Gaming Machines

By designing an adjustable cutting and rail system in the game console, combining the locking and unlocking mechanisms of the door frame and the inner frame, the door frame distortion or sinking caused by load when the game console is executed in the performance mode is solved, and a more stable and durable game console structure is achieved.

JP7670675B2Active Publication Date: 2025-04-30SANKYO CO LTD
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Patent Information

Application Number
JP2022204113
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-12-21
Publication Date
2025-04-30
Estimated Expiration
2042-12-21

AI Technical Summary

Technical Problem

When existing gaming machines perform performance mode, larger three-dimensional decoration and player leaning behavior cause unexpected loads to the door frame and inner frame, causing the door frame to be distorted or sink when opened and closed, affecting the stability of the gaming machine and player experience.

Method used

A gaming machine structure is designed, including door frame, inner frame and outer frame, and an adjustable cutting method is used to prevent the door frame from sagging in the vertical direction. The inner frame is equipped with guide rails to guide the door frame to close, and a player's vertical load point is set at the designated position of the door frame to ensure that the door frame does not interfere with the inner frame or the components of the outer frame when locked and unlocked.

Benefits of technology

It effectively prevents the distortion or sinking of the door frame when closed, ensures the stability of the game console and the durability of long-term use, and improves the convenience of the game console maintenance and operation.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a game machine capable of preventing trouble from occurring when locking or unlocking a door frame or an inner frame.SOLUTION: A game machine includes drooping suppression means such that components do not interfere each other because of drooping when locking or unlocking a door frame or an inner frame.SELECTED DRAWING: Figure 1
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Description

[Technical field]

[0001] The present invention relates to a gaming machine that can be controlled to an advantageous state. [Background technology]

[0002] Conventionally, pachinko gaming machines, which are representative of gaming machines, are primarily composed of an outer frame for installation and fixing on a gaming island, an inner frame supported so as to be rotatable around the left side of the outer frame, and a door frame supported so as to be rotatable around the left side of the inner frame, and it is possible to open and close the inner frame and door frame relative to the outer frame, and to open and close the door frame relative to the inner frame. This type of pachinko gaming machine is decorated on the front of the door frame to appeal to players, but in recent years there has been a trend toward an increasing number of gaming machines equipped with larger three-dimensional decorations (see, for example, Patent Document 1). Furthermore, this type of gaming machine includes a gaming machine that can execute a presentation mode in which a specific lamp lights up red when a special symbol is won, to inform the player of high expectations (see, for example, non-patent document 1), and a gaming machine that can execute a presentation mode in which a vibration is generated when three or four reserved memories are stored to prevent the player from suffering disadvantages due to wasted hits (see, for example, non-patent document 2). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2021-115320 A [Non-patent literature]

[0004] [Non-Patent Document 1] "[Re:ZERO Onigakari Sakibari Mode Thorough Explanation!] About Sakibari Mode", [online], November 1, 2022, DMM Pachi Town, [Searched December 15, 2022], Internet<URL:https: / / p-town.dmm.com / specials / 2655#report-index-44420> [Non-Patent Document 2] "[P Garo Moonbow Traveler] I played the new Garo "Editorial Column: Kedama No. 3 13th Ball", [online], June 15, 2021, Pachimaga Slotmaga FREE, [Retrieved December 15, 2022], Internet<URL:https: / / maga-free.com / column / f75d867be97038599c31509019da732bfe7d6ecd.php> Summary of the Invention [Problem to be solved by the invention]

[0005] In the gaming machine described in the above Patent Document 1, the load on the door frame increases due to the large and three-dimensional decoration. In addition, in the presentation mode described in Non-Patent Document 1, when the specific lamp does not light up in red, the player's expectation is low, so the player's interest in the presentation display with low expectation when the specific lamp does not light up decreases. In addition, in the presentation mode described in Non-Patent Document 2, the number of reserved memories can be known without visually checking the reserved memory display. Therefore, when these presentation modes are executed, the player's interest in the presentation display and the reserved memory display significantly decreases, so that the number of players who play the so-called "while playing" game, in which one hand holds the ball operation handle to perform the firing operation while the other hand looks at and operates the mobile terminal, is increasing. In particular, players who play this "while playing" game often operate the mobile terminal in a comfortable position by leaning the other arm against the gaming machine with their elbow on the upper plate of the gaming machine. In this way, in addition to the weight of large decorations, the door frames and inner frames are subjected to large loads that were not anticipated at the manufacturing stage, such as from players leaning on them. This causes the door frames and inner frames to twist and deform when opened, or the opposite side of the pivot axis to sink downward and sag, resulting in problems when closing the door frames or inner frames. The present invention has been made in consideration of such problems, and has an object to provide an amusement machine which can prevent malfunctions occurring when closing the door frame. [Means for solving the problem]

[0006] A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, the inner frame has a guide portion that slides against a guided portion of the door frame to guide the door frame toward a closed position, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, A closed state in which the inner frame is locked, and an unlocked state in which the inner frame is unlocked from the locked state and the guided portion is guided by the guiding portion. a first unlocked state, When the guided portion exceeds the range where the guide portion is guided by the guiding portion, A second unlocked state in which the door frame is open; The door frame When the door frame is in the closed state, Inside the inner frame It is equipped with a specific internal entry part that penetrates into the door frame hangs more vertically in the first unlocked state than in the closed state; When the door frame is changed from the closed state to the first unlocked state, Parts of the inner frame In a position that does not contact The above The door frame is unlocked from the second unlocked state. The above The first unlock state is reached, and then The aboveWhen it is in the closed state, Parts of the inner frame It is installed in a position that does not come into contact with The second unlocked state includes an overlapping state in which the specific inside entry part overlaps with a part of the inner frame, and a non-overlapping state in which the door frame is further opened and the specific inside entry part does not overlap with the part of the inner frame, in which in the overlapping state, the specific inside entry part does not contact the part of the inner frame, and in the non-overlapping state, the specific inside entry part is located below the part of the inner frame, When the door frame is in the closed state and the inner frame is locked to the outer frame, an upper surface of the outer frame is located higher than an upper surface of the inner frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, the inner frame has a guide portion that slides against a guided portion of the door frame to guide the door frame toward a closed position, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, A closed state in which the inner frame is locked, and an unlocked state in which the inner frame is unlocked from the locked state and the guided portion is guided by the guiding portion. a first unlocked state, When the guided portion exceeds the range where the guide portion is guided by the guiding portion, A second unlocked state in which the door frame is open; The inner frame for, The above When the door frame is in the closed state, Inside the door frame It is equipped with a specific internal entry part that penetrates into the door frame hangs more vertically in the first unlocked state than in the closed state; When the door frame is changed from the closed state to the first unlocked state, Door frame parts In a position that does not contact The above The door frame is unlocked from the second unlocked state. The above The first unlock state is reached, and then The above When it is in the closed state, Door frame parts It is installed in a position that does not come into contact with The second unlocked state includes an overlapping state in which the specific inside-intrusion part overlaps with a part of the door frame, and a non-overlapping state in which the door frame is further opened and the specific inside-intrusion part does not overlap with the part of the door frame, in which in the overlapping state, the specific inside-intrusion part does not come into contact with the part of the door frame, and in the non-overlapping state, the part of the door frame is located below the specific inside-intrusion part, When the door frame is in the closed state and the inner frame is locked to the outer frame, an upper surface of the outer frame is located higher than an upper surface of the inner frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific internal entry parts do not interfere with the door frame parts or the inner frame parts when the door frame is unlocked or closed, so that the gaming machine can be prevented from deteriorating and the gaming store staff can perform their work smoothly. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is unlikely to fall toward the player, which prevents the loss of the gaming ball and ensures the safety of the player. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 67 to Figure 69

[0007] Furthermore, the present invention may have only the invention-specific matters described in the claims of the present invention, or may have the invention-specific matters described in the claims of the present invention as well as configurations other than the invention-specific matters. [Brief description of the drawings]

[0008] [Figure 1] 1 is a front view showing an gaming machine according to an embodiment. [Diagram 2] 1 is a configuration diagram showing various control boards etc. installed in a pachinko gaming machine. [Diagram 3] 13A and 13B are diagrams illustrating examples of performance control commands. [Figure 4] FIG. 2 is an explanatory diagram showing each random number. [Diagram 5] FIG. 13 is an explanatory diagram showing a display result determination table. [Figure 6] 1A is an explanatory diagram showing a jackpot type determination table, and FIG. 1B is an explanatory diagram showing jackpot types. [Figure 7] FIG. 13 is an explanatory diagram of a fluctuation pattern. [Figure 8]FIG. 13 is an explanatory diagram of a fluctuation pattern determination table. [Figure 9] FIG. 2 is an explanatory diagram showing a data retention area for game control. [Figure 10] (A) is an explanatory diagram showing the data holding area for performance control, and (B) is an explanatory diagram showing the command buffer received at the time of starting winning. [Figure 11] 13 is a flowchart showing an example of a game control main process. [Figure 12] 13 is a flowchart showing an example of a timer interrupt process for game control. [Figure 13] 13 is a flowchart showing an example of a special symbol process. [Figure 14] 13 is a flowchart showing an example of a start winning determination process. [Figure 15] 13 is a flowchart showing an example of a performance control main process. [Figure 16] 13 is a flowchart showing an example of a performance control process. [Figure 17] 13 is a flowchart showing an example of a pre-reading light emission performance process. [Figure 18] An explanatory diagram showing the determination ratio of whether or not to execute a pre-reading light-emitting effect. [Figure 19] 11 is an explanatory diagram of the display mode of the image display device when a demo performance is started. FIG. [Figure 20] FIG. 13 is an explanatory diagram showing the flow of variable display of super reach. [Figure 21] FIG. 13 is an explanatory diagram showing the flow of variable display of super reach. [Figure 22] 1 is a perspective view showing a second open state of the pachinko game machine. [Figure 23] 1 is a perspective view showing a fourth open state of the pachinko game machine. FIG. [Figure 24] FIG. 2 is a rear view showing the pachinko gaming machine. [Diagram 25] FIG. 2 is a left side view showing the pachinko gaming machine. [Figure 26] FIG. 2 is a right side view showing the pachinko gaming machine. [Figure 27]FIG. 1 is a plan view showing a pachinko gaming machine. [Figure 28] FIG. 2 is a bottom view showing a pachinko gaming machine. [Figure 29] FIG. [Diagram 30] (A) is a front view showing the outer frame, and (B) is a right side view. [Diagram 31] FIG. 2 is a perspective view showing a frame for an amusement machine. [Diagram 32] 1A is a front view showing the frame for the gaming machine, and FIG. [Diagram 33] 2 is an exploded perspective view showing the configuration of a frame for an amusement machine. FIG. [Diagram 34] FIG. [Diagram 35] This is an oblique view of the main parts showing the internal structure of the opening and closing door frame and the frame for the gaming machine. [Diagram 36] 13 is a cross-sectional view showing the relationship between the outer frame, the rotation axis T1 of the game machine frame, and the rotation axis T2 of the game machine frame and the opening and closing door frame as viewed from the side. [Figure 37] 13A and 13B are conceptual diagrams showing the rotational state of the game machine frame around the rotation axis T1. [Figure 38] 13(A) to 13(C) are conceptual diagrams for explaining the second open state in a non-hanging state. [Figure 39] 13A to 13C are conceptual diagrams illustrating the second open state in which sagging occurs. [Diagram 40] A diagram showing a player playing while doing other things. [Diagram 41] 1A to 1A are schematic views showing a closed state, and FIG. 1A is a schematic cross-sectional view showing the relationship between a slider member and a guided member. [Diagram 42] 1(B1) to 1(B3) are schematic views showing a first open state, and 1(B4) is a schematic cross-sectional view showing the relationship between the slider member and the guided member. [Diagram 43] 1C to 1C3 are schematic views showing a first open state, and 1C4 is a schematic cross-sectional view showing the relationship between the slider member and the guided member. [Diagram 44]4(D1) to 4(D3) are schematic views showing the second open state, and 4(C4) is a schematic cross-sectional view showing the relationship between the slider member and the guided member. [Diagram 45] 1A to 1A are schematic views showing a closed state, and FIG. 1A is a schematic cross-sectional view showing the relationship between a slider member and a guided member. [Figure 46] 10(B1) to 10(B3) are schematic views showing a third open state, and 10(B4) is a schematic cross-sectional view showing the relationship between the slider member and the guided member. [Figure 47] 1C to 1C3 are schematic views showing a third open state, and 1C4 is a schematic cross-sectional view showing the relationship between the slider member and the guided member. [Figure 48] 10(D1) to 10(D3) are schematic views showing a fourth open state, and 10(C4) is a schematic cross-sectional view showing the relationship between the slider member and the guided member. [Figure 49] 1(A1) to 1(A3) are schematic cross-sectional views showing the structures of a specific interior entry part and an entered part in a dispensing passage when the state changes from a closed state to a first open state. [Figure 50] 10(A1) to 10(A3) are schematic cross-sectional views showing the structures of a specific interior intrusion part and an intruded part in the ball removal passage when the ball removal passage changes from a closed state to a first open state. [Figure 51] 10(A1) to 10(A3) are schematic cross-sectional views showing the structures of a specific interior intrusion part and an intruded part in an opening / closing door frame bottom part when the door frame bottom part changes from a closed state to a first open state. [Figure 52] 10(B1) to 10(B3) are schematic plan views showing the structures of a specific interior intrusion part and an intruded part in an opening / closing door frame bottom part when the door frame bottom part changes from a closed state to a first open state. [Figure 53] 11(C1) to 11(C3) are schematic front views showing the structures of a specific interior intrusion part and an intruded part in an opening / closing door frame bottom part when the door frame bottom part changes from a closed state to a first open state. [Figure 54] 10(A1) to 10(A3) are schematic cross-sectional views showing the operation of the switch and the special part in the shot ball passage accompanying the change from a closed state to a first open state. [Figure 55] 11A to 11C are diagrams for explaining the operating modes of each part associated with the opening and closing operations of the opening and closing door frame. [Figure 56] 1(A1) to 1(A3) are schematic cross-sectional views showing the structure of the frame for the game machine and the bottom part of the outer frame when changed from a closed state to a third open state. [Figure 57] 13(A) to 13(C) are schematic cross-sectional views showing the structure of the game machine frame and the outer frame when changed from a closed state to a third open state and a fourth state. [Figure 58] 13(A) to 13(C) are schematic plan views and schematic rear views showing the structure of the game machine frame and the outer frame when changed from a closed state to a third open state and a fourth open state. [Figure 59] 13(A) and 13(B) are schematic cross-sectional views showing the structure of the frame and outer frame for the game machine when changed from a closed state to a third open state. [Figure 60] 11A to 11C are diagrams for explaining the operating modes of each part associated with the opening and closing operations of the gaming machine frame. [Figure 61] A rear view showing the arrangement of the guide passages and screw members at the top of the gaming machine frame. [Figure 62] A plan view showing the arrangement of the guide passages and screw members at the top of the gaming machine frame. [Figure 63] 6 is a vertical cross-sectional view of a first guide passage forming portion, showing a moving state of a screw member. FIG. [Figure 64] 10A is a vertical cross-sectional view of the first guide passage forming portion, showing a movement state of the screw member when sagging occurs and when sagging occurs. FIG. [Figure 65] 1A and 1B are diagrams showing the main parts of a pachinko gaming machine as a first modified example of the present invention. [Figure 66] FIG. 11 is a diagram showing a main part of a pachinko gaming machine as a second modified example of the present invention. [Figure 67] 13(A) and 13(B) are diagrams showing the main parts of a pachinko gaming machine as a third modified example of the present invention. [Figure 68] 13A is a diagram showing the movement of the game ball in the second open state, and FIG. 13B and FIG. 13C are diagrams showing the movement of the game ball in the first open state. [Figure 69] 13A is a diagram showing the movement of the game ball in the fourth open state, and FIG. 13B and FIG. 13C are diagrams showing the movement of the game ball in the third open state. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0009] DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS An embodiment for implementing a gaming machine according to the present invention will be described below.

[0010] [Form 1] The gaming machine of type 1 is, A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame and an inner frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state; The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state; the door frame hangs more vertically in the first unlocked state than in the closed state; The specific inside entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame is changed from the closed state to the first unlocked state. It is characterized by the following. According to this feature, even if an unexpected load is placed on the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, when the door frame is unlocked, the specific interior entry parts will not interfere with the door frame parts or the inner frame parts, so deterioration of the gaming machine is prevented and gaming store staff can perform their work smoothly. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 50, Figure 55

[0011] [Form 2] The gaming machine of type 2 is, A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame and an inner frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state; The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state; the door frame hangs more vertically in the first unlocked state than in the closed state; The specific inside entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state. It is characterized by the following. According to this feature, even if an unexpected load is placed on the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific interior entry parts will not interfere with the door frame parts or inner frame parts when the door frame is closed, so that gaming facility staff can perform their work smoothly while preventing deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 50, Figure 55

[0012] [Form 3] The gaming machine of type 3 is, A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specific part is provided near a bottom surface of the inner frame and overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state; the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame is changed from the inner frame closed state to the inner frame first unlocked state. It is characterized by the following. According to this feature, even if an unexpected load is placed on the door frame as a result of the player's playing posture, causing the door frame and inner frame to sag more than expected, the inner frame specific parts near the bottom of the inner frame are positioned so that they do not come into contact with the outer frame specific parts of the outer frame when unlocking the inner frame, thereby allowing the gaming store staff to perform their work smoothly while preventing further deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 56, Figure 60

[0013] [Form 4] The gaming machine of type 4 is, A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specific part is provided near a bottom surface of the inner frame and overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state; the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state. It is characterized by the following. According to this feature, even if an unexpected load is placed on the door frame as a result of the player's playing posture, causing the door frame and inner frame to sag more than expected, the inner frame specific parts near the bottom of the inner frame are positioned so that they do not come into contact with the outer frame specific parts of the outer frame when the inner frame is closed, thereby allowing game store staff to perform their work smoothly while preventing further deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 56, Figure 60

[0014] [Form 5] The gaming machine of form 5 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame is provided with a corner portion on the opposite side to the shaft portion that enables the inner frame to be opened and closed, the corner portion being on the depth side when the gaming machine is viewed from the front, The corner portion is provided at a position that does not contact the outer frame when the inner frame is changed from the inner frame closed state to the inner frame first unlocked state. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the corners of the inner frame are positioned so that they do not come into contact with the outer frame when unlocking the inner frame, allowing the gaming store staff to perform their work smoothly while preventing further deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 57 to Figure 60

[0015] [Form 6] The gaming machine of form 6 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame is provided with a corner portion on the opposite side to the shaft portion that enables the inner frame to be opened and closed, the corner portion being on the depth side when the gaming machine is viewed from the front, The corner portion is provided at a position that does not contact the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state. It is characterized by the following. According to this feature, even if an unexpected load is placed on the door frame as a result of the player's playing posture, causing the door frame and inner frame to sag more than expected, the corners of the inner frame are positioned so that they do not come into contact with the outer frame when the inner frame is closed, allowing game store staff to perform their work smoothly while preventing further deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 57 to Figure 60

[0016] [Form 7] The seventh type of gaming machine is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame and an inner frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state; The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state; the door frame hangs more vertically in the first unlocked state than in the closed state; the specific inside entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the closed state to the first unlocked state, a door frame predetermined part is provided near the bottom surface of the door frame, the door frame predetermined part being overlapped with an inner frame predetermined part of the inner frame when the door frame is in the closed state; The door frame predetermined part is provided at a position where it does not come into contact with the inner frame predetermined part when the door frame is changed from the closed state to the first unlocked state. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, when the door frame is unlocked, the specific interior entry parts do not interfere with the door frame parts or the inner frame parts, so that the gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine.Furthermore, the door frame specified parts near the bottom of the door frame do not come into contact with the inner frame specified parts, so that the gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 51 to Figure 53, Figure 55

[0017] [Form 8] The gaming machine of type 8 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state; The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state; the door frame hangs more vertically in the first unlocked state than in the closed state; the specific inside entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the closed state to the first unlocked state, When the door frame is in the closed state and the inner frame is locked to the outer frame, an upper surface of the outer frame is located higher than an upper surface of the inner frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, when the door frame is unlocked, the specific internal entry parts do not interfere with the door frame parts or the inner frame parts, preventing deterioration of the gaming machine and allowing the gaming store staff to perform their work smoothly. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is unlikely to fall toward the player, preventing loss of the gaming ball and ensuring the safety of the player. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 67 to Figure 69

[0018] [Form 9] The gaming machine of type 9 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state; The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state; the door frame hangs more vertically in the first unlocked state than in the closed state; the specific inside entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the closed state to the first unlocked state, When the door frame is in the closed state and the inner frame is locked to the outer frame, an upper surface of the inner frame is located higher than an upper surface of the door frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, when the door frame is unlocked, the specific internal entry parts do not interfere with the door frame parts or the inner frame parts, preventing deterioration of the gaming machine and allowing the gaming store staff to perform their work smoothly. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is unlikely to fall toward the player, preventing loss of the gaming ball and ensuring the safety of the player. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 67 to Figure 69

[0019] [Form 10] The gaming machine of type 10 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame and an inner frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state; The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state; the door frame hangs more vertically in the first unlocked state than in the closed state; the specific inside entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, a door frame predetermined part is provided near the bottom surface of the door frame, the door frame predetermined part being overlapped with an inner frame predetermined part of the inner frame when the door frame is in the closed state; The door frame predetermined part is provided at a position where it does not come into contact with the inner frame predetermined part when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific interior entry parts do not interfere with the door frame parts or the inner frame parts when closing the door frame, so that the gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine.Furthermore, the door frame specified parts near the bottom of the door frame do not come into contact with the inner frame specified parts, so that the gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 51 to Figure 53

[0020] [Form 11] The gaming machine of type 11 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame and an inner frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state; The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state; the door frame hangs more vertically in the first unlocked state than in the closed state; the specific inside entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, A special part different from the specific interior entry part is provided on the door frame or the inner frame, The special part comes into contact with a switch provided on the inner frame or the door frame, and a specific event can occur when the special part presses the switch to a predetermined depth; The special part is provided at a position where, when the door frame is changed from the second unlocked state to the first unlocked state, the special part comes into contact with the switch but is not pressed down to the predetermined depth, and then, when the door frame is changed to the closed state, the special part comes into contact with the switch and is pressed down to the predetermined depth. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific interior entry parts do not interfere with the door frame parts or the inner frame parts when closing the door frame, so that the gaming machine is prevented from deteriorating and the gaming store staff can perform their work smoothly. Also, even if the door frame sags, it does not affect the occurrence of the specific event, so it is possible to play games smoothly. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 50, Figure 54, Figure 55

[0021] [Form 12] The gaming machine of type 12 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state; The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state; the door frame hangs more vertically in the first unlocked state than in the closed state; the specific inside entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, When the door frame is in the closed state and the inner frame is locked to the outer frame, an upper surface of the outer frame is located higher than an upper surface of the inner frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific interior entry parts do not interfere with the door frame parts or the inner frame parts when closing the door frame, so that the gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is unlikely to fall toward the player, which prevents the loss of the gaming ball and ensures the safety of the player. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 67 to Figure 69

[0022] [Form 13] The gaming machine of type 13 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state; The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state; the door frame hangs more vertically in the first unlocked state than in the closed state; the specific inside entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, When the door frame is in the closed state and the inner frame is locked to the outer frame, an upper surface of the inner frame is located higher than an upper surface of the door frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific interior entry parts do not interfere with the door frame parts or the inner frame parts when closing the door frame, so that the gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is unlikely to fall toward the player, which prevents the loss of the gaming ball and ensures the safety of the player. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 67 to Figure 69

[0023] [Form 14] The gaming machine of type 14 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specific part is provided near a bottom surface of the inner frame and overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state; the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the door frame hangs more vertically when in the first unlocked state than when in the closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, A door frame predetermined part is provided near the bottom surface of the door frame and overlaps with an inner frame predetermined part of the inner frame when the door frame is in the door frame closed state, The door frame predetermined part is provided at a position where it does not come into contact with the inner frame predetermined part when the door frame is changed from the door frame closed state to the door frame first unlocked state. It is characterized by the following. According to this feature, even if the door frame and the inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the inner frame specific part near the bottom surface of the inner frame is installed in a position where it does not come into contact with the outer frame specific part of the outer frame when unlocking the inner frame, so that the gaming store staff can perform their work smoothly while preventing further deterioration of the gaming machine. Furthermore, since the door frame specific part near the bottom surface of the door frame does not come into contact with the inner frame specific part, the gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 51 to Figure 53, Figure 56

[0024] [Form 15] The gaming machine of type 15 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specific part is provided near a bottom surface of the inner frame and overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state; the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, an upper surface of the outer frame is located higher than an upper surface of the inner frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if the door frame and the inner frame sag more than expected due to an unexpected load being applied to the door frame as a result of the player's playing posture, the inner frame specific part near the bottom surface of the inner frame is installed in a position where it does not come into contact with the outer frame specific part of the outer frame when unlocking the inner frame, so that the gaming store staff can perform their work smoothly while preventing further deterioration of the gaming machine. Furthermore, since the door frame specific part near the bottom surface of the door frame does not come into contact with the inner frame specific part, the gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is unlikely to fall toward the player, so that the loss of the gaming ball and the safety of the player can be ensured. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 56, Figure 67 to Figure 69

[0025] [Form 16] The gaming machine of type 16 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specific part is provided near a bottom surface of the inner frame and overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state; the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, an upper surface of the inner frame is located higher than an upper surface of the door frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if the door frame and the inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the inner frame specific part near the bottom surface of the inner frame is installed in a position where it does not come into contact with the outer frame specific part of the outer frame when unlocking the inner frame, so that the gaming store staff can perform their work smoothly while preventing further deterioration of the gaming machine. Furthermore, since the door frame specific part near the bottom surface of the door frame does not come into contact with the inner frame specific part, the gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 56, Figure 67 to Figure 69

[0026] [Form 17] The gaming machine of type 17 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specific part is provided near a bottom surface of the inner frame and overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state; the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, The gaming machine includes: A storage section capable of storing game media; A payout unit capable of paying out game media; a guide passage forming section having an open upper surface and forming a guide passage for guiding the gaming media from the storage section to the payout section; A cover portion provided to cover a part of an upper surface of the guide passage forming portion; Further comprising: a predetermined limiting portion is provided on the cover portion to limit the screw member that has fallen onto the cover portion from falling into the guide passage forming portion, The inner frame has a shaft portion that enables the inner frame to be opened and closed, The cover portion is inclined by making a portion thereof opposite to the shaft portion higher than a portion thereof on the shaft portion side, The predetermined inclination is greater than an angle at which the inner frame sags when the inner frame is in the inner frame closed state and in the inner frame first unlocked state. It is characterized by the following. According to this feature, even if the door frame and the inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the inner frame specific part near the bottom surface of the inner frame is located in a position where it does not come into contact with the outer frame specific part of the outer frame when unlocking the inner frame, so that the gaming store staff can perform the work smoothly while preventing further deterioration of the gaming machine. Furthermore, even if the screw is caught in the predetermined limiting part of the cover member when the inner frame is unlocked, since it has an inclination greater than the sagging of the inner frame, the screw does not flow back into the storage part, and the screw can be easily collected. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 56, Figure 61 to Figure 64

[0027] [Form 18] The gaming machine of type 18 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specific part is provided near a bottom surface of the inner frame and overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state; the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the door frame hangs more vertically when in the first unlocked state than when in the closed state, the inner frame specific part is provided at a position that does not contact the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, A door frame predetermined part is provided near the bottom surface of the door frame and overlaps with an inner frame predetermined part of the inner frame when the door frame is in the door frame closed state, The door frame predetermined part is provided at a position where it does not come into contact with the inner frame predetermined part when the door frame changes from the door frame second unlocked state to the door frame first unlocked state and then to the door frame closed state. It is characterized by the following. According to this feature, even if the door frame and the inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the inner frame specific part near the bottom surface of the inner frame is installed in a position where it does not come into contact with the outer frame specific part of the outer frame when the inner frame is closed, so that the gaming store staff can perform their work smoothly while preventing further deterioration of the gaming machine. Furthermore, since the door frame specific part near the bottom surface of the door frame does not come into contact with the inner frame specific part, the gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 51 to Figure 53, Figure 56

[0028] [Form 19] The gaming machine type 19 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specific part is provided near a bottom surface of the inner frame and overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state; the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the door frame hangs more vertically when in the first unlocked state than when in the closed state, the inner frame specific part is provided at a position that does not contact the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, A special part is provided on the door frame or the inner frame; The special part comes into contact with a switch provided on the inner frame or the door frame, and a specific event can occur when the special part presses the switch to a predetermined depth; The special part is provided at a position where, when the door frame changes from the door frame second unlocked state to the door frame first unlocked state, the special part comes into contact with the switch but is not pressed down to the predetermined depth, and then, when the door frame changes to the door frame closed state, the special part comes into contact with the switch and is pressed down to the predetermined depth. It is characterized by the following. According to this feature, even if the door frame and the inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the inner frame specific part near the bottom surface of the inner frame is positioned so that it does not come into contact with the outer frame specific part of the outer frame when the inner frame is closed, so that the gaming machine can be prevented from further deterioration and the gaming store staff can carry out their work smoothly. Also, even if the door frame sags, it does not affect the occurrence of the specific event, so it is possible to play smoothly. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 50, Figure 54, Figure 56

[0029] [Form 20] The gaming machine of type 20 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specific part is provided near a bottom surface of the inner frame and overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state; the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position that does not contact the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, an upper surface of the outer frame is located higher than an upper surface of the inner frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if the door frame and the inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the inner frame specific part near the bottom surface of the inner frame is installed in a position where it does not come into contact with the outer frame specific part of the outer frame when the inner frame is closed, so that the gaming store staff can perform the work smoothly while preventing further deterioration of the gaming machine. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is unlikely to fall toward the player, which prevents the loss of the gaming ball and ensures the safety of the player. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 56, Figure 67 to Figure 69

[0030] [Form 21] The gaming machine of type 21 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specific part is provided near a bottom surface of the inner frame and overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state; the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position that does not contact the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, an upper surface of the inner frame is located higher than an upper surface of the door frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if the door frame and the inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the inner frame specific part near the bottom surface of the inner frame is installed in a position where it does not come into contact with the outer frame specific part of the outer frame when the inner frame is closed, so that the gaming store staff can perform the work smoothly while preventing further deterioration of the gaming machine. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is unlikely to fall toward the player, which prevents the loss of the gaming ball and ensures the safety of the player. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 56, Figure 67 to Figure 69

[0031] [Form 22] The gaming machine of type 22 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specific part is provided near a bottom surface of the inner frame and overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state; the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position that does not contact the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, The gaming machine includes: A storage section capable of storing game media; A payout unit capable of paying out game media; a guide passage forming section having an open upper surface and forming a guide passage for guiding the gaming media from the storage section to the payout section; A cover portion provided to cover a part of an upper surface of the guide passage forming portion; Further comprising: a predetermined limiting portion is provided on the cover portion to limit the screw member that has fallen onto the cover portion from falling into the guide passage forming portion, The inner frame has a shaft portion that enables the inner frame to be opened and closed, The cover portion is inclined by making a portion thereof opposite to the shaft portion higher than a portion thereof on the shaft portion side, The predetermined inclination is greater than an angle at which the inner frame sags when the inner frame is in the inner frame closed state and in the inner frame first unlocked state. It is characterized by the following. According to this feature, even if the door frame and the inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the inner frame specific part near the bottom surface of the inner frame is located in a position where it does not come into contact with the outer frame specific part of the outer frame when the inner frame is closed, so that the gaming store staff can perform the work smoothly while preventing further deterioration of the gaming machine. Furthermore, even if the screw is caught in the predetermined limiting part of the cover member when the inner frame is unlocked, the screw does not flow back into the storage part because it has an inclination greater than the sagging of the inner frame, making it easy to collect the screw. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 56, Figure 61 to Figure 64

[0032] [Form 23] The gaming machine of type 23 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the door frame hangs more vertically when in the first unlocked state than when in the closed state, The inner frame is provided with a corner portion on the opposite side to the shaft portion that enables the inner frame to be opened and closed, the corner portion being on the depth side when the gaming machine is viewed from the front, The corner portion is provided at a position that does not contact the outer frame when the inner frame is changed from the inner frame closed state to the inner frame first unlocked state, A door frame predetermined part is provided near the bottom surface of the door frame and overlaps with an inner frame predetermined part of the inner frame when the door frame is in the door frame closed state, The door frame predetermined part is provided at a position where it does not come into contact with the inner frame predetermined part when the door frame is changed from the door frame closed state to the door frame first unlocked state. It is characterized by the following. According to this feature, even if the door frame and the inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the corners of the inner frame are positioned so that they do not come into contact with the outer frame when unlocking the inner frame, allowing the gaming store staff to perform their work smoothly while preventing further deterioration of the gaming machine. Furthermore, the door frame specific parts near the bottom of the door frame do not come into contact with the inner frame specific parts, allowing the gaming store staff to perform their work smoothly while preventing deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 56, Figure 57 to Figure 60

[0033] [Form 24] The gaming machine of type 24 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame is provided with a corner portion on the opposite side to the shaft portion that enables the inner frame to be opened and closed, the corner portion being on the depth side when the gaming machine is viewed from the front, The corner portion is provided at a position that does not contact the outer frame when the inner frame is changed from the inner frame closed state to the inner frame first unlocked state, When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, an upper surface of the outer frame is located higher than an upper surface of the inner frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if the door frame and the inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the corners of the inner frame are positioned so that they do not come into contact with the outer frame when unlocking the inner frame, preventing further deterioration of the gaming machine and allowing the gaming store staff to carry out the work smoothly. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is unlikely to fall toward the player, preventing the loss of the gaming ball and ensuring the safety of the player. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 57 to Figure 60, Figure 67 to Figure 69

[0034] [Form 25] The gaming machine of type 25 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame is provided with a corner portion on the opposite side to the shaft portion that enables the inner frame to be opened and closed, the corner portion being on the depth side when the gaming machine is viewed from the front, The corner portion is provided at a position that does not contact the outer frame when the inner frame is changed from the inner frame closed state to the inner frame first unlocked state, When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, an upper surface of the inner frame is located higher than an upper surface of the door frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if the door frame and the inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the corners of the inner frame are positioned so that they do not come into contact with the outer frame when unlocking the inner frame, preventing further deterioration of the gaming machine and allowing the gaming store staff to carry out the work smoothly. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is unlikely to fall toward the player, preventing the loss of the gaming ball and ensuring the safety of the player. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 57 to Figure 60, Figure 67 to Figure 69

[0035] [Form 26] The gaming machine of type 26 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame is provided with a corner portion on the opposite side to the shaft portion that enables the inner frame to be opened and closed, the corner portion being on the depth side when the gaming machine is viewed from the front, The corner portion is provided at a position that does not contact the outer frame when the inner frame is changed from the inner frame closed state to the inner frame first unlocked state, The gaming machine includes: A storage section capable of storing game media; A payout unit capable of paying out game media; a guide passage forming section having an open upper surface and forming a guide passage for guiding the gaming media from the storage section to the payout section; A cover portion provided to cover a part of an upper surface of the guide passage forming portion; Further comprising: a predetermined limiting portion is provided on the cover portion to limit the screw member that has fallen onto the cover portion from falling into the guide passage forming portion, The inner frame has a shaft portion that enables the inner frame to be opened and closed, The cover portion is inclined by making a portion thereof opposite to the shaft portion higher than a portion thereof on the shaft portion side, The predetermined inclination is greater than an angle at which the inner frame sags when the inner frame is in the inner frame closed state and in the inner frame first unlocked state. It is characterized by the following. According to this feature, even if the door frame and the inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the corners of the inner frame are positioned so as not to come into contact with the outer frame when unlocking the inner frame, preventing further deterioration of the gaming machine and allowing the gaming store staff to perform the work smoothly. Furthermore, even if the screw is caught in the specified limiting portion of the cover member when the inner frame is unlocked, the inner frame has an inclination greater than the sagging, so the screw does not flow back into the storage portion and the screw can be easily collected. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 57 to Figure 60, Figure 61 to Figure 64

[0036] [Form 27] The gaming machine of type 27 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the door frame hangs more vertically when in the first unlocked state than when in the closed state, The inner frame is provided with a corner portion on the opposite side to the shaft portion that enables the inner frame to be opened and closed, the corner portion being on the depth side when the gaming machine is viewed from the front, The corner portion is provided at a position that does not contact the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, A door frame predetermined part is provided near the bottom surface of the door frame and overlaps with an inner frame predetermined part of the inner frame when the door frame is in the door frame closed state, The door frame predetermined part is provided at a position where it does not come into contact with the inner frame predetermined part when the door frame changes from the door frame second unlocked state to the door frame first unlocked state and then to the door frame closed state. It is characterized by the following. According to this feature, even if the door frame and the inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the corners of the inner frame are positioned so that they do not come into contact with the outer frame when unlocking the inner frame, allowing the gaming store staff to perform their work smoothly while preventing further deterioration of the gaming machine. Furthermore, the door frame specific parts near the bottom of the door frame do not come into contact with the inner frame specific parts, allowing the gaming store staff to perform their work smoothly while preventing deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 51 to Figure 53, Figure 57 to Figure 60

[0037] [Form 28] The gaming machine of type 28 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the door frame hangs more vertically when in the first unlocked state than when in the closed state, The inner frame is provided with a corner portion on the opposite side to the shaft portion that enables the inner frame to be opened and closed, the corner portion being on the depth side when the gaming machine is viewed from the front, The corner portion is provided at a position that does not contact the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, A special part is provided on the door frame or the inner frame; The special part comes into contact with a switch provided on the inner frame or the door frame, and a specific event can occur when the special part presses the switch to a predetermined depth; The special part is provided at a position where, when the door frame changes from the door frame second unlocked state to the door frame first unlocked state, the special part comes into contact with the switch but is not pressed down to the predetermined depth, and then, when the door frame changes to the door frame closed state, the special part comes into contact with the switch and is pressed down to the predetermined depth. It is characterized by the following. According to this feature, even if the door frame and the inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the corners of the inner frame are positioned so that they do not come into contact with the outer frame when unlocking the inner frame, preventing further deterioration of the gaming machine and allowing the gaming store staff to carry out their work smoothly. Also, even if the door frame sags, it does not affect the occurrence of a specific event, making it possible to play games smoothly. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 50, Figure 56

[0038] [Form 29] The gaming machine type 29 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame is provided with a corner portion on the opposite side to the shaft portion that enables the inner frame to be opened and closed, the corner portion being on the depth side when the gaming machine is viewed from the front, The corner portion is provided at a position that does not contact the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, an upper surface of the outer frame is located higher than an upper surface of the inner frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if the door frame and the inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the corners of the inner frame are positioned so that they do not come into contact with the outer frame when unlocking the inner frame, preventing further deterioration of the gaming machine and allowing the gaming store staff to carry out the work smoothly. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is unlikely to fall toward the player, preventing the loss of the gaming ball and ensuring the safety of the player. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 67 to Figure 69

[0039] [Form 30] The gaming machine of type 30 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame is provided with a corner portion on the opposite side to the shaft portion that enables the inner frame to be opened and closed, the corner portion being on the depth side when the gaming machine is viewed from the front, The corner portion is provided at a position that does not contact the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, an upper surface of the inner frame is located higher than an upper surface of the door frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if the door frame and the inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the corners of the inner frame are positioned so that they do not come into contact with the outer frame when unlocking the inner frame, preventing further deterioration of the gaming machine and allowing the gaming store staff to carry out the work smoothly. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is unlikely to fall toward the player, preventing the loss of the gaming ball and ensuring the safety of the player. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 67 to Figure 69

[0040] [Form 31] The gaming machine of type 31 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame is provided with a corner portion on the opposite side to the shaft portion that enables the inner frame to be opened and closed, the corner portion being on the depth side when the gaming machine is viewed from the front, The corner portion is provided at a position that does not contact the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, The gaming machine includes: A storage section capable of storing game media; A payout unit capable of paying out game media; a guide passage forming section having an open upper surface and forming a guide passage for guiding the gaming media from the storage section to the payout section; A cover portion provided to cover a part of an upper surface of the guide passage forming portion; Further comprising: a predetermined limiting portion is provided on the cover portion to limit the screw member that has fallen onto the cover portion from falling into the guide passage forming portion, The inner frame has a shaft portion that enables the inner frame to be opened and closed, The cover portion is inclined by making a portion thereof opposite to the shaft portion higher than a portion thereof on the shaft portion side, The predetermined inclination is greater than an angle at which the inner frame sags when the inner frame is in the inner frame closed state and in the inner frame first unlocked state. It is characterized by the following. According to this feature, even if the door frame and the inner frame sag more than expected due to an unexpected load being applied to the door frame as a result of the player's playing posture, the corners of the inner frame are located in a position where they do not come into contact with the outer frame when unlocking the inner frame, so that the gaming store staff can perform the work smoothly while preventing further deterioration of the gaming machine. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is unlikely to fall to the player's side, which can prevent the loss of the gaming ball and ensure the safety of the player. Furthermore, even if the screw is caught in the predetermined limiting portion of the cover member when the inner frame is unlocked, the inner frame has an inclination greater than the sagging, so the screw does not flow back into the storage portion and the screw can be easily collected. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 61 to Figure 64

[0041] [Form 32] The gaming machine of type 32 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame and an inner frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state; The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state; the door frame hangs more vertically in the first unlocked state than in the closed state; The specific internal entry part is the door frame is provided at a position where it does not come into contact with a part of the inner frame other than the specific inner entry part or a part of the door frame other than the specific inner entry part when the door frame changes from the closed state to the first unlocked state, and where it does not come into contact with a part of the inner frame other than the specific inner entry part or a part of the door frame other than the specific inner entry part when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state; It is characterized by the following. According to this feature, even if an unexpected load is placed on the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific interior entry parts will not interfere with the door frame parts or inner frame parts when the door frame is unlocked or closed, so deterioration of the gaming machine is prevented and gaming store staff can perform their work smoothly. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49

[0042] [Form 33] The gaming machine of type 33 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame and an inner frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state; The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state; the door frame hangs more vertically in the first unlocked state than in the closed state; The specific internal entry part is the locking mechanism is provided at a position where it does not come into contact with a part of the inner frame other than the specific inner entry part or a part of the door frame other than the specific inner entry part when the door frame changes from the closed state to the first unlocked state, and where it does not come into contact with a part of the inner frame other than the specific inner entry part or a part of the door frame other than the specific inner entry part when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, a door frame predetermined part is provided near the bottom surface of the door frame, the door frame predetermined part being overlapped with an inner frame predetermined part of the inner frame when the door frame is in the closed state; The door frame predetermined part is provided at a position where it does not come into contact with the inner frame predetermined part when the door frame is changed from the closed state to the first unlocked state. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, when the door frame is unlocked or closed, the specific interior entry parts do not interfere with the door frame parts or the inner frame parts, so that the gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine.Furthermore, the door frame specified parts near the bottom of the door frame do not come into contact with the inner frame specified parts, so that the gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 51, Figure 56

[0043] [Form 34] The gaming machine of type 34 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame and an inner frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state; The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state; the door frame hangs more vertically in the first unlocked state than in the closed state; The specific internal entry part is the locking mechanism is provided at a position where it does not come into contact with a part of the inner frame other than the specific inner entry part or a part of the door frame other than the specific inner entry part when the door frame changes from the closed state to the first unlocked state, and where it does not come into contact with a part of the inner frame other than the specific inner entry part or a part of the door frame other than the specific inner entry part when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, A special part different from the specific interior entry part is provided on the door frame or the inner frame, The special part comes into contact with a switch provided on the inner frame or the door frame, and a specific event can occur when the special part presses the switch to a predetermined depth; The special part is provided at a position where, when the door frame is changed from the second unlocked state to the first unlocked state, the special part comes into contact with the switch but is not pressed down to the predetermined depth, and then, when the door frame is changed to the closed state, the special part comes into contact with the switch and is pressed down to the predetermined depth. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific internal entry parts do not interfere with the door frame parts or the inner frame parts when the door frame is unlocked or closed, so that the gaming machine is prevented from deteriorating and the gaming store staff can perform their work smoothly. Also, even if the door frame sags, it does not affect the occurrence of the specific event, so that the game can be played smoothly. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 50, Figure 54

[0044] [Form 35] The gaming machine of type 35 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state; The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state; the door frame hangs more vertically in the first unlocked state than in the closed state; The specific internal entry part is the locking mechanism is provided at a position where it does not come into contact with a part of the inner frame other than the specific inner entry part or a part of the door frame other than the specific inner entry part when the door frame changes from the closed state to the first unlocked state, and where it does not come into contact with a part of the inner frame other than the specific inner entry part or a part of the door frame other than the specific inner entry part when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, When the door frame is in the closed state and the inner frame is locked to the outer frame, an upper surface of the outer frame is located higher than an upper surface of the inner frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific internal entry parts do not interfere with the door frame parts or the inner frame parts when the door frame is unlocked or closed, so that the gaming machine can be prevented from deteriorating and the gaming store staff can perform their work smoothly. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is unlikely to fall toward the player, which prevents the loss of the gaming ball and ensures the safety of the player. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 67 to Figure 69

[0045] [Form 36] The gaming machine of type 36 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state; The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state; the door frame hangs more vertically in the first unlocked state than in the closed state; The specific internal entry part is the locking mechanism is provided at a position where it does not come into contact with a part of the inner frame other than the specific inner entry part or a part of the door frame other than the specific inner entry part when the door frame changes from the closed state to the first unlocked state, and where it does not come into contact with a part of the inner frame other than the specific inner entry part or a part of the door frame other than the specific inner entry part when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, When the door frame is in the closed state and the inner frame is locked to the outer frame, an upper surface of the inner frame is located higher than an upper surface of the door frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific internal entry parts do not interfere with the door frame parts or the inner frame parts when the door frame is unlocked or closed, so that the gaming machine can be prevented from deteriorating and the gaming store staff can perform their work smoothly. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is unlikely to fall toward the player, which prevents the loss of the gaming ball and ensures the safety of the player. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 67 to Figure 69

[0046] [Form 37] The gaming machine of type 37 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specific part is provided near a bottom surface of the inner frame and overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state; the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state; It is characterized by the following. According to this feature, even if an unexpected load is placed on the door frame as a result of the player's playing posture, causing the door frame and inner frame to sag more than expected, the inner frame specific parts near the bottom of the inner frame are positioned so that they do not come into contact with the outer frame specific parts of the outer frame when unlocking or closing the inner frame, thereby allowing gaming store staff to perform their work smoothly while preventing further deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 56

[0047] [Form 38] The gaming machine of type 38 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specific part is provided near a bottom surface of the inner frame and overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state; the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the door frame hangs more vertically when in the first unlocked state than when in the closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state; A door frame predetermined part is provided near the bottom surface of the door frame and overlaps with an inner frame predetermined part of the inner frame when the door frame is in the door frame closed state, The door frame predetermined part is provided at a position where it does not come into contact with the inner frame predetermined part when the door frame is changed from the door frame closed state to the door frame first unlocked state. It is characterized by the following. According to this feature, even if the door frame and the inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the inner frame is installed in a position where the inner frame specific part near the bottom surface does not come into contact with the outer frame specific part of the outer frame when unlocking or closing the inner frame, so that the gaming store staff can perform their work smoothly while preventing further deterioration of the gaming machine. Furthermore, the door frame specific part near the bottom surface of the door frame does not come into contact with the inner frame specific part, so that the gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 51 to Figure 53, Figure 56

[0048] [Form 39] The gaming machine of type 39 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specific part is provided near a bottom surface of the inner frame and overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state; the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the door frame hangs more vertically when in the first unlocked state than when in the closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state; A special part is provided on the door frame or the inner frame; The special part comes into contact with a switch provided on the inner frame or the door frame, and a specific event can occur when the special part presses the switch to a predetermined depth; The special part is provided at a position where, when the door frame changes from the door frame second unlocked state to the door frame first unlocked state, the special part comes into contact with the switch but is not pressed down to the predetermined depth, and then, when the door frame changes to the door frame closed state, the special part comes into contact with the switch and is pressed down to the predetermined depth. It is characterized by the following. According to this feature, even if the door frame and the inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the inner frame specific part near the bottom surface of the inner frame is installed in a position where it does not come into contact with the outer frame specific part of the outer frame when unlocking or closing the inner frame, so that the gaming machine can be prevented from further deterioration and the gaming store staff can perform the work smoothly. Also, even if the door frame sags, it does not affect the occurrence of the specific event, so it is possible to play smoothly. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 50, Figure 54, Figure 56

[0049] [Form 40] The gaming machine of type 40 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specific part is provided near a bottom surface of the inner frame and overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state; the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state; When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, an upper surface of the outer frame is located higher than an upper surface of the inner frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if the door frame and the inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the inner frame specific part near the bottom surface of the inner frame is installed in a position where it does not come into contact with the outer frame specific part of the outer frame when unlocking or closing the inner frame, so that the gaming store staff can perform the work smoothly while preventing further deterioration of the gaming machine. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is unlikely to fall toward the player, which prevents the loss of the gaming ball and ensures the safety of the player. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 56, Figure 65 to Figure 67

[0050] [Form 41] The gaming machine of type 41 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specific part is provided near a bottom surface of the inner frame and overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state; the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state; When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, an upper surface of the inner frame is located higher than an upper surface of the door frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if the door frame and the inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the inner frame specific part near the bottom surface of the inner frame is installed in a position where it does not come into contact with the outer frame specific part of the outer frame when unlocking or closing the inner frame, so that the gaming store staff can perform the work smoothly while preventing further deterioration of the gaming machine. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is unlikely to fall toward the player, which prevents the loss of the gaming ball and ensures the safety of the player. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 56, Figure 65 to Figure 67

[0051] [Form 42] The gaming machine of type 42 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specific part is provided near a bottom surface of the inner frame and overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state; the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state; The gaming machine includes: A storage section capable of storing game media; A payout unit capable of paying out game media; a guide passage forming section having an open upper surface and forming a guide passage for guiding the gaming media from the storage section to the payout section; A cover portion provided to cover a part of an upper surface of the guide passage forming portion; Further comprising: a predetermined limiting portion is provided on the cover portion to limit the screw member that has fallen onto the cover portion from falling into the guide passage forming portion, The inner frame has a shaft portion that enables the inner frame to be opened and closed, The cover portion is inclined by making a portion thereof opposite to the shaft portion higher than a portion thereof on the shaft portion side, The predetermined inclination is greater than an angle at which the inner frame sags when the inner frame is in the inner frame closed state and in the inner frame first unlocked state. It is characterized by the following. According to this feature, even if the door frame and the inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the inner frame specific part near the bottom surface of the inner frame is located in a position where it does not come into contact with the outer frame specific part of the outer frame when unlocking or closing the inner frame, so that the gaming store staff can perform the work smoothly while preventing further deterioration of the gaming machine. Furthermore, even if the screw is caught in the predetermined limiting part of the cover member when the inner frame is unlocked, since it has an inclination greater than the sagging of the inner frame, the screw does not flow back into the storage part, and the screw can be easily collected. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 56, Figure 61 to Figure 64

[0052] [Form 43] The gaming machine of type 43 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame is provided with a corner portion on the opposite side to the shaft portion that enables the inner frame to be opened and closed, the corner portion being on the depth side when the gaming machine is viewed from the front, The corner portion is provided at a position where it does not come into contact with the outer frame when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and where it does not come into contact with the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the corners of the inner frame are positioned so that they do not come into contact with the outer frame when unlocking or closing the inner frame, allowing game store staff to perform their work smoothly while preventing further deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 57 to Figure 60

[0053] [Form 44] The gaming machine of type 44 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the door frame hangs more vertically when in the first unlocked state than when in the closed state, The inner frame is provided with a corner portion on the opposite side to the shaft portion that enables the inner frame to be opened and closed, the corner portion being on the depth side when the gaming machine is viewed from the front, the corner portion is provided at a position that does not contact the outer frame when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and at a position that does not contact the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, A door frame predetermined part is provided near the bottom surface of the door frame and overlaps with an inner frame predetermined part of the inner frame when the door frame is in the door frame closed state, The door frame predetermined part is provided at a position where it does not come into contact with the inner frame predetermined part when the door frame is changed from the door frame closed state to the door frame first unlocked state. It is characterized by the following. According to this feature, even if the door frame and the inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the corners of the inner frame are positioned so that they do not come into contact with the outer frame when unlocking or closing the inner frame, so that the gaming store staff can perform their work smoothly while preventing further deterioration of the gaming machine. Furthermore, the door frame specified parts near the bottom of the door frame do not come into contact with the inner frame specified parts, so that the gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 51 to Figure 53, Figure 57 to Figure 60

[0054] [Form 45] The gaming machine of type 45 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the door frame hangs more vertically when in the first unlocked state than when in the closed state, The inner frame is provided with a corner portion on the opposite side to the shaft portion that enables the inner frame to be opened and closed, the corner portion being on the depth side when the gaming machine is viewed from the front, the corner portion is provided at a position that does not contact the outer frame when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and at a position that does not contact the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, A special part is provided on the door frame or the inner frame; The special part comes into contact with a switch provided on the inner frame or the door frame, and a specific event can occur when the special part presses the switch to a predetermined depth; The special part is provided at a position where, when the door frame changes from the door frame second unlocked state to the door frame first unlocked state, the special part comes into contact with the switch but is not pressed down to the predetermined depth, and then, when the door frame changes to the door frame closed state, the special part comes into contact with the switch and is pressed down to the predetermined depth. It is characterized by the following. According to this feature, even if the door frame and the inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the corners of the inner frame are positioned so that they do not come into contact with the outer frame when unlocking or closing the inner frame, preventing further deterioration of the gaming machine and allowing game store staff to perform their work smoothly. Also, even if the door frame sags, it does not affect the occurrence of a specific event, making it possible to play games smoothly. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 50, Figure 54, Figure 57 to Figure 60

[0055] [Form 46] The gaming machine of type 46 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame is provided with a corner portion on the opposite side to the shaft portion that enables the inner frame to be opened and closed, the corner portion being on the depth side when the gaming machine is viewed from the front, the corner portion is provided at a position that does not contact the outer frame when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and at a position that does not contact the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, an upper surface of the outer frame is located higher than an upper surface of the inner frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if the door frame and the inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the corners of the inner frame are positioned so that they do not come into contact with the outer frame when unlocking or closing the inner frame, preventing further deterioration of the gaming machine and allowing the gaming store staff to perform their work smoothly. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is unlikely to fall toward the player, preventing loss of the gaming ball and ensuring the safety of the player. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 57 to Figure 60, Figure 67 to Figure 69

[0056] [Form 47] The gaming machine of type 47 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame is provided with a corner portion on the opposite side to the shaft portion that enables the inner frame to be opened and closed, the corner portion being on the depth side when the gaming machine is viewed from the front, the corner portion is provided at a position that does not contact the outer frame when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and at a position that does not contact the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, an upper surface of the inner frame is located higher than an upper surface of the door frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if the door frame and the inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the corners of the inner frame are positioned so that they do not come into contact with the outer frame when unlocking or closing the inner frame, preventing further deterioration of the gaming machine and allowing the gaming store staff to perform their work smoothly. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is unlikely to fall toward the player, preventing loss of the gaming ball and ensuring the safety of the player. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 57 to Figure 60, Figure 67 to Figure 69

[0057] [Form 48] The gaming machine of type 48 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame is provided with a corner portion on the opposite side to the shaft portion that enables the inner frame to be opened and closed, the corner portion being on the depth side when the gaming machine is viewed from the front, the corner portion is provided at a position that does not contact the outer frame when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and at a position that does not contact the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, The gaming machine includes: A storage section capable of storing game media; A payout unit capable of paying out game media; a guide passage forming section having an open upper surface and forming a guide passage for guiding the gaming media from the storage section to the payout section; A cover portion provided to cover a part of an upper surface of the guide passage forming portion; Further comprising: a predetermined limiting portion is provided on the cover portion to limit the screw member that has fallen onto the cover portion from falling into the guide passage forming portion, The inner frame has a shaft portion that enables the inner frame to be opened and closed, The cover portion is inclined by making a portion thereof opposite to the shaft portion higher than a portion thereof on the shaft portion side, The predetermined inclination is greater than an angle at which the inner frame sags when the inner frame is in the inner frame closed state and in the inner frame first unlocked state. It is characterized by the following. According to this feature, even if the door frame and the inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the corners of the inner frame are positioned so as not to come into contact with the outer frame when unlocking or closing the inner frame, so that the gaming store staff can perform the work smoothly while preventing further deterioration of the gaming machine. Furthermore, even if the screw is caught in the predetermined limiting portion of the cover member when the inner frame is unlocked, the inner frame has an inclination greater than the sagging, so the screw does not flow back into the storage portion, making it easy to collect the screw. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 57 to Figure 60, Figure 61 to Figure 64

[0058] [Form 49] The gaming machine type 49 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state; the door frame hangs more vertically when in the first unlocked state than when in the closed state, the specific inside entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame is changed from the door frame closed state to the door frame first unlocked state, an inner frame specific part is provided near a bottom surface of the inner frame and overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state; the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame is changed from the inner frame closed state to the inner frame first unlocked state. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, when the door frame is unlocked, the specific internal entry parts do not interfere with the door frame parts or the inner frame parts, so that the gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Also, even if the door frame and the inner frame sag more than expected, when the inner frame is unlocked, the inner frame specific parts near the bottom surface of the inner frame are installed in a position that does not come into contact with the outer frame specific parts of the outer frame, so that the gaming store staff can perform their work smoothly while preventing further deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 56

[0059] [Form 50] The gaming machine of type 50 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state; the door frame hangs more vertically when in the first unlocked state than when in the closed state, the specific inside entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame is changed from the door frame closed state to the door frame first unlocked state, an inner frame specific part is provided near a bottom surface of the inner frame and overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state; the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, A door frame predetermined part is provided near the bottom surface of the door frame and overlaps with an inner frame predetermined part of the inner frame when the door frame is in the door frame closed state, The door frame predetermined part is provided at a position where it does not come into contact with the inner frame predetermined part when the door frame is changed from the door frame closed state to the door frame first unlocked state. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, when the door frame is unlocked, the specific internal entry parts do not interfere with the door frame parts or the inner frame parts, so that the gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Also, even if the door frame and the inner frame sag more than expected, when the inner frame is unlocked, the inner frame specific parts near the bottom surface of the inner frame are installed in a position where they do not come into contact with the outer frame specific parts of the outer frame, so that the gaming store staff can perform their work smoothly while preventing further deterioration of the gaming machine. Furthermore, the door frame specific parts near the bottom surface of the door frame do not come into contact with the inner frame specific parts, so that the gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 51 to Figure 53, Figure 56

[0060] [Form 51] The gaming machine of type 51 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state; the door frame hangs more vertically when in the first unlocked state than when in the closed state, the specific inside entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame is changed from the door frame closed state to the door frame first unlocked state, an inner frame specific part is provided near a bottom surface of the inner frame and overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state; the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, an upper surface of the outer frame is located higher than an upper surface of the inner frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, when the door frame is unlocked, the specific internal entry parts do not interfere with the parts of the door frame or the parts of the inner frame, so that the gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Also, even if the door frame and the inner frame sag more than expected, when the inner frame is unlocked, the specific inner frame parts near the bottom surface of the inner frame are installed in a position that does not contact the specific outer frame parts of the outer frame, so that the gaming store staff can perform their work smoothly while preventing further deterioration of the gaming machine. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is unlikely to fall toward the player, so that the loss of the gaming ball and the safety of the player can be ensured. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 56, Figure 67 to Figure 69

[0061] [Form 52] The gaming machine of type 52 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state; the door frame hangs more vertically when in the first unlocked state than when in the closed state, the specific inside entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame is changed from the door frame closed state to the door frame first unlocked state, an inner frame specific part is provided near a bottom surface of the inner frame and overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state; the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, an upper surface of the inner frame is located higher than an upper surface of the door frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, when the door frame is unlocked, the specific internal entry parts do not interfere with the parts of the door frame or the parts of the inner frame, so that the gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Also, even if the door frame and the inner frame sag more than expected, when the inner frame is unlocked, the specific inner frame parts near the bottom surface of the inner frame are installed in a position that does not contact the specific outer frame parts of the outer frame, so that the gaming store staff can perform their work smoothly while preventing further deterioration of the gaming machine. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is unlikely to fall toward the player, so that the loss of the gaming ball and the safety of the player can be ensured. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 56, Figure 67 to Figure 69

[0062] [Form 53] The gaming machine of type 53 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state; the door frame hangs more vertically when in the first unlocked state than when in the closed state, the specific inside entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame is changed from the door frame closed state to the door frame first unlocked state, an inner frame specific part is provided near a bottom surface of the inner frame and overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state; the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, The gaming machine includes: A storage section capable of storing game media; A payout unit capable of paying out game media; a guide passage forming section having an open upper surface and forming a guide passage for guiding the gaming media from the storage section to the payout section; A cover portion provided to cover a part of an upper surface of the guide passage forming portion; Further comprising: a predetermined limiting portion is provided on the cover portion to limit the screw member that has fallen onto the cover portion from falling into the guide passage forming portion, The inner frame has a shaft portion that enables the inner frame to be opened and closed, The cover portion is inclined by making a portion thereof opposite to the shaft portion higher than a portion thereof on the shaft portion side, The predetermined inclination is greater than an angle at which the inner frame sags when the inner frame is in the inner frame closed state and in the inner frame first unlocked state. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, when the door frame is unlocked, the specific internal entry parts do not interfere with the parts of the door frame or the parts of the inner frame, so that the gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Also, even if the door frame and the inner frame sag more than expected, when the inner frame is unlocked, the specific inner frame parts near the bottom surface of the inner frame are installed in a position that does not contact the specific outer frame parts of the outer frame, so that the gaming store staff can perform their work smoothly while preventing further deterioration of the gaming machine. Furthermore, even if the screw is caught in the predetermined limiting part of the cover member when the inner frame is unlocked, the screw does not flow back into the storage part because it has an inclination greater than the sagging of the inner frame, making it easy to collect the screw. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 56, Figure 61 to Figure 64

[0063] [Form 54] The gaming machine of type 54 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state; the door frame hangs more vertically when in the first unlocked state than when in the closed state, the specific inside entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the door frame second unlocked state to the door frame first unlocked state and then to the door frame closed state, an inner frame specific part is provided near a bottom surface of the inner frame and overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state; the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific interior entry parts do not interfere with the door frame parts or the inner frame parts when closing the door frame, so that the gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Also, even if the door frame and the inner frame sag more than expected, the inner frame specific parts near the bottom surface of the inner frame are installed in a position that does not come into contact with the outer frame specific parts of the outer frame when closing the inner frame, so that the gaming store staff can perform their work smoothly while preventing further deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 56

[0064] [Form 55] The gaming machine of type 55 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state; the door frame hangs more vertically when in the first unlocked state than when in the closed state, the specific inside entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the door frame second unlocked state to the door frame first unlocked state and then to the door frame closed state, an inner frame specific part is provided near a bottom surface of the inner frame and overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state; the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position that does not contact the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, A door frame predetermined part is provided near the bottom surface of the door frame and overlaps with an inner frame predetermined part of the inner frame when the door frame is in the door frame closed state, The door frame predetermined part is provided at a position where it does not come into contact with the inner frame predetermined part when the door frame changes from the door frame second unlocked state to the door frame first unlocked state and then to the door frame closed state. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific internal entry parts do not interfere with the door frame parts or the inner frame parts when closing the door frame, so that the gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Also, even if the door frame and the inner frame sag more than expected, when closing the inner frame, the inner frame specific parts near the bottom surface of the inner frame are installed in a position where they do not come into contact with the outer frame specific parts of the outer frame, so that the gaming store staff can perform their work smoothly while preventing further deterioration of the gaming machine. Furthermore, the door frame specific parts near the bottom surface of the door frame do not come into contact with the inner frame specific parts, so that the gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 51 to Figure 53, Figure 56

[0065] [Form 56] The gaming machine of type 56 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state; the door frame hangs more vertically when in the first unlocked state than when in the closed state, the specific inside entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the door frame second unlocked state to the door frame first unlocked state and then to the door frame closed state, an inner frame specific part is provided near a bottom surface of the inner frame and overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state; the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position that does not contact the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, A special part different from the specific interior entry part is provided on the door frame or the inner frame, The special part comes into contact with a switch provided on the inner frame or the door frame, and a specific event can occur when the special part presses the switch to a predetermined depth; The special part is provided at a position where, when the door frame changes from the door frame second unlocked state to the door frame first unlocked state, the special part comes into contact with the switch but is not pressed down to the predetermined depth, and then, when the door frame changes to the door frame closed state, the special part comes into contact with the switch and is pressed down to the predetermined depth. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific internal entry parts do not interfere with the door frame parts or the inner frame parts when closing the door frame, so that the gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Also, even if the door frame and the inner frame sag more than expected, the inner frame specific parts near the bottom surface of the inner frame are installed in a position that does not contact the outer frame specific parts of the outer frame when closing the inner frame, so that the gaming store staff can perform their work smoothly while preventing further deterioration of the gaming machine. Also, even if the door frame sags, it does not affect the occurrence of the specific event, so that it is possible to play games smoothly. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 50, Figure 54, Figure 56

[0066] [Form 57] The gaming machine of type 57 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state; the door frame hangs more vertically when in the first unlocked state than when in the closed state, the specific inside entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the door frame second unlocked state to the door frame first unlocked state and then to the door frame closed state, an inner frame specific part is provided near a bottom surface of the inner frame and overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state; the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position that does not contact the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, an upper surface of the outer frame is located higher than an upper surface of the inner frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific internal entry parts do not interfere with the door frame parts or the inner frame parts when closing the door frame, so that the gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Also, even if the door frame and the inner frame sag more than expected, when the inner frame is closed, the inner frame specific parts near the bottom surface of the inner frame are installed in a position that does not contact the outer frame specific parts of the outer frame, so that the gaming store staff can perform their work smoothly while preventing further deterioration of the gaming machine. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is unlikely to fall toward the player, so that the loss of the gaming ball and the safety of the player can be ensured. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 56, Figure 67 to Figure 69

[0067] [Form 58] The gaming machine of type 58 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state; the door frame hangs more vertically when in the first unlocked state than when in the closed state, the specific inside entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the door frame second unlocked state to the door frame first unlocked state and then to the door frame closed state, an inner frame specific part is provided near a bottom surface of the inner frame and overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state; the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position that does not contact the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, an upper surface of the inner frame is located higher than an upper surface of the door frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific internal entry parts do not interfere with the door frame parts or the inner frame parts when closing the door frame, so that the gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Also, even if the door frame and the inner frame sag more than expected, when the inner frame is closed, the inner frame specific parts near the bottom surface of the inner frame are installed in a position that does not contact the outer frame specific parts of the outer frame, so that the gaming store staff can perform their work smoothly while preventing further deterioration of the gaming machine. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is unlikely to fall toward the player, so that the loss of the gaming ball and the safety of the player can be ensured. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 56, Figure 67 to Figure 69

[0068] [Form 59] The gaming machine of type 59 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from a state in which the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state; the door frame hangs more vertically when in the first unlocked state than when in the closed state, the specific inside entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the door frame second unlocked state to the door frame first unlocked state and then to the door frame closed state, an inner frame specific part is provided near a bottom surface of the inner frame and overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state; the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position that does not contact the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, The gaming machine includes: A storage section capable of storing game media; A payout unit capable of paying out game media; a guide passage forming section having an open upper surface and forming a guide passage for guiding the gaming media from the storage section to the payout section; A cover portion provided to cover a part of an upper surface of the guide passage forming portion; Further comprising: a predetermined limiting portion is provided on the cover portion to limit the screw member that has fallen onto the cover portion from falling into the guide passage forming portion, The inner frame has a shaft portion that enables the inner frame to be opened and closed, The cover portion is inclined by making a portion thereof opposite to the shaft portion higher than a portion thereof on the shaft portion side, The predetermined inclination is greater than an angle at which the inner frame sags when the inner frame is in the inner frame closed state and in the inner frame first unlocked state. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific internal entry parts do not interfere with the parts of the door frame or the parts of the inner frame when closing the door frame, so that the gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Also, even if the door frame and the inner frame sag more than expected, when the inner frame is closed, the specific inner frame parts near the bottom surface of the inner frame are installed in a position that does not contact the specific outer frame parts of the outer frame, so that the gaming store staff can perform their work smoothly while preventing further deterioration of the gaming machine. Furthermore, even if the screw is caught in the predetermined limiting part of the cover member when the inner frame is unlocked, the inclination is greater than the sagging of the inner frame, so that the screw does not flow back into the storage part, making it easy to collect the screw. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 56, Figure 61 to Figure 64

[0069] (Configuration of Pachinko Machine 1, etc.) Fig. 1 is a front view of a pachinko gaming machine 1, showing the layout of the main components. The pachinko gaming machine (gaming machine) 1 is broadly composed of a gaming board (gauge board) 2 that constitutes the gaming board surface, and a gaming machine frame (base frame) 3 that supports and fixes the gaming board 2. A gaming area is formed on the gaming board 2, and gaming balls as gaming media are shot into this gaming area from a predetermined ball shooting device 500 (see Fig. 31).

[0070] In addition, the "variable display" of the special symbol means, for example, displaying multiple types of special symbols in a variable manner (the same applies to other symbols described later). The variations include updating the display of multiple symbols, scrolling the display of multiple symbols, transforming one or more symbols, and enlarging / reducing one or more symbols. In the variation of the special symbol or the normal symbol described later, multiple types of special symbols or normal symbols are updated and displayed. In the variation of the decorative symbol described later, multiple types of decorative symbols are scrolled or updated, or one or more decorative symbols are transformed or enlarged / reduced. In addition, the variation also includes a mode in which a certain symbol is displayed in a flashing manner. At the end of the variable display, a predetermined special symbol is displayed stationarily (also called derived or derived display) as a display result (the same applies to the variable display of other symbols described later). In addition, the variable display may be expressed as a variable display or a variation.

[0071] In addition, the special pattern variably displayed on the first special pattern display device 4A is also called the "first special pattern", and the special pattern variably displayed on the second special pattern display device 4B is also called the "second special pattern". In addition, a special pattern game using the first special pattern is also called the "first special pattern game", and a special pattern game using the second special pattern is also called the "second special pattern game". In addition, there may be only one type of special pattern display device that variably displays the special pattern.

[0072] An image display device 5 is provided near the center of the play area on the game board 2. The image display device 5 is composed of, for example, an LCD (liquid crystal display device) or an organic EL (electro luminescence) display, and displays various effect images. The image display device 5 may be composed of a projector and a screen. The image display device 5 displays various effect images.

[0073] For example, on the screen of the image display device 5, in synchronization with the first special game or the second special game, a plurality of types of decorative patterns (such as patterns showing numbers, etc.) different from the special pattern are variably displayed as decorative identification information. Here, in synchronization with the first special game or the second special game, decorative patterns are variably displayed (for example, scrolled up and down or updated) in each of the "left", "center", and "right" decorative pattern display areas 5L, 5C, and 5R. The special game and the variable display of decorative patterns executed in synchronization are collectively referred to simply as variable display.

[0074] In addition, a display area 5S is provided in the upper left corner of the display screen (display area) of the image display device 5 for displaying a first reserved memory number (for example, the number "0"), a second reserved memory number (for example, the number "4") and a small pattern corresponding to the decorative pattern, and the small pattern is variably displayed in response to the variable display of the decorative pattern.

[0075] In addition, the first reserved memory number, the second reserved memory number, the reserved display, the small pattern, the error display (not shown) indicating an error state that has occurred in the pachinko game machine 1, the right-hit notification image that encourages the player to perform a right-hit operation, and the remaining time-saving display that shows the number of remaining times of time-saving are displayed in front of the performance images such as characters (upper layer), thereby preventing the performance images from overlapping and reducing the visibility of the first reserved memory number, the second reserved memory number, the small pattern, and the error display, while the decorative patterns may be displayed behind the performance images (lower layer), thereby preventing the decorative patterns from overlapping and reducing the visibility of the performance images.

[0076] At the bottom of the screen of the image display device 5, there are provided display areas (special pattern reserved memory display area 5U, active display area 5F) for displaying reserved displays corresponding to variable displays whose execution is reserved and active displays corresponding to variable displays that are being executed. The reserved displays and active displays are also collectively referred to as variable display corresponding displays that correspond to variable displays. In this embodiment, a special pattern reserved memory display area 5U common to the first special pattern and the second special pattern is provided, but a first special pattern reserved memory display area in which a first reserved display representing a variable display whose execution of the first special pattern is reserved is displayed, and a second special pattern reserved memory display area in which a second reserved display representing a variable display whose execution of the second special pattern is reserved may be provided separately.

[0077] A first hold indicator 25A and a second hold indicator 25B, each of which includes a plurality of LEDs, are provided at predetermined positions on the game board 2. The first hold indicator 25A displays the first hold memory number by the number of lit LEDs. The second hold indicator 25B displays the second hold memory number by the number of lit LEDs.

[0078] A winning ball device 6A is provided below the image display device 5, and a variable winning ball device 6B is provided to the right of the winning ball device 6A.

[0079] The winning ball device 6A forms a first start winning hole that is always kept in a constant open state so that a game ball can enter, for example, by a predetermined ball receiving member. When a game ball enters the first start winning hole, a predetermined number of prize balls (for example, three balls) are paid out and a first special game can be started.

[0080] The variable winning ball device 6B (normal electric device) forms a second start winning hole that changes between a closed state and an open state by a solenoid 81 (see FIG. 2). The variable winning ball device 6B is, for example, an electric device having a movable piece that can be opened and closed, and when the solenoid 81 is in the off state, the movable piece is in the upright position, so that the second start winning hole is in a closed state in which the game ball does not enter (also referred to as the second start winning hole being in a closed state). On the other hand, when the solenoid 81 is in the on state, the movable piece of the variable winning ball device 6B is in a tilted position, so that the second start winning hole is in an open state in which the game ball can enter (also referred to as the second start winning hole being in an open state). When a game ball enters the second start winning hole, a predetermined number of prize balls (for example, three) are paid out and the second special game can be started. It should be noted that the variable winning ball device 6B is not limited to the above, as long as it can be changed between a closed state and an open state.

[0081] At predetermined positions on the game board 2 (for example, three positions at the lower left of the game area), there are provided general winning openings 10 that are always kept in a constant open state by a predetermined ball receiving member. In this case, when a ball enters one of the general winning openings 10, a predetermined number of game balls (for example, 10 balls) are paid out as prize balls.

[0082] A special variable winning ball device 7 having a large winning opening is provided between the winning ball device 6A and the variable winning ball device 6B. The special variable winning ball device 7 has a large winning opening door that is driven to open and close by a solenoid 82 (see FIG. 2), and the large winning opening door forms the large winning opening as a specific area that changes between an open state and a closed state.

[0083] As an example, in the special variable winning ball device 7, when the solenoid 82 for the large prize opening door (for the special electric device) is in the OFF state, the large prize opening door closes the large prize opening, and the game ball cannot enter (pass) through the large prize opening. On the other hand, in the special variable winning ball device 7, when the solenoid 82 for the large prize opening door is in the ON state, the large prize opening door opens the large prize opening, and the game ball can easily enter the large prize opening.

[0084] When a game ball enters the large prize opening, a predetermined number of game balls (for example, 14 balls) are paid out as prize balls. When a game ball enters the large prize opening, more prize balls are paid out than when a game ball enters the first start prize opening, the second start prize opening, or the general prize opening 10, for example.

[0085] The entry of a game ball into each winning port including the general winning port 10 is also called a "winning". In particular, the winning into the start port (first start winning port, second start winning port) is also called a start winning.

[0086] A normal symbol display 20 is provided at a predetermined position on the game board 2 (the lower left of the game area in the example shown in FIG. 1). As an example, the normal symbol display 20 is made up of a 7-segment LED or the like, and performs variable display of normal symbols as multiple types of normal identification information different from special symbols. The normal symbols are represented by numbers indicating "0" to "9" or lighting patterns such as "-". The normal symbols may include a pattern in which all LEDs are turned off. Such variable display of normal symbols is also called a normal symbol game.

[0087] A passing gate 41 through which the gaming ball can pass is provided to the right of the image display device 5. When the gaming ball passes through the passing gate 41, a regular game is executed.

[0088] A regular symbol reserved display 25C is provided below the regular symbol display 20. The regular symbol reserved display 25C is configured to include, for example, four LEDs, and displays the regular symbol reserved memory number, which is the number of regular symbol games that are reserved for execution, by the number of lit LEDs.

[0089] In addition to the above features, the surface of the game board 2 is provided with a windmill that changes the direction and speed of the game balls and numerous obstacle nails. At the bottom of the game area, there is an outlet that takes in game balls that do not enter any of the winning holes.

[0090] In addition, the game area in this embodiment is composed of a left game area 2L which is formed to the left of the image display device 5, where the game balls can flow down to enter the general winning port 10 and the first start winning port formed by the winning ball device 6A, and a right game area 2R which is formed to the right of the image display device 5, where the game balls can flow down to enter the second start winning port formed by the variable winning ball device 6B and the special winning port formed by the special variable winning ball device 7, and can pass through the passing gate 41.

[0091] In addition, the normal state (low base state) in this embodiment is a game state in which the player mainly shoots game balls toward the game area 2L on the left side, and the time-saving state, special state (high base state), and jackpot game state in this embodiment are game states in which the player shoots game balls toward the game area 2R on the right side.

[0092] In other words, the normal state in this embodiment is an arcade where the variable display of the first special pattern is mainly executed, and the time-saving state and special state in this embodiment are gaming states where the variable display of the second special pattern is mainly executed.

[0093] Speakers 8L, 8R for reproducing and outputting sound effects and the like are provided on the left and right at the upper position of the game machine frame 3, and a three-dimensional decoration unit 400 (white part in FIG. 1), which will be described later, is provided on the upper right side. A speaker 8U is provided at the lower position of the game machine frame 3. A main lamp 9a is provided above the image display device 5 in the game machine frame 3, and side lamps 9b are provided on the left and right of the main lamp 9a so as to surround the game area, and a button lamp 9e is provided below the game board 2. The main lamp 9a, side lamp 9b, and button lamp 9e provided on the game machine frame 3 are also called "frame lamps."

[0094] A movable body 32 that operates according to the performance is provided at a predetermined position on the game board 2 (above the image display device 5 in FIG. 1), and a movable body lamp 9d is provided on the movable body 32. An attacca lamp 9c is provided near the special variable winning ball device 7 on the game board 2, and a decorative lamp 9f is provided on the left side of the game board 2. The attacca lamp 9c, movable body lamp 9d, and decorative lamp 9f provided on the game board 2 are also called "board lamps." The main lamp 9a, side lamp 9b, attacca lamp 9c, movable body lamp 9d, button lamp 9e, and decorative lamp 9f may be collectively called the game effect lamp 9. The main lamp 9a, side lamp 9b, attacca lamp 9c, movable body lamp 9d, button lamp 9e, and decorative lamp 9f are configured to include LEDs. The various lamps will be described later.

[0095] At the lower right position of the gaming machine frame 3, there are provided ball hitting operation handles 30L, 30R (also called operation knobs) which are operated by a player etc. to launch gaming balls toward the gaming areas 2L, 2R by the ball launching device 500.

[0096] At a predetermined position of the gaming machine frame 3 below the game areas 2L and 2R, a ball supply tray 61 (upper tray) is provided to hold (store) gaming balls dispensed as prize balls or gaming balls lent by a predetermined ball lending machine so that they can be supplied to the ball launching device 500. In addition to the upper tray, the gaming machine frame 3 may be provided with a payout section (ball supply tray) from which prize balls are paid out when the upper tray is full.

[0097] An operating lever 31A that can be held and pressed by a player is attached to the lower right side of the gaming machine frame 3 below the play areas 2L and 2R. Operation of the operating lever 31A is detected by an operating lever sensor 35A (see FIG. 2). A vibration motor 40 is disposed on the operating lever 31A, and the operating lever 31A can vibrate when driven by the vibration motor 40.

[0098] A push button 31B that allows a player to perform a predetermined instruction operation by pressing it or the like is provided at the lower center position of the gaming machine frame 3 below the gaming areas 2L and 2R. The operation of the push button 31B is detected by a push sensor 35B (see FIG. 2).

[0099] In the pachinko gaming machine 1, the operation lever 31A and the push button 31B are provided as detection means for detecting the action (operation, etc.) of the player, but detection means other than these may also be provided.

[0100] (Outline of game progress) The game ball is launched toward the game area by the player rotating the ball-hitting operation handles 30L, 30R provided on the pachinko game machine 1. When the game ball passes through the passing gate 41, a normal game is started by the normal symbol display 20. If the game ball passes through the passing gate 41 during the period when the previous normal game is being played (if the game ball passes through the passing gate 41 but the normal game based on the passing cannot be played immediately), the normal game based on the passing is put on hold up to a predetermined upper limit (for example, 4).

[0101] In this normal game, if a specific normal symbol (normal winning symbol) is displayed, the display result of the normal symbol will be "normal winning". On the other hand, if a normal symbol other than the normal winning symbol (normal losing symbol) is displayed as the confirmed normal symbol, the display result of the normal symbol will be "normal losing". When it becomes "normal winning", an opening control is performed to keep the variable winning ball device 6B in an open state for a predetermined period of time (the second start winning port is opened).

[0102] When a game ball enters a first start winning hole formed in the winning ball device 6A, a first special symbol game is started by the first special symbol display device 4A.

[0103] When a gaming ball enters a second start winning hole formed in the variable winning ball device 6B, a second special symbol game is started by the second special symbol display device 4B.

[0104] Furthermore, if the game ball enters (wins) the start winning hole during the period when the special game is being played or during the period when the game is controlled to the jackpot game state described below (if a start winning occurs but the special game based on the start winning cannot be played immediately), the execution of the special game based on that entry will be put on hold up to a specified upper limit number (for example, 4).

[0105] In special symbol games, if a specific special symbol (a jackpot symbol, for example, "7"; the actual symbol varies depending on the type of jackpot described below) is displayed as a confirmed special symbol, it is a "jackpot", and if a special symbol other than the jackpot symbol (a losing symbol, for example, "-") is displayed as a confirmed special symbol, it is a "miss".

[0106] After the display result in the special game becomes "jackpot," the game is controlled to a jackpot game state, which is an advantageous state for the player.

[0107] In the jackpot game state, the large prize opening formed by the special variable prize ball device 7 is opened in a predetermined manner. This open state continues until either a predetermined period (for example, 29 seconds or 1.8 seconds) has elapsed or the number of game balls entering the large prize opening reaches a predetermined number (for example, 9), whichever comes first. The predetermined period is the upper limit period during which the large prize opening can be opened in one round, and is hereinafter also referred to as the upper limit period of opening. Such a cycle in which the large prize opening is opened is called a round (round game). In the jackpot game state, the round can be repeated until the predetermined upper limit number of times (10 times or 2 times) is reached.

[0108] In the jackpot game state, the player can get prize balls by making the game ball enter the big prize hole. Therefore, the jackpot game state is advantageous to the player. The more rounds in the jackpot game state, and the longer the upper limit period, the more advantageous it is for the player.

[0109] In addition, a jackpot type is set for a "jackpot". For example, a plurality of types of opening modes of the jackpot entrance (number of rounds or maximum opening period) and game states after the jackpot game state (normal state, time-saving state, probability change state, etc.) are prepared, and the jackpot type is set according to these. As the jackpot type, a jackpot type in which many prize balls can be obtained, a jackpot type in which few prize balls can be obtained, or a jackpot type in which almost no prize balls can be obtained may be provided.

[0110] After the jackpot game state ends, the game may be controlled to a time-saving state or a special state depending on the type of jackpot.

[0111] In the time-saving state, control (time-saving control) is executed to shorten the average special symbol fluctuation time (period during which the special symbol fluctuates) more than in the normal state. In the time-saving state, control (high opening control, high base control) is also executed to make it easier for the game ball to enter the second start winning hole by shortening the average regular symbol fluctuation time (period during which the regular symbol fluctuates) more than in the normal state and by improving the probability of a "regular symbol hit" in the regular symbol game more than in the normal state. The time-saving state is an advantageous state for the player because it is a state in which the fluctuation efficiency of the special symbols (especially the second special symbol) is improved.

[0112] In the probability variable state (probability variable state), in addition to time-saving control, probability variable control is executed to make the probability of the display result being a "jackpot" higher than in the normal state. The probability variable state is an even more advantageous state for the player, since it is a state in which the fluctuation efficiency of special symbols is improved and it is easier to get a "jackpot".

[0113] The time-saving state or the probability of winning state continues until one of the end conditions is met first, such as the execution of a specified number of special games or the start of the next big win game state. The end condition of the state in which a specified number of special games have been executed is also called the number-cut (number-cut time-saving, number-cut probability of winning, etc.).

[0114] The normal state refers to a game state other than advantageous states such as a jackpot game state that is advantageous to the player, and special states such as a time-saving state and a special probability state, and is a state in which the pachinko game machine 1, such as the probability that the display result in the normal game will be a "normal hit" and the probability that the display result in the special game will be a "jackpot", is controlled in the same way as the initial setting state of the pachinko game machine 1 (for example, when a system reset is performed and the specified return process is not executed after the power is turned on).

[0115] The state in which the probability variable control is being executed is also called the high probability state, and the state in which the probability variable control is not being executed is also called the low probability state. The state in which the time-saving control is being executed is also called the high base state, and the state in which the time-saving control is not being executed is also called the low base state. Combining these, the time-saving state is also called the low probability high base state, the probability variable state is the high probability high base state, and the normal state is the low probability low base state. The high probability state and the low base state are also called the high probability low base state.

[0116] The game state may change based on the game ball passing through a specific area (for example, a specific area in a big prize hole) during the big win game state. For example, when the game ball passes through a specific area, the game state may be controlled to a probability variable state after the big win game state.

[0117] (Progress of the performance, etc.) In the pachinko game machine 1, various effects (effects to notify the progress of the game or to liven up the game) are executed according to the progress of the game. The effects are described below. The effects are performed by displaying various effect images on the image display device 5, but in addition to or instead of the display, the effects may be performed as sound output from the speakers 8L, 8R, and 8U, turning on or off the game effect lamp 9, operating the movable body 32, or using any effect device including some or all of these.

[0118] As an effect executed according to the progress of the game, in response to the start of the first special symbol game or the second special symbol game, the variable display of the decorative symbols is started in the "left", "center" and "right" decorative symbol display areas 5L, 5C and 5R provided in the image display device 5. At the timing when the display result (also called the determined special symbol) in the first special symbol game or the second special symbol game is stopped and displayed, the determined decorative symbol (combination of three decorative symbols) which is the display result of the variable display of the decorative symbols is also stopped and displayed (derived).

[0119] During the period from when the variable display of the decorative symbols starts to when it ends, the state of the variable display of the decorative symbols may become a predetermined reach state (a reach is achieved). Here, the reach state refers to a state in which the decorative symbols that have not yet been stopped and displayed on the screen of the image display device 5 continue to be variable displayed when the decorative symbols that have been stopped and displayed form part of a jackpot combination described later.

[0120] In addition, when the reach state is reached during the variable display of the decorative symbols, a reach effect is executed. In the pachinko game machine 1, a plurality of types of reach effects are executed, each of which has a different probability (also called the probability of a big win or the probability of a big win) of the display result (the display result of the special game or the display result of the variable display of the decorative symbols) becoming a "big win" according to the performance mode. The reach effects include, for example, a normal reach and a super reach, which has a higher probability of a big win than a normal reach.

[0121] When the display result of the special game is a "jackpot," a fixed decorative pattern that is a predetermined jackpot combination is derived as a display result of the variable display of decorative patterns on the screen of the image display device 5 (the display result of the variable display of decorative patterns is a "jackpot"). As an example, the same decorative patterns (for example, "7") are displayed stopped on a predetermined effective line in the "left," "center," and "right" decorative pattern display areas 5L, 5C, and 5R.

[0122] In the case of a "probability jackpot" that is controlled to a probability jackpot state after the end of the jackpot game state, odd numbered decorative symbols (e.g., "7") are displayed in a line, and in the case of a "non-probability jackpot (normal jackpot)" that is not controlled to a probability jackpot state after the end of the jackpot game state, even numbered decorative symbols (e.g., "6") may be displayed in a line. In this case, odd numbered decorative symbols are also called probability jackpot symbols, and even numbered decorative symbols are also called non-probability jackpot symbols (normal symbols). After a reach state is reached with a non-probability jackpot symbol, a promotion effect that finally results in a "probability jackpot" may be executed.

[0123] When the display result of the special game is a "miss," the state of the variable display of the decorative pattern does not become a reach state, and a fixed decorative pattern of a non-reach combination (also called a "non-reach miss") may be displayed as a static result of the variable display of the decorative pattern (the display result of the variable display of the decorative pattern becomes a "non-reach miss"). Also, when the display result is a "miss," after the state of the variable display of the decorative pattern becomes a reach state, a fixed decorative pattern of a predetermined reach combination (also called a "reach miss") that is not a jackpot combination may be displayed as a static result of the variable display of the decorative pattern (the display result of the variable display of the decorative pattern becomes a "reach miss").

[0124] The effects that the pachinko game machine 1 can execute include displaying the variable display compatible display (reserved display or active display). In addition, as other effects, for example, a preview effect that predicts the jackpot reliability is executed during the variable display of the decorative pattern. The preview effects include a preview effect that predicts the jackpot reliability in the variable display being executed, and a pre-reading preview effect that predicts the jackpot reliability in the variable display before execution (variable display whose execution is reserved). As a pre-reading preview effect, an effect that changes the display mode of the variable display compatible display (reserved display or active display) to a mode different from the normal mode may be executed.

[0125] In addition, in the image display device 5, a pseudo consecutive performance may be executed in which a single variable display appears to be multiple variable displays by temporarily stopping the decorative pattern during the variable display and then resuming the variable display.

[0126] During the jackpot game state, a jackpot game performance is executed to notify the player of the jackpot game state. As the jackpot game performance, a performance to notify the player of the number of rounds or a promotion performance to show that the value of the jackpot game state is increasing may be executed.

[0127] Also, for example, when a special game or the like is not being executed, a demo (demonstration) image is displayed on the image display device 5 (a customer waiting demo performance is executed).

[0128] (Board configuration) The pachinko gaming machine 1 is equipped with a main board 11, a performance control board 12, a sound control board 13, a lamp control board 14, a relay board 15, and the like, as shown in Fig. 2. In addition, various boards, such as a payout control board, an information terminal board, and a launch control board, are arranged on the back of the pachinko gaming machine 1. Furthermore, a power supply board 17 is also installed. The various control boards are not only electronic circuit boards such as printed wiring boards on which conductor patterns are formed and on which electrical components can be mounted, but also electronic circuit mounting boards configured to realize specific electrical functions by mounting electrical components on the electronic circuit board.

[0129] A power switch 91B is connected to the power supply board 17, and by operating the power supply switch 91B (turning it ON), power from an AC power source such as an external power source of AC 100V, such as a commercial power source, can be supplied from the power supply board 17 to electrical components including various control boards such as the main board 11 and the performance control board 12. The power supply board 17 includes, for example, a rectifier circuit for converting AC to DC, and a power supply circuit for converting a predetermined DC voltage to a specific DC voltage (for example, DC 12V or DC 5V).

[0130] The main board 11 is the main control board, and has the function of controlling the progress of the above-mentioned games in the pachinko game machine 1 (execution of special games (including reserved management), execution of regular games (including reserved management), jackpot game status, game status, etc.). The main board 11 has a game control microcomputer 100, a switch circuit 110, an output circuit 111, etc.

[0131] The game control microcomputer 100 mounted on the main board 11 is, for example, a one-chip microcomputer, and includes a ROM (Read Only Memory) 101, a RAM (Random Access Memory) 102, a CPU (Central Processing Unit) 103, a random number circuit 104, an I / O (Input / Output port) 105, and a real-time clock 106.

[0132] The CPU 103 executes the program stored in the ROM 101 to perform processing to control the progress of the game (processing to realize the functions of the main board 11). At this time, various data stored in the ROM 101 (variation patterns described below, performance control commands described below, data on various tables referenced when making various decisions described below, etc.) are used, and the RAM 102 is used as the main memory. The RAM 102 is a backup RAM in which the stored contents are saved for a predetermined period of time even if the power supply to the pachinko game machine 1 is stopped in part or in whole. Incidentally, all or part of the program stored in the ROM 101 may be expanded in the RAM 102 and executed on the RAM 102.

[0133] The random number circuit 104 counts numerical data indicating various random numbers (game random numbers) used when controlling the progress of a game in an updatable manner. The game random numbers may be updated by the CPU 103 executing a predetermined computer program (updated by software).

[0134] I / O105 is configured to include, for example, an input port into which various signals (detection signals described below) are input, and an output port for transmitting various signals (signals that control (drive) the first special pattern display device 4A, the second special pattern display device 4B, the normal pattern display device 20, the first hold display device 25A, the second hold display device 25B, the normal pattern hold display device 25C, etc., solenoid drive signals).

[0135] The switch circuit 110 takes in detection signals (such as a detection signal indicating that a game ball has passed or entered and the switch has been turned on) from various switches for detecting game balls (the gate switch 21, the start port switch (the first start port switch 22A and the second start port switch 22B), and the count switch 23) and transmits them to the game control microcomputer 100. The transmission of the detection signal indicates that the game ball has passed or entered.

[0136] The switch circuit 110 receives a reset signal, a power-off signal, and a clear signal from the power supply board 17 and transmits them to the game control microcomputer 100. The reset signal is an operation stop signal for stopping the operation of control circuits such as the game control microcomputer 100, and can be output using any of a power supply monitoring circuit, a watchdog timer built-in IC, and a system reset IC. The power-off signal is turned off when a predetermined power supply voltage used in the pachinko game machine 1 exceeds a predetermined value, and is turned on when the period during which the predetermined power supply voltage is below the predetermined value continues for a power-off reference time or longer. The clear signal is turned on in response to, for example, a pressing operation on a clear switch 92 provided on the power supply board 17.

[0137] The output circuit 111 transmits solenoid drive signals (for example, signals to turn on the solenoid 81 and the solenoid 82) from the game control microcomputer 100 to the solenoid 81 for the normal electric role and the solenoid 82 for the big prize opening door.

[0138] The payout control board is connected to a payout device that is driven to pay out a predetermined number of game balls (e.g., 3, 5, 10, 15, etc.) to a player based on receiving a payout signal, and a game ball detection sensor provided in a payout passage (not shown) through which the game balls paid out by the payout device pass, and it is possible to stop the operation of the payout device depending on the state of the game ball detection signal received from the game ball detection sensor.

[0139] In addition, a handle sensor for detecting the amount of operation by the player and a touch ring (touch sensor) for detecting that the player is holding the ball-hitting operation handles 30L, 30R are connected to the payout control board, and based on signals input from these sensors, the payout control board controls a launching device capable of launching game balls to the game board 2. In addition, a signal indicating whether or not the touch ring detects that the player is holding the ball-hitting operation handles 30L, 30R and a signal indicating that the game ball has been launched by the launching device are input from the payout control board to the game control microcomputer 100 of the main board 11.

[0140] As part of controlling the progress of the game, the main board 11 (game control microcomputer 100) supplies presentation control commands (commands that specify (notify) the progress of the game, etc.) to the presentation control board 12 in accordance with the progress of the game. The presentation control commands output from the main board 11 are relayed by the relay board 15 and supplied to the presentation control board 12. The presentation control commands include, for example, commands that specify various determination results in the main board 11 (for example, the display results of the special game (including the type of big win), the variable pattern used when executing the special game (described in detail later)), the status of the game (for example, the start or end of the variable display, the opening status of the big win port, the occurrence of a win, the number of reserved memories, the game status), the occurrence of an error, etc.

[0141] The performance control board 12 is a sub-control board independent of the main board 11, and has the function of receiving performance control commands and executing performances (various performances according to the progress of the game, including various notifications such as driving the movable body 32, notifying errors, and notifying of power outage recovery) based on the received performance control commands.

[0142] The performance control board 12 is equipped with a performance control CPU 120, a ROM 121, a RAM 122, a display control unit 123, a random number circuit 124, and an I / O 125.

[0143] The performance control CPU 120 executes a program stored in the ROM 121 to perform processing for executing a performance (processing for realizing the above-mentioned functions of the performance control board 12, including determining the performance to be executed) together with the display control unit 123. At this time, various data (data such as various tables) stored in the ROM 121 are used, and the RAM 122 is used as the main memory.

[0144] The performance control CPU 120 may also instruct the display control unit 123 to execute a performance based on detection signals from the operation lever sensor 35A or the push sensor 35B (signals that are output when an operation by a player is detected and that appropriately indicate the content of the operation).

[0145] The display control unit 123 includes a video display processor (VDP), a character generator ROM (CGROM), a video RAM (VRAM), etc., and executes a performance based on a performance execution instruction from the performance control CPU 120.

[0146] The display control unit 123 causes the image display device 5 to display a performance image by supplying a video signal corresponding to the performance to be executed to the image display device 5 based on an instruction to execute the performance from the performance control CPU 120. Also, a display process is performed to output image data in the display image creation area of ​​the VRAM area specified by the display register as a video signal. In this embodiment, the display image creation area and the drawing area are switched for each V blank. Therefore, drawing is performed in the area assigned as the drawing area in a certain V blank, and in the next V blank, it is switched to the display image creation area, so that the image data drawn in the previous V blank is displayed and output, and drawing is performed in the other area during that time.

[0147] Moreover, since the display control unit 123 generates an image to be displayed on the image display device 5 by superimposing (compositing) a plurality of layers, the VRAM area is provided with a layer image drawing area for drawing and arranging the images of each layer, and a display image creation area for further superimposing (compositing) the images drawn and arranged in each layer image drawing area to generate an image to be displayed on the image display device 5. Note that there is a concept of upper, middle, and lower for each layer, and the higher the layer image, the higher the display priority is set in the image display device 5, and the lower the layer image, the lower the display priority is set in the image display device 5.

[0148] The VRAM area contains the layer 1 image drawing area for drawing and placing images of layer 1, the layer 2 image drawing area for drawing and placing images of layer 2, and the layer 3 image drawing area for drawing and placing images of layer 3. The VRAM area also contains a displacement image creation area for creating displacement images, and a display image creation area.

[0149] The displacement image creation area is an area where an image drawn and placed in the layer 2 image drawing area is superimposed (synthesized) on an image drawn and placed in the layer 3 image drawing area to create a displacement target image, and where a displacement image is created by applying a displacement image to the displacement target image.

[0150] The display image creation area is an area in which an image obtained by superimposing (compositing) an image drawn and placed in the layer 1 image drawing area, an image drawn and placed in the layer 2 image drawing area, or an image obtained by superimposing (compositing) an image drawn and placed in the layer 1 image drawing area and a displacement image created in the displacement image creation area is created as a display image to be displayed on the image display device 5.

[0151] The image drawn and placed in the layer 1 image drawing area is set as the image with the highest display priority (display priority: high) in the image display device 5, the image drawn and placed in the layer 2 image drawing area is set as the image with a lower display priority (display priority: medium) than the image drawn and placed in the layer 1 image drawing area in the image display device 5, and the image drawn and placed in the layer 3 image drawing area is set as the image with the lowest display priority (display priority: low) in the image display device 5. In other words, layer 1 is the upper layer with the highest image display priority, layer 2 is a middle layer with a lower image display priority than layer 1, and layer 3 is the lower layer with the lowest image display priority.

[0152] The layer 1 image drawing area is a drawing area for drawing these images to display a first interface image including a special chart reserved memory display area 5U which identifiably displays the first special chart reserved memory number and the second special chart reserved memory number at the bottom of the display screen of the image display device 5, and a second interface image including a small pattern which is smaller on the display screen than the decorative pattern and a reserved memory number display at the upper left of the display screen of the image display device 5.

[0153] The layer 2 image drawing area is a drawing area in the center of the display screen of the image display device 5 where the left, center, and right decorative patterns are drawn to execute variable display of the decorative patterns.

[0154] The layer 3 image drawing area is a drawing area in which the background display is drawn in order to display the background display over the entire display screen of the image display device 5.

[0155] In this embodiment, it is possible to generate an image to be displayed on the display screen of the image display device 5 by superimposing the image drawn and arranged in the layer 1 image drawing area (layer 1 image), the image drawn and arranged in the layer 2 image drawing area (layer 2 image), and the image drawn and arranged in the layer 3 image drawing area (layer 3 image). In particular, as described above, the images drawn in the layer 1 image drawing area (first interface image and second interface image) are set to have the highest display priority, and are therefore displayed as the topmost image in the image display device 5, the image drawn in the layer 2 image drawing area (decorative design) is set to have a lower display priority than the image drawn in the layer 1 image drawing area, and is therefore displayed as the middle image in the image display device 5, and the image drawn in the layer 3 image drawing area (background display) is set to have the lowest display priority, and is therefore displayed as the lower image in the image display device 5.

[0156] In this embodiment, the transmittance (transparency) of the images drawn and placed in each image drawing area is set to 0% so that when superimposed, the upper image makes the overlapping area of ​​the lower image invisible to the player; however, the present invention is not limited to this, and depending on the situation, the transmittance (transparency) of the images drawn and placed in each image drawing area may be set to a value higher than 0%, and images may be displayed transparently on the display screen of the image display device 5 or images may be temporarily hidden.

[0157] The display control unit 123 further supplies a sound designation signal (a signal designating the sound to be output) to the sound control board 13 and a lamp signal (a signal designating the on / off mode of the lamp) to the lamp control board 14 in order to output sound synchronized with the display of the performance image and to turn on / off the game effect lamp 9. The display control unit 123 also supplies a signal for operating the movable body 32 to the movable body 32 or a drive circuit that drives the movable body 32.

[0158] The audio control board 13 is equipped with various circuits that drive the speakers 8L, 8R, and 8U, and drives the speakers 8L, 8R, and 8U based on the sound designation signal, causing the speakers 8L, 8R, and 8U to output the sound specified by the sound designation signal.

[0159] The lamp control board 14 is equipped with various circuits for driving the game effect lamps 9 and the performance LEDs 402, drives the game effect lamps 9 based on the lamp signal, and turns the game effect lamps 9 on and off in the manner specified by the lamp signal. In this way, the display control unit 123 controls the sound output and the on / off of the lamps.

[0160] In addition, the control of audio output, turning on / off of lamps (such as supplying sound designation signals and lamp signals), and control of movable body 32 (such as supplying signals to operate movable body 32) may be performed by the performance control CPU 120.

[0161] The random number circuit 124 counts numerical data indicating various random numbers (random numbers for performance) used to execute various performances in an updatable manner. The random numbers for performance may be updated by the performance control CPU 120 executing a predetermined computer program (updated by software).

[0162] The I / O 125 mounted on the performance control board 12 is composed of an input port for inputting performance control commands transmitted, for example, from the main board 11, and an output port for transmitting various signals (video signals, sound designation signals, lamp signals).

[0163] Sub-substrates include the performance control substrate 12, the sound control substrate 13, and the lamp control substrate 14, other than the main substrate 11. As in the pachinko game machine 1, multiple sub-substrates may be provided for different functions, or one sub-substrate may be configured to have multiple functions.

[0164] FIG. 3(A) is an explanatory diagram showing an example of the contents of a performance control command used in this embodiment. The performance control command is, for example, a two-byte configuration, with the first byte indicating MODE (command classification) and the second byte indicating EXT (command type). The first bit (bit 7) of the MODE data is always set to "0", and the first bit of the EXT data is set to "0". Note that the command format shown in FIG. 3(A) is only an example, and other command formats may be used. Also, in this example, the control command is composed of two control signals, but the number of control signals constituting the control command may be one, or may be three or more.

[0165] In the example shown in FIG. 3(A), the command 8001H is a first variable display start command that specifies the start of variable display in a special symbol game using the first special symbol in the first special symbol display device 4A. The command 8002H is a second variable display start command that specifies the start of variable display in a special symbol game using the second special symbol in the second special symbol display device 4B. The command 81XXH is a variable pattern designation command that specifies the variable pattern (variable time (variable display time)) of the decorative symbols (also called performance symbols) that are variably displayed in the "left", "middle", and "right" decorative symbol display areas 5L, 5C, and 5R in the image display device 5 in response to the variable display of the special symbol in the special symbol game. Here, XXH indicates an unspecified hexadecimal number, and may be any value that is arbitrarily set according to the instruction contents by the performance control command. In addition, in the variable pattern designation command, different EXT data is set according to the specified variable pattern, etc.

[0166] Command 8CXXH is a variable display result designation command, which is a presentation control command that designates a variable display result such as a special pattern or a decorative pattern. In the variable display result designation command, as shown in FIG. 3(B), for example, different EXT data is set according to the determination result (predetermined result) of whether the variable display result (also called the variable display result) is a "miss" or a "jackpot", and the determination result (jackpot type determination result) of which of several types of jackpot types the variable display result will be when the variable display result is a "jackpot".

[0167] In the variable display result designation command, for example, as shown in FIG. 3(B), command 8C00H is a first variable display result designation command indicating a pre-determined result that the variable display result is "miss". Command 8C01H is a second variable display result designation command notifying a pre-determined result and a jackpot type determination result that the variable display result is "jackpot" and the jackpot type is "variable jackpot A". Command 8C02H is a third variable display result designation command notifying a pre-determined result and a jackpot type determination result that the variable display result is "jackpot" and the jackpot type is "variable jackpot B". Command 8C03H is a fourth variable display result designation command notifying a pre-determined result and a jackpot type determination result that the variable display result is "jackpot" and the jackpot type is "variable jackpot C". Command 8C04H is a fifth variable display result designation command that notifies the pre-determined result that the variable display result is "jackpot" and the jackpot type is "non-variable jackpot" and the jackpot type determined result.

[0168] Command 8F00H is a symbol determination command that specifies the stop (determination) of the change of the decorative symbols in each of the decorative symbol display areas 5L, 5C, and 5R of "left", "middle", and "right" in the image display device 5. Command 9000H is a power-on designation command that specifies that the pachinko gaming machine 1 has been cold started (the power has been turned on with the clear switch 92 pressed (power-on with initialization)). Note that, a cold start refers to a state in which the data is initialized without restoring the data before the power-on when the power is turned on, and various processes of the gaming machine can be executed. Command 9200H is a power failure recovery designation command that specifies that the pachinko gaming machine has been hot started (the power has been turned on with the clear switch 92 not pressed (power-on without initialization)). Note that, a hot start refers to a state in which various processes of the gaming machine can be executed based on the backed-up data when the power is turned on. When a hot start is performed, initialization is not performed, so it is also called power-on without initialization. The command 95XXH is a game state designation command that designates the current game state in the pachinko game machine 1. In the game state designation command, different EXT data is set according to the current game state in the pachinko game machine 1, for example. As a specific example, the command 9500H is a first game state designation command corresponding to a game state in which neither time-saving control nor probability variable control is performed (low probability low base state, normal state), and the command 9501H is a second game state designation command corresponding to a game state in which time-saving control is performed but probability variable control is not performed (low probability high base state, time-saving state). In addition, the command 9502H is a third game state designation command corresponding to a game state in which both time-saving control and probability variable control are performed (high probability high base state, time-saving with probability variable state). The time-saving with probability variable state may be simply called the "probability variable state". The command 96XXH is an error designation command that designates that an error has occurred in the pachinko game machine 1 and that the error has been released.

[0169] Command A0XXH is a start of jackpot designation command (also called a "fanfare command") that designates the display of a presentation image indicating the start of a jackpot game. Command A1XXH is a large prize opening open notification command that notifies the player that the large prize opening is in an open state during a jackpot game state. Command A2XXH is a large prize opening post-open notification command that notifies the player that the large prize opening has changed from an open state to a closed state during a jackpot game state. Command A3XXH is a end of jackpot designation command that designates the display of a presentation image at the end of a jackpot game.

[0170] In the hit start designation command and the hit end designation command, for example, the same EXT data as the variable display result designation command may be set, so that different EXT data may be set according to the pre-determined result and the big win type determination result. Alternatively, in the hit start designation command and the hit end designation command, the correspondence between the pre-determined result and the big win type determination result and the set EXT data may be made different from the correspondence in the variable display result designation command. In the big win opening notification command and the big win opening after notification command, for example, different EXT data is set according to the number of rounds executed in the big win state (for example, "0" to "10") described later.

[0171] The command B100H is a first start port winning designation command that notifies that a first start condition for executing a special symbol game using a first special symbol in the first special symbol display device 4A has been established based on the occurrence of a start winning (first start winning) caused by a game ball passing through (entering) the first start winning port formed by the winning ball device 6A being detected by the first start port switch 22A. The command B200H is a second start port winning designation command that notifies that a second start condition for executing a special symbol game using a second special symbol in the second special symbol display device 4B has been established based on the occurrence of a start winning (second start winning) caused by a game ball passing through (entering) the second start winning port formed by the variable winning ball device 6B being detected by the second start port switch 22B.

[0172] The command C1XXH is a first reserved memory number notification command that notifies the first reserved memory number so that the reserved memory number of special figures can be specified. The command C2XXH is a second reserved memory number notification command that notifies the second reserved memory number so that the reserved memory number of special figures can be specified. The first reserved memory number notification command is transmitted from the main board 11 to the performance control board 12 when the first start port winning designation command is transmitted based on, for example, the first start condition being established by the game ball passing (entering) the first start winning port. The second reserved memory number notification command is transmitted from the main board 11 to the performance control board 12 when the second start port winning designation command is transmitted based on, for example, the second start condition being established by the game ball passing (entering) the second start winning port. In addition, the first pending memory number notification command and the second pending memory number notification command may be transmitted in response to the start of execution of the special game when either the first start condition or the second start condition is met (when the number of pending memories decreases).

[0173] Commands C4XXH and C6XXH are presentation control commands (prize-winning judgment result designation commands) that indicate the contents of the winning judgment result. Among these, command C4XXH is a pattern designation command that indicates the result of the judgment of whether the variable display result is a "jackpot" or not and the type of jackpot (probable win or non-probable win) as the winning judgment result. Also, command C6XXH is a variation category command that indicates the result of the judgment of whether the random number value for the variation pattern judgment is a "non-reach", "super reach", or "other" variation pattern as the winning judgment result. Command E100H is a customer waiting demo designation command that specifies the execution of a customer waiting demo (demo presentation).

[0174] Instead of the first pending memory number notification command or the second pending memory number notification command, a total pending memory number notification command that notifies the total pending memory number may be sent. In other words, a total pending memory number notification command for notifying an increase (or decrease) in the total pending memory number may be used.

[0175] 3(A) are merely examples, and some of these commands may not be included, or different commands may be used instead of these commands, or different commands may be added. For example, a prize ball number notification command for specifying the number of prize balls to be paid out based on the game balls entering each winning port, a gate passage notification command for notifying that the game balls have passed through the passage gate 41, a notification command for notifying the remaining number of variable display times for which the probability variation control or time reduction control is executed, etc. may be provided.

[0176] 4 is an explanatory diagram illustrating the random number values ​​counted on the main board 11 side. As shown in FIG. 4, on the main board 11 side, the random number value MR1 for determining the special chart display result, the random number value MR2 for determining the jackpot type, the random number value MR3 for determining the variation pattern, and the random number value MR4 for determining the normal chart display result are controlled so that they can be counted. In addition, random number values ​​other than these may be used to enhance the game effect. Such random numbers used to control the progress of the game are also called game random numbers.

[0177] The random number circuit 104 may count numerical data indicating a part or all of these random number values ​​MR1 ​​to MR4. The CPU 103 may count numerical data indicating a part of the random number values ​​MR1 ​​to MR4 by updating various numerical data by software using a random counter different from the random number circuit 104, such as a random counter provided in a game control counter setting unit (not shown).

[0178] The random number value MR1 for determining the special symbol display result is a random number value used to determine whether or not to control the variable display result of the special symbol or the like in the special symbol game to a "jackpot" and to a jackpot game state, and takes a value in the range of, for example, "1" to "65536". The random number value MR2 for determining the jackpot type is a random number value used to determine the jackpot type to be one of "Probable jackpot A", "Probable jackpot B", "Probable jackpot C", or "Non-probable jackpot" when the variable display result is a "jackpot", and takes a value in the range of, for example, "1" to "100".

[0179] The random number value MR3 for determining the variation pattern is a random number value used to determine the variation pattern in the variable display of special patterns and decorative patterns to one of several types prepared in advance, and takes a value in the range of "1" to "997", for example.

[0180] The random number value MR4 for determining the normal symbol display result is a random number value used to determine whether the variable display result in a normal symbol game by the normal symbol display device 20 is a "normal symbol hit" or a "normal symbol miss", and takes a value in the range of "3" to "13", for example.

[0181] 5 shows an example of the configuration of the display result determination table stored in the ROM 101. In the present embodiment, a display result determination table common to the first special chart and the second special chart is used as the display result determination table, but the present invention is not limited to this, and individual display result determination tables may be used for the first special chart and the second special chart.

[0182] The display result determination table is a table which is referenced to determine whether or not to control the variable display result to a jackpot game state as a "jackpot" before a determined special pattern which is a variable display result is derived and displayed in a special pattern game using a first special pattern by the first special pattern display device 4A or a special pattern game using a second special pattern by the second special pattern display device 4B, based on a random number value MR1 for determining the special pattern display result.

[0183] In the display result determination table, a numerical value (determination value) to be compared with the random number value MR1 for determining the special chart display result is assigned to the special chart display result of "jackpot" or "miss" depending on whether the game state of the pachinko game machine 1 is a normal state or a time-saving state (low probability state), or a probability change state (high probability state).

[0184] In the display result judgment table, the table data indicating the judgment value to be compared with the random number value MR1 for judging the special chart display result is judgment data assigned to the decision result of whether or not to control the special chart display result to a jackpot game state as a "jackpot". In the display result judgment table, when the game state is a probability variable state (high probability state), more judgment values ​​are assigned to the special chart display result of a "jackpot" than when the game state is a normal state or a time-saving state (low probability state). As a result, in the probability variable state (high probability state) in which the probability variable control is performed in the pachinko game machine 1, the probability of determining that the special chart display result is a "jackpot" and controlled to a jackpot game state is higher (about 1 / 30 in this embodiment) than the probability of determining that the special chart display result is a "jackpot" and controlled to a jackpot game state when the game state is a normal state or a time-saving state (low probability state) (about 1 / 300 in this embodiment). That is, in the display result judgment table, judgment data is assigned to the decision result of whether or not to control to a jackpot game state so that when the game state in the pachinko game machine 1 is in a probability variable state (high probability state), the probability of deciding to control to a jackpot game state is higher than when it is in a normal state or a time-saving state.

[0185] FIG. 6(A) shows an example of the configuration of a jackpot type determination table stored in the ROM 101. The jackpot type determination table in this embodiment is a table that is referenced to determine the jackpot type as one of a plurality of types based on the random number value MR2 for jackpot type determination when it is determined that the special symbol display result is a "jackpot" and the jackpot game state is controlled. In the jackpot type determination table, a value (determination value) compared with the random number value MR2 for jackpot type determination is assigned to a plurality of types of jackpot types such as "non-variable jackpot", "variable jackpot A", "variable jackpot B", and "variable jackpot C" depending on whether the special symbol that is variably displayed (variably displayed) in the special symbol game is the first special symbol (special symbol game by the first special symbol display device 4A) or the second special symbol (special symbol game by the second special symbol display device 4B).

[0186] Here, the types of jackpots in this embodiment will be explained using Figure 6 (B).In this embodiment, the jackpot types are set to "certain variable jackpot A", "certain variable jackpot B", and "certain variable jackpot C", in which after the jackpot game state ends, special variable control and time-saving control are executed, resulting in a transition to a high-probability, high-base state, and "non-certain variable jackpot", in which after the jackpot game state ends, only time-saving control is executed, resulting in a transition to a low-probability, high-base state.

[0187] The jackpot game state by "probable jackpot A" is a normal opening jackpot in which the rounds that change the special variable winning ball device 7 to the first state that is advantageous to the player are repeated 10 times (so-called 10 rounds). On the other hand, the jackpot game state by "probable jackpot B" is a normal opening jackpot in which the rounds that change the special variable winning ball device 7 to the first state that is advantageous to the player are repeated 5 times (so-called 5 rounds). The jackpot game state by "probable jackpot C" is a normal opening jackpot in which the rounds that change the special variable winning ball device 7 to the first state that is advantageous to the player are repeated 2 times (so-called 2 rounds). Also, the jackpot game state by "non-probable jackpot" is a normal opening jackpot in which the rounds that change the special variable winning ball device 7 to the first state that is advantageous to the player are repeated 5 times (so-called 5 rounds). Therefore, "Chance jackpot A" is sometimes referred to as a 10-round (10R) chance jackpot, "Chance jackpot B" is sometimes referred to as a 5-round (5R) chance jackpot, and "Chance jackpot C" is sometimes referred to as a 2-round (2R) chance jackpot.

[0188] The variable probability control and time-saving control that are started after the end of the jackpot game state of the variable probability jackpot A to the variable probability jackpot C are ended on the condition that the state is controlled to the jackpot game state. In addition, the time-saving control that is started after the end of the non-variable probability jackpot game state is ended on the condition that the variable display is ended 100 times, or the state is controlled to the jackpot game state before the variable display is ended 100 times. Therefore, if the jackpot that occurs again is any of the variable probability jackpot A to the variable probability jackpot C, the variable probability control and time-saving control are executed again after the jackpot game state ends, so that the jackpot game state occurs continuously without going through the normal state, which is called a consecutive state. In other words, the variable probability state in this embodiment is a game state that continues until the variable display result becomes a jackpot regardless of the number of variable displays, while the time-saving state in this embodiment is a game state that is controlled to the normal state by executing the variable display 100 times unless the variable display result becomes a jackpot. For this reason, the time-saving state is also a gaming state that is controlled when a winning streak state may end.

[0189] In the example of the jackpot type determination table shown in Fig. 6(A), the allocation of the determination values ​​to the jackpot types "probable jackpot A", "probable jackpot B", "probable jackpot C", and "non-probable jackpot" differs depending on whether the variably displayed special chart is the first special chart or the second special chart. That is, when the variably displayed special chart is the first special chart, a predetermined range of determination values ​​(values ​​in the range of "80" to "99") are assigned to the jackpot types "probable jackpot B" and "probable jackpot C" with fewer rounds, while when the variably displayed special chart is the second special chart, no determination value is assigned to the jackpot types "probable jackpot B" and "probable jackpot C". By such a setting, the ratio of determining the jackpot type to "probable jackpot B" or "probable jackpot C" with fewer rounds can be made different between the case where the jackpot type is determined to be one of a plurality of types based on the establishment of the first start condition for starting a special game using the first special symbol by the first special symbol display device 4A and the case where the jackpot type is determined to be one of a plurality of types based on the establishment of the second start condition for starting a special game using the second special symbol by the second special symbol display device 4B. In particular, in the special game using the second special symbol, the jackpot type is not determined to be "probable jackpot B" or "probable jackpot C" to control to a jackpot state with fewer rounds, so that, for example, in a game state where a game ball is likely to enter the second start winning hole formed by the variable winning ball device 6B due to the high opening control accompanying the time reduction control, frequent occurrence of a jackpot state with fewer winning balls can be avoided, and a decrease in the interest in the game can be prevented.

[0190] In addition, in the setting example of the jackpot type determination table shown in Figure 6 (A), the allocation of determination values ​​for the "non-probability variable" jackpot type is the same regardless of whether it is the first special chart special chart game or the second special chart, so the probability of a non-probability variable jackpot and the probability of a probability variable jackpot are the same regardless of whether it is the first special chart special chart game or the second special chart.

[0191] Therefore, as mentioned above, just as the allocation of judgment values ​​for "Special Variable Jackpot B" and "Special Variable Jackpot C" differs depending on whether it is the first special chart game or the second special chart, the allocation of judgment values ​​for "Special Variable Jackpot A" also differs depending on whether it is the first special chart game or the second special chart, and for "Special Variable Jackpot A", which has a larger number of rounds, it is set up so that it is easier to determine in the second special chart game than in the first special chart game.

[0192] In addition, in the case of the special chart game of the second special chart, a predetermined range of judgment values ​​different from that in the case of the special chart game of the first special chart may be assigned to the jackpot type of "probable jackpot B" or "probable jackpot C". For example, in the case of the special chart game of the second special chart, a smaller judgment value than that in the case of the special chart game of the first special chart may be assigned to the jackpot type of "probable jackpot B" or "probable jackpot C". Alternatively, regardless of whether it is the special chart game of the first special chart or the second special chart, the jackpot type may be determined by referring to common table data.

[0193] FIG. 7 shows a variation pattern in this embodiment. In this embodiment, a plurality of variation patterns are prepared in advance in correspondence with the cases where the variable display result is "miss" and the variable display mode of the decorative pattern is "non-reach" and "reach", respectively, and in correspondence with the case where the variable display result is "jackpot". In addition, a variation pattern corresponding to the case where the variable display result is "miss" and the variable display mode of the decorative pattern is "non-reach" is called a non-reach variation pattern (also called a "non-reach miss variation pattern"), and a variation pattern corresponding to the case where the variable display result is "miss" and the variable display mode of the decorative pattern is "reach" is called a reach variation pattern (also called a "reach miss variation pattern"). In addition, the non-reach variation pattern and the reach variation pattern are included in the miss variation pattern corresponding to the case where the variable display result is "miss". A variation pattern corresponding to the case where the variable display result is "jackpot" is called a jackpot variation pattern.

[0194] The jackpot variation pattern and the reach variation pattern include a normal reach variation pattern in which the reach performance of the normal reach is executed, and a super reach variation pattern in which the reach performance of the super reach is executed. In this embodiment, one type of normal reach variation pattern is provided, but the present invention is not limited to this, and two or more types of normal reach variation patterns may be provided.

[0195] As shown in FIG. 7, the special chart fluctuation time of the normal reach fluctuation pattern in which the reach performance of the normal reach in this embodiment is executed is set shorter than that of the super reach fluctuation pattern.

[0196] In addition, in this embodiment, the variable display result is set to have a higher probability of becoming a "jackpot" in the order of super reach, normal reach, and non-reach, so that in the normal reach variation pattern and super reach variation pattern, the longer the special chart variation time, the higher the probability of winning.

[0197] In addition, in this embodiment, as described later, these fluctuation patterns are determined using only the random number value MR3 for determining the fluctuation pattern, but the present invention is not limited to this. For example, in addition to the random number value MR3 for determining the fluctuation pattern, a random number value for determining the type of fluctuation pattern may be provided, and the type of fluctuation pattern may first be determined from these random number values ​​for determining the type of fluctuation pattern, and then the fluctuation pattern belonging to the determined type may be determined.

[0198] 8 is an explanatory diagram of a method for determining a variation pattern in this embodiment. In this embodiment, the variation pattern determination table to be selected is changed depending on the display result of the variable display to be executed, the number of reserved memories, the game state, etc.

[0199] Specifically, as shown in Fig. 8(A) to Fig. 8(D), when the game state is normal (low base state) and the variable display result is a miss, if the reserved memory number (same type reserved memory number) of the special symbol that executes the variable display is 1 or less, the variable pattern is determined based on the miss variable pattern determination table A and the value of the random number MR3, if the reserved memory number of the special symbol that executes the variable display is 2, the variable pattern is determined based on the miss variable pattern determination table B and the value of the random number MR3, and if the reserved memory number of the special symbol that executes the variable display is 3, the variable pattern is determined based on the miss variable pattern determination table C and the value of the random number MR3. Also, when the game state is time-saving state or probability variable state (high base state) and the variable display result is a miss, the variable pattern is determined based on the miss variable pattern determination table D and the value of the random number MR3.

[0200] Then, as shown in FIG. 8(E), when the variable display result is a jackpot, the fluctuation pattern is determined based on the jackpot fluctuation pattern determination table and the value of the random number value MR3, regardless of the game state or the number of reserved memories (number of reserved memories of the same type).

[0201] For example, as shown in FIG. 8(A), when miss fluctuation pattern determination table A is selected, if the value of random number value MR3 is within the range of 1 to 660, the fluctuation pattern is determined to be a non-reach miss fluctuation pattern without shortening (PA1-1), if the value of random number value MR3 is within the range of 661 to 900, the fluctuation pattern is determined to be a normal reach miss fluctuation pattern (PA2-1), and if the value of random number value MR3 is within the range of 901 to 997, the fluctuation pattern is determined to be a super reach miss fluctuation pattern (PA2-2).

[0202] Also, as shown in FIG. 8(B), when the miss fluctuation pattern determination table B is selected, if the value of the random number value MR3 is within the range of 1 to 700, the fluctuation pattern is determined to be the shortened non-reach miss fluctuation pattern (PA1-2), if the value of the random number value MR3 is within the range of 701 to 900, the fluctuation pattern is determined to be the normal reach miss fluctuation pattern (PA2-1), and if the value of the random number value MR3 is within the range of 901 to 997, the fluctuation pattern is determined to be the super reach miss fluctuation pattern (PA2-2).

[0203] Also, as shown in FIG. 8(C), when the miss fluctuation pattern determination table C is selected, if the value of the random number value MR3 is within the range of 1 to 750, the fluctuation pattern is determined to be the shortened non-reach miss fluctuation pattern (PA1-3), if the value of the random number value MR3 is within the range of 751 to 900, the fluctuation pattern is determined to be the normal reach miss fluctuation pattern (PA2-1), and if the value of the random number value MR3 is within the range of 901 to 997, the fluctuation pattern is determined to be the super reach miss fluctuation pattern (PA2-2).

[0204] Also, as shown in FIG. 8(D), when the miss fluctuation pattern determination table D is selected, if the value of the random number value MR3 is within the range of 1 to 750, the fluctuation pattern is determined to be the shortened non-reach miss fluctuation pattern (PA1-3), if the value of the random number value MR3 is within the range of 751 to 900, the fluctuation pattern is determined to be the normal reach miss fluctuation pattern (PA2-1), and if the value of the random number value MR3 is within the range of 901 to 997, the fluctuation pattern is determined to be the super reach miss fluctuation pattern (PA2-2).

[0205] As shown in Figures 8(C) and 8(D), an example is shown in which the shortened non-reach miss variation pattern (PA1-3) is determined at the same rate when the variable display result is a miss when the number of same type reserved memories is three in a low base state and when the variable display result is a miss in a high base state. However, the present invention is not limited to this, and when the variable display result is a miss in a high base state, the shortened non-reach miss variation pattern (PA1-3) may be determined at a higher rate than when the variable display result is a miss when the number of same type reserved memories is three in a low base state.

[0206] Also, as shown in FIG. 8(E), when the jackpot fluctuation pattern determination table is selected, if the value of the random number value MR3 is within the range of 1 to 30, the fluctuation pattern is determined to be the normal reach jackpot fluctuation pattern (PB1-1), and if the value of the random number value MR3 is within the range of 31 to 997, the fluctuation pattern is determined to be the super reach jackpot fluctuation pattern (PB1-2).

[0207] In this embodiment, when the variable display result is a jackpot, the variable pattern is determined at a rate of 1 regardless of the type of jackpot, but the present invention is not limited to this, and the determination rate of multiple variable patterns for jackpots may be different depending on the type of jackpot. By doing so, the player can pay attention to which variable display of the variable pattern resulted in the jackpot, which can increase the interest in the game.

[0208] The RAM 102 provided in the game control microcomputer 100 shown in FIG. 2 may be a backup RAM, part or all of which is backed up by a backup power source created in a predetermined power supply board. In other words, even if the power supply to the pachinko game machine 1 is stopped, part or all of the contents of the RAM 102 are stored for a predetermined period (until the capacitor serving as the backup power source discharges and the backup power source is unable to supply power). In particular, at least the data corresponding to the game state, i.e., the control state of the game control means (such as a special chart process flag) and the data indicating the number of unpaid winning balls may be stored in the backup RAM. The data corresponding to the control state of the game control means is data necessary to restore the control state to before the occurrence of a power outage, etc., based on the data, when the power is restored after a power outage, etc. occurs. In addition, the data corresponding to the control state and the data indicating the number of unpaid winning balls are defined as data indicating the progress state of the game.

[0209] In such a RAM 102, as an area for storing various data used to control the progress of the game in the pachinko game machine 1, for example, a game control data storage area 005SG150 as shown in Fig. 9 is provided. The game control data storage area 005SG150 shown in Fig. 9 includes a first special chart reserve memory section 005SG151A, a second special chart reserve memory section 005SG151B, a normal chart reserve memory section 005SG151C, a game control flag setting section 005SG152, a game control timer setting section 005SG153, a game control counter setting section 005SG154, and a game control buffer setting section 005SG155.

[0210] The first special pattern reserve memory unit 005SG151A stores the reserved data of a special pattern game (a special pattern game using the first special pattern in the first special pattern display device 4A) in order of winning, in which a start winning (first start winning) has occurred when a game ball has passed (entered) the first start winning port formed by the winning ball device 6A.

[0211] The second special symbol reserve memory unit 005SG151B stores the reserved data of a special symbol game (a special symbol game using the second special symbol in the second special pattern display device 4B) in order of winning, in which a start winning (second start winning) has occurred when a game ball has passed (entered) the second start winning port formed by the variable winning ball device 6B.

[0212] As an example, the first special chart reserve memory unit 005SG151A associates the reserved number with the order of winning (the order of detection of the game ball) into the first start winning port, and stores numerical data indicating a random number value MR1 for determining the variable display result, a random number value MR2 for determining the type of win, and a random number value MR3 for determining the fluctuation pattern, which are extracted by the CPU 103 from the random number circuit 104 etc. based on the establishment of the first start condition...

Claims

1. A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, the inner frame has a guide portion that slides against a guided portion of the door frame to guide the door frame toward a closed position, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a closed state in which the door is locked to the inner frame, a first unlocked state in which the door is unlocked from the locked state to the inner frame and the guided portion is guided by the guiding portion, and a second unlocked state in which the door frame is open beyond the range in which the guided portion is guided by the guiding portion; The door frame is provided with a specific interior entry part that enters the interior of the inner frame when the door frame is in the closed state; the door frame hangs more vertically in the first unlocked state than in the closed state, the specific interior entry part is provided at a position where it does not come into contact with any part of the inner frame when the door frame changes from the closed state to the first unlocked state, and where it does not come into contact with any part of the inner frame when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, The second unlocked state includes an overlapping state in which the specific inside entry part overlaps with the parts of the inner frame, and a non-overlapping state in which the door frame is further opened and the specific inside entry part does not overlap with the parts of the inner frame, in which in the overlapping state, the specific inside entry part does not contact the parts of the inner frame, and in the non-overlapping state, the specific inside entry part is located below the parts of the inner frame, When the door frame is in the closed state and the inner frame is locked to the outer frame, an upper surface of the outer frame is located higher than an upper surface of the inner frame, A gaming machine in which the top surface of the door frame is higher on the player side than on the inner frame side.

2. A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, the inner frame has a guide portion that slides against a guided portion of the door frame to guide the door frame toward a closed position, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a closed state in which the door is locked to the inner frame, a first unlocked state in which the door is unlocked from the locked state to the inner frame and the guided portion is guided by the guiding portion, and a second unlocked state in which the door frame is open beyond the range in which the guided portion is guided by the guiding portion; The inner frame is provided with a specific interior entry part that enters the interior of the door frame when the door frame is in the closed state, the door frame hangs more vertically in the first unlocked state than in the closed state, the specific interior entry part is provided at a position where it does not come into contact with any part of the door frame when the door frame changes from the closed state to the first unlocked state, and where it does not come into contact with any part of the door frame when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, The second unlocked state includes an overlapping state in which the specific inside-intrusion part overlaps with a part of the door frame, and a non-overlapping state in which the door frame is further opened and the specific inside-intrusion part does not overlap with the part of the door frame, in which in the overlapping state, the specific inside-intrusion part does not come into contact with the part of the door frame, and in the non-overlapping state, the part of the door frame is located below the specific inside-intrusion part, When the door frame is in the closed state and the inner frame is locked to the outer frame, an upper surface of the outer frame is located higher than an upper surface of the inner frame, A gaming machine in which the top surface of the door frame is higher on the player side than on the inner frame side.

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