Gaming machine

JP7880243B2Active Publication Date: 2026-06-25FUJI SHOJI CO LTD

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
FUJI SHOJI CO LTD
Filing Date
2022-06-15
Publication Date
2026-06-25

AI Technical Summary

Benefits of technology

【0008】 本発明によれば、遊技者の興趣を向上させることができる

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Patent Text Reader

Abstract

To provide a game machine that allows a player's sense of expectation toward a jackpot to range widely so as to prevent a suggestive performance regarding whether a performance having high reliability of resulting in a jackpot game state is executed from becoming monotonous, and is full of variety so as not to arouse an unnecessary sense of expectation for the player even if a sense of expectation toward a jackpot game state is lost.SOLUTION: A game machine includes: a first variation performance for executing a first ready-to-win performance (a normal ready-to-win performance shown in Fig. 35(a)) or a second ready-to-win performance (a weak SP ready-to-win performance shown in Fig. 35(e-2)) through a normal variation; a second variation performance for executing a particular performance (a separate route performance shown in Fig 35(e-1)) through a normal variation; a first inflaming performance (a development inflaming performance shown in Figs. 35(b) to (c)) for suggesting whether control is shifted from the first ready-to-win performance to the second ready-to-win performance; and a second inflaming performance (a development inflaming performance shown in Figs. 35(b) to (c)) for suggesting whether control is shifted to a particular performance.SELECTED DRAWING: Figure 35
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Claims

[Claim 1] A first variation sequence is performed in which, after a normal variation in the symbol variation that is executed in response to a lottery process caused by game actions, a weak SP reach sequence or a strong SP reach sequence with a higher reliability than the weak SP reach sequence is performed, A second variation sequence, which executes a special sequence different from the weak SP reach sequence after the normal variation sequence, The game includes a development prompt that indicates whether or not to transition from the normal variation to the weak SP reach effect, or from the normal variation to the special effect. The aforementioned special effect has a higher reliability than the aforementioned weak SP reach effect. The aforementioned development prompting effect is predetermined by lottery to determine whether to display a first development prompting effect that suggests whether or not to transition from the normal variation to the weak SP reach effect, or a second development prompting effect that suggests whether or not to transition from the normal variation to the special effect. The weak SP reach animation does not transition to the special animation, however, among the weak SP reach animation, the strong SP reach animation, and the special animation, a transition to the special animation is possible only if the result of the lottery process is a win after a losing indication for the strong SP reach animation is displayed on the display means, and it is not possible to transition to the special animation from the weak SP reach animation and the special animation. A gaming machine that can transition to the special performance without performing any teasing sequences that indicate whether or not to transition from the strong SP reach sequence to the special performance.