Near-infra audio system and methods involving enhanced immersive infrasonic / sound experience(s)
Patent Information
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- KINSELLA LOREN
- Filing Date
- 2025-11-10
- Publication Date
- 2026-06-18
AI Technical Summary
Existing sound systems are limited in generating, controlling, and detecting near-infra sound waves (0.1 Hz to 30 Hz) due to technical challenges, hindering their application in specialized fields like medical diagnostics, therapeutic treatments, and secure communication.
A near-infra sound system comprising a sound wave generator, control unit, and detection mechanism capable of producing, modulating, and capturing near-infra sound waves, ensuring precise frequency and amplitude control, and targeted delivery.
Enables immersive audio experiences by delivering focused sound waves directly to the audience, enhancing multimedia experiences without adverse health effects, and integrating seamlessly with existing AV systems.
Smart Images

Figure US2025054879_18062026_PF_FP_ABST
Abstract
Description
NEAR-INFRA AUDIO SYSTEM AND METHODS INVOLVING ENHANCEDIMMERSIVE INFRASONIC / SOUND EXPERIENCE(S)Cross-Reference to and Incorporation of Related Application(s) Information
[0001] This application claims benefit of and priority to U.S. provisional patent application No. 63 / 692,508, filed September 9 2024, which is incorporated herein by reference in entirety.BackgroundField
[0002] The present innovations relate to sound systems, and more specifically sound systems with enhanced auditory / acoustic experiences.Description of the Related Technology
[0003] Sound systems have traditionally focused on the audible frequency range, typically between 20 Hz and 200 Hz, which corresponds to the general range of human hearing. These systems are widely used in various applications, including entertainment, communication, and safety. However, there exists a frequency range just at (Near) or just below (Infra) the audible spectrum, known as the near-infra range (coined for this invention), which has been relatively unexplored in commercial and industrial applications.
[0004] The near-infra sound frequency range, typically between 0.1 Hz and 30 Hz, has unique properties that can be leveraged for specialized purposes. In medical diagnostics and therapeutic treatments, near-infra sound waves can penetrate deeper into tissues, providing non-invasive diagnostic tools and novel therapeutic methods. Additionally, these sound waves can be utilizedin communication systems that require discreet or secure transmission of information, as well as in industrial applications where traditional sound systems are ineffective.
[0005] Despite the potential benefits, the development and implementation of near-infra sound systems have been limited due to technical challenges in generating, controlling, and detecting these low-frequency sound waves. The present invention addresses these challenges by providing an innovative near-infra sound system designed to harness the unique properties of near-infra sound frequencies for a variety of applications.Overview of the Disclosed Technology
[0006] Among other things, aspects of the disclosed technology are designed to enhance auditory experiences by utilizing acoustic / sound waves that fall right at or just outside the typical audible range of human hearing, such as infrasonic / near-infrasonic waves that operate at or within the infrasonic frequency range. The system has applications in various fields, including but not limited to, medical diagnostics, therapeutic treatments, and specialized communication systems, however for the purposes of this patent, cinematic, televiewing, video games, theatrical experiences and other new or not yet realized immersive experiences.
[0007] According to some aspects of the disclosed technology, systems and methods herein may include and / or involve a Near-infra Sound System designed to utilize sound waves in the near- infra frequency range, specifically between 0.1 Hz and 30 Hz. This system is capable of generating, controlling, and detecting near-infra sound waves, offering a novel approach to applications that benefit from low-frequency sound properties.
[0008] Consistent with certain embodiments, various near-infra sound systems herein may comprise a sound wave generator, generally but not limited to the form of subwoofers that are configured to generate near-infrasonic sound / waves as set forth herein; a control unit for precise frequency modulation, which could be, but not limited to an amplifier; and an advanced detection mechanism, which could be but is not limited to a receiver. The generator producesstable and accurate near-infra sound waves, while the control unit allows for fine-tuning of the frequency and amplitude. The detection mechanism is designed to effectively capture and analyze the near-infra sound waves, providing reliable feedback for various applications.
[0009] Various particularly innovative applications of the near-infra sound system technology disclosed herein may include home theater, cinema, live performances, video games and personal audio.
[0010] Certain aspects of the disclosed technology may address various technical challenges associated with near-infra sound frequencies, providing a robust and versatile solution that expands the potential uses of sound technology beyond the audible spectrum.Brief Description of the Drawings
[0011] Figure 1 depicts a representative embodiment of an illustrative system including exemplary infrasonic / near-infrasonic components, consistent with one or more implementations of the disclosed technology.
[0012] Figure 2A depicts various illustrative components and their exemplary connections to other components that may be present in one representative implementation, consistent with one or more implementations of the disclosed technology.
[0013] Figure 2B depicts various additional exemplary, optional inputs for an illustrative near- infra audio receiver, such as those received from various different illustrative media players, consistent with one or more implementations of the disclosed technology.
[0014] Figure 3 depicts a representative method for adding near-infrasonic waves to the provided audio, consistent with one or more implementations of the disclosed technology.
[0015] Figure 4 depicts a method of taking an audio input and adding near-infrasonic waves to said audio, consistent with one or more implementations of the disclosed technology.
[0016] Figure 5 depicts a process for generating near-infrasonic audio signals and synchronizing them with some provided audio, consistent with one or more implementations of the disclosed technology.Detailed Description of Illustrative Implementations
[0017] Consistent with the disclosed technology, various near-infra audio systems and methods herein may include and / or involve innovative audio delivery technology designed to provide highly focused, immersive sound experiences using near-infra audio waves. According to various systems and methods disclosed, implementations herein address drawbacks associated with traditional audio systems, such as lack of fully immersive experiences for audiences.
[0018] Turning to the drawings, Figure 1 depicts a representative embodiment of an illustrative system including exemplary infrasonic / near-infrasonic components, consistent with one or more implementations of the disclosed technology. Referring to FIG. 1, one illustrative environment 150 is shown, including a near-infrasonic sound / acoustic wave signal transmitter 110, a right near-infrasonic sound / acoustic wave signal receiver 120, a left near-infrasonic sound / acoustic wave signal receiver 125, speakers 105, a subwoofer 115, a media player 145, and multiple near- infrasonic sound / acoustic wave subwoofers 130 as described below.Components of Various Embodiments
[0019] As seen in FIG. 1, exemplary systems herein may include a near-infra transmitter 110 that is configured to transmit near-infrasonic acoustic / sound signals to the subwoofer. In operation, such infrasonic / near-infrasonic transmitter(s) are configured to emit near or infra (below) audio waves to mix with audio signals. With regard to various technological features of such environments, exemplary systems, transmitter(s) 110 and / or other components herein may utilize advanced audio technology capable of transmitting specialized audio wave signals over a specific range. Here, for example, in some implementations, with regard to range and directionality, systems and methods herein may be designed to cover targeted areas precisely, ensuring that audio is delivered only to intended recipients.
[0020] Consistent with various implementations herein, for example, an illustrative audio transmission system may comprise a signal generation module configured to produce near-infra or sub-audio frequency waveforms, a mixing unit configured to combine said waveforms with conventional audio signals to form a composite output, and a directional transmission element arranged to project the composite output toward a defined coverage area, wherein the signal generation module is adapted to operate within a predetermined frequency spectrum, wherein the directional transmission element is structured to confine projection to a targeted region so that the composite output is delivered primarily to intended listeners, and wherein the configuration minimizes dispersion of the audio signal beyond the targeted region.
[0021] Turning back to FIG. 1, exemplary systems herein may also include a near-infra receiver 120 that is configured to capture audio waves and disperses them. In operation, such infrasonic / near-infrasonic receiver(s) are configured to disperse audio waves through devices such as subwoofers to create an immersive atmosphere. Here, for example, in some implementations, with regard to wearable and stationary options, systems and methods herein may be integrated into wearable devices like headphones or earpieces, or mounted in specific locations for area-wide coverage.
[0022] Consistent with various implementations herein, for example, an illustrative audio transmission system may comprise an audio distribution system comprising a capture module configured to receive audio waveforms, a dispersion mechanism adapted to introduce said waveforms into an audio signal, and one or more transmission devices arranged to project the resulting composite signal so as to create an immersive auditory environment, wherein the dispersion mechanism includes subwoofers or equivalent transducers for area-wide projection, wherein the system is further configured for integration into wearable devices such as headphones or earpieces to provide individualized coverage, and wherein the system may alternatively be mounted in fixed locations to deliver the dispersed signal across a designated area.
[0023] As seen in FIG. 1, exemplary systems herein may also include a control and integration unit 130 that manages the transmission and reception of audio signals, coordinates multiple transmitters and receivers, and interfaces with existing audio systems, configured to capture audio waves and disperses them. Here, for example, some implementations include a central control unit with software for adjusting transmission parameters, managing audio sources, and integrating with other AV systems.
[0024] Consistent with some embodiments herein, one or more implementations may include an acoustic / sound management system comprising a central control unit configured to coordinate the transmission and reception of audio signals, the control unit further arranged to interface with multiple transmitters and receivers and to integrate with existing audio-visual systems, wherein the control unit includes software adapted to adjust transmission parameters and manage a plurality of audio sources, wherein the configuration enables synchronized operation across distributed components, and wherein the system is structured to provide seamless interoperability with other audio and video equipment.
[0025] {Initial claim 6.} As set forth herein, various acoustic / near-infrasonic systems for enhancing multimedia experiences are disclosed. According to certain implementations, some embodiments may include and / or involve, among other things, an infrasound frequency generator configured to produce audio signals at or below the range of human hearing. Further, some systems may include at least one modulation unit configured to modulate the infrasound frequencies in accordance with specific events in a multimedia presentation. According to certain embodiments, such systems may include and / or involve a plurality of speakers configured to receive and transmit the modulated infrasound frequencies within a multimedia environment, e.g., in some implementations may generate output signals that cause such speakers to transmit the modulated infrasound frequencies within the multimedia environment. Still further implementations may include and / or involve a synchronization module configured to align the transmission of the modulated infrasound frequencies with the multimedia presentation to create an immersive sensory experience.
[0026] {Initial claim 7.}Said acoustic / near-infrasonic systems for enhancing multimedia experiences may have a playback unit further configured to adjust the amplitude and phase of the infrasound frequencies based on real-time feedback from the multimedia environment. According to certain embodiments, such systems are specifically configured with or without added hardware to manually begin the playing of the sound waves. Conversely, in other embodiments, such systems are specifically configured with or without added hardware to automatically begin the playing of the sound waves.
[0027] {Initial claim 8. {Said acoustic / near-infrasonic systems for enhancing multimedia experiences may have a playback unit specifically created with added hardware to adjust and enhance the amplitude of the infrasound sound waves. Further implementations may have only one connection port for external hardware, while other implementations may have two or more connection ports for external hardware.
[0028] {Initial claim 9.} Said acoustic / near-infrasonic systems for enhancing multimedia experiences wherein the synchronization module is integrated with a multimedia player to ensure precise timing of the infrasound frequencies with the visual and auditory events. According to certain embodiments, such systems include a multimedia player specifically designed to be played with the desired media automatically detecting the track or tracks where the sound waves are implemented. Further implementations could include a multimedia player paired with one or more appliances to be played with the desired media automatically detecting the track or tracks where the sound waves are implemented. Still other embodiments could include a multimedia player alone or with added appendages, where the synchronization is triggered manually to detect the track or tracks where the sound waves are implemented.
[0029] {Initial claim 15. {Additionally, various personal acoustic / near-infrasonic systems for enhancing multimedia experiences are disclosed. Inter alia, some embodiments may include and / or involve waves (e.g., about -30Hz to about +30Hz, or -30Hz to +30Hz, or -30Hz to about +30Hz, about -30Hz to +30Hz, etc.) that begin to play at least 2 minutes (120 seconds) at a very low volume, at or below the recommended safe range of human hearing, prior to the desiredreactionary scene. The waves then release at the reactionary scene causing the audience to feel alleviation of the waves for the desired effect. Still further implementations may produce said waves through a specifically designed pair of headphones, a currently available pair of headphones, or any other headset or personal audio device.
[0030] Figure 2A depicts various components and their connections to other components that may be present in an illustrative implementation. Referring to FIG. 2A, on illustrative system is shown, including a controller box 205, such as an HDTV (high definition television) box, a subwoofer 115, an audio / visual receiver, and multiple near-infrasonic sound / acoustic wave subwoofers 130 as described below. The subwoofer 115 is connected to the sub port in the audio / visual receiver. The near-infrasonic sound / acoustic wave subwoofers 130 are connected to the near-infra port on the audio visual receiver.
[0031] Figure 2B depicts potential additional inputs for an illustrative near-infra audio receiver including various different media players. The various different media players can include, but are not limited to, a gaming console 270, a streaming media player 265, a cable / satellite set-top box 260, and a BD / DVD player. The various different media players have an output port 250 that can connect to an input port 275 on the near-infra audio receiver.
[0032] Figure 3 depicts a representative system that adds near-infra waves to provided audio. The system includes a circular buffer 305 for storing the most recent three minutes of audio data from the audio input 205, a peak detection module 310 for detecting peaks or swells in said audio input 205, a synchronization module 315 for delaying the audio input by three minutes, a 20Hz signal 310 that gets sent to multiple near-infrasonic sound / acoustic wave signal transmitters 110, such as a subwoofer control module, etc., and a module for delaying audio playback 320 that sends that signal to the main speakers 105.
[0033] Figure 4 depicts a method of taking an audio input and adding near-infrasonic waves to said audio. The method includes receiving an audio input signal 205, sending it to a circular buffer 305, sending audio frames from the circular buffer 305 to a peak detection module 310 for root mean square analysis, sending detected peaks from the peak detection module 310 to a near-infrasonic sound / acoustic wave signal transmitter 1 10, sending a 20Hz signal from the near- infrasonic sound / acoustic wave signal transmitter 110 to an audio output 105, sending a control signal from the near-infrasonic sound / acoustic wave signal transmitter 110 to a synchronization module 315, and finally sending the delayed control signal from the synchronization module 315 to the audio output.Illustrative System Processing (Operations, i.e., methods)
[0034] Figure 5 depicts an illustrative process for generating and / or processing near-infrasonic audio signals and synchronizing them with some provided audio. Here, for example, such illustrative method may comprise generating and / or processing audio signals at or above infrasound frequencies, (which are at or slightly above or below the range of human hearing specifically between -30HZ and +30HZ) at 510, pairing said infrasound frequencies to correspond with specific visual and auditory events in a multimedia presentation at 520, transmitting the paired infrasound frequencies to one or more acoustic / sound amplifiers (e.g., speaker or speakers, subwoofer or subwoofers, other acoustic / sound amplifier(s), etc.) arranged in the multimedia environment at 530, synchronizing the transmission of the modulated infrasound frequencies with the multimedia presentation to create an immersive sensory experience for the audience at 540, and / or utilizing external devices such as amplifiers or subwoofers or any other device to amplify and disperse the sound waves at 550. Further, such processing may also include an optional step of utilizing specially edited, developed or created projects or performances through the use of specifically-created, new or existing audio editing software at 560.
[0035] Consistent with some embodiments herein, audio input 205 is received from various sources, such as microphones, audio players, or live feeds. Specifically designed audio waves are directed towards the target area or audience with the regular audio at specific intervals pertaining to desired effect. Accordingly, various methods for enhancing multimedia experiences are disclosed.
[0036] Consistent with such processing, for example, implementation herein may involve methods for enhancing audio experiences in a multimedia environment, e.g., including one or more steps such as generating and / or processing audio signals at or above infrasound frequencies, (which are at or slightly above or below the range of human hearing specifically between -30hz and +30hz), pairing said infrasound frequencies to correspond with specific visual and auditory events in a multimedia presentation, transmitting the paired infrasound frequencies to speaker or speakers, subwoofer or subwoofers or anything that amplifies sound, arranged in the multimedia environment, and synchronizing the transmission of the modulated infrasound frequencies with the multimedia presentation to create an immersive sensory experience for the audience. Further, consistent with certain embodiments, utilization of external devices such as amplifiers or subwoofers or any other device to amplify and disperse the sound waves may be included and / or involved with various implementations. Here, for example, Wired and wireless devices, Bluetooth or other such devices or any type of audio enhancing physical device. Further, consistent with certain embodiments, utilization of specially edited, developed or created projects or performances through the use of specifically-created, new or existing audio editing software.
[0037] According to some embodiments, systems and methods herein may be implemented in a multimedia environment that is a home theater system. Further, for example, in such environments, when such environments are in a small space, such as when a home theater system is implemented in a standard living room, a second receiver with added subwoofers or other receiving devices would be used to implement the system. Another embodiment within such standard living rooms could be implemented with no added receiver and subwoofers would be needed to implement the system. Another embodiment within such standard living rooms could be utilized with a specially created device for implementing the system.
[0038] In yet another implementation, systems and methods herein may be utilized in a multimedia environment that is a commercial theater. Further, for example, in such environments, when such environments are in a normal cinema space, the subwoofers,amplifiers, speakers or other amplification devices would be positioned within a designated arrangement for the best disbursement of sound waves pertaining to the space.
[0039] Furthermore, the method for enhancing audio experiences in a multimedia environment may further comprise the step of adjusting the amplitude and phase of the infrasound frequencies to optimize the sensory experience without causing adverse effects to the audience. Moreover, various implementations of such method might include setting the volume of the amplitude at, above, or below the recommended amplitude for safe human hearing.
[0040] According to some embodiments, systems and methods herein may be implemented where the use of specially-edited, developed or created projects or performances through the use of specifically created, new or existing audio editing software. Another implementation of such methods could include programming the audio available in the desired visuals is embedded by sound editing software, e.g. Pro tools, Davinci Fairlight, etc.. Further, for example, the method could include programming the audio available in the desired visuals is specifically added externally through added track or tracks created by existing or new software programs that are sent to external amplification devices such as a subwoofer or subwoofers through separate receiver or receivers. Further, for example, the method could include programming the audio available in the desired visuals is added during postproduction from specifically designed new audio editing programs.
[0041] Consistent with some disclosed processing, for example, implementation herein may involve methods for using infrasound to enhance the auditory and visual experience of a multimedia presentation, e.g., including one or more steps such as identifying key visual and auditory events in the multimedia presentation, generating near infrasound or infrasound frequencies corresponding to said key events, modulating and transmitting the infrasound frequencies through a speaker system, and synchronizing the infrasound transmission with the multimedia presentation to create a cohesive and immersive sensory experience.
[0042] According to some embodiments, systems and methods herein may be implemented with a further step of identifying key visual and auditory events in the multimedia presentation. Further, for example, the waves (e.g., about -30Hz to about +30Hz, or -30Hz to +30Hz, or - 30Hz to about +30Hz, about -30Hz to +30Hz, etc.) could begin playing at least 2 minutes (120 seconds) at a very low volume at or below the recommended safe range of human hearing, prior to the desired reactionary scene, and continue to play throughout the designated reactionary scene causing the desired reaction of the audience, and then released after the designated scene to alleviate the desired effect in accordance with the multimedia presentation. Alternatively, the waves (e.g., about -30Hz to about +30Hz, or -30Hz to +30Hz, or -30Hz to about +30Hz, about - 30Hz to +30Hz, etc.) could begin playing at least 2 minutes (120 seconds) at a moderate volume prior to the desired reactionary scene, and continue to play throughout the designated reactionary scene causing the desired reaction of the audience, and then released after the designated scene to alleviate the desired effect in accordance with the multimedia presentation. Alternatively, the waves (-10Hz to +30Hz) could begin to play at least 2 minutes (120 seconds) at a very low volume, at or below the recommended safe range of human hearing prior to the desired reactionary scene, and then release the waves at the reactionary scene causing the audience to feel alleviation of the waves for the desired effect in accordance with the multimedia presentation. In yet another implementation, the waves (-10Hz to +30Hz) would begin to play at least 2 minutes (120 seconds) at a moderate volume prior to the desired reactionary scene, and then release the waves at the reactionary scene causing the audience to feel alleviation of the waves for the desired effect in accordance with the multimedia presentation.
[0043] According to some embodiments, systems and methods herein may be implemented with a further step of generating and / or processing near infrasound or infrasound frequencies corresponding to said key events. Further, for example, the waves (e.g., about -30Hz to about +30Hz, or -30Hz to +30Hz, or -30Hz to about +30Hz, about -30Hz to +30Hz, etc.) could begin playing at least 2 minutes (120 seconds) at a very low volume at or below the recommended safe range of human hearing, prior to the desired reactionary scene, and continue to play throughout the designated reactionary scene causing the desired reaction of the audience, and then released after the designated scene to alleviate the desired effect in accordance with the multimediapresentation. Alternatively, the waves (e.g., about -30Hz to about +30Hz, or -30Hz to +30Hz, or -30Hz to about +30Hz, about -30Hz to +30Hz, etc.) could begin playing at least 2 minutes (120 seconds) at a moderate volume prior to the desired reactionary scene, and continue to play throughout the designated reactionary scene causing the desired reaction of the audience, and then released after the designated scene to alleviate the desired effect in accordance with the multimedia presentation. Alternatively, the waves (e.g., about -30Hz to about +30Hz, or -30Hz to +30Hz, or -30Hz to about +30Hz, about -30Hz to +30Hz, etc.) could begin to play at least 2 minutes (120 seconds) at a very low volume, at or below the recommended safe range of human hearing prior to the desired reactionary scene, and then release the waves at the reactionary scene causing the audience to feel alleviation of the waves for the desired effect in accordance with the multimedia presentation. In yet another implementation, the waves (e.g., about -30Hz to about +30Hz, or -30Hz to +30Hz, or -30Hz to about +30Hz, about -30Hz to +30Hz, etc.) would begin to play at least 2 minutes (120 seconds) at a moderate volume prior to the desired reactionary scene, and then release the waves at the reactionary scene causing the audience to feel alleviation of the waves for the desired effect in accordance with the multimedia presentation.
[0044] According to some embodiments, systems and methods herein may be implemented with a further step of modulating and transmitting the infrasound frequencies through a speaker system. Further, for example, in an environment in a small space, such as in a standard living room, a second receiver with added subwoofers or other receiving devices would be used to implement the system. Another embodiment within such standard living rooms could be implemented with no added receiver and subwoofers would be needed to implement the system. Another embodiment within such standard living rooms could be utilized with a specially created device for implementing the system.
[0045] According to some embodiments, systems and methods herein may be implemented with a further step of synchronizing the infrasound transmission with the multimedia presentation to create a cohesive and immersive sensory experience. Further, various embodiments herein may be implemented during a live theater performance of art, music, dance, acrobatics, etc., wherein one or more external subwoofers or auditory amplifiers will be placed at designated areas andused to spread the sound waves throughout the audience at desired intervals. Another embodiment may be implemented during a live theater performance of art, music, dance, acrobatics, etc., wherein specially designed subwoofers or amplifiers will be placed at designated areas and used to spread the sound waves throughout the audience at desired intervals.Technical Improvements achieved via the Disclosed Technology:
[0046] The disclosed technology offers various improvements over other multimedia systems. These improvements include, but are not limited to, allowing precise targeting of audio, ensuring that only the intended audience hears the sound, enhancing the intensity of visual experiences by delivering sound directly to the audience, making audio-visual content more immersive and engaging, requiring minimal wiring and setup, making it cost-effective and convenient to install, allowing for integration with existing AV systems, offering versatility and scalability, and using harmless near infra sound waves ensuring safe operation without any adverse effects on health.Applications
[0047] The disclosed technology can be used with a variety of different media. For example, in television, cinema, and video games the technology enhances the viewing experience by delivering focused, high-quality sound directly to the audience. In live shows and events, the technology provides immersive audio experiences without disturbing the surrounding environment. In museums and galleries, the technology offers targeted audio guides to visitors without disrupting others. In public announcements, the technology delivers clear and private messages in noisy or crowded environments. In retail and advertising, the technology creates engaging and personalized audio experiences for customers. The benefits of this technology are not limited to the contexts just listed as they are just examples. The Near-Infra Audio System represents a significant advancement in audio technology, offering a versatile, efficient, and immersive solution for a wide range of applications.
Claims
Claims:
1. A method for enhancing audio experiences in a multimedia environment, comprising: generating audio signals at or above infrasound frequencies, (which are at or slightly above or below the range of human hearing specifically between about -30Hz and about +30Hz); pairing the infrasound frequencies to correspond with specific events (e.g., visual and / or auditory events, etc.) in a multimedia presentation; transmitting the paired infrasound frequencies to one or more acoustic / sound amplifiers (e.g., speaker or speakers, subwoofer or subwoofers, other acoustic / sound amplifier(s), etc.) arranged in the multimedia environment; and synchronizing the transmission of the modulated infrasound frequencies with the multimedia presentation to create an immersive sensory experience for individuals in the environment.
2. The method of claim 1 or the invention of any other claim herein, further comprising: utilizing acoustic / sound amplifiers (e.g., speaker or speakers, subwoofer or subwoofers, other acoustic / sound amplifier(s), etc.) to amplify and disperse the sound waves.
3. The method of claim 1 or the invention of any other claim herein, further comprising: utilizing specially edited, developed or created projects or performances through the use of specifically-created, new or existing audio editing software.
4. The method of claim 1 or the invention of any other claim herein, wherein a second receiver with added subwoofers or other receiving devices would be used to implement the system.
5. The method of claim 1 or the invention of any other claim herein, wherein a specially created device for implementing the method is used.
6. The method of claim 1 or the invention of any other claim herein, wherein the subwoofers, amplifiers, speakers or other amplification devices would be positioned within a designated arrangement for the best disbursement of sound waves pertaining to the space.
7. The method of claim 6, wherein the subwoofer, amplifiers, speakers or other amplification devices would be positioned above the audience in a designated arrangement for the best disbursement of the sound waves pertaining to the space.
8. The method of claim 6, wherein the subwoofer, amplifiers, speakers or other amplification devices would be positioned below the audience in a designated arrangement for the best disbursement of the sound waves pertaining to the space.
9. The method of claim 6, wherein the subwoofer, amplifiers, speakers or other amplification devices would be positioned along the side of the audience in a designated arrangement for the best disbursement of the sound waves pertaining to the space.
10. The method of claim 1 or the invention of any other claim herein, further comprising adjusting the amplitude and phase of the infrasound frequencies to optimize the sensory experience without causing adverse effects to the audience.
11. The method of claim 10, wherein the amplitude will be at, above or below the precipice of the recommended amplitude for safe human hearing.
12. The method of claim 1 or the invention of any other claim herein, wherein the use of specially-edited, developed or created projects or performances through the use of specifically created, new or existing audio editing software.
13. The method of claim 12, wherein the programming the audio available in the desired visuals is embedded by currently available sound editing software14. The method of claim 12, wherein programming the audio available in the desired visuals is specifically added externally through added track or tracks created by existing or new software programs that are sent to external amplification devices such as a subwoofer or subwoofers through separate receiver or receivers.
15. The method of claim 12, wherein programming the audio available in the desired visuals is added during postproduction from specifically designed new audio editing programs.
16. An audio system for enhancing multimedia experiences, comprising: an infrasound frequency generator configured to produce audio signals at or below the range of human hearing; a modulation unit configured to modulate the infrasound frequencies in accordance with specific events in a multimedia presentation; a plurality of speakers configured to receive and transmit the modulated infrasound frequencies within a multimedia environment; and a synchronization module configured to align the transmission of the modulated infrasound frequencies with the multimedia presentation to create an immersive sensory experience.
17. The audio system of claim 16, wherein the playback unit is further configured to adjust the amplitude and phase of the infrasound frequencies based on real-time feedback from the multimedia environment.
18. The audio system of claim 17, wherein audio system is specifically configured with added hardware to manually begin the playing of the sound waves.
19. The audio system of claim 17, wherein the audio system is specifically configured with added hardware to automatically begin the playing of the sound waves.
20. The audio system of claim 16, wherein the playback unit is specifically created with added hardware to adjust and enhance the amplitude of the infrasound sound waves.
21. The audio system of claim 20, wherein the receiving device has one or more connection ports for external hardware.
22. The audio system of claim 16, wherein the synchronization module is integrated with a multimedia player to ensure precise timing of the infrasound frequencies with the visual and auditory events.
23. The audio system of claim 22, wherein the multimedia player is specifically designed to be played with the desired media automatically detecting the track or tracks where the sound waves are implemented.
24. The audio system of claim 22, wherein the multimedia player is paired with one or more appliances to be played with the desired media automatically detecting the track or tracks where the sound waves are implemented.
25. The audio system of claim 22, wherein the multimedia player alone or with added appendages, the synchronization is triggered manually to detect the track or tracks where the sound waves are implemented.
26. A method for using infrasound to enhance the auditory and visual experience of a multimedia presentation, comprising: identifying key visual and auditory events in the multimedia presentation; generating near infrasound or infrasound frequencies corresponding to said key events; modulating and transmitting the infrasound frequencies through a speaker system; and synchronizing the infrasound transmission with the multimedia presentation to create a cohesive and immersive sensory experience.
27. The method of claim 26 further comprising, identifying key visual and auditory events in the multimedia presentation.
28. The method of claim 27, wherein the waves (-30hz to +30hz) would begin playing at least 2 minutes (120 seconds) at a very low volume at or below the recommended safe range of human hearing, prior to the desired reactionary scene, and continue to play throughout the designated reactionary scene causing the desired reaction of the audience, and then released after the designated scene to alleviate the desired effect in accordance with the multimedia presentation.
29. The method of claim 27, wherein the waves (-30hz to +30hz) would begin playing at least 2 minutes (120 seconds) at a moderate volume prior to the desired reactionary scene, and continue to play throughout the designated reactionary scene causing thedesired reaction of the audience, and then released after the designated scene to alleviate the desired effect in accordance with the multimedia presentation.
30. The method system of claim 26 further comprising, generating near infrasound or infrasound frequencies corresponding to said key events.
31. The method of claim 30, wherein the waves (-30hz to +30hz) would begin playing at least 2 minutes (120 seconds) at a very low volume at or below the recommended safe range of human hearing, prior to the desired reactionary scene, and continue to play throughout the designated reactionary scene causing the desired reaction of the audience, and then released after the designated scene to alleviate the desired effect in accordance with the multimedia presentation.
32. The method of claim 30, wherein the waves (-30hz to +30hz) would begin playing at least 2 minutes (120 seconds) at a moderate volume prior to the desired reactionary scene, and continue to play throughout the designated reactionary scene causing the desired reaction of the audience, and then released after the designated scene to alleviate the desired effect in accordance with the multimedia presentation.
33. The method of claim 26, further comprising, modulating and transmitting the infrasound frequencies through a speaker system.
34. The method of claim 33, wherein a second receiver with added subwoofers or other receiving devices would be used to implement the system.
35. The method of claim 33, wherein a specially created device for implementing the system is used.
36. The method system of claim 26 further comprising, synchronizing the infrasound transmission with the multimedia presentation to create a cohesive and immersive sensory experience.
37. The method of claim 36, wherein the during a live theater performance of art, music, dance, acrobatics, etc., one or more external subwoofers or auditory amplifiers will be placed at designated areas and used to spread the sound waves throughout the audience at desired intervals.
38. The method of claim 36, wherein during a live theater performance of art, music, dance, acrobatics, etc., specially designed subwoofers or amplifiers will be placed at designated areas and used to spread the sound waves throughout the audience at desired intervals.
39. A personal audio system for enhancing multimedia experiences, comprising waves (about -30hz to about +30hz) that would begin to play at least 2 minutes (120 seconds) at a very low volume, at or below the recommended safe range of human hearing prior to the desired reactionary scene, and then release the waves at the reactionary scene causing the audience to feel alleviation of the waves for the desired effect through a specifically designed pair of headphones or any other headset or personal audio device.
40. A personal audio system for enhancing multimedia experiences, comprising waves (about -30hz to about +30hz) that would begin to play at least 2 minutes (120 seconds) at a very low volume, at or below the recommended safe range of human hearing prior to the desired reactionary scene, and then release the waves at the reactionary scene causing the audience to feel alleviation of the waves for the desired effect through a currently available pair of headphones or any other headset or personal audio device.
41. The invention of any claim herein, wherein the multimedia environment is a home theater system.
42. The invention of any claim herein, wherein, when the invention is performed in a room having a size of a standard living room, the invention further comprises: utilizing a second receiver with added subwoofers or other receiving devices to implement the method including transmission of the infrasonic / near-infrasonic waves.