability of "60535 / 65536", and "1" medal is paid out. Therefore, during RB play, that is, during 1BB play, the player's medals are decreasing. Furthermore, the RB game ends when "2" games are played, "2" wins are made, or the end condition of the 1BB game is met. That is, the end condition of the RB game is set to "2" games are played, "2" wins are made, or the end condition of the 1BB game is met.
[0121] The 1BB game continues until the total number of medals acquired (number of medals paid out, number of medals awarded) exceeds 210, and ends when the total number of medals acquired exceeds 210. In other words, the end condition of the 1BB game is set to when the total number of medals acquired exceeds 210. When the RB game is finished, if the end condition of the 1BB game is not satisfied, the RB game is executed again. In this way, the RB game is executed continuously during the 1BB game. Also, when the RB game ends and the end conditions for the 1BB game are met, the 1BB game ends and the game moves to a non-internal state. Furthermore, when the end condition of the 1BB game is met during the RB game, the RB game is ended, the 1BB game is ended, and the game shifts to the non-internal state.
[0122] Furthermore, the role lottery means 61 determines a "winning number" by lottery. For this reason, the role lottery means 61 is also referred to as a "winning number lottery (determination, selection) means." Furthermore, when a winning number is determined, a "condition device number" corresponding to that winning number is generated. Then, when the condition device number is generated, a condition device corresponding to that condition device number is activated, and the symbol combination of the role corresponding to the activated condition device can be stopped and displayed on the active line (the role will win).
[0123] In addition, the "condition device number" includes a "gimmick condition device number" and a "small win and replay condition device number." Furthermore, the "component condition device number" is a condition device number corresponding to a special role (component), and in this embodiment, includes "1" to "2" as shown in FIG. 9 described later. Furthermore, the "small win and replay condition device number" is a condition device number corresponding to a small win or a replay, and in this embodiment, includes "1" to "18" as shown in Figs. 6 to 8 described later.
[0124] In addition, when a special role is won, the special role condition device corresponding to the winning of that special role becomes operable. For example, when 1BB is won, the 1BB condition device becomes operable. Furthermore, when you win a small role, the small role condition device corresponding to the winning of that small role becomes operable, and when you win a replay, the replay condition device corresponding to the winning of that replay becomes operable. For example, when you win a small role A1, the small role A1 condition device becomes operable.
[0125] In addition, when a special role that can carry over winning information to the next game or later is won, the winning information of the special role is carried over to the next game until a symbol combination corresponding to the special role is stopped and displayed on an effective line (the special role wins). Furthermore, when a special combination is won but the symbol combination corresponding to the special combination is not stopped and displayed on the pay line, this is called "inside". In other words, a game in which the winning information of the special combination is carried over is called "inside".
[0126] In contrast, a game in which the winning information of a special role that can be carried over to the next game or later is not won is referred to as a "non-internal game." In other words, a game in which the winning information of a special role is not carried over is referred to as a "non-internal game." In this embodiment, the game in which the special role is won is included in the "non-internal" category, but the game in which the special role is won may also be included in the "internal" category. "1BB" is a special role that allows winning information to be carried over to the next game or later, and when "1BB" is won but the symbol combination corresponding to "1BB" is not displayed stopped on the valid line, it is called "inside 1BB."
[0127] In addition, "special games" are also called "operation of special devices." For example, "1BB games" are also called "1BB operation," and "RB games" are also called "RB operation." Furthermore, "when the reel is not activated" includes a state in which the reel condition device is activated but the symbol combination corresponding to the activated reel condition device is not displayed stopped on the active line. For example, when the "1BB condition device" is not activated, or when the "1BB condition device" is activated but the symbol combination corresponding to "1BB" is not displayed stopped on the activated line, it is called "when 1BB is not activated." In other words, when "1BB" is not won, or when "1BB" is won but the symbol combination corresponding to "1BB" is not displayed stopped on the activated line (within 1BB), it is "when 1BB is not activated."
[0128] Also, as mentioned above, in this embodiment, "1BB" has two types, "1BB-A" and "1BB-B", and "gimmick condition device" has two types, "1BB-A condition device" and "1BB-B condition device". Furthermore, the winning combination of the "1BB-A condition device" is set to "1BB-A", and the winning combination of the "1BB-B condition device" is set to "1BB-B".
[0129] Furthermore, when the "1BB-A condition device" is not inside the internal area, a lottery is held only when two medals are inserted (when the number of medals bet is "2"), and no lottery is held when three medals are inserted (when the number of medals bet is "3"). In other words, when the "1BB-A condition device" is not inside the internal area, it is subject to a lottery when two medals are inserted, but is not subject to a lottery when three medals are inserted. In contrast, when the "1BB-B condition device" is not inside the internal area, a lottery is only held when three medals are inserted (when the number of medals bet is "3"), and no lottery is held when two medals are inserted (when the number of medals bet is "2"). In other words, when the "1BB-B condition device" is not inside the internal area, a lottery is held when three medals are inserted, but no lottery is held when two medals are inserted.
[0130] In addition, when the "1BB-A condition device" is activated, the symbol combination corresponding to the winning combination "1BB-A" can be displayed stopped on the active line (can win). Furthermore, when the "1BB-A condition device" is activated, if a symbol combination corresponding to "1BB-A" stops and displays on an active line, it will result in a "1BB-A win" and although no medals will be paid out in this game, the next game will transition to "1BB-A game" (when 1BB-A is activated). On the other hand, if the symbol combination corresponding to "1BB-A" is not displayed stopped on the active line when the "1BB-A condition device" is activated, the next game will transition to "1BB-A internal". Furthermore, when two medals are inserted into the "1BB-A" slot, the symbol combination corresponding to "1BB-A" can stop and be displayed on an active line (potential for winning), but when three medals are inserted into the "1BB-A" slot, the symbol combination corresponding to "1BB-A" will not stop and be displayed on an active line.
[0131] In addition, when the "1BB-B condition device" is activated, the symbol combination corresponding to the winning combination "1BB-B" can be displayed stopped on the active line (can win). Furthermore, when the "1BB-B condition device" is activated, if the symbol combination corresponding to "1BB-B" stops and displays on an active line, it will result in a "1BB-B win" and although no medals will be paid out in this game, the next game will transition to "1BB-B game" (when 1BB-B is activated). On the other hand, if the symbol combination corresponding to "1BB-B" is not displayed stopped on the valid line when the "1BB-B condition device" is activated, the next game will transition to "1BB-B internal". Furthermore, when three medals are inserted "inside 1BB-B", the symbol combination corresponding to "1BB-B" can stop and be displayed on the valid line (can win), but when two medals are inserted "inside 1BB-B", the symbol combination corresponding to "1BB-B" will not stop and be displayed on the valid line.
[0132] Furthermore, the "setting value" relates to the degree of advantage of the player, and although not shown in the figure, in this embodiment, there are six levels, from setting 1 to setting 6. The higher the setting value, the higher the degree of advantage of the player. Furthermore, when the setting key switch 152 is turned on while the power is off, and then the power is turned on in this state, the state transitions to a setting change state (setting change mode) in which the setting value can be changed. At this time, an initialization process (RWM clear process) is executed to initialize a predetermined storage area of the RWM 53. Furthermore, when the setting key switch 152 is turned on while the power is on, the setting value cannot be changed, but the device transitions to a setting confirmation state (setting confirmation mode) in which the setting value can be confirmed.
[0133] In addition, in this embodiment, the start condition of the "advantageous zone" is set to be that in the non-advantageous zone, one of the winning numbers "1" (small win A1 condition device) to "18" (replay condition device) is won (determined) by lottery by the role lottery means 61. That is, in the non-advantageous zone, if the winning number selected by the winning lottery means 61 is any of the winning numbers "1" (small winning A1 condition device) to "18" (replay condition device), the zone will shift to the advantageous zone.
[0134] In addition, in this embodiment, the conditions for ending the "advantageous zone" are set as follows: the difference counter value exceeds "2400 (D)", the advantageous zone clear counter (the number of remaining games in the advantageous zone) reaches "0", or the notification game (AT) ends. In other words, when the difference in the number of coins in the advantageous zone exceeds 2400 coins, the number of plays in the advantageous zone reaches 1500 plays, or the notification game (AT) ends, the advantageous zone ends and the game transitions to a non-advantageous zone.
[0135] In addition, in this embodiment, during non-internal play, the probability of winning any of the winning numbers "1" (small win A1 condition device) to "18" (replay condition device) in the lottery by the role lottery means 61 is "50536 / 65536". Therefore, even if the advantageous zone ends and you move to a non-advantageous zone, you can then play "1" to "2" and win either the winning number "1" (small win A1 condition device) to the winning number "18" (replay condition device), and move to the advantageous zone.
[0136] Furthermore, in this embodiment, an AT lottery is executed when the winning number "13" (small role G condition device) to winning number "15" (small role I condition device) is won (determined) in the lottery by the role lottery means 61. The "small role G condition device" to "small role I condition device" have a relatively low probability of activation (winning), and are called "rare roles" or "rare small roles". The probability of winning the AT lottery when the "small role G condition device" to "small role I condition device" are activated is set to "10"%. Furthermore, if the player wins the AT lottery, he / she is granted the right to play the notification game. If the player has the right to play the notification game and the conditions for starting the notification game are met, the notification game will start.
[0137] In this embodiment, the initial value of the number of times the notification game can be played is set to 50. When the right to play the notification game is granted and the conditions for starting the notification game are met, the notification game is played for 50 times. Furthermore, if you already have the right to play the notification game, when you win the AT lottery, the number of rights to play the notification game will be added (added). For example, if you have "2" rights to play the notification game, you will be able to play the notification game for "(50 games + 50 games =) 100 games".
[0138] Furthermore, if the AT lottery is won during the execution of the notification game, the remaining number of times of the notification game will be added (added). For example, if the AT lottery is won when the remaining number of times of the notification game is "20", the remaining number of times of the notification game will be "(20 games + 50 games =) 70 games". In addition, the activation of the instruction function and the suggestion of the push order can be performed only during the advantageous zone, and the activation of the instruction function and the suggestion of the push order cannot be performed in the non-advantageous zone. Therefore, in this embodiment, when the activation of the instruction function and the suggestion of the push order are performed, it is considered to be a advantageous zone.
[0139] FIG. 2 is a diagram showing the arrangement of symbols on the reel 31 in this embodiment. 2, in this embodiment, each reel 31 is made up of 20 symbols. That is, each reel 31 has 20 symbols. Furthermore, the symbol numbers are also shown in Figure 2. For example, on the left reel 31, the symbol number "0" is "Blue 7."
[0140] In this embodiment, the time from the moment the operation of the stop switch 42 is detected until the reels 31 stop is set to within 190 ms. As a result, the maximum number of moving symbols from the moment the operation of the stop switch 42 is detected until the reels 31 stop is four symbols. For example, when the left stop switch 42 is operated just before the "replay" symbol "1" on the left reel 31 crosses the active line, the symbol can move up to a maximum of "4" from that symbol, and stop on the active line up to the "red 7" symbol "5". Therefore, if four specific symbols are arranged on one reel 31 at intervals of five symbols, the specific symbols can always be stopped on an active line no matter when the stop switch 42 is operated.
[0141] Specifically, on the left reel 31, "Replays" are arranged at numbers "1," "6," "11," and "16." That is, on the left reel 31, "Replays" are arranged at intervals of "4" symbols, with a spacing of "5." Therefore, for the left reel 31, no matter when the left stop switch 42 is operated, "Replays" can always be stopped on an active line. In this way, a symbol arrangement that can always stop the target symbol on the pay line regardless of when the stop switch 42 is operated is called a "PB=1" arrangement. In contrast, a pattern arrangement in which the target pattern cannot be stopped on an active line unless the stop switch 42 is operated at the appropriate timing (within the range of the maximum number of moving patterns from the active line) is called a "PB≠1" arrangement.
[0142] On the left reel 31, in addition to "Replay", "Bell" and "Watermelon" are also arranged as "PB=1". Furthermore, on the left reel 31, "Replay", "Bell", and "Watermelon" are arranged consecutively (in order) in four positions. Specifically, on the left reel 31, "Replay", "Bell", and "Watermelon" are arranged consecutively at numbers "1" to "3", consecutively at numbers "6" to "8", consecutively at numbers "11" to "13", and consecutively at numbers "16" to "18".
[0143] Furthermore, on the left reel 31, the "blue 7" at number "0," the "red 7" at number "5," the "black bar" at number "10," and the "white bar" at number "15" combine to form a "PB=1" arrangement of four symbols. Therefore, regardless of when the left stop switch 42 is operated, any of the "blue 7," "red 7," "black bar," or "white bar" on the left reel 31 can be stopped on an active line.
[0144] Similarly, on the left reel 31, the "cherry" symbols of "4," "9," and "14," as well as the "blank" symbol of "19," add up to a "PB=1" arrangement of four symbols. Therefore, no matter when the left stop switch 42 is operated, the "cherry" or "blank" symbol on the left reel 31 can be stopped on an active line.
[0145] Furthermore, on the left reel 31, a "Cherry / Blank" is arranged above the "Watermelon", a "Blue 7 / Red 7 / Black BAR / White BAR" is arranged above the "Cherry / Blank", and a "Replay" is arranged above the "Blue 7 / Red 7 / Black BAR / White BAR". In other words, on the left reel 31, a "Cherry / Blank" and a "Blue 7 / Red 7 / Black BAR / White BAR" are arranged between the "Watermelon" and the "Replay". As a result, on the left reel 31, "Blue 7 / Red 7 / Black BAR / White BAR," "Replay," "Bell," "Watermelon," and "Cherry / Blank" are arranged consecutively (in order) at "4" positions. Specifically, on the left reel 31, "Blue 7 / Red 7 / Black BAR / White BAR," "Replay," "Bell," "Watermelon," and "Cherry / Blank" are arranged consecutively (in order) at numbers "0" to "4," consecutively at numbers "5" to "9," consecutively at numbers "10" to "14," and consecutively at numbers "15" to "19."
[0146] Also, on the center reel 31, "cherry", "bell", "replay" and "watermelon" are each arranged as "PB=1". Furthermore, on the center reel 31, "Cherry," "Bell," "Replay," and "Watermelon" are arranged consecutively in "4" positions. Specifically, on the center reel 31, "Cherry," "Bell," "Replay," and "Watermelon" are arranged consecutively from "0" to "3," also from "5" to "8," also from "10" to "13," and also from "15" to "18."
[0147] Furthermore, on the center reel 31, the "blue 7" at number "4," the "red 7" at number "9," the "black bar" at number "14," and the "white bar" at number "19" combine to form a "PB=1" arrangement of four symbols. Therefore, no matter when the center stop switch 42 is operated, any one of the "blue 7," "red 7," "black bar," or "white bar" on the center reel 31 can be stopped on an active line.
[0148] Also, on the center reel 31, the "Blue 7 / Red 7 / Black BAR / White BAR" is arranged between the "Watermelon" and the "Cherry" (above the "Watermelon" and below the "Cherry"). As a result, on the center reel 31, "Cherry," "Bell," "Replay," "Watermelon," and "Blue 7 / Red 7 / Black BAR / White BAR" are arranged consecutively (in order) at "4" positions. Specifically, on the center reel 31, "Cherry," "Bell," "Replay," "Watermelon," and "Blue 7 / Red 7 / Black BAR / White BAR" are arranged consecutively (in order) at positions "0" to "4," also consecutively at positions "5" to "9," also consecutively at positions "10" to "14," and also consecutively at positions "15" to "19."
[0149] Also, on the right reel 31, "Replay", "Bell", "Watermelon" and "Cherry" are each in the "PB=1" configuration. Furthermore, on the right reel 31, "Replay", "Bell", "Watermelon", and "Cherry" are arranged consecutively (in order) in four positions. Specifically, on the right reel 31, "Replay", "Bell", "Watermelon", and "Cherry" are arranged consecutively (in order) at number "19", "0" to "2", also consecutively at numbers "4" to "7", also consecutively at numbers "9" to "12", and also consecutively at numbers "14" to "17".
[0150] Furthermore, on the right reel 31, the "blue 7" at number "3," the "red 7" at number "8," the "black bar" at number "13," and the "white bar" at number "18" combine to form a "PB=1" arrangement of four symbols. Therefore, no matter when the center stop switch 42 is operated, any one of the "blue 7," "red 7," "black bar," or "white bar" on the right reel 31 can be stopped on an active line.
[0151] Also, on the right reel 31, "Blue 7 / Red 7 / Black BAR / White BAR" is arranged between "Cherry" and "Replay" (above "Cherry" and below "Replay"). As a result, "Replay", "Bell", "Watermelon", "Cherry", and "Blue 7 / Red 7 / Black BAR / White BAR" are arranged consecutively (in order) at four positions on the right reel 31. Specifically, on the right reel 31, "Replay", "Bell", "Watermelon", "Cherry", and "Blue 7 / Red 7 / Black BAR / White BAR" are arranged consecutively (in order) at number "19", numbers "0" to "3", also consecutively at numbers "4" to "8", also consecutively at numbers "9" to "13", and also consecutively at numbers "14" to "18".
[0152] FIG. 3(A) is a diagram showing the display window 18, the relative positions of the reels 31, and the pay lines (display lines that display symbol combinations). The reels 31 arranged inside can be seen through the display window 18. In this embodiment, three reels 31 (left reel 31, center reel 31, and right reel 31) are arranged in parallel horizontally. Furthermore, each reel 31 is arranged so that three consecutive symbols can be seen from the display window 18. As a result, when each reel 31 stops, consecutive "3" symbols on each reel 31 are seen stopped and displayed in the upper, middle, and lower rows of the display window 18. Therefore, when all reels 31 stop, a total of "9" symbols (frames) are visible through the display window 18. In FIG. 3(A), the numbers at the bottom right of each design indicate the design number.
[0153] FIG. 3(B) illustrates the names of the symbol positions in this embodiment. The positions of the "3" symbols stopped and displayed in the display window 18 when each reel 31 stops are referred to, from top to bottom, as the "top row," "middle row," and "bottom row." Furthermore, the positions of the "3" symbols stopped and displayed in the display window 18 when the left reel 31 stops are referred to, from top to bottom, as the "upper left row," "middle left row," and "lower left row." Similarly, the positions of the "3" symbols stopped and displayed in the display window 18 when the center reel 31 stops are referred to, from top to bottom, as the "upper middle row," "middle middle row," and "lower middle row," and the positions of the "3" symbols stopped and displayed in the display window 18 when the right reel 31 stops are referred to, from top to bottom, as the "upper right row," "middle right row," and "lower right row."
[0154] As shown in FIG. 3(A), an active line is set for the "9" symbols visible through the display window 18. Here, the "effective line" is a line of symbols arranged when the reel 31 stops, which is a symbol combination line (display line) that forms a symbol combination, and is also a line that will result in a winning combination when a symbol combination corresponding to any role stops on that line. Furthermore, an "invalid line" refers to a symbol combination line that is not set as an effective line and is not a target for forming a symbol combination. In this embodiment, the only valid line is the straight "middle line" that runs through "left middle" - "middle middle" - "right middle" as shown in Figure 3(A), regardless of the game state or bet amount, and all other lines are invalid lines.
[0155] For example, in this embodiment, the following lines are all invalid: an "upper line" that is a straight line passing through the "top left" - "top middle" - "top right" line; a "lower line" that is a straight line passing through the "bottom left" - "bottom middle" - "bottom right" line; a "straight downward-right line" that is a straight line passing through the "top left" - "middle middle" - "bottom right" line; a "straight upward-right line" that is a straight line passing through the "bottom left" - "middle middle" - "top right" line; a "small mountain line" that is a small mountain shape passing through the "bottom left" - "middle middle" - "bottom right" line; a "small V line" that is a small V shape passing through the "top left" - "middle middle" - "top right" line; and a "bent line" that is a bent line passing through the "top left" - "middle middle" - "middle right" line.
[0156] The effective lines and ineffective lines are collectively called "symbol combination lines." The position and number of active lines may be different for each game state or bet amount. For example, in a specific game state, a line sloping downward to the right may be the active line. Also, for a specific bet amount, multiple active lines ("5" total: an upper line, a middle line, a lower line, an active line sloping upward to the right, and an active line sloping downward to the right) may be used.
[0157] 4 and 5 are diagrams showing types of winning combinations (such as winning combinations corresponding to winning numbers drawn by the winning combination drawing means 61), symbol combinations, payout numbers, etc. in this embodiment. The winning combinations are broadly divided into special winning combinations, replay winning combinations (replay winning combinations), and small winning combinations. The symbol combination corresponding to each role and the number of medals to be paid out when a winning combination is achieved are also determined. When all the reels 31 stop, if a symbol combination corresponding to any of the roles stops on an active line (the role is a winning combination), the number of medals corresponding to that role is paid out (a dividend (profit) is awarded). However, the number of coins to be paid out when a special combination is won is set to 0. Also, for replays, medals are automatically inserted, allowing the player to play again.
[0158] 4 and 5, the game states in this embodiment include non-internal, 1BB internal (1BB-A internal, 1BB-B internal), and 1BB game (1BB-A game, 1BB-B game). In addition, when not internal, the lottery objects differ when two medals are inserted (when the number of medals bet is "2") and when three medals are inserted (when the number of medals bet is "3"). 4 and 5, "2 medals" indicates "when two medals are inserted," and "3 medals" indicates "when three medals are inserted." Also, "inside" indicates "inside 1BB (inside 1BB-A and inside 1BB-B)," and "in 1BB" indicates "during 1BB play (during 1BB-A play and 1BB-B play)."
[0159] The winning combination numbers "1" to "82" shown in Figures 4 and 5 correspond to small winning combinations. In this embodiment, the small winning combination includes "82" types of "small winning combination 01" to "small winning combination 82". As shown in Figures 4 and 5, "Small Winning Symbols 01" to "Small Winning Symbols 82" are subject to lottery when two medals are inserted outside the internal reel, when three medals are inserted outside the internal reel, when inside the 1BB reel, and when playing the 1BB reel, and the corresponding symbol combinations can be displayed stopped on the valid line (winning).
[0160] Also, as shown in Figure 4, for "Small Win 01" to "Small Win 06", the number of medals paid out (awarded) when winning is set to "10" when two medals are inserted outside the internal area, when three medals are inserted outside the internal area, when inside 1BB, and when playing 1BB. Furthermore, as shown in Figures 4 and 5, for "Small Win 07" to "Small Win 78", the number of medals paid out (awarded) when winning is set to "1" when two medals are inserted outside the internal area, when three medals are inserted outside the internal area, when inside 1BB, and when playing 1BB. Furthermore, as shown in Figure 5, for "Small Win 79" to "Small Win 82", the number of medals paid out (awarded) when winning is set to "3" when two medals are inserted outside the internal area, when three medals are inserted outside the internal area, when inside 1BB, and when playing 1BB.
[0161] The symbol combination corresponding to "small win 01" is only one type of symbol number "1", and the symbols on each reel 31 are arranged in "PB=1". In other words, the symbol combination corresponding to "small win 01" is a symbol combination consisting of symbols on all "3" reels 31 arranged in "PB=1" (symbols that can always be stopped and displayed on an active line regardless of the operation timing of the stop switch 42). Furthermore, as shown in Figure 19(1) described below, when the symbol combination corresponding to "Small Win 01" is displayed stopped on the "middle line" (valid line) (when "Small Win 01" is won), "Bell"-"Bell"-"Bell" are displayed stopped on the "downward right line" (invalid line) passing through the "upper left"-"middle middle"-"lower right".
[0162] The symbol combination corresponding to "small role 02" is only one type of role number "2", and the symbol combination corresponding to "small role 03" is only one type of role number "3". Also, the symbol combination corresponding to "small role 04" is only one type of role number "4", and the symbol combination corresponding to "small role 05" is only one type of role number "5". Furthermore, the symbol combination corresponding to "small role 06" is only one type of role number "6". Furthermore, in the symbol combinations corresponding to "small win 02" to "small win 06", the symbols on each reel 31 are arranged in "PB=1" in the same manner as in "small win 01". In other words, in the symbol combinations corresponding to "small win 02" to "small win 06", the symbols on all three reels 31 are arranged in "PB=1" in the same manner as in "small win 01".
[0163] Furthermore, as shown in Figure 19(2) described below, when the symbol combination corresponding to "Small Win 02" is displayed stopped on the "middle line" (valid line) (when "Small Win 02" is won), "Bell"-"Bell"-"Bell" will be displayed stopped on the "top line" (invalid line) that passes through the "top left"-"top middle"-"top right" Furthermore, as shown in Figure 19 (3) described below, the symbol combination corresponding to "Small Win 03" is "Bell"-"Bell"-"Bell", and when "Small Win 03" is won, "Bell"-"Bell"-"Bell" will be displayed stopped on the "middle line" (valid line). Furthermore, as shown in Figure 20(1) described below, when the symbol combination corresponding to "Small Win 04" is displayed stopped on the "middle line" (valid line) (when "Small Win 04" is won), "Bell"-"Bell"-"Bell" will be displayed stopped on the "right-sloping line" (invalid line) passing through the "bottom left"-"middle middle"-"top right"
[0164] Furthermore, as shown in Figure 20(2) described below, when the symbol combination corresponding to "Small Win 05" is displayed stopped on the "middle line" (valid line) (when "Small Win 05" is won), "Bell"-"Bell"-"Bell" will be displayed stopped on the "Small Hill Line" (invalid line) that passes through the "bottom left"-"middle middle"-"bottom right". Furthermore, as shown in Figure 20(3) described below, when the symbol combination corresponding to "Small Win 06" is displayed stopped on the "middle line" (valid line) (when "Small Win 06" is won), "Bell"-"Bell"-"Bell" will be displayed stopped on the "bottom line" (invalid line) passing through the "bottom left"-"bottom middle"-"bottom right".
[0165] The symbol combination corresponding to "Small Role 07" is only one type, symbol number "7", and the symbols on the left reel 31 and the right reel 31 are arranged in "PB=1", but the symbols on the center reel 31 are arranged in "PB≠1". In other words, the symbol combination corresponding to "Small Win 07" is a symbol combination in which the symbols on two reels 31 (left reel 31 and right reel 31) are in a "PB=1" arrangement (the symbols can always be displayed stopped on an active line regardless of the timing of operation of the stop switch 42), and the symbols on one other reel 31 (middle reel 31) are in a "PB≠1" arrangement (the symbols can sometimes be displayed stopped on an active line and sometimes not depending on the timing of operation of the stop switch 42).
[0166] The symbol combination corresponding to "Small win 08" is only one type, symbol number "8", the symbol combination corresponding to "Small win 09" is only one type, symbol number "9", and the symbol combination corresponding to "Small win 10" is only one type, symbol number "10". In addition, the symbol combinations corresponding to "Small Winning 08" to "Small Winning 10" are all arranged in the same way as "Small Winning 07", with the symbols on the left reel 31 and the right reel 31 each being in the "PB=1" configuration, but the symbols on the middle reel 31 being in the "PB≠1" configuration. In other words, the symbol combinations corresponding to "Small Winning 08" to "Small Winning 10" are all symbol combinations in which the symbols on "two" reels 31 (left reel 31 and right reel 31) are arranged in "PB=1" configuration, and the symbols on the other "one" reel 31 (middle reel 31) are arranged in "PB≠1" configuration, just like "Small Winning 07".
[0167] The symbol combination corresponding to "small role 11" is only one type, role number "11", and the symbols on the left reel 31 and the center reel 31 are arranged as "PB=1", but the symbols on the right reel 31 are arranged as "PB≠1". In other words, the symbol combination corresponding to "small win 11" is a symbol combination in which the symbols on "two" reels 31 (left reel 31 and center reel 31) are arranged in a "PB=1" configuration, and the symbols on the other "one" reel 31 (right reel 31) are arranged in a "PB≠1" configuration.
[0168] The symbol combination corresponding to "Small win 12" is only one type, which is the symbol number "12", the symbol combination corresponding to "Small win 13" is only one type, which is the symbol number "13", and the symbol combination corresponding to "Small win 14" is only one type, which is the symbol number "14". In addition, the symbol combinations corresponding to "Small Win 12" to "Small Win 14" are all arranged in the same way as "Small Win 11", with the symbols on the left reel 31 and the middle reel 31 each being in the "PB=1" configuration, but the symbols on the right reel 31 being in the "PB≠1" configuration. In other words, the symbol combinations corresponding to "Small Winnings 12" to "Small Winnings 14" are all symbol combinations in which the symbols on "two" reels 31 (left reel 31 and middle reel 31) are arranged in a "PB=1" configuration, and the symbols on the other "one" reel 31 (right reel 31) are arranged in a "PB≠1" configuration, just like "Small Winnings 11".
[0169] The symbol combination corresponding to "small win 15" is only one type, the symbol number "15", and the symbols on the middle reel 31 and the right reel 31 are arranged in "PB=1", but the symbols on the left reel 31 are arranged in "PB≠1". In other words, the symbol combination corresponding to "small win 15" is a symbol combination in which the symbols on "two" reels 31 (the middle reel 31 and the right reel 31) are arranged in "PB=1" configuration, and the symbols on the other "one" reel 31 (the left reel 31) are arranged in "PB≠1" configuration.
[0170] The symbol combination corresponding to "Small win 16" is only one type, which is the symbol number "16", the symbol combination corresponding to "Small win 17" is only one type, which is the symbol number "17", and the symbol combination corresponding to "Small win 18" is only one type, which is the symbol number "18". In addition, the symbol combinations corresponding to "Small Win 16" to "Small Win 18" are all similar to "Small Win 15", in that the symbols on the middle reel 31 and the right reel 31 are arranged in "PB=1", but the symbols on the left reel 31 are arranged in "PB≠1". In other words, the symbol combinations corresponding to "Small Winnings 16" to "Small Winnings 18" are all symbol combinations in which the symbols on "two" reels 31 (the middle reel 31 and the right reel 31) are arranged in "PB=1" configuration, and the symbols on the other "one" reel 31 (the left reel 31) are arranged in "PB≠1" configuration, just like "Small Winnings 15".
[0171] The symbol combination corresponding to "small win 19" is only one type, the symbol number "11", and the symbol combination corresponding to "small win 20" is only one type, the symbol number "20". Also, the symbol combination corresponding to "small win 21" is only one type, the symbol number "21", and the symbol combination corresponding to "small win 22" is only one type, the symbol number "22". The symbol combinations corresponding to "Small Win 19" to "Small Win 22" are all the same as "Small Win 11" to "Small Win 14", in that the symbols on the left reel 31 and the center reel 31 are arranged in "PB=1", but the symbols on the right reel 31 are arranged in "PB≠1". In other words, the symbol combinations corresponding to "Small Winnings 19" to "Small Winnings 22" are all symbol combinations in which the symbols on "two" reels 31 (left reel 31 and middle reel 31) are arranged in a "PB=1" configuration, and the symbols on the other "one" reel 31 (right reel 31) are arranged in a "PB≠1" configuration, just like "Small Winnings 11" to "Small Winnings 14".
[0172] The symbol combination corresponding to "small win 23" is only one type of role number "23", and the symbol combination corresponding to "small win 24" is only one type of role number "24". Also, the symbol combination corresponding to "small win 25" is only one type of role number "25", and the symbol combination corresponding to "small win 26" is only one type of role number "26". The symbol combinations corresponding to "Small Winnings 23" to "Small Winnings 26" are all the same as "Small Winnings 15" to "Small Winnings 18", in that the symbols on the middle reel 31 and the right reel 31 are arranged in "PB=1", but the symbols on the left reel 31 are arranged in "PB≠1". In other words, the symbol combinations corresponding to "Small Winnings 23" to "Small Winnings 26", like "Small Winnings 15" to "Small Winnings 18", are all symbol combinations in which the symbols on "two" reels 31 (the middle reel 31 and the right reel 31) are arranged in "PB=1" configuration, and the symbols on the other "one" reel 31 (the left reel 31) are arranged in "PB≠1" configuration.
[0173] The symbol combination corresponding to "small win 27" is only one type, the symbol number "27", and the symbol combination corresponding to "small win 28" is only one type, the symbol number "28". Also, the symbol combination corresponding to "small win 29" is only one type, the symbol number "29", and the symbol combination corresponding to "small win 30" is only one type, the symbol number "30". The symbol combinations corresponding to "Small Winning 27" to "Small Winning 30" are all the same as "Small Winning 07" to "Small Winning 10", in that the symbols on the left reel 31 and the right reel 31 are arranged in "PB=1", but the symbols on the middle reel 31 are arranged in "PB≠1". In other words, the symbol combinations corresponding to "Small Winning 27" to "Small Winning 30" are all symbol combinations in which the symbols on "two" reels 31 (left reel 31 and right reel 31) are arranged in "PB=1" configuration, and the symbols on the other "one" reel 31 (middle reel 31) are arranged in "PB≠1" configuration, just like "Small Winning 07" to "Small Winning 10".
[0174] The symbol combination corresponding to "small symbol 31" is only one type, symbol number "31", and the symbol on the center reel 31 is arranged as "PB=1", but the symbols on the left reel 31 and the right reel 31 are arranged as "PB≠1". In other words, the symbol combination corresponding to the "small win 31" is a symbol combination in which the symbol on "one" reel 31 (middle reel 31) is in the "PB=1" arrangement, and the symbols on the other "two" reels 31 (left reel 31 and right reel 31) are in the "PB≠1" arrangement.
[0175] The symbol combinations corresponding to "Small Role 32" to "Small Role 46" are only one type each for role numbers "32" to "46". In addition, in the pattern combinations corresponding to "Small Winning 32" to "Small Winning 46," the pattern on the center reel 31 is arranged in "PB=1" configuration, just like "Small Winning 31," but the patterns on the left reel 31 and the right reel 31 are arranged in "PB≠1" configuration, respectively. In other words, the symbol combinations corresponding to "Small symbol 32" to "Small symbol 46" are all symbol combinations in which, like "Small symbol 31," the symbol on "one" reel 31 (middle reel 31) is in a "PB=1" arrangement, and the symbols on the other "two" reels 31 (left reel 31 and right reel 31) are in a "PB≠1" arrangement.
[0176] The symbol combination corresponding to "small symbol 47" is only one type, symbol number "47", and the symbol on the right reel 31 is arranged as "PB=1", but the symbols on the left reel 31 and the center reel 31 are arranged as "PB≠1". In other words, the symbol combination corresponding to "small win 47" is a symbol combination in which the symbol on "one" reel 31 (right reel 31) is in the "PB=1" arrangement, and the symbols on the other "two" reels 31 (left reel 31 and center reel 31) are in the "PB≠1" arrangement.
[0177] The symbol combinations corresponding to "Small Role 48" to "Small Role 62" are only one type each for role numbers "48" to "62". In addition, in the pattern combinations corresponding to "Small Winning 48" to "Small Winning 62," the patterns on the right reel 31 are arranged in "PB=1," just like "Small Winning 47," but the patterns on the left reel 31 and the center reel 31 are arranged in "PB≠1," respectively. In other words, the symbol combinations corresponding to "Small Winning 48" to "Small Winning 62" are all symbol combinations in which the symbol on "one" reel 31 (right reel 31) is in a "PB=1" arrangement, and the symbols on the other "two" reels 31 (left reel 31 and center reel 31) are in a "PB≠1" arrangement, just like "Small Winning 47".
[0178] The symbol combination corresponding to "small symbol 63" is only one type, symbol number "63", and the symbol on the left reel 31 is arranged as "PB=1", but the symbols on the middle reel 31 and the right reel 31 are arranged as "PB≠1". In other words, the symbol combination corresponding to "small win 63" is a symbol combination in which the symbol on "one" reel 31 (left reel 31) is in a "PB=1" arrangement, and the symbols on the other "two" reels 31 (middle reel 31 and right reel 31) are in a "PB≠1" arrangement.
[0179] The symbol combinations corresponding to "Small Role 64" to "Small Role 78" are only one type each for role numbers "64" to "78". In addition, in the pattern combinations corresponding to "Small Win 64" to "Small Win 78", the patterns on the left reel 31 are arranged in "PB=1", just like "Small Win 63", but the patterns on the middle reel 31 and the right reel 31 are arranged in "PB≠1". In other words, the symbol combinations corresponding to "Small Winnings 64" to "Small Winnings 78" are all symbol combinations in which the symbol on "one" reel 31 (left reel 31) is in a "PB=1" arrangement, and the symbols on the other "two" reels 31 (middle reel 31 and right reel 31) are in a "PB≠1" arrangement, just like "Small Winnings 63".
[0180] The symbol combination corresponding to "small symbol 79" is only one type, symbol number "79", and the symbols on the middle reel 31 and the right reel 31 are each arranged in "PB=1", but the symbols on the left reel 31 are arranged in "PB≠1". In other words, the symbol combination corresponding to "small win 79" is a symbol combination in which the symbols on "two" reels 31 (the middle reel 31 and the right reel 31) are arranged in "PB=1" configuration, and the symbols on the other "one" reel 31 (the left reel 31) are arranged in "PB≠1" configuration. In addition, when the symbol combination corresponding to "Small Win 79" is displayed stopped on the valid line (middle line) (when "Small Win 79" is won), "Cherry"-"Cherry"-"Cherry" will be displayed stopped on the "right-sloping line" (invalid line) that passes through the "bottom left"-"middle middle"-"top right"
[0181] The only symbol combination that corresponds to "Small Win 80" is the symbol number "80". As with "Small Win 79", the symbols on the middle reel 31 and the right reel 31 are arranged as "PB=1", but the symbols on the left reel 31 are arranged as "PB≠1". In other words, the symbol combination corresponding to "small win 80", like "small win 79", is a symbol combination in which the symbols on "two" reels 31 (the middle reel 31 and the right reel 31) are arranged in "PB=1" configuration, and the symbols on the other "one" reel 31 (the left reel 31) are arranged in "PB≠1" configuration. In addition, when the symbol combination corresponding to "Small Win 80" is displayed stopped on the valid line (middle line) (when "Small Win 80" is won), "Cherry"-"Cherry"-"Cherry" will be displayed stopped on the "right-sloping line" (invalid line) that passes through the "bottom left"-"middle middle"-"top right" just like "Small Win 79".
[0182] The symbol combination corresponding to "small symbol 81" is only one type, symbol number "81", and the symbols on the middle reel 31 and the right reel 31 are each arranged as "PB=1", but the symbols on the left reel 31 are arranged as "PB≠1". In other words, the symbol combination corresponding to "small win 81" is a symbol combination in which the symbols on "two" reels 31 (the middle reel 31 and the right reel 31) are arranged in "PB=1" configuration, and the symbols on the other "one" reel 31 (the left reel 31) are arranged in "PB≠1" configuration. In addition, the symbol combination corresponding to "Small Win 81" is "Cherry"-"Cherry"-"Cherry", and when "Small Win 81" is won, "Cherry"-"Cherry"-"Cherry" are displayed stopped on the "middle line" (valid line).
[0183] The symbol combination corresponding to "small symbol 82" is only one type, symbol number "82", and the symbols on each reel 31 are arranged in "PB=1" configuration. That is, the symbol combination corresponding to the "small win 82" is a symbol combination consisting of symbols on all "3" reels 31 in the "PB=1" arrangement. In addition, the symbol combination corresponding to "Small Win 82" is "Watermelon"-"Watermelon"-"Watermelon", and when "Small Win 82" is won, "Watermelon"-"Watermelon"-"Watermelon" will be displayed stopped on the "middle line" (valid line).
[0184] The only symbol combination that corresponds to "Replay" is the role number "83", and the symbols on each reel 31 are arranged as "PB=1". That is, the symbol combination corresponding to "replay" is a symbol combination in which the symbols on all "3" reels 31 are arranged in "PB=1" configuration. In addition, the symbol combination corresponding to "Replay" is "Replay"-"Replay"-"Replay", and when "Replay" is won, "Replay"-"Replay"-"Replay" will be displayed stopped on the "middle line" (valid line).
[0185] As shown in Figure 5, "Replay" is subject to a lottery when two medals are inserted while not inside the reel, when three medals are inserted while not inside the reel, and when inside the reel in 1BB, and the corresponding symbol combination can stop and be displayed on an active line (winning). However, it is not subject to a lottery during 1BB play, and therefore the corresponding symbol combination will not stop and be displayed on an active line (winning). Furthermore, when a symbol combination corresponding to "replay" is displayed (winning), a medal is automatically inserted, allowing the player to play again.
[0186] The winning combination numbers "84" and "85" shown in Fig. 5 correspond to special winning combinations (winning combinations). In this embodiment, there are two types of special winning combinations, "1BB-A" and "1BB-B". As shown in Figure 5, "1BB-A" is only eligible for the lottery when two medals are inserted during non-internal play, and is not eligible for the lottery when three medals are inserted. In contrast, "1BB-B" is only eligible for the lottery when three medals are inserted during non-internal play, and is not eligible for the lottery when two medals are inserted.
[0187] In addition, the symbol combination corresponding to "1BB-A" is only one type, which is the role number "84", and the symbol on the right reel 31 is arranged as "PB=1", but the symbols on the left reel 31 and the center reel 31 are arranged as "PB≠1". As described above, in this embodiment, the winning combination of the "1BB-A condition device" is set to "1BB-A," and when the "1BB-A condition device" is activated, the symbol combination corresponding to the winning combination "1BB-A" can be displayed stopped on the active line (can win a prize).
[0188] When the "1BB-A condition device" is activated, if the symbol combination corresponding to "1BB-A" stops and displays on an active line, it results in a "1BB-A win" and although no medals are paid out in this game, the game will transition to "1BB-A game" from the next game. On the other hand, if the symbol combination corresponding to "1BB-A" is not displayed stopped on the valid line when the "1BB-A condition device" is activated, the next game will transition to "1BB-A internal".
[0189] In this embodiment, when two medals are inserted outside the internal state, the "1BB-A condition device" can be activated independently (single win), and in a game in which the "1BB-A condition device" is activated independently, the symbol combination corresponding to "1BB-A" can be displayed stopped on an effective line; however, if in a game in which the "1BB-A condition device" is activated independently, the symbol combination corresponding to "1BB-A" does not appear stopped on an effective line, the game will transition to "1BB-A internal state" from the next game. Furthermore, if the winning combination is not won by the winning combination selection means 61 when two medals are inserted "inside 1BB-A", the symbol combination corresponding to "1BB-A" can be displayed stopped on the valid line, but in this embodiment, the winning combination is not won by the winning combination selection means 61 when "inside 1BB-A", so once the state transitions to "inside 1BB-A", the symbol combination corresponding to "1BB-A" will not be displayed stopped on the valid line.
[0190] In addition, there is only one symbol combination corresponding to "1BB-B", which is the winning combination number "85". As with "1BB-A", the symbols on the right reel 31 are arranged in "PB=1", but the symbols on the left reel 31 and the center reel 31 are arranged in "PB≠1". As described above, in this embodiment, the winning role of the "1BB-B condition device" is set to "1BB-B", and when the "1BB-B condition device" is activated, the symbol combination corresponding to the winning role "1BB-B" can be displayed stopped on the active line (can win a prize).
[0191] When the "1BB-B condition device" is activated, if the symbol combination corresponding to "1BB-B" stops and displays on an active line, it results in a "1BB-B win" and although no medals are paid out in this game, the game will transition to "1BB-B game" from the next game. On the other hand, if the symbol combination corresponding to "1BB-B" is not displayed stopped on the valid line when the "1BB-B condition device" is activated, the next game will transition to "1BB-B internal".
[0192] In this embodiment, when three medals are inserted outside the internal state, the "1BB-B condition device" can be activated independently (single win), and in the game in which the "1BB-B condition device" is activated independently, the symbol combination corresponding to "1BB-B" can be displayed stopped on the valid line; however, if the symbol combination corresponding to "1BB-B" is not displayed stopped on the valid line in the game in which the "1BB-B condition device" is activated independently, the game will transition to "1BB-B internal state" from the next game. Furthermore, if the winning combination is not won by the winning combination selection means 61 when three medals are inserted "inside 1BB-B", the symbol combination corresponding to "1BB-B" can be displayed stopped on the valid line, but in this embodiment, since the winning combination is not won by the winning combination selection means 61 when "inside 1BB-B", once the state transitions to "inside 1BB-B", the symbol combination corresponding to "1BB-B" will not be displayed stopped on the valid line.
[0193] For each of the above-mentioned winning combinations, when a winning combination of symbols corresponding to the winning combination is not displayed on the active line in a game, the winning combinations are determined to be carried over to the next game and thereafter, and the winning combinations are determined not to be carried over to the next game and thereafter. In this embodiment, the carried-over winning combination is 1 BB ("1BB-A" and "1BB-B"). In this embodiment, all symbol combinations corresponding to 1 BB are set to "PB≠1", so even if 1 BB is won, there are cases where the symbol combination corresponding to 1 BB is not stopped and displayed on the activated line (1 BB does not win). When 1 BB is won, the winning information of 1 BB is controlled to be carried over to the next game or later until 1 BB is won.
[0194] On the other hand, when a small combination or a replay is won, the winning combination is valid only for the current game, and the winning information is not carried over to the next game or later. In other words, in a game in which such a combination is won, the reels 31 are controlled to stop so that the symbol combination corresponding to the winning combination can be displayed on an active line, but regardless of whether the symbol combination corresponding to the winning combination is displayed on an active line or not, the right to the winning combination will be lost at the end of the game.
[0195] 6 to 9 are diagrams showing the condition device in this embodiment. 6 to 8 show the small winning combination and replay condition device in this embodiment. In the notes section of Figures 6 and 7, "Push order 123" indicates the push order of "left, center, right," and "Push order 132" indicates the push order of "left, right, center." Also, "Push order 213" indicates the push order of "center, left, right," and "Push order 231" indicates the push order of "center, right, left." Furthermore, "Push order 312" indicates the push order of "right, left, center," and "Push order 321" indicates the push order of "right, center, left."
[0196] As shown in Figures 6 to 8, there are 17 types of small win condition devices, ranging from the "small win A1 condition device" corresponding to the small win and replay condition device number "1" to the "small win ALL condition device" corresponding to the small win and replay condition device number "17". In addition, the "Small Role A1 Condition Device" to "Small Role I Condition Device" are subject to a lottery (a lottery is held) when two medals are inserted while not inside the box, when three medals are inserted while not inside the box, and when inside 1BB, but are not subject to a lottery (a lottery is not held) during 1BB play.
[0197] Furthermore, the "1-piece role ALL condition device" is subject to a lottery (a lottery is held) when two medals are inserted while not inside, when three medals are inserted while not inside, when inside 1BB, and when playing 1BB. Furthermore, the "small prize ALL condition device" is not subject to lottery (lottery is not held) when two medals are inserted while not inside the box, when three medals are inserted while not inside the box, or when inside the 1BB box, but is subject to lottery (lottery is held) only during 1BB play.
[0198] Here, the following methods can be mentioned as methods for controlling the stop of the reel 31 when multiple types of small winning combinations with different payout numbers of medals are won at the same time. As a first priority, when all of the symbols (on the reel 31) that make up the winning symbol combination can be stopped and displayed on the pay line, the reel 31 is stopped at that position. Next, when it is not possible to stop and display all of the symbols that make up the winning symbol combination on the pay line (when the first priority cannot be adopted), the reels 31 are controlled to stop according to either "number priority" or "number priority" as the second priority.
[0199] In addition, "number of medals priority" means that, among the symbol combinations of the multiple winning roles, the symbol on the reel 31 that constitutes the symbol combination with the greatest number of medals to be paid out is given priority and stopped and displayed (pulled in) on the valid line. On the other hand, "number priority" means that the symbols of the reel 31 are given priority in being stopped and displayed on the pay line so as to maximize the number of symbol combinations that can be stopped and displayed on the pay line.
[0200] In this embodiment, when the "Small Win A1 Condition Device" to "Small Win F2 Condition Device" are activated, the player will be in a state where they have won multiple types of small wins (bells) with different numbers of medals paid out (the so-called "push order bell" state). When the push order bell is won, the reel 31 is controlled to stop with priority given to the number of coins if the push order is correct, and is controlled to stop with priority given to the number of coins if the push order is incorrect. As a result, when the push order bell is won, the type of small winning combination (the pattern combination that stops and displays on the valid line) that is won will differ depending on the order in which the stop switch 42 is pressed, which will result in an advantage / disadvantage in the game result (the number of medals paid out).
[0201] The "small winning combination A1 condition device" includes the seven kinds of winning combinations described in the winning combination column of FIG. When the winning number "1" is drawn by the winning lottery means 61, a small win and a replay condition device number "1" are generated from this winning number "1". Then, the "small win A1 condition device" corresponding to the small win and replay condition device number "1" is activated. In addition, when the "small win A1 condition device" is activated, the seven types of small wins listed in the winning role column in Figure 6 are won multiple times.
[0202] Furthermore, when the "Small Role A1 Condition Device" is activated, the correct pressing order is "Left, Center, Right (123)", and any other pressing order is an incorrect pressing order. When the "small win A1 condition device" is activated and the stop switch 42 is operated in the pressing order of "left, middle, right (123)", the reel 31 is controlled to stop and display the symbol combination (PB=1) corresponding to "small win 01" (payout of 10 coins) on the activated line with a probability of "1 / 1" (always) based on the number of coins.
[0203] Specifically, as shown in Figure 14, which will be described later, when the "small win A1 condition device" is activated, at the first left stop, "Replay" (PB=1) on the left reel 31 is displayed stopped in the left middle row due to the number of coins being given priority, at the second middle stop, "Bell" (PB=1) on the middle reel 31 is displayed stopped in the middle middle row, and at the third right stop, "Watermelon" (PB=1) on the right reel 31 is displayed stopped in the right middle row. This allows the symbol combination corresponding to "small win 01" at "PB=1" to be displayed stopped on the activated line.
[0204] In this way, when the "small win A1 condition device" is activated, if the left reel 31 is stopped first and the center reel 31 is stopped second, the number of medals is given priority, and the symbol combination corresponding to "small win 01" that pays out "10", which is the maximum number of medals that can be paid out corresponding to the "small win A1 condition device", is displayed stopped on the active line. As shown in Figure 19(1) described below, when the symbol combination corresponding to "Small Win 01" is displayed stopped on the valid line, "Bell"-"Bell"-"Bell" is displayed stopped on the line sloping downward to the right (invalid line).
[0205] Also, when the "small win A1 condition device" is activated, when the left reel 31 is stopped for the first time, the "replay" (PB=1) of the left reel 31 is displayed stopped in the middle left row (effective line). As a result, at the first stop on the left when the "small win A1 condition device" is activated, "blue 7", "red 7", "black BAR" or "white BAR" of the left reel 31 is displayed stopped in the lower left row, "replay" of the left reel 31 is displayed stopped in the middle left row, and "bell" of the left reel 31 is displayed stopped in the upper left row. That is, when the left reel first stops when the "small win A1 condition device" is activated, the "blue 7 / red 7 / black BAR / white BAR", "replay" and "bell" on the left reel 31 are displayed stopped in the display window 18.
[0206] In addition, the symbol on the left reel 31 that constitutes "Small Winning 01" is one type, "Replay," the symbol on the middle reel 31 that constitutes "Small Winning 01" is one type, "Bell," and the symbol on the right reel 31 that constitutes "Small Winning 01" is one type, "Watermelon." In this way, by limiting the type of symbols on each reel 31 that make up the symbol combination that stops and is displayed when the push order is correct when the "small win A1 condition device" is activated to one type each, it is possible to reduce the number of symbol combinations that can stop and be displayed on an active line when the "small win A1 condition device" is activated.
[0207] When the "small win A1 condition device" is activated and the stop switch 42 is operated in the pressing order of "left, right, center (132)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 07" or "small win 08" (both of which pay out one coin) on an effective line with a probability of "1 / 2" based on the priority of the number of symbols.
[0208] Specifically, as shown in Fig. 14, which will be described later, when the "small win A1 condition device" is activated, at the first left stop, "Replay" (PB=1) on the left reel 31 is stopped and displayed in the left middle row, and then at the second right stop, "Bell" (PB=1) on the right reel 31 is stopped and displayed in the right middle row, so that either "Small Win 07" or "Small Win 08" can be won, based on the number of wins. After that, at the third middle stop, "Red 7" or "Blue 7" (both "PB≠1") on the center reel 31 is stopped and displayed in the middle middle row.
[0209] As shown in Figure 2, the "Blue 7" on the center reel 31 is positioned only on the "4" symbol, so unless the center stop switch 42 is operated when any of the symbols "0" to "4" on the center reel 31 is positioned on an active line, the "Blue 7" on the center reel 31 cannot be displayed on the active line (middle-middle row). Therefore, the probability of the "Blue 7" on the center reel 31 being displayed on the middle-middle row is 1 / 4.
[0210] Similarly, since the "red 7" on the center reel 31 is positioned only on the "9" symbol, unless the center stop switch 42 is operated when any of the symbols "5" to "9" on the center reel 31 is positioned on an active line, the "red 7" on the center reel 31 cannot be stopped and displayed on the active line (middle-middle row). Therefore, the probability of the "red 7" on the center reel 31 being stopped and displayed on the middle-middle row is "1 / 4". From the above, since the probability of having the "Blue 7" or "Red 7" on the middle reel 31 stop and display in the middle-middle row is "1 / 2", the probability of having the pattern combination corresponding to "Small symbol 07" or "Small symbol 08" stop and display on the active line is "1 / 2".
[0211] In this way, when the "small win A1 condition device" is activated, if the left reel 31 is stopped first and the right reel 31 is stopped second, then, due to the priority given to the number of medals, it is possible to stop and display on the active line the symbol combination corresponding to "small win 07" or "small win 08" (both of which pay out 1 medal), which pay out fewer medals than when the symbol combination corresponding to "small win 01" (payout of 10 medals) is stopped and displayed on the active line.
[0212] Also, if the button press order is correct when the first reel stops on the left, but is incorrect when the second reel stops on the right, a "bell" will be displayed on the active line, which is a different symbol from the symbol (watermelon) on the right reel 31 that constitutes "Small Role 01" and is also the symbol for "PB=1" on the right reel 31. This makes it possible to prevent the "bell" on the right reel 31 from being missed, and to prevent the "watermelon" on the right reel 31 from stopping and displaying on an active line, thereby preventing the "small win 01" from being won.
[0213] Furthermore, as shown in Figure 4, the symbol on the left reel 31 that constitutes "Small Winning 07" and "Small Winning 08" is one type, "Replay," and the symbol on the right reel 31 that constitutes "Small Winning 07" and "Small Winning 08" is one type, "Bell." In this way, by limiting the number of types of patterns on the left reel 31 and the right reel 31 that make up the pattern combinations that can be displayed in a stopped state when the button press sequence is incorrect when the "small win A1 condition device" is activated to one type each, it is possible to reduce the number of pattern combinations that can be displayed in a stopped state on an active line when the "small win A1 condition device" is activated.
[0214] When the "small win A1 condition device" is activated and the stop switch 42 is operated in the pressing order of "center left right (213)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 31" or "small win 32" (both pay out one coin) on an effective line with a probability of 1 / 8, based on the priority of the number of symbols. Specifically, as shown in Figure 14 described below, when the "small win A1 condition device" is activated, when the center first stop occurs, the "watermelon" (PB=1) on the center reel 31 is displayed stopped in the center middle row based on the number of pieces, when the left second stop occurs, the "red 7" (PB≠1) on the left reel 31 is displayed stopped in the left middle row, and when the right third stop occurs, the "red 7" or "blue 7" (both "PB≠1") on the right reel 31 is displayed stopped in the right middle row.
[0215] As shown in Figure 2, the "red 7" on the left reel 31 is positioned only at number "5", so unless the left stop switch 42 is operated when any of the symbols "1" to "5" on the left reel 31 is positioned on an active line, the "red 7" on the left reel 31 cannot be stopped and displayed on the active line (middle left row). Therefore, the probability of the "red 7" on the left reel 31 being stopped and displayed on the middle left row is 1 / 4.
[0216] Furthermore, since the "red 7" on the right reel 31 is positioned only at number "8," unless the right stop switch 42 is operated when any of the symbols "4" to "8" on the right reel 31 is positioned on an active line, the "red 7" on the right reel 31 cannot be stopped and displayed on the active line (middle right row). Therefore, the probability of the "red 7" on the right reel 31 being stopped and displayed on the middle right row is 1 / 4.
[0217] Furthermore, since the "Blue 7" on the right reel 31 is positioned only at the "3" position, unless the right stop switch 42 is operated when the "19" or any of the "0" to "3" symbols on the right reel 31 is positioned on an active line, the "Blue 7" on the right reel 31 cannot be displayed on the active line (middle right row). Therefore, the probability of the "Blue 7" on the right reel 31 being displayed on the middle right row is 1 / 4.
[0218] From the above, the probability of the "red 7" on the left reel 31 stopping and displaying in the middle left row is "1 / 4", and the probability of the "red 7" or "blue 7" on the right reel 31 stopping and displaying in the middle right row is "1 / 2", so the probability of the symbol combination corresponding to "minor symbol 31" or "minor symbol 32" stopping and displaying on the active line is "1 / 8".
[0219] In this way, when the "small win A1 condition device" is activated and the middle reel 31 is stopped first, the number of medals is given priority, so that the symbol combination corresponding to "small win 31" or "small win 32" (both pay out 1 medal) which pays out fewer medals than when the symbol combination corresponding to "small win 01" (pays out 10 medals) is stopped and displayed on the active line can be stopped and displayed on the active line.
[0220] Also, if the push order is incorrect when the first middle reel stops, a "watermelon" will be displayed on the active line, which is a different pattern from the pattern (bell) on the middle reel 31 that constitutes "Small Role 01" and is also the pattern for "PB=1" on the middle reel 31. This makes it possible to prevent the "watermelon" on the middle reel 31 from being missed, and to prevent the "bell" on the middle reel 31 from stopping and displaying on an effective line, thereby preventing the "small win 01" from being won.
[0221] Furthermore, as shown in Figure 4, the symbol on the left reel 31 that constitutes "Small Winning 31" and "Small Winning 32" is one type, "Red 7", and the symbol on the middle reel 31 that constitutes "Small Winning 31" and "Small Winning 32" is one type, "Watermelon". In this way, by limiting the number of types of patterns on the left reel 31 and the center reel 31 that make up the pattern combinations that can be displayed in a stopped state when the button press sequence is incorrect when the "small win A1 condition device" is activated to one type each, it is possible to reduce the number of pattern combinations that can be displayed in a stopped state on an active line when the "small win A1 condition device" is activated.
[0222] When the "small win A1 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "middle right left (231)", the reel 31 is controlled to stop and display the symbol combination corresponding to "small win 31" or "small win 32" (both pay out one coin) on the activated line with a probability of 1 / 8, based on the priority of the number, just as when the stop switch 42 is operated in the pressing order of "middle left right (213)".
[0223] When the "small win A1 condition device" is activated, and the stop switch 42 is operated in the pressing order of "right, left, middle (312)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 53" or "small win 54" (both of which pay out one coin) on an active line with a probability of 1 / 8, based on the priority of the number of symbols.
[0224] Specifically, as shown in Figure 14 described later, when the "small win A1 condition device" is activated, when the right first stop occurs, the "cherry" (PB=1) on the right reel 31 is displayed stopped in the right middle row based on the number of pieces, when the left second stop occurs, the "white BAR" (PB≠1) on the left reel 31 is displayed stopped in the left middle row, and when the middle third stop occurs, the "black BAR" or "white BAR" (both "PB≠1") on the middle reel 31 is displayed stopped in the middle middle row.
[0225] As shown in Figure 2, the "white bar" on the left reel 31 is positioned only at number "15." Therefore, unless the left stop switch 42 is operated when any of the symbols "11" to "15" on the left reel 31 is positioned on an active line, the "white bar" on the left reel 31 cannot be stopped and displayed on the active line (middle left). Therefore, the probability of the "white bar" on the left reel 31 being stopped and displayed on the middle left line is 1 / 4. Furthermore, since the "black bar" on the center reel 31 is positioned only on number "14," unless the center stop switch 42 is operated when any of the symbols "10" to "14" on the center reel 31 is positioned on an active line, the "black bar" on the center reel 31 cannot be stopped and displayed on the active line (middle-middle row). Therefore, the probability of the "black bar" on the center reel 31 being stopped and displayed on the middle-middle row is "1 / 4."
[0226] Similarly, since the "white bar" on the center reel 31 is positioned only on number "19," unless the center stop switch 42 is operated when any of the symbols "15" to "19" on the center reel 31 is positioned on an active line, the "white bar" on the center reel 31 cannot be stopped and displayed on the active line (middle-middle row). Therefore, the probability of the "white bar" on the center reel 31 being stopped and displayed on the middle-middle row is "1 / 4."
[0227] From the above, the probability of the "white BAR" on the left reel 31 stopping and displaying in the left middle row is "1 / 4", and the probability of the "black BAR" or "white BAR" on the middle reel 31 stopping and displaying in the middle middle row is "1 / 2", so the probability of the symbol combination corresponding to "small symbol 53" or "small symbol 54" stopping and displaying on the active line is "1 / 8".
[0228] In this way, when the right reel 31 is stopped for the first time during operation of the "small win A1 condition device," quantity priority is given, so that it is possible to stop and display on an active line a symbol combination corresponding to "small win 53" or "small win 54" (both of which pay out 1 coin), which pays out fewer medals than when the symbol combination corresponding to "small win 01" (pays out 10 coins) is stopped and displayed on an active line.
[0229] Also, if the push order is incorrect when the first right button stops, a "cherry" symbol, which is a different symbol from the symbol (watermelon) on the right reel 31 that constitutes "Small Role 01" and is also the symbol for "PB=1" on the right reel 31, will be displayed stopped on the active line. This makes it possible to prevent the "cherry" on the right reel 31 from being missed, and to prevent the "watermelon" on the right reel 31 from stopping and displaying on an active line, thereby preventing the "small win 01" from being won.
[0230] Furthermore, as shown in Figure 5, the symbol on the left reel 31 that constitutes "Small Winning 53" and "Small Winning 54" is one type, "White BAR," and the symbol on the right reel 31 that constitutes "Small Winning 53" and "Small Winning 54" is one type, "Cherry." In this way, by limiting the number of types of patterns on the left reel 31 and the right reel 31 that make up the pattern combinations that can be displayed in a stopped state when the button press sequence is incorrect when the "small win A1 condition device" is activated to one type each, it is possible to reduce the number of pattern combinations that can be displayed in a stopped state on an active line when the "small win A1 condition device" is activated.
[0231] When the "small win A1 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "right, center, left (321)", the reels 31 are controlled to stop and display the symbol combination corresponding to "small win 53" or "small win 54" (both pay out one coin) on the active line with a probability of 1 / 8, based on the priority of the number, just as when the stop switch 42 is operated in the pressing order of "right, left, center (312)".
[0232] As shown in Figure 14 described below, the symbol combinations that can be displayed stopped on the valid line when the "Small Prize A1 Condition Device" is activated are the symbol combinations corresponding to "Small Prize 01," "Small Prize 07," "Small Prize 08," "Small Prize 31," "Small Prize 32," "Small Prize 53," or "Small Prize 54." In addition, the symbol combination corresponding to "small win 01" is a symbol combination consisting of symbols on all "3" reels 31 in the "PB=1" arrangement.
[0233] Furthermore, the symbol combinations corresponding to "Small Win 07" and "Small Win 08" are symbol combinations in which the symbols on "two" reels 31 are in the "PB=1" arrangement, and the symbols on the other "one" reel 31 are in the "PB≠1" arrangement. Furthermore, the symbol combinations corresponding to "Small win 31," "Small win 32," "Small win 53," and "Small win 54" are symbol combinations in which the symbol on "one" reel 31 is in the "PB=1" arrangement, and the symbols on the other "two" reels 31 are in the "PB≠1" arrangement.
[0234] Thus, among the symbol combinations that can be stopped and displayed on an active line when the "small win A1 condition device" is activated, the number of symbol combinations in which the symbol on "one" reel 31 is in the "PB=1" arrangement and the symbols on the other "two" reels 31 are in the "PB≠1" arrangement is "4". Therefore, this is greater than the number of symbol combinations (1) in which the symbols on all "three" reels 31 are in the "PB=1" arrangement and the number of symbol combinations (2) in which the symbols on "two" reels 31 are in the "PB=1" arrangement and the symbols on the other "one" reel 31 are in the "PB≠1" arrangement.
[0235] In addition, when the "small win A1 condition device" is activated, if the pressing order is correct, when all "3" reels 31 stop, the symbols in the "PB=1" arrangement are displayed stopped on the valid line. Furthermore, when the "small win A1 condition device" is activated, if the first stop is correct but the second stop is incorrect, the symbols in the "PB=1" arrangement are displayed stopped on the effective line at the first and second stops, and the symbols in the "PB≠1" arrangement are displayed stopped on the effective line at the third stop. Furthermore, when the "small win A1 condition device" is activated, if the first stop is incorrect, the symbols in the "PB=1" arrangement are displayed stopped on the valid line at the first stop, and the symbols in the "PB≠1" arrangement are displayed stopped on the valid line at the second and third stops.
[0236] When the "Small Role A1 Condition Device" is activated and the first left stop occurs, the left reel 31 will have a "Replay" (PB=1) displayed as stopped on the active line (middle left), when the "Small Role A1 Condition Device" is activated and the first middle stop occurs, the middle reel 31 will have a "Watermelon" (PB=1) displayed as stopped on the active line (middle middle), and when the "Small Role A1 Condition Device" is activated and the first right stop occurs, the right reel 31 will have a "Cherry" (PB=1) displayed as stopped on the active line (middle right). For this reason, when the "small win A1 condition device" is activated while "inside 1BB-A", the symbol combination corresponding to "1BB-A" will not be displayed stopped on the valid line, and when the "small win A1 condition device" is activated while "inside 1BB-B", the symbol combination corresponding to "1BB-B" will not be displayed stopped on the valid line.
[0237] Also, as shown in Figure 5, the symbol combination corresponding to "1BB-A" is "blank"-"red 7"-"replay", which is a symbol combination that does not affect the stop control of reel 31 with priority given to the number of symbols when the "small symbol A1 condition device" inside "1BB-A" is activated. For example, since the symbol on the center reel 31 of "1BB-A" is "red 7," among the symbol combinations that can be stopped and displayed when the "small role A1 condition device" is activated "inside 1BB-A," the number of symbol combinations in which the symbol on the center reel 31 is "red 7" is "2." Therefore, since the number is the same as the number of symbol combinations in which the symbol on the center reel 31 is "watermelon," when the first center stop occurs (when the push order is incorrect) during a game when the "small role A1 condition device" is activated "inside 1BB-A," the "watermelon" on the center reel 31 can be stopped and displayed on an active line due to number priority.
[0238] In addition, the symbol on the left reel 31 of "1BB-A" is a "blank" symbol, which is not used in the symbol combination that can be displayed when the "small win A1 condition device" is activated. Therefore, the symbol on the left reel 31 of "1BB-A" does not affect the stop control of the reel 31 with priority given to the number of symbols when the "small win A1 condition device" is activated "inside 1BB-A." Similarly, the symbol on the right reel 31 of "1BB-A" is a "replay," which is a symbol that is not used in the symbol combination that can be stopped when the "small win A1 condition device" is activated. Therefore, the symbol on the right reel 31 of "1BB-A" does not affect the stop control of the reel 31 with priority given to the number of symbols when the "small win A1 condition device" is activated "inside 1BB-A."
[0239] The symbol combination corresponding to "1BB-B", like the symbol combination corresponding to "1BB-A", is a symbol combination that does not affect the stop control of reel 31 with priority given to the number of symbols when the "small symbol A1 condition device" is activated "inside 1BB-B". Furthermore, the symbol combination corresponding to "1BB-A" is a symbol combination that does not affect the stop control of reel 31 with priority given to the number when the "small win A2 condition device" to "small win F2 condition device" inside "1BB-A" are activated. Similarly, the symbol combination corresponding to "1BB-B" is a symbol combination that does not affect the stop control of reel 31 with priority given to the number when the "small win A2 condition device" to "small win F2 condition device" inside "1BB-B" are activated.
[0240] In this embodiment, there are two types of "1BB", "1BB-A" and "1BB-B". When two medals are inserted, a lottery for "1BB-A" is held, and a symbol combination corresponding to "1BB-A" can be stopped and displayed. When three medals are inserted, a lottery for "1BB-B" is held, and a symbol combination corresponding to "1BB-B" can be stopped and displayed. However, it is not limited to this, and "1BB" may be one type, and the number of inserted medals may always be "3". In this case, it is preferable that the symbol combination corresponding to "1BB" is a symbol combination that does not affect the stop control of the reel 31 in the number priority when the "small win A1 condition device" to the "small win F2 condition device" in "1BB inside" are activated.
[0241] The "small prize A2 condition device" includes the seven types of winning roles listed in the winning role column of Figure 6, and when the "small prize A2 condition device" is activated, the seven types of small prizes listed in the winning role column of Figure 6 are won in duplicate. When the "Small Role A2 Condition Device" is activated, the correct press order is "Left, Center, Right (123)", just as when the "Small Role A1 Condition Device" is activated, and any other press order is an incorrect press order.
[0242] When the "small win A2 condition device" is activated and the stop switch 42 is operated in the pressing order of "left, middle, right (123)", the reel 31 is controlled to stop and display the symbol combination (PB=1) corresponding to "small win 01" (payout of 10 coins) on the active line with a probability of "1 / 1" (always) based on the number of coins. When the "small win A2 condition device" is activated, and the stop switch 42 is operated in the pressing order of "left, right, center (132)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 09" or "small win 10" (both pay out one coin) on an effective line with a probability of "1 / 2" based on the priority of the number.
[0243] When the "small win A2 condition device" is activated and the stop switch 42 is operated in the pressing order of "center left right (213)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 33" or "small win 34" (both pay out one coin) on an effective line with a probability of 1 / 8, based on the priority of the number of symbols. When the "small win A2 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "middle right left (231)", the reel 31 is controlled to stop and display the symbol combination corresponding to "small win 33" or "small win 34" (both pay out one coin) on the activated line with a probability of 1 / 8, based on the priority of the number, just as when the stop switch 42 is operated in the pressing order of "middle left right (213)".
[0244] When the "small win A2 condition device" is activated, and the stop switch 42 is operated in the pressing order of "right, left, middle (312)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 49" or "small win 50" (both pay out one coin) on an active line with a probability of 1 / 8, based on the priority of the number of symbols. When the "small win A2 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "right, center, left (321)", the reels 31 are controlled to stop and display the symbol combination corresponding to "small win 49" or "small win 50" (both pay out one coin) on the activated line with a probability of 1 / 8, based on the priority of the number, just as when the stop switch 42 is operated in the pressing order of "right, left, center (312)".
[0245] The "Small Prize A2 Condition Device" replaces the "Small Prize 07" and "Small Prize 08" of the "Small Prize A1 Condition Device" with "Small Prize 09" and "Small Prize 10", replaces the "Small Prize 31" and "Small Prize 32" of the "Small Prize A1 Condition Device" with "Small Prize 33" and "Small Prize 34", and replaces the "Small Prize 53" and "Small Prize 54" of the "Small Prize A1 Condition Device" with "Small Prize 49" and "Small Prize 50". The stop control of the reel 31 when the "small win A2 condition device" is activated is the same as the stop control of the reel 31 when the "small win A1 condition device" is activated.
[0246] The "small win B1 condition device" includes the seven types of winning roles listed in the winning role column of Figure 6, and when the "small win B1 condition device" is activated, the seven types of small wins listed in the winning role column of Figure 6 are won multiple times. When the "Small Role B1 Condition Device" is activated, the correct button press sequence is "Left, Right, Middle (132)", and any other button press sequence is an incorrect button press sequence.
[0247] When the "small win B1 condition device" is activated and the stop switch 42 is operated in the pressing order of "left, right, center (132)", the reel 31 is controlled to stop and display the symbol combination (PB=1) corresponding to "small win 02" (payout of 10 coins) on the effective line with a probability of "1 / 1" (always) by prioritizing the number of coins.
[0248] Specifically, as shown in Figure 14, which will be described later, when the "small win B1 condition device" is activated, when the left first stop occurs, "Replay" (PB=1) on the left reel 31 is displayed stopped in the left middle row due to the number of coins being given priority, when the right second stop occurs, "Replay" (PB=1) on the right reel 31 is displayed stopped in the right middle row, and when the middle third stop occurs, "Cherry" (PB=1) on the middle reel 31 is displayed stopped in the middle middle row. This allows the symbol combination corresponding to "small win 02" with "PB=1" to be displayed stopped on the activated line.
[0249] In this way, when the "small win B1 condition device" is activated, if the left reel 31 is stopped first and the right reel 31 is stopped second, the number of medals is given priority, and the symbol combination corresponding to "small win 02" that pays out "10", which is the maximum number of medals that can be paid out corresponding to the "small win B1 condition device", is displayed stopped on the active line. As shown in Figure 19(2) described below, when the symbol combination corresponding to "Small Win 02" is displayed stopped on the valid line, "Bell"-"Bell"-"Bell" is displayed stopped on the upper line (invalid line).
[0250] In addition, when the "small win B1 condition device" is activated, when the left reel 31 is stopped for the first time, the "replay" (PB=1) of the left reel 31 is displayed stopped in the middle left row (effective line). As a result, at the first stop on the left when the "small win B1 condition device" is activated, "blue 7", "red 7", "black BAR" or "white BAR" of the left reel 31 is displayed stopped in the lower left row, "replay" of the left reel 31 is displayed stopped in the middle left row, and "bell" of the left reel 31 is displayed stopped in the upper left row. That is, when the left reel first stops when the "small win B1 condition device" is activated, "Blue 7 / Red 7 / Black BAR / White BAR", "Replay" and "Bell" on the left reel 31 are displayed stopped in the display window 18.
[0251] Also, as shown in Figure 14 described below, the pattern on the left reel 31 that constitutes "Small Winning 02" is one type, "Replay," the pattern on the middle reel 31 that constitutes "Small Winning 02" is one type, "Cherry," and the pattern on the right reel 31 that constitutes "Small Winning 02" is one type, "Replay." In this way, by limiting the type of symbols on each reel 31 that make up the symbol combination that stops and is displayed when the push order is correct when the "small win B1 condition device" is activated to one type each, it is possible to reduce the number of symbol combinations that can stop and be displayed on an active line when the "small win B1 condition device" is activated.
[0252] When the "small win B1 condition device" is activated and the stop switch 42 is operated in the pressing order of "left, middle, right (123)", the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 11" or "small win 12" (both pay out one coin) on an active line with a probability of "1 / 2" based on the priority of the number of symbols.
[0253] Specifically, as shown in Fig. 14 described later, when the "small win B1 condition device" is activated, at the first left stop, a "replay" (PB=1) on the left reel 31 is stopped and displayed in the left middle row, and at the second middle stop, a "bell" (PB=1) on the middle reel 31 is stopped and displayed in the middle middle row, so that either a "small win 11" or a "small win 12" can be won, based on the number of wins. After that, at the third right stop, a "black bar" or a "white bar" (both "PB≠1") on the right reel 31 is stopped and displayed in the right middle row.
[0254] As shown in Figure 2, the "black bar" on the right reel 31 is positioned only at number 13, so unless the right stop switch 42 is operated when any of the symbols "9" to "13" on the right reel 31 is positioned on an active line, the "black bar" on the right reel 31 cannot be stopped and displayed on the active line (middle right row). Therefore, the probability of the "black bar" on the right reel 31 being stopped and displayed on the middle right row is 1 / 4.
[0255] Similarly, since the "white bar" on the right reel 31 is positioned only at number "18," unless the right stop switch 42 is operated when any of the symbols "14" to "18" on the right reel 31 is positioned on an active line, the "white bar" on the right reel 31 cannot be stopped and displayed on the active line (middle right row). Therefore, the probability of the "white bar" on the right reel 31 being stopped and displayed on the middle right row is "1 / 4." From the above, the probability of the "black BAR" or "white BAR" on the right reel 31 stopping and displaying in the middle right row is "1 / 2", and therefore the probability of the symbol combination corresponding to "small symbol 11" or "small symbol 12" stopping and displaying on the active line is "1 / 2".
[0256] In this way, when the "small win B1 condition device" is activated, if the left reel 31 is stopped first and the middle reel 31 is stopped second, then, due to the priority given to the number of medals, it is possible to stop and display on the active line a pattern combination corresponding to "small win 11" or "small win 12" (both of which pay out 1 medal), which pays out fewer medals than when the pattern combination corresponding to "small win 02" (pays out 10 medals) is stopped and displayed on the active line.
[0257] Also, if the button press order is correct when the first button on the left stops, but is incorrect when the second button on the middle stops, a "bell" will be displayed on the active line, which is a different symbol from the symbol (cherry) on the middle reel 31 that constitutes "Small Role 02" and is also the symbol for "PB=1" on the middle reel 31. This makes it possible to prevent the "bell" on the middle reel 31 from being missed, and to prevent the "cherry" on the middle reel 31 from stopping and displaying on an active line, thereby preventing the "small win 02" from being won.
[0258] Furthermore, as shown in Figure 4, the pattern on the left reel 31 that constitutes "Small Winning 11" and "Small Winning 12" is one type, "Replay," and the pattern on the middle reel 31 that constitutes "Small Winning 11" and "Small Winning 12" is one type, "Bell." In this way, by limiting the number of types of symbols on the left reel 31 and the center reel 31 that make up the symbol combinations that can be displayed when the button press sequence is incorrect when the "small win B1 condition device" is activated to one type each, it is possible to reduce the number of symbol combinations that can be displayed on an active line when the "small win B1 condition device" is activated.
[0259] When the "small win B1 condition device" is activated and the stop switch 42 is operated in the pressing order of "center left right (213)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 35" or "small win 36" (both pay out one coin) on the effective line with a probability of 1 / 8, based on the priority of the number of symbols.
[0260] Specifically, as shown in Figure 14 described later, when the "small win B1 condition device" is activated, when the center first stop occurs, the "watermelon" (PB=1) on the center reel 31 is displayed stopped in the center middle row based on the number of pieces, when the left second stop occurs, the "black BAR" (PB≠1) on the left reel 31 is displayed stopped in the left middle row, and when the right third stop occurs, the "black BAR" or "white BAR" (both "PB≠1") on the right reel 31 is displayed stopped in the right middle row.
[0261] As shown in Figure 2, the "black bar" on the left reel 31 is positioned only at number "10." Therefore, unless the left stop switch 42 is operated when any of the symbols "6" to "10" on the left reel 31 is positioned on an active line, the "black bar" on the left reel 31 cannot be stopped and displayed on the active line (middle left). Therefore, the probability of the "black bar" on the left reel 31 being stopped and displayed on the middle left line is 1 / 4.
[0262] Furthermore, since the "black bar" on the right reel 31 is positioned only at number "13," unless the right stop switch 42 is operated when any of the symbols "9" to "13" on the right reel 31 is positioned on an active line, the "black bar" on the right reel 31 cannot be stopped and displayed on the active line (middle right row). Therefore, the probability of the "black bar" on the right reel 31 being stopped and displayed on the middle right row is "1 / 4."
[0263] Furthermore, since the "white bar" on the right reel 31 is positioned only at number "18," unless the right stop switch 42 is operated when any of the symbols "14" to "18" on the right reel 31 is positioned on an active line, the "white bar" on the right reel 31 cannot be stopped and displayed on the active line (middle right row). Therefore, the probability of the "white bar" on the right reel 31 being stopped and displayed on the middle right row is "1 / 4."
[0264] From the above, the probability of the "black BAR" on the left reel 31 stopping and displaying in the middle left row is "1 / 4", and the probability of the "black BAR" or "white BAR" on the right reel 31 stopping and displaying in the middle right row is "1 / 2", so the probability of the symbol combination corresponding to "small symbol 35" or "small symbol 36" stopping and displaying on the active line is "1 / 8".
[0265] In this way, when the "small win B1 condition device" is activated and the middle reel 31 is stopped first, the number of medals is given priority, so that the symbol combination corresponding to "small win 35" or "small win 36" (both pay out 1 medal) which pays out fewer medals than when the symbol combination corresponding to "small win 02" (pays out 10 medals) is stopped and displayed on the active line can be stopped and displayed on the active line.
[0266] Also, if the push order is incorrect when the first middle reel stops, a "watermelon" will be displayed on the active line, which is a different symbol from the symbol (cherry) on middle reel 31 that constitutes "minor role 02" and is also the symbol for "PB=1" on middle reel 31. This makes it possible to prevent the "watermelon" on the middle reel 31 from being missed, and to prevent the "cherry" on the middle reel 31 from being stopped and displayed on the active line, thereby preventing the "small winnings 02" from being won.
[0267] Furthermore, as shown in Figure 4, the symbol on the left reel 31 that constitutes "Small Winning 35" and "Small Winning 36" is one type, "black BAR", and the symbol on the middle reel 31 that constitutes "Small Winning 35" and "Small Winning 36" is one type, "watermelon". In this way, by limiting the number of types of symbols on the left reel 31 and the center reel 31 that make up the symbol combinations that can be displayed when the button press sequence is incorrect when the "small win B1 condition device" is activated to one type each, it is possible to reduce the number of symbol combinations that can be displayed on an active line when the "small win B1 condition device" is activated.
[0268] When the "small win B1 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "middle right left (231)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 35" or "small win 36" (both pay out one coin) on an active line with a probability of 1 / 8, based on the priority of the number, just as when the stop switch 42 is operated in the pressing order of "middle left right (213)".
[0269] When the "small win B1 condition device" is activated and the stop switch 42 is operated in the pressing order of "right, left, middle (312)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 47" or "small win 48" (both pay out one coin) on an active line with a probability of 1 / 8, based on the priority of the number of symbols.
[0270] Specifically, as shown in Figure 14 described later, when the "small win B1 condition device" is activated, when the right first stop occurs, the "cherry" (PB=1) on the right reel 31 is displayed stopped in the right middle row based on the number of pieces, when the left second stop occurs, the "red 7" (PB≠1) on the left reel 31 is displayed stopped in the left middle row, and when the middle third stop occurs, the "red 7" or "blue 7" (both "PB≠1") on the middle reel 31 is displayed stopped in the middle middle row.
[0271] As described above, the probability of the "red 7" on the left reel 31 being stopped and displayed in the middle left row is "1 / 4". Furthermore, the probability of having the "red 7" on the middle reel 31 stop and displayed in the middle-middle row is "1 / 4", and the probability of having the "blue 7" on the middle reel 31 stop and displayed in the middle-middle row is also "1 / 4", so the probability of having either the "red 7" or the "blue 7" on the middle reel 31 stop and displayed in the middle-middle row is "1 / 2". Therefore, the probability that the symbol combination corresponding to "Small win 47" or "Small win 48" can be stopped and displayed on the active line is "1 / 8".
[0272] In this way, when the right reel 31 is stopped for the first time during operation of the "small win B1 condition device," it is possible to stop and display on an active line a symbol combination corresponding to "small win 47" or "small win 48" (both of which pay out 1 coin), which pays out fewer medals than when the symbol combination corresponding to "small win 02" (pays out 10 coins) is stopped and displayed on an active line, due to the priority given to the number of coins.
[0273] Also, if the push order is incorrect when the first right button stops, a "cherry" symbol, which is a different symbol from the symbol (replay) on the right reel 31 that constitutes "minor role 02" and is also the symbol for "PB=1" on the right reel 31, will be displayed stopped on the active line. This makes it possible to prevent the "Cherry" on the right reel 31 from being missed, and to prevent the "Replay" on the right reel 31 from stopping and displaying on an active line, thereby preventing the "Small Win 02" from winning.
[0274] Furthermore, as shown in Figure 5, the symbol on the left reel 31 that constitutes "Small Winnings 47" and "Small Winnings 48" is one type, "Red 7", and the symbol on the right reel 31 that constitutes "Small Winnings 47" and "Small Winnings 48" is one type, "Cherry". In this way, by limiting the number of types of patterns on the left reel 31 and the right reel 31 that make up the pattern combinations that can be displayed in a stopped state when the button press sequence is incorrect when the "small win B1 condition device" is activated to one type each, it is possible to reduce the number of pattern combinations that can be displayed in a stopped state on an active line when the "small win B1 condition device" is activated.
[0275] When the "small win B1 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "right, center, left (321)", the reels 31 are controlled to stop and display the symbol combination corresponding to "small win 47" or "small win 48" (both pay out one coin) on the active line with a probability of 1 / 8, based on the priority of the number, just as when the stop switch 42 is operated in the pressing order of "right, left, center (312)".
[0276] As shown in Figure 14 described below, the symbol combinations that can be displayed stopped on the valid line when the "Small Winning B1 Condition Device" is activated are the symbol combinations corresponding to "Small Winning 02," "Small Winning 11," "Small Winning 12," "Small Winning 35," "Small Winning 36," "Small Winning 47," or "Small Winning 48." In addition, the symbol combination corresponding to "small win 02" is a symbol combination consisting of symbols on all "3" reels 31 in the "PB=1" arrangement.
[0277] Furthermore, the symbol combinations corresponding to "Small Win 11" and "Small Win 12" are symbol combinations in which the symbols on "two" reels 31 are arranged in "PB=1" configuration, and the symbols on the other "one" reel 31 are arranged in "PB≠1" configuration. Furthermore, the symbol combinations corresponding to "Small Winning 35," "Small Winning 36," "Small Winning 47," and "Small Winning 48" are symbol combinations in which the symbol on "one" reel 31 is in the "PB=1" arrangement, and the symbols on the other "two" reels 31 are in the "PB≠1" arrangement.
[0278] Thus, among the symbol combinations that can be stopped and displayed on an active line when the "small win B1 condition device" is activated, the number of symbol combinations in which the symbol on "one" reel 31 is in the "PB=1" arrangement and the symbols on the other "two" reels 31 are in the "PB≠1" arrangement is "4". Therefore, this is greater than the number of symbol combinations (1) in which the symbols on all "three" reels 31 are in the "PB=1" arrangement and the number of symbol combinations (2) in which the symbols on "two" reels 31 are in the "PB=1" arrangement and the symbols on the other "one" reel 31 are in the "PB≠1" arrangement.
[0279] In addition, when the "small win B1 condition device" is activated, if the pressing order is correct, when all "3" reels 31 stop, the symbols in the "PB=1" arrangement are displayed stopped on the valid line. Furthermore, when the "small win B1 condition device" is activated, if the first stop is correct but the second stop is incorrect, the symbols in the "PB=1" arrangement are displayed stopped on the effective line at the first and second stops, and the symbols in the "PB≠1" arrangement are displayed stopped on the effective line at the third stop. Furthermore, when the "small win B1 condition device" is activated, if the first stop is incorrect, the symbols in the "PB=1" arrangement are displayed stopped on the valid line at the first stop, and the symbols in the "PB≠1" arrangement are displayed stopped on the valid line at the second and third stops.
[0280] Furthermore, when the "small win B1 condition device" is activated and the first left stop occurs, the left reel 31 will have a "replay" (PB=1) displayed as stopped on the active line (middle left), when the "small win B1 condition device" is activated and the first middle stop occurs, the middle reel 31 will have a "watermelon" (PB=1) displayed as stopped on the active line (middle middle), and when the "small win B1 condition device" is activated and the first right stop occurs, the right reel 31 will have a "cherry" (PB=1) displayed as stopped on the active line (middle right). For this reason, when the "small win B1 condition device" is activated while "inside 1BB-A", the symbol combination corresponding to "1BB-A" will not be displayed stopped on the valid line, and when the "small win B1 condition device" is activated while "inside 1BB-B", the symbol combination corresponding to "1BB-B" will not be displayed stopped on the valid line.
[0281] The "small win B2 condition device" includes the seven types of winning roles listed in the winning role column of Figure 6, and when the "small win B2 condition device" is activated, the seven types of small wins listed in the winning role column of Figure 6 are won multiple times. When the "Small Role B2 Condition Device" is activated, the correct press order is "Left, Right, Middle (132)", just as when the "Small Role B1 Condition Device" is activated, and any other press order is an incorrect press order.
[0282] When the "small win B2 condition device" is activated and the stop switch 42 is operated in the pressing order of "left, right, center (132)", the reel 31 is controlled to stop and display the symbol combination (PB=1) corresponding to "small win 02" (payout of 10 coins) on the effective line with a probability of "1 / 1" (always) by prioritizing the number of coins. When the "small win B2 condition device" is activated and the stop switch 42 is operated in the pressing order of "left, middle, right (123)", the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 13" or "small win 14" (both pay out one coin) on an active line with a probability of "1 / 2" based on the priority of the number of symbols.
[0283] When the "small win B2 condition device" is activated and the stop switch 42 is operated in the pressing order of "center left right (213)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 37" or "small win 38" (both pay out one coin) on the effective line with a probability of 1 / 8, based on the priority of the number of symbols. When the "small win B2 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "middle right left (231)", the reel 31 is controlled to stop and display the symbol combination corresponding to "small win 37" or "small win 38" (both pay out one coin) on the activated line with a probability of 1 / 8, based on the priority of the number, just as when the stop switch 42 is operated in the pressing order of "middle left right (213)".
[0284] When the "small win B2 condition device" is activated and the stop switch 42 is operated in the pressing order of "right, left, middle (312)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 57" or "small win 58" (both pay out one coin) on an active line with a probability of 1 / 8, based on the priority of the number of symbols. When the "small win B2 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "right, center, left (321)", the reels 31 are controlled to stop and display the symbol combination corresponding to "small win 57" or "small win 58" (both pay out one coin) on the activated line with a probability of 1 / 8, based on the priority of the number, just as when the stop switch 42 is operated in the pressing order of "right, left, center (312)".
[0285] The "Small Winning B2 Condition Device" replaces the "Small Winning 11" and "Small Winning 12" of the "Small Winning B1 Condition Device" with "Small Winning 13" and "Small Winning 14", replaces the "Small Winning 35" and "Small Winning 36" of the "Small Winning B1 Condition Device" with "Small Winning 37" and "Small Winning 38", and replaces the "Small Winning 47" and "Small Winning 48" of the "Small Winning B1 Condition Device" with "Small Winning 57" and "Small Winning 58". The stop control of the reel 31 when the "small win B2 condition device" is activated is the same as the stop control of the reel 31 when the "small win B1 condition device" is activated.
[0286] The "small win C1 condition device" includes the seven types of winning roles listed in the winning role column of Figure 6, and when the "small win C1 condition device" is activated, the seven types of small wins listed in the winning role column of Figure 6 are won multiple times. When the "Small Role C1 Condition Device" is activated, the correct press order is "middle left right (213)", and any other press order is an incorrect press order.
[0287] When the "small win C1 condition device" is activated and the stop switch 42 is operated in the pressing order of "center left right (213)", the reel 31 is controlled to stop and display the symbol combination (PB=1) corresponding to "small win 03" (payout of 10 coins) on the effective line with a probability of "1 / 1" (always) by prioritizing the number of coins.
[0288] Specifically, as shown in Figure 14, which will be described later, when the "small win C1 condition device" is activated, when the center first stop occurs, the "bell" (PB=1) on the center reel 31 is displayed stopped in the middle row due to the number of coins being given priority, when the left second stop occurs, the "bell" (PB=1) on the left reel 31 is displayed stopped in the middle left row, and when the right third stop occurs, the "bell" (PB=1) on the right reel 31 is displayed stopped in the middle right row. This allows the symbol combination corresponding to "small win 03" at "PB=1" to be displayed stopped on the activated line.
[0289] In this way, when the "small win C1 condition device" is activated, if the center reel 31 is stopped first and the left reel 31 is stopped second, the number of medals is given priority, and the symbol combination corresponding to "small win 03" that pays out "10", which is the maximum number of medals that can be paid out corresponding to the "small win C1 condition device", is displayed stopped on the active line. As shown in FIG. 19(3) described later, when "small winnings 03" is won, "bell"-"bell"-"bell" are stopped and displayed on the middle line (effective line).
[0290] In addition, when the "small win C1 condition device" is activated, when the center reel 31 is stopped first, the "bell" (PB=1) on the center reel 31 is displayed stopped in the middle middle row (effective line), and then when the left reel 31 is stopped second, the "bell" (PB=1) on the left reel 31 is displayed stopped in the left middle row (effective line). As a result, when the "small win C1 condition device" is activated, if the center reel 31 is stopped first and the left reel 31 is stopped second, "replay" on the left reel 31 is displayed stopped in the lower left row, "bell" on the left reel 31 is displayed stopped in the middle left row, and "watermelon" on the left reel 31 is displayed stopped in the upper left row. That is, when the "small win C1 condition device" is activated, if the center reel 31 is stopped first and the left reel 31 is stopped second, the "replay", "bell" and "watermelon" on the left reel 31 are displayed stopped in the display window 18.
[0291] Also, as shown in Figure 4, the pattern on the left reel 31 that constitutes "Small Winning 03" is only one type of "bell", the pattern on the middle reel 31 that constitutes "Small Winning 03" is also only one type of "bell", and the pattern on the right reel 31 that constitutes "Small Winning 03" is also only one type of "bell". In this way, by limiting the type of symbols on each reel 31 that make up the symbol combination that will stop and be displayed when the push order is correct when the "small win C1 condition device" is activated to one type each, it is possible to reduce the number of symbol combinations that can stop and be displayed on an active line when the "small win C1 condition device" is activated.
[0292] When the "small win C1 condition device" is activated and the stop switch 42 is operated in the pressing order of "middle right left (231)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 15" or "small win 16" (both pay out one coin) on an effective line with a probability of "1 / 2" based on the priority of the number.
[0293] Specifically, as shown in Fig. 14, which will be described later, when the "small win C1 condition device" is activated, at the first center stop, a "bell" (PB=1) on the center reel 31 is stopped and displayed in the middle middle row, and then at the second right stop, a "watermelon" (PB=1) on the right reel 31 is stopped and displayed in the right middle row, based on the number of wins, so that either a "small win 15" or a "small win 16" can be won. After that, at the third left stop, a "red 7" or a "blue 7" (both "PB≠1") on the left reel 31 is stopped and displayed in the left middle row.
[0294] As shown in Figure 2, the "red 7" on the left reel 31 is positioned only at number "5", so unless the left stop switch 42 is operated when any of the symbols "1" to "5" on the left reel 31 is positioned on an active line, the "red 7" on the left reel 31 cannot be stopped and displayed on the active line (middle left row). Therefore, the probability of the "red 7" on the left reel 31 being stopped and displayed on the middle left row is 1 / 4.
[0295] Similarly, since the "Blue 7" on the left reel 31 is positioned only on the "0" symbol, unless the left stop switch 42 is operated when any of the symbols "16" to "19" or "0" on the left reel 31 is positioned on an active line, the "Blue 7" on the left reel 31 cannot be displayed on the active line (middle left row). Therefore, the probability of the "Blue 7" on the left reel 31 being displayed on the middle left row is 1 / 4. From the above, the probability of having the "Red 7" or "Blue 7" on the left reel 31 stop and display in the middle left row is "1 / 2", so the probability of having the pattern combination corresponding to "Small win 15" or "Small win 16" stop and display on the active line is "1 / 2".
[0296] In this way, when the "small win C1 condition device" is activated, if the middle reel 31 is stopped first and the right reel 31 is stopped second, then, due to the priority given to the number of medals, it is possible to stop and display on the active line a symbol combination corresponding to "small win 15" or "small win 16" (both of which pay out 1 medal), which pays out fewer medals than when the symbol combination corresponding to "small win 03" (pays out 10 medals) is stopped and displayed on the active line.
[0297] Also, if the button press order is correct when the first button stops in the middle, but is incorrect when the second button stops on the right, a "watermelon" will be displayed on the active line, which is a different symbol from the symbol (bell) on the right reel 31 that constitutes "Small Role 03" and is also the symbol for "PB=1" on the right reel 31. This makes it possible to prevent the "watermelon" on the right reel 31 from being missed, and to prevent the "bell" on the right reel 31 from stopping and displaying on an active line, thereby preventing the "small win 03" from being won.
[0298] Furthermore, as shown in Figure 4, the pattern on the middle reel 31 that constitutes "Small Winning 15" and "Small Winning 16" is one type, "bell," and the pattern on the right reel 31 that constitutes "Small Winning 15" and "Small Winning 16" is one type, "watermelon." In this way, when the "small win C1 condition device" is activated, by limiting the type of patterns on the middle reel 31 and the right reel 31 that make up the pattern combinations that can be displayed when the push order is correct when the middle first reel stops but the push order is incorrect when the right second reel stops, the number of pattern combinations that can be displayed on an active line when the "small win C1 condition device" is activated can be reduced.
[0299] When the "small win C1 condition device" is activated and the stop switch 42 is operated in the pressing order of "left, middle, right (123)", the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 63" or "small win 64" (both of which pay out one coin) on an active line with a probability of 1 / 8, based on the priority of the number of symbols.
[0300] Specifically, as shown in Figure 14 described below, when the "small win C1 condition device" is activated, when the left first stop occurs, the "replay" (PB=1) on the left reel 31 is displayed stopped in the left middle row based on the number of pieces being given priority, when the middle second stop occurs, the "red 7" or "blue 7" (both "PB≠1") on the middle reel 31 is displayed stopped in the middle middle row, and when the right third stop occurs, the "red 7" (PB≠1) on the right reel 31 is displayed stopped in the right middle row.
[0301] As shown in Figure 2, the "red 7" on the center reel 31 is positioned only on the "9" symbol, so unless the center stop switch 42 is operated when any of the symbols "5" to "9" on the center reel 31 is positioned on an active line, the "red 7" on the center reel 31 cannot be stopped and displayed on the active line (middle-middle row). Therefore, the probability of the "red 7" on the center reel 31 being stopped and displayed on the middle-middle row is "1 / 4".
[0302] Furthermore, since the "Blue 7" on the center reel 31 is positioned only on the "4" symbol, unless the center stop switch 42 is operated when any of the symbols "0" to "4" on the center reel 31 is positioned on an active line, the "Blue 7" on the center reel 31 cannot be stopped and displayed on the active line (middle-middle row). Therefore, the probability of the "Blue 7" on the center reel 31 being stopped and displayed on the middle-middle row is "1 / 4".
[0303] Furthermore, since the "red 7" on the right reel 31 is positioned only at number "8," unless the right stop switch 42 is operated when any of the symbols "4" to "8" on the right reel 31 is positioned on an active line, the "red 7" on the right reel 31 cannot be stopped and displayed on the active line (middle right row). Therefore, the probability of the "red 7" on the right reel 31 being stopped and displayed on the middle right row is 1 / 4.
[0304] From the above, the probability of having the "red 7" or "blue 7" on the center reel 31 stop and display in the middle-middle row is "1 / 2", and the probability of having the "red 7" on the right reel 31 stop and display in the right-middle row is "1 / 4", so the probability of having the pattern combination corresponding to "small win 63" or "small win 64" stop and display on the active line is "1 / 8".
[0305] In this way, when the left reel 31 is stopped first while the "small win C1 condition device" is activated, the number of medals is given priority, so that the symbol combination corresponding to "small win 63" or "small win 64" (both of which pay out 1 medal) which pays out fewer medals than when the symbol combination corresponding to "small win 03" (pays out 10 medals) is stopped and displayed on the active line can be stopped and displayed on the active line.
[0306] Also, if the push order is incorrect when the first reel on the left stops, a "replay" will be displayed on the active line, which is a different symbol from the symbol (bell) on the left reel 31 that constitutes "minor role 03" and is also the symbol for "PB=1" on the left reel 31. This makes it possible to prevent the "replay" on the left reel 31 from being missed, and to prevent the "bell" on the left reel 31 from stopping and displaying on an active line, thereby preventing the "small win 03" from being won.
[0307] Furthermore, as shown in Figure 5, the symbol on the left reel 31 that constitutes "Small Winnings 63" and "Small Winnings 64" is one type, "Replay," and the symbol on the right reel 31 that constitutes "Small Winnings 63" and "Small Winnings 64" is one type, "Red 7." In this way, when the "small win C1 condition device" is activated, by limiting the types of patterns on the left reel 31 and the right reel 31 that make up the pattern combinations that can be displayed when the first left stop is incorrect in the push order, the number of pattern combinations that can be displayed on an active line when the "small win C1 condition device" is activated can be reduced.
[0308] When the "small win C1 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "left, right, middle (132)", the reels 31 are controlled to stop and display the symbol combination corresponding to "small win 63" or "small win 64" (both pay out one coin) on the activated line with a probability of "1 / 8" by prioritizing the number of symbols, just as when the stop switch 42 is operated in the pressing order of "left, middle, right (123)".
[0309] When the "small win C1 condition device" is activated and the stop switch 42 is operated in the pressing order of "right, left, middle (312)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 51" or "small win 52" (both pay out one coin) on an active line with a probability of "1 / 8" based on the priority of the number of symbols.
[0310] Specifically, as shown in Figure 14 described later, when the "small win C1 condition device" is activated, when the right first stop occurs, the "cherry" (PB=1) on the right reel 31 is displayed stopped in the right middle row based on the number of pieces, when the left second stop occurs, the "black BAR" (PB≠1) on the left reel 31 is displayed stopped in the left middle row, and when the middle third stop occurs, the "black BAR" or "white BAR" (both "PB≠1") on the middle reel 31 is displayed stopped in the middle middle row.
[0311] As shown in Figure 2, the "black bar" on the left reel 31 is positioned only at number "10." Therefore, unless the left stop switch 42 is operated when any of the symbols "6" to "10" on the left reel 31 is positioned on an active line, the "black bar" on the left reel 31 cannot be stopped and displayed on the active line (middle left). Therefore, the probability of the "black bar" on the left reel 31 being stopped and displayed on the middle left line is 1 / 4.
[0312] Also, as mentioned above, the probability of the "black BAR" on the middle reel 31 being stopped and displayed in the middle-middle row is "1 / 4", and the probability of the "white BAR" on the middle reel 31 being stopped and displayed in the middle-middle row is also "1 / 4". From the above, the probability of the "black BAR" on the left reel 31 stopping and displaying in the left middle row is "1 / 4", and the probability of the "black BAR" or "white BAR" on the middle reel 31 stopping and displaying in the middle middle row is "1 / 2", so the probability of the symbol combination corresponding to "small symbol 51" or "small symbol 52" stopping and displaying on the active line is "1 / 8".
[0313] In this way, when the right reel 31 is stopped first while the "small win C1 condition device" is activated, the number of medals is given priority, so that the symbol combination corresponding to "small win 51" or "small win 52" (both of which pay out 1 medal) which pays out fewer medals than when the symbol combination corresponding to "small win 03" (pays out 10 medals) is stopped and displayed on the active line can be stopped and displayed on the active line.
[0314] Also, if the push order is incorrect when the first right button stops, a "cherry" symbol, which is a different symbol from the symbol (bell) on the right reel 31 that constitutes "Small Role 03" and is also the symbol for "PB=1" on the right reel 31, will be displayed stopped on the active line. This makes it possible to prevent the "cherry" on the right reel 31 from being missed, and to prevent the "bell" on the right reel 31 from stopping and displaying on an active line, thereby preventing the "small win 03" from being won.
[0315] Furthermore, as shown in Figure 5, the symbol on the left reel 31 that constitutes "Small Winning 51" and "Small Winning 52" is one type, "black BAR," and the symbol on the right reel 31 that constitutes "Small Winning 51" and "Small Winning 52" is one type, "cherry." In this way, by limiting the number of types of patterns on the left reel 31 and the right reel 31 that make up the pattern combinations that can be displayed in a stopped state when the button press sequence is incorrect when the "small win C1 condition device" is activated to one type each, it is possible to reduce the number of pattern combinations that can be displayed in a stopped state on an active line when the "small win C1 condition device" is activated.
[0316] When the "small win C1 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "right, center, left (321)", the reels 31 are controlled to stop and display the symbol combination corresponding to "small win 51" or "small win 52" (both pay out one coin) on the active line with a probability of 1 / 8, based on the priority of the number, just as when the stop switch 42 is operated in the pressing order of "right, left, center (312)".
[0317] As shown in Figure 14 described below, the symbol combinations that can be displayed stopped on the valid line when the "Small Winning C1 Condition Device" is activated are the symbol combinations corresponding to "Small Winning 03," "Small Winning 15," "Small Winning 16," "Small Winning 51," "Small Winning 52," "Small Winning 63," or "Small Winning 64." In addition, the symbol combination corresponding to "small win 03" is a symbol combination consisting of symbols on all "3" reels 31 in the "PB=1" arrangement.
[0318] Furthermore, the symbol combinations corresponding to "Small Win 15" and "Small Win 16" are symbol combinations in which the symbols on "two" reels 31 are arranged in "PB=1" configuration, and the symbols on the other "one" reel 31 are arranged in "PB≠1" configuration. Furthermore, the symbol combinations corresponding to "Small win 51," "Small win 52," "Small win 63," and "Small win 64" are symbol combinations in which the symbol on "one" reel 31 is in the "PB=1" arrangement, and the symbols on the other "two" reels 31 are in the "PB≠1" arrangement.
[0319] Thus, among the symbol combinations that can be stopped and displayed on an active line when the "small win C1 condition device" is activated, the number of symbol combinations in which the symbol on "one" reel 31 is in the "PB=1" arrangement and the symbols on the other "two" reels 31 are in the "PB≠1" arrangement is "4". Therefore, this is greater than the number of symbol combinations (1) in which the symbols on all "three" reels 31 are in the "PB=1" arrangement and the number of symbol combinations (2) in which the symbols on "two" reels 31 are in the "PB=1" arrangement and the symbols on the other "one" reel 31 are in the "PB≠1" arrangement.
[0320] In addition, when the "small win C1 condition device" is activated, if the pressing order is correct, when all "3" reels 31 stop, the symbols in the "PB=1" arrangement are displayed stopped on the valid line. Furthermore, when the "small win C1 condition device" is activated, if the first stop is correct but the second stop is incorrect, the symbols in the "PB=1" arrangement are displayed stopped on the effective line at the first and second stops, and the symbols in the "PB≠1" arrangement are displayed stopped on the effective line at the third stop. Furthermore, when the "small win C1 condition device" is activated, if the first stop is incorrect, the symbols in the "PB=1" arrangement are displayed stopped on the valid line at the first stop, and the symbols in the "PB≠1" arrangement are displayed stopped on the valid line at the second and third stops.
[0321] Furthermore, when the "small win C1 condition device" is activated and the first left stop occurs, the left reel 31 will have a "replay" (PB=1) displayed as stopped on the active line (middle left), when the "small win C1 condition device" is activated and the first middle stop occurs, the middle reel 31 will have a "bell" (PB=1) displayed as stopped on the active line (middle middle), and when the "small win C1 condition device" is activated and the first right stop occurs, the right reel 31 will have a "cherry" (PB=1) displayed as stopped on the active line (middle right). For this reason, when the "small win C1 condition device" is activated while "inside 1BB-A", the symbol combination corresponding to "1BB-A" will not be displayed stopped on the valid line, and when the "small win C1 condition device" is activated while "inside 1BB-B", the symbol combination corresponding to "1BB-B" will not be displayed stopped on the valid line.
[0322] The "small win C2 condition device" includes the seven types of winning roles listed in the winning role column of Figure 6, and when the "small win C2 condition device" is activated, the seven types of small wins listed in the winning role column of Figure 6 are won multiple times. When the "Small Role C2 Condition Device" is activated, the correct press order is "middle left right (213)", just as when the "Small Role C1 Condition Device" is activated, and any other press order is an incorrect press order.
[0323] When the "small win C2 condition device" is activated and the stop switch 42 is operated in the pressing order of "center left right (213)", the reel 31 is controlled to stop and display the symbol combination (PB=1) corresponding to "small win 03" (payout of 10 coins) on the effective line with a probability of "1 / 1" (always) by prioritizing the number of coins. When the "small win C2 condition device" is activated and the stop switch 42 is operated in the pressing order of "middle, right, left (231)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 17" or "small win 18" (both pay out one coin) on an effective line with a probability of "1 / 2" based on the priority of the number of symbols.
[0324] When the "small win C2 condition device" is activated and the stop switch 42 is operated in the pressing order of "left, middle, right (123)", the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 65" or "small win 66" (both pay out one coin) on an active line with a probability of 1 / 8, based on the priority of the number of symbols. When the "small win C2 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "left, right, middle (132)", the reels 31 are controlled to stop and display the symbol combination corresponding to "small win 65" or "small win 66" (both pay out one coin) on the activated line with a probability of 1 / 8, based on the priority of the number, just as when the stop switch 42 is operated in the pressing order of "left, middle, right (123)".
[0325] When the "small win C2 condition device" is activated and the stop switch 42 is operated in the pressing order of "right, left, middle (312)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 55" or "small win 56" (both pay out one coin) on an active line with a probability of 1 / 8, based on the priority of the number of symbols. When the "small win C2 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "right, center, left (321)", the reels 31 are controlled to stop and display the symbol combination corresponding to "small win 55" or "small win 56" (both pay out one coin) on the activated line with a probability of 1 / 8, based on the priority of the number, just as when the stop switch 42 is operated in the pressing order of "right, left, center (312)".
[0326] The "Small Winning C2 Condition Device" replaces the "Small Winning 15" and "Small Winning 16" of the "Small Winning C1 Condition Device" with "Small Winning 17" and "Small Winning 18", replaces the "Small Winning 51" and "Small Winning 52" of the "Small Winning C1 Condition Device" with "Small Winning 55" and "Small Winning 56", and replaces the "Small Winning 63" and "Small Winning 64" of the "Small Winning C1 Condition Device" with "Small Winning 65" and "Small Winning 66". The stop control of the reel 31 when the "small win C2 condition device" is activated is the same as the stop control of the reel 31 when the "small win C1 condition device" is activated.
[0327] The "small win D1 condition device" includes the seven types of winning roles listed in the winning role column of Figure 7, and when the "small win D1 condition device" is activated, the seven types of small wins listed in the winning role column of Figure 7 are won in duplicate. When the "Small Role D1 Condition Device" is activated, the correct press order is "middle, right, left (231)", and any other press order is an incorrect press order.
[0328] When the "small win D1 condition device" is activated and the stop switch 42 is operated in the pressing order of "middle right left (231)", the reel 31 is controlled to stop and display the symbol combination (PB=1) corresponding to "small win 04" (payout of 10 coins) on the effective line with a probability of "1 / 1" (always) by prioritizing the number of coins.
[0329] Specifically, as shown in Figure 15, which will be described later, when the "small win D1 condition device" is activated, when the center first stop occurs, the "bell" (PB=1) on the center reel 31 is displayed stopped in the middle row due to the number of coins being given priority, when the right second stop occurs, the "replay" (PB=1) on the right reel 31 is displayed stopped in the middle row right, and when the left third stop occurs, the "watermelon" (PB=1) on the left reel 31 is displayed stopped in the middle row left. This allows the symbol combination corresponding to "small win 04" with "PB=1" to be displayed stopped on the activated line.
[0330] In this way, when the "small win D1 condition device" is activated, if the center reel 31 is stopped first and the right reel 31 is stopped second, the number of medals is given priority, and the symbol combination corresponding to "small win 04" that pays out "10", which is the maximum number of medals that can be paid out corresponding to the "small win D1 condition device", is displayed stopped on the active line. As shown in Figure 20(1) below, when the symbol combination corresponding to "Small Role 04" is displayed stopped on the valid line, "Bell"-"Bell"-"Bell" is displayed stopped on the line sloping to the right (invalid line).
[0331] Furthermore, when the "small win D1 condition device" is activated, when the center reel 31 is stopped first, the "bell" (PB=1) on the center reel 31 is displayed as stopped in the middle middle row (effective line), and then, when the right reel 31 is stopped second, the "replay" (PB=1) on the right reel 31 is displayed as stopped in the middle right row (effective line), and then, when the left reel 31 is stopped third, the "watermelon" (PB=1) on the left reel 31 is displayed as stopped in the middle left row (effective line).
[0332] As a result, when the "small win D1 condition device" is activated, if the center reel 31 is stopped first, the right reel 31 is stopped second, and the left reel 31 is stopped third, the "bell" of the left reel 31 is displayed stopped in the lower left row, the "watermelon" of the left reel 31 is displayed stopped in the middle left row, and the "cherry" or "blank" of the left reel 31 is displayed stopped in the upper left row. That is, when the "small win D1 condition device" is activated, if the center reel 31 is stopped first, the right reel 31 is stopped second, and the left reel 31 is stopped third, then the "bell", "watermelon" and "cherry / blank" on the left reel 31 are displayed stopped in the display window 18.
[0333] In addition, the symbol on the left reel 31 that constitutes "Small Winning 04" is one type, "watermelon," the symbol on the middle reel 31 that constitutes "Small Winning 04" is one type, "bell," and the symbol on the right reel 31 that constitutes "Small Winning 04" is one type, "replay." In this way, by limiting the type of symbols on each reel 31 that make up the symbol combination that stops and is displayed when the push order is correct when the "small win D1 condition device" is activated to one type each, it is possible to reduce the number of symbol combinations that can stop and be displayed on an active line when the "small win D1 condition device" is activated.
[0334] When the "small win D1 condition device" is activated and the stop switch 42 is operated in the pressing order of "center left right (213)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 19" or "small win 20" (both pay out one coin) on an effective line with a probability of "1 / 2" based on the priority of the number of symbols. Specifically, as shown in Fig. 15, which will be described later, when the "small win D1 condition device" is activated, at the first center stop, a "bell" (PB=1) on the center reel 31 is stopped and displayed in the middle middle row, and then at the second left stop, a "bell" (PB=1) on the left reel 31 is stopped and displayed in the middle left row, so that either a "small win 19" or a "small win 20" can be won, based on the number of wins. After that, at the third right stop, a "black bar" or a "white bar" (both "PB≠1") on the right reel 31 is stopped and displayed in the middle right row.
[0335] As shown in Figure 2, the "black bar" on the right reel 31 is positioned only at number 13, so unless the right stop switch 42 is operated when any of the symbols "9" to "13" on the right reel 31 is positioned on an active line, the "black bar" on the right reel 31 cannot be stopped and displayed on the active line (middle right row). Therefore, the probability of the "black bar" on the right reel 31 being stopped and displayed on the middle right row is 1 / 4.
[0336] Similarly, since the "white bar" on the right reel 31 is positioned only at number "18," unless the right stop switch 42 is operated when any of the symbols "14" to "18" on the right reel 31 is positioned on an active line, the "white bar" on the right reel 31 cannot be stopped and displayed on the active line (middle right row). Therefore, the probability of the "white bar" on the right reel 31 being stopped and displayed on the middle right row is "1 / 4." From the above, the probability of the "black BAR" or "white BAR" on the right reel 31 stopping and displaying in the middle right row is "1 / 2", and therefore the probability of the symbol combination corresponding to "small win 19" or "small win 20" stopping and displaying on the active line is "1 / 2".
[0337] In this way, when the "small win D1 condition device" is activated, if the center reel 31 is stopped first and the left reel 31 is stopped second, then, due to the priority given to the number of medals, it is possible to stop and display on the active line a symbol combination corresponding to "small win 19" or "small win 20" (both of which pay out 1 medal), which pays out fewer medals than when the symbol combination corresponding to "small win 04" (pays out 10 medals) is stopped and displayed on the active line.
[0338] Also, if the button press order is correct when the first button stops in the middle, but is incorrect when the second button stops on the left, a "bell" will be displayed on the active line, which is a different symbol from the symbol (watermelon) on the left reel 31 that constitutes "Small Role 04" and is also the symbol for "PB=1" on the left reel 31. This makes it possible to prevent the "bell" on the left reel 31 from being missed, and to prevent the "watermelon" on the left reel 31 from stopping and displaying on an active line, thereby preventing the "small win 04" from being won.
[0339] Furthermore, the pattern on the middle reel 31 that constitutes "Small Winning 19" and "Small Winning 20" is only one type of "bell", and the pattern on the left reel 31 that constitutes "Small Winning 19" and "Small Winning 20" is also only one type of "bell". In this way, when the "small win D1 condition device" is activated, by limiting the type of patterns on the left reel 31 and the center reel 31 that make up the pattern combinations that can be displayed when the first center reel stops and the push order is correct but the second left reel stops and the push order is incorrect, the number of pattern combinations that can be displayed on an active line when the "small win D1 condition device" is activated can be reduced.
[0340] When the "small win D1 condition device" is activated and the stop switch 42 is operated in the pressing order of "left, middle, right (123)", the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 67" or "small win 68" (both of which pay out one coin) on an active line with a probability of 1 / 8, based on the priority of the number of symbols. Specifically, as shown in Figure 15 described later, when the "small win D1 condition device" is activated, when the first left stop occurs, the "replay" (PB=1) of the left reel 31 is displayed stopped in the left middle row based on the number of pieces being given priority, when the second middle stop occurs, the "black BAR" or "white BAR" (both "PB≠1") of the middle reel 31 is displayed stopped in the middle middle row, and when the third right stop occurs, the "black BAR" (PB≠1) of the right reel 31 is displayed stopped in the right middle row.
[0341] As described above, the probability of the "black BAR" on the center reel 31 being stopped and displayed in the middle-middle row is "1 / 4", the probability of the "white BAR" on the center reel 31 being stopped and displayed in the middle-middle row is also "1 / 4", and the probability of the "black BAR" on the right reel 31 being stopped and displayed in the right-middle row is also "1 / 4". From the above, the probability of the "black BAR" or "white BAR" on the center reel 31 stopping to be displayed in the middle-middle row is "1 / 2", and the probability of the "black BAR" on the right reel 31 stopping to be displayed in the right-middle row is "1 / 4", so the probability of the symbol combination corresponding to "small symbol 67" or "small symbol 68" stopping to be displayed on the active line is "1 / 8".
[0342] In this way, when the left reel 31 is stopped first while the "small win D1 condition device" is activated, the number of medals is given priority, so that the symbol combination corresponding to "small win 67" or "small win 68" (both of which pay out 1 medal) which pays out fewer medals than when the symbol combination corresponding to "small win 04" (pays out 10 medals) is stopped and displayed on the active line can be stopped and displayed on the active line. Also, if the push order is incorrect when the first reel on the left stops, a "replay" will be displayed on the active line, which is a different symbol from the symbol (watermelon) on the left reel 31 that constitutes "minor role 04" and is also the symbol for "PB=1" on the left reel 31. This makes it possible to prevent the "replay" on the left reel 31 from being missed, and to prevent the "watermelon" on the left reel 31 from stopping and displaying on an active line, thereby preventing the "small win 04" from being won.
[0343] Furthermore, the symbol on the left reel 31 that constitutes the "small win 67" and "small win 68" is one type, "replay," and the symbol on the right reel 31 that constitutes the "small win 67" and "small win 68" is one type, "black BAR." In this way, by limiting the number of types of patterns on the left reel 31 and the right reel 31 that make up the pattern combinations that can be displayed when the first left stop is incorrect in the push order when the "small win D1 condition device" is activated to one type each, it is possible to reduce the number of pattern combinations that can be displayed on an active line when the "small win D1 condition device" is activated.
[0344] When the "small win D1 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "left, right, middle (132)", the reels 31 are controlled to stop and display the symbol combination corresponding to "small win 67" or "small win 68" (both pay out one coin) on the activated line with a probability of "1 / 8" by prioritizing the number of symbols, just as when the stop switch 42 is operated in the pressing order of "left, middle, right (123)".
[0345] When the "small win D1 condition device" is activated and the stop switch 42 is operated in the pressing order of "right, left, middle (312)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 59" or "small win 60" (both pay out one coin) on an active line with a probability of 1 / 8, based on the priority of the number of symbols.
[0346] Specifically, as shown in Figure 15 described later, when the "small win D1 condition device" is activated, when the right first stop occurs, the "cherry" (PB=1) on the right reel 31 is displayed stopped in the right middle row based on the number of pieces, when the left second stop occurs, the "black BAR" (PB≠1) on the left reel 31 is displayed stopped in the left middle row, and when the middle third stop occurs, the "red 7" or "blue 7" (both "PB≠1") on the middle reel 31 is displayed stopped in the middle middle row.
[0347] As mentioned above, the probability of the "black BAR" on the left reel 31 being stopped and displayed in the left middle row is "1 / 4", the probability of the "red 7" on the middle reel 31 being stopped and displayed in the middle middle row is also "1 / 4", and the probability of the "blue 7" on the middle reel 31 being stopped and displayed in the middle middle row is also "1 / 4". From the above, the probability of the "black BAR" on the left reel 31 stopping and displaying in the left middle row is "1 / 4", and the probability of the "red 7" or "blue 7" on the middle reel 31 stopping and displaying in the middle middle row is "1 / 2", so the probability of the symbol combination corresponding to "small symbol 59" or "small symbol 60" stopping and displaying on the active line is "1 / 8".
[0348] In this way, when the right reel 31 is stopped for the first time during operation of the "small win D1 condition device," it is possible to stop and display on an active line a symbol combination corresponding to "small win 59" or "small win 60" (both of which pay out 1 coin), which pays out fewer medals than when the symbol combination corresponding to "small win 04" (pays out 10 coins) is stopped and displayed on an active line, due to the priority given to the number of coins. Also, if the push order is incorrect when the first right button stops, a "cherry" symbol, which is a different symbol from the symbol (replay) on the right reel 31 that constitutes "minor role 04" and is also the symbol for "PB=1" on the right reel 31, will be displayed stopped on the active line. This makes it possible to prevent the "Cherry" on the right reel 31 from being missed, and to prevent the "Replay" on the right reel 31 from stopping and displaying on an active line, thereby preventing the "Small Win 04" from winning.
[0349] Furthermore, the symbol on the left reel 31 that constitutes "Small Winning 59" and "Small Winning 60" is one type, "black BAR," and the symbol on the right reel 31 that constitutes "Small Winning 59" and "Small Winning 60" is one type, "cherry." In this way, by limiting the number of types of patterns on the left reel 31 and the right reel 31 that make up the pattern combinations that can be displayed in a stopped state when the button press sequence is incorrect when the "small win D1 condition device" is activated to one type each, it is possible to reduce the number of pattern combinations that can be displayed in a stopped state on an active line when the "small win D1 condition device" is activated.
[0350] When the "small win D1 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "right, center, left (321)", the reels 31 are controlled to stop and display the symbol combination corresponding to "small win 59" or "small win 60" (both pay out one coin) on the active line with a probability of 1 / 8, based on the priority of the number, just as when the stop switch 42 is operated in the pressing order of "right, left, center (312)".
[0351] As shown in Figure 15 described below, the symbol combinations that can be displayed stopped on the valid line when the "Small Winning D1 Condition Device" is activated are the symbol combinations corresponding to "Small Winning 04," "Small Winning 19," "Small Winning 20," "Small Winning 59," "Small Winning 60," "Small Winning 67," or "Small Winning 68." In addition, the symbol combination corresponding to "small win 04" is a symbol combination consisting of symbols on all "3" reels 31 in the "PB=1" arrangement.
[0352] Furthermore, the symbol combinations corresponding to "Small Win 19" and "Small Win 20" are symbol combinations in which the symbols on "two" reels 31 are in the "PB=1" arrangement, and the symbols on the other "one" reel 31 are in the "PB≠1" arrangement. Furthermore, the symbol combinations corresponding to "Small Winning 59," "Small Winning 60," "Small Winning 67," and "Small Winning 68" are symbol combinations in which the symbol on "one" reel 31 is in the "PB=1" arrangement, and the symbols on the other "two" reels 31 are in the "PB≠1" arrangement.
[0353] Thus, among the symbol combinations that can be stopped and displayed on an active line when the "small win D1 condition device" is activated, the number of symbol combinations in which the symbol on "one" reel 31 is in the "PB=1" arrangement and the symbols on the other "two" reels 31 are in the "PB≠1" arrangement is "4". Therefore, this is greater than the number of symbol combinations (1) in which the symbols on all "three" reels 31 are in the "PB=1" arrangement and the number of symbol combinations (2) in which the symbols on "two" reels 31 are in the "PB=1" arrangement and the symbols on one other reel 31 are in the "PB≠1" arrangement.
[0354] In addition, when the "small win D1 condition device" is activated, if the pressing order is correct, when all "3" reels 31 stop, the symbols in the "PB=1" arrangement are displayed stopped on the valid line. Furthermore, when the "small win D1 condition device" is activated, if the first stop is correct but the second stop is incorrect, the symbols in the "PB=1" arrangement are displayed stopped on the valid line at the first and second stops, and the symbols in the "PB≠1" arrangement are displayed stopped on the valid line at the third stop. Furthermore, when the "small win D1 condition device" is activated, if the first stop is incorrect, the symbols in the "PB=1" arrangement are displayed stopped on the valid line at the first stop, and the symbols in the "PB≠1" arrangement are displayed stopped on the valid line at the second and third stops.
[0355] When the "small win D1 condition device" is activated and the first left stop occurs, the left reel 31 will have a "replay" (PB=1) displayed as stopped on the active line (middle left), when the "small win D1 condition device" is activated and the first middle stop occurs, the middle reel 31 will have a "bell" (PB=1) displayed as stopped on the active line (middle middle), and when the "small win D1 condition device" is activated and the first right stop occurs, the right reel 31 will have a "cherry" (PB=1) displayed as stopped on the active line (middle right). For this reason, when the "small win D1 condition device" is activated while "inside 1BB-A", the symbol combination corresponding to "1BB-A" will not be displayed stopped on the valid line, and when the "small win D1 condition device" is activated while "inside 1BB-B", the symbol combination corresponding to "1BB-B" will not be displayed stopped on the valid line.
[0356] The "small prize D2 condition device" includes the seven types of winning roles listed in the winning role column of Figure 7, and when the "small prize D2 condition device" is activated, the seven types of small prizes listed in the winning role column of Figure 7 are won in duplicate. When the "Small Role D2 Condition Device" is activated, the correct press order is "middle, right, left (231)", just as when the "Small Role D1 Condition Device" is activated, and any other press order is an incorrect press order.
[0357] When the "small win D2 condition device" is activated and the stop switch 42 is operated in the pressing order of "middle right left (231)", the reel 31 is controlled to stop and display the symbol combination (PB=1) corresponding to "small win 04" (payout of 10 coins) on the effective line with a probability of "1 / 1" (always) by prioritizing the number of coins. When the "small win D2 condition device" is activated and the stop switch 42 is operated in the pressing order of "center left center (213)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 21" or "small win 22" (both pay out one coin) on an effective line with a probability of "1 / 2" based on the priority of the number of symbols.
[0358] When the "small win D2 condition device" is activated and the stop switch 42 is operated in the pressing order of "left, middle, right (123)", the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 69" or "small win 70" (both pay out one coin) on an active line with a probability of 1 / 8, based on the priority of the number of symbols. When the "small win D2 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "left, right, middle (132)", the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 69" or "small win 70" (both pay out one coin) on an active line with a probability of 1 / 8, based on the priority of the number, just as when the stop switch 42 is operated in the pressing order of "left, middle, right (123)".
[0359] When the "small win D2 condition device" is activated and the stop switch 42 is operated in the pressing order of "right, left, center (312)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 59" or "small win 60" (both pay out one coin) on the effective line with a probability of "1 / 8" based on the number of symbols. When the "small win D2 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "right, center, left (321)", the reels 31 are controlled to stop and display the symbol combination corresponding to "small win 59" or "small win 60" (both pay out one coin) on the active line with a probability of 1 / 8, based on the priority of the number, just as when the stop switch 42 is operated in the pressing order of "right, left, center (312)".
[0360] The "Small prize D2 condition device" replaces the "Small prize 19" and "Small prize 20" of the "Small prize D1 condition device" with "Small prize 21" and "Small prize 22", replaces the "Small prize 59" and "Small prize 60" of the "Small prize D1 condition device" with "Small prize 61" and "Small prize 62", and replaces the "Small prize 67" and "Small prize 68" of the "Small prize D1 condition device" with "Small prize 69" and "Small prize 70". The stop control of the reel 31 when the "small win D2 condition device" is activated is the same as the stop control of the reel 31 when the "small win D1 condition device" is activated.
[0361] The "small win E1 condition device" includes the seven types of winning roles listed in the winning role column of Figure 7, and when the "small win E1 condition device" is activated, the seven types of small wins listed in the winning role column of Figure 7 are won multiple times. When the "Small Role E1 Condition Device" is activated, the correct pressing order is "Right Left Middle (312)", and any other pressing order is an incorrect pressing order.
[0362] When the "small win E1 condition device" is activated and the stop switch 42 is operated in the pressing order of "right, left, center (312)", the reel 31 is controlled to stop and display the symbol combination (PB=1) corresponding to "small win 05" (payout of 10 coins) on the effective line with a probability of "1 / 1" (always) based on the number of coins. Specifically, as shown in Figure 15, which will be described later, when the "small win E1 condition device" is activated, at the first right stop, the "watermelon" (PB=1) on the right reel 31 is displayed stopped in the right middle row, according to the number of coins being given priority, at the second left stop, the "watermelon" (PB=1) on the left reel 31 is displayed stopped in the left middle row, and at the third middle stop, the "bell" (PB=1) on the middle reel 31 is displayed stopped in the middle middle row. This allows the symbol combination corresponding to "small win 05" at "PB=1" to be displayed stopped on the activated line.
[0363] In this way, when the "small win E1 condition device" is activated, if the right reel 31 is stopped first and the left reel 31 is stopped second, the number of medals is given priority, and the symbol combination corresponding to "small win 05" that pays out "10", which is the maximum number of medals that can be paid out corresponding to the "small win E1 condition device", is displayed stopped on the active line. As shown in Figure 20(2) below, when the symbol combination corresponding to "Small Win 05" is displayed stopped on the valid line, "Bell"-"Bell"-"Bell" is displayed stopped on the small hill line (invalid line).
[0364] In addition, when the "small win E1 condition device" is activated, when the right reel 31 is stopped first, the "watermelon" (PB=1) on the right reel 31 is displayed stopped in the middle right row (effective line), and when the left reel 31 is stopped second, the "watermelon" (PB=1) on the left reel 31 is displayed stopped in the middle left row (effective line). As a result, when the "small win E1 condition device" is activated, if the right reel 31 is stopped first and the left reel 31 is stopped second, the "bell" of the left reel 31 is displayed stopped in the lower left row, the "watermelon" of the left reel 31 is displayed stopped in the middle left row, and the "cherry" or "blank" of the left reel 31 is displayed stopped in the upper left row. That is, when the "small win E1 condition device" is activated, the right reel 31 is stopped first, and the left reel 31 is stopped second, and then the "bell", "watermelon" and "cherry / blank" on the left reel 31 are displayed stopped in the display window 18.
[0365] In addition, the symbol on the left reel 31 that constitutes "Small Winning 05" is one type of "watermelon," the symbol on the middle reel 31 that constitutes "Small Winning 05" is one type of "bell," and the symbol on the right reel 31 that constitutes "Small Winning 05" is one type of "watermelon." In this way, by limiting the type of symbols on each reel 31 that make up the symbol combination that stops and is displayed when the push order is correct when the "small win E1 condition device" is activated to one type each, it is possible to reduce the number of symbol combinations that can stop and be displayed on an active line when the "small win E1 condition device" is activated.
[0366] When the "small win E1 condition device" is activated and the stop switch 42 is operated in the pressing order of "right, middle, left (321)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 23" or "small win 24" (both pay out one coin) on an effective line with a probability of "1 / 2" based on the priority of the number of symbols. Specifically, as shown in Fig. 15, which will be described later, when the "small win E1 condition device" is activated, at the first right stop, "watermelon" (PB=1) on the right reel 31 is stopped and displayed in the right middle row, and then at the second middle stop, "replay" (PB=1) on the middle reel 31 is stopped and displayed in the middle middle row, so that either "small win 23" or "small win 24" can be won, based on the number of wins. After that, at the third left stop, "red 7" or "blue 7" (both "PB≠1") on the left reel 31 is stopped and displayed in the left middle row.
[0367] As mentioned above, the probability of the "red 7" on the left reel 31 stopping and displaying in the middle left row is "1 / 4", and the probability of the "blue 7" on the left reel 31 stopping and displaying in the middle left row is also "1 / 4". From the above, the probability of having the "Red 7" or "Blue 7" on the left reel 31 stop and display in the middle left row is "1 / 2", so the probability of having the pattern combination corresponding to "Small win 23" or "Small win 24" stop and display on the active line is "1 / 2".
[0368] In this way, when the "small win E1 condition device" is activated, if the right reel 31 is stopped first and the middle reel 31 is stopped second, then, due to the priority given to the number of medals, it is possible to stop and display on the active line the symbol combination corresponding to "small win 23" or "small win 24" (both of which pay out 1 medal), which pays out fewer medals than when the symbol combination corresponding to "small win 05" (pays out 10 medals) is stopped and displayed on the active line. Also, if the button press order is correct when the first reel stops on the right, but is incorrect when the second reel stops in the middle, a "replay" symbol, which is a different symbol from the symbol (bell) on the middle reel 31 that constitutes "minor role 05" and is also the symbol for "PB=1" on the middle reel 31, will be displayed stopped on the active line. This makes it possible to prevent the "replay" of the middle reel 31 from being missed, and to prevent the "bell" of the middle reel 31 from stopping and displaying on an active line, thereby preventing the "small win 05" from being won.
[0369] Furthermore, the symbol on the right reel 31 that constitutes "Small Winning 23" and "Small Winning 24" is one type, "watermelon," and the symbol on the middle reel 31 that constitutes "Small Winning 23" and "Small Winning 24" is one type, "replay." In this way, when the "small win E1 condition device" is activated, by limiting the type of patterns on the right reel 31 and the center reel 31 that make up the pattern combinations that can be displayed when the push order is correct when the right first stops but the push order is incorrect when the center second stops, the number of pattern combinations that can be displayed on an active line when the "small win E1 condition device" is activated can be reduced.
[0370] When the "small win E1 condition device" is activated and the stop switch 42 is operated in the pressing order of "left, middle, right (123)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 71" or "small win 72" (both pay out one coin) on an effective line with a probability of "1 / 8" based on the priority of the number of symbols. Specifically, as shown in Figure 15 described below, when the "small win E1 condition device" is activated, when the first left stop occurs, the "replay" (PB=1) on the left reel 31 is displayed stopped in the left middle row based on the number of pieces being given priority, when the second middle stop occurs, the "red 7" or "blue 7" (both "PB≠1") on the middle reel 31 is displayed stopped in the middle middle row, and when the third right stop occurs, the "black BAR" (PB≠1) on the right reel 31 is displayed stopped in the right middle row.
[0371] As mentioned above, the probability of having the "red 7" on the middle reel 31 stop and display in the middle-middle row is "1 / 4", the probability of having the "blue 7" on the middle reel 31 stop and display in the middle-middle row is also "1 / 4", and the probability of having the "black BAR" on the right reel 31 stop and display in the right-middle row is also "1 / 4". From the above, the probability of having the "red 7" or "blue 7" on the center reel 31 stop and display in the middle-middle row is "1 / 2", and the probability of having the "black BAR" on the right reel 31 stop and display in the right-middle row is "1 / 4", so the probability of having the pattern combination corresponding to "small symbol 71" or "small symbol 72" stop and display on the active line is "1 / 8".
[0372] In this way, when the left reel 31 is stopped first while the "small win E1 condition device" is activated, the number of medals is given priority, so that the symbol combination corresponding to "small win 71" or "small win 72" (both of which pay out 1 medal) which pays out fewer medals than when the symbol combination corresponding to "small win 05" (pays out 10 medals) is stopped and displayed on the active line can be stopped and displayed on the active line. Also, if the push order is incorrect when the first reel on the left stops, a "replay" will be displayed on the active line, which is a different symbol from the symbol (watermelon) on the left reel 31 that constitutes "minor role 05" and is also the symbol for "PB=1" on the left reel 31. This makes it possible to prevent the "replay" on the left reel 31 from being missed, and to prevent the "watermelon" on the left reel 31 from stopping and displaying on an active line, thereby preventing the "small win 05" from winning.
[0373] Furthermore, the symbol on the left reel 31 that constitutes the "small win 71" and "small win 72" is one type, "replay," and the symbol on the right reel 31 that constitutes the "small win 71" and "small win 72" is one type, "black BAR." In this way, by limiting the types of patterns on the left reel 31 and the right reel 31 that make up the pattern combinations that can be displayed when the first left stop is incorrect in the push order when the "small win E1 condition device" is activated to one type each, it is possible to reduce the number of pattern combinations that can be displayed on an active line when the "small win E1 condition device" is activated.
[0374] When the "small win E1 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "left, right, middle (132)", the reels 31 are controlled to stop and display the symbol combination corresponding to "small win 71" or "small win 72" (both pay out one coin) on the activated line with a probability of "1 / 8" by prioritizing the number of symbols, just as when the stop switch 42 is operated in the pressing order of "left, middle, right (123)".
[0375] When the "small win E1 condition device" is activated and the stop switch 42 is operated in the pressing order of "center left right (213)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 43" or "small win 46" (both pay out one coin) on an effective line with a probability of 1 / 8, based on the priority of the number of symbols. Specifically, as shown in Figure 15 described below, when the "small win E1 condition device" is activated, when the center first stop occurs, the "watermelon" (PB=1) on the center reel 31 is displayed stopped in the center middle row based on the number of pieces being given priority, when the left second stop occurs, the "black BAR" or "white BAR" (both "PB≠1") on the left reel 31 is displayed stopped in the left middle row, and when the right third stop occurs, the "red 7" or "blue 7" (both "PB≠1") on the right reel 31 is displayed stopped in the right middle row.
[0376] As described above, the probability that the "black bar" on the left reel 31 will stop and be displayed in the left middle row is 1 / 4, and the probability that the "white bar" on the left reel 31 will stop and be displayed in the left middle row is also 1 / 4. In addition, the probability that the "red 7" on the right reel 31 will stop and be displayed in the right middle row is also 1 / 4, and the probability that the "blue 7" on the right reel 31 will stop and be displayed in the right middle row is also 1 / 4. From the above, the probability that the "black bar" or "white bar" on the left reel 31 will stop and be displayed in the left middle row is "1 / 2." The probability that the "red 7" on the right reel 31 will stop and be displayed in the right middle row is "1 / 4," and the probability that the "blue 7" on the right reel 31 will stop and be displayed in the right middle row is also "1 / 4." Therefore, the probability that the symbol combination corresponding to the "small combination 43" or the "small combination 46" will stop and be displayed on the activated line is "1 / 8."
[0377] In this way, when the "small win E1 condition device" is activated and the middle reel 31 is stopped first, the number of medals is given priority, so that the symbol combination corresponding to "small win 43" or "small win 46" (both of which pay out 1 medal) which pays out fewer medals than when the symbol combination corresponding to "small win 05" (pays out 10 medals) is stopped and displayed on the active line can be stopped and displayed on the active line. Also, if the push order is incorrect when the first middle reel stops, a "watermelon" will be displayed on the active line, which is a different symbol from the symbol (bell) on middle reel 31 that constitutes "Small Role 05" and is also the symbol for "PB=1" on middle reel 31. This makes it possible to prevent the "watermelon" on the middle reel 31 from being missed, and to prevent the "bell" on the middle reel 31 from stopping and displaying on an active line, thereby preventing the "small win 05" from being won.
[0378] Furthermore, the symbols on the left reel 31 that make up the "small win 43" and "small win 46" are of two types, "black BAR" or "white BAR", the symbols on the right reel 31 that make up the "small win 43" and "small win 46" are of two types, "red 7" or "blue 7", but the symbol on the middle reel 31 that makes up the "small win 43" and "small win 46" is of one type, "watermelon". In this way, by limiting the type of pattern on the middle reel 31 that constitutes the pattern combination that can be stopped and displayed when the push order is incorrect when the "small win E1 condition device" is activated to one type, it is possible to reduce the number of pattern combinations that can be stopped and displayed on an active line when the "small win E1 condition device" is activated.
[0379] When the "small win E1 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "middle right left (231)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 43" or "small win 46" (both pay out one coin) on an active line with a probability of 1 / 8, based on the priority of the number, just as when the stop switch 42 is operated in the pressing order of "middle left right (213)".
[0380] As shown in Figure 15 described below, the symbol combinations that can be displayed stopped on the valid line when the "Small Role E1 Condition Device" is activated are the symbol combinations corresponding to "Small Role 05," "Small Role 23," "Small Role 24," "Small Role 43," "Small Role 46," "Small Role 71," or "Small Role 72." In addition, the symbol combination corresponding to "small win 05" is a symbol combination consisting of symbols on all "3" reels 31 in the "PB=1" arrangement.
[0381] Furthermore, the symbol combinations corresponding to "small win 23" and "small win 24" are symbol combinations in which the symbols on "two" reels 31 are arranged in "PB=1" configuration, and the symbols on the other "one" reel 31 are arranged in "PB≠1" configuration. Furthermore, the symbol combinations corresponding to "Small win 43," "Small win 46," "Small win 71," and "Small win 72" are symbol combinations in which the symbol on "one" reel 31 is in the "PB=1" arrangement, and the symbols on the other "two" reels 31 are in the "PB≠1" arrangement.
[0382] Thus, among the symbol combinations that can be stopped and displayed on an active line when the "small win E1 condition device" is activated, the number of symbol combinations in which the symbol on "one" reel 31 is in the "PB=1" arrangement and the symbols on the other "two" reels 31 are in the "PB≠1" arrangement is "4". Therefore, this is greater than the number of symbol combinations (1) in which the symbols on all "three" reels 31 are in the "PB=1" arrangement and the number of symbol combinations (2) in which the symbols on "two" reels 31 are in the "PB=1" arrangement and the symbols on the other "one" reel 31 are in the "PB≠1" arrangement.
[0383] In addition, when the "small win E1 condition device" is activated, if the pressing order is correct, when all three reels 31 stop, the symbols in the "PB=1" arrangement are displayed stopped on the valid line. Furthermore, when the "small win E1 condition device" is activated, if the first stop is correct but the second stop is incorrect, the symbols in the "PB=1" arrangement are displayed stopped on the effective line at the first and second stops, and the symbols in the "PB≠1" arrangement are displayed stopped on the effective line at the third stop. Furthermore, when the "small win E1 condition device" is activated, if the first stop is incorrect, the symbols in the "PB=1" arrangement are displayed stopped on the valid line at the first stop, and the symbols in the "PB≠1" arrangement are displayed stopped on the valid line at the second and third stops.
[0384] When the "small win E1 condition device" is activated and the first left stop occurs, the "replay" (PB=1) on the left reel 31 is displayed stopped on the valid line (middle left), when the "small win E1 condition device" is activated and the first middle stop occurs, the "watermelon" (PB=1) on the middle reel 31 is displayed stopped on the valid line (middle middle), and when the "small win E1 condition device" is activated and the first right stop occurs, the "watermelon" (PB=1) on the right reel 31 is displayed stopped on the valid line (middle right). For this reason, when the "small win E1 condition device" is activated while "inside 1BB-A", the symbol combination corresponding to "1BB-A" will not be displayed stopped on the valid line, and when the "small win E1 condition device" is activated while "inside 1BB-B", the symbol combination corresponding to "1BB-B" will not be displayed stopped on the valid line.
[0385] The "small win E2 condition device" includes the seven types of winning roles listed in the winning role column of Figure 7, and when the "small win E2 condition device" is activated, the seven types of small wins listed in the winning role column of Figure 7 are won multiple times. When the "Small Role E2 Condition Device" is activated, the correct pressing order is "Right Left Middle (312)", just as when the "Small Role E1 Condition Device" is activated, and any other pressing order is an incorrect pressing order.
[0386] When the "small win E2 condition device" is activated and the stop switch 42 is operated in the pressing order of "right, left, center (312)", the reel 31 is controlled to stop and display the symbol combination (PB=1) corresponding to "small win 05" (payout of 10 coins) on the effective line with a probability of "1 / 1" (always) by prioritizing the number of coins. When the "small win E2 condition device" is activated and the stop switch 42 is operated in the pressing order of "right, middle, left (321)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 25" or "small win 26" (both pay out one coin) on an effective line with a probability of "1 / 2" based on the priority of the number of symbols.
[0387] When the "small win E2 condition device" is activated and the stop switch 42 is operated in the pressing order of "left, middle, right (123)", the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 77" or "small win 78" (both of which pay out one coin) on an active line with a probability of 1 / 8, based on the priority of the number of symbols. When the "small win E2 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "left, right, middle (132)", the reels 31 are controlled to stop and display the symbol combination corresponding to "small win 77" or "small win 78" (both pay out one coin) on the activated line with a probability of 1 / 8, based on the priority of the number, just as when the stop switch 42 is operated in the pressing order of "left, middle, right (123)".
[0388] When the "small win E2 condition device" is activated and the stop switch 42 is operated in the pressing order of "center left right (213)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 44" or "small win 45" (both of which pay out one coin) on an effective line with a probability of "1 / 8" based on the priority of the number of symbols. When the "small win E2 condition device" is activated, even when the stop switch 42 is operated in the pressing order of "middle right left (231)", the reels 31 are controlled to stop and display the symbol combination corresponding to "small win 44" or "small win 45" (both pay out one coin) on the activated line with a probability of 1 / 8, based on the priority of the number, just as when the stop switch 42 is operated in the pressing order of "middle left right (213)".
[0389] The "small prize E2 condition device" replaces the "small prize 23" and "small prize 24" of the "small prize E1 condition device" with "small prize 25" and "small prize 26", replaces the "small prize 43" and "small prize 46" of the "small prize E1 condition device" with "small prize 44" and "small prize 45", and replaces the "small prize 71" and "small prize 72" of the "small prize E1 condition device" with "small prize 77" and "small prize 78". The stop control of the reel 31 when the "small win E2 condition device" is activated is the same as the stop control of the reel 31 when the "small win E1 condition device" is activated.
[0390] The "small win F1 condition device" includes the seven types of winning roles listed in the winning role column of Figure 7, and when the "small win F1 condition device" is activated, the seven types of small wins listed in the winning role column of Figure 7 are won in duplicate. When the "Small Role F1 Condition Device" is activated, the correct button press sequence is "Right, Middle, Left (321)", and any other button press sequence is an incorrect button press sequence.
[0391] When the "small win F1 condition device" is activated and the stop switch 42 is operated in the pressing order of "right, middle, left (321)", the reel 31 is controlled to stop and display the symbol combination (PB=1) corresponding to "small win 06" (payout of 10 coins) on the effective line with a probability of "1 / 1" (always) by prioritizing the number of coins. Specifically, as shown in Figure 15, which will be described later, when the "small win F1 condition device" is activated, when the first right stop occurs, the right reel 31 is stopped and displayed with a "watermelon" (PB=1) in the right middle row, and when the second middle stop occurs, the center reel 31 is stopped and displayed with a "replay" (PB=1) in the middle middle row, and when the third left stop occurs, the left reel 31 is stopped and displayed with a "watermelon" (PB=1) in the left middle row. This allows the symbol combination corresponding to "small win 06" at "PB=1" to be stopped and displayed on the activated line.
[0392] In this way, when the "small win F1 condition device" is activated, the right reel 31 is stopped first, the middle reel 31 is stopped second, and the left reel 31 is stopped third, and the number of medals is given priority, so that the symbol combination corresponding to "small win 06" that pays out "10", which is the maximum number of medals that can be paid out corresponding to the "small win F1 condition device", is displayed stopped on the active line. As shown in Figure 20(3) below, when the symbol combination corresponding to "Small Role 06" is displayed stopped on the valid line, "Bell"-"Bell"-"Bell" is displayed stopped on the lower line (invalid line).
[0393] Furthermore, when the "small win F1 condition device" is activated, when the right reel 31 is stopped first, the "watermelon" (PB=1) on the right reel 31 is displayed as stopped in the middle right row (effective line), and then, when the middle reel 31 is stopped second, the "replay" (PB=1) on the middle reel 31 is displayed as stopped in the middle middle row (effective line), and then, when the left reel 31 is stopped third, the "watermelon" (PB=1) on the left reel 31 is displayed as stopped in the middle left row (effective line).
[0394] As a result, when the "small win F1 condition device" is activated, if the right reel 31 is stopped first, the middle reel 31 is stopped second, and the left reel 31 is stopped third, the "bell" of the left reel 31 is displayed stopped in the lower left row, the "watermelon" of the left reel 31 is displayed stopped in the middle left row, and the "cherry" or "blank" of the left reel 31 is displayed stopped in the upper left row. That is, when the "small win F1 condition device" is activated, if the right reel 31 is stopped first, the middle reel 31 is stopped second, and the left reel 31 is stopped third, then the "bell", "watermelon" and "cherry / blank" on the left reel 31 are displayed stopped in the display window 18.
[0395] In addition, the symbol on the left reel 31 that constitutes "Small Winning 06" is one type, "watermelon," the symbol on the middle reel 31 that constitutes "Small Winning 06" is one type, "replay," and the symbol on the right reel 31 that constitutes "Small Winning 06" is one type, "watermelon." In this way, by limiting the type of symbols on each reel 31 that make up the symbol combination that stops and is displayed when the button press sequence is correct when the "small win F1 condition device" is activated to one type each, it is possible to reduce the number of symbol combinations that can stop and be displayed on an active line when the "small win F1 condition device" is activated.
[0396] When the "small win F1 condition device" is activated and the stop switch 42 is operated in the pressing order of "right, left, middle (312)", the reel 31 is controlled to stop and display a symbol combination corresponding to "small win 27" or "small win 28" (both pay out one coin) on an effective line with a probability of "1 / 2" based on the priority of the number of symbols. Specifically, as shown in Fig. 15, which will be described later, when the "small win F1 condition device" is activated, at the first right stop, a "watermelon" (PB=1) on the right reel 31 is stopped and displayed in the right middle row, and then at the second left stop, a "bell" (PB=1) on the left reel 31 is stopped and displayed in the left middle row, in order to enable the winning of either a "small win 27" or a "small win 28" based on the number of wins. After that, at the third middle stop, a "red 7" or a "blue 7" (both "PB≠1") on the center reel 31 is stopped and displayed in the middle middle row.
[0397] As mentioned above, the probability of the "red 7" on the middle reel 31 being displayed in the middle-middle row is "1 / 4", and the probability of the "blue 7" on the middle reel 31 being displayed in the middle-middle row is also "1 / 4". From the above, since the probability of having the "red 7" or "blue 7" on the middle reel 31 stop and display in the middle-middle row is "1 / 2", the probability of having the pattern combination corresponding to the "small win 27" or "small win 28" stop and display on the active line is "1 / 2".
[0398] In this way, when the "small win F1 condition device" is activated, if the right reel 31 is stopped first and the left reel 31 is stopped second, then, due to the priority given to the number of medals, it is possible to stop and display on the active line the symbol combination corresponding to "small win 27" or "small win 28" (both of which pay out 1 medal), which pay out fewer medals than when the symbol combination corresponding to "small win 06" (payout of 10 medals) is stopped and displayed on the active line. Also, if the button press order is correct when the first reel stops on the right, but is incorrect when the second reel stops on the left, a "bell" will be displayed on the active line, which is a different symbol from the symbol (watermelon) on the left reel 31 that constitutes "Small Role 06" and is also the symbol for "PB=1" on the left reel 31. This makes it possible to prevent the "bell" on the left reel 31 from being missed, and to prevent the "watermelon" on the left reel 31 from stopping and displaying on an active line, thereby preventing the "minor win 06" from being won.
[0399] Furthermore, the symbol on the right reel 31 that constitutes the "small win 27" and "small win 28" is one type, "watermelon," and the symbol on the left reel 31 that constitutes the "small win 27" and "small win 28" is one type, "bell." In this way, when the "small win F1 condition device" is activated, if the push order is correct when the first right stop is made, but the push order is incorrect when the second left stop is made, by limiting the type of patterns on the right reel 31 and left reel 31 to one type each, the number of pattern combinations that can be displayed on an active line when the "small win F1 condition device" is activated can be reduced.
[0400] When the "small win F1 condition device" is activated and the stop switch 42 is operated in the pressing order of "left, middle, right (123)", the reels 31 are controlled to stop and display a symbol combination corresponding to "small win 75" or "small win 76" (both of which pay out one coin) on an active line with a probability of 1 / 8, based on the priority of the number of symbols.
[0401] Specifically, as shown in Figure 15 described later, when the "small win F1 condition device" is activated, when the first left stop occurs, the "replay" (PB=1) on the left reel 31 is displayed stopped in the left middle row based ...
Claims
[Claim 1] The game state has a non-internal state, an internal state, and a special game state, In the case where a special role is won in a game in a non-internal state and a symbol combination corresponding to the special role is not stopped and displayed, the next game is a game in an internal state, and in the case where a symbol combination corresponding to the special role is stopped and displayed, the next game is a game in a special game state. In the advantageous zone, a predetermined lottery can be executed regarding advantageous games that are advantageous to the player, During the normal period, a predetermined lottery regarding advantageous games that are advantageous to the player is not executed, The order in which the stop switches are pressed has a recommended order and a non-recommended order. In the first game ("first game" excludes advantageous games that are advantageous to the player. The same applies below) in the advantageous zone and in the internal state, if the stop switch is operated in a non-recommended pressing order, the predetermined processing for advantageous games that are advantageous to the player will not be executed, When the stop switch is operated in a non-recommended pressing order in the first game in the advantageous zone and the internal state, a recommended image regarding the recommended pressing order of the stop switch can be displayed based on the first operation of the stop switch, When the stop switch is operated in a non-recommended pressing order in the second game in the advantageous zone and special game state, the recommended image regarding the recommended pressing order of the stop switch based on the first operation of the stop switch is not displayed, When the stop switch is operated in a non-recommended pressing order in the third game in the normal section and in the non-internal state, a recommended image regarding the recommended pressing order of the stop switch can be displayed based on the first operation of the stop switch, In a situation where a recommended image regarding the recommended order of pressing the stop switches is displayed, the display of the recommended image regarding the recommended order of pressing the stop switches can be terminated based on the operation of the start switch of the next game of the game in which the recommended image regarding the recommended order of pressing the stop switches was displayed. A gaming machine characterized by:
Citation Information
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