Interaction method and system for virtual reality education scene
By collecting input rates and response times in real time, dividing synchronization delay levels and taking optimization measures, the user experience problems caused by synchronization delay in virtual reality education scenarios are solved, and higher response accuracy and immersion are achieved.
Patent Information
- Application Number
- CN202510611024.9
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-05-13
- Publication Date
- 2025-08-08
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
In virtual reality education scenarios, the synchronization delay between the input device and the virtual environment causes the user's operations to be out of sync with the virtual object, affecting the immersion and interactive experience.
By collecting the user input rate and the update response time of virtual objects in real time, the synchronization delay between the input device and the virtual environment is calculated, and divided into three delay levels: low, medium and high. Corresponding optimization measures are taken for different levels, including adjusting the object update frequency in the virtual environment and reducing dynamic elements, and automatically adjusting using the K-mean clustering algorithm.
It improves the response accuracy and user experience of the virtual reality system, reduces the distortion and unnaturalness caused by delay, and enhances the user's immersion and interactive experience.