Enabling variable effects in the interaction environment

The variable interaction effect system in amusement parks and entertainment venues addresses the limitations of pre-programmed interactions by using sensors to personalize and adjust effects based on guest inputs, enhancing accessibility and enjoyment for all guests.

JP7875868B2Active Publication Date: 2026-06-18UNIVERSAL CITY STUDIOS LLC

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
UNIVERSAL CITY STUDIOS LLC
Filing Date
2022-01-28
Publication Date
2026-06-18

AI Technical Summary

Technical Problem

Existing interactive environments in amusement parks and entertainment venues limit guest interaction to pre-programmed movements, making it difficult for guests with varying abilities and preferences to fully enjoy the immersive experiences.

Method used

A variable interaction effect system that uses sensors to detect a wide range of guest inputs, evaluates their intensity and characteristics, and adjusts the interaction effects accordingly, allowing for personalized and flexible activation based on each guest's capabilities and preferences.

🎯Benefits of technology

Enhances guest interaction by enabling dynamic and unpredictable effects, increasing accessibility and enjoyment for guests with diverse abilities and preferences, while reducing computational complexity and the need for strict, pre-programmed inputs.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

Variable Effect Activation System The system includes one or more sensors that generate data. The data can be evaluated to determine whether the data indicates a valid input to an interaction effect. Valid inputs are evaluated based on lenient or relatively non-strict thresholds, resulting in a wide variety of guest actions being valid inputs. However, many of these guest actions may not be recognized as part of a pre-programmed interaction effect with the interaction environment, but the system nevertheless evaluates characteristics of these inputs and provides an appropriate response, for example, by activating an interaction effect in a manner tailored to the characteristics.
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Description

【Technical Field】 【0001】 (Cross - reference to Related Applications) This application claims priority and the benefit thereof to U.S. Application No. 63 / 143,214, filed on January 29, 2021, entitled "VARIABLE EFFECRTS ACTIVATION IN AN INTERACTIVATE ENVIRONMENT", and all references cited for any purpose are incorporated herein by reference. 【Background Art】 【0002】 The present disclosure is broadly related to interactive environments such as gaming environments and amusement parks. More specifically, embodiments of the present disclosure relate to the activation of effects in an interactive environment in a manner individualized to guest characteristics and / or actions. 【0003】 This section is intended to introduce the reader to aspects of the present technology as described and / or claimed below. This discussion is considered beneficial in providing the reader with background information that facilitates a better understanding of aspects of the present disclosure. Accordingly, these descriptions are not to be construed as an appreciation of the prior art, but rather should be read and understood in light of such a perspective. 【0004】 Amusement parks and other entertainment venues include interactive environments where guests can interact with attractions through hand - held objects such as themed props and toys. For example, the interactive environment is designed to use hand - held sized props or tools that guests use in actions such as swinging a sword or throwing a ball. However, the range of interactive effects is caused by specific interaction patterns in the interactive environment such that hand - held sized props only generate effects by following pre - programmed interactions in that environment. On the one hand, such technologies provide entertainment to guests, and the development of this technology is currently recognized as enabling guests to immerse themselves in more specific attraction, ride, or interaction experiences in the interactive environment and enabling more diverse and unpredictable guest experiences. 【Summary of the Invention】 【0005】 The following is a summary of specific embodiments that fall within the scope of the invention as initially claimed. These embodiments are not intended to limit the scope of the disclosure, but rather are intended only to provide a brief overview of the specific embodiments disclosed. In fact, the disclosure may encompass a variety of forms that are similar to or different from the embodiments described below. 【0006】 In one embodiment, a variable interaction effect system controlling the activation of an interaction effect includes one or more sensors that generate a signal. The system also includes a system control device configured to receive the signal. The system control device is configured to verify the signal to be a valid input to the interaction effect, determine whether the verified signal matches the interaction of at least one pre-programmed interaction effect, determine a score based on one or more metrics of the verified signal, and generate an instruction to control the interaction effect based on the score and whether the verified signal matches the interaction of at least one programmed interaction effect. This instruction includes a first variable activation instruction if the verified signal matches the interaction of at least one programmed interaction effect, and a second variable activation instruction if the verified signal does not match any of the programmed interaction effect interactions. The variable portion of the first variable activation instruction, the second variable activation instruction, or both thereof is set by the score. The system is also configured as an interaction effect control device that activates the interaction effect based on the first variable activation instruction or the second variable activation instruction. 【0007】 In one embodiment, a method for enabling interaction includes receiving data from one or more sensors. This data indicates valid inputs resulting from interaction with the guest, and based on the data, the guest's potential input range is evaluated. Based on the potential input range and the data, a score for valid inputs is determined, and a command to enable the interaction is generated based on the score. The generated command is adjusted to the level of interaction effect activation based on the score. 【0008】 In one embodiment, an interaction system for controlling the effectiveness of interaction effects includes a control device configured to receive input data by one or more sensors in an interaction environment that includes interaction effects. 【0009】 These and other features, aspects, and advantages of this disclosure will be further understood by reading the following detailed description while referring to the attached screens throughout the figures, where similar reference numerals indicate similar elements. [Brief explanation of the drawing] 【0010】 [Figure 1] This is a schematic diagram of a variable interaction effect system according to an embodiment of the present disclosure. [Figure 2] This flowchart shows a method for activating interaction energy effects according to embodiments of the present disclosure. [Figure 3] This is a schematic diagram of an interaction system including hierarchical evaluation logic according to an embodiment of the present disclosure. [Figure 4] This is a schematic diagram illustrating the operation of the interaction effect according to the embodiments of the present disclosure. [Figure 5] This flowchart shows a method for activating interaction energy effects according to embodiments of the present disclosure. [Figure 6] This is a schematic diagram illustrating the activation of interaction effects according to embodiments of the present disclosure. [Figure 7] This is an exploded view of an interaction effect system according to an embodiment of the present disclosure. [Modes for carrying out the invention] 【0011】 One or more specific embodiments of this disclosure are described below. For the sake of a complete description of these embodiments, not all features of the actual embodiments may be described herein. As with any technical or design project, it should be understood that developing any such actual implementation will require numerous implementation-specific decisions to achieve the developer's specific goals, which may vary from implementation to implementation, including compliance with system and business-related constraints. Furthermore, it should be understood that while such development efforts can be complex and time-consuming, they are routine design, fabrication, and manufacturing tasks for those skilled in the art who benefit from this disclosure. 【0012】 When describing elements of the various embodiments of this disclosure, the articles "a," "an," and "the" indicate that there are one or more elements. The terms "equip," "include," and "have" are comprehensive and mean that additional elements other than those described may exist. In addition, please understand that references to "one embodiment," "one embodiment," or "several embodiments" of the present invention are not intended to be construed as excluding the existence of additional embodiments incorporating similarly described features. 【0013】 Guests in an interactive environment can enjoy interacting with it by making observable changes in their behavior. For example, a guest might carry or wear an interactive object (e.g., a sword, stuffed animal, hat, cane, jewelry, or other prop) that, in conjunction with the interactive environment, can trigger interactive effects (e.g., interactive special effects) that are part of a themed experience. For instance, an interactive object could activate props in the interactive environment. Such effects are based on detecting the presence of the interactive object, tracking its movements, and comparing them to recorded movement patterns. This special effect is triggered by a precise evaluation of the guest's movement patterns compared to recorded patterns. In such an example, the guest is instructed on a movement pattern and attempts to imitate it to trigger the effect. In another example, the interactive object could be a doll that moves in a dance pattern. Completing the dance pattern in the interactive environment triggers a special image within the interactive environment. 【0014】 However, some guests may find it difficult to perform the requested actions in a way that is recognized by the system, and therefore may not fully enjoy the interactive environment. Guests may also prefer to interact with the interactive environment in a more natural way, according to their abilities and preferences. In this embodiment, these effects operate in conjunction with the interacting tool. For example, a very young child with a favorite stuffed animal may be disappointed if they cannot accurately imitate the presented dance patterns while enjoying dancing with the stuffed animal in the interactive environment, and the child may also wish to enjoy dancing with their own movements. In another example, a guest may carry a wand and wish to perform their own invented magic by moving the wand with their natural senses and by reciting words in their own way within the interactive environment. This technology enables variable or dynamic effects in the interactive environment based on the guest's natural movements and / or natural behaviors. Rather than allowing only specific movements that strictly match recorded movements to be enabled for the operation of interactive effects, it accepts a wide variety of the guest's natural movements as valid input. 【0015】 Therefore, this technology enables interaction with the interaction environment, which is utilized by the guest and, in some embodiments, is a viable input for activating the functions of the interaction environment, such as interaction effects, as defined by the guest. The interaction environment activates effects on the guest in various ways, with indefinite inputs, in several implementation schemes, and in individual ways for each guest. Furthermore, because each guest has a different range of action, volume, speed, and / or strength, the system can adjust the dynamic range for activating specific effects to the capabilities of each individual guest. Thus, in one embodiment, each guest can utilize the full potential of the interaction effects with their own capabilities. 【0016】 This technology reduces the computational load on the system and the inefficiency of instructing guests to perform specific actions that enable the functionality of the interactive environment, which may be unsuitable for guests with different abilities and understanding of the environment, through the validation of fixed and / or strict inputs. Instead, the variable effect enabling system allows the enabling of interaction effects through a variety of guest actions, which are truly interactive attempts, depending on the guest's location. Furthermore, the enabling of interaction effects becomes more flexible and accessible to guests with different needs. Guests who prefer to speak commands can do so, while others may prefer to perform gestures and actions. The system does not require recording different interaction effect responses to all possible inputs. Instead, the system can characterize guest behavior (e.g., emotional or relaxed, fast or slow, large or small movements) using evaluation theory, and enable interaction effects, for example, by score. This reduces the computational complexity of the system by allowing the enabling of interaction effects through a wide variety of inputs. This disclosed technique enables interaction effects without recording individual activation commands for each possible input and without matching each active input of the guest with a specific recorded response. 【0017】 Figure 1 is a schematic diagram of a variable interaction effect system 10 implemented in an interaction environment 12. The interaction environment 12 can be part of an immersive area such as an amusement park, a multi-purpose entertainment complex, or a retail store. The disclosed system and method may include one or more interaction environments 12 in a space with a general or narrative-based theme, and may also include different interaction environments 12 in a space with a single theme. Furthermore, the disclosed system and method may include additional or other interaction environments 12 that have different themes but are included in an immersive area such as a theme park or entertainment complex. Referring to the interaction environment 12, the interaction environment 12 may include a stationary space or a geographically restricted area in which guests 14 can activate interaction effects 20 within the area and / or geographically separated remote interaction effects 20. Furthermore, the interaction environment 12 may include different locations geographically separated from each other or different locations dispersed within an amusement park. The interaction environment 12 can be part of an entertainment attraction, ride, virtual / augmented reality experience, live show, queue, food and beverage outlet, etc. 【0018】 System 10 includes a system control unit 24 that can be jointly installed in the interaction environment 12, or a remote or distributed control unit that connects to the interaction environment 12 by communication, for example, wireless or wired communication. The system control unit receives signals from one or more sensors 30 in the interaction environment. As discussed in this specification, by sensing with the sensors 30, System 10 can accept a wide variety of guest inputs and enable the interaction effect 20. Sensors 30 include computer vision sensors (e.g., cameras), depth cameras, ranging (LIDAR) devices, motion sensors, sound sensors, light or optical sensors, and radio frequency (RF) sensors (e.g., unique identification RF signals from guest-linked objects with radio-frequency identification (RFID) tags). 【0019】 In one embodiment, the sensor 30 captures data of the guest 14 and / or objects 32 interacting with the guest in the interaction environment, which are provided to the system 10 as input data. Objects interacting with the guest may include mobile devices (e.g., smartphones), VR / AR glasses, or handheld or wearable props and tools such as swords, wands, chips, books, or figurines, or wearable accessories such as clothing, ornaments, bracelets, headwear, or glasses. Sensed sensor data, such as the sensor signal, is sent to the system control unit 24, which uses the sensor data to create variable control commands and commands the interaction effect control unit 46 of the interaction effect 20 to enable the functions of the interaction effect 20 according to the commands. 【0020】 In one embodiment, the instructions created to enable the interaction effect are different variable instructions based on the input data of each guest. In one embodiment, this instruction is created for the interaction between each guest and the interaction effect 20. Figure 2 is a flowchart of method 40 for enabling the interaction effect as performed in the system of Figure 1. Method 40 includes accepting input data from various guests (block 42), creating a score based on the input data from various guests (block 44), and sequentially activating the interaction effect (block 46). 【0021】 Sensor data can be received by the system control device 24 and be in the form of raw or unprocessed data that has been extracted for measurement criteria or features. Information detected from the signals of sensor 30 can include facial feature data, limb data, movement or gesture data, position data, pressure data, speech or voice data, position data and / or proximity data. Based on this data, a score is created. For example, by way of an example, by tracking the movement of an object in cooperation with a guest. Detected movement above a first speed is associated with a first score, while movement below that speed is associated with a second score. In this way, movement can be evaluated without matching a specific movement pattern. Faster movement is associated with a higher intensity score. Similarly, a large or high-pitched voice is associated with a higher intensity score than a low-pitched or smaller voice. The speech rate is evaluated as an indication of stress. The sensor data is evaluated by intensity measurement criteria for creating a score. In one embodiment, the score is measured by evaluating the intensity, for example, in the range from 0 to 1. 【0022】 The generated score is based on input data that includes both the diverse guest input data detected by sensor 30 and other data. In one embodiment, information for identifying a guest, such as based on face recognition or an identification signal of a device in cooperation with the guest, for example, is used as part of the activation. Such information includes an analysis of the guest's age and preferences, which is part of a decision process used to adjust the intensity score or select an appropriate mode of interaction effect activation from a recorded library. 【0023】 Figure 3 shows an example of a variable interaction effect system 10 that receives input from a guest 14 to activate an interaction effect 20. In one embodiment, the system 10 indicates to the guest 14 that the interaction function or effect of the interaction environment is available and provides an input request (block 40) that prompts the guest 14 to initiate an action as an input to the system 10. Such an input request is provided by the media of the interaction environment or by the guest's device, such as a mobile device, a wearable device, or an object associated with the guest. However, in one embodiment, the system 10 executes based on the input request. The guest's input is the guest's movement or action (e.g., gesture, interaction between the body and the environment), the words uttered by the guest, or a combination thereof. The system 10 includes one or more sensors 30 that monitor the interaction environment to recognize the guest's input. The sensors 30 can be sensors fixed to the interaction environment and / or sensors carried by the guest, such as a device associated with the guest. The sensors 30 start detecting the guest's input and / or start active monitoring to activate multiple input requests by detecting the guest 14 in the appropriate location of the interaction environment. This input request provided by the system 10 includes an overall pointer to the input (e.g., "Throw the ball!") without specific instructions matching a particular gesture. 【0024】 The data of the sensors 30 indicates that the guest's input is variable execution instruction logic 50. As shown in the figure, the logic 50 includes multiple layers. The verification layer 52 (e.g., the first layer to pass through) evaluates the sensor signal to determine whether this signal can be regarded as an input that can activate the interaction effect. Thus, the verification layer 52 、 is randomly detected, and mutual In terms of function no guest actions (walking in space, talking to other members of the group), and effectiveThe validation layer 52 distinguishes between intended interactions and actions that are not intended. However, in intended interactions, the validation layer 52 sets a relatively loose threshold for inputs for interactions that are mistakenly detected as active, rather than excluding or generating false negatives. Validation includes evaluating whether the guest 14 remains still or stays within a specific range of space for at least a time window threshold (e.g., a minimum of 10 seconds). The input request includes a relatively simple phrase (e.g., "start spell") or gesture (palms together), and when detected, this indicates that the subsequent guest action is intended to be an input to the interaction environment. Thus, in one embodiment, the sensor 30 includes a camera and a microphone that detect such inputs relatively very precisely. Whatever the subsequent input is, it is validated by the validation layer 52. Validation may incorporate a machine that learns to distinguish between intended valid inputs and actions of other guests, and to adjust the threshold based on feedback. The validation layer 52 outputs valid or invalid in binary, and only sends valid inputs to the other layers of logic 50. 【0025】 Valid input data is evaluated by one or more additional layers of logic 50. It should be understood that the illustrated embodiment is just one example of the arrangement of logic 50, and other implementations may include more or fewer layers. In one embodiment, matching layer 54 matches whether the input matches a pre-programmed interaction of interaction effect 20. The matching includes exact matching to identify an approximate match for an input whose type is not exact, such as a pre-programmed phrase, gesture (e.g., a cane movement with a pattern), input type (speech vs. gesture or general gesture), or input type. Matching layer 54 provides an output indicating a match or a mismatch. Furthermore, if there is a match, matching layer 54 provides information indicating a specific match to logic 50. 【0026】 This logic may include a layer that evaluates one or more metrics or characteristics of the guest 14 based on sensor data. One example is an intensity testing layer 56. Intensity is evaluated by independent or relative measurements of the guest's voice volume, voice pitch, facial expressions, gesture size and / or movement speed. 【0027】 Therefore, logic 50 produces the following output. Valid input No match found Strength score: 0.8 Based on this output, instruction creation (block 62) creates an instruction to enable interaction effect 20 (block 60). Based on an intensity score of 0.8, the interaction effect is enabled by the mode associated with high intensity. In another example, logic 50 creates an output to matched interaction (e.g., a guest jump identified as a match with a characteristic pattern by blocking camera data or optical sensor rays), which includes the following instruction: Valid input Jump input match Strength score: 0.5 【0028】 Based on an intensity score of 0.5, the interaction effect is activated by a mode associated with moderate intensity. The variability between high and moderate intensity depends on the nature of the interaction effect 20, but within the response from high to moderate intensity, it may include differences at low intensity, differences in the special effect material selected for emission, differences in the selection and speed of the media being reproduced, and changes in the movement of different props or the speed of the prop movement. Furthermore, if there is a conflict between match and mismatch, different modes of the interaction effect are activated, for example, by selecting a command to activate a particular selected mode. In this way, logic 50 generates a variety of scores for activating the interaction effect 20 for different guest inputs. 【0029】 If multiple guest inputs indicating intensity are valid (e.g., shouting words or rapid gestures), logic 50 selects the highest intensity score or the average of all valid intensities from the valid set of sensor data to generate an intensity score. Additional information is provided to logic 50 as part of instruction generation. Although the depicted embodiment includes a matching layer 54, it should be understood that logic 50 excludes the matching layer 54 and generates the instruction based on the verified output and intensity check. 【0030】 System 10 enables at least a standard level of interaction effect 20 for valid inputs, for example, if it is difficult to evaluate or judge the input data because the sensor does not have enough data to estimate the intensity. Thus, any valid interaction will produce several types of responses from the interaction effect 20 to increase guest satisfaction. 【0031】 Figure 4 shows one embodiment of the system 10 in which a guest 14 interacts with the interaction effect 20 through an object 32 associated with the guest. In one embodiment, the object associated with the guest includes a marker 80, such as a retroreflective marker, which facilitates the identification of the guest-associated object 32 by the sensor 30. In another embodiment, the guest-associated object 32 transmits location information, including orientation data, or object identification data through an RFID tag or a combination thereof. 【0032】 Sensor or sensor 30 detects the movement of an object interacting with the guest, which in this case is represented as a throwing motion. Based on the detected trajectory 86 and velocity, the system control device 24 can instruct the interaction effect control device 36 to adjust the displayed media 90 to show elements that match the velocity and trajectory of the user-interacted object 32. In addition, strength testing is evaluated based on characteristics of the guest's movement, such as the total distance 92 caused by the throwing motion. 【0033】 System 10 can measure the intensity or other input characteristics in a way that is tailored to the abilities of a particular guest. That is, a similar action that is intense for one guest may not be so intense for a guest who is familiar with the story. Therefore, System 10 adjusts the threshold based on the guest's abilities and experience, providing an additional challenge for repeat visitors on future visits. Figure 5 is a flowchart of Method 100 for activating interaction effects, which operates with the system in Figure 1. Method 100 includes receiving input data from diverse guests (block 102) and estimating the possible input range for each guest (block 104). For example, if the input is pressing a button and the intensity is measured by the pressure applied, an adult guest will be able to apply more pressure than a child guest. Therefore, similar pressure values ​​measured from children and adults are represented by different intensity results. System 10 estimates the input range for each guest based on the guest's characteristics and evaluates the input data based on the estimated input range to create a score. The score then activates the interaction effect (block 108). 【0034】 Figure 6 shows an example of activating different interaction effects for guests with different abilities. The interaction effect 20 provides an input request such as "Show us your rain dance or sing a rain song!" and allows various forms of input to activate the effect 20. Some guests choose to shout or sing, while others choose to dance. The intensity or other properties of the dance are evaluated, for example, by tracking the speed of the movement with a camera sensor 30. The intensity score of the first adult guest 14a is adjusted or converted to a jump of similar magnitude (e.g., measured by height 120a, 120b and foot movements 122a, 122b) that is evaluated to show greater effort and intensity to the child guest 14b. Thus, the interaction effect 20b is activated with a greater intensity (higher intensity rain effect) compared to the interaction rain effect 20a activated by the adult guest 14a. 【0035】 Figure 7 is an exploded view of the variable interaction effect system 10 (see Figure 1). System 10 includes a system control unit 24 (see Figure 1) with memory 150 and processor 152. This can include multiple microprocessors, one or more "multipurpose" microprocessors, one or more dedicated microprocessors, and / or one or more application-specific integrated circuits (ASICs), or some combination thereof. For example, processor 152 includes one or more reduced instruction set computer (RISC) processors. Memory 150 includes non-time-based storage devices such as random-access memory (RAM) and / or time-based storage devices such as read-only memory (ROM). Memory 150 stores information such as control software (e.g., control algorithms). This communication is transmitted from system control unit 24 to interaction effect control unit 36. System control unit 24 communicates with one or more sensors 30 and the interaction effect control unit 36 ​​via communication component 154, controlling instructions and parameters by input / output. 【0036】 In a particular embodiment, the system 10 processes data to create instructions for controlling the interaction effect control device 36, based on input from the sensor 30 and information stored in the guest profile. The interaction effect control device includes certain functions considered in relation to the system control device 24, such as memory, a processor, communication, and input / output components. 【0037】 The commands, based on the available activation modes and commands, cause the interaction effect control device 36 to control the interaction effect 20. The generated commands activate the active function of the interaction effect 20 in a specific way based on the guest input. As considered here, such activation is variable, and different guest inputs result in different activations. Therefore, the interaction effect is unpredictable and more enjoyable. 【0038】 The functions described for the interaction effect control device 36 exist individually or in combination and are shown as examples. In one example, the interaction effect control device 36 controls one or more light sources. For example, a generated advanced intensity score causes the light source control 170 to increase the light intensity of the interaction effect light source, change the color of the interaction effect light, or activate a more active or other light source. In another example, the display control device 172 is made to display a specific selected media based on a command. In yet another example, the actuator 174 activates the activatable functions of the interaction effect in various ways based on a generated command. A specific guest input may cause the robot to become active and move quickly, while another guest input may cause it to move slowly. Additional examples include a variable control audio controller 176 and / or a variable control object emission control device 178 that controls the emission rate, the selection of material, and the volume of the emitted special effect material (e.g., water, fog, snow, confetti). 【0039】 While certain functionalities of this disclosure are illustrated and described herein, many modifications and changes will occur to those technologies. Therefore, please understand that any additional claims are intended to encompass all modifications and changes that constitute the core of this disclosure. Please recognize that any of the technologies illustrated and described in relation to the above diagrams will be combined in an appropriate manner. 【0040】 The methods presented herein and described in the claims are referenced and applied to substantial purposes and specific examples of a practical nature that clearly improves the art of the present invention, and are therefore not abstract, intangible, or truly theoretical. Furthermore, if any claim appended to the end of this specification contains one or more elements designated as “means for performing [function]” or “steps for performing [function],” such elements shall be construed in accordance with Section 112(f) of the United States Patent Act. However, with respect to any claim containing elements designated in any other way, such elements shall not be construed in accordance with Section 112(f) of the United States Patent Act.

Claims

[Claim 1] A variable interaction effect system for controlling the activation of interaction effects, One or more sensors configured to generate signals, The system is configured to receive the aforementioned signal, A step of verifying that the signal is an effective input for the interaction effect, The steps include determining whether the verified signal matches at least one pre-programmed interaction of the interaction effect, The steps include determining whether the verified signal matches the at least one pre-programmed interaction, and then determining an intensity score for the verified signal based on evaluating the information of the verified signal using one or more intensity metrics, and generating the intensity score for the verified signal. Steps of generating an instruction to control the interaction effect based on the intensity score and on whether the verified signal matches the at least one pre-programmed interaction of the interaction effect, the instruction comprising: a first variable enable instruction configured to cause activation of a first level of the interaction effect associated with the intensity score when the verified signal matches the at least one pre-programmed interaction of the interaction effect; and a second variable enable instruction configured to cause activation of a second level of the interaction effect associated with the intensity score when the verified signal does not match any of the pre-programmed interactions of the interaction effect, wherein the first level of activation of the interaction effect is a different intensity from the second level of activation of the interaction effect; A system controller configured to perform the following actions: An interaction effect controller configured to activate the interaction effect based on the first variable activation command and the second variable activation command, A variable interaction effect system, including one. [Claim 2] The variable interaction effect system according to claim 1, wherein the one or more sensors include an image sensor, a radio frequency line sensor, an optical sensor, or any combination thereof. [Claim 3] The variable interaction effect system according to claim 1, wherein the one or more intensity measurement criteria include voice intensity, gesture speed, or gesture trajectory. [Claim 4] The variable interaction effect system according to claim 1, wherein verifying the signal includes detecting that the guest is stationary and within a predetermined distance of the interaction effect. [Claim 5] The variable interaction effect system according to claim 4, wherein the one or more sensors are configured to detect the movement of an object related to a guest, and the verification of the signals further includes detecting that the movement is non-random. [Claim 6] The variable interaction effect system according to claim 4, wherein the one or more sensors are configured to detect the guest's voice signal, and verifying the signal further includes detecting a specific word or phrase in the voice signal. [Claim 7] The variable interaction effect system according to claim 6, wherein the second variable activation command is generated when an additional detected word in the verified signal does not match any of the pre-programmed interactions of the interaction effect. [Claim 8] The variable interaction effect system according to claim 1, wherein the second variable activation command includes selecting an activation mode for the interaction effect and adjusting the level of activation of the interaction effect based on the intensity score. [Claim 9] The variable interaction effect system according to claim 1, wherein the first variable activation command includes selecting a mode from a set of available activation modes for the interaction effect based on the match of the at least one pre-programmed interaction, and adjusting the level of activation of the interaction effect based on the intensity score. [Claim 10] A method for activating interaction effects, A step of receiving data from one or more sensors, wherein the data indicates a valid input from the guest to the interaction effect, and the data includes detected values ​​of the valid input from the one or more sensors. A step of estimating possible input ranges for the guest based at least partially on the aforementioned data, The steps include determining an intensity score associated with the detected value in the intensity scale for the valid input, based on the estimated possible input range, A step of generating an instruction to activate the interaction effect based on the intensity score, wherein the generated instruction adjusts the activation level of the interaction effect based on the intensity score. Methods that include... [Claim 11] The method according to claim 10, wherein the data includes audio volume or intensity data, and the estimated possible input range includes the estimated volume range for the guest. [Claim 12] The method according to claim 10, wherein the data includes speed data, and the estimated possible input range includes the estimated speed range of the guest. [Claim 13] The method according to claim 10, wherein the data includes behavioral data of the guest or an object associated with the guest, and the estimated possible input range includes the estimated range of behavior of the guest's behavior. [Claim 14] The method according to claim 10, wherein adjusting the activation level of the interaction effect includes adjusting the speed, volume, and / or intensity of the interaction effect to match the intensity score, the activation level being scaled to a range of the intensity score. [Claim 15] The method according to claim 10, wherein adjusting the activation level of the interaction effect includes activating the media associated with the intensity score. [Claim 16] The method according to claim 10, wherein adjusting the activation level of the interaction effect includes matching the light intensity of the light source to the intensity score. [Claim 17] It is a method, A step of receiving second data from the one or more sensors, wherein the data indicates a second effective input from the second guest to the interaction effect, A step of estimating a second possible input range for the second guest, based at least partially on the second data, A step of determining a second intensity score within the intensity scale for the second valid input based on the estimated second possible input range and the second data, A step of generating a second command for activating the interaction effect based on the second intensity score, wherein the generated second command adjusts the activation level of the interaction effect based on the second intensity score. The method according to claim 10, including the method described in claim 10. [Claim 18] The method according to claim 10, wherein the data includes guest identification information, guest age, guest profile settings, and combinations thereof. [Claim 19] A variable interaction effect system for controlling the activation of interaction effects, A system controller configured to receive input data from one or more sensors in an interaction environment including interaction effects, The steps include verifying that the input data is an effective input for the interaction effect, The steps include determining that the input data does not match the interaction effect with a pre-programmed interaction, To generate an intensity score associated with the input data, the step of evaluating the input data according to one or more intensity measurement criteria, A step of generating an instruction configured to activate the interaction effect based on the intensity score, wherein a lower intensity score causes the selection of a second activation level associated with a lower activation intensity of the interaction effect, and a higher activation score causes the selection of a first activation level associated with a higher activation intensity of the interaction effect. A system controller configured to perform the following actions: An interaction effect controller configured to activate the interaction effect according to the selected activation level based on the aforementioned instruction, A variable interaction effect system, including one. [Claim 20] The variable interaction effect system according to claim 19, wherein the dynamic range of the interaction effect is scaled to the range of the intensity score. [Claim 21] The variable interaction effect system according to claim 19, wherein the one or more intensity measurement criteria include at least the speed of the guest's movement, the trajectory of the guest's movement, or the intensity characteristics of the guest's voice data. [Claim 22] The variable interaction effect system according to claim 21, wherein the intensity characteristics of the guest's voice data include volume and speech rate.