Game machine
The gaming machine uses area-based stack management and interrupt control to create dynamic game states, enhancing player engagement and enjoyment through interactive gameplay transitions.
JP2025166718APending Publication Date: 2025-11-06UNIVERSAL ENTERTAINMENT CORP
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Patent Information
- Application Number
- JP2024070919
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-04-24
- Publication Date
- 2025-11-06
AI Technical Summary
Technical Problem
Existing gaming machines lack mechanisms to enhance player enjoyment through dynamic game state transitions and interactive elements.
Method used
Incorporation of a gaming area and non-gaming area with stack management, interrupt control states, and calculation processing to enable dynamic game operations and transitions, including interrupt enable/disable states and data storage processes to manage game states.
Benefits of technology
Enhances player engagement and enjoyment by providing dynamic game states and interactive elements, increasing the excitement and unpredictability of gameplay.
✦ Generated by Eureka AI based on patent content.
Abstract
To enhance interest in a game.SOLUTION: A game machine is configured such that a first state, and a second state different from the first state, and a third state different from the first state and the second state are provided.SELECTED DRAWING: Figure 319
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