Gaming machines

The gaming machine enhances electric device operations in game tables by using an operating gate and control mechanism to adjust electric device timing based on game ball passage, improving game state efficiency and player engagement.

JP7875605B2Active Publication Date: 2026-06-18DAITO GIKEN CO LTD

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
DAITO GIKEN CO LTD
Filing Date
2023-11-17
Publication Date
2026-06-18

AI Technical Summary

Technical Problem

Conventional game tables, such as pachinko machines and slot machines, lack effective operation mechanisms for their electric devices, leading to inefficiencies in game states and player engagement.

Method used

A gaming machine with an operating gate, first ball-in means, and a control mechanism that adjusts the operation of electric devices based on game ball passage, allowing for different time-saving game states and controlling the display of regular symbols, enhancing player interaction.

🎯Benefits of technology

The solution provides a gaming machine with distinct electric mechanism operations, improving game state efficiency and player engagement through varied time-saving states and symbol displays.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a game machine represented by a pinball game machine (Pachinko game machine) and an enclosed-type game machine or the like, having a characteristic in operation of an ordinary electric accessory.SOLUTION: When an ordinary electric accessory (electric tulip) operates on the basis of the passage of a game ball through an operation gate 228g, control means 300 determines a first time value (44 ms) as an operation time (opening time shown in Fig. 40-1(b)) when a game state when determining the operation time is a non-time-shortening game state, determines a second time value (44 ms) as an operation time when a game state when determining the operation time is a first time-shortening game state (a1 time-shortening game state), and determines a time value (5800 ms) as an operation time when a game state when determining the operation time is a second time-shortening game state (a2 time-shortening game state). The third time value is longer than the first time value, the third time value is longer than the second time value, and the first time value and the second time value are the same time value.SELECTED DRAWING: Figure 40-1
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