Interaction method and system for virtual reality education scene

By collecting input rates and response times in real time, dividing synchronization delay levels and taking optimization measures, the user experience problems caused by synchronization delay in virtual reality education scenarios are solved, and higher response accuracy and immersion are achieved.

CN120447762AInactive Publication Date: 2025-08-08QINGDAO BINHAI UNIV
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Patent Information

Application Number
CN202510611024.9
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-05-13
Publication Date
2025-08-08
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Technical Problem

In virtual reality education scenarios, the synchronization delay between the input device and the virtual environment causes the user's operations to be out of sync with the virtual object, affecting the immersion and interactive experience.

Method used

By collecting the user input rate and the update response time of virtual objects in real time, the synchronization delay between the input device and the virtual environment is calculated, and divided into three delay levels: low, medium and high. Corresponding optimization measures are taken for different levels, including adjusting the object update frequency in the virtual environment and reducing dynamic elements, and automatically adjusting using the K-mean clustering algorithm.

Benefits of technology

It improves the response accuracy and user experience of the virtual reality system, reduces the distortion and unnaturalness caused by delay, and enhances the user's immersion and interactive experience.

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Abstract

The invention discloses an interaction method and system for a virtual reality education scene, and belongs to the technical field of man-machine interaction. The input rate of a user is collected in real time, the update response time of a virtual object is synchronously recorded, and the interaction speed of the virtual object is calculated based on the action rate of input equipment and the response time of the virtual object. Calculating the synchronous delay between the input device and the virtual environment, dividing the synchronous delay into a low delay level, a middle delay level and a high delay level, and maintaining the current interaction mode for the low delay; for high delay, an emergency optimization measure is started; for middle delay, a partial optimization mechanism is started, including adjustment of object update frequency in a virtual environment or reduction of dynamic elements, and automatic adjustment of an optimization strategy based on user interaction feedback data, the technology can significantly improve response precision and interaction experience of a virtual reality system, reduce distortion and unnatural feeling caused by delay, and improve user experience. And the immersion and interaction experience of the user are enhanced.
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