Method for operating a video conferencing system and vehicle

The method assigns unique virtual sound objects in a spatial sound field to enhance participant identification in vehicle video conferences, addressing driver distraction and improving road safety by maintaining focus on the road.

WO2026114544A1PCT designated stage Publication Date: 2026-06-04MERCEDES BENZ GROUP AG

Patent Information

Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
MERCEDES BENZ GROUP AG
Filing Date
2025-09-22
Publication Date
2026-06-04

AI Technical Summary

Technical Problem

Existing video conferencing systems in vehicles do not effectively allow drivers to safely participate in conferences by intuitively identifying which participant is speaking, leading to potential distractions and reduced road safety.

Method used

A method for operating a vehicle-integrated video conferencing system that assigns each participant a unique virtual sound object in a spatial sound field, repositioning it based on speaking duration, and using a 5.1.2 loudspeaker arrangement to simulate a realistic conversation environment, enhancing audio clarity and focus on the road.

Benefits of technology

Enables drivers to easily identify speaking participants with minimal cognitive effort, reducing distractions and improving road safety by maintaining focus on driving.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention relates to a method for operating a video conferencing system, wherein a user (1) participates in a video conference via the video conferencing system, wherein respective participants of the video conference can each be assigned their own video stream and / or their own audio stream, wherein each video stream is displayable on a display device and each audio stream can be played via a sound system. The method according to the invention is characterized in that the user (1) participates in the video conference via a vehicle-integrated video conferencing system, wherein different audio streams from at least two participants are each played as a different virtual sound object (2) at different positions in a spatial sound field generated via the sound system.
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