Ball control method and device in game
By providing a graphical user interface with perspective switching and fine ball control operations in ball games, the problem of large differences between player actions and the actions users hope to make is solved, and more accurate and real player operations are achieved.
Patent Information
- Application Number
- CN202111457181.7
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2021-12-01
- Publication Date
- 2024-12-31
- Estimated Expiration
- 2041-12-01
AI Technical Summary
In existing ball games, when players perform extraordinary operations, they can only control the direction of the player's foot movement according to the preset angle, which leads to a big difference between the actions made by the player in the game and the technical actions that the user wants to make. .
By providing a graphical user interface on the terminal device, the user can operate in different viewing angles and ball-control operation areas by switching viewing angles and touch operations, specifically including switching of the first viewing angles and the second viewing angles, as well as in the ball-control operation areas Slide, click and other operations inside to control the player's movements.
Users can control the player's operations more carefully based on the actions they want to make, reduce the difference between the actions made by the player in the game and the actions they want to make, and improve the accuracy and authenticity of the operations.
Smart Images

Figure CN114130005B_ABST
Abstract
Description
Technical Field
[0001] The embodiments of the present application relate to the field of Internet technology, and more particularly to a ball control method and device in a game. Background Art
[0002] In some ball games, it is usually necessary to control the players to perform dribbling operations, that is, to control the players' feet to perform some actions, such as dribbling the ball through obstacles or the opponent's defense.
[0003] In current ball games, dribbling actions are performed by setting some preset angles. The user selects a certain angle to perform the dribbling action according to the actual dribbling action he wants to perform. The terminal device responds to the user's operation and controls the player's feet to move to the selected angle.
[0004] The above control method can only control the movement direction of the player's feet according to the selected angle, resulting in a large difference between the movements made by the player in the game and the technical movements that the user wants to make. Summary of the invention
[0005] The embodiments of the present application provide a method and device for controlling a ball in a game to solve the problem that there is a large difference between the actions in the game and the actions that the user wants to perform.
[0006] In a first aspect, an embodiment of the present application provides a ball control method in a game, comprising:
[0007] Providing a graphical user interface through a terminal device, the graphical user interface including a first game screen, the first game screen including a target object photographed from a first perspective, a switching control, and a general control;
[0008] In response to a first touch operation on the switching control, the first game screen is switched to a second game screen, wherein the second game screen includes the target object and the ball control operation area photographed from a second perspective, wherein a shooting angle and / or a shooting range of the second perspective are different from those of the first perspective;
[0009] In response to a second touch operation on the ball control operation area, the target object is controlled to perform a ball control action.
[0010] In a possible implementation, the first viewing angle is a viewing angle in which the angle between the shooting angle and the ground in the game is greater than or equal to a preset angle and / or the shooting range is greater than or equal to a preset area;
[0011] The second viewing angle is a viewing angle in which the angle between the shooting angle and the ground in the game is less than or equal to the preset angle and / or the shooting range is less than or equal to the preset area, wherein the line of sight direction of the second viewing angle is the same as the forward direction of the target object.
[0012] In a possible implementation, the ball control operation area includes a spherical control; and in response to the second touch operation on the ball control operation area, controlling the target object to perform a ball control action includes:
[0013] In response to a first sliding operation near the spherical control, controlling the target object to perform a false action according to a sliding direction of the first sliding operation; and / or,
[0014] In response to a second sliding operation on the ball control, the target object is controlled to perform a ball-controlling breakthrough action in a sliding direction of the second sliding operation.
[0015] In a possible implementation, the ball control operation area includes a spherical control, a left limb control, and a right limb control; and in response to the second touch operation on the ball control operation area, controlling the target object to perform a ball control action includes:
[0016] In response to the third touch operation on the left limb control or the right limb control, controlling the left limb control and the right limb control to stop displaying, and displaying the first motion control in the touch point area corresponding to the third touch operation;
[0017] In response to a fourth touch operation on the ball control operation area, the operating limb corresponding to the fourth touch operation is controlled to perform a ball control action, and the operating limb corresponding to the fourth touch operation is the left limb or the right limb of the target object.
[0018] In a possible implementation, in response to the fourth touch operation on the ball control operation area, controlling the operating limb corresponding to the fourth touch operation to perform the ball control action includes:
[0019] In response to a click operation in the ball control operation area, controlling the operating limb corresponding to the fourth touch operation to remain still; or,
[0020] In response to a third sliding operation near the spherical control, controlling the operating limb corresponding to the fourth touch operation to perform a false action according to the sliding direction of the third sliding operation; or,
[0021] In response to a fourth sliding operation on the spherical control, the operating limb corresponding to the fourth touch operation is controlled to perform a ball-controlling breakthrough action in a sliding direction of the fourth sliding operation.
[0022] In a possible implementation, the fourth touch operation is a continuous operation of the third touch operation, and the first motion control is configured to move following the touch point corresponding to the fourth touch operation, wherein:
[0023] The third touch operation is an operation on the left limb control, and the operating limb corresponding to the fourth touch operation is the left limb; or,
[0024] The third touch operation is an operation on the right limb control, and the operating limb corresponding to the fourth touch operation is the right limb.
[0025] In a possible implementation manner, the fourth touch operation is not a continuous operation of the third touch operation, wherein:
[0026] The operating limb corresponding to the previous touch operation of the fourth touch operation is the left limb, and the operating limb corresponding to the fourth touch operation is the right limb; or,
[0027] The operating limb corresponding to the previous touch operation of the fourth touch operation is the right limb, and the operating limb corresponding to the fourth touch operation is the left limb.
[0028] In a possible implementation, the method further includes:
[0029] In response to the fourth touch operation on the ball control operation area, a second motion control is displayed, and the second motion control is configured to move following the touch point corresponding to the fourth touch operation.
[0030] In a possible implementation, the method further includes:
[0031] In response to a fifth touch operation on the switching control, the second game screen is switched to the first game screen.
[0032] In a second aspect, an embodiment of the present application provides a game control device, the device comprising:
[0033] A display module, configured to provide a graphical user interface through a terminal device, wherein the graphical user interface includes a first game screen, wherein the first game screen includes a target object photographed from a first perspective, a switching control, and a regular control;
[0034] a switching module, configured to switch the first game screen to a second game screen in response to a first touch operation on the switching control, wherein the second game screen includes the target object and the ball control operation area photographed from a second perspective, wherein a shooting angle and / or a shooting range of the second perspective are different from those of the first perspective;
[0035] The control module is used to control the target object to perform a ball control action in response to a second touch operation on the ball control operation area.
[0036] In a possible implementation, the first viewing angle is a viewing angle in which the angle between the shooting angle and the ground in the game is greater than or equal to a preset angle and / or the shooting range is greater than or equal to a preset area;
[0037] The second viewing angle is a viewing angle in which the angle between the shooting angle and the ground in the game is less than or equal to the preset angle and / or the shooting range is less than or equal to the preset area, wherein the line of sight direction of the second viewing angle is the same as the forward direction of the target object.
[0038] In a possible implementation manner, the ball control operation area includes a spherical control; and the control module is specifically used to:
[0039] In response to a first sliding operation near the spherical control, controlling the target object to perform a false action according to a sliding direction of the first sliding operation; and / or,
[0040] In response to a second sliding operation on the ball control, the target object is controlled to perform a ball-controlling breakthrough action in a sliding direction of the second sliding operation.
[0041] In a possible implementation, the ball control operation area includes a spherical control, a left limb control, and a right limb control; the control module is specifically used to:
[0042] In response to the third touch operation on the left limb control or the right limb control, controlling the left limb control and the right limb control to stop displaying, and displaying the first motion control in the touch point area corresponding to the third touch operation;
[0043] In response to a fourth touch operation on the ball control operation area, the operating limb corresponding to the fourth touch operation is controlled to perform a ball control action, and the operating limb corresponding to the fourth touch operation is the left limb or the right limb of the target object.
[0044] In a possible implementation manner, the control module is specifically used to:
[0045] In response to a click operation in the ball control operation area, controlling the operating limb corresponding to the fourth touch operation to remain still; or,
[0046] In response to a third sliding operation near the spherical control, controlling the operating limb corresponding to the fourth touch operation to perform a false action according to the sliding direction of the third sliding operation; or,
[0047] In response to a fourth sliding operation on the spherical control, the operating limb corresponding to the fourth touch operation is controlled to perform a ball-controlling breakthrough action in a sliding direction of the fourth sliding operation.
[0048] In a possible implementation, the fourth touch operation is a continuous operation of the third touch operation, and the first motion control is configured to move following the touch point corresponding to the fourth touch operation, wherein:
[0049] The third touch operation is an operation on the left limb control, and the operating limb corresponding to the fourth touch operation is the left limb; or,
[0050] The third touch operation is an operation on the right limb control, and the operating limb corresponding to the fourth touch operation is the right limb.
[0051] In a possible implementation manner, the fourth touch operation is not a continuous operation of the third touch operation, wherein:
[0052] The operating limb corresponding to the previous touch operation of the fourth touch operation is the left limb, and the operating limb corresponding to the fourth touch operation is the right limb; or,
[0053] The operating limb corresponding to the previous touch operation of the fourth touch operation is the right limb, and the operating limb corresponding to the fourth touch operation is the left limb.
[0054] In a possible implementation manner, the control module is further used for:
[0055] In response to the fourth touch operation on the ball control operation area, a second motion control is displayed, and the second motion control is configured to move following the touch point corresponding to the fourth touch operation.
[0056] In a possible implementation manner, the switching module is further configured to:
[0057] In response to a fifth touch operation on the switching control, the second game screen is switched to the first game screen.
[0058] In a third aspect, an embodiment of the present application provides a ball control device in a game, including:
[0059] Memory, used to store programs;
[0060] A processor is used to execute the program stored in the memory. When the program is executed, the processor is used to execute the ball control method in the game as described in any one of the first aspects.
[0061] In a fourth aspect, an embodiment of the present application provides a computer-readable storage medium, comprising instructions, which, when executed on a computer, enables the computer to execute a ball control method in a game as described in any one of the first aspects.
[0062] In a fifth aspect, an embodiment of the present application provides a computer program product, including a computer program, which, when executed by a processor, implements the ball control method in the game according to any one of the first aspects.
[0063] The ball control method and device in the game provided by the embodiment of the present application provides a graphical user interface through a terminal device, wherein the graphical user interface includes a first game screen, the first game screen includes a target object photographed from a first perspective, a switching control, and a conventional control, and the terminal device switches the first game screen to a second game screen in response to a first touch operation on the switching control, wherein the second game screen includes a target object photographed from a second perspective and a ball control operation area, and the shooting angle and / or shooting range of the second perspective are different from the first perspective; then, the terminal device controls the target object to perform a ball control action in response to a second touch operation on the ball control operation area. In the scheme of the embodiment of the present application, since the target object is controlled to perform a ball control action through a second touch operation, the user can control the trajectory of the second touch operation according to the desired action, and then control the action performed by the target object, thereby reducing the difference between the action performed by the target object in the game and the action actually desired by the user. BRIEF DESCRIPTION OF THE DRAWINGS
[0064] Figure 1 A schematic diagram of an application scenario provided for an embodiment of the present application;
[0065] Figure 2 A schematic diagram of a flow chart of a ball control method in a game provided by an embodiment of the present application;
[0066] Figure 3 Schematic diagram of game interface switching provided in the embodiment of the present application Figure 1 ;
[0067] Figure 4 Schematic diagram of the second game screen provided in the embodiment of the present application Figure 1 ;
[0068] Figure 5 Schematic diagram of the second game screen provided in the embodiment of the present application Figure 2 ;
[0069] Figure 6 Schematic diagram of the second game screen provided in the embodiment of the present application Figure 3 ;
[0070] Figure 7 Schematic diagram of game interface switching provided in the embodiment of the present application Figure 2 ;
[0071] Figure 8 The third sliding operation provided in the embodiment of the present application Figure 1 ;
[0072] Fig. 9 The third sliding operation provided in the embodiment of the present application Figure 2 ;
[0073] Fig.10 A schematic diagram of a fourth sliding operation provided in an embodiment of the present application;
[0074] Fig.11 Schematic diagram of determining an operating limb provided in an embodiment of the present application Figure 1 ;
[0075] Fig.12 Schematic diagram of determining an operating limb provided in an embodiment of the present application Figure 2 ;
[0076] Fig.13 A schematic diagram of the structure of a ball control device in a game provided by an embodiment of the present application;
[0077] Fig.14 A schematic diagram of the hardware structure of a ball control device in a game provided in an embodiment of the present application. DETAILED DESCRIPTION
[0078] In order to make the purpose, technical solution and advantages of the embodiments of the present application clearer, the technical solution in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments are part of the embodiments of the present application, not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of this application.
[0079] The ball control method in the game in the embodiment of the present application can be run on a terminal device or a cloud interaction system. The cloud interaction system includes a cloud server and a user device for running cloud applications. The cloud applications are run separately.
[0080] In an optional implementation, cloud gaming refers to a gaming method based on cloud computing. In the operation mode of cloud gaming, the operating entity of the game program and the entity presenting the game screen are separated, the storage and operation of the game control method are completed on the cloud gaming server, and the cloud gaming client is used for receiving and sending data and presenting the game screen. For example, the cloud gaming client can be a display device with data transmission function close to the user side, such as a mobile terminal, a television, a computer, a handheld computer, etc.; but the terminal device for processing game data is a cloud gaming server in the cloud. When playing the game, the player operates the cloud gaming client to send operation instructions to the cloud gaming server. The cloud gaming server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the cloud gaming client through the network. Finally, the cloud gaming client decodes and outputs the game screen.
[0081] In an optional embodiment, the terminal device may be a local terminal device. The local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.
[0082] An application scenario to which this application is applicable is introduced below.
[0083] Figure 1 The following is a schematic diagram of an application scenario provided by an embodiment of the present application, such as Figure 1 As shown, the interface 10 is a graphical user interface of the terminal device, and the interface 10 includes a first game screen, Figure 1 The first game screen of the example is a screen of a ball game.
[0084] On the interface 10, there is a ball-controlling player, who can perform various ball-controlling actions. When the ball is on the player's side, the dribbling mode can be entered through the corresponding control. After entering the dribbling mode, the user can control the ball-controlling player to carry the ball or dribble past the opponent, and carry the ball forward. For example, various fake actions such as circling the ball can be included, and actions such as kicking the ball can be included.
[0085] Feints such as circling the ball and kicking the ball all require the player to control the direction of the ball. The kicking action also requires the player to control the force of the kick, etc. Different actions produce different ball control effects. Currently, when the player is preparing to pass the ball, he usually enters the dribbling mode by clicking the control, and then the game interface will provide a variety of preset directions, and the user can select a direction to control the ball.
[0086] In the above scheme, since the selectable directions are all preset, the dribbling action is relatively simple, cannot be finely operated, and has a large error, and cannot restore the technical ball control action that the user hopes to make.
[0087] Based on this, an embodiment of the present application provides a ball control method in a game to solve the problem that there is a large difference between the actions performed by the ball controlling player in the game and the actions that the user wants to perform.
[0088] Figure 2 A flowchart of a ball control method in a game provided by an embodiment of the present application is shown in FIG. Figure 2 As shown, the method includes:
[0089] S21, providing a graphical user interface through a terminal device, where the graphical user interface includes a first game screen, and the first game screen includes a target object photographed from a first perspective, a switching control, and a regular control.
[0090] The execution subject in the embodiment of the present application is a terminal device, and a graphical user interface is displayed on the terminal device. The graphical user interface includes a first game screen, wherein the first game screen is a game screen shot from a first perspective.
[0091] Figure 3 Schematic diagram of game interface switching provided in the embodiment of the present application Figure 1 ,like Figure 3 As shown, the graphical user interface includes a first game screen 31, and the first game screen 31 includes a target object 32 photographed from a first perspective, wherein the target object 32 is a player performing a ball control action in the game, and the ball corresponding to the ball control action performed by the target object 32 can be, for example, any one of a football, a basketball, a rugby, etc. The first game screen 31 can also include one or more other objects besides the target object 32, and the other objects can include the player of the team or the opponent, and the target object 32 is the player currently controlling the ball in the game.
[0092] The first game screen 31 also includes a switching control 33 and a conventional control. The switching control 33 is used to trigger the switching of the game screen, and the conventional control is used to perform a ball control action through the target object 32 in the first game screen 31. Figure 3In the figure, conventional controls include a through ball control 34, a pass control 35, a clearance control 36 and a sprint control 37. When a user acts on a conventional control, the terminal device can control the target object 32 to perform a corresponding ball control action in response to the user's operation on the conventional control.
[0093] S22, in response to a first touch operation on a switching control, switching the first game screen to a second game screen, the second game screen including a target object and a ball control operation area photographed from a second perspective, wherein a shooting angle and / or shooting range of the second perspective is different from that of the first perspective.
[0094] The switching control 33 is used to trigger the switching of the game screen. When the first game screen 31 is displayed on the graphical user interface, if the user acts on the switching control 33, the terminal device switches the first game screen 31 to the second game screen 38 in response to the first touch operation on the switching control 33.
[0095] The first game screen 31 and the second game screen 38 are different game screens in the same game, the first game screen 31 is a game screen shot from a first perspective, and the second game screen 38 is a game screen shot from a second perspective. The first perspective and the second perspective are different perspectives, wherein the shooting angle and / or shooting range of the first perspective are different from those of the first perspective.
[0096] In the embodiment of the present application, the first perspective is a perspective viewed from above the ground in the game, and all or most of the objects in the game can be viewed through the first game screen 31, and the second perspective is a perspective viewed from behind the target object 32, and the screen near the target object 32 can be mainly viewed through the second game screen 38. Compared with the first game screen 31, the second game screen 38 has a closer shooting range of the virtual camera, which facilitates the user to make more detailed adjustments to the ball control action of the target object.
[0097] In a possible implementation, the first viewing angle is a viewing angle where the angle between the shooting angle and the ground in the game is greater than or equal to a preset angle, and the second viewing angle is a viewing angle where the angle between the shooting angle and the ground in the game is less than or equal to the preset angle, wherein the ground in the game is the plane where the court in the game is located. The preset angle is an angle greater than or equal to 0 degrees and less than or equal to 90 degrees, for example, it can be set to 30 degrees, 40 degrees, etc.
[0098] In a possible implementation, the first viewing angle is a viewing angle in which the shooting range is greater than or equal to a preset area, and the second viewing angle is a viewing angle in which the shooting angle is less than or equal to the preset area.
[0099] When the first game screen 31 switches to the second game screen 38, the second game screen also includes a ball control operation area 39, which is a hidden operation area for identifying touch gestures. Figure 3 The box in the figure is the ball control operation area 39. The size and shape of the ball control operation area 39 can be set according to actual needs. The ball control operation area 39 in the embodiment of the present application is only a way to implement the setting of the ball control operation area, and does not constitute a limitation on the size and shape of the ball control operation area. When the game screen is switched, the conventional controls disappear, that is, the conventional controls are not displayed on the second game screen 38. At this time, the game system automatically controls the target object to move in the current direction.
[0100] S23, in response to the second touch operation on the ball control operation area, controlling the target object to perform a ball control action.
[0101] The ball control operation area 39 is a hidden operation area that can recognize touch gestures. When the user acts on the ball control operation area 39, the terminal device can control the target object to perform a ball control action in response to the second touch operation on the ball control operation area 39. The ball control action can include, for example, controlling the target object to remain still, controlling the target object to make a fake move to the ball, controlling the target object to perform a ball control breakthrough, and so on.
[0102] The following will introduce the implementation method of controlling the target object to perform the ball control operation through the second touch operation.
[0103] Figure 4 Schematic diagram of the second game screen provided in the embodiment of the present application Figure 1 ,like Figure 4 As shown, the second game screen 38 is a game screen displayed by the terminal device in response to the first touch operation on the switching control. The second game screen 38 includes a target object 32 photographed from a second perspective and a ball control operation area 39.
[0104] The ball control operation area 39 includes a spherical control 41 , and the second touch operation on the ball control operation area 39 may be a first sliding operation near the spherical control 41 , or may be a second sliding operation on the spherical control 41 .
[0105] The first sliding operation is a sliding operation without contacting the spherical control 41. When the user's action is the first sliding operation, the terminal device responds to the first sliding operation near the spherical control 41, and controls the target object 32 to perform a false action according to the sliding direction of the first sliding operation.
[0106] The second sliding operation is a sliding operation of contacting the spherical control 41. When the user's action is the second sliding operation, the terminal device responds to the second sliding operation on the spherical control 41 and controls the target object 32 to perform a ball control and breakthrough action in the sliding direction of the second sliding operation.
[0107] Figure 5 Schematic diagram of the second game screen provided in the embodiment of the present application Figure 2 ,like Figure 5 As shown, the second game screen 38 is a game screen displayed by the terminal device in response to the first touch operation on the switching control, and the second game screen 38 includes a target object 32 photographed from a second perspective and a ball control operation area 39 ( Figure 5 not indicated in the table).
[0108] The ball control area 39 includes a ball control 41, a left limb control 51, and a right limb control 52. The positions of the ball control 41, the left limb control 51, and the right limb control 52 on the second game screen 38 can be preset. Figure 5 In the figure, the spherical control 41, the left limb control 51 and the right limb control 52 are displayed in the center on the second game screen 38. The center display makes it easier for the user to operate these controls with both hands, but when the user operates these controls, the user's hands will block the screen, limiting the user's viewing angle.
[0109] The positions of the spherical control 41, the left limb control 51 and the right limb control 52 on the second game screen 38 can be set at other positions besides being displayed in the center. Figure 6 Schematic diagram of the second game screen provided in the embodiment of the present application Figure 3 ,like Figure 6 As shown, on the second game screen 38, a ball control 41, a left limb control 51 and a right limb control 52 are included.
[0110] and Figure 5 The difference is that Figure 6 The spherical control 41, the left limb control 51 and the right limb control 52 are on the right side of the second game screen 38. This setting method of the control position is conducive to the user's one-handed operation, and the screen is less blocked when the user operates the control, and the user's viewing angle is less affected.
[0111] Figure 5 and Figure 6Two ways of setting the positions of the controls are illustrated, but they do not constitute a limitation on the actual control positions. The spherical control 41, the left limb control 51, and the right limb control 52 can be located at any position on the second game screen 38. For example, these three controls can all be located on the left side of the second game screen 38, can all be located in the middle of the second game screen 38, or can all be located on the right side of the second game screen 38. For example, the left limb control 51 can be located on the left side of the second game screen 38, can be located in the middle of the second game screen 38, can be located on the right side of the second game screen 38, or can be located at any other position of the second game screen 38. Similarly, the right limb control 52 and the spherical control 41 can also be located at any other position of the second game screen 38, and accordingly, the ball control operation area can include the entire second game screen 38, or can be a part of the second game screen 38.
[0112] After the ball control 41, the left limb control 51 and the right limb control 52 are displayed on the second game screen 38, the user can control the target object to perform the ball control action by operating these controls. Specifically, the user needs to perform the third touch operation on the left limb control 51 or the right limb control 52 first.
[0113] After the user performs the third touch operation, the terminal device responds to the third touch operation, controls the left limb control 51 and the right limb control 52 on the second game screen 38 to stop display, and displays the first motion control in the touch point area corresponding to the third touch operation.
[0114] Then, the user may perform a fourth touch operation in the ball control operation area, and the terminal device responds to the fourth touch operation on the ball control operation area by controlling the operating limb corresponding to the fourth touch operation to perform a ball control action.
[0115] The fourth touch operation may be a click operation or a slide operation. When the fourth touch operation is a click operation, the terminal device controls the operating limb corresponding to the fourth touch operation to remain stationary in response to the click operation in the ball control operation area; when the fourth touch operation is a slide operation, the terminal device controls the operating limb corresponding to the fourth touch operation to perform a corresponding action according to the slide direction of the fourth touch operation in response to the slide operation in the ball control operation area.
[0116] For example, when the fourth touch operation is the third sliding operation near the spherical control, the terminal device responds to the third sliding operation, controls the operating limb corresponding to the fourth touch operation to perform a fake move according to the sliding direction of the third sliding operation; when the fourth touch operation is the fourth sliding operation for the spherical control, the terminal device responds to the fourth sliding operation, controls the operating limb corresponding to the fourth touch operation to perform a ball control breakthrough action according to the sliding direction of the fourth sliding operation.
[0117] The operating limb corresponding to the fourth touch operation can be the left limb of the target object or the right limb of the target object. The fourth touch operation can be a continuous operation of the third touch operation or not. The above-mentioned schemes will be introduced in conjunction with the accompanying drawings below.
[0118] Figure 7 Schematic diagram of game interface switching provided in the embodiment of the present application Figure 2 ,like Figure 7 As shown, after the user performs the first touch operation, the ball control 41, the left limb control 51 and the right limb control 52 are displayed on the second game screen 38.
[0119] The user can perform a third touch operation on the left limb control 51 or the right limb control 52, for example, Figure 7 , the third touch operation is an operation on the left limb control 51. After the terminal device responds to the third touch operation on the left limb control 51, the left limb control 51 and the right limb control 52 on the second game screen 38 stop being displayed, and the second game screen 38 does not include the left limb control 51 and the right limb control 52, but displays the ball control 41. Furthermore, the first motion control 71 is also displayed in the touch point area corresponding to the third touch operation.
[0120] exist Figure 7 In the example, the fourth touch operation is a continuous operation of the third touch operation, and the continuous operation indicates that the fourth touch operation and the third touch operation are a complete touch operation.
[0121] When the third touch operation is an operation on the left limb control 51, the operating limb corresponding to the fourth touch operation is the left limb of the target object; when the third touch operation is an operation on the right limb control 52, the operating limb corresponding to the fourth touch operation is the right limb of the target object. At this time, the operating limb corresponding to the fourth touch operation is the initial operating limb.
[0122] When the fourth touch operation is a continuous operation of the third touch operation, the first motion control 71 is configured to move following the touch point corresponding to the fourth touch operation. Figure 7 In the figure, the third touch operation is an operation acting on the left limb control 51. After the terminal device responds to the third touch operation on the left limb control 51, it stops displaying the left limb control 51 and the right limb control 52 on the second game screen 38, and starts displaying the first motion control 71. The position of the first motion control 71 is located at the touch point between the user's hand and the second game screen 38.
[0123] When the fourth touch operation is a click operation, since the trajectory of the click operation is a point, the position of the first motion control 71 remains unchanged, and the initial operating limb of the control target object (i.e., the operating limb corresponding to the fourth touch operation) remains stationary. That is, the initial operating limb at this time is the supporting limb.
[0124] When the fourth touch operation is the third sliding operation near the spherical control 41, the trajectory of the third sliding operation is a curve, and the position of the first motion control 71 moves following the touch point corresponding to the third sliding operation, thereby controlling the initial operating limb to perform a false action according to the sliding direction of the third sliding operation.
[0125] Optionally, when the fourth touch operation is the third sliding operation, the trajectory of the first motion control 71 is displayed on the second game screen 38. The trajectory of the first motion control 71 may be a trajectory formed by the touch point of the first motion control 71, or may be a trajectory at other positions on the second game screen 38, as long as the trajectory is consistent with the movement direction of the first motion control 71, for example, Figure 7 , a trajectory 72 of a first motion control 71 is displayed.
[0126] Figure 8 and Fig. 9 Two possible third sliding operations are illustrated. Figure 8 The third sliding operation provided in the embodiment of the present application Figure 1 , Fig. 9 The third sliding operation provided in the embodiment of the present application Figure 2 ,like Figure 8 and Fig. 9 As shown, the third sliding operation moves clockwise around the spherical control and the third sliding operation moves counterclockwise around the spherical control are respectively illustrated. Figure 8 and Fig. 9 As just some examples of the third sliding operation, the user can slide at any position on the second game screen and control the target object to perform a fake action according to the third sliding operation.
[0127] When the fourth touch operation is a fourth sliding operation on the spherical control, the trajectory of the fourth sliding operation is a curve, and the position of the first motion control moves following the touch point corresponding to the fourth sliding operation, thereby controlling the initial operating limb to perform a ball control breakthrough action according to the sliding direction of the fourth sliding operation. Fig.10 A fourth sliding operation diagram provided in an embodiment of the present application is shown in FIG. Fig.10 As shown, the user can slide from any position on the second game screen until it touches the spherical control, thereby controlling the initial operating limb to perform a ball-control breakthrough action according to the sliding direction of the fourth sliding operation.
[0128] In some embodiments, the first motion control may collide with the spherical control under the control of the user, and at this time, the initial operating limb of the target object is controlled to perform a ball control and breakthrough action in the second game screen 38. The direction of the initial operating limb kicking the ball may be determined by the angle when the first motion control collides with the spherical control, and the strength of the initial operating limb kicking the ball may be determined by the speed when the first motion control collides with the spherical control.
[0129] When the fourth touch operation is a continuous operation of the third touch operation, the operating limb corresponding to the fourth touch operation, that is, the initial operating limb, can be determined according to the third touch operation. Since the left limb control and the right limb control are no longer displayed on the subsequent second game screen, the subsequent touch operation cannot determine the operating limb of the target object according to the left limb control and the right limb control. In the embodiment of the present application, the operating limb of the target object in the current touch operation is determined according to the initial operating limb and the operating limb corresponding to each operation.
[0130] Specifically, after responding to the third touch operation on the left limb control or the right limb control, the left limb control and the right limb control stop displaying, and the initial operation limb of the target object can be determined according to the third touch operation, and each subsequent independent touch operation will alternately represent the motion trajectory of the left and right limbs. Among them, a single continuous operation only maps the motion trajectory of one limb.
[0131] For example, when the third touch operation is an operation on the left limb control, the initial operating limb is the left limb, and the user clicks the left limb control and slides. At this time, both the left limb control and the right limb control stop displaying, and the first motion control will be displayed on the second game screen, and the first motion control moves with the corresponding touch point. At this time, the left limb of the target object starts to move, and the right limb is the initial supporting limb. Among them, the action performed by the left limb is related to the motion trajectory of the first motion control relative to the spherical control, and can include various fake actions around the ball, and can also include actions such as kicking the ball.
[0132] For example, when the first operation is an operation on the left limb control, the initial operating limb is the left limb, and the user clicks the left limb control and holds it down. At this time, both the left limb control and the right limb control stop displaying, and the first motion control is displayed on the second game screen. Since the user clicks the left limb control and holds it down, that is, the fourth touch operation is a click operation, the first motion control remains stationary on the second game screen. At this time, the left limb of the interactive object is the supporting limb. If the user uses another finger to slide around the spherical control clockwise on the second game screen, then through this operation of the user, the right limb of the target object is controlled to make a fake move around the ball clockwise, and so on.
[0133] Each time the user performs a touch operation, the second game screen will respond to the user's touch operation, display the motion control corresponding to the touch operation, and the motion control is set to move along with the touch point corresponding to the touch operation. Optionally, the motion track of the motion control is also displayed on the second game screen.
[0134] Since each independent touch operation alternately represents the movement trajectory of the left and right limbs, and a single continuous operation only maps the movement trajectory of one limb, after the initial operating limb is determined by the third touch operation, each subsequent operation can determine the corresponding operating limb.
[0135] For example, if the first touch operation on the current graphical user interface has not ended and the second touch operation is added, it is determined that the second touch operation maps the action of another limb. That is, if the operating limb of the previous touch operation of the fourth touch operation is the left limb, the operating limb of the fourth touch operation is the right limb; if the operating limb of the previous touch operation of the fourth touch operation is the right limb, the operating limb of the fourth touch operation is the left limb.
[0136] A single continuous operation only maps the motion trajectory of one limb. For example, the first touch operation maps the motion trajectory of the left limb. As long as the first touch operation is not ended, the first touch operation only maps the motion trajectory of the left limb, and the second touch operation maps the motion trajectory of the right limb. If the first touch operation is not released, the second touch operation is ended. At this time, the third touch operation is added. Since there is only the first touch operation on the second game screen, the operating limb of the third touch operation is different from the operating limb of the first touch operation, that is, the operating limb of the third touch operation is the right limb. Similarly, if the first touch operation has not ended, the corresponding operating limbs of the fourth touch operation, the fifth touch operation, and so on added subsequently are all different from the operating limbs of the first touch operation.
[0137] If the first touch operation is completed and the second touch operation is not completed, and the third touch operation is added at this time, then since there is only the second touch operation on the second game screen, the operating limb of the third touch operation is different from the operating limb of the second touch operation, that is, the operating limb of the third touch operation is the left limb.
[0138] When each touch operation is applied to the ball control area on the second game screen, the corresponding motion controls will be displayed on the second game screen, and the motion controls are set to move with the touch points corresponding to the touch operation. Therefore, whether a new touch operation has been added can be determined based on whether new motion controls appear on the second game screen.
[0139] According to the third touch operation, the initial operating limb can be determined, and then according to the initial operating limb and the method illustrated in the above embodiment, the operating limb of any touch operation can be determined.
[0140] Taking the fourth touch operation as an example, when the user performs the fourth touch operation, the terminal device responds to the fourth touch operation on the ball control operation area, and displays the second motion control on the second game screen according to the fourth touch operation, wherein the second motion control is set to move following the touch point corresponding to the fourth touch operation.
[0141] Then, the operating limb corresponding to the second motion control may be determined. The operating limb corresponding to the second motion control is the left limb or the right limb of the target object. The operating limb corresponding to the second motion control is the operating limb corresponding to the fourth touch operation.
[0142] Specifically, the operating limb corresponding to the second motion control may be determined according to the operating limb corresponding to the third motion control, wherein the third motion control may be displayed on the current second game screen or may not be displayed on the current second game screen.
[0143] When the third motion control is displayed on the second game screen, and the start time of the third motion control being displayed on the second game screen is earlier than the start time of the second motion control being displayed on the second game screen, it means that the touch operation corresponding to the third motion control is earlier than the fourth touch operation, and the operating limb corresponding to the second motion control can be determined according to the motion trajectory of the left and right limbs alternately represented by each independent touch operation, and the operating limb corresponding to the third motion control. When the operating limb corresponding to the third motion control is the left limb, the operating limb corresponding to the second motion control is the right limb; when the operating limb corresponding to the third motion control is the right limb, the operating limb corresponding to the second motion control is the left limb.
[0144] Fig.11 Schematic diagram of determining an operating limb provided in an embodiment of the present application Figure 1 ,like Fig.11 As shown, on the second game screen 110, there are a spherical control 41, a third motion control 111 and a second motion control 112, and the third motion control 111 is a motion control displayed in response to the user's touch operation three seconds ago, and the second motion control 112 is a motion control displayed in response to the user's current fourth touch operation.
[0145] Therefore, the operating limb of the second motion control 112 can be determined according to the operating limb of the third motion control 111 , and the operating limb of the third motion control 111 is different from the operating limb of the second motion control 112 .
[0146] When the third motion control is not displayed on the second game screen, and the end time of the display of the third motion control is closest to the start time of the display of the second motion control, the operating limb corresponding to the second motion control can be determined according to the operating limb corresponding to the third motion control. When the operating limb corresponding to the third motion control is the left limb, the operating limb corresponding to the second motion control is the right limb; when the operating limb corresponding to the third motion control is the right limb, the operating limb corresponding to the second motion control is the left limb.
[0147] exist Fig.11 In the example, that is, when the fourth touch operation is applied to the second game screen, the previous touch operation of the fourth touch operation is the touch operation whose corresponding motion control is closest to the start time of the second motion control display, and the previous touch operation of the fourth touch operation has ended.
[0148] Fig.12 Schematic diagram of determining an operating limb provided in an embodiment of the present application Figure 2 ,like Fig.12 As shown, on the second game screen 120, there are a ball control 41 and a second motion control 121, and the second motion control 121 is a motion control displayed in response to the user's current fourth touch operation. Among them, the third motion control 122 is a motion control that has stopped being displayed. The third motion control 122 is a motion control that was displayed in response to the user's sliding operation five seconds ago, and the sliding operation stopped two seconds ago, so the third motion control 122 has stopped being displayed in two seconds (for the sake of convenience of explanation, Fig.12 The third motion control 122 is also drawn in the figure.) Between the touch operation corresponding to the third motion control 122 and the fourth touch operation, no other touch operation acts on the second game screen 120.
[0149] Therefore, the touch operation corresponding to the third motion control 122 is the previous touch operation of the fourth touch operation, and the third motion control 122 is the motion control whose displayed end time is closest to the displayed start time of the second motion control 121 .
[0150] Therefore, the operating limb of the second motion control 121 can be determined according to the operating limb of the third motion control 122 , and the operating limb of the third motion control 122 is different from the operating limb of the second motion control 121 .
[0151] exist Fig.12 In the example, that is, when the fourth touch operation is applied to the second game screen, the previous touch operation of the fourth touch operation is another touch operation currently applied to the second game screen, and the previous touch operation of the fourth touch operation has not yet ended, and the start time of the previous touch operation is earlier than that of the fourth touch operation.
[0152] After determining the operating limb corresponding to the second motion control according to the operating limb corresponding to the third motion control, the operating limb corresponding to the second motion control can be controlled to perform the ball control action according to the trajectory of the second motion control relative to the spherical control.
[0153] In some embodiments, the second motion control can collide with the spherical control under the control of the user. At this time, the second game screen corresponds to the collision between the operating limb of the target object and the ball. The direction of the operating limb kicking the ball is determined by the angle when the second motion control collides with the spherical control, and the force of the operating limb kicking the ball is determined by the speed when the second motion control collides with the spherical control. Through the impact of the collision of the second motion control on the spherical control, the fourth touch operation restores the action of the operating limb when touching the ball.
[0154] After completing the dribbling action, the user can click the switch control on the second game screen to exit the dribbling mode. The terminal device responds to the fifth touch operation on the switch control, stops displaying the ball control according to the fifth touch operation, and switches the second game screen to the first game screen.
[0155] The ball control method in the game provided by the embodiment of the present application provides a graphical user interface through a terminal device, wherein the graphical user interface includes a first game screen, the first game screen includes a target object photographed from a first perspective, a switching control, and a conventional control, and the terminal device switches the first game screen to a second game screen in response to a first touch operation on the switching control, wherein the second game screen includes a target object photographed from a second perspective and a ball control operation area, and the shooting angle and / or shooting range of the second perspective are different from the first perspective; then, the terminal device controls the target object to perform a ball control action in response to a second touch operation on the ball control operation area. The scheme of the embodiment of the present application controls the target object to perform a ball control action through a second touch operation. The user can control the trajectory of the second touch operation according to the desired action, and then control the action performed by the target object, thereby reducing the difference between the action performed by the target object in the game and the action actually desired by the user.
[0156] Fig.13 A schematic diagram of the structure of a game control device provided in an embodiment of the present application, such as Fig.13 As shown, the device comprises:
[0157] A display module 131, configured to provide a graphical user interface through a terminal device, wherein the graphical user interface includes a first game screen, wherein the first game screen includes a target object photographed from a first perspective, a switching control, and a general control;
[0158] a switching module 132, configured to switch the first game screen to a second game screen in response to a first touch operation on the switching control, wherein the second game screen includes the target object and the ball control operation area photographed from a second perspective, wherein a shooting angle and / or a shooting range of the second perspective are different from those of the first perspective;
[0159] The control module 133 is configured to control the target object to perform a ball control action in response to a second touch operation on the ball control operation area.
[0160] In a possible implementation, the first viewing angle is a viewing angle in which the angle between the shooting angle and the ground in the game is greater than or equal to a preset angle and / or the shooting range is greater than or equal to a preset area;
[0161] The second viewing angle is a viewing angle in which the angle between the shooting angle and the ground in the game is less than or equal to the preset angle and / or the shooting range is less than or equal to the preset area, wherein the line of sight direction of the second viewing angle is the same as the forward direction of the target object.
[0162] In a possible implementation, the ball control area includes a spherical control; the control module 133 is specifically used for:
[0163] In response to a first sliding operation near the spherical control, controlling the target object to perform a false action according to a sliding direction of the first sliding operation; and / or,
[0164] In response to a second sliding operation on the ball control, the target object is controlled to perform a ball-controlling breakthrough action in a sliding direction of the second sliding operation.
[0165] In a possible implementation, the ball control area includes a spherical control, a left limb control, and a right limb control; the control module 133 is specifically used to:
[0166] In response to the third touch operation on the left limb control or the right limb control, controlling the left limb control and the right limb control to stop displaying, and displaying the first motion control in the touch point area corresponding to the third touch operation;
[0167] In response to a fourth touch operation on the ball control operation area, the operating limb corresponding to the fourth touch operation is controlled to perform a ball control action, and the operating limb corresponding to the fourth touch operation is the left limb or the right limb of the target object.
[0168] In a possible implementation manner, the control module 133 is specifically configured to:
[0169] In response to a click operation in the ball control operation area, controlling the operating limb corresponding to the fourth touch operation to remain still; or,
[0170] In response to a third sliding operation near the spherical control, controlling the operating limb corresponding to the fourth touch operation to perform a false action according to the sliding direction of the third sliding operation; or,
[0171] In response to a fourth sliding operation on the spherical control, the operating limb corresponding to the fourth touch operation is controlled to perform a ball-controlling breakthrough action in a sliding direction of the fourth sliding operation.
[0172] In a possible implementation, the fourth touch operation is a continuous operation of the third touch operation, and the first motion control is configured to move following the touch point corresponding to the fourth touch operation, wherein:
[0173] The third touch operation is an operation on the left limb control, and the operating limb corresponding to the fourth touch operation is the left limb; or,
[0174] The third touch operation is an operation on the right limb control, and the operating limb corresponding to the fourth touch operation is the right limb.
[0175] In a possible implementation manner, the fourth touch operation is not a continuous operation of the third touch operation, wherein:
[0176] The operating limb corresponding to the previous touch operation of the fourth touch operation is the left limb, and the operating limb corresponding to the fourth touch operation is the right limb; or,
[0177] The operating limb corresponding to the previous touch operation of the fourth touch operation is the right limb, and the operating limb corresponding to the fourth touch operation is the left limb.
[0178] In a possible implementation manner, the control module 133 is further configured to:
[0179] In response to the fourth touch operation on the ball control operation area, a second motion control is displayed, and the second motion control is configured to move following the touch point corresponding to the fourth touch operation.
[0180] In a possible implementation, the switching module 132 is further configured to:
[0181] In response to a fifth touch operation on the switching control, the second game screen is switched to the first game screen.
[0182] The device provided in this embodiment can be used to execute the technical solution of the above method embodiment. Its implementation principle and technical effect are similar, and this embodiment will not be repeated here.
[0183] Fig.14 A schematic diagram of the hardware structure of the ball control device in the game provided in the embodiment of the present application, such as Fig.14 As shown, the ball control device 140 in the game of this embodiment includes: a processor 141 and a memory 142;
[0184] Memory 142, for storing computer-executable instructions;
[0185] The processor 141 is used to execute the computer-executable instructions stored in the memory to implement the various steps executed by the ball control method in the game in the above embodiment. For details, please refer to the relevant description in the above method embodiment.
[0186] Optionally, the memory 142 may be independent or integrated with the processor 141 .
[0187] When the memory 142 is independently provided, the ball control device in the game further includes a bus 143 for connecting the memory 142 and the processor 141 .
[0188] An embodiment of the present application also provides a computer-readable storage medium, in which computer-executable instructions are stored. When a processor executes the computer-executable instructions, the ball control method in the game executed by the above object selection device is implemented.
[0189] In the several embodiments provided in the present application, it should be understood that the disclosed devices and methods can be implemented in other ways. For example, the device embodiments described above are only schematic. For example, the division of the modules is only a logical function division. There may be other division methods in actual implementation, such as multiple modules can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be an indirect coupling or communication connection through some interfaces, devices or modules, which can be electrical, mechanical or other forms.
[0190] The above-mentioned integrated module implemented in the form of a software function module can be stored in a computer-readable storage medium. The above-mentioned software function module is stored in a storage medium, including a number of instructions for enabling a computer device (which can be a personal computer, a server, or a network device, etc.) or a processor (English: processor) to perform some steps of the method described in each embodiment of the present application.
[0191] It should be understood that the processor may be a central processing unit (CPU), other general-purpose processors, digital signal processors (DSP), application-specific integrated circuits (ASIC), etc. A general-purpose processor may be a microprocessor or any conventional processor. The steps of the method disclosed in the invention may be directly implemented by a hardware processor or implemented by a combination of hardware and software modules in the processor.
[0192] The memory may include a high-speed RAM memory, and may also include a non-volatile storage NVM, such as at least one disk memory, and may also be a USB flash drive, a mobile hard disk, a read-only memory, a magnetic disk or an optical disk, etc.
[0193] The bus may be an Industry Standard Architecture (ISA) bus, a Peripheral Component Interconnect (PCI) bus, or an Extended Industry Standard Architecture (EISA) bus, etc. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of representation, the bus in the drawings of the present application is not limited to only one bus or one type of bus.
[0194] The above storage medium can be implemented by any type of volatile or non-volatile storage device or a combination thereof, such as static random access memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, magnetic disk or optical disk. The storage medium can be any available medium that can be accessed by a general or special purpose computer.
[0195] Those skilled in the art can understand that all or part of the steps of implementing the above-mentioned method embodiments can be completed by hardware related to program instructions. The aforementioned program can be stored in a computer-readable storage medium. When the program is executed, the steps of the above-mentioned method embodiments are executed; and the aforementioned storage medium includes: ROM, RAM, disk or optical disk and other media that can store program codes.
[0196] Finally, it should be noted that the above embodiments are only used to illustrate the technical solutions of the present application, rather than to limit it. Although the present application has been described in detail with reference to the aforementioned embodiments, those skilled in the art should understand that they can still modify the technical solutions described in the aforementioned embodiments, or replace some or all of the technical features therein with equivalents. However, these modifications or replacements do not cause the essence of the corresponding technical solutions to deviate from the scope of the technical solutions of the embodiments of the present application.
Claims
1. A ball control method in a game, characterized in that: The method comprises: Providing a graphical user interface through a terminal device, the graphical user interface including a first game screen, the first game screen including a target object photographed from a first perspective, a switching control, and a general control; In response to a first touch operation on the switching control, the first game screen is switched to a second game screen, wherein the second game screen includes the target object and the ball control operation area photographed from a second perspective, wherein a shooting angle and / or a shooting range of the second perspective are different from those of the first perspective; In response to a second touch operation on the ball control operation area, controlling the target object to perform a ball control action; The ball control operation area includes a spherical control, a left limb control, and a right limb control; and in response to the second touch operation on the ball control operation area, controlling the target object to perform a ball control action includes: In response to a third touch operation on the left limb control or the right limb control, controlling the left limb control and the right limb control to stop displaying, and displaying a first motion control in a touch point area corresponding to the third touch operation; In response to a fourth touch operation on the ball control operation area, the operating limb corresponding to the fourth touch operation is controlled to perform a ball control action, and the operating limb corresponding to the fourth touch operation is the left limb or the right limb of the target object.
2. The method according to claim 1, characterized in that The first viewing angle is a viewing angle in which the angle between the shooting angle and the ground in the game is greater than or equal to a preset angle and / or the shooting range is greater than or equal to a preset area; The second viewing angle is a viewing angle in which the angle between the shooting angle and the ground in the game is less than or equal to the preset angle and / or the shooting range is less than or equal to the preset area, wherein the line of sight direction of the second viewing angle is the same as the forward direction of the target object.
3. The method according to claim 2, characterized in that The ball control operation area includes a spherical control; and in response to the second touch operation on the ball control operation area, controlling the target object to perform a ball control action includes: In response to a first sliding operation near the spherical control, controlling the target object to perform a false action according to a sliding direction of the first sliding operation; and / or, In response to a second sliding operation on the ball control, the target object is controlled to perform a ball-controlling breakthrough action in a sliding direction of the second sliding operation.
4. The method according to claim 1 or 2, characterized in that: In response to the fourth touch operation on the ball control operation area, controlling the operating limb corresponding to the fourth touch operation to perform a ball control action includes: In response to a click operation in the ball control operation area, controlling the operating limb corresponding to the fourth touch operation to remain still; or, In response to a third sliding operation near the spherical control, controlling the operating limb corresponding to the fourth touch operation to perform a false action according to the sliding direction of the third sliding operation; or, In response to a fourth sliding operation on the spherical control, the operating limb corresponding to the fourth touch operation is controlled to perform a ball-controlling breakthrough action in a sliding direction of the fourth sliding operation.
5. The method according to claim 4, characterized in that The fourth touch operation is a continuous operation of the third touch operation, and the first motion control is configured to move following the touch point corresponding to the fourth touch operation, wherein: The third touch operation is an operation on the left limb control, and the operating limb corresponding to the fourth touch operation is the left limb; or, The third touch operation is an operation on the right limb control, and the operating limb corresponding to the fourth touch operation is the right limb.
6. The method according to claim 4, characterized in that The fourth touch operation is not a continuous operation of the third touch operation, wherein: The operating limb corresponding to the previous touch operation of the fourth touch operation is the left limb, and the operating limb corresponding to the fourth touch operation is the right limb; or, The operating limb corresponding to the previous touch operation of the fourth touch operation is the right limb, and the operating limb corresponding to the fourth touch operation is the left limb.
7. The method according to claim 6, characterized in that The method further comprises: In response to the fourth touch operation on the ball control operation area, a second motion control is displayed, and the second motion control is configured to move following the touch point corresponding to the fourth touch operation.
8. The method according to any one of claims 1-3, 5-7, characterized in that: The method further comprises: In response to a fifth touch operation on the switching control, the second game screen is switched to the first game screen.
9. A ball control device in a game, characterized in that: The device comprises: A display module, configured to provide a graphical user interface through a terminal device, wherein the graphical user interface includes a first game screen, wherein the first game screen includes a target object photographed from a first perspective, a switching control, and a regular control; a switching module, configured to switch the first game screen to a second game screen in response to a first touch operation on the switching control, wherein the second game screen includes the target object and the ball control operation area photographed from a second perspective, wherein a shooting angle and / or a shooting range of the second perspective are different from those of the first perspective; a control module, configured to control the target object to perform a ball control action in response to a second touch operation on the ball control operation area; The ball control operation area includes a spherical control, a left limb control and a right limb control; the control module is used to: In response to a third touch operation on the left limb control or the right limb control, controlling the left limb control and the right limb control to stop displaying, and displaying a first motion control in a touch point area corresponding to the third touch operation; In response to a fourth touch operation on the ball control operation area, the operating limb corresponding to the fourth touch operation is controlled to perform a ball control action, and the operating limb corresponding to the fourth touch operation is the left limb or the right limb of the target object.
10. A ball control device in a game, characterized in that: include: Memory, used to store programs; A processor is used to execute the program stored in the memory. When the program is executed, the processor is used to execute the ball control method in the game as described in any one of claims 1 to 8.
11. A computer-readable storage medium, characterized in that: The method comprises instructions which, when executed on a computer, enable the computer to execute the ball control method in the game as claimed in any one of claims 1 to 8.
12. A computer program product, characterized in that The invention comprises a computer program which, when executed by a processor, implements a ball control method in a game according to any one of claims 1 to 8.
