Cross-terminal unified operation transmission system and method in cloud game scene
By adopting a unified input capture and binary encoding method on the client side in cloud gaming scenarios, the problems of operation latency and cross-platform adaptation are solved, achieving low-latency, high-efficiency cross-platform operation transmission and unified processing, and reducing maintenance costs.
Patent Information
- Application Number
- CN202610152655.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2026-02-03
- Publication Date
- 2026-05-05
AI Technical Summary
Existing cloud gaming technologies suffer from high latency and high maintenance costs for cross-platform adaptation. In particular, data redundancy is severe in multi-touch or high-frequency operation scenarios, leading to increased network transmission burden. Furthermore, differences in screen size and input methods among different terminal devices result in inaccurate coordinate mapping.
By employing a unified input capture module, an operation abstraction module, a coordinate scaling module, and a binary encoding module on the client side, the original physical input events are converted into a compact binary data stream, which is then decoded and the coordinates restored on the cloud gaming server, enabling unified operation and transmission across platforms.
Significantly reduces operation latency, improves response speed and responsiveness, while reducing server-side logic complexity and maintenance costs, and achieves unified processing across platforms.