Game skill combination release method, device, electronic device and readable medium

By updating the skill control to the skill control to be combined in the graphical user interface, allowing continuous touch operations at the same position, the problem of combining game skills operation is solved and the game experience is improved.

CN114344885BActive Publication Date: 2025-08-22NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202210006143.8
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2022-01-04
Publication Date
2025-08-22
Estimated Expiration
2042-01-04

AI Technical Summary

Technical Problem

In the prior art, the release of combined game skills requires high operation requirements on players, which is difficult for ordinary players to complete, resulting in limited gaming experience.

Method used

By displaying skill controls in the graphical user interface, determining the target skill in response to touch operations and updating it to be combined skill controls, allowing continuous touch operations at the same position to be performed to achieve the release of combined game skills.

Benefits of technology

It lowers the threshold for high-end operations, improves players' gaming experience, and enhances the operational space of the game.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

An embodiment of the present invention provides a method for releasing a game skill combination, providing a graphical user interface through a terminal device, the method comprising: displaying a skill control in the graphical user interface; responding to a touch operation on the skill control, determining a target skill control, and releasing a target game skill corresponding to the target skill control; updating and displaying the target skill control as a skill control to be combined corresponding to the game skill to be combined, so as to release the game skill to be combined at the location where the target skill control is located. The embodiment of the present invention updates the display of the target skill control as a skill control to be combined at the location where the target skill control is located, so that the user can perform continuous touch operations at the same location to complete the release of the combined game skills, eliminating the need for players to release game skills at different locations in a short period of time, lowering the threshold for high-end operations, and improving the player's gaming experience.
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Description

Technical Field

[0001] Embodiments of the present invention relate to the field of computer technology, and in particular to a method for releasing a game skill combination, a device for releasing a game skill combination, an electronic device, and a computer-readable medium. Background Art

[0002] With the continuous development of Internet technology, terminal devices such as smart phones, personal computers, and tablets have been widely used, and online games have gradually entered people's lives, making games one of people's increasingly important entertainment activities.

[0003] MOBA (Multiplayer Online Battle Arena) games feature multiple game skills, some of which can be combined into combo skills. Unleashing these combo skills in a specific sequence can deliver even more explosive damage, such as a flash, double flash, and single flash combo. However, these combo skills require a high level of skill, making it easy for less skilled players to make mistakes and struggle to execute them in the right order. Summary of the Invention

[0004] The embodiment of the present invention provides a method, device, electronic device and computer-readable storage medium for releasing a game skill combination to solve the problem of difficulty in releasing combined game skills.

[0005] An embodiment of the present invention discloses a method for releasing a combination of skills, wherein a graphical user interface is provided through a terminal device, and the method includes:

[0006] displaying a skill control in the graphical user interface;

[0007] In response to a touch operation on the skill control, determining a target skill control, and releasing a target game skill corresponding to the target skill control;

[0008] The target skill control is updated and displayed as a skill control to be combined corresponding to the game skill to be combined, so as to release the game skill to be combined at the position where the target skill control is located.

[0009] In an exemplary embodiment, after updating and displaying the target skill control as a skill control to be combined corresponding to the game skill to be combined, so as to release the game skill to be combined at the location of the target skill control, the method further includes:

[0010] In response to a touch operation on the skill control to be combined, the game skill to be combined is released.

[0011] In an exemplary embodiment, after replacing the target skill control with the skill control to be combined corresponding to the game skill to be combined, so as to release the game skill to be combined at the location of the target skill control, the method further includes:

[0012] After the game skill to be combined is released, or after the time after the target skill control updates and displays the combined game control reaches a preset time, the target skill control is restored.

[0013] In an exemplary embodiment, the skill control to be combined is synchronized with the skill cooldown time of the combined game control at the location of the target skill control.

[0014] In an exemplary embodiment, the target game skill is a game skill corresponding to a game character, and the game skill to be combined is not a game skill corresponding to the game character.

[0015] An embodiment of the present invention further discloses a device for releasing a combination of skills, which provides a graphical user interface through a terminal device. The device includes:

[0016] a skill control display module, configured to display skill controls in the graphical user interface;

[0017] A target skill control determination module is configured to respond to a touch operation on the skill control, determine a target skill control, and release a target game skill corresponding to the target skill control;

[0018] The combined game control determination module is used to update and display the target skill control as the skill control to be combined corresponding to the game skill to be combined, so as to release the game skill to be combined at the position where the target skill control is located.

[0019] In an exemplary embodiment, the device further includes: a game skill to be combined releasing module, configured to release the game skill to be combined in response to a touch operation on the skill control to be combined.

[0020] In an exemplary embodiment, the device further includes: a target skill control recovery module, which is used to restore the target skill control after the game skill to be combined is released, or after the time after the target skill control updates and displays the combined game control reaches a preset time.

[0021] In an exemplary embodiment, the skill control to be combined is synchronized with the skill cooldown time of the combined game control at the location of the target skill control.

[0022] In an exemplary embodiment, the target game skill is a game skill corresponding to a game character, and the game skill to be combined is not a game skill corresponding to the game character.

[0023] An embodiment of the present invention further discloses an electronic device, comprising a processor, a communication interface, a memory, and a communication bus, wherein the processor, the communication interface, and the memory communicate with each other via the communication bus;

[0024] The memory is used to store computer programs;

[0025] The processor is configured to implement the method described in the embodiment of the present invention when executing the program stored in the memory.

[0026] The embodiments of the present invention further disclose one or more computer-readable media having instructions stored thereon. When executed by one or more processors, the processors are enabled to perform the method according to the embodiments of the present invention.

[0027] The embodiments of the present invention include the following advantages:

[0028] In an embodiment of the present invention, a skill control is displayed in a graphical user interface. In response to a touch operation on the skill control, a target skill control is determined, and the target game skill corresponding to the target skill control is released. The target skill control is then updated and displayed as a skill control to be combined corresponding to the game skill to be combined. In this embodiment of the present invention, the target skill control is updated and displayed as a skill control to be combined at the location where the target skill control is located, allowing the user to perform continuous touch operations at the same location to complete the release of the combined game skills. Since the player does not need to release game skills at different locations in a short period of time, the threshold for high-end operations is lowered and the player's gaming experience is improved. BRIEF DESCRIPTION OF THE DRAWINGS

[0029] Figure 1 This is a flowchart of the steps of a method for releasing a game skill combination provided in an embodiment of the present invention;

[0030] Figure 2 is a schematic diagram of a skill control provided in an embodiment of the present invention;

[0031] Figure 3 This is a schematic diagram of releasing a combination game skill according to an embodiment of the present invention;

[0032] Figure 4 This is a structural block diagram of a device for releasing a game skill combination provided in an embodiment of the present invention;

[0033] Figure 5 is a block diagram of an electronic device provided in an embodiment of the present invention;

[0034] Figure 6 is a schematic diagram of a computer-readable medium provided in an embodiment of the present invention. DETAILED DESCRIPTION

[0035] In order to make the above-mentioned objects, features and advantages of the present invention more obvious and easy to understand, the present invention is further described in detail below with reference to the accompanying drawings and specific embodiments.

[0036] In specific implementations, some combination game skills, such as big flash and double flash, usually require two operation buttons to complete. For example, in a certain game character in MOAB, its big flash combo operation must first be released using the big skill wheel, and then quickly move to the direction selected by the flash skill wheel to complete the combination operation. This requires high player operating capabilities: including speed and movement distance.

[0037] Although more explosive damage output can be achieved if the combination game skills can be released in a certain order in the game, it is obvious that these combination game skills also require higher player operation requirements. Therefore, the current implementation of combination game skills has the following disadvantages: 1) It requires high player operation requirements, and it is necessary to release skills and select directions at different positions in a short period of time, which has an extremely high operation load; (2) It is difficult for non-advanced players to complete, and ordinary players find it difficult to experience the joy of high-end operations, which limits the game's operational space.

[0038] To address the above issues, an embodiment of the present invention proposes a method for releasing a game skill combination. The method for releasing a game skill combination in an embodiment of the present invention can be run on a local terminal device or a server. When the method for releasing a game skill combination is run on a server, it can be a cloud game.

[0039] In an optional embodiment, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operation mode, the operating entity of the game program and the entity presenting the game screen are separated. The storage and operation of the game skill combination release method are completed on the cloud gaming server. The cloud gaming client is used to receive and send data and present the game screen. For example, the cloud gaming client can be a display device with data transmission function close to the user side, such as a mobile terminal, TV, computer, PDA, etc.; however, the cloud gaming server in the cloud processes the game data. When playing the game, the player operates the cloud gaming client to send operation instructions to the cloud gaming server. The cloud gaming server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the cloud gaming client through the network. Finally, the cloud gaming client decodes and outputs the game screen.

[0040] In an optional embodiment, the local terminal device stores a game program and is used to present the game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed and run through the conventional electronic device. The local terminal device can provide the graphical user interface to the player in a variety of ways, for example, it can be rendered and displayed on the terminal display, or provided to the player through holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present the graphical user interface, the graphical user interface includes the game screen, and the processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.

[0041] Reference Figure 1 , shows a flowchart of a method for releasing a game skill combination provided in an embodiment of the present invention, which provides a graphical user interface through a terminal device and may specifically include the following steps:

[0042] Step 101: Display skill controls in the graphical user interface.

[0043] In a specific implementation, game scenes and skill controls can be displayed in a graphical user interface, where the skill controls can be character skill controls of a virtual character or non-character skill controls. Since the character skill controls are used to release the game skills possessed by the virtual character itself, and the non-character skill controls are not the game skills possessed by the virtual character itself, the distance between the character skill controls of the virtual character in the graphical user interface is usually relatively small, and the distance between the character skill controls and the non-character skill controls is relatively large.

[0044] Specifically, refer to Figure 2 The figure includes character skill control 201, character skill control 202, character skill control 203, and non-character skill control 204, among which the distance between character skill control 201, character skill control 202 and character skill control 203 is relatively small, while the distance between character skill control 201, character skill control 202 and character skill control 203 and non-character skill control is relatively large.

[0045] Step 102: In response to a touch operation on the skill control, a target skill control is determined, and a target game skill corresponding to the target skill control is released.

[0046] Among them, the touch operation may include a click operation, a press operation, a drag operation, etc.

[0047] In an embodiment of the present invention, in response to a touch operation on a skill control, such as a click operation, the skill control corresponding to the click operation can be determined as a target skill control, and then the target game skill corresponding to the target skill control can be released. For example, the game skills may include freezing, stun, slowing, freezing, burning, poisoning, bleeding, confusion, and the like.

[0048] Step 103: Update and display the target skill control as a skill control to be combined corresponding to the game skill to be combined, so as to release the game skill to be combined at the position where the target skill control is located.

[0049] In a specific implementation, some game skills can be combined into a set of combined game skills. If a set of combined game skills is released in a certain order, it can achieve more explosive damage output. In an exemplary embodiment, the target game skill can be the game skill corresponding to the game character, and the game skill to be combined can be a game skill other than the game skill corresponding to the game character.

[0050] In an embodiment of the present invention, combined game skills can be set by system default or customized by the player through other system interfaces, such as by entering a skill setting interface. For example, a row of skill lists can be displayed in the skill setting interface, with each row representing a set of combined game skills. The user can select a combination of game skills by clicking, dragging, or other operations. If the game skill combination selected by the player cannot be combined, a prompt can be provided in the skill setting interface.

[0051] For example, assuming that the character game skill A and non-character game skill B of a player's game character can be combined, they can be customized in the game. Then, assuming that the target game skill determined by the player is character game skill A, non-character game skill B can be used as the game skill to be combined.

[0052] In an embodiment of the present invention, after determining the game skill to be combined corresponding to the target game skill through the system default setting or the player's customized setting, the target skill control can be updated and displayed as the skill control to be combined corresponding to the game skill to be combined, so that the target skill control and the skill control to be combined can share a position. It can be understood that since the player has just completed the touch operation on the target skill control, if the target game skill corresponding to the target skill control is released, the target skill control is updated and displayed as the skill control to be combined corresponding to the game skill to be combined, and the player performs a touch operation on the same position again (that is, releases the game skill to be combined at the position where the target skill control is located), then the speed of releasing the game skill to be combined will be very fast. Therefore, even if the player's operation level is not high, he can experience the joy of high-end operation, which improves the game's operability space.

[0053] It should be noted that after the skill control to be combined is updated and displayed at the location of the original target skill control, the skill control to be combined can continue to remain at the original location, and the state of the skill control to be combined will be synchronized with the state of the skill control to be combined at the location of the target skill control. In an exemplary embodiment, the skill control to be combined is synchronized with the skill cooldown (CD) of the game control to be combined at the location of the target skill control.

[0054] For example, referring to Figure 3 , is a schematic diagram of a combined game skill release according to an embodiment of the present invention, including a target skill control 301 (e.g., a character skill control) and a skill control 302 to be combined (e.g., a non-character skill control). The embodiment of the present invention divides the combined game skills into two time periods, 0-t1-t2, wherein the time period 0-t1 is the release event of the target game skill, and t1-t2 is the release time of the game skill to be combined. Specifically, after the player touches the target skill control 301, the target game skill corresponding to the target skill control 301 is released. At this time, the target game skill enters the skill cooling time, for example, entering 20 s cooling time, enters the t1-t2 time period, the position where the target skill control 301 is located is updated to the skill control 302 to be combined corresponding to the game skill to be combined. If the player touches the game control 302 to be combined at the position where the target skill control 301 is located, the combined game skill corresponding to the game control 302 to be combined will be released, and the game skill to be combined will enter the skill cooling time. At this time, the status of all skill controls can be reset, that is, all skill controls are restored to the state before the position where the target skill control 301 is located is updated to the skill control 302 to be combined corresponding to the game skill to be combined. Of course, after a certain period of time (for example, when the cooling time of 20s of the target game skill is reached), the status of all skill controls can also be reset, and the embodiment of the present invention does not need to be limited to this.

[0055] In the aforementioned method for releasing a game skill combination, a skill control is displayed in a graphical user interface. In response to a touch operation on the skill control, a target skill control is determined, and the target game skill corresponding to the target skill control is released. The target skill control is then updated and displayed as the skill control to be combined, corresponding to the game skill to be combined. In this embodiment of the present invention, the target skill control is updated and displayed as the skill control to be combined at the location where the target skill control is located, allowing the user to perform continuous touch operations at the same location to complete the release of the combined game skill. This reduces the need for players to release game skills at different locations within a short period of time, lowering the threshold for high-end operations and improving the player's gaming experience.

[0056] In an exemplary embodiment, after step 104 of updating and displaying the target skill control as a skill control to be combined corresponding to the game skill to be combined, so as to release the game skill to be combined at the location of the target skill control, the method may further include the following steps:

[0057] In response to a touch operation on the skill control to be combined, the game skill to be combined is released.

[0058] In specific implementations, some combination game skills, such as big flash and double flash, usually require two operation buttons to complete. For example, in a certain game character in MOAB, its big flash combo operation must first be released using the big skill wheel, and then quickly move to the direction selected by the flash skill wheel to complete the combination operation. This requires high player operating capabilities: including speed and movement distance.

[0059] In an embodiment of the present invention, players can perform touch operations on the skill controls to be combined, which will release the game skills to be combined corresponding to the controls to be combined, thereby seamlessly and simply completing the combined game skills. Even if the player cannot react and operate quickly in terms of speed and moving distance, he can still achieve combined game skills, such as big flash, double flash, single flash and other combined game skills.

[0060] In an exemplary embodiment, after step 104, in which the target skill control is replaced with the skill control corresponding to the game skill to be combined, so as to release the game skill to be combined at the location of the target skill control, the method may further include the following steps:

[0061] After the game skill to be combined is released, or after the time after the target skill control updates and displays the combined game control reaches a preset time, the target skill control is restored.

[0062] In an embodiment of the present invention, after the player releases the game skill to be combined, or if no operation is performed within a preset time (t seconds), this temporary state is canceled and the original target skill control is restored, thereby avoiding interference with the normal progress of the game.

[0063] In summary, the application of the embodiments of the present invention can improve the player's operating space and reduce the operational difficulty of realizing the combination of game skills. In addition, since the embodiment of the present invention displays the skill controls to be combined corresponding to the game skills to be combined at the location of the target skill controls, it saves screen space and uses one key position to meet different skill combination requirements.

[0064] It should be noted that for the sake of simplicity, the method embodiments are described as a series of actions. However, those skilled in the art should be aware that the embodiments of the present invention are not limited by the order of the actions described, because according to the embodiments of the present invention, certain steps can be performed in other orders or simultaneously. Secondly, those skilled in the art should also be aware that the embodiments described in this specification are all preferred embodiments, and the actions involved are not necessarily required by the embodiments of the present invention.

[0065] Reference Figure 4 , shows a structural block diagram of a game skill combination release device provided in an embodiment of the present invention, which provides a graphical user interface through a terminal device and may specifically include the following modules:

[0066] A skill control display module 401 is used to display skill controls in the graphical user interface;

[0067] A target skill control determining module 402 is configured to respond to a touch operation on the skill control, determine a target skill control, and release a target game skill corresponding to the target skill control;

[0068] The combined game control determination module 403 is used to update and display the target skill control as the skill control to be combined corresponding to the game skill to be combined, so as to release the game skill to be combined at the position where the target skill control is located.

[0069] In an exemplary embodiment, the device may further include: a module for releasing game skills to be combined, configured to release the game skills to be combined in response to a touch operation on the skill control to be combined.

[0070] In an exemplary embodiment, the device may further include: a target skill control recovery module, configured to restore the target skill control when the game skill to be combined is released, or after a preset time has passed since the target skill control updated and displayed the combined game control.

[0071] In an exemplary embodiment, the skill control to be combined is synchronized with the skill cooldown time of the combined game control at the location of the target skill control.

[0072] In an exemplary embodiment, the target game skill is a game skill corresponding to a game character, and the game skill to be combined is not a game skill corresponding to the game character.

[0073] An embodiment of the present invention proposes a method for releasing a combination of game skills, assigning two display and operation rules to game characters' game skills, lowering the barrier to entry for advanced operations. Exemplarily, the method may include: display rules: When a character skill enters its cooldown period after being released, the character skill temporarily becomes a summoner skill button, such as a flash; players can directly release the summoned beast's skill with a single click, seamlessly and easily completing a combination operation such as a flash; disappearance rules: After the player releases the skill, or if no operation is performed within a certain time (t seconds), the temporary state is canceled and the character skill function is restored; cooldowns for temporary summoner skills and fixed-position shared skills; and support for player-defined activation and selection of skill combinations.

[0074] In summary, in an embodiment of the present invention, a skill control is displayed in a graphical user interface, a touch operation is performed on the skill control, a target skill control is determined, and the target game skill corresponding to the target skill control is released. The target skill control is then updated and displayed as a skill control to be combined corresponding to the game skill to be combined. In an embodiment of the present invention, the target skill control is updated and displayed as a skill control to be combined at the location where the target skill control is located, allowing the user to perform continuous touch operations at the same location to complete the release of the combined game skills. Since the player does not need to release game skills at different locations in a short period of time, the threshold for high-end operations is lowered and the player's gaming experience is improved.

[0075] As for the device embodiment, since it is basically similar to the method embodiment, the description is relatively simple, and the relevant parts can be referred to the partial description of the method embodiment.

[0076] In addition, an embodiment of the present invention further provides an electronic device, such as Figure 5 As shown, it includes a processor 501, a communication interface 502, a memory 503 and a communication bus 504, wherein the processor 501, the communication interface 502, and the memory 503 communicate with each other through the communication bus 504.

[0077] Memory 503, used for storing computer programs;

[0078] The processor 501 is used to implement the game skill combination release method described in the above embodiment when executing the program stored in the memory 503: displaying the skill control in the graphical user interface; responding to the touch operation on the skill control, determining the target skill control, and releasing the target game skill corresponding to the target skill control; updating the target skill control to display the skill control to be combined corresponding to the game skill to be combined, so as to release the game skill to be combined at the location where the target skill control is located.

[0079] In an exemplary embodiment, after updating and displaying the target skill control as a skill control to be combined corresponding to the game skill to be combined, so as to release the game skill to be combined at the location of the target skill control, the method further includes:

[0080] In response to a touch operation on the skill control to be combined, the game skill to be combined is released.

[0081] In an exemplary embodiment, after replacing the target skill control with the skill control to be combined corresponding to the game skill to be combined, so as to release the game skill to be combined at the location of the target skill control, the method further includes:

[0082] After the game skill to be combined is released, or after the time after the target skill control updates and displays the combined game control reaches a preset time, the target skill control is restored.

[0083] In an exemplary embodiment, the skill control to be combined is synchronized with the skill cooldown time of the combined game control at the location of the target skill control.

[0084] In an exemplary embodiment, the target game skill is a game skill corresponding to a game character, and the game skill to be combined is not a game skill corresponding to the game character.

[0085] The communication bus mentioned in the terminal can be a Peripheral Component Interconnect (PCI) bus or an Extended Industry Standard Architecture (EISA) bus. This communication bus can be divided into an address bus, a data bus, a control bus, etc. For ease of illustration, only one thick line is used in the figure, but this does not mean that there is only one bus or only one type of bus.

[0086] The communication interface is used for communication between the above terminal and other devices.

[0087] The memory may include random access memory (RAM) or non-volatile memory, such as at least one disk storage. Alternatively, the memory may be at least one storage device located away from the processor.

[0088] The above-mentioned processor can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA) or other programmable logic devices, discrete gate or transistor logic devices, and discrete hardware components.

[0089] like Figure 6 As shown, in another embodiment provided by the present invention, a computer-readable storage medium 601 is also provided, in which instructions are stored. When the computer-readable storage medium is run on a computer, the computer executes the game skill combination release method described in the above embodiment.

[0090] In another embodiment provided by the present invention, a computer program product containing instructions is also provided, which, when executed on a computer, enables the computer to execute the game skill combination release method described in the above embodiment.

[0091] In the above embodiments, all or part of the embodiments can be implemented by software, hardware, firmware, or any combination thereof. When implemented using software, all or part of the embodiments can be implemented in the form of a computer program product. The computer program product includes one or more computer instructions. When the computer program instructions are loaded and executed on a computer, all or part of the processes or functions described in the embodiments of the present invention are generated. The computer can be a general-purpose computer, a special-purpose computer, a computer network, or other programmable device. The computer instructions can be stored in a computer-readable storage medium or transmitted from one computer-readable storage medium to another computer-readable storage medium. For example, the computer instructions can be transmitted from one website, computer, server, or data center to another website, computer, server, or data center via a wired (e.g., coaxial cable, optical fiber, digital subscriber line (DSL)) or wireless (e.g., infrared, wireless, microwave, etc.) method. The computer-readable storage medium can be any available medium that can be accessed by a computer or a data storage device such as a server or data center that includes one or more available media. The available medium can be a magnetic medium (e.g., a floppy disk, a hard disk, a tape), an optical medium (e.g., a DVD), or a semiconductor medium (e.g., a solid-state drive (SSD)).

[0092] It should be noted that, in this document, relational terms such as first and second, etc., are used only to distinguish one entity or operation from another entity or operation, and do not necessarily require or imply the existence of any such actual relationship or order between these entities or operations. Moreover, the terms "comprises," "comprising," or any other variants thereof are intended to cover non-exclusive inclusion, so that a process, method, article, or device comprising a series of elements includes not only those elements, but also other elements not explicitly listed, or elements inherent to such process, method, article, or device. In the absence of further limitations, an element defined by the phrase "comprising a ..." does not exclude the presence of other identical elements in the process, method, article, or device comprising the element.

[0093] Each embodiment in this specification is described in a related manner. Similar parts between the various embodiments can be referred to in conjunction with each other. Each embodiment focuses on the differences between the other embodiments. In particular, the system embodiment is generally similar to the method embodiment, so the description is relatively simple. For related parts, refer to the description of the method embodiment.

[0094] The above description is only a preferred embodiment of the present invention and is not intended to limit the scope of protection of the present invention. Any modifications, equivalent replacements, improvements, etc. made within the spirit and principles of the present invention are included in the scope of protection of the present invention.

Claims

1. A method for releasing a game skill combination, characterized in that: Providing a graphical user interface via a terminal device, the method comprising: displaying a skill control in the graphical user interface; In response to a touch operation on the skill control, determining a target skill control, and releasing a target game skill corresponding to the target skill control; updating and displaying the target skill control as a skill control to be combined corresponding to the game skill to be combined, so as to release the game skill to be combined at the position where the target skill control is located, wherein before the target skill control is updated and displayed as the skill control to be combined, the skill control to be combined and the target skill control are simultaneously displayed on the graphical user interface; After the game skill to be combined is released, or after the time after the target skill control updates and displays the combined game control reaches a preset time, the target skill control is restored.

2. The method according to claim 1, characterized in that After updating and displaying the target skill control as a skill control to be combined corresponding to the game skill to be combined, so as to release the game skill to be combined at the location of the target skill control, the method further includes: In response to a touch operation on the skill control to be combined, the game skill to be combined is released.

3. The method according to claim 1, characterized in that The skill cooldown time of the skill control to be combined is synchronized with the skill cooldown time of the combined game control at the location of the target skill control.

4. The method according to claim 1, wherein The target game skill is a game skill corresponding to a game character, and the game skill to be combined is not a game skill corresponding to the game character.

5. A game skill combination release device, characterized in that: Providing a graphical user interface via a terminal device, the apparatus comprises: a skill control display module, configured to display skill controls in the graphical user interface; A target skill control determination module is used to respond to a touch operation on the skill control, determine a target skill control, and release a target game skill corresponding to the target skill control; a combined game control determination module, configured to update and display the target skill control as a skill control to be combined corresponding to the game skill to be combined, so as to release the game skill to be combined at the location of the target skill control; before the target skill control is updated and displayed as the skill control to be combined, the skill control to be combined and the target skill control are simultaneously displayed on the graphical user interface; The target skill control recovery module is used to restore the target skill control when the game skill to be combined is released, or after the time after the target skill control updates and displays the combined game control reaches a preset time.

6. The device according to claim 5, characterized in that The device further comprises: The game skill releasing module to be combined is used to respond to the touch operation on the skill control to be combined and release the game skill to be combined.

7. An electronic device, characterized in that: comprising a processor, a communication interface, a memory and a communication bus, wherein the processor, the communication interface and the memory communicate with each other via the communication bus; The memory is used to store computer programs; The processor is configured to implement the method according to any one of claims 1 to 4 when executing a program stored in the memory.

8. One or more computer-readable media having instructions stored thereon, which, when executed by one or more processors, cause the processors to perform the method according to any one of claims 1 to 4.

Citation Information

Patent Citations

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    CN109078326A