Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- SANKYO CO LTD
- Filing Date
- 2023-02-16
- Publication Date
- 2026-06-22
AI Technical Summary
音信号)の出力によりスピーカ8L、8Rから音声や効果音を出力させること、ランプ制御基板14に対する指令(電飾信号)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、例えば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が"3"に更新され、可変表示中演出処理は終了する。
Smart Images

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Abstract
Claims
[Claim 1] A gaming machine that displays variable information and can be controlled to create a favorable state for the player, Game control means, Means of execution of the performance, Equipped with a retained memory means, It is possible to perform a predetermined performance that suggests the system is controlled to the aforementioned advantageous state, The aforementioned predetermined performance includes a first predetermined performance and a second predetermined performance. The first predetermined performance includes a first predetermined part that displays a first premonition image of cracking, and a second predetermined part that displays a plurality of fragment images corresponding to the first premonition image of cracking. The second predetermined performance includes a third predetermined part that displays a second premonition image of cracking, and a fourth predetermined part that displays a plurality of fragment images corresponding to the second premonition image of cracking. The execution periods for the first predetermined performance and the second predetermined performance do not overlap. The execution period differs between the first predetermined part and the third predetermined part. Before the first predetermined part is executed and when the fragment image in the second predetermined part is displayed, the type of background image displayed in a layer with a lower priority than the layer on which the first crack precursor image is displayed is different. Before the third predetermined part is executed and when the fragment image in the fourth predetermined part is displayed, the type of background image displayed in the layer with a lower priority than the layer on which the second crack precursor image is displayed is different. In the first predetermined performance, a predetermined background image can be displayed as the background image before the fragment image corresponding to the first premonition image is displayed. In the first predetermined performance, after the fragment image corresponding to the first premonition image is displayed, any of a plurality of background images can be displayed as the background image, which is different from the predetermined background image and includes a first background image and a second background image that suggests a higher probability of being controlled to the advantageous state than the first background image. In the first predetermined performance, before displaying the fragment image corresponding to the first premonition image of cracking, and while the predetermined background image is displayed, it is possible to display the object image in any of the multiple forms of object images. Depending on the form of the object image, it is possible to suggest which of the multiple background images will be displayed after the fragment image corresponding to the first premonition image is displayed in the first predetermined performance. The aforementioned reserved storage means is capable of storing information related to the variable display as reserved storage, up to a predetermined number, based on the occurrence of a starting prize. The game control means can execute the next variable display when a variable display has finished, provided that there is a reserved memory corresponding to the next variable display. The aforementioned performance execution means is If a starting prize is awarded, the prize award animation can be executed. When a hold memory is stored, it is possible to display one of several types of hold displays, including a first hold display and a second hold display that is different in form from the first hold display. In a situation where fewer than the predetermined number of reserved memories are stored, If a starting win occurs at the first timing, the first reserve display can be displayed in the first starting mode, then changed to the first intermediate mode, and then changed to the first completed mode. If a starting win occurs at the first timing, the second hold display can be displayed in the second start mode, then changed to the second intermediate mode, and then changed to the second completion mode. If a starting win occurs at a second timing after the first timing, the first hold display can be displayed in the first start mode, then changed to the first intermediate mode, and then changed to the first completed mode based on the start of the next variable display. If a starting win occurs at the second timing, the second hold display can be displayed in the second start mode, then changed to the second intermediate mode, and then changed to the second completed mode based on the start of the next variable display. If a starting win occurs at a third timing after the second timing, the first hold display can be displayed in the first completion mode without being displayed in the first start mode and the first intermediate mode. If a starting win occurs at the third timing, the second hold display can be displayed in the second completion mode without being displayed in the second start mode and the second intermediate mode. In either case, whether the initial win occurs at the first timing or the third timing, the win animation can be performed over a specified period. A gaming machine characterized by the following features.
Citation Information
Patent Citations
JP2015092891A
JP2016097173A
JP2016168423A
JP2019000483A