Artificial intelligence-based space design meeting and presentation virtual simulation system
An AI-driven virtual reality system enhances spatial design practitioners' communication skills through immersive training, addressing the challenges of meetings and presentations, thereby improving project completion and corporate revenue.
Patent Information
- Authority / Receiving Office
- KR · KR
- Patent Type
- Applications
- Current Assignee / Owner
- 박혜지
- Filing Date
- 2025-01-11
- Publication Date
- 2026-07-21
AI Technical Summary
Spatial design practitioners, particularly entry-level professionals, face challenges in conducting effective meetings and presentations due to pressure and lack of experience, hindering project completion and contract finalization.
An AI-based pre-education simulation system is employed to enhance communication skills and efficiency through immersive virtual reality training, utilizing artificial intelligence to configure realistic scenarios, provide real-time feedback, and adapt to diverse client interactions.
The system improves individual and corporate performance by enabling practitioners to handle meetings and presentations effectively, breaking professional barriers and facilitating smooth contract execution.
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Figure PAT00001_ABST
Abstract
Description
Technology Field
[0001] The present invention relates to a meeting and presentation simulation implemented based on artificial intelligence for spatial design practitioners. It is a technology for a simulation that provides practice situations to respond to various circumstances, enabling efficient improvement of efficiency and capabilities regarding meetings and presentations—which are essential in spatial design practice—and further facilitating the smooth conclusion of the final contract stage. Background Technology
[0003] In the field of spatial design practice, steps for securing a contract, such as meetings and presentations, are viewed as essential work processes, and performance related to these aspects is highly valued. However, many practitioners struggle to approach these tasks due to a failure to produce results; in particular, entry-level professionals often find it difficult to engage in spatial design work due to the pressure associated with meetings and presentations. Nevertheless, with the advancement of artificial intelligence and VR (Virtual Reality) technologies, it has become possible to enhance individual interactive work capabilities by practicing responses through simulations tailored to various situations, regardless of career history or experience. Therefore, the utilization of simulation strategies is required to overcome existing work limitations and enhance the ability to conduct smooth meetings and presentations. The problem to be solved
[0005] The present invention is designed to solve or alleviate the aforementioned problems and aims to enhance work efficiency by utilizing meeting and presentation simulations in space design to efficiently execute projects and, furthermore, by providing preliminary education and training to successfully conclude a final contract.
[0007] Another objective of the present invention is to provide a virtual reality education system that enables not only practitioners but also individuals with limited work experience, such as newcomers to the workforce, to overcome their individual situational limitations and become more capable practitioners through such simulation education. means of solving the problem
[0009] According to one aspect of the present invention, an AI-based pre-education simulation system is provided to overcome communication tasks and efficiency limitations faced by spatial design practitioners and entry-level professionals, and to address key challenges such as project completion and final contracts. The purpose of this system is to provide a foundation for the successful completion of corporate projects by utilizing artificial intelligence to present various scenarios and enhancing individual efficiency and capabilities through situation-specific training.
[0011] Furthermore, in the detailed implementation process, artificial intelligence is used to automatically configure environments based on the situation and match corresponding clients, enabling the experience of concrete scenarios beyond simple playback simulations. This allows for the enhancement of learning capabilities through user immersion and concentration, overcoming the limitations of simple repetitive learning.
[0013] Furthermore, client simulations enable detailed implementation of client meeting and presentation scenarios with diverse tendencies and requirements based on spatial usage, allowing for training based on practical responses. Virtual clients can be implemented in detail, based on specific conversational patterns such as emotional reactions, questions, and styles.
[0015] In addition, the data feedback and analysis tools are configured to enable artificial intelligence to verify the conversation styles between designers and clients, the content of presentations or proposals, and the contents of contracts, while simultaneously providing real-time feedback to facilitate subsequent simulation steps based on specific analysis.
[0017] In addition, since the contract simulation system requires education and training in higher-level conversational skills and conversational methods beyond meetings and presentations, it provides situations tailored to this in stages, enabling the execution of scenarios that allow for situational response and adaptation based on customer reactions.
[0019] Furthermore, by enabling AI-based step-by-step progress, it goes beyond simple simulation operation methods to expand work efficiency in situational aspects, thereby allowing it to be utilized in actual practical work beyond the design sector. It is based on a method that not only strengthens conversational capabilities but also educates on attitudinal aspects, thereby enhancing the image of both individuals and the company. Effects of the invention
[0021] The present invention provides a practical conversational immersion training system for space design work, which was previously limited and absent, by enabling smooth communication work in conducting a series of processes such as meetings, presentations, education, and training for space design project contracts.
[0023] This virtual client simulation system can enhance individual capabilities and corporate revenue generation by conducting AI-based education and training tailored to various situations. Furthermore, it can break down professional barriers for practitioners and entry-level employees who previously found it difficult to access such services due to their inclinations, thereby encouraging active participation. Ultimately, it can facilitate tangible practical benefits, such as the smooth conclusion and execution of contracts for spatial design projects. Brief explanation of the drawing
[0025] FIG. 1 is a drawing showing a 3D simulation environment system according to an embodiment of the present invention. FIG. 2 is a diagram illustrating the configuration of a simulation control unit according to an embodiment of the present invention. FIG. 3 is a drawing illustrating a configuration model according to an embodiment of the present invention. Specific details for implementing the invention
[0026] With reference to the attached drawings below, the implementation method, specific features, and benefits arising from a series of processes of the present invention will be clarified, precise, detailed, and systematically explained to establish the structure.
[0028] However, the present invention is not limited to the specific examples of the embodiments presented herein, and is not subject to any limitations or restrictions on implementation or application, and is made possible in other forms. Thus, the contents of this claim are described thoroughly and completely based on the disclosed content and are written to provide users of the art and current technology with safe and complete information within a categorical scope.
[0030] In addition, the present invention is defined by the scope of the applicable claims.
[0032] In addition, representative examples used in this specification consist of components such as "first," "second," and "third," and should not be limited by such terms for the purposes of this technology. Since these terms are used interchangeably to distinguish between components, it implies that the language used for the first component mentioned below may also be mentioned and used for the second component.
[0034] Furthermore, these examples are intended to be commonly understood and used by the relevant users, ensuring that they are not interpreted in any other sense other than that of the store owner.
[0036] FIG. 1 is a drawing showing a 3D virtual simulation module according to an embodiment of the present invention.
[0038] The 3D virtual simulation module according to an embodiment of the present invention enables the provision of a vivid and immersive system by providing a virtual simulation-based practice environment for efficient practical project progress regarding meetings or presentations in the course of spatial design work. Furthermore, it enhances efficiency by matching virtual clients suitable for situations and spatial characteristics based on artificial intelligence, and promotes synergistic effects in terms of experience by providing different information or situations in real time. This system is designed to provide optimized efficiency in communication-based tasks that are essential for spatial design practitioners, in addition to basic processes such as design and planning. The spatial design virtual meeting and presentation environment (100) allows each worker to access the work collaboration environment and share tasks through their terminal (200).
[0040] The terminal (200) refers to a connection device that enables each space design practitioner to receive assistance while carrying out communication work. This terminal (200) can be used by selecting one of a desktop monitor, a head-mounted display (HMD), or a pad.
[0042] Since this is not a virtual simulation network configuration, various programs capable of implementing this, such as coding programs like Unity and Unreal Engine or spatial rendering software like SketchUp, are utilized. To implement VR, the setup is configured to enable a VR experience through basic modeling and integrated coding.
[0044] Figure 2 shows a control unit (110) for implementing an optimal virtual simulation.
[0046] The interface for executing the simulation function of the present invention and managing user default settings serves as the default setting. Through this, the user is matched with clients, implements simulations, and cultivates their capabilities through real-time feedback. Additionally, by simulating contract-related situations and receiving feedback, the user can optimize the experience to enhance the overall effectiveness of communication tasks.
[0048] The control unit is programmed with a user-friendly GUI (Graphical User Interface) that is directly connected to an adaptive matching algorithm. Through this interface, the user can simulate various situations by being matched with a specific client. The control unit (110) can improve the learning process by dynamically interacting with other modules to change the environment in real time.
[0050] The control unit (110) includes a memory (120) which stores data of the practitioner and projects it into a virtual environment, enabling the appropriate execution of an environment suitable for situational response. Through this, when implementing a simulation to acquire the process and capabilities of meetings and presentations, the corresponding data can be implemented on the terminal (200) and used.
[0052] FIG. 3 is a block diagram of the control unit (110).
[0054] Figure 3 has a total of four configuration diagrams, including a virtual client matching module (111), an artificial intelligence virtual client simulation (112), a data feedback and analysis tool (113), and a contract simulation system (114).
[0056] The virtual client matching module (111) is an AI-based system designed to serve as the core of an AI-based virtual simulation, allowing space designers to virtually practice interactions with various types of clients. This module generates client profiles based on real data and matches various client types, such as cooperative, critical, and budget-oriented, by analyzing personality, communication style, and requirements. It also matches suitable virtual clients according to the project's scope, goals, and difficulty level.
[0057] It is a system module for adjusting the simulation difficulty based on the designer's previous performance.
[0059] The artificial intelligence virtual client simulation (112) is a system that simulates the personality, requirements, and emotions of a customer while conversing in real time. As a tool that supports space designers in confidently and effectively handling meetings, presentations, and negotiations with customers, it provides various situations, including scenarios that may occur in actual collaboration such as changes in customer requirements, budget constraints, and project schedule adjustments.
[0061] The data feedback and analysis tool (113) is a system that records and evaluates actions and performances performed in a simulation in real time and suggests directions for improvement. It measures the designer's communication style, response speed, persuasiveness, and problem-solving ability during the simulation session using various indicators to provide specific and intuitive feedback to the user, and uses visual graphs and charts to help the user easily understand the performance. Beyond simple evaluation, this tool serves as a powerful tool that provides essential insights for the user to achieve goals and enhance expertise.
[0063] The contract simulation system (114) is a tool designed to allow space designers to virtually practice the process of contract negotiation with clients. It provides various scenarios that may occur in actual contract situations, enabling designers to effectively learn negotiation skills and conversation strategies. Additionally, it allows for practice in responding to various situations where clients raise various demands or issues related to budget, contract terms, and project schedules. It is a powerful learning tool that helps designers demonstrate their expertise with confidence during the negotiation process with clients. Explanation of the symbols
[0065] 110: Control unit 111: Virtual Client Matching Module 112: Artificial Intelligence Virtual Client Simulation 113: Data Feedback and Analysis Tools 114: Contract Simulation System 200: Terminal for simulation access
Claims
Claim 1 A simulation system that enables spatial design practitioners to improve their conversational skills by educating and training through a 3D simulation system and experiencing actual situations in communication tasks; a client simulation that allows for practicing situational responses while simulating with the matched virtual clients; a feedback and analysis tool that provides user analysis and situational feedback in accordance with the progress; and a contract simulation system that can improve responsive capabilities through the final contract situation after progressing through stages; thereby enabling efficient acquisition of conversational tasks in spatial design to maximize practical efficiency and execute projects. Claim 2 In claim 1, the display module includes a simulation implementation unit in the present system. The simulation implementation unit provides a simulation environment for experiencing an interactive spatial design work format through a display monitor, and a step-by-step programming reproduction system accordingly. Claim 3 In claim 1, the client matching module utilizes an artificial intelligence system to automatically match and virtually train clients corresponding to various situational aspects of environments regarding spatial use, tendencies, and air conditions in spatial design practice. Additionally, the module system capable of automatic matching includes a management unit capable of inducing situational settings. Claim 4 In claim 1, the client simulation system is a system capable of providing a situation by responding to the user in real time using artificial intelligence after client matching of the simulation user, and uniformly collecting a series of processes to provide a simulation of an informational situation and a process system suitable for the user's situation. Claim 5 In claim 1, the feedback and analysis system analyzes the user's tendencies and intentions based on information and data stored and collected during a series of simulation processes, provides feedback in real time, and is a system adjusted to enhance the user's conversational efficiency in real time. Claim 6 A contract simulation system is a system that provides a concrete simulation scenario as part of the final stage, enabling the process of carrying out the final results of actual work beyond meetings and presentations, and allowing for responsive reactions to situations arising from circumstances, client tendencies, or unexpected mistakes during this process, thereby enabling the production of final results.