Turn-based game control method and device, electronic device, and storage medium

By providing a graphical user interface and takeover controls in turn-based games, allowing players to control multiple characters in one interface, solving the problems of cumbersome operations and missing battles, improving game experience and efficiency.

CN113680072BActive Publication Date: 2024-12-10NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202110974588.0
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2021-08-24
Publication Date
2024-12-10
Estimated Expiration
2041-08-24

AI Technical Summary

Technical Problem

In turn-based games, players need to frequently switch game windows when controlling multiple combat characters, which leads to cumbersome and confusing operations, affecting the game experience, especially when waiting for other characters to act, causing wasted time.

Method used

By providing a graphical user interface, players can take over and control the virtual characters of other accounts in one account interface, and display character logos that are not executed when entering the battle scene, which facilitates quick switching and control, and avoids missing battles.

Benefits of technology

It realizes controlling multiple characters in a single interface, reducing the need for switching windows, improving operational efficiency and gaming experience, and preventing virtual characters from missing out on combat.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The present application provides a turn-based game control method and device, electronic device, and storage medium, wherein the method includes: in response to a selection operation of taking over a control for a second virtual character of one or more second accounts, assigning a first account with a combat permission of a second virtual character corresponding to the control; the second virtual character and the first virtual character are in the same camp; when entering a combat scene, a first identifier is displayed at a corresponding position of the second virtual character that has not executed a combat in the current round; the first identifier is used to indicate that the corresponding second virtual character has not executed a combat in the current round. Thus, the user can control the combat of the second virtual character that he has taken over in the first account interface, and by displaying a first identifier indicating that the second virtual character has not executed a combat in the current round at a corresponding position of the second virtual character, the user can conveniently control the second virtual character that he has taken over, and prevent the second virtual character from missing a combat.
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Description

Technical Field

[0001] The present application relates to the field of game technology, and in particular to a turn-based game control method and device, an electronic device, and a storage medium. Background Art

[0002] Turn-based combat is a combat mode in the game, that is, after the battle begins, multiple combat units belonging to the same side (multiple combat units are combat roles used by multiple players in the battle) adopt a system of taking turns to act, and both sides of the battle adopt a method of attacking in turns. When the current combat unit of one side is killed, it is the turn of another combat unit of the killed side to fight in the second round, and so on, until all combat units of one side are killed, the turn-based combat will end.

[0003] Due to the particularity of turn-based combat, when the player only controls one combat character, there will be a long waiting time during the turn-based combat, resulting in a waste of time and a poor gaming experience. In turn-based combat games that require team combat, players may sometimes be unable to start the game because they cannot gather enough players to form a team.

[0004] When a player wants to control multiple combat characters, the existing method is to open multiple game windows, each of which controls a combat character. Therefore, the game windows need to be switched back and forth during the battle, which is cumbersome and easy to confuse. For example, a player opens three game windows to control three combat characters (combat characters 1, 2, and 3) to fight. When combat character 1 finishes attacking, it is the turn of combat character 2 to attack. At this time, the game windows of combat character 2 and combat character 3 are both hidden. It is difficult for the player to quickly and accurately open the game window of combat character 2, which affects the game battle process and further affects the player's gaming experience. Summary of the invention

[0005] In view of the above problems, the present application is proposed to provide a turn-based game control method and device, electronic device, and storage medium that overcome the above problems or at least partially solve the above problems, including:

[0006] A turn-based game control method, providing a graphical user interface through a terminal device, wherein the graphical user interface displays a first account interface corresponding to a first account; the first account interface includes a first game screen corresponding to the first account and a first virtual character corresponding to the first account; the method includes:

[0007] In response to a selection operation of taking over controls for one or more second virtual characters, assigning to the first account a combat permission to control a second virtual character corresponding to the takeover controls; wherein the second virtual character is a virtual character corresponding to the second account, and the second virtual character and the first virtual character are in the same camp;

[0008] When entering a battle scene, a first mark is displayed at a corresponding position of a second virtual character that has not performed a battle in the current round; the first mark is used to indicate that the corresponding second virtual character has not performed a battle in the current round.

[0009] Optionally, the first account interface further includes a first skill display area for a first virtual character, wherein the first skill display area displays a plurality of first skill controls corresponding to the first virtual character; when entering a battle scene, displaying a first logo at a corresponding position of a second virtual character that has not performed a battle in the current round includes:

[0010] When entering a battle scene, in response to a trigger operation on a target first skill control, the first virtual character is controlled to perform a combat action corresponding to the target first skill control, and the first logo is displayed at a corresponding position of a second virtual character that has not performed combat in the current round.

[0011] Optionally, the method further comprises:

[0012] In response to a selection operation on the first identifier, a second skill display area of ​​a second virtual character corresponding to the first identifier is displayed in the first account interface, and a plurality of second skill controls corresponding to the second virtual character are displayed in the second skill display area.

[0013] Optionally, in response to the selection operation on the first identifier, displaying the second skill display area of ​​the second virtual character corresponding to the first identifier in the first account interface further includes:

[0014] A second game screen corresponding to the second account of the second virtual character is displayed in the first account interface.

[0015] Optionally, in response to the selection operation on the first identifier, displaying the second skill display area of ​​the second virtual character corresponding to the first identifier in the first account interface includes:

[0016] In response to a selection operation on the first identifier, the first skill display area is switched to the second skill display area.

[0017] Optionally, the method further comprises:

[0018] In response to a trigger operation on a target second skill control, the second virtual character corresponding to the target second skill control is controlled to perform a combat action corresponding to the target second skill control, and the first identifier displayed at the corresponding position of the second virtual character is switched to a second identifier; the second identifier is used to indicate that the corresponding second virtual character has performed combat in the current round.

[0019] Optionally, the method further comprises:

[0020] Get the number of times each skill control is used within a preset time period;

[0021] Determine the display position of each skill control in the corresponding skill display area according to the number of uses;

[0022] Wherein, when the skill control is the first skill control, the skill display area is the first skill display area;

[0023] When the skill control is a second skill control, the skill display area is a second skill display area.

[0024] Optionally, the method further comprises:

[0025] In response to an editing operation on a skill display area, determining a skill control displayed in the skill display area according to the editing operation;

[0026] Wherein, when the skill control is the first skill control, the skill display area is the first skill display area;

[0027] When the skill control is a second skill control, the skill display area is a second skill display area.

[0028] Optionally, before allocating to the first account, in response to the selection operation of taking over controls for one or more second virtual characters, combat rights for controlling the second virtual characters corresponding to the takeover controls, the method further includes:

[0029] When a takeover message for one or more second virtual characters is received, the takeover control is displayed in the first account interface.

[0030] Optionally, after allocating, to the first account, combat authority for controlling the second virtual character corresponding to the takeover control in response to the selection operation of the takeover control for one or more second virtual characters, the method further includes:

[0031] In response to the selection operation for canceling the takeover control, the combat authority of the first account to control the second virtual character corresponding to the cancel takeover control is canceled.

[0032] Optionally, the IP address for logging into the second account corresponding to the second virtual character is the same as the IP address for logging into the first account; and / or,

[0033] The user information bound to the second account corresponding to the second virtual character is the same as the user information bound to the first account.

[0034] A method for controlling multiple characters in a turn-based game, wherein a graphical user interface is provided through a terminal device, wherein the content displayed by the graphical user interface includes a second account interface corresponding to a second account, wherein the second account interface includes a second game screen corresponding to the second account and a second virtual character corresponding to the second account; the method comprises:

[0035] In response to a selection operation of a trusteeship control for a first virtual character, sending a trusteeship message to a first account corresponding to the first virtual character; the first virtual character and the second virtual character are in the same camp;

[0036] In response to the takeover reply of the first account to the hosting message, the combat authority of the second account to control the second virtual character is transferred to the first account.

[0037] Optionally, in response to the selection operation of the hosting control for the first virtual character, sending a hosting message to a first account corresponding to the first virtual character includes:

[0038] In response to a selection operation of a hosting control for a first virtual character, detecting whether a first account corresponding to the first virtual character meets a preset condition;

[0039] If the first account corresponding to the first virtual character meets a preset condition, a trusteeship message is sent to the first account corresponding to the first virtual character.

[0040] Optionally, the preset condition includes: the IP address for logging in to the second account is the same as the IP address for logging in to the first account; and / or,

[0041] The user information bound to the second account is the same as the user information bound to the first account.

[0042] Optionally, the method further comprises:

[0043] In response to a selection operation for canceling the hosting control, the combat authority for controlling the second virtual character is transferred back to the second account.

[0044] A multi-character control device for a turn-based game, providing a graphical user interface through a terminal device, wherein the content displayed by the graphical user interface includes a first account interface corresponding to a first account, wherein the first account interface includes a first game screen corresponding to the first account and a first virtual character corresponding to the first account; the device includes:

[0045] a takeover response module, configured to, in response to a selection operation of a takeover control for one or more second virtual characters, allocate to the first account a combat permission to control a second virtual character corresponding to the takeover control; wherein the second virtual character is a virtual character corresponding to the second account, and the second virtual character and the first virtual character are in the same camp;

[0046] The takeover control module is used to display a first mark at the corresponding position of the second virtual character that has not performed combat in the current round when entering a combat scene; the first mark is used to indicate that the corresponding second virtual character has not performed combat in the current round.

[0047] Optionally, the first account interface further includes a first skill display area for a first virtual character, wherein the first skill display area displays a plurality of first skill controls corresponding to the first virtual character; the takeover control module is specifically configured to:

[0048] When entering a battle scene, in response to a trigger operation on a target first skill control, the first virtual character is controlled to perform a combat action corresponding to the target first skill control, and the first logo is displayed at a corresponding position of a second virtual character that has not performed combat in the current round.

[0049] Optionally, the device further comprises:

[0050] The display module is used to display a second skill display area of ​​the second virtual character corresponding to the first identifier in the first account interface in response to a selection operation on the first identifier, and display multiple second skill controls corresponding to the second virtual character in the second skill display area.

[0051] Optionally, the display module further includes:

[0052] The screen display module is used to display the second game screen corresponding to the second account of the second virtual character in the first account interface.

[0053] Optionally, the display module includes:

[0054] A switching display module is used to switch the first skill display area to the second skill display area in response to a selection operation on the first identifier.

[0055] Optionally, the device further comprises:

[0056] The second identification display module is used to respond to the trigger operation on the target second skill control, control the second virtual character corresponding to the target second skill control to perform the combat action corresponding to the target second skill control, and switch the first identification displayed at the corresponding position of the second virtual character to the second identification; the second identification is used to indicate that the corresponding second virtual character has performed combat in the current round.

[0057] Optionally, the device further comprises:

[0058] A usage count acquisition module is used to obtain the usage count of each skill control within a preset time period;

[0059] A display position determination module, used to determine the display position of each skill control in the corresponding skill display area according to the number of uses;

[0060] Wherein, when the skill control is the first skill control, the skill display area is the first skill display area;

[0061] When the skill control is a second skill control, the skill display area is a second skill display area.

[0062] Optionally, the device further comprises:

[0063] An editing and displaying module, for responding to an editing operation on a skill display area and determining a skill control displayed in the skill display area according to the editing operation;

[0064] Wherein, when the skill control is the first skill control, the skill display area is the first skill display area;

[0065] When the skill control is a second skill control, the skill display area is a second skill display area.

[0066] Optionally, the device further comprises:

[0067] The takeover control display module is used to display the takeover control in the first account interface when receiving a takeover message for one or more second virtual characters.

[0068] Optionally, the device further comprises:

[0069] The takeover cancellation module is used to cancel the combat authority of the second virtual character corresponding to the takeover cancellation control controlled by the first account in response to a selection operation on the takeover cancellation control.

[0070] Optionally, the IP address for logging into the second account corresponding to the second virtual character is the same as the IP address for logging into the first account; and / or,

[0071] The user information bound to the second account corresponding to the second virtual character is the same as the user information bound to the first account.

[0072] A multi-character control device for a turn-based game, providing a graphical user interface through a terminal device, wherein the content displayed by the graphical user interface includes a second account interface corresponding to a second account, wherein the second account interface includes a second game screen corresponding to the second account and a second virtual character corresponding to the second account; the device includes:

[0073] A hosting request module, configured to send a hosting message to a first account corresponding to a first virtual character in response to a selection operation of a hosting control for the first virtual character; the first virtual character and the second virtual character are in the same camp;

[0074] The trusteeship response module is used to transfer the combat authority of the second account to control the second virtual character to the first account in response to the takeover reply of the first account to the trusteeship message.

[0075] Optionally, the hosting request module includes:

[0076] A hosting selection module, configured to detect whether a first account corresponding to a first virtual character satisfies a preset condition in response to a selection operation of a hosting control for the first virtual character;

[0077] The trusteeship condition confirmation module is used to send a trusteeship message to the first account corresponding to the first virtual character if the first account corresponding to the first virtual character meets a preset condition.

[0078] Optionally, the preset condition includes: the IP address for logging in to the second account is the same as the IP address for logging in to the first account; and / or,

[0079] The user information bound to the second account is the same as the user information bound to the first account.

[0080] Optionally, the device further comprises:

[0081] The trusteeship cancellation module is used to transfer the combat authority of controlling the second virtual character back to the second account in response to a selection operation for canceling the trusteeship control.

[0082] An electronic device comprises a processor, a memory and a computer program stored in the memory and capable of running on the processor, wherein the computer program implements the steps of the turn-based game control method as described above when executed by the processor.

[0083] A computer-readable storage medium stores a computer program, and when the computer program is executed by a processor, the steps of the turn-based game control method described above are implemented.

[0084] This application has the following advantages:

[0085] In an embodiment of the present application, in response to a selection operation of taking over controls for one or more second virtual characters, the first account is assigned combat authority of the second virtual character corresponding to the control taking over controls; wherein the second virtual character is a virtual character corresponding to the second account, and the second virtual character and the first virtual character are in the same camp; when entering a combat scene, a first identifier is displayed at the corresponding position of the second virtual character that has not executed combat in the current round; the first identifier is used to indicate that the corresponding second virtual character has not executed combat in the current round. Thus, the user can control the combat of the second virtual character that he has taken over in the first game interface corresponding to the first account, and there is no need to switch game windows back and forth when controlling multiple characters; and by displaying the first identifier indicating that the second virtual character has not executed combat in the current round at the corresponding position of the second virtual character, it is convenient for the user to control the second virtual character that he has taken over, and prevent the second virtual character from missing combat. BRIEF DESCRIPTION OF THE DRAWINGS

[0086] In order to more clearly illustrate the technical solution of the present application, the drawings required for use in the description of the present application will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying any creative labor.

[0087] Figure 1 A flowchart of a turn-based game control method according to an embodiment of the present application;

[0088] Figure 2 A partial scene schematic diagram of a battle scene presented in a first game screen of an embodiment of the present application is shown;

[0089] Figure 3 A schematic diagram showing a skill control displayed in a skill display area according to an embodiment of the present application is shown;

[0090] Figure 4 A flowchart of another turn-based game control method according to an embodiment of the present application;

[0091] Figure 5 This is a structural block diagram of a multi-character control device for a turn-based game according to an embodiment of the present application;

[0092] Figure 6 This is a structural block diagram of another turn-based game multi-character control device according to an embodiment of the present application. DETAILED DESCRIPTION

[0093] In order to make the above-mentioned purposes, features and advantages of the present application more obvious and easy to understand, the present application is further described in detail below in conjunction with the accompanying drawings and specific implementation methods. Obviously, the described embodiments are part of the embodiments of the present application, rather than all the embodiments. Based on the embodiments in the present application, all other embodiments obtained by ordinary technicians in this field without making creative work are within the scope of protection of this application.

[0094] The turn-based game control method in the embodiment of the present application can be run on a terminal device or a server. Among them, the terminal device can be a local terminal device. The server server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, and big data and artificial intelligence platforms. When the information synchronization method runs on a server, it can be a cloud game.

[0095] In an optional implementation, cloud gaming refers to a gaming method based on cloud computing. In the operation mode of cloud gaming, the operating entity of the game program and the subject of the game screen presentation are separated. The storage and operation of the cancellation and release method of the game skills are completed on the cloud gaming server. The role of the cloud gaming client is used for receiving and sending data and presenting the game screen. For example, the cloud gaming client can be a display device with data transmission function close to the user side, such as a mobile terminal, a television, a computer, a handheld computer, etc.; but the terminal device for processing game data is a cloud gaming server in the cloud. When playing the game, the player operates the cloud gaming client to send operation instructions to the cloud gaming server. The cloud gaming server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the cloud gaming client through the network. Finally, the cloud gaming client decodes and outputs the game screen.

[0096] In an optional embodiment, the terminal device may be a local terminal device. The local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.

[0097] In some embodiments, when a graphical user interface is operated through a terminal device, the graphical user interface can control local content of the terminal device through operation, and can also be used to control content of a peer server through operation.

[0098] Reference Figure 1 , shows a flow chart of the steps of a turn-based game control method provided by an embodiment of the present application, wherein a graphical user interface is provided through a terminal device, and the content displayed by the graphical user interface includes a first account interface corresponding to a first account, and the first account interface includes a first game screen corresponding to the first account and a first virtual character corresponding to the first account. The method may specifically include the following steps:

[0099] Step 101, in response to a selection operation of taking over controls for one or more second virtual characters, allocating to the first account a combat permission for controlling a second virtual character corresponding to the takeover controls; wherein the second virtual character is a virtual character corresponding to the second account, and the second virtual character and the first virtual character are in the same camp;

[0100] Step 102, when entering a battle scene, a first mark is displayed at a corresponding position of a second virtual character that has not performed a battle in the current round; the first mark is used to indicate that the corresponding second virtual character has not performed a battle in the current round.

[0101] In the embodiment of the present application, the terminal device has an account of the first virtual character, i.e., the first account, logged in; the second account of the second virtual character can be logged in on the same terminal device as the first account, or can be logged in on a different terminal device. In an optional implementation, the second account and the first account are logged in on the same terminal device, specifically, the first account can be logged in through the first game window of the terminal device, and the second account can be logged in through the second game window, and the first game window is displayed at the forefront of the display screen of the terminal device, that is, the screen corresponding to the first game window (i.e., the first account interface) is always displayed in the graphical user interface of the terminal device.

[0102] In the embodiment of the present application, the second virtual character and the first virtual character belong to the same camp, that is, the target virtual character and the other virtual characters are teammates, and the target virtual character and the other virtual characters have a relationship of mutual assistance, not a hostile relationship.

[0103] For example, taking the terminal device as a computer, multiple game web pages of the same turn-based game can be opened on the computer, and different game web pages are used to enter the game by logging into different accounts, and in the team formation phase, the virtual characters of multiple accounts are placed in the same camp; taking the first account as an example, a selection operation of taking over controls for a second virtual character of a second account in the same camp can be received in the game web page corresponding to the first account, so that the first account has combat authority to control the second virtual character, so as to control the second virtual character to execute combat in the game web page corresponding to the first account.

[0104] The above accounts (such as the first account and the second account) are accounts allowed to be used in the game application. They can be accounts applied for directly in the game application, or accounts applied for in other applications (such as instant messaging applications) and allowed to be used by the game application, or they can be personal information that can be used to distinguish users by the game application, such as the player's mobile phone number.

[0105] The embodiments of the present application can enable a user to control the battles of other second virtual characters that the user has taken over in the first game interface corresponding to the first account, without switching game windows back and forth when controlling multiple characters; and, by displaying a first identifier at the corresponding position of the second virtual character to indicate that the second virtual character has not executed a battle in the current round, the user can conveniently control the second virtual character that the user has taken over and prevent the second virtual character from missing a battle.

[0106] Next, the turn-based game control method in this exemplary embodiment will be further described.

[0107] In step 101, in response to a selection operation of a takeover control for one or more second virtual characters, combat authority to control a second virtual character corresponding to the takeover control is allocated to the first account; wherein the second virtual character is a virtual character corresponding to the second account, and the second virtual character is in the same camp as the first virtual character.

[0108] In an embodiment of the present application, a takeover control may be displayed in the first account interface corresponding to the first account, and the takeover control is used to indicate taking over one or more second virtual characters. The selection operation is an operation in which the user determines to take over the second virtual character. The selection operation may be a takeover trigger operation in various forms, for example, a single-click operation, a multiple-click operation, or other trigger operations for the takeover control.

[0109] In an optional implementation manner of the present application, one takeover control may correspond to one second virtual character; when the user needs to take over multiple second virtual characters, the user may select and operate the takeover control corresponding to each second virtual character respectively.

[0110] Based on the particularity of the turn-based game battle scene (that is, in the turn-based game battle scene, the game screen corresponding to any account contains other virtual characters in the same camp as the virtual character controlled by it), and in non-combat scenes, different virtual characters are generally scattered in different positions of the game scene, that is, the game screen corresponding to an account does not necessarily contain other virtual characters in the same camp as the virtual character controlled by it. Therefore, in an embodiment of the present application, the combat authority to control the second virtual character refers to the authority to control the second virtual character to fight in the battle scene. The first account has the combat authority to control the second virtual character, that is, the second virtual character can be controlled to fight in the first account interface corresponding to the first account. It can solve the problem in the prior art that when a user needs to control multiple characters to fight in a turn-based game, it is necessary to control the character in the corresponding game window to execute the battle by switching the game window, which is cumbersome to operate and easy to confuse.

[0111] It can be understood that in the embodiment of the present application, when the first account takes over the second virtual character, it has the authority to control the second virtual character to fight in the battle scene, but does not have the authority to control the second virtual character in the non-battle scene. In other words, the game operation of the taken-over second virtual character in the non-battle scene needs to be controlled by its corresponding second account.

[0112] In an optional implementation manner of the present application, before allocating combat authority of controlling the second virtual character corresponding to the takeover control to the first account in response to the selection operation of the takeover control for one or more second virtual characters, the method further includes:

[0113] When a takeover message for one or more second virtual characters is received, the takeover control is displayed in the first account interface.

[0114] In this embodiment, when the first account receives a takeover message for one or more second virtual characters, a takeover control for the one or more second virtual characters is displayed in the first account interface corresponding to the first account. Optionally, each takeover control can be displayed in the first account interface corresponding to the first account in the form of a pop-up window.

[0115] Exemplarily, the user can select the first virtual character in the second account interface corresponding to the second account to host the second virtual character. Specifically, the user can select the first virtual character to take over the second virtual character in the team interface of the second account, and then perform a selection operation on the hosting control corresponding to the first virtual character to send a hosting message to the first account of the first virtual character. The hosting message is the takeover message received by the first account for the second virtual character. Alternatively, the user can click the hosting control in the team interface of the second account, and then select the first virtual character to take over the second virtual character to send a hosting message to the first account of the first virtual character.

[0116] In order to prevent users from entrusting the virtual characters of their accounts to other users for operation, that is, to prevent users from taking over the virtual characters of accounts they have no permission to use, in an embodiment of the present application, the IP address for logging in to the second account corresponding to the second virtual character is the same as the IP address for logging in to the first account; and / or, the user information bound to the second account corresponding to the second virtual character is the same as the user information bound to the first account.

[0117] In one example, when the second account sends a hosting message, the first account in the hosting message can be detected to detect whether the IP addresses corresponding to the first account and the second account are the same, or whether the user information bound to the first account and the second account are the same; when the IP addresses corresponding to the first account and the second account are the same, or the user information bound to the first account and the second account are the same, a takeover control is displayed in the first account interface corresponding to the first account. Optionally, when the IP addresses corresponding to the first account and the second account are different, and the user information bound to the first account and the second account are different, a prompt message of hosting failure can be displayed in the second account interface corresponding to the second account to prompt that the hosting requirements are not met.

[0118] For example, when the second account of the second virtual character that is taken over and the first account that takes over the second virtual character log in on the same terminal device, they meet the requirement of the same IP address and are allowed to be hosted; or, when the second account of the second virtual character that is taken over and the first account that takes over the second virtual character are bound to the same ID number, the same mobile phone number, or the same general order, they meet the requirement of the same bound user information and are allowed to be hosted. The general order is an account protection software, and different general orders have different general order serial numbers, so it can be used as a basis for judging whether multiple accounts are bound to the same user information.

[0119] In an optional implementation manner of the present application, after allocating combat authority of controlling the second virtual character corresponding to the takeover control to the first account in response to the selection operation of the takeover control for one or more second virtual characters, the method further includes:

[0120] In response to the selection operation for canceling the takeover control, the combat authority of the first account to control the second virtual character corresponding to the cancel takeover control is canceled.

[0121] In this embodiment, after the first account successfully takes over the second virtual character, a cancel takeover control corresponding to the second virtual character may be displayed; and the takeover of the second virtual character corresponding to the cancel takeover control may be ended by clicking the cancel takeover control.

[0122] Specifically, the second virtual character that has been taken over can be selected in the team interface of the first account, and then a selection operation can be performed on the cancel takeover control corresponding to the second virtual character to cancel the takeover of the second virtual character. For example, in the team interface of the first account, the second virtual character that has been taken over can be clicked to display the cancel takeover control corresponding to the second virtual character, and then a selection operation can be performed on the cancel takeover control to cancel the takeover of the second virtual character. Alternatively, in the team interface of the first account, the cancel takeover control can be clicked, and then the target second virtual character to be canceled from the second virtual characters that have been taken over can be selected to cancel the takeover of the target second virtual character.

[0123] Optionally, in response to the selection operation for canceling the takeover control control, canceling the combat permission of the first account to control the second virtual character corresponding to the cancel takeover control control further includes:

[0124] A prompt message for canceling the takeover is sent to the second account corresponding to the second virtual character.

[0125] When the user performs a selection operation to cancel the takeover control in the first account interface of the first account, relevant prompt information can be sent to the first account of the corresponding second virtual character to prompt the first account to end the takeover of the second virtual character.

[0126] In step 102, when entering a battle scene, a first mark is displayed at a corresponding position of a second virtual character that has not performed a battle in the current round; the first mark is used to indicate that the corresponding second virtual character has not performed a battle in the current round.

[0127] In an embodiment of the present application, when entering a battle scene, other virtual characters in the same camp as the first virtual character (including the second virtual character taken over by the first account) can be displayed in the first game screen at the same time. When all virtual characters in the same camp execute the battle, it is recorded as a round. Generally, each round has a specified execution time. When the specified execution time is reached, if a virtual character does not execute the battle, it is assumed that the virtual character gives up the battle, or it is assumed that the virtual character executes the battle defaulted by the system.

[0128] In order to facilitate the user to clarify in the first account interface of the first account whether the second virtual character taken over by the user has executed a battle, the embodiment of the present application displays a first indication at the corresponding position of the second virtual character that has not executed a battle in the current round, which can serve as a prompt to the user to prevent the hosted second virtual character from missing an execution in the current round.

[0129] For example, Figure 2 As shown, Figure 2 A partial scene schematic diagram of a battle scene presented in the first account interface of an embodiment of the present application is shown; Figure 2 In the process, the first account takes over the second virtual character 201 and the second virtual character 202. In the current round, a first mark is displayed above the second virtual character 201, and the first mark is specifically "pending operation". The user can quickly determine that the second virtual character that has not executed a battle in the current round is the second virtual character 201 through the first mark.

[0130] It should be noted that in some battle scenes of turn-based games, multiple virtual characters in the same camp have a fixed execution order, and the first identifier may also include the order in which the corresponding second virtual character executes the battle, so that the user can control the corresponding second virtual character to execute the battle according to the order in the first identifier. Alternatively, the first identifier is only displayed at the corresponding position of the next virtual character to be operated, which includes the first virtual character and the second virtual character.

[0131] In an optional implementation manner of the present application, the first account interface further includes a first skill display area for a first virtual character, wherein the first skill display area displays a plurality of first skill controls corresponding to the first virtual character; when entering a battle scene, displaying a first logo at a corresponding position of a second virtual character that has not performed a battle in the current round includes:

[0132] When entering a battle scene, in response to a trigger operation on a target first skill control, the first virtual character is controlled to perform a combat action corresponding to the target first skill control, and the first logo is displayed at a corresponding position of a second virtual character that has not performed combat in the current round.

[0133] In this embodiment, in order to prevent the first virtual character from missing a battle, when entering a battle scene, the user needs to first control the first virtual character to perform the battle, and then control the second virtual character that it takes over to perform the battle after the first virtual character performs the battle.

[0134] Specifically, when entering a battle scene, the user can control the first virtual character to perform a combat action corresponding to the target first skill control by triggering the target first skill control in the first skill display area, that is, control the first virtual character to release the skill corresponding to the target first skill control. After receiving the user's triggering operation on the target first skill control, or after the first virtual character has released the skill, the first identifier is displayed at the corresponding position of each second virtual character taken over by the user.

[0135] In an optional implementation manner of the present application, the method further includes:

[0136] In response to a selection operation on the first identifier, a second skill display area of ​​a second virtual character corresponding to the first identifier is displayed in the first game interface, and a plurality of second skill controls corresponding to the second virtual character are displayed in the second skill display area.

[0137] Generally, different virtual characters have different skills. Therefore, in this embodiment, when the user controls the second virtual character taken over by the first account to perform a battle in the first account interface corresponding to the first account, the user can perform a selection operation on the first identifier to display the second skill display area of ​​the second virtual character corresponding to the first identifier in the first account interface, and then control the second virtual character to release the skill corresponding to the target second skill control in the second skill display area to complete the current round of battle.

[0138] In the embodiment of the present application, in response to the selection operation on the first identifier, displaying the second skill display area of ​​the second virtual character corresponding to the first identifier in the first game interface further includes:

[0139] In response to a selection operation on the first identifier, the first skill display area is switched to the second skill display area.

[0140] In this embodiment, the second skill display area can be obtained by switching the first skill display area. Displaying the skill display area corresponding to the currently controlled virtual character in a relatively fixed position can facilitate user operation and improve operation efficiency and gaming experience.

[0141] In order to further improve the efficiency of selecting the target skill control, in an optional implementation manner of the present application, the method further includes:

[0142] Get the number of times each skill control is used within a preset time period;

[0143] The display position of each skill control in the corresponding skill display area is determined according to the number of uses.

[0144] In this embodiment, for each virtual character, the number of times each skill control corresponding to the virtual character is used within a preset time can be obtained; then the skill controls corresponding to the virtual character are sorted according to the number of times used, and the skill controls with the most times used are set in a display position in the skill display area that is relatively convenient for user operation. When the skill control is a first skill control, the skill display area is a first skill display area; when the skill control is a second skill control, the skill display area is a second skill display area. The preset time can be determined according to actual conditions, for example, it can be the most recent month.

[0145] It should be noted that the above-mentioned usage count of each skill control corresponding to the virtual character within the preset time is not limited to the usage count of each skill control by a certain account corresponding to the virtual character, but may refer to the usage count of each skill control by all accounts corresponding to the virtual character.

[0146] Generally, a virtual character has a large number of skills. If each skill control is displayed one by one in the graphical user interface, it will not only affect the user's field of view of the game scene, but also make it difficult for the user to quickly find the target skill control. Therefore, this embodiment counts the number of times each skill control is used within a preset time, and displays the preset number of skill controls with the most uses in the corresponding positions of the skill display area, while hiding the remaining skill controls, which is more convenient for user operation.

[0147] In some games, multiple skill controls can also be divided by category. For such games, the number of times each category is used within a preset time can be counted, and then the skill category labels with the most usage times are displayed at the corresponding position of the skill display area, while the remaining skill categories are hidden; and for the skill controls under each skill category, the display position can also be determined according to the number of times it is used within the preset time; when the user clicks the control of the target skill category, the skill control under the target skill category can be displayed according to the display position determined above. Among them, the preset number can be related to the shape and size of the skill display area.

[0148] For example, Figure 3 As shown, in Figure 3In the game shown, the skill display area is disc-shaped and divided into 4 sub-areas. The attack skills, spell skills, prop skills and defense skills of the virtual character 301 are the top four most frequently used skills in multiple skill categories. Therefore, these four skill categories are displayed in the skill display area; when the user clicks on the spell skills, the top four most frequently used skills in the spell skills are displayed, specifically the Yama Zhui Ming skill, the Affectionate Skill, the Magic Sound Heart-Captivating Skill and the Star-Absorbing Skill.

[0149] For other skill category controls or skill controls that are not displayed, they can be presented in the graphical user interface through other trigger operations.

[0150] In another optional implementation manner of the present application, the method further includes:

[0151] In response to an editing operation on a skill display area, a skill control displayed in the skill display area is determined according to the editing operation.

[0152] In this embodiment, the user can determine the display position of the skill control in the skill display area by editing the skill display area. When the skill control is a first skill control, the skill display area is the first skill display area; when the skill control is a second skill control, the skill display area is the second skill display area.

[0153] In an optional implementation manner of the present application, in response to the selection operation on the first identifier, displaying the second skill display area of ​​the second virtual character corresponding to the first identifier in the first account interface further includes:

[0154] A second game screen corresponding to the second account of the second virtual character is displayed in the first account interface.

[0155] In some battle scenes of turn-based games, different virtual character accounts have different corresponding game screens. Generally, the game screen corresponding to each account is related to the position of the virtual character controlled by it. Therefore, in an optional implementation of the present application, when a user controls a second virtual character taken over by the first account to perform a battle in the first account interface corresponding to the first account, the second game screen of the second account corresponding to the second virtual character can be displayed in the first account interface at the same time; it can be considered that when controlling the second virtual character to perform a battle, the first game screen is switched to the second game screen corresponding to the second virtual character, so that the user can better control the second virtual character.

[0156] In an optional implementation manner of the present application, the method further includes:

[0157] In response to a trigger operation on a target second skill control, the second virtual character corresponding to the target second skill control is controlled to perform a combat action corresponding to the target second skill control, and the first identifier displayed at the corresponding position of the second virtual character is switched to a second identifier; the second identifier is used to indicate that the corresponding second virtual character has performed combat in the current round.

[0158] In this embodiment, the user can control the corresponding second virtual character to perform combat actions corresponding to the target second skill control by triggering the target second skill control, that is, control the corresponding second virtual character to release the skills corresponding to the target second skill control to complete the current round of combat.

[0159] When the second virtual character has completed the combat action of the current round, the first mark at the corresponding position of the second virtual character can be switched to a second mark, and the second mark is used to indicate that the second virtual character has performed combat in the current round; this can prevent user misoperation and thus improve operational efficiency.

[0160] like Figure 2 As shown, in Figure 2 In the example, the first account takes over the second virtual character 201 and the second virtual character 202. In the current round, a first mark is displayed above the second virtual character 201, and the first mark is specifically "to be operated". The user can quickly determine through the first mark that the second virtual character that has not performed a battle in the current round is the second virtual character 201. A second mark is displayed above the second virtual character 202, and the second mark is specifically "operated". The user can quickly determine through the second mark that the second virtual character that has performed a battle in the current round is the second virtual character 202.

[0161] It should be noted that, in other implementations, after the second virtual character has executed a battle in the current round, the first identifier corresponding to the second virtual character may be directly canceled.

[0162] In an embodiment of the present application, in response to a selection operation of taking over controls for one or more second virtual characters, the first account is assigned combat rights of the second virtual character corresponding to the control taking over controls; the second virtual character is in the same camp as the first virtual character; when entering a combat scene, a first identifier is displayed at the corresponding position of the second virtual character that has not executed combat in the current round; the first identifier is used to indicate that the corresponding second virtual character has not executed combat in the current round. Thus, the user can control the combat of the second virtual character that he has taken over in the first account interface corresponding to the first account, and there is no need to switch game windows back and forth when controlling multiple characters; and by displaying the first identifier indicating that the second virtual character has not executed combat in the current round at the corresponding position of the second virtual character, it is convenient for the user to control the second virtual character that he has taken over, and prevent the second virtual character from missing combat.

[0163] Reference Figure 4 , shows a flowchart of another turn-based game control method provided by an embodiment of the present application, wherein a graphical user interface is provided through a terminal device, and the content displayed by the graphical user interface includes a second account interface corresponding to a second account, and the second account interface includes a second game screen corresponding to the second account and a second virtual character corresponding to the second account. The method may specifically include the following steps:

[0164] Step 401, in response to a selection operation of a hosting control for a first virtual character, sending a hosting message to a first account corresponding to the first virtual character; the first virtual character and the second virtual character are in the same camp.

[0165] In this embodiment, the user can select the selection operation of the hosting control for the first virtual character in the second account interface to send a hosting message to the first account corresponding to the first virtual character. The hosting message is the takeover message received by the first account for the second virtual character.

[0166] For example, the user can select the first virtual character that takes over the second virtual character in the team interface of the second account, and then perform a selection operation on the hosting control corresponding to the first virtual character to send a hosting message to the first account of the first virtual character. Alternatively, the user can click the hosting control in the team interface of the second account, and then select the first virtual character that takes over the second virtual character to send a hosting message to the first account of the first virtual character.

[0167] In order to prevent a user from entrusting a virtual character of his account to other users for operation, that is, to prevent a user from taking over a virtual character of an account for which he has no usage authority, in an embodiment of the present application, in response to a selection operation of an entrustment control for a first virtual character, sending an entrustment message to a first account corresponding to the first virtual character includes:

[0168] In response to a selection operation of a hosting control for a first virtual character, detecting whether a first account corresponding to the first virtual character meets a preset condition;

[0169] If the first account corresponding to the first virtual character meets a preset condition, a trusteeship message is sent to the first account corresponding to the first virtual character.

[0170] In this embodiment, by detecting whether the first account corresponding to the first virtual character meets the preset conditions, and when the preset conditions are met, a trusteeship message is sent to the first account corresponding to the first virtual character; and when the preset conditions are not met, the trusteeship message is not sent to the first account corresponding to the first virtual character. Optionally, when the preset conditions are not met, a prompt message can also be displayed in the interface corresponding to the second account to prompt that the trusteeship requirements are not met. This can prevent trusteeship behaviors that violate the game rules.

[0171] In this embodiment, the preset conditions include: the IP address for logging in to the second account corresponding to the second virtual character is the same as the IP address for logging in to the first account; and / or the user information bound to the second account corresponding to the second virtual character is the same as the user information bound to the first account.

[0172] Step 402: In response to the takeover reply of the first account to the escrow message, the combat authority of the second account to control the second virtual character is transferred to the first account.

[0173] In this embodiment, after the second account successfully sends the trusteeship message, the first account interface of the first account can display the takeover control for the second virtual character of the second account; when the first account takes over the second virtual character, the combat authority of the second account to control the second virtual character is transferred to the first account, and the user controls the second virtual character to perform combat actions in the combat scene in the first account interface of the first account. After the combat authority is transferred, the combat authority of the second account to control the second virtual character can be retained or temporarily cancelled, and those skilled in the art can make specific settings according to the type of game.

[0174] It can be understood that in the embodiment of the present application, when the first account takes over the second virtual character, the first account has the authority to control the second virtual character to fight in the battle scene. In the non-battle scene, the second account has the authority to control other game operations of the second virtual character, and other game operations may include dialogue, movement, execution of tasks, etc.

[0175] In an optional implementation manner of the present application, the method further includes:

[0176] In response to a selection operation for canceling the hosting control, the combat authority for controlling the second virtual character is transferred back to the second account.

[0177] In this embodiment, after the first account takes over the second virtual character, a cancel hosting control may be displayed; by clicking the cancel hosting control, the first account's takeover of the second virtual character may be ended, and the combat authority to control the second virtual character may be transferred back to the second account.

[0178] Specifically, after the first account takes over the second virtual character, the hosting control in the second account's team interface can be switched to a cancel hosting control. When the cancel hosting control is clicked, the first account's takeover of the second virtual character can be canceled, and the second account's combat authority to control the second virtual character can be restored.

[0179] Optionally, in response to the selection operation for canceling the managed control, transferring the combat authority for controlling the second virtual character back to the second account further includes:

[0180] Send a prompt message to the first account indicating that the takeover is completed.

[0181] When the user performs a selection operation to cancel the hosting control in the second account interface of the second account, relevant prompt information can be sent to the first account to prompt the first account to end the takeover of the second virtual character.

[0182] In an embodiment of the present application, in response to a selection operation of a trusteeship control for a first virtual character, a trusteeship message is sent to a first account corresponding to the first virtual character; the first virtual character and the second virtual character are in the same camp; in response to a takeover reply of the first account to the trusteeship message, the combat authority of the second account to control the second virtual character is transferred to the first account. Thus, the combat authority of the second account to control the second virtual character is transferred to the first account, so that the first account can simultaneously have the combat authority to control the first virtual character of the first account and the combat authority to control the second virtual character of the second account, so that the user can control the multi-character battle in the first account interface corresponding to the first account, so there is no need to switch game windows back and forth, which is convenient for user operation and improves the user's gaming experience.

[0183] It should be noted that, for the method embodiments, for the sake of simplicity, they are all expressed as a series of action combinations, but those skilled in the art should be aware that the embodiments of the present application are not limited by the described order of actions, because according to the embodiments of the present application, certain steps can be performed in other orders or simultaneously. Secondly, those skilled in the art should also be aware that the embodiments described in the specification are all preferred embodiments, and the actions involved are not necessarily required by the embodiments of the present application.

[0184] Reference Figure 5 , shows a structural block diagram of an embodiment of a turn-based game control device of the present application, wherein a graphical user interface is provided through a terminal device, and the content displayed by the graphical user interface includes a first account interface corresponding to a first account; the first account interface includes a first game screen corresponding to the first account and a first virtual character corresponding to the first account; the device may specifically include the following modules:

[0185] The takeover response module 501 is used to allocate combat rights of the second virtual characters corresponding to the takeover controls to the first account in response to a selection operation of the takeover controls for one or more second virtual characters; wherein the second virtual characters are virtual characters corresponding to the second account, and the second virtual characters and the first virtual characters are in the same camp;

[0186] The takeover control module 502 is used to display a first mark at the corresponding position of the second virtual character that has not performed combat in the current round when entering a combat scene; the first mark is used to indicate that the corresponding second virtual character has not performed combat in the current round.

[0187] In an embodiment of the present application, the first account interface further includes a first skill display area of ​​the first virtual character, and the first skill display area displays a plurality of first skill controls corresponding to the first virtual character; the takeover control module 502 is specifically used to:

[0188] When entering a battle scene, in response to a trigger operation on a target first skill control, the first virtual character is controlled to perform a combat action corresponding to the target first skill control, and the first logo is displayed at a corresponding position of a second virtual character that has not performed combat in the current round.

[0189] In one embodiment of the present application, the device further includes:

[0190] The display module is used to display a second skill display area of ​​the second virtual character corresponding to the first identifier in the first account interface in response to a selection operation on the first identifier, and display multiple second skill controls corresponding to the second virtual character in the second skill display area.

[0191] In one embodiment of the present application, the display module further includes:

[0192] The screen display module is used to display the second game screen corresponding to the second account of the second virtual character in the first account interface.

[0193] In one embodiment of the present application, the display module includes:

[0194] A switching display module is used to switch the first skill display area to the second skill display area in response to a selection operation on the first identifier.

[0195] In one embodiment of the present application, the device further includes:

[0196] The second identification display module is used to respond to the trigger operation on the target second skill control, control the second virtual character corresponding to the target second skill control to perform the combat action corresponding to the target second skill control, and switch the first identification displayed at the corresponding position of the second virtual character to the second identification; the second identification is used to indicate that the corresponding second virtual character has performed combat in the current round.

[0197] In one embodiment of the present application, the device further includes:

[0198] A usage count acquisition module is used to obtain the usage count of each skill control within a preset time period;

[0199] A display position determination module, used to determine the display position of each skill control in the corresponding skill display area according to the number of uses;

[0200] Wherein, when the skill control is the first skill control, the skill display area is the first skill display area;

[0201] When the skill control is a second skill control, the skill display area is a second skill display area.

[0202] In one embodiment of the present application, the device further includes:

[0203] An editing and displaying module, for responding to an editing operation on a skill display area and determining a skill control displayed in the skill display area according to the editing operation;

[0204] Wherein, when the skill control is the first skill control, the skill display area is the first skill display area;

[0205] When the skill control is a second skill control, the skill display area is a second skill display area.

[0206] In one embodiment of the present application, the device further includes:

[0207] The takeover control display module is used to display the takeover control in the first account interface when receiving a takeover message for one or more second virtual characters.

[0208] In one embodiment of the present application, the device further includes:

[0209] The takeover cancellation module is used to cancel the combat authority of the second virtual character corresponding to the takeover cancellation control controlled by the first account in response to a selection operation on the takeover cancellation control.

[0210] In one embodiment of the present application, the IP address for logging into the second account corresponding to the second virtual character is the same as the IP address for logging into the first account; and / or,

[0211] The user information bound to the second account corresponding to the second virtual character is the same as the user information bound to the first account.

[0212] As for the device embodiment, since it is basically similar to the method embodiment, the description is relatively simple, and the relevant parts can be referred to the partial description of the method embodiment.

[0213] Reference Figure 6 , shows a structural block diagram of another embodiment of a turn-based game control device of the present application, wherein a graphical user interface is provided through a terminal device, and the content displayed by the graphical user interface includes a second account interface corresponding to a second account, and the second account interface includes a second game screen corresponding to the second account and a second virtual character corresponding to the second account. The device may specifically include the following modules:

[0214] The hosting request module 601 is used to send a hosting message to a first account corresponding to a first virtual character in response to a selection operation of a hosting control for the first virtual character; the first virtual character and the second virtual character are in the same camp;

[0215] The trusteeship response module 602 is used to transfer the combat authority of the second account to control the second virtual character to the first account in response to the takeover reply of the first account to the trusteeship message.

[0216] In an embodiment of the present application, the hosting request module 601 includes:

[0217] A hosting selection module, configured to detect whether a first account corresponding to a first virtual character satisfies a preset condition in response to a selection operation of a hosting control for the first virtual character;

[0218] The trusteeship condition confirmation module is used to send a trusteeship message to the first account corresponding to the first virtual character if the first account corresponding to the first virtual character meets a preset condition.

[0219] In an embodiment of the present application, the preset condition includes: the IP address for logging in to the second account is the same as the IP address for logging in to the first account; and / or,

[0220] The user information bound to the second account is the same as the user information bound to the first account.

[0221] In one embodiment of the present application, the device further includes:

[0222] The trusteeship cancellation module is used to transfer the combat authority of controlling the second virtual character back to the second account in response to a selection operation for canceling the trusteeship control.

[0223] As for the device embodiment, since it is basically similar to the method embodiment, the description is relatively simple, and the relevant parts can be referred to the partial description of the method embodiment.

[0224] An embodiment of the present application also discloses an electronic device, including a processor, a memory, and a computer program stored in the memory and capable of running on the processor, wherein the computer program implements the steps of the turn-based game control method as described above when executed by the processor.

[0225] The embodiment of the present application further discloses a computer-readable storage medium, on which a computer program is stored. When the computer program is executed by a processor, the steps of the turn-based game control method described above are implemented.

[0226] The various embodiments in this specification are described in a progressive manner, and each embodiment focuses on the differences from other embodiments. The same or similar parts between the various embodiments can be referenced to each other.

[0227] Those skilled in the art will appreciate that the embodiments of the present application can be provided as methods, devices, or computer program products. Therefore, the present application can adopt the form of a complete hardware embodiment, a complete software embodiment, or an embodiment in combination with software and hardware. Moreover, the present application can adopt the form of a computer program product implemented on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) containing computer-usable program code.

[0228] The embodiments of the present application are described with reference to the flowcharts and / or block diagrams of the methods, terminal devices (systems), and computer program products according to the embodiments of the present application. It should be understood that each process and / or box in the flowchart and / or block diagram, as well as the combination of the processes and / or boxes in the flowchart and / or block diagram, can be implemented by computer program instructions. These computer program instructions can be provided to a processor of a general-purpose computer, a special-purpose computer, an embedded processor, or other programmable data processing terminal device to generate a machine, so that the instructions executed by the processor of the computer or other programmable data processing terminal device generate instructions for implementing the processes in the flowchart and / or block diagram. Figure 1 A process or multiple processes and / or boxes Figure 1 A device that provides the functions specified in a block or multiple blocks.

[0229] These computer program instructions may also be stored in a computer-readable memory capable of directing a computer or other programmable data processing terminal device to operate in a specific manner, so that the instructions stored in the computer-readable memory produce a manufactured product including an instruction device, which implements the process Figure 1 A process or multiple processes and / or boxes Figure 1 A function specified in one or more boxes.

[0230] These computer program instructions can also be loaded onto a computer or other programmable data processing terminal device so that a series of operating steps are executed on the computer or other programmable terminal device to produce a computer-implemented process, thereby providing instructions for executing on the computer or other programmable terminal device to implement the process. Figure 1 A process or multiple processes and / or boxes Figure 1 A step that specifies a function in one or more boxes.

[0231] Although the preferred embodiments of the present application have been described, those skilled in the art may make additional changes and modifications to these embodiments once they have learned the basic creative concept. Therefore, the appended claims are intended to be interpreted as including the preferred embodiments and all changes and modifications that fall within the scope of the embodiments of the present application.

[0232] Finally, it should be noted that, in this article, relational terms such as first and second, etc. are only used to distinguish one entity or operation from another entity or operation, and do not necessarily require or imply any such actual relationship or order between these entities or operations. Moreover, the terms "include", "comprise" or any other variants thereof are intended to cover non-exclusive inclusion, so that a process, method, article or terminal device including a series of elements includes not only those elements, but also other elements not explicitly listed, or also includes elements inherent to such process, method, article or terminal device. In the absence of further restrictions, the elements defined by the sentence "comprise a ..." do not exclude the existence of other identical elements in the process, method, article or terminal device including the elements.

[0233] The above is a detailed introduction to a turn-based game control method, a turn-based game control device, an electronic device and a storage medium provided by the present application. Specific examples are used in this article to illustrate the principles and implementation methods of the present application. The description of the above embodiments is only used to help understand the method of the present application and its core idea; at the same time, for general technical personnel in this field, according to the idea of ​​the present application, there will be changes in the specific implementation method and application scope. In summary, the content of this specification should not be understood as a limitation on the present application.

Claims

1. A turn-based game control method, It is characterized in that Providing a graphical user interface through a terminal device, wherein content displayed by the graphical user interface includes a first account interface corresponding to the first account; The first account interface includes a first game screen corresponding to the first account and a first virtual character corresponding to the first account; the method includes: In response to a selection operation of taking over controls for one or more second virtual characters, the first account is allocated combat authority for controlling the second virtual characters corresponding to the takeover controls, so that the player corresponding to the first account controls at least two virtual characters to play a turn-based game; wherein the second virtual character is a virtual character corresponding to the second account, and the second virtual character and the first virtual character are in the same camp; and the user information bound to the second account corresponding to the second virtual character is the same as the user information bound to the first account; When entering a battle scene, a first mark is displayed at the corresponding position of the second virtual character that has not executed a battle in the current round; the first mark is used to indicate that the corresponding second virtual character has not executed a battle in the current round; the first mark includes the order in which the corresponding second virtual character executes battles in the current round to prevent the second virtual character from missing the battle in the current round.

2. The method according to claim 1, It is characterized in that The first account interface also includes a first skill display area for a first virtual character, wherein the first skill display area displays a plurality of first skill controls corresponding to the first virtual character; When entering the battle scene, displaying the first mark at the corresponding position of the second virtual character that has not performed the battle in the current round includes: When entering a battle scene, in response to a trigger operation on a target first skill control, the first virtual character is controlled to perform a combat action corresponding to the target first skill control, and the first logo is displayed at a corresponding position of a second virtual character that has not performed combat in the current round.

3. The method according to claim 2, It is characterized in that The method further comprises: In response to a selection operation on the first identifier, a second skill display area of ​​a second virtual character corresponding to the first identifier is displayed in the first account interface, and a plurality of second skill controls corresponding to the second virtual character are displayed in the second skill display area.

4. The method according to claim 3, It is characterized in that The method of displaying a second skill display area of ​​a second virtual character corresponding to the first identifier in the first account interface in response to a selection operation on the first identifier further includes: A second game screen corresponding to the second account of the second virtual character is displayed in the first account interface.

5. The method according to any one of claim 3, It is characterized in that In response to the selection operation on the first identifier, displaying the second skill display area of ​​the second virtual character corresponding to the first identifier in the first account interface includes: In response to a selection operation on the first identifier, the first skill display area is switched to the second skill display area.

6. The method according to any one of claims 3 to 5, It is characterized in that The method further comprises: In response to a trigger operation on a target second skill control, the second virtual character corresponding to the target second skill control is controlled to perform a combat action corresponding to the target second skill control, and the first identifier displayed at the corresponding position of the second virtual character is switched to a second identifier; the second identifier is used to indicate that the corresponding second virtual character has performed combat in the current round.

7. The method according to any one of claims 3 to 5, It is characterized in that The method further comprises: Get the number of times each skill control is used within a preset time period; Determine the display position of each skill control in the corresponding skill display area according to the number of uses; Wherein, when the skill control is the first skill control, the skill display area is the first skill display area; When the skill control is a second skill control, the skill display area is a second skill display area.

8. The method according to any one of claims 3 to 5, It is characterized in that The method further comprises: In response to an editing operation on a skill display area, determining a skill control displayed in the skill display area according to the editing operation; Wherein, when the skill control is the first skill control, the skill display area is the first skill display area; When the skill control is a second skill control, the skill display area is a second skill display area.

9. The method according to claim 1, It is characterized in that Before allocating, to the first account, combat authority for controlling the second virtual characters corresponding to the takeover controls in response to the selection operation of the takeover controls for one or more second virtual characters, the method further includes: When a takeover message for one or more second virtual characters is received, the takeover control is displayed in the first account interface.

10. The method according to claim 9, It is characterized in that After allocating, to the first account, combat authority for controlling the second virtual characters corresponding to the takeover controls in response to the selection operation of the takeover controls for one or more second virtual characters, the method further includes: In response to the selection operation for canceling the takeover control, the combat authority of the first account to control the second virtual character corresponding to the cancel takeover control is canceled.

11. The method according to claim 1, It is characterized in that The IP address for logging into the second account corresponding to the second virtual character is the same as the IP address for logging into the first account.

12. A turn-based game control method, It is characterized in that Providing a graphical user interface through a terminal device, wherein the graphical user interface displays content including a second account interface corresponding to the second account, wherein the second account interface includes a second game screen corresponding to the second account and a second virtual character corresponding to the second account; the method includes: In response to a selection operation of a trusteeship control for a first virtual character, sending a trusteeship message to a first account corresponding to the first virtual character; the first virtual character and the second virtual character are in the same camp; In response to the takeover reply of the first account to the hosting message, the combat authority of the second account to control the second virtual character is transferred to the first account, so that the player corresponding to the first account controls at least two virtual characters to play a turn-based game; the user information bound to the second account is the same as the user information bound to the first account.

13. The method according to claim 12, It is characterized in that The sending of a trusteeship message to a first account corresponding to the first virtual character in response to a selection operation of a trusteeship control for the first virtual character includes: In response to a selection operation of a hosting control for a first virtual character, detecting whether a first account corresponding to the first virtual character meets a preset condition; If the first account corresponding to the first virtual character meets a preset condition, a trusteeship message is sent to the first account corresponding to the first virtual character.

14. The method according to claim 13, It is characterized in that The preset condition includes: the IP address for logging in to the second account is the same as the IP address for logging in to the first account.

15. The method according to claim 12, It is characterized in that The method further comprises: In response to a selection operation for canceling the hosting control, the combat authority for controlling the second virtual character is transferred back to the second account.

16. A multi-character control device for a turn-based game, It is characterized in that Providing a graphical user interface through a terminal device, wherein the content displayed by the graphical user interface includes a first account interface corresponding to a first account, wherein the first account interface includes a first game screen corresponding to the first account and a first virtual character corresponding to the first account; the apparatus includes: a takeover response module, configured to, in response to a selection operation of a takeover control for one or more second virtual characters, allocate to the first account a combat authority for controlling a second virtual character corresponding to the takeover control, so that a player corresponding to the first account controls at least two virtual characters to play a turn-based game; wherein the second virtual character is a virtual character corresponding to the second account, and the second virtual character and the first virtual character are in the same camp; and user information bound to a second account corresponding to the second virtual character is the same as user information bound to the first account; A takeover control module is used to display a first mark at the corresponding position of a second virtual character that has not executed a battle in the current round when entering a battle scene; the first mark is used to indicate that the corresponding second virtual character has not executed a battle in the current round; the first mark contains the order in which the corresponding second virtual character executes the battle in the current round to prevent the second virtual character from missing the battle in the current round.

17. A multi-character control device for a turn-based game, It is characterized in that Providing a graphical user interface through a terminal device, wherein the content displayed by the graphical user interface includes a second account interface corresponding to the second account, wherein the second account interface includes a second game screen corresponding to the second account and a second virtual character corresponding to the second account; the apparatus includes: A hosting request module, configured to send a hosting message to a first account corresponding to a first virtual character in response to a selection operation of a hosting control for the first virtual character; the first virtual character and the second virtual character are in the same camp; The hosting response module is used to transfer the combat authority of the second account to control the second virtual character to the first account in response to the takeover reply of the first account to the hosting message, so that the player corresponding to the first account controls at least two virtual characters to play a turn-based game; the user information bound to the second account is the same as the user information bound to the first account.

18. An electronic device, It is characterized in that The invention comprises a processor, a memory and a computer program stored in the memory and capable of running on the processor, wherein when the computer program is executed by the processor, the steps of the turn-based game control method according to any one of claims 1 to 15 are implemented.

19. A computer-readable storage medium, It is characterized in that The computer-readable storage medium stores a computer program, and when the computer program is executed by a processor, the steps of the turn-based game control method according to any one of claims 1 to 15 are implemented.