Intuitive chip system for user-interactive systems

The system uses sex toys or wearable sensors to convert user interactions into reward parameters, enhancing engagement and feedback in adult entertainment interactions, addressing the inconvenience of traditional input devices.

JP7869422B2Active Publication Date: 2026-06-03HYTTO PTE LTD

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
HYTTO PTE LTD
Filing Date
2021-01-11
Publication Date
2026-06-03

AI Technical Summary

Technical Problem

Interactions between users in adult entertainment or webcam industries using traditional input devices like mice and keyboards can be distracting and inconvenient, detracting from the immersive experience, especially when users are engaging with masturbation aids or sex toys.

Method used

A system where users control rewards by interacting with a sex toy or wearable sensor, converting movements into signals to determine tip parameters, allowing for real-time interaction and feedback without the need for manual input devices.

Benefits of technology

Enhances user engagement and interaction by providing immediate and clear feedback on compensation, encouraging deeper participation and continuous connectivity between users, even at remote locations.

✦ Generated by Eureka AI based on patent content.

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Abstract

An intuitive tip system for a user-interactive system is provided. One aspect discloses an interactive system including a first sex toy 1 including a sensor 1a configured to be coupled by a first user 4. Manipulation of the first sex toy is detected by the sensor and triggers the interactive system to provide a reward to a second user 5. In another aspect, a sensor 102 is provided on a wristband configured to be attached to the body of the first user 4, the sensor configured to transmit a signal to a central server 7 which determines a reward for the second user 5.
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Description

Technical Field

[0001] This application claims the benefit of U.S. Provisional Application No. 62 / 959,919, filed Jan. 11, 2020, the entire disclosure of which is incorporated herein by reference in its entirety.

[0002] The present invention relates to an intuitive chip system for user interactive systems.

Background Art

[0003] Interactions between users via the Internet can occur in various ways using various interactive systems and configurations.

[0004] For example, in the adult entertainment or webcam industry, a customer (e.g., a first user) typically views a webcam performer or entertainer (e.g., a second user) from a live video feed. The customer can use the webcam interface to tip the webcam performer or entertainer, such as by entering the amount of the tip using a mouse or keyboard. The customer can set parameters regarding the size and frequency of the tip using a mouse or keyboard.

[0005] Interactions with non-performers with a computer can potentially detract from the immersive interaction between the customer and the performer. The process of using a mouse or keyboard is distracting and inconvenient when the customer is trying to pay attention to the webcam performer or is using masturbation aids or sex toys simultaneously.

[0006] Therefore, it is desirable to provide an intuitive and convenient way for a first user to provide a reward or tip to a second user that does not require interaction with a mouse or keyboard.

[0007] Furthermore, it is desirable for users to have a device for continuing to participate in the performance or to strengthen their connection up to that point while using it. [Prior art documents] [Patent Documents]

[0008] [Patent Document 1] U.S. Patent No. 8,255,299 [Patent Document 2] U.S. Patent No. 7,762,945 [Patent Document 3] U.S. Patent No. 10,143,618 [Patent Document 3] U.S. Patent No. 6,793,619 [Overview of the project] [Means for solving the problem]

[0009] This disclosure relates to intuitive devices, systems, and methods for controlling rewards and reward-related parameters between two users. More specifically, in one aspect, this disclosure describes an intuitive configuration in which a first user connects to an input device to control the provision of chips to a second user.

[0010] In one aspect of the present invention, the system disclosed herein allows a first user (e.g., a customer) to tip or pay a service provider (e.g., a webcam performer, adult entertainer, etc.) by actively inserting, stroking, or otherwise using a masturbation device. The movement or operation of the masturbation device initiates, activates, or otherwise provides information to the service provider.

[0011] In one aspect of the present invention, the input device used by the first user may be a sex toy, more specifically, a sex toy configured to detect movement or operation when the first user moves or uses the sex toy. Based on this movement or operation, an output signal representing the movement or operation is transmitted to a server or network by a processor or controller, etc. Data associated with the output signal is used to determine recruitment (e.g., tips) parameters such as the amount of reward and the frequency of rewards.

[0012] In one aspect of the present invention, a reward is determined or otherwise calculated using information about the intensity, quantity, or type of the user's actions or operations, i.e., information about movement or operation parameters such as the frequency and amplitude of stroke movements performed by the user. For example, the reward may increase or decrease as the frequency or intensity of the first user's use of the sex toy increases or decreases.

[0013] In one aspect of the present invention, the operation of a user device or customer device is detected, and a reward is determined using data related to that operation.

[0014] In one aspect of the present invention, the system's server or network is configured to send and receive information regarding rewards and tips with one or more users. For example, a second user can respond in real time to the first user's tipping activity to encourage further tips. The second user may then provide the first user with further entertainment as the reward or tip increases. In this way, the two maintain connectivity even if they are in remote locations.

[0015] In one aspect of the present invention, a second user may also be provided with a sex toy that is controlled based on the amount of reward or tip from the first user. For example, when the first user connects to the first sex toy, the reward to the second user increases, and the degree of the second user's operation of the sex toy also increases. In other words, the interaction between the first sex toy and the first user determines both the reward and stimulation provided to the second user.

[0016] In another aspect of the present invention, a website or an application (an "app") is provided to enable setting of system parameters. For example, without limitation, the website or application enables a user to adjust or otherwise set the amount of the tip, adjust or otherwise set the tip threshold, adjust or otherwise set the tip calculation method, adjust or otherwise set payment options, or adjust or set the operating parameters of the device.

[0017] Thus, the present disclosure generates a more responsive interaction between two users.

[0018] Further aspects of the present invention are disclosed herein.

Brief Description of the Drawings

[0019] [Figure 1] It is a diagram showing a first aspect of the present system. [Figure 2] It is a schematic diagram of a system in which the configuration of FIG. 1 is used. [Figure 3] It is another schematic diagram of a system in which the configuration of FIG. 1 is used. [Figure 4] It is a flowchart showing one aspect of capturing data according to the system. [Figure 5A] It is a flowchart of a method for a user to interact with the system. [Figure 5B] It is a flowchart of a method for a user to interact with the system. [Figure 6] It is a diagram showing another embodiment of the system of FIG. 1 including additional devices. [Figure 7] It is a diagram showing a system in which the configuration of FIG. 6 is used. [Figure 8] It is a diagram showing another system in which the configuration of FIG. 6 is used. [Figure 9A] It is a flowchart showing one aspect in which the configurations of FIGS. 6 to 8 are used. [Figure 9B]Figures 6 to 8 are flowcharts showing one embodiment in which the configuration is used. [Figure 10] This figure shows another embodiment of the input device used in the system shown in Figures 1 to 9B. [Figure 11] This is a flowchart disclosing a method according to one aspect of the present invention. [Figure 12] This is a flowchart disclosing a method according to one aspect of the present invention. [Figure 13] This is a flowchart disclosing a method according to one aspect of the present invention. [Figure 14] This is a flowchart disclosing a method according to one aspect of the present invention. [Modes for carrying out the invention]

[0020] In the following explanation, specific terms are used for convenience but are not limiting. The terms “right,” “left,” “up,” and “down” indicate direction in the referenced drawings. The terms “a” and “one” used in the claims and corresponding parts of the specification are defined as including one or more references unless otherwise specified. This term includes the terms specifically mentioned above, their derivatives, and terms with similar meanings.

[0021] The phrase "at least one" followed by a list of two or more items such as "A, B, or C" means any individual one of A, B, or C, as well as any combination thereof. It should be noted that some figures are shown partially transparent for illustrative, diagrammatic, and demonstration purposes only and are not intended to show that the components themselves are transparent in the final manufactured form.

[0022] In one aspect, the disclosure generally discloses systems, methods, and configurations in which a chip or reward is controlled by interaction with a sex toy or wearable sensor.

[0023] In one embodiment, the Disclosure includes systems, methods, and configurations in which a chip or reward is controlled by interaction with a device. Interaction with a device may include any of the following: operation of the device, an action to the device detected by the device, or operation of the device. As used herein, the term operation or action may include at least one of the following: operation or operation of the device itself, operation or operation of at least a part or component of the device, operation or operation of the device via interaction with a body part, movement to the device that is detectable by the device, operation or operation of a body part via the device, or other type of use of the device. In one embodiment, operation or operation of a body part via the device may include a stationary body part and a portable device.

[0024] The terms operation, use, linking, and manipulation (including all variations thereof) may be used interchangeably in some embodiments described herein.

[0025] In one embodiment, the action or operation includes an insertion action, a penetrating action, or a stroking action. In one embodiment, the action or operation of at least one part or component of the device may include a switch, a slider, a knob, or other component attached to or connected to the device. For example, a user may flip a switch, move a slider, or connect a knob to generate a signal. These signals are used to determine tips or rewards. In one embodiment, the action or operation may include movements toward the device that are detected or detectable by the device. For example, movements of a finger, hand, or male organ toward the device may be detectable by the device even when the device itself is stationary, operating, or not operating.

[0026] In one embodiment, the device may include a computer mouse or other user interface or input device or screen associated with a computing device such as a personal computer or smartphone. The operation or control of the device in this embodiment may include the movement or clicking of a computer mouse. For example, a user may move a computer mouse over a specific part of an image of a performer or a streaming video, and may also move the mouse according to a predetermined pattern of movement that can be used to determine tips or reward parameters. In another embodiment, a user may need to click on a virtual image or prop generated on a computer monitor to determine tips or reward parameters.

[0027] In another embodiment, the device may be a computing device such as a smartphone, tablet, or notebook equipped with a touchscreen or motion sensor, and the associated actions or operations may include manually moving a finger along the device's screen, pressing the device's screen, or shaking or moving the device. In one embodiment, using the device may include navigating or otherwise connecting a software application ("App") on the device. The App may be configured to provide an interface that determines chip or reward parameters through the use of the App.

[0028] Embodiments disclosed herein provide a system in which customer operation of equipment directly and immediately generates compensation for performers. This configuration encourages customer active participation in the system and the performer's performance. The system provides a fully interactive and dynamic mechanism in which customers receive immediate feedback, satisfaction, and fulfillment because they know their actions directly result in payment of compensation to performers, and performers can respond immediately to that compensation. The system provides a mechanism for deeper engagement between customers and performers, and the continuous feedback loop provided between customers and performers effectively encourages and promotes tipping. In static mechanisms, compensation is manually set, and the parameters regarding that compensation are not clear or transparent, and compensation may not be paid during a particular session between customer and performer, whereas the embodiments disclosed herein are more interactive than such static mechanisms. Instead, the system provides clear and immediate feedback to both customers and performers regarding the payment of compensation directly induced based on customer operation of equipment. Certain parameters related to compensation can be set in advance of a particular session, and compensation payments are provided continuously throughout the session itself, dynamically based on the customer's operation of the equipment.

[0029] As shown in Figure 1, one embodiment of the system includes a sex toy 1 (also referred to as an input device or masturbation aid). Sex toy 1 can be used by a man or a woman, or otherwise configured for connection. In one embodiment, sex toy 1 includes an external housing and an internal sleeve defining an opening configured to receive the penis of a male user. Sex toy 1 may include an integrated transmitting unit configured to transmit and / or receive only data, or to transmit and / or receive signals such as electronic signals or other signals. In one embodiment, sex toy 1 is capable of transmitting and receiving data. Sex toy 1 may be a non-operating or non-mechanized device. As used herein, the terms non-operating or non-mechanized device refer to a device that does not have motors or drive components for moving internal components. In another embodiment, sex toy 1 may include a motor that is driven based on interaction with another user. For example, an interactive sex toy is shown and described in Patent Document 1, which is incorporated herein by reference to its entire contents.

[0030] Figure 1 shows a first user 4 using a sex toy 1. An electronic device 2 configured to display a video is also shown. For example, the electronic device 2 is configured to display a video of a second user 5 located remotely to the first user 4. The electronic device 2 could be, for example, a computer, laptop, tablet, smartphone, or notebook.

[0031] Sex toy 1 preferably includes one or more sensors that detect motion or operation and are configured to generate and transmit signals in response to such detection. Sex toy 1 may further include one or more transmitters that transmit signals in response to motion or operation detected by the sensors. It should also be understood that a sensor may be configured to transmit signals or motion or operation data on its own.

[0032] The second user 5 is also provided with an electronic device 3 configured to communicate with electronic device 2 via a server 7 over a network. As used herein, the term server may refer to a network or cloud-based system on which data or information is stored and transmitted. For example, the sex toy 1, electronic device 2, and electronic device 3 may communicate over the internet by wired or wireless means.

[0033] When the first user 4 manually operates or connects to the sex toy 1, at least one action or operation signal is generated. This signal represents or is associated with an action or operation or connection to the sex toy 1. For example, the signal may represent one or more movement or operation parameters such as the distance, degree, intensity, frequency, and direction of the action or operation or connection between the first user 4 and the sex toy 1.

[0034] Signals from sex toy 1 can be captured directly by the sex toy or by sensor 1a, whose schematic is shown in Figure 1. Sensor 1a can be integrated with sex toy 1 or provided separately and detachably connected to sex toy 1. Those skilled in the art will understand that the same sensor 1a shown in Figure 1 can be implemented in any of the other toys or devices shown in other figures. For example, known FLESHLIGHT® devices may be equipped with a cap or band containing the sensor used in this system.

[0035] Sensor 1a may include any one or more sensors from among pressure sensors, piezoelectric sensors, break beam sensors or optical sensors, accelerometers, gyroscopes, ultrasonic sensors, proximity sensors, and / or infrared sensors.

[0036] Sensor 1a may include electronic equipment configured to transmit or otherwise transmit signals related to the operation or handling of sex toy 1 or its connection. A separate transmitter may be installed, for example, a wireless transmitter configured to transmit Bluetooth®, Wi-Fi, or other wireless signals.

[0037] Sensor 1a can be attached to various different types of sex toys or provided by a band or other attachment that can be attached directly to the user's body. For example, Patent Documents 2 and 3 are incorporated herein by reference to their entire contents. They describe a band that can be worn by the user and positioned around the device, and include a sensor that transmits a signal while the sex toy is being used. Also, Patent Document 4 is also referenced and incorporated herein by reference to its entirety. It describes a system that provides tactile feedback to the user and a system that provides interactive display and manipulation of images.

[0038] Sensor 1a may have a wired or wireless connection (e.g., Bluetooth, Wi-Fi, etc.) to an electronic device 2 or other processor or computing device capable of receiving signals from the sensor.

[0039] A communication path, which can be provided via wired or wireless connection, is established between the sex toy 1 and the electronic device 2, providing data and information regarding the first user's interaction with the sex toy 1. The electronic device 2 communicates with the server 7 regarding information concerning the first user's interaction with the sex toy 1.

[0040] Server 7 is preferably configured to send and receive data and signals between the sex toy 1 and the electronic devices 2 and 3. Server 7 is also configured to process financial transactions between two users 4 and 5. Specifically, in one embodiment, Server 7 is configured to transfer money from the first user 4 to the second user 5 in the form of a chip. The reward from the first user 4 to the second user 5 can be provided in various forms, such as credits, currency, gift certificates, and other forms of payment.

[0041] When a tip or reward is received, the electronic device 3 can be configured to provide a notification to the second user 5. In one aspect of the present invention, when a tip is received, a sound can be played by an acoustic emitter or speaker 6. The sound may be, for example, a bell, a cash register chime, or a series of musical notes.

[0042] As shown in Figure 2, the first user 4 can access the system from a computer program such as a website or "app" (application). The website or app consists of software or a computer program or code and is configured to provide the process of the present invention.

[0043] An interface, such as a web or app interface 8, is provided on the electronic device 2 to access a website or app. The web or app interface 8 is configured to access and provide communication via an internet connection 11, and the server 7 is accessed via the internet connection 11. Remote memory or storage device 12 is provided in association with the server 7. Furthermore, the system's user interface 13 is also stored on the server 7. Interface 13 may include web pages, internet-based applications, smartphone apps, or other types of interfaces. Storage device 12 can store information about users, including demographic information, profiles, payment information and history, registration information, and other certificates or information about the user. Interface 13 may include a chat or "instant messaging" module that allows users 4, 5 to communicate with each other, particularly via video chat.

[0044] The second user 5 accesses the system with the same configuration as the first user 4. The second user 5 accesses the system from the web or application interface 9 of the electronic device 3, which also has an internet connection 10. Figure 2 also shows an audio device or speaker 6.

[0045] During use, the first user moves or otherwise connects to the sex toy 1, generating signals that represent the user's actions, operations, or connection to the sex toy 1. These signals are associated with the actions, operations, or connection to the sex toy 1. The signals may also be proportional to, or relative to, the way the first user 4 is using the sex toy 1. The signals generated by the first user 4's use of the sex toy 1 can be generated directly by the sex toy 1 or sensor 1a (as shown in Figure 1). A microprocessor equipped with a sensor, which may also include a transmitter, may be integrated as part of the body or case of the sex toy 1. Other configurations can also be used to acquire data related to the use of the sex toy 1.

[0046] Data regarding the operation, manipulation, or connection of the sex toy 1 in relation to the first user 4 is captured or detected by sensor 1a, and a representative signal is transmitted from transmitter 1b to server 7 via internet connection 11. Based on this data, server 7 then transmits a corresponding signal to second user 5. In one embodiment, server 7 is configured to essentially convert or transform the data regarding the connection between the sex toy 1 and the first user into information used to set reward parameters in relation to payments made to second user 5.

[0047] Server 7 has access to software stored in storage device 12 that updates the interface 13 for providing information or instructions regarding the connection between the first user 4 and the sex toy 1, and the reward to the second user 5. Speaker 6 can be activated by the system and provides an audible indication (such as the sound of a cash register or coins clinking) that a reward has been given to the second user 5.

[0048] Figure 3 illustrates another system in which a first user can use a sex toy 1 to control the payment of compensation to a second user. In Figure 3, the first user's electronic device 2 is configured to receive data generated by the toy 1 (or associated sensors), and to run software or program 17 configured to receive data related to physical input by the toy 1 or the movement or operation of the toy 1, and to convert this data into reward information. The information from the software 17 is sent to a server 18, which is configured to send rewards and notifications related to the information from the first user and the software 17 to the second user via the electronic device 3.

[0049] The first user is provided with a display 14 that displays images recorded from the second user's side by camera 41. The display 14 can display the second user's live streaming video. Similarly, the second user has a display 15 that can also display the first user's image and / or information about rewards from the first user. The first user may also be provided with a camera through a webcam, smartphone camera, or other camera device.

[0050] Internet connections 10 and 11 can provide a data channel for transmitting information and data between two users through the system. Those skilled in the art will understand that other types of connections and configurations are possible.

[0051] On the server side or remote end of the system, server 18 is connected to database 12, software server 19, internet connection 16, and financial components (e.g., bank module 22, merchant account module 20, payment vendor module 21). Those skilled in the art will understand that payment configurations and settings can be modified.

[0052] Database 12 can store information such as user profiles, financial information, passwords, and history. Server 18 is configured to handle financial transactions between the user and the bank module 22, merchant account module 20, and payment vendor module 21. The system operator can configure the system to convert a portion of each tip or reward to the bank module 22, which is owned and controlled by the system operator, and send the remaining tip or payment from the merchant account module 20 to a second user (e.g., a webcam performer).

[0053] The system includes processes for determining various reward parameters. Figure 4 is a flowchart showing an example of system operation by a software module 17, which includes software configured to perform these processes. Among its many functions, the software module 17 converts data related to the actions or operations of the first user of toy 1, or their connection to toy 1, into proportional and / or representative data related to the reward or tip paid to the second user.

[0054] The process begins in step 301 and proceeds to step 302. Step 302 involves connecting toy 1 for data communication, i.e., via an internet connection or other data channel. To synchronize the information, the system sets the time variable (t) to zero in step 303. Once the process is executed, an increment factor dt is added to the time variable (t) in step 304. Step 305 involves a comparison to see if the time variable (t) exceeds the time interval t(int). If it is true, the software component accesses a data point indicating the physical state of toy 1. If the time variable (t) does not exceed the time interval t(int), the software component returns to step 304 and incrementally increments the time variable (t). Once a position data point is obtained in step 306, the system calculates specific parameters regarding the physical state of the toy in step 307.

[0055] In step 308, the system adds parameters to an array used to store a range of data points for calculating variations related to the usage intensity of toy 1.

[0056] In step 309, the system discards the oldest data point in the array. Then, in step 310, the system calculates the sum of the absolute differences between subsequent data points. Step 311 includes a comparison with a predetermined criterion, and step 312 includes a check whether the action or operation of toy 1 exceeds a threshold action. These steps are provided to ensure that the minimum action or operation of toy 1, or accidental actions or operations, do not induce a reward threshold. These steps also allow for calibration and setting of the required degree of action or operation of toy 1 to induce a chip. These values ​​can be set by individual users or system administrators.

[0057] If the sum of the absolute values ​​of the differences exceeds a predetermined standard or threshold, the system proceeds to calculate the tip amount based on the sum of the absolute values ​​of the differences in step 313. If the sum of the absolute values ​​of the differences does not exceed any standard, the system returns to step 303 to collect further data. In step 314, data related to the tip amount is sent to the server 18. Step 315 includes a periodic query to determine whether the session has completed. If it has not completed, the above procedure is repeated. If it has completed, the process proceeds to step 316, which includes disconnecting toy 1 in step 317 and ending the session. By having interactive processing to monitor the operation or handling of toy 1, the system ensures that tips are not generated by inattention.

[0058] Figures 5A and 5b are flowcharts of the method of the present invention. As shown in Figures 5A and 5B, the process begins with the initiation step. Step 23 includes determining whether a valid service provider account exists.

[0059] If a service provider account does not exist or is not active, the system is configured to create or activate a service provider account in step 23'. If the service provider account is active, the system determines in step 24 whether the customer account is active. If the customer account is not active, the system creates a customer account in step 24'. Steps 23, 24, 23', and 24' essentially verify that the first user (such as a customer) and the second user (such as an entertainer or performer) have active accounts.

[0060] Step 25 allows the user to set tips or rewards based on calculated motion or operation data, such as the number of strokes, detected by the sensors of the sex toy 1. For example, a tip may be provided for every n strokes the sex toy is moved in a single forward / backward or up / down motion, where n is the number of strokes selected by the user. For example, in one embodiment, the number of strokes is equal to any value between $0.01 and $1.00. Those skilled in the art will understand that the exact reward per stroke will vary depending on several factors.

[0061] Step 26 involves opening a communication channel, such as a chat room or webcam display, which may include a live video connection or transmission. Users can fund an account stored in the system in Step 27 using a credit card, PayPal®, Vermo®, etc. These funds are ultimately transferred to the second user as a reward or tip based on how the first user used the toy. Step 28 involves initiating a tipping session. The system then waits for the customer to perform a stroking motion with the device or sex toy in Step 29.

[0062] Step 30 includes the user connecting the sex toy 1 by movement or other means, thereby generating signals that include or associate movement or manipulation data. As illustrated in Figure 4, the system may be configured such that the movement or manipulation of the toy must exceed a predetermined threshold before the system can begin calculating a reward or compensation. The system may calculate stroke (movement or manipulation) related data in step 30 and calculate chip data based on the stroke (movement or manipulation) data in step 32.

[0063] Steps 32 and 33 involve sending action or operation data to a server and then calculating a reward or tip based on the action or operation data. Step 34 involves transferring funds from the customer's account to the service provider's account (e.g., webcam model or webcam website operator). In step 35, the system notifies the service provider that a reward has been provided or a tip has been awarded, such as by a chime.

[0064] Step 36 checks whether the session has completed. If not, the steps in Figures 5A and 5B are repeated. If it has completed, the chat session is closed in steps 37 and 38. Finally, step 39 involves stopping the process that was started in the start step.

[0065] Figure 6 shows another embodiment of the system in which an additional toy is provided to a second user 5. As shown in Figure 6, the first user 4 operates the sex toy 1, and signals, information, and data relating to the operation of the sex toy 1 are transmitted to a remote server 7. The embodiment in Figure 6 differs from the embodiment in Figure 1 in at least one aspect relating to the second user 5. As shown in Figure 6, the second user 5 is provided with a secondary sex toy 40. The sex toy 40 may be an actuated or mechanical sex toy. In other words, the sex toy 40 may include a motor or other drive mechanism configured to provide force output from the sex toy 40 or to provide movement.

[0066] In one embodiment, the sex toy 40 is driven based on rewards or chips from the server 7. Signals from the first sex toy 1, such as the intensity, frequency, and direction of actions or manipulations by the first user 4, are used to drive the sex toy 40 in a proportional manner. The chip or reward amount can also be used to provide the second toy 40 with a greater impulse or drive command, thereby providing the second user 5 with a stronger sensation.

[0067] Figure 7 shows the configuration shown in Figure 6 in more detail. Figure 7 shows components similar to those in Figure 2, and these components operate in the same way as those described in Figure 2 unless explicitly described in more detail herein. As shown in Figure 7, the first toy 1 (e.g., a non-operating device) receives a physical impulse from the first user 4 and generates a signal. This signal is then transmitted to the server 7 via the internet and is ultimately used by the system to generate two types of data: (i) reward or chip data, and (ii) a physical output signal of the operating toy 40. Either aspect of these types of data may be proportional to or related to the first user's connection to the sex toy. For example, the strength of the first user's connection to the sex toy 1 results in a greater physical output to the sex toy 40 and a greater reward. Similarly, frequency and duration are driven by the frequency and duration of output to the sex toy 40, respectively, and are therefore detectable by the first toy 1.

[0068] Figure 8 shows a modified, working toy 40, similar to that in Figure 3. All other aspects and components shown in Figure 8 operate in a similar manner to those disclosed in Figure 3.

[0069] Figures 9A and 9B show flowcharts of this system similar to those shown in Figures 5A and 5B. Similar steps are indicated by reference nominal numbers 2##, where "##" corresponds to the same numbers shown and described in Figures 5A and 5B, and operate similarly, although they are not described in further detail herein.

[0070] Figure 9B illustrates step 331, in which the system provides action or operation data and signals to drive the service provider's action toy, for example, toy 40 shown in Figures 6 to 8. The duration, intensity, and frequency of the action or operation of toy 40 may be related to the reward. Similarly, the duration, intensity, and frequency of the action or operation of toy 40 may be proportional to the duration, intensity, and frequency of the action of toy 1. For example, faster or more intense action or operation of the toy may result in more or more frequent tipping.

[0071] In another embodiment shown in Figure 10, a wristband 101 having a sensor 102 is provided. The wristband 101 is configured to be worn by a first user when the first user moves their hand during masturbation. The wristband 101 can be formed from an elastic or non-elastic material with a fastener.

[0072] The sensor 102 within the wristband 101 is configured to measure data regarding the speed and intensity of the user's masturbation and transmit it to a connected processor, which then uses this data to calculate and transmit data related to a chip sent to a service provider. All other aspects of the system are identical to those described in Figures 1 to 9B, except that the wristband 101 is used instead of the sex toy 1. The wristband 101 can be incorporated into any one or more of the embodiments disclosed in Figures 1 to 9B.

[0073] Another embodiment of the system 500 is provided as Figure 11. As illustrated, in step 510, the customer accesses a website or application to set one or more chip parameters, including the chip amount per detected action or operation signal, the amount or type of action or operation required to generate the chip, the number or timing of strokes required to generate the action or operation signal, and / or the funds to withdraw the chip.

[0074] In step 520, the customer opens a customer account on the server, including, for example, a username and password, by wirelessly connecting the sex toy so that it is recognized by the system. Once the customer opens an account, they can link payment methods such as credit cards, PayPal accounts, and Venmo accounts to their user account.

[0075] In step 530, the user may be able to communicate with the performer over the network by accessing a website or application. For example, the user may access a webcam site and select a performer. Generally, the performer has a video camera (which may be on a computer or smartphone) and shares a video feed with the customer, and the customer may view the webcam performer through a display or application on a web page.

[0076] In step 540, the customer moves the sex toy. This generates a signal associated with the motion or manipulation data. In one embodiment, the signal is proportional to the motion or manipulation data.

[0077] In step 550, the server receives a signal. The server accesses the customer's account information and the chip parameters set by the customer.

[0078] In step 560, the server provides payment in the form of tips, calculated according to the tip parameters and associated with the signal and / or action or operation data. These tips may be sent to an account associated with the performer.

[0079] Another embodiment of configuration or method 600 is disclosed in Figure 12. A method for providing rewards in an interactive system is illustrated as shown in Figure 12. This method includes, in step 610, connecting a customer device and a performer device via a network. In one embodiment, the device may include a sex toy. Next, this method includes, in step 620, displaying a video feed of the performer to the customer. In one embodiment, the video feed may be displayed on a personal computer or smartphone. Next, this method includes, in step 630, transmitting a signal from the customer device containing action or operation data in response to an action or operation of the customer device. In one embodiment, the action or operation data may essentially reflect the degree, intensity, frequency, and / or duration of the action or operation of the customer device. Step 640 includes determining reward parameters related to the customer device. Step 650 includes providing the reward based on the reward parameters to the performer's account. Next, step 660 terminates or ends the session after a termination event.

[0080] In one embodiment, compensation to performers begins only after an initial predetermined amount of operation has occurred on the customer equipment. That is, the usage of the customer equipment must reach a threshold before payment to performers can begin. In one embodiment, this threshold usage or initial predetermined amount of operation may be based on the frequency of equipment movement or operation, equipment displacement, or other measurable use or operation of the equipment that sufficiently indicates a user is connected to the equipment. In one embodiment, this configuration avoids the risk that accidental or random movement or operation of the equipment may cause compensation to performers.

[0081] Once the user has sufficiently operated the device and an initial predetermined amount of operation has been performed, rewards may continue at predetermined intervals until the termination event. In one embodiment, the predetermined intervals may be set to induce rewards such as $1 per minute. Performers can select correction parameters and intervals. In one embodiment, these intervals and parameters are immutable once the session has started. Those skilled in the art will understand that these parameters may change.

[0082] In one embodiment, the termination event may include the customer ceasing to operate the customer's device for a predetermined period, the termination of the performer's video feed, or another event. When the customer ceases using the device for a certain period, the remuneration stops. In one embodiment, the predetermined period can be set to 10 seconds, more preferably to 7 seconds. Those skilled in the art will understand that these parameters may vary. The performer's video feed can be terminated by the customer, the performer, or a third party hosting the video feed, which will result in the customer ceasing to pay the performer remuneration.

[0083] Another embodiment of the method is disclosed in Figure 13. As shown in Figure 13, Method 700 includes providing a reward in an interactive system. The method includes, in step 710, providing a customer device equipped with a sensor. In one embodiment, the sensor is configured to detect motion or operation and send a signal containing motion or operation data. The sensor may include any type of sensor, such as a pressure sensor, piezoelectric sensor, break beam or optical sensor, accelerometer, gyroscope, ultrasonic sensor, proximity sensor, and / or infrared sensor. The signal may include multiple parameters relating to the motion or operation, such as intensity, frequency, duration, and variation. Step 720 includes sending the signal to a server over a network. The method includes, in step 730, determining a reward to pay to a performer based on the signal. Step 740 then includes providing the reward to the performer based on that determination. In one embodiment, the reward is directly related to at least one aspect of the motion or operation data.

[0084] Figure 14 illustrates another method 800 for providing rewards in an interactive system. Method 800 includes, in step 810, determining action or operation data based on the action or operation of a device equipped with sensors associated with a first user. This step may include the first user, such as a customer, manually operating the device so that the sensors detect the action or operation data. Step 820 includes transmitting the action or operation data to a server. In one embodiment, the server is remote from the first user. Next, step 830 includes determining a reward to be paid to a second user based on the action or operation data. In one embodiment, this step includes providing a reward proportional to the action or operation data.

[0085] Those skilled in the art will understand that any one or more of the steps disclosed in the flowcharts or methods of Figures 4, 5A, 5B, 9A, 9B, and Figures 11 to 14 can be omitted or incorporated into any of the other methods. For example, they can be adapted to be included in any one or more of the method steps of Figures 4, 5A, 5B, 9A, 9B, and Figures 11 to 14, and vice versa.

[0086] While embodiments of the present invention have been described in detail, it should be understood that many of the physical modifications illustrated in the detailed description of the embodiments can be made without altering the concept and principle of the invention embodied therein, and this will be obvious to those skilled in the art.

[0087] A system and method are disclosed herein that allows customers to connect with service providers in a chat room, and customers can provide tips to service providers simply by connecting to a sex toy. The system is configured to detect the customer's actions or manipulation of the sex toy, and the tips sent to the service provider are proportional to the customer's connection to the sex toy. This is achieved without the use of manual input devices or interfaces such as keyboards or computer mice. In other words, the input device or sex toy used by the first user does not have any buttons or other keys that need to be used to instruct the second user on how much to tip.

[0088] It should also be understood that numerous embodiments are possible, incorporating only a portion of the preferred embodiments, without altering the embodied inventive concept and principle for those portions.

[0089] Accordingly, this embodiment and any configuration are in all respects illustrative and / or exemplary, and not limited thereto, and the scope of the embodiment is indicated not only by the foregoing description but also by the appended claims. Accordingly, all alternative embodiments and modifications to embodiments having equivalent meaning and scope to the claims should be incorporated herein.

Claims

1. A method for providing rewards in an interactive system, The steps include connecting a customer device having a first sex toy and a performer device having a second sex toy via a network, Steps include displaying the performers' video feeds to customers, The steps include operating the customer equipment to generate an operating signal, The steps include transmitting the operation signal from the customer equipment via the network, The steps include determining the reward amount based on the aforementioned operating signal, A method comprising the steps of providing a reward based on reward parameters set by the performer to the performer's performer account associated with the performer's equipment that responds to the operation signal.

2. The method according to claim 1, wherein the customer device includes a sensor configured to detect insertion, stroking, or penetrating movements.

3. The method according to claim 1, wherein the compensation is proportional to the intensity or frequency of operation of the customer device.

4. The method according to claim 1, wherein the interactive system provides a communication path between the customer and the performer.

5. The method according to claim 4, wherein the communication path provides live streaming video of the performers.

6. The method according to claim 1, wherein one of the customer device and the performer device is a mechanized sex toy or a non-mechanized sex toy.

7. The method according to claim 1, wherein the operation includes at least one of the following: the operation of the customer equipment as a whole, the operation of at least a part of the customer equipment, or the customer's operation related to the customer equipment.

8. The aforementioned compensation is initiated after the customer equipment has performed an initial predetermined amount of operation. The method according to claim 1, wherein the compensation continues at predetermined intervals until the customer stops operating the customer's equipment for a predetermined period of time or the performer's video feed ends.

9. A method for providing rewards in an interactive system, The steps include providing a customer device that includes a sex toy having a sensor configured to detect the operation of the customer device and transmit an operation signal containing data related to the operation, The steps include: transmitting the operation signal from the network to the server, The steps include determining the amount of compensation to be paid to the performers based on the aforementioned operating signal, A method comprising the steps of providing the performer with a reward amount determined based on the aforementioned operation signal.

10. The method according to claim 9, wherein the sensor is detachable from the customer equipment and is configured to be connected to equipment of various sizes and shapes.

11. The method according to claim 9, wherein the compensation is proportional to the intensity or frequency of the operation of the customer device.

12. The method according to claim 9, wherein the performer equipment is configured to connect to the performer, and the performer equipment includes a motor configured to be driven based on the compensation provided to the performer.

13. The method according to claim 12, wherein at least one of (i) the intensity of the action, (ii) the duration of the action, or (iii) the frequency of the action provided by the motor of the performer device is proportional to the amount or frequency of the reward.

14. A method for providing rewards in an interactive system, A step of generating an operating signal via a device including a sex toy having a sensor associated with a first user, The steps include sending the aforementioned operation signal to the server, A method comprising the step of determining a reward to be paid to a second user based on the aforementioned operating signal.

15. The method according to claim 14, wherein the sensor is configured to detect insertion, stroke, or penetration.

16. The method according to claim 14, wherein the reward is proportional to the intensity or frequency of the operation of the device.

17. The method according to claim 14, wherein the sensor is detachable from the device and is configured to be connected to the device having various sizes and shapes.

18. The method according to claim 14, wherein the interactive system provides a communication path between a first user and a second user.