A game information display method, device, computer equipment and storage medium

HK40086734BActive Publication Date: 2026-07-10TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Patent Information

Authority / Receiving Office
HK · HK
Patent Type
Patents
Current Assignee / Owner
TENCENT TECHNOLOGY (SHENZHEN) CO LTD
Filing Date
2023-06-30
Publication Date
2026-07-10

AI Technical Summary

Technical Problem

In existing technologies, gamers experience a lower sense of accomplishment when game resources and achievements are displayed in a list format.

Method used

The virtual showroom interface is designed to display the game resources and achievements held by players in the game, and allows players to set the displayed resources and enhance the display experience through operations such as exchanging tools, viewing details, and adjusting positions.

Benefits of technology

It enhances the sense of accomplishment for gamers in showcasing their achievements and resources, thus improving the overall gaming experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

This application discloses a method, apparatus, computer device, and storage medium for displaying game information. This solution designs a virtual showroom within the game, displaying the game resources and achievements held by the player. Players can also set which game resources to display in the virtual showroom, allowing them to view these items and achievements upon entering. This enhances the player's sense of accomplishment in showcasing their game progress and resources.
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Description

Technical Field

[0001] This application relates to the field of computer technology, specifically to a method, apparatus, computer device, and storage medium for displaying game information. Background Technology

[0002] In some online games, players can acquire in-game resources and achievements, which are displayed in a list format on the interface. However, this list-based display method results in a lower sense of accomplishment for players when viewing their resources or achievements. Summary of the Invention

[0003] This application provides a method, apparatus, computer device, and storage medium for displaying game information, which can enhance game players' sense of accomplishment in showcasing game achievements and game resources.

[0004] This application provides a method for displaying game information, including:

[0005] Displays the game interface of the target game;

[0006] In response to a view operation of the game interface's showroom, a showroom interface is displayed. The showroom interface includes the interior space of a virtual showroom owned by the game player in the target game. The virtual showroom is used to display at least one game item and at least one game achievement held by the game player.

[0007] Accordingly, this application also provides a game information display device, including:

[0008] The first display unit is used to display the game interface of the target game;

[0009] The second display unit is used to display a showroom interface in response to a showroom viewing operation on the game interface. The showroom interface includes the interior space of a virtual showroom owned by the game player in the target game. The virtual showroom is used to display at least one game item and at least one game achievement held by the game player.

[0010] In some embodiments, the device further includes:

[0011] The third display unit is used to display a tool replacement page in response to a replacement operation of the target resource display tool. The tool replacement page includes the resource display tool held by the game player and / or the resource display tool provided in the game store of the target game.

[0012] The acquisition unit is configured to, in response to a selection operation of a candidate material display tool in the tool replacement page, acquire the candidate material display tool and replace the target material display tool in the virtual showroom with the candidate material display tool.

[0013] In some embodiments, the device further includes:

[0014] The fourth display unit is used to display a results display page in response to a trigger operation on the results viewing control. The results display page includes a screen captured from the game results display area in the virtual showroom.

[0015] In some embodiments, the device further includes:

[0016] The fifth display unit is configured to display a first details page of the game results in response to an operation of viewing the results details on the results display page. The first details page includes at least one piece of game information related to the game results displayed in the virtual showroom.

[0017] In some embodiments, the device further includes:

[0018] The sixth display unit is configured to display a second details page of the game stats information in response to a trigger operation of the stats details viewing control. The second details page includes at least one type of game information related to the game stats information.

[0019] In some embodiments, the device further includes:

[0020] The seventh display unit is used to display a material display page in response to a trigger operation on the material viewing control. The material display page includes a screen captured from the game material display area in the virtual showroom.

[0021] In some embodiments, the device further includes:

[0022] The eighth display unit is used to display the resource setting page in response to the resource setting operation on the resource display page. The resource setting page includes at least one candidate game resource and a display area for the acquisition conditions of resource display permissions.

[0023] The ninth display unit is used to display the permission icon of the target game resource in the acquisition condition display area in response to the selection operation of the target game resource among the candidate game resources. The permission icon is used to indicate the conditions for obtaining the display permission of the target game resource, and whether the game resources held by the game player meet the acquisition conditions for the display permission of the target game resource.

[0024] The display unit is used to display the target game resource in the virtual showroom in response to the display operation of the target game resource if the game resources held by the game player meet the conditions for obtaining the display permission.

[0025] In some embodiments, the display unit includes:

[0026] The first display subunit is used to display the material display page in response to a trigger operation on the display control;

[0027] The first determining subunit is used to determine the target display position in the virtual showroom in response to the location selection operation of the virtual showroom on the material display page, and to display the target game material at the target display position.

[0028] In some embodiments, the display unit includes:

[0029] The second display subunit is used to display the resource display page in response to a trigger operation on the display control, wherein each game resource in the resource display page has a corresponding replacement control;

[0030] The second determining subunit is used to respond to the triggering operation of the target replacement control in the material display page, determine the target display position based on the display position of the game material corresponding to the target replacement control in the virtual showroom, and display the target game material at the target display position.

[0031] In some embodiments, the display unit includes:

[0032] The deduction subunit is used to deduct the game resources required to obtain the display permission of the target game resources from the game resources held by the game player in response to the display operation of the target game resources;

[0033] A sub-unit is set up to grant the target game item display permissions in the virtual showroom, and to display the target game item in the virtual showroom.

[0034] In some embodiments, the device further includes:

[0035] The tenth display unit is used to respond to the position exchange operation of the display room interface and display position adjustment controls on the display room interface for each game item respectively;

[0036] The exchange unit is used to exchange the positions of game items corresponding to the target position adjustment control in the virtual showroom in response to a trigger operation of the target position adjustment control.

[0037] In some embodiments, the device further includes:

[0038] The eleventh display unit is used to display an equipment display page in response to a trigger operation of the equipment viewing control. The equipment display page includes a screen captured from the game equipment display area in the virtual showroom.

[0039] In some embodiments, the device further includes:

[0040] The acquisition unit is used to acquire images of the virtual showroom in response to the trigger operation of the sharing control, and obtain the showroom image;

[0041] The sharing unit is used to share the showroom screen to the sharing terminal selected by the game player.

[0042] In some embodiments, the device further includes:

[0043] The withdrawal unit is used to withdraw the display of the specified game item from the virtual showroom in response to a deletion operation of the specified game item in the virtual showroom.

[0044] Accordingly, this application also provides a computer device, including a memory, a processor, and a computer program stored on the memory and executable on the processor, wherein the processor executes any of the game information display methods provided in this application.

[0045] Accordingly, this application embodiment also provides a storage medium that stores multiple instructions, which are adapted for a processor to load in order to execute the game information display method described above.

[0046] This application also provides a computer program product or computer program that includes computer instructions stored in a storage medium. The terminal's processor reads the computer instructions from the storage medium and executes the computer instructions, causing the terminal to perform the game information display method provided in the various optional implementations of the above aspects.

[0047] This application embodiment designs a virtual showroom within the game, displaying the game resources and achievements held by the player. Players can also specify which game resources they wish to display in the virtual showroom. This allows players to view the displayed game resources and achievements upon entering the virtual showroom, thereby enhancing their sense of accomplishment in showcasing their game progress and resources. Attached Figure Description

[0048] To more clearly illustrate the technical solutions in the embodiments of this application, the accompanying drawings used in the description of the embodiments will be briefly introduced below. Obviously, the accompanying drawings described below are only some embodiments of this application. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.

[0049] Figure 1 This is a schematic diagram of a game information display system provided in an embodiment of this application.

[0050] Figure 2 This is a flowchart illustrating a game information display method provided in an embodiment of this application.

[0051] Figure 3 This is a schematic diagram illustrating an application scenario of a game information display method provided in an embodiment of this application.

[0052] Figure 4 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application.

[0053] Figure 5 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application.

[0054] Figure 6 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application.

[0055] Figure 7 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application.

[0056] Figure 8 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application.

[0057] Figure 9 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application.

[0058] Figure 10 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application.

[0059] Figure 11 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application.

[0060] Figure 12 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application.

[0061] Figure 13This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application.

[0062] Figure 14 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application.

[0063] Figure 15 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application.

[0064] Figure 16 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application.

[0065] Figure 17 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application.

[0066] Figure 18 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application.

[0067] Figure 19 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application.

[0068] Figure 20 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application.

[0069] Figure 21 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application.

[0070] Figure 22 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application.

[0071] Figure 23 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application.

[0072] Figure 24 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application.

[0073] Figure 25 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application.

[0074] Figure 26 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application.

[0075] Figure 27 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application.

[0076] Figure 28 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application.

[0077] Figure 29 A flowchart illustrating another method for displaying game information provided in this application embodiment.

[0078] Figure 30 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application.

[0079] Figure 31 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application.

[0080] Figure 32 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application.

[0081] Figure 33 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application.

[0082] Figure 34 A flowchart illustrating another method for displaying game information provided in this application embodiment.

[0083] Figure 35 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application.

[0084] Figure 36 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application.

[0085] Figure 37 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application.

[0086] Figure 38 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application.

[0087] Figure 39 A flowchart illustrating another method for displaying game information provided in this application embodiment.

[0088] Figure 40 A flowchart illustrating another method for displaying game information provided in this application embodiment.

[0089] Figure 41 This application provides a structural block diagram of a game information display device.

[0090] Figure 42A schematic diagram of the structure of a computer device provided in an embodiment of this application. Detailed Implementation

[0091] The technical solutions of the embodiments of this application will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only a part of the embodiments of this application, and not all of the embodiments. Based on the embodiments of this application, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of this application.

[0092] This application provides a method, apparatus, computer device, and storage medium for displaying game information. Specifically, this application provides a game information display apparatus suitable for computer devices. The computer device can be a terminal or a server, and the server can be an independent physical server, a server cluster consisting of multiple physical servers, or a distributed system. The terminal can be a smartphone, tablet computer, laptop computer, touch screen, game console, personal computer (PC), personal digital assistant (PDA), or other terminal device. The terminal may also include a client, which can be a game application client, a browser client carrying a game program, or an instant messaging client, etc., and this application does not impose any limitations on this.

[0093] For example, when this game control method is running on a terminal, the terminal device stores a game application and uses it to display virtual scenes in the game. The terminal device is used to interact with the user through a graphical user interface (GUI), such as by downloading, installing, and running the game application. The way the terminal device provides the GUI to the user can be varied; for example, it can be rendered and displayed on the terminal device's screen, or it can present the GUI through holographic projection. For instance, the terminal device can include a touchscreen display and a processor. The touchscreen display is used to present the GUI and receive user input commands generated by the GUI, which includes game visuals. The processor is used to run the game, generate the GUI, respond to input commands, and control the display of the GUI on the touchscreen display.

[0094] For example, when the game control method runs on a server, it can be considered cloud gaming. Cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game application and the game screen presentation are separate. The storage and execution of the game control method are completed on the cloud gaming server. The game screen presentation is completed on the cloud gaming client. The cloud gaming client is mainly used for receiving and sending game data and presenting the game screen. For example, the cloud gaming client can be a display device with data transmission capabilities close to the user, such as a mobile terminal, television, computer, PDA, personal digital assistant, etc. However, the terminal device for processing game data is the cloud gaming server in the cloud. When playing the game, the user operates the cloud gaming client to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the cloud gaming client through the network, and finally, the cloud gaming client decodes and outputs the game screen.

[0095] Please see Figure 1 , Figure 1 This is a schematic diagram of a game information display system provided in an embodiment of this application. The system may include at least one terminal, at least one server, at least one database, and a network. The user's terminal can connect to servers of different games via the network. The terminal is any device with computing hardware capable of supporting and executing software products corresponding to the game. Additionally, the terminal has one or more multi-touch screens for sensing and obtaining input from touch or swipe operations performed by the user at multiple points on one or more touch displays. Furthermore, when the system includes multiple terminals, multiple servers, and multiple networks, different terminals can connect to each other through different networks and different servers. The network can be a wireless network or a wired network, such as a wireless local area network (WLAN), local area network (LAN), cellular network, 2G network, 3G network, 4G network, 5G network, etc. Different terminals can also connect to other terminals or servers using their own Bluetooth networks or hotspot networks. For example, multiple users can connect online through different terminals via appropriate networks and synchronize with each other to support multiplayer games. In addition, the system can include multiple databases coupled to different servers, and can continuously store information related to the game environment in the databases as different users play multiplayer games online.

[0096] This application provides a method for game control, which can be executed by a terminal or a server. This application example illustrates the method of game control executed by a terminal. The terminal can display the game interface of the target game; in response to a showroom viewing operation on the game interface, a showroom interface is displayed. The showroom interface includes the internal space of a virtual showroom possessed by the player in the target game. The virtual showroom is used to display at least one game item and at least one game achievement held by the player.

[0097] It should be noted that, Figure 1 The schematic diagram of the game information display system shown is merely an example. The game information display system and scenario described in this application embodiment are for the purpose of more clearly illustrating the technical solutions of this application embodiment and do not constitute a limitation on the technical solutions provided in this application embodiment. As those skilled in the art will know, with the evolution of game information display systems and the emergence of new business scenarios, the technical solutions provided in this application embodiment are also applicable to similar technical problems.

[0098] To address the aforementioned problems, this application provides a first method, apparatus, computer device, and storage medium for displaying game information, which can enhance game players' sense of accomplishment in showcasing their game achievements and resources. These will be described in detail below. It should be noted that the order of description of the following embodiments is not intended to limit the preferred order of the embodiments.

[0099] like Figure 2 As shown, Figure 2 This is a flowchart illustrating a game information display method provided in an embodiment of this application. The specific flow of this game information display method can be as follows:

[0100] 101. Display the game interface of the target game.

[0101] In this embodiment, a graphical user interface (GUI) is provided via a terminal device, which can be used to display the game interface of the target game. The gameplay of the target game involves players evacuating from a designated area in the game scene and collecting resources to take with them. These resources can be stored in the player's warehouse or sold for other game resources, such as game coins.

[0102] The game interface can be the main interface of the target game, that is, the interface displayed when the player enters the target game through the game client.

[0103] For example, please see Figure 3 , Figure 3 This is a schematic diagram illustrating an application scenario of a game information display method provided in an embodiment of this application. Figure 3The game interface shown displays the player's avatar, nickname (Ring), and level (level 19) in the upper left corner, as well as the player's in-game character image. The game interface can also provide multiple control controls, including: character controls, contact controls, market controls, showroom controls, season controls, quest controls, team controls, personalization controls, shop controls, and a battle activation control. Other control controls may also be provided, but are not specifically limited in this embodiment.

[0104] Among them, the character control can be used to view game characters; the contact control can be used to view game friends; the market control can be used to view the game market, where players can sell game items; the showroom control can be used to view a player's virtual showroom, which can display game items, achievements, and other game information; the season control can be used to view game season information; the quest control can be used to view game quest information; the team control can be used to view game team information; the personalization control can be used for players to personalize their game settings; the shop control can be used to view the game store, where game equipment or items can be sold; and the start battle control can be used to enter a game match.

[0105] The game interface can also display the game resources owned by the player character, as well as the quantity of those resources, etc. See [link / reference]. Figure 3 On the upper right side of the game interface, you can hold 100 game coins as game resources.

[0106] 102. In response to the showroom viewing operation on the game interface, display the showroom interface.

[0107] Specifically, responding to the showroom viewing operation on the game interface can be a response to the player's triggering operation on the showroom control on the game interface, displaying the showroom interface through a graphical user interface.

[0108] In this embodiment, the showroom interface includes the internal space of a virtual showroom owned by the player in the target game. The virtual showroom is used to display at least one game resource and at least one game achievement held by the player. The game resource can be game equipment or items held by the player, and the game achievement can be game stats or badges obtained by the player.

[0109] The game achievements can include players' game stats and badges. The virtual showroom can include at least three sections: a stats display section for showcasing game items, a stats display section for showcasing game achievements, and a badge display section for showcasing game badges.

[0110] For example, please see Figure 4 , Figure 4 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application. Figure 4 The showcase interface displays player information (such as player avatar, nickname, and game level) and the interior space of the virtual showcase in the target game. This interior space includes sections for displaying resources, achievements, and badges. The resource display section shows the player's held game resources, while the achievement and badge display sections show the player's game accomplishments.

[0111] In some embodiments, the virtual showroom also includes achievement display items for displaying game achievements, which are set on the achievement display items.

[0112] For example, please see Figure 5 , Figure 5 This is a schematic diagram illustrating an application scenario for another game information display method provided in this application embodiment. The virtual showroom screen displayed on the showroom interface also includes achievement display items, which are used to display game achievements. The achievement display items can be display frames, which can be hung on the walls of the virtual showroom, and the game achievements can be displayed on the achievement display items.

[0113] In some embodiments, the virtual showroom includes multiple achievement display items, each corresponding to a type of game achievement. For example, game achievements may include game stats and game badges, so the achievement display items may include achievement display items for displaying game stats and achievement display items for displaying game badges.

[0114] For example, please see Figure 6 , Figure 6 This is a schematic diagram illustrating an application scenario for another game information display method provided in this application embodiment. The virtual showroom screen displayed on the showroom interface also includes a first achievement display item and a second achievement display item. The first achievement display item can be used to display game achievements; it can be a display frame and can be hung on the wall of the virtual showroom. Game achievements can be displayed on the first achievement display item.

[0115] The second achievement display item can be used to display game badges. The second achievement display item can be a display frame. The second display item can be hung on the wall of the virtual showroom. The game badge can be set on the second achievement display item for display.

[0116] In some embodiments, game results may include game stats information of a player in the target game. In this case, the result display item may include a stats display item, which is configured with a display area for displaying game stats information.

[0117] For example, please see Figure 7 , Figure 7 This is a schematic diagram illustrating an application scenario for another game information display method provided in this application embodiment. The virtual showroom screen displayed on the showroom interface also includes a battle record display item, which can be used to display game battle records. The battle record display item is configured with a display area for displaying game battle record information, and the game battle records can be displayed in the display area of ​​the battle record display item.

[0118] In some embodiments, game achievements may include game badges obtained by the player in the target game, and achievement display items are used to place game badges, including badge display items, which are configured with display areas for displaying game badges.

[0119] For example, please see Figure 8 , Figure 8 This is a schematic diagram illustrating an application scenario of another game information display method provided in this application embodiment. The virtual showroom screen displayed on the showroom interface also includes badge display items, which can be used to display game badges. The badge display items are configured with a display area for displaying game badges, and the game badges can be displayed in the display area of ​​the badge display items.

[0120] In some embodiments, the virtual showroom may also include a material placement area for placing game items.

[0121] For example, please see Figure 9 , Figure 9 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application. Figure 9 The virtual showroom shown includes a resource placement area, which can be any area other than where items are displayed. Players can place game resources in this area for display.

[0122] In some embodiments, the virtual showroom may also include a material display tool placed in the material placement area. The material display tool can be used to display game materials, and some game materials are set on the corresponding material display tool for display.

[0123] The game supplies can include a variety of game supplies. Some game supplies can be placed directly in the supply placement area, while others need to be placed in the supply placement area through the supply display tool.

[0124] For example, please see Figure 10 , Figure 10 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application. Figure 10 In the virtual showroom shown, there are material display tools set up in the material placement area. For example, the material display tool can be a display table, and game material A can be placed on the material display tool for display.

[0125] For example, please see Figure 11 , Figure 11 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application. Figure 11 In the virtual showroom shown, there are material display tools set up in the material placement area. For example, the material display tool can be a display stand, and game material A can be jewelry. Game material A can be placed on the material display tool for display.

[0126] In some embodiments, to meet the needs of game players for displaying their resources, the following steps may also be included:

[0127] In response to the operation of replacing the target material display tool, the tool replacement page is displayed;

[0128] In response to the selection of candidate material display tools on the tool replacement page, the candidate material display tools are obtained and used to replace the target material display tools in the virtual showroom.

[0129] The game provides various resource display tools, and players can place at least one resource display tool in their virtual showroom.

[0130] The tool replacement page includes resource display tools held by the player and / or resource display tools provided in the target game's in-game store. When a player selects a resource display tool to replace the one in the virtual showroom from the tool replacement page, if the player selects a held resource display tool, the selected tool will be directly replaced with one from the virtual showroom; if the player selects a resource display tool provided in the in-game store, the player will need to purchase that tool from the in-game store to use it.

[0131] Specifically, the response to the replacement operation of the target material display tool can include a variety of operations. For example, if the material display tool in the showroom interface corresponds to the display tool replacement control, then the response to the replacement operation of the target material display tool can be a trigger operation of the tool replacement control corresponding to the target material display tool; or, for example, the response to the replacement operation of the target material display tool can be a trigger operation of the target material display tool, etc.

[0132] For example, please see Figure 12 , Figure 12 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application. Figure 12 In the game, a virtual showcase contains display tools for target resources. When a player triggers an action on a target resource display tool (such as a long press), a tool replacement page is displayed on the showcase interface. This replacement page includes the resource display tool currently held by the player, such as the first resource display tool, as well as resource display tools available in the target game's in-game store, such as the second resource display tool.

[0133] Among them, the resource display tools displayed on the tool replacement page can be marked as either owned by the player or available for purchase.

[0134] Please continue reading. Figure 12 If a player selects the first resource display tool on the tool replacement page, the first resource display tool will be replaced with the target resource display tool, and game resource A will be displayed through the first resource display tool. If a player selects the second resource display tool on the tool replacement page, the player will be prompted to purchase the second resource display tool. Once the player has purchased the second resource display tool, the second resource display tool will be replaced with the target resource display tool, and game resource A will be displayed through the second resource display tool.

[0135] In some embodiments, to facilitate game players' viewing of different display sections in the virtual showroom, a results viewing control is also provided on the showroom interface. The method may further include the following steps:

[0136] In response to a trigger action on the results viewing control, the results display page is displayed.

[0137] The results display page includes images captured from the game results display area in the virtual showroom.

[0138] For example, please see Figure 13 , Figure 13 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application. Figure 13 The showroom interface shown above also provides a results viewing control. When the game player triggers the results viewing control, a results display page is displayed. This results display page is an enlarged view of the results display section in the virtual showroom.

[0139] In some embodiments, to facilitate players in viewing information about different game results, the following steps may also be included:

[0140] In response to the action of viewing the results details on the results display page, the first details page of the game results is displayed.

[0141] In this embodiment of the application, the results display page may include a details control. Therefore, the response to the operation of viewing the results details on the results display page can be: in response to the triggering operation of the details control on the results display page, triggering the display of the first details page.

[0142] The first details page may include at least one type of game information related to the game achievements displayed in the virtual showroom.

[0143] For example, please see Figure 14 , Figure 14 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application. Figure 14 The showcase interface displays an achievement display page. This page shows multiple game achievements obtained by the player, along with detailed controls. When a player triggers an action on these detailed controls, a first detailed page is displayed. This first detailed page displays the player's seasonal achievements for the current season, such as information about the game badges obtained, including the type and quantity of each badge. The first detailed page can also display badge details for a specific game badge.

[0144] In some embodiments, the game achievements displayed on the showcase interface may include the player's game stats in the target game. To facilitate players' viewing of detailed game stats information, the showcase interface may also include a stats details viewing control. The method may further include the following steps:

[0145] In response to a trigger action on the battle record details view control, a second details page displaying game battle record information is shown.

[0146] The second details page includes at least one type of game information related to game performance information.

[0147] For example, please see Figure 15 , Figure 15 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application. Figure 15 The showcase interface provides a control for viewing battle record details. When a player triggers the control, a second details page is displayed. This second details page shows the player's season rank information, such as the highest rank in the current season, total number of ranked matches, withdrawal rate, number of task force eliminations, as well as basic ranked match data and ranked match combat output.

[0148] In some embodiments, to facilitate players' viewing of different display sections in the virtual showroom, a resource viewing control is provided on the showroom interface. The method may further include the following steps:

[0149] In response to a trigger action on the resource viewing control, the resource display page is displayed.

[0150] The item display page includes images captured from the game item display area in the virtual showroom.

[0151] For example, please see Figure 16 , Figure 16 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application. Figure 16 The showroom interface shown above also provides a resource viewing control. When a player triggers the resource viewing control, a resource display page is displayed. This resource display page can be the screen after the data is collected from the resource display section of the virtual showroom.

[0152] In some embodiments, to facilitate gamers in setting up game items for display in a virtual showroom, the method may further include the following steps:

[0153] In response to resource settings operations on the resource display page, the resource settings page is displayed;

[0154] In response to the selection of a target game resource from the candidate game resources, the permission icon of the target game resource is displayed in the acquisition condition display area;

[0155] If a player's game resources meet the conditions for obtaining display permissions, the target game resources will be displayed in the virtual showroom in response to the display operation.

[0156] In this embodiment of the application, the material display page may include a material setting control. Then, in response to the material setting operation on the material display page, the material setting page may be displayed in response to the triggering operation of the material setting control on the material display page.

[0157] The resource settings page includes at least one candidate game resource, as well as a display area showing the conditions for obtaining resource display permissions.

[0158] For example, please see Figure 17 , Figure 17 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application. Figure 17The shown gallery interface includes a resource display page. This page displays multiple game resources that can be displayed in the virtual gallery, and also includes resource setting controls. When a player triggers an action on the resource setting controls, the resource setting page is displayed. This page shows a list of game resources, including multiple candidate game resources that the player can select to display in the virtual gallery. It also displays an acquisition condition display area, which shows the acquisition conditions for the display permissions of the game resources the player selects to display in the virtual gallery. Players can scroll through the resource list to view more candidate game resources.

[0159] In this embodiment of the application, the specific logic for placing different game items in the virtual showroom may include the following:

[0160] For example, game items can be ordinary collectibles. The conditions for obtaining the right to display these ordinary collectibles can be: consuming a certain number of actual items is required to display them. For example, consuming 5 vases will grant the player the right to display the vases.

[0161] For example, game items can be valuable collectibles. The conditions for obtaining the right to display these valuable collectibles can be: players need to find and bring out the valuable collectibles in a single game. Once this is met, they can obtain the right to display the collectibles. For example, players need to successfully bring out 3 pieces of information in a single game in order to obtain the right to display the information.

[0162] For example, game resources can be game equipment. The conditions for obtaining the right to display the game equipment can be: players need to consume game resources (such as game coins) of equal value to the game equipment in the game, and can use existing game equipment as a blueprint to copy the game equipment model.

[0163] The permission icon can be used to indicate the conditions for obtaining the display permission of the target game resources, and whether the game resources held by the player meet the conditions for obtaining the display permission of the target game resources.

[0164] For example, please see Figure 18 , Figure 18 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application. Figure 18In the resource settings page shown above, the candidate game resources displayed in the game resource list can include items such as an antique teapot and a record player. When a player selects an antique teapot, a permission icon for the antique teapot can be displayed in the acquisition condition display area. This permission icon indicates the conditions for obtaining the display permission for the antique teapot, and whether the game resources held by the player meet the conditions for obtaining the display permission for the antique teapot.

[0165] For details, see Figure 18 The resource settings page shown at the bottom displays an icon for the antique teapot in the acquisition conditions display area. This icon indicates that the conditions for obtaining the display permission for the antique teapot are: consuming 5 antique teapots, and a "√" indicates that the game resources held by the player meet the conditions for obtaining the display permission for the antique teapot.

[0166] Furthermore, if a player's game resources meet the requirements for obtaining the display permission for the antique teapot, the player can choose to display the antique teapot in the virtual showroom.

[0167] The resource settings page can also provide display controls. The response to displaying target game resources can be: in response to triggering the display control, the target game resource can be displayed in the virtual showroom. That is, in... Figure 18 In the game, when a player's trigger action on the display control is detected, the record player can be displayed in the virtual showroom.

[0168] In some embodiments, to meet the different needs of game players in setting the display location of game items, the step "in response to the display operation of the target game item, display the target game item in the virtual showroom" may include the following operations:

[0169] In response to a trigger action on the display control, the resource display page is displayed;

[0170] In response to the location selection operation of the virtual showroom on the material display page, the target display position in the virtual showroom is determined, and the target game material is displayed at the target display position.

[0171] For example, please see Figure 19 , Figure 19 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application. Figure 19 The resource settings page provides display controls. When a player triggers these controls, a resource display page is shown in the showcase interface, replacing the resource settings page. Players can then select a location to place target game resources from the resource display area on the resource display page.

[0172] For example, please see Figure 20 , Figure 20 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application. Figure 20 The resource settings page shown includes a resource placement area and multiple game resources placed within that area. When a player selects a location within the resource placement area, the target display location is determined to be location S. The target game resource, specifically the record player, can then be displayed at location S.

[0173] In some embodiments, to meet the different needs of game players in setting the display location of game items, the step "in response to the display operation of the target game item, display the target game item in the virtual showroom" may include the following operations:

[0174] In response to a trigger action on the display control, the resource display page is displayed;

[0175] In response to the triggering operation of the target replacement control on the material display page, the target display position is determined based on the display position of the game material corresponding to the target replacement control in the virtual showroom, and the target game material is displayed at the target display position.

[0176] The resource display page includes a replacement control for each game resource. This control allows players to replace the selected game resource with the one already displayed in the designated area.

[0177] For example, please see Figure 21 , Figure 21 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application. Figure 21 The resource settings page provides display controls. When a player triggers these controls, a resource display page is shown in the showroom interface, replacing the resource settings page. The resource display page includes multiple game resources shown in the virtual showroom, along with a corresponding replacement control for each resource. Players can select the desired game resource from the displayed resources to replace its position.

[0178] For example, please see Figure 22 , Figure 22 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application. Figure 22The resource settings page shown includes multiple game resources: resource a, resource b, resource c, and resource d. The page can also include replacement controls for each resource. When a player selects the replacement control for resource d, the target display location is determined to be the position of resource d in the virtual showcase. The target resource is then displayed at the location of resource d in the virtual showcase; in other words, the target resource replaces resource d in the display.

[0179] In some embodiments, in order to obtain the display permission for a target game item selected by a player, the step "in response to the display operation of the target game item, display the target game item in the virtual showroom" may include the following operations:

[0180] In response to the operation of displaying the target game item, deduct the game resources required to obtain the display permission of the target game item from the game resources held by the player;

[0181] Grants display permissions for target game items to be displayed in a virtual showroom, allowing the target game items to be displayed in the virtual showroom.

[0182] The game resources held by the player can include in-game coins or target game items. If the game resources held by the player meet the conditions for obtaining the display permission of the target game items, the amount of in-game coins held by the player can meet the amount of in-game coins required to exchange for the display permission of the target game items, or the amount of target game items held by the player can meet the amount of game items required to exchange for the display permission of the target game items.

[0183] For example, the game resources required to obtain the display rights of a target game item can be 5 target game items. If a player has 5 target game items, 5 target game items can be deducted from the player's holdings to exchange for the display rights of the target game item, so that the target game item can be displayed in the player's virtual showroom.

[0184] For example, the game resources required to obtain the display rights of a target game item can be consuming 5 target game items. If the number of target game items held by the player is less than 5, the game coins required to consume 5 target game items can be deducted from the player's game coins to exchange for the display rights of the target game items, so that the target game items can be displayed in the player's virtual showroom.

[0185] In some embodiments, to meet the needs of game players for displaying game items in the virtual showroom, the method may further include the following steps:

[0186] In response to the operation of swapping the position of the display room interface, position adjustment controls are displayed on the display room interface for each game item respectively;

[0187] In response to a trigger operation on the target position adjustment control, the positions of the game items corresponding to the target position adjustment control are swapped in the virtual showroom.

[0188] In this embodiment, to facilitate player operation, placement adjustment controls are provided on the showroom interface. Specifically, in response to a position exchange operation on the showroom interface, the placement adjustment controls can be triggered to display position adjustment controls in the corresponding areas of each game item on the showroom interface. These position adjustment controls can be used to adjust the placement position of game items within the virtual showroom.

[0189] For example, please see Figure 23 , Figure 23 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application. Figure 23 The showroom interface shown includes multiple game items and game achievements, and also provides controls for adjusting their placement. When a player triggers an action to adjust the placement controls, the corresponding position adjustment controls are displayed in the display area of ​​each game item within the showroom interface. This allows players to adjust the placement of game items within the virtual showroom by interacting with these controls.

[0190] Among them, the target position adjustment control can be the position adjustment control selected by the player from the multiple position adjustment controls. The number of target position adjustment controls can be at least two. After the player selects a target position adjustment control, the positions of the game items corresponding to each target position adjustment control can be swapped, thereby realizing the swapping of the placement positions of game items in the virtual showroom.

[0191] For example, please see Figure 24 , Figure 24 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application. Figure 24The showroom interface shown includes multiple game items, which can be game item a, game item b, game item c, and game item d. The showroom interface can also include position adjustment controls for each game item. When a player selects the position adjustment control for game item d and the position adjustment control for game item a, the target adjustment controls are determined to be the position adjustment controls for game item d and game item a. Therefore, the positions of game item a and game item d can be swapped, thus changing the placement of game item a and game item d in the virtual showroom.

[0192] In some embodiments, game resources may also include game equipment, and the virtual showroom may also display the game equipment held by game players. In order to meet the needs of game players to view game equipment in the virtual showroom, the showroom interface may also include equipment viewing controls. The method may also include the following steps:

[0193] In response to a trigger action on the equipment viewing control, the equipment display page is displayed.

[0194] In this embodiment of the application, the virtual showroom may further include a game equipment section, which can be used to display the game equipment owned by game players.

[0195] The equipment display page includes images captured from the game equipment display area in the virtual showroom.

[0196] For example, please see Figure 25 , Figure 25 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application. Figure 25 The showroom interface also provides an equipment viewing control. When a player triggers the equipment viewing control, an equipment display page can be displayed. This equipment display page can be a magnified view of the equipment section in the virtual showroom.

[0197] The equipment display page includes equipment display racks, which can be used to place game equipment. Players can use the equipment settings on the equipment display page to replace the game equipment already placed on the equipment display rack with game equipment from their inventory, or add game equipment from their inventory to the equipment display rack for display.

[0198] In some embodiments, to meet the needs of game players to share the display content of the virtual showroom with other game players, the showroom interface may also include a sharing control. The method may further include the following steps:

[0199] In response to the trigger operation of the sharing control, the virtual showroom is captured to obtain the showroom image;

[0200] Share the showroom footage to the sharing terminal selected by the game player.

[0201] For example, please see Figure 26 , Figure 26 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application. Figure 26 The showroom interface also provides a sharing control. When the game player triggers the sharing control, the screen of the virtual showroom can be captured, and the game player can share the captured virtual showroom screen to the sharing terminal.

[0202] The sharing end can be various. For example, the sharing end can be the client corresponding to the game friend of the player in the target game. The sharing method of the virtual showroom can include: detecting the player's trigger operation on the sharing control, capturing the screen of the virtual showroom, and after obtaining the screen of the virtual showroom, displaying a friend sharing page on the showroom interface. The friend sharing page can include the player's list of game friends. The player can select the target game friend from the list and then send the virtual showroom screen to the game client corresponding to the target game friend selected by the player, so that the target game friend can view the virtual showroom screen shared by the player through the game client.

[0203] Alternatively, the sharing end can be other application clients. In this case, the sharing method of the virtual display screen can include: detecting the game player's trigger operation on the sharing control, the screen of the virtual showroom can be captured, and after obtaining the virtual display screen, an application sharing page can be displayed on the showroom interface. The application sharing page can include a list of applications that support image sharing downloaded on the game player's terminal. The game player can select the target application that he / she wants to share from the application list, and then the virtual showroom screen can be sent to the application client corresponding to the target application selected by the game player, so that the game player can view the virtual showroom screen through the application client.

[0204] In some embodiments, to meet the needs of game players for displaying game items in a virtual showroom, the method may further include the following steps:

[0205] In response to the deletion of a specified game item from the virtual showroom, the specified game item is removed from the virtual showroom.

[0206] In this embodiment, to facilitate player operation, a delete control is provided in the showroom interface. Specifically, in response to the deletion operation of a specified game item in the virtual showroom, the display cancellation control can be triggered in the corresponding area of ​​each game item on the showroom interface.

[0207] For example, please see Figure 27 , Figure 27 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application. Figure 27 The showroom interface shown includes a delete control. When a player triggers the delete control, a "cancel display" control appears in the corresponding area of ​​each game item within the showroom interface.

[0208] The cancel display control can be used to remove displayed game items in the virtual showroom.

[0209] For example, please see Figure 28 , Figure 28 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application. Figure 28 The showroom interface shown includes multiple game items, namely: game item a, game item b, game item c, and game item d. The showroom interface may also include a cancellation control for each game item. When a player triggers the cancellation control for game item d, game item d can be removed from the virtual showroom and stored in the player's inventory.

[0210] In some embodiments, to satisfy the sense of accomplishment that gamers feel from having a virtual showcase in a target game, other gamers can be invited to view the virtual showcase that the gamer has in the target game.

[0211] For example, when player A displays rare items in the virtual showroom, they can send an invitation to their game friend's game client to view the showroom. Once the game friend accepts the invitation, they can enter player A's virtual showroom to view the rare items that player A has displayed, thus satisfying player A's sense of accomplishment in showing off rare items to other players.

[0212] In some embodiments, lighting effects can be designed for the virtual showroom to enhance its display effect. Specifically, the overall lighting design of the virtual showroom can employ dynamic lighting combined with static light baking technology to highlight the realism of the virtual showroom.

[0213] For items displayed in the virtual showroom, such as game achievements and game supplies, dynamic lighting can be used, and lighting channels can be used to individually illuminate the items, thereby creating a stage lighting effect for the items.

[0214] For static decorations in the virtual showroom, static lighting can be used to "baked" the static decorations, and indirect lighting for dynamic objects can be supplemented by ILC (Indirect Lighting Cache) sampling points, thereby highlighting the display atmosphere of the virtual showroom.

[0215] Specifically, indirect lighting is the color obtained when light shines directly on an object and then bounces off. The bounced light then affects surrounding objects. For example, if a red object is placed on a white table, there will be a slight red glow around the red object. Another function of ILC is to provide information about indirect lighting to moving objects. For example, when a moving object is near a red wall, there will be a slight red glow reflected on the moving object.

[0216] In this embodiment of the application, for the exhibits in the virtual showroom, object surface reflection technology is also used, using box reflection in conjunction with cube map, so as to present the realistic environmental reflection effect in the virtual showroom.

[0217] In the design of the virtual showroom, semi-transparent special effects components can be customized to create halos, further enhancing the immersive experience.

[0218] This application discloses a method for displaying game information. The method includes: displaying the game interface of a target game; and, in response to a view operation on the game interface's showcase, displaying a showcase interface. The showcase interface includes an internal space view of a virtual showcase possessed by the player in the target game. The virtual showcase is used to display at least one game item and at least one game achievement held by the player. This can enhance the player's sense of accomplishment in showcasing their game achievements and items.

[0219] Based on the above description, the following examples will further illustrate the game information display method of this application. Please refer to... Figure 29 , Figure 29 The following is a flowchart illustrating another game information display method provided in this application embodiment. Taking the application of this game information display method to a terminal as an example, the specific process can be as follows:

[0220] 201. Display the main game interface of the target game.

[0221] The game's main interface refers to the interface displayed when players open the target game through the game client. This main interface provides a virtual showcase for players to view their virtual assets within the target game. This virtual showcase can display game information such as game items and achievements; for example, game items can include collectibles and equipment; game achievements can include game rank and medals.

[0222] For example, please see Figure 30 , Figure 30 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application. Figure 30 The main game interface of the target game is shown, which provides a showroom control that can be used to trigger a view of the virtual showrooms owned by the player in the target game.

[0223] The game's main interface can also display the player's avatar, nickname (Ring), level (level 19), and game resources (such as game coins), as well as the quantity of these resources. The main interface can also provide multiple control options, including: character controls, contact controls, market controls, season controls, quest controls, team controls, personalization controls, shop controls, and a battle activation control. Other control options may also be provided, but are not specifically limited in this embodiment.

[0224] Among them, the character control can be used to view game characters; the contact control can be used to view game friends; the market control can be used to view the game market, where players can sell game items; the season control can be used to view game season information; the quest control can be used to view game quest information; the team control can be used to view game team information; the personalization control can be used for players to personalize their game settings; the shop control can be used to view the game store, where game equipment or items can be sold; and the start battle control can be used to enter a game match.

[0225] 202. In response to the "View Showroom" operation on the main game interface, display the Showroom interface.

[0226] Specifically, detecting a player's interaction with the Showroom control on the game's main interface will display the Showroom interface. This interface shows the interior space of the virtual showroom the player owns in the target game, including their collections, game rank, and badges.

[0227] The showroom interface also provides a control for viewing season badges, which can be used to trigger the viewing of game badges obtained by players in the target game.

[0228] For example, please see Figure 31 , Figure 31 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application. Figure 31 The interface of the virtual showroom owned by the game player is shown. The showroom interface displays the player's personal information, the collectibles displayed by the player in the virtual showroom, the player's game rank and game badges, and provides a control for viewing season badges.

[0229] 203. In response to the operation of viewing game badges on the showroom interface, display the badge display page.

[0230] Specifically, detecting a player's interaction with the "View Season Badges" control on the Showroom interface will display the badge display page. This page shows a magnified view generated from the captured footage of the game badge display area within the virtual Showroom. The badge display page shows the game badges the player has earned in the target game.

[0231] The medal display page also provides a details control, which can be used to trigger a view of the detailed information of the game medals displayed on the medal display page.

[0232] For example, please see Figure 32 , Figure 32 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application. Figure 32 The page displays a medal showcase, showing game medals earned by players in the target game, and also provides details controls.

[0233] 204. In response to the operation of viewing medal details on the medal display page, display the medal details page.

[0234] Specifically, if a player triggers a detail control on the medal display page, the medal details page can be displayed. This page shows a list of game medals displayed in the virtual showcase, along with the medal information for each game medal.

[0235] For example, please see Figure 33 , Figure 33 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application. Figure 33The page displays a medal details page, which shows a list of game medals displayed in the virtual showcase, along with the medal information for each game medal.

[0236] This application discloses a method for displaying game information. The method includes: displaying the main interface of the target game; responding to a view operation on the game's main interface's showcase, displaying the showcase interface; responding to a view operation on the showcase interface's game badges, displaying a badge display page; and responding to a view operation on the badge display page's badge details, displaying a badge details page. This can enhance the sense of accomplishment for game players when displaying their acquired game badges.

[0237] Based on the above description, the following examples will further illustrate the game information display method of this application. Please refer to... Figure 34 , Figure 34 The following is a flowchart illustrating another game information display method provided in this application embodiment. Taking the application of this game information display method to a terminal as an example, the specific process can be as follows:

[0238] 301. Display the main game interface of the target game.

[0239] For a detailed explanation of the game's main interface, please refer to step 201 of the above embodiment. Figure 30 I won't go into details here.

[0240] 302. In response to the "View Showroom" operation on the main game interface, display the Showroom interface.

[0241] For a detailed description of the showroom interface, please refer to step 202 of the above embodiment. Figure 31 I won't go into details here.

[0242] The showroom interface also provides a control for viewing collectibles, which can be used to trigger the viewing of collectibles displayed by game players in the virtual showroom.

[0243] For example, please continue reading Figure 31 , Figure 31 The interface of the virtual showroom owned by the game player is shown. The showroom interface displays the player's personal information, the collectibles displayed by the player in the virtual showroom, the player's game rank and game badges, and provides controls for viewing collectibles.

[0244] 303. In response to the operation of viewing the collection on the showroom interface, display the collection display page.

[0245] Specifically, when a player triggers the "View Collections" control on the virtual gallery interface, a collection display page is displayed. This page shows a magnified view generated from the captured images of the collection display area within the virtual gallery. The collection display page shows the collections that the player is viewing in the virtual gallery.

[0246] The collection display page also provides a collection list control, which can be used to trigger a view of a list of collections that can be displayed in the virtual showroom.

[0247] For example, please see Figure 35 , Figure 35 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application. Figure 35 The page showcases collectibles displayed by gamers in a virtual gallery, and also provides a list control for the collectibles.

[0248] 304. In response to the action of viewing the collection list on the collection display page, the collection management page is displayed.

[0249] Specifically, upon detecting a player's interaction with the collection list control on the collection display page, the collection management page can be displayed. This page includes a list of collections for display in the virtual showroom, as well as an area displaying the conditions for obtaining display permissions. The condition display area shows the conditions for obtaining display permissions for each collection in the collection list.

[0250] The collection management page also provides a display control, which is used to trigger the display of collectibles selected by game players from the collection list in the virtual showroom.

[0251] For example, please see Figure 36 , Figure 36 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application. Figure 36 The page shows a collection management system, which displays a list of collections and an area specifying the conditions for obtaining display permissions. The collection list includes items that can be displayed in the virtual showroom, and the conditions area displays the requirements for obtaining display permissions for each collection. The collection management page also provides display controls.

[0252] 305. In response to the display operation of the target collectible on the collectible management page, display the collectible location selection page.

[0253] Specifically, based on the player's selection of collectibles in the collectibles list on the collectibles management page, the target collectibles to be displayed are determined. Furthermore, detecting the player's triggering of the display controls on the collectibles management page allows the display of the collectibles location selection page. This page displays display areas within a virtual showroom for showcasing collectibles.

[0254] For example, please see Figure 37 , Figure 37 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application. Figure 37 A location selection page is shown, which displays the collection display area in the virtual showroom, as well as the displayed collections in the collection display area.

[0255] 306. In response to the location selection operation on the collection location selection page, determine the target location in the virtual showroom and display the target collection at the target location.

[0256] Specifically, the system detects when a player selects a location in the collection display area on the collection location selection page, determines the target location selected by the player from the collection display area, and then displays the target collection at the target location.

[0257] For example, please see Figure 38 , Figure 38 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application. Figure 38 The system displays a collection showcase page featuring the target collectible. A "Save Successful" message can be displayed on the collection showcase page to indicate to the player that the target collectible has been successfully displayed in the virtual showroom.

[0258] This application discloses a method for displaying game information. The method includes: displaying the main interface of the target game; responding to a view operation of the game's main interface's showroom; displaying the showroom interface; responding to a view operation of the collections on the showroom interface; displaying a collection display page; responding to a view operation of the collection list on the collection display page; displaying a collection management page; responding to a display operation of a target collection on the collection management page; displaying a collection location selection page; responding to a location selection operation on the collection location selection page; determining a target location in the virtual showroom; and displaying the target collection at the target location. This can enhance the sense of accomplishment for game players when displaying their collections in the game.

[0259] Based on the above description, the following examples will further illustrate the game information display method of this application. Please refer to... Figure 39 , Figure 39The following is a flowchart illustrating another game information display method provided in this application embodiment. Taking the application of this game information display method to a terminal as an example, the specific process can be as follows:

[0260] 401. Display the main game interface of the target game.

[0261] For a detailed explanation of the game's main interface, please refer to step 201 of the above embodiment. Figure 30 I won't go into details here.

[0262] 402. In response to the "View Showroom" operation on the main game interface, display the Showroom interface.

[0263] For a detailed description of the showroom interface, please refer to step 202 of the above embodiment. Figure 31 I won't go into details here.

[0264] The showroom interface also provides a rank viewing control, which can be used to trigger the viewing of the game rank obtained by the player in the target game.

[0265] For example, please continue reading Figure 31 , Figure 31 The interface of the virtual showroom owned by the game player is shown. The showroom interface displays the player's personal information, the collectibles displayed by the player in the virtual showroom, the player's game rank and game badges, and provides a control for viewing the rank.

[0266] 403. In response to the rank viewing operation on the showroom interface, display the rank display page.

[0267] Specifically, when a player triggers the rank view control on the Showroom interface, a rank display page is displayed. This page shows a magnified view generated from the rank display area captured in the virtual Showroom. The rank display page also shows detailed information about the player's rank in the target game.

[0268] For example, please see Figure 40 , Figure 40 This is a schematic diagram illustrating an application scenario for another game information display method provided in an embodiment of this application. Figure 40 The page displays the player's rank in the game, along with detailed information about that rank.

[0269] This application discloses a method for displaying game information. The method includes: displaying the main interface of the target game; displaying the showcase interface in response to a view operation on the main interface; and displaying a rank display page in response to a rank view operation on the showcase interface. This can enhance the sense of accomplishment for game players in displaying their game rank information.

[0270] To facilitate better implementation of the game information display method provided in this application, this application also provides a game information display device based on the above-described game information display method. The meanings of the terms used are the same as in the game information display method described above, and specific implementation details can be found in the descriptions within the method embodiments.

[0271] Please see Figure 41 , Figure 41 A structural block diagram of a game information display device provided in this application embodiment, the device comprising:

[0272] The first display unit 501 is used to display the game interface of the target game;

[0273] The second display unit 502 is used to display a display room interface in response to a display room viewing operation on the game interface. The display room interface includes the interior space of a virtual display room owned by the game player in the target game. The virtual display room is used to display at least one game item and at least one game achievement held by the game player.

[0274] In some embodiments, the device may further include:

[0275] The third display unit is used to display a tool replacement page in response to a replacement operation of the target resource display tool. The tool replacement page includes the resource display tool held by the game player and / or the resource display tool provided in the game store of the target game.

[0276] The acquisition unit is configured to, in response to a selection operation of a candidate material display tool in the tool replacement page, acquire the candidate material display tool and replace the target material display tool in the virtual showroom with the candidate material display tool.

[0277] In some embodiments, the device may further include:

[0278] The fourth display unit is used to display a results display page in response to a trigger operation on the results viewing control. The results display page includes a screen captured from the game results display area in the virtual showroom.

[0279] In some embodiments, the device may further include:

[0280] The fifth display unit is configured to display a first details page of the game results in response to an operation of viewing the results details on the results display page. The first details page includes at least one piece of game information related to the game results displayed in the virtual showroom.

[0281] In some embodiments, the device may further include:

[0282] The sixth display unit is configured to display a second details page of the game stats information in response to a trigger operation of the stats details viewing control. The second details page includes at least one type of game information related to the game stats information.

[0283] In some embodiments, the device may further include:

[0284] The seventh display unit is used to display a material display page in response to a trigger operation on the material viewing control. The material display page includes a screen captured from the game material display area in the virtual showroom.

[0285] In some embodiments, the device may further include:

[0286] The eighth display unit is used to display the resource setting page in response to the resource setting operation on the resource display page. The resource setting page includes at least one candidate game resource and a display area for the acquisition conditions of resource display permissions.

[0287] The ninth display unit is used to display the permission icon of the target game resource in the acquisition condition display area in response to the selection operation of the target game resource among the candidate game resources. The permission icon is used to indicate the conditions for obtaining the display permission of the target game resource, and whether the game resources held by the game player meet the acquisition conditions for the display permission of the target game resource.

[0288] The display unit is used to display the target game resource in the virtual showroom in response to the display operation of the target game resource if the game resources held by the game player meet the conditions for obtaining the display permission.

[0289] In some embodiments, the display unit may include:

[0290] The first display subunit is used to display the material display page in response to a trigger operation on the display control;

[0291] The first determining subunit is used to determine the target display position in the virtual showroom in response to the location selection operation of the virtual showroom on the material display page, and to display the target game material at the target display position.

[0292] In some embodiments, the display unit may include:

[0293] The second display subunit is used to display the resource display page in response to a trigger operation on the display control, wherein each game resource in the resource display page has a corresponding replacement control;

[0294] The second determining subunit is used to respond to the triggering operation of the target replacement control in the material display page, determine the target display position based on the display position of the game material corresponding to the target replacement control in the virtual showroom, and display the target game material at the target display position.

[0295] In some embodiments, the display unit may include:

[0296] The deduction subunit is used to deduct the game resources required to obtain the display permission of the target game resources from the game resources held by the game player in response to the display operation of the target game resources;

[0297] A sub-unit is set up to grant the target game item display permissions in the virtual showroom, and to display the target game item in the virtual showroom.

[0298] In some embodiments, the device may further include:

[0299] The tenth display unit is used to respond to the position exchange operation of the display room interface and display position adjustment controls on the display room interface for each game item respectively;

[0300] The exchange unit is used to exchange the positions of game items corresponding to the target position adjustment control in the virtual showroom in response to a trigger operation of the target position adjustment control.

[0301] In some embodiments, the device may further include:

[0302] The eleventh display unit is used to display an equipment display page in response to a trigger operation of the equipment viewing control. The equipment display page includes a screen captured from the game equipment display area in the virtual showroom.

[0303] In some embodiments, the device may further include:

[0304] The acquisition unit is used to acquire images of the virtual showroom in response to the trigger operation of the sharing control, and obtain the showroom image;

[0305] The sharing unit is used to share the showroom screen to the sharing terminal selected by the game player.

[0306] In some embodiments, the device may further include:

[0307] The withdrawal unit is used to withdraw the display of the specified game item from the virtual showroom in response to a deletion operation of the specified game item in the virtual showroom.

[0308] This application discloses a game information display device. A first display unit 501 displays the game interface of a target game; a second display unit 502, in response to a view operation of the game interface's showcase, displays a showcase interface. The showcase interface includes the interior space of a virtual showcase owned by the player in the target game. This virtual showcase is used to display at least one game item and at least one game achievement held by the player. This enhances the player's sense of accomplishment in showcasing their game achievements and items.

[0309] This application also provides a computer device, which can be a server, such as... Figure 42 As shown, it illustrates a schematic diagram of the server structure involved in an embodiment of this application. Specifically:

[0310] The server may include components such as a processor 701 with one or more processing cores, a memory 702 with one or more computer-readable storage media, a power supply 703, and an input unit 704. Those skilled in the art will understand that... Figure 42 The server architecture shown does not constitute a limitation on the server and may include more or fewer components than illustrated, or combine certain components, or have different component arrangements. Wherein:

[0311] The processor 701 is the control center of the server, connecting various parts of the server via various interfaces and lines. It performs various server functions and processes data by running or executing software programs and / or modules stored in the memory 702, and by calling data stored in the memory 702. Optionally, the processor 701 may include one or more processing cores; preferably, the processor 701 may integrate an application processor and a modem processor, wherein the application processor mainly handles the operating system, user interface, and applications, and the modem processor mainly handles wireless communication. It is understood that the modem processor may not be integrated into the processor 701.

[0312] The memory 702 can be used to store software programs and modules. The processor 701 executes various functional applications and displays game information by running the software programs and modules stored in the memory 702. The memory 702 may mainly include a program storage area and a data storage area. The program storage area may store the operating system, at least one application program required for a function (such as sound playback function, image playback function, etc.), etc.; the data storage area may store data created according to the use of the server, etc. In addition, the memory 702 may include high-speed random access memory, and may also include non-volatile memory, such as at least one disk storage device, flash memory device, or other volatile solid-state storage device. Accordingly, the memory 702 may also include a memory controller to provide the processor 701 with access to the memory 702.

[0313] The server also includes a power supply 703 that supplies power to the various components. Preferably, the power supply 703 is logically connected to the processor 701 through a power management system, thereby enabling functions such as charging, discharging, and power consumption management through the power management system. The power supply 703 may also include one or more DC or AC power supplies, recharging systems, power fault detection circuits, power converters or inverters, power status indicators, and other arbitrary components.

[0314] The server may also include an input unit 704, which can be used to receive input numeric or character information, and generate keyboard, mouse, joystick, optical or trackball signal inputs related to user settings and function control.

[0315] Although not shown, the server may also include a display unit, etc., which will not be described in detail here. Specifically, in this embodiment, the processor 701 in the server loads the executable files corresponding to the processes of one or more applications into the memory 702 according to the following instructions, and the processor 701 runs the applications stored in the memory 702 to realize various functions, as follows:

[0316] Displays the game interface of the target game;

[0317] In response to the operation of viewing the showroom on the game interface, the showroom interface is displayed. The showroom interface includes the interior space of the virtual showroom that the player owns in the target game. The virtual showroom is used to display at least one game item and at least one game achievement held by the player.

[0318] For details on the implementation of each of the above operations, please refer to the previous examples, which will not be repeated here.

[0319] As can be seen from the above, the server in this embodiment can implement the steps of displaying game information, thereby improving the security of identity information verification.

[0320] Those skilled in the art will understand that all or part of the steps in the various methods of the above embodiments can be accomplished by instructions, or by controlling related hardware with instructions. These instructions can be stored in a storage medium and loaded and executed by a processor.

[0321] Therefore, embodiments of this application provide a storage medium storing multiple instructions that can be loaded by a processor to execute steps in any of the game information display methods provided in this application. For example, the instructions can execute the following steps:

[0322] Display the game interface of the target game; in response to the operation of viewing the showroom on the game interface, display the showroom interface, which includes the interior space of the virtual showroom owned by the player in the target game, and the virtual showroom is used to display at least one game item and at least one game achievement held by the player.

[0323] For details on the implementation of each of the above operations, please refer to the previous examples, which will not be repeated here.

[0324] The storage medium may include: read-only memory (ROM), random access memory (RAM), disk or optical disk, etc.

[0325] Since the instructions stored in the storage medium can execute the steps in any of the game information display methods provided in the embodiments of this application, the beneficial effects that any of the game information display methods provided in the embodiments of this application can achieve can be realized. For details, please refer to the previous embodiments, which will not be repeated here.

[0326] This application also provides a computer program product or computer program that includes computer instructions stored in a computer-readable storage medium. The terminal's processor reads the computer instructions from the computer-readable storage medium and executes the computer instructions, causing the terminal to perform the game information display method provided in the various optional implementations of the above aspects.

[0327] The game information display method, apparatus, computer equipment, and storage medium provided in the embodiments of this application have been described in detail above. Specific examples have been used to illustrate the principles and implementation methods of this application. The descriptions of the above embodiments are only for the purpose of helping to understand the methods and core ideas of this application. At the same time, for those skilled in the art, there will be changes in the specific implementation methods and application scope based on the ideas of this application. Therefore, the content of this specification should not be construed as a limitation of this application.

Claims

1. A method for displaying game information, characterized in that, include: Displays the game interface of the target game; In response to a showroom viewing operation on the game interface, a showroom interface is displayed. The showroom interface includes an internal space view of a virtual showroom owned by the game player in the target game. The virtual showroom is used to display at least one game item and at least one game achievement held by the game player. The virtual showroom also includes achievement display items for displaying the game achievements, which are set on the achievement display items. The virtual showroom also includes achievement viewing controls. The items displayed include display frames, and the game achievements include game badges. The display frames are hung on the walls of the virtual showroom, and the game badges are displayed in the display frames. When a player triggers the achievement viewing control, an achievement display page is displayed, which is an enlarged view of the display frame including the game badge. In response to a triggered operation on the resource viewing control, a resource display page is displayed, which includes a screen captured from the game resource display area in the virtual showroom; In response to a resource setting operation on the resource display page, a resource setting page is displayed, which includes at least one candidate game resource and a display area for the conditions for obtaining resource display permissions. In response to the selection operation of the target game resource among the candidate game resources, the permission icon of the target game resource is displayed in the acquisition condition display area. The permission icon is used to indicate the conditions for obtaining the display permission of the target game resource, and whether the game resources held by the game player meet the acquisition conditions for the display permission of the target game resource. If the game resources held by the player meet the conditions for obtaining the display permission, in response to the display operation of the target game resource, the target game resource is displayed in the virtual showroom. The conditions for obtaining the display permission include: the target game resource is consumed in a certain quantity, or game resources of equal value to the target game resource are consumed in the game.

2. The method according to claim 1, characterized in that, The virtual showroom includes multiple achievement display items, each of which corresponds to a type of game achievement.

3. The method according to claim 1, characterized in that, The game results include the game player's performance information in the target game, and the results display items include performance display items, which are configured with a display area for displaying the game performance information.

4. The method according to claim 1, characterized in that, The game achievements include game badges obtained by the game player in the target game, and the achievement display items are used to place the game badges, including badge display items.

5. The method according to claim 1, characterized in that, The virtual showroom also includes a material placement area for storing the game materials.

6. The method according to claim 5, characterized in that, The virtual showroom also includes material display tools placed in the material placement area, with some game materials displayed on the corresponding material display tools.

7. The method according to claim 6, characterized in that, The method further includes: In response to the replacement operation of the target resource display tool, a tool replacement page is displayed, which includes the resource display tool held by the game player and / or the resource display tool provided in the game store of the target game; In response to the selection operation of the candidate material display tool in the tool replacement page, the candidate material display tool is obtained, and the target material display tool in the virtual showroom is replaced with the candidate material display tool.

8. The method according to claim 1, characterized in that, The showroom interface also includes a results viewing control, and the method further includes: In response to a trigger operation on the results viewing control, a results display page is displayed, which includes a screen captured from the game results display area in the virtual showroom.

9. The method according to claim 8, characterized in that, The method further includes: In response to an operation to view the details of the results on the results display page, a first details page of the game results is displayed, the first details page including at least one piece of game information related to the game results displayed in the virtual showroom.

10. The method according to claim 8, characterized in that, The game results displayed on the showroom interface include the game player's stats in the target game, and the showroom interface also includes controls for viewing stats details; The method further includes: In response to a trigger operation on the game stats view control, a second details page for the game stats information is displayed, the second details page including at least one piece of game information related to the game stats information.

11. The method according to claim 1, characterized in that, The materials display page includes display controls; The step of displaying the target game item in the virtual showroom in response to the operation of displaying the target game item includes: In response to a trigger operation on the display control, the material display page is displayed; In response to the location selection operation of the virtual showroom on the material display page, a target display position is determined in the virtual showroom, and the target game material is displayed at the target display position.

12. The method according to claim 1, characterized in that, The materials display page includes display controls; The step of displaying the target game item in the virtual showroom in response to the operation of displaying the target game item includes: In response to a trigger operation on the display control, the resource display page is displayed, and each game resource on the resource display page has a corresponding replacement control; In response to a triggering operation on the target replacement control in the resource display page, a target display position is determined based on the display position of the game resource corresponding to the target replacement control in the virtual showroom, and the target game resource is displayed at the target display position.

13. The method according to claim 1, characterized in that, The step of displaying the target game item in the virtual showroom in response to the operation of displaying the target game item includes: In response to the operation of displaying the target game item, the game resources required to obtain the display permission of the target game item are deducted from the game resources held by the game player; The target game item is granted display permissions in the virtual showroom, and the target game item is displayed in the virtual showroom.

14. The method according to claim 1, characterized in that, The method further includes: In response to a position swapping operation on the showroom interface, position adjustment controls are displayed on the showroom interface for each game item. In response to a trigger operation on the target position adjustment control, the positions of the game items corresponding to the target position adjustment control are swapped in the virtual showroom.

15. The method according to claim 1, characterized in that, The game resources include game equipment, and the showroom interface also includes equipment viewing controls; The method further includes: In response to a trigger operation on the equipment viewing control, an equipment display page is displayed, which includes a screen captured from the game equipment display area in the virtual showroom.

16. The method according to claim 1, characterized in that, The showroom interface also includes a sharing control, and the method further includes: In response to the trigger operation of the sharing control, the virtual showroom is captured to obtain the showroom image; Share the showroom view to the sharing terminal selected by the game player.

17. The method according to any one of claims 1-16, characterized in that, The method further includes: In response to a deletion operation of a specified game item in the virtual showroom, the specified game item is withdrawn from display in the virtual showroom.

18. A game information display device, characterized in that, include: The first display unit is used to display the game interface of the target game; The second display unit is configured to display a showroom interface in response to a showroom viewing operation on the game interface. The showroom interface includes an internal space view of a virtual showroom owned by the player in the target game. The virtual showroom is used to display at least one game item and at least one game achievement held by the player. The virtual showroom also includes achievement display items for displaying the game achievements, which are displayed on the achievement display items. The virtual showroom also includes achievement viewing controls. The items displayed include display frames, and the game achievements include game badges. The display frames are hung on the walls of the virtual showroom, and the game badges are displayed in the display frames. When a player triggers the achievement viewing control, an achievement display page is displayed, which is an enlarged view of the display frame including the game badge. In response to a triggered operation on the resource viewing control, a resource display page is displayed, which includes a screen captured from the game resource display area in the virtual showroom; In response to a resource setting operation on the resource display page, a resource setting page is displayed, which includes at least one candidate game resource and a display area for the conditions for obtaining resource display permissions. In response to the selection operation of the target game resource among the candidate game resources, the permission icon of the target game resource is displayed in the acquisition condition display area. The permission icon is used to indicate the conditions for obtaining the display permission of the target game resource, and whether the game resources held by the game player meet the acquisition conditions for the display permission of the target game resource. If the game resources held by the player meet the conditions for obtaining the display permission, in response to the display operation of the target game resource, the target game resource is displayed in the virtual showroom. The conditions for obtaining the display permission include: the target game resource is consumed in a certain quantity, or game resources of equal value to the target game resource are consumed in the game.

19. A computer device comprising a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein, When the processor executes the program, it implements the game information display method as described in any one of claims 1 to 17.

20. A storage medium, characterized in that, The storage medium stores multiple instructions, which are adapted for loading by a processor to execute the game information display method according to any one of claims 1 to 17.

21. A computer program product, comprising a computer program / instructions, characterized in that, When the computer program / instruction is executed by the processor, it implements the game information display method according to any one of claims 1 to 17.