Game machine

The gaming machine uses area-based stack management and interrupt control to create dynamic game states, enhancing player engagement and enjoyment through interactive gameplay transitions.

JP2025166718APending Publication Date: 2025-11-06UNIVERSAL ENTERTAINMENT CORP
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Patent Information

Application Number
JP2024070919
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-04-24
Publication Date
2025-11-06

AI Technical Summary

Technical Problem

Existing gaming machines lack mechanisms to enhance player enjoyment through dynamic game state transitions and interactive elements.

Method used

Incorporation of a gaming area and non-gaming area with stack management, interrupt control states, and calculation processing to enable dynamic game operations and transitions, including interrupt enable/disable states and data storage processes to manage game states.

Benefits of technology

Enhances player engagement and enjoyment by providing dynamic game states and interactive elements, increasing the excitement and unpredictability of gameplay.

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Abstract

To enhance interest in a game.SOLUTION: A game machine is configured such that a first state, and a second state different from the first state, and a third state different from the first state and the second state are provided.SELECTED DRAWING: Figure 319
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