Gaming machine
The gaming machine enhances commerciality by using variable displays and decorative information to control player engagement, addressing the lack of engagement in existing machines.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- SANKYO CO LTD
- Filing Date
- 2022-05-02
- Publication Date
- 2026-05-22
AI Technical Summary
Existing gaming machines lack improved commerciality in their functions and configurations.
A gaming machine that performs variable display of specific identification information, controlling the player to an advantageous state through various display patterns and light emission control, including different execution times and luminance data tables, and displays decorative identification information to attract attention to the title display.
Enhances player engagement and commerciality by drawing attention to the title display through variable and attention-grabbing decorative information, improving the player's experience and machine profitability.
Smart Images

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Abstract
Description
Technical Field
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[0001] The present invention relates to a gaming machine that variably displays first identification information or second identification information based on the establishment of start conditions, and can be controlled to an advantageous state favorable to a player when the variable display is displayed as a specific display result.
Background Art
[0002] As a conventional gaming machine, a gaming machine that performs a title display for notifying the type of reach effect at the start of the reach effect has been proposed (see, for example, Patent Document 1). Further, as a step-up effect in which an image displayed on a liquid crystal display device is gradually changed, the display screen of the liquid crystal device is regarded as glass, and after displaying a crack (a glass plate as a crack precursor image) on the display screen, a plurality of fragment images are displayed as if the display screen has cracked. There is one that can execute the effect (see, for example, Patent Document 2).
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Patent Document 2
Summary of the Invention
Problems to be Solved by the Invention
[0004] However, there was room for improving the commerciality in gaming machines having the functions and configurations of Patent Documents 1 and 2.
[0005] This invention has been made in view of the above circumstances, and an object thereof is to provide a gaming machine with improved commerciality.
Means for Solving the Problems
[0006] The gaming machine according to claim 1 is A gaming machine that performs variable display of specific identification information, and as a result of the variable display of the specific identification information, is capable of controlling the player to an advantageous state, Game control means, A means of controlling the performance, Display means and It comprises a light emission control means for controlling the light emission means, The aforementioned game control means is Based on the fact that the game medium has entered the starting area, it is determined whether or not the game will be controlled to the advantageous state. The aforementioned specific identification information can be displayed in a variable manner. Based on the result of the above determination, it is possible to determine one of a plurality of variation patterns, including a first variation pattern which is controlled to the advantageous state, a second variation pattern which is not controlled to the advantageous state, a third variation pattern which is controlled to the advantageous state, and a fourth variation pattern which is not controlled to the advantageous state. When the first variation pattern is determined, a first command can be sent to the performance control means. When the second variation pattern is determined, a second command can be sent to the performance control means. When the third variation pattern is determined, a third command can be sent to the performance control means. When the fourth variation pattern is determined, a fourth command can be sent to the performance control means. The aforementioned performance control means is When the first command is received, it is possible to notify that the system will be controlled to the advantageous state in the first reach. When the second command is received, it is possible to notify that the first reach will not control the advantageous state, When the third command is received, it is possible to notify that the system will be controlled to the advantageous state in the second reach. When the fourth command is received, it is possible to notify that the second reach will not control the advantageous state, The execution time of the title display corresponding to the first reach and the execution time of the title display corresponding to the second reach are different, The title display corresponding to the first reach and the title display corresponding to the second reach are: The first part is from the start of the title display corresponding to the first reach or the title display corresponding to the second reach until it is displayed in a specific area, A second part in which a title display corresponding to the first reach or a title display corresponding to the second reach is displayed in the specific area, It consists of a third part which terminates the display of the title corresponding to the first reach or the title corresponding to the second reach, The aforementioned display means is In the title display corresponding to the first reach, the title display corresponding to the first reach is displayed such that the second part is longer than the first part and the third part, and the first part is longer than the third part. In the title display corresponding to the second reach, the title display corresponding to the second reach is displayed such that the second part is longer than the first and third parts, and the first part is longer than the third part. Before displaying the title corresponding to the first reach and the title corresponding to the second reach, prompt text can be displayed to encourage the player to take action. The title display corresponding to the first reach and the title display corresponding to the second reach are displayed larger than the promotional text display. In the first reach, the light-emitting means is controlled using a first reach luminance data table composed of luminance data. In the second reach, the light-emitting means is controlled using a second reach luminance data table composed of luminance data. When the title display corresponding to the first reach is executed, the title display brightness data table corresponding to the first reach is used. In the introductory part following the title display corresponding to the first reach, the brightness data table for the first reach introductory part is used. When the title display corresponding to the second reach is executed, the title display brightness data table corresponding to the second reach is used. In the introductory part following the title display corresponding to the second reach, the brightness data table for the second reach introductory part is used. The aforementioned light emission control means is When an error occurs, the light-emitting means is controlled using an error brightness data table. If the error occurs while the light-emitting means is being controlled using the first reach brightness data table, the light-emitting means is controlled using the error brightness data table, and the timer value corresponding to the first reach brightness data table is updated. If the aforementioned error is cleared, the light-emitting means is controlled again from the continuation of the first reach brightness data table that has been continuously updated, based on the updated timer value. If the error occurs while the light-emitting means is being controlled using the second reach brightness data table, the light-emitting means is controlled using the error brightness data table, and the timer value corresponding to the second reach brightness data table is updated. If the error is cleared, the light-emitting means is controlled again from the continuation of the second reach brightness data table that has been continuously updated, based on the updated timer value. It is possible to perform a predetermined performance that suggests the system is controlled to the aforementioned advantageous state, The aforementioned predetermined performance includes a first predetermined performance and a second predetermined performance. The first predetermined performance includes a first predetermined part that displays a first premonition image of a crack, and a second predetermined part that displays a plurality of fragment images corresponding to the first premonition image of a crack. The second predetermined performance includes a third predetermined part that displays a second premonition image of cracking, and a fourth predetermined part that displays multiple fragment images corresponding to the second premonition image of cracking. The execution periods for the first predetermined performance and the second predetermined performance do not overlap. The execution period differs between the first predetermined part and the third predetermined part. The fragment images in the second predetermined part and the fragment images in the fourth predetermined part are displayed in a manner of moving in a plurality of directions including at least a predetermined direction and a specific direction. The period required for the fragment image moving and displayed in the specific direction to become non-displayed in the display area of the display means is longer than that of the fragment image moving and displayed in the predetermined direction. The period required for the fragment image moving and displayed in the specific direction in the fourth predetermined part to become non-displayed in the display area of the display means is longer than that of the fragment image moving and displayed in the specific direction in the second predetermined part. Before the fragment image corresponding to the first crack precursor image is displayed in the first predetermined effect, an object image can be displayed. Before the object image is displayed, an effect image can be displayed. There are cases where the object image is displayed after the effect image is displayed and cases where the object image is not displayed. It is characterized by this.
[0007] Note that the present invention may have only the invention specific matters described in the claims of the present invention, or may have configurations other than the invention specific matters together with the invention specific matters described in the claims of the present invention.
Brief Explanation of Drawings
[0008] [Figure 1] It is a front view of the pachinko game machine in this embodiment. [Figure 2] It is a rear perspective view of the pachinko game machine in this embodiment. [Figure 3] It is a configuration diagram showing various control boards and the like mounted on the pachinko game machine. [Figure 4] It is a flowchart showing an example of the main game control process. [Figure 5] It is a flowchart showing an example of the timer interrupt process for game control. [Figure 6]This is a flowchart showing an example of the special pattern processing. [Figure 7] This is an explanatory diagram showing the display result determination table. [Figure 8] This diagram shows the numerical range for a jackpot and the numerical range for a miss with time reduction in the variable display of the first special symbol in normal or time-reduced state. [Figure 9] This is a flowchart showing an example of the main processing for controlling the visual effects. [Figure 10] This flowchart shows an example of the performance control process. [Figure 11-1] This is a front view showing a pachinko game machine in the feature section 131SG. [Figure 11-2] This is a configuration diagram showing various control boards and other components installed in the pachinko game machine in the feature section 131SG. [Figure 11-3] (A) is an explanatory diagram showing each random number, (B) is an explanatory diagram showing the display result determination table, (C1) and (C2) are explanatory diagrams showing the jackpot type determination table, and (D) is an explanatory diagram showing the contents of each jackpot. [Figure 11-4] This is an explanatory diagram showing a table that determines the number of time reductions for each transition trigger. [Figure 11-5] This is an explanatory diagram of the fluctuation pattern. [Figure 11-6] This is an explanatory diagram of the fluctuation pattern. [Figure 11-7] This is an explanatory diagram showing a specific example of a variation pattern type determination table. [Figure 11-8] This is an explanatory diagram showing a specific example of a variation pattern determination table. [Figure 11-9] This is an explanatory diagram showing a specific example of a variation pattern determination table. [Figure 11-10] This is an explanatory diagram showing a specific example of a variation pattern determination table. [Figure 11-11] This is an explanatory diagram showing the expected probability of a Super Reach's reach animation. [Figure 11-12] This is an explanatory diagram showing the difference in expected value between the reach animations of a Super Reach. [Figure 11-13] This diagram illustrates the effects control commands. [Figure 11-14] It is an explanatory diagram showing a specific example of a game control data holding area. [Figure 11-15] It is an explanatory diagram showing a specific example of a production control data holding area. [Figure 11-16] It is a flowchart showing an example of a start winning determination process. [Figure 11-17] It is a flowchart showing an example of a winning random number value determination process. [Figure 11-18] It is a flowchart showing an example of a game control main process. [Figure 11-19] It is a flowchart showing an example of a special symbol normal process. [Figure 11-20] It is a flowchart showing an example of a special symbol normal process. [Figure 11-21] It is a flowchart showing an example of a special symbol stop process. [Figure 11-22] It is a state transition diagram for explaining state transitions. [Figure 11-23] It is a flowchart showing an example of a production control process. [Figure 11-24] It is an explanatory diagram showing the execution ratio of a pre-read notice effect. [Figure 11-25] It is a flowchart showing an example of a variable display start setting process. [Figure 11-26] It is an explanatory diagram showing the determination ratio of a stop symbol. [Figure 11-27] It is an explanatory diagram showing production control patterns for different variable patterns. [Figure 11-28] It is an explanatory diagram showing production control patterns for different variable patterns. [Figure 11-29] It is a diagram showing the flow of an effect during variable display in the normal state. [Figure 11-30] It is a diagram showing the flow of an effect during variable display in the short-time state A and the sure-win state. [Figure 11-31] It is a diagram showing the flow of an effect during variable display in the short-time state B. [Figure 11-32] It is a diagram showing the transition of images when executing a low-base weak reach A effect. [Figure 11-33] It is a timing chart showing the execution status of the low-base weak reach A effect. [Figure 11-34] It is a diagram showing the transition of images during the execution of the low-base weak reach B effect. [Figure 11-35] It is a timing chart showing the execution status of the low-base weak reach B effect. [Figure 11-36] It is a diagram showing the transition of images during the execution of the low-base strong reach A effect. [Figure 11-37] It is a timing chart showing the execution status of the low-base strong reach A effect. [Figure 11-38] It is a diagram showing the transition of images presenting a bad example of the low-base strong reach A effect. [Figure 11-39] It is a diagram showing the transition of images during the execution of the low-base strong reach B effect. [Figure 11-40] It is a timing chart showing the execution status of the low-base strong reach A effect. [Figure 11-41] It is a diagram showing the transition of images during the execution of the low-base strongest reach effect. [Figure 11-42] It is a timing chart showing the execution status of the low-base strongest reach effect. [Figure 11-43] It is a diagram showing the transition of images in a modified example of the title display part. [Figure 11-44] It is a diagram showing the transition of images during the execution of the high-base super reach A to D effects. [Figure 11-45] It is a timing chart showing the execution status of the high-base super reach A to D effects. [Figure 11-46] It is a diagram showing the position where the title characters are displayed in the display area of the image display device. [Figure 11-47] It is an explanatory diagram showing the performance time of the super reach effect. [Figure 11-48] It is an explanatory diagram showing the relationship between the performance times of the super reach effects. [Figure 11-49] It is an explanatory diagram showing the relationship between the title characters and the decorative patterns of the super reach effect. [Figure 11-50]It is an explanatory diagram showing the execution status of the expectation suggestion display. [Figure 11-51] It is a diagram showing the transition of images during the execution of the selection effect. [Figure 11-52] It is an explanatory diagram showing the number of operations until switching to the next title in the selection effect and the execution ratio of the super reach effect when the selection effect is executed. [Figure 11-53] It is an explanatory diagram about the effects executable during variable display. [Figure 11-54] It is an explanatory diagram showing the execution ratio of the effects executable during variable display. [Figure 11-55] It is a diagram showing the display status of the explanatory text displayed in the explanatory text display effect. [Figure 11-56] It is a timing chart showing the display status of the explanatory text displayed in the explanatory text display effect. [Figure 11-57] It is a diagram showing the execution status of the title color change effect. [Figure 11-58] It is a diagram showing the timing when the color of the title characters changes in the title color change effect. [Figure 11-59] It is a diagram showing the execution status of the operation promotion effect A. [Figure 11-60] It is a diagram showing the execution status of the operation promotion effect B. [Figure 11-61] It is a diagram showing the execution status of the operation promotion effect C. [Figure 11-62] It is a diagram showing the execution status of the operation promotion effect D. [Figure 11-63] It is a diagram showing the display mode of the operation promotion image. [Figure 11-64] It is a diagram showing the execution status of the big win start effect. [Figure 11-65] It is a diagram showing the display status of the remaining number of times until the play time. [Figure 11-66] It is a diagram showing the execution status of the play time start effect. [Figure 11-67] There is an explanatory diagram showing the relationship between the title characters of the super reach effect, the explanatory text characters, the title characters of the big win start effect, and the operation promotion characters. [Figure 11-68]There is an explanatory diagram showing the relationship between the title characters of the super reach effect and the title characters of the play time start effect. [Figure 11-69] It is a diagram showing the arrangement state of the game effect lamps. [Figure 11-70] It is a diagram for explaining the mechanism of the output to the LED driver. [Figure 11-71] It is a diagram for explaining an example of lamp control using a luminance data table. [Figure 11-72] It is a diagram for explaining an example of lamp control using a grandchild table by timer management of a child table. [Figure 11-73] It is a diagram showing the luminance data table used for the super reach effect. [Figure 11-74] It is a diagram showing the setting contents of the parent table of the common title of the weak reach system. [Figure 11-75] It is a diagram showing the setting contents of the child table of the common title of the weak reach system. [Figure 11-76] It is a diagram showing the setting contents of the grandchild table of the common title of the weak reach system. [Figure 11-77] It is a diagram showing the setting contents of the grandchild table of the common title of the weak reach system. [Figure 11-78] It is a diagram showing the setting contents of the grandchild table of the common title of the weak reach system. [Figure 11-79] It is a diagram showing the setting contents of the parent table of the common title chance up red. [Figure 11-80] It is a diagram showing the setting contents of the child table of the common title chance up red. [Figure 11-81] It is a diagram showing the setting contents of the grandchild table of the common title chance up red. [Figure 11-82] It is a diagram showing the setting contents of the grandchild table of the common title chance up red. [Figure 11-83] It is a diagram showing the setting contents of the grandchild table of the common title chance up red. [Figure 11-84] It is a diagram showing the setting contents of the parent table of the common title chance up gold. [Figure 11-85]This diagram shows the settings for the title-specific chance-up gold child table. [Figure 11-86] This diagram shows the settings for the title-common chance-up gold grandchild table. [Figure 11-87] This diagram shows the settings for the title-common chance-up gold grandchild table. [Figure 11-88] This diagram shows the settings for the title-common chance-up gold grandchild table. [Figure 11-89] This diagram shows the settings for the parent table when introducing the weak reach type, weak reach A. [Figure 11-90] This diagram shows the settings of the sub-table for the weak reach type weak reach A introduction. [Figure 11-91] This diagram shows the settings for the sub-table of the weak reach type weak reach A introduction. [Figure 11-92] This diagram shows the settings for the sub-table of the weak reach type weak reach A introduction. [Figure 11-93] This diagram shows the settings for the sub-table of the weak reach type weak reach A introduction. [Figure 11-94] This diagram shows the settings for the sub-table of the weak reach type weak reach A introduction. [Figure 11-95] This diagram shows the settings for the sub-table of the weak reach type weak reach A introduction. [Figure 11-96] This diagram shows the settings of the parent table for the introduction of the weak reach type weak reach B. [Figure 11-97] This diagram shows the settings of the sub-table for introducing Weak Reach B. [Figure 11-98] This diagram shows the settings for the sub-table of the weak reach type weak reach B introduction. [Figure 11-99] This diagram shows the settings for the sub-table of the weak reach type weak reach B introduction. [Figure 11-100] This diagram shows the settings for the sub-table of the weak reach type weak reach B introduction. [Figure 11-101] This diagram shows the settings for the sub-table of the weak reach type weak reach B introduction. [Figure 11-102]This diagram shows the settings for the sub-table of the weak reach type weak reach B introduction. [Figure 11-103] This diagram shows the settings for the sub-table of the weak reach type weak reach B introduction. [Figure 11-104] This diagram shows the settings for the parent table of the common titles in the strong reach series. [Figure 11-105] This diagram shows the settings for the subtable of the common titles in the strong reach series. [Figure 11-106] This diagram shows the settings for the grandchild table of the common titles in the strong reach series. [Figure 11-107] This diagram shows the settings for the grandchild table of the common titles in the strong reach series. [Figure 11-108] This diagram shows the settings for the grandchild table of the common titles in the strong reach series. [Figure 11-109] This diagram shows the settings for the grandchild table of the common titles in the strong reach series. [Figure 11-110] This diagram shows the settings for the parent table when introducing the Strong Reach A type. [Figure 11-111] This diagram shows the settings for the sub-table of the Strong Reach A introduction. [Figure 11-112] This diagram shows the settings for the grandchild table of the Strong Reach A introduction. [Figure 11-113] This diagram shows the settings for the grandchild table of the Strong Reach A introduction. [Figure 11-114] This diagram shows the settings for the grandchild table of the Strong Reach A introduction. [Figure 11-115] This diagram shows the settings for the grandchild table of the Strong Reach A introduction. [Figure 11-116] This diagram shows the settings for the grandchild table of the Strong Reach A introduction. [Figure 11-117] This diagram shows the settings for the grandchild table of the Strong Reach A introduction. [Figure 11-118] This diagram shows the settings for the parent table when introducing the Strong Reach B type. [Figure 11-119] This diagram shows the settings for the sub-table of the Strong Reach B introduction. [Figure 11-120] This diagram shows the settings for the grandchild table when introducing the strong reach type, strong reach B. [Figure 11-121] This diagram shows the settings for the grandchild table when introducing the strong reach type, strong reach B. [Figure 11-122] This diagram shows the settings for the grandchild table when introducing the strong reach type, strong reach B. [Figure 11-123] This diagram shows the settings for the grandchild table when introducing the strong reach type, strong reach B. [Figure 11-124] This diagram shows the settings for the grandchild table when introducing the strong reach type, strong reach B. [Figure 11-125] This diagram shows the settings for the parent table when introducing the strongest reach series strongest reach title. [Figure 11-126] This diagram shows the settings for the sub-table of the strongest reach series, introducing the strongest reach title. [Figure 11-127] This diagram shows the settings for the grandchild table of the strongest reach series, introducing the strongest reach title. [Figure 11-128] This diagram shows the settings for the grandchild table of the strongest reach series, introducing the strongest reach title. [Figure 11-129] This diagram shows the settings for the grandchild table of the strongest reach series, introducing the strongest reach title. [Figure 11-130] This diagram shows the settings for the grandchild table of the strongest reach series, introducing the strongest reach title. [Figure 11-131] This diagram shows the settings for the grandchild table of the strongest reach series, introducing the strongest reach title. [Figure 11-132] This diagram shows the settings for the grandchild table of the strongest reach series, introducing the strongest reach title. [Figure 11-133] This diagram shows the settings for the grandchild table of the strongest reach series, introducing the strongest reach title. [Figure 11-134] This diagram shows the settings for the grandchild table of the strongest reach series, introducing the strongest reach title. [Figure 11-135] This diagram shows the settings for the grandchild table of the strongest reach series, introducing the strongest reach title. [Figure 11-136]This diagram shows the settings of the parent table for common titles with a high base reach system. [Figure 11-137] This diagram shows the settings for the subtable of a common title with a high base reach. [Figure 11-138] This diagram shows the settings for the grandchild table of a common title with a high base reach. [Figure 11-139] This diagram shows the settings for the grandchild table of a common title with a high base reach. [Figure 11-140] This diagram shows the settings for the grandchild table of a common title with a high base reach. [Figure 11-141] This diagram shows the settings of the parent table for introducing the high-base reach type reach A. [Figure 11-142] This diagram shows the settings of the subtable for introducing the high-base reach type reach A. [Figure 11-143] This diagram shows the settings for the sub-table of the high-base reach type reach A introduction. [Figure 11-144] This diagram shows the settings for the sub-table of the high-base reach type reach A introduction. [Figure 11-145] This diagram shows the settings for the sub-table of the high-base reach type reach A introduction. [Figure 11-146] This diagram shows the settings of the parent table for introducing the high-base reach type reach B. [Figure 11-147] This diagram shows the settings of the subtable for introducing the high-base reach type reach B. [Figure 11-148] This diagram shows the settings of the parent table for introducing the high-base reach type reach C. [Figure 11-149] This diagram shows the settings for the subtable of the high-base reach-type reach C. [Figure 11-150] This diagram shows the settings of the parent table for introducing the high-base reach type reach D. [Figure 11-151] This diagram shows the settings for the subtable when introducing the high-base reach system, Reach D. [Figure 11-152] This diagram shows the relationship between the components that make up the title display part of the low-base weak reach A and B effects and the brightness data. [Figure 12] This is a front view showing the gaming machine in the embodiment. [Figure 13] This is a diagram showing the various control boards and other components installed in a pachinko gaming machine. [Figure 14] This is an explanatory diagram showing the contents of VRAM. [Figure 15] This is an explanatory diagram showing the contents of VRAM. [Figure 16] This is an explanatory diagram showing the layer configuration. [Figure 17] (A) and (B) are diagrams illustrating the effects control commands. [Figure 18] This is an explanatory diagram showing each random number. [Figure 19] This is an explanatory diagram showing the display result determination table. [Figure 20] (A) is an explanatory diagram showing the jackpot type determination table, and (B) is an explanatory diagram of the jackpot types. [Figure 21] (A) is an explanatory diagram of the fluctuation pattern in the normal state, and (B) is an explanatory diagram of the fluctuation pattern in the time-saving state or the probability-increasing state. [Figure 22] (A) to (F) are explanatory diagrams of the variation pattern determination table. [Figure 23] This is an explanatory diagram showing the data storage area for game control. [Figure 24] (A) is an explanatory diagram showing the data storage area for performance control, and (B) is an explanatory diagram showing the command buffer received when a prize is won at the start of the game. [Figure 25] This flowchart shows an example of the main game control process. [Figure 26] This flowchart shows an example of timer interrupt processing for game control. [Figure 27] This is a flowchart showing an example of the special pattern processing. [Figure 28] This is a flowchart showing an example of the process for determining whether a player has entered the competition at the start of the competition. [Figure 29] (A) is a flowchart showing an example of the random value determination process when winning an award, and (B) is a diagram showing the fluctuating categories. [Figure 30] This flowchart shows an example of the normal processing of special symbols. [Figure 31] This is a flowchart showing an example of the process for setting the variation pattern. [Figure 32] This is a flowchart showing an example of the special symbol stopping process. [Figure 33] This is a flowchart showing an example of the process that ends after a big win. [Figure 34] This is a flowchart showing an example of the main processing for controlling the visual effects. [Figure 35] This flowchart shows an example of the performance control process. [Figure 36] This diagram explains whether or not the pending display animation is executed and the proportion of the animation pattern that determines it. [Figure 37] This flowchart shows an example of the variable display start setting process. [Figure 38] (A) is a flowchart showing an example of the variable display start setting process, and (B) is an explanatory diagram of the determination ratio for whether or not to execute the continuous crackle effect in the normal state. [Figure 39] (A) is a flowchart showing an example of the dialogue preview effect setting process, (B) is an explanatory diagram of whether or not the dialogue preview effect is executed in the normal state and the effect pattern determination ratio, and (C) is an explanatory diagram of the effect patterns. [Figure 40] (A) is an explanatory diagram showing whether or not a background change is performed and the proportion of the background change effect pattern that is determined; (B) is an explanatory diagram showing whether or not a reach suggestion effect is performed and the proportion of the effect pattern that is determined; and (C) is an explanatory diagram showing whether or not a cut-in effect is performed and the proportion of the effect pattern that is determined. [Figure 41] This diagram explains the types of effects that can be performed under normal conditions and the patterns of the crack effect. [Figure 42] This diagram explains the types of effects that can be performed under normal conditions and the patterns of the crack effect. [Figure 43] This diagram explains the types of effects that can be performed during the time-saving and probability-changing states, as well as the patterns of the "break" effect. [Figure 44]This diagram explains the approximate execution timing and duration for each variation pattern of the performance. [Figure 45] This diagram explains the approximate execution timing and duration for each variation pattern of the performance. [Figure 46] This diagram explains the approximate execution timing and duration for each variation pattern of the performance. [Figure 47] This diagram explains the approximate execution timing and duration for each variation pattern of the performance. [Figure 48] This diagram shows the sequence of events in Super Reach α. [Figure 49] This diagram shows the sequence of events in Super Reach α. [Figure 50] This diagram shows the sequence of events in Super Reach α. [Figure 51] This diagram shows the sequence of events in Super Reach β. [Figure 52] This diagram shows the sequence of events in Super Reach β. [Figure 53] This diagram shows a detailed example of the operation of the first consecutive crack effect. [Figure 54] This diagram shows the details of an example of the operation of the second consecutive crack effect. [Figure 55] This diagram shows a detailed example of how the dialogue preview effect works. [Figure 56] This diagram shows the details of an example of the operation of background change effect A. [Figure 57] This diagram shows the details of an example of the operation of background change effect A. [Figure 58] This figure shows the details of an example of background change effect B in operation. [Figure 59] This diagram shows details of some examples of how the pseudo-consecutive win animation works. [Figure 60] This diagram shows a detailed example of how the reach indication effect works. [Figure 61] This diagram shows a detailed example of how the reach indication effect works. [Figure 62] This diagram shows the details of an example of how a weak development effect works. [Figure 63]It is a diagram showing details of some operation examples of the strong development effect A. [Figure 64] It is a diagram showing details of an operation example of the strong development effect B. [Figure 65] It is a diagram showing details of an operation example of the strong development effect B. [Figure 66] It is a diagram showing details of an operation example of the cut-in effect. [Figure 67] It is a diagram showing details of an operation example of the result notification effect when the variable display result is a big win. [Figure 68] It is a diagram showing details of an operation example of the result notification effect when the variable display result is a big win. [Figure 69] It is a diagram showing details of an operation example of the result notification effect when the variable display result is a loss. [Figure 70] It is an explanatory diagram for comparing details of each effect. [Figure 71] It is an explanatory diagram for comparing details of each effect. [Figure 72] It is a timing chart showing details of the first continuous crack effect and the second continuous crack effect. [Figure 73] It is a timing chart showing details of the dialogue preview effect. [Figure 74] It is a timing chart showing details of the background change effect A. [Figure 75] It is a timing chart showing details of the background change effect B. [Figure 76] It is a timing chart showing details of the pseudo - continuous effect. [Figure 77] It is a timing chart showing details of the reach suggestion effect. [Figure 78] It is a timing chart showing details of the weak development effect. [Figure 79] It is a timing chart showing details of the strong development effect A. [Figure 80] It is a timing chart showing details of the strong development effect B. [Figure 81] It is a timing chart showing details of the cut-in effect. [Figure 82]This is a timing chart showing the details of the result notification sequence. [Figure 83] This is an explanatory diagram showing the changes in the speed of the fragment images in each effect. [Figure 84] This diagram shows the crack patterns used in crack effects. [Figure 85] This figure shows examples of how each cracking pattern is displayed. [Figure 86] This figure shows examples of display with and without a whiteout image in crack pattern A. [Figure 87] This figure shows examples of display with and without a whiteout image in crack pattern B. [Figure 88] This figure shows examples of display with and without a whiteout image in crack pattern C. [Figure 89] This figure shows examples of display with and without a whiteout image in crack pattern D. [Figure 90] This figure shows examples of display with and without a whiteout image in crack pattern E. [Figure 91] This figure shows examples of display with and without a whiteout image in crack pattern F. [Figure 92] This figure shows examples of display with and without a whiteout image in crack pattern G. [Figure 93] (A) shows the fragment images displayed during the pseudo-consecutive animation, and (B) shows the fragment images displayed during the cut-in animation. [Figure 94] (A) shows the fragment images displayed during background change effect A, and (B) shows the fragment images displayed during strong development effect B. [Figure 95] This figure shows a modified example 1 of the present invention. [Figure 96] This figure shows a modified example of the present invention, part 2. [Figure 97] This figure shows a modified example 3 of the present invention. [Figure 98] This figure shows a modified example 4 of the present invention. [Figure 99]This figure shows a modified example 5 of the present invention. [Figure 100] This figure shows a modified example 6 of the present invention. [Figure 101] This figure shows a modified example of the present invention, part 7. [Figure 102] This figure shows a modified example of the present invention, part 8. [Figure 103] This figure shows a modified example 9 of the present invention. [Figure 104] This figure shows a modified example 9 of the present invention. [Figure 105] This figure shows a modified example 10 of the present invention. [Modes for carrying out the invention]
[0009] [Form 1] The gaming machine of type 1-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), The system includes a display means (image display device 5), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (jackpot variation pattern) which is a variation pattern controlled to the advantageous state, and a second variation pattern (loss variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command that specifies a winning variation pattern) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying a losing variation pattern) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the aforementioned first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during a specific reach (super reach animation). When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the specific reach (super reach performance), The aforementioned specific reach (super reach effect) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned display means (image display device 5) It is possible to display a variable display of decorative identification information (decorative pattern) corresponding to the variable display of the aforementioned specific identification information (first special drawing, second special drawing), In the aforementioned specific reach (super reach effect), decorative identification information (decorative symbols) are displayed in a reach pattern before the title display part, and in the title display part of the specific reach, the title display (title text) corresponding to the specific reach is displayed using the display position of the decorative identification information (decorative symbols) in the reach pattern. It is characterized by the following. According to this feature, when decorative identification information is displayed in a reach state, the player will focus on which decorative identification information caused the reach state. Therefore, by using the display position of the decorative identification information that caused the reach state in the title display part of a specific reach to display the title corresponding to that specific reach, the player's attention can be naturally drawn to the title display as well, resulting in a suitable title display.
[0010] The gaming machine of form 1-2 is the gaming machine described in form 1-1, In the aforementioned specific reach (super reach performance), decorative identification information is displayed in a reach pattern of a first size (decorative symbol (large)) before the title display part, and then the decorative identification information (decorative symbol (large)) displayed in the reach pattern is displayed in a second size (decorative symbol (small)) which is smaller than the first size, and the title display (title text) corresponding to the aforementioned specific reach (super reach performance) is displayed using the display position of the decorative identification information (decorative symbol (small)) displayed in the second size. It is characterized by the following. This feature allows decorative identification information, which was previously displayed in the first size, to attract the player's attention by becoming the second size. By using the display position of the second-size decorative identification information to display the title corresponding to a specific reach, it becomes easier to draw attention to the title display.
[0011] A gaming machine of form 1-3 is a gaming machine described in form 1-1 or 1-2, In the title display part of the aforementioned specific reach, at the timing when the decorative identification information (decorative pattern) that has become a reach is displayed, the title display (title text) corresponding to the specific reach is displayed so as to overlap with the decorative identification information (decorative pattern) that has become a reach. It is characterized by the following. According to this feature, in the title display part of a specific reach, when decorative identification information that has become a reach is displayed, the title display corresponding to that specific reach is displayed so as to overlap with the decorative identification information that has become a reach, making it easier to draw attention to the title display.
[0012] A gaming machine of form 1-4 is a gaming machine described in any of forms 1-1 to 1-3, The aforementioned specific reach (super reach performance) includes a first reach (low-base weak reach A and B performances) and a second reach (low-base strong reach A to C performances) which has a higher expectation of being controlled to the advantageous state than the first reach, The title display corresponding to the first reach and the title display corresponding to the second reach appear overlapping with one of the decorative identification information (the decorative pattern on the left) of the decorative identification information that has reached. It is characterized by the following. According to this feature, the title display corresponding to the first reach and the title display corresponding to the second reach appear overlapping with one of the decorative identification information in the reach state, making it easier to draw attention to the title display.
[0013] The gaming machine of form 1-5 is the gaming machine described in form 1-4, The aforementioned specific reach (super reach effect) includes a third reach (low-base strongest reach effect) which has a higher probability of being controlled to the advantageous state than the second reach (low-base strong reach effect A to C effect), The title display corresponding to the third reach appears overlapping with the decorative identification information (decorative patterns on both sides) of both sides that have entered the reach state. It is characterized by the following. According to this feature, the title display corresponding to the third reach, which has a higher probability of being controlled to a more advantageous state than the first and second reaches, appears overlapping with the decorative identification information of both reach patterns, thus allowing the title display corresponding to the third reach to be displayed in a more impactful manner.
[0014] The gaming machine of form 1-6 is the gaming machine described in form 1-5, The title display corresponding to the first reach (low-base weak reach A and B effects), the title display corresponding to the second reach (low-base strong reach A to C effects), and the title display corresponding to the third reach (low-base strongest reach effect) appear overlapping with one of the decorative identification information (the decorative symbol on the left) or both decorative identification information (the decorative symbols on both sides) of the decorative identification information that has become a reach, and are displayed in a fixed position, and even during the period they are displayed in the fixed position, they are displayed overlapping with a portion of the decorative identification information (the decorative symbols on both sides) that has become a reach. It is characterized by the following. This feature makes it easier to draw attention to the title even after it has been displayed in its designated position.
[0015] [Form 2] The gaming machine of type 2-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), A means of display, and comprising, The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not the game is controlled to the aforementioned advantageous state. The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of the following multiple fluctuation patterns is determined: a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern (PB1-2~10) which is a fluctuation pattern controlled to the advantageous state, and a fourth fluctuation pattern (PA2-4~12) which is a fluctuation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command specifying PB1-JA and PB1-JB) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying PA2-2 and PA2-3) is sent to the performance control means. When the third variation pattern is determined, a third command (a variation pattern specification command specifying PB1-2 to 10) is sent to the performance control means. When the fourth variation pattern is determined, a fourth command (a variation pattern specification command specifying PA2-4 to PA2-12) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the first reach (low base weak reach A, B performance), When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the first reach (low base weak reach A, B performance), When the third command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the second reach (low base strong reach A-C performance), When the fourth command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the second reach (low base strong reach A-C performance), The first reach (low-base weak reach A and B effects) is composed of a title display part that displays a title (title text) corresponding to the first reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. The second reach (low-base strong reach A-C performance) is composed of a title display part that displays a title (title text) corresponding to the second reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. The aforementioned display means (image display device 5) It is possible to display a variable display of decorative identification information (decorative pattern) corresponding to the variable display of the aforementioned specific identification information (first special drawing, second special drawing), In the first reach (low-base weak reach A and B performance), the first decorative identification information (odd-numbered decorative symbols) is displayed in a reach pattern before the title display part, and in the title display part, the title display (title text) is displayed using the display position of the first decorative identification information (odd-numbered decorative symbols) in the reach pattern. In the first reach (low base weak reach A, B performance), the second decorative identification information (even numbered decorative symbols) is displayed in a reach pattern before the title display part, and in the title display part, the title display (title text) is displayed using the display position of the second decorative identification information (even numbered decorative symbols) in the reach pattern. In the second reach (low-base strong reach A-C performance), the first decorative identification information (odd-numbered decorative symbols) is displayed in a reach pattern before the title display part, and in the title display part, the title display (title text) is displayed using the display position of the first decorative identification information (odd-numbered decorative symbols) in the reach pattern. In the second reach (low-base strong reach A-C performance), the second decorative identification information (even-numbered decorative symbols) is displayed in a reach pattern before the title display part, and in the title display part, the title display (title text) is displayed using the display position of the second decorative identification information (even-numbered decorative symbols) in the reach pattern. It is characterized by the following. According to this feature, when decorative identification information is displayed in a reach state, the player will focus on which decorative identification information caused the reach state. Therefore, by using the display position of the decorative identification information that caused the reach state in the title display part of the first reach and the second reach to display the title display corresponding to the first reach and the second reach, the player's attention can be naturally drawn to the title display as well, resulting in a suitable title display.
[0016] The gaming machine of form 2-2 is the gaming machine described in form 2-1, The probability of being controlled to the advantageous state (jackpot game state) differs depending on whether the first decorative identification information (odd-numbered decorative symbols) is displayed in a reach pattern or the second decorative identification information (even-numbered decorative symbols) is displayed in a reach pattern. It is characterized by the following. According to this feature, when decorative identification information is displayed in a reach state, the expected degree to which the reach state is controlled differs depending on which decorative identification information is used, making it easier to draw attention to the title display.
[0017] [Form 3] The gaming machine of type 3-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), A means of display, and comprising, The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not the game is controlled to the aforementioned advantageous state. The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of the following multiple fluctuation patterns is determined: a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled to the advantageous state; a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled to the advantageous state; a third fluctuation pattern (PB1-2~10) which is a fluctuation pattern controlled to the advantageous state; a fourth fluctuation pattern (PA2-4~12) which is a fluctuation pattern not controlled to the advantageous state; a fifth fluctuation pattern (PB1-11~13) which is a fluctuation pattern controlled to the advantageous state; and a sixth fluctuation pattern (PA2-13~15) which is a fluctuation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command specifying PB1-JA and PB1-JB) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying PA2-2 and PA2-3) is sent to the performance control means. When the third variation pattern is determined, a third command (a variation pattern specification command specifying PB1-2 to 10) is sent to the performance control means. When the fourth variation pattern is determined, a fourth command (a variation pattern specification command specifying PA2-4 to PA2-12) is sent to the performance control means. When the fifth variation pattern is determined, a fifth command (a variation pattern specification command specifying PB1-11~13) is sent to the performance control means. When the sixth variation pattern is determined, a sixth command (a variation pattern specification command specifying PA2-13 to PA2-15) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the first reach (low base weak reach A, B performance), When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the first reach (low base weak reach A, B performance), When the third command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the second reach (low base strong reach A-C performance), When the fourth command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the second reach (low base strong reach A-C performance), When the fifth command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) in the third reach (low base strongest reach performance), When the sixth command is received, it is possible to notify that the third reach (low-base strongest reach performance) will not be controlled to the advantageous state (jackpot game state), The first reach (low-base weak reach A and B effects) is composed of a title display part that displays a title (title text) corresponding to the first reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. The second reach (low-base strong reach A-C performance) is composed of a title display part that displays a title (title text) corresponding to the second reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. The aforementioned third reach (low base strongest reach performance) is composed of a title display part that displays a title (title text) corresponding to the third reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned display means (image display device 5) It is possible to display a variable display of decorative identification information (decorative pattern) corresponding to the variable display of the aforementioned specific identification information (first special drawing, second special drawing), In the first reach (low-base weak reach A and B performance), the first decorative identification information (odd-numbered decorative symbols) is displayed in a reach pattern before the title display part, and in the title display part, the title display (title text) is displayed using the display position of the first decorative identification information (odd-numbered decorative symbols) in the reach pattern. In the first reach (low base weak reach A, B performance), the second decorative identification information (even numbered decorative symbols) is displayed in a reach pattern before the title display part, and in the title display part, the title display (title text) is displayed using the display position of the second decorative identification information (even numbered decorative symbols) in the reach pattern. In the second reach (low-base strong reach A-C performance), the first decorative identification information (odd-numbered decorative symbols) is displayed in a reach pattern before the title display part, and in the title display part, the title display (title text) is displayed using the display position of the first decorative identification information (odd-numbered decorative symbols) in the reach pattern. In the second reach (low-base strong reach A-C performance), the second decorative identification information (even-numbered decorative symbols) is displayed in a reach pattern before the title display part, and in the title display part, the title display (title text) is displayed using the display position of the second decorative identification information (even-numbered decorative symbols) in the reach pattern. In the third reach (low base strongest reach performance), the first decorative identification information (odd-numbered decorative symbols) is displayed in a reach pattern before the title display part, and in the title display part, the title display (title text) is displayed using the display position of the first decorative identification information (odd-numbered decorative symbols) in the reach pattern. In the third reach (low-base strongest reach performance), the second decorative identification information (even-numbered decorative symbols) is displayed in a reach pattern before the title display part, and in the title display part, the title display (title text) is displayed using the display position of the second decorative identification information (even-numbered decorative symbols) in the reach pattern. It is characterized by the following. According to this feature, when decorative identification information is displayed in a reach state, the player will focus on which decorative identification information caused the reach state. Therefore, by using the display position of the decorative identification information that caused the reach state in the title display part of the first reach, second reach, and third reach, the title display corresponding to the first reach, second reach, and third reach can be displayed, the player's attention can be naturally drawn to the title display as well, and as a result, the title can be displayed effectively.
[0018] [Form 4] The gaming machine of type 4-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (jackpot variation pattern) which is a variation pattern controlled to the advantageous state, and a second variation pattern (loss variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command that specifies a winning variation pattern) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying a losing variation pattern) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the aforementioned first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during a specific reach (super reach animation). When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the specific reach (super reach performance), The aforementioned specific reach (super reach effect) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned display means (image display device 5) It is possible to display a variable display of decorative identification information (decorative pattern) corresponding to the variable display of the aforementioned specific identification information (first special drawing, second special drawing), In the aforementioned specific reach (super reach performance), decorative identification information (decorative symbols) is displayed in a reach pattern before the title display part, and in the title display part of the specific reach, the title display (title text) corresponding to the specific reach is displayed using the display position of the decorative identification information (decorative symbols) in the reach pattern. The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (common title for weak reach type, common title for strong reach type, common title for high base reach type). In the introduction part, the light-emitting means is controlled using a brightness data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction, strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction, high base reach type reach A introduction, high base reach type reach B introduction, high base reach type reach C introduction, high base reach type reach D introduction). It is characterized by the following. According to this feature, when decorative identification information is displayed in a reach pattern, the player will focus on which decorative identification information caused the reach pattern. Therefore, by displaying the title display corresponding to the specific reach using the display position of the decorative identification information that caused the reach pattern in the title display part of a specific reach, the player's attention can be naturally drawn to the title display as well. Furthermore, in the title display part, the light-emitting means is controlled using a different luminance data table for title display than the luminance data table for the introduction part, so the light-emitting means can be illuminated in a suitable light-emitting pattern according to the title display. As a result, the title can be displayed effectively.
[0019] [Form 5] The gaming machine of type 5-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), The system includes a display means (image display device 5), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not the game is controlled to the aforementioned advantageous state. The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of the following multiple fluctuation patterns is determined: a first fluctuation pattern (PB1-JB) which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern (PA2-3) which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern (PB1-5~7) which is a fluctuation pattern controlled to the advantageous state, and a fourth fluctuation pattern (PA2-7~9) which is a fluctuation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command specifying PB1-JB) is sent to the performance control means. When the second variation pattern (a variation pattern specification command specifying PA2-3) is determined, the second command is sent to the performance control means. When the third variation pattern is determined, a third command (a variation pattern specification command specifying PB1-5~7) is sent to the performance control means. When the fourth variation pattern is determined, a fourth command (a variation pattern specification command specifying PA2-7 to PA2-9) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the first reach (low base weak reach B performance), When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the first reach (low base weak reach B performance). When the third command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) during the second reach (low base strong reach B performance), When the fourth command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the second reach (low base strong reach B performance), The first reach (low base weak reach B performance) is composed of a title display part that displays a title (title text) corresponding to the first reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. The aforementioned second reach (low base strong reach B performance) is composed of a title display part that displays a title (title text) corresponding to the second reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. The second reach (low base strong reach B effect) has a higher probability of being controlled to the advantageous state than the first reach (low base weak reach B effect), The aforementioned first reach (low base weak reach B effect) and the aforementioned second reach (low base strong reach B effect) are reaches that use multiple characters. The aforementioned first reach (low base weak reach B production) is a reach in which the first character (ally character "Yumeyume") and the second character (enemy character "Boingo") in the first reach are used, and it is announced that the advantageous state is controlled by the first character (ally character "Yumeyume"), The aforementioned second reach (low base strong reach B production) is a reach in which the first character in the second reach (ally characters "Jam" and "Nana") and the second character in the second reach (enemy character "Robo") are used, and it is announced that the advantageous state is controlled by the first character (ally characters "Jam" and "Nana"), The aforementioned display means (image display device 5) The introductory part of the second reach (low base strong reach B production) begins with a display in which the first character in the second reach (ally characters "Jam" and "Nana") is positioned in the foreground and the second character in the second reach (enemy character "Robo") is positioned in the background. The introductory part of the first reach (low-base weak reach B production) begins with a display where the first character in the first reach (ally character "Yumeyume") is positioned in the foreground and the second character in the second reach (enemy character "Boingo") is positioned in the background. It is characterized by the following. According to this feature, for the second reach, which has a relatively high expectation level, the first character that notifies the player that the game will be controlled to a favorable state is placed in the foreground, and the second character is placed in the background. This arrangement allows the player to empathize with the game and intuitively recognize that the game has a high expectation level, resulting in a more favorable title display.
[0020] The gaming machine of form 5-2 is the gaming machine described in form 5-1, The aforementioned first character is a character (ally character "Jam" and "Nana") who receives a benefit when they win a battle. The aforementioned second character is a character (enemy character "Robot") that does not receive any benefits from winning a battle. At the start of the introductory part of the second reach (low base strong reach B production), the first character (ally characters "Jam" and "Nana") is displayed with their backs turned to the foreground, and the second character (enemy character "Robo") is displayed facing the viewer at the background, with the first and second characters facing each other. It is characterized by the following. According to this feature, for the second reach, which has a relatively high expectation level, the player's direction and the first character's direction are the same, making it easier for the player to empathize with the character and to recognize that the expectation level is high.
[0021] The gaming machine of form 5-3 is the gaming machine described in form 5-1 or 5-2, In the introductory part of the second reach (low base strong reach B production), the first character (ally characters "Jam" and "Nana") and the second character (enemy character "Robo") are displayed in a position that includes the display area where the title display (title text) was displayed in the title display part. It is characterized by the following. This feature means that players who were initially focused on the title display will naturally shift their attention to the first and second characters once the title display disappears.
[0022] [Form 6] The gaming machine of type 6-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), The system includes a display means (image display device 5), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not the game is controlled to the aforementioned advantageous state. The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of the following multiple fluctuation patterns is determined: a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern (PB1-2~10) which is a fluctuation pattern controlled to the advantageous state, and a fourth fluctuation pattern (PA2-4~12) which is a fluctuation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command specifying PB1-JA and PB1-JB) is sent to the performance control means. When the second variation pattern (a variation pattern specification command specifying PA2-2 and PA2-3) is determined, the second command is sent to the performance control means. When the third variation pattern is determined, a third command (a variation pattern specification command specifying PB1-2 to 10) is sent to the performance control means. When the fourth variation pattern is determined, a fourth command (a variation pattern specification command specifying PA2-4 to PA2-12) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the first reach (low base weak reach A, B performance), When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the first reach (low base weak reach A, B performance), When the third command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the second reach (low base strong reach A-C performance), When the fourth command is received, it is possible to notify that the advantageous state (big win gaming state) is not controlled in the second reach (low base strong reach A to C effects). The first reach (low base weak reach A, B effects) includes a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The second reach (low base strong reach A to C effects) includes a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The second reach (low base strong reach A to C effects) has a higher expectation of being controlled to the advantageous state (big win gaming state) than the first reach (low base weak reach A, B effects). The second reach (low base strong reach A to C effects) has a longer execution time than the first reach (low base weak reach A, B effects). The first reach and the second reach are reaches in which caption subtitles are used. The display means (image display device 5) In the title display part of the first reach (low base weak reach A, B effects), a title display (title characters) and caption subtitles are displayed. In the introduction part of the first reach (low base weak reach A, B effects), the caption subtitles displayed in the title display part of the first reach are continuously displayed. In the title display part of the second reach (low base strong reach A to C effects), caption subtitles are not displayed, and a title display (title characters) is displayed. It is characterized by this. According to this feature, for the second reach, which has a relatively high expectation and a long execution time, the title display and dialogue subtitles are displayed in a way that avoids overlapping as much as possible. On the first reach, which has a relatively low expectation and a short execution time, even if the dialogue subtitles and title display overlap, the title display can be completed first to draw attention to the dialogue subtitles, thus providing the player with both the title display and dialogue subtitles in a suitable manner, and as a result, the title display can be performed in a suitable manner.
[0023] The gaming machine of form 6-2 is the gaming machine described in form 6-1, In the title display part of the first reach (low-base weak reach A and B performance), if the title display (title text) and dialogue subtitles corresponding to the first reach are displayed, the scene of the performance will not be switched in the subsequent introductory part until the display of the dialogue subtitles that were displayed simultaneously with the title display (title text) has finished. It is characterized by the following. According to this feature, if the title display part of the first reach shows the title display and dialogue subtitles corresponding to the first reach, the scene in the subsequent introductory part will not switch until the dialogue subtitles that were displayed simultaneously with the title display have finished displaying. This allows the viewer to focus on the title display first, and then on the dialogue subtitles.
[0024] The gaming machine of form 6-3 is the gaming machine described in form 6-1 or 6-2, In the title display part of the first reach (low-base weak reach A and B effects), if the title display (title text) and dialogue subtitles corresponding to the first reach are displayed, the audio corresponding to the dialogue subtitles will be output, but the audio corresponding to the title display (title text) will not be output. It is characterized by the following. According to this feature, when the title and dialogue subtitles are displayed simultaneously, the audio corresponding to the dialogue subtitles is output, while the audio corresponding to the title is not, making it easier to hear the audio corresponding to the dialogue subtitles.
[0025] [Form 7] The gaming machine of type 7-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (jackpot variation pattern) which is a variation pattern controlled to the advantageous state, and a second variation pattern (loss variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command that specifies a winning variation pattern) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying a losing variation pattern) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the advantageous state (big win gaming state) is controlled by a specific reach (low base strongest reach effect, high base reach A to D effects). When the second command is received, it is possible to notify that the advantageous state (big win gaming state) is not controlled by the specific reach (low base strongest reach effect, high base reach A to D effects). The specific reach (low base strongest reach effect, high base reach A to D effects) includes a title display part (title characters) that displays a title display corresponding to the specific reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The title display of the specific reach (low base strongest reach effect, high base reach A to D effects) is composed of a plurality of characters ("Catch the big explosion with 6 people!", "Battle Reach A (Battle Reach B to D)"). The display means (image display device 5) starts displaying the title display (title characters) of the specific reach in a first size (enlarged size) in which only a part of the plurality of characters can be visually recognized in the title display part of the specific reach, and the display size gradually decreases from the first size, and displays the title display (title characters) of the specific reach so as to be a second size (reduced size) in which all of the plurality of characters can be seen. The light emission control means (production control CPU 120) controls the light emission means using a luminance data table composed of luminance data. In the title display part, the light emission means is controlled using a luminance data table for title display (strongest reach system strongest reach title, high base reach system common title). In the introduction part, the light emission means is controlled using a luminance data table for the introduction part (strongest reach system strongest reach introduction, high base reach system reach A introduction (high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction)). It is characterized by this. According to this feature, in the title display part in a specific reach, display is performed in a first size where only a part of a plurality of characters can be seen, and then the size gradually becomes smaller until all characters can be seen, so that the player can be made to pay attention to the title display. Also, in the title display part, since the light-emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display. As a result of these, title display can be suitably performed.
[0026] The gaming machine of form 7-2 is the gaming machine described in form 7-1, and before the title display part of the specific reach (low base strongest reach effect) is started, the movable object (movable body 32) operates so as to overlap the front side of the display means (image display device 5), a background (background dedicated to the falling effect) corresponding to the movement of the movable object is displayed during the period from when the movable object moves until it returns to the initial position (falling effect), and when the movable object returns to the initial position, display of the title (title characters) is started in a first size (enlarged size) where not all of the plurality of characters can be visually recognized and the display area of the display means is filled and the background cannot be visually recognized, and then a title display in a second size (reduced size) and a background (background dedicated to the title display) corresponding to the title display are displayed characterized in that. According to this feature, while giving an impact in the display method of the reach title, the background can be switched at the same time without a sense of incongruity, and the title display can be suitably shown to the player.
[0027] [Form 8] The gaming machine of form 8-1 is a gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (first special figure, second special figure) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, A game control means (game control microcomputer 100), A presentation control means (presentation control CPU 120), A display means (image display device 5), A plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), A light emission control means (presentation control CPU 120), and is provided with, The game control means (game control microcomputer 100) Determines whether to control to the advantageous state (big win game state) when a game medium (game ball) enters a start area (first start winning port, second start winning port), Executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state is determined, When the first variation pattern is determined, a first command (variation pattern designation command designating a big win variation pattern) is transmitted to the presentation control means, When the second variation pattern is determined, a second command (variation pattern designation command designating a losing variation pattern) is transmitted to the presentation control means, The presentation control means (presentation control CPU 120) When receiving the first command, it is possible to notify that control is made to the advantageous state (big win game state) by a specific reach (low base strongest reach presentation, high base reach A to D presentations), When receiving the second command, it is possible to notify that control is not made to the advantageous state (big win game state) by the specific reach (low base strongest reach presentation, high base reach A to D presentations), The aforementioned specific reach (low-base strongest reach performance, high-base reach A-D performances) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until the success or failure of whether or not the advantageous state is controlled is announced. The titles displayed for the aforementioned specific reach sequences (low-base strongest reach sequence, high-base reach sequences A-D) consist of multiple characters ("Catch the Bakuchu with 6 people!", "Battle Reach A (Battle Reach B-D)"), The display means (image display device 5) terminates the title display part in the title display part of the specific reach by enlarging the display of multiple characters from a state where multiple characters are displayed (a state where they are displayed in a fixed position at a reduced size) (enlarging them until the entire display area is filled with a part of the title characters), and displays the display corresponding to the introduction part of the specific reach (the background at the start of the introduction part) so that it can be seen. The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (strongest reach series strongest reach title, high base reach series common title), In the aforementioned introductory part, the light emission means is controlled using a brightness data table for the introductory part (strongest reach system strongest reach introduction, high base reach system reach A introduction (high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction)). It is characterized by the following. This feature allows the player to focus on the title display during the title display phase, and to use this title display effectively to seamlessly transition to the display corresponding to the next introductory phase. Furthermore, in the title display phase, the light-emitting means is controlled using a different luminance data table for the title display than that used for the introductory phase, allowing the light-emitting means to emit light in a suitable mode corresponding to the title display. As a result, the title can be displayed effectively.
[0028] [Form 9] The gaming machine of type 9-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), The system includes a display means (image display device 5), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not the game is controlled to the aforementioned advantageous state. The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of the following multiple fluctuation patterns is determined: a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern (PB1-2~10) which is a fluctuation pattern controlled to the advantageous state, and a fourth fluctuation pattern (PA2-4~12) which is a fluctuation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command specifying PB1-JA and PB1-JB) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying PA2-2 and PA2-3) is sent to the performance control means. When the third variation pattern is determined, a third command (a variation pattern specification command specifying PB1-2 to 10) is sent to the performance control means. When the fourth variation pattern is determined, a fourth command (a variation pattern specification command specifying PA2-4 to PA2-12) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the first reach (low base weak reach A, B performance), When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the first reach (low base weak reach A, B performance), When the third command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the second reach (low base strong reach A-C performance), When the fourth command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the second reach (low base strong reach A-C performance), The first reach (low-base weak reach A and B effects) is composed of a title display part that displays a title (title text) corresponding to the first reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. The second reach (low-base strong reach A-C performance) is composed of a title display part that displays a title (title text) corresponding to the second reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. Unlike the execution time of the title display part in the first reach (low base weak reach A, B production) (T1-1~2) and the execution time of the title display part in the second reach (low base strong reach A~C production) (T2-1~3), The aforementioned title display part consists of a first part (title start period) from when the title display starts until it is displayed in the fixed position, a second part (title display period) when it is displayed in the fixed position, and a third part (title end period) from when it is displayed in the fixed position until the display ends. The aforementioned display means (image display device 5) In the title display part of the first reach (low base weak reach A, B production), the title display (title text) is displayed such that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period). In the title display part of the second reach (low-base strong reach A-C performance), the title display (title text) is displayed such that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period). It is characterized by the following. This feature allows for different execution times for the title display part between the first and second reaches, but by making the second part, which is displayed in a fixed position, the longest, attention can be drawn to the type of title display. Also, even if the execution times for the title display part differ between the first and second reaches, by making the first part, which is displayed in a fixed position, longer than the third part, which is displayed from the fixed position until the display ends, it can create suspense about which title display will be shown. Furthermore, even if the execution times for the title display part differ between the first and second reaches, by making the relationship between the execution times of the first, second, and third parts the same, the title display part can be made easier to understand.
[0029] [Form 10] The gaming machine of type 10-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), The system includes a display means (image display device 5), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not the game is controlled to the aforementioned advantageous state. The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of the following multiple variation patterns is determined: a first variation pattern (a big win variation pattern in the normal state) which is a variation pattern controlled to the advantageous state; a second variation pattern (a losing variation pattern in the normal state) which is a variation pattern not controlled to the advantageous state; a third variation pattern (a big win variation pattern in the probability variation state) which is a variation pattern controlled to the advantageous state; and a fourth variation pattern (a losing variation pattern in the probability variation state) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command that specifies the jackpot variation pattern in the normal state) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command that specifies a losing variation pattern in the normal state) is sent to the performance control means. When the third variation pattern is determined, a third command (a variation pattern specification command that specifies the big win variation pattern in the probability variation state) is sent to the performance control means, When the fourth variation pattern is determined, a fourth command (a variation pattern specifying command for specifying a deviation variation pattern in a sure-win state) is transmitted to the effect control means. The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that the advantageous state (big win gaming state) is controlled by the first reach (super reach effect in the normal state). When the second command is received, it is possible to notify that the advantageous state (big win gaming state) is not controlled by the first reach (super reach effect in the normal state). When the third command is received, it is possible to notify that the advantageous state is controlled by the second reach (super reach effect in the sure-win state). When the fourth command is received, it is possible to notify that the advantageous state (big win gaming state) is not controlled by the second reach (super reach effect in the sure-win state). The first reach (super reach effect in the normal state) includes a title display part (title characters) for displaying a title corresponding to the first reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The second reach (super reach effect in the sure-win state) includes a title display part (title characters) for displaying a title corresponding to the second reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The execution time (T1-1~2, T2-1~3, T3) of the title display part in the first reach (super reach effect in the normal state) is different from the execution time (T4) of the title display part in the second reach (super reach effect in the sure-win state). The first reach (super reach effect in the normal state) is a reach executed in the normal state, and the second reach (super reach effect in the sure-win state) is a reach executed in a special state (sure-win state) more advantageous than the normal state. The aforementioned title display part consists of a first part (title start period) from when the title display starts until it is displayed in the fixed position, a second part (title display period) when it is displayed in the fixed position, and a third part (title end period) from when it is displayed in the fixed position until the display ends. The aforementioned display means (image display device 5) In the title display part of the first reach (super reach performance in normal state), the title display (title text) is displayed such that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period). In the title display part of the second reach (super reach performance in the probability variation state), the title display (title text) is displayed such that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period). It is characterized by the following. This feature allows for different execution times for the title display part in the first reach (executed under normal conditions) and the second reach (executed under special conditions). By making the second part, which is displayed in a fixed position, the longest, attention can be drawn to the type of title display. Furthermore, even if the execution times for the title display part differ between the first reach (executed under normal conditions) and the second reach (executed under special conditions), the first part, which is displayed in a fixed position, can be made longer than the third part, which is displayed from the fixed position until the display ends, thus creating suspense about which title display will be shown. Additionally, even if the execution times for the title display part differ between the first reach (executed under normal conditions) and the second reach (executed under special conditions), the relationship between the execution times of the first, second, and third parts can be made consistent, making the title display part easier to understand.
[0030] The gaming machine of form 10-2 is the gaming machine described in form 10-1, The execution time (T4) of the title display part in the second reach (super reach performance in probability variation state) is shorter than the execution time (T1-1~2, T2-1~3, T3) of the title display part in the first reach (super reach performance in normal state). It is characterized by the following. This characteristic allows for a relatively short execution time for the title display part in the second reach, which is performed in the special state, enabling a smooth progression through the special state. On the other hand, the execution time for the title display part in the first reach, which is performed in the normal state, is relatively long, allowing for a more thorough build-up of excitement.
[0031] [Form 11] The gaming machine of type 11-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (jackpot variation pattern) which is a variation pattern controlled to the advantageous state, and a second variation pattern (loss variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command that specifies a winning variation pattern) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying a losing variation pattern) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the aforementioned first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during a specific reach (super reach animation). When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the specific reach (super reach performance), The aforementioned specific reach (super reach effect) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned title display part consists of a first part (title start period) from when the title display starts until it is displayed in the fixed position, a second part (title display period) when it is displayed in the fixed position, and a third part (title end period) from when it is displayed in the fixed position until the display ends. The display means (image display device 5) displays the title display (title characters) in the title display part of the specific reach (super reach performance) such that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period). The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (common title for weak reach type, common title for strong reach type, common title for high base reach type). In the introduction part, the light-emitting means is controlled using a brightness data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction, strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction, high base reach type reach A introduction, high base reach type reach B introduction, high base reach type reach C introduction, high base reach type reach D introduction). It is characterized by the following. This feature allows the viewer to focus on the type of title display by making the second part, which is displayed in a fixed position, the longest. Furthermore, by making the first part, which is displayed in a fixed position, longer than the third part, which is displayed from the fixed position until the display ends, the viewer can anticipate which title display will be shown. Additionally, in the title display part, the light-emitting means is controlled using a different luminance data table for the title display than the luminance data table for the introductory part, allowing the light-emitting means to emit light in a suitable mode corresponding to the title display. As a result, the title display can be performed effectively.
[0032] [Form 12] The gaming machine of type 12-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (the effect control CPU 120). The game control means (the game control microcomputer 100): Determines whether to control to the advantageous state (big win game state) when a game medium (game ball) enters the start area (the first start winning port, the second start winning port). Executes variable display of the specific identification information (the first special figure, the second special figure). Based on the result of the determination, it determines any one of a plurality of variable patterns including a first variable pattern (big win variable pattern) which is a variable pattern controlled to the advantageous state and a second variable pattern (losing variable pattern) which is a variable pattern not controlled to the advantageous state. When the first variable pattern is determined, it transmits a first command (a variable pattern specifying command specifying the big win variable pattern) to the effect control means. When the second variable pattern is determined, it transmits a second command (a variable pattern specifying command specifying the losing variable pattern) to the effect control means. The effect control means (the effect control CPU 120): When receiving the first command, it is possible to notify that it is controlled to the advantageous state (big win game state) by a specific reach (low base strong reach A to C effects, low base strongest reach effect). When receiving the second command, it is possible to notify that it is not controlled to the advantageous state (big win game state) by the specific reach (low base strong reach A to C effects, low base strongest reach effect). The specific reach (low base strong reach A to C effects, low base strongest reach effect) is composed of a title display part (title characters) that displays a title display corresponding to the specific reach and an introduction part until it is notified whether it is controlled to the advantageous state or not. The display means: The title display (title text) corresponding to the aforementioned specific reach (low-base strong reach A-C effects, low-base strongest reach effect) can be displayed in a first form (white form) and the title display corresponding to the aforementioned specific reach can be displayed in a second form (red form) which has a higher expectation of being controlled to the advantageous state than the first form. In the title display part (shown in Figure 11-43) of the aforementioned specific reach (low-base strong reach A-C performance, low-base strongest reach performance), the expectation level indication display corresponding to the specific reach is displayed in a first size, and then the title display (title text) corresponding to the specific reach is displayed in a second size that is larger than the first size. In both cases, when the title display (title text) corresponding to the specific reach is displayed in the first mode (white mode) and when the title display (title text) corresponding to the specific reach is displayed in the second mode (red mode), the expectation indication display is displayed in a common mode. The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (strongest reach title, strong reach common title), In the aforementioned introduction part, the light emission means is controlled using a brightness data table for the introduction part (Strong Reach Series Strong Reach C Introduction, Strongest Reach Series Strongest Reach Introduction, Strong Reach Series Strong Reach B Introduction). It is characterized by the following. According to this feature, the title display corresponding to a specific reach is larger in size than the expectation level indication display, and the expectation level is indicated by its appearance, thus attracting the player's attention. However, by displaying the expectation level indication display before the title display, attention can be drawn to the expectation level indication first. Furthermore, since the expectation level indication display is performed in a common manner regardless of whether the title display is shown in the first or second manner, attention can be drawn to the subsequent manner of the title display.
[0033] [Form 13] The gaming machine of type 13-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of the following multiple fluctuation patterns is determined: a first fluctuation pattern (PB1-5~7) which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern (PA2-7~9) which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern (PB1-8~10) which is a fluctuation pattern controlled to the advantageous state, and a fourth fluctuation pattern (PA2-10~12) which is a fluctuation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command specifying PB1-5~7) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying PA2-7 to PA2-9) is sent to the performance control means. When the third variation pattern is determined, a third command (a variation pattern specification command specifying PB1-8 to 10) is sent to the performance control means. When the fourth variation pattern is determined, a fourth command (a variation pattern specification command specifying PA2-10 to PA2-12) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the first reach (low base strong reach B performance), When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the first reach (low base strong reach B performance), When the third command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in the second reach (low base strong reach C performance), When the fourth command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the second reach (low base strong reach C performance), The first reach (low-base strong reach B performance) comprises a title display part that displays a title (title text) corresponding to the first reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. The aforementioned second reach (low base strong reach C performance) is composed of a title display part that displays a title (title text) corresponding to the second reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. The second reach (low-base strong reach C effect) has a higher probability of being controlled to the advantageous state than the first reach (low-base strong reach B effect), The aforementioned display means is In the title display part of the aforementioned first reach (low base strong reach B production), the expectation level indication is displayed in the first form (3.5 stars), In the title display part of the second reach (low base strong reach C production), the expectation level indication is displayed in the second form (4 stars), The expected value indication display in the title display part of the first reach (low-base strong reach B production) and the expected value indication display in the title display part of the second reach (low-base strong reach C production) are displayed in a common manner, with the same emphasis display. The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part of the first reach (low base strong reach B performance), the light-emitting means is controlled using the brightness data table for the title display part of the first reach (strong reach type strong reach B title), In the title display part of the second reach (low base strong reach C performance), the light-emitting means is controlled using the brightness data table for the title display part of the second reach (strong reach type strong reach C title), In the introductory part of the first reach (low base strong reach B effect), the light-emitting means is controlled using the brightness data table for the introductory part of the first reach (strong reach system strong reach B introduction), In the introductory part of the second reach (low base strong reach C effect), the light-emitting means is controlled using the brightness data table for the introductory part of the second reach (strong reach system strong reach C introduction). It is characterized by the following. This feature allows for a reduction in development costs by using the same highlighting method whether the expectation level indication is displayed in the first mode in the title display part of the first reach, or in the second mode in the title display part of the second reach. Furthermore, in the title display parts of the first and second reaches, the light-emitting means are controlled using different luminance data tables for the title display of the first and second reaches, which are different from the luminance data tables for the introduction parts of the first and second reaches, respectively. This allows the light-emitting means to emit light in a suitable light-emitting mode according to the title display. As a result, the title can be displayed effectively.
[0034] The gaming machine of form 13-2 is the gaming machine described in form 13-1, The aforementioned expectation indication display is composed of multiple objects (star-shaped objects), The aforementioned first reach (low base strong reach B effect) is indicated by N (where N is an integer) + 0.5 (3.5) objects, The aforementioned second reach (low base strong reach C effect) is indicated by N+1 (4) objects, In the aforementioned expectation indication display, each object (star-shaped object) is highlighted, and the highlighting is performed in the same manner whether one object is highlighted or 0.5 objects are highlighted. It is characterized by the following. This feature allows for consistent highlighting regardless of whether one object or 0.5 objects are being highlighted, thereby reducing development costs.
[0035] The gaming machine of form 13-3 is the gaming machine described in form 13-2, In the aforementioned expectation indication display, the time it takes for one object (star-shaped object) to be highlighted and the time it takes for 0.5 objects (star-shaped objects) to be highlighted are the same. It is characterized by the following. This feature allows for a reduction in development costs by making the time it takes to highlight one object the same as the time it takes to highlight 0.5 objects.
[0036] The gaming machine of form 13-4 is the gaming machine described in form 13-2 or 13-3, In the aforementioned expectation indication display, a common emphasis sound (expectation indication sound) is output whether one object (star-shaped object) is highlighted or 0.5 objects (star-shaped objects) are highlighted. It is characterized by the following. This feature allows for the output of the same audio whether one object is being highlighted or 0.5 objects are being highlighted, thereby reducing development costs.
[0037] [Form 14] The gaming machine of type 14-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), The system includes a display means (image display device 5), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the determination, one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state is determined. When the first variation pattern is determined, a first command (variation pattern specifying command specifying the big win variation pattern) is transmitted to the effect control means. When the second variation pattern is determined, a second command (variation pattern specifying command specifying the losing variation pattern) is transmitted to the effect control means. The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is performed to the advantageous state (big win gaming state) in a specific reach (low base strong reach A to C effects, low base strongest reach effect, high base reach A to D effects). When the second command is received, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the specific reach (low base strong reach A to C effects, low base strongest reach effect, high base reach A to D effects). The specific reach (low base strong reach A to C effects, low base strongest reach effect, high base reach A to D effects) is composed of a title display part (title characters) displaying a title corresponding to the specific reach and an introduction part until it is notified whether or not control is performed to the advantageous state. The display means (image display device 5) In the title display part in the specific reach (low base strong reach A to C effects, low base strongest reach effect, high base reach A to D effects), it is possible to display an expectancy suggestion display composed of a plurality of objects (star-shaped objects). In the title display part of the aforementioned specific reach (low-base strong reach A-C, low-base strongest reach, high-base reach A-D), the expectation level indication display will show the first object (star-shaped object), then, while continuing to show the first object (star-shaped object), the second object (star-shaped object) will be highlighted, then the highlighting of the first object (star-shaped object) will end, and the third object (star-shaped object) will be highlighted. It is characterized by the following. This feature allows for the display of an expected probability indicator consisting of multiple objects in the title display section during a specific reach. In this indicator, the highlighting of the second object begins before the highlighting of the first object ends, but the highlighting of the third object does not begin until the highlighting of the first object has finished. This makes it easier to recognize the number of objects indicating the expected probability.
[0038] The gaming machine of form 14-2 is the gaming machine described in form 14-1, In the aforementioned expectation indication display, an emphasis sound (expectation indication sound) is output each time an object (star-shaped object) is highlighted, and after the output of the emphasis sound (expectation indication sound) for the highlighting of one object (star-shaped object) has finished, the emphasis sound (expectation indication sound) for the highlighting of the next object is output. It is characterized by the following. This feature ensures that the emphasis sound for one object does not overlap with the emphasis sound for the next object, making it easier to recognize the number of objects that indicate the level of expectation.
[0039] The gaming machine of form 14-3 is the gaming machine described in form 14-1 or 14-2, The aforementioned expectation level indication display consists of multiple objects (star-shaped objects) and text (text "Expectation Level"), The highlighting of the object (star-shaped object) is done at a size that overlaps with the text (text "Expectation Level"). It is characterized by the following. This feature allows for drawing attention to both the multiple objects and the text that make up the expectation indication display through object highlighting.
[0040] [Form 15] The gaming machine of type 15-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (jackpot variation pattern) which is a variation pattern controlled to the advantageous state, and a second variation pattern (loss variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command that specifies a winning variation pattern) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specifying command for specifying a losing variation pattern) is transmitted to the effect control means, The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is performed to the advantageous state (big win gaming state) in a specific reach (low base strong reach A to C effects, low base strongest reach effect, high base reach A to D effects), When the second command is received, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the specific reach (low base strong reach A to C effects, low base strongest reach effect, high base reach A to D effects), The specific reach (low base strong reach A to C effects, low base strongest reach effect, high base reach A to D effects) includes a title display part for displaying a title display (title characters) corresponding to the specific reach, and an introduction part until it is notified whether or not control is performed to the advantageous state, The display means (image display device 5) Can display a plurality of hold displays corresponding to variable displays that have not yet started, In the title display part in the specific reach (low base strong reach A to C effects, low base strongest reach effect, high base reach A to D effects), it is possible to display an expectation degree suggestion display composed of a plurality of objects (star-shaped objects), In the title display part in the specific reach (low base strong reach A to C effects, low base strongest reach effect, high base reach A to D effects), the hold display is not displayed at the same time as the expectation degree suggestion display, The light emission control means (effect control CPU 120) Controls the light emitting means using a luminance data table composed of luminance data, In the title display part, the light emitting means is controlled using a luminance data table for title display (common title for strong reach system, strongest reach title for strongest reach system, common title for high base reach system), In the aforementioned introduction part, the light emission means is controlled using a brightness data table for the introduction part (Strong Reach Series Strong Reach A Introduction, Strong Reach Series Strong Reach B Introduction, Strong Reach Series Strong Reach C Introduction, Strongest Reach Series Strongest Reach Introduction, High Base Reach Series Reach A Introduction, High Base Reach Series Reach B Introduction, High Base Reach Series Reach C Introduction, High Base Reach Series Reach D Introduction). It is characterized by the following. This feature allows for the display of an expected probability indicator consisting of multiple objects in the title display part during a specific reach, while preventing the display of a pending indicator from being mistakenly identified as an expected probability indicator by not displaying a pending indicator simultaneously with the expected probability indicator. Furthermore, in the title display part, the light-emitting means is controlled using a different luminance data table for title display than that used for the introduction part, allowing the light-emitting means to emit light in a suitable light-emitting mode corresponding to the title display. As a result, the title can be displayed effectively.
[0041] The gaming machine of form 15-2 is the gaming machine described in form 15-1, The maximum number of active displays corresponding to the pending display and the activated variable display is the same as the maximum number of objects (star-shaped objects) that constitute the expectation indication display (5 objects). It is characterized by the following. This feature prevents the system from mistakenly recognizing that the maximum number of objects constituting the expectation indicator display are being displayed, even when a specific reach occurs while the maximum number of pending and active indicators are being displayed.
[0042] The gaming machine of form 15-3 is the gaming machine described in form 15-1 or 15-2, The hold display ends when the display means (image display device 5) displays in monochrome before the start of the title display part. It is characterized by the following. This feature allows for the display of pending items to be terminated without any sense of unease.
[0043] [Form 16] The gaming machine of type 16-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), The system includes a display means (image display device 5), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not the game is controlled to the aforementioned advantageous state. The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of the following multiple variation patterns is determined: a first variation pattern (PB1-2~4 / PB1-14) which is a variation pattern controlled to the advantageous state, a second variation pattern (PA2-4~6 / PA2-16) which is a variation pattern not controlled to the advantageous state, a third variation pattern (PB1-5~7 / PB1-15) which is a variation pattern controlled to the advantageous state, a fourth variation pattern (PA2-7~9 / PA2-17) which is a variation pattern not controlled to the advantageous state, a fifth variation pattern (PB1-8~10 / PB1-16) which is a variation pattern controlled to the advantageous state, and a sixth variation pattern (PA2-10~12 / PA2-18) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command specifying PB1-2~4 / PB1-14) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying PA2-4~6 / PA2-16) is sent to the performance control means. When the third variation pattern is determined, a third command (a variation pattern specification command specifying PB1-5~7 / PB1-15) is sent to the performance control means. When the fourth variation pattern is determined, a fourth command (a variation pattern specification command specifying PA2-7~9 / PA2-17) is sent to the performance control means. When the fifth variation pattern is determined, a fifth command (a variation pattern specification command specifying PB1-8~10 / PB1-16) is sent to the performance control means. When the sixth variation pattern is determined, a sixth command (a variation pattern specification command specifying PA2-10~12 / PA2-18) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) in the first reach (low base strong reach A performance / high base reach A performance), When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the first reach (low base strong reach A performance / high base reach A performance), When the third command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in the second reach (low base strong reach B performance / high base reach B performance), When the fourth command is received, it is possible to notify that the second reach (low-base strong reach B performance / high-base reach B performance) will not be controlled to the advantageous state (jackpot game state), When the fifth command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) in the third reach (low base strong reach C performance / high base reach C performance), When the sixth command is received, it is possible to notify that the third reach (low-base strong reach C performance / high-base reach C performance) will not be controlled to the advantageous state (jackpot game state), The first reach (low-base strong reach A performance / high-base reach A performance) is composed of a title display part that displays a title (title text) corresponding to the first reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The second reach (low-base strong reach B performance / high-base reach B performance) comprises a title display part that displays a title (title text) corresponding to the second reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. The third reach (low-base strong reach C performance / high-base reach C performance) is composed of a title display part that displays a title (title text) corresponding to the third reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. The aforementioned display means (image display device 5) In the title display part of the aforementioned first reach (low base strong reach A performance / high base reach A performance), it is possible to display an expectation level indication consisting of the first number (3) object (star-shaped object), In the title display part of the second reach (low-base strong reach B effect / high-base reach B effect), it is possible to display an expectation indication consisting of a second number (3.5) object (star-shaped object) which is greater than the first number. In the title display part of the aforementioned third reach (low-base strong reach C effect / high-base reach C effect), it is possible to display an expectation indication consisting of a third number (4) of objects (star-shaped objects) which is greater than the second number. The difference between the first number and the second number is the same as the difference between the second number and the third number (0.5). The difference between the expected probability of being controlled to the advantageous state when the third reach (low-base strong reach C effect / high-base reach C effect) is executed and the expected probability of being controlled to the advantageous state when the second reach (low-base strong reach B effect / high-base reach B effect) is executed is greater than the difference between the expected probability of being controlled to the advantageous state when the second reach (low-base strong reach B effect / high-base reach B effect) is executed and the expected probability of being controlled to the advantageous state when the first reach (low-base strong reach A effect / high-base reach A effect) is executed. It is characterized by the following. According to this feature, when the number of objects displayed as an indication of expectation in the title display part increases from the first number to the second number, and when it increases from the second number to the third number, the amount of increase in the number of objects is the same. However, when it increases from the second number to the third number, the amount of increase in the expectation of being controlled to a favorable state is greater than when it increases from the first number to the second number. Therefore, the more objects the number increases, the more expectation is made that the game will be controlled to a favorable state beyond the number of increased objects, while a small number of objects does not lead to excessive expectations of being controlled to a favorable state.
[0044] The gaming machine of form 16-2 is the gaming machine described in form 16-1, The aforementioned plurality of variation patterns include a seventh variation pattern (PB1-11~13 / PB1-17) which is a variation pattern controlled to the favorable state, and an eighth variation pattern (PA2-13~15 / PA2-19) which is a variation pattern not controlled to the favorable state. Game control means (microcomputer 100 for game control), When the seventh variation pattern is determined, a seventh command (a variation pattern specification command specifying PB1-11~13 / PB1-17) is sent to the performance control means. When the eighth variation pattern is determined, an eighth command (a variation pattern specification command specifying PA2-13~15 / PA2-19) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the aforementioned seventh command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) in the fourth reach (low base strongest reach performance / high base reach D performance), When the eighth command is received, it is possible to notify that the fourth reach (low-base strongest reach performance / high-base reach D performance) will not be controlled to the advantageous state (jackpot game state), The aforementioned fourth reach (low-base strongest reach performance / high-base reach D performance) is composed of a title display part that displays a title (title text) corresponding to the fourth reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. The display means is capable of displaying an expectation indication display consisting of a fourth number (4.5) object (star-shaped object) which is greater than the third number, in the title display part of the fourth reach (low base strongest reach performance / high base reach D performance), The difference between the third number and the fourth number (0.5) is less than the difference between the first number and the third number (1). The difference between the expected probability of being controlled to the advantageous state when the fourth reach (low-base strongest reach animation / high-base reach D animation) is performed and the expected probability of being controlled to the advantageous state when the third reach (low-base strong reach C animation / high-base reach C animation) is performed is greater than the difference between the expected probability of being controlled to the advantageous state when the third reach (low-base strong reach C animation / high-base reach C animation) is performed and the expected probability of being controlled to the advantageous state when the first reach (low-base strong reach A animation / high-base reach A animation) is performed. It is characterized by the following. According to this feature, in the title display section, the increase in the number of objects displayed as an indication of expectation is smaller when increasing from the third to the fourth number than when increasing from the first to the third number. However, the increase in the expectation of being controlled to a favorable state is larger when increasing from the third to the fourth number than when increasing from the first to the third number. Therefore, the more the number of objects increases, the more expectation of being controlled to a favorable state can be made, even if the increase in the number of objects is small.
[0045] The gaming machine of form 16-3 is the gaming machine described in form 16-2, The difference between the third number and the fourth number is 0.5, and the difference between the first number and the third number is 1. It is characterized by the following. According to this feature, when the number of objects displayed as an indication of expectation in the title display part increases from the 3rd number to the 4th number by 0.5, it can create the expectation that the game will be controlled to a more favorable state than when it increases from the 3rd number to the 3rd number by 1. The gaming machine of form 16-4 is a gaming machine described in any of forms 16-1 to 16-3, The difference between the expected probability of being controlled to the advantageous state when the third reach (high-base reach C) is executed in a special state (probability variation state) which is more advantageous than the normal state, and the expected probability of being controlled to the advantageous state when the second reach (high-base reach B) is executed, is greater than the difference between the expected probability of being controlled to the advantageous state when the third reach (low-base strong reach C) is executed in the normal state, and the expected probability of being controlled to the advantageous state when the second reach (low-base strong reach B) is executed. It is characterized by the following. This feature suggests that a special state, which is more advantageous than the normal state, can be expected to be controlled to an advantageous state if the number of objects displayed as an indication of expectation in the title display part increases.
[0046] [Form 17] The gaming machine of type 17-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of the following multiple fluctuation patterns is determined: a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern (PB1-2~10) which is a fluctuation pattern controlled to the advantageous state, and a fourth fluctuation pattern (PA2-4~12) which is a fluctuation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command specifying PB1-JA and PB1-JB) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying PA2-2 and PA2-3) is sent to the performance control means. When the third variation pattern is determined, a third command (a variation pattern specification command specifying PB1-2 to 10) is sent to the performance control means. When the fourth variation pattern is determined, a fourth command (a variation pattern specification command specifying PA2-4 to PA2-12) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the first reach (low base weak reach A, B performance), When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the first reach (low base weak reach A, B performance), When the third command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the second reach (low base strong reach A-C performance), When the fourth command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the second reach (low base strong reach A-C performance), The first reach (low-base weak reach A and B effects) is composed of a title display part that displays a title (title text) corresponding to the first reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. The aforementioned second reach (low base strong reach A-C performance) is composed of a title display part that displays a title (title text) corresponding to the second reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. Both the first reach (low-base weak reach A and B effects) and the second reach (low-base strong reach A to C effects) are reaches that are performed in the normal state, and the second reach (low-base strong reach A to C effects) has a higher probability of being controlled to the advantageous state than the first reach (low-base weak reach A and B effects). The title display part in the second reach (low base strong reach A to C performances) is longer than the title display part in the first reach (low base weak reach A and B performances). The display means (image display device 5) displays the degree-of-expectation suggestion display in the title display part in the second reach (low base strong reach A to C performances), and does not display the degree-of-expectation suggestion display in the title display part in the first reach (low base weak reach A and B performances). The light emission control means (performance control CPU 120) controls the light emission means using a luminance data table composed of luminance data, and in the title display part in the first reach (low base weak reach A and B performances), controls the light emission means using the luminance data table for the title display part of the first reach (weak reach series common title). In the title display part in the second reach (low base strong reach A to C performances), controls the light emission means using the luminance data table for the title display part of the second reach (strong reach series common title). In the introduction part in the first reach (low base weak reach A and B performances), controls the light emission means using the luminance data table for the introduction part of the first reach (weak reach series weak reach A introduction, weak reach series weak reach B introduction). In the introduction part in the second reach (low base strong reach A to C performances), controls the light emission means using the luminance data table for the introduction part of the second reach (strong reach series strong reach A introduction, strong reach series strong reach B introduction, strong reach series strong reach C introduction). It is characterized by this. This feature allows the title display portion in the second reach, which has a relatively higher expectation level, to be longer than the title display portion in the first reach, which has a relatively lower expectation level. Furthermore, an expectation level indication is displayed in the title display portion of the second reach, while no such indication is displayed in the title display portion of the first reach. This allows the user to intuitively perceive that the second reach has a higher expectation level than the first reach. In addition, in the title display portions of the first and second reaches, the light-emitting means are controlled using different luminance data tables for the title display of the first and second reaches, respectively, which are different from the luminance data tables used for the introductory portions of the first and second reaches. This allows the light-emitting means to emit light in a suitable mode of emission according to the title display. As a result, the title can be displayed effectively.
[0047] The gaming machine of form 17-2 is the gaming machine described in form 17-1, The title display part in the aforementioned second reach (low base strong reach A-C production) consists of a prologue part (prologue display period) and a text display part (title start period, title display period, title end period), The title display part in the aforementioned first reach (low base weak reach A and B production) does not have a prologue part (prologue display period), and consists only of a text display part (title start period, title display period, title end period). The text display portion of the title display part in the second reach (low-base strong reach A-C production) is longer than the text display portion of the title display part in the first reach (low-base weak reach A, B production). It is characterized by the following. Based on this characteristic, the fact that the text display portion of the title display in the second reach is longer than the text display portion of the title display in the first reach allows players to intuitively perceive that the second reach has a higher probability of success than the first reach.
[0048] The gaming machine of form 17-3 is the gaming machine described in form 17-1 or 17-2, This is a reach performed in the aforementioned normal state, and includes a third reach (low-base strongest reach performance) which has a higher probability of being controlled to the advantageous state than the second reach (low-base strong reach A-C performance), The title display part in the aforementioned second reach (low base strong reach A-C production) consists of a prologue part (prologue display period) and a text display part (title start period, title display period, title end period), In the aforementioned third reach (low-base strongest reach production), the title display part lacks a prologue part (prologue display period) and consists only of a text display part (title start period, title display period, title end period). The text display portion of the title display part in the aforementioned third reach (low base strongest reach production) is longer than the text display portion of the title display part in the aforementioned second reach (low base strong reach production A~C). It is characterized by the following. Based on this characteristic, the fact that the text display portion of the title display in the third reach is longer than the text display portion of the title display in the second reach allows players to intuitively perceive that the third reach has a higher probability of success than the second reach.
[0049] [Form 18] The gaming machine of type 18-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of the following multiple fluctuation patterns is determined from among a plurality of fluctuation patterns, including a first fluctuation pattern (PB1-2, 5, 8) which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern (PA2-2~3) which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern (PB1-2~10) which is a fluctuation pattern controlled to the advantageous state, and a fourth fluctuation pattern (PA2-4~12) which is a fluctuation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command specifying PB1-2, 5, and 8) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying PA2-2 to PA2-3) is sent to the performance control means. When the third variation pattern is determined, a third command (a variation pattern specification command specifying PB1-2 to 10) is sent to the performance control means. When the fourth variation pattern is determined, a fourth command (a variation pattern specification command specifying PA2-4 to PA2-12) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the aforementioned first command is received, the first reach (low base weak reach A, B effect) can be executed. When the second command is received, the first reach (low base weak reach A, B effect) can be executed. When the aforementioned third command is received, the second reach (low base strong reach A-C effect) can be executed. When the aforementioned fourth command is received, the aforementioned second reach (low base strong reach A-C effect) can be executed. The aforementioned first reach (low-base weak reach A and B effects) and the aforementioned second reach (low-base strong reach A to C effects) are both reaches that are performed in the normal state. The first reach (low-base weak reach A and B effects) is a reach in which, as an effect result, it is not announced that the game will be controlled to the advantageous state (jackpot game state), and as an effect result, it is announced that the game will not be controlled to the advantageous state (jackpot game state), and another reach (super reach effect) is executed. The second reach (low-base strong reach A-C performance) is a reach in which, as a result of the performance, it is announced that the game will be controlled to the advantageous state (jackpot game state), or that it will not be controlled to the advantageous state (jackpot game state). The first reach (low-base weak reach A and B effects) is composed of a title display part that displays a title (title text) corresponding to the first reach, and an introduction part until it is announced whether or not the other reach will be performed. The aforementioned second reach (low base strong reach A-C performance) is composed of a title display part that displays a title (title text) corresponding to the second reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. The aforementioned display means (image display device 5) In the title display part of the aforementioned second reach (low base strong reach A~C performance), an indication of the expected level is displayed. In the title display part of the first reach (low base weak reach A, B performance), the expected value indication display is not displayed. The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part of the first reach (low-base weak reach A and B effects), the light-emitting means is controlled using a brightness data table for the title display part of the first reach (common title for weak reach series). In the title display part of the second reach (low base strong reach A-C performance), the light-emitting means is controlled using the brightness data table for the title display part of the second reach (common title for strong reach series), In the introductory part of the first reach (low base weak reach A and B effects), the light-emitting means is controlled using a brightness data table for the introductory part of the first reach (weak reach system weak reach A introduction, weak reach system weak reach B introduction), In the introductory part of the second reach (low-base strong reach A-C effect), the light-emitting means is controlled using a brightness data table for the introductory part of the second reach (strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction). It is characterized by the following. This feature allows for the display of an expected level indicator in the title display part of the second reach, where the player is directly informed that they will be controlled to a favorable state, while the display of an expected level indicator is not displayed in the title display part of the first reach, where the player is not directly informed that they will be controlled to a favorable state. This prevents the first reach from creating an excessive sense of expectation. Furthermore, in the title display parts of the first and second reaches, the light-emitting means are controlled using different luminance data tables for the title display of the first and second reaches, which are different from the luminance data tables for the introduction parts of the first and second reaches, respectively. This allows the light-emitting means to emit light in a suitable light-emitting mode according to the title display. As a result, the title can be displayed effectively.
[0050] The gaming machine of form 18-2 is the gaming machine described in form 18-1, In the title display part of the first reach (low-base weak reach A and B effects), it is possible to display the title (title text) in a confirmed form (gold) that confirms the execution of another reach (super reach effect). It is characterized by the following. This feature allows the game to capture the player's attention even during the title display part of the first reach, where no indication of expected outcome is displayed.
[0051] [Form 19] The gaming machine of type 19-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), The system includes a display means (image display device 5), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (jackpot variation pattern) which is a variation pattern controlled to the advantageous state, and a second variation pattern (loss variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command that specifies a winning variation pattern) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying a losing variation pattern) is sent to the performance control means. The performance control means (performance control CPU 120) When receiving the first command, it is possible to notify that control is performed to the advantageous state (big win gaming state) in a specific reach (low base strong reach A to C performances, low base strongest reach). When receiving the second command, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the specific reach (low base strong reach A to C performances, low base strongest reach). The specific reach (low base strong reach A to C performances, low base strongest reach) includes a title display part (title characters) that displays a title display corresponding to the specific reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The specific reach (low base strong reach A to C performances, low base strongest reach) may be executed via a selection performance using a title display (title characters) corresponding to a plurality of reaches (super reach performances) including the specific reach. The display means In the title display part of the specific reach (low base strong reach A to C performances, low base strongest reach) and in the selection performance, it is possible to display an expectancy suggestion display together with the title display (title characters). When displaying the expectancy suggestion display in the title display part of the specific reach (low base strong reach A to C performances, low base strongest reach), the expectancy suggestion display composed of a plurality of objects (star-shaped objects) is displayed step by step. When displaying the expectancy suggestion display in the selection performance, the expectancy suggestion display composed of a plurality of objects (star-shaped objects) is not displayed step by step. It is characterized by this. According to this feature, when displaying an indication of the expected probability in the title display part of a specific reach, the indication of the expected probability, which is composed of multiple objects, is displayed in stages. However, when displaying an indication of the expected probability in the selection sequence, the indication of the expected probability, which is composed of multiple objects, is not displayed in stages. Therefore, the annoyance caused by the indication of the expected probability being displayed in stages not only in the title display part but also in the preceding selection sequence can be eliminated.
[0052] The gaming machine of form 19-2 is the gaming machine described in form 19-1, The aforementioned selection effect is an effect that changes in stages from a low-probability reach (super reach effect) to a high-probability reach (super reach effect) by operating the effect operation means (push button 31B). The time required for one stage change in the aforementioned selection sequence (the minimum time required to switch to the title image of the next super reach sequence) may be shorter than the time required for one stage display in the aforementioned expectation indication display in the title display part of the aforementioned specific reach (low base strong reach A-C sequences, low base strongest reach) (the time required for the star-shaped object to change from black to highlighted and then to gold). It is characterized by the following. This feature allows for a sense of speed in the gradual changes during the selection process.
[0053] The gaming machine of form 19-3 is the gaming machine described in form 19-2, The aforementioned selection animation is an animation in which the animation changes one step at a time to a reach (super reach animation) with a higher expectation level than the current reach (super reach animation), and the number of operations required to change to the next stage increases with each step change. It is characterized by the following. According to this feature, the higher the expectation of a winning combination, the more you can keep the player on edge.
[0054] A gaming machine of form 19-4 is a gaming machine described in any of forms 19-1 to 19-3, If the aforementioned selection sequence selects the specific reach (low-base strong reach A-C sequence, low-base strongest reach sequence), the program will start from the title display segment. It is characterized by the following. This feature makes it easier for players to determine which reach was ultimately executed, even when a specific reach is performed via a selection animation, as it starts from the title display part.
[0055] [Form 20] The gaming machine of type 20-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (jackpot variation pattern) which is a variation pattern controlled to the advantageous state, and a second variation pattern (loss variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command that specifies a winning variation pattern) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying a losing variation pattern) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the aforementioned first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during a specific reach (super reach animation). When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the specific reach (super reach performance), The aforementioned specific reach (super reach effect) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned display means (image display device 5) After notification that the game will be controlled to the advantageous state by the aforementioned specific reach (super reach animation), it is possible to display the name of the advantageous state corresponding to the controlled advantageous state (title text of the jackpot start animation), The aforementioned advantageous state name display (title text for the jackpot start animation) is displayed in a manner with greater movement than the title display corresponding to the specific reach (title text for the super reach animation), The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (common title for weak reach type, common title for strong reach type, common title for high base reach type). In the introduction part, the light-emitting means is controlled using a brightness data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction, strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction, high base reach type reach A introduction, high base reach type reach B introduction, high base reach type reach C introduction, high base reach type reach D introduction). It is characterized by the following. According to this feature, the situation in which the title is displayed during a specific reach is one in which it is still unknown whether or not the game will be controlled to a favorable state, whereas the situation in which the name of the favorable state is displayed is one in which it has already been announced that the game will be controlled to a favorable state, and by moving the name of the favorable state more dramatically, it is possible to celebrate being controlled to a favorable state. Furthermore, in the title display part, the light-emitting means is controlled using a different brightness data table for title display than the brightness data table for the introduction part, so the light-emitting means can be made to emit light in a suitable light-emitting manner according to the title display, and as a result the title can be displayed effectively.
[0056] The gaming machine of form 20-2 is the gaming machine described in form 20-1, In the title display part of the aforementioned specific reach (low-base strong reach B, C effects, low-base strongest reach effect, high-base reach A-D), a background specifically for that title display is displayed when the title display (title text) is shown. The background for the aforementioned advantageous state name display (the title text for the jackpot start animation) is displayed in a manner with greater movement than the background specifically for the title display. It is characterized by the following. This feature allows for greater movement of the background when displaying the name of the advantageous state, thus celebrating the fact that the player is controlled to an advantageous state.
[0057] [Form 21] The gaming machine of type 21-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (jackpot variation pattern) which is a variation pattern controlled to the advantageous state, and a second variation pattern (loss variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command that specifies a winning variation pattern) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying a losing variation pattern) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the aforementioned first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during a specific reach (super reach animation). When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the specific reach (super reach performance), The aforementioned specific reach (super reach effect) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned display means (image display device 5) In the introductory part (operation prompting sequence B, D) of the aforementioned specific reach (super reach sequence), prompting text (small operation prompting text) can be displayed to encourage the player to take action. The aforementioned prompt text display (operation prompt text (small)) is displayed in a manner that exhibits greater movement than the title display (title text) corresponding to the specific reach (super reach effect), The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (common title for weak reach type, common title for strong reach type, common title for high base reach type). In the introduction part, the light-emitting means is controlled using a brightness data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction, strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction, high base reach type reach A introduction, high base reach type reach B introduction, high base reach type reach C introduction, high base reach type reach D introduction). It is characterized by the following. According to this feature, the prompt text displayed in the introduction section encourages the player to take action, and by moving it more dramatically than the title display in the title display section, it is possible to intuitively encourage the player to take action. Furthermore, in the title display section, the light-emitting means is controlled using a different brightness data table for the title display than the brightness data table for the introduction section, so the light-emitting means can be made to emit light in a suitable mode corresponding to the title display, and as a result, the title can be displayed effectively.
[0058] The gaming machine of form 21-2 is the gaming machine described in form 21-1, In the introductory part of the aforementioned specific reach (super reach performance), it is possible to display special prompting characters (large operation prompting characters) that encourage the player to take action and suggest a more favorable situation than the aforementioned prompting characters (small operation prompting characters), Both the aforementioned promotional text display (small operation promotional text) and the aforementioned special promotional text display (large operation promotional text) are displayed in a manner with greater movement than the title display (title text) corresponding to the specific reach (super reach effect). It is characterized by the following. This feature allows for intuitive guidance from the player by making both promotional text displays and special promotional text displays move more dramatically than the title display in the title display section.
[0059] The gaming machine of form 21-3 is the gaming machine described in form 21-1 or 21-2, The number of characters (3) in the aforementioned prompt text display (small operation prompt text) is less than the number of characters (7-13) in the aforementioned title display (title text). It is characterized by the following. This feature means that the number of characters displayed as prompt text is less than the number of characters displayed as title, allowing the content of the text to be recognized even when the viewer moves significantly.
[0060] [Form 22] The gaming machine of type 22-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (jackpot variation pattern) which is a variation pattern controlled to the advantageous state, and a second variation pattern (loss variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command that specifies a winning variation pattern) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying a losing variation pattern) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the aforementioned first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during a specific reach (super reach animation). When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the specific reach (super reach performance), The aforementioned specific reach (super reach effect) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned display means (image display device 5) When the aforementioned first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during a specific reach (super reach animation). When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the specific reach (super reach performance), The aforementioned specific reach (super reach effect) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned display means (image display device 5) It is possible to display a display that is different from the title display (title text) corresponding to the aforementioned specific reach (super reach effect) and that explains the content of the specific reach (explanatory text), The explanatory text display (explanatory text) is displayed in a manner that exhibits greater movement than the title display (title text) corresponding to the specific reach (super reach effect), The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (common title for weak reach type, common title for strong reach type, common title for high base reach type). In the introduction part, the light-emitting means is controlled using a brightness data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction, strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction, high base reach type reach A introduction, high base reach type reach B introduction, high base reach type reach C introduction, high base reach type reach D introduction). It is characterized by the following. This feature allows the additional explanatory text to be displayed with greater movement than the title display, thereby drawing attention to the addition of explanatory text in addition to the title display. Furthermore, in the title display part, the light-emitting means is controlled using a different luminance data table for the title display than the luminance data table for the introduction part, so the light-emitting means can be made to emit light in a suitable light-emitting manner according to the title display. As a result, the title can be displayed effectively.
[0061] The gaming machine of form 22-2 is the gaming machine described in form 22-1, The aforementioned explanatory text (explanatory text) is intended to suggest that the particular reach (super reach animation) is advantageous. It is characterized by the following. This feature allows us to draw further attention to the fact that explanatory text has been added.
[0062] [Form 23] The gaming machine of type 23-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of the following multiple fluctuation patterns is determined: a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern (PB1-2~10) which is a fluctuation pattern controlled to the advantageous state, and a fourth fluctuation pattern (PA2-4~12) which is a fluctuation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command specifying PB1-JA and PB1-JB) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying PA2-2 and PA2-3) is sent to the performance control means. When the third variation pattern is determined, a third command (a variation pattern specification command specifying PB1-2 to 10) is sent to the performance control means. When the fourth variation pattern is determined, a fourth command (a variation pattern specification command specifying PA2-4 to PA2-12) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the first reach (low base weak reach A, B performance), When the second command is received, it is possible to notify that the first reach (low base weak reach A and B effects) is not controlled to the advantageous state (big win gaming state). When the third command is received, it is possible to notify that the second reach (low base strong reach A to C effects) is controlled to the advantageous state (big win gaming state). When the fourth command is received, it is possible to notify that the second reach (low base strong reach A to C effects) is not controlled to the advantageous state (big win gaming state). The first reach (low base weak reach A and B effects) includes a title display part (title characters) that displays a title display corresponding to the first reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The second reach (low base strong reach A to C effects) includes a title display part (title characters) that displays a title display corresponding to the second reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The second reach (low base strong reach A to C effects) has a higher expectation of being controlled to the advantageous state than the first reach (low base weak reach A and B effects). The display means (image display device 5) Displays the title display (title characters) corresponding to the second reach (low base strong reach A to C effects) so that the character size is larger than the title display (title characters) corresponding to the first reach (low base weak reach A and B effects). The light emission control means (performance control CPU 120) Controls the light emission means using a luminance data table composed of luminance data. In the title display part of the first reach (low base weak reach A and B effects), the light emission means is controlled using a luminance data table for the title display part of the first reach (weak reach system common title). In the title display part of the second reach (low base strong reach A-C performance), the light-emitting means is controlled using the brightness data table for the title display part of the second reach (common title for strong reach series), In the introductory part of the first reach (low base weak reach A and B effects), the light-emitting means is controlled using a brightness data table for the introductory part of the first reach (weak reach system weak reach A introduction, weak reach system weak reach B introduction), In the introductory part of the second reach (low-base strong reach A-C effect), the light-emitting means is controlled using a brightness data table for the introductory part of the second reach (strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction). It is characterized by the following. This feature allows the title display corresponding to the second reach, which has a relatively higher expectation level, to be displayed with larger font sizes than the title display corresponding to the first reach, which has a relatively lower expectation level. Therefore, even just from the title display, the user can intuitively perceive that the second reach has a higher expectation level than the first reach. Furthermore, in the title display parts of the first and second reaches, the light-emitting means are controlled using different luminance data tables for the title displays of the first and second reaches, respectively, which are different from the luminance data tables used for the introductory parts of the first and second reaches. This allows the light-emitting means to emit light in a suitable mode corresponding to the title display. As a result, the title can be displayed effectively.
[0063] The gaming machine of form 23-2 is the gaming machine described in form 23-1, The number of characters (10) that make up the title display (title text) corresponding to the first reach (low-base weak reach A and B effects) is greater than the number of characters (7 and 8) that make up the title display (title text) corresponding to the second reach (low-base strong reach B and C effects), but the display area (display area size) of the title display (title text) corresponding to the second reach (low-base strong reach B and C effects) is larger than the display area (display area size) of the title display (title text) corresponding to the first reach (low-base weak reach A and B effects). It is characterized by the following. This feature means that the title display corresponding to the second reach occupies a larger display area per character, allowing users to intuitively perceive that the second reach has a higher probability of success than the first reach.
[0064] [Form 24] The gaming machine of type 24-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (jackpot variation pattern) which is a variation pattern controlled to the advantageous state, and a second variation pattern (loss variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command that specifies a winning variation pattern) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying a losing variation pattern) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the aforementioned first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during a specific reach (super reach animation). When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the specific reach (super reach performance), The aforementioned specific reach (super reach effect) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The title display (title text) corresponding to the aforementioned specific reach (super reach effect) consists of multiple characters, The aforementioned display means (image display device 5) It is possible to display a variable display of decorative identification information (decorative pattern) corresponding to the variable display of the aforementioned specific identification information (first special drawing, second special drawing), In the aforementioned specific reach (super reach performance), the first size of the decorative identification information (decorative symbol (large)) is displayed in a reach pattern before the title display part, and thereafter, the second size of the decorative identification information (decorative symbol (small)), which is smaller than the first size, is displayed in a reach pattern. At least one character of the title display (title text) corresponding to the aforementioned specific reach (super reach effect) is displayed in a size larger than the second size (decorative pattern (small)), The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (common title for weak reach type, common title for strong reach type, common title for high base reach type). In the introduction part, the light-emitting means is controlled using a brightness data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction, strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction, high base reach type reach A introduction, high base reach type reach B introduction, high base reach type reach C introduction, high base reach type reach D introduction). It is characterized by the following. This feature ensures that at least one character of the title display corresponding to a specific reach is displayed in a larger size than the decorative identification information reduced to the second size, thereby drawing attention to the title display in the title display section. Furthermore, in the title display section, the light-emitting means is controlled using a different luminance data table for the title display than the luminance data table for the introduction section, allowing the light-emitting means to emit light in a suitable emission mode corresponding to the title display. As a result, the title can be displayed effectively.
[0065] The gaming machine of form 24-2 is the gaming machine described in form 24-1, All characters in the title display (title text) corresponding to the aforementioned specific reach (super reach effect) are displayed in a size smaller than the first size (decorative symbols (large)) and larger than the second size (decorative symbols (small)). It is characterized by the following. This feature ensures that decorative identification information is reliably recognized when the viewer is in reach mode. After that, the decorative identification information is reduced in size, and each character constituting the title display is displayed in a larger size than the decorative identification information, thus drawing attention to the title display in the title display section.
[0066] [Form 25] The gaming machine of type 25-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (jackpot variation pattern) which is a variation pattern controlled to the advantageous state, and a second variation pattern (loss variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command that specifies a winning variation pattern) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying a losing variation pattern) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the aforementioned first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during a specific reach (super reach animation). When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the specific reach (super reach performance), The aforementioned specific reach (super reach effect) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned display means (image display device 5) In the introductory part (operation prompting sequence B, D) of the aforementioned specific reach (super reach sequence), prompting text (small operation prompting text) can be displayed to encourage the player to take action. After notification that the game will be controlled to the advantageous state by the aforementioned specific reach (super reach animation), it is possible to display the name of the advantageous state corresponding to the controlled advantageous state (title text of the jackpot start animation), The aforementioned advantageous state name display (title text of the jackpot start animation) is displayed larger than the aforementioned promotion text display (operation promotion text (small)), The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (common title for weak reach type, common title for strong reach type, common title for high base reach type). In the introduction part, the light-emitting means is controlled using a brightness data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction, strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction, high base reach type reach A introduction, high base reach type reach B introduction, high base reach type reach C introduction, high base reach type reach D introduction). It is characterized by the following. According to this feature, the situation in which promotional text is displayed during a specific reach is one in which it is still unknown whether or not the game will be controlled to a favorable state, whereas the situation in which the name of the favorable state is displayed is one in which it has already been announced that the game will be controlled to a favorable state. By displaying the name of the favorable state larger than the promotional text, it is possible to celebrate the fact that the game will be controlled to a favorable state. Furthermore, in the title display part, the light-emitting means is controlled using a different luminance data table for title display than the luminance data table for the introduction part, so the light-emitting means can be made to emit light in a suitable light-emitting manner according to the title display, and as a result, the title can be displayed effectively.
[0067] The gaming machine of form 25-2 is the gaming machine described in form 25-1, The aforementioned advantageous state name display (the title text of the jackpot start animation) consists of a first string ("BIG" or "REGULAR") and a second string ("BONUS"), After the first string ("BIG" or "REGULAR") is displayed in the first position (top of the fixed position), the second string ("BONUS") is displayed in the second position (bottom of the fixed position). After the second string ("BONUS") is displayed in the second position (bottom of the fixed position), the first string ("BIG" or "REGULAR") displayed in the first position (top of the fixed position) and the second string ("BONUS") displayed in the second position (bottom of the fixed position) are gradually enlarged. The first string ("BIG" or "REGULAR") and the second string ("BONUS") are displayed in the smallest possible font size when displayed at the first position (top of the fixed position) and the second position (bottom of the fixed position), When the first string ("BIG" or "REGULAR") and the second string ("BONUS") are displayed at the first position (top of the fixed position) and the second position (bottom of the fixed position), the size of the characters is larger than the size of the characters that make up the prompt character display (small prompt character). It is characterized by the following. According to this feature, the characters that make up the advantageous state name display are always displayed larger than the characters that make up the promotion character display, thus more effectively celebrating being controlled into an advantageous state.
[0068] The gaming machine of form 25-3 is the gaming machine described in form 25-1 or 25-2, The smallest character in the string that makes up the advantageous state name display (title text for the jackpot start animation) is larger than the largest character in the string that makes up the prompt text display (small operation prompt text). It is characterized by the following. According to this feature, the smallest character in the string that makes up the advantageous state name display is displayed larger than the largest character in the string that makes up the promotion character display. Therefore, no matter which character you focus on, the advantageous state name display will be displayed larger than the promotion character display, allowing you to celebrate being controlled in an advantageous state more effectively.
[0069] A gaming machine of form 25-4 is a gaming machine described in any of forms 25-1 to 25-3, It is possible to display special prompting characters (large prompting characters) that suggest a more favorable situation than the aforementioned prompting characters (small prompting characters), The aforementioned special promotional text display (large operation promotional text) is displayed larger than the aforementioned advantageous state name display (title text for the jackpot start animation). It is characterized by the following. According to this feature, special promotional text displays that suggest a more favorable situation than regular promotional text displays can be displayed larger than the advantageous state name displays, allowing players to perceive that advantageous situation.
[0070] The gaming machine of form 25-5 is the gaming machine described in form 25-4, The smallest character in the string that makes up the special promotional character display (large operation promotional character) is larger than the largest character in the string that makes up the advantageous state name display (title character for the jackpot start animation). It is characterized by the following. According to this feature, the smallest character in the string that makes up the special promotional text display is displayed larger than the largest character in the string that makes up the advantageous state name display. Therefore, no matter which character is focused on, the special promotional text display will be displayed larger than the advantageous state name display, allowing the player to perceive that advantageous situation.
[0071] [Form 26] The gaming machine of type 26-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (jackpot variation pattern) which is a variation pattern controlled to the advantageous state, and a second variation pattern (loss variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command that specifies a winning variation pattern) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying a losing variation pattern) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the aforementioned first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during a specific reach (super reach animation). When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the specific reach (super reach performance), The aforementioned specific reach (super reach effect) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned display means (image display device 5) After notification that the game will be controlled to the advantageous state by the aforementioned specific reach (super reach animation), it is possible to display the name of the advantageous state corresponding to the controlled advantageous state (title text of the jackpot start animation), The aforementioned advantageous state name display (title text of the jackpot start animation) is displayed larger than the title display (title text) corresponding to the aforementioned specific reach (super reach animation), The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (common title for weak reach type, common title for strong reach type, common title for high base reach type). In the introduction part, the light-emitting means is controlled using a brightness data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction, strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction, high base reach type reach A introduction, high base reach type reach B introduction, high base reach type reach C introduction, high base reach type reach D introduction). It is characterized by the following. According to this feature, the situation in which the title is displayed during a specific reach is one in which it is still unknown whether or not the game will be controlled to a favorable state, whereas the situation in which the name of the favorable state is displayed is one in which it has already been announced that the game will be controlled to a favorable state. By displaying the name of the favorable state larger than the title, it is possible to celebrate the fact that the game will be controlled to a favorable state. Furthermore, in the title display part, the light-emitting means is controlled using a different luminance data table for title display than the luminance data table for the introduction part, so the light-emitting means can be made to emit light in a suitable light-emitting manner according to the title display, and as a result, the title can be displayed effectively.
[0072] The gaming machine of form 26-2 is the gaming machine described in form 26-1, The aforementioned specific reach (super reach effect) includes multiple types of specific reaches with different title displays (title text), The aforementioned advantageous state name display (title text for the jackpot start animation) is displayed larger than the title display (title text) corresponding to any type of specific reach (super reach animation). It is characterized by the following. According to this feature, the display of the advantageous state name is shown larger than the title display corresponding to any specific type of reach, which can be seen as a way of celebrating being controlled into an advantageous state.
[0073] The gaming machine of form 26-3 is the gaming machine described in form 26-2, The smallest character in the string that makes up the advantageous state name display (title text for the jackpot start animation) is larger than the largest character in the string that makes up the title display (title text) corresponding to any type of specific reach (super reach animation). It is characterized by the following. According to this feature, the smallest character in the string that makes up the advantageous state name display is displayed larger than the largest character in the string that makes up the title display corresponding to any type of specific reach. Therefore, no matter which character you focus on, the advantageous state name display will be displayed larger than the title display corresponding to the specific reach, allowing you to celebrate being controlled in an advantageous state more effectively.
[0074] [Form 27] The gaming machine of type 27-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (PB1-JA, PB1-JB) which is a variation pattern controlled to the advantageous state, and a second variation pattern (PA2-2, PA2-3) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command specifying (PA2-2, PA2-3)) is sent to the performance control means, When the second variation pattern is determined, a second command (a variation pattern specification command specifying PA2-2 and PA2-3) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) with a specific reach (low base weak reach A, B performance), When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) in the specific reach (low base weak reach A, B performance), The aforementioned specific reach (low-base weak reach A and B effects) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned display means (image display device 5) In the aforementioned specific reach (low-base weak reach A and B effects), it is possible to display prompt text (small prompt text) that encourages the player to take action before the title display part (operation prompt effect A), The title display (title text) corresponding to the aforementioned specific reach (low-base weak reach A, B effect) is displayed larger than the aforementioned prompt text display (operation prompt text (small)), The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (common title for weak reach type), In the introduction part, the light-emitting means is controlled using a brightness data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction). It is characterized by the following. This feature allows for the display of promotional text before the title display section, and then displays the title display larger than the promotional text to draw attention to the title display. Furthermore, in the title display section, the light-emitting means is controlled using a different luminance data table for the title display than the luminance data table for the introduction section. This allows the light-emitting means to emit light in a suitable mode corresponding to the title display, resulting in a more effective title display.
[0075] The gaming machine of form 27-2 is the gaming machine described in form 27-1, After the aforementioned prompt text display (small operation prompt text) is displayed, the game progresses to the aforementioned specific reach (low base weak reach A, B performance), and the title display part of the aforementioned specific reach begins. It is characterized by the following. This feature allows for the display of promotional text before the title display part in a sequence of events, and then the title display that follows is made larger than the promotional text to draw attention to the title display.
[0076] The gaming machine of form 27-3 is the gaming machine described in form 27-1 or 27-2, The smallest character in the string that makes up the title display (title text) corresponding to the aforementioned specific reach (low base weak reach A and B effects) is larger than the largest character in the string that makes up the aforementioned prompt text display (operation prompt text (small)). It is characterized by the following. This feature ensures that the smallest character in the string that makes up the title display corresponding to a specific reach is displayed larger than the largest character in the string that makes up the promotional text display, thus drawing attention to the title display regardless of which character the user focuses on.
[0077] [Form 28] The gaming machine of type 28-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (PB1-JA, PB1-JB) which is a variation pattern controlled to the advantageous state, and a second variation pattern (PA2-2, PA2-3) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command specifying (PA2-2, PA2-3)) is sent to the performance control means, When the second variation pattern is determined, a second command (a variation pattern specification command specifying PA2-2 and PA2-3) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) with a specific reach (low base weak reach A, B performance), When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) in the specific reach (low base weak reach A, B performance), The aforementioned specific reach (low-base weak reach A and B effects) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned display means (image display device 5) In the aforementioned specific reach (low-base weak reach A and B effects), it is possible to display prompt text (small prompt text) that encourages the player to take action before the title display part (operation prompt effect A), After it is announced that the game will be controlled to the advantageous state by the aforementioned specific reach (low-base weak reach A and B effects), it is possible to display the name of the advantageous state corresponding to the controlled advantageous state (the title text of the jackpot start effect), The aforementioned advantageous state name display (title text of the jackpot start animation) is displayed larger than the title display (title text) corresponding to the aforementioned specific reach (low base weak reach A, B animation), The title display (title text) corresponding to the aforementioned specific reach (low-base weak reach A, B effect) is displayed larger than the aforementioned prompt text display (operation prompt text (small)), The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (common title for weak reach type), In the introduction part, the light-emitting means is controlled using a brightness data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction). It is characterized by the following. According to this feature, the situation in which the title is displayed during a specific reach is one in which it is still unknown whether or not the game will be controlled to a favorable state, whereas the situation in which the name of the favorable state is displayed is one in which it has already been announced that the game will be controlled to a favorable state. By displaying the name of the favorable state larger than the title, it is possible to celebrate being controlled to a favorable state. In addition, by displaying promotional text before the title display part and then displaying the title display, which is displayed afterward, larger than the promotional text, attention can be drawn to the title display. Furthermore, in the title display part, the light-emitting means is controlled using a different luminance data table for title display than the luminance data table for the introduction part, so the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title can be displayed effectively.
[0078] The gaming machine of form 28-2 is the gaming machine described in form 28-1, After the aforementioned prompt text display (small operation prompt text) is displayed, the game progresses to the specific reach (low-base weak reach A and B effects), the title display part for the specific reach begins, and after it is announced that the game is controlled to the advantageous state by the specific reach (low-base weak reach A and B effects), the advantageous state name display (title text for the jackpot start effect) is displayed. It is characterized by the following. According to this feature, in the sequence of events, a promotional text is displayed before the title display part, and the title display that follows is made larger than the promotional text to draw attention to the title display. After the announcement that the player will be controlled to an advantageous state by a specific reach, the name of the advantageous state is displayed larger than the title display to celebrate being controlled to an advantageous state.
[0079] [Form 29] The gaming machine of type 29-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (jackpot variation pattern) which is a variation pattern controlled to the advantageous state, and a second variation pattern (loss variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command that specifies a winning variation pattern) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying a losing variation pattern) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the aforementioned first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during a specific reach (super reach animation). When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the specific reach (super reach performance), The aforementioned specific reach (super reach effect) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned display means (image display device 5) After notification that the game will be controlled to the advantageous state by the aforementioned specific reach (super reach animation), it is possible to display the name of the advantageous state corresponding to the controlled advantageous state (title text of the jackpot start animation), The aforementioned advantageous state name display (title text of the jackpot start animation) is displayed for a longer period of time than the title display (title text) corresponding to the aforementioned specific reach (super reach animation). The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (common title for weak reach type, common title for strong reach type, common title for high base reach type). In the introduction part, the light-emitting means is controlled using a brightness data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction, strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction, high base reach type reach A introduction, high base reach type reach B introduction, high base reach type reach C introduction, high base reach type reach D introduction). It is characterized by the following. According to this feature, the situation in which the title is displayed during a specific reach is one in which it is still unknown whether or not the game will be controlled to a favorable state, whereas the situation in which the name of the favorable state is displayed is one in which it has already been announced that the game will be controlled to a favorable state. By displaying the name of the favorable state for a longer period of time than the title, it is possible to celebrate the fact that the game will be controlled to a favorable state. Furthermore, in the title display part, the light-emitting means is controlled using a different luminance data table for title display than the luminance data table for the introduction part, so the light-emitting means can be made to emit light in a suitable light-emitting manner according to the title display, and as a result, the title can be displayed effectively.
[0080] The gaming machine of form 29-2 is the gaming machine described in form 29-1, The time from when all the characters constituting the advantageous state name display (title text of the jackpot start animation) are displayed until at least a portion of those characters disappear is longer than the time from when a portion of the characters constituting the title display (title text) corresponding to the specific reach (super reach animation) is displayed until all of those characters disappear. It is characterized by the following. This feature allows for a longer duration for players to see the advantageous state name, which signifies a blessing, than for the title display, which aims to encourage the possibility of being controlled into an advantageous state.
[0081] The gaming machine of form 29-3 is the gaming machine described in form 29-1 or 28-2, After the advantageous state name display (title text of the jackpot start animation) is displayed, the advantageous state name display is switched to an operation suggestion display (small right-shooting promotion image and large right-shooting promotion image) that suggests the operation method during the advantageous state, and after a predetermined period of time has elapsed since the switch to the operation suggestion display, control is performed that makes the player's game advantageous by operating according to the operation method suggested by the operation suggestion display (an operation method of shooting the game ball toward the right game area 2R). The time it takes to switch from the advantageous state name display (title text for the jackpot start animation) to the operation suggestion display (small right-hand play promotion image and large right-hand play promotion image) is shorter than the time it takes to end the title display (title text) corresponding to the specific reach (super reach animation). It is characterized by the following. This feature allows for a quick switch from displaying the name of the advantageous state to displaying an operation suggestion. Subsequently, after a predetermined period has elapsed, the system will be controlled in a way that is advantageous if the player operates according to the operation suggestion displayed. This prevents the player from being disadvantaged by changing their operation method before the advantageous state name display ends.
[0082] [Form 30] The gaming machine of type 30-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (jackpot variation pattern) which is a variation pattern controlled to the advantageous state, and a second variation pattern (loss variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command that specifies a winning variation pattern) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying a losing variation pattern) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the aforementioned first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during a specific reach (super reach animation). When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the specific reach (super reach performance), The aforementioned specific reach (super reach effect) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned display means (image display device 5) In the introductory part (operation prompting sequence B, D) of the aforementioned specific reach (super reach sequence), prompting text (small operation prompting text) can be displayed to encourage the player to take action. After notification that the game will be controlled to the advantageous state by the aforementioned specific reach (super reach animation), it is possible to display the name of the advantageous state corresponding to the controlled advantageous state (title text of the jackpot start animation), The aforementioned advantageous state name display (title text of the jackpot start animation) is displayed for a longer period of time than the aforementioned promotion text display (operation promotion text (small)), The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (common title for weak reach type, common title for strong reach type, common title for high base reach type). In the introduction part, the light-emitting means is controlled using a brightness data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction, strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction, high base reach type reach A introduction, high base reach type reach B introduction, high base reach type reach C introduction, high base reach type reach D introduction). It is characterized by the following. According to this feature, the situation in which promotional text is displayed during a specific reach is one in which it is still unknown whether or not the game will be controlled to a favorable state, whereas the situation in which the name of the favorable state is displayed is one in which it has already been announced that the game will be controlled to a favorable state. By displaying the name of the favorable state for a longer period of time than the promotional text, it is possible to celebrate the fact that the game will be controlled to a favorable state. Furthermore, in the title display part, the light-emitting means is controlled using a different luminance data table for title display than the luminance data table for the introduction part, so the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title can be displayed effectively.
[0083] The gaming machine of form 30-2 is the gaming machine described in form 30-1, The aforementioned prompt text display (small prompt text) will be displayed until the prompted action is performed or until the time limit for the prompted action has elapsed. The time during which the advantageous state name display (title text for the jackpot start animation) is displayed is longer than the time from when the prompt text display (small operation prompt text) is displayed until the prompt action is not performed and the time for the prompt action to be effective has elapsed. It is characterized by the following. According to this feature, after the prompt text is displayed, the advantageous state name can be displayed for a longer period of time than the time the prompt action is not performed, thereby celebrating being controlled into an advantageous state.
[0084] The gaming machine of form 30-3 is the gaming machine described in form 30-1 or 30-2, The time from when all the characters constituting the advantageous state name display (title characters for the jackpot start animation) are displayed until at least a portion of those characters disappear is longer than the time the prompt character display (small operation prompt character) is displayed. It is characterized by the following. This feature allows for a longer viewing time of the advantageous state name display, which conveys a sense of celebration, than the viewing time of the promotional text display, which is intended to prompt the player to take action, thereby providing the player with a sense of satisfaction.
[0085] A gaming machine of form 30-4 is a gaming machine described in any of forms 30-1 to 30-3, It is possible to display special prompting characters (large prompting characters) that suggest a more favorable situation than the aforementioned prompting characters (small prompting characters), The aforementioned prompt text display (operation prompt text (small)) displays prompt text (text prompting operation) without accompanying prompt introduction display (prompt introduction effect). The aforementioned special operation prompt display (operation prompt text (large)) is displayed after the prompt introduction display (prompt introduction effect) is displayed, prompt text (text prompting operation) is displayed. The time during which the advantageous state name display (title text for the jackpot start animation) is displayed is longer than the time during which the special promotion text display (large operation promotion text) is displayed. It is characterized by the following. This feature allows for a longer duration for displaying the advantageous state name, which signifies a blessing, compared to the duration for displaying special promotional text accompanied by promotional introduction indicators, thereby providing players with a sense of satisfaction.
[0086] [Form 31] The gaming machine of type 31-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (PB1-JA, PB1-JB) which is a variation pattern controlled to the advantageous state, and a second variation pattern (PA2-2, PA2-3) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command specifying (PA2-2, PA2-3)) is sent to the performance control means, When the second variation pattern is determined, a second command (a variation pattern specification command specifying PA2-2 and PA2-3) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) with a specific reach (low base weak reach A, B performance), When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) in the specific reach (low base weak reach A, B performance), The aforementioned specific reach (low-base weak reach A and B effects) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned display means (image display device 5) In the aforementioned specific reach (low-base weak reach A and B effects), it is possible to display prompt text (small prompt text) that encourages the player to take action before the title display part (operation prompt effect A), The title display (title text) corresponding to the aforementioned specific reach (low base weak reach A, B effect) is displayed for a longer period of time than the aforementioned prompt text display (operation prompt text (small)), The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (common title for weak reach type), In the introduction part, the light-emitting means is controlled using a brightness data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction). It is characterized by the following. This feature allows for the display of promotional text before the title display section, and then displays the title display for a longer period than the promotional text, thereby drawing attention to the title display. Furthermore, in the title display section, the light-emitting means is controlled using a different luminance data table for the title display than the luminance data table for the introduction section. This allows the light-emitting means to emit light in a suitable mode corresponding to the title display, resulting in a more effective title display.
[0087] The gaming machine of form 31-2 is the gaming machine described in form 31-1, The time from when all the characters constituting the title display (title text) are displayed until at least a portion of those characters disappears is longer than the time the prompt character display (small prompt character) is displayed. It is characterized by the following. This feature allows the title display to be clearly visible for a longer period than the time that prompts the player to take action, thereby drawing attention to the title display.
[0088] The gaming machine of form 31-3 is the gaming machine described in form 31-1 or 31-2, It is possible to display special prompting characters (large prompting characters) that suggest a more favorable situation than the aforementioned prompting characters (small prompting characters), The aforementioned prompt text display (operation prompt text (small)) displays prompt text (text prompting operation) without accompanying prompt introduction display (prompt introduction effect). The aforementioned special operation prompt display (operation prompt text (large)) is displayed after the prompt introduction display (prompt introduction effect) is displayed, prompt text (text prompting operation) is displayed. The time during which the title display (title text) is shown is longer than the time during which the special prompt text display (large operation prompt text) is shown. It is characterized by the following. This feature allows the title display to be shown for a longer period than the special promotional text display accompanied by the promotional introduction, thereby drawing attention to the title display.
[0089] [Form 32] The gaming machine of type 32-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (PB1-JA, PB1-JB) which is a variation pattern controlled to the advantageous state, and a second variation pattern (PA2-2, PA2-3) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command specifying (PA2-2, PA2-3)) is sent to the performance control means, When the second variation pattern is determined, a second command (a variation pattern specification command specifying PA2-2 and PA2-3) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) with a specific reach (low base weak reach A, B performance), When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) in the specific reach (low base weak reach A, B performance), The aforementioned specific reach (low-base weak reach A and B effects) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned display means (image display device 5) In the aforementioned specific reach (low-base weak reach A and B effects), it is possible to display prompt text (small prompt text) that encourages the player to take action before the title display part (operation prompt effect A), After it is announced that the game will be controlled to the advantageous state by the aforementioned specific reach (low-base weak reach A and B effects), it is possible to display the name of the advantageous state corresponding to the controlled advantageous state (the title text of the jackpot start effect), The aforementioned advantageous state name display (title text of the jackpot start animation) is displayed for a longer period of time than the title display (title text) corresponding to the aforementioned specific reach (low base weak reach A, B animation), The title display (title text) corresponding to the aforementioned specific reach (low base weak reach A, B effect) is displayed for a longer period of time than the aforementioned prompt text display (operation prompt text (small)), The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (common title for weak reach type), In the introduction part, the light-emitting means is controlled using a brightness data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction). It is characterized by the following. According to this feature, the situation in which the title is displayed during a specific reach is one in which it is still unknown whether or not the game will be controlled to a favorable state, whereas the situation in which the name of the favorable state is displayed is one in which it has already been announced that the game will be controlled to a favorable state. By displaying the name of the favorable state for a longer period of time than the title, it is possible to celebrate being controlled to a favorable state. In addition, by displaying promotional text before the title display part and displaying the title that follows for a longer period of time than the promotional text, attention can be drawn to the title display. Furthermore, in the title display part, the light-emitting means is controlled using a different luminance data table for title display than the luminance data table for the introduction part, so the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title can be displayed effectively.
[0090] [Form 33] The gaming machine of type 33-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), The system includes a display means (image display device 5), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of the following multiple variation patterns is determined: a first variation pattern (PB1-JA, PB1-JB) which is a variation pattern controlled to the advantageous state; a second variation pattern (PA2-2, PA2-3) which is a variation pattern not controlled to the advantageous state; a third variation pattern (PB1-2~10) which is a variation pattern controlled to the advantageous state; a fourth variation pattern (PA2-4~12) which is a variation pattern not controlled to the advantageous state; a fifth variation pattern (PB1-14) which is a variation pattern controlled to the advantageous state; a sixth variation pattern (PA2-16) which is a variation pattern not controlled to the advantageous state; a seventh variation pattern (PB1-15~17) which is a variation pattern controlled to the advantageous state; and an eighth variation pattern (PA2-17~19) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command specifying PB1-JA and PB1-JB) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying PA2-2 and PA2-3) is sent to the performance control means. When the third variation pattern is determined, a third command (a variation pattern specification command specifying PB1-2 to 10) is sent to the performance control means. When the fourth variation pattern is determined, a fourth command (a variation pattern specification command specifying PA2-4 to PA2-12) is sent to the performance control means. When the fifth variation pattern is determined, a fifth command (a variation pattern specification command specifying PB1-14) is sent to the performance control means. When the sixth variation pattern is determined, a sixth command (a variation pattern specification command specifying PA2-16) is sent to the performance control means. When the seventh variation pattern is determined, a seventh command (a variation pattern specification command specifying PB1-15~17) is sent to the performance control means. When the eighth variation pattern is determined, the eighth command (a variation pattern specification command specifying PA2-17~19) is sent to the performance control means. The aforementioned performance control means is When the first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the first reach (low base weak reach A, B performance), When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the first reach (low base weak reach A, B performance), When the third command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the second reach (low base strong reach A-C performance), When the fourth command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the second reach (low base strong reach A-C performance), When the fifth command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) in the third reach (high base reach A performance), When the sixth command is received, it is possible to notify that the third reach (high base reach A performance) will not be controlled to the advantageous state (jackpot game state), When the seventh command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the fourth reach (high base reach B~D performance), When the eighth command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the fourth reach (high base reach B~D performance), The first reach (low-base weak reach A and B effects) is composed of a title display part that displays a title (title text) corresponding to the first reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. The second reach (low base strong reach A to C effects) includes a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The third reach (high base reach A effect) includes a title display part that displays a title display (title characters) corresponding to the third reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The fourth reach (high base reach B to D effects) includes a title display part that displays a title display (title characters) corresponding to the fourth reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The first reach (low base weak reach A, B effects) and the second reach (low base strong reach A to C effects) are reaches executed in the normal state. The third reach (high base reach A effect) and the fourth reach (high base reach B to D effects) are reaches executed in a special state (probability changed state) more advantageous than the normal state. The second reach (low base strong reach A to C effects) has a higher expectation of being controlled to the advantageous state than the first reach (low base weak reach A, B effects). The fourth reach (high base reach B to D effects) has a higher expectation of being controlled to the advantageous state than the third reach (high base reach A effect). The third reach (high base reach A effect) has a higher expectation of being controlled to the advantageous state than the first reach (low base weak reach A, B effects). The display means In the title display part of the second reach (low base strong reach A to C effects), it is possible to display an expectation suggestion display composed of a plurality of objects (star-shaped objects). In the title display part of the third reach (high base reach A effect), it is possible to display the expectation suggestion display. In the title display part of the fourth reach (high base reach A performance), the expected value indication display can be displayed. In the title display part of the first reach (low base weak reach A and B performance), the expected value indication display is not shown. It is characterized by the following. According to this feature, the first reach in the normal state has a lower probability of success than the second reach in the normal state. Therefore, a probability indicator is displayed for the second reach, but not for the first reach. This prevents players from having excessive expectations that the first reach will control them into a favorable state. On the other hand, the third reach in the special state, which is more favorable than the normal state, has a lower probability of success than the fourth reach in the special state, but a higher probability of success than the first reach in the normal state. Therefore, a probability indicator is displayed for both the third and fourth reaches. This allows players to expect that they will be controlled into a favorable state in both cases.
[0091] [Form 34] The gaming machine of type 34-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of the following multiple variation patterns is determined: a first variation pattern (a big win variation pattern in the normal state) which is a variation pattern controlled to the advantageous state; a second variation pattern (a losing variation pattern in the normal state) which is a variation pattern not controlled to the advantageous state; a third variation pattern (a big win variation pattern in the probability variation state) which is a variation pattern controlled to the advantageous state; and a fourth variation pattern (a losing variation pattern in the probability variation state) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command that specifies the jackpot variation pattern in the normal state) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command that specifies a losing variation pattern in the normal state) is sent to the performance control means. When the third variation pattern is determined, a third command (a variation pattern specification command that specifies the big win variation pattern in the probability variation state) is sent to the performance control means, When the fourth variation pattern is determined, a fourth command (a variation pattern specification command that specifies a losing variation pattern in the probability variation state) is sent to the performance control means, The aforementioned performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the first reach (super reach performance in the normal state), When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the first reach (super reach performance in the normal state), When the third command is received, it is possible to notify that the system will be controlled to the advantageous state during the second reach (super reach performance in the probability variation state). When the fourth command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the second reach (super reach performance in the probability variation state), The first reach (super reach performance in the normal state) is composed of a title display part that displays a title (title text) corresponding to the first reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. The aforementioned second reach (super reach performance in the probability variation state) is composed of a title display part that displays a title (title text) corresponding to the second reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. The aforementioned first reach (super reach animation in normal state) is a reach that is performed in normal state, The aforementioned second reach (super reach performance in the probability variation state) is a reach that is performed in a special state (probability variation state) which is more advantageous than the normal state, The title display part in the second reach (super reach performance in the probability variation state) is shorter than the title display part in the first reach (super reach performance in the normal state). The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part of the first reach (super reach performance in the normal state), the light-emitting means is controlled using a brightness data table for the title display part of the first reach (common title for weak reach series, common title for strong reach series), In the title display part of the second reach (super reach performance in probability variation state), the light-emitting means is controlled using a brightness data table for the title display part of the second reach (common title for high base reach system), In the introduction part of the first reach (super reach effect in the normal state), the light-emitting means is controlled using the luminance data table for the introduction part of the first reach (introduction of weak reach type weak reach A, introduction of weak reach type weak reach B, introduction of strong reach type strong reach A, introduction of strong reach type strong reach B, introduction of strong reach type strong reach C). In the introduction part of the second reach (super reach effect in the probability variation state), the light-emitting means is controlled using the luminance data table for the introduction part of the second reach (introduction of high base reach type reach A, introduction of high base reach type reach B, introduction of high base reach type reach C, introduction of high base reach type reach D). It is characterized by this. According to this feature, the title display part of the second reach in the special state can be made shorter than the title display part of the first reach in the normal state, so that the special state can be advanced smoothly. Also, in the title display parts of the first reach and the second reach, the light-emitting means is controlled using the luminance data tables for title display of the first reach and the second reach, which are different from the luminance data tables for the introduction parts of the first reach and the second reach. Therefore, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display. As a result, the title display can be performed suitably.
[0092] The gaming machine of Form 34-2 is the gaming machine described in Form 34-1, The frequency of becoming the second reach (super reach effect in the probability variation state) in the special state (probability variation state) is higher than the frequency of becoming the first reach (super reach effect in the normal state) in the normal state. It is characterized by this. According to this feature, even if the frequency of becoming the second reach in the special state increases, the special state can be advanced smoothly.
[0093] [Form 35] The gaming machine of Form 35-1 is A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), The system includes a display means (image display device 5), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not the game is controlled to the aforementioned advantageous state. The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of the following multiple fluctuation patterns is determined: a first fluctuation pattern (PB1-2~10) which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern (PA2-4~12) which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern (PB1-11~13) which is a fluctuation pattern controlled to the advantageous state, and a fourth fluctuation pattern (PA2-13~15) which is a fluctuation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command specifying PB1-2 to 10) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying PA2-4 to PA2-12) is sent to the performance control means. When the third variation pattern is determined, a third command (a variation pattern specification command specifying PB1-11~13) is sent to the performance control means. When the fourth variation pattern is determined, a fourth command (a variation pattern specification command specifying PA2-13 to PA2-15) is sent to the performance control means. It is possible to control the game into multiple states, including a normal state, a state in which the starting conditions are more likely to be met than in the normal state, and a special state after reaching a specific number of executions (Shortened Time State B (Play Time)) which is controlled based on the fact that a variable display in which the result does not become a specific display result (the special display result of "Big Win") has been executed a specific number of times (900 times). The aforementioned performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the first reach (low base strong reach A-C performance), When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the first reach (low base strong reach A-C performance), When the third command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) in the second reach (low base strongest reach performance), When the fourth command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the second reach (low base strongest reach performance). The first reach (low-base strong reach A-C performance) is composed of a title display part that displays a title (title text) corresponding to the first reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. The aforementioned second reach (low base strongest reach performance) is composed of a title display part that displays a title (title text) corresponding to the second reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned second reach (low base strongest reach production) has a higher probability of resulting in the aforementioned advantageous state than the aforementioned first reach (low base strong reach productions A-C), The aforementioned display means (image display device 5) In the title display part of the first reach (low base strong reach A-C performance), the title display (title characters) corresponding to the first reach is displayed in the first display operation mode (a display mode in which the title characters are displayed while moving from the left side of the display area to the center), In the title display part of the second reach (low base strongest reach performance), the title display (title text) corresponding to the second reach is displayed in a second display operation mode that is different from the first display operation mode (a display mode in which the title text is displayed in a reduced size instead of an enlarged size), When the system is controlled to a special state (Shortened Time State B (Playtime)) after reaching the specified number of times, a display indicating that the system is controlled to a special state after reaching the specified number of times (the title text of the Playtime start animation) is displayed in the second display mode (a display mode in which the title text is displayed in a reduced size instead of an enlarged size). It is characterized by the following. According to this feature, when the game is controlled to a special state after reaching a specific number of rounds, the display indicating that the game is controlled to a special state after reaching a specific number of rounds is displayed using the same second display operation mode as the title display for the second reach, which has a relatively high expectation level. This allows the player to recognize that the special state after reaching a specific number of rounds is highly advantageous.
[0094] The gaming machine of form 35-2 is the gaming machine described in form 35-1, When ending the display (title text of the playtime start animation) indicating that the game will be controlled to a special state (time-saving state B (playtime)) after reaching the specified number of times, the display operation is the same as when ending the title display (title text) in the title display part of the second reach (low-base strongest reach animation) (display operation where the title text is erased while enlarging). It is characterized by the following. This feature allows the user to perceive the special state after reaching a specific number of rounds as highly advantageous, as the display operation is the same as when ending the title display for the second reach, which has a relatively high expectation.
[0095] [Form 36] The gaming machine of type 36-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (jackpot variation pattern) which is a variation pattern controlled to the advantageous state, and a second variation pattern (loss variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command that specifies a winning variation pattern) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying a losing variation pattern) is sent to the performance control means. It is possible to control the game into multiple states, including a normal state, a state in which the starting conditions are more likely to be met than in the normal state, and a special state after reaching a specific number of executions (Shortened Time State B (Play Time)) which is controlled based on the fact that a variable display in which the result does not become a specific display result (the special display result of "Big Win") has been executed a specific number of times (900 times). The aforementioned performance control means (performance control CPU 120) When the aforementioned first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during a specific reach (super reach animation). When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the specific reach (super reach performance), The aforementioned specific reach (super reach effect) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned display means (image display device 5) When the system is controlled to a special state (Shortened Time State B (Playtime)) after reaching the specified number of times, it is possible to display an indication that the system is controlled to a special state after reaching the specified number of times (the title text of the Playtime start animation). The size of the characters that make up the display indicating that the game will be controlled to a special state after reaching the specified number of times (title text of the playtime start animation) is larger than the size of the characters that make up the title display (title text) corresponding to the specified reach (super reach animation). The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (common title for weak reach type, common title for strong reach type, common title for high base reach type). In the introduction part, the light-emitting means is controlled using a brightness data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction, strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction, high base reach type reach A introduction, high base reach type reach B introduction, high base reach type reach C introduction, high base reach type reach D introduction). It is characterized by the following. According to this feature, the situation in which a title is displayed during a specific reach is one in which it is still unknown whether or not the game will be controlled to an advantageous state, whereas the display indicating that the game will be controlled to a special state after reaching a specific number of rounds is one in which the game will be controlled to a special state after reaching a specific number of rounds. By making the size of the characters that make up the display indicating that the game will be controlled to a special state after reaching a specific number of rounds larger than the size of the characters that make up the title display corresponding to the specific reach, it is possible to celebrate the fact that the game will ...
Claims
[Claim 1] A gaming machine that performs variable display of specific identification information, and as a result of the variable display of the specific identification information, is capable of controlling the player to an advantageous state, Game control means, A means of controlling the performance, Display means and It comprises a light emission control means for controlling the light emission means, The aforementioned game control means is Based on the fact that the game medium has entered the starting area, it is determined whether or not the game will be controlled to the advantageous state. The aforementioned specific identification information can be displayed in a variable manner. Based on the result of the above determination, it is possible to determine one of a plurality of variation patterns, including a first variation pattern which is controlled to the advantageous state, a second variation pattern which is not controlled to the advantageous state, a third variation pattern which is controlled to the advantageous state, and a fourth variation pattern which is not controlled to the advantageous state. When the first variation pattern is determined, a first command can be sent to the performance control means. When the second variation pattern is determined, a second command can be sent to the performance control means. When the third variation pattern is determined, a third command can be sent to the performance control means. When the fourth variation pattern is determined, a fourth command can be sent to the performance control means. The aforementioned performance control means is When the first command is received, it is possible to notify that the system will be controlled to the advantageous state in the first reach. When the second command is received, it is possible to notify that the first reach will not control the advantageous state. When the third command is received, it is possible to notify that the system will be controlled to the advantageous state in the second reach. When the fourth command is received, it is possible to notify that the second reach will not control the advantageous state, The execution time of the title display corresponding to the first reach and the execution time of the title display corresponding to the second reach are different, The title display corresponding to the first reach and the title display corresponding to the second reach are: The first part is from the start of the title display corresponding to the first reach or the title display corresponding to the second reach until it is displayed in a specific area, A second part in which a title display corresponding to the first reach or a title display corresponding to the second reach is displayed in the specific area, It consists of a third part which terminates the display of the title corresponding to the first reach or the title corresponding to the second reach, The aforementioned display means is In the title display corresponding to the first reach, the title display corresponding to the first reach is displayed such that the second part is longer than the first part and the third part, and the first part is longer than the third part. In the title display corresponding to the second reach, the title display corresponding to the second reach is displayed such that the second part is longer than the first part and the third part, and the first part is longer than the third part. Before displaying the title corresponding to the first reach and the title corresponding to the second reach, prompt text can be displayed to encourage the player to take action. The title display corresponding to the first reach and the title display corresponding to the second reach are displayed larger than the promotional text display. In the first reach, the light-emitting means is controlled using a first reach luminance data table composed of luminance data. In the second reach, the light-emitting means is controlled using a second reach luminance data table composed of luminance data. When the title display corresponding to the first reach is executed, the title display brightness data table corresponding to the first reach is used. In the introductory part following the title display corresponding to the first reach, the brightness data table for the first reach introductory part is used. When the title display corresponding to the second reach is executed, the title display brightness data table corresponding to the second reach is used. In the introductory part following the title display corresponding to the second reach, the brightness data table for the second reach introductory part is used. The aforementioned light emission control means is When an error occurs, the light-emitting means is controlled using an error brightness data table. If the error occurs while the light-emitting means is being controlled using the first reach brightness data table, the light-emitting means is controlled using the error brightness data table and the timer value corresponding to the first reach brightness data table is updated. When the error is cleared, the light-emitting means is controlled again from the point where the first reach brightness data table was being updated, based on the updated timer value. If the error occurs while the light-emitting means is being controlled using the second reach brightness data table, the light-emitting means is controlled using the error brightness data table and the timer value corresponding to the second reach brightness data table is updated. When the error is cleared, the light-emitting means is controlled again from the point where the second reach brightness data table was being updated, based on the updated timer value. It is possible to perform a predetermined performance that suggests the system is controlled to the aforementioned advantageous state, The aforementioned predetermined performance includes a first predetermined performance and a second predetermined performance. The first predetermined performance includes a first predetermined part that displays a first premonition image of cracking, and a second predetermined part that displays a plurality of fragment images corresponding to the first premonition image of cracking. The second predetermined performance includes a third predetermined part that displays a second premonition image of cracking, and a fourth predetermined part that displays multiple fragment images corresponding to the second premonition image of cracking. The execution periods for the first predetermined performance and the second predetermined performance do not overlap. The execution period differs between the first predetermined part and the third predetermined part. The fragment image in the second predetermined part and the fragment image in the fourth predetermined part are displayed in a manner that moves in at least multiple directions, including a predetermined direction and a specific direction. The fragment image displayed while moving in the aforementioned specific direction requires a longer period of time to disappear from the display area of the display means than the fragment image displayed while moving in the aforementioned predetermined direction. The fragment image displayed in the fourth predetermined part moving in the specific direction takes a longer time to disappear from the display area of the display means than the fragment image displayed in the second predetermined part moving in the specific direction. In the first predetermined performance, an object image can be displayed before the fragment image corresponding to the first premonition image is displayed. The effect image can be displayed before the object image is displayed. A gaming machine in which the object image may or may not be displayed after the effect image is displayed.