Gaming machine
The gaming machine addresses the need for enhanced player interest by dynamically controlling game states and special game triggers based on lottery results, improving enjoyment through varied and engaging gameplay.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- NEWGIN KK
- Filing Date
- 2025-05-13
- Publication Date
- 2026-05-20
Smart Images

Figure 0007862892000001 
Figure 0007862892000002 
Figure 0007862892000003
Abstract
Description
Technical Field
[0001] The present invention relates to a gaming machine.
Background Art
[0002] Conventionally, among pachinko gaming machines, which are a type of gaming machine, there are those that can be controlled to multiple types of gaming states. For example, in the gaming machine described in Patent Document 1, depending on the type of winning selected, the end conditions of the advantageous gaming state (shortening state) when controlling to the advantageous gaming state after the end of the big win game are made different.
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0004] By the way, in such a gaming machine, it is desired to further improve the interest in the game by devising the control regarding the gaming state.
Means for Solving the Problems
[0005] A gaming machine that solves the above problem is a gaming machine in which, when the result of a special lottery is a special result, a special game based on the special result may occur thereafter, comprising: a state control means for controlling the game state; a storage means for storing game state information that can identify the current game state; and an initialization control means capable of initializing the information stored in the storage means, wherein the game state includes a special game state and a non-special game state, and the state control means is capable of control to the special game state when the special game has ended, control to the special game state when the result of the special lottery is a specific result different from the special result, and control to the non-special game state when the game state information has been initialized by the initialization control means, wherein the special game state includes a first special game state and a second special game state, and the specific result includes a first specific result and a second specific result, The gist of this is that, in the non-special game state, when the result of the special lottery becomes the specified result, regardless of whether it is the first specified result or the second specified result, the special game is not triggered and the system is controlled to the special game state; in the non-special game state, the probability of the result of the special lottery becoming the first specified result is different from the probability of the result of the special lottery becoming the second specified result; the special result includes a specific special result; in the first special game state, when the result of the special lottery becomes the specific special result and the special game based on the specific special result is triggered, the system is controlled to the first special game state even after the special game ends; and in the non-special game state, when the result of the special lottery becomes the specific special result and the special game based on the specific special result is triggered, the system is controlled to the non-special game state even after the special game ends. [Effects of the Invention]
[0006] According to the present invention, it is possible to improve the enjoyment of games. [Brief explanation of the drawing]
[0007] [Figure 1]This is a front view of a pachinko gaming machine. [Figure 2] This is a front view of the game board. [Figure 3] (a) is an explanatory diagram showing the types of the first special symbols, (b) is an explanatory diagram showing the types of the second special symbols, and (c) is an explanatory diagram showing the types of conditions for ending the time-saving state. [Figure 4] This is a block diagram showing the electrical configuration of a pachinko game machine. [Figure 5] This is an explanatory diagram showing the types of performance modes available in each game state. [Figure 6] This is an explanatory diagram showing how the right-hand hit notification effect is executed. [Figure 7] This is an explanatory diagram showing the transitions in game state and presentation mode when a special jackpot (ZA) is won. [Figure 8] This is an explanatory diagram showing the transitions in game state and presentation mode when a special bonus (ZB) is won. [Figure 9] This is an explanatory diagram showing the transitions in game state and presentation mode when a special bonus ZC is won. [Figure 10] This is an explanatory diagram showing the transitions in game state and performance mode when a special win (Za) is achieved. [Figure 11] This is an explanatory diagram showing the transitions in game state and presentation mode when a special win (Zb) is achieved. [Figure 12] This is a timing chart showing the control flow when a special win Za is achieved during the first special mode. [Figure 13] This is a timing chart showing the control flow when a special win Za is achieved during the second special mode. [Figure 14] This is an explanatory diagram showing the transitions between different performance modes. [Modes for carrying out the invention]
[0008] The following describes one embodiment of a pachinko game machine. In the following description, up, down, left, right, front (front), and back (back) refer to the directions as seen from the player's perspective. As shown in Figure 1, the pachinko game machine 10, as a gaming machine, is equipped with a launch handle HD that is operated by the player when launching the game balls. The pachinko game machine 10 is equipped with a speaker SP that outputs sound. The speaker SP is capable of performing effects (hereinafter referred to as sound effects) by outputting sound such as music and sound effects. The pachinko game machine 10 is equipped with a decorative lamp LA that performs a lighting effect using a light-emitting element (not shown). The decorative lamp LA is capable of performing a lighting effect by turning on, flashing, and turning off a light-emitting element (not shown).
[0009] The pachinko game machine 10 is equipped with a game board YB. A game area YBa is formed on the front side of the game board YB, through which game balls can flow. In this embodiment, game balls launched by operating the launch handle HD reach the game area YBa. The game board YB is equipped with an opening window YBb in the approximate center when viewed from the front. A center frame W, which is decorated with various designs, is assembled to the opening window YBb.
[0010] As shown in Figure 2, the pachinko game machine 10 includes a performance display device 12 having an image display unit GH capable of displaying images. The performance display device 12 is assembled to the game board YB such that, when viewed from the front, the image display unit GH is visible through the opening window YBb (center frame W) of the game board YB. For example, the image display unit GH is a liquid crystal panel or an organic EL panel. The performance display device 12 can perform various notifications and performances by displaying various images. In this embodiment, the performance display device 12 functions as a notification means capable of providing various notifications. As one of the performances, the performance display device 12 can perform a performance that displays an image that imitates a predetermined character or letter (hereinafter referred to as "display performance").
[0011] The pachinko game machine 10 is equipped with an information display device 13 capable of displaying predetermined information. The information display device 13 is installed on the game board YB in a position visible to the player. The information display device 13 includes a first special symbol display unit 13a. The first special symbol display unit 13a can execute a first special symbol variation game as a variation game that variably displays a predetermined symbol and finally displays the first special symbol in a fixed stopped state. The information display device 13 includes a second special symbol display unit 13b. The second special symbol display unit 13b can execute a second special symbol variation game as a variation game that variably displays a predetermined symbol and finally displays the second special symbol in a fixed stopped state. The first special symbol and the second special symbol are symbols for notifying the result of a special lottery described later.
[0012] In the following description, the special lottery for the first special symbol is abbreviated as "first special lottery", and the special lottery for the second special symbol is abbreviated as "second special lottery". Also, the first special symbol variation game is abbreviated as "first special game", and the second special symbol variation game is abbreviated as "second special game". Further, the first special game and the second special game are collectively referred to as "special game". In this specification, "variable display" means a state in which the type of the displayed symbol changes over time. In this specification, "fixed stop display" means a state in which the symbol is fixedly stopped and displayed, and the type of the displayed symbol does not change. For a symbol, "fixed stop display" and "derivation" have the same meaning.
[0013] In the first special symbol display section 13a and the second special symbol display section 13b, the special symbols that can be derived include a special symbol as a special win result, a short-time symbol as a short-time win result, and a losing symbol as a losing result. In the present embodiment, the first special game and the second special game are not executed simultaneously. In the present embodiment, when winning a special win in the special lottery, a special symbol is derived in the special game, and a special win game occurs after the end of the special game. The special win game will be described in detail later. Also, when winning a short-time win in the special lottery, a short-time symbol is derived in the special game. On the other hand, when not winning either a special win or a short-time win in the special lottery, a losing symbol is derived in the special game. That is, in the first special symbol display section 13a and the second special symbol display section 13b of the present embodiment, it is possible to execute a special game in which the special symbol is varied and stopped based on the result of the special lottery.
[0014] The information display device 13 includes a first special hold display section 13c. The first special hold display section 13c displays information that can identify the number of times of the first special game whose execution is held because the hold condition is satisfied but the execution condition has not been satisfied yet. In the following description, the number of times of the first special game being held is referred to as the "first special hold number". In the present embodiment, the maximum value of the first special hold number is "4". The information display device 13 includes a second special hold display section 13d. The second special hold display section 13d displays information that can identify the number of times of the second special game whose execution is held because the hold condition is satisfied but the execution condition has not been satisfied yet. In the following description, the number of times of the second special game being held is referred to as the "second special hold number". In the present embodiment, the maximum value of the second special hold number is "2".
[0015] The information display device 13 includes a normal symbol display unit 13e. The normal symbol display unit 13e is capable of executing a normal symbol variation game in which predetermined symbols are displayed in a variable manner, and finally a normal symbol is displayed as a fixed stop. The normal symbols are symbols used to notify the results of the normal lottery, which will be described later. In the following description, the normal symbol variation game will be abbreviated as "normal game". The normal symbols that can be derived to the normal symbol display unit 13e include normal winning symbols and normal losing symbols. In this embodiment, if a normal win is achieved in the normal lottery, a normal winning symbol is derived in the normal game, and a normal win game is awarded after the normal game ends.
[0016] The information display device 13 includes a normal hold display unit 13f. The normal hold display unit 13f displays information that allows for the identification of the number of normal games whose execution is on hold because the hold condition has been met but the execution condition has not yet been met. In the following description, the number of normal games on hold will be referred to as the "normal hold number". In this embodiment, the maximum value of the normal hold number is "1". Note that each display unit in the information display device 13 does not need to be provided on a single display device, but may be provided on different parts. The information display device 13 may also include a right-hand play display unit that displays information instructing so-called "right-hand play", and a round display unit that notifies the upper limit of the number of round games, which will be described later.
[0017] The game board YB has multiple prize slots into which game balls can be entered. The multiple prize slots open into the game area YBa. The multiple prize slots include a first starting prize slot 14, a second starting prize slot 15, a first large prize slot 18, and a second large prize slot 20. The multiple prize slots may also include prize slots other than these prize slots.
[0018] The first starting prize entry point 14 is a prize entry point into which game balls are entered in order to fulfill the conditions for awarding prize balls and the conditions for holding the first special game. For example, the first starting prize entry point 14 is located below the performance display device 12. The first starting prize entry point 14 is always open so that game balls can be entered. The game board YB is equipped with a first starting prize sensor SE1 that detects game balls that have entered the first starting prize entry point 14 (see Figure 4).
[0019] The second starting prize entry point 15 is a prize entry point into which game balls are entered in order to fulfill the conditions for awarding prize balls and the conditions for holding the second special game. For example, the second starting prize entry point 15 is located to the right of the performance display device 12. The game board YB is equipped with a second starting prize sensor SE2 that detects game balls that have entered the second starting prize entry point 15 (see Figure 4).
[0020] The second starting prize entry opening 15 is equipped with a normally movable piece 16. The normally movable piece 16 can take on two states: a first operating state in which the game ball cannot enter the second starting prize entry opening 15, and a second operating state in which the game ball can enter the second starting prize entry opening 15. The normally movable piece 16 is always in the first operating state and operates to the second operating state when a normal winning game occurs. That is, when a normal winning game occurs, the second starting prize entry opening 15 becomes capable of accepting game balls. The game board YB is equipped with a first solenoid SL1 as a means for operating the normally movable piece 16 (see Figure 4).
[0021] The first major prize slot 18 is a prize slot into which game balls are entered in order to fulfill the conditions for awarding prize balls. For example, the first major prize slot 18 is located below the second starting prize slot 15. The game board YB is equipped with a first count sensor SE3 that detects game balls that have entered the first major prize slot 18 (see Figure 4).
[0022] The first large prize slot 18 is equipped with a first special opening / closing piece 19, which is shaped like a door. The first special opening / closing piece 19 can be in an open state, which opens the first large prize slot 18 so that game balls can enter, and a closed state, which closes the first large prize slot 18 so that game balls cannot enter. The first special opening / closing piece 19 is normally in the closed state and operates to the open state when a special winning game occurs. That is, when a special winning game occurs, the first large prize slot 18 is opened so that game balls can enter. The game board YB is equipped with a second solenoid SL2 as a means for operating the first special opening / closing piece 19 (see Figure 4).
[0023] Behind the first large prize opening 18, there is a passage 26 through which game balls that have entered the first large prize opening 18 can pass. The passage 26 is provided so as to branch into a first passage 26a and a second passage 26b at a branching point 27 downstream of the first large prize opening 18.
[0024] The branching section 27 is provided with a distribution shutter 28 that, upon activation of the fourth solenoid SL4 (see Figure 4), distributes game balls that enter the first large prize opening 18 to either the first passage 26a or the second passage 26b. The distribution shutter 28 operates in a manner that allows it to take on two states: a first state in which it distributes game balls that enter the first large prize opening 18 to the first passage 26a, and a second state in which it distributes them to the second passage 26b. When predetermined operating conditions are met, the distribution shutter 28 operates in a predetermined operating pattern.
[0025] The first passage 26a is equipped with a specific passage sensor SE5 (see Figure 4) that detects game balls passing through a specific area within the first passage 26a. In this embodiment, the specific area is the so-called V area. As will be described in detail later, in this embodiment, when the first large prize opening 18 is opened during a special winning game, a jackpot is triggered when a game ball that has entered the first large prize opening 18 passes through the specific area within the first passage 26a and is detected by the specific passage sensor SE5, and a jackpot game is generated. In this embodiment, the distribution of game balls that have entered the first large prize opening 18 to either the first passage 26a or the second passage 26b can also be understood as a winning lottery for the prize mechanism. In this case, the distribution of game balls that have entered the first large prize opening 18 to the first passage 26a corresponds to winning a jackpot in the prize mechanism's winning lottery.
[0026] The second large prize slot 20 is a prize slot into which game balls are entered in order to fulfill the conditions for awarding prize balls. For example, the second large prize slot 20 is located below the first large prize slot 18. The game board YB is equipped with a second count sensor SE4 that detects game balls that have entered the second large prize slot 20 (see Figure 4).
[0027] The second large prize slot 20 is equipped with a second special opening / closing piece 21, which is shaped like a door. The second special opening / closing piece 21 can be in an open state, which opens the second large prize slot 20 so that game balls can enter, and a closed state, which closes the second large prize slot 20 so that game balls cannot enter. The second special opening / closing piece 21 is normally in the closed state and operates to the open state when a jackpot game occurs. That is, when a jackpot game occurs, the second large prize slot 20 is opened so that game balls can enter. The game board YB is equipped with a third solenoid SL3 as a means for operating the second special opening / closing piece 21 (see Figure 4). In this embodiment, in a jackpot game, the second large prize slot 20 is opened, and the conditions for awarding prize balls are met when a game ball that has entered the second large prize slot 20 is detected by the second count sensor SE4.
[0028] The game board YB is equipped with a gate 23. For example, the gate 23 is located above the second starting prize entry point 15. The gate 23 has a gate opening 23a. The gate opening 23a is open so that game balls can always be entered. The gate 23 is equipped with a gate sensor SE6 that detects game balls that have entered the gate opening 23a (see Figure 4). The gate opening 23a is a ball entry point into which game balls are entered in order to satisfy the starting conditions of a normal game. Even if a game ball enters the gate opening 23a, the conditions for awarding prize balls are not satisfied.
[0029] Next, the path through which the game balls flow down in this embodiment will be described. The pachinko game machine 10 configured as described above has multiple paths for the game balls to flow down in the game area YBa, depending on the launch intensity of the game balls. The paths through which the game balls flow can also be understood as the areas through which the game balls flow. Among the multiple paths are a first path R1 that flows down the left side of the center frame W (performance display device 12) and a second path R2 that flows down the right side of the center frame W (performance display device 12). The first path R1 and the second path R2 may overlap in part, or they may not overlap at all. In the following description, the area located to the left of the center line CL that divides the game area YBa into two equal parts when the game board YB is viewed from the front is referred to as the left-side area R1a, and the area located to the right of the center line CL is referred to as the right-side area R2a. That is, in this embodiment, the path that flows down the left-side area R1a is the first path R1, and the path that flows down the right-side area R2a is the second path R2. In this embodiment, the left region R1a corresponds to the first game area, and the right region R2a corresponds to the second game area.
[0030] The player can adjust the launch strength of the game ball by operating the launch handle HD, allowing them to launch the game ball into the left area R1a and the right area R2a. The first starting prize opening 14 is located on the first path R1 (left area R1a). Therefore, if the launch strength is adjusted to be weak and the game ball is launched, the game ball is more likely to flow down the left area R1a and may enter the first starting prize opening 14. On the second path R2 (right area R2a), the gate opening 23a, the second starting prize opening 15, the first large prize opening 18, and the second large prize opening 20 are located in order from upstream. Therefore, if the launch strength is adjusted to be strong and the game ball is launched, the game ball is more likely to flow down the right area R2a and may enter the second starting prize opening 15, the first large prize opening 18, the second large prize opening 20, or the gate opening 23a.
[0031] In the following explanation, "left-handed shooting" may refer to launching the game ball towards the left-side area R1a by firing it with a launch intensity that makes it easy for the game ball to flow down the first path R1. Also, "right-handed shooting" may refer to launching the game ball with a launch intensity that makes it easy for the game ball to flow down the second path R2.
[0032] Next, we will explain the game state of the pachinko machine 10. As shown in Figure 3, the pachinko game machine 10 includes three game states with different average fluctuation times for special games: a non-time-saving state, a first time-saving state, and a second time-saving state. In the following description, the first time-saving state and the second time-saving state may be collectively referred to simply as the "time-saving state." In this embodiment, the time-saving state is a state in which the average fluctuation time for special games is shorter compared to the non-time-saving state. The second time-saving state is a state in which the average fluctuation time for special games is shorter compared to the first time-saving state. That is, in this embodiment, the average fluctuation time for special games is shorter in the order of non-time-saving state > first time-saving state > second time-saving state.
[0033] Furthermore, the time-saving state in this embodiment is a state in which the probability of a game ball entering the second starting prize entry point 15 is higher compared to the non-time-saving state. In other words, in this embodiment, the time-saving state is a state of improved ball entry rate, in which the rate of game balls entering the second starting prize entry point 15 is improved compared to the non-time-saving state.
[0034] For example, the rate at which game balls enter the second starting prize entry point 15 can be improved by performing one of the three controls described below, either by selecting one arbitrarily or by combining multiple controls. The first control is a control that shortens the variation time of the normal symbols, which shortens the variation time of the normal game. The second control is a control that changes the probability of winning a normal win in the normal lottery (normal win probability) to a high probability, which is a control that changes the probability of winning a normal win (normal win probability) to a high probability. The third control is an operation time extension control that increases the total operation time during which the normal movable piece 16 operates to the second operation state in one normal win game. The operation time extension control should be at least one of the following: a control that increases the number of times the normal movable piece 16 operates to the second operation state in one normal win game, and a control that increases the operation time of one operation when the normal movable piece 16 operates to the second operation state in a normal win game.
[0035] Specifically, in this embodiment, the operating time during which the normal movable piece 16 operates to the second operating state in a single normal winning game is longer in the order of non-time-saving state < first time-saving state < second time-saving state. Furthermore, in this embodiment, the operating time during which the normal movable piece 16 operates to the second operating state in a single normal winning game when in the non-time-saving state or the first time-saving state is significantly shorter than the operating time during which the normal movable piece 16 operates to the second operating state in a single normal winning game when in the second time-saving state.
[0036] In particular, in this embodiment, when the game is in a non-time-saving state or a first time-saving state, the operating time during which the normal movable piece 16 operates to the second operating state in a single normal winning game is short enough that the game ball cannot substantially enter the second starting prize entry opening 15. For this reason, in this embodiment, when the game is in a non-time-saving state or a first time-saving state, it is more advantageous for the player to shoot the game ball into the left area R1a than to shoot it into the right area R2a. In other words, the non-time-saving state or the first time-saving state is a game state in which left-handed shooting is recommended.
[0037] On the other hand, in this embodiment, when the second time-saving state is in effect, the operating time during which the normal movable piece 16 operates to the second operating state in a single normal winning game is long enough for the game ball to enter the second starting prize entry opening 15 sufficiently. For this reason, in this embodiment, when the second time-saving state is in effect, it is more advantageous for the player to shoot the game ball towards the right-side area R2a than to shoot it towards the left-side area R1a. In other words, the second time-saving state is a game state in which shooting to the right is recommended.
[0038] In this embodiment, the non-time-saving state corresponds to the non-specific game state and the non-special game state. Also, in this embodiment, the time-saving state corresponds to the specific game state and the special game state. In particular, in this embodiment, the first time-saving state corresponds to the first special game state, and the second time-saving state corresponds to the second special game state.
[0039] Here, we will explain the control conditions when the system is controlled to shorten the time. In the pachinko game machine 10 of this embodiment, the game may be controlled to a time-saving state after the end of a jackpot game. In other words, in this embodiment, the control conditions for being controlled to a time-saving state include jackpot control conditions that can be established when a jackpot game ends.
[0040] In the pachinko game machine 10 of this embodiment, if a time-saving bonus is won in a special lottery, and a time-saving symbol is derived in a special game, the game may be controlled to a time-saving state. In other words, in this embodiment, the control conditions for being controlled to a time-saving state include a time-saving bonus control condition that can be met when a time-saving bonus is won in a special lottery. In this embodiment, when the current game state is not a time-saving state, a time-saving bonus can be won in a special lottery, while when the current game state is a time-saving state, a time-saving bonus cannot be won in a special lottery. In other words, in this embodiment, when the current game state is not a time-saving state, the time-saving bonus control condition can be met, while when the current game state is a time-saving state, the time-saving bonus control condition cannot be met.
[0041] Next, we will explain the conditions for ending the time-saving mode. In the pachinko game machine 10 of this embodiment, the time-saving state may end when a jackpot game is started. In other words, one of the termination conditions for the time-saving state is the jackpot termination condition, which is met when a jackpot game is started.
[0042] In the pachinko game machine 10 of this embodiment, the time-saving state may end when a special game is executed a predetermined number of times, which is the upper limit of the number of executions, after the machine has been controlled to the time-saving state. In other words, in this embodiment, one of the termination conditions for the time-saving state is a count termination condition that is met when a predetermined number of special games are executed after the machine has been controlled to the time-saving state.
[0043] In the pachinko game machine 10 of this embodiment, the time-saving state may end when a special symbol is derived in the special game. In other words, one of the termination conditions for the time-saving state is the special win termination condition, which is met when a special symbol is derived in the special game. In this embodiment, the special symbol is derived in the special game when a special win is achieved in the special lottery. Therefore, in this embodiment, the special win termination condition can also be understood as a condition that is met when a special win is achieved in the special lottery.
[0044] In the pachinko game machine 10 of this embodiment, the time-saving state may end when the RAM clear process described later is executed. In other words, the termination conditions for the time-saving state include an initialization termination condition that is met when the RAM clear process is executed.
[0045] Next, we will describe the special winning game in the pachinko game machine 10 of this embodiment. The special win game begins after the special game in which the special symbols were derived has ended. In the special win game, a predetermined performance is performed for a predetermined opening time. For example, the predetermined performance is an opening performance that indicates the start of the special win game. In the special win game, after the opening time has elapsed, a round game is played in which the first large prize slot 18 is opened. That is, in this embodiment, if a special win is achieved in the special lottery, a special win game occurs in which the first large prize slot 18 is opened after the special symbols are derived in the special game. Then, in the special win game, the first large prize slot 18 is closed when the ball entry condition, in which a predetermined maximum number of game balls have entered, or the time elapsed condition, in which a predetermined maximum amount of time has elapsed, is met. That is, in this embodiment, the first special opening / closing piece 19 operates in an open state during the special win game and operates in a closed state when the ball entry condition or the time elapsed condition is met. Furthermore, in this embodiment, a predetermined performance is performed during a round game. For example, the predetermined performance is a round performance that indicates that a round game is in progress, opening the first large prize slot 18. Subsequently, in a special win game, a predetermined performance is performed over a predetermined ending time. For example, the predetermined performance is an ending performance that indicates the end of the special win game. The special win game then ends as the ending time elapses.
[0046] Next, the jackpot game in this embodiment will be described. In this embodiment, the jackpot game is started after the special jackpot game ends, provided that the game ball passes through a specific area in the first passage 26a during the special jackpot game. In this embodiment, the jackpot game corresponds to the special game.
[0047] In a jackpot game, a predetermined sequence of events is performed for a predetermined opening time. For example, the predetermined sequence of events is an opening sequence that indicates the start of a jackpot game. In a jackpot game, after the opening time has elapsed, a round game is played up to a predetermined maximum number of times in which the second large prize slot 20 is opened. One round game ends when the first round end condition is met, which is when a predetermined maximum number of game balls enter, or when the second round end condition is met, which is when a predetermined maximum time has elapsed. In the round game, the second large prize slot 20 is opened in a predetermined opening manner. Specifically, in this embodiment, the second large prize slot 20 is opened when the round game starts and closed when the round game ends. That is, in this embodiment, the second special opening / closing piece 21 operates to an open state when the round game starts and to a closed state when the round game ends. In this embodiment, a predetermined sequence of events is performed during the round game. For example, a predetermined animation is a round animation that indicates that a round game is in progress, opening the second large prize slot 20. When the final round game ends, a predetermined animation is performed in the jackpot game for a predetermined ending time. For example, a predetermined animation is an ending animation that indicates the end of the jackpot game. The jackpot game then ends as the ending time elapses.
[0048] Next, the types of winning combinations in this embodiment will be described. As shown in Figures 3(a) and 3(b), the pachinko game machine 10 of this embodiment is equipped with multiple types of special symbols. Each of the multiple types of special symbols is assigned a specific type of special winning game. The types of special symbols can also be understood as types of special wins. In this embodiment, the special symbols of the first special symbol and the special symbols of the second special symbol each have a predetermined number of special symbols.
[0049] The special symbols of the first special symbol are classified into three groups, special symbol ZA, special symbol ZB, and special symbol ZC, according to predetermined ratios. Specifically, in this embodiment, of the 100 types of first special symbols classified as special symbols, 10 types are classified as special symbol ZA, 40 types as special symbol ZB, and 50 types as special symbol ZC. In the following description, a special win based on a special symbol classified as special symbol ZA will be referred to as "special win ZA," a special win based on a special symbol classified as special symbol ZB will be referred to as "special win ZB," and a special win based on a special symbol classified as special symbol ZC will be referred to as "special win ZC."
[0050] The special symbols of the second special symbol are classified into two groups, special symbol Za and special symbol Zb, according to a predetermined ratio. Specifically, in this embodiment, of the 100 types of second special symbols classified as special symbols, 75 types are classified into special symbol Za and 25 types into special symbol Zb. In the following description, a special win based on a special symbol classified as special symbol Za will be referred to as "special win Za," and a special win based on a special symbol classified as special symbol Zb will be referred to as "special win Zb."
[0051] Furthermore, in the following explanation, the special win games based on special wins ZA, ZB, ZC, Za, and Zb will be referred to as "Special Win Game ZA," "Special Win Game ZB," "Special Win Game ZC," "Special Win Game Za," and "Special Win Game Zb," respectively.
[0052] In the special winning game of this embodiment, the first special opening / closing piece 19 operates in different operating patterns depending on the type of special winning. Specifically, in the special winning games ZA, ZB, ZC, and Za, the first special opening / closing piece 19 operates in an operating pattern that allows the game ball to enter the first large prize opening 18. On the other hand, in the special winning game Zb, the first special opening / closing piece 19 operates in an operating pattern that makes it difficult for the game ball to enter the first large prize opening 18. In particular, in this embodiment, in the special winning game Zb, the first special opening / closing piece 19 operates in an operating pattern that makes it substantially impossible for the game ball to enter the first large prize opening 18.
[0053] Furthermore, in the special winning game of this embodiment, the distribution shutter 28 operates in a fixed operating pattern. In this operating pattern, the distribution shutter 28 operates in a first state in which it distributes the game balls that enter the first large prize opening 18 to the first passage 26a, and in a second state in which it distributes the game balls that enter the first large prize opening 18 to the second passage 26b.
[0054] In this embodiment, a jackpot is awarded when a game ball passes through a specific area within the first passage 26a and is detected by the specific passage sensor SE5 during a special jackpot game, and a jackpot game occurs after the special jackpot game ends. In the following description, the condition in which a game ball passes through a specific area within the first passage 26a and is detected by the specific passage sensor SE5 during a special jackpot game is referred to as a "specific condition."
[0055] Thus, in this embodiment, in each of the special winning games ZA, ZB, ZC, and Za, the first special opening / closing piece 19 is operated in a motion pattern that allows the game ball to enter the first large prize opening 18, and the distribution shutter 28 is operated in a motion pattern that allows the game ball that has entered the first large prize opening 18 to pass through the first passage 26a. For this reason, in this embodiment, in each of the special winning games ZA, ZB, ZC, and Za, a big win game can occur when specific conditions are met. In particular, in this embodiment, in each of the special winning games ZA, ZB, ZC, and Za, if the game ball is shot to the right during the special winning game, the first special opening / closing piece 19 and the distribution shutter 28 are operated in such a manner that, in principle, the game ball enters the first large prize opening 18 and passes through the first passage 26a. That is, in this embodiment, in each of the special winning games ZA, ZB, ZC, and Za, if the game ball is shot to the right during the special winning game, in principle, certain conditions are met and a big win game occurs.
[0056] On the other hand, in special winning game Zb, the first special opening / closing piece 19 is operated in a manner that makes it virtually impossible for the game ball to enter the first large prize pocket 18. For this reason, in this embodiment, in special winning game Zb, the specific conditions are not met in principle, and a big win game does not occur.
[0057] In the following explanation, the jackpot games that occur when specific conditions are met in each of the special jackpot games ZA, ZB, ZC, Za, and Zb will be referred to as "jackpot game ZA," "jackpot game ZB," "jackpot game ZC," "jackpot game Za," and "jackpot game Zb," respectively.
[0058] In this embodiment, the maximum number of rounds for jackpot games ZA and Za is set to 10. In addition, the maximum number of rounds for jackpot games ZB, ZC, and Zb is set to 2. The maximum number of rounds for jackpot games in this specification includes the opening of the second large prize slot 20 in a jackpot game that occurs when specific conditions are met in a special jackpot game, as well as the opening of the first large prize slot 18 in the special jackpot game that triggered the jackpot game. That is, when a jackpot game occurs based on a special jackpot ZA or Za, the opening of the first large prize slot 18 in the special jackpot game and the opening of the second large prize slot 20 in the jackpot game based on the special jackpot are combined to make 10 rounds of play. Furthermore, when a jackpot game occurs based on special wins ZB, ZC, or Zb, it can be said that two rounds of gameplay are executed, combining the opening of the first large prize slot 18 in the special win game and the opening of the second large prize slot 20 in the jackpot game based on the special win.
[0059] In this embodiment, each jackpot game has a defined game state that is controlled after the jackpot game ends, and conditions for ending the time-saving state when it is controlled to that state. Specifically, after each jackpot game ends, the game state is controlled to a state corresponding to the game state at the time of the jackpot. Here, the game state at the time of the jackpot refers to the game state at the time a specific condition is met in a special jackpot game. That is, in this embodiment, the game state at the time of the jackpot is the game state when a game ball passes through a specific area in the first passage 26a and is detected by the specific passage sensor SE5 in a special jackpot game.
[0060] For example, after the end of the jackpot game ZA, the game is controlled to the second time-saving state regardless of the game state at the time of the jackpot. Also, when the game is controlled to the second time-saving state after the end of the jackpot game ZA, if the game state at the time of the jackpot was not a time-saving state, the termination condition of the time-saving state becomes the fourth condition pattern, while if the game state at the time of the jackpot was a time-saving state, the termination condition of the time-saving state becomes the second condition pattern. Further details on the termination conditions of the time-saving state will be described later.
[0061] After the jackpot game ZB ends, the game is controlled to the second time-saving state regardless of the game state at the time of the jackpot. Furthermore, when the game is controlled to the second time-saving state after the jackpot game ZB ends, if the game state at the time of the jackpot was not a time-saving state, the termination condition of the time-saving state becomes the second condition pattern, while if the game state at the time of the jackpot was a time-saving state, the termination condition of the time-saving state becomes the fourth condition pattern.
[0062] After the jackpot game ZC ends, whether or not the game is controlled to a time-saving state depends on the game state at the time of the jackpot. If the game state at the time of the jackpot was not a time-saving state, the game will remain in a non-time-saving state after the jackpot game ZC ends. On the other hand, if the game state at the time of the jackpot was a time-saving state, the game will be controlled to the first time-saving state after the jackpot game ZC ends. Furthermore, if the game is controlled to the first time-saving state after the jackpot game ZC ends, the termination condition for the time-saving state will be the first condition pattern.
[0063] After the end of the jackpot game Za, the game is controlled to the second time-saving state regardless of the game state at the time of the jackpot. Furthermore, when the game is controlled to the second time-saving state after the end of the jackpot game Za, if the game state at the time of the jackpot was not a time-saving state, the termination condition of the time-saving state becomes the second condition pattern, while if the game state at the time of the jackpot was a time-saving state, the termination condition of the time-saving state becomes the third condition pattern. Also, after the end of the jackpot game Zb, the game is controlled to the non-time-saving state regardless of the game state at the time of the jackpot.
[0064] In this embodiment, a special win corresponds to a special result. In this embodiment, special win ZA corresponds to the fourth special result, special win ZB to the first special result, special win ZC to a specific special result, special win Za to the second special result, and special win Zb to the third special result.
[0065] Furthermore, the pachinko game machine 10 of this embodiment is equipped with multiple types of time-saving symbols as special symbols. Each of the multiple types of time-saving symbols has a defined type of time-saving win. In this embodiment, the first special symbol has multiple types of time-saving symbols. On the other hand, in this embodiment, the second special symbol does not include any time-saving symbols. That is, the pachinko game machine 10 of this embodiment is configured so that a time-saving win can be obtained in the first special lottery, but a time-saving win cannot be obtained in the second special lottery.
[0066] The first special symbols, specifically the time-saving symbols, are classified into two groups, time-saving symbols ZX and time-saving symbols ZY, according to a predetermined ratio. Specifically, in this embodiment, of the 100 types of first special symbols classified as time-saving symbols, 20 types are classified as time-saving symbols ZX, and 80 types are classified as time-saving symbols ZY. In the following description, a time-saving win based on a special symbol classified as time-saving symbols ZX will be referred to as "time-saving win ZX," and a time-saving win based on a special symbol classified as time-saving symbols ZY will be referred to as "time-saving win ZY."
[0067] In this embodiment, if a time-saving bonus is won, the game is controlled to remain in a time-saving state after the special game in which the time-saving symbols are derived ends, without any further winning gameplay occurring. For example, if you win the time-saving bonus ZX, after the special game in which the time-saving symbol ZX is derived ends, the game will be controlled to the second time-saving state. And when the game is controlled to the second time-saving state after the special game in which the time-saving symbol ZX is derived ends, the conditions for ending the time-saving state will be the third condition pattern.
[0068] Furthermore, if you win the ZY time-saving bonus, after the special game in which the ZY time-saving symbol is derived ends, the game will be controlled to the first time-saving state. When the game is controlled to the first time-saving state after the special game in which the ZY time-saving symbol is derived ends, the termination condition for the time-saving state will be the first condition pattern.
[0069] In this embodiment, the time reduction per unit corresponds to a specific result. Furthermore, in this embodiment, the time reduction per unit ZX corresponds to a second specific result, and the time reduction per unit ZY corresponds to a first specific result. Here, we will describe the condition patterns that define the termination conditions for the time-saving state in this embodiment.
[0070] As shown in Figure 3(c), in this embodiment, there are multiple types of condition patterns for the termination conditions of the time-saving state. Each condition pattern has a defined termination condition for ending the time-saving state.
[0071] For example, in the first condition pattern, the first number of actions (e.g., 1324) is defined as the number of actions for which the termination condition is met. That is, if the termination condition for the time-saving state is the first condition pattern, the time-saving state ends when the first number of special games are executed after the time-saving state has been controlled. In addition, in the first condition pattern, the types of special wins for which the special win termination condition is met are defined as special win ZA, special win ZB, and special win Za, and the maximum number of wins for each special win is set to 1. That is, if the termination condition for the time-saving state is the first condition pattern, the time-saving state ends when any of the special symbols ZA, special symbol ZB, or special symbol Za are derived in the special game. On the other hand, if the termination condition for the time-saving state is the first condition pattern, the time-saving state does not end when special symbol ZC or special symbol Zb are derived in the special game. In other words, if the termination condition for the time-saving state is the first condition pattern, the time-saving state will end when any of the special wins ZA, ZB, and Za are won once, while the time-saving state will not end when a special win ZC or Zb is won.
[0072] In the second condition pattern, the number of actions required to satisfy the end condition is not defined. That is, if the end condition for the time-saving state is the second condition pattern, the time-saving state does not end when the end condition is satisfied. In addition, in the second condition pattern, the types of special wins for which the special win end condition is satisfied are defined as special win ZB, special win ZC, special win Za, and special win Zb, and the maximum number of wins for each special win is set to 1. That is, if the end condition for the time-saving state is the second condition pattern, the time-saving state ends when any of the special symbols ZB, special symbol ZC, special symbol Za, and special symbol Zb are derived in the special game. On the other hand, if the end condition for the time-saving state is the second condition pattern, the time-saving state does not end when the special symbol ZA is derived in the special game. In other words, if the termination condition for the time-saving state is the second condition pattern, the time-saving state will end when any of the special wins ZB, ZC, Za, and Zb are won, but the time-saving state will not end when a special win ZA is won.
[0073] In the third condition pattern, the second number of actions (for example, 13 times) is defined as the number of actions for which the termination condition is met. That is, if the termination condition for the time-saving state is the third condition pattern, the time-saving state ends when the special game is executed for the second number of actions after being controlled to the time-saving state. In this embodiment, the second number of actions is less than the first number of actions. In addition, in the third condition pattern, the types of special wins for which the special win termination condition is met are defined as special win ZB and special win ZC, and the maximum number of wins for each special win is defined as 1. That is, if the termination condition for the time-saving state is the third condition pattern, the time-saving state ends when either special symbol ZB or special symbol ZC is derived in the special game. On the other hand, if the termination condition for the time-saving state is the third condition pattern, the time-saving state does not end when any of special symbol ZA, special symbol Za, or special symbol Zb is derived in the special game. In other words, if the termination condition for the time-saving state is the third condition pattern, the time-saving state will end when either special win ZB or special win ZC is won once, but the time-saving state will not end when special win ZA, special win Za, or special win Zb is won.
[0074] In the fourth condition pattern, the number of actions required to satisfy the end condition is not specified. That is, if the end condition for the time-saving state is the fourth condition pattern, the time-saving state will not end when the end condition is satisfied. In addition, in the fourth condition pattern, the types of special wins for which the special win end condition is satisfied are specified as special win ZC and special win Za, and the maximum number of wins for each special win is set to 1. That is, if the end condition for the time-saving state is the fourth condition pattern, the time-saving state will end when either special symbol ZC or special symbol Za is derived in the special game. On the other hand, if the end condition for the time-saving state is the fourth condition pattern, the time-saving state will not end when any of special symbol ZA, special symbol ZB, or special symbol Zb is derived in the special game. In other words, if the termination condition for the time-saving state is the fourth condition pattern, the time-saving state will end when either Special Win ZC or Special Win Za is won once, but the time-saving state will not end when Special Win ZA, Special Win ZB, or Special Win Zb is won.
[0075] Furthermore, in this embodiment, regardless of whether the termination condition for the time-saving state is one of the first to fourth condition patterns, the time-saving state ends when the jackpot termination condition is met. Similarly, in this embodiment, regardless of whether the termination condition for the time-saving state is one of the first to fourth condition patterns, the time-saving state ends when the initialization termination condition is met.
[0076] In the pachinko game machine 10 of this embodiment, when controlled to the first time-saving state, the termination condition of the time-saving state becomes the first condition pattern, while when controlled to the second time-saving state, the termination condition of the time-saving state becomes one of the second to fourth condition patterns. In this embodiment, the first time-saving state when the termination condition is the first condition pattern corresponds to the first specific game state. The second time-saving state when the termination condition is the second condition pattern corresponds to the second specific game state. The second time-saving state when the termination condition is the third condition pattern corresponds to the third specific game state. The second time-saving state when the termination condition is the fourth condition pattern corresponds to the fourth specific game state. In the following description, the first time-saving state when the termination condition is the first condition pattern may be referred to as the first specific game state. Similarly, in the following explanation, the second time-saving state when the termination condition is the second condition pattern may be referred to as the second specific game state, the second time-saving state when the termination condition is the third condition pattern may be referred to as the third specific game state, and the second time-saving state when the termination condition is the fourth condition pattern may be referred to as the fourth specific game state.
[0077] Due to these termination conditions for the time-saving state, in this embodiment, if the termination condition for the time-saving state is the first condition pattern, the first time-saving state ends when the number of special games played since being controlled to the first time-saving state reaches the first operation count. In other words, in this embodiment, when controlled to the first special game state, it can be said that the system is controlled to a non-special game state when the maximum number of special games have been played since being controlled to the first special game state.
[0078] Furthermore, in this embodiment, when the termination condition for the time-saving state is the second condition pattern, the second time-saving state terminates when a special win Zb is achieved, but does not terminate when the number of special games played since being controlled to the second time-saving state reaches a predetermined number of plays. In other words, in this embodiment, the second specific game state terminates when the first termination condition is met, which is when the result of the special lottery becomes the third special result, but does not terminate when the second termination condition is met, which is when a specific number of special games are played since being controlled to the specific game state.
[0079] On the other hand, if the termination condition for the time-saving state is the third condition pattern, the second time-saving state terminates when the number of special games executed since being controlled to the second time-saving state reaches the second operation count, but does not terminate when a special win Zb is achieved. In other words, in this embodiment, the third specific game state terminates when the second termination condition is met, which is when a specific number of special games are executed since being controlled to the specific game state, but does not terminate when the first termination condition is met, which is when the result of the special lottery becomes the third special result.
[0080] Furthermore, if the termination condition for the time-saving state is the fourth condition pattern, the second time-saving state does not terminate when a special win Zb is achieved, nor does it terminate when the number of special games played since being controlled to the second time-saving state reaches a predetermined number of actions. In other words, in this embodiment, the fourth specific game state does not terminate when the first termination condition is met, nor does it terminate when the second termination condition is met.
[0081] Next, we will explain the symbol variation game performed in the pachinko game machine 10. In this embodiment, the performance display device 12 can execute a performance pattern variation game that displays performance patterns in multiple rows and ultimately derives a combination of performance patterns. That is, in this embodiment, the performance display device 12 corresponds to a performance pattern display means for displaying performance patterns. In the following description, the performance pattern variation game will be abbreviated as "performance game". Performance patterns are decorative patterns (decorative patterns) that are decorated with characters, patterns, etc., and are used to diversify the display performance. In this embodiment, the performance game is performed by displaying the first, second, and third rows of patterns in a predetermined direction (scrolling display).
[0082] The performance game begins when the special game starts and ends when the special game ends. Specifically, in the performance game, the performance symbols in each of the first to third rows of symbols are temporarily stopped (hereinafter referred to as "temporary stop display"), and then the performance symbols that were temporarily stopped in each row of symbols are displayed as confirmed stops, thereby deriving the combination of performance symbols. In the performance game, the combination of performance symbols corresponding to the special symbols derived in the special game is derived. Specifically, if a special symbol (special winning result) is derived in the special game, the combination of symbols for the special winning result based on the performance symbols is also derived in the performance game. Furthermore, if a time-saving symbol (time-saving winning result) is derived in the special game, the combination of symbols for the time-saving winning result based on the performance symbols is derived in the performance game. And if a losing symbol (losing result) is derived in the special game, the combination of symbols for the losing result based on the performance symbols is derived in the performance game. Note that in the following explanation, the special game and the performance game may be collectively referred to as the "variable game".
[0083] Next, we will explain the electrical configuration of the pachinko game machine 10. As shown in Figure 4, the pachinko game machine 10 includes a main control board 40. The main control board 40 performs various processes and outputs control signals, such as control commands, which are an example of control information, according to the results of these processes. The pachinko game machine 10 also includes a sub-control board 50. The main control board 40 and the sub-control board 50 are connected in such a way that control signals can be output in one direction from the main control board 40 to the sub-control board 50. The sub-control board 50 performs predetermined processes based on the control signals input from the main control board 40.
[0084] The main control board 40 will be explained in detail. The main control board 40 includes a microprocessor 41. The microprocessor 41 includes a processing unit (hereinafter referred to as the main control CPU 41a) and a memory unit. The main control CPU 41a executes various processes by running a program for main control. The memory unit of the microprocessor 41 includes a ROM area (hereinafter referred to as the main control ROM 41b) from which information can be read but not written, and a RAM area (hereinafter referred to as the main control RAM 41c) from which information can be read and written.
[0085] The main control ROM 41b stores judgment values and tables used for various judgments and lotteries. The main control ROM 41b stores multiple types of variation patterns. A variation pattern is variation information that can identify the variation content of a variation game. In particular, in this embodiment, a variation pattern is information that can identify the variation time from the start to the end of a special game. A variation pattern may also be information that can identify the performance content of a performance game performed during the execution of a special game.
[0086] The main control RAM 41c stores various information that is rewritten according to the results of processing by the main control CPU 41a. In other words, the main control RAM 41c corresponds to a storage means for storing various kinds of information. For example, the information stored by the main control RAM 41c may include flags, counters, and timers. The microprocessor 41 includes a random number circuit (not shown) that generates hardware random numbers. The microprocessor 41 may also be capable of generating software random numbers through random number generation processing by the main control CPU 41a. Note that the main control CPU 41a, main control ROM 41b, and main control RAM 41c are not limited to being configured as a single chip in the microprocessor 41, but may be configured as separate components.
[0087] The main control CPU 41a is connected to the first start prize sensor SE1, the second start prize sensor SE2, the first count sensor SE3, the second count sensor SE4, the specific passage sensor SE5, and the gate sensor SE6. The main control CPU 41a is configured to accept detection signals output by each sensor when it detects a game ball. The main control CPU 41a is connected to the information display device 13. The main control CPU 41a is configured to control the display content of the information display device 13.
[0088] The main control CPU 41a is connected to the first solenoid SL1, the second solenoid SL2, the third solenoid SL3, and the fourth solenoid SL4. The main control CPU 41a is configured to control the operation of the normal movable piece 16 by controlling the first solenoid SL1. The main control CPU 41a is configured to control the operation of the first special opening / closing piece 19 by controlling the second solenoid SL2. The main control CPU 41a is configured to control the operation of the second special opening / closing piece 21 by controlling the third solenoid SL3. The main control CPU 41a is configured to control the operation of the distribution shutter 28 by controlling the fourth solenoid SL4.
[0089] The pachinko game machine 10 of this embodiment is equipped with a backup power supply (not shown) that can supply power to the main control board 40 after the power supply to the pachinko game machine 10 is cut off. The backup power supply is, for example, a capacitor or a secondary battery. The main control board 40 is powered by the pachinko game machine 10 when power is supplied to the pachinko game machine 10, and after the power supply to the pachinko game machine 10 is cut off, it is powered by the backup power supply, thereby enabling it to store and retain (back up) various information stored in the main control RAM 41c. The information that the main control RAM 41c can store and retain includes, for example, information that can identify the results of a special lottery. In other words, the main control RAM 41c is configured to store and retain the results of a special lottery even when the power supply from outside the machine is cut off.
[0090] Furthermore, the pachinko game machine 10 of this embodiment is equipped with a RAM clear switch CS that can erase the contents stored in the main control RAM 41c. The main control CPU 41a is connected to the RAM clear switch CS via a RAM clear switch circuit (not shown). The main control CPU 41a is configured to receive an operation signal that is output when the RAM clear switch CS is operated (pressed). When the main control CPU 41a receives an operation signal indicating that the RAM clear switch CS is operated when power is turned on to the pachinko game machine 10, it executes a RAM clear process as initialization control to initialize (erase) various information stored in the main control RAM 41c.
[0091] Next, the sub-control board 50 will be described in detail. The sub-control board 50 comprises a sub-control CPU 50a, a sub-control ROM 50b, and a sub-control RAM 50c. The sub-control CPU 50a performs various processing related to the performance by executing a sub-control program. The sub-control ROM 50b stores the sub-control program and judgment values used for predetermined lotteries. The sub-control ROM 50b also stores display performance data used for display performances, light emission performance data used for light emission performances, sound performance data used for sound performances, and movable body performance data used for movable body performances.
[0092] The sub-control RAM 50c stores various information that is rewritten during the operation of the pachinko game machine 10. For example, the information stored in the sub-control RAM 50c includes flags, counters, and timers. In this embodiment, the sub-control board 50 is also configured to generate software random numbers through random number generation processing by the sub-control CPU 50a. The sub-control board 50 may also include a random number generation circuit and be capable of generating hardware random numbers.
[0093] The sub-control CPU 50a is connected to the performance display device 12. The sub-control CPU 50a is configured to control the display content of the performance display device 12. The sub-control CPU 50a is connected to the decorative lamp LA. The sub-control CPU 50a is configured to control the light emission mode of the decorative lamp LA. The sub-control CPU 50a is connected to the speaker SP. The sub-control CPU 50a is configured to control the output mode of the speaker SP.
[0094] Next, we will explain the various processes performed by the main control CPU 41a. First, the power-on control in the pachinko game machine 10 of this embodiment will be described. During the power-on process, the main control CPU 41a determines whether the RAM clear switch CS is operated to the ON state based on whether or not it has received an operation signal from the RAM clear switch CS.
[0095] When the RAM clear switch CS is operated to the ON position, the main control CPU 41a performs a RAM clear process on the main control RAM 41c. In the RAM clear process of the main control RAM 41c, the main control CPU 41a initializes (erases) the contents stored in the main control RAM 41c. That is, in this embodiment, the main control CPU 41a functions as an initialization control means capable of controlling the initialization of the information stored in the main control RAM 41c. In addition, the main control CPU 41a outputs a RAM clear command to the sub-control board 50 when executing the RAM clear process of the main control RAM 41c. Subsequently, the main control CPU 41a controls the system to a state where a special game can be executed. After that, the main control CPU 41a terminates the RAM clear process of the main control RAM 41c and terminates the power-on process.
[0096] On the other hand, if the RAM clear switch CS is not operated to the ON position, the main control CPU 41a checks whether there is a backup error, that is, whether there is an error in the contents stored in the main control RAM 41c. If there is a backup error, the main control CPU 41a performs a RAM clear process in the same way as when the RAM clear switch CS of the main control RAM 41c is operated to the ON position.
[0097] On the other hand, if there is no backup error, the main control CPU 41a performs a recovery process. The main control CPU 41a outputs a recovery command to the sub-control board 50 when the recovery process begins. Subsequently, the main control CPU 41a controls the system to a state where the special game can be executed based on various information held (backed up) in the main control RAM 41c. After that, the main control CPU 41a terminates the recovery process and the power-on process.
[0098] Next, we will explain the special symbol input process. In the special symbol input process, the main control CPU 41a determines whether a game ball has entered the first start prize slot 14 based on whether or not it has received a detection signal from the first start prize sensor SE1. If a game ball enters the first start prize slot 14, the main control CPU 41a determines whether or not the first special reserve number stored in the main control RAM 41c is less than the upper limit (4 in this embodiment). If the first special reserve number is less than the upper limit, the main control CPU 41a updates the first special reserve number by adding 1. Subsequently, the main control CPU 41a controls the first special reserve display unit 13c to display information that allows for the identification of the updated first special reserve number. Thus, the reserve condition for the first special game is met when the first special reserve number is less than the upper limit and a game ball is detected by the first start prize sensor SE1. At this time, the main control CPU 41a generates information that can identify the updated first special reserve number (hereinafter referred to as the first reserve number command) and sets it in the output buffer. In this embodiment, the information (control command) set in the output buffer is output to the sub-control board 50 in a predetermined output process.
[0099] Next, the main control CPU 41a acquires random numbers generated within the main control board 40 and stores random number information based on the acquired random numbers in the main control RAM 41c. For example, the random numbers may be special winning random numbers used in special lotteries, special symbol random numbers used in special symbol determination lotteries, and variation pattern random numbers used in determining variation patterns. The main control CPU 41a stores the random number information in such a way that it is possible to identify that it is random number information for the first special game and the storage order of the random number information. The random number information may be the acquired random numbers themselves, or it may be information obtained by processing the random numbers using a predetermined method. In this embodiment, the pachinko game machine 10 can store the random number information used for the first special game in the main control RAM 41c, and can therefore suspend its execution until the start conditions for the first special game are met.
[0100] When random number information for the first special game is stored in the main control RAM 41c, if no game ball has entered the first starting prize slot 14, and the number of first special reserved balls is not less than the upper limit, the main control CPU 41a determines whether or not a game ball has entered the second starting prize slot 15 based on whether or not a detection signal has been input from the second starting prize sensor SE2. If a game ball has entered the second starting prize slot 15, the main control CPU 41a determines whether or not the number of second special reserved balls stored in the main control RAM 41c is less than the upper limit (2 in this embodiment). If the number of second special reserved balls is less than the upper limit, the main control CPU 41a updates the number of second special reserved balls by adding 1. At this time, the main control CPU 41a controls the second special reserved ball display unit 13d to display information that allows for the identification of the updated number of second special reserved balls. Thus, the condition for holding the second special game is met when the number of second special game held is less than the upper limit, and a game ball is detected by the second start prize sensor SE2. At this time, the main control CPU 41a generates information that can identify the updated number of second special game held (hereinafter referred to as the second game held command) and sets it in the output buffer.
[0101] Next, the main control CPU 41a acquires random numbers generated within the main control board 40 and stores random number information based on the acquired random numbers in the main control RAM 41c. The main control CPU 41a stores the random number information in such a way that it is possible to identify that it is random number information to be used for the second special game and the order in which the random number information is stored. In this embodiment, the pachinko game machine 10 can store the random number information to be used for the second special game in the main control RAM 41c, thereby suspending the execution of the second special game until the execution conditions for the second special game are met.
[0102] Next, we will explain the process for initiating the special pattern. In the special symbol start process, the main control CPU 41a determines whether the conditions for executing a special game are met. The main control CPU 41a makes a positive determination if it is neither a winning game nor a special game in progress, and a negative determination if it is either a winning game or a special game in progress. If the conditions for executing a special game are not met, the main control CPU 41a terminates the special symbol start process. If the conditions for executing a special game are met, the main control CPU 41a determines whether the number of second special reserves stored in the main control RAM 41c is "1" or greater. If the number of second special reserves is "1" or greater, the main control CPU 41a performs the process to execute the second special game. On the other hand, if the number of second special reserves is not "1" or greater, the main control CPU 41a determines whether the number of first special reserves stored in the main control RAM 41c is "1" or greater. If the number of first special reserves is "1" or greater, the main control CPU 41a performs the process to execute the first special game. On the other hand, if the number of special reserved symbols in the first round is not "1" or greater, the main control CPU 41a terminates the special symbol start process.
[0103] When the main control CPU 41a processes a special game, it first updates the special reserve count stored in the main control RAM 41c by subtracting "1". Specifically, when the main control CPU 41a executes the first special game, it updates the first special reserve count by subtracting "1" and controls the first special reserve display unit 13c so that the updated first special reserve count is displayed. At this time, the main control CPU 41a generates a first reserve count command indicating the updated first special reserve count and sets it in the output buffer. Similarly, when the main control CPU 41a executes the second special game, it updates the second special reserve count by subtracting "1" and controls the second special reserve display unit 13d so that the updated second special reserve count is displayed. At this time, the main control CPU 41a generates a second reserve count command indicating the updated second special reserve count and sets it in the output buffer.
[0104] Next, the main control CPU 41a retrieves the first stored random number information for the special game from the main control RAM 41c. Subsequently, the main control CPU 41a performs a special lottery using the special winning random number identified from the retrieved random number information. Specifically, when the main control CPU 41a executes the first special game, it retrieves the first stored random number information for the first special game from the main control RAM 41c and performs the first special lottery using the special winning random number identified from the retrieved random number information. Similarly, when the main control CPU 41a executes the second special game, it retrieves the first stored random number information for the second special game from the main control RAM 41c and performs the second special lottery using the special winning random number identified from the retrieved random number information.
[0105] Here, the main control CPU 41a determines whether or not a special win is achieved by determining whether or not the value of the special win random number matches the special win judgment value stored in the main control ROM 41b. If the value of the special win random number matches the special win judgment value, the main control CPU 41a performs special win variation processing. In the special win variation processing, the main control CPU 41a determines one of the special symbols from among the special symbols classified as special symbols by performing a lottery to determine the special symbol based on the value of the special symbol random number identified from the acquired random number information. This determined special symbol becomes the confirmed stop symbol derived in the special game. Also, if a special symbol is determined, the main control CPU 41a determines a variation pattern from among the variation patterns for special wins by performing a lottery to determine the variation pattern based on the value of the variation pattern random number identified from the acquired random number information.
[0106] On the other hand, if the value of the special win random number does not match the special win determination value, the main control CPU 41a determines whether or not a time-saving win is achieved by determining whether or not the value of the special win random number matches the time-saving win determination value stored in the main control ROM 41b.
[0107] At this time, the main control CPU 41a determines whether or not to win a time-saving bonus using different time-saving bonus determination values depending on the current game state. For this reason, in this embodiment, the probability of winning a time-saving bonus during a non-time-saving state is different from the probability of winning a time-saving bonus during a time-saving state. For example, when in a non-time-saving state, the time-saving bonus determination values may be allocated so that there is a higher probability of winning a time-saving bonus compared to when in a time-saving state. Specifically, in this embodiment, when in a non-time-saving state, a time-saving bonus may be won, while when in a time-saving state, a time-saving bonus may not be won. That is, in this embodiment, when in a non-time-saving state, the result of the special lottery may be a time-saving bonus, while when in a time-saving state, the result of the special lottery may not be a time-saving bonus.
[0108] Furthermore, the main control CPU 41a determines whether or not to win a time-saving bonus using different time-saving bonus determination values for the first special lottery and the second special lottery. For this reason, in this embodiment, the probability of winning a time-saving bonus in the first special lottery is different from the probability of winning a time-saving bonus in the second special lottery. For example, in the first special lottery, the time-saving bonus determination values may be allocated so that there is a higher probability of winning a time-saving bonus compared to the second special lottery. Specifically, in this embodiment, the time-saving bonus determination values are allocated so that it is possible to win a time-saving bonus in the first special lottery, but not possible to win a time-saving bonus in the second special lottery.
[0109] In particular, in this embodiment, if the first special lottery is conducted during a non-time-saving state and the value of the special winning random number does not match the special winning determination value, the time-saving win determination value is assigned so that a time-saving win is always achieved. That is, in this embodiment, during a non-time-saving state, the result of the first special lottery will be either a special win or a time-saving win.
[0110] Furthermore, as described above, in this embodiment, of the 100 types of first special symbols classified as time-saving symbols, 20 types of special symbols are classified as time-saving symbols ZX, and 80 types of special symbols are classified as time-saving symbols ZY. Therefore, in this embodiment, when the first special lottery is held during a non-time-saving state, the probability that the result of the special lottery will be a time-saving win ZY is higher than the probability that the result of the special lottery will be a time-saving win ZX.
[0111] If the value of the special win random number matches the time-saving win determination value, the main control CPU 41a performs the time-saving win variation processing. In the time-saving win variation processing, the main control CPU 41a determines one of the special symbols from among the special symbols classified as time-saving symbols by performing a special symbol determination lottery based on the value of the special symbol random number identified from the acquired random number information. This determined special symbol becomes the confirmed stop symbol derived in the special game. Furthermore, if the main control CPU 41a has determined a special symbol, it determines a variation pattern from among the variation patterns for time-saving wins by performing a variation pattern determination lottery based on the value of the variation pattern random number identified from the acquired random number information.
[0112] If the value of the special winning random number does not match the time-saving winning judgment value, the main control CPU 41a performs a losing variation process. In the losing variation process, the main control CPU 41a determines a special symbol to be used as the losing symbol. This determined special symbol becomes the confirmed stopping symbol derived in the special game. Also, if the main control CPU 41a has determined a special symbol, it performs a variation pattern determination lottery based on the value of the variation pattern random number identified from the acquired random number information, thereby determining a variation pattern from among the variation patterns for losing. Once the main control CPU 41a has determined a variation pattern, it terminates the special symbol start process.
[0113] When the special symbol start process is completed, the main control CPU 41a executes the special game by performing a process separate from the special symbol start process. Specifically, the main control CPU 41a controls the display content of the information display device 13 to start the variation of the first or second special symbol. The main control CPU 41a also sets information specifying the special symbol determined in the special symbol start process (hereinafter referred to as the special symbol specification command) into the output buffer. The main control CPU 41a also sets information specifying the variation pattern and instructing the start of the performance game (hereinafter referred to as the variation pattern specification command) into the output buffer. The main control CPU 41a also measures the variation time defined in the variation pattern determined in the special symbol start process. Then, when the variation time defined in the variation pattern has elapsed, the main control CPU 41a controls the information display device 13 so that the special symbol determined in the special symbol start process is derived. Furthermore, when the variation time specified for the variation pattern determined in the special symbol start processing has elapsed, the main control CPU 41a sets information for deriving the combination of performance symbols (hereinafter referred to as the "all symbols stop command") into the output buffer.
[0114] Next, we will explain the special win processing performed by the main control CPU 41a to generate a special win game. The main control CPU 41a performs special win processing after the special game for a special win has finished. In the special win processing, the main control CPU 41a performs control according to the type of special win that was won, thereby generating a special win game based on the special win that was won.
[0115] First, the main control CPU 41a starts measuring the opening time and generates information that can identify the start of a special winning game (hereinafter referred to as the special winning game start command) and sets it in the output buffer. When the opening time has elapsed, the main control CPU 41a controls the second solenoid SL2 so that the first large prize slot 18 is opened based on a predetermined opening pattern, and generates information that can identify that the first large prize slot 18 has been opened (hereinafter referred to as the opening start command) and sets it in the output buffer. Subsequently, when the ball entry condition or time elapsed condition is met, the main control CPU 41a controls the second solenoid SL2 so that the first large prize slot 18 is closed, and generates information that can identify that the first large prize slot 18 has been closed (hereinafter referred to as the opening end command) and sets it in the output buffer. After that, the main control CPU 41a starts measuring the ending time. Then, when the ending time has elapsed, the main control CPU 41a generates information that can identify the end of the special win game (hereinafter referred to as the special win game end command) and sets it in the output buffer. After that, the main control CPU 41a terminates the special win process.
[0116] Furthermore, in the special win processing, the main control CPU 41a controls the fourth solenoid SL4 to operate the distribution shutter 28 based on a predetermined operation pattern during the special win game. Then, at the end of the special win game, if the operation of the distribution shutter 28 based on the predetermined operation pattern has not finished, the main control CPU 41a controls the fourth solenoid SL4 to terminate the operation of the distribution shutter 28 in conjunction with the end of the special win game.
[0117] Next, we will explain the jackpot processing performed by the main control CPU 41a to generate a jackpot game as a special game. The main control CPU 41a performs a jackpot process after the special win game ends if a game ball is detected by the specific passing sensor SE5 during the special win game. In the jackpot process, the main control CPU 41a performs control according to the type of special win that triggered the jackpot game, thereby generating a jackpot game based on the winning special win. In other words, in this embodiment, when the result of the special lottery is a special win, a jackpot game based on the special win may occur afterward.
[0118] In the jackpot processing, the main control CPU 41a starts measuring the opening time and generates information that identifies the start of the jackpot game (hereinafter referred to as the jackpot game start command) and sets it in the output buffer. Once the opening time has elapsed, the main control CPU 41a performs processing to execute the round game. Specifically, the main control CPU 41a controls the third solenoid SL3 so that the second large prize slot 20 is opened based on a predetermined opening pattern, and starts the round game. After starting the round game, when the first round end condition or the second round end condition is met, the main control CPU 41a controls the third solenoid SL3 so that the second large prize slot 20 is closed, and ends the round game. The main control CPU 41a repeats this processing to execute the round game until the maximum number of round games have been completed. In addition, each time a round game is started, the main control CPU 41a generates information that identifies the start of the round game (hereinafter referred to as the round start command) and sets it in the output buffer. Furthermore, each time a round of gameplay ends, the main control CPU 41a generates information that identifies the end of a round of gameplay (hereinafter referred to as a round end command) and sets it in the output buffer.
[0119] When the final round of gameplay ends, the main control CPU 41a begins measuring the ending time. Once the ending time has elapsed, the main control CPU 41a generates information that identifies the end of the jackpot game (hereinafter referred to as the jackpot game end command) and sets it in the output buffer. After that, the main control CPU 41a terminates the jackpot processing.
[0120] Next, the processing related to the game state performed by the main control CPU 41a will be described. In this embodiment, a state control means for controlling the game state is realized by the main control CPU 41a performing processing related to the game state.
[0121] The main control CPU 41a can control the game state by setting predetermined values to the operation flags stored in the main control RAM 41c. Specifically, the main control CPU 41a controls the game to a non-time-saving state by setting a value that can identify the non-time-saving state to the operation flag. The main control CPU 41a controls the game to a first time-saving state by setting a value that can identify the first time-saving state to the operation flag. The main control CPU 41a controls the game to a second time-saving state by setting a value that can identify the second time-saving state to the operation flag.
[0122] Furthermore, the main control CPU 41a can set termination conditions for the time-saving state by setting predetermined values to the condition pattern flags stored in the main control RAM 41c. Specifically, the main control CPU 41a sets the first condition pattern as the condition pattern for terminating the time-saving state by setting a value that can identify the first condition pattern to the condition pattern flag. The main control CPU 41a sets the second condition pattern as the condition pattern for terminating the time-saving state by setting a value that can identify the second condition pattern to the condition pattern flag. The main control CPU 41a sets the third condition pattern as the condition pattern for terminating the time-saving state by setting a value that can identify the third condition pattern to the condition pattern flag. The main control CPU 41a sets the fourth condition pattern as the condition pattern for terminating the time-saving state by setting a value that can identify the fourth condition pattern to the condition pattern flag.
[0123] In this embodiment, the values set for the activation flag and the condition pattern flag correspond to game state information that can identify the current game state. That is, in this embodiment, the main control RAM 41c that stores the values of the activation flag and the condition pattern flag corresponds to a storage means that stores game state information that can identify the current game state. When the main control CPU 41a updates the values of the activation flag and the condition pattern flag, it generates a game state command that can identify the current game state and sets it in the output buffer.
[0124] When the main control CPU 41a is in a time-saving state, if a predetermined special symbol is derived in a special game, it sets an activation flag to a value that can identify a non-time-saving state and clears the value of the condition pattern flag. As a result, the main control CPU 41a can control the system to terminate the time-saving state when the special win termination condition is met.
[0125] Specifically, when the first condition pattern is set as the termination condition for the time-saving state, the main control CPU 41a sets a value that can identify the non-time-saving state to the activation flag and clears the value of the condition pattern flag when any of the special symbols ZA, ZB, or Za is derived. On the other hand, when the first condition pattern is set as the termination condition for the time-saving state, the main control CPU 41a does not update the values of the activation flag and the condition pattern flag when any of the special symbols ZC or Zb is derived. In other words, when the first condition pattern is set as the termination condition for the time-saving state, the main control CPU 41a terminates the time-saving state when any of the special wins ZA, ZB, or Za are achieved, but does not terminate the time-saving state when any of the special wins ZC or Zb are achieved.
[0126] When the second condition pattern is set as the termination condition for the time-saving state, the main control CPU 41a sets an activation flag to a value that can identify the non-time-saving state and clears the value of the condition pattern flag when any of the special symbols ZB, ZC, Za, or Zb is derived. On the other hand, when the second condition pattern is set as the termination condition for the time-saving state, the main control CPU 41a does not update the values of the activation flag and the condition pattern flag when the special symbol ZA is derived. In other words, when the second condition pattern is set as the termination condition for the time-saving state, the main control CPU 41a terminates the time-saving state when any of the special wins ZB, ZC, Za, or Zb are won, but does not terminate the time-saving state when the special win ZA is won.
[0127] When the third condition pattern is set as the termination condition for the time-saving state, the main control CPU 41a sets an activation flag to a value that can identify the non-time-saving state and clears the value of the condition pattern flag when either of the special symbols ZB or ZC is derived. On the other hand, when the third condition pattern is set as the termination condition for the time-saving state, the main control CPU 41a does not update the values of the activation flag and the condition pattern flag when any of the special symbols ZA, Za, or Zb is derived. In other words, when the third condition pattern is set as the termination condition for the time-saving state, the main control CPU 41a terminates the time-saving state when either of the special symbols ZB or ZC is won, but does not terminate the time-saving state when any of the special symbols ZA, Za, or Zb is won.
[0128] When the fourth condition pattern is set as the termination condition for the time-saving state, the main control CPU 41a sets an activation flag to a value that can identify the non-time-saving state and clears the value of the condition pattern flag when either of the special symbols ZC or Za is derived. On the other hand, when the fourth condition pattern is set as the termination condition for the time-saving state, the main control CPU 41a does not update the values of the activation flag and the condition pattern flag when any of the special symbols ZA, ZB, or Zb is derived. In other words, when the fourth condition pattern is set as the termination condition for the time-saving state, the main control CPU 41a terminates the time-saving state when either of the special symbols ZC or Za is won, but does not terminate the time-saving state when any of the special symbols ZA, ZB, or Zb is won.
[0129] Furthermore, when the main control CPU 41a initiates a jackpot game, it sets an activation flag to a value that can identify a non-time-saving state, and also clears the value of the condition pattern flag. This allows the main control CPU 41a to terminate the time-saving state when the jackpot termination conditions are met.
[0130] Furthermore, when the main control CPU 41a terminates a jackpot game, it updates the values of the operation flag and condition pattern flag according to the game state at the time of the jackpot and the type of jackpot game. As a result, the main control CPU 41a can control the game to a time-saving state when the jackpot control conditions are met. In other words, in this embodiment, the main control CPU 41a can perform a first state control that controls the game to a time-saving state when the jackpot game has ended.
[0131] Specifically, when the main control CPU 41a terminates a jackpot game ZA and the game state at the time of the jackpot is not a time-saving state, it sets a value that can identify the second time-saving state to the activation flag and sets a value that can identify the fourth condition pattern to the condition pattern flag. When the main control CPU 41a terminates a jackpot game ZA and the game state at the time of the jackpot is in a time-saving state, it sets a value that can identify the second time-saving state to the activation flag and sets a value that can identify the second condition pattern to the condition pattern flag.
[0132] When the main control CPU 41a terminates the jackpot game ZB and the game state at the time of the jackpot is not in a time-saving state, it sets a value that can identify the second time-saving state to the activation flag and sets a value that can identify the second condition pattern to the condition pattern flag. When the main control CPU 41a terminates the jackpot game ZB and the game state at the time of the jackpot is in a time-saving state, it sets a value that can identify the second time-saving state to the activation flag and sets a value that can identify the fourth condition pattern to the condition pattern flag.
[0133] When the main control CPU 41a terminates a jackpot game ZC and the game state at the time of the jackpot is a non-time-saving state, it does not update the values of the activation flag and the condition pattern flag. That is, when the main control CPU 41a terminates a jackpot game ZC and the game state at the time of the jackpot is a non-time-saving state, it continues to control the game to remain in a non-time-saving state even after the jackpot game has ended. When the main control CPU 41a terminates a jackpot game ZC and the game state at the time of the jackpot is a time-saving state, it sets a value that can identify the first time-saving state to the activation flag and sets a value that can identify the first condition pattern to the condition pattern flag.
[0134] When the main control CPU 41a terminates a jackpot game Za, and the game state at the time of the jackpot is a non-time-saving state, it sets a value that can identify the second time-saving state as the activation flag and sets a value that can identify the second condition pattern as the condition pattern flag. In other words, in this embodiment, when a special game based on the second special result occurs in a non-specific game state, the main control CPU 41a controls the system to the second specific game state after the special game ends. When the main control CPU 41a terminates a jackpot game Za, and the game state at the time of the jackpot is a time-saving state, it sets a value that can identify the second time-saving state as the activation flag and sets a value that can identify the third condition pattern as the condition pattern flag. In other words, in this embodiment, when a special game based on the second special result occurs in a specific game state, the main control CPU 41a controls the system to the third specific game state after the special game ends.
[0135] When the main control CPU 41a terminates a jackpot game Zb, it does not update the values of the operation flag and the condition pattern flag, regardless of whether the game state at the time of the jackpot was a non-time-saving state or a time-saving state. In other words, when the main control CPU 41a terminates a jackpot game Zb, it continues to control the game to a non-time-saving state even after the jackpot game has ended, regardless of the game state at the time of the jackpot.
[0136] Furthermore, when the main control CPU 41a wins a time-saving bonus, it updates the values of the operation flag and the condition pattern flag according to the type of time-saving bonus. As a result, the main control CPU 41a can control the system to a time-saving state when the time-saving bonus control conditions are met. In other words, in this embodiment, the main control CPU 41a can perform a second state control, which controls the system to a time-saving state when the result of the special lottery is a time-saving bonus.
[0137] Specifically, when the main control CPU 41a wins the time-saving bonus ZX, it sets an activation flag with a value that can identify the second time-saving state, and sets a condition pattern flag with a value that can identify the third condition pattern. When the main control CPU 41a wins the time-saving bonus ZY, it sets an activation flag with a value that can identify the first time-saving state, and sets a condition pattern flag with a value that can identify the first condition pattern.
[0138] Furthermore, when the main control CPU 41a has been controlled to the time-saving state and a predetermined number of special games have been executed, it sets an operation flag to a value that can identify the non-time-saving state and clears the value of the condition pattern flag. This allows the main control CPU 41a to terminate the time-saving state when the end condition for the number of plays is met.
[0139] Specifically, if the first condition pattern or the third condition pattern is set as the termination condition for the time-saving state, the main control CPU 41a counts the number of special games executed since the system was controlled to the time-saving state by updating the value of a predetermined counter in the main control RAM 41c each time a special game is executed during the time-saving state. Then, if the first condition pattern is set as the termination condition for the time-saving state, the main control CPU 41a sets an operation flag with a value that can identify a non-time-saving state and clears the value of the condition pattern flag when the number of special games executed since the system was controlled to the time-saving state reaches the first operation count. Furthermore, if the third condition pattern is set as the termination condition for the time-saving state, the main control CPU 41a sets an operation flag with a value that can identify a non-time-saving state and clears the value of the condition pattern flag when the number of special games executed since the system was controlled to the time-saving state reaches the second operation count. In other words, if the first condition pattern or the third condition pattern is set as the termination condition for the time-saving state, the main control CPU 41a can control the system to terminate the time-saving state when the count termination condition is met.
[0140] On the other hand, if the second condition pattern or the fourth condition pattern is set as the termination condition for the time-saving state, the main control CPU 41a does not update the values of the operation flag and the condition pattern flag when a certain number of special games have been executed since the system was controlled to the time-saving state. In other words, if the second condition pattern or the fourth condition pattern is set as the termination condition for the time-saving state, the main control CPU 41a does not terminate the time-saving state when the number of times termination condition is met.
[0141] Furthermore, during the RAM clearing process, the main control CPU 41a sets an activation flag to a value that can identify the non-time-saving state, and also erases the value of the condition pattern flag. In other words, during the RAM clearing process, the main control CPU 41a initializes the game state information. This allows the main control CPU 41a to terminate the time-saving state when the initialization termination condition is met. That is, in this embodiment, the main control CPU 41a can perform a third state control, which controls the system to a non-time-saving state when the game state information is initialized during the RAM clearing process.
[0142] Next, we will explain the normal symbol input processing performed by the main control CPU 41a. In the normal symbol input process, when the main control CPU 41a receives a detection signal from the gate sensor SE6 and the number of normal reserved symbols is less than the upper limit, it updates the number of normal reserved symbols stored in the main control RAM 41c by adding 1 and controls the normal reserved symbol display unit 13f to display the updated number of normal reserved symbols. Subsequently, the main control CPU 41a acquires a random number generated in the main control board 40 and stores random number information based on the acquired random number in the main control RAM 41c. In this case, the main control CPU 41a stores the random number information so that it is clear that it is random number information for normal games and that the storage order of the random number information can be identified. For example, the random number is a normal win random number used for normal win determination (normal lottery). After that, the main control CPU 41a terminates the normal symbol input process.
[0143] Next, we will explain the normal symbol start process performed by the main control CPU 41a. In the normal symbol start process, if the normal game is not in progress and the normal game is not running, and the number of normal reserves stored in the main control RAM 41c is 1 or more, the main control CPU 41a decrements the number of normal reserves stored in the main control RAM 41c by 1 and updates it. At this time, the main control CPU 41a also controls the normal reserve display unit 13f so that the updated number of normal reserves is displayed. Subsequently, the main control CPU 41a reads the first random number information stored among the random number information for the normal game from the main control RAM 41c and performs a normal lottery based on the read random number information. Specifically, the main control CPU 41a performs a normal lottery by determining whether the value of the normal win random number matches the normal win judgment value stored in the main control ROM 41b. At this time, the main control CPU 41a performs a normal lottery using a different normal win judgment value depending on the current game state. For example, in this embodiment, when the game is not in a time-saving state, a normal win will not be achieved regardless of the value of the normal win random number, while when the game is in a time-saving state, a normal win will be achieved regardless of the value of the normal win random number, with the normal win determination value being assigned to each game state.
[0144] Next, the main control CPU 41a determines the normal symbols to be derived in the normal game and the variation time of the normal game. After that, the main control CPU 41a terminates the normal symbol start process. At this time, the main control CPU 41a may determine a shorter variation time for the normal game when it is in a time-saving state compared to when it is not in a time-saving state (or it may be easier to determine a shorter variation time for the normal game).
[0145] The main control CPU 41a then executes the normal game by performing a process separate from the normal symbol start process. Specifically, the main control CPU 41a starts the normal game and controls the information display device 13 so that the normal symbols determined in the normal symbol start process are derived when the variation time determined in the normal symbol start process has elapsed.
[0146] Next, the normal win processing performed by the main control CPU 41a will be explained. When a normal game with a normal win ends, the main control CPU 41a executes normal win processing. In normal win processing, the main control CPU 41a generates a normal win game by controlling the first solenoid SL1 to move the normal movable piece 16 to the second operating state in the operating mode defined for the normal symbol (type of normal win).
[0147] Through this normal symbol input processing, normal symbol start processing, and normal win processing, the main control CPU 41a operates the normal movable piece 16 so that, when in a time-saving state, it is easier for the game ball to enter the second start prize entry opening 15 compared to when in a non-time-saving state.
[0148] In addition to the processes described above, the main control CPU 41a also performs various other processes. For example, when the main control CPU 41a receives a detection signal from each sensor indicating that a game ball has been detected, it generates information indicating that the detection signal has been received and sets it in the output buffer. For example, when the main control CPU 41a receives a detection signal from the first start prize sensor SE1 indicating that a game ball has been detected, it generates a first ball entry command indicating that a game ball has entered the first start prize opening 14 and sets it in the output buffer. When the main control CPU 41a receives a detection signal from the second start prize sensor SE2 indicating that a game ball has been detected, it generates a second ball entry command indicating that a game ball has entered the second start prize opening 15 and sets it in the output buffer.
[0149] Additionally, when the main control CPU 41a receives a detection signal from the first count sensor SE3 indicating that a game ball has been detected, it generates a first major prize command indicating that a game ball has entered the first major prize opening 18 and sets it in the output buffer. When the main control CPU 41a receives a detection signal from the second count sensor SE4 indicating that a game ball has been detected, it generates a second major prize command indicating that a game ball has entered the second major prize opening 20 and sets it in the output buffer. When the main control CPU 41a receives a detection signal from the specific passage sensor SE5 indicating that a game ball has been detected, it generates a specific passage command indicating that the game ball that entered the first major prize opening 18 has passed through a specific area in the first passage 26a and sets it in the output buffer. When the main control CPU 41a receives a detection signal from the gate sensor SE6 indicating that a game ball has been detected, it generates a gate passage command indicating that a game ball has passed through gate 23 and sets it in the output buffer.
[0150] Next, we will explain the various processes performed by the sub-control CPU 50a. When the sub-control CPU 50a receives a control signal from the main control CPU 41a, it executes various processes according to that control signal.
[0151] First, we will explain the process of changing the symbols used in the game's presentation. When the sub-control CPU 50a receives a special symbol specification command and a variation pattern specification command, it controls the performance display device 12 to execute a performance game corresponding to the special game by starting the variation display of the performance symbols. Specifically, when the sub-control CPU 50a receives a special symbol specification command, it determines the combination of performance symbols to be derived in the performance game based on the type of special symbol specified by the special symbol specification command that was entered.
[0152] Specifically, the sub-control CPU 50a determines the symbol combination for a special win using the performance symbols when a special symbol classified as a special symbol is specified. The sub-control CPU 50a determines the symbol combination for a time-saving win using the performance symbols when a special symbol classified as a time-saving symbol is specified. The sub-control CPU 50a determines the symbol combination for a losing win using the performance symbols when a special symbol classified as a losing symbol is specified.
[0153] Furthermore, when a variable pattern specification command is input, the sub-control CPU 50a determines which effects to execute during the execution of the performance game based on the variable pattern specified by the input variable pattern specification command. Subsequently, the sub-control CPU 50a controls the performance display device 12 to start the variable display of the performance symbols in each symbol column. In other words, the sub-control CPU 50a starts the performance game. Specifically, the sub-control CPU 50a controls the performance display device 12 to display the three columns of performance symbols in a variable manner. The sub-control CPU 50a also controls the execution of the various effects that have been determined to be executed. Subsequently, after starting the performance game, when a predetermined timing arrives, the sub-control CPU 50a temporarily stops displaying the performance symbols in each symbol column, and then, triggered by the input of a command to stop all symbols, stops displaying the performance symbols in each symbol column in a fixed position. Furthermore, the sub-control CPU 50a may, independently of the command to stop all symbols, trigger the display of the featured symbols in each symbol row after the specified variation time has elapsed. In this case, the command to stop all symbols may be omitted.
[0154] Subsequently, the sub-control CPU 50a controls the performance display device 12 to terminate the performance game by ending the display of the performance symbols when the confirmed stop time for the special symbols has elapsed.
[0155] Next, we will explain the processing related to the game state. When the sub-control CPU 50a receives a game state command from the main control CPU 41a, it stores a value that can identify the game state specified by the input game state command in the sub-operation flag of the sub-control RAM 50c, and also stores a value that can identify the condition pattern specified by the input game state command in the sub-condition pattern flag of the sub-control RAM 50c. This allows the sub-control CPU 50a to identify the current game state and the set condition pattern.
[0156] The following describes the presentation features in the pachinko game machine 10 of this embodiment. First, the performance modes in this embodiment will be described. The pachinko game machine 10 of this embodiment is equipped with multiple performance modes that define various types of performances. Various types of performances include, for example, the types of performances that can be performed, the probability of performing a performance, and the types of images displayed in the performance.
[0157] As shown in Figure 5, the pachinko game machine 10 of this embodiment has five types of performance modes: Chance Zone, Normal Mode, First Special Mode, Second Special Mode, and Celebration Zone.
[0158] The Chance Zone is a performance mode that occurs when the current game state is not a time-saving state. In this embodiment, the Chance Zone corresponds to a non-specific performance mode that can be controlled during a time-saving state. The Normal Mode is a performance mode that occurs when the current game state is a first specific game state. That is, the Normal Mode is a performance mode that occurs when the game is in a first time-saving state and the first condition pattern is set as the termination condition for the time-saving state. In this embodiment, the Normal Mode corresponds to a first specific performance mode that can be controlled during a time-saving state. The First Special Mode is a performance mode that occurs when the current game state is a second specific game state. That is, the First Special Mode is a performance mode that occurs when the game is in a second time-saving state and the second condition pattern is set as the termination condition for the time-saving state. In this embodiment, the First Special Mode corresponds to a second specific performance mode that can be controlled during a time-saving state. The Second Special Mode is a performance mode that occurs when the current game state is a third specific game state. In other words, the second special mode is a performance mode that occurs when the second time-saving state is in effect and the third condition pattern is set as the termination condition for the time-saving state. In this embodiment, the second special mode corresponds to the third specific performance mode that can be controlled during the time-saving state. The blessing zone is a performance mode that occurs when the current game state is the fourth specific game state. In other words, the blessing zone is a performance mode that occurs when the second time-saving state is in effect and the fourth condition pattern is set as the termination condition for the time-saving state.
[0159] In this embodiment, the sub-control CPU 50a identifies the condition pattern for termination conditions when the game is in the current game state and time-saving state based on the values of the sub-operation flag and sub-condition pattern flag stored in the sub-control RAM 50c, and controls the game to a performance mode corresponding to the identified content. That is, in this embodiment, the sub-control CPU 50a controls the game to one of several performance modes according to the current game state. At this time, the sub-control CPU 50a stores a value indicating a predetermined performance mode in the mode flag stored in the sub-control RAM 50c. Then, the sub-control CPU 50a controls the game to a predetermined performance mode by executing various performances based on the value stored in the mode flag. Thus, in this embodiment, the sub-control CPU 50a functions as a mode control means that controls the performance mode.
[0160] In this embodiment, the sub-control CPU 50a does not control any performance mode during special win games or big win games. In this case, the sub-control CPU 50a may clear the value of the mode flag during special win games and big win games.
[0161] Furthermore, the pachinko game machine 10 of this embodiment can perform a right-handed shooting notification effect that encourages shooting the game balls to the right. In this embodiment, the right-handed shooting notification effect corresponds to a specific notification that encourages the launch of the game balls into the second game area.
[0162] As shown in Figure 6, in the right-handed shooting notification effect of this embodiment, the image display unit GH of the effect display device 12 displays a right-handed shooting notification image G1 that prompts the player to shoot the game ball to the right. In this embodiment, the right-handed shooting notification image G1 is an image that mimics the text string "Aim to the right →". In this embodiment, the right-handed shooting notification effect is executed in the same manner regardless of whether the control is set to the first special mode, the second special mode, or the celebration zone.
[0163] As shown in Figure 5, the right-hand shooting notification effect of this embodiment can be executed when the game is controlled to the first special mode, the second special mode, or the celebration zone. On the other hand, the right-hand shooting notification effect of this embodiment is not executed when the game is controlled to the chance zone or normal mode. In other words, in this embodiment, the effect display device 12 can execute the right-hand shooting notification effect when in the second time-saving state, but does not execute the right-hand shooting notification effect when in a non-time-saving state or when in the first time-saving state. The right-hand shooting notification effect of this embodiment is also executed during special win games and big win games.
[0164] Next, the transitions in game state and performance mode when a special win is achieved will be explained along with the control of the main control CPU 41a and the sub-control CPU 50a. First, we will explain the transitions in game state and presentation mode when a special jackpot (ZA) is won.
[0165] As shown in Figure 7, when a special win ZA is won during a non-time-saving state, and the game ball passes through a specific area during the special win game ZA, the main control CPU 41a controls the game to a second time-saving state after the end of the big win game ZA, and sets a fourth condition pattern as the termination condition for the time-saving state. For this reason, when a special win ZA is won during a chance zone, and the game ball passes through a specific area during the special win game ZA, the sub-control CPU 50a controls the game to a celebration zone after the end of the big win game ZA. On the other hand, when a special win ZA is won during a non-time-saving state, and the game ball does not pass through a specific area during the special win game ZA, the main control CPU 41a controls the game to a non-time-saving state even after the end of the special win game ZA. For this reason, when a special win ZA is won during a chance zone, and the game ball does not pass through a specific area during the special win game ZA, the sub-control CPU 50a controls the game to a chance zone even after the end of the special win game ZA.
[0166] When the first condition pattern is set as the termination condition for the time-saving state and a special win ZA is achieved, the main control CPU 41a terminates the time-saving state and controls the system to a non-time-saving state, triggered by the occurrence of the special symbol ZA in the special game. Therefore, when the first condition pattern is set as the termination condition for the time-saving state and a special win ZA is achieved, and the game ball passes through a specific area in the special win game ZA, the game ball passes through the specific area while in a non-time-saving state. Consequently, in this case, the main control CPU 41a controls the system to a second time-saving state after the end of the big win game ZA and sets a fourth condition pattern as the termination condition for the time-saving state. Therefore, when the special win ZA is achieved during normal mode and the game ball passes through a specific area in the special win game ZA, the sub-control CPU 50a controls the system to a celebration zone after the end of the big win game ZA.
[0167] On the other hand, when the first condition pattern is set as the termination condition for the time-saving state, and a special win ZA is won, and the game ball does not pass through a specific area during the special win game ZA, the main control CPU 41a controls the game to a non-time-saving state after the special win game ZA ends. For this reason, when a special win ZA is won during normal mode, and the game ball does not pass through a specific area during the special win game ZA, the sub-control CPU 50a controls the game to a chance zone after the special win game ZA ends.
[0168] The main control CPU 41a continues the time-saving state during the special win game if a special win ZA is won when any of the second to fourth condition patterns are set as the termination condition for the time-saving state. Therefore, if a special win ZA is won when any of the second to fourth condition patterns are set as the termination condition for the time-saving state, and the game ball passes through a specific area during the special win game ZA, it is considered that the game ball passed through the specific area during the time-saving state. In this case, the main control CPU 41a controls the system to the second time-saving state after the end of the big win game ZA and sets the second condition pattern as the termination condition for the time-saving state. Therefore, the sub-control CPU 50a controls the system to the first special mode after the end of the big win game ZA if a special win ZA is won during any of the performance modes of the first special mode, second special mode, or blessing zone, and the game ball passes through a specific area during the special win game ZA.
[0169] On the other hand, when a special win ZA is won while any of the second to fourth condition patterns are set as the termination condition for the time-saving state, and the game ball does not pass through a specific area during the special win game ZA, the main control CPU 41a controls the game to remain in the same state as when a special win was won even after the special win game ZA has ended. For this reason, when a special win ZA is won during the first special mode, and the game ball does not pass through a specific area during the special win game ZA, the sub-control CPU 50a controls the game to remain in the first special mode even after the special win game ZA has ended. Similarly, when a special win ZA is won during the second special mode, and the game ball does not pass through a specific area during the special win game ZA, the sub-control CPU 50a controls the game to remain in the second special mode even after the special win game ZA has ended. Furthermore, if a special win ZA is won during the celebration zone, and the game ball does not pass through a specific area during the special win game ZA, the sub-control CPU 50a controls the game to remain in the celebration zone even after the special win game ZA ends.
[0170] In the diagram, situations that, in principle, cannot occur when the game is played in the manner intended for the pachinko game machine 10 of this embodiment are shown as "irregularities." Here, "situations that, in principle, cannot occur when the game is played in the intended manner" include, for example, situations in which the second special lottery is executed because the game ball is shot to the right during a non-time-saving state or the first time-saving state in which left-handed shooting is recommended, or situations in which the first special lottery is executed because the game ball is shot to the left during the second time-saving state in which right-handed shooting is recommended. Furthermore, "situations that, in principle, cannot occur when the game is played in the intended manner" include, for example, situations in special winning games ZA, ZB, ZC, Za in which the game ball can pass through a specific area, where the game ball does not pass through a specific area, or situations in special winning game Zb in which the game ball is substantially unable to pass through a specific area, where the game ball does pass through a specific area.
[0171] Thus, in this embodiment, when the first time-saving state is in effect and the termination condition of the time-saving state is the first condition pattern, and the result of the special lottery is a special win ZA, and a big win game ZA occurs thereafter, the system is controlled to the second time-saving state after the big win game ZA ends, and the fourth condition pattern is set as the termination condition of the time-saving state. In other words, in this embodiment, when the result of the special lottery is the fourth special result in the first specific game state, and a special game based on the fourth special result occurs thereafter, the system is controlled to the fourth specific game state after the special game ends.
[0172] As shown in Figure 8, when a special win ZB is won during a non-time-saving state, and the game ball passes through a specific area during the special win game ZB, the main control CPU 41a controls the game to a second time-saving state after the end of the big win game ZB and sets a second condition pattern as the termination condition for the time-saving state. For this reason, when a special win ZB is won during a chance zone, and the game ball passes through a specific area during the special win game ZB, the sub-control CPU 50a controls the game to a first special mode after the end of the big win game ZB. On the other hand, when a special win ZB is won during a non-time-saving state, and the game ball does not pass through a specific area during the special win game ZB, the main control CPU 41a controls the game to a non-time-saving state even after the end of the special win game ZB. Therefore, if a special win ZB is won during the chance zone, and the game ball does not pass through a specific area during the special win game ZB, the sub-control CPU 50a controls the game to remain in the chance zone even after the special win game ZB ends.
[0173] When a special win ZB is achieved while any of the first to third condition patterns are set as the termination condition for the time-saving state, the main control CPU 41a terminates the time-saving state and controls the system to a non-time-saving state, triggered by the occurrence of the special symbol ZB in the special game. Therefore, when a special win ZB is achieved while any of the first to third condition patterns are set as the termination condition for the time-saving state, and the game ball passes through a specific area in the special win game ZB, the game ball passes through the specific area while the system is in a non-time-saving state. Consequently, in this case, the main control CPU 41a controls the system to a second time-saving state after the end of the big win game ZB and sets the second condition pattern as the termination condition for the time-saving state. Therefore, when a special win ZB is won during any of the performance modes—normal mode, first special mode, or second special mode—and the game ball passes through a specific area during the special win game ZB, the sub-control CPU 50a controls the system to the first special mode after the end of the big win game ZB.
[0174] On the other hand, the main control CPU 41a controls the game to a non-time-saving state after the special win ZB ends if any of the first to third condition patterns are set as the termination condition for the time-saving state, and the game ball does not pass through a specific area during the special win ZB game. For this reason, the sub-control CPU 50a controls the game to a chance zone after the special win ZB ends if the special win ZB is won during any of the performance modes: normal mode, first special mode, or second special mode, and the game ball does not pass through a specific area during the special win ZB game.
[0175] The main control CPU 41a continues the time-saving state during the special win game if the fourth condition pattern is set as the termination condition for the time-saving state and a special win ZB is won. Therefore, if the fourth condition pattern is set as the termination condition for the time-saving state and a special win ZB is won, and the game ball passes through a specific area during the special win game ZB, it is considered that the game ball passed through the specific area during the time-saving state. In this case, the main control CPU 41a controls the game to the second time-saving state after the end of the big win game ZB and sets the fourth condition pattern as the termination condition for the time-saving state. Therefore, if the sub-control CPU 50a wins a special win ZB during the celebration zone and the game ball passes through a specific area during the special win game ZB, it controls the game to remain in the celebration zone even after the end of the big win game ZB.
[0176] On the other hand, when the fourth condition pattern is set as the termination condition for the time-saving state, and a special win ZB is achieved, and the game ball does not pass through a specific area during the special win game ZB, the main control CPU 41a controls the game to remain in the same state as when a special win was achieved even after the special win game ZB has ended. For this reason, when a special win ZB is achieved during the celebration zone, and the game ball does not pass through a specific area during the special win game ZB, the sub-control CPU 50a controls the game to remain in the celebration zone even after the special win game ZB has ended.
[0177] Thus, in this embodiment, when the first time-saving state is in place and the termination condition of the time-saving state is the first condition pattern, if the result of the special lottery is a special win ZB, and a big win game ZB occurs thereafter, the system is controlled to a second time-saving state after the big win game ZB ends, and the second condition pattern is set as the termination condition of the time-saving state. In other words, in this embodiment, when the result of the special lottery is a first special result in the first specific game state, and a special game based on the first special result occurs thereafter, the system is controlled to a second specific game state after the special game ends.
[0178] As shown in Figure 9, if the main control CPU 41a wins a special win ZC during a non-time-saving state and the game ball passes through a specific area during the special win ZC, it controls the game to remain in a non-time-saving state after the big win ZC ends. For this reason, if the sub-control CPU 50a wins a special win ZC during a chance zone and the game ball passes through a specific area during the special win ZC, it controls the game to remain in the chance zone even after the big win ZC ends. Also, if the main control CPU 41a wins a special win ZC during a non-time-saving state and the game ball does not pass through a specific area during the special win ZC, it controls the game to remain in a non-time-saving state even after the special win ZC ends. For this reason, if the sub-control CPU 50a wins a special win ZC during a chance zone and the game ball does not pass through a specific area during the special win ZC, it controls the game to remain in the chance zone even after the special win ZC ends.
[0179] The main control CPU 41a, when a special win ZC is won while any of the second to fourth condition patterns are set as the termination condition for the time-saving state, terminates the time-saving state and controls the system to a non-time-saving state when a special symbol ZC is derived in the special game. Therefore, when a special win ZC is won while any of the second to fourth condition patterns are set as the termination condition for the time-saving state, and the game ball passes through a specific area in the special win ZC, the game ball passes through the specific area while the system is in a non-time-saving state. Consequently, in this case, the main control CPU 41a controls the system to a non-time-saving state after the end of the big win ZC. Therefore, the sub-control CPU 50a, when a special win ZC is won during any of the performance modes of the first special mode, second special mode, or blessing zone, and the game ball passes through a specific area in the special win ZC, controls the system to a chance zone after the end of the big win ZC.
[0180] Furthermore, the main control CPU 41a controls the game to a non-time-saving state after the special win ZC ends if any of the second to fourth condition patterns are set as the termination conditions for the time-saving state, and the game ball does not pass through a specific area during the special win ZC. For this reason, the sub-control CPU 50a controls the game to a chance zone after the special win ZC ends if the special win ZC is won during any of the performance modes of the first special mode, second special mode, or blessing zone, and the game ball does not pass through a specific area during the special win ZC.
[0181] The main control CPU 41a continues the time-saving state during the special win game if the first condition pattern is set as the termination condition for the time-saving state and a special win ZC is won. Therefore, if the first condition pattern is set as the termination condition for the time-saving state and a special win ZC is won, and the game ball passes through a specific area during the special win game ZC, it is considered that the game ball passed through the specific area during the time-saving state. In this case, the main control CPU 41a controls the game to the first time-saving state after the end of the big win game ZC and sets the first condition pattern as the termination condition for the time-saving state. Therefore, if the sub-control CPU 50a wins a special win ZC during normal mode and the game ball passes through a specific area during the special win game ZC, it controls the game to normal mode even after the end of the big win game ZC.
[0182] Furthermore, when the first condition pattern is set as the termination condition for the time-saving state, and a special win ZC is won, and the game ball does not pass through a specific area during the special win ZC, the main control CPU 41a controls the game to remain in the same state as when a special win was won even after the special win ZC ends. For this reason, when a special win ZC is won during normal mode, and the game ball does not pass through a specific area during the special win ZC, the sub-control CPU 50a controls the game to remain in normal mode even after the special win ZC ends.
[0183] Furthermore, when the first condition pattern is set as the termination condition for the time-saving state, and a special win ZC is won, and the game ball passes through a specific area during the special win ZC, the time-saving state will be terminated once, triggered by the start of the big win ZC. For this reason, when the first condition pattern is set as the termination condition for the time-saving state, and a special win ZC is won, and the game ball passes through a specific area during the special win ZC, the main control CPU 41a initializes the value stored in a predetermined counter in the main control RAM 41c at the start of the big win ZC. Consequently, in this case, the termination condition will be met when the special game for the first number of operations is executed, triggered by the time the time-saving state is controlled again after the end of the big win ZC. In other words, in this embodiment, if a special bonus ZC is won in the first time-saving state, and the system is controlled to the first time-saving state after the end of the big win game ZC, the system is controlled to the non-time-saving state when the first number of special games are executed from the time the system is controlled to the first time-saving state after the end of the big win game ZC.
[0184] Thus, in this embodiment, if the result of the special lottery is a special win ZC while the state is not shortened time, and a big win game ZC occurs thereafter, the state is controlled to be in a non-shortened time state after the big win game ZC ends. In other words, in this embodiment, if the result of the special lottery is a specific special result while the state is not a special game, and a special game based on that specific special result occurs, the state is controlled to be in a non-special game state even after the special game ends.
[0185] Furthermore, in this embodiment, if the result of the special lottery is a special win ZC while in the first time-saving state, and a big win game ZC occurs thereafter, the system is controlled to the first time-saving state after the big win game ZC ends. In other words, in this embodiment, if the result of the special lottery is a specific special result while in the first special game state, and a special game based on that specific special result occurs, the system is controlled to the first special game state after the special game ends.
[0186] Furthermore, in this embodiment, if the result of the special lottery is a special win ZC while in the second time-saving state, and a big win game ZC occurs thereafter, the system is controlled to a non-time-saving state after the big win game ZC ends. In other words, in this embodiment, if the result of the special lottery is a specific special result while in the second special game state, and a special game based on that specific special result occurs, the system is controlled to a non-special game state after the special game ends.
[0187] As shown in Figure 10, when a special win Za is achieved during a non-time-saving state, and the game ball passes through a specific area during the special win game Za, the main control CPU 41a controls the game to a second time-saving state after the end of the big win game Za, and sets a second condition pattern as the termination condition for the time-saving state. For this reason, when a special win Za is achieved during a chance zone, and the game ball passes through a specific area during the special win game Za, the sub-control CPU 50a controls the game to a first special mode after the end of the big win game Za. Also, when a special win Za is achieved during a non-time-saving state, and the game ball does not pass through a specific area during the special win game Za, the main control CPU 41a controls the game to a non-time-saving state even after the end of the special win game Za. Therefore, if a special win Za is achieved during the chance zone, and the game ball does not pass through a specific area during the special win game Za, the sub-control CPU 50a controls the game to remain in the chance zone even after the special win game Za has ended.
[0188] When a special win Za is achieved while the first, second, or fourth condition pattern is set as the termination condition for the time-saving state, the main control CPU 41a terminates the time-saving state and controls the system to a non-time-saving state, triggered by the occurrence of the special symbol Za in the special game. Therefore, when a special win Za is achieved while the first, second, or fourth condition pattern is set as the termination condition for the time-saving state, and the game ball passes through a specific area in the special win game Za, the game ball passes through the specific area while the system is in a non-time-saving state. Consequently, in this case, the main control CPU 41a controls the system to a second time-saving state after the end of the big win game Za and sets the second condition pattern as the termination condition for the time-saving state. Therefore, if a special win Za is achieved during any of the performance modes of Normal Mode, First Special Mode, or Blessing Zone, and the game ball passes through a specific area during the Special Win Game Za, the sub-control CPU 50a controls the system to the First Special Mode after the end of the Big Win Game Za.
[0189] Furthermore, the main control CPU 41a controls the game to a non-time-saving state after the special win game Za ends if a special win Za is won while one of the first, second, or fourth condition patterns is set as the termination condition for the time-saving state, and the game ball does not pass through a specific area during the special win game Za. For this reason, the sub-control CPU 50a controls the game to a chance zone after the special win game Za ends if a special win Za is won during any of the performance modes: normal mode, first special mode, or blessing zone, and the game ball does not pass through a specific area during the special win game Za.
[0190] The main control CPU 41a continues the time-saving state during the special win game if the third condition pattern is set as the termination condition for the time-saving state and a special win Za is achieved. Therefore, if the third condition pattern is set as the termination condition for the time-saving state and a special win Za is achieved, and the game ball passes through a specific area during the special win game Za, it is considered that the game ball passed through the specific area during the time-saving state. Consequently, in this case, the main control CPU 41a controls the system to the second time-saving state after the end of the big win game Za and sets the third condition pattern as the termination condition for the time-saving state. Therefore, if the sub-control CPU 50a achieves a special win Za during the second special mode and the game ball passes through a specific area during the special win game Za, it controls the system to the second special mode even after the end of the big win game Za.
[0191] Furthermore, when a special win Za is achieved while the third condition pattern is set as the termination condition for the time-saving state, and the game ball does not pass through a specific area during the special win game Za, the main control CPU 41a controls the game to remain in the same state as when a special win was achieved after the special win game Za has finished. For this reason, when a special win Za is achieved during the second special mode, and the game ball does not pass through a specific area during the special win game Za, the sub-control CPU 50a controls the game to remain in the second special mode after the special win game Za has finished.
[0192] Furthermore, when a special win Za is achieved while the third condition pattern is set as the termination condition for the time-saving state, and the game ball passes through a specific area during the special win game Za, the time-saving state will be terminated once, triggered by the start of the big win game Za. For this reason, when a special win Za is achieved while the third condition pattern is set as the termination condition for the time-saving state, and the game ball passes through a specific area during the special win game Za, the main control CPU 41a initializes the value stored in a predetermined counter in the main control RAM 41c at the start of the big win game Za. Consequently, in this case, the termination condition will be met when the second special game is executed, triggered by the time-saving state being controlled again after the end of the big win game Za.
[0193] Thus, in this embodiment, when the second time-saving state is in place and the termination condition of the time-saving state is the second condition pattern, and the result of the special lottery is a special win Za, and a big win game Za occurs thereafter, the system is controlled to the second time-saving state after the big win game Za ends, and the second condition pattern is set as the termination condition of the time-saving state. In other words, in this embodiment, when the result of the special lottery is a second special result in the second specific game state, and a special game based on the second special result occurs thereafter, the system is controlled to the second specific game state after the special game ends.
[0194] Furthermore, in this embodiment, when the second time-saving state is in place and the termination condition for the time-saving state is the third condition pattern, if the result of the special lottery is a special win Za, and a big win game Za occurs thereafter, the system is controlled to the second time-saving state after the big win game Za ends, and the third condition pattern is set as the termination condition for the time-saving state. In other words, in this embodiment, when the result of the special lottery is a second special result in the third specific game state, and a special game based on the second special result occurs thereafter, the system is controlled to the third specific game state after the special game ends.
[0195] As shown in Figure 11, if a special win Zb is won during a non-time-saving state and the game ball passes through a specific area during the special win game Zb, the main control CPU 41a controls the game to remain in a non-time-saving state after the end of the big win game Zb. For this reason, if a special win Zb is won during a chance zone and the game ball passes through a specific area during the special win game Zb, the sub-control CPU 50a controls the game to remain in the chance zone even after the end of the big win game Zb. Also, if a special win Zb is won during a non-time-saving state and the game ball does not pass through a specific area during the special win game Zb, the main control CPU 41a controls the game to remain in a non-time-saving state even after the end of the special win game Zb. For this reason, if a special win Zb is won during a chance zone and the game ball does not pass through a specific area during the special win game Zb, the sub-control CPU 50a controls the game to remain in the chance zone even after the end of the special win game Zb.
[0196] When the second condition pattern is set as the termination condition for the time-saving state and a special win Zb is achieved, the main control CPU 41a terminates the time-saving state and controls the system to a non-time-saving state, triggered by the occurrence of the special symbol Zb in the special game. Therefore, when the second condition pattern is set as the termination condition for the time-saving state and a special win Zb is achieved, and the game ball passes through a specific area in the special win game Zb, the game ball passes through the specific area while in a non-time-saving state. Consequently, in this case, the main control CPU 41a controls the system to a non-time-saving state after the end of the big win game Zb. Therefore, when the special win Zb is achieved during the first special mode and the game ball passes through a specific area in the special win game Zb, the sub-control CPU 50a controls the system to a chance zone after the end of the big win game Zb.
[0197] Furthermore, when the second condition pattern is set as the termination condition for the time-saving state, and a special win Zb is achieved, and the game ball does not pass through a specific area during the special win game Zb, the main control CPU 41a controls the game to a non-time-saving state after the special win game Zb ends. For this reason, when a special win Zb is achieved during the first special mode, and the game ball does not pass through a specific area during the special win game Zb, the sub-control CPU 50a controls the game to a chance zone after the special win game Zb ends.
[0198] The main control CPU 41a continues the time-saving state during the special win game if a special win Zb is won when one of the first, third, or fourth condition patterns is set as the termination condition for the time-saving state. Therefore, if a special win Zb is won when one of the first, third, or fourth condition patterns is set as the termination condition for the time-saving state, and the game ball passes through a specific area during the special win game Zb, it is considered that the game ball passed through the specific area during the time-saving state. Consequently, in this case, the main control CPU 41a controls the game to a non-time-saving state after the end of the big win game Zb. Therefore, the sub-control CPU 50a controls the game to the chance zone after the end of the big win game Zb if a special win Zb is won during the normal mode, second special mode, or celebration zone performance mode, and the game ball passes through a specific area during the special win game Zb.
[0199] Furthermore, when a special win Zb is achieved while the first, third, or fourth condition pattern is set as the termination condition for the time-saving state, and the game ball does not pass through a specific area during the special win game Zb, the main control CPU 41a controls the game to remain in the same state as when the special win was achieved after the special win game Zb has ended. For this reason, when a special win Zb is achieved while in normal mode, and the game ball does not pass through a specific area during the special win game Zb, the sub-control CPU 50a controls the game to remain in normal mode after the special win game Zb has ended. Similarly, when a special win Zb is achieved while in second special mode, and the game ball does not pass through a specific area during the special win game Zb, the sub-control CPU 50a controls the game to remain in second special mode after the special win game Zb has ended. Furthermore, if a special win Zb is achieved during the celebration zone, and the game ball does not pass through a specific area during the special win game Zb, the sub-control CPU 50a controls the game to remain in the celebration zone even after the special win game Zb ends.
[0200] As described above, according to the game state transitions shown in Figures 7 to 11, when the result of the special lottery in the first time-saving state is a special win, and the game is controlled to the second time-saving state after the end of the big win game based on the special win, the second condition pattern may be set as the termination condition for the time-saving state, while the third condition pattern may not be set. In other words, in this embodiment, when the result of the special lottery in the first specific game state is a special result, and a special game based on the special result occurs thereafter, the game may be controlled to the second specific game state after the end of the special game, while the game may not be controlled to the third specific game state after the end of the special game.
[0201] Here, we will explain a specific example of how the game state is controlled when a special win occurs. In the example shown in Figure 12, the control process when a special win Za is achieved during the second specific game state, and the game ball passes through a specific area in the special win game Za based on the special win Za, will be explained.
[0202] In this example, since the current game state is the second specific game state, it is controlled to the first special mode (time t0). Then, when the main control CPU 41a derives the special symbol Za in the special game, it generates a special winning game Za after the special game ends (time t1). At this time, the main control CPU 41a terminates the time-saving state and controls the system to a non-time-saving state, triggered by the deriving of the special symbol Za. Subsequently, when the main control CPU 41a receives a detection signal from the specific passage sensor SE5 indicating that the game ball has passed through a specific area in the special winning game Za (time t2), it generates a big win game Za after the special winning game Za ends (time t3). Here, the game state when the game ball passes through the specific area in the special winning game Za is a non-time-saving state. Therefore, in this example, the main control CPU 41a controls the game to enter the second time-saving state after the jackpot game Za ends, and sets a second condition pattern as the termination condition for the time-saving state (time t4). Therefore, the sub-control CPU 50a controls the game to enter the first special mode after the jackpot game Za ends.
[0203] Thus, in this embodiment, when a special win Za is won in a special lottery during the second specific game state, and a jackpot game Za occurs thereafter, the main control CPU 41a terminates the time-saving state between the execution of the special lottery and the occurrence of the jackpot game Za. As a result, the game state at the time of a jackpot is a non-time-saving state, and after the jackpot game Za ends, the game is controlled to the second time-saving state, and the second condition pattern is set as the termination condition for the time-saving state. That is, in this case, the game is controlled to the second specific game state even after the jackpot game Za ends.
[0204] In the example shown in Figure 13, the control process when a special win Za is achieved during the third specific game state and the game ball passes through a specific area during the special win game Za is explained. In this example, since the current game state is the third specific game state, it is controlled to the second special mode (time t10). Then, when the main control CPU 41a derives the special symbol Za in the special game, it generates a special winning game Za after the special game ends (time t11). At this time, the main control CPU 41a does not terminate the time-saving state as a result of the deriving of the special symbol Za. Subsequently, when the main control CPU 41a receives a detection signal from the specific passage sensor SE5 indicating that the game ball has passed through a specific area in the special winning game Za (time t12), it generates a big winning game Za after the special winning game Za ends (time t13). Here, the game state when the game ball passes through the specific area in the special winning game Za is the time-saving state. Therefore, in this example, the main control CPU 41a controls the game to enter the second time-saving state after the jackpot game Za ends, and sets a third condition pattern as the termination condition for the time-saving state (time t14). Therefore, the sub-control CPU 50a controls the game to enter the second special mode after the jackpot game Za ends.
[0205] Thus, in this embodiment, when a special win Za is won in a special lottery during the third specific game state, and a jackpot game Za occurs thereafter, the main control CPU 41a does not terminate the time-saving state between the execution of the special lottery and the occurrence of the jackpot game Za. As a result, the game state at the time of a jackpot is the time-saving state, and after the jackpot game Za ends, the game is controlled to the second time-saving state, and the third condition pattern is set as the termination condition for the time-saving state. That is, in this case, the game is controlled to the third specific game state even after the jackpot game Za ends.
[0206] Next, the transitions in game state and performance mode when a time-saving bonus is won will be explained along with the control of the main control CPU 41a and the sub-control CPU 50a. The main control CPU 41a, when a time-saving win ZX is won during a non-time-saving state, controls the system to the second time-saving state after the special game in which the time-saving symbol ZX is derived ends, and sets a third condition pattern as the termination condition for the time-saving state. Therefore, the sub-control CPU 50a, when a time-saving win ZX is won during a chance zone, controls the system to the second special mode after the special game in which the time-saving symbol ZX is derived ends. As a result, in this embodiment, when the result of the special lottery during a non-time-saving state is a time-saving win ZX, the system is controlled to the second time-saving state without the occurrence of a special win game or a big win game, and the third condition pattern is set as the termination condition for the time-saving state. In other words, in this embodiment, when the result of the special lottery during a non-specific game state is a second specific result, the system is controlled to the third specific game state without the occurrence of a special game, and when the result of the special lottery during a non-special game state is a second specific result, the system is controlled to the second special game state without the occurrence of a special game.
[0207] Furthermore, if the main control CPU 41a wins the ZY bonus during a non-shortened time state, it controls the system to the first shortened time state after the special game in which the ZY bonus symbol is derived ends, and sets the first condition pattern as the termination condition for the shortened time state. For this reason, if the sub-control CPU 50a wins the ZY bonus during a chance zone, it controls the system to the normal mode after the special game in which the ZY bonus symbol is derived ends. Thus, in this embodiment, when the result of the special lottery during a non-shortened time state is the ZY bonus, the system is controlled to the first shortened time state without the occurrence of a special win game or a big win game, and the first condition pattern is set as the termination condition for the shortened time state. In other words, in this embodiment, when the result of the special lottery during a non-specific game state is the first specific result, the system is controlled to the first specific game state without the occurrence of a special game, and when the result of the special lottery during a non-special game state is the first specific result, the system is controlled to the first special game state without the occurrence of a special game.
[0208] Here, we will describe the transition modes of the performance in this embodiment. As shown in Figure 14, in this embodiment, if a special win ZA is won in normal mode and a jackpot game ZA is generated, the game transitions to the celebratory zone after the jackpot game ZA ends. Also, in this embodiment, if a special win ZA is won and a jackpot game ZA is generated in the chance zone, the game transitions to the celebratory zone after the jackpot game ZA ends. In other words, in this embodiment, regardless of whether a special win ZA is won and a jackpot game ZA is generated in normal mode or the chance zone, the game transitions to the celebratory zone after the jackpot game ZA ends.
[0209] In this embodiment, if a special win ZB is won in normal mode and a jackpot game ZB is generated, the game is controlled to the first special mode after the jackpot game ZB ends. Also, in this embodiment, if a special win ZB is won in the chance zone and a jackpot game ZB is generated, the game transitions to the first special mode after the jackpot game ZB ends. In other words, in this embodiment, regardless of whether a special win ZB is won and a jackpot game ZB is generated in normal mode or the chance zone, the game transitions to the first special mode after the jackpot game ZB ends.
[0210] In this embodiment, if a special win ZC is won in normal mode and a jackpot game ZC is generated, the game remains controlled to normal mode even after the jackpot game ZC ends. Also, in this embodiment, if a special win ZC is won in the chance zone and a jackpot game ZC is generated, the game remains controlled to the chance zone even after the jackpot game ZC ends. In other words, in this embodiment, regardless of whether a special win ZC is won and a jackpot game ZC is generated in normal mode or the chance zone, the game remains in the same mode as when the special win ZC was won after the jackpot game ZC ends.
[0211] In this embodiment, if a time-saving bonus ZX is won in the chance zone, the system is controlled to the second special mode. Also, in this embodiment, if a time-saving bonus ZY is won in the chance zone, the system is controlled to the normal mode. In other words, in this embodiment, if the result of the special lottery during the chance zone is a time-saving bonus, the system can be controlled to either the normal mode or the second special mode. Thus, in this embodiment, the destination performance mode differs depending on the type of time-saving bonus won in the chance zone.
[0212] Furthermore, as described above, in this embodiment, of the 100 types of first special symbols classified as time-saving symbols, 20 types of special symbols are classified as time-saving symbols ZX, and 80 types of special symbols are classified as time-saving symbols ZY. For this reason, in this embodiment, if the result of the special lottery during the chance zone is a time-saving win, the probability of being controlled to normal mode is higher than the probability of being controlled to the second special mode. In other words, in this embodiment, if the second state control is performed during a non-specific performance mode, the probability of being controlled to the first specific performance mode is higher than the probability of being controlled to the third specific performance mode.
[0213] In this embodiment, if a special win Za is achieved in the first special mode and a jackpot game Za is triggered, the system remains controlled in the first special mode even after the jackpot game Za ends. Also, in this embodiment, if a special win Za is achieved in the second special mode and a jackpot game Za is triggered, the system remains controlled in the second special mode even after the jackpot game Za ends. In other words, in this embodiment, regardless of whether a special win Za is achieved in the first special mode or the second special mode and a jackpot game Za is triggered, the system remains in the same mode as when the special win Za was achieved after the jackpot game Za ends.
[0214] On the other hand, in this embodiment, if a special win Za is achieved in the blessing zone and a jackpot game Za is generated, the game is controlled to the first special mode after the jackpot game Za is completed. That is, in this embodiment, if a special win Za is achieved in the blessing zone and a jackpot game Za is generated, unlike when a special win Za is achieved in the first special mode or the second special mode and a jackpot game Za is generated, after the jackpot game Za is completed, the game transitions to a different presentation mode than the one used when the special win Za was achieved.
[0215] In this embodiment, when in the first special mode, the player transitions to the chance zone upon winning a special win Zb. On the other hand, in this embodiment, when in the second special mode, the player transitions to the chance zone after being controlled to a time-saving state and the second special game count has been executed (indicated as fulfilling the count completion condition in the figure). In other words, in this embodiment, the transition conditions for transitioning from the first special mode to the chance zone are different from those for transitioning from the second special mode to the chance zone. To put it another way, in this embodiment, the termination conditions for the performance mode are different between the first special mode and the second special mode.
[0216] Furthermore, in this embodiment, when in normal mode, the game transitions to the chance zone after the special game for the first number of operations has been executed following the time-saving state (indicated as fulfillment of the operation count condition in the figure). In other words, in this embodiment, the number of operations required to transition from the first special mode to the chance zone upon fulfillment of the operation count condition is different from the number of operations required to transition from normal mode to the chance zone.
[0217] Furthermore, in this embodiment, regardless of whether the performance mode is Chance Zone, Normal Mode, First Special Mode, Second Special Mode, or Blessing Zone, the game transitions to Chance Zone when a RAM clear process is performed.
[0218] Thus, in this embodiment, when a special win ZB is won during normal mode and a jackpot game ZB based on the special win ZB occurs, the system is controlled to the first special mode after the jackpot game ZB ends. In other words, in this embodiment, if the first state control is performed when the result of the special lottery during the first specific performance mode becomes the first special result, the system is controlled to the second specific performance mode.
[0219] Furthermore, in this embodiment, if a special win Za is achieved during the first special mode and a jackpot game Za based on the special win Za occurs, the system is controlled to the first special mode after the jackpot game Za ends. In other words, in this embodiment, if the first state control is performed as a result of the special lottery during the second specific performance mode, the system is controlled to the second specific performance mode.
[0220] On the other hand, in this embodiment, if a special win Za is achieved during the second special mode and a jackpot game Za is triggered based on the special win Za, the system is controlled to the second special mode after the jackpot game Za is completed. In other words, in this embodiment, if the first state control is performed during the third specific performance mode as a result of the special lottery resulting in a second special result, the system is controlled to the third specific performance mode.
[0221] Furthermore, in this embodiment, when controlled to the Blessing Zone, the game will not transition to other performance modes unless a jackpot game Za occurs. For this reason, in this embodiment, the Blessing Zone can be understood as a performance mode in which the occurrence of a jackpot game Za is guaranteed. In other words, in this embodiment, the fourth specific game state when controlled to the Blessing Zone is a game state that will not end unless a jackpot game Za occurs, and can be understood as a game state in which the occurrence of a jackpot game Za is guaranteed.
[0222] Next, we will explain an example of the effects performed in each effect mode, along with the control by the sub-control CPU 50a. The sub-control CPU 50a controls the performance display device 12 to display a background image corresponding to each performance mode. In this embodiment, the background image is an image that can identify the current performance mode. Specifically, the background image in this embodiment is an image that includes a string indicating the name of the performance mode.
[0223] Furthermore, the sub-control CPU 50a controls the performance display device 12 to execute different performances according to the current performance mode. For example, when the sub-control CPU 50a is controlled to the first special mode or the second special mode, it controls the performance display device 12 to execute an end notification performance that notifies the conditions for the current performance mode to end. Specifically, when the sub-control CPU 50a is controlled to the first special mode, it controls the performance display device 12 to display a first end notification image as an end notification performance, which notifies that the first special mode has ended due to winning a special win Zb. The first end notification image is, for example, an image that mimics the text "First special mode ends with a win of special win Zb!?".
[0224] Furthermore, when the sub-control CPU 50a is controlled to the second special mode, it controls the display device 12 to display a second termination notification image as a termination notification effect, which indicates that the second special mode has ended when the second number of special games has been executed. The second termination notification image is, for example, an image showing the remaining number of special games to be played in the second special mode until the second number of special games is reached. Specifically, the second termination notification image in this embodiment is an image that mimics the string "○ times remaining".
[0225] The sub-control CPU 50a controls the performance display device 12 to execute a confirmation notification performance that definitively notifies that a jackpot game Za has occurred when the system is controlled to the celebratory zone. Specifically, when the system is controlled to the celebratory zone, the sub-control CPU 50a controls the performance display device 12 to display a confirmation notification image as a confirmation notification performance that definitively notifies that a jackpot game Za has occurred. The confirmation notification image is, for example, an image that mimics the text string "Jackpot Confirmed!".
[0226] The sub-control CPU 50a controls the display device 12 to execute a time-saving chance animation that notifies the player that it is possible to win a time-saving win when the player is in the chance zone. Specifically, when the player is in the chance zone, the sub-control CPU 50a controls the display device 12 to display a time-saving chance image as a time-saving chance animation that notifies the player that it is possible to win a time-saving win. The time-saving chance image is, for example, an image that mimics the text "Chance for a time-saving win!".
[0227] The effects of this embodiment will now be explained. (1) When the second specific game state is reached, the first special mode may be controlled when a big win game ends. On the other hand, when the third specific game state is reached, the second special mode may be controlled when a time-saving win is achieved. This allows for different game states to be controlled depending on whether the big win control conditions or the time-saving win control conditions are met, thereby diversifying the gameplay and making it more enjoyable for players.
[0228] (2) In either the second specific game state or the third specific game state, if a special win Za is achieved and a jackpot game Za is triggered, after the jackpot game Za ends, the game state is controlled to be the same as when the special win Za was achieved. Therefore, after being controlled to the second specific game state or the third specific game state, the player can enjoy that specific game state for a longer period of time.
[0229] (3) Since the conditions for ending the time-saving state are different in the second specific game state and the third specific game state, the game can be enjoyed with different gameplay depending on whether the game is controlled to the second specific game state or the third specific game state.
[0230] (4) The fourth specific game state will not end unless a special win Za is achieved and a jackpot game Za occurs. Therefore, when controlled to the fourth specific game state, it is possible to enhance the excitement of players who are hoping for a jackpot game Za to occur.
[0231] (5) When the main control CPU 41a wins a special win Za in the second specific game state or the third specific game state and a jackpot game Za occurs, when it controls the game to the same game state as when the special win Za was won after the jackpot game Za has finished, it is sufficient if it can identify the game state when the game ball passes through a specific area in the special win game Za. With this, the main control CPU 41a does not need to identify the game state when the special win Za was won, and thus the control can be simplified.
[0232] (6) In each game state, the right-hand shooting notification effect is executed or not. This allows for the appropriate launch of game balls in each game state. (7) In this embodiment, no win is awarded during the time-saving state. This limits the opportunity to be controlled to the third specific game state when the time-saving win control condition is met, thereby improving the player's enjoyment when controlled to the third specific game state.
[0233] (8) In this embodiment, if a special win occurs during the first specific game state and a jackpot game based on the special win occurs, the game may be controlled to the second specific game state after the jackpot game ends, but will not be controlled to the third specific game state. This makes it possible to limit the opportunity to be controlled to the third specific game state when the jackpot control conditions are met, thereby improving the player's enjoyment when the game is controlled to the third specific game state.
[0234] (9) If the first special lottery is conducted during a non-time-saving state, the result of the first special lottery will be either a special win or a time-saving win. This makes it possible to shorten the period during which the game is controlled to a non-time-saving state, thereby increasing the enjoyment of players who look forward to being controlled to a time-saving state.
[0235] (10) In this embodiment, even if a special win is not achieved in the non-time-saving state, the game is controlled to the second time-saving state when a time-saving win ZX is achieved. This allows players who wish to play in the second time-saving state to enjoy the game by having the expectation of winning a time-saving win ZX, even if they do not achieve a special win in the non-time-saving state.
[0236] (11) In this embodiment, even if the player wins the time-saving bonus ZY while in a non-time-saving state and is controlled to the first time-saving state, if the special game is executed for the first number of actions without the player being granted a big win game thereafter, the player will be controlled to the non-time-saving state again. This makes it possible to prevent the player's interest from decreasing, even if they win the time-saving bonus ZY while in a time-saving state, as they would otherwise be expected to be controlled to the second time-saving state.
[0237] (12) In this embodiment, even if a special win ZC is won in the first time-saving state and a big win game ZC occurs, the game is controlled back to the first time-saving state after the big win game ZC ends. With this, when controlled to the first time-saving state, the game can be enjoyed not only by having the player wait for the first number of special games to be executed, but also by having the player pay attention to whether or not a special win ZC is won.
[0238] (13) In particular, in this embodiment, if a special win ZC is won in the first time-saving state and a big win game ZC is generated, and the system is controlled back to the first time-saving state after the big win game ZC has finished, the system is controlled to a non-time-saving state when the first number of special games has been executed since the big win game ZC has finished and the system has been controlled back to the first time-saving state. This allows players who are hoping to transition from the first time-saving state to a non-time-saving state to pay even more attention to whether or not they will win a special win ZC and thus enjoy the game.
[0239] (14) Even if a special win ZC is won during the second time-saving state and a big win game ZC occurs, after the big win game ZC ends, the system is controlled to a non-time-saving state, so it can be expected that a time-saving win ZX will be won in the non-time-saving state and the system will be controlled to the second time-saving state again.
[0240] (15) In this embodiment, even if a special win ZC is won and a big win game ZC occurs in a non-time-saving state, the game is controlled back to a non-time-saving state after the big win game ZC ends. This makes it possible to expect that even if a special win ZC is won and a big win game ZC occurs in a non-time-saving state, the game will then be controlled to a second time-saving state by winning a time-saving win ZX.
[0241] This embodiment can be implemented with the following modifications. This embodiment and the following modifications can be combined and implemented to the extent that they do not contradict each other technically.
[0242] • In each condition pattern, whether or not a count termination condition is set, and the number of times the count termination condition is met, may be changed as appropriate. In this case, by setting the number of times the count termination condition is met to an extremely large number (for example, 10,000 times), a condition pattern may be created in which the count termination condition is effectively not met.
[0243] • In each condition pattern, the type of special win and the maximum number of wins subject to the special win termination condition may be changed as appropriate. In this case, a condition pattern may be provided in which the special win termination condition is effectively not met for a given special win by setting the maximum number of wins for a given special win in the special win termination condition to an extremely large number (for example, 1000 times) or to a number greater than or equal to the number of activations in the count termination condition. Alternatively, a condition pattern may be provided in which no special win termination condition is set.
[0244] The number and types of time-saving bonuses may be changed as appropriate. For example, the game may include time-saving bonuses controlled by a second specific game state, or time-saving bonuses controlled by a fourth specific game state.
[0245] The probability of winning each time-saving bonus may be changed as appropriate. For example, the probability of winning time-saving bonus ZX may be higher than or the same as the probability of winning time-saving bonus ZY.
[0246] - Time-saving bonuses may be awarded even when not in a time-saving state. For example, it may be possible to win a time-saving bonus during the first time-saving state, or during the second time-saving state. In this case, when a time-saving bonus is won, the game may be controlled to a time-saving state based on the time-saving bonus after the termination conditions of the current time-saving state are met, or the game may be controlled to a time-saving state based on the time-saving bonus at the time of winning, instead of the current time-saving state.
[0247] • The time-saving bonus may be awarded in the second special lottery. In this case, the time-saving bonus may not be awarded in the first special lottery, or it may be awarded in both the first and second special lotteries.
[0248] The main control CPU 41a may determine the game state after the end of the jackpot game based on the special win, based on the game state at the time of the special win. In particular, if a special win is won during the time-saving state, the main control CPU 41a may set a condition pattern for the end of the time-saving state when controlling the game to the time-saving state after the end of the jackpot game based on the special win, based on the condition pattern set as the end condition for the time-saving state.
[0249] The number and types of special wins may be changed as appropriate. For example, for each special win, the type of time-saving state controlled after the end of the big win game based on that special win may be changed, or the condition pattern of the termination conditions for the time-saving state that is set when the game is controlled to the time-saving state may be changed.
[0250] The number and types of condition patterns for the termination conditions of the time-saving state may be changed as appropriate. For example, when controlled to the second time-saving state, only one type of condition pattern may be provided for the termination conditions of the time-saving state. In this case, when controlled to the second time-saving state, the main control CPU 41a may set the same condition pattern as the condition pattern for the termination conditions of the time-saving state, regardless of whether the jackpot control condition or the time-saving jackpot control condition is met. Alternatively, for example, when controlled to the first time-saving state, two or more types of condition patterns may be provided for the termination conditions of the time-saving state. In this case, the main control CPU 41a may set different condition patterns depending on whether the jackpot control condition is met or the time-saving jackpot control condition is met. In this case, the main control CPU 41a may also set different condition patterns depending on the type of special win when the jackpot control conditions are met, the game state when the game ball passes through a specific area during a special win game, and the type of time-saving win when the time-saving win termination conditions are met.
[0251] - When in the first time-saving state, there may be multiple types of condition patterns for the termination condition that differ in the number of times the termination condition is met. Similarly, when in the second time-saving state, there may be multiple types of condition patterns for the termination condition that differ in the number of times the termination condition is met. In this case, the number of special games executed from the time-saving state is controlled until the time-saving state ends when the termination condition is met will differ depending on the set condition pattern, thus diversifying the timing of the termination of the time-saving state and allowing players to enjoy the game.
[0252] The conditions for transitioning from a non-time-saving state or a first specific game state to a second specific game state and the conditions for transitioning from a non-time-saving state or a first specific game state to a third specific game state may be swapped. In this case, the main control CPU 41a may control the game to a second time-saving state and set a third condition pattern as the termination condition for the time-saving state when a jackpot game ZB occurs and the game state at the time of the jackpot is a non-time-saving state. On the other hand, the main control CPU 41a may control the game to a second time-saving state and set a second condition pattern as the termination condition for the time-saving state when a time-saving jackpot ZX is won.
[0253] - If a special win Za is won during the fourth specific game state and a jackpot game Za occurs, the game may be controlled to the third specific game state after the jackpot game Za ends. In this case, the main control CPU 41a should control the game so that when the fourth condition pattern is set as the termination condition for the time-saving state, the special win termination condition is not met when a special win Za is won. As a result, the time-saving state does not end when a special win Za is won during the fourth specific game state, and the game state when the game ball passes through the specific area in the special win game Za becomes the time-saving state. Therefore, in this example, if a special win Za is won during the fourth specific game state and a jackpot game Za occurs, the game will be controlled to the second time-saving state after the jackpot game Za ends, and the third condition pattern will be set as the termination condition for the time-saving state.
[0254] • In the first special lottery during a non-shortened time state, it is possible that neither a special win nor a shortened time win will be achieved. The random numbers used to determine whether or not a special win occurs and the random numbers used to determine whether or not a time-saving win occurs may be different.
[0255] The main control CPU 41a may perform both a determination of whether or not a special win is achieved and a determination of whether or not a time-saving win is achieved in a single win determination. For example, the main control CPU 41a may determine that the acquired random number is a special win if it matches the special win determination value, and a time-saving win if it matches the time-saving win determination value, while determining that it is a loss if it does not match either.
[0256] The presentation style of the right-hand shooting notification may be changed as appropriate. For example, the right-hand shooting notification may be performed in different presentation styles depending on the current game state. Also, the right-hand shooting notification may be performed in different presentation styles when a special game is in progress and when a winning game is in progress. Furthermore, the right-hand shooting notification may be performed in different presentation styles when a special winning game is in progress and when a big win game is in progress.
[0257] This may be implemented in a gaming machine that does not perform a right-handed shooting notification animation. Alternatively, it may be implemented in a gaming machine that performs right-handed shooting notification under the control of the main control CPU 41a, either in lieu of or in addition to the right-handed shooting notification animation. As the right-handed shooting notification under the control of the main control CPU 41a, for example, notification by the information display device 13 may be used.
[0258] The number and types of performance modes may be changed as appropriate. For example, multiple performance modes may be provided as controllable performance modes for a given game state. Also, it may be possible to control different game states with the same performance mode.
[0259] - Depending on the type of termination condition for the shortened time state that has been established, the performance mode when the system is controlled to a non-shortened time state after the shortened time state has ended may be different. For example, the sub-control CPU 50a may control to a different performance mode depending on whether the system is controlled to a non-shortened time state due to the establishment of any of the termination conditions for the number of times, the jackpot, or the special jackpot, or whether the system is controlled to a non-shortened time state due to the establishment of the initialization termination condition. In this case, the sub-control CPU 50a may control to the same performance mode as when the system is controlled to the first shortened time state when the system is controlled to a non-shortened time state due to the establishment of the initialization termination condition. This prevents the current performance mode from leading to the inference of whether or not a RAM clear process was performed when the pachinko machine 10 was powered on, and therefore, even when the system is controlled to the first shortened time state where a shortened time jackpot is not won, the player can be made to play with the expectation that the system is controlled to a non-shortened time state where a shortened time jackpot can be won.
[0260] The manner of the performances performed in each performance mode may be changed as appropriate. For example, when the sub-control CPU 50a is controlled to the first special mode or the second special mode, it may control the performance display device 12 to perform a continuation notification performance that notifies the conditions for the current performance mode to continue, instead of or in addition to the termination notification performance that notifies the conditions for the current performance mode to end. Specifically, when the sub-control CPU 50a is controlled to the first special mode, it may display a first continuation notification image as a continuation notification performance that notifies the first special mode to continue, triggered by winning a special win Za before winning a special win Zb. Also, when the sub-control CPU 50a is controlled to the second special mode, it may display a second continuation notification image as a continuation notification performance that notifies the second special mode to continue, triggered by winning a special win Za before the second special game is executed.
[0261] - This may be implemented as a pachinko game machine in which a jackpot game is triggered by winning a jackpot in a special lottery. In this case, the main control CPU 41a may control different game states after the end of a jackpot game depending on whether the jackpot game is triggered by winning a jackpot in a special lottery or by fulfilling special conditions in a special jackpot game.
[0262] • The time-saving state of the pachinko game machine 10 may be implemented as a game machine equipped with three or more types of time-saving states. The sub-control board 50 may be a sub-overall control board, and separate from the sub-control board 50, a display control board specializing in controlling the performance display device 12, an audio control board specializing in controlling the speaker SP, and a lamp control board specializing in controlling the decorative lamp LA may be provided individually. Alternatively, some or all of the display control board, audio control board, and lamp control board may be on the same board. Furthermore, the sub-control CPU 50a may consist of multiple CPUs mounted on a single board.
[0263] The pachinko game machine 10 may have a single control board that integrates the functions of the main control board 40 and the sub-control board 50. Alternatively, the functions of the main control board 40 may be implemented by dividing them among multiple boards. The main control CPU 41a may consist of multiple CPUs mounted on a single board.
[0264] • This may be implemented in pachinko machines that do not perform special effects games. In this case, it is preferable to display special symbols on the special effect display device 12. The technical concepts that can be understood from the above embodiments and modified examples are described below.
[0265] (Note 1) In a gaming machine in which a special game may occur after the result of a special lottery is a special result, the gaming machine comprises: state control means for controlling the game state; storage means for storing game state information that can identify the current game state; and initialization control means capable of controlling the information stored in the storage means to initialize, wherein the game state includes a specific game state and a non-specific game state, and the state control means controls the machine to the specific game state when the special game has ended, and when the result of the special lottery is different from the special result It is possible to control the game to the specified game state when a specific result occurs, and to control the game to the non-specified game state when the game state information is initialized by the initialization control means, and the specified game state includes a first specified game state, a second specified game state, and a third specified game state, and the specified result includes a first specified result and a second specified result, and when the result of the special lottery in the non-specified game state is the first specified result, the special game is not generated and the game is controlled to the first specified game state. In the non-specific game state, when the result of the special lottery is the second specific result, the game is controlled to the third specific game state without the special game occurring, and in the non-specific game state, the probability that the result of the special lottery is the first specific result is higher than the probability that the result of the special lottery is the second specific result, and the special results include a first special result and a second special result, and in the first specific game state, when the result of the special lottery is the first special result, and the special game based on the first special result occurs thereafter The gaming machine is characterized in that, after the completion of the special game, the machine is controlled to the second specific game state, and if the result of the special lottery in the second specific game state is the second special result, and the special game based on the second special result occurs thereafter, the machine is controlled to the second specific game state after the completion of the special game, and if the result of the special lottery in the third specific game state is the second special result, and the special game based on the second special result occurs thereafter, the machine is controlled to the third specific game state after the completion of the special game.
[0266] (Note 2) The game machine as described in Note 1, wherein the special result includes a third special result, the second specific game state terminates when the first termination condition is met, which is that the result of the special lottery is the third special result, but does not terminate when the second termination condition is met, which is that a specific number of special games are executed after being controlled to the specific game state, and the third specific game state terminates when the second termination condition is met, but does not terminate when the first termination condition is met.
[0267] (Note 3) The game machine as described in Note 2, wherein the special result includes a fourth special result, the specific game state includes a fourth specific game state, and the state control means controls the state to the fourth specific game state after the special game ends when the result of the special lottery in the first specific game state is the fourth special result and a special game based on the fourth special result occurs thereafter, and the fourth specific game state does not end when the first termination condition is met, nor does it end when the second termination condition is met.
[0268] (Supplementary Note 4) When the result of the special lottery is the second special result in the second specific gaming state, and when the special game based on the second special result occurs thereafter, the state control means terminates the second specific gaming state and controls to the non-specific gaming state between the execution of the special lottery and the occurrence of the special game. On the other hand, when the result of the special lottery is the second special result in the third specific gaming state, and when the special game based on the second special result occurs thereafter, the state control means does not terminate the third specific gaming state between the execution of the special lottery and the occurrence of the special game. When the special game based on the second special result occurs in the non-specific gaming state, the state control means controls to the second specific gaming state after the end of the special game. When the special game based on the second special result occurs in the specific gaming state, the state control means controls to the third specific gaming state after the end of the special game. The gaming machine according to any one of Supplementary Notes 1 to 3.
[0269] (Supplementary Note 5) A gaming machine including a game board having a game area where game balls can flow down and notification means capable of various notifications. The game area includes a first game area and a second game area that is at least partially different from the first game area. The notification means is capable of executing specific notification to encourage the launch of game balls into the second game area in the case of the second specific gaming state and the case of the third specific gaming state, while not executing the specific notification in the case of the non-specific gaming state and the case of the first specific gaming state. The gaming machine according to any one of Supplementary Notes 1 to 4.
[0270] (Supplementary Note 6) In the non-specific gaming state, the result of the special lottery may be the specific result, while in the specific gaming state, the result of the special lottery is not the specific result. The gaming machine according to any one of Supplementary Notes 1 to 5.
[0271] (Note 7) In the first specific game state, if the result of the special lottery is the special result, and a special game based on that special result occurs thereafter, the game may be controlled to the second specific game state after the special game ends, but may not be controlled to the third specific game state after the special game ends, as described in any one of Notes 1 to 6.
[0272] (Note 8) A gaming machine described in any one of Notes 1 to 7, wherein in the non-specified game state, the result of the special lottery is either the special result or the specified result. (Supplementary Note 9) In a gaming machine in which a special game can occur based on a special result when the result of a special lottery is a special result, there are state control means for controlling the gaming state, storage means for storing gaming state information capable of specifying the current gaming state, initialization control means capable of controlling to initialize the information stored in the storage means, and mode control means for performing control regarding an effect mode that defines various effect modes. The mode control means is configured to control to any one of a plurality of types of effect modes according to the current gaming state. The gaming state includes a specific gaming state and a non-specific gaming state. The state control means includes a first state control for controlling to the specific gaming state契机the end of the special game, a second state control for controlling to the specific gaming state契机the result of the special lottery is a specific result different from the special result, and a third state control for controlling to the non-specific gaming state契机the gaming state information is initialized by the initialization control means. Among the effect modes controllable during the non-specific gaming state, there is a non-specific effect mode. Among the effect modes controllable during the specific gaming state, there are a first specific effect mode, a second specific effect mode, and a third specific effect mode. When the second state control is performed during the non-specific effect mode, it is controllable to either the first specific effect mode or the third specific effect mode, and the probability of being controlled to the first specific effect mode is higher than the probability of being controlled to the third specific effect mode. The special result includes a first special result and a second special result. When the first state control is performed契机the result of the special lottery becomes the first special result during the first specific effect mode, it is controlled to the second specific effect mode. When the first state control is performed契机the result of the special lottery becomes the second special result during the second specific effect mode, it is controlled to the second specific effect mode. When the first state control is performed契机the result of the special lottery becomes the second special result during the third specific effect mode, it is controlled to the third specific effect mode, characterized by a gaming machine.
Explanation of Signs
[0273] It should be noted that in the translation, the words "契机" are used to represent the Japanese word "きっかけ" which means "opportunity" or "trigger" in a more literal sense. In a more natural English expression, words like "when" or "upon" could be used instead in some cases for better readability, but according to the requirement of preserving the original text structure, this translation is presented as above.CL...Center line CS...RAM clear switch G1...Right-shot notification image GH...Image display unit HD...Launch handle LA...Decorative lamp R1...First path R1a...Left area R2...Second path R2a...Right area SE1...First start winning sensor SE2...Second start winning sensor SE3...First count sensor SE4...Second count sensor SE5...Specific passage sensor SE6...Gate sensor SL1...First solenoid SL2...Second solenoid SL3...Third solenoid SL4...Fourth solenoid SP...Speaker W...Center frame YB...Game board YBa...Game area YBb...Opening window 10...Pachinko game machine 12...Performance display device (notification means) 13...Information display device 13a...First special symbol display unit 13b...Second special symbol display unit 13c...First special hold display unit 13d...Second special hold display unit 13e...Normal symbol display area 13f...Normal hold display area 14...1st starting ball entry port 15...2nd starting ball entry port 16...Normal opening / closing piece 18...First major prize slot 19...First special opening / closing piece 20...Second major prize slot 21...Second special opening / closing piece 23...Gate 23a...Gate opening 26...Passage 26a...First passage 26b...Second passage 27...Branching section 28...Distribution shutter 40...Main control board 41...Microprocessor 41a...Main control CPU (state control means, initialization control means) 41b...Main control ROM 41c...Main control RAM (storage means) 50...Sub-control board 50a...Sub-control CPU (mode control means) 50b...Sub-control ROM 50c...Sub-control RAM
Claims
1. When the result of the special lottery is a special result, in a gaming machine where a special game based on the said special result may occur thereafter, A state control means for controlling the game state, A storage means for storing game state information that can identify the current game state, The system includes an initialization control means capable of controlling the initialization of the information stored in the storage means, The aforementioned game states include special game states and non-special game states. The state control means is A control system that enters the special game state upon the completion of the special game, Control to enter the special game state after the result of the special lottery is a specific result different from the special result, The aforementioned initialization control means enables control to enter the non-special game state as a result of the game state information being initialized. The aforementioned special game state includes a first special game state and a second special game state. The aforementioned identification results include a first identification result and a second identification result. When the result of the special lottery in the non-special game state becomes the specified result, the system is controlled so that the special game state is entered without the special game occurring, regardless of whether the result is the first specified result or the second specified result. In the aforementioned non-special game state, the probability that the result of the special lottery will be the first specific result and the probability that the result of the special lottery will be the second specific result are different. The aforementioned special results include specific special results and predetermined special results, In the first special game state, if the result of the special lottery is the specific special result, and the special game based on the specific special result occurs, the system is controlled to return to the first special game state after the special game ends. In the aforementioned non-special game state, if the result of the special lottery is the specific special result, and the special game based on the specific special result occurs, the system is controlled to return to the non-special game state after the special game ends. A gaming machine characterized in that, in the first special game state, if the result of the special lottery is the predetermined special result, and the special game based on the predetermined special result occurs, the machine is controlled to enter the second special game state after the special game ends.
2. In a gaming machine in which, when the result of a special lottery is a special result, a special game based on the special result may occur thereafter, A state control means for controlling the game state, A storage means for storing game state information that can identify the current game state, The system includes an initialization control means capable of controlling the initialization of the information stored in the storage means, The aforementioned game states include special game states and non-special game states. The state control means is A control system that enters the special game state upon the completion of the special game, Control to enter the special game state after the result of the special lottery is a specific result different from the special result, The aforementioned initialization control means enables control to enter the non-special game state as a result of the game state information being initialized. The aforementioned special game state includes a first special game state and a second special game state. The aforementioned identification results include a first identification result and a second identification result. In the aforementioned non-special game state, if the result of the special lottery is the specified result, regardless of whether it is the first specified result or the second specified result, the special game will not occur. In the aforementioned non-special game state, the probability that the result of the special lottery will be the first specific result and the probability that the result of the special lottery will be the second specific result are different. The aforementioned special results include specific special results and predetermined special results, In the first special game state, if the result of the special lottery is the specific special result, and the special game based on the specific special result occurs, the system is controlled to return to the first special game state after the special game ends. In the aforementioned non-special game state, if the result of the special lottery is the specific special result, and the special game based on the specific special result occurs, the system is controlled to return to the non-special game state after the special game ends. In the first special game state, if the result of the special lottery is the predetermined special result, and the special game based on the predetermined special result occurs, the system is controlled to enter the second special game state after the special game ends. A gaming machine characterized in that, in the non-special game state, if the result of the special lottery is the predetermined special result, and the special game based on the predetermined special result occurs, the machine is controlled to enter the second special game state after the special game ends.
3. In a gaming machine in which, when the result of a special lottery is a special result, a special game based on the special result may occur thereafter, A state control means for controlling the game state, A storage means for storing game state information that can identify the current game state, The system includes an initialization control means capable of controlling the initialization of the information stored in the storage means, The aforementioned game states include special game states and non-special game states. The state control means is A control system that enters the special game state upon the completion of the special game, Control to enter the special game state after the result of the special lottery is a specific result different from the special result, The aforementioned initialization control means enables control to enter the non-special game state as a result of the game state information being initialized. The aforementioned special game state includes a first special game state and a second special game state. The aforementioned identification results include a first identification result and a second identification result. In the aforementioned non-special game state, if the result of the special lottery is the specified result, regardless of whether it is the first specified result or the second specified result, the special game will not occur. In the aforementioned non-special game state, the probability that the result of the special lottery will be the first specific result and the probability that the result of the special lottery will be the second specific result are different. The aforementioned special results include specific special results and predetermined special results, In the first special game state, if the result of the special lottery is the specific special result, and the special game based on the specific special result occurs, the system is controlled to return to the first special game state after the special game ends. In the aforementioned non-special game state, if the result of the special lottery is the specific special result, and the special game based on the specific special result occurs, the system is controlled to return to the non-special game state after the special game ends. In the first special game state, if the result of the special lottery is the predetermined special result, and the special game based on the predetermined special result occurs, the system is controlled to enter the second special game state after the special game ends. A gaming machine characterized in that, in the second special game state, if the result of the special lottery is the predetermined special result, and the special game based on the predetermined special result occurs, the machine is controlled to return to the second special game state after the special game ends.