Information processing device, information processing method, and program
A dual-event system in games allows players to collaborate on common missions by linking individual efforts in secondary events to the achievement of collective goals, addressing the challenge of large-scale participation.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- MIXI INC
- Filing Date
- 2026-01-20
- Publication Date
- 2026-06-10
AI Technical Summary
Existing games with large numbers of participants face challenges in executing common missions within a single game space, making it difficult for all users to collaborate effectively.
Implementing a dual-event system where a first event involves all players collaboratively and a second event is conducted independently by individual players, with the achievement of the first event determined by the progress of the second event, allowing players to contribute to the common mission through their individual efforts.
Enables players to collaborate and achieve common missions even in large-scale events by leveraging individual progress in secondary events, ensuring all participants can contribute and receive rewards fairly.
Smart Images

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Abstract
Description
【Technical Field】 【0001】 The present invention relates to an information processing apparatus, an information processing method, and a program. 【Background Art】 【0002】 In a game space, there is a known game in which a plurality of players cooperate to participate in a common event and clear a mission. For example, Patent Document 1 describes a game in which a plurality of players play a game against a common enemy character, and when the hit points of the enemy character are reduced to 0 and it is defeated, a privilege is given to the participating players. 【Prior Art Documents】 【Patent Documents】 【0003】 【Patent Document 1】 Japanese Patent No. 6148022 【Summary of the Invention】 【Problems to be Solved by the Invention】 【0004】 The game described in Patent Document 1 is in a form in which a plurality of users participate in an event of fighting against a common enemy in one game space. However, when a very large number of users participate in the event, it is difficult for all users to execute the mission within one game space. 【0005】 Therefore, an object of the present invention is to provide a game in which users cooperate to accomplish a common mission even when it is difficult to execute a common mission within one game space in a common event in which a large number of users participate. 【Means for Solving the Problems】 【0006】 The information processing device according to the present invention comprises: a first event implementation unit that manages the implementation of a first event in which multiple users participate to achieve a common mission; a second event implementation unit that manages the implementation of a second event which is an event implemented independently of the first event and is carried out by one or more users participating in the first event; and an achievement determination unit that determines the degree of achievement of the mission of the first event based on the implementation status of the second event. [Effects of the Invention] 【0007】 According to the present invention, even in common events involving a large number of users, where it is difficult to execute a common mission within a single game space, it is possible to provide a game in which users can collaborate to accomplish a common mission. [Brief explanation of the drawing] 【0008】 [Figure 1] A diagram showing an example of the configuration of game system 1 according to an embodiment of the present invention. [Figure 2] A diagram showing an example of the hardware configuration of a game server and terminal according to an embodiment of the present invention. [Figure 3] A diagram showing an example of the functional block configuration of a game server 10 according to an embodiment of the present invention. [Figure 4] A diagram showing an example of the functional block configuration of terminal 20 according to an embodiment of the present invention. [Figure 5] A flowchart illustrating an example of the processing procedure performed by the game server 10 according to an embodiment of the present invention. [Figure 6] A diagram illustrating a screen showing the progress of the second event according to an embodiment of the present invention. [Figure 7] A diagram illustrating a screen showing the progress of the first event according to an embodiment of the present invention. [Figure 8] A diagram illustrating a message screen for notifying the granting of a benefit according to an embodiment of the present invention. [Modes for carrying out the invention] 【0009】 Next, embodiments for carrying out the present invention will be described in detail with reference to the drawings. <System Configuration> Figure 1 shows an example of the system configuration of the game system 1 according to this embodiment. The game system 1 shown in Figure 1 comprises a game server 10 (information processing device) and a plurality of terminals 20. The game server 10 and the terminals 20 (user terminals) are connected to each other so as to be able to communicate via a communication network N such as the Internet, intranet, wireless LAN, or mobile communication. 【0010】 The game server 10 is a device that performs some of the functions necessary for the terminal 20 to provide a game, such as managing various information about the player (user) or executing some of the game's processing. The game server 10 may consist of one or more information processing devices, or it may be configured using a virtual server (such as a cloud server). 【0011】 Terminal 20 is an information processing device that provides the game to the player, and the player can execute the game according to this embodiment by operating Terminal 20. Terminal 20 is, for example, a computer such as a mobile phone (including a smartphone), tablet, personal computer, arcade game machine, or consumer game machine. Terminal 20 notifies the game server 10 of its own location detected using GPS (Global Positioning System) or the like. 【0012】 <Game Overview> Next, an overview of the game provided by Game System 1 according to this embodiment will be explained. In the game provided by Game System 1 (hereinafter referred to as "this game"), players can assemble a deck of characters selected from among multiple characters they own, and by clearing (completing) quests using the assembled deck, they can obtain new characters and items. Furthermore, players can challenge more difficult quests by combining multiple characters they have obtained to grow stronger characters, or by using items to enhance the attributes of characters. 【0013】 Here, "quest" refers to a mission whose completion condition is fulfilling certain predetermined conditions. Quests are sometimes also called explorations or challenges. Players who participate in a quest can complete it by fulfilling those conditions, and upon completion, players receive rewards or the game's story progresses. 【0014】 In this game, two types of events are offered simultaneously: a group event (Event 1) where all players participate in completing a common quest (mission), and individual events (Event 2) where players complete quests individually. In the group event, the completion rate of the quest is determined based on the progress of each participating player's individual event. When a quest is completed, all participating players receive rewards. 【0015】 Individual events include those that can be carried out by a single player or selected to be carried out jointly with other players (multiplayer). In individual events, when a quest is cleared, rewards are given to the single player or multiple players who played. The individual event (the second event) is an event that is carried out independently of the all-player participation event (the first event). That is, individual events do not include events that are included in the all-player participation event (a part of the all-player participation event) or events that progress in conjunction with the progress of the all-player participation event. Specifically, for example, carrying out a mission different from the mission of the all-player participation event and logging in to the game are included in individual events. 【0016】 When a player executes a quest, a predetermined parameter of the player called "stamina" is consumed. The amount of stamina consumed varies for each quest. Also, the upper limit of stamina is determined according to the player's rank, experience points, etc. The stamina consumed by playing a quest automatically recovers over time. 【0017】 <Hardware Configuration> FIG. 2 is a diagram showing an example of the hardware configuration of the game server 10 and the terminal 20. The game server 10 and the terminal 20 have a processor 11 such as a CPU (Central Processing Unit) and a GPU (Graphical processing unit), a memory, a storage device 12 such as an HDD (Hard Disk Drive) and / or an SSD (Solid State Drive), a communication IF (Interface) 13 that performs wired or wireless communication, an input device 14 that receives input operations, and an output device 15 that outputs information. The input device 14 is, for example, a keyboard, a touch panel, a mouse, and / or a microphone, etc. The output device 15 is, for example, a display, a touch panel, and / or a speaker, etc. 【0018】 <Functional Block Configuration> FIG. 3 is a diagram showing an example of the functional block configuration of the game server 10. The game server 10 includes a storage unit 100 and a game control unit 110. The storage unit 100 can be realized using the storage device 12 included in the game server 10. Also, the game control unit 110 can be realized by the processor 11 of the game server 10 executing a program stored in the storage device 12. Also, the program can be stored in a storage medium. The storage medium storing the program may be a non-transitory computer readable medium. The non-transitory storage medium is not particularly limited, and for example, it may be a storage medium such as a USB memory or a CD-ROM. 【0019】 The storage unit 100 stores a player management DB 100a. The player management DB 100a manages game data possessed by each player. In the player management DB 100a, for example, an ID (player ID) that uniquely identifies a player, the player's call name (nickname), an identifier of the terminal 20 used by the player, the player's level, the player's rank, and the ID of the item possessed by the player are stored. Also, whether or not the player participates in all-player participation events, the implementation status of individual events by the player, etc. are stored. 【0020】 The game control unit 110 provides various functions necessary for executing the game. The game control unit 110 includes a first event execution unit 111, a second event execution unit 112, a user parameter management unit 113, an achievement determination unit 114, and a privilege granting unit 115. Each of these functional blocks may be provided in the terminal 20 instead of the game server 10. The game server 10 and the terminal 20 may be referred to as a computer. 【0021】 <Terminal> Figure 4 shows an example of the functional block configuration of terminal 20. Terminal 20 includes a storage unit 200, a communication unit 201, a UI (User Interface) unit 202, and a game control unit 203. The storage unit 200 can be implemented using a storage device 12 provided by terminal 20. The communication unit 201, the UI unit 202, and the game control unit 203 can be implemented by the processor 11 of terminal 20 executing a program stored in the storage device 12. This program can be stored in a storage medium. The storage medium on which the program is stored may be a computer-readable non-temporary storage medium. The non-temporary storage medium is not particularly limited, but may be, for example, a USB memory or a CD-ROM. 【0022】 The memory unit 200 stores the game data necessary for the game control unit 203 to run the game. The game data includes character image data, game scenarios, and the like. 【0023】 The communication unit 201 has the function of performing various types of communication with the game server 10 using the communication IF 13. 【0024】 The UI unit 202 has the function of receiving various inputs from the player and displaying various game screens on the display. The UI unit 202 also displays game screens according to instructions from the game server 10. 【0025】 The game control unit 203 works in conjunction with the game server 10 to provide various functions necessary to run the game. For example, the game control unit 203 provides functions such as obtaining various information (icon image data, text data, etc.) from the game server 10 for drawing on the game screen. 【0026】 Next, we will explain the procedure by which game server 10 manages the implementation of the first event (an event in which all players participate). 【0027】 Figure 5 is a flowchart illustrating an example of the processing procedure performed by the game server. The first event execution unit 111 starts the first event (an event in which all players participate) (step S101). In this first event, participating players inflict damage on enemy character C0 to reduce the enemy character C0's HP (Hit Points), and the mission is cleared when the HP is reduced to a certain value (half, zero, etc.). HP is a numerical value representing the amount of damage that enemy character C0 can withstand. In this embodiment, the HP is reduced based on the sum of damage values determined according to the level (parameter) of each player participating in the event. 【0028】 The first event implementation unit 111 updates the "Participation status in all-player events" in the player management DB 100a to "Yes" for players participating in the first event (step S102). The first event implementation unit 111 determines that players who log into the game between the start of the first event and the completion of a mission (for example, reducing the HP of enemy character C0 by half or to zero) have participated in the first event at the time of login, and updates the "Participation status in all-player events" to "Yes". Players who log into the game are registered to participate in the first event and can also carry out missions (quests) of the second event (individual events) individually or with other players in multiplayer mode. The player's level (parameters) is updated according to the progress of the second event missions, and this level is reflected in the completion status of the first event missions. 【0029】 The second event, implemented by the second event implementation unit 112, includes, for example, logging into the game, completing specific quests, and participating in multiplayer. Of these, logging into the game allows players to level up simply by participating in the event. On the other hand, completing specific quests qualifies players for level-ups upon completion of the quest, and levels can be increased according to the number of times the quest is completed. Similarly, levels can be increased according to the number of times multiplayer is played. 【0030】 Figure 6 is an example of a screen showing the progress of the second event as displayed on the player's terminal 20. As shown in Figure 6, the current level (class) is displayed in the upper left corner of the screen. In addition, each mission (quest) included in the second event and its progress are illustrated. When each mission is completed, points (pt) displayed on the far right are awarded, and the level increases according to the total number of points. 【0031】 The second event execution unit 112 records the status of the second event's execution by the player in the player management DB 100a. The user parameter management unit 113 also records the level, which is updated based on the player's second event execution status, in the player management DB 100a. 【0032】 Furthermore, the second event implementation unit 112 may determine the content of the missions included in the second event according to parameters related to the player's proficiency. Parameters related to proficiency include, for example, the player's rank, the time elapsed since starting the game, or the amount of time played. The player's rank is the player's ranking in the game (beginner, intermediate, advanced, etc.) and is determined based on past performance, etc. Players with higher ranks have a higher maximum "stamina" value. The second event implementation unit 112 sets missions of higher difficulty for players with higher ranks. This allows missions to be set according to the player's proficiency, enabling players of all ranks to level up in a balanced manner. 【0033】 The achievement determination unit 114 determines the achievement level of the mission of the first event at a predetermined timing. The timing for determining the achievement level of the mission of the first event is, for example, when a screen showing the progress of the first event (Figure 7) is displayed on the terminal 20 due to an operation by the player on the terminal 20. When the screen showing the progress of the first event is displayed on the terminal 20 (Step S103: YES), the first event implementation unit 111 obtains the levels of the players participating in the first event from the player management DB 100a (Step S104). 【0034】 Furthermore, the achievement determination unit 114 determines the degree of completion of the missions in the first event based on the acquired level of each player. The player's level is set as a number from 1 to 10, for example. When logging into this game, the level is set to 1, and thereafter the level increases according to the progress of the second event. 【0035】 The achievement determination unit 114 counts the number of players at each level (step S105). Furthermore, it calculates the total damage value by multiplying the number of players at each level by the damage value at each level and summing them up (step S106). The damage value at each level may be larger as the level increases. For example, if there are 10 players at level 3, 5 at level 5, and 10 at level 7, and the damage values at levels 3, 5, and 7 are 3, 5, and 7 respectively, the total damage value will be 3 × 10 + 5 × 5 + 7 × 10 = 125 points. Players who have not reached a certain level (for example, level 2) may be excluded from the damage value calculation. This makes it possible to exclude players who log in solely for the purpose of receiving game rewards. 【0036】 Furthermore, the achievement determination unit 114 calculates the current HP of enemy character C0 by subtracting the total damage value from the initial HP of enemy character C0 (step S107). If the current HP reaches a predetermined value (for example, half of the initial HP or zero) (step S108: YES), it is determined that the mission of the first event has been achieved. 【0037】 The first event execution unit 111 displays a screen on the player's terminal 20 showing the progress of the first event, as shown in Figure 7. As shown in Figure 7, the initial HP (HP0) and current HP (HP1) of the enemy character C0 are displayed in the center of the screen. The player can check the current HP decrease. In addition, the breakdown (%) of the levels (L) of the participating players is displayed at the bottom of the screen. 【0038】 Furthermore, the achievement determination unit 114 may also perform a mission achievement determination periodically (for example, every 10 minutes) in addition to the timings mentioned above. 【0039】 Next, the reward granting unit 115 displays a screen on the terminal 20 showing the progress of the first event (Figure 7). If the achievement determination unit 114 determines that the mission of the first event has been completed (Step S108: YES), it performs the process of granting rewards to participating players (Step S109). The reward granting unit 115 displays a message on the terminal 20 informing the player that they can receive a reward as shown in Figure 8. When the player selects the button to receive the reward, the reward is sent to each player's reward receiving message box or the like. Rewards include items that can be used in the game, digital content, and code information for entering a prize draw. In addition, the reward may also include the ability to participate in higher-level missions (unlocking missions). For example, if the mission of the first event is completed, the reward granting unit 115 may grant players who participated in the first event the right to play specific quests (missions) that they would not normally have met the conditions to play. Specifically, for example, in the case of a quest whose original challenge condition (eligibility to play) is possessing a certain number of characters with specific abilities, the challenge condition may be relaxed for players who participated in the first event, allowing them to challenge the quest even if they do not possess a certain number of those characters. Here, the original challenge condition refers to, for example, the challenge condition set for a particular mission before the mission of the first event is completed. It should be noted that even if the challenge condition is relaxed, it will not be implemented in the form of a practice mode where rewards or benefits for clearing the mission are removed; rather, the content of rewards and benefits will be maintained, and only the challenge condition will be relaxed. 【0040】 Furthermore, the reward distribution unit 115 may also distribute rewards according to each player's level (second reward), in addition to the rewards given to all players participating in the first event as described above (first reward). The rewards according to each player's level are distributed when the player's level increases. Rewards may include, for example, characters that can be used in the game. 【0041】 Furthermore, the reward granting unit 115 may grant the first reward to users whose level is above a certain value at the time the mission of the first event is completed. In this case, the first event implementation unit 111 may notify players whose level has not yet reached the certain value required to receive the reward when the completion of the mission of the first event is approaching. Here, the time when the completion of the mission is approaching can be the time when the completion rate reaches a predetermined value or the time when a predetermined percentage of the time to completion is reached. For example, if the completion of the mission is for the HP of enemy character C0 to become zero, it may be the time when the remaining HP of enemy character C0 reaches a predetermined value (e.g., 100 HP). Alternatively, it may be the time when the remaining HP of enemy character C0 is reduced to a predetermined percentage of its original HP (e.g., 10%). 【0042】 The timing of the notification could be adjusted so that the player's progress is calculated when they log into the game, and a notification is sent when they are close to completing the mission as described above. Alternatively, a notification could be sent when the player's actions cause a screen (Figure 7) showing the progress of the first event to appear on terminal 20. 【0043】 The notification may include information on the level and number of points required to receive the reward, as well as information on missions in the second event where the necessary points can be obtained. Furthermore, among the missions in the second event where the necessary points can be obtained, missions that offer a high number of points may be given priority in the notification. In addition, a confirmation screen may be displayed on terminal 20 to ask the player whether or not to take on the notified mission, and if the player chooses to take on the mission, guidance such as transitioning to the screen to play the mission may be provided. 【0044】 Furthermore, even if a player's level has not yet reached a certain value, notifications may not be sent to players who are deemed unlikely to receive the rewards based on their performance in the second event and their level. For example, regarding the performance in the second event, notifications may not be sent to players who have not received points for a certain period of time (players whose points have not changed for a certain period of time), or players whose points or level are lower than a predetermined value calculated based on the points or player level required to receive the rewards and the remaining HP of enemy character C0 (players whose current points or level do not meet the predetermined conditions), or to players who are deemed unlikely to reach a certain level. 【0045】 As described above, according to this embodiment, in a game in which a first event takes place in which multiple players participate to achieve a common mission, and a second event is carried out by players individually or in multiplayer mode, the degree of achievement of the mission in the first event is determined based on the progress of each player in the second event. This makes it possible to provide a game in which players can cooperate to accomplish a common mission through the second event, even when it is difficult to carry out a common mission within the same game space in the first event in which many users participate. 【0046】 In this embodiment, the information processing device of the present invention is used as a game server 10, but the information processing device is not limited to a server. For example, it may be a terminal device such as a personal computer or a portable information terminal, or a dedicated game machine. 【0047】 Some or all of the above embodiments may also be described as follows. However, the present invention is not limited to the following. (Note 1) The First Event Implementation Department manages the implementation of the first event, in which multiple users participate to achieve a common mission, A second event implementation unit manages the implementation of a second event, which is an event conducted independently of the first event and is carried out by one or more users who participated in the first event. An information processing device comprising: an achievement determination unit that determines the degree of achievement of the mission of the first event based on the implementation status of the second event. 【0048】 With the above configuration, even if it is practically difficult to carry out a common mission in a single game space during the first event, which involves a very large number of users, the common first mission can be indirectly carried out based on the progress of each user's individual second event. 【0049】 (Note 2) It includes a user parameter management unit that manages parameters associated with each user, which are updated based on the status of the second event described above. The aforementioned achievement level determination unit, An information processing device as described in Appendix 1, which determines the degree of achievement of the mission of the first event based on the parameters of each user participating in the first event. 【0050】 With the above configuration, each user can indirectly execute a common first mission using their own parameters, which are determined by the status of their individual second event. 【0051】 (Note 3) The information processing device according to Appendix 1 or 2, comprising a reward granting unit that grants rewards to users participating in the first event when the mission of the first event reaches a predetermined level of achievement. 【0052】 According to the above configuration, the degree to which the mission of the first event is achieved can be judged based on the participation status of the second event by the participating users, and rewards can be awarded accordingly. 【0053】 (Note 4) The aforementioned first event implementation unit, When a user requests the display of a specific screen for the first event on their user terminal, information about the parameters associated with that user is obtained. The aforementioned achievement level determination unit, An information processing device as described in any one of the appendices 1 to 3, which determines the degree of completion of the mission at the time the parameters of each user are obtained. 【0054】 With the above configuration, the achievement level of the missions in the first event can be determined based on the latest parameter information obtained when the user displays the screen for the first event, thus providing the user with the latest information when checking the status of the game. 【0055】 (Note 5) The aforementioned benefit granting unit is: The information processing device described in Appendix 3, which, when a specific screen for the first event is displayed on the user's user terminal, grants the reward to the user if the mission has reached a predetermined level of completion. 【0056】 With the above configuration, rewards can be granted at the moment the user displays the screen for the first event, ensuring that the user is reliably notified that the reward has been granted. 【0057】 (Note 6) The aforementioned achievement level determination unit, An information processing device according to any one of the appendices 1 to 5, which determines that the mission has been achieved when the cumulative value of the values based on each user's parameters reaches a predetermined value. 【0058】 According to the above configuration, it is possible to implement a mechanism that reflects parameters corresponding to each user's progress in the second event in the degree of mission completion for the first event. 【0059】 (Note 7) The user parameter management unit is: As the implementation of the second event progresses, the value of the parameter is increased. The aforementioned achievement level determination unit, The information processing device described in Appendix 6 evaluates the impact on achieving the mission as larger the value of each user's parameter. 【0060】 According to the above configuration, a system can be implemented in which each user achieves the mission of the first event by increasing the value of their own parameters through the execution of the second event. 【0061】 (Note 8) The aforementioned benefit granting unit is: The information processing device described in Appendix 3, which, when the mission of the first event reaches a predetermined level of achievement, grants a first reward to all users participating in the first event, and also grants a second reward according to the value of the parameter associated with each user. 【0062】 According to the above configuration, users who contribute significantly to mission completion will also receive a second reward, allowing for a balanced distribution of rewards to players ranging from beginners to advanced players. 【0063】 (Note 9) The aforementioned first event implementation unit, An information processing device according to any one of the appendices 1 to 8, which registers users who log in to the game conducting the first event as participating users of the first event at the time of login, while the mission of the first event is still in progress. 【0064】 The above configuration allows for efficient management of user registration for the first event. Furthermore, users can easily participate in the first event without performing any special operations. 【0065】 (Note 10) The aforementioned second event implementation department, An information processing device according to any one of the appendices 1 to 9, which determines the content of the second event according to the rank of each user. 【0066】 With the above configuration, the content of the second event can be set according to the user's skill level, making it possible for any user, from beginners to advanced users, to achieve results in the second event and contribute to the mission of the first event. 【0067】 (Note 11) The aforementioned first event implementation unit, When the achievement level of the mission in the first event approaches a certain degree of the predetermined achievement level, a notification is sent to users participating in the first event whose parameter values are less than the predetermined value. The aforementioned benefit granting unit is: The information processing device according to Appendix 3, which, when the mission of the first event reaches the predetermined level of achievement, grants a reward to users whose parameter value is equal to or greater than the predetermined value. 【0068】 The above configuration prevents users from missing out on rewards by just a few steps. It also encourages target users to complete more missions in the second event. 【0069】 (Note 12) The aforementioned benefit granting unit is: The information processing device described in Appendix 3, which, when the mission of the first event reaches the predetermined level of achievement, grants a user who participated in the first event the right to participate in a specific mission for which the user would not normally meet the conditions for participation. 【0070】 With the above configuration, even for missions where fulfilling the original participation requirements is difficult, a system is in place that allows users to become eligible to participate by taking part in the first event and completing the mission. This provides users with diverse ways to enjoy the game and encourages them to take part in the first event and complete the missions in the second event. 【0071】 (Note 13) The computer manages the execution of the first event, in which multiple users participate to achieve a common mission. The computer manages the execution of a second event, which is an event that takes place independently of the first event and is carried out by one or more users who participate in the first event. An information processing method in which a computer determines the degree of achievement of the mission of the first event based on the status of the second event. 【0072】 With the above configuration, even if it is practically difficult to carry out a common mission in a single game space during the first event, which involves a very large number of users, the common first mission can be indirectly carried out based on the progress of each user's individual second event. 【0073】 (Note 14) Computers, The First Event Implementation Department manages the implementation of the first event, in which multiple users participate to achieve a common mission, A second event implementation unit manages the implementation of a second event, which is an event conducted independently of the first event and is carried out by one or more users who participated in the first event. A program that functions as an achievement determination unit, which determines the degree of achievement of the mission of the first event based on the implementation status of the second event. 【0074】 With the above configuration, even if it is practically difficult to carry out a common mission in a single game space during the first event, which involves a very large number of users, the common first mission can be indirectly carried out based on the progress of each user's individual second event. 【0075】 It should be noted that the present invention is not limited to the embodiments described above, and can be implemented in various other forms without departing from the spirit of the invention. For this reason, the above embodiments are merely illustrative in all respects and should not be interpreted restrictively. For example, the order of each processing step described above can be arbitrarily changed or executed in parallel, as long as there is no inconsistency in the processing content. In addition, other steps may be added between each processing step. Furthermore, a step described as one step may be divided into multiple steps and executed, and a step described as multiple steps may be considered as one step. [Explanation of symbols] 【0076】 1...Game system, 10...Game server, 11...Processor, 12...Storage device, 13...Communication interface, 14...Input device, 15...Output device, 20...Terminal, 100...Storage unit, 100a...Player management DB, 110...Game control unit, 111...First event execution unit, 112...Second event execution unit, 113...User parameter management unit, 114...Achievement level determination unit, 115...Reward granting unit, 200...Storage unit, 201...Communication unit, 202...UI unit, 203...Game control unit
Claims
[Claim 1] Equipped with a processor, The aforementioned processor, It manages the progress of the mission set for the first event, in which multiple users participate to achieve a common goal. The status of the second event, which is carried out by each user independently of the first event, is obtained. The mission completion status of the first event is managed by the parameters of each user, which are updated based on the implementation status of the second event. Based on the aforementioned parameters, it is determined whether or not to grant benefits to the user participating in the first event. When a user terminal of a user participating in the first event requests the display of a screen showing the progress of the first event, the screen showing the progress of the first event is displayed on the user terminal that made the request, and if it is determined that the mission has been completed and the user of the user terminal that made the request is eligible for the reward, a message indicating that the reward will be granted is displayed on the user terminal that made the request. In accordance with the above display, the user who selects the button to receive the benefit on the user terminal will be granted the benefit. As a benefit, the user will be given benefits according to their parameters. Information processing device. [Claim 2] The processor manages the progress of the mission set as the first event in which multiple users participate to achieve a common goal. The processor obtains the status of the second event, which is performed by each user independently of the first event. The processor manages the mission completion status of the first event by updating each user's parameters based on the execution status of the second event. The processor determines, based on the parameters, whether or not to grant benefits to the user participating in the first event. When the processor receives a request from a user terminal of a user participating in the first event to display a screen showing the progress of the first event, it displays a screen showing the progress of the first event on the user terminal that made the request, and when it is determined that the mission has been completed and the user of the user terminal that made the request is eligible to receive the reward, it displays a message on the user terminal that made the request indicating that the reward will be granted. In accordance with the above display, the user who selects the button to receive the benefit on the user terminal will be granted the benefit. As a benefit, the user will be given benefits according to their parameters. Information processing methods. [Claim 3] The processor manages the progress of the mission, which is set as the first event in which multiple users participate to achieve a common goal. The processor is instructed to acquire the status of the second event, which is performed by each user independently of the first event. The processor manages the mission completion status of the first event based on the parameters of each user, which are updated based on the execution status of the second event. The processor is instructed to determine, based on the parameters, whether or not to grant benefits to the user participating in the first event. When the processor receives a request from a user terminal of a user participating in the first event to display a screen showing the progress of the first event, it causes the user terminal that made the request to display a screen showing the progress of the first event, and when it is determined that the mission has been completed and the user of the user terminal that made the request is eligible to receive the reward, it causes the user terminal that made the request to display a message indicating that the reward will be granted. In accordance with the above display, the user who selects the button to receive on the user terminal will be granted the above benefit. As a benefit, the user will be granted benefits according to their parameters. program. [Claim 4] Equipped with terminals and servers, The aforementioned server, It manages the progress of the mission set for the first event, in which multiple users participate to achieve a common goal. The status of the second event, which is carried out by each user independently of the first event, is obtained. The mission completion status of the first event is managed by the parameters of each user, which are updated based on the implementation status of the second event. Based on the aforementioned parameters, it is determined whether or not to grant benefits to the user participating in the first event. When a user terminal of a user participating in the first event requests the display of a screen showing the progress of the first event, the screen showing the progress of the first event is displayed on the user terminal that made the request, and if it is determined that the mission has been completed and the user of the user terminal that made the request is eligible for the reward, a message indicating that the reward will be granted is displayed on the user terminal that made the request. In accordance with the above display, the user who selects the button to receive the benefit on the user terminal will be granted the benefit. As a benefit, the user will be given benefits according to their parameters. system.