Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- SANKYO CO LTD
- Filing Date
- 2022-12-21
- Publication Date
- 2026-06-15
Smart Images

Figure 0007874046000001 
Figure 0007874046000002 
Figure 0007874046000003
Abstract
Claims
[Claim 1] A gaming machine that, upon fulfilling the starting conditions, displays variable special identification information and can be controlled to a favorable state for the player, Display means and Light-emitting means, Light emission control means, Equipped with a retained memory means, The aforementioned display means is During the first period after the game ends, the background display can be shown. In the second period following the end of the first period, a demonstration display can be shown. It is possible to display a variable display of performance identification information corresponding to the variable display of the special identification information. When the activation condition is met, the variable display of the performance identification information can be displayed such that the transparency of the performance identification information changes from a first value to a second value which is higher than the first value. When the activation condition is met while the demonstration display is shown, the display can be switched from the demonstration display to the variable display of the performance identification information before the transparency of the performance identification information reaches the second value. The aforementioned light emission control means is During the second period, the light-emitting means can be controlled using the demonstration display brightness data table corresponding to the demonstration display. When the start condition is met while the demonstration display is displayed by the display means, the light-emitting means can be controlled by switching from the demonstration display brightness data table to the brightness data table corresponding to the variable display of the performance identification information before the display means switches from the demonstration display to the display corresponding to the variable display of the performance identification information. If a specific error occurs, the light-emitting means can be controlled using the specific error brightness data table. When the aforementioned specific error occurs, it is possible to start controlling the light-emitting means using the specific error brightness data table before the display means displays a display corresponding to the specific error. When the aforementioned specific error is resolved, it is possible to terminate the control of the light-emitting means using the specific error brightness data table before the display means terminates the display corresponding to the said specific error. The aforementioned display means is It is possible to display a volume control guide that directs the user to adjust the volume. The game is played when the volume adjustment guidance display is not displayed, and after the game ends, the volume adjustment guidance display can be displayed when predetermined conditions are met. Subsequently, when the conditions for starting the demonstration display are met, the demonstration display can be displayed without displaying the volume adjustment guidance display. The aforementioned reserved storage means is capable of storing information related to variable displays as reserved storage, up to a predetermined number, based on the fulfillment of the starting conditions. The aforementioned display means is When a hold memory is stored, it is possible to display one of several types of hold displays, including a first hold display and a second hold display that is different in form from the first hold display. In a situation where fewer than the predetermined number of reserved memories are stored, If the start condition is met at the first timing, the first pending display can be displayed in the first start mode, then changed to the first intermediate mode, and then changed to the first completed mode. If the start condition is met at the first timing, the second pending display can be displayed in the second start mode, then changed to the second intermediate mode, and then changed to the second completed mode. If the start condition is met at a second timing after the first timing, the first hold display can be displayed in the first start mode, changed to the first intermediate mode, and then changed to the first completed mode based on the start of the next variable display. If the start condition is met at the second timing, the second hold display can be displayed in the second start mode, changed to the second intermediate mode, and then changed to the second completed mode based on the start of the next variable display. If the start condition is met at a third timing after the second timing, the first hold display can be displayed in the first completion mode without being displayed in the first start mode and the first intermediate mode. If the start condition is met at the third timing, the second hold indicator can be displayed in the second completion mode without being displayed in the second start mode and the second intermediate mode. It is possible to display fragment images and perform predetermined effects that suggest the system is controlled to the advantageous state, The display patterns for the fragment images in the aforementioned predetermined performance include a first pattern in which the fragment images are displayed after the image indicating a cracking sign is displayed, and a second pattern in which the fragment images are displayed without displaying the image indicating a cracking sign. In the first pattern, when the fragment image is displayed, a predetermined sound corresponding to the fragment image is output, whereas in the second pattern, when the fragment image is displayed, the predetermined sound is not output. A gaming machine characterized by the following features.