Gaming machine

JP7875563B2Active Publication Date: 2026-06-18DAIICHI SHOKAI KK

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
DAIICHI SHOKAI KK
Filing Date
2023-05-31
Publication Date
2026-06-18

AI Technical Summary

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【0008】 本発明の一形態によれば、上記課題を解決し、遊技の興趣低下を抑制することが可能となる。

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Patent Text Reader

Abstract

To improve the convenience of a game machine.SOLUTION: A game machine that performs a lottery on the basis of the satisfaction of a predetermined lottery condition and imparts a game profit on the basis of a result of the lottery includes: specific function activation means that activates a specific function that stops the progress of a game including the lottery when a predetermined count value that can be counted on the basis of the satisfaction of a predetermined counting condition reaches a specific value; specific notification execution means that performs a specific notification corresponding to the activation of the specific function; abnormality detection means that detects a predetermined abnormality; and abnormality notification execution means that executes an abnormality notification corresponding to the abnormality. The count value can be updated even during the abnormality notification, and the specific notification takes priority over the abnormality notification.SELECTED DRAWING: Figure 657
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Claims

[Claim 1] A gaming machine that performs a lottery when certain conditions are met and awards a prize based on the results of the lottery, A display device capable of displaying information related to the game, and a performance control means capable of controlling the display device, A means for calculating a standard value to determine whether or not to stop the game, based on the game value consumed during the game and the game value granted to the player, Equipped with, The aforementioned performance control means is Based on the progress of the game, a first display layer control enables the execution of a predetermined display among multiple display effects on the first display layer, Based on the game machine detecting an event that is subject to a warning, a second display layer control enables the second display layer to display a specific warning corresponding to the detection, Based on the aforementioned reference value, a third display layer control enables display on the third display layer, Make it possible to do this, The animation data used to execute the display includes, in addition to image information, animation identification information that allows you to set whether or not each animation can be executed. The first display layer is set to have a lower display priority than the second display layer and also to have a lower display priority than the third display layer, and the second display layer is set to have a lower display priority than the third display layer. The displays performed by the first display layer and the second display layer can be displayed simultaneously. The third display layer is capable of performing a pre-notification display, which is a display that provides advance notification of the difference until the game is stopped based on the reference value, and / or a stop notification display, which is a display that notifies that the game has been stopped. When the advance notification display executed on the third display layer is displayed, the advance notification display can be displayed such that it overlaps with a part of the predetermined effect display executed on the first display layer, but does not overlap with the notification message of the specific warning display executed on the second display layer. The aforementioned performance identification information includes pre-notification performance identification information set when the pre-notification display is executed, and stop notification performance identification information set when the stop notification display is executed. When the game is stopped based on the aforementioned standard value, the stop notification performance identification information is set to execute the stop notification display, and in a predetermined state where the stop notification performance identification information is set, the setting of the pre-notification performance identification information is canceled. Furthermore, unlike the predetermined performance display, it is possible to execute a specific performance that has a higher expectation of the reward than the predetermined performance, and when the pre-notification display is executed as the display of the third display layer, the predetermined performance and the specific performance are displayed on a layer that has a lower display priority than the third display layer on which the pre-notification display is displayed, but are not displayed on the second display layer, and the specific performance is executed in a visible manner even when the pre-notification display is executed. A gaming machine characterized by the following features.