Information display methods, devices, terminal equipment, and computer programs

By displaying and combining n first-level virtual objects and using redemption vouchers, the method enhances the efficiency of upgrading virtual objects in auto chess games, improving combat power and reducing game duration.

JP7876060B2Active Publication Date: 2026-06-18TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
TENCENT TECHNOLOGY (SHENZHEN) CO LTD
Filing Date
2023-10-07
Publication Date
2026-06-18

AI Technical Summary

Technical Problem

The efficiency of improving combat power in auto chess games is low due to the difficulty and time-consuming nature of obtaining first-level and second-level virtual objects, particularly through synthesis.

Method used

A method and system that displays first-level virtual objects, allows combining n first-level objects to obtain a second-level object, and provides redemption vouchers to acquire additional virtual objects, enhancing the upgrade speed and combat power of user accounts.

🎯Benefits of technology

This approach accelerates game rhythm, reduces computational load on servers, and increases the efficiency of improving combat power by combining virtual objects and utilizing vouchers for additional acquisitions.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The present disclosure provides an information display method, a device, a terminal device, a storage medium, and a program product, which relate to the technical field of application program development. The method includes the steps of: displaying first-level first virtual objects owned by a first user account in a user interface of an auto chess game; when the number of first-level first virtual objects is n (n is a positive integer greater than 1), displaying a first voucher and a second-level first virtual object synthesized based on the n first-level first virtual objects; when the first voucher is used, displaying at least two candidate virtual objects; and displaying a second virtual object acquired by the first user account in response to a selection operation on a second virtual object among the at least two candidate virtual objects. The technical means provided by the present disclosure can improve the efficiency of improving the combat power of a user account in the auto chess game.
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Description

【Technical Field】 22> 【0001】 This application claims the priority of a Chinese patent application filed on November 15, 2022, with the application number 202211430221.3 and the invention title "Information Display Method, Device, Terminal Device, Storage Medium and Program Product", and the entire content thereof is incorporated herein by reference. 【0002】 The embodiments of this application relate to the technical field of application program development, and in particular, to an information display method, device, terminal device, storage medium and program product. 【Background Art】 【0003】 In an auto chess game, there is a concept of upgrading virtual objects, such as upgrading from a lower level to a higher level (also called "level up"). 【0004】 In the related art, in order to improve the combat power of a user in an auto chess game, a first-level virtual object can be obtained by defeating monsters or enemies, and a second-level virtual object can be obtained by synthesizing the first-level virtual objects. 【0005】 In the above related art, since it is difficult and time-consuming to obtain the first-level virtual object and obtain the second-level virtual object by synthesis, the efficiency of improving the combat power of the user account in the auto chess game is low. 【Summary of the Invention】 【0006】 The embodiments of this application provide an information display method, device, terminal device, storage medium and program product that can improve the efficiency of improving the combat power of a user account in an auto chess game. 【0007】 According to one aspect of the embodiments of this application, an information display method executed by a terminal device is provided. This method includes In the user interface of an auto chess game, the steps include: displaying the first virtual object of the first level owned by the first user account; The steps include displaying a first voucher and a second-level first virtual object composed of n first-level first virtual objects when the number of first-level first virtual objects is n (where n is a positive integer greater than 1), The steps include: displaying at least two candidate virtual objects when the first redemption ticket is used; The process includes the step of displaying the second virtual object acquired by the first user account in response to a selection operation on the second virtual object among at least two candidate virtual objects. 【0008】 According to one embodiment of the present invention, an information display device is provided. This device is An object display module for displaying the first virtual object of the first level owned by the first user account in the user interface of an auto chess game, The object display module is further used to display the first voucher and the second-level first virtual object, which is composed of the n first-level first virtual objects, when the number of first-level first virtual objects is n (where n is a positive integer greater than 1). The object display module is further used to display at least two candidate virtual objects when the first redemption voucher is used, The system includes an information display module for displaying the second virtual object acquired by the first user account in response to a selection operation for the second virtual object among at least two candidate virtual objects. 【0009】 According to one embodiment of the present invention, a terminal device comprising a processor and memory is provided. A computer program is stored in the memory, and the computer program is loaded and executed by the processor to perform the above-described information display method. 【0010】 According to one embodiment of the present invention, a computer-readable storage medium in which a computer program is stored is provided. The computer program is loaded and executed by a processor to perform the above-described information display method. 【0011】 According to one embodiment of the present invention, a computer program product is provided which includes a computer program stored in a computer-readable storage medium. The processor of the computer device reads the computer program from the computer-readable storage medium and executes the computer program, thereby enabling the computer device to perform the information display method described above. 【0012】 The technical means provided by the embodiments of this application may have the following advantageous effects. By combining n virtual objects of the same type and level, a higher-level virtual object is obtained, along with any additional vouchers acquired. On the other hand, when the combination and upgrade of virtual objects is complete, the user account can not only obtain the virtual object that was leveled up by combining the virtual objects, but also use the additional vouchers acquired to obtain another virtual object. By using vouchers to redeem virtual objects, it is possible to continue supporting the upgrade of the virtual objects that the user account has acquired, improving the upgrade speed of virtual objects in the auto chess game, rapidly increasing the overall combat power of the user account, and thus increasing the efficiency of improving the combat power of the user account in the auto chess game. 【0013】 On the other hand, it is advantageous for accelerating the game rhythm, shortening the duration of game matches, and reducing power consumption of terminal devices. Also, by increasing the number of user accounts waiting for matchmaking within the same time, it is possible to reduce the computational load on the server when matching user accounts to appropriate game matches. [Brief explanation of the drawing] 【0014】 [Figure 1] This is a schematic diagram of the implementation environment according to one embodiment of the present invention. [Figure 2] This is a flowchart of an information display method according to one embodiment of the present invention. [Figure 3] This is a schematic diagram of a user interface according to one embodiment of the present invention. [Figure 4] This is a schematic diagram of a user interface according to another embodiment of the present invention. [Figure 5] This is a schematic diagram of a user interface according to another embodiment of the present invention. [Figure 6] This is a schematic diagram of a user interface according to another embodiment of the present invention. [Figure 7] A schematic diagram of a virtual object according to one embodiment of the present invention. [Figure 8] This is a schematic diagram of a user interface according to another embodiment of the present invention. [Figure 9] This is a flowchart of an information display method according to another embodiment of the present invention. [Figure 10] This is a flowchart of an information display method according to another embodiment of the present invention. [Figure 11] This is a block diagram of an information display device according to one embodiment of the present invention. [Figure 12] This is a block diagram of an information display device according to another embodiment of the present invention. [Figure 13] This is a block diagram of a terminal device according to one embodiment of the present invention. [Modes for carrying out the invention] 【0015】 Here, exemplary embodiments will be described in detail, and the examples are shown in the drawings. In the following description, when the drawings are referred to, unless otherwise indicated, the same numbers in different drawings represent the same or similar elements. 【0016】 First, the auto chess game according to the embodiments of the present application will be briefly described. 【0017】 The auto chess game refers to a game tournament in which a plurality of user accounts participate and assemble a formation of chess pieces to conduct battles. In a single game round, the number of participating user accounts may be 2, 4, 6, 8, 20, 40, 80, 100, etc. Optionally, in a single game round, the number of participating user accounts can be specifically set by those skilled in the art according to the actual situation, but it is not particularly limited in the embodiments of the present application. 【0018】 In some embodiments, on the user interface of the auto chess game, the formation of chess pieces assembled by the user account is displayed. Optionally, a game board is displayed on the user interface, and the game board can include a battle area and a preparation area. Among them, the battle area includes a plurality of battle grids of the same size, and the battle grids are used to place virtual objects (i.e., battle chess pieces) for battles during the battle process. The preparation area includes a plurality of preparation grids, and the preparation grids are used to place virtual objects to be prepared. The virtual objects to be prepared do not participate in the battle during the battle process, but can be dragged and placed in the battle area during the preparation stage. In some embodiments, the virtual objects for battles (i.e., battle chess pieces) and the virtual objects to be prepared are collectively referred to as virtual objects. Among them, the images of the virtual objects include, but are not limited to, virtual characters, virtual animals, anime characters, etc. Optionally, the virtual objects are displayed using three-dimensional models, but the present application does not limit the display method of the virtual objects. 【0019】 Referring to Figure 1, a schematic diagram of an implementation environment according to one embodiment of the present invention is shown. This implementation environment can be implemented as an information display system. As shown in Figure 1, this system 10 may include terminal equipment 11. 【0020】 Terminal device 11 has a target application, for example, a client of the target application, installed and running on it. Optionally, a first user account is logged into the client. Terminal device 11 is an electronic device equipped with the ability to calculate, process, and store data. The terminal device may be a smartphone, tablet computer, PC (Personal Computer), wearable device, etc., but is not limited to these in the embodiments of the present application. The target application may be a game application, for example, an auto chess game application. The target application may further be any application with information display functions, such as a social application, payment application, video application, music application, shopping application, news application, etc. In the method according to the embodiments of the present application, the entity executing each step may be terminal device 11, for example, a client running on said terminal device 11. 【0021】 In some embodiments, the system 10 further includes a server 12, which establishes a communication connection (e.g., a network connection) with the terminal device 11 and is used to provide background services to the target application. The server may be an independent physical server, a server cluster or distributed system consisting of multiple physical servers, or a cloud server that provides cloud computing services. 【0022】 The technical means of the present application will be described below with reference to several embodiments. 【0023】 Referring to Figure 2, a flowchart of an information display method according to one embodiment of the present invention is shown. The entity that executes this method is a terminal device, and in this embodiment, the explanation will be given using the application of the method to a client of the aforementioned terminal device as an example. This method may include at least one of the following steps (210-240). 【0024】 Step 210: In the user interface of the auto chess game, display the first virtual object of the first level owned by the first user account. 【0025】 In some embodiments, the user interface of an auto chess game includes a game board. Optionally, the game board refers to the area used for preparing and playing a game in the auto chess game's user interface, and the game board is used to display virtual objects in a game of auto chess. Optionally, a virtual object refers to the smallest unit of play used in the formation of virtual objects assembled by the first user account in a game. 【0026】 In some embodiments, the first virtual object refers to a virtual object acquired by the first user account during a game. Optionally, the first virtual object refers to a virtual object used by the first user account during a game. For example, the first virtual object is any virtual object belonging to the first user account on the game board. Optionally, the auto chess game provides various types of virtual objects, different virtual objects having different game attributes, and players arrange formations on the game board based on the virtual objects they actually use. In some embodiments, the first user account participates in the auto chess game based on the virtual objects it owns and competes against other user accounts by playing against their virtual objects. User accounts may be controlled by the corresponding user or automatically controlled by AI (Artificial Intelligence), but are not particularly limited in the embodiments of this application. 【0027】 In some embodiments, the same type of virtual object in an auto chess game may have multiple levels, such as a first level, a second level, a third level, and so on. Optionally, for the same type of virtual object, different levels may correspond to different game attributes. The number of levels corresponding to each virtual object can be determined by those skilled in the art depending on the actual situation, and is not particularly limited to the embodiments of this application, for example, two, three, four, etc. 【0028】 In some embodiments, multiple first virtual objects can be combined to obtain a new first virtual object. Optionally, n first-level first virtual objects are used to combine a second-level first virtual object, where n is an integer greater than 1. For example, n may be a number such as 2, 3, 4, or 5, and is not particularly limited in the embodiments of this application. 【0029】 Optionally, a specified number (e.g., n) of lower-level virtual objects of the same type can be combined to obtain a higher-level virtual object; that is, virtual object upgrades are achieved by combining multiple lower-level virtual objects to obtain a corresponding higher-level virtual object of the same type. For example, three first-level first-type virtual objects can be combined to obtain a second-level first-type virtual object, where first level is lower than second level. As another example, three second-level first-type virtual objects can be combined to obtain a third-level first-type virtual object, where second level is lower than third level. Optionally, a second-level first-type virtual object has a combat strength in the Auto Chess game that is greater than that of a first-level first-type virtual object, and a third-level first-type virtual object has a combat strength in the Auto Chess game that is greater than that of a second-level first-type virtual object. Here, combat strength includes, but is not limited to, at least one of the virtual object's blood volume, attack value, magic value, and movement speed. 【0030】 In some possible implementations, the first virtual object at the first level can be obtained in the following ways: 【0031】 Method 1 is to use virtual resources to redeem the first virtual object at the first level. 【0032】 In some embodiments, a first user account redeems a first virtual object using virtual resources in a resource redemption interface. The resource redemption interface displays at least one virtual object that can be redeemed using virtual resources. Optionally, at least one virtual object contains the first virtual object. Exemplarily, in response to an operation to select a first virtual object in the resource redemption interface, the terminal device deducts a first quantity of virtual resources and displays in the user interface that the number of first virtual objects owned by the first user account increases by m. m is a positive integer, for example, m=1. 【0033】 As shown in Figure 3, the terminal device displays a resource redemption interface 13 (for example, the interface of a virtual shop in the auto chess game) in the auto chess game. The resource redemption interface 13 displays one or more virtual objects that can be obtained by redeeming them using virtual resources, such as a first virtual object at the first level. Optionally, the virtual resources may be virtual game currency. Virtual game currency can be obtained by charging with real currency or by completing tasks, but is not limited to the embodiments of this application. 【0034】 Method 2 is to use skills to obtain the first virtual object of the first level. 【0035】 In some embodiments, the first user account has several corresponding skills, which are used to improve the overall combat power of the first user account in the auto chess game. Optionally, the skills corresponding to the first user account refer to the skills of the virtual characters played by the first user account in a game, or the skills of the skill items carried by the first user account when participating in a game, or the skills of the virtual objects owned by the first user account. The skill effects of the skills corresponding to the first user account include, but are not limited to, adding virtual objects to the game board or improving the combat power of virtual objects owned by the first user account. By using the skills corresponding to the first user account, the overall formation of the virtual objects can be strengthened, improving the competitiveness of the virtual objects in a match. 【0036】 In some embodiments, the skills corresponding to the first user account have usage restrictions. These restrictions include, but are not limited to, at least one of the following: usage count, usage frequency, or usage timing. Optionally, the terminal device checks whether there are usage restrictions on the first skill in response to an operation to release the first skill. If there are no usage restrictions on releasing the first skill, the terminal device releases the first skill and displays its active effect. Here, the first skill refers to any skill owned by the first user account. For example, the first skill is used to increase the number of virtual objects owned by the first user account, that is, to ensure that the first user account acquires at least one virtual object. 【0037】 Optionally, the first user account releases the first skill during a game match, and the terminal device, in response to the operation to release the first skill, determines the virtual object to be copied, performs a mirroring operation on this copied virtual object, and obtains the second virtual object. Exemplarily, the second virtual object and the copied virtual object belong to the same type. The level of the second virtual object may be the same as or different from that of the copied virtual object. 【0038】 In some embodiments, as shown in Figure 4, the first user account can use the "Mirror Sister" skill to mirror a first-level virtual object 15 to create another first-level virtual object 16. Optionally, since the first-level virtual object 16 is created by mirroring the first-level virtual object 15, the first-level virtual object 16 is identical to the first-level virtual object 15. 【0039】 Method 3 involves probabilistically redeeming the first virtual object at the first level using the second redemption ticket. 【0040】 In some embodiments, the second voucher is used to redeem skills that are effective during the first period of the game match, such as skills that improve the competitiveness of oneself or other virtual objects on one's team. Here, the first period refers to any period of the game match, for example, the first period is one round during the game match. 【0041】 In some embodiments, the second voucher is used to redeem a lottery skill. For example, the first user account uses the second voucher to redeem a virtual object, virtual resource, the first voucher, or something else. The second voucher may be called a talent voucher. 【0042】 Optionally, the second voucher probabilistically redeems the first virtual object. For example, after acquiring the lottery skill using the second voucher, the first user account can specify a target virtual object. The target virtual object refers to the virtual object that the first user account expects to acquire through the lottery skill. The terminal device determines the target virtual object in response to the first user account's operation indicating the target object, and determines the lottery probability of acquiring the target virtual object in response to the operation of this lottery skill. If the lottery probability of acquiring the target virtual object is greater than or equal to the second threshold, the terminal device determines that the first user account has acquired the target virtual object. If the lottery probability of acquiring the target virtual object is less than the second threshold, the terminal device determines that the first user account cannot acquire the target virtual object through this lottery skill, and that the first user account can acquire any other virtual object except the first virtual object. The second threshold is set according to actual needs and is not limited herein. For example, the lottery probability of acquiring the target virtual object may be performed on the server. The terminal device sends a probability prediction request to the server, which is used to determine the probability that the first user account will acquire the target virtual object using the lottery skill this time. Based on the probability prediction request, the server generates a lottery probability for the target virtual object and sends the lottery probability for the target virtual object to the terminal device. 【0043】 In some embodiments, as shown in Figure 5, a first user account uses a talent exchange ticket to select and exchange a lottery skill 17 from several skills, and obtains a first exchange ticket 30 by using the lottery skill 17. After the first user account uses the first exchange ticket 30, the terminal device displays several candidate virtual objects 18 for the user to select in response to the operation to use the first exchange ticket 30. If the candidate virtual objects 18 corresponding to the lottery skill 17 include a first-level first virtual object, and the first user account desires a first-level first virtual object, the first user account obtains the first-level first virtual object by selecting and exchanging it. 【0044】 Method 4 is to probabilistically redeem the first virtual object at the first level using the first redemption ticket. 【0045】 The details of the first exchange voucher will be explained in detail in step 220 below. 【0046】 In the above implementation, first-level virtual objects (e.g., the first virtual object of the first level) can be obtained in various ways, resulting in a rich variety of methods for a user account to obtain first-level virtual objects. Furthermore, because there is independence among these various acquisition methods, different acquisition methods for obtaining first-level virtual objects can be executed on different modules or servers. This enables the distributed deployment of server or information display system functions and reduces the information processing load on the server or information display system. 【0047】 Step 220: When the number of first-level first virtual objects is n (where n is a positive integer greater than 1), display the first voucher and the second-level first virtual object that is composed of n first-level first virtual objects. 【0048】 In some embodiments, when the number of first-level first virtual objects owned by a first user account satisfies an upgrade condition, the terminal device is triggered to synthesize n first-level first virtual objects to obtain a second-level first virtual object. Optionally, the upgrade condition is related to the number of first-level first virtual objects owned by the first user account on the game board; for example, the upgrade condition is that the number of first-level virtual objects owned by the first user account becomes n. Another example is that the upgrade condition is that the ratio of the number of first-level virtual objects owned by the first user account to all virtual objects owned by the first user account on the game board is greater than or equal to a first threshold. Exemplarily, the first threshold is a real number in the interval [0,1]. Note that the value of the first threshold is set according to actual needs and is not limited in this application. Optionally, the upgrade conditions corresponding to different types of virtual objects (e.g., specific numerical values ​​for n) may be the same or different. 【0049】 In some embodiments, when the number of first-level first virtual objects becomes n, the n first-level first virtual objects are automatically combined to obtain a second-level first virtual object. In this way, automatic virtual object upgrades can be achieved, reducing the user's operational steps when upgrading virtual objects, simplifying the user's operation, and improving the speed of virtual object combination. 【0050】 In order to improve the speed of upgrading the level of the first virtual object in a game and to accelerate the efficiency of the first user account in completing the development of virtual objects in a game, the method according to the present invention is triggered when the number of first virtual objects at the first level becomes n, to combine the n first virtual objects at the first level to obtain a second-level virtual object, and the first user account may also obtain at least one additional first exchange ticket. 【0051】 In some embodiments, the first voucher is used to redeem at least one virtual object or a third quantity of virtual resources. Optionally, the first voucher is used to offer at least two candidate virtual objects, allowing the first user account to acquire any one of the two candidate virtual objects. Optionally, to maintain balance in the game mechanism, the third quantity of virtual resources is equivalent to the candidate virtual objects offered by the first voucher. The first voucher may be called a prize voucher. 【0052】 Optionally, there may be a relationship between the first voucher and the first virtual object. For example, a candidate virtual object provided by the first voucher has the same object attributes as the first virtual object. Object attributes include, but are not limited to, at least one of the following: the virtual object's level, the virtual object's life value, the virtual object's combat power, or the virtual object's evaluation level. Of these, the virtual object's evaluation level is used to classify multiple virtual objects supported in a game match in terms of their influence. The virtual object's evaluation level can be set by the game developer. For example, the first virtual object may be level 1, and the candidate virtual object may also be level 1. Another example is that the first virtual object may be evaluation level 1, and the candidate virtual object may also be evaluation level 1. 【0053】 In some embodiments, the terminal device determines the display position of the first voucher in the user interface based on the display position of the second-level first virtual object in the user interface. Optionally, to enhance the relationship between the second-level first virtual object synthesis process and the first voucher, the distance between the second-level first virtual object and the first voucher in the user interface is less than or equal to a distance threshold. The distance threshold is equal to p display positions, where p is a positive integer, and a display position refers to the smallest display unit for displaying a virtual object in the user interface. By controlling the distance between the second-level first virtual object and the first voucher, the user can become aware of the first voucher acquired simultaneously after the completion of the first virtual object synthesis operation, and the first voucher can participate in the formation placement in the game match of the first user account in a timely manner. In some embodiments, as shown in Figure 6, the user interface displays a preparation area 19 and a match area 20, where the preparation area 19 is used to display virtual objects waiting to join a match, and the match area 20 is used to display virtual objects participating in a match. As shown in Figure 6, the preparation area 19 includes multiple display positions, which are used to place virtual objects. 【0054】 Assuming n is 3, when the first user account acquires three virtual objects 21 (21 in Figure 6: first grade, first level virtual object a), the terminal device combines the three first-level virtual objects 21 to acquire a second-level virtual object 22 (22 in Figure 6: first grade, second-level virtual object a). The terminal device also displays the additionally acquired first exchange ticket 23 in an available display location adjacent to the second-level virtual object 22. 【0055】 To make it easier to understand the relationship between how to acquire the first virtual object and the trigger that occurs when the number of first-level virtual objects owned by the first user account reaches n, the following explanation will use the example of redeeming the first virtual object using virtual resources. As shown in Figure 3, after the first user account redeems the first-level virtual object 14 at the redemption interface 13, if there is an available display position in the user interface's preparation area, the terminal device will display the redeemed first-level virtual object 14 in the available display position in the preparation area. If the number of first-level virtual objects 14 redeemed using virtual resources at the redemption interface 13 satisfies the upgrade condition (for example, to 3), the second-level virtual object 14 can be acquired by combining these three redeemed first-level virtual objects 14. 【0056】 In some embodiments, if the number of first-level first virtual objects is n, the terminal device, in response to a user synthesis operation (such as clicking a synthesis control), performs the step of synthesizing the n first-level first virtual objects to obtain a second-level first virtual object. Simultaneously with obtaining the second-level first virtual object through synthesis, the first user account may also obtain at least one additional first voucher. The first voucher can be used to redeem a virtual object or a virtual resource. As described above, virtual resources can be used to redeem virtual objects. 【0057】 Some possible implementations include the following steps before step 220. 【0058】 1. When the number of first virtual objects at the first level meets the upgrade conditions, the terminal device displays upgrade offer information, and this upgrade offer information is used to offer an upgrade to the first virtual objects; 2. The terminal device, in response to an upgrade confirmation operation for upgrade presentation information, performs the step of displaying a first voucher and a second-level first virtual object synthesized based on n first-level first virtual objects; 3. If the terminal device does not receive an upgrade confirmation operation for the upgrade offer information within the set time, or if it receives a cancellation operation for the upgrade offer information, the terminal device cancels the display of the upgrade offer information. 【0059】 In some embodiments, the upgrade suggestion information is used to ask whether to perform an upgrade of the first-level first virtual object by merging n first-level first virtual objects when the number of first virtual objects owned becomes n. 【0060】 The upgrade suggestion information may include an upgrade suggestion box. Optionally, the upgrade suggestion box may be displayed in the central area of ​​the user interface to encourage the user to pay attention to it, or it may be displayed in a corner or edge area. In this way, the upgrade suggestion information is used to ask whether the user wants to upgrade the first virtual object, while minimizing obstruction of the user interface display. Optionally, the upgrade suggestion box may include image and / or text information to indicate that the first virtual object can be composited and upgraded. 【0061】 Optionally, the upgrade suggestion box may further include an upgrade confirmation control and a cancel control. Of these, the upgrade confirmation control is used to instruct confirmation of a second-level first virtual object composed of n first-level first virtual objects, and the trigger operation for the upgrade confirmation control is an upgrade confirmation operation. The cancel control is used to cancel the display of the upgrade suggestion box, meaning the first-level first virtual object is not upgraded for the time being, and the trigger operation for the cancel control is a cancel operation. Exemplaryly, the trigger operation includes, but is not limited to, at least one of the following: a click operation, a slide operation, a key operation, a voice command, a gesture operation, etc. 【0062】 In some embodiments, the upgrade suggestion information includes upgrade suggestion special effects for n first-level first virtual objects. The upgrade suggestion special effects highlight the first-level first virtual objects by zooming, flashing, increasing display brightness, etc., thereby presenting to the user the virtual objects that can currently be synthesized and upgraded. 【0063】 Optionally, the terminal device may, in response to a trigger operation (e.g., click, long press, double-click, etc.) on any one or more first-level first virtual objects in the upgrade presentation special effect, display a second-level first virtual object synthesized from n first-level first virtual objects (i.e., complete the synthesis and upgrade of the first virtual objects), and also display any additionally acquired first redemption tickets. 【0064】 In this embodiment, when the user interface includes multiple first-level virtual objects in the upgrade presentation special effect, the user can select the most user-friendly virtual object according to the convenience of user operation and execute a trigger operation to complete the synthesis and upgrade of the virtual objects. Compared to synthesizing and upgrading virtual objects by triggering controls located in fixed display positions, this embodiment improves user convenience and operational efficiency. 【0065】 In some embodiments, if an upgrade confirmation operation for the upgrade offer information is not received within a set time, the terminal device cancels the display of the upgrade offer information, assuming that the user does not wish to synthesize and upgrade the first virtual object. For example, the terminal device cancels the display of the upgrade offer box and / or upgrade offer special effects in order to reduce the display resources occupied by the display of the upgrade offer box and / or upgrade offer special effects. This allows for the presentation of the upgrade to the user while minimizing the obstruction or interference of the interface display content by the upgrade offer information. 【0066】 The setting time may be optionally set to 5 seconds, 8 seconds, 15 seconds, etc., and may be specifically set by a person skilled in the art according to the actual situation. The embodiments of this application are not particularly limited. 【0067】 Step 230: If the first redemption voucher is used, display at least two candidate virtual objects. 【0068】 In some embodiments, candidate virtual objects are selected from a virtual object pool based on configured selection rules, and the virtual object pool includes a first virtual object and at least one other virtual object excluding the first virtual object. 【0069】 Optionally, a virtual object pool may contain at least one virtual object. For example, a virtual object pool may contain all virtual objects that are supported for use in a game. Exemplary examples include a one-to-one correspondence between a virtual object pool and a virtual object, multiple virtual objects sharing a virtual object pool, or the virtual objects included in a virtual object pool being pre-configured by the first user account. 【0070】 Optionally, selection rules are used to determine candidate virtual objects from a virtual object pool. For example, selection rules are used to determine other virtual objects from the virtual object pool that are similar to a first virtual object as candidate virtual objects. Exemplaryly, a terminal device selects at least one candidate virtual object from the virtual object pool based on the selection rules and the first virtual object. The configured selection rules may be pre-configured by the game developer, or they may be selected from multiple candidate selection rules by at least one user account participating in a game match, such as by voting, in a game match, but are not limited to these. 【0071】 In some implementations, the set selection rules include at least the following: 【0072】 (1) The grade of the candidate virtual object is the same as the grade of the first virtual object. 【0073】 Here, the grade is used to represent the competitive ability of a virtual object in an auto chess game. 【0074】 In some embodiments, virtual objects can be divided into different grades, such as Grade 1, Grade 2, Grade 3, Grade 4, and Grade 5, according to their combat ability. At the same level, the higher the grade of the virtual object, the stronger its combat ability. There is also a grade corresponding to the first redemption ticket. Optionally, the grade of the first redemption ticket affects the grade of the virtual object redeemed using that ticket. For example, the grade of the redeemed virtual object is the same as the grade of the first redemption ticket. 【0075】 As shown in Figure 7, the first voucher may include the first voucher 31 of the first grade (corresponding to the first grade virtual object in Figure 7(a)), the first voucher 32 of the second grade (corresponding to the second grade virtual object in Figure 7(b)), the first voucher 33 of the third grade (corresponding to the third grade virtual object in Figure 7(c)), the first voucher 34 of the fourth grade (corresponding to the fourth grade virtual object in Figure 7(d)), and the first voucher 35 of the fifth grade (corresponding to the fifth grade virtual object in Figure 7(e)). 【0076】 (2) The rarity level of the candidate virtual object is the same as that of the first virtual object. 【0077】 Here, the rarity level is used to represent the rarity of a virtual object. Optionally, rarity is represented by the probability of acquiring the virtual object in a game. A high acquisition probability indicates that the virtual object is not difficult to acquire in a game; in other words, it is not rare. A low acquisition probability indicates that the virtual object is relatively rare. The acquisition probability can be pre-set or determined by statistically analyzing the frequency of appearance of each virtual object across multiple game matches. 【0078】 In some embodiments, the rarity of different virtual objects varies, with some virtual objects having a high acquisition probability and others having a low acquisition probability. Rarity can be expressed as a rarity level, where a higher rarity level indicates higher rarity, and a lower rarity level indicates lower rarity. Candidate virtual objects have the same rarity level as the first virtual object; that is, candidate virtual objects have the same or similar rarity as the first virtual object. 【0079】 (3) In some embodiments, the function type of the candidate virtual object is the same as the function type of the first virtual object. 【0080】 Here, the function type is used to represent the actions of virtual objects in the auto chess game. 【0081】 In some implementations, the functional types of virtual objects in an auto chess game vary, such as assassin, doctor, mage, and archer. Each functional type has its own functional characteristics and areas of expertise. By choice, the functional type of a candidate virtual object and the first virtual object are the same. For example, if the functional type of the first virtual object is a doctor, then the functional type of the corresponding candidate virtual object will also be a doctor. 【0082】 In the above implementation, the candidate virtual object's grade, rarity, or function type is the same as the first virtual object, and the virtual objects belonging to the same grade, rarity, or function type are known. Therefore, before acquiring a higher-level virtual object through synthesis, the user knows which virtual objects can be exchanged with the acquired first exchange ticket, allowing for the planned use of the first exchange ticket. In this way, the randomness of the candidate virtual objects corresponding to the first exchange ticket is reduced, enabling the user to formulate a synthesis strategy for the necessary virtual objects by referring to the set selection rules. This shortens the virtual object leveling cycle and maximizes the efficiency of improving the combat power of the user account in the auto chess game. 【0083】 In some embodiments, the terminal device either determines and displays all virtual objects that conform to the selection rules set in the virtual object pool as candidate virtual objects, or the terminal device selects some virtual objects as candidate virtual objects from among the virtual objects that conform to the set selection rules based on a random algorithm. 【0084】 In some embodiments, the virtual object pool contains multiple virtual objects that conform to the selection rules, but when the first redemption ticket is used, only a portion of the virtual objects that conform to the selection rules are displayed as candidate virtual objects. For example, there are 20 virtual objects in the virtual object pool that conform to the selection rules, but only 3 candidate virtual objects can be displayed for selection each time the first redemption ticket is used. Of these, candidate virtual objects can be selected from the virtual objects that conform to the selection rules based on a random algorithm model. Optionally, the random algorithm model generates random numbers and uses virtual objects corresponding to the generated random numbers as candidate virtual objects. The type of random algorithm model is set according to the actual needs, but is not set in this application. 【0085】 In some embodiments, there is at least one third virtual object among at least two candidate virtual objects, and this third virtual object, together with the virtual objects acquired by the first user account, may acquire a higher-level virtual object through synthesis. Of these, the virtual objects acquired by the first user account include, but are not limited to, at least one of the virtual objects owned, virtual objects placed in the preparation area, and virtual objects placed in the battle area. That is, there is at least one third virtual object among at least two candidate virtual objects, and the virtual objects acquired by the first user account include at least one third virtual object. When the first user account uses the first exchange ticket to exchange these candidate virtual objects, the number of third virtual objects owned by the first user account will meet the upgrade conditions, and the upgrade of the third virtual objects will be completed by the first exchange ticket. By determining the virtual objects acquired by the user account as candidate virtual objects, the speed of synthesis and upgrade of the user account's virtual objects can be improved, thereby improving the efficiency of virtual object synthesis and upgrade, and increasing the overall efficiency of the first user account's combat power improvement. 【0086】 For example, the virtual objects acquired by the first user account include first-level virtual object A, first-level virtual object B, first-level virtual object C, first-level virtual object D, and first-level virtual object E. In this case, after the first user account uses the first redemption ticket, at least two candidate virtual objects displayed on the terminal device include at least one of first-level virtual object A, first-level virtual object B, first-level virtual object C, first-level virtual object D, and first-level virtual object E. 【0087】 As another example, the virtual objects acquired by the first user account include first-level virtual object A, first-level virtual object B, first-level virtual object C, first-level virtual object D, and first-level virtual object E, but the preparation area contains only first-level virtual object A, first-level virtual object B, and first-level virtual object C. In this case, after the first user account uses the first redemption ticket, at least two candidate virtual objects displayed on the terminal device will include at least one of first-level virtual object A, first-level virtual object B, and first-level virtual object C. 【0088】 As another example, the virtual objects acquired by the first user account include first-level virtual object A, first-level virtual object B, first-level virtual object C, first-level virtual object D, and first-level virtual object E, but only first-level virtual object A, first-level virtual object B, and first-level virtual object D are placed in the battle area. In this case, after the first user account uses the first redemption ticket, at least two candidate virtual objects displayed on the terminal device will include at least one of first-level virtual object A, first-level virtual object B, and first-level virtual object D. 【0089】 As another example, suppose the first user account owns first-level virtual objects A, B, C, D, and E, but only first-level virtual objects B and C are placed in the preparation area, and only first-level virtual object D is placed in the battle area. In this case, after the first user account uses the first redemption ticket, at least two candidate virtual objects displayed on the terminal device will include at least one of first-level virtual objects B, C, and D. 【0090】 Furthermore, in some embodiments, for virtual objects that satisfy the selection rules corresponding to the first voucher, the virtual object with the smallest difference (a difference that is not zero) between the number of virtual objects acquired by the first user account and the number required to satisfy the upgrade conditions is preferentially determined as a candidate virtual object. For example, if the number of first-level third virtual objects owned by the first user account is just one short of satisfying the upgrade conditions, and the third virtual object satisfies the selection rules corresponding to the first voucher (for example, the third virtual object and the first voucher are of the same grade), the first-level third virtual object is preferentially displayed among the candidate virtual objects. 【0091】 In this embodiment, by prioritizing the virtual object with the smallest difference from the upgrade conditions as a candidate virtual object, the likelihood of a user account successfully upgrading a virtual object after using the first redemption ticket is maximized, further improving the efficiency of virtual object upgrades and thereby increasing the overall combat power improvement efficiency of the first user account. Furthermore, the influence of the first redemption ticket on the current virtual object configuration is further increased. In the above embodiment, by limiting the number of candidate virtual objects displayed, these candidate virtual objects can be clearly displayed in the user interface, and by preventing the user from selecting from too many virtual objects, the time required for the user to select a virtual object is reduced, selection efficiency is improved, the game rhythm is accelerated, and the overall time required to complete the auto chess game is saved. 【0092】 In some embodiments, as shown in Figure 8, after the additionally acquired first voucher 23 is displayed in an available display location, the terminal device displays a number of candidate virtual objects 25 in response to a redemption operation 24 for the first voucher 23. Optionally, the number of candidate virtual objects 25 are all different but, like the first virtual object, all belong to the first grade. Optionally, as shown in Figure 8, the redemption operation 24 is the operation of moving the first voucher 23 to the target area 26 and then releasing it. 【0093】 In some possible implementations, as shown in Figure 8, the terminal device displays a redemption interface 29 corresponding to the first redemption ticket, the redemption interface 29 displays at least two candidate virtual objects, and the redemption interface 29 further displays at least one of a virtual resource option 27 and a delayed selection control 28. Of these, the virtual resource is used to redeem virtual items used in the auto chess game, and the delayed selection control 28 is used to minimize the redemption interface. 【0094】 In some embodiments, the redemption interface further displays options corresponding to at least two candidate virtual objects, the options being used to indicate the candidate virtual object corresponding to the redemption option. 【0095】 In this implementation, the user is given alternatives to candidate virtual objects by displaying virtual resources in the redemption interface 29. By displaying a delayed selection control in the redemption interface 29, the user is given more time to think, allowing them to make a better decision on which option to choose. This minimizes the probability of the user selecting an unsatisfactory option and can improve the combat power of the first user account in the auto chess game. Optionally, to reduce obstruction of other content displayed in the user interface, the redemption interface is minimized and then displayed in a corner (lower left corner, lower right corner, etc.) or side area (left side, right side, etc.) of the user interface. 【0096】 In some possible implementations, the terminal device updates and displays candidate virtual objects in the redemption interface in response to a refresh operation (e.g., clicking a control corresponding to the refresh operation). Therefore, if the user is not satisfied with the candidate virtual objects currently displayed in the redemption interface, they have the opportunity to change the candidate virtual objects by refreshing the redemption interface, thereby increasing the probability that the user will be able to select a satisfactory candidate virtual object and increasing the combat power of the first user account in the auto chess game. 【0097】 In some embodiments, the terminal device uses a random algorithm to re-select at least two virtual objects as candidate virtual objects for all virtual objects in the virtual object pool that meet certain conditions (e.g., satisfy selection rules) and displays them in the redemption interface. In this case, the redemption interface may have duplicate candidate virtual objects before and after the refresh. Randomness of the virtual objects displayed in the redemption interface is ensured by updating the candidate virtual objects using a random algorithm. 【0098】 In some implementations, the candidate virtual objects displayed in a refreshed redemption interface are entirely different from those previously displayed. That is, for a process using a given first redemption ticket, the virtual objects displayed in the redemption interface will no longer be displayed, meaning the candidate virtual objects will not be displayed repeatedly as much as possible. To understand this, when a user chooses to refresh the redemption interface, it means that the user is not satisfied with all the virtual objects displayed in the redemption interface, and if these displayed virtual objects are displayed again, the user is likely still not satisfied. Therefore, by displaying as many different virtual objects as possible with each refresh, the probability of the user being able to select a satisfactory virtual object from the redemption interface is further increased, thereby further enhancing the combat power of the first user account in the auto chess game. 【0099】 In some embodiments, obtaining refresh counts (the number of times a refresh operation is performed to refresh the candidate virtual objects displayed in the redemption interface) requires the consumption of virtual resources; that is, refreshes can be paid for, or users can obtain free refresh counts by completing related tasks. In some embodiments, there is a limit to the number of refresh counts corresponding to one first redemption ticket and / or all first redemption tickets, preventing users from refreshing the redemption interface indefinitely. For example, each first redemption ticket and / or all first redemption tickets have a maximum number of refresh counts, and once this maximum is exceeded, the redemption interface cannot be refreshed. Limiting the number of refresh counts limits how many times a user can refresh the redemption interface, thereby controlling the frequency of refresh requests processed by terminal equipment or servers and reducing the data processing load on terminal equipment or servers. Furthermore, because the number of refresh counts is limited, users will not excessively refresh the redemption interface, reducing the time required for users to select virtual objects from the redemption interface, improving selection efficiency, and thus improving game efficiency. 【0100】 Step 240: In response to a selection operation on the second virtual object of at least two candidate virtual objects, display the second virtual object acquired by the first user account. 【0101】 In some embodiments, when a selection operation is received for a second virtual object among at least two candidate virtual objects, it means that it has been decided to exchange the first voucher for the second virtual object, and presentation information indicating that the exchange was successful and the second virtual object has been obtained is displayed. In some embodiments, the second virtual object may be the first virtual object, such as the first virtual object at the first level, or the second virtual object may be any other virtual object, such as another virtual object at the first level, excluding the first virtual object. 【0102】 In some embodiments, as shown in Figure 8, in response to a selection operation for virtual object 251 from at least two candidate virtual objects 25, it is decided to redeem virtual object 251 using the first redemption ticket 23. Of these, virtual object 251 is a first-grade, first-level virtual object, similar to virtual object 14 corresponding to the first redemption ticket 23 (since the first redemption ticket 23 is a prize obtained when three first-level virtual objects 14 are combined to obtain a second-level virtual object). 【0103】 In some embodiments, a second virtual object may be used to combine higher-level second virtual objects. For example, a second virtual object may be a first-level first virtual object that can combine with other first-level first virtual objects to form another second-level first virtual object. 【0104】 In some embodiments, the process of upgrading a virtual object from the second level to the third level, or the process of upgrading virtual objects at other levels, can be found by referring to the relevant content for upgrading a virtual object from the first level to the second level, so a detailed explanation is omitted here. 【0105】 In summary, by combining n virtual objects of the same type and level, a higher-level virtual object is obtained, along with any additional vouchers acquired. On the one hand, when the combination and upgrade of virtual objects is complete, the user account can not only obtain the virtual object that was leveled up by combining the virtual objects, but also use the additional vouchers acquired to obtain another virtual object. By using vouchers to redeem virtual objects, it is possible to continue supporting the upgrade of the virtual objects that the user account has acquired, improving the upgrade speed of virtual objects in the auto chess game, rapidly increasing the overall combat power of the user account, and thus increasing the efficiency of improving the combat power of the user account in the auto chess game. 【0106】 On the other hand, it is advantageous for accelerating the game rhythm, shortening the duration of game matches, and reducing power consumption of terminal devices. Also, by increasing the number of user accounts waiting for matchmaking within the same time, it is possible to reduce the computational load on the server when matching user accounts to appropriate game matches. 【0107】 In some possible implementations, the user interface displays a preparation area and a battle area, the preparation area is used to display virtual objects waiting to join a battle, and the battle area is used to display virtual objects participating in a battle. The step of displaying the additionally acquired first redemption ticket (step 220 above) includes the following steps: 【0108】 1. If there is an available display location in the preparation area, the first exchange ticket is displayed at the available display location in the preparation area; 2. If there are no available display positions in the preparation area and the first user account is in a preparation state, the first exchange ticket is displayed in the battle area. 【0109】 In some embodiments, the ready state refers to a state where a match has not yet started and is in the preparation stage. Regardless of whether the first user account is in the ready state, if there is an available display position in the preparation area, the terminal device will prioritize displaying the first voucher in the preparation area. This makes it easier for the first user account to use the first voucher when needed and improves the convenience of placing virtual objects owned by the first user account. 【0110】 In some embodiments, if there are no available display positions in the preparation area and the first user account is in a preparation state, the battle area will not be used for the time being, so the terminal device displays the first redemption ticket in the battle area. This maximizes the use of the display space in the user interface and improves the utilization rate of the user interface. 【0111】 In some embodiments, the first redemption ticket is automatically used when there are no available display positions in the preparation area and the first user account is in a match state. The terminal device performs the step of displaying at least two candidate virtual objects. 【0112】 If there are no available display positions in the preparation area and the first user account is in a battle state, the first redemption ticket cannot be displayed in either the preparation area or the battle area at that time, so step 230 can be executed. In other words, the terminal device automatically triggers the use of the first redemption ticket and displays at least two candidate virtual objects. If the number of one of the at least two candidate virtual objects matches the number of virtual objects of the same type currently owned by the first user account, the user can choose to redeem this candidate virtual object and combine it with a virtual object of the same type that they own to obtain a higher-level virtual object. 【0113】 For example, the conditions for upgrading a Level 1 virtual object A to Level 2 are that there are now 3 of them and that there are already 2 Level 1 virtual object A in the preparation area. If, after using the first redemption ticket, at least 2 candidate virtual object A are displayed, and one of them is a Level 1 virtual object A, then this one Level 1 virtual object A and the 2 Level 1 virtual object A in the preparation area can be combined to obtain a Level 2 virtual object A. 【0114】 In this way, on the one hand, the problem of placing the first exchange ticket is solved, and the probability of using candidate virtual objects to upgrade virtual objects acquired by the user is increased by the automatically used exchange ticket, thereby improving the combat power of the first user account in the auto chess game. On the other hand, if the first exchange ticket cannot be placed in either the preparation area or the battle area, the exchange ticket can be automatically opened so that the user can use it at this point, thus preventing the exchange ticket acquired when composing virtual objects from being wasted due to the limited display space of the user interface. 【0115】 In some embodiments, after the first redemption ticket is displayed in the battle area, if there is an available display space in the preparation area, the first redemption ticket is moved from the battle area to an available display space in the preparation area and displayed there. In other words, even if the first redemption ticket is displayed in the battle area because there is no available display space in the preparation area for the time being, as soon as an available display space becomes available in the preparation area, the first redemption ticket in the battle area will be moved to an available display space in the preparation area and displayed there. This maximizes the use of the display space in the preparation area, improves the utilization rate of the display space in the preparation area, and reduces obstruction of the battle area. 【0116】 In the above implementation, by displaying the redemption tickets in the preparation area as much as possible, the convenience of placing virtual objects owned by the first user account can be improved. 【0117】 In the above implementation, when there are no available display positions in the preparation area and the first user account is in a battle state, the first redemption ticket is used and at least two candidate virtual objects are displayed. This solves the placement problem of the first redemption ticket while freeing up display positions as much as possible, reducing the demand for available display positions in the preparation area, saving available display positions in the preparation area, and improving the combat power of the first user account in the auto chess game. 【0118】 In the above implementation, after displaying the first exchange ticket in the battle area, if there is an available display space in the preparation area, the first exchange ticket is moved from the battle area to an available display space in the preparation area and displayed there. This maximizes the use of the display space in the preparation area, improves the utilization rate of the display space in the preparation area, and minimizes obstruction of the battle area. 【0119】 In some possible implementations, the user interface displays a preparation area and a battle area, the preparation area is used to display virtual objects waiting to join a battle, and the battle area is used to display virtual objects participating in a battle. The step of displaying notification information that the first user account has acquired the second virtual object (step 240 above) includes the following steps: 【0120】 1. If there is an available display position in the preparation area, the second virtual object acquired by the first user account will be displayed in an available display position in the preparation area; 2. If there are no available display positions in the preparation area and the first user account is in a preparation state, the step of displaying the second virtual object acquired by the first user account in a temporary preparation area of ​​the user interface, wherein the temporary preparation area is used to display virtual objects that cannot be displayed in the preparation area due to limitations imposed by the number of available display positions. 【0121】 In some embodiments, when there are available display positions in the preparation area, the terminal device displays the second virtual object acquired by the first user account in the available display position in the preparation area. In other words, virtual objects are preferentially displayed in the display positions of the preparation area. In this way, the utilization rate of display positions in the preparation area is improved, while it becomes easier for the user to arrange (assemble) formations of virtual objects they own, thereby improving the user's preparation convenience and efficiency. 【0122】 In some embodiments, when there are no available display positions in the preparation area and the first user account is in a ready state, the second virtual object can only be displayed in other areas. However, since a virtual object in a ready state cannot be displayed in the battle area, the second virtual object can only be displayed in the temporary preparation area. The temporary preparation area is a different area from the preparation area and the battle area, and can be located in the edge areas of the user interface, such as the left area, right area, upper area, and lower area. By optionally reducing the size of the second virtual object and displaying it in the temporary preparation area, the display space of the temporary preparation area can be saved, and the number of virtual objects that can be accommodated in the temporary preparation area can be increased. 【0123】 In some embodiments, when there are no available display locations in the preparation area and the first user account is in a match state, match presentation information is displayed. This match presentation information is used to indicate that the user is currently in a match state and will select a candidate virtual object when the match state ends. In other words, when there are no available display locations in the preparation area and the first user account is in a match state, the first exchange ticket cannot be used to exchange for a virtual object at all. This means that the first exchange ticket cannot be used to exchange for a virtual object, solving the problem of having too many virtual objects and not having enough space to place them, and preventing the user interface from becoming cluttered. 【0124】 In the above implementation, when there are available display positions in the preparation area, the second virtual object acquired by the first user account is displayed in the available display position in the preparation area. This improves the utilization rate of display positions in the preparation area, while also making it easier for users to arrange formations of virtual objects they own, thereby improving the convenience and efficiency of preparation for the user. 【0125】 In some possible implementations, the user interface displays a preparation area and a battle area, with the preparation area used to display virtual objects waiting to join a battle and the battle area used to display virtual objects participating in a battle. This method further includes the following: 【0126】 When a first user account acquires a first redemption ticket, and this first redemption ticket is displayed in the preparation area, the candidate virtual object displayed when redeeming this first redemption ticket has a higher probability of being the same as the virtual object in the preparation area than other virtual objects. In other words, the candidate virtual object displayed in the redemption interface has a relatively high probability of being able to be combined with the virtual object placed by the first user account in the preparation area to obtain a higher-level virtual object. That is, the candidate virtual object has a relatively high probability of being the same as the virtual object placed by the first user account in the preparation area. For example, in the case of a random algorithm, the probability that the same virtual object as the candidate virtual object exists in the preparation area is a, but in the case of this embodiment, the probability that the same virtual object as the candidate virtual object exists in the preparation area increases to b. a is less than b, and a and b are positive integers. For example, a is 0.1 and b is 0.5. 【0127】 After the first user account obtains the first redemption ticket, if this first redemption ticket is displayed in the battle area, the candidate virtual object displayed when redeeming this first redemption ticket has a higher probability of being the same as the virtual object in the battle area than other virtual objects. In other words, the candidate virtual object displayed in the redemption interface has a relatively high probability of being able to be combined with the virtual object placed by the first user account in the battle area to obtain a higher-level virtual object. That is, the candidate virtual object has a relatively high probability of being the same as the virtual object placed by the first user account in the battle area. 【0128】 In the above embodiment, whether the first redemption ticket is displayed in the preparation area or the battle area before use affects the candidate virtual object displayed after the first redemption ticket is used, so that the candidate virtual object corresponding to the first redemption ticket opened in the preparation area matches the formation of the virtual objects in the preparation area as closely as possible, and so that the candidate virtual object corresponding to the first redemption ticket opened in the battle area matches the formation of the virtual objects in the battle area as closely as possible. If the user wishes to match the candidate virtual object corresponding to the first redemption ticket to the virtual objects in that area, they can move the first redemption ticket to the corresponding area by a move operation before using the first redemption ticket, thereby increasing the probability that the candidate virtual object redeemed with the first redemption ticket will satisfy the user's wishes and improving the efficiency of increasing the combat power of the user account in the auto chess game. 【0129】 In some embodiments, as shown in Figure 9, the information display method includes the following steps (901-908). Step 901: The first user account obtains a new first-level first virtual object. Step 902: The terminal device determines whether the first virtual object currently owned by the first user account can be upgraded from the first level to the second level. If so, it proceeds to step 904; otherwise, it terminates. Step 903: The terminal device synthesizes n first-level first virtual objects to obtain a second-level first virtual object, and at the same time, the first user account obtains a first voucher corresponding to the first virtual object. Step 904: The terminal device determines whether there is an available display position in the preparation area. If so, it performs the next step 905; otherwise, it performs the next step 906. Step 905: The terminal device displays the first redemption ticket in an available display location in the preparation area. Step 906: Determine whether the terminal device is ready. If so, perform step 907; otherwise, perform step 908. Step 907: The terminal device will display the first redemption ticket in the battle area and will open automatically when the battle begins. Step 908: The terminal device opens the first redemption ticket directly. 【0130】 In some embodiments, as shown in Figure 10, the method of using the first voucher includes the following steps (1001-1009). Step 1001: In response to the redemption operation, the terminal device displays a redemption interface containing at least two candidate virtual objects. Step 1002: The terminal device determines whether it chooses to redeem this first voucher, and if so, it performs the next step 1004; otherwise, it performs the next step 1003. Step 1003: The terminal device minimizes the exchange interface. Step 1004: The first user account retrieves the selected second virtual object. Step 1005: The terminal device determines whether there is an available display position in the preparation area. If so, it performs the next step 1006; otherwise, it performs the next step 1007. Step 1006: The terminal device displays the second virtual object in an available display position in the preparation area. Step 1007: Determine whether the terminal device is ready. If so, perform step 1008; otherwise, perform step 1009. Step 1008: The terminal device displays the first redemption ticket in the battle area and opens automatically when the battle begins. Step 1009: The terminal device displays the match information. 【0131】 Of these, the match presentation information is used to indicate that a match is currently in progress and that a candidate virtual object will be selected once the match ends. 【0132】 The following are embodiments of the apparatus of the present application, which can be used to carry out embodiments of the method of the present application. For details not disclosed in the embodiments of the apparatus of the present application, please refer to the embodiments of the method of the present application. 【0133】 Referring to Figure 11, a block diagram of an information display device according to one embodiment of the present invention is shown. This device has the function of implementing the above example of information display method, and this function can be implemented by hardware or by the hardware executing corresponding software. This device may be a terminal device as described above, or it may be configured on a terminal device. This device 1100 may include an object display module 1110 and an information display module 1120. 【0134】 The object display module 1110 is used in the user interface of the auto chess game to display the first virtual object of the first level owned by the first user account. 【0135】 The object display module 1110 is further used to display a first voucher and a second-level first virtual object composed of n first-level first virtual objects when the number of first-level first virtual objects is n (where n is a positive integer greater than 1). 【0136】 The object display module 1110 is further used to display at least two candidate virtual objects when the first redemption ticket is used. 【0137】 The information display module 1120 is used to display the second virtual object acquired by the first user account in response to a selection operation for the second virtual object among at least two candidate virtual objects. 【0138】 In some embodiments, the object display module 1110 is used to display a redemption interface corresponding to a first redemption ticket, the redemption interface displays at least two candidate virtual objects, and the redemption interface further displays at least one of a virtual resource option and a delayed selection control. Of these, the virtual resource is used to redeem virtual items used in the auto chess game, and the delayed selection control is used to minimize the redemption interface. 【0139】 In some embodiments, the user interface displays a preparation area and a battle area. The preparation area is used to display virtual objects waiting to join a battle, and the battle area is used to display virtual objects participating in a battle. The object display module 1110 is used to display the first redemption ticket in an available display position in the preparation area if there is an available display position in the preparation area, and to display the first redemption ticket in the battle area if there is no available display position in the preparation area and the first user account is in a ready state. 【0140】 In some embodiments, if there are no available display positions in the preparation area and the first user account is in a match state, the first exchange ticket is used. 【0141】 In some embodiments, as shown in Figure 12, the device further includes a voucher usage module 1130 for moving and displaying the first voucher from the battle area to an available display location in the preparation area if there is an available display location in the preparation area. 【0142】 In some embodiments, the user interface displays a preparation area and a battle area. The preparation area is used to display virtual objects waiting to join a battle, and the battle area is used to display virtual objects participating in a battle. The information display module 1120 is used to display the second virtual object acquired by the first user account in an available display position in the preparation area if there is an available display position in the preparation area. If there is no available display position in the preparation area and the first user account is in a ready state, the module is used to display the second virtual object acquired by the first user account in a temporary preparation area of ​​the user interface. The temporary preparation area is used to display virtual objects that cannot be displayed in the preparation area due to limitations imposed by the number of available display positions. 【0143】 In some embodiments, the information display module 1120 is further used to display match suggestion information if there are no available display positions in the preparation area and the first user account is in a match state. The match suggestion information is used to indicate that the user is currently in a match state and will select a candidate virtual object when the match state ends. 【0144】 In some embodiments, candidate virtual objects are selected from a virtual object pool based on configured selection rules, and the virtual object pool includes a first virtual object and at least one other virtual object excluding the first virtual object. 【0145】 In some embodiments, the grade of a candidate virtual object is the same as the grade of the first virtual object, and the grade is used to represent the virtual object's competitive ability in the auto chess game; or the rarity level of a candidate virtual object is the same as the rarity level of the first virtual object, and the rarity level is used to represent the rarity of the virtual object; or the function type of a candidate virtual object is the same as the function type of the first virtual object, and the function type is used to represent the function of the virtual object in the auto chess game. 【0146】 In some embodiments, the method for obtaining a first virtual object of the first level includes at least one of the following: redeeming a first virtual object of the first level using a virtual resource; obtaining a first virtual object of the first level using a skill; probabilistically redeeming a first virtual object of the first level using a first redemption ticket; or probabilistically redeeming a first virtual object of the first level using a second redemption ticket. 【0147】 In some embodiments, as shown in Figure 12, the device displays upgrade offer information when the number of first virtual objects of the first level becomes n, the upgrade offer information is used to offer an upgrade to the first virtual objects, and in response to an upgrade confirmation operation for the upgrade offer information, it performs the step of displaying a first voucher and a second-level first virtual object synthesized based on the n first virtual objects of the first level, and further comprises an upgrade offer module 1140 used to cancel the display of the upgrade offer information if an upgrade confirmation operation for the upgrade offer information is not received within a set time, or if a cancellation operation for the upgrade offer information is received. 【0148】 Although the above embodiment of the apparatus has only been described using the division of each functional module as an example to realize its functions, in actual use, the above functions may be completed by assigning them to different functional modules as needed. In other words, the internal structure of the apparatus is divided into different functional modules to complete all or part of the functions described above. Furthermore, the above embodiment of the apparatus is based on the same concept as the embodiment of the method, and details of its specific implementation process can be found in the embodiment of the method, so the explanation is omitted here. The advantageous effects of the embodiment of the apparatus are the same as those of the embodiment of the method, so the explanation is omitted here. 【0149】 Referring to Figure 13, a structural block diagram of a terminal device 1300 according to one embodiment of the present application is shown. This terminal device 1300 may be an electronic device such as a mobile phone, tablet computer, game console, e-book reader, multimedia playback device, wearable device, or PC. This terminal device is used to implement the information display method according to the above embodiment. This terminal device may be terminal device 11 in the implementation environment shown in Figure 1. 【0150】 Specifically, terminal equipment 1300 typically includes a processor 1301 and memory 1302. 【0151】 The processor 1301 may include one or more processing cores, such as a 4-core processor or an 8-core processor. The processor 1301 may be implemented in at least one hardware form from among DSP (Digital Signal Processing), FPGA (Field Programmable Gate Array), and PLA (Programmable Logic Array). The processor 1301 may include a main processor and a coprocessor, the main processor being a processor for processing data in a wake-up state and also called a CPU (Central Processing Unit), and the coprocessor being a low-power processor for processing data in a standby state. In some embodiments, the processor 1301 may integrate a GPU (Graphics Processing Unit), which is used to render and draw content that needs to be displayed on a display panel. In some embodiments, the processor 1301 may further include an AI (Artificial Intelligence) processor, which is used to process computational operations related to machine learning. 【0152】 The memory 1302 may include one or more computer-readable storage media, which may be non-temporary. The memory 1302 may further include high-speed random-access memory and non-volatile memory, such as one or more disk storage devices and flash memory storage devices. In some embodiments, the non-temporary computer-readable storage media in the memory 1302 are used to store computer programs and are configured to be executed by one or more processors to realize the information display method described above. 【0153】 In some embodiments, the terminal device 1300 preferably further includes a peripheral device interface 1303 and at least one peripheral device. The processor 1301, memory 1302, and peripheral device interface 1303 can be connected via a bus or signal lines. Each peripheral device can be connected to the peripheral device interface 1303 via a bus, signal lines, or circuit board. Specifically, the peripheral device includes at least one of an RF circuit 1304, a display panel 1305, an audio circuit 1306, and a power supply 1307. 【0154】 As those skilled in the art will understand, the configuration shown in Figure 13 is not limited to the terminal device 1300, and may include more or fewer components than shown, combine several components, or employ a different arrangement of components. 【0155】 In an exemplary embodiment, a computer-readable storage medium is further provided, the storage medium storing a computer program, the computer program implementing the above-described information display method when executed by a processor. 【0156】 The computer-readable storage medium may optionally include ROM (Read-Only Memory), RAM (Random-Access Memory), SSD (Solid State Drives), or optical discs. Of these, random-access memory may include ReRAM (Resistance Random Access Memory) and DRAM (Dynamic Random Access Memory). 【0157】 In exemplary embodiments, a computer program product is further provided which includes a computer program stored on a computer-readable storage medium. The computer device performs the information display method by having the processor of the computer device read the computer program from the computer-readable storage medium and execute the computer program.

Claims

[Claim 1] A method of displaying information performed by a terminal device, In the user interface of an auto chess game, the steps include: displaying the first virtual object of the first level owned by the first user account; When the number of first virtual objects of the first level is n (where n is a positive integer greater than 1), the steps include displaying a first voucher and a second-level first virtual object composed of n first virtual objects of the first level, The steps include: displaying at least two candidate virtual objects when the first redemption ticket is used; In response to a selection operation for the second virtual object among the at least two candidate virtual objects, the first user account displays the second virtual object it has acquired. Includes, The user interface displays a preparation area and a battle area; the preparation area is used to display virtual objects waiting to participate in a battle, and the battle area is used to display virtual objects participating in a battle. The first step in displaying the redemption voucher is: If there is an available display location in the preparation area, the first exchange ticket is displayed at the available display location in the preparation area. If there are no available display positions in the preparation area and the first user account is in a ready state, the first exchange ticket is displayed in the battle area. Information display methods, including those mentioned above. [Claim 2] The step of displaying at least two candidate virtual objects is, The step includes displaying an exchange interface corresponding to the first exchange voucher, The method according to claim 1, wherein the redemption interface displays at least two candidate virtual objects, and the redemption interface displays at least one of a virtual resource option and a delayed selection control, the virtual resource being used to redeem virtual items used in the auto chess game, and the delayed selection control being used to minimize the redemption interface. [Claim 3] The method according to claim 1 or 2, wherein if there is no available display position in the preparation area and the first user account is in a battle state, the first exchange ticket is automatically used. [Claim 4] After displaying the first exchange ticket in the battle area, If there is an available display location in the preparation area, the first exchange ticket is moved from the battle area to the available display location in the preparation area and displayed. The method according to claim 1 or 2, further comprising: [Claim 5] The step of displaying the second virtual object acquired by the first user account is: If there is an available display position in the preparation area, the step of displaying the second virtual object acquired by the first user account in an available display position in the preparation area, If there are no available display positions in the preparation area and the first user account is in a preparation state, the first user account will display the second virtual object acquired by the first user account in the temporary preparation area of ​​the user interface, wherein the temporary preparation area is used to display virtual objects that cannot be displayed in the preparation area due to limitations imposed by the number of available display positions. The method according to claim 1 or 2, including the method described in claim 1 or 2. [Claim 6] The aforementioned method, If there are no available display positions in the preparation area and the first user account is in a match state, the step of displaying match presentation information, wherein the match presentation information is used to indicate that the user is currently in a match state and will select the candidate virtual object when the match state ends. The method according to claim 5, further comprising: [Claim 7] The method according to claim 1 or 2, wherein the candidate virtual object is selected from a virtual object pool based on a set selection rule, and the virtual object pool includes the first virtual object and at least one other virtual object excluding the first virtual object. [Claim 8] The grade of the candidate virtual object is the same as the grade of the first virtual object, and the grade is used to represent the virtual object's competitive ability in the auto chess game. Or, The rarity level of the candidate virtual object is the same as the rarity level of the first virtual object, and the rarity level is used to represent the rarity of the virtual object. Or, The function type of the candidate virtual object is the same as the function type of the first virtual object, and the function type is used to represent the function of the virtual object in the auto chess game. The method according to claim 1 or 2. [Claim 9] The method for obtaining the first virtual object at the first level is: Using virtual resources to redeem the first virtual object at the first level, Using skills to obtain the first virtual object of the first level, Using the second exchange ticket, probabilistically redeem the first virtual object at the first level. The first virtual object of the first level is probabilistically redeemed using the first redemption ticket. The method according to claim 1 or 2, comprising at least one of the following. [Claim 10] Before displaying the first exchange ticket and the second-level first virtual object synthesized based on n first-level first virtual objects, The step of displaying upgrade offer information when the number of first virtual objects at the first level becomes n, wherein the upgrade offer information is used to offer an upgrade for the first virtual objects. In response to an upgrade confirmation operation for the upgrade presentation information, the step of displaying a first voucher and a second-level first virtual object synthesized based on n first-level first virtual objects is performed. If no upgrade confirmation operation for the upgrade offer information is received within the set time, or if a cancellation operation for the upgrade offer information is received, the display of the upgrade offer information is canceled. The method according to claim 1 or 2, further comprising: [Claim 11] An information display device, An object display module for displaying a first virtual object of the first level owned by a first user account in the user interface of an auto chess game, The object display module is further used to display a first voucher and a second-level first virtual object composed of n first-level first virtual objects when the number of first-level first virtual objects is n (where n is a positive integer greater than 1). The object display module further includes an object display module used to display at least two candidate virtual objects when the first redemption ticket is used, An information display module for displaying the second virtual object acquired by the first user account in response to a selection operation for the second virtual object among the at least two candidate virtual objects, Equipped with, The user interface displays a preparation area and a battle area; the preparation area is used to display virtual objects waiting to participate in a battle, and the battle area is used to display virtual objects participating in a battle. The aforementioned object display module is If there is an available display location in the preparation area, the first exchange ticket shall be displayed at the available display location in the preparation area. If there are no available display positions in the preparation area and the first user account is in a ready state, the first exchange ticket is used to display the first exchange ticket in the battle area. Information display device. [Claim 12] A terminal device comprising a processor and memory, wherein a computer program is stored in the memory, and the computer program is loaded and executed by the processor to perform the information display method described in claim 1 or 2. [Claim 13] A computer program that, when loaded and executed by a processor, performs the information display method described in claim 1 or 2.