Gaming machine

The gaming machine enhances marketability by using movable body control and display effects to create engaging and commercially valuable experiences, addressing the lack of marketability in existing gaming machines.

JP7873979B2Active Publication Date: 2026-06-15SANKYO CO LTD

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
SANKYO CO LTD
Filing Date
2022-03-24
Publication Date
2026-06-15

AI Technical Summary

Technical Problem

Existing gaming machines lack enhanced marketability and commercial value in their operational effects and displays.

Method used

A gaming machine with a movable body that performs variable displays and includes a movable body control mechanism, allowing for confirmation operation control, special display areas, and action-promoting effects, utilizing specific variable display patterns to enhance player engagement and suggest advantageous states through controlled movable body operations and display changes.

🎯Benefits of technology

The solution enhances marketability by providing a more engaging and commercially valuable gaming experience through controlled movable body operations and display effects, increasing player interaction and perceived probability of winning.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To provide a game machine allowing a player to recognize execution of a movable body performance while preventing disturbance of operation confirmation of a movable body by performance operation.SOLUTION: A game machine includes control means for performing operation confirmation of a movable body corresponding to a situation when power is turned on for preventing disturbance of a performance or the like to be executed after power is turned on.SELECTED DRAWING: Figure 1
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Description

【Technical Field】 【0001】 The present invention relates to a gaming machine capable of playing games. 【Background Art】 【0002】 In gaming machines such as pachinko machines and slot machines, there are some that have an operable movable body and can execute a movable body effect that operates the movable body when the variable display of symbols is being performed. 【0003】 In this type of gaming machine, when the power is turned on or when it resumes operation after a power failure, there are some that can execute an initial operation (long initial operation) that operates the movable body in the same manner as the effect operation, or an initial operation (short initial operation) that operates the movable body while omitting part of the effect operation (see, for example, Patent Document 1). Also, as a step-up effect that gradually changes the image displayed on the liquid crystal display device, there are some that can execute an effect in which the display screen of the liquid crystal device is regarded as glass, a crack (a glass plate as a crack precursor image) is displayed on the display screen, and then a plurality of fragment images are displayed as if the display screen has cracked (see, for example, Patent Document 2). 【Prior Art Documents】 【Patent Documents】 【0004】 【Patent Document 1】 Japanese Patent Application Laid-Open No. 2015-113217 【Patent Document 2】 Japanese Patent Application Laid-Open No. 2020-127593 【Summary of the Invention】 【Problems to be Solved by the Invention】 【0005】 In gaming machines having the functions and configurations of Patent Document 1 and Patent Document 2, there was room for improving the commercial value. 【0006】 This invention was made in view of the above circumstances, and aims to provide a gaming machine with enhanced marketability. [Means for solving the problem] 【0007】 The gaming machine described in claim 1 is A gaming machine that performs variable display and can control the state to be advantageous, A transmission means for transmitting start information corresponding to a variable display pattern that includes a specific variable display pattern, Receiving means for receiving the start information, A means of controlling the performance, Moveable from initial position to performance position Movable body and, It comprises a movable body control means, There is a normal state and a special state that is more advantageous than the normal state. A predetermined display area can be used to display a predetermined indication related to the advantageous state. A special display area can display a special display whose form can change during the special state. The predetermined display relating to the advantageous state in the predetermined display area is such that the mode does not change during the special state. The aforementioned movable body control means is capable of performing confirmation operation control to operate the movable body by performing an operation to confirm that the movable body is functioning normally when the power is turned on. The aforementioned confirmation operation control is a control that operates the movable body so that it does not overlap the special display area with the predetermined display area. The aforementioned performance control means is capable of performing action-promoting effects that encourage the player to take action on the operating means in a variable display based on the specific variable display pattern. The aforementioned specific variable display pattern is The first specific part until the aforementioned action acceleration effect is performed, Following the first specific part, a second specific part is in which the result of the action acceleration performance is reported, It consists of, The aforementioned movable body control means is The confirmation operation control can be performed using a first operation control pattern that operates the movable body for a first execution period, and a second operation control pattern that operates the movable body for a second execution period shorter than the first execution period. Immediately before the end of the predetermined variable display and when the movable body is in the initial position A first movable body control pattern performs the confirmation operation control using the first operation control pattern when a power outage occurs, and then power is turned on, and the receiving means does not receive start information corresponding to the specific variable display pattern, Immediately before the end of the predetermined variable display and when the movable body is in the initial position When a power outage occurs, and then power is turned on, and the receiving means receives start information corresponding to the specific variable display pattern, a second movable body control pattern controls the movable body in the variable display based on the specific variable display pattern, such that the confirmation operation control is performed in the second operation control pattern and the confirmation operation control is completed before the period corresponding to the second specific part, It is possible to perform the confirmation operation control using multiple types of patterns, including It is possible to perform a predetermined performance that suggests the system is controlled to the aforementioned advantageous state, The aforementioned predetermined effect is an effect in which a cracking precursor image is displayed, followed by the display of fragment images corresponding to the cracking precursor image. In the predetermined performance, after the fragment image is displayed, any of a plurality of background images can be displayed as the background image, including a first background image and a second background image that suggests a higher probability of being controlled to the advantageous state than the first background image. In the predetermined performance, before displaying the fragment image, it is possible to display the object image in any of the multiple forms of the object image. Depending on the form of the object image, it is possible to suggest which background image will be displayed after the fragment image is displayed in the predetermined presentation. The predetermined performance can be executed in the normal state, but the predetermined performance is not executed in the special state. It is characterized by the following. 【0008】 The present invention may have only the invention-specific matters described in the claims of the present invention, or may have configurations other than the invention-specific matters together with the invention-specific matters described in the claims of the present invention. 【Brief Description of Drawings】 【0009】 [Figure 1] It is a front view of the pachinko gaming machine in this embodiment. [Figure 2] It is a configuration diagram showing various control boards and the like mounted on the pachinko gaming machine. [Figure 3] It is a diagram illustrating an effect control command. [Figure 4] (A) is a diagram illustrating a variable display result designation command, and (B) is a diagram illustrating a game state background designation command. [Figure 5] It is an explanatory diagram showing each random number. [Figure 6] It is an explanatory diagram of a variation pattern. [Figure 7] (A) is an explanatory diagram showing a display result determination table 1, (B) is an explanatory diagram showing a display result determination table 2, (C) is an explanatory diagram showing a jackpot type determination table (for the first special symbol), (D) is an explanatory diagram showing a jackpot type determination table (for the second special symbol), and (E) is an explanatory diagram showing a small win type determination table. [Figure 8] It is an explanatory diagram of the jackpot type. [Figure 9] It is an explanatory diagram showing a game control data holding area. [Figure 10] (A) is an explanatory diagram showing an effect control data holding area, and (B) is an explanatory diagram showing a start winning reception command buffer. [[ID=3,7]] [Figure 11] It is a flowchart showing an example of the main game control process. [Figure 12] It is a flowchart showing an example of the game control timer interrupt process. [Figure 13] It is a flowchart showing an example of the special symbol process. [Figure 14]This is a flowchart showing an example of the process for determining whether a player has entered the competition at the start of the competition. [Figure 15] This is a flowchart showing an example of the random value determination process when winning a prize. [Figure 16] This flowchart shows an example of the normal processing of special symbols. [Figure 17] This is a flowchart showing an example of the process for setting the variation pattern. [Figure 18] This is an explanatory diagram of the variation pattern determination table. [Figure 19] This is an explanatory diagram of the variation pattern determination table. [Figure 20] This is an explanatory diagram of the variation pattern determination table. [Figure 21] This is an explanatory diagram of the variation pattern determination table. [Figure 22] This is an explanatory diagram of the variation pattern determination table. [Figure 23] This is an explanatory diagram of the variation pattern determination table. [Figure 24] This is a flowchart showing an example of the special symbol stopping process. [Figure 25] This flowchart shows an example of the processing during a minor win. [Figure 26] This is a flowchart showing an example of the process for ending a minor win. [Figure 27] This is a flowchart showing an example of the process that ends after a big win. [Figure 28] This is a flowchart showing an example of the main processing for controlling the visual effects. [Figure 29] This is a flowchart showing an example of initial operation control processing. [Figure 30] This flowchart shows an example of origin placement control processing. [Figure 31] This flowchart shows an example of an operation verification control process. [Figure 32] This flowchart shows an example of an operation verification control process. [Figure 33] This is an explanatory diagram of the switching control table. [Figure 34]This diagram illustrates the control during the execution period of confirmation control and the control during the execution period of post-confirmation operation control. [Figure 35] This flowchart shows an example of the performance control process. [Figure 36] This flowchart shows an example of the variable display start setting process. [Figure 37] This figure shows the display modes of images shown on an image display device. [Figure 38] This figure shows the display modes of images shown on an image display device. [Figure 39] This figure shows the display modes of images shown on an image display device. [Figure 40] This figure shows the display modes of images shown on an image display device. [Figure 41] This figure shows the display modes of images shown on an image display device. [Figure 42] (A) shows the state where the movable object on the board is located at the origin position, and (B) shows the state where it is located at the performance position. [Figure 43] (A) shows the state where the movable part under the board is in the origin position, and (B) shows the state where it is in the performance position. [Figure 44] (A) shows the state where the movable part on the frame and the chance button are in the origin position, and (B) shows the state where they are in the performance position. [Figure 45] This diagram shows a list of effects that can be executed by the CPU for controlling the effects. [Figure 46] (A) is a diagram showing the effects that can be performed during the variable display period of SP Reach, and (B) is a diagram showing a list of effects that can be performed in the jackpot game state. [Figure 47] This diagram shows an example of the operation of the predictive movable body notification. [Figure 48] This figure shows an example of the operation of the start notification. [Figure 49] This diagram shows examples of the operation of the movable body warning and pseudo-consecutive warning. [Figure 50] This diagram shows examples of how the reach notification and button notification work. [Figure 51]This is a diagram showing an operation example of SP reach notice. [Figure 52] This is a diagram showing an operation example of jackpot effect. [Figure 53] This is a diagram showing an operation example of jackpot effect (promotion effect). [Figure 54] This is a diagram showing an operation example of state transition operation control. [Figure 55] This is a diagram showing an operation example of customer waiting demo effect. [Figure 56] (A) is a diagram for explaining the movement of the movable body, and (B) is a diagram showing the mode of the lamp and sound according to the movement of the movable body. [Figure 57] (A) to (J) are diagrams showing operation examples of operation confirmation control during cold start processing. [Figure 58] This is an explanatory diagram showing the flow when power failure occurs. [Figure 59] This is an explanatory diagram showing the flow when power failure occurs. [Figure 60] This is an explanatory diagram showing the flow when power failure occurs. [Figure 61] This is a timing chart when the movable body notice is executed after the initial operation by cold start. [Figure 62] This is a timing chart when the movable body notice is restricted during the initial operation by cold start. [Figure 63] This is an explanatory diagram showing the mode when a start winning occurs during the initial operation by cold start. [Figure 64] This is an explanatory diagram showing the mode when a start winning occurs during the initial operation by cold start. [Figure 65] This is a timing chart when the movable body notice is executed after the initial operation by hot start. [Figure 66] This is a timing chart when the movable body notice is restricted during the initial operation by cold start. [Figure 67] This is a timing chart when the movable body notice is restricted after the initial operation by cold start. [Figure 68] It is a timing chart when restricting the pre-reading movable body notice during the initial operation by cold start. [Figure 69] It is a timing chart when a start winning occurs during the initial operation, and a variable 2 display that executes a movable body notice from during the initial operation period is started in response to the start winning. [Figure 70] It is a timing chart when a start winning occurs during the initial operation, and a variable display that executes a movable body notice from during the initial operation period is started in response to the start winning. [Figure 71] It is a timing chart when a start winning occurs after the initial operation, and a variable display that executes a movable body notice from during the initial operation period is started in response to the start winning. [Figure 72] It is a timing chart when a start winning occurs during the initial operation, and a variable display that executes a movable body notice from during the initial operation period is started in response to the start winning. [Figure 73] It is a timing chart for the case where the movable body moves to the production position as the initial operation, and the case where the movable body does not move to the production position as the initial operation. [Figure 74] For the production operation of the movable body notice, the case where the movable body moves to the production position and the case where the movable body moves to the production position [Figure 75] It is a timing chart of the movable body notice when the movable body stops on the way from the origin position to the production position as the initial operation. [Figure 76] It is a timing chart during the initial operation by cold start. [Figure 77] It is a timing chart during the initial operation by hot start. [Figure 78] It is a timing chart during the initial operation by hot start. [Figure 79] It is a timing chart of the demo production when the movable body stops on the way from the origin position to the production position during the initial operation. [Figure 80]This figure shows an example of operation confirmation control when a power outage occurs immediately before the end of a jackpot spin. [Figure 81] This figure shows an example of operation confirmation control when a power outage occurs immediately after the start of the fanfare effect. [Figure 82] This figure shows an example of operation confirmation control when a power outage occurs immediately before the end of the fanfare effect. [Figure 83] This diagram shows an example of how operation confirmation control is performed during a fanfare effect. [Figure 84] (A) is a diagram showing the relationship between the movable parts on the board and the various displays, and (B) is a diagram showing the relationship between the movable parts below the board and the various displays. [Figure 85] This figure shows an example of operation confirmation control when a power outage occurs immediately after the start of a round of gameplay. [Figure 86] This figure shows an example of operation confirmation control when a power outage occurs immediately before the end of a round of gameplay. [Figure 87] This figure shows an example of operation of the operation confirmation control when a power outage occurs immediately after the start of a special interval. [Figure 88] This figure shows an example of operation confirmation control as a modified case where a power outage occurs immediately after the start of a special interval. [Figure 89] This figure shows an example of the operation of the operation confirmation control when a power outage occurs immediately before the start of a round of game in which a promotion animation is performed. [Figure 90] This figure shows an example of operation confirmation control when a power outage occurs just before the end of the final round of gameplay. [Figure 91] This figure shows an example of the operation of the operation confirmation control when a power outage occurs immediately after the start of the ending sequence. [Figure 92] This figure shows an example of the movement of a movable body when a power outage occurs during shortened operating hours, and then operation confirmation control is initiated based on the subsequent restoration of power. [Figure 93] (A) is a diagram showing the relationship between the movable parts on the board and the various displays, and (B) is a diagram showing the relationship between the movable parts below the board and the various displays. [Figure 94] This figure shows an example of operation confirmation control when a power outage occurs immediately before the end of a fluctuation that precedes the execution of a button notification. [Figure 95] This figure shows an example of operation confirmation control when a power outage occurs immediately before the end of a fluctuation that precedes the start notification being executed. [Figure 96] This figure shows an example of the operation of the operation confirmation control when a power outage occurs immediately before the end of a fluctuation that precedes the fluctuation in which a pseudo-consecutive prediction is executed. [Figure 97] This figure shows an example of the movement of a movable body when a power outage occurs during normal fluctuations, and then operation confirmation control is initiated based on the subsequent power restoration. [Figure 98] (A) is a diagram showing the relationship between the movable parts on the board and the various displays, and (B) is a diagram showing the relationship between the movable parts below the board and the various displays. [Figure 99] This figure shows an example of the movement of a movable body when a power outage occurs during a jackpot, and then operation confirmation control is initiated based on the subsequent power restoration. [Figure 100] (A) is a diagram showing the relationship between the movable parts on the board and the various displays, and (B) is a diagram showing the relationship between the movable parts below the board and the various displays. [Figure 101] This figure shows an example of the movement of a movable body when a power outage occurs during shortened operating hours, and then operation confirmation control is initiated based on the subsequent restoration of power. [Figure 102] This is an explanatory diagram illustrating the initial operation during a cold start. [Figure 103] These are timing charts for initial operation using a cold start and for initial operation using a hot start. [Figure 104] This is a timing chart for initial operation during a hot start. [Figure 105] This is a timing chart for initial operation during a hot start. [Figure 106] This is a timing chart for initial operation during a hot start. [Figure 107]This is a timing chart for initial operation during a hot start. [Figure 108] This is a timing chart for initial operation during a hot start. [Figure 109] This figure shows an example of the relationship between the initialization notification image and the operation confirmation control. [Figure 110] This figure shows an example of the relationship between the initialization notification image and the operation confirmation control. [Figure 111] Figures (A) to (D) show examples of operation of operation confirmation control during cold start processing as modified examples. [Figure 112] Figures (A) to (D) show examples of the animation and operation of the correct / incorrect button animation as variations. [Figure 113] Figures (A) and (B) show examples of behavior when an error occurs during operation verification control. [Figure 114] This is a front view showing the gaming machine in the embodiment. [Figure 115] This is a diagram showing the various control boards and other components installed in a pachinko gaming machine. [Figure 116] This is an explanatory diagram showing the contents of VRAM. [Figure 117] This is an explanatory diagram showing the contents of VRAM. [Figure 118] This is an explanatory diagram showing the layer configuration. [Figure 119] (A) and (B) are diagrams illustrating the effects control commands. [Figure 120] This is an explanatory diagram showing each random number. [Figure 121] This is an explanatory diagram showing the display result determination table. [Figure 122] (A) is an explanatory diagram showing the jackpot type determination table, and (B) is an explanatory diagram of the jackpot types. [Figure 123] (A) is an explanatory diagram of the fluctuation pattern in the normal state, and (B) is an explanatory diagram of the fluctuation pattern in the time-saving state or the probability-increasing state. [Figure 124] (A) to (F) are explanatory diagrams of the variation pattern determination table. [Figure 125] This is an explanatory diagram showing the data storage area for game control. [Figure 126] (A) is an explanatory diagram showing the data storage area for performance control, and (B) is an explanatory diagram showing the command buffer received when a prize is won at the start of the game. [Figure 127] This flowchart shows an example of the main game control process. [Figure 128] This flowchart shows an example of timer interrupt processing for game control. [Figure 129] This is a flowchart showing an example of the special pattern processing. [Figure 130] This is a flowchart showing an example of the process for determining whether a player has entered the competition at the start of the competition. [Figure 131] (A) is a flowchart showing an example of the random value determination process when winning an award, and (B) is a diagram showing the fluctuating categories. [Figure 132] This flowchart shows an example of the normal processing of special symbols. [Figure 133] This is a flowchart showing an example of the process for setting the variation pattern. [Figure 134] This is a flowchart showing an example of the special symbol stopping process. [Figure 135] This is a flowchart showing an example of the process that ends after a big win. [Figure 136] This is a flowchart showing an example of the main processing for controlling the visual effects. [Figure 137] This flowchart shows an example of the performance control process. [Figure 138] This diagram explains whether or not the pending display animation is executed and the proportion of the animation pattern that determines it. [Figure 139] This flowchart shows an example of the variable display start setting process. [Figure 140] (A) is a flowchart showing an example of the variable display start setting process, and (B) is an explanatory diagram of the determination ratio for whether or not to execute the continuous crackle effect in the normal state. [Figure 141](A) is a flowchart showing an example of the dialogue preview effect setting process, (B) is an explanatory diagram of whether or not the dialogue preview effect is executed in the normal state and the effect pattern determination ratio, and (C) is an explanatory diagram of the effect patterns. [Figure 142] (A) is an explanatory diagram showing whether or not a background change is performed and the proportion of the background change effect pattern that is determined; (B) is an explanatory diagram showing whether or not a reach suggestion effect is performed and the proportion of the effect pattern that is determined; and (C) is an explanatory diagram showing whether or not a cut-in effect is performed and the proportion of the effect pattern that is determined. [Figure 143] This diagram explains the types of effects that can be performed under normal conditions and the patterns of the crack effect. [Figure 144] This diagram explains the types of effects that can be performed under normal conditions and the patterns of the crack effect. [Figure 145] This diagram explains the types of effects that can be performed during the time-saving and probability-changing states, as well as the patterns of the "break" effect. [Figure 146] This diagram explains the approximate execution timing and duration for each variation pattern of the performance. [Figure 147] This diagram explains the approximate execution timing and duration for each variation pattern of the performance. [Figure 148] This diagram explains the approximate execution timing and duration for each variation pattern of the performance. [Figure 149] This diagram explains the approximate execution timing and duration for each variation pattern of the performance. [Figure 150] This diagram shows the sequence of events in Super Reach α. [Figure 151] This diagram shows the sequence of events in Super Reach α. [Figure 152] This diagram shows the sequence of events in Super Reach α. [Figure 153] This diagram shows the sequence of events in Super Reach β. [Figure 154] This diagram shows the sequence of events in Super Reach β. [Figure 155] This diagram shows a detailed example of the operation of the first consecutive crack effect. [Figure 156] This diagram shows the details of an example of the operation of the second consecutive crack effect. [Figure 157] This diagram shows a detailed example of how the dialogue preview effect works. [Figure 158] This diagram shows the details of an example of the operation of background change effect A. [Figure 159] This diagram shows the details of an example of the operation of background change effect A. [Figure 160] This figure shows the details of an example of background change effect B in operation. [Figure 161] This diagram shows details of some examples of how the pseudo-consecutive win animation works. [Figure 162] This diagram shows a detailed example of how the reach indication effect works. [Figure 163] This diagram shows a detailed example of how the reach indication effect works. [Figure 164] This diagram shows the details of an example of how a weak development effect works. [Figure 165] This diagram shows the details of some of the operational examples of the strong development effect A. [Figure 166] This diagram shows the details of an example of the operation of the strong development effect B. [Figure 167] This diagram shows the details of an example of the operation of the strong development effect B. [Figure 168] This diagram shows a detailed example of how the cut-in animation works. [Figure 169] This diagram shows a detailed example of how the result notification animation works when the variable display result is a jackpot. [Figure 170] This diagram shows a detailed example of how the result notification animation works when the variable display result is a jackpot. [Figure 171] This diagram shows a detailed example of how the result notification animation works when the variable display result is incorrect. [Figure 172] This diagram compares the details of each performance. [Figure 173] This diagram compares the details of each performance. [Figure 174] This is a timing chart showing the details of the first and second consecutive crack effects. [Figure 175]It is a timing chart showing details of a dialogue preview effect. [Figure 176] It is a timing chart showing details of a background change effect A. [Figure 177] It is a timing chart showing details of a background change effect B. [Figure 178] It is a timing chart showing details of a pseudo - continuous effect. [Figure 179] It is a timing chart showing details of a reach suggestion effect. [Figure 180] It is a timing chart showing details of a weak development effect. [Figure 181] It is a timing chart showing details of a strong development effect A. [Figure 182] It is a timing chart showing details of a strong development effect B. [Figure 183] It is a timing chart showing details of a cut - in effect. [Figure 184] It is a timing chart showing details of a result notification effect. [Figure 185] It is an explanatory diagram showing the speed change of fragment images in each effect. [Figure 186] It is a diagram showing the crack pattern in a cracking effect. [Figure 187] It is a diagram showing display examples of each crack pattern. [Figure 188] It is a diagram showing display examples with and without a white - out image in crack pattern A. [Figure 189] It is a diagram showing display examples with and without a white - out image in crack pattern B. [Figure 190] It is a diagram showing display examples with and without a white - out image in crack pattern C. [Figure 191] It is a diagram showing display examples with and without a white - out image in crack pattern D. [Figure 192] It is a diagram showing display examples with and without a white - out image in crack pattern E. [Figure 193] This figure shows examples of display with and without a whiteout image in crack pattern F. [Figure 194] This figure shows examples of display with and without a whiteout image in crack pattern G. [Figure 195] (A) shows the fragment images displayed during the pseudo-consecutive animation, and (B) shows the fragment images displayed during the cut-in animation. [Figure 196] (A) shows the fragment images displayed during background change effect A, and (B) shows the fragment images displayed during strong development effect B. [Figure 197] This figure shows a modified example 1 of the present invention. [Figure 198] This figure shows a modified example of the present invention, part 2. [Figure 199] This figure shows a modified example 3 of the present invention. [Figure 200] This figure shows a modified example 4 of the present invention. [Figure 201] This figure shows a modified example 5 of the present invention. [Figure 202] This figure shows a modified example 6 of the present invention. [Figure 203] This figure shows a modified example of the present invention, part 7. [Figure 204] This figure shows a modified example of the present invention, part 8. [Figure 205] This figure shows a modified example 9 of the present invention. [Figure 206] This figure shows a modified example 9 of the present invention. [Figure 207] This figure shows a modified example 10 of the present invention. [Modes for carrying out the invention] 【0010】 An embodiment for implementing the gaming machine according to the present invention will be described below with reference to the drawings. 【0011】 (Feature section 132SG form) [Form 1] The gaming machine of type 1-1 is, A gaming machine (e.g., a pachinko machine 1) that can be controlled to an advantageous state for the player (e.g., a jackpot game state) by performing a variable display and deriving a specific display result (e.g., a jackpot) as a result of the variable display, Display means (for example, image display device 5), Sound output means (for example, speakers 8L, 8R), Movable parts (for example, the movable part on the board 32A, the movable part below the board 32B, the movable part on the frame 132SG01, the chance button 631B) and A movable body control means (for example, a CPU 120 for performance control), It comprises a means for controlling the performance (for example, a CPU 120 for performance control), The aforementioned performance control means is During variable display, it is possible to perform a movable body effect using the movable body (for example, as shown in Figure 45, a movable body preview can be performed in which the movable body 32A on the board vibrates up and down), The display means is capable of displaying effect displays corresponding to the movable body effects (for example, as shown in Figure 49, the part in which the effect display 132SG407 is displayed on the image display device 5 in accordance with the operation of the movable body 32A on the board), The sound output means can output movable body effect sounds corresponding to the movable body effect (for example, in the movable body preview shown in Figure 49, the effect sound is output from speakers 8L and 8R), The aforementioned movable body control means is When power is turned on, it is possible to perform confirmation movement control to move the movable body by performing an operation to confirm that the movable body is operating normally (for example, the CPU 120 for performance control performs the operation confirmation control process shown in Figures 31 and 32 to perform the initial operation of the movable body on the board 32A, the movable body below the board 32B, the chance button 631B, and the movable body on the frame 132SG101). When the aforementioned movable body effect is performed, it is possible to perform effect movement control to move the movable body by predetermined actions (for example, as shown in Figure 47, the effect control CPU 120 moves the movable body 32A on the board up and down multiple times between the origin position and the intermediate position), When the movable body effect is executed in the variable display started during a predetermined period in which the confirmation movable control is performed when power is turned on with initialization, when the movable body effect is executed during the predetermined period, the effect movable control and the output of the movable body effect sound are restricted, while the effect display is performed. When the movable body effect is executed after the predetermined period, at least the effect movable control and the display of the effect display are performed (for example, as shown in FIG. 62, when the pachinko game machine 1 is started by cold start, the on-board movable body 32A, the under-board movable body 32B, the chance button 631B, and the frame upper movable body 132SG101 are in the initial operation period. When a start winning occurs during this period and a variable display for executing a movable body preview is started based on the start winning, during the execution period of the movable body preview, the operation of the on-board movable body 32A as the movable body preview and the output of the movable body preview sound corresponding to the movable body preview from the speakers 8L and 8R are not executed, while the effect display 132SG407 is displayed on the image display device 5. As shown in FIG. 61, when the pachinko game machine 1 is started by cold start, after the initial operation period of the on-board movable body 32A, the under-board movable body 32B, the chance button 631B, and the frame upper movable body 132SG101, when a start winning occurs and a variable display for executing a movable body preview is started based on the start winning, during the execution period of the movable body preview, the operation of the on-board movable body 32A as the movable body preview and the part where the effect display 132SG407 is displayed on the image display device 5), When the movable body performance is executed in the variable display started during the predetermined period in which the confirmation movable control is performed when power is turned on without initialization, when the movable body performance is executed during the predetermined period, the performance movable control is restricted, while the effect display is displayed and the movable body performance sound is output. When the movable body performance is executed after the predetermined period, the performance movable control, the display of the effect display, and the output of the movable body performance sound are performed. (For example, as shown in FIG. 66, when the pachinko gaming machine 1 is started by hot start, a start winning occurs during the initial operation period of the on-board movable body 32A, the under-board movable body 32B, the chance button 631B, and the upper-frame movable body 132SG101. Based on the start winning, when a variable display for executing a movable body preview is started during the initial operation period of these on-board movable body 32A, under-board movable body 32B, chance button 631B, and upper-frame movable body 132SG101, the operation of the on-board movable body 32A as a movable body preview is not executed during the execution period of the movable body preview. On the other hand, the effect display 132SG407 is displayed on the image display device 5, and a movable body preview sound corresponding to the movable body preview is output from the speakers 8L and 8R. As shown in FIG. 65, when a start winning occurs after the initial operation period of the on-board movable body 32A, under-board movable body 32B, chance button 631B, and upper-frame movable body 132SG101 when the pachinko gaming machine 1 is started by hot start, and a variable display for executing a movable body preview is started based on the start winning, during the execution period of the movable body preview, the operation of the on-board movable body 32A as a movable body preview, the display of the effect display 132SG407 on the image display device 5, and the output of the movable body preview sound corresponding to the movable body preview from the speakers 8L and 8R are performed.) It is characterized by this. According to this feature, when the movable body performance is executed in the variable display started during the confirmation movable control, it is possible to provide a gaming machine that can show the player that the movable body performance has been executed by the output of the effect display and the movable body performance sound while preventing the confirmation movable control from being hindered by the performance movable control. 【0012】 The gaming machine of Form 1-2 is The degree of expectation of being controlled to the advantageous state is higher when the movable body performance is executed than when it is not (for example, as shown in FIG. 45, the probability of a big win is set higher when the movable body preview is executed than when the movable body preview is not executed), When the movable body performance is executed in the variable display started during the predetermined period in which the confirmation movable control is performed at the time of power-on with initialization, when the movable body performance is executed during the predetermined period, the performance movable control and the output of the movable body performance sound are restricted, and after the end of the predetermined period, the performance movable control restricted during the predetermined period is performed, while the output of the movable body performance sound is not performed (for example, as shown in FIG. 62, when the pachinko game machine 1 is started by a cold start, a start winning occurs during the initial operation period of the on-board movable body 32A, the under-board movable body 32B, the chance button 631B, and the upper-frame movable body 132SG101, and a variable display for executing the movable body preview is started based on the start winning during the initial operation period of these on-board movable body 32A, under-board movable body 32B, chance button 631B, and upper-frame movable body 132SG101. During the execution period of the movable body preview, the operation of the on-board movable body 32A as the movable body preview and the output of the movable body preview sound corresponding to the movable body preview from the speakers 8L and 8R are not executed. On the other hand, after the initial operation of the on-board movable body 32A, the under-board movable body 32B, the chance button 631B, and the upper-frame movable body 132SG101 ends, the operation of the on-board movable body 32A as the movable body preview is executed again, but the output of the movable body preview sound corresponding to the movable body preview from the speakers 8L and 8R is not executed), When the variable display that starts during the predetermined period in which the confirmation movable control is being performed is executed with the movable body effect during power-on without initialization, when the movable body effect is executed during the predetermined period, the effect movable control is restricted, and after the end of the predetermined period, the effect movable control restricted during the predetermined period is performed. (For example, as shown in FIG. 66, when the pachinko game machine 1 is started by hot start, a start winning occurs during the initial operation period of the on-board movable body 32A, the under-board movable body 32B, the chance button 631B, and the upper-frame movable body 132SG101. When a variable display that executes a movable body preview during the initial operation period of these on-board movable body 32A, under-board movable body 32B, chance button 631B, and upper-frame movable body 132SG101 is started based on the start winning, the operation of the on-board movable body 32A as a movable body preview is not executed during the execution period of the movable body preview. On the other hand, after the initial operation of the on-board movable body 32A, under-board movable body 32B, chance button 631B, and upper-frame movable body 132SG101 ends, the operation of the on-board movable body 32A as a movable body preview is executed again.), It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the effect of the effect is not reduced because the effect movable control in the movable body effect that is highly likely to be controlled in an advantageous state remains restricted. 【0013】 The gaming machine of Form 1-3 The movable body includes a first movable body (for example, the on-board movable body 32A) and a second movable body (for example, the under-board movable body 32B). When power is supplied, the movable body control means can perform the confirmation movable control for moving the first movable body and the second movable body by an operation for confirming that the first movable body and the second movable body operate normally. (For example, the part where the effect control CPU 120 executes the operation confirmation control process shown in FIGS. 31 and 32.), The confirmation movable control ends based on the completion of the movement of the second movable body (for example, as shown in FIG. 61, the initial movements of the on-board movable body 32A, the under-board movable body 32B, the chance button 631B, and the upper-frame movable body 132SG101 end with the completion of the initial movement of the under-board movable body 32B as the last part). The movable body effect is an effect using the first movable body (for example, as shown in FIG. 49, the movable body preview is a part of the effect of operating the on-board movable body 32A). When the power is turned on, if the movable body effect is executed in the variable display started during the predetermined period in which the confirmation movable control is being performed, when the movable body effect is executed during the predetermined period, the effect movable control is restricted, and when the movement of the second movable body by the confirmation movable control ends, the effect movable control restricted during the predetermined period is performed (for example, as shown in FIG. 62, when the pachinko gaming machine 1 is started, a start winning occurs during the initial movement period of the on-board movable body 32A, the under-board movable body 32B, the chance button 631B, and the upper-frame movable body 132SG101, and if a variable display for executing the movable body preview is started during the initial movement period of these on-board movable body 32A, under-board movable body 32B, chance button 631B, and upper-frame movable body 132SG101 based on the start winning, the effect operation of the on-board movable body 32A as the movable body preview is not executed during the execution period of the movable body preview, and the effect operation of the on-board movable body 32A is executed again after the completion of the initial movement of the under-board movable body 32B). It is characterized by this. According to this feature, it is possible to provide a gaming machine in which it is not impossible to distinguish between the confirmation movable control and the effect movable control by executing the effect movable control using the first movable body when the movement of the first movable body by the confirmation movable control ends. 【0014】 The gaming machines of Forms 1-4 are The aforementioned performance control means is capable of performing an initialization notification when power is turned on with initialization (for example, as shown in Figures 61 and 62, when the pachinko game machine 1 is started by a cold start, the frame LEDs 9a and 9b, the movable part on the board 9d, the movable part below the board 9e, the movable part on the frame 9f, and the chance button LED 9g are illuminated in a manner corresponding to the initialization notification, and an initialization notification sound is output from speakers 8L and 8R). The execution period of the confirmation movement control and the execution period of the initialization notification overlap (for example, as shown in Figures 61 and 62, the initial operation period of the on-board movable body 32A, the under-board movable body 32B, the chance button 631B, and the frame movable body 132SG101 overlaps with the illumination period of the frame LEDs 9a, 9b, on-board movable body LED 9d, under-board movable body LED 9e, frame movable body LED 9f, and chance button LED 9g in accordance with the initialization notification, and the initialization notification sound output period from speakers 8L and 8R). The execution period of the initialization notification is longer than the execution period of the confirmation movement control (for example, as shown in Figures 61 and 62, the illumination period of the frame LEDs 9a and 9b, the on-board movable body LED 9d, the under-board movable body LED 9e, the on-frame movable body LED 9f, and the chance button LED 9g in a manner corresponding to the initialization notification, and the initialization notification sound output period from speakers 8L and 8R are longer than the initial operation period of the on-board movable body 32A, the under-board movable body 32B, the chance button 631B, and the on-frame movable body 132SG101). After the execution period of the confirmation movable control ends and during the execution period of the initialization notification, when the movable body performance is executed with variable display started during the execution period of the initialization notification, when the movable body performance is executed during the execution period of the initialization notification, the performance movable control and the display of the effect display are performed, while the output of the movable body performance sound is not performed (for example, as shown in FIG. 67, even when a variable display that executes a movable body preview is started during the initial movement of the on-board movable body 32A, the under-board movable body 32B, the chance button 631B, and the upper-frame movable body 132SG101, if the execution period of the movable body preview is after the movement of each movable body ends, during the execution period of the movable body preview, the performance movement of the on-board movable body 32A and the display of the effect display 132SG407 on the image display device 5 are executed, but the light emission in a manner corresponding to the initialization notification of the frame LEDs 9a, 9b, the on-board movable body LED 9d, the under-board movable body LED 9e, the upper-frame movable body LED 9f, and the chance button LED 9g and the output of the initialization notification sound from the speakers 8L and 8R are not executed). It is characterized by this. According to this feature, even during the execution period of the initialization corresponding notification, if the confirmation movable control has ended, it is possible to provide a gaming machine that executes the performance movable control and does not reduce the performance effect of the movable body performance. 【0015】 The gaming machine of Form 1-5 The performance control means can execute a predictive movable body performance that suggests the execution of the movable body performance in a variable display before the variable display based on a specific variable display pattern in which the movable body performance is executed (for example, as shown in FIG. 45, the part where the performance control CPU 120 can execute a predictive movable body preview). When the predictive movable body performance is executed, the movable body control means can perform a specific performance movable control that moves the movable body by a specific operation (for example, as shown in FIG. 47, the performance control CPU 120 can move the on-board movable body 32A up and down between the origin position and the intermediate position a plurality of times as a predictive movable body preview). The execution period of the variable display in which the preview movable body effect is executed is shorter than the execution period of the confirmation movable control (for example, the special figure variation time of the variable display of non-reach deviation is 12 seconds or less, and the period of the initial operation is 30 seconds), When the power is turned on, if a plurality of start conditions are satisfied during the predetermined period in which the confirmation movable control is being performed, and the preview movable body effect is executed in the variable display started based on the satisfaction of the start conditions, when the preview movable body effect is executed during the predetermined period, the specific movable control is restricted. When the variable display in which the preview movable body effect has been executed during the predetermined period ends, the specific movable control restricted during the predetermined period is not performed after the end of the predetermined period (for example, as shown in FIG. 68, when the pachinko gaming machine 1 is started by cold start and the preview movable body preview is determined to be executed due to the occurrence of variable displays a plurality of times during the confirmation operation of each movable body as the initial operation control, if the execution period of the preview movable body preview overlaps with the confirmation operation period of each movable body or the period of the initial operation control, the effect display 132SG407 is executed on the image display device 5 during the execution period of the preview movable body preview, and after the end of the variable display, the effect operation of the on-board movable body 32A as the preview movable body preview is not executed again). It is characterized by this. According to this feature, when crossing the variable display, since the specific movable control restricted during the confirmation movable control is not executed, it is possible to provide a gaming machine that does not excessively move the movable body after the confirmation movable control ends and confuse the player. 【0016】 The gaming machine of Form 1-6 is In one variable display, the effect control means can execute, as the movable body effect, a first movable body effect (for example, the first movable body preview shown in FIG. 69) and a second movable body effect (for example, the second movable body preview shown in FIG. 69) in which the ratio of being controlled to the advantageous state when executed is higher than that of the first movable body effect. The movable body control means is When the first movable body performance is executed, it is possible to perform a first performance movable control that moves the movable body by a first predetermined operation (for example, a part that moves the on-board movable body 32A between the origin position and the intermediate position a plurality of times). When the second movable body performance is executed, it is possible to perform a second performance movable control that moves the movable body by a second predetermined operation (for example, a part that moves the on-board movable body 32A between the origin position and the intermediate position a plurality of times). When the first movable body performance and the second movable body performance are executed in one variable display started during the predetermined period in which the confirmation movable control is being performed at the time of power-on, when the first movable body performance is executed during the predetermined period, the first performance movable control is restricted, and after the end of the predetermined period, the first performance movable control restricted during the predetermined period is performed. If the second movable body performance is executed before the restricted first performance movable control is performed, the first performance movable control is not performed and the second performance movable control is performed (for example, as shown in FIG. 69, if the initial movement of the movable body has already been executed during the execution period of the first movable body preview, the movement of the on-board movable body 32A as the first movable body preview is executed after the end of the initial movement of the movable body, but if the movement of the on-board movable 32A as the second movable body preview has already been executed before the movement of the on-board movable body 32A as the first movable body preview, the movement of the on-board movable body 32A as the first movable body preview is not executed and the movement of the on-board movable 32A as the second movable body preview continues to be executed). It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the production effect does not deteriorate due to the movement of the movable body in the first movable body performance inhibiting the movement of the movable body in the second movable body performance. 【0017】 The gaming machine of Form 1-7 further includes a light emitting means (for example, frame LEDs 9a, 9b, on-board movable body LED 9d, under-board movable body LED 9e, upper-board movable body LED 9f, chance button LED 9g), and a light emission control means (for example, the production control CPU 120). The movable body is provided with the light-emitting means (for example, the movable body on the board 32A is provided with the movable body on the board 9d, the movable body below the board 32B is provided with the movable body below the board 9e, the movable body above the frame 132SG101 is provided with the movable body above the frame 9f, and the chance button 631B is provided with the chance button LED 9g), The movable body includes a first movable body (for example, a movable body 32A on the board) and a second movable body (for example, a movable body 32B below the board), The movable body control means is capable of performing special performance movable control to move the second movable body by a special operation to notify that it is controlled to the advantageous state (for example, as shown in Figure 45, the performance control CPU 120 is capable of executing a decisive performance in which the lower movable body 32B is raised), The aforementioned light emission control means is The aforementioned confirmation movement control makes it possible to perform specific light emission control to cause the light emission means of the second movable body, which is in motion, to emit light in a specific light emission pattern (for example, as shown in Figure 61, the performance control CPU 120 causes the lower movable body 9e to emit light in an initial emphasis mode (for example, the red flashing shown in Figure 56(B)) when the lower movable body 32B is in initial operation). It is possible to perform special light emission control to cause the light-emitting means of the second movable body, which is moving by the special effect movable control, to emit light in a special light emission pattern (for example, as shown in Figure 51(E5), the effect control CPU 120 causes the lower movable body 9e to emit light in a predetermined light emission color (for example, the part that emits light with a rainbow flash as shown in Figure 56(B9)) when the lower movable body 32B rises). If the special effect movement control is executed during the specified light emission control, the special light emission control is restricted (for example, if the execution period for a decisive effect occurs during the initial operation of each movable body after a hot start, the portion that restricts the light emission (rainbow flash) of the lower movable body LED9e in a manner corresponding to the decisive effect during the execution period of the decisive effect), It is characterized by the following. This feature makes it possible to provide a gaming machine that can easily determine whether confirmation movement control or special effect movement control is being performed, through specific light emission control and special light emission control. 【0018】 Gaming machines of types 1-8 are, The operation mode of the second movable body under the aforementioned confirmation movable control and the operation mode of the second movable body under the aforementioned special performance movable control are the same (for example, both the initial operation and the performance operation of the lower movable body 32B are operations between the origin position and the performance position), The aforementioned light emission control means is The aforementioned confirmation movement control makes it possible to perform specific light emission control, which causes the light-emitting means of the second movable body that moves to emit light in a specific light emission pattern until the movement of the second movable body is completed (for example, as shown in Figures 56(B) and 61, the performance control CPU 120 causes the LED 9e of the movable body under the panel to emit light in an initial emphasis mode (red flashing)). It is possible to perform the special illumination control such that the light-emitting means of the second movable body, which is moved by the special effect movable control, emits light in a first special illumination pattern during the first period, and emits light in a second special illumination pattern with a different illumination pattern from the first special illumination pattern during the second period after the end of the first period (for example, as shown in Figure 56(B), the effect control CPU 120 causes the LED 9e of the movable body under the board to flash in a rainbow pattern when the movable body under the board 32B is extended, and causes the LED 9e of the movable body under the board to emit light in a smooth rainbow pattern when the movable body under the board 32B is moved). It is characterized by the following. This feature makes it possible to provide a gaming machine that can easily determine whether confirmation movement control or special movement control is being performed by using specific light emission control and special light emission control. 【0019】 Gaming machines of types 1-9 are, The movable body includes a first movable body and a second movable body. Light-emitting means (for example, frame LEDs 9a, 9b, on-board movable body LED 9d, under-board movable body LED 9e, on-board movable body LED 9f, chance button LED 9g), The system further includes a light emission control means (for example, a CPU 120 for performance control), The first movable body and the second movable body are provided with the light-emitting means (for example, the portion where the upper movable body 32A is provided with the upper movable body LED 9d and the lower movable body 32B is provided with the upper movable body LED 9e), The movable body control means is capable of moving the second movable body after moving the first movable body as confirmation movement control (for example, the performance control CPU 120 operates the upper movable body 32A as an initial operation, and then operates the lower movable body 32B, as shown in Figures 61 and 62). The aforementioned light emission control means is The aforementioned confirmation and movement control makes it possible to perform specific light emission control to cause the light emission means of the movable body that is in motion to emit light in a specific light emission pattern (for example, as shown in Figure 61, the performance control CPU 120 causes the movable body 9e under the panel to emit light in an initial emphasis mode (for example, the red flashing shown in Figure 56(B)) when the movable body 32B under the panel is in initial operation). When the first movable body is moving due to the confirmation movement control, the specific light emission control is not performed on the light emission means of the second movable body, but the specific light emission control is performed on the light emission means of the first movable body (for example, as shown in Figure 61, while the confirmation operation of the on-board movable body 32A is being performed, the on-board movable body LED 9d is illuminated in an initial emphasis mode, and the under-board movable body LED 9e is illuminated in an initialization notification mode). It is characterized by the following. This feature makes it possible to provide a gaming machine that can draw attention to a moving body through confirmation and movement control. 【0020】 Gaming machines of types 1-10 are, The movable body is capable of moving between an initial position (e.g., the origin position) and an advanced position (e.g., the performance position). The aforementioned movable body control means is When power is turned on, if the movable body is not in its initial position, it is possible to perform a return control to move the movable body to its initial position (for example, the part in which the performance control CPU 120 executes the origin position control process shown in Figure 30). When variable display is started, the return control can be performed (for example, as shown in Figure 30, from the moment the variable display is started, the CPU 120 for performance control can execute the processing of 132SGS410 to 132SGS427), When the power is turned on, if the variable display starts during the predetermined period in which the confirmation movement control is being performed, the return control is restricted (for example, if a start-up prize occurs during the initial operation of each movable part when the pachinko game machine 1 is started and the variable display based on the start-up prize is started, the initial operation of each movable part is given priority over the operation of each movable part to the origin position). It is characterized by the following. This feature makes it possible to provide a gaming machine in which the confirmation movement control is not interrupted by the return control. 【0021】 Gaming machines of type 1-11 are, The movable body is capable of moving between an initial position (e.g., the origin position) and an advanced position (e.g., the performance position). The aforementioned movable body control means is When power is turned on, if the movable body is not in its initial position, it is possible to perform a return control to move the movable body to its initial position (for example, the part in which the performance control CPU 120 executes the origin position control process shown in Figure 30). When the variable display ends and the system enters a game standby state, the recovery control can be performed (for example, as shown in Figure 30, from the start timing of the customer waiting demo performance, the performance control CPU 120 can execute the processing of 132SGS410~132SGS427), When the power is turned on, if the variable display starts during the predetermined period in which the confirmation movement control is performed, and the variable display ends during the predetermined period, and the game standby state is entered, the return control is restricted (for example, if a customer waiting demo performance starts in response to the end of the variable display, the performance operation of the customer waiting demo performance of each movable part is given priority over the movement of each movable part to its origin position). It is characterized by the following. According to this feature, it is possible to provide a gaming machine in which the confirmation movable control is not interrupted by the return control. 【0022】 The gaming machine of Form 1-12 The said effect control means can execute the said movable body effect a plurality of times during one variable display (for example, as shown in FIG. 70, in the part where the first variable display notice and the second variable display notice are executed during one variable display), When the power is turned on, if the movable body effect is executed in a variable display started during the said predetermined period in which the said confirmation movable control is being performed, when the movable body effect is executed during the said predetermined period, the said effect movable control is restricted (for example, as shown in FIG. 70, when a variable display is executed during the initial operation of each movable body, when the first movable body notice is executed during the initial operation, the part where the effect operation of the on-board movable body 32A as the first movable body notice is not executed), When one of the said movable body effects executed a plurality of times in one variable display is executed and the movement of the said movable body by the said effect movable control corresponding to the one said movable body effect does not end normally, when the next said movable body effect is executed, the said effect movable control corresponding to the next said movable body effect is performed (for example, as shown in FIG. 71, even if the effect operation of the on-board movable body 32A as the first movable body notice does not end normally, when it becomes the execution period of the second movable body notice, the part where the operation of the on-board movable body 32A as the second movable body notice is executed), It is characterized by this. According to this feature, it is possible to provide a gaming machine in which it is possible to attempt a retry by the effect movable control corresponding to the next movable body effect even when the effect movable control corresponding to one movable body effect does not end normally. 【0023】 The gaming machine of Form 1-13 The said effect control means can execute, as the said movable body effect, a first movable body effect (for example, a first movable body notice) and a second movable body effect (for example, a second movable body notice) in which the ratio of being controlled to the said advantageous state when executed is higher than that of the first movable body effect, The said movable body control means When the first movable body performance is executed, it is possible to perform first performance movable control for moving the movable body by a first predetermined operation (for example, a part where the performance control CPU 120 moves the on-board movable body 32A between the origin position and the intermediate position a plurality of times as a first movable body preview), When the second movable body performance is executed, it is possible to perform second performance movable control for moving the movable body by a second predetermined operation (for example, a part where the performance control CPU 120 moves the on-board movable body 32A between the origin position and the intermediate position a plurality of times as a second movable body preview), When the first movable body performance and the second movable body performance are executed in a variable display started during a predetermined period in which the confirmation movable control is being performed at the time of power-on, when the first movable body performance is executed during the predetermined period, the first performance movable control is restricted, and after the predetermined period ends, the first performance movable control restricted during the predetermined period is performed (for example, when the execution period of the first movable body preview becomes during the initial operation of each movable body, the movement of the on-board movable body 32A as the first movable body preview is not executed during the execution period of the first movable body preview, and after the initial operation of each movable body, the movement of the on-board movable body 32A as the first movable body preview is executed again), When the first movable body is moving due to the restricted first performance movable control, when the second movable body performance is executed, the first performance movable control is interrupted and the second performance movable control is performed (for example, as shown in FIG. 72, when the execution period of the second movable body preview becomes during the movement of the on-board movable body 32A as the first movable body preview during the initial operation of each movable body, the movement of the on-board movable body 32A as the first movable body preview is interrupted and the movement of the on-board movable body 32A as the second movable body preview is started), It is characterized by the above. According to this feature, it is possible to provide a gaming machine in which the production effect does not decrease due to the movement of the movable body in the second movable body performance being inhibited by the movement of the movable body in the first movable body performance. 【0024】 The gaming machine of Form 1-14 is The movable body is capable of moving between an initial position (e.g., the origin position) and an advanced position (e.g., the performance position). A first detection means (for example, origin position sensors 132SG123, 132SG133, 132SG103, 635C) capable of detecting that the movable body is positioned in its initial position, The system further includes a second detection means (for example, performance position sensors 132SG124, 132SG134, 132SG104, 635D) capable of detecting that the movable body is positioned in the extended position, The aforementioned confirmation movement control is a control that moves the movable body toward the extended position over a first period of time based on the detection that the movable body is positioned in the initial position by the first detection means, and moves the movable body toward the initial position if the second detection means does not detect that the movable body is positioned in the extended position during the first period (for example, as shown in Figure 73, the performance control CPU 120 moves the movable body toward the origin position if the performance position sensor does not detect the movable body during the first period). The aforementioned performance movement control is a control that moves the movable body toward the extended position over a second period, and stops the movable body when the second detection means does not detect that the movable body has been placed in the extended position during the second period (for example, as shown in Figure 74, the performance control CPU 120 stops the operation of the movable body when the performance position sensor does not detect the movable body during the second period). It is characterized by the following. According to this feature, if a movable body effect is executed during gameplay, even if the movable body corresponding to the movable body effect does not move normally, the movable body will not move based on the confirmed movement control. Therefore, it is possible to provide a game machine that can mitigate the reduction in the effect of a movable body effect that was not executed normally. 【0025】 Gaming machines of type 1-15 are, The aforementioned movable body control means is If the movable body fails to operate normally over a specific period, it is possible to determine this as an operation error and perform the confirmation movement control (for example, as shown in Figure 75, the CPU 120 for performance control determines this as an operation error if the movable body fails to reach the performance position as an initial operation and repeatedly executes the initial operation). If a predetermined number of operation errors are detected, error-operation control is possible to operate the movable body for a longer period than the operating period of the movable body operated by the confirmation-operation control (for example, as shown in Figure 75, the performance control CPU 120 operates the movable body as a special initial operation upon the 4th operation error detection (dead end detection)). When the aforementioned error-induced movement control is performed, the movement control of the movement effect is restricted when the movement effect is executed, while the effect display and the movement effect sound output are performed (for example, as shown in Figure 75, in a movement effect after a dead end determination, the movement of the movement is not executed, but the display of the effect display 132SG407 on the image display device 5, the illumination of the frame LEDs 9a and 9b, the upper movement LED 9d, the lower movement LED 9e, the upper movement LED 9f, and the chance button LED 9g in accordance with the movement effect notification, and the output of sound from speakers 8L and 8R in accordance with the movement effect notification are performed). It is characterized by the following. This feature makes it possible to provide a gaming machine that prevents malfunctions caused by forcing the movable parts to operate when they are not functioning properly, while also not reducing the effectiveness of the moving parts' effects. 【0026】 [Form 2] The gaming machine of type 2-1 is, A gaming machine (e.g., a pachinko machine 1) that performs variable display and, as a result of the variable display, derives a specific display result (e.g., a jackpot), thereby controlling the machine to an advantageous state for the player (e.g., a jackpot game state), Movable parts (for example, the movable part on the board 32A, the movable part below the board 32B, the movable part on the frame 132SG01, the chance button 631B) and A movable body control means (for example, a CPU 120 for performance control), It comprises a means for controlling the performance (for example, a CPU 120 for performance control), The aforementioned movable body control means is capable of performing confirmation movement control to move the movable body by performing an operation to confirm that the movable body is operating normally when the power is turned on (for example, the CPU 120 for performance control performs the operation confirmation control process shown in Figures 31 and 32 to perform the initial operation of the on-board movable body 32A, the under-board movable body 32B, the chance button 631B, and the frame-top movable body 132SG101). The aforementioned performance control means is capable of performing demo display control to display a demonstration on the display means when power is turned on (for example, as shown in Figure 76, the performance control CPU 120 displays a customer waiting demo performance on the image display device 5), The movable body control means controls the movable body so that, in the event of a power outage and subsequent power-on, the confirmation movement control is completed before the demo display control is performed (for example, as shown in Figures 76 to 78, when the pachinko game machine 1 starts up after a power outage, the customer waiting demo performance is displayed after the initial operation control of each movable body is performed). It is characterized by the following. This feature makes it possible to provide a gaming machine in which the visibility of the demonstration display is not obstructed by the movable parts that operate through confirmation-movement control. 【0027】 The gaming machine of type 2-2 is, The movable body control means is capable of performing the confirmation movement control over a predetermined period of time (for example, the CPU 120 for performance control requires 30 seconds for the initial operation of each movable body), The performance control means can perform the demo display control after a period of at least the same length as the predetermined period has elapsed since the completion of the confirmation movement control (for example, the customer waiting demo performance is executed 30 seconds after the completion of the initial operation of each movable body). It is characterized by the following. This feature makes it possible to provide a gaming machine in which the demonstration display is not displayed immediately after confirmation of the operational control, thus preventing the display from being obscured. 【0028】 Gaming machines of type 2-3 are, The aforementioned performance control means can perform the demo display control at different timings depending on whether the power is turned on with initialization or without initialization (for example, the period from the completion of the initial operation of each movable part until the customer waiting demo performance is executed differs depending on whether the pachinko game machine 1 is started with a cold start or a hot start). The aforementioned movable body control means is It is possible to perform the aforementioned confirmation and operation control in common whether the power is turned on with initialization or without initialization (for example, the period from the completion of the initial operation of each movable part until the customer waiting demo performance is executed differs depending on whether the pachinko machine 1 is started with a cold start or a hot start). When power is turned on with initialization, the movable body is controlled so that the confirmation movement control is completed before the demonstration display control is performed by the performance control means. If power is turned on without initialization, the control of the movable body is performed so that the confirmation movement control is completed before the demo display control is performed by the performance control means (for example, in the case where the period from the completion of the initial operation of each movable body to the execution of the customer waiting demo performance differs depending on whether the pachinko game machine 1 is started with a cold start or a hot start, the customer waiting demo performance is executed after the completion of the initial operation of each movable body). It is characterized by the following. This feature makes it possible to provide a gaming machine in which the visibility of the demonstration display is not obstructed by the movable parts that operate through confirmation movement control, regardless of whether the power is turned on with or without initialization. 【0029】 Gaming machines of type 2-4 are, Light-emitting means (for example, frame LEDs 9a, 9b, on-board movable body LED 9d, under-board movable body LED 9e, on-frame movable body LED 9f, chance button LED 9g), Light emission control means (for example, a CPU 120 for performance control), The system further includes an operating means (for example, a selection button 132SG35), The movable body is provided with the light-emitting means (for example, the movable body on the board 32A is provided with the movable body on the board 9d, the movable body below the board 32B is provided with the movable body below the board 9e, the movable body above the frame 132SG101 is provided with the movable body above the frame 9f, and the chance button 631B is provided with the chance button LED 9g), The brightness of the light-emitting means can be changed by operating the aforementioned operating means (for example, the performance control CPU 120 performs the volume / light intensity adjustment process shown in Figure 28, so that the light intensity (brightness) of the various lamps 9a to 9g can be adjusted by operating the selection button 132SG35), The aforementioned light emission control means is The aforementioned confirmation and movement control makes it possible to perform specific light emission control to cause the light emission means of the movable body that is in motion to emit light in a specific light emission pattern (for example, as shown in Figure 61, the performance control CPU 120 causes the movable body 9e under the panel to emit light in an initial emphasis mode (for example, the red flashing shown in Figure 56(B)) when the movable body 32B under the panel is in initial operation). If the operating means is operated during the specified light emission control, at least the light emission means that is emitting light under the specified light emission control will not be limited to the brightness based on the operation (for example, as shown in Figure 56(B), when the initial operation of each movable body is performed, it is not possible to adjust the light quantity (brightness) of the various lamps 9a to 9g by operating the selection button 132SG35). It is characterized by the following. According to this feature, the brightness of the light-emitting means provided on the movable body that moves due to the confirmation movement control is not changed, making it possible to provide a gaming machine that does not interfere with confirming the operation of the movable body. 【0030】 Gaming machines of type 2-5 are, Light-emitting means (for example, frame LEDs 9a, 9b, on-board movable body LED 9d, under-board movable body LED 9e, on-frame movable body LED 9f, chance button LED 9g), Light emission control means (for example, a CPU 120 for performance control), The system further includes an operating means (for example, a selection button 132SG35), The movable body is provided with the light-emitting means (for example, the movable body on the board 32A is provided with the movable body on the board 9d, the movable body below the board 32B is provided with the movable body below the board 9e, the movable body above the frame 132SG101 is provided with the movable body above the frame 9f, and the chance button 631B is provided with the chance button LED 9g), The brightness of the light-emitting means can be changed by operating the aforementioned operating means (for example, the performance control CPU 120 performs the volume / light intensity adjustment process shown in Figure 28, and the light intensity (brightness) of the various lamps 9a to 9g can be adjusted by operating the selection button 132SG35). The aforementioned performance control means is capable of displaying a changeable indicator that suggests the brightness of the light-emitting means can be changed by operating the operating means (for example, as shown in Figure 55, the portion in the image display device 5 where the menu / volume / brightness adjustment indicator 132SG480 is displayed), During the predetermined period, the display of the changeable indicator is restricted, and after the predetermined period ends, the changeable indicator is displayed (for example, as shown in Figure 55, the menu / volume / brightness adjustment indicator 132SG480 is not displayed on the image display device 5 during the initial operation of each movable body, and the menu / volume / brightness adjustment indicator 132SG480 is displayed on the image display device 5 during the initial operation of each movable body). It is characterized by the following. This feature allows for the provision of a gaming machine that does not diminish attention to the confirmation and movement control by displaying a changeable indicator during the confirmation and movement control process. 【0031】 Gaming machines of type 2-6 are, The movable body includes a first movable body (for example, a movable body 32A on the board) and a second movable body (for example, a movable body 32B below the board), Light-emitting means (for example, frame LEDs 9a, 9b, on-board movable body LED 9d, under-board movable body LED 9e, on-frame movable body LED 9f, chance button LED 9g), The system further includes a light emission control means (for example, a CPU 120 for performance control), The first movable body and the second movable body are provided with the light-emitting means (for example, the portion where the upper movable body 32A is provided with the upper movable body LED 9d and the lower movable body 32B is provided with the upper movable body LED 9e), The movable body control means, as the confirmation movable control, moves the second movable body after moving the first movable body (for example, the part in which the performance control CPU 120 moves the upper movable body 32A as an initial operation, as shown in Figures 61 and 62, and then moves the lower movable body 32B), The light emission control means is capable of performing specific light emission control to cause the light emission means of the movable body that is moving by the confirmation movement control to emit light in a specific light emission pattern (for example, as shown in Figure 61, the performance control CPU 120 causes the movable body 9e under the panel to emit light in an initial emphasis mode (for example, the red flashing shown in Figure 56(B)) when the movable body 32B under the panel is initially operating). When the first movable body is moving due to the confirmation movement control, the specific light emission control by the light emission control means is not performed on the light emission means of the second movable body (for example, as shown in Figures 61 and 62, when the initial operation of the upper movable body 32A is performed, the lower movable body LED 9e is not illuminated in the initial emphasis mode). It is characterized by the following. This feature makes it possible to provide a gaming machine that can draw attention to a moving body through confirmation and movement control. 【0032】 The gaming machine of type 2-7 is, The aforementioned performance control means is During the demonstration display, it is possible to execute a moving body performance using the moving body (for example, as shown in FIG. 55, a part where the on-board moving body 32A can be operated between the origin position and the performance position during the execution of the customer waiting demonstration performance). The display means can display an effect display corresponding to the moving body performance (for example, as shown in FIG. 55, a part where the effect display 132SG407 is displayed on the image display device 5). The moving body control means When the moving body performance is executed, it is possible to perform in-demo movement control to move the moving body in an operation mode common to the operation mode of the moving body that moves by the confirmation movement control (for example, after moving the on-board moving body 32A from the origin position toward the performance position, a part where the on-board moving body 32A is moved from the performance position to the origin position). When the moving body cannot operate normally for a specific period, it can be determined as an operation error and the confirmation movement control can be performed (for example, as shown in FIG. 79, a part where the production control CPU 120 determines an operation error when the moving body does not reach the production position as an initial operation and repeatedly executes the initial operation). When a predetermined number of operation errors are determined, it is possible to perform error movement control to move the moving body for a movement period longer than the movement period of the moving body that moves by the confirmation movement control (for example, as shown in FIG. 79, a part where the production control CPU 120 moves the moving body as a special initial operation by the fourth operation error determination (dead end determination)). When the error movement control is performed, when the demonstration display is displayed, the in-demo movement control is restricted while the effect display is displayed (for example, as shown in FIG. 79, in the customer waiting demonstration performance after the dead end determination, the movement of the moving body is not executed, but the display of the effect display 132SG407 on the image display device 5, and the light emission in a mode corresponding to the moving body notice by the frame LEDs 9a, 9b, the on-board moving body LED 9d, the under-board moving body LED 9e, the upper-frame moving body LED 9f, and the chance button LED 9g is executed). It is characterized by the above. This feature makes it possible to provide a gaming machine that prevents malfunctions caused by forcing the movable parts to operate when they are not functioning properly, while also not reducing the effectiveness of the demonstration display. 【0033】 [Form 3] The gaming machine of type 3-1 is, A gaming machine (e.g., a pachinko machine 1) that performs variable display and, as a result of the variable display, derives a specific display result (e.g., a jackpot), thereby controlling the machine to an advantageous state for the player (e.g., a jackpot game state), Movable parts (for example, the movable part on the board 32A, the movable part below the board 32B, the chance button 631B, the movable part above the frame 132SG101) and Game control means (for example, CPU 103), A movable body control means (for example, a CPU 120 for performance control), It comprises a means for controlling the performance (for example, a CPU 120 for performance control), The game control means can, during the advantageous state, set the variable means (for example, the special variable prize ball device 7) to an easily accessible state (for example, an open state) into which the game medium can enter, and then perform a round game by setting the variable means to an inaccessible state into which the game medium cannot enter. The aforementioned movable body control means is capable of performing confirmation movement control (for example, operation confirmation control) to move the movable body by performing an operation to confirm that the movable body is functioning normally when the power is turned on. The aforementioned performance control means is capable of executing a fanfare performance during the advantageous state, before being controlled to the round game. The aforementioned fanfare effect is, An introductory part that provides notification regarding the aforementioned advantageous state (for example, an introductory part; see Figure 52(F2)~(F6)), The launch direction notification part, which is executed after the aforementioned introductory part, notifies the player of the launch direction of the game medium (for example, the right-hand launch notification part; see Figure 52 (F7)~(F8)), It consists of, The movable body control means controls the movable body so that if a power outage occurs immediately before the execution of the fanfare effect and the power is restored, the confirmation movable control ends before the launch direction notification part begins (for example, if a power outage occurs immediately before the execution of the fanfare effect and the pachinko game machine 1 is started with a hot start, the movable body is controlled so that the initial operation ends before the fanfare effect (right-hand shooting notification part) involving the operation of the movable body 32A on the board begins. See Figure 80). It is characterized by the following. This feature makes it possible to provide a gaming machine in which the visibility of the operation direction notification part in the fanfare effect is not obstructed by a movable body that operates by confirmation-movement control. 【0034】 The gaming machine of type 3-2 is, There are multiple types of the aforementioned advantageous state (for example, jackpot A to E), In the aforementioned introduction part, it is possible to notify which of the multiple types of advantageous states is being observed, and as such notification, it is possible to display the name of the advantageous state corresponding to the controlled advantageous state (for example, the jackpot type display 132SG421), and to display a pre-introduction display before the advantageous state name display (for example, a pre-introduction display before the jackpot type display 132SG422), The aforementioned confirmation movement control is a control that moves the movable body to complete the operation to confirm that the movable body is functioning normally before the display of the advantageous state name is made (for example, in the operation confirmation control, the initial operation ends before the display of the jackpot type display 132SG421 in Figure 52(F6)). It is characterized by the following. This feature makes it possible to provide a gaming machine that can determine which advantageous state will be controlled to, even if confirmation and movement control are performed during the fanfare effect. 【0035】 The gaming machine of type 3-3 is, Light-emitting means and The system further includes a light emission control means (for example, a CPU 120 for performance control), The movable body is provided with the light-emitting means (for example, the movable body on the board LED9d, the movable body below the board LED9e, the movable body on the frame LED9f, the chance button LED9g), The aforementioned light emission control means is The aforementioned confirmation and movement control makes it possible to perform specific light emission control to cause the light-emitting means of the movable body, which is in motion, to emit light in a specific light emission pattern (for example, an initial emphasis pattern). When the aforementioned fanfare effect is performed, it is possible to perform fanfare illumination control to cause the light-emitting means of the movable body that is not moving due to the confirmation movement control to illuminate in an illumination pattern corresponding to the fanfare effect. The light emission mode used in the aforementioned specific light emission pattern is not used in the light emission pattern corresponding to the fanfare effect (for example, the initial emphasis mode (white illumination) is not used in the light emission mode corresponding to the fanfare effect (introduction part)). It is characterized by the following. This feature makes it possible to provide a gaming machine that, through specific light emission control and fanfare light emission control, can indicate that a movable body is under confirmation movement control even during a fanfare performance. 【0036】 Gaming machines of type 3-4 are, Light-emitting means and The system further includes a light emission control means (for example, a CPU 120 for performance control), The movable body is provided with the light-emitting means (for example, the movable body on the board LED9d, the movable body below the board LED9e, the movable body on the frame LED9f, the chance button LED9g), The aforementioned light emission control means is When the aforementioned confirmation movement control is performed, it is possible to perform specific light emission control to cause the light-emitting means of the movable body that is being moved by the confirmation movement control to emit light in a specific light emission pattern (for example, an initial emphasis pattern). When the aforementioned fanfare effect is performed, it is possible to perform fanfare light emission control so that the light-emitting means of the movable body emits light in a light emission pattern corresponding to the fanfare effect. The movable body includes a first movable body and a second movable body. The light emission control means, when a power outage occurs simultaneously with the execution of the fanfare effect and the power is subsequently restored, will cause the light emission means of the first movable body to illuminate according to the specific light emission control when the first movable body is moving according to the confirmation movement control, while causing the light emission means of the second movable body to illuminate according to the fanfare light emission control (for example, when the first movable body is moving, the movable body LED of the first movable body illuminates in an initial emphasis mode (white illumination), while the movable body LED of the second movable body illuminates in a light emission mode corresponding to the fanfare effect (introduction part)). It is characterized by the following. This feature makes it possible to provide a gaming machine that can indicate that a movable part is under confirmation and control even during a fanfare performance. 【0037】 Gaming machines of type 3-5 are, Light-emitting means and The system further includes a light emission control means (for example, a CPU 120 for performance control), The movable body is provided with the light-emitting means (for example, the movable body on the board LED9d, the movable body below the board LED9e, the movable body on the frame LED9f, the chance button LED9g), The aforementioned light emission control means is When the aforementioned fanfare effect is performed, it is possible to control the light emission means to emit light in a light emission pattern corresponding to the fanfare effect at a first brightness level. If a power outage occurs simultaneously with the execution of the fanfare effect, and the power is subsequently restored, it is possible to perform light emission control during the predetermined period in which the confirmation movement control is performed, causing the light-emitting means to emit light in a light emission pattern corresponding to the fanfare effect at a second brightness level (for example, while the frame LEDs 9a and 9b emit light in a light emission pattern corresponding to the fanfare effect at a first brightness level, during operation confirmation control, the frame LEDs 9a and 9b, the movable body LED 9d on the panel, the movable body LED 9e below the panel, and the movable body LED 9f on the frame emit light at a second brightness level (low brightness) which is lower than the first brightness level (high brightness). See Figure 56(B)). It is characterized by the following. This feature makes it possible to provide a gaming machine that can reduce power consumption and thus alleviate the load when the power is turned on. 【0038】 Gaming machines of type 3-6 are, The movable body includes a first movable body and a second movable body. Light-emitting means and The system further includes a light emission control means (for example, a CPU 120 for performance control), The first movable body and the second movable body are provided with the light-emitting means (for example, the LED 9d on the movable body on the board, the LED 9e on the movable body below the board, the LED 9f on the movable body on the frame, the chance button LED 9g), The movable body control means, as the confirmation movement control, moves the second movable body after moving the first movable body, The aforementioned light emission control means is The aforementioned confirmation and movement control makes it possible to perform specific light emission control to cause the light-emitting means of the movable body, which is in motion, to emit light in a specific light emission pattern (for example, an initial emphasis pattern). When the first movable body is moving due to the confirmation movement control, the specific light emission control is not performed on the light emission means of the second movable body, but the specific light emission control is performed on the light emission means of the first movable body (for example, when the first movable body is operating, the movable body LED of the second movable body does not emit light in the initial emphasis mode, while the movable body LED of the first movable body emits light in the initial emphasis mode). It is characterized by the following. This feature makes it possible to provide a gaming machine that can draw attention to a moving body through confirmation and movement control. 【0039】 Gaming machines of type 3-7 are, Light-emitting means and The system further includes a light emission control means (for example, a CPU 120 for performance control), The first movable body and the second movable body are provided with the light-emitting means (for example, the LED 9d on the movable body on the board, the LED 9e on the movable body below the board, the LED 9f on the movable body on the frame, the chance button LED 9g), The aforementioned performance control means is capable of executing a movable body performance using the movable body in the operation direction notification part, The movable body control means is capable of performing special performance movement control, which moves the movable body by special actions when the movable body performance is executed. The aforementioned light emission control means is The aforementioned confirmation movement control makes it possible to perform the specific light emission control, which causes the light emission means of the movable body to emit light in a specific light emission pattern (for example, an initial emphasis pattern) until the movement of the movable body is completed. It is possible to perform the special light emission control such that the light emission means of the movable body, which is moved by the special effect movement control, emits light in a first special light emission pattern during the first period, and emits light in a second special light emission pattern with a different emission mode from the first special light emission pattern during the second period after the end of the first period (for example, the movable body LED of a movable body during initial operation emits light in a common initial emphasis mode (white illumination) when the movable body moves forward from the origin position to the effect position and when it moves backward from the effect position to the origin position, while the movable body LED of a movable body operated by effect movement control can emit light in different emission modes when the movable body moves forward from the origin position to the effect position and when it moves backward from the effect position to the origin position. See Figure 56(B)). It is characterized by the following. This feature makes it possible to provide a gaming machine that can easily determine whether confirmation movement control or special movement control is being performed by using specific light emission control and special light emission control. 【0040】 Gaming machines of type 3-8 are, Light-emitting means and Light emission control means (for example, a CPU 120 for performance control), It further includes sound output means (for example, speakers 8L, 8R), The first movable body and the second movable body are provided with the light-emitting means (for example, the LED 9d on the movable body on the board, the LED 9e on the movable body below the board, the LED 9f on the movable body on the frame, the chance button LED 9g), The aforementioned performance control means is capable of executing a movable body performance using the movable body in the firing direction notification part, The movable body control means is capable of performing special performance movable control to move the movable body in a manner common to the manner of movement of the movable body moved by the confirmation movable control when the movable body performance is executed. The aforementioned light emission control means is The aforementioned confirmation movement control makes it possible to perform the specific light emission control, which causes the light emission means of the movable body to emit light in a specific light emission pattern (for example, an initial emphasis pattern) until the movement of the movable body is completed. It is possible to perform special light emission control on the light-emitting means of the movable body, which is moved by the special effect movable control, so that it emits light in a special light emission pattern for the duration of the execution of the movable body effect. The sound output means limits sound output when the movable body moves according to the confirmation movement control, and outputs sound corresponding to the firing direction notification part when the movable body moves according to the special effect movement control (for example, in the movable body effect, it lights up in a manner different from the initial emphasis manner (white illumination) and in a manner corresponding to the right-hand shooting notification part, limits sound output when the movable body moves in the initial operation, and outputs sound corresponding to the right-hand shooting notification part in the movable body effect performed in the right-hand shooting notification part). It is characterized by the following. This feature makes it possible to provide a gaming machine that can easily determine whether confirmation movement control or special effect movement control is being performed, through specific light emission control and special light emission control. 【0041】 Gaming machines of type 3-9 are, The system further includes a display means (for example, an image display device 5), The aforementioned performance control means is In the aforementioned firing direction notification part, it is possible to perform a movable body effect using the movable body (see Figure 52(F7)), The display means is capable of displaying effect displays corresponding to the movable body effects. The aforementioned movable body control means is When the aforementioned movable body effect is performed, it is possible to perform special effect movable control to move the movable body by special action, If the aforementioned confirmation operation control fails to complete successfully over a specified period, it is determined to be an operation error, and the confirmation operation control can be performed again. If the confirmation movement control is performed over the specified period, when the movable body effect is executed, the special effect movement control is restricted, while the effect display is shown (for example, when a movable body effect is executed in the right-hand hit notification part of a fanfare effect, it is possible to operate the movable body by a special operation and display an effect corresponding to the movable body effect, and if the operation confirmation control cannot be completed normally over the specified period, it is determined to be an operation error and it is possible to perform the operation confirmation control again, and if the operation confirmation control is performed over the specified period, when the movable body effect is executed, the special operation is restricted, while the effect display is shown) It is characterized by the following. This feature makes it possible to provide a gaming machine that allows for confirmation of movement control without interference from special effect movement control, while also indicating to the player that a movement effect has been executed through an effect display. 【0042】 [Form 4] The gaming machine of type 4-1 is, A gaming machine (e.g., a pachinko machine 1) that can be controlled to an advantageous state for the player (e.g., a jackpot game state) by performing a variable display and deriving a specific display result (e.g., a jackpot) as a result of the variable display, Movable parts (for example, the movable part on the board 32A, the movable part below the board 32B, the movable part on the frame 132SG01, the chance button 631B) and Light-emitting means, Game control means (for example, CPU 103), A means for controlling the performance (for example, a CPU 120 for performance control), Light emission control means (for example, a CPU 120 for performance control), It includes a movable body control means (for example, a CPU 120 for performance control), The movable body is provided with the light-emitting means (for example, the movable body on the board LED9d, the movable body below the board LED9e, the movable body on the frame LED9f, the chance button LED9g), The aforementioned movable body control means is When power is turned on, it is possible to perform confirmation movement control (for example, operation confirmation control) to move the movable body by performing an operation to confirm that the movable body is functioning normally. When it is notified that the system is controlled to the advantageous state, it is possible to perform a motion control (for example, a motion control in a win / fail button animation) that moves the movable body by an action to notify that the system is controlled to the advantageous state. The aforementioned light emission control means is When the confirmation movement control is performed by the movable body control means, the light-emitting means is controlled so that the brightness of the light-emitting means becomes the first brightness. When the aforementioned movable body control means performs the aforementioned motion control, the light-emitting means is controlled so that its brightness becomes the second brightness. The first brightness is lower than the second brightness (for example, the LEDs 9d on the movable body on the board, 9e on the movable body below the board, 9f on the movable body above the frame, and 9g on the chance button light up in an initial emphasis mode (white illumination), but they light up at a lower brightness than when they light up during performance operation control. See Figure 56(B)). The game control means is capable of performing a round game in which, during the advantageous state, the variable means (for example, the special variable prize ball device 7) is set to an easily accessible state (for example, an open state) into which the game medium can enter, and then set the variable means to an inaccessible state (for example, a closed state) into which the game medium cannot enter. The aforementioned performance control means is capable of executing a fanfare performance during the advantageous state, before being controlled to the round game. The movable body control means controls the movable body so that, if a power outage occurs immediately after the start of the fanfare performance by the performance control means and the power is subsequently turned on, the confirmation movable control ends before the execution period of the fanfare performance ends (for example, if a power outage occurs immediately after the fanfare performance starts and the pachinko game machine 1 is started with a hot start, the operation confirmation control ends before the round performance corresponding to the round game starts. See Figure 81). It is characterized by the following. This feature reduces power consumption when the power is turned on, thereby reducing the load on the gaming machine. Furthermore, by setting the brightness of the light-emitting means provided on the movable body to the first brightness level, it prevents the movable body from becoming too bright and making it difficult to confirm its operation. In addition, the power is cut off simultaneously with the execution of the fanfare effect, and the confirmation movement control when the power is turned on is terminated within the execution period of the fanfare effect. This provides a gaming machine in which players can enter a favorable state without having to worry about the movable body operating due to the confirmation movement control. 【0043】 The gaming machine of type 4-2 is, The aforementioned performance control means is capable of displaying a recovery in progress indicator (for example, recovery in progress indicator 132SG510) on the display means in cases where a power outage occurs during variable display and the power is subsequently restored, and in cases where a power outage occurs simultaneously with the execution of the fanfare performance and the power is subsequently restored. When a power failure occurs during variable display and then the power is turned on, and when a power failure occurs simultaneously with the execution of the fanfare effect and then the power is turned on, the light emission control means can perform recovery light emission control to cause the light emitting means to emit light in a light emission pattern corresponding to the display during recovery. The movable body control means can perform the confirmation movable control when a power failure occurs during variable display and then the power is turned on, and when a power failure occurs simultaneously with the execution of the fanfare effect and then the power is turned on (for example, a part capable of performing operation confirmation control when a power failure occurs during variable display and then the power is turned on, and when a power failure occurs simultaneously with the execution of the fanfare effect and then the power is turned on). It is characterized by this. According to this feature, it is possible to provide a gaming machine that suppresses the complication of the processing when the power is turned on. 【0044】 The gaming machine of Form 4-3 When a power failure occurs during the fanfare effect and then the power is turned on, the effect control means can display a display during recovery (for example, recovery display 132SG510) on the display means. The light emission control means can perform specific light emission control to cause the light emitting means of the movable body that is movable by the confirmation movable control to emit light in a specific light emission pattern (for example, initial emphasis mode). When a power failure occurs simultaneously with the execution of the fanfare effect and then the power is turned on, during the execution period of the fanfare effect, the light emission control means can perform recovery light emission control to cause the light emitting means of the movable body that is not movable by the confirmation movable control to emit light in a light emission pattern corresponding to the display during recovery. The light emission mode used in the specific light emission pattern is not used in the light emission pattern corresponding to the display during recovery (for example, the initial emphasis mode (white dot lighting) is not used in the mode corresponding to the display during recovery (turning off)). It is characterized by this. According to this feature, it is possible to provide a gaming machine that can draw attention to a movable body that moves by effect movement control even during recovery. 【0045】 The gaming machine of Form 4-4 When a power failure occurs during the fanfare effect and then the power is turned on, the effect control means can display a recovery display (for example, recovery display 132SG510) on the display means. The light emission control means During the execution period of the fanfare effect, it is possible to perform fanfare light emission control for causing the light emitting means to emit light in a light emission pattern corresponding to the fanfare effect. When a power failure occurs simultaneously with the execution of the fanfare effect and then the power is turned on, during the execution period of the fanfare effect, it is possible to perform light emission control during recovery for causing the light emitting means to emit light in a light emission pattern corresponding to the recovery display. The light emission control during recovery is performed at a lower luminance than the fanfare light emission control (for example, in the case of power failure recovery, it may be made to emit light at a lower luminance than the light emission luminance of the movable body LED in the effect movement control (movable body effect in the correct / incorrect button effect). Refer to FIG. 56(B)). It is characterized by this. According to this feature, it is possible to provide a gaming machine that can suppress power consumption at the time of power-on and reduce the load. 【0046】 The gaming machine of Form 4-5 When a power failure occurs during the fanfare effect and then the power is turned on, the effect control means can display a recovery display (for example, recovery display 132SG510). The light emission control means During the execution period of the fanfare effect, it is possible to perform fanfare light emission control for causing the light emitting means to emit light in a light emission pattern corresponding to the fanfare effect. If a power outage occurs simultaneously with the execution of the fanfare effect, and the power is subsequently restored, it is possible to perform recovery illumination control, which causes the light-emitting means to illuminate in a light-emitting pattern corresponding to the recovery indicator for the duration of the fanfare effect. The light emission mode used in the light emission pattern corresponding to the recovery display is not used in the light emission pattern corresponding to the fanfare effect (for example, the mode corresponding to the recovery display (lights off) is not used in the light emission mode corresponding to the mode corresponding to the fanfare effect (music during jackpot)). It is characterized by the following. This feature makes it possible to provide a gaming machine that can notify the user that power is being restored when power is turned back on, even if a fanfare is playing before the power is cut off. 【0047】 Gaming machines of type 4-6 are, The motion of the movable body under the aforementioned confirmation motion control and the motion of the movable body under the aforementioned performance motion control are the same. The aforementioned light emission control means is The aforementioned confirmation and movement control makes it possible to perform specific light emission control, which causes the light-emitting means of the movable body to emit light in a specific light emission pattern until the movement of the movable body is completed. It is possible to perform the special illumination control such that the light-emitting means of the movable body, which moves according to the aforementioned performance movement control, emits light in a first special illumination pattern during the first period, and emits light in a second special illumination pattern with a different illumination pattern from the first illumination pattern during the second period after the end of the first period (for example, the operation patterns of each movable body under operation confirmation control and the operation patterns of each movable body under performance operation control (for example, the operation pattern of moving from the origin position to the performance position) are the same, and the movable body LED 9d on the board, the movable body LED 9e below the board, the movable body LED 9f on the frame, and the chance button 631B of the movable body emit light in an initial emphasis pattern (white illumination) until the initial operation is completed under operation confirmation control, and under performance operation control (for example, the win / fail button effect), emit light in a rainbow flash pattern during the first period (for example, the advance operation period), and emit light in a smooth rainbow pattern different from the rainbow flash pattern during the second period (for example, the retraction operation period). See Figure 56(B)). It is characterized by the following. This feature makes it possible to provide a gaming machine that can easily determine whether confirmation movement control or performance movement control is being performed, through specific light emission control and special light emission control. 【0048】 [Form 5] The gaming machine of type 5-1 is, A gaming machine (e.g., a pachinko machine 1) that can be controlled to an advantageous state for the player (e.g., a jackpot game state) by performing a variable display and deriving a specific display result (e.g., a jackpot) as a result of the variable display, Movable parts (for example, the movable part on the board 32A, the movable part below the board 32B, the chance button 631B, the movable part above the frame 132SG101) and Light-emitting means, Game control means (for example, CPU 103), Light emission control means (for example, a CPU 120 for performance control), A means for controlling the performance (for example, a CPU 120 for performance control), It includes a movable body control means (for example, a CPU 120 for performance control), The movable body is provided with the light-emitting means (for example, the movable body on the board LED9d, the movable body below the board LED9e, the movable body on the frame LED9f, the chance button LED9g), The aforementioned movable body control means is When power is turned on, it is possible to perform confirmation movement control (for example, operation confirmation control) to move the movable body by performing an operation to confirm that the movable body is functioning normally. When it is notified that the system is controlled to the advantageous state, it is possible to perform a motion control (for example, a motion control in a win / fail button animation) that moves the movable body by an action to notify that the system is controlled to the advantageous state. The aforementioned light emission control means is When the confirmation movement control is performed by the movable body control means, the light-emitting means is controlled so that the brightness of the light-emitting means becomes the first brightness. When the aforementioned movable body control means performs the aforementioned motion control, the light-emitting means is controlled so that its brightness becomes the second brightness. The first brightness is lower than the second brightness (for example, the LEDs 9d on the movable body on the board, 9e on the movable body below the board, 9f on the movable body above the frame, and 9g on the chance button light up in an initial emphasis mode (white illumination), but they light up at a lower brightness than when they light up during performance operation control. See Figure 56(B)). The game control means is capable of performing a round game in which, during the advantageous state, the variable means (for example, the special variable prize ball device 7) is set to an easily accessible state (for example, an open state) into which the game medium can enter, and then set the variable means to an inaccessible state (for example, a closed state) into which the game medium cannot enter. The aforementioned performance control means is capable of executing a fanfare performance during the advantageous state, before being controlled to the round game. The movable body control means controls the movable body so that, if a power outage occurs immediately before the end of the fanfare effect and the power is subsequently restored, the confirmation movable control ends before the easy entry state ends (for example, the operation confirmation control in the case of a power outage and restoration immediately before the end of the fanfare effect can be completed before the opening control of the big prize opening in the first round of play ends. See Figure 82). It is characterized by the following. This feature reduces power consumption when the power is turned on, thereby reducing the load on the gaming machine. Furthermore, by setting the brightness of the light-emitting means provided on the movable body to the first brightness level, it prevents the movable body from becoming too bright and making it difficult to confirm its operation. In addition, it is possible to provide a gaming machine in which the power is cut off just before the fanfare effect ends, and the confirmation movement control when the power is turned on ends before the easy entry state of the variable means ends (allowing players to aim for a prize in the attacker even after the initial operation). 【0049】 The gaming machine of type 5-2 is, The aforementioned performance control means is capable of displaying, in a round game after the fanfare performance has ended and the variable means is controlled to the easy-entry state for a predetermined period of time, a launch direction indicator display (e.g., right-shooting promotion display 132SG430) indicating the launch direction of the game medium in a specific display area (e.g., right-playing area, second path), and round game-related displays (e.g., round number display 132SG451, number of winning balls display 132SG452, number of balls dispensed display 132SG453, number of consecutive wins / total number of balls dispensed display 132SG454, etc.) in a special display area. The aforementioned confirmation movement control is a control that moves the movable body so that it does not overlap the specific display area with respect to the special display area (see Figures 83 and 84). It is characterized by the following. This feature makes it possible to provide a gaming machine in which the visibility of the launch direction indicator, which has a high impact on gameplay, is not obstructed by the movable parts that move through confirmation and movable control. 【0050】 The gaming machine of type 5-3 is, After the fanfare effect ends, in the round game, the performance control means can display a launch direction indication display (e.g., right hit promotion display 132SG430) indicating the launch direction of the game medium in a specific display area, and a granted game value display (e.g., winning ball number display 132SG452, ball output number display 132SG453, etc.) related to the game value granted in the special display area. The confirmable movement control is a control for moving the movable body so that it does not overlap the special display area with respect to the specific display area (see FIGS. 83 and 84). It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the visibility of the launch direction indication display, which has a high influence on the game and is movable by the confirmable movement control, is not hindered. 【0051】 The gaming machine of Form 5-4 is The light emission control means is It is possible to perform specific light emission control for causing the light emission means of the movable body that is movable by the confirmable movement control to emit light in a specific light emission pattern (e.g., initial emphasis mode). If a power failure occurs immediately before the end of the fanfare effect and then the power is turned on, it is possible to perform in-round light emission control for causing the light emission means of the movable body that is not movable by the confirmable movement control to emit light in a lamp pattern corresponding to the round game. The light emission mode used in the specific light emission pattern is not used in the light emission pattern corresponding to the round game (e.g., the initial emphasis mode (white dot lighting) is a part not used in the mode corresponding to the big win music (round effect). See FIG. 56(B)). It is characterized by this. According to this feature, it is possible to provide a gaming machine in which it is possible to draw attention to the movable body that is movable by the confirmable movement control even during the round game by the specific light emission control. 【0052】 The gaming machine of Form 5-5 is The movable body includes a first movable body and a second movable body. The aforementioned light emission control means is The aforementioned confirmation and movement control makes it possible to perform specific light emission control to cause the light-emitting means of the movable body, which is in motion, to emit light in a specific light emission pattern (for example, an initial emphasis pattern). If a power outage occurs immediately before the end of the aforementioned fanfare effect, and the power is subsequently restored, it is possible to perform round-time light control, causing the light-emitting means of the movable body to light up in a light-emitting pattern corresponding to the round game. When the first movable body is moving due to the confirmation movement control, the light-emitting means of the first movable body is made to light up according to the specific light-emitting control, while the light-emitting means of the second movable body is made to light up according to the round-in-round light-emitting control (for example, when the first movable body is moving due to the operation confirmation control, the movable body LED of the first movable body lights up in an initial emphasis mode (white illumination), while the movable body LED of the second movable body lights up in a mode corresponding to the music played during the jackpot (round performance)). It is characterized by the following. This feature makes it possible to provide a gaming machine that can indicate that a movable part is moving through confirmation and movement control, even during a round of gameplay. 【0053】 Gaming machines of type 5-6 are, The aforementioned light emission control means is In the round game after the fanfare effect has been executed, it is possible to perform in-round light control so that the light-emitting means lights up in a light-emitting pattern corresponding to the round game. If a power outage occurs immediately before the end of the aforementioned fanfare effect, and the power is subsequently restored, the light-emitting means can be made to light up by the round-time light-emitting control. The in-round lighting control performed when a power outage occurs immediately before the end of the fanfare performance and the power is subsequently restored may have a lower brightness than the in-round lighting control performed when a power outage does not occur immediately before the end of the fanfare performance (for example, the brightness of the light emitted when the movable LED of a movable body that is not initially operating lights up in a manner corresponding to the music during the jackpot (round performance) may be lower than the brightness of the light emitted when the movable LED of a movable body that is not initially operating lights up in a manner corresponding to the music during the jackpot (round performance) in a round game when the pachinko machine 1 does not start up with a hot start after a power outage occurs immediately before the end of the fanfare performance). It is characterized by the following. This feature makes it possible to provide a gaming machine that can reduce power consumption and thus alleviate the load when the power is turned on. 【0054】 Gaming machines of type 5-7 are, The motion of the movable body under the aforementioned confirmation motion control and the motion of the movable body under the aforementioned performance motion control are the same. The aforementioned light emission control means is The aforementioned confirmation and movement control makes it possible to perform specific light emission control, which causes the light-emitting means of the movable body to emit light in a specific light emission pattern until the movement of the movable body is completed. It is possible to perform the special illumination control such that the light-emitting means of the movable body, which moves according to the aforementioned performance movement control, emits light in a first special illumination pattern during the first period, and emits light in a second special illumination pattern with a different illumination pattern from the first illumination pattern during the second period after the end of the first period (for example, the operation patterns of each movable body under operation confirmation control and the operation patterns of each movable body under performance operation control (for example, the operation pattern of moving from the origin position to the performance position) are the same, and the movable body LED 9d on the board, the movable body LED 9e below the board, the movable body LED 9f on the frame, and the chance button 631B of the movable body emit light in an initial emphasis pattern (white illumination) until the initial operation is completed under operation confirmation control, and under performance operation control (for example, the win / fail button effect), emit light in a rainbow flash pattern during the first period (for example, the advance operation period), and emit light in a smooth rainbow pattern different from the rainbow flash pattern during the second period (for example, the retraction operation period). See Figure 56(B)). It is characterized by the following. This feature makes it possible to provide a gaming machine that can easily determine whether confirmation movement control or performance movement control is being performed, through specific light emission control and special light emission control. 【0055】 [Form 6] The gaming machine of type 6-1 is, A gaming machine (e.g., a pachinko machine 1) that performs variable display and, as a result of the variable display, derives a specific display result (e.g., a jackpot), thereby controlling the machine to an advantageous state for the player (e.g., a jackpot game state), Movable parts (for example, the movable part on the board 32A, the movable part below the board 32B, the chance button 631B, the movable part above the frame 132SG101) and Light-emitting means and Game control means (for example, CPU 103), Light emission control means (for example, a CPU 120 for performance control), It includes a movable body control means (for example, a CPU 120 for performance control), The movable body is provided with the light-emitting means (for example, the movable body on the board LED9d, the movable body below the board LED9e, the movable body on the frame LED9f, the chance button LED9g), The aforementioned movable body control means is When power is turned on, it is possible to perform confirmation movement control (for example, operation confirmation control) to move the movable body by performing an operation to confirm that the movable body is functioning normally. When it is notified that the system is controlled to the advantageous state, it is possible to perform a motion control (for example, a motion control in a win / fail button animation) that moves the movable body by an action to notify that the system is controlled to the advantageous state. The aforementioned light emission control means is When the confirmation movement control is performed by the movable body control means, the light-emitting means is controlled so that the brightness of the light-emitting means becomes the first brightness. When the aforementioned movable body control means performs the aforementioned motion control, the light-emitting means is controlled so that its brightness becomes the second brightness. The first brightness is lower than the second brightness (for example, the LEDs 9d on the movable body on the board, 9e on the movable body below the board, 9f on the movable body above the frame, and 9g on the chance button light up in an initial emphasis mode (white illumination), but they light up at a lower brightness than when they light up during performance operation control. See Figure 56(B)). The game control means can, during the advantageous state, set the variable means (for example, the special variable prize ball device 7) to an easily accessible state (for example, an open state) into which the game medium can enter. The movable body control means controls the movable body such that, if the easy entry state is reached and an electrical outage occurs simultaneously, and then the power is turned on, the confirmation movable control is terminated before the easy entry state ends (for example, if the power is cut off immediately after the opening control of the big prize slot in the first round of play and then the power is turned on, the operation confirmation control can be terminated before the opening control of the big prize slot in the first round of play ends. See Figure 85). It is characterized by the following. This feature reduces power consumption when the power is turned on, thereby reducing the load on the gaming machine. Furthermore, by setting the brightness of the light-emitting means provided on the movable body to a first brightness level, it prevents the movable body from becoming too bright and making it difficult to confirm its operation. In addition, it is possible to provide a gaming machine in which the power is cut off simultaneously when the variable means enters an easily accessible state, and the confirmation movement control when the power is turned on is terminated before the easily accessible state of the variable means ends (allowing players to aim for a prize in the attacker even after the initial operation). 【0056】 The gaming machine of type 6-2 is, The system further includes a performance control means (for example, a performance control CPU 120), The aforementioned performance control means is capable of displaying a recovery in progress indicator (for example, recovery in progress indicator 132SG510) on the display means in cases where a power outage occurs during variable display and the power is subsequently restored, and in cases where a power outage occurs simultaneously with the variable means being controlled to the easy-access state and the power is subsequently restored. The light emission control means is capable of performing recovery light emission control, which causes the light emission means to emit light in a light emission pattern corresponding to the recovery display, in cases where a power outage occurs during variable display and the power is subsequently turned on, and in cases where a power outage occurs at the same time that the variable means is controlled to the easy-access state and the power is subsequently turned on. The movable body control means is capable of performing the confirmation movement control in cases where a power outage occurs during variable display and then the power is turned on, and in cases where a power outage occurs simultaneously with the variable means being controlled to the easy-entry state and then the power is turned on (for example, it is possible to perform operation confirmation control in cases where a power outage occurs during variable display and then the power is turned on, and in cases where a power outage occurs simultaneously with the large prize opening being controlled to the open state and then the power is turned on). It is characterized by the following. This feature makes it possible to provide a gaming machine that minimizes the complexity of the power-on process. 【0057】 The gaming machine of type 6-3 is, The system further includes a performance control means (for example, a performance control CPU 120), The aforementioned performance control means is capable of displaying a recovery indicator (for example, a recovery indicator 132SG510) on the display means if a power outage occurs while the variable means is in the easy-access state and then the power is restored. The aforementioned light emission control means is The aforementioned confirmation and movement control makes it possible to perform specific light emission control to cause the light-emitting means of the movable body, which is in motion, to emit light in a specific light emission pattern (for example, an initial emphasis pattern). If the variable means enters the easy-entry state and at the same time an interruption occurs, and then the power is turned on, it is possible to perform recovery illumination control, which causes the light-emitting means to illuminate with an illumination pattern corresponding to the recovery indicator, for the period from when the variable means is controlled from the easy-entry state to when the game medium is in an inaccessible state. The light emission mode used in the aforementioned specific light emission pattern is not used in the light emission pattern corresponding to the recovery indicator (for example, the initial emphasis mode (white illumination) is not used in the mode corresponding to the recovery indicator (off). See Figure 56(B)). It is characterized by the following. This feature makes it possible to provide a gaming machine that can draw attention to the movable parts through confirmation and movement control, even during the recovery process. 【0058】 The gaming machine of type 6-4 is, The system further includes a performance control means (for example, a performance control CPU 120), The aforementioned performance control means is capable of displaying a recovery indicator (for example, a recovery indicator 132SG510) on the display means if a power outage occurs while the variable means is in the easy-access state and then the power is restored. The aforementioned light emission control means is In a round of game in which the variable means is controlled to the easy-entry state for a specified period, it is possible to perform in-round light emission control such that the light-emitting means emits light in a light emission pattern corresponding to the round game. If a power outage occurs simultaneously with the start of the first round of gameplay, and the power is subsequently restored, it is possible to perform recovery illumination control, which causes the light-emitting means to illuminate in a light-emitting pattern corresponding to the recovery indicator for the duration until the first round of gameplay is completed. The aforementioned recovery-in-progress light emission control is performed at a lower brightness than the aforementioned round-in-progress light emission control (for example, during power outage recovery, the light emission may be set to a lower brightness than the light emission brightness of the movable body LED in the performance movement control (movable body performance in the win / fail button performance)). It is characterized by the following. This feature makes it possible to provide a gaming machine that can reduce power consumption when powered on, thereby reducing the load on the machine, while also being able to notify the user that it is in the process of recovery. 【0059】 The gaming machine of type 6-5 is, The system further includes a performance control means (for example, a performance control CPU 120), The aforementioned performance control means is capable of displaying a recovery indicator (for example, a recovery indicator 132SG510) on the display means if a power outage occurs while the variable means is being controlled to enter the easy-access state, and then the power is restored. The aforementioned light emission control means is In a round of game where the variable means is in the easy-entry state for a specified period, it is possible to perform in-round light control, causing the light-emitting means to emit light in a light-emitting pattern corresponding to the round game. If a power outage occurs simultaneously with the start of the first round of gameplay, and the power is subsequently restored, it is possible to perform recovery illumination control, which causes the light-emitting means to illuminate in a light-emitting pattern corresponding to the recovery indicator for the duration until the first round of gameplay is completed. The light emission mode used in the light emission pattern corresponding to the recovery display is not used in the light emission pattern corresponding to the round game (for example, the mode corresponding to the recovery display (off) is not used in the light emission mode corresponding to the mode corresponding to the round performance (music during jackpot). See Figure 56(B)). It is characterized by the following. This feature makes it possible to provide a gaming machine that can notify the user that it is in the process of restoring power, even if a round of gameplay was in progress before the power outage. 【0060】 [Form 7] The gaming machine of type 7-1 is, A gaming machine (e.g., a pachinko machine 1) that performs variable display and, as a result of the variable display, derives a specific display result (e.g., a jackpot), thereby controlling the machine to an advantageous state for the player (e.g., a jackpot game state), Movable parts (for example, the movable part on the board 32A, the movable part below the board 32B, the chance button 631B, the movable part above the frame 132SG101) and Light-emitting means and Game control means (for example, CPU 103), Light emission control means (for example, a CPU 120 for performance control), It includes a movable body control means (for example, a CPU 120 for performance control), The movable body is provided with the light-emitting means (for example, the movable body on the board LED9d, the movable body below the board LED9e, the movable body on the frame LED9f, the chance button LED9g), The aforementioned movable body control means is When power is turned on, it is possible to perform confirmation movement control (for example, operation confirmation control) to move the movable body by performing an operation to confirm that the movable body is functioning normally. When it is notified that the system is controlled to the advantageous state, it is possible to perform a motion control (for example, a motion control in a win / fail button animation) that moves the movable body by an action to notify that the system is controlled to the advantageous state. The aforementioned light emission control means is When the confirmation movement control is performed by the movable body control means, the light-emitting means is controlled so that the brightness of the light-emitting means becomes the first brightness. When the aforementioned movable body control means performs the aforementioned motion control, the light-emitting means is controlled so that its brightness becomes the second brightness. The first brightness is lower than the second brightness (for example, the LEDs 9d on the movable body on the board, 9e on the movable body below the board, 9f on the movable body above the frame, and 9g on the chance button light up in an initial emphasis mode (white illumination), but they light up at a lower brightness than when they light up during performance operation control. See Figure 56(B)). The game control means is capable of performing a round game in which, during the advantageous state, the variable means (for example, the special variable prize ball device 7) is set to an easily accessible state (for example, an open state) into which the game medium can enter, and then set the variable means to an inaccessible state (for example, a closed state) into which the game medium cannot enter. The movable body control means controls the movable body so that, if a power outage occurs immediately before the easy entry state ends in one round of gameplay and then the power is turned on, the confirmation movable control ends before the easy entry state ends in the next round of gameplay (for example, if a power outage occurs immediately before the end of the first round of gameplay and the pachinko game machine 1 is started with a hot start, the initial operation of the movable body is set so that it ends within the period until the opening control of the big prize slot in the second round of gameplay ends (see Figure 52 (F10)). See Figure 86). It is characterized by the following. This feature reduces power consumption when the power is turned on, thereby reducing the load on the gaming machine. Furthermore, by setting the brightness of the light-emitting means provided on the movable body to a first brightness level, it prevents the machine from becoming too bright and making it difficult to confirm the movement of the movable body. In addition, it is possible to provide a gaming machine in which the power is cut off just before the end of one round of play, and the confirmation movement control when the power is turned on is terminated before the end of the next round of play, allowing the player to continue playing rounds even after the confirmation movement control has ended. 【0061】 The gaming machine of type 7-2 is, The system further includes a performance control means (for example, a performance control CPU 120), The aforementioned performance control means is capable of displaying, in a round game after the fanfare performance has ended and the variable means is controlled to the easy-entry state for a predetermined period of time, a launch direction indicator display (e.g., right-shooting promotion display 132SG430) indicating the launch direction of the game medium in a specific display area (e.g., right-playing area, second path), and round game-related displays (e.g., round number display 132SG451, number of winning balls display 132SG452, number of balls dispensed display 132SG453, number of consecutive wins / total number of balls dispensed display 132SG454, etc.) in a special display area. The aforementioned confirmation movement control is a control that moves the movable body so that it does not overlap the specific display area with respect to the special display area (see Figures 83 and 84). It is characterized by the following. This feature makes it possible to provide a gaming machine in which the visibility of the launch direction indicator, which has a high impact on gameplay, is not obstructed by the movable parts that move through confirmation and movable control. 【0062】 The gaming machine of type 7-3 is, The system further includes a performance control means (for example, a performance control CPU 120), The aforementioned performance control means is capable of displaying, in the next round of game which begins after the first round of game has ended, a launch direction indicator display (for example, a right-shooting promotion display 132SG430) indicating the launch direction of the game medium in a specific display area, and a display of assigned game value related to the game value assigned in a special display area (for example, a winning ball count display 132SG452, a ball count display 132SG453, etc.), The aforementioned confirmation movement control is a control that moves the movable body so that it does not overlap the specific display area with respect to the special display area (see Figures 83 and 84). It is characterized by the following. This feature makes it possible to provide a gaming machine in which the visibility of the launch direction indicator, which has a high impact on gameplay, is not obstructed by the movable parts that move through confirmation and movable control. 【0063】 The gaming machine of type 7-4 is, If a power outage occurs immediately before the end of the easily accessible state of the variable means in the first round of game, and then the power is restored, the movable body control means will move the movable body by the confirmation movement control after the variable means in the first round of game has been controlled to be in the inaccessible state (see Figure 86). It is characterized by the following. This feature makes it possible to provide a gaming machine that can suitably perform confirmation and movement control. 【0064】 The gaming machine of type 7-5 is, The motion of the movable body under the aforementioned confirmation motion control and the motion of the movable body under the aforementioned performance motion control are the same. The aforementioned light emission control means is The aforementioned confirmation and movement control makes it possible to perform specific light emission control, which causes the light-emitting means of the movable body to emit light in a specific light emission pattern until the movement of the movable body is completed. It is possible to perform the special illumination control such that the light-emitting means of the movable body, which moves according to the aforementioned performance movement control, emits light in a first special illumination pattern during the first period, and emits light in a second special illumination pattern with a different illumination pattern from the first illumination pattern during the second period after the end of the first period (for example, the operation patterns of each movable body under operation confirmation control and the operation patterns of each movable body under performance operation control (for example, the operation pattern of moving from the origin position to the performance position) are the same, and the movable body LED 9d on the board, the movable body LED 9e below the board, the movable body LED 9f on the frame, and the chance button 631B of the movable body emit light in an initial emphasis pattern (white illumination) until the initial operation is completed under operation confirmation control, and under performance operation control (for example, the win / fail button effect), emit light in a rainbow flash pattern during the first period (for example, the advance operation period), and emit light in a smooth rainbow pattern different from the rainbow flash pattern during the second period (for example, the retraction operation period). See Figure 56(B)). It is characterized by the following. This feature makes it possible to provide a gaming machine that can easily determine whether confirmation movement control or performance movement control is being performed, through specific light emission control and special light emission control. 【0065】 [Form 8] The gaming machine of type 8-1 is, A gaming machine (e.g., a pachinko machine 1) that performs variable display and, as a result of the variable display, derives a specific display result (e.g., a jackpot), thereby controlling the machine to an advantageous state for the player (e.g., a jackpot game state), Movable parts (for example, the movable part on the board 32A, the movable part below the board 32B, the chance button 631B, the movable part above the frame 132SG101) and Light-emitting means and Game control means (for example, CPU 103), Light emission control means (for example, a CPU 120 for performance control), It includes a movable body control means (for example, a CPU 120 for performance control), The movable body is provided with the light-emitting means (for example, the movable body on the board LED9d, the movable body below the board LED9e, the movable body on the frame LED9f, the chance button LED9g), The aforementioned movable body control means is When power is turned on, a confirmation movement control (for example, operation confirmation control) is performed to move the movable body by an operation to confirm that the movable body is functioning correctly. When it is notified that the system will be controlled to the advantageous state, the system will perform a motion control (for example, a motion control in a win / fail button animation or a promotion animation) to move the movable body in order to notify that the system will be controlled to the advantageous state. The aforementioned light emission control means is When the confirmation movement control is performed by the movable body control means, the light-emitting means is controlled so that the brightness of the light-emitting means becomes the first brightness. When the aforementioned movable body control means performs the aforementioned motion control, the light-emitting means is controlled so that its brightness becomes the second brightness. The first brightness is lower than the second brightness (for example, the LEDs 9d on the movable body on the board, 9e on the movable body below the board, 9f on the movable body above the frame, and 9g on the chance button light up in an initial emphasis mode (white illumination), but they light up at a lower brightness than when they light up during performance operation control. See Figure 56(B)). The game control means is capable of performing a round game in which, during the advantageous state, the variable means (for example, the special variable prize ball device 7) is set to an easily accessible state (for example, an open state) into which the game medium can enter, and then set the variable means to an inaccessible state (for example, a closed state) into which the game medium cannot enter. The movable body control means controls the movable body so that, if it is controlled to the inaccessible state during one round of gameplay and an outage occurs simultaneously, and then the power is turned on, the confirmation movable control ends before the inaccessible state ends (for example, if an outage occurs just before the opening control of the big prize slot in the third round of gameplay ends, and then the pachinko game machine 1 is started with a hot start, the opening control of the big prize slot and the round interval period and the initial operation period are set so that the initial operation of the movable body ends within the period until the end of the third special round interval period (see Figure 53 (F21) to (F29)). See Figure 87). It is characterized by the following. This feature reduces power consumption when the power is turned on, thereby reducing the load on the gaming machine. Furthermore, by setting the brightness of the light-emitting means provided on the movable body to a first brightness level, it prevents the movable body from becoming too bright and making it difficult to confirm its operation. In addition, it is possible to provide a gaming machine in which the power is cut off simultaneously with the variable means becoming unable to enter during one round of play, and the confirmation movement control when the power is turned on is terminated before the next round of play ends, allowing the player to continue playing rounds even after the confirmation movement control has ended. 【0066】 The gaming machine of type 8-2 is, The system further includes a performance control means (for example, a performance control CPU 120), The aforementioned performance control means is capable of displaying a recovery in progress indicator (for example, recovery in progress indicator 132SG510) on the display means in cases where a power outage occurs during variable display and the power is subsequently restored, and in cases where a power outage occurs simultaneously with the variable means being controlled to an inaccessible state and the power is subsequently restored. The light emission control means is capable of performing recovery light emission control, which causes the light emission means to emit light in a light emission pattern corresponding to the recovery display, in cases where a power outage occurs during variable display and the power is subsequently turned on, and in cases where a power outage occurs simultaneously with the control of the variable means to be inaccessible, and the power is subsequently turned on. The movable body control means is capable of performing the confirmation movement control in cases where a power outage occurs during variable display and the power is subsequently turned on, and in cases where a power outage occurs simultaneously with the variable means being controlled to an inaccessible state and the power is subsequently turned on (for example, it is possible to perform operation confirmation control in cases where a power outage occurs during variable display and the power is subsequently turned on, and in cases where a power outage occurs simultaneously with the large prize opening being controlled to an open state and the power is subsequently turned on). It is characterized by the following. This feature makes it possible to provide a gaming machine that minimizes the complexity of the power-on process. 【0067】 The gaming machine of type 8-3 is, It is equipped with a performance control means (for example, a performance control CPU 120), The aforementioned performance control means is capable of displaying a recovery in progress indicator (for example, recovery in progress indicator 132SG510) on the display means when the variable means is controlled to an inaccessible state during one round of gameplay, and at the same time a power outage occurs, and then the power is turned on again. The aforementioned light emission control means is The aforementioned confirmation and movement control makes it possible to perform specific light emission control to cause the light-emitting means of the movable body, which is in motion, to emit light in a specific light emission pattern (for example, an initial emphasis pattern). In the aforementioned first round of gameplay, if the variable means is controlled to an inaccessible state and at the same time a power outage occurs, and then the power is turned on, it is possible to perform recovery illumination control, which causes the light-emitting means to illuminate in a light-emitting pattern corresponding to the recovery indicator, for the period from the end of the first round of gameplay until the start of the next round of gameplay. The light emission mode used in the aforementioned specific light emission pattern is not used in the light emission pattern corresponding to the recovery indicator (for example, the initial emphasis mode (white illumination) is not used in the mode corresponding to the recovery indicator (off). See Figure 56(B)). It is characterized by the following. This feature makes it possible to provide a gaming machine that can draw attention to the movable parts through confirmation and movement control, even during the recovery process. 【0068】 The gaming machine of type 8-4 is, The system further includes a performance control means (for example, a performance control CPU 120), The aforementioned performance control means is In the aforementioned first round of gameplay, if the variable means is controlled to an inaccessible state and at the same time a power outage occurs, and then the power is turned on, it is possible to display a recovery in progress indicator (for example, recovery in progress indicator 132SG510) on the display means. In the aforementioned first round of gameplay, when the variable means is controlled to an inaccessible state, an interval performance can be executed. The aforementioned light emission control means is During the execution period of the aforementioned interval performance, it is possible to perform interval-based light emission control, causing the light-emitting means to emit light in a light emission pattern corresponding to the interval performance. In the aforementioned first round of gameplay, if the variable means is controlled to an inaccessible state and at the same time a power outage occurs, and then the power is restored, it is possible to perform recovery illumination control, which causes the light-emitting means to illuminate with a light-emitting pattern corresponding to the recovery indication for the period from the end of the first round of gameplay until the start of the next round of gameplay. The aforementioned recovery-in-progress light emission control is performed at a lower brightness than the interval-in-progress light emission control (for example, during power outage recovery, the light emission may be set to a lower brightness than the light emission brightness of the movable body LED in the performance movement control (movable body performance in the win / fail button performance)). It is characterized by the following. This feature makes it possible to provide a gaming machine that can reduce power consumption when powered on, thereby reducing the load on the machine, while also being able to notify the user that it is in the process of recovery. 【0069】 The gaming machine of type 8-5 is, The system further includes a performance control means (for example, a performance control CPU 120), The aforementioned performance control means is In the aforementioned first round of gameplay, when the variable means is controlled to an inaccessible state, and at the same time a power outage occurs, and the power is subsequently turned on, it is possible to display a recovery in progress indicator (for example, recovery in progress indicator 132SG510) on the display means. In the aforementioned first round of gameplay, when the variable means is controlled to an inaccessible state, an interval performance can be executed. The aforementioned light emission control means is During the execution period of the aforementioned interval performance, it is possible to perform interval-based light emission control, causing the light-emitting means to emit light in a light emission pattern corresponding to the interval performance. In the aforementioned first round of gameplay, if the variable means is controlled to an inaccessible state and at the same time a power outage occurs, and then the power is restored, it is possible to perform recovery illumination control, which causes the light-emitting means to illuminate with a light-emitting pattern corresponding to the recovery indication for the period from the end of the first round of gameplay until the start of the next round of gameplay. The light emission mode used in the light emission pattern corresponding to the recovery display is not used in the light emission pattern corresponding to the interval effect (for example, the mode corresponding to the recovery display (off) is not used in the light emission mode corresponding to the mode corresponding to the interval effect (music during jackpot)). It is characterized by the following. This feature makes it possible to provide a gaming machine that can notify the user that it is in the process of recovery when the power is turned on. 【0070】 The gaming machine of type 8-6 is, The system further includes a performance control means (for example, a performance control CPU 120), The aforementioned performance control means is capable of executing an interval performance that notifies whether or not the variable means is controlled to a special state when it is controlled to an inaccessible state during one round of gameplay. The aforementioned interval effect is, The introductory part (see Figure 53 (F21) to (F23)), A results notification part (see Figure 53(F24)~(F29)) is executed after the aforementioned introductory part and notifies the results of the introductory part, It consists of, The aforementioned confirmation movement control is a control that moves the movable body to complete the operation for confirming that the movable body is functioning normally, before the result notification part is started. It is characterized by the following. This feature makes it possible to provide a gaming machine in which the visibility of the result notification part in the interval performance is not obstructed by a movable body that operates by confirmation-movement control. 【0071】 The gaming machine of type 8-7 is, Sound output means (for example, speakers 8L, 8R), The system further includes a means for controlling the performance (for example, a CPU 120 for performance control), The aforementioned performance control means is capable of executing an interval performance that notifies whether or not the variable means is controlled to a special state when it is controlled to an inaccessible state during one round of gameplay. The aforementioned interval effect is, The introductory part (see Figure 53 (F21) to (F23)), A results notification part (see Figure 53(F24)~(F29)) is executed after the aforementioned introductory part and notifies the results of the introductory part, It consists of, The movable body is provided with the light-emitting means (for example, the movable body on the board LED9d, the movable body below the board LED9e, the movable body on the frame LED9f, the chance button LED9g), The aforementioned performance control means is capable of executing a movable body performance using the movable body in the result notification part, The movable body control means is capable of performing special performance movable control to move the movable body in a manner common to the manner of movement of the movable body moved by the confirmation movable control when the movable body performance is executed. The aforementioned light emission control means is The aforementioned confirmation and movement control makes it possible to perform specific light emission control, which causes the light-emitting means of the movable body to emit light in a specific light emission pattern until the movement of the movable body is completed. It is possible to perform special light emission control on the light-emitting means of the movable body, which is moved by the special effect movable control, so that it emits light in a special light emission pattern for the duration of the execution of the movable body effect. The sound output means limits sound output when the movable body moves according to the confirmation movement control, and outputs sound corresponding to the movable body effect when the movable body moves according to the special effect movement control (for example, in the result notification part, a movable body effect using the under-board movable body 32B can be performed as a promotion effect (see Figure 53 (F24)), and when the movable body effect is performed, it is possible to perform the effect operation control in the same operation mode as the operation mode of the under-board movable body 32B that operates according to the operation confirmation control, sound output is limited when the under-board movable body 32B operates according to the operation confirmation control, and sound corresponding to the movable body effect is output when the under-board movable body 32B operates in the movable body effect). It is characterized by the following. This feature makes it possible to provide a gaming machine that can easily determine whether confirmation movement control or special effect movement control is being performed, through specific light emission control and special light emission control. 【0072】 The gaming machine of type 8-8 is, The system further includes a performance control means (for example, a performance control CPU 120), The aforementioned performance control means is capable of executing an interval performance that notifies whether or not the variable means is controlled to a special state when it is controlled to an inaccessible state during one round of gameplay. The aforementioned interval effect is, The introductory part (see Figure 53 (F21) to (F23)), A results notification part (see Figure 53(F24)~(F29)) is executed after the aforementioned introductory part and notifies the results of the introductory part, It consists of, The movable body is provided with the light-emitting means (for example, the movable body on the board LED9d, the movable body below the board LED9e, the movable body on the frame LED9f, the chance button LED9g), The aforementioned performance control means is In the result notification part, it is possible to perform a movable body effect using the movable body (see Figure 53 (F24)), The display means is capable of displaying an effect corresponding to the movable body effect (see Figure 53 (F24)), The aforementioned movable body control means is When the aforementioned movable body effect is performed, it is possible to perform a special effect movable control that moves the movable body in a manner common to the motion manner of the movable body moved by the confirmation movable control. If the aforementioned confirmation operation control fails to complete successfully over a specified period, it is determined to be an operation error, and the confirmation operation control can be performed again. In the first round of game in which the interval performance is executed, if a power outage occurs immediately before the entry-removable state is controlled, and the confirmation movement control that is started when the power is subsequently turned on does not complete normally, the timing at which an operation error is determined overlaps with the execution period of the movable body performance. If the movable body effect is executed during the specific period in which the confirmation movement control is being performed, the special effect movement control is restricted, while the effect display is shown (for example, if the operation confirmation control cannot be completed normally over a specific period, it is possible to determine that there is an operation error and perform the operation confirmation control again, and if the operation confirmation control that is started when the power is turned on after a power outage occurs just before the big prize slot is controlled to a closed state in a round of game in which the interval effect is performed, and the timing at which the operation error is determined overlaps with the execution period of the promotion effect, and if the promotion effect is executed during the specific period in which the operation confirmation control is being performed, the movable body effect may be restricted, while the effect display is shown). It is characterized by the following. This feature makes it possible to provide a gaming machine that allows for confirmation of movement control without interference from special effect movement control, while also indicating to the player that a movement effect has been executed through an effect display. 【0073】 Gaming machines of type 8-9 are, The motion of the movable body under the aforementioned confirmation motion control and the motion of the movable body under the aforementioned performance motion control are the same. The aforementioned light emission control means is The aforementioned confirmation movement control makes it possible to perform the specific light emission control, which causes the light emission means of the movable body to emit light in a specific light emission pattern (for example, an initial emphasis pattern) until the movement of the movable body is completed. It is possible to perform the special illumination control such that the light-emitting means of the movable body, which is moved by the aforementioned performance movement control, emits light in a first special illumination pattern during the first period, and emits light in a second special illumination pattern with a different illumination pattern from the first illumination pattern during the second period after the end of the first period (for example, the movable body LED 9d on the board, the movable body LED 9e below the board, the movable body LED 9f on the frame, and the chance button 631B of the movable body emit light in an initial emphasis pattern (white illumination) until the initial operation is completed during the operation confirmation control, and during performance operation control (for example, in the case of a successful upgrade in the upgrade performance), emits light in a rainbow flash pattern during the first period (for example, the advance operation period), and emits light in a smooth rainbow pattern different from the rainbow flash pattern during the second period (for example, the retraction operation period). See Figure 56(B)). It is characterized by the following. This feature makes it possible to provide a gaming machine that can easily determine whether confirmation movement control or performance movement control is being performed, through specific light emission control and special light emission control. 【0074】 [Form 9] The gaming machine of type 9-1 is, A gaming machine (e.g., a pachinko machine 1) that performs variable display and, as a result of the variable display, derives a specific display result (e.g., a jackpot), thereby controlling the machine to an advantageous state for the player (e.g., a jackpot game state), Movable parts (for example, the movable part on the board 32A, the movable part below the board 32B, the chance button 631B, the movable part above the frame 132SG101) and Game control means (for example, CPU 103), A means for controlling the performance (for example, a CPU 120 for performance control), It includes a movable body control means (for example, a CPU 120 for performance control), The aforementioned movable body control means is capable of performing confirmation movement control (for example, operation confirmation control) to move the movable body by performing an operation to confirm that the movable body is functioning normally when the power is turned on. The game control means is capable of performing a round game in which, during the advantageous state, the variable means (for example, the special variable prize ball device 7) is set to an easily accessible state (for example, an open state) into which the game medium can enter, and then set the variable means to an inaccessible state (for example, a closed state) into which the game medium cannot enter. The aforementioned advantageous state includes a first advantageous state (e.g., jackpot A) and a second advantageous state (e.g., jackpot B) that is more advantageous than the first advantageous state. The aforementioned performance control means is capable of executing a notification performance (for example, an upgrade performance) that notifies which advantageous state is in a specific round of gameplay in the first advantageous state and the second advantageous state. The aforementioned announcement was, The introductory part (see, for example, Figure 53 (F21) to (F23)), A results notification part (see, for example, Figure 53(F24)~(F29)) is executed after the aforementioned introductory part and notifies the results of the introductory part, It consists of, If the first advantageous state is in place, the result notification part will execute the animation corresponding to the first advantageous state. If the second advantageous state is present, the result notification part will execute the animation corresponding to the second advantageous state. The movable body control means controls the movable body so that if a power outage occurs immediately before the start of a particular round of gameplay and the power is subsequently restored, the confirmation movable body control is completed before the start of the result notification part (for example, if a power outage occurs immediately before the completion of the opening control of the big prize slot in the second round of gameplay, and then the pachinko game machine 1 is started with a hot start, the opening control of the big prize slot and the round interval period and initial operation period are set so that the initial operation of the movable body is completed before the start of the result notification part of the promotion performance performed in the third round of gameplay. See Figure 89). It is characterized by the following. This feature makes it possible to provide a gaming machine in which the visibility of the result notification part in the notification effect is not obstructed by a movable body that operates through confirmation and movable control. 【0075】 The gaming machine of type 9-2 is, The system further includes a performance control means (for example, a performance control CPU 120), The aforementioned performance control means is capable of displaying, in a round game after the fanfare performance has ended and the variable means is controlled to the easy-entry state for a predetermined period of time, a launch direction indicator display (e.g., right-shooting promotion display 132SG430) indicating the launch direction of the game medium in a specific display area (e.g., right-playing area, second path), and round game-related displays (e.g., round number display 132SG451, number of winning balls display 132SG452, number of balls dispensed display 132SG453, number of consecutive wins / total number of balls dispensed display 132SG454, etc.) in a special display area. The aforementioned confirmation movement control is a control that moves the movable body so that it does not overlap the specific display area with respect to the special display area (see Figures 83 and 84). It is characterized by the following. This feature makes it possible to provide a gaming machine in which the visibility of the launch direction indicator, which has a high impact on gameplay, is not obstructed by the movable parts that move through confirmation and movable control. 【0076】 The gaming machine of type 9-3 is, The system further includes a performance control means (for example, a performance control CPU 120), The aforementioned performance control means is capable of displaying, in a specific round of gameplay, a launch direction indicator (for example, a right-shooting promotion indicator 132SG430) indicating the launch direction of the game medium in a specific display area (upper right of the display screen), and an assigned game value indicator (for example, a winning ball count indicator 132SG452, a ball count indicator 132SG453, etc.) relating to the game value assigned to the special display area. The aforementioned confirmation movement control is a control that moves the movable body so that it does not overlap the specific display area with respect to the special display area (see Figures 83 and 84). It is characterized by the following. This feature makes it possible to provide a gaming machine in which the visibility of the launch direction indicator, which has a high impact on gameplay, is not obstructed by the movable parts that move through confirmation and movable control. 【0077】 The gaming machine of type 9-4 is, Light-emitting means and The light emission control means is further provided, The movable body is provided with the light-emitting means (for example, the movable body on the board LED9d, the movable body below the board LED9e, the movable body on the frame LED9f, the chance button LED9g), The aforementioned light emission control means is The aforementioned confirmation and movement control makes it possible to perform specific light emission control to cause the light-emitting means of the movable body, which is in motion, to emit light in a specific light emission pattern (for example, an initial emphasis pattern). When the aforementioned notification effect is executed, it is possible to perform notification light emission control to cause the light-emitting means of the movable body that is not moving due to the confirmation movement control to emit light in a light emission pattern corresponding to the notification effect. The light emission modes used in the aforementioned specific light emission pattern are not used in the light emission patterns corresponding to the notification effect (for example, the initial emphasis mode (white illumination) is not used in the embodiment corresponding to the promotion effect (introduction part). See Figure 56(B)). It is characterized by the following. This feature makes it possible to provide a gaming machine that, through specific light emission control and notification light emission control, can indicate that a movable body is undergoing confirmation movement control even during a notification effect. 【0078】 The gaming machine of type 9-5 is, Light-emitting means and The system further includes a light emission control means (for example, a CPU 120 for performance control), The movable body is provided with the light-emitting means (for example, the movable body on the board LED9d, the movable body below the board LED9e, the movable body on the frame LED9f, the chance button LED9g), The aforementioned light emission control means is The aforementioned confirmation and movement control makes it possible to perform specific light emission control to cause the light-emitting means of the movable body, which is in motion, to emit light in a specific light emission pattern (for example, an initial emphasis pattern). If a power outage occurs immediately before the start of the aforementioned specific round of gameplay, and the power is subsequently restored, it is possible to perform notification light emission control, causing the light-emitting means of the movable body to emit light in a light emission pattern corresponding to the notification effect. The light emission control means, when a power outage occurs immediately before the start of a specific round of gameplay and the power is subsequently turned on, and the movable body is moving according to the confirmation movement control, will cause the light emission means of the movable body to light up according to the specific light emission control (for example, when a power outage occurs immediately before the start of the third round of gameplay and the power is subsequently turned on, and the movable body is moving according to the operation confirmation control, the LED 9d on the movable body on the board, the LED 9e on the movable body below the board, the LED 9f on the movable body above the frame, and the chance button LED 9g of the initially operating movable body will light up in an initial emphasis mode (white illumination) rather than in a mode corresponding to the promotion effect (introduction part). See Figure 56(B)). It is characterized by the following. This feature makes it possible to provide a gaming machine that can reduce power consumption and thus alleviate the load when the power is turned on. 【0079】 The gaming machine of type 9-6 is, Light-emitting means and The system further includes a light emission control means (for example, a CPU 120 for performance control), The movable body is provided with the light-emitting means (for example, the movable body on the board LED9d, the movable body below the board LED9e, the movable body on the frame LED9f, the chance button LED9g), The aforementioned light emission control means is In the aforementioned specific round game, it is possible to perform notification light emission control to cause the light-emitting means to emit light in a light emission pattern corresponding to the notification effect (for example, a rainbow light emission pattern). If a power outage occurs immediately before the start of the aforementioned specific round of gameplay, and the power is subsequently restored, the light-emitting means can be made to emit light by the notification light-emitting control. The notification light emission control performed when a power outage occurs immediately before the start of a specific round of game and the power is subsequently restored will have a lower brightness than the notification light emission control performed when no power outage occurs immediately before the start of a specific round of game (for example, when operation confirmation control is started during the second round interval or the third round of game, the initial movable body LEDs 9d on the board, 9e below the board, 9f on the frame, and chance button LED 9g light up in an initial emphasis mode (white illumination), but the portion that lights up at a lower brightness than when it lights up during performance operation control (promotion performance). See Figure 56(B)). It is characterized by the following. This feature makes it possible to provide a gaming machine that can reduce power consumption and thus alleviate the load when the power is turned on. 【0080】 The gaming machine of type 9-7 is, The aforementioned performance control means is capable of executing an action-promoting performance that prompts the player to take action during the execution period of the notification performance (see Figure 53 (F23)), The aforementioned action acceleration effect is performed in the introduction part (see Figure 53 (F21) to (F23)), The movable body control means controls the movable body so that, if a power outage occurs immediately before the start of a particular round of gameplay and the power is subsequently restored, the confirmation movable body control ends before the introduction part begins (for example, the operation acceleration part of the introduction part of the promotion performance performed in the third round of gameplay, that is, the part in which the initial operation of the movable body ends before the operation acceleration performance that prompts the player to operate the chance button 631B begins). It is characterized by the following. This feature makes it possible to provide a gaming machine in which the visibility of the action-promoting effects in the introduction part is not obstructed by the movable parts that operate through confirmation-movement control. 【0081】 The gaming machine of type 9-8 is, Light-emitting means and Light emission control means (for example, a CPU 120 for performance control), It further includes sound output means (for example, speakers 8L, 8R), The movable body is provided with the light-emitting means (for example, the movable body on the board LED9d, the movable body below the board LED9e, the movable body on the frame LED9f, the chance button LED9g), The aforementioned performance control means is capable of executing a movable body performance using the movable body in the result notification part (see Figure 53 (F24)), The movable body control means is capable of performing special performance movable control to move the movable body in a manner common to the manner of movement of the movable body moved by the confirmation movable control when the movable body performance is executed. The aforementioned light emission control means is The aforementioned confirmation and movement control makes it possible to perform specific light emission control, which causes the light-emitting means of the movable body to emit light in a specific light emission pattern until the movement of the movable body is completed. It is possible to perform special light emission control on the light-emitting means of the movable body, which is moved by the special effect movable control, so that it emits light in a special light emission pattern for the duration of the execution of the movable body effect. The sound output means limits sound output when the movable body moves according to the confirmation movement control, and outputs sound corresponding to the movable body effect when the movable body moves according to the special effect movement control (for example, when initial operation is performed, the movable body LED 9e under the panel lights up in a manner corresponding to the recovery display 132SG510 (for example, initial emphasis manner; white illumination), but the output of background sound (BGM) is limited, and when the effect operation is performed in the promotion effect, the movable body LED 9e under the panel lights up in a manner corresponding to the promotion effect (result notification part) (for example, rainbow manner, etc.), while sound effects corresponding to the promotion effect (result notification part) are output). It is characterized by the following. This feature makes it possible to provide a gaming machine that can easily determine whether confirmation movement control or special effect movement control is being performed, through specific light emission control and special light emission control. 【0082】 The gaming machine of type 9-9 is, The aforementioned performance control means is In the aforementioned result notification part, it is possible to perform a movable body effect using the movable body, The display means is capable of displaying effect displays corresponding to the movable body effects, The aforementioned movable body control means is When the aforementioned movable body effect is performed, it is possible to perform a special effect movable control that moves the movable body in a manner common to the motion manner of the movable body moved by the confirmation movable control. If the aforementioned confirmation operation control fails to complete successfully over a specified period, it is determined to be an operation error, and the confirmation operation control can be performed again. If a power outage occurs immediately before the start of the aforementioned specific round of gameplay, and the confirmation movement control initiated when the power is subsequently restored does not complete normally, the timing at which an operation error is determined overlaps with the execution period of the aforementioned movable body performance. If the movable body effect is executed during the specific period in which the confirmation movement control is being performed, the special effect movement control is restricted, while the effect display is shown (for example, if the operation confirmation control cannot be completed normally over the specific period, it is possible to determine that there is an operation error and perform the operation confirmation control again, and if the operation confirmation control that is started when the power is turned on after the start of the third round effect in which the promotion effect is performed does not complete normally, the timing at which it is determined that there is an operation error overlaps with the execution period of the promotion effect, and if the promotion effect is executed during the specific period in which the operation confirmation control is being performed, the movable body effect may be restricted, while the effect display is shown). It is characterized by the following. This feature makes it possible to provide a gaming machine that allows for confirmation of movement control without interference from special effect movement control, while also indicating to the player that a movement effect has been executed through an effect display. 【0083】 [Form 10] The gaming machine of type 10-1 is, A gaming machine (e.g., a pachinko machine 1) that performs variable display and, as a result of the variable display, derives a specific display result (e.g., a jackpot), thereby controlling the machine to an advantageous state for the player (e.g., a jackpot game state), Movable parts (for example, the movable part on the board 32A, the movable part below the board 32B, the chance button 631B, the movable part above the frame 132SG101) and Game control means (for example, CPU 103), A means for controlling the performance (for example, a CPU 120 for performance control), It includes a movable body control means (for example, a CPU 120 for performance control), The aforementioned movable body control means is capable of performing confirmation movement control (for example, operation confirmation control) to move the movable body by performing an operation to confirm that the movable body is functioning normally when the power is turned on. The game control means is capable of performing multiple rounds of gameplay during the advantageous state in which the variable means (e.g., special variable prize ball device 7) is set to an easily accessible state (e.g., an open state) into which the game medium can enter, and then set to an inaccessible state (e.g., a closed state) into which the game medium cannot enter. The aforementioned performance control means can execute an ending sequence after the final round of gameplay has finished (see Figures 52(F12)~(F14)), The aforementioned ending sequence is, The introductory part (see Figures 52 (F12) and 53 (F31)), A special state notification part (for example, a time-saving state notification part; see Figures 52(F13), 53(F32), (F34)) is executed after the introduction part and provides notification regarding a special state that is controlled after the advantageous state, It consists of, The movable body control means controls the movable body so that, if a power outage occurs immediately before the easy entry state ends in the final round of play, and then the power is turned on, the confirmation movable control ends before the special state notification part starts (for example, if a power outage occurs immediately before the end of the 10th final round of play, and the pachinko game machine 1 is started with a hot start, the ending period and the initial operation period are set so that the initial operation of the movable body ends before the time-saving state notification part (see Figure 53 (F32), (F34)) in which information regarding the time-saving state is announced starts during the ending period. See Figure 90). It is characterized by the following. This feature makes it possible to provide a gaming machine in which the visibility of the special status notification part in the ending sequence is not obstructed by the movable parts that operate through confirmation and movable control. 【0084】 The gaming machine of type 10-2 is, Light-emitting means and The system further includes a light emission control means (for example, a CPU 120 for performance control), The movable body is provided with the light-emitting means (for example, the movable body on the board LED9d, the movable body below the board LED9e, the movable body on the frame LED9f, the chance button LED9g), The aforementioned light emission control means is The aforementioned confirmation and movement control makes it possible to perform specific light emission control to cause the light-emitting means of the movable body, which is in motion, to emit light in a specific light emission pattern (for example, an initial emphasis pattern). If a power outage occurs immediately before the easy entry state ends in the final round of gameplay, and the power is subsequently restored, it is possible to perform ending illumination control, which causes the light-emitting means of the movable body that is not moving due to the confirmation movement control to illuminate with a lamp pattern corresponding to the ending effect. The light emission modes used in the aforementioned specific light emission pattern are not used in the light emission patterns corresponding to the ending sequence (for example, the initial emphasis mode (white illumination) is not used in the embodiment corresponding to the ending sequence (introduction part). See Figure 56(B)). It is characterized by the following. This feature makes it possible to provide a gaming machine that, through specific light emission control and ending light emission control, can indicate that the movable parts are under confirmation and movement control even during the ending sequence. 【0085】 The gaming machine of type 10-3 is, Light-emitting means and The system further includes a light emission control means (for example, a CPU 120 for performance control), The movable body is provided with the light-emitting means (for example, the movable body on the board LED9d, the movable body below the board LED9e, the movable body on the frame LED9f, the chance button LED9g), The aforementioned light emission control means is The aforementioned confirmation and movement control makes it possible to perform specific light emission control to cause the light-emitting means of the movable body, which is in motion, to emit light in a specific light emission pattern (for example, an initial emphasis pattern). If a power outage occurs immediately before the easy entry state ends in the final round of gameplay, and the power is subsequently restored, it is possible to perform ending illumination control, which causes the light-emitting means of the movable body to illuminate in an illumination pattern corresponding to the ending sequence. The movable body includes a first movable body and a second movable body. The light emission control means, when a power outage occurs immediately before the easy entry state ends in the final round of gameplay and the power is subsequently turned on, will cause the light emission means of the first movable body to light up according to the specific light emission control when the first movable body is moving according to the confirmation movement control, while the light emission means of the second movable body will light up according to the ending light emission control (for example, the movable body LED 9d on the board, the movable body LED 9e below the board, the movable body LED 9f on the frame, and the chance button LED 9g of the initially operating movable body will light up in an initial emphasis mode (white illumination), while the movable body LEDs of other movable bodies that are not operating will light up in a mode corresponding to the ending performance (introduction part). See Figure 56(B)). It is characterized by the following. This feature makes it possible to provide a gaming machine that can demonstrate that the movable parts are moving through confirmation and movement control, even during the ending sequence. 【0086】 The gaming machine of type 10-4 is, Light-emitting means and The system further includes a light emission control means (for example, a CPU 120 for performance control), The movable body is provided with the light-emitting means (for example, the movable body on the board LED9d, the movable body below the board LED9e, the movable body on the frame LED9f, the chance button LED9g), The aforementioned light emission control means is When the aforementioned ending sequence is executed, it is possible to perform ending light emission control, which causes the light-emitting means to emit light in a light emission pattern corresponding to the ending sequence. If a power outage occurs immediately before the entry-friendly state ends in the final round of gameplay, and the power is subsequently restored, the light-emitting means can be illuminated by the ending light-emitting control. The ending light emission control performed when a power outage occurs immediately before the easy entry state ends in the final round of gameplay, and then the power is restored, has a lower brightness than the ending light emission control performed when a power outage does not occur immediately before the end of the ending sequence (for example, when a movable body is moving due to operation confirmation control, the initial movable body LEDs 9d on the board, 9e below the board, 9f above the frame, and 9g of the chance button light up at low brightness in an initial emphasis mode (white illumination) rather than in a mode corresponding to the ending sequence (introduction part). See Figure 56(B)). It is characterized by the following. This feature makes it possible to provide a gaming machine that can reduce power consumption and thus alleviate the load when the power is turned on. 【0087】 [Form 11] The gaming machine of type 11-1 is, A gaming machine (e.g., a pachinko machine 1) that performs variable display and, as a result of the variable display, derives a specific display result (e.g., a jackpot), thereby controlling the machine to an advantageous state for the player (e.g., a jackpot game state), Movable parts (for example, the movable part on the board 32A, the movable part below the board 32B, the chance button 631B, the movable part above the frame 132SG101) and Light-emitting means and Game control means (for example, CPU 103), Light emission control means (for example, a CPU 120 for performance control), It includes a movable body control means (for example, a CPU 120 for performance control), The movable body is provided with the light-emitting means (for example, the movable body on the board LED9d, the movable body below the board LED9e, the movable body on the frame LED9f, the chance button LED9g), The aforementioned movable body control means is When power is turned on, it is possible to perform confirmation movement control (for example, operation confirmation control) to move the movable body by performing an operation to confirm that the movable body is functioning normally. When it is notified that the system is controlled to the advantageous state, it is possible to perform a motion control (for example, a motion control in a win / fail button animation) that moves the movable body by an action to notify that the system is controlled to the advantageous state. The aforementioned light emission control means is When the confirmation movement control is performed by the movable body control means, the light-emitting means is controlled so that the brightness of the light-emitting means becomes the first brightness. When the aforementioned movable body control means performs the aforementioned motion control, the light-emitting means is controlled so that its brightness becomes the second brightness. The first brightness is lower than the second brightness (for example, the LEDs 9d on the movable body on the board, 9e on the movable body below the board, 9f on the movable body above the frame, and 9g on the chance button light up in an initial emphasis mode (white illumination), but they light up at a lower brightness than when they light up during performance operation control. See Figure 56(B)). The game control means is capable of performing multiple rounds of gameplay during the advantageous state in which the variable means (e.g., special variable prize ball device 7) is set to an easily accessible state (e.g., an open state) into which the game medium can enter, and then set to an inaccessible state (e.g., a closed state) into which the game medium cannot enter. The aforementioned performance control means is capable of executing an ending sequence after the final round of gameplay has ended. The movable body control means controls the movable body so that, if a power outage occurs immediately after the start of the ending performance by the performance control means and the power is subsequently turned on, the confirmation movable control ends before the execution period of the ending performance ends (for example, if a power outage occurs immediately after the start of the ending performance and the pachinko game machine 1 is started with a hot start, the ending period and the initial operation period are set so that the initial operation of the movable body ends before the time-saving state notification part (see Figure 53 (F32), (F34)) in which information regarding the time-saving state is notified starts during the ending period. See Figure 91). It is characterized by the following. This feature reduces power consumption when the power is turned on, thereby reducing the load on the gaming machine. It also cuts off the power simultaneously with the execution of the ending sequence, and terminates the confirmation movement control that occurs when the power is turned on within the execution period of the ending sequence (allowing players to enter a high base state without worrying about the moving parts that are operated by the confirmation movement control). 【0088】 The gaming machine of type 11-2 is, The aforementioned performance control means is capable of displaying a recovery in progress indicator (for example, a recovery in progress indicator 132SG510) on the display means in cases where a power outage occurs during variable display and the power is subsequently restored, and in cases where a power outage occurs simultaneously with the execution of the ending performance and the power is subsequently restored. The light emission control means is capable of performing recovery light emission control, which causes the light emission means to emit light in a light emission pattern corresponding to the recovery display, in cases where a power outage occurs during variable display and the power is subsequently turned on, and in cases where a power outage occurs simultaneously with the execution of the ending effect and the power is subsequently turned on. The movable body control means is capable of performing the confirmation movable control in cases where a power outage occurs during variable display and the power is subsequently turned on, and in cases where a power outage occurs simultaneously with the execution of the ending sequence and the power is subsequently turned on (for example, it is possible to perform operation confirmation control in cases where a power outage occurs during variable display and the power is subsequently turned on, and in cases where a power outage occurs simultaneously with the opening of the large prize slot and the power is subsequently turned on). It is characterized by the following. This feature makes it possible to provide a gaming machine that minimizes the complexity of the power-on process. 【0089】 The gaming machine of type 11-3 is, The aforementioned performance control means is capable of displaying a recovery in progress indicator (for example, recovery in progress indicator 132SG510) on the display means if a power outage occurs during the ending performance and the power is subsequently restored. The aforementioned light emission control means is The aforementioned confirmation and movement control makes it possible to perform specific light emission control to cause the light-emitting means of the movable body, which is in motion, to emit light in a specific light emission pattern (for example, an initial emphasis pattern). If a power outage occurs simultaneously with the execution of the ending sequence by the aforementioned performance control means, and the power is subsequently restored, it is possible to perform recovery illumination control, which causes the light-emitting means to illuminate in a light-emitting pattern corresponding to the recovery display for the duration of the ending sequence execution. The light emission mode used in the aforementioned specific light emission pattern is not used in the light emission pattern corresponding to the recovery indicator (for example, the initial emphasis mode (white illumination) is not used in the mode corresponding to the recovery indicator (off). See Figure 56(B)). It is characterized by the following. This feature makes it possible to provide a gaming machine that can draw attention to the movable parts through confirmation and movement control, even during the recovery process. 【0090】 The gaming machine of type 11-4 is, The aforementioned performance control means is capable of displaying a recovery in progress indicator (for example, recovery in progress indicator 132SG510) on the display means if a power outage occurs during the ending performance and the power is subsequently restored. The aforementioned light emission control means is During the execution period of the ending sequence, it is possible to perform ending light emission control, which causes the light-emitting means to emit light in a light emission pattern corresponding to the ending sequence. If a power outage occurs simultaneously with the execution of the ending sequence, and power is subsequently restored, it is possible to perform recovery illumination control, which causes the light-emitting means to illuminate in a light-emitting pattern corresponding to the recovery display for the duration of the ending sequence. The aforementioned recovery-in-progress light emission control is performed at a lower brightness than the aforementioned ending light emission control (for example, during power restoration, the light emission may be set to a lower brightness than the light emission brightness of the movable body LED in the performance movement control (movable body performance in the win / fail button performance). See Figure 56(B)). It is characterized by the following. This feature makes it possible to provide a gaming machine that can reduce power consumption and thus alleviate the load when the power is turned on. 【0091】 The gaming machine of type 11-5 is, The aforementioned performance control means is capable of displaying a recovery in progress indicator (for example, recovery in progress indicator 132SG510) on the display means if a power outage occurs during the ending performance and the power is subsequently restored. The aforementioned light emission control means is During the execution period of the ending sequence, it is possible to perform ending light emission control, which causes the light-emitting means to emit light in a light emission pattern corresponding to the ending sequence. If a power outage occurs simultaneously with the execution of the ending sequence, and power is subsequently restored, it is possible to perform recovery illumination control, which causes the light-emitting means to illuminate in a light-emitting pattern corresponding to the recovery display for the duration of the ending sequence. The light emission mode used in the light emission pattern corresponding to the recovery display is not used in the light emission pattern corresponding to the ending effect (for example, the mode corresponding to the recovery display (off) is not used in the light emission mode corresponding to the mode corresponding to the ending effect (ending introduction). See Figure 56(B)). It is characterized by the following. This feature makes it possible to provide a gaming machine that can notify the user that power is being restored when it is turned back on, even if the ending sequence was in progress before the power was cut off. 【0092】 [Form 12] The gaming machine of type 12-1 is, A gaming machine (e.g., a pachinko machine 1) that performs variable display and, as a result of the variable display, derives a specific display result (e.g., a jackpot), thereby controlling the machine to an advantageous state for the player (e.g., a jackpot game state), Movable parts (for example, the movable part on the board 32A, the movable part below the board 32B, the chance button 631B, the movable part above the frame 132SG101) and A movable body control means (for example, a CPU 120 for performance control), Game control means (for example, CPU 103), A means for controlling the performance (for example, a CPU 120 for performance control), It comprises a display means (for example, an image display device 5), There is a normal state (for example, the normal gameplay state) and a special state that is more advantageous than the normal state (for example, the time-saving state). The aforementioned specific identification information includes first identification information (for example, first special design) and second identification information (for example, second special design), The aforementioned normal state is a state in which the variable display of the first identification information is easily performed, The aforementioned special state is a state in which the variable display of the second identification information is easily performed. During the aforementioned special state, the first display area of ​​the display means can display information related to the advantageous state (for example, the number of consecutive wins / total number of balls dispensed display 132SG454), During the aforementioned special state, the second display area of ​​the display means can display reserved information related to the variable display of the second identification information (for example, the second reserved memory count and the second reserved display 132SG002), The aforementioned movable body control means is capable of performing confirmation movement control to move the movable body by performing an operation to confirm that the movable body is functioning normally when the power is turned on. The aforementioned confirmation movement control is a control that moves the movable body so that it does not overlap the second display area with respect to the first display area (for example, if an initial operation is performed when the system is started up and restored after a power outage during a time-saving mode, the time during which the on-board movable body 32A overlaps with the second reserved memory count (display area 5SL) or the second reserved display 132SG002 (second reserved display area 132SG012), making it difficult (or impossible) for the player to see, is shorter than the time during which the under-board movable body 32B overlaps with the jackpot information display related to jackpots (for example, the number of consecutive wins / total number of balls dispensed display 132SG454), so that each movable body is set to perform an initial operation. See Figure 92). It is characterized by the following. This feature makes it possible to provide a gaming machine in which the visibility of the second display area, which has a high impact on gameplay due to the movable body operated by confirmation-movable control, is not obstructed more than that of the first display area. 【0093】 The gaming machine of type 12-2 is, The information regarding the advantageous state displayed in the first display area does not change during the special state, while the reserved information displayed in the second display area can change during the special state (for example, the number of consecutive wins / total number of balls dispensed display 132SG454 does not change during the time-saving state, while the second reserved memory count (display area 5SL) and the second reserved display 132SG002 are parts whose display patterns can change even during the time-saving state due to changes in the number of winnings or pre-announcement). It is characterized by the following. This feature makes it possible to provide a gaming machine in which the visibility of pending information, which may change in a movable body operated by confirmation-movable control, is less obstructed than information regarding advantageous states that does not change. 【0094】 The gaming machine of type 12-3 is, The area in which the movable body moved by the confirmation movement control overlaps the first display area is larger than the area in which the movable body moved by the confirmation movement control overlaps the second display area (for example, the area in which the movable body 32A on the board overlaps the display area 5SL of the second reserved memory count and the second reserved display area 132SG012 of the second reserved display 132SG002 is larger than the area in which the movable body 32A on the board overlaps the display area of ​​the number of consecutive wins / total number of balls dispensed by the initial operation). It is characterized by the following. This feature makes it possible to provide a gaming machine in which the visibility of the second display area, which has a high impact on gameplay due to the movable body operated by confirmation-movable control, is not obstructed more than that of the first display area. 【0095】 [Form 13] The gaming machine of type 13-1 is, A gaming machine (e.g., a pachinko machine 1) that performs variable display and, as a result of the variable display, derives a specific display result (e.g., a jackpot), thereby controlling the machine to an advantageous state for the player (e.g., a jackpot game state), Movable parts (for example, the movable part on the board 32A, the movable part below the board 32B, the chance button 631B, the movable part above the frame 132SG101) and A means for controlling the performance (for example, a CPU 120 for performance control), It includes a movable body control means (for example, a CPU 120 for performance control), The aforementioned movable body control means is capable of performing confirmation movement control (for example, operation confirmation control) to move the movable body by performing an operation to confirm that the movable body is functioning normally when the power is turned on. The aforementioned performance control means is capable of performing action-promoting effects that encourage the player to take action during variable displays based on a specific variable display pattern. The aforementioned specific variable display pattern is The first part (for example, the period from Figure 50(D1) to (D5)) until the aforementioned action acceleration effect is executed, A second part is executed after the first part, in which the results of the action acceleration performance are reported (for example, the result notification part in Figures 50(D6) and (D7)), It consists of, The movable body control means controls the movable body so that if a power outage occurs immediately before the start of the specific variable display, and then the power is turned on, the confirmation movable control is terminated before the start of the second part (for example, if a power outage occurs immediately before the end of a variation before a variation in which a button notification is executed, and then the pachinko game machine 1 is started with a hot start, the movable body is controlled so that the initial operation is terminated before the start of the button notification (result notification part). See Figure 94). It is characterized by the following. This feature makes it possible to provide a gaming machine in which the visibility of the second part of the action-enhancing effect is not obstructed by the movable body that operates through confirmation-movement control. 【0096】 The gaming machine of type 13-2 is, The system further includes a game control means (for example, a CPU 103), The game control means is capable of transmitting specific information relating to the specific variation (for example, a winning animation specification command that specifies the execution of a button notification) to the animation control means. The aforementioned performance control means is capable of performing the action acceleration performance based on the specific information transmitted from the game control means, The movable body control means can change the control content of the confirmation movable control based on the specific information if a power outage occurs immediately before the start of the specific fluctuation and power is subsequently restored (for example, if a fluctuation pattern specification command specifying a specific fluctuation pattern (with button notification) is received within a specified time (e.g., 4000ms) after receiving a power outage restoration specification command, the system may interrupt the currently running initial operation (approximately 20 seconds) and switch to a shortened initial operation with a shorter operating period (e.g., 5 seconds) than the currently running initial operation). It is characterized by the following. This feature makes it possible to perform appropriate confirmation and movement control that takes into account the onset of specific fluctuations. 【0097】 [Form 14] The gaming machine of type 14-1 is, A gaming machine (e.g., a pachinko machine 1) that performs variable display and, as a result of the variable display, derives a specific display result (e.g., a jackpot), thereby controlling the machine to an advantageous state for the player (e.g., a jackpot game state), Movable parts (for example, the movable part on the board 32A, the movable part below the board 32B, the chance button 631B, the movable part above the frame 132SG101) and A means for controlling the performance (for example, a CPU 120 for performance control), It includes a movable body control means (for example, a CPU 120 for performance control), The aforementioned movable body control means is capable of performing confirmation movement control (for example, operation confirmation control) to move the movable body by performing an operation to confirm that the movable body is functioning normally when the power is turned on. The aforementioned performance control means is capable of executing an opening performance (e.g., an opening announcement) when a variable display based on a specific variable display pattern is initiated. The aforementioned opening sequence is, The introductory part (see Figures 48(B2)~(B6)), A results notification part (see Figure 48(B3a)~(B6a)) is executed after the aforementioned introductory part and notifies the results of the introductory part, It consists of, The movable body control means controls the movable body so that, if a power outage occurs immediately before the start of the variable display based on the specific variable display pattern, and then the power is turned on, the confirmation movable control is terminated before the start of the result notification part (for example, if a power outage occurs immediately before the end of a variation before the variation in which the start notification is performed, and then the pachinko game machine 1 is started with a hot start, the movable body is controlled so that the initial operation is terminated before the start notification (result notification part) is terminated. See Figure 95). It is characterized by the following. This feature makes it possible to provide a gaming machine in which the visibility of the result notification part in the starting presentation is not obstructed by a movable body that operates through confirmation and movable control. 【0098】 The gaming machine of type 14-2 is, The system further includes a game control means (for example, a CPU 103), The game control means is capable of transmitting specific information relating to the specific variation (for example, a winning animation specification command that specifies the execution of a starting announcement) to the animation control means. The performance control means is capable of performing the start performance based on the specific information transmitted from the game control means, The movable body control means can change the control content of the confirmation movable control based on the specific information if a power outage occurs immediately before the start of the specific fluctuation and the power is subsequently turned on (for example, the CPU 120 for performance control may change the execution period of the initial operation based on the specific performance control command so that the initial operation is completed before the start of the result notification part of the start announcement). It is characterized by the following. This feature makes it possible to perform appropriate confirmation and movement control that takes into account the onset of specific fluctuations. 【0099】 [Form 15] The gaming machine of type 15-1 is, A gaming machine (e.g., a pachinko machine 1) that performs variable display and, as a result of the variable display, derives a specific display result (e.g., a jackpot), thereby controlling the machine to an advantageous state for the player (e.g., a jackpot game state), Movable parts (for example, the movable part on the board 32A, the movable part below the board 32B, the chance button 631B, the movable part above the frame 132SG101) and A means for controlling the performance (for example, a CPU 120 for performance control), It includes a movable body control means (for example, a CPU 120 for performance control), The aforementioned movable body control means is capable of performing confirmation movement control (for example, operation confirmation control) to move the movable body by performing an operation to confirm that the movable body is functioning normally when the power is turned on. The aforementioned performance control means is capable of performing variable display of identification information based on a specific variable display pattern, and is capable of performing a re-variable display notification performance (for example, a pseudo-consecutive notification) that notifies that the variable display of the identification information will be performed again after the variable display of the identification information has been temporarily stopped. The aforementioned variable display notification effect is, The introductory part (see Figure 49(C3)~(C5)) is designed to provoke whether or not the re-variable display of identification information will be performed, A results notification part (see Figures 49(C6), (C10), (C9)) is executed after the aforementioned introductory part and notifies the results of the introductory part, It consists of, The movable body control means controls the movable body so that, if a power outage occurs immediately before the variable display of identification information based on the specific variable display pattern begins, and then the power is turned on, the confirmation movable control ends before the result notification part begins (for example, if a power outage occurs immediately before the end of a variation before a variation in which a pseudo-consecutive prediction is executed, and then the pachinko game machine 1 is started with a hot start, the movable body is controlled so that the initial operation ends before the pseudo-consecutive prediction (result notification part) begins. See Figure 96). It is characterized by the following. This feature makes it possible to provide a gaming machine in which the visibility of the result notification part in the re-variable display notification performance is not obstructed by a movable body that operates by confirmation movable control. 【0100】 The gaming machine of type 15-2 is, The system further includes a game control means (for example, a CPU 103), The game control means is capable of transmitting specific information relating to the specific variation (for example, a winning animation specification command that specifies the execution of a pseudo-consecutive win notification) to the animation control means. The aforementioned performance control means is capable of performing the re-variable display notification performance (for example, a pseudo-consecutive win notification) based on the specific information transmitted from the game control means. The movable body control means can change the control content of the confirmation movable control based on the specific information if a power outage occurs immediately before the start of the specific fluctuation and the power is subsequently turned on (for example, the CPU 120 for performance control may change the execution period of the initial operation based on the specific performance control command so that the initial operation is completed before the pseudo-consecutive announcement result notification part starts). It is characterized by the following. This feature makes it possible to perform appropriate confirmation and movement control that takes into account the onset of specific fluctuations. 【0101】 [Form 16] The gaming machine of type 16-1 is, A gaming machine (e.g., a pachinko machine 1) that performs variable display and, as a result of the variable display, derives a specific display result (e.g., a jackpot), thereby controlling the machine to an advantageous state for the player (e.g., a jackpot game state), Movable parts (for example, the movable part on the board 32A, the movable part below the board 32B, the chance button 631B, the movable part above the frame 132SG101) and A movable body control means (for example, a CPU 120 for performance control), It comprises a display means (for example, an image display device 5), There is a normal state (for example, the normal gameplay state) and a special state that is more advantageous than the normal state (for example, the time-saving state). The aforementioned normal state is a state in which the game medium is designed to be launched towards the first game area (for example, the left game area), The aforementioned special state is a state in which the game medium is designed to be launched towards the second game area (for example, the right game area), The display means is capable of displaying a first game area side launch promotion display (for example, a left-shooting promotion display 132SG530) in a specific display area (upper right of the display screen) that prompts the player to launch the game medium towards the first game area, and is also capable of displaying a display corresponding to the normal state in a predetermined display area. The aforementioned movable body control means is capable of performing confirmation movement control (for example, operation confirmation control) to move the movable body by performing an operation to confirm that the movable body is functioning normally when the power is turned on. The aforementioned confirmation movement control is a control that moves the movable body so that it does not overlap with the specific display area beyond the predetermined display area (for example, when an initial operation is performed after a power outage occurs during the variable display in the normal state and the system is started up and restored by a hot start, the portion is set so that the time during which the movable body 32A on the board overlaps with the left-hitting promotion display 132SG530 and makes it difficult (or impossible) for the player to see is shortened. See Figures 97 and 98). It is characterized by the following. This feature makes it possible to provide a gaming machine in which the visibility of the first game area-side promotion notification is not obstructed by a movable body that operates by confirmation-movable control. 【0102】 The gaming machine of type 16-2 is, The display means is capable of displaying a recovery indicator (for example, a recovery indicator 132SG510) until the variable display ends if a power outage occurs during variable display and the power is subsequently restored. When the recovery in progress display is shown, it is possible to provide the first game area promotion notification (for example, the left-hand play promotion display 132SG530). It is characterized by the following. This feature makes it possible to provide a gaming machine that can suitably notify the launch direction of the gaming medium even during recovery. 【0103】 The gaming machine of type 16-3 is, As the aforementioned first game area promotion notification, it is possible to display a first game area promotion notification display (for example, a left-hand play promotion display 132SG530) and output a first game area promotion notification sound. When the confirmation operation control is performed based on power-on with initialization, the first game area promotion notification display is shown in the specific display area, while the output of the first game area promotion notification sound is restricted. When the confirmation operation control is performed based on power-on without initialization, the first game area promotion notification display is shown in the specific display area, and the first game area promotion notification sound is output (for example, when the left-hand play promotion display 132SG530 is displayed in the upper right of the display screen, while the left-hand play promotion notification sound is restricted, and operation confirmation control is performed based on the fact that the system was started by a hot start after a power outage, the left-hand play promotion display 132SG530 is displayed in the upper right of the display screen, while the left-hand play promotion notification sound is output). It is characterized by the following. This feature makes it possible to provide appropriate first game area promotion notifications that take into account the conditions at the time of power-on. 【0104】 The gaming machine of type 16-4 is, In the normal state described above, when a game medium enters a predetermined area (for example, a passage gate 41) provided on the second game area side, it is possible to perform a first game area promotion notification (for example, a left-hand play promotion display 132SG530). In the normal state, it is possible to perform a special first game area promotion notification, which has a higher priority than the first game area promotion notification, based on the fact that a specific number of game media have entered the predetermined area. The aforementioned confirmation and movement control makes it possible to provide the special first game area promotion notification for a period longer than the period during which the movable body is in motion (for example, in the normal state, it is possible to provide a special left-handed operation promotion notification, which has a higher priority than the left-handed operation promotion notification, based on the entry of a specific number of game balls (e.g., 5 balls) into the gate switch 21, and the operation confirmation control makes it possible to provide the special left-handed operation promotion notification for a period longer than the period during which the movable body is in motion (e.g., 20 seconds)). It is characterized by the following. This feature makes it possible to provide a gaming machine in which the special first game area promotion notification is not obstructed by a movable body that moves through confirmation and movable control. 【0105】 [Form 17] The gaming machine of type 17-1 is, A gaming machine (e.g., a pachinko machine 1) that performs variable display and, as a result of the variable display, derives a specific display result (e.g., a jackpot), thereby controlling the machine to an advantageous state for the player (e.g., a jackpot game state), Movable parts (for example, the movable part on the board 32A, the movable part below the board 32B, the chance button 631B, the movable part above the frame 132SG101) and A movable body control means (for example, a CPU 120 for performance control), Display means (for example, image display device 5), The system includes a game control means (for example, a CPU 103), The game control means is capable of performing a round game in which, during the advantageous state, the variable means (for example, the special variable prize ball device 7) is set to an easily accessible state (for example, an open state) into which the game medium can enter, and then set the variable means to an inaccessible state (for example, a closed state) into which the game medium cannot enter. The aforementioned display means is If a power outage occurs during the aforementioned round of gameplay and the power is subsequently restored, it is possible to display a recovery in progress indicator (for example, recovery in progress indicator 132SG510) in a predetermined display area. Subsequently, it is possible to display in the predetermined display area a display corresponding to the round game (for example, a display of the number of rounds 132SG451, a display of the number of balls won 132SG452, a display of the number of balls dispensed 132SG453, a display of the number of consecutive wins / total number of balls dispensed 132SG454, etc.). In either the display corresponding to the aforementioned round game or the display indicating that the game is being restored, a launch direction indicator (for example, a right-hand shooting promotion indicator 132SG430) indicating the launch direction of the game medium is displayed in a specific display area. The aforementioned movable body control means is capable of performing confirmation movement control (for example, operation confirmation control) to move the movable body by performing an operation to confirm that the movable body is functioning normally when the power is turned on. The aforementioned confirmation movement control is a control that moves the movable body so that it does not overlap with the predetermined display area with respect to the specific display area (for example, when an initial operation is performed after a power outage occurs during a round game in a jackpot state and the machine is started up and restored by a hot start, the movable body 32A on the board operates in such a way that it does not overlap with the front side of the right-hand shooting promotion display 132SG430 displayed in the operation confirmation control, rather than overlapping with the front side of the predetermined area (see Figure 83(A)) where information corresponding to the round game (for example, the number of rounds display 132SG451, the number of balls entered display 132SG452, the number of balls dispensed display 132SG453, the number of consecutive wins / total number of balls dispensed display 132SG454, etc.) is displayed. See Figures 99 and 100). It is characterized by the following. This feature makes it possible to provide a gaming machine in which the visibility of the launch direction indicator, which has a high impact on gameplay, is not obstructed by the movable parts that move through confirmation and movable control. 【0106】 The gaming machine of type 17-2 is, The system further includes a performance control means (for example, a performance control CPU 120), The aforementioned performance control means is capable of executing a movable body performance using the movable body, The movable body control means is capable of performing predetermined movement control to move the movable body by predetermined actions when the movable body performance is executed. The movable body that moves by the predetermined movable control overlaps the specific display area. The confirmation movable control can move the movable body in a mode that does not include the predetermined operation in the predetermined movable control (for example, after a power failure occurs during variable display in the normal state, the initial operation at power-on is an effect operation of a movable body notice (a reciprocating operation between the origin position and the intermediate position) in which the support portion 32b overlaps the right hit promotion display 132SG430. On the other hand, after a power failure occurs during variable display in the jackpot state or the time limit state, the initial operation at power-on is an operation mode that does not include the effect operation (reciprocating operation between the origin position and the intermediate position) in the movable body notice that overlaps the right hit promotion display 132SG430). It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the visibility of the specific display area is not hindered by the movable body that moves by the confirmation movable control. 【0107】 [Form18] The gaming machine of Form 18-1 is A gaming machine (for example, pachinko gaming machine 1) that can execute variable display and can be controlled to an advantageous state (for example, jackpot gaming state) advantageous to the player by deriving a specific display result (for example, jackpot) as a result of the variable display. It includes a movable body (for example, an on-board movable body 32A, an under-board movable body32B, a chance button631B, an upper-frame movable body 132SG101), movable control means (for example, an effect control CPU120), and display means (for example, an image display device 5). The display means When a power failure occurs and then power is turned on, it is possible to display a recovery display (for example, recovery display 132SG510). As the recovery display, it is possible to display character information indicating recovery in a predetermined display area. Together with the recovery display, it is possible to display a launch direction indication display (for example, right hit promotion display 132SG430) indicating the launch direction of the game medium in a specific display area. The aforementioned movable body control means is capable of performing confirmation movement control (for example, operation confirmation control) to move the movable body by performing an operation to confirm that the movable body is functioning normally when the power is turned on. The aforementioned confirmation movement control is a control that moves the movable body so that it does not overlap with the predetermined display area with respect to the specific display area (for example, when an initial operation is performed after a power outage occurs during round play in a jackpot state and the machine is started up and restored by a hot start, the on-board movable body 32A operates in such a way that it does not overlap with the front side of the right-hand play promotion display 132SG430 displayed in the operation confirmation control, rather than overlapping with the front side of the recovery display 132SG510. See Figures 99 and 100). It is characterized by the following. This feature makes it possible to provide a gaming machine in which the visibility of the launch direction indicator, which has a high impact on gameplay, is not obstructed more than the text information indicating that recovery is in progress, in a movable body that operates by confirmation movable control. 【0108】 The gaming machine of type 18-2 is, The system further includes a performance control means (for example, a performance control CPU 120), The aforementioned performance control means is capable of executing a movable body performance using the movable body, The movable body control means is capable of performing predetermined motion control to move the movable body by predetermined actions when the movable body performance is executed. The movable body, which moves according to the predetermined motion control, is superimposed on the specific display area. The confirmation movable control can move the movable body in a mode that does not include the predetermined operation in the predetermined effect movable control (for example, after a power failure occurs during variable display in the normal state, the initial operation at power-on is performed in an operation mode that includes the effect operation of the movable body preview (reciprocating operation between the origin position and the intermediate position) where the support portion 32b overlaps with the right hitting promotion display 132SG430. On the other hand, after a power failure occurs during variable display in the jackpot state or the time limit state, the initial operation at power-on is performed in an operation mode that does not include the effect operation (reciprocating operation between the origin position and the intermediate position) in the movable body preview that overlaps with the right hitting promotion display 132SG430). It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the visibility of the specific display area is not hindered by the movable body that moves by the confirmation movable control. 【0109】 The gaming machine of Form 18-3 further includes effect control means (for example, the effect control CPU 120), the effect control means can execute a movable body effect using the movable body, when the movable body effect is executed, the movable body control means can perform special effect movable control to move the movable body by a special operation, the movable body that moves by the special movable control overlaps the predetermined display area, the confirmation movable control can move the movable body in a mode that includes the special operation in the special movable control, when a power failure occurs during the advantageous state and then the power is turned on, the time that the movable body that moves by the special movable control stays in the predetermined display area is longer than the period that the movable body that moves by the confirmation movable control stays in the predetermined display area (for example, the time that the under-board movable body 32B stays in the effect position that overlaps the recovery display 132SG510 can be made shorter than the effect operation of the movable body effect in the initial operation). It is characterized by this. According to this feature, when a power failure occurs during an advantageous state and then the power is turned on, the movable body that moves by the confirmation movement control performed does not overlap with a predetermined display area for a long period of time, so that it is possible to provide a gaming machine that does not interfere with the determination of whether it is in the recovery process. 【0110】 [Form 19] The gaming machine of Form 19-1 is a gaming machine (for example, pachinko gaming machine 1) that can execute variable display and can be controlled to an advantageous state (for example, jackpot gaming state) advantageous to the player by deriving a specific display result (for example, jackpot) as a result of the variable display, a movable body (for example, on-board movable body 32A, under-board movable body 32B, chance button 631B, frame upper movable body 132SG101), movable body control means (for example, effect control CPU 120), and display means (for example, image display device 5), There are a normal state (for example, normal gaming state) and a special state more advantageous than the normal state (for example, time-saving state), The display means During the special state, when a power failure occurs and then the power is turned on, a recovery display (for example, recovery display 132SG510) can be displayed in a predetermined display area, After that, it is possible to display a display corresponding to the special state in the predetermined display area, In either case of displaying the display corresponding to the special state or the recovery display, a firing direction indication display (for example, right-handed promotion display 132SG430) indicating the firing direction of the game medium is displayed in a specific display area, The movable body control means can perform confirmation movement control (for example, operation confirmation control) to move the movable body by an operation for confirming that the movable body operates normally when the power is turned on, The confirmation movable control is control for moving the movable body so that the movable body does not overlap the specific display area more than the predetermined display area (for example, when a power failure occurs during variable display in the time-saving state and the initial operation is performed when starting up and recovering by hot start, the on-board movable body 32A is more than overlapping the front side of a predetermined area (see FIGS. 101(B) and (C)) where information corresponding to the time-saving state (for example, effect mode display 132SG221, time-saving remaining display 132SG201, continuous winning times / total number of balls discharged display 132SG454, etc.) is displayed. The part that operates so as not to overlap the front side of the specific area (see FIG. 101(A)) where the right-hit promotion display 132SG430 displayed in the operation confirmation control is displayed. See FIG. 101). It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the visibility of the launch direction indication display, which is a movable body that moves by the confirmation movable control and has a high degree of influence on the game, is not obstructed more than the recovery display. 【0111】 The gaming machine of Form 19-2 Further includes effect control means (for example, effect control CPU 120), The effect control means can execute a movable body effect using the movable body, When the movable body effect is executed, the movable body control means can perform predetermined effect movable control for moving the movable body by a predetermined operation, The movable body that moves by the predetermined effect movable control overlaps the specific display area, The confirmation movable control can move the movable body in a mode that does not include the predetermined operation in the predetermined effect movable control (for example, the initial operation is performed in an operation mode that includes an effect operation (reciprocating operation between the origin position and the intermediate position) of a movable body notice in which the support portion 32b overlaps the right-hit promotion display 132SG430. On the other hand, after a power failure occurs during variable display during a big win or in the time-saving state, the initial operation at power-on is performed in an operation mode that does not include the effect operation (reciprocating operation between the origin position and the intermediate position) in the movable body notice that overlaps the right-hit promotion display 132SG430). It is characterized by the following. According to this feature, it is possible to provide a gaming machine in which the visibility of a specific display area is not obstructed by a movable body that moves by confirmation movement control. 【0112】 [Form 20] The gaming machine of Form 20-1 is a gaming machine (e.g., pachinko gaming machine 1) capable of executing variable display and controlling to an advantageous state (e.g., jackpot gaming state) advantageous to the player by deriving a specific display result (e.g., jackpot) as a result of the variable display, a movable body, movable body control means, display means, and includes There are a normal state and a special state more advantageous than the normal state, In the special state, the display means can display a launch direction indication display indicating the launch direction of the game medium in a specific display area and can display information regarding the advantageous state in a predetermined display area, When the power is turned on, the movable body control means can perform confirmation movement control to move the movable body by an operation for confirming that the movable body operates normally, The confirmation movement control is control to move the movable body so that the movable body does not overlap the specific display area more than the predetermined display area. It is characterized by the following. According to this feature, it is possible to provide a gaming machine in which the visibility of the launch direction indication, which has a high influence on the game, by a movable body that operates by confirmation movement control is not obstructed more than the information regarding the advantageous state. 【0113】 The gaming machine of Form 20-2 further includes effect control means, The effect control means can execute a movable body effect using the movable body, When the movable body effect is executed, the movable body control means can perform predetermined effect movement control to move the movable body by a predetermined operation. The movable body, which moves according to the predetermined motion control, is superimposed on the specific display area. The aforementioned confirmation movement control makes it possible to move the movable body in a manner that does not include the predetermined action in the predetermined performance movement control. It is characterized by the following. This feature makes it possible to provide a gaming machine in which the visibility of a specific display area is not obstructed by a movable body that moves through confirmation and movable control. 【0114】 [Form 21] The gaming machine of type 21-1 is, A gaming machine (e.g., a pachinko machine 1) that performs variable display and, as a result of the variable display, derives a specific display result (e.g., a jackpot), thereby controlling the machine to an advantageous state for the player (e.g., a jackpot game state), Movable parts (for example, the movable part on the board 32A, the movable part below the board 32B, the movable part on the frame 132SG01, the chance button 631B) and Game control means (for example, CPU 103), Display means (for example, image display device 5), It includes a movable body control means (for example, a CPU 120 for performance control), The aforementioned movable body control means is capable of performing confirmation movement control to move the movable body by performing an operation to confirm that the movable body is operating normally when the power is turned on (for example, the performance control CPU 120 performs the operation confirmation control process shown in Figures 31 and 32 to perform the initial operation of the on-board movable body 32A, the under-board movable body 32B, the chance button 631B, and the frame-top movable body 132SG101). The game control means is capable of performing specific identification information emission control, which indicates the result of the variable display of specific identification information using multiple light-emitting means (for example, the CPU 103 is capable of lighting up multiple lamps constituting a special symbol in a combination according to the variable display result when the variable display is stopped). The aforementioned display means can display a startup preparation indicator (for example, the startup preparation indicator 132SG500 shown in Figure 102(D)) when the power is turned on. When the power is turned on, The startup preparation indicator is displayed (for example, as shown in Figure 103(A), the startup preparation indicator 132SG500 is displayed), Subsequently, the specific identification information light emission control is performed (for example, as shown in Figure 103(A), the special pattern lamps constituting the special pattern display devices 4A and 4B are illuminated in a manner indicating a miss), Subsequently, the confirmation movement control is performed (for example, as shown in Figure 103(A), the initial movement of each movable body is executed). It is characterized by the following. This feature makes it easy to recognize when power is supplied to the gaming machine through the startup preparation indicator, and allows for confirmation of specific identification light emission controls, which have a high impact on gameplay, without being distracted by the moving parts operated by the confirmation movement control. 【0115】 The gaming machine of type 21-2 is, When the power is turned on, The startup preparation indicator is displayed (for example, as shown in Figure 103(B), the startup preparation indicator 132SG500 is displayed), Subsequently, the specific identification information light emission control is performed (for example, as shown in Figure 103(B), the special pattern lamps constituting the special pattern display devices 4A and 4B are illuminated in a manner indicating a miss), Subsequently, while the startup preparation indicator is displayed and before the confirmation operation control is performed, if the variable display is started based on the fulfillment of the startup conditions, the recovery in progress indicator is displayed by the display means (for example, as shown in Figure 103(B), the recovery in progress indicator 132SG510 is displayed). Subsequently, the confirmation and movement control is performed (for example, as shown in Figure 103(B), the initial movement of each movable body is executed). It is characterized by the following. This feature makes it possible to provide a gaming machine in which the movement of the movable body is not started by confirmation movement control while a display corresponding to variable display is displayed on the display means (which would interfere with the confirmation work). 【0116】 The gaming machine of type 21-3 is, If a power outage occurs while the variable display is active and then the power is restored (for example, if pachinko machine 1 starts up using a hot start), The startup preparation indicator is displayed (for example, as shown in Figure 104(A), the startup preparation indicator 132SG500 is displayed), Subsequently, the specific identification information emission control is performed (for example, as shown in Figure 104(A), the special pattern lamps constituting the special pattern display devices 4A and 4B are illuminated in a manner indicating a miss), Subsequently, if the variable display that was being performed before the power outage has not finished while the startup preparation display is being shown and before the confirmation operation control is performed, the display means will display a recovery in progress display (for example, as shown in Figure 104(A), the recovery in progress display 132SG510 will be displayed), Subsequently, the confirmation and movement control is performed (for example, as shown in Figure 103(B), the initial movement of each movable body is executed). It is characterized by the following. This feature makes it possible to provide a gaming machine that can suitably perform confirmation and movement control. The gaming machine of type 21-4 is, The system further includes a hold storage means (for example, the special design hold storage unit 132SG151 shown in Figure 9) capable of storing hold information related to variable display, If a power outage occurs while the variable display is active and then the power is restored (for example, if pachinko machine 1 starts up using a hot start), The startup preparation indicator is displayed (for example, as shown in Figure 104(B), the startup preparation indicator 132SG500 is displayed), Subsequently, the specific identification information emission control is performed (for example, as shown in Figure 104(B), the special pattern lamps constituting the special pattern display devices 4A and 4B are illuminated in a manner indicating a miss), Subsequently, while the startup preparation indicator is being displayed and before the confirmation operation control is performed, when the variable display that was being performed before the power outage ends and the variable display is started based on the pending information stored before the power outage, the display means displays a recovery in progress indicator (for example, as shown in Figure 104(B), the recovery in progress indicator 132SG510 is displayed), Subsequently, the aforementioned confirmation and movement control is performed (for example, as shown in Figure 104(B), the initial movement of each movable body is executed). It is characterized by the following. This feature makes it possible to provide a gaming machine in which the movement of the movable body is not started by confirmation movement control while a display corresponding to variable display is displayed on the display means (which would interfere with the confirmation work). 【0117】 [Form 22] The gaming machine of type 22-1 is, A gaming machine (e.g., a pachinko machine 1) that can be controlled to an advantageous state for the player (e.g., a jackpot game state) by performing a variable display and deriving a specific display result (e.g., a jackpot) as a result of the variable display, Movable parts (for example, the movable part on the board 32A, the movable part below the board 32B, the movable part on the frame 132SG01, the chance button 631B) and Light emission control means (for example, a CPU 120 for performance control), Display means (for example, image display device 5), It includes a movable body control means (for example, a CPU 120 for performance control), The aforementioned movable body control means is capable of performing confirmation movement control to move the movable body by performing an operation to confirm that the movable body is operating normally when the power is turned on (for example, the performance control CPU 120 performs the operation confirmation control process shown in Figures 31 and 32 to perform the initial operation of the on-board movable body 32A, the under-board movable body 32B, the chance button 631B, and the frame-top movable body 132SG101). The light emission control means is capable of performing initialization-corresponding light emission control, which causes multiple light emission means to emit light in a manner corresponding to initialization (for example, as shown in Figures 61 and 62, the frame LEDs 9a and 9b, the movable body LED 9d on the board, the movable body LED 9e below the board, the movable body LED 9f on the frame, and the chance button LED 9g to emit light in an initialization notification manner). The aforementioned display means can display a startup preparation indicator (for example, the startup preparation indicator 132SG500 shown in Figure 102(D)) when the power is turned on. If a power-on process involving initialization occurs (for example, if pachinko machine 1 is started in a cold start), The startup preparation indicator is displayed (for example, as shown in Figure 61, the startup preparation indicator 132SG500 is displayed), Subsequently, the initialization-corresponding light emission control is performed (for example, as shown in Figure 61, the frame LEDs 9a and 9b, the movable body LED 9d on the board, the movable body LED 9e below the board, the movable body LED 9f on the frame, and the chance button LED 9g are illuminated in an initialization notification manner), Subsequently, the confirmation and movement control is performed (for example, as shown in Figure 61, the initial operation of the on-board movable body 32A, the under-board face-following body 32B, the frame-top movable body 132SG101, and the chance button 631B is executed). It is characterized by the following. This feature makes it easy to recognize when power has been supplied to the gaming machine through the startup preparation indicator, and allows for confirmation of the initialization-compatible light emission control without being distracted by the moving parts operating through the confirmation movement control. 【0118】 The gaming machine of type 22-2 is, The system further includes light-emitting means (for example, frame LEDs 9a, 9b, on-board movable body LED 9d, under-board movable body LED 9e, on-frame movable body LED 9f, chance button LED 9g), If a power outage occurs while the variable display is active and then the power is restored (for example, if pachinko machine 1 is started up using a hot start), The startup preparation indicator is displayed (for example, as shown in Figure 105(A), the startup preparation indicator 132SG500 is displayed), Subsequently, recovery light emission control is performed to cause the light-emitting means to emit light according to the recovery pattern (for example, as shown in Figure 105(A), the frame LEDs 9a and 9b, the movable body LED 9d on the panel, the movable body LED 9e below the panel, the movable body LED 9f on the frame, and the chance button LED 9g) to emit light in a manner corresponding to the recovery process). Subsequently, the aforementioned confirmation and movement control is performed (for example, as shown in Figure 105(A), the initial movement of each movable body is executed). It is characterized by the following. This feature makes it possible to provide a gaming machine in which the movement of the movable body is not interrupted by the confirmation movement control while the light-emitting means is emitting light according to a light-emitting pattern corresponding to the variable display (which would interfere with the confirmation work). 【0119】 The gaming machine of type 22-3 is, The system further includes light-emitting means (for example, frame LEDs 9a, 9b, on-board movable body LED 9d, under-board movable body LED 9e, on-frame movable body LED 9f, chance button LED 9g), If a power outage occurs while the variable display is active and then the power is restored (for example, if pachinko machine 1 is started up using a hot start), The startup preparation display is performed (for example, as shown in Figure 105(B), the startup preparation display 132SG500 is displayed), Subsequently, recovery light emission control is performed to cause the light-emitting means to emit light according to the recovery pattern (for example, as shown in Figure 105(B), the frame LEDs 9a and 9b, the movable body LED 9d on the panel, the movable body LED 9e below the panel, the movable body LED 9f on the frame, and the chance button LED 9g) to emit light in a manner corresponding to the recovery process). Subsequently, while the startup preparation display is being displayed and before the confirmation movement control is performed, when the variable display that was being executed before the power cut-off ends, background display corresponding light emission control is performed by the light emission control means to illuminate the light emission means according to a light emission pattern corresponding to the background display (for example, as shown in Figure 105(B), the frame LEDs 9a and 9b, the movable body on the panel LED 9d, the movable body below the panel LED 9e, the movable body on the frame LED 9f, and the chance button LED 9g are illuminated in a manner corresponding to the background image). Subsequently, the aforementioned confirmation and movement control is performed (for example, as shown in Figure 105(B), the initial movement of each movable body is executed). It is characterized by the following. This feature makes it possible to provide a gaming machine in which the movement of the movable body is not interrupted by the confirmation movement control while the light-emitting means is emitting light according to a light-emitting pattern corresponding to the variable display (which would interfere with the confirmation work). 【0120】 The gaming machine of type 22-4 is, The system further includes light-emitting means (for example, frame LEDs 9a, 9b, on-board movable body LED 9d, under-board movable body LED 9e, on-frame movable body LED 9f, chance button LED 9g), If a power outage occurs during one of multiple rounds of gameplay, and the power is subsequently restored (for example, if the pachinko machine 1 is started up by a hot start after a power outage during a round of gameplay), The startup preparation indicator is displayed (for example, as shown in Figure 106(A), the startup preparation indicator 132SG500 is displayed), Subsequently, recovery light emission control is performed to cause the light-emitting means to emit light according to the recovery pattern (for example, as shown in Figure 106(A), the frame LEDs 9a and 9b, the movable body LED 9d on the panel, the movable body LED 9e below the panel, the movable body LED 9f on the frame, and the chance button LED 9g are illuminated in a manner corresponding to the recovery process). Subsequently, if the first round of game that was being played before the power outage has not finished while the startup preparation indicator is displayed and before the confirmation movement control is performed, the recovery illumination control will continue (for example, as shown in Figure 106(A), if the round of game that was played before the power outage has not finished while the startup preparation indicator 132SG500 is displayed, the frame LEDs 9a and 9b, the movable body LED 9d on the board, the movable body LED 9e below the board, the movable body LED 9f on the frame, and the chance button LED 9g will continue to illuminate in a manner appropriate to the recovery process), Subsequently, the aforementioned confirmation and movement control is performed (for example, as shown in Figure 105(B), the initial movement of each movable body is executed). It is characterized by the following. This feature makes it possible to provide a gaming machine in which the movement of the movable body is not interrupted by the confirmation movement control while the light-emitting means is emitting light according to a light-emitting pattern corresponding to the round game (which would interfere with the confirmation process). 【0121】 The gaming machine of type 22-5 is, The system further includes light-emitting means (for example, frame LEDs 9a, 9b, on-board movable body LED 9d, under-board movable body LED 9e, on-frame movable body LED 9f, chance button LED 9g), If a power outage occurs during one of multiple rounds of gameplay, and the power is subsequently restored (for example, if the pachinko machine 1 is started up by a hot start after a power outage during a round of gameplay), The startup preparation indicator is displayed (for example, as shown in Figure 106(A), the startup preparation indicator 132SG500 is displayed), Subsequently, recovery light emission control is performed to cause the light-emitting means to emit light according to the recovery pattern (for example, as shown in Figure 106(A), the frame LEDs 9a and 9b, the movable body LED 9d on the panel, the movable body LED 9e below the panel, the movable body LED 9f on the frame, and the chance button LED 9g are illuminated in a manner corresponding to the recovery process). Subsequently, while the startup preparation indicator is displayed and before the confirmation movement control is performed, if the first round of game that was being played before the power outage ends and the next round of game begins, the recovery illumination control continues (for example, as shown in Figure 106(B), when the round of game that was played before the power outage ends while the startup preparation indicator 132SG500 is displayed, the frame LEDs 9a and 9b, the movable body LED 9d on the board, the movable body LED 9e below the board, the movable body LED 9f on the frame, and the chance button LED 9g continue to illuminate in a manner corresponding to the recovery in progress). Subsequently, the confirmation and movement control is performed (for example, as shown in Figure 106(B), the initial movement of each movable body is executed). It is characterized by the following. This feature makes it possible to provide a gaming machine in which the movement of the movable body is not interrupted by the confirmation movement control while the light-emitting means is emitting light according to a light-emitting pattern corresponding to the round game (which would interfere with the confirmation process). 【0122】 [Form 23] The gaming machine of type 23-1 is, A gaming machine (e.g., a pachinko machine 1) that can be controlled to an advantageous state for the player (e.g., a jackpot game state) by performing a variable display and deriving a specific display result (e.g., a jackpot) as a result of the variable display, Movable parts (for example, the movable part on the board 32A, the movable part below the board 32B, the movable part on the frame 132SG01, the chance button 631B) and Game control means (for example, CPU 103), Display means (for example, image display device 5), It includes a movable body control means (for example, a CPU 120 for performance control), The movable body control means is capable of performing confirmation movement control to move the movable body by performing an operation to confirm that the movable body is operating normally when the power is turned on (for example, the CPU 120 for performance control performs the operation confirmation control process shown in Figures 31 and 32 to perform the initial operation of the movable body on the board 32A, the movable body below the board 32B, the chance button 631B, and the movable body on the frame 132SG101). The aforementioned game control means is If the result of the variable display of the normal identification information is a predetermined display result, it is possible to control the normal variable means to an easily accessible state (for example, if the variable display result of the normal pattern is a win (normal pattern win), an open control is executed to open the variable prize ball device 6B for a predetermined period of time). When the conventional variable means is in the easy-entry state and an interruption occurs, and then the power is turned on, it is possible to perform special control to return the conventional variable means to the easy-entry state (for example, if an interruption occurs when the variable prize ball device 6B is in the open state based on the occurrence of a normal symbol win, the variable prize ball device 6B is controlled to be in the open state again based on the fact that the pachinko game machine 1 has been started by a hot start). The display means is capable of displaying a startup preparation indicator (for example, startup preparation indicator 132SG500) when the power is turned on. When the control is performed to set the ordinary variable means to the easy-entry state, the power is cut off, and then the power is turned on (for example, when the power is cut off while the variable prize ball device 6B is in the open state, the pachinko game machine 1 is cut off, and then started by a hot start), The startup preparation indicator is displayed (for example, as shown in Figure 107(A), the startup preparation indicator 132SG500 is displayed), Subsequently, the special control described above is performed (for example, the part in which the variable prize ball device 6B is changed to an open state, as shown in Figure 107(A)), Subsequently, the confirmation and movement control is performed (for example, as shown in Figure 107(A), the initial movement of each movable body is executed). It is characterized by the following. This feature makes it easy to recognize when power is supplied to the gaming machine by the startup preparation indicator, and allows the player to quickly confirm, through confirmation movement control, that the variable means is in the same easily accessible state as before the power outage when the power is turned back on (power restoration), without being distracted by the moving parts that are operating. 【0123】 The gaming machine of type 23-2 is, When the control is performed to set the ordinary variable means to the easy-entry state, the power is cut off, and then the power is turned on (for example, when the power is cut off while the variable prize ball device 6B is in the open state, the pachinko game machine 1 is cut off, and then started by a hot start), The startup preparation indicator is displayed (for example, as shown in Figure 107(A), the startup preparation indicator 132SG500 is displayed), Subsequently, the special control described above is performed (for example, the part in which the variable prize ball device 6B is changed to an open state, as shown in Figure 107(A)), Subsequently, while the startup preparation indicator is displayed and before the confirmation movement control is performed, when a game medium enters the ordinary variable means which is in the easy-entry state due to the special control, the display means displays a recovery indicator (for example, as shown in Figure 107(A), the recovery indicator 132SG510 is displayed after a game ball enters the variable prize ball device 6B which is in the open state). Subsequently, the confirmation and movement control is performed (for example, as shown in Figure 107(A), the initial movement of each movable body is executed). It is characterized by the following. This feature makes it possible to provide a gaming machine that can suitably perform confirmation and movement control. 【0124】 The gaming machine of type 23-3 is, If a power outage occurs during the variable display of ordinary identification information where the result of the variable display is a predetermined display result, and then the power is turned on (for example, if the variable display of ordinary symbols was being executed before the power outage occurred, and the pachinko game machine 1 was started up in a hot start state s), The startup preparation indicator is displayed (for example, as shown in Figure 107(B), the startup preparation indicator 132SG500 is displayed), Subsequently, control is performed to set the conventional variable means to the easy-entry state (for example, as shown in Figure 107(B), the variable prize ball device 6B is changed to the open state), Subsequently, the confirmation and movement control is performed (for example, as shown in Figure 107(A), the initial movement of each movable body is executed). It is characterized by the following. This feature makes it possible to provide a gaming machine that can suitably perform confirmation and movement control. 【0125】 [Form 24] The gaming machine of type 24-1 is, A gaming machine (e.g., a pachinko machine 1) that can be controlled to an advantageous state for the player (e.g., a jackpot game state) by performing a variable display and deriving a specific display result (e.g., a jackpot) as a result of the variable display, Movable parts (for example, the movable part on the board 32A, the movable part below the board 32B, the movable part on the frame 132SG01, the chance button 631B) and Game control means (for example, CPU 103), Display means (for example, image display device 5), It includes a movable body control means (for example, a CPU 120 for performance control), The movable body control means is capable of performing confirmation movement control to move the movable body by performing an operation to confirm that the movable body is operating normally when the power is turned on (for example, the CPU 120 for performance control performs the operation confirmation control process shown in Figures 31 and 32 to perform the initial operation of the movable body on the board 32A, the movable body below the board 32B, the chance button 631B, and the movable body on the frame 132SG101). The aforementioned game control means is During the aforementioned advantageous state, it is possible to control the variable means to an easily accessible state in which the game medium can easily enter (for example, the part that controls the special variable prize ball device 7 to an open state), When the variable means is in the easy-entry state and a power outage occurs, and then the power is turned on, it is possible to perform special control to return the variable means to the easy-entry state (for example, if a power outage occurs when the special variable prize ball device 7 is in the open state, the special variable prize ball device 7 is controlled to be in the open state again based on the fact that the pachinko game machine 1 has started up by a hot start). The aforementioned display means is When power is turned on, it is possible to display a startup preparation indicator (for example, the startup preparation indicator 132SG500 shown in Figure 102(D)). When a power outage occurs during the aforementioned favorable state and power is subsequently restored, it is possible to display a recovery indicator (for example, as shown in Figure 108, the recovery indicator 132SG510 is displayed). When the power is cut off while the advantageous state is in effect and the variable means is controlled to enter the easy-entry state, and then the power is turned on (for example, when the power is cut off during a jackpot game and the special variable prize ball device 7 is in the open state as a round game, and the pachinko game machine 1 is started by a hot start), The startup preparation indicator is displayed (for example, as shown in Figure 108, the startup preparation indicator 132SG500 is displayed), Subsequently, the special control described above is performed (for example, as shown in Figure 108, the part in which the special variable prize ball device 7 is changed to an open state), Subsequently, the recovery in progress indicator is displayed (for example, as shown in Figure 108, the recovery in progress indicator 132SG510 is displayed), Subsequently, the aforementioned confirmation and movement control is performed (for example, as shown in Figure 108, the initial movement of each movable body is executed). It is characterized by the following. This feature makes it easy to recognize when power is supplied to the gaming machine through the startup preparation indicator, and allows the player to quickly confirm, through confirmation movement control, that the variable means is in the same easily accessible state as before the power outage when the power is turned back on (power restoration), without being distracted by the moving parts that are operating. 【0126】 The gaming machine of type 24-2 is, In the aforementioned advantageous state, it is possible to play multiple rounds of games (for example, as shown in Figure 8, there is a portion where 3 to 10 rounds of games can be played as a jackpot game), In a round game, it is possible to control the variable means to an easily accessible state and to control the variable means to an inaccessible state (for example, a part that controls the special prize ball device 7 to be in an open state and a part that controls it to be in a closed state as a round game), When the variable means is controlled to be in the easy-entry state, the power is cut off, and then the power is turned on (for example, when a jackpot game is in progress and the special variable prize ball device 7 is in the open state as a round game, and the pachinko game machine 1 is started by a hot start), The startup preparation indicator is displayed (for example, as shown in Figure 108, the startup preparation indicator 132SG500 is displayed), Subsequently, the special control described above is performed (for example, as shown in Figure 108, the part in which the special variable prize ball device 7 is changed to an open state), Subsequently, while the startup preparation indicator is displayed, when the special control for one round of game ends and control is performed to set the variable means to the inaccessible state for the next round of game, the recovery indicator is displayed (for example, as shown in Figure 108, when the round of game ends and the special variable prize ball device 7 is controlled to the wall s state while the startup preparation indicator 132SG500 is displayed, the recovery indicator 132SG510 is displayed). Subsequently, the aforementioned confirmation and movement control is performed (for example, as shown in Figure 108, the initial movement of each movable body is executed). It is characterized by the following. This feature makes it possible to provide a gaming machine that can suitably perform confirmation and movement control. 【0127】 [Form 25] The gaming machine of type 25-1 is, A gaming machine (e.g., a pachinko machine 1) that can be controlled to an advantageous state for the player (e.g., a jackpot game state) by performing a variable display and deriving a specific display result (e.g., a jackpot) as a result of the variable display, Movable parts (for example, the movable part on the board 32A, the movable part below the board 32B, the chance button 631B, the movable part above the frame 132SG101) and A movable body control means (for example, a CPU 120 for performance control), The system comprises a display means (for example, an image display device 5), The aforementioned movable body control means is capable of performing confirmation movement control (for example, operation confirmation control) to move the movable body by performing an operation to confirm that the movable body is functioning normally when the power is turned on. The aforementioned display means is When power is turned on with initialization (for example, a cold start process), it is possible to display an initialization indicator (for example, an initialization notification indicator 132SG600) to show that initialization has been completed. If a power-on process that involves initialization occurs, The initialization display is shown, Subsequently, the aforementioned confirmation and movement control is performed. Subsequently, after the confirmation and operation control is completed, the initialization display is terminated (see Figures 109 and 110). It is characterized by the following. This feature allows for quick confirmation that the gaming machine has been initialized, without being distracted by the movable parts operated by the confirmation-movement control, and also provides a gaming machine in which the visual confirmation of whether or not the initialization notification has finished is not hindered by the movable parts operated by the confirmation-movement control. 【0128】 The gaming machine of type 25-2 is, The period from power-on without initialization to the performance of the aforementioned operational verification control is longer than the period from power-on with initialization to the performance of the aforementioned operational verification control (for example, the portion where the period from power-on with initialization (startup with cold start process) to the performance of operational verification control is longer than the period from power-on without initialization (startup with hot start process) to the performance of operational verification control). It is characterized by the following. This feature makes it possible to provide a gaming machine in which, when powered on with initialization, confirmation operation control is performed immediately, preventing the display of the initialization indicator from becoming invisible. 【0129】 The gaming machine of type 25-3 is, The initialization display is displayed for a predetermined execution period and disappears after the end of the predetermined execution period. Even if the start condition is met while the initialization display is displayed, the initialization display will not be hidden (for example, the initialization notification display 132SG600 is displayed for a predetermined execution period (for example, 30 seconds), and is hidden after the end of the predetermined execution period, and even if a start prize is won while the initialization notification display 132SG600 is displayed, the initialization notification display 132SG600 will not be hidden and the variable display will not start). It is characterized by the following. This feature makes it possible to provide a gaming machine that can suitably perform confirmation and movement control. 【0130】 The gaming machine of type 25-4 is, If the execution period of the variable display, which is started based on the fulfillment of the start condition, is longer than the execution period of the initialization display, the initialization display will continue to be displayed until the end of the execution period of the variable display (for example, if the execution period of the variable display, which is started based on the occurrence of a start prize, is longer than the display period of the initialization notification display 132SG600, the initialization display will continue to be displayed until the end of the execution period of the variable display). It is characterized by the following. This feature makes it possible to suitably perform operation verification control. 【0131】 The gaming machine of type 25-5 is, If the execution period of the variable display, which is started based on the fulfillment of the start condition, is longer than the execution period of the initialization display, the initialization display will continue to be displayed until the end of the execution period of the variable display (for example, after power-on without initialization (startup with hot start process), the initialization notification display 132SG600 will not be displayed, and the background display will be shown based on the game state background specification command). It is characterized by the following. This feature makes it possible to provide a gaming machine that can suitably perform confirmation and movement control. 【0132】 [Form 26] The gaming machine of type 26-1 is, A gaming machine (e.g., a pachinko machine 1) that can be controlled to an advantageous state for the player (e.g., a jackpot game state) by performing a variable display and deriving a specific display result (e.g., a jackpot) as a result of the variable display, The first movable part (for example, the chance button 631B) and A second movable body (for example, a movable body 32A on the board) and It includes a movable body control means (for example, a CPU 120 for performance control), The distance between the first movable body and the second movable body is shorter when the first movable body is in the extended position and the second movable body is in the extended position than when the first movable body is in the initial position and the second movable body is in the initial position (see Figure 111). The aforementioned movable body control means is When power is turned on, it is possible to perform confirmation movement control (for example, operation confirmation control) to move the first movable body and the second movable body by an operation to confirm that the first movable body and the second movable body are operating normally. The aforementioned confirmation movement control is a control that moves the first movable body from its initial position to its extended position and the second movable body from its initial position to its extended position so that the movement periods of the first movable body and the second movable body overlap, and then moves the first movable body from its extended position to its initial position and the second movable body from its extended position to its initial position so that the movement periods of the first movable body and the second movable body do not overlap (for example, in the operation confirmation control, the board movable body 32A and the chance button 631B start moving from the origin position to the performance position simultaneously so that their respective initial operation periods overlap (see Figure 111(B)), and then, so that their respective initial operation periods do not overlap, the chance button 631B moves downward from the performance position and stops at the origin position (see Figure 111(C)), and then the board movable body 32A moves upward from the performance position and stops at the origin position (see Figure 111(D))). It is characterized by the following. This feature allows for the simplification of the verification process by simultaneously confirming that the first movable body can move normally to the extended position and that the second movable body can move normally to the extended position. Furthermore, it enables the individual verification of the movement of the first movable body from the extended position to the origin position and the movement of the second movable body from the extended position to the origin position, which are difficult to ver...

Claims

[Claim 1] A gaming machine that performs variable display and can control the state to be advantageous, A transmission means for transmitting start information corresponding to a variable display pattern that includes a specific variable display pattern, Receiving means for receiving the start information, A means of controlling the performance, A movable body that can move from its initial position to the performance position, It comprises a movable body control means, There is a normal state and a special state that is more advantageous than the normal state. A predetermined display area can be used to display a predetermined indication related to the advantageous state. A special display area can display a special display whose form can change during the special state. The predetermined display relating to the advantageous state in the predetermined display area is such that the mode does not change during the special state. The aforementioned movable body control means is capable of performing confirmation operation control to operate the movable body by performing an operation to confirm that the movable body is functioning normally when the power is turned on. The aforementioned confirmation operation control is a control that operates the movable body so that it does not overlap the special display area with the predetermined display area. The aforementioned performance control means is capable of performing action-promoting effects that encourage the player to take action on the operating means in a variable display based on the specific variable display pattern. The aforementioned specific variable display pattern is The first specific part until the aforementioned action acceleration effect is performed, Following the first specific part, a second specific part is in which the result of the action acceleration performance is reported, It consists of, The aforementioned movable body control means is The confirmation operation control can be performed using a first operation control pattern that operates the movable body for a first execution period, and a second operation control pattern that operates the movable body for a second execution period shorter than the first execution period. A first movable body control pattern performs the confirmation operation control using the first operation control pattern when a power outage occurs immediately before the end of a predetermined variable display and the movable body is in the initial position, and thereafter power is turned on and the receiving means does not receive start information corresponding to the specific variable display pattern, A second movable body control pattern is provided, which controls the movable body in the variable display based on the specific variable display pattern such that the confirmation operation control is performed in the second operation control pattern and the confirmation operation control is completed before the period corresponding to the second specific part, when a power outage occurs just before the end of a predetermined variable display and the movable body is in the initial position, and thereafter the power is turned on and the receiving means receives start information corresponding to the specific variable display pattern, and the second movable body control pattern is provided, It is possible to perform the confirmation operation control using multiple types of patterns, including It is possible to perform a predetermined performance that suggests the system is controlled to the aforementioned advantageous state, The aforementioned predetermined effect is an effect in which a cracking precursor image is displayed, followed by the display of fragment images corresponding to the cracking precursor image. In the predetermined performance, after the fragment image is displayed, any of a plurality of background images can be displayed, including a first background image and a second background image that suggests a higher probability of being controlled to the advantageous state than the first background image. In the predetermined performance, before displaying the fragment image, it is possible to display the object image in any of the multiple forms of the object image. Depending on the form of the object image, it is possible to suggest which background image will be displayed after the fragment image is displayed in the predetermined presentation. The predetermined performance can be executed in the normal state, but the predetermined performance is not executed in the special state. A gaming machine characterized by the following features.