Gaming machine

JP7884914B2Inactive Publication Date: 2026-07-06SANKYO CO LTD
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Patent Information

Application Number
JP2021024972
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2021-02-19
Publication Date
2026-07-06
Estimated Expiration
Not applicable · inactive patent

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Patent Text Reader

Abstract

To improve the interest for a game machine which can control a game state for a special state on the basis of an execution frequency of a variable display.SOLUTION: The number (for example, one) of jackpot variation patterns which a CPU 103 can determine in a "time shortening state B" when a variable display result is a "jackpot" is less than the number (for example, two) of variable display patterns which can be determined in a "time shortening state A" and is also less than the number (for example, three) of the variable display patterns which can be determined in a "probability variable state". An average time (for example, about 40 seconds) of a variable display time of the jackpot variation patterns which the CPU 103 determines in the "time shortening state B" when the variable display result is the "jackpot" is less than an average time (for example, about 62.8 seconds) of the variable display time of the jackpot variation patterns which is determined in the "time shortening state A" and is also less than the average time (for example, about 51.1 seconds) of the variable display time of the jackpot variation patterns which is determined in the "probability variable state".SELECTED DRAWING: Figure 11-50
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Claims

[Claim 1] A gaming machine that can be controlled to create a favorable state for the player, Movable body and, Multiple light-emitting means, A light emission control means for controlling the light emission means, An effect execution means capable of executing a specific effect that can notify that the system is controlled to the advantageous state, a special effect that is executed when the system is notified that it is controlled to the advantageous state in the specific effect, and a post-effect that is executed after the special effect. Equipped with, The light emission control means controls the light emission means using a luminance data table composed of luminance data, The specific performance to be performed when it is determined that the game will be controlled to the advantageous state comprises an introductory part until it is announced whether or not the game will be controlled to the advantageous state, and a first epilogue part in which the special performance is performed. The specific performance to be performed when it is determined that the advantageous state will not be controlled comprises an introductory part until it is announced whether or not the advantageous state will be controlled, and a second epilogue part in which the special performance is not performed. The introductory part of the specific performance that is executed when it is determined that the performance will be controlled to the advantageous state, and the introductory part of the specific performance that is executed when it is determined that the performance will not be controlled to the advantageous state, are common to all. In the introductory part, by performing a movable body effect that moves the aforementioned movable body, the scene The switchover was announced, The aforementioned light emission control means is In the introductory part, the light-emitting means is controlled using a luminance data table corresponding to the introductory part. In the second epilogue part, the light-emitting means is controlled using a luminance data table corresponding to the second epilogue part. When the movable body effect is performed in the introductory part, the light-emitting means is controlled using the movable body movement luminance data table when the movable body effect is performed, and in the scene after the switch, the light-emitting means is controlled using the luminance data table corresponding to the scene after the switch. The control of the light-emitting means by the movable body movement luminance data table is performed by sequentially using the luminance data constituting the movable body movement luminance data table, and then sequentially using the luminance data constituting the movable body movement luminance data table again. The control of the light-emitting means by a luminance data table corresponding to the switched scene is terminated after sequentially using the luminance data constituting the luminance data table corresponding to the switched scene, without sequentially using the luminance data constituting the luminance data table corresponding to the switched scene again. The last luminance data in the luminance data table corresponding to the switched scene is data that is set so as not to use the first luminance data in the luminance data table corresponding to the switched scene again to control the light-emitting means. In the aforementioned specific performance, it is possible to display a character and output the sound of the character's lines. The aforementioned light emission control means is In the aforementioned specific performance, when the character is displayed and no sound of dialogue spoken by the character is output, the light-emitting means can be illuminated in a specific manner corresponding to the character. In the aforementioned specific performance, when the character is displayed and the character's spoken lines are output, the light-emitting means can be changed from the aforementioned specific mode to emit light. The aforementioned performance execution means is As for the aforementioned specific effects, it is possible to execute a first specific effect that displays a specific character, a second specific effect that displays a special character, and a third specific effect that does not display either the specific character or the special character. As a post-event performance, a first post-event performance can be performed in which the specific character is displayed after the special performance is executed in the first specific performance. As a post-event performance, a second post-event performance can be performed in which the special character is displayed after the special performance is performed in the second specific performance. The light emission control means can emit light in the first post-effect using a light emission pattern common to that of the second post-effect. A gaming machine characterized by the following features.

Citation Information

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