Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- UNIVERSAL ENTERTAINMENT CORP
- Filing Date
- 2024-11-18
- Publication Date
- 2026-05-26
AI Technical Summary
【0010】 上記構成の遊技機によれば、所定の初期化条件が成立して非有利区間に移行する場合であっても、遊技者の遊技意欲や興趣の低下の抑制を図ることができる。
Smart Images

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Abstract
Claims
1. A gaming machine comprising a variable display unit capable of displaying multiple types of identification information in a variable manner, and a machine capable of deriving a result display by starting and then stopping the variable display unit, and granting a reward corresponding to the derived result display, A means of determining the winning role from among multiple roles, including bonus roles, A stop operation detection means capable of detecting a stop operation that stops the variable display of the variable display unit, A notification means capable of notifying the player of a stopping operation method that is advantageous to the player, A section control means that can control the section to either a non-advantageous section where notification by the notification means is not possible, or an advantageous section where notification by the notification means is possible. A state control means capable of controlling the advantageous period to at least one of several states, including a special state in which the value of the game can be increased by notification by the notification means, a normal state which is disadvantageous to the player, and a specific state in which the expectation of transitioning to the special state is higher than that of the normal state. In the aforementioned advantageous period, a means for controlling the transition to the aforementioned non-advantageous period is provided, which allows the system to transition to the aforementioned non-advantageous period when a predetermined termination condition is met in the aforementioned advantageous period. The system includes a favorable section start control means that can transition to the favorable section when a predetermined start condition is met in the unfavorable section. There are two states: a carryover state in which the aforementioned bonus role is held, and a non-carryover state in which the aforementioned bonus role is not held. In the game where the bonus role is determined as a winning role in the non-carry-over state, the carry-over state occurs when the result display corresponding to the bonus role is not derived. The aforementioned specific state includes at least a first specific state and a second specific state which is more advantageous than the first specific state. The gaming machine is characterized in that the state control means can always control the machine to the second specific state when a transition from the non-advantageous period to the advantageous period is determined in the carryover state.
2. A gaming machine comprising a variable display unit capable of displaying multiple types of identification information in a variable manner, and a machine capable of deriving a result display by starting and then stopping the variable display unit, and granting a reward corresponding to the derived result display, A setting means capable of executing a setting change process to set one of several setting values, A means of determining the winning role from among multiple roles, including bonus roles, A stop operation detection means capable of detecting a stop operation that stops the variable display of the variable display unit, A notification means capable of notifying the player of a stopping operation method that is advantageous to the player, A section control means that can control the section to either a non-advantageous section where notification by the notification means is not possible, or an advantageous section where notification by the notification means is possible. A state control means capable of controlling the advantageous period to at least one of several states, including a special state in which the value of the game can be increased by notification by the notification means, a normal state which is disadvantageous to the player, and a specific state in which the expectation of transitioning to the special state is higher than that of the normal state. In the aforementioned advantageous period, a means for controlling the transition to the non-advantageous period is provided, which allows the system to transition to the non-advantageous period when the special state ends. The system includes a favorable section start control means that can transition to the favorable section when a predetermined start condition is met in the unfavorable section. If the aforementioned setting change process is executed, the period becomes the non-advantageous period. There are two states: a carryover state in which the aforementioned bonus role is held, and a non-carryover state in which the aforementioned bonus role is not held. In the game where the bonus role is determined as a winning role in the non-carry-over state, the carry-over state occurs when the result display corresponding to the bonus role is not derived. If the setting change process is executed while the state is being carried over, it is possible to return to the state of not being carried over. When it is decided to transition to the aforementioned special state, it is possible to designate a predetermined period before transitioning to the aforementioned special state as a precursor state. The aforementioned special state and the aforementioned precursor state are states that are more advantageous than the aforementioned specific state, and the aforementioned normal state is a state that is less advantageous than the aforementioned specific state. When the advantageous period is started by the advantageous period start control means, the degree of advantage is lower when the non-advantageous period is in the non-carry-over state than when the non-advantageous period is in the carry-over state. The aforementioned specific state includes at least a first specific state and a second specific state which is more advantageous than the first specific state. The state control means is characterized in that, when a transition from the non-advantageous period to the advantageous period is determined in the carryover state, it can be controlled so that the degree of advantage is always equal to or greater than the second specific state.