Game control method, device, electronic device and readable medium

By determining the interface to be operated and the interface to be operated in the game and displaying it on the first device and the second device respectively, the problem of the game interface being blocked is solved, and a better gaming experience and operation simplicity is achieved.

CN114344897BActive Publication Date: 2025-04-22NETEASE (HANGZHOU) NETWORK CO LTD
View PDF 2 Cites 0 Cited by

Patent Information

Application Number
CN202111463950.4
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2021-12-02
Publication Date
2025-04-22
Estimated Expiration
2041-12-02

AI Technical Summary

Technical Problem

In the existing game technology, the game interface is easily obscured by the second game interface that is suspended and displayed, making it difficult for players to view the content of the first game interface, and frequent operations to open or close the second game interface will lead to difficulties for players to operate.

Method used

The first graphic user interface is provided by the first device, and the second game interface is acquired in response to the control instructions of the first game interface, and the first target interface (the interface to be operated currently) and the second target interface (the interface not currently operated) are determined from both, and the first target interface is controlled to be displayed on the interface of the first device, and the second target interface is controlled to be displayed through the interface of the second device.

Benefits of technology

It avoids the first game interface being blocked by the second game interface, allowing players to view the content of multiple game interfaces at the same time, improving the gaming experience and reducing the complexity of players' operations.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN114344897B_ABST
    Figure CN114344897B_ABST
Patent Text Reader

Abstract

The embodiments of the present invention provide a method, device, electronic device and readable medium for game control. The method includes: responding to a first game control instruction for a first game interface, obtaining a second game interface to be displayed; determining a first target interface and a second target interface from the first game interface and the second game interface, the first target interface being the game interface to be currently operated, and the second target interface being a game interface not used for the current operation; controlling the first target interface to be displayed in a first graphical user interface, and controlling the second target interface to be displayed through a second graphical user interface of a second device, wherein the second device is communicatively connected to the first device. In the case where the game needs to display multiple game interfaces at the same time, the second target interface is displayed through the second device to avoid the first target interface displayed by the first device being blocked, and the player can view the content in the first target interface and the second target interface at the same time, providing the player with a better gaming experience.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The present invention relates to the field of game technology, and in particular to a game control method, a game control device, an electronic device and a computer-readable medium. Background Art

[0002] In the prior art, games can usually provide players with multiple game interfaces with different functions. Generally speaking, when a first game interface is displayed, if a player needs to open a second game interface with a certain function, the second game interface can be displayed floating above the first game interface. Figure 1 As shown, above the game interface 101, an information interface 102 of character A may be displayed in a floating manner.

[0003] However, displaying the second game interface in this way can easily cause the first game interface to be blocked by the second game interface, making it difficult for players to view the content displayed in the blocked first game interface. If the player needs to frequently view the content displayed in the second game interface, the player needs to frequently operate in the first game interface, open or close the second game interface, and obtain the content displayed in the first game interface and the second game interface in time, which may also cause difficulty for the player to operate. For example, when the player plays a Battle Royale (BR) survival game, the first game interface can display a game interface and operation controls from a first-person perspective, and the second game interface can display a map. If the player needs to view the map in the second game interface, the first game interface from a first-person perspective is blocked, narrowing the player's field of view, and may not be able to operate the operation controls, resulting in a poor gaming experience for the player. Summary of the invention

[0004] The embodiments of the present invention provide a method, device, electronic device and computer-readable storage medium for controlling a game to overcome the above problems or at least partially solve the above problems.

[0005] An embodiment of the present invention discloses an interface display method, wherein a first graphical user interface is provided by a first device, and content displayed in the first graphical user interface includes at least a first game interface. The method includes:

[0006] In response to a first game control instruction for the first game interface, obtaining a second game interface to be displayed;

[0007] Determining a first target interface and a second target interface from the first game interface and the second game interface, the first target interface being a game interface currently to be operated, and the second target interface being a game interface not used for the current operation;

[0008] Controlling the first target interface to be displayed in the first graphical user interface, and controlling the second target interface to be displayed through a second graphical user interface of a second device, wherein the second device is communicatively connected to the first device, wherein the second device is communicatively connected to the first device.

[0009] Optionally, the method further comprises:

[0010] If the first game interface and the second game interface both belong to the second target interface, the first game interface is controlled to be displayed through the first graphical user interface or the second graphical user interface, and the second game interface is controlled to be displayed through the first graphical user interface or the second graphical user interface, and the first game interface and the second game interface are displayed on different devices at the same time.

[0011] Optionally, determining a first target interface and a second target interface from the first game interface and the second game interface includes:

[0012] In response to a selection operation on the first game interface and the second game interface, a first target interface and a second target interface are determined from the first game interface and the second game interface according to the selection operation.

[0013] Optionally, determining a first target interface and a second target interface from the first game interface and the second game interface includes:

[0014] Displaying the second game interface on the first graphical user interface;

[0015] In response to a first touch operation applied to the first graphical user interface, determining whether the first touch operation is applied to the second game interface or the first game interface;

[0016] If the first touch operation acts on the first game interface, the first game interface is determined as the first target interface, and the second game interface is determined as the second target interface;

[0017] If the first touch operation acts on the second game interface, the second game interface is determined as the first target interface, and the first game interface is determined as the second target interface.

[0018] Optionally, the method further comprises:

[0019] In response to a second game control instruction acting on the first graphical user interface, determining a game interface to be closed;

[0020] If the game interface to be closed is the second target interface, controlling the second target interface in the second graphical user interface to be closed;

[0021] If the game interface to be closed is the first target interface, the first target interface in the first graphical user interface is controlled to be closed, and the second target interface is controlled to be displayed through the first graphical user interface.

[0022] Optionally, the method further comprises:

[0023] In response to a third game control instruction acting on the first graphical user interface, the second device is controlled to enter a standby state.

[0024] Optionally, the method further comprises:

[0025] In response to a second touch operation on an interface display control in the first game interface, or in response to the current state of the game satisfying a preset interface trigger condition, the first game control instruction is generated.

[0026] Optionally, the step of controlling the second target interface to be displayed through a second graphical user interface of a second device includes:

[0027] Displaying the second target interface on the first graphical user interface;

[0028] Determining whether a preset split-screen display condition is met according to the display sizes respectively corresponding to the second target interface and the first target interface;

[0029] If so, control the second target interface to be displayed through the second graphical user interface of the second device.

[0030] Optionally, the method further comprises:

[0031] In response to a switching operation on the first graphical user interface, the first target interface is controlled to be displayed in the second graphical user interface, and the second target interface is controlled to be displayed in the first graphical user interface.

[0032] Optionally, the step of controlling the second target interface to be displayed through a second graphical user interface of a second device includes:

[0033] Control the second device to switch from a screen-off state to a screen-on state, and display the second target interface through a second graphical user interface.

[0034] Optionally, the method further comprises:

[0035] In response to the device binding instruction acting on the first graphical user interface, the second device is set to accept the control of the first device.

[0036] An embodiment of the present invention further provides an interface display device, which provides a first graphical user interface through a first device, wherein the content displayed in the first graphical user interface includes at least a first game interface, and the device includes:

[0037] An interface acquisition module, configured to respond to a first game control instruction for the first game interface and acquire a second game interface to be displayed;

[0038] An interface determination module, used to determine a first target interface and a second target interface from the first game interface and the second game interface, wherein the first target interface is a game interface currently to be operated, and the second target interface is a game interface not used for the current operation;

[0039] An interface display module is used to control the first target interface to be displayed in the first graphical user interface, and to control the second target interface to be displayed through a second graphical user interface of a second device, wherein the second device is communicatively connected to the first device.

[0040] Optionally, the device further comprises:

[0041] An interface selection module is used to control the first game interface to be displayed through the first graphical user interface or the second graphical user interface if the first game interface and the second game interface both belong to the second target interface, and to control the second game interface to be displayed through the first graphical user interface or the second graphical user interface, and the first game interface and the second game interface are displayed on different devices at the same time.

[0042] Optionally, the interface determination module includes:

[0043] The first interface determination submodule is used to respond to the selection operation on the first game interface and the second game interface, and determine the first target interface and the second target interface from the first game interface and the second game interface according to the selection operation.

[0044] Optionally, the interface determination module includes:

[0045] A first interface display submodule, configured to display the second game interface on the first graphical user interface;

[0046] A first touch response submodule, used to respond to a first touch operation applied to the first graphical user interface, and determine whether the first touch operation is applied to the second game interface or the first game interface;

[0047] a second interface determination submodule, configured to determine the first game interface as the first target interface and the second game interface as the second target interface if the first touch operation acts on the first game interface;

[0048] The third interface determination submodule is used to determine the second game interface as the first target interface and the first game interface as the second target interface if the first touch operation acts on the second game interface.

[0049] Optionally, the device further comprises:

[0050] A closing instruction response module, used to respond to a second game control instruction acting on the first graphical user interface and determine a game interface to be closed;

[0051] A first interface closing module, configured to control the second target interface in the second graphical user interface to be closed if the game interface to be closed is the second target interface;

[0052] The second interface closing module is used to control the closing of the first target interface in the first graphical user interface if the game interface to be closed is the first target interface, and to control the display of the second target interface through the first graphical user interface.

[0053] Optionally, the device further comprises:

[0054] The standby module is used to respond to a third game control instruction acting on the first graphical user interface and control the second device to enter a standby state.

[0055] Optionally, the device further comprises:

[0056] The instruction generation module is used to generate the first game control instruction in response to a second touch operation on the interface display control in the first game interface, or in response to the current state of the game satisfying a preset interface trigger condition.

[0057] Optionally, the interface display module includes:

[0058] A second interface display submodule, configured to display the second target interface on the first graphical user interface;

[0059] A size determination submodule, used to determine whether a preset split-screen display condition is met according to the display sizes corresponding to the second target interface and the first target interface respectively;

[0060] The third interface display submodule is used to control the second target interface to be displayed through the second graphical user interface of the second device if yes.

[0061] Optionally, the device further comprises:

[0062] The switching display module is used to control the first target interface to be displayed in the second graphical user interface in response to the switching operation applied to the first graphical user interface, and to control the second target interface to be displayed in the first graphical user interface.

[0063] Optionally, the interface display module includes:

[0064] The lighting submodule is used to control the second device to switch from a screen-off state to a screen-on state, and to display the second target interface through a second graphical user interface.

[0065] Optionally, the device further comprises:

[0066] The binding module is used to respond to the device binding instruction acting on the first graphical user interface and set the second device to accept the control of the first device.

[0067] The embodiment of the present invention further discloses an electronic device, comprising a processor, a communication interface, a memory and a communication bus, wherein the processor, the communication interface and the memory communicate with each other via the communication bus;

[0068] The memory is used to store computer programs;

[0069] The processor is used to implement the method described in the embodiment of the present invention when executing the program stored in the memory.

[0070] The embodiment of the present invention further discloses one or more computer-readable media on which instructions are stored. When executed by one or more processors, the processors are enabled to execute the method described in the embodiment of the present invention.

[0071] The embodiments of the present invention include the following advantages:

[0072] The interface display method provided by the embodiment of the present invention responds to the first game control instruction for the first game interface, obtains the second game interface to be displayed; determines the first target interface and the second target interface from the first game interface and the second game interface, wherein the first target interface is the game interface to be currently operated, and the second target interface is a game interface not used for the current operation; controls the first target interface to be displayed in the first graphical user interface, and controls the second target interface to be displayed through the second graphical user interface of the second device, wherein the second device is communicatively connected with the first device. When the game needs to display multiple game interfaces at the same time, the second target interface can be displayed through the second device, so as to avoid the first target interface displayed by the first device being blocked, and the player can view the contents in the first target interface and the second target interface at the same time, providing the player with a better gaming experience. BRIEF DESCRIPTION OF THE DRAWINGS

[0073] Figure 1 It is a schematic diagram of a game interface in the prior art;

[0074] Figure 2 is a flowchart of the steps of a game control method provided in an embodiment of the present invention;

[0075] Figure 3 is a schematic diagram of a game interface provided in an embodiment of the present invention;

[0076] Figure 4 is a structural block diagram of a game control device provided in an embodiment of the present invention;

[0077] Figure 5 is a block diagram of an electronic device provided in an embodiment of the present invention;

[0078] Figure 6 is a schematic diagram of a computer-readable medium provided in an embodiment of the present invention. DETAILED DESCRIPTION

[0079] In order to make the above-mentioned objects, features and advantages of the present invention more obvious and easy to understand, the present invention is further described in detail below with reference to the accompanying drawings and specific embodiments.

[0080] In the case where a game interface is easily blocked by other game interfaces in the game, an embodiment of the present invention provides a first graphical user interface through a first device. When a game needs to display more than two game interfaces at the same time, the game interface that currently needs to be operated is displayed on the first user interface, and the game interface that is not used for the current operation is displayed on the second graphical user interface of the second device. This can prevent the game interface that currently needs to be operated from being blocked by other game interfaces, and players can view information of multiple game interfaces at the same time, providing players with a better gaming experience.

[0081] Reference Figure 2 , showing a step flow chart of a game control method provided in an embodiment of the present invention, a first graphical user interface is provided by a first device, and the content displayed in the first graphical user interface includes at least a first game interface.

[0082] The first device may be an electronic device such as a smart phone, a tablet computer, a game console, an e-book reader, a multimedia player, a wearable device, etc. The first device may interact with the player through a first graphical user interface. The content displayed in the first graphical user interface includes at least a first game interface, so that the player may interact with the first game interface in the graphical user interface to play the game.

[0083] Specifically, the first device may provide the first graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of a terminal, or provided to the player through holographic projection.

[0084] The game program corresponding to the first game interface can be run locally on the first device, that is, the first device stores the game program and is used to present the first game screen. As a specific example of the present invention, the first device may include a display screen and a processor, the display screen is used to present a first graphical user interface, the first graphical user interface includes a first game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.

[0085] The game program corresponding to the first game interface can also be run in a server that is communicatively connected to the first device, that is, a cloud game is used to provide the game interface to the player. Specifically, cloud gaming refers to a gaming method based on cloud computing. In the operation mode of cloud gaming, the running body of the game program and the game screen presentation body are separated. The storage and operation of the game program are completed on the cloud gaming server. The cloud gaming client, that is, the first device, is used for receiving and sending data and presenting the game screen. When playing the game, the player operates the first device to send an operation instruction to the cloud gaming server. The cloud gaming server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the first device through the network. Finally, the first device decodes and outputs the first game screen.

[0086] The method may specifically include the following steps:

[0087] Step 201, responding to a first game control instruction for the first game interface, obtaining a second game interface to be displayed;

[0088] Generally speaking, players can operate in the game interface to issue game control instructions to control the game interface to change to a certain extent.

[0089] Specifically, the player can operate the game interface, and if the player's operation matches the preset operation of the game, it can be considered that the player has issued a game control instruction. The game control instruction can be used to open a game sub-interface, control a virtual object in the game to perform a preset action, control the game to enter a specific scene, etc., and the present invention does not limit this.

[0090] The game control instructions for the game interface can be issued by means of a touch screen. The game control instructions can act on any area in the game interface, or on any operation control displayed on the game interface, and the present invention does not limit this.

[0091] Game control instructions for the game interface can also be issued by controlling a gyroscope, 3D Touch, performing air gestures, emitting voice, staring at a specific area in the game interface, etc., and the present invention is not limited to this.

[0092] In the embodiment of the present invention, the first game control instruction can be used to control the display of the second game interface. In this case, the second game interface can also be displayed while the first game interface is displayed.

[0093] Among them, the first game interface may include a login interface, a lobby interface, a core gameplay interface, a system function interface, an activity interface, etc.; the second game interface may include a server interface, a system function interface, a settlement interface, an activity interface, etc., and the present invention does not limit this.

[0094] Step 202, determining a first target interface and a second target interface from the first game interface and the second game interface, wherein the first target interface is a game interface to be currently operated, and the second target interface is a game interface not used for the current operation;

[0095] Generally speaking, the second game interface can be displayed floating above the first game interface. The second game interface may partially block the first game interface, or completely block the first game interface. In this case, since the first game interface is blocked, it is easy for the player to be unable to view the content in the first game interface normally, and it may also cause the player to be unable to issue game control instructions in the first game interface. In games with high real-time requirements such as Multiplayer Online Battle Arena (MOBA), Battle Royale (BR), Third-Personal Shooting Game (TPS), First-Personal Shooting Game (FPS) and multiplayer gun battle survival games, the display of the first game interface may cause the player to fail the game.

[0096] Thus, the first target interface and the second target interface can be determined from the first game interface and the second game interface. The first target interface is the game interface to be currently operated, and the second target interface is a game interface not used for the current operation. Thus, the game interface that the player currently needs to operate and the game interface that does not need to be operated can be further determined, so as to further determine the display mode of the first game interface and the second game interface to be displayed.

[0097] Step 203: Control the first target interface to be displayed in the first graphical user interface, and control the second target interface to be displayed through a second graphical user interface of a second device, wherein the second device is communicatively connected to the first device.

[0098] Specifically, a second device may be provided. The second device may be an electronic device such as a smart phone, a tablet computer, a game console, an e-book reader, a multimedia player, a wearable device, etc. The second device may provide a second graphical user interface to interact with the player through the second graphical interface.

[0099] Specifically, the second device may provide the second graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through holographic projection.

[0100] The first device may be connected to the second device by communication using a preset collaborative protocol, so that the first device may control the content displayed by the second graphical user interface of the second device based on the collaborative protocol.

[0101] As an example of the present invention, the first device and the second device may have WiFi functions, and the first device and the second device are located in the same local area network. The first device can communicate with the second device located in the same local area network via WiFi, and use a preset collaborative protocol to control the content displayed on the second graphical user interface of the second device.

[0102] In a specific implementation, the first device may be the device currently being operated by the player, and the second device may be the device that the player can view. The player may operate the second device according to actual needs, but the convenience of operating the second device is poorer than that of the first device. For example, the player currently holds the first device with both hands, and the second device is placed on a table about 40 cm away from the player. For another example, the first device is about 2 meters away from the player, and the second device is about 50 cm away from the player. The player holds the remote control of the first device, and the second device needs to be operated by the player approaching and touching the display screen.

[0103] For the first target interface that the player currently needs to operate, it can be controlled to be displayed through the first graphical user interface of the first device. For the second target interface that the player does not currently need to operate, it can be controlled to be displayed through the second graphical user interface of the second device. In this way, it can be avoided that the game interface is blocked by other game interfaces, resulting in the player being unable to view the content in the game interface normally, or the player being unable to issue game control instructions in the game interface, providing the player with a better gaming experience. At the same time, the game interface that the player wants to view can also be displayed in the second device, so that the player can view the information he wants to know in the second device.

[0104] As an example of the present invention, Figure 3 Schematic diagram of a game interface of an embodiment of the present invention. The first game interface currently displayed by the first device 301 may include a three-dimensional game scene, an operation control, and a map display icon. The player can click the map display icon in the first game interface to issue a first game control instruction, and the first game control instruction is used to control the display of a second game interface containing a map image in the first game interface. In the first game interface and the second game interface, the player still needs to operate the first game interface, and the first game interface is used as the first target interface. If the second game interface is not needed for the current operation, the second game interface is used as the second target interface. Thereafter, the first target interface can be controlled to be displayed in the first graphical user interface of the first device 301, and the second target interface can be controlled to be displayed in the second graphical user interface of the second device 302. Thus, the player can continue to operate the operation control using the first device, and view the map image through the second device, and the operation control will not be blocked by the second game interface and cannot be used normally.

[0105] The interface display method provided by the embodiment of the present invention responds to the first game control instruction for the first game interface, obtains the second game interface to be displayed; determines the first target interface and the second target interface from the first game interface and the second game interface, wherein the first target interface is the game interface to be currently operated, and the second target interface is a game interface not used for the current operation; controls the first target interface to be displayed in the first graphical user interface, and controls the second target interface to be displayed through the second graphical user interface of the second device, wherein the second device is communicatively connected with the first device. When the game needs to display multiple game interfaces at the same time, the second target interface can be displayed through the second device, so as to avoid the first target interface displayed by the first device being blocked, and the player can view the contents in the first target interface and the second target interface at the same time, providing the player with a better gaming experience.

[0106] In one embodiment of the present invention, the method further comprises:

[0107] S11, if the first game interface and the second game interface both belong to the second target interface, control the first game interface to be displayed through the first graphical user interface or the second graphical user interface, and control the second game interface to be displayed through the first graphical user interface or the second graphical user interface, and the first game interface and the second game interface are displayed in different devices at the same time.

[0108] Specifically, if the first game interface and the second game interface are not the game interfaces that the player currently needs to operate, in this case, it can be considered that the first game interface and the second game interface both belong to the second target interface. At this time, in order to display the first game interface and the second game interface as comprehensively as possible at the same time, the first game interface can be displayed through the first graphical user interface or the second graphical user interface, and the second game interface can be displayed through the first graphical user interface or the second graphical user interface, and the first game interface and the second game interface can be displayed on different devices at the same time.

[0109] For example, if the first game interface is displayed in the first graphical user interface, the second game interface can be displayed in the second graphical user interface. If the second game interface is displayed in the first graphical user interface, the first game interface can be displayed in the second graphical user interface.

[0110] According to actual needs, when both the first game interface and the second game interface belong to the second target interface, the graphical user interface displaying the first game interface or the second game interface can be switched. For example, the first game interface is displayed in the first graphical user interface, and the second game interface is displayed in the second graphical user interface. After a preset time, it can be automatically switched to the second game interface being displayed in the first graphical user interface, and the first game interface being displayed in the second graphical user interface. For another example, the first game interface is displayed in the first graphical user interface, and the second game interface is displayed in the second graphical user interface. It can respond to the player's switching instruction and switch to the second game interface being displayed in the first graphical user interface, and the first game interface being displayed in the second graphical user interface. So that when the player needs to operate the first game interface or the second game interface, the first game interface or the second game interface can be switched to be displayed in a device that is easy for the player to operate.

[0111] In one embodiment of the present invention, determining the first target interface and the second target interface from the first game interface and the second game interface includes:

[0112] S21, responding to a selection operation on the first game interface and the second game interface, determining a first target interface and a second target interface from the first game interface and the second game interface according to the selection operation.

[0113] Specifically, the first target interface and the second target interface can be determined by the player in the first game interface and the second game interface according to actual needs. Therefore, when the first game interface and the second game interface need to be displayed simultaneously, the first target interface and the second target interface can be determined from the first game interface and the second game interface according to the selection operation in response to the player's selection operation on the first game interface and the second game interface.

[0114] As a specific example of the present invention, it can be determined whether the player may need to operate the game interface based on the functions provided by the game interface. For example, in the case where the game interface is used to display a map, it can be considered that the player may not currently need to operate the game interface, and the game interface can be directly determined as the second target interface. In the case where the game interface is used to display the player's equipment, it can be considered that the player may currently need to change the equipment, so the player may need to operate the game interface. In the case where the game interface is a game interface for displaying battles between characters, it can be considered that the player may currently need to manipulate the character, so the player may need to operate the game interface.

[0115] If the player issues a first game control instruction from the game interface for displaying the battle between characters to control the opening of the game interface for displaying the map, the player may not need to operate the interface for displaying the map at this time, so the game interface for displaying the map can be directly used as the second target interface. If the player issues a first game control instruction from the game interface for displaying the battle between characters to control the opening of the interface for displaying the player's equipment, the player may need to operate both the game interface for displaying the battle between characters and the interface for displaying the player's equipment, so the player's selection operation can be waited for, and the player's first target interface and the second target interface can be selected, so that the player can still operate the game interface that needs to be operated currently on a device that is easy to operate.

[0116] In one embodiment of the present invention, determining the first target interface and the second target interface from the first game interface and the second game interface includes:

[0117] S31, displaying the second game interface on the first graphical user interface;

[0118] Specifically, after receiving the first game control instruction, it is not necessary to immediately display the first game interface or the second game interface in the second graphical user interface, and the second game interface can continue to be displayed in the first graphical user interface.

[0119] At this time, the first game interface and the second game interface can be displayed simultaneously in the first graphical user interface. According to actual needs, the second game interface can be partially overlapped with the first game interface, or the second game interface and the first game interface can be displayed separately, and the present invention does not limit this.

[0120] S32, in response to a first touch operation applied to the first graphical user interface, determining whether the first touch operation is applied to the second game interface or the first game interface;

[0121] The first device can receive the first touch operation acting on the first graphical user interface, and at this time can determine whether the first touch operation acts on the second game interface or the first game interface, so as to directly determine the game interface that the player currently needs to operate and the game interface that does not currently need to be operated through the player's operation.

[0122] S33: if the first touch operation acts on the first game interface, determining the first game interface as the first target interface, and determining the second game interface as the second target interface;

[0123] If the first touch operation acts on the first game interface, the first game interface can be considered to be the game interface currently to be operated by the player, and the second game interface is a game interface not used for the current operation. Therefore, the first game interface can be determined as the first target interface, and the second game interface can be determined as the second target interface.

[0124] S34: If the first touch operation acts on the second game interface, the second game interface is determined as the first target interface, and the first game interface is determined as the second target interface.

[0125] If the first touch operation acts on the second game interface, the second game interface can be considered to be the game interface currently to be operated by the player, and the first game interface is a game interface not used for the current operation. Therefore, the second game interface can be determined as the first target interface, and the first game interface can be determined as the second target interface.

[0126] As a specific example of the present invention, in a first game interface for displaying a battle between characters, a player can request to open a second game interface for setting a player device by clicking an operation control on the first game interface. At this time, both the first game interface and the second game interface can be displayed in the first graphical user interface, and the second game interface can be displayed suspended above the first game interface. At this time, the first touch operation of the first graphical user interface can be further acted on, and it is determined that the first touch operation is used for the second game interface, then the second game interface can be determined as the first target interface, and the first game interface can be determined as the second target interface. The first game interface is displayed in the second graphical user interface, and the first graphical user interface is changed to only display the second game interface, so that the first game interface can be prevented from being blocked by the second game interface.

[0127] In one embodiment of the present invention, the method further comprises:

[0128] S41, responding to a second game control instruction acting on the first graphical user interface, determining a game interface to be closed;

[0129] Specifically, since the second device is more difficult for the player to operate than the first device, in order to facilitate the player to manipulate the game interface, the game interface displayed by the first graphical user interface or the second graphical user interface can be manipulated through the second game control instruction of the first graphical user interface.

[0130] Thus, after responding to the second game control instruction acting on the first graphical user interface, the game interface to be closed can be further determined.

[0131] In a specific implementation, an operation control for controlling the opening or closing of the game interface can be displayed in the first graphical user interface, and the player can use the operation control to manipulate the game interface displayed in the first graphical user interface or the second graphical user interface. The player can issue a second game control instruction through the operation control of the first graphical user interface to control the closing of the game interface.

[0132] S42, if the game interface to be closed is the second target interface, controlling the second target interface in the second graphical user interface to be closed;

[0133] If the game interface to be closed is the second target interface, the second graphical user interface does not need to continue to display the second target interface, and the second target interface can be closed in the second graphical user interface. After closing, the second graphical user interface can turn off the screen, or continue to display other content such as game background, device default background, other game interfaces, etc., and the present invention does not limit this.

[0134] S43, if the game interface to be closed is the first target interface, controlling the first target interface in the first graphical user interface to be closed, and controlling the second target interface to be displayed through the first graphical user interface.

[0135] If the game interface to be closed is the first target interface, the first target interface in the first graphical user interface can be controlled to be closed. After closing the first target interface, no other game interface is being displayed in the first device that is easy for the player to operate. At this time, the second target interface can be displayed through the first graphical user interface, so that the player can easily operate the second target interface that is still being displayed.

[0136] In one embodiment of the present invention, the method further comprises:

[0137] S51, in response to a third game control instruction acting on the first graphical user interface, controlling the second device to enter a standby state.

[0138] Specifically, during the game, the second graphical user interface can keep displaying the second target interface, and the player can control the second device to stop displaying the second target interface when the display does not need to be through the second target interface according to actual needs. And if the player does not need to view the second target interface for a long time, the second device can be controlled to stop displaying the second target interface by entering a standby state, and the second device can save power when the player is not paying attention.

[0139] Thus, the player can issue the third game control instruction through the first graphical interface, so that the third game control instruction can be issued on the first device which is easy for the player to operate, and the second device can be controlled to enter the standby state.

[0140] In a specific implementation, an operation control for controlling the operating state of the second device can be displayed in the first graphical user interface, and the player can control the operating state of the second device through the operation control. The player can issue a third game control instruction through the operation control of the first graphical user interface to control the second device to enter the standby state.

[0141] In one embodiment of the present invention, the method further comprises:

[0142] S61, in response to a second touch operation on an interface display control in the first game interface, or in response to the current state of the game satisfying a preset interface trigger condition, generating the first game control instruction.

[0143] In a specific implementation, a plurality of operation controls may be displayed in the first game interface, and the operation controls may be used to open the second game interface, control a virtual object in the game to perform a preset action, control the game to enter a specific scene, etc., and the present invention does not limit this.

[0144] Among them, the operation control for opening the second game interface can be an interface display control. Specifically, if the function provided by the operation control needs to be displayed through the second game interface, the operation control can be considered to be an interface display control. For example, if the function provided by the operation control is to open the map, and the map needs to be displayed in the second game interface, the operation control for opening the map can be considered to be an interface display control. For another example, if the function provided by the operation control is to view the character equipment information, and viewing the character equipment information needs to be displayed in the second game interface, the operation control for viewing the character equipment information can be considered to be an interface display control.

[0145] Specifically, the player may have a subjective intention to display the second game interface, and generate the first game control instruction through a second touch operation of the interface display control in the first game interface to actively control the display of the second game interface.

[0146] As an example of the present invention, if the first game interface is a core gameplay interface that provides core gameplay functions, and the game control instruction acts on the operation control for viewing the character equipment information in the first game interface, it can be determined that the player needs to open the second game interface, and the second device can be controlled to open the second game interface for viewing the character equipment information. In this way, the character equipment information can be displayed without blocking the core gameplay interface.

[0147] In an embodiment of the present invention, the player may not have the intention to actively open the second game interface, but the operation corresponding to the game control instruction issued by the player can trigger the preset interface trigger condition to generate the first game control instruction, so that the game program needs to further display a second game interface.

[0148] For example, if a player issues a shooting command, and the operation corresponding to the shooting command is to shoot the enemy player's head, and the player successfully hits the enemy player's head, then the game program may need to display a picture of the enemy player's head being hit through a second game interface, and it can be considered that the player has triggered the preset interface trigger condition.

[0149] For another example, the game screen displays a virtual object that the player can control and a virtual environment for the virtual object to move in. If the player controls the virtual object to approach a non-player character in the virtual environment and triggers a conversation with the non-player character, the game program may need to display a conversation scene between the virtual object and the non-player character through a second game interface, and it can be considered that the player has triggered a preset interface trigger condition.

[0150] If the operation corresponding to the game control instruction triggers a preset interface trigger condition, it can be considered that although the player does not have the intention to actively open the second game interface at this time, the game program may need to passively display a second game interface. At this time, the second device connected to the first device in communication can be controlled to display the second game interface corresponding to the interface trigger condition, so that the first game interface and the second game interface can be displayed normally at the same time, providing players with a better gaming experience.

[0151] In an embodiment of the present invention, the step of controlling the second target interface to be displayed through a second graphical user interface of a second device includes:

[0152] S71, displaying the second target interface on the first graphical user interface;

[0153] Specifically, it is not necessary for all second game interfaces to be displayed on the second device. When the second game interface does not have a significant negative impact on the first game interface, the first device can continue to be used to display the first game interface and the second game interface, so that the player can view the first game interface and the second game interface on the same device.

[0154] S72, determining whether a preset split-screen display condition is met according to the display sizes corresponding to the second target interface and the first target interface respectively;

[0155] Specifically, it can be determined whether the preset split-screen display conditions are met based on the display sizes corresponding to the second target interface and the first target interface respectively, so as to determine whether the second target interface obviously affects the normal display of the first target interface, and whether the second target interface needs to be displayed in the second graphical user interface of the second device.

[0156] Among them, the split-screen display condition may be that the ratio of the display size of the second target interface to the corresponding display size of the first target interface is greater than a preset threshold; the ratio of the display size of the second target interface to the first graphical user interface is greater than a preset threshold; the ratio of the display size of the first target interface to the first graphical user interface is less than a preset threshold, etc., and the present invention is not limited to this.

[0157] S73: If yes, control the second target interface to be displayed through the second graphical user interface of the second device.

[0158] If the preset split-screen display conditions are met, it can be considered that the second target interface may affect the normal display of the first target interface. The second target interface can be set to be displayed through the second graphical user interface of the second device to avoid the display of the second target interface affecting the first target interface.

[0159] The method further comprises:

[0160] S81, in response to a switching operation on the first graphical user interface, controlling the first target interface to be displayed in the second graphical user interface, and controlling the second target interface to be displayed in the first graphical user interface.

[0161] Specifically, if the player needs to operate the second target interface displayed on the second device, a switching operation can be issued to the first graphical user interface. At this time, the first device can control the first device and the second device to exchange the display of the first target interface and the second target interface, so that the player can operate the second target interface originally displayed on the second device in the first device, so that the player can always use the first device that is easy to operate to operate the game.

[0162] In an embodiment of the present invention, the step of controlling the second target interface to be displayed through a second graphical user interface of a second device includes:

[0163] S81, controlling the second device to switch from a screen-off state to a screen-on state, and displaying the second target interface through a second graphical user interface.

[0164] In the embodiment of the present invention, the second device may be in a screen-off state when not displaying the game interface. The first device may have a function of waking up the second device and switching the second device from the screen-off state to the screen-on state.

[0165] Therefore, if it is necessary to control the second target interface to be displayed through the second graphical user interface of the second device, the first device can control the second device that is communicatively connected to the first device to switch from a screen-off state to a screen-on state, and display the second target interface through the second graphical user interface, so that when the first device is communicatively connected to the second device, the first device can wake up the second device at any time to display the game sub-interface.

[0166] In one embodiment of the present invention, the method further comprises:

[0167] S91, in response to a device binding instruction acting on the first graphical user interface, setting the second device to accept control of the first device.

[0168] In the embodiment of the present invention, in order to realize that the first device controls the second device, before entering the game, the second device can be set to accept the control of the first device in response to the device binding instruction acting on the first graphical user interface, so that the first device has the function of controlling the second device. At the same time, in the case where there are multiple devices in the local area network, the first device can also determine that the second device is a controllable device based on the device binding instruction.

[0169] It should be noted that, for the sake of simplicity, the method embodiments are described as a series of action combinations, but those skilled in the art should be aware that the embodiments of the present invention are not limited by the order of the actions described, because according to the embodiments of the present invention, certain steps can be performed in other orders or simultaneously. Secondly, those skilled in the art should also be aware that the embodiments described in the specification are all preferred embodiments, and the actions involved are not necessarily required by the embodiments of the present invention.

[0170] Reference Figure 4 , showing a structural block diagram of a game control device provided in an embodiment of the present invention, a first graphical user interface is provided through a first device, and the content displayed in the first graphical user interface includes at least a first game interface.

[0171] The device specifically comprises:

[0172] The interface acquisition module 401 is used to respond to the first game control instruction for the first game interface and acquire the second game interface to be displayed;

[0173] The interface determination module 402 is used to determine a first target interface and a second target interface from the first game interface and the second game interface, wherein the first target interface is a game interface to be currently operated, and the second target interface is a game interface not used for the current operation;

[0174] The interface display module 403 is used to control the first target interface to be displayed in the first graphical user interface, and to control the second target interface to be displayed through a second graphical user interface of a second device, wherein the second device is communicatively connected to the first device.

[0175] Optionally, the device further comprises:

[0176] An interface selection module is used to control the first game interface to be displayed through the first graphical user interface or the second graphical user interface if the first game interface and the second game interface both belong to the second target interface, and to control the second game interface to be displayed through the first graphical user interface or the second graphical user interface, and the first game interface and the second game interface are displayed on different devices at the same time.

[0177] Optionally, the interface determination module includes:

[0178] The first interface determination submodule is used to respond to the selection operation on the first game interface and the second game interface, and determine the first target interface and the second target interface from the first game interface and the second game interface according to the selection operation.

[0179] Optionally, the interface determination module includes:

[0180] A first interface display submodule, configured to display the second game interface on the first graphical user interface;

[0181] A first touch response submodule, used to respond to a first touch operation applied to the first graphical user interface, and determine whether the first touch operation is applied to the second game interface or the first game interface;

[0182] a second interface determination submodule, configured to determine the first game interface as the first target interface and the second game interface as the second target interface if the first touch operation acts on the first game interface;

[0183] The third interface determination submodule is used to determine the second game interface as the first target interface and the first game interface as the second target interface if the first touch operation acts on the second game interface.

[0184] Optionally, the device further comprises:

[0185] A closing instruction response module, used to respond to a second game control instruction acting on the first graphical user interface and determine a game interface to be closed;

[0186] A first interface closing module, configured to control the second target interface in the second graphical user interface to be closed if the game interface to be closed is the second target interface;

[0187] The second interface closing module is used to control the closing of the first target interface in the first graphical user interface if the game interface to be closed is the first target interface, and to control the display of the second target interface through the first graphical user interface.

[0188] Optionally, the device further comprises:

[0189] The standby module is used to respond to a third game control instruction acting on the first graphical user interface and control the second device to enter a standby state.

[0190] Optionally, the device further comprises:

[0191] The instruction generation module is used to generate the first game control instruction in response to a second touch operation on the interface display control in the first game interface, or in response to the current state of the game satisfying a preset interface trigger condition.

[0192] Optionally, the interface display module includes:

[0193] A second interface display submodule, configured to display the second target interface on the first graphical user interface;

[0194] A size determination submodule, used to determine whether a preset split-screen display condition is met according to the display sizes corresponding to the second target interface and the first target interface respectively;

[0195] The third interface display submodule is used to control the second target interface to be displayed through the second graphical user interface of the second device if yes.

[0196] Optionally, the device further comprises:

[0197] The switching display module is used to control the first target interface to be displayed in the second graphical user interface in response to the switching operation applied to the first graphical user interface, and to control the second target interface to be displayed in the first graphical user interface.

[0198] Optionally, the interface display module includes:

[0199] The lighting submodule is used to control the second device to switch from a screen-off state to a screen-on state, and to display the second target interface through a second graphical user interface.

[0200] Optionally, the device further comprises:

[0201] The binding module is used to respond to the device binding instruction acting on the first graphical user interface and set the second device to accept the control of the first device.

[0202] As for the device embodiment, since it is basically similar to the method embodiment, the description is relatively simple, and the relevant parts can be referred to the partial description of the method embodiment.

[0203] In addition, an embodiment of the present invention further provides an electronic device, such as Figure 5 As shown, it includes a processor 501, a communication interface 502, a memory 503 and a communication bus 504, wherein the processor 501, the communication interface 502, and the memory 503 communicate with each other through the communication bus 504.

[0204] Memory 503, used for storing computer programs;

[0205] The processor 501 is used to execute the program stored in the memory 503, and implements the following steps:

[0206] In response to a first game control instruction for the first game interface, obtaining a second game interface to be displayed;

[0207] Determining a first target interface and a second target interface from the first game interface and the second game interface, the first target interface being a game interface currently to be operated, and the second target interface being a game interface not used for the current operation;

[0208] The first target interface is controlled to be displayed in the first graphical user interface, and the second target interface is controlled to be displayed through a second graphical user interface of a second device, wherein the second device is communicatively connected to the first device.

[0209] Optionally, the method further comprises:

[0210] If the first game interface and the second game interface both belong to the second target interface, the first game interface is controlled to be displayed through the first graphical user interface or the second graphical user interface, and the second game interface is controlled to be displayed through the first graphical user interface or the second graphical user interface, and the first game interface and the second game interface are displayed on different devices at the same time.

[0211] Optionally, determining a first target interface and a second target interface from the first game interface and the second game interface includes:

[0212] In response to a selection operation on the first game interface and the second game interface, a first target interface and a second target interface are determined from the first game interface and the second game interface according to the selection operation.

[0213] Optionally, determining a first target interface and a second target interface from the first game interface and the second game interface includes:

[0214] Displaying the second game interface on the first graphical user interface;

[0215] In response to a first touch operation applied to the first graphical user interface, determining whether the first touch operation is applied to the second game interface or the first game interface;

[0216] If the first touch operation acts on the first game interface, the first game interface is determined as the first target interface, and the second game interface is determined as the second target interface;

[0217] If the first touch operation acts on the second game interface, the second game interface is determined as the first target interface, and the first game interface is determined as the second target interface.

[0218] Optionally, the method further comprises:

[0219] In response to a second game control instruction acting on the first graphical user interface, determining a game interface to be closed;

[0220] If the game interface to be closed is the second target interface, controlling the second target interface in the second graphical user interface to be closed;

[0221] If the game interface to be closed is the first target interface, the first target interface in the first graphical user interface is controlled to be closed, and the second target interface is controlled to be displayed through the first graphical user interface.

[0222] Optionally, the method further comprises:

[0223] In response to a third game control instruction acting on the first graphical user interface, the second device is controlled to enter a standby state.

[0224] Optionally, the method further comprises:

[0225] In response to a second touch operation on an interface display control in the first game interface, or in response to the current state of the game satisfying a preset interface trigger condition, the first game control instruction is generated.

[0226] Optionally, the step of controlling the second target interface to be displayed through a second graphical user interface of a second device includes:

[0227] Displaying the second target interface on the first graphical user interface;

[0228] Determining whether a preset split-screen display condition is met according to the display sizes respectively corresponding to the second target interface and the first target interface;

[0229] If so, control the second target interface to be displayed through the second graphical user interface of the second device.

[0230] Optionally, the method further comprises:

[0231] In response to a switching operation on the first graphical user interface, the first target interface is controlled to be displayed in the second graphical user interface, and the second target interface is controlled to be displayed in the first graphical user interface.

[0232] Optionally, the step of controlling the second target interface to be displayed through a second graphical user interface of a second device includes:

[0233] Control the second device to switch from a screen-off state to a screen-on state, and display the second target interface through a second graphical user interface.

[0234] Optionally, the method further comprises:

[0235] In response to the device binding instruction acting on the first graphical user interface, the second device is set to accept the control of the first device.

[0236] The communication bus mentioned in the above terminal can be a Peripheral Component Interconnect (PCI) bus or an Extended Industry Standard Architecture (EISA) bus, etc. The communication bus can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, only one thick line is used in the figure, but it does not mean that there is only one bus or one type of bus.

[0237] The communication interface is used for communication between the above terminal and other devices.

[0238] The memory may include a random access memory (RAM) or a non-volatile memory, such as at least one disk memory. Optionally, the memory may also be at least one storage device located away from the aforementioned processor.

[0239] The above-mentioned processor can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application specific integrated circuit (ASIC), a field programmable gate array (FPGA) or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components.

[0240] like Figure 6 As shown, in another embodiment provided by the present invention, a computer-readable storage medium 601 is also provided, in which instructions are stored. When the computer-readable storage medium is run on a computer, the computer executes the interface display method described in the above embodiment.

[0241] In another embodiment of the present invention, a computer program product including instructions is provided. When the computer program product is run on a computer, the computer executes the game control method described in the above embodiment.

[0242] In the above embodiments, it can be implemented in whole or in part by software, hardware, firmware or any combination thereof. When implemented by software, it can be implemented in whole or in part in the form of a computer program product. The computer program product includes one or more computer instructions. When the computer program instructions are loaded and executed on a computer, the process or function described in the embodiment of the present invention is generated in whole or in part. The computer may be a general-purpose computer, a special-purpose computer, a computer network, or other programmable device. The computer instructions may be stored in a computer-readable storage medium, or transmitted from one computer-readable storage medium to another computer-readable storage medium. For example, the computer instructions may be transmitted from one website, computer, server or data center to another website, computer, server or data center by wired (e.g., coaxial cable, optical fiber, digital player line (DSL)) or wireless (e.g., infrared, wireless, microwave, etc.) means. The computer-readable storage medium may be any available medium that a computer can access or a data storage device such as a server or data center that includes one or more available media integrated. The available medium may be a magnetic medium (e.g., a floppy disk, a hard disk, a tape), an optical medium (e.g., a DVD), or a semiconductor medium (e.g., a solid-state drive Solid State Disk (SSD)), etc.

[0243] It should be noted that, in this article, relational terms such as first and second, etc. are only used to distinguish one entity or operation from another entity or operation, and do not necessarily require or imply any such actual relationship or order between these entities or operations. Moreover, the terms "include", "comprise" or any other variants thereof are intended to cover non-exclusive inclusion, so that a process, method, article or device including a series of elements includes not only those elements, but also other elements not explicitly listed, or also includes elements inherent to such process, method, article or device. In the absence of further restrictions, the elements defined by the sentence "comprise a ..." do not exclude the existence of other identical elements in the process, method, article or device including the elements.

[0244] Each embodiment in this specification is described in a related manner, and the same or similar parts between the embodiments can be referred to each other, and each embodiment focuses on the differences from other embodiments. In particular, for the system embodiment, since it is basically similar to the method embodiment, the description is relatively simple, and the relevant parts can be referred to the partial description of the method embodiment.

[0245] The above description is only a preferred embodiment of the present invention and is not intended to limit the protection scope of the present invention. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present invention are included in the protection scope of the present invention.

Claims

1. A method for controlling a game, characterized in that: A first graphical user interface is provided by a first device, wherein content displayed in the first graphical user interface at least includes a first game interface, and the method includes: In response to a first game control instruction for the first game interface, obtaining a second game interface to be displayed; Determining a first target interface and a second target interface from the first game interface and the second game interface, wherein the first target interface is a game interface to be currently operated, and the second target interface is a game interface not used for the current operation; the first game interface and the second game interface are displayed on different devices at the same time; Controlling the first target interface to be displayed in the first graphical user interface, and controlling the second target interface to be displayed through a second graphical user interface of a second device, wherein the second device is communicatively connected to the first device, wherein the second device is communicatively connected to the first device; The step of determining the first target interface and the second target interface from the first game interface and the second game interface includes: Displaying the second game interface on the first graphical user interface; In response to a first touch operation applied to the first graphical user interface, determining whether the first touch operation is applied to the second game interface or the first game interface; If the first touch operation acts on the first game interface, the first game interface is determined as the first target interface, and the second game interface is determined as the second target interface; If the first touch operation acts on the second game interface, the second game interface is determined as the first target interface, and the first game interface is determined as the second target interface.

2. The method according to claim 1, characterized in that: The method further comprises: If the first game interface and the second game interface both belong to the second target interface, control the first game interface to be displayed through the first graphical user interface or the second graphical user interface, and control the second game interface to be displayed through the first graphical user interface or the second graphical user interface.

3. The method according to claim 1, characterized in that The determining the first target interface and the second target interface from the first game interface and the second game interface includes: In response to a selection operation on the first game interface and the second game interface, a first target interface and a second target interface are determined from the first game interface and the second game interface according to the selection operation.

4. The method according to claim 1, characterized in that: The method further comprises: In response to a second game control instruction acting on the first graphical user interface, determining a game interface to be closed; If the game interface to be closed is the second target interface, controlling the second target interface in the second graphical user interface to be closed; If the game interface to be closed is the first target interface, the first target interface in the first graphical user interface is controlled to be closed, and the second target interface is controlled to be displayed through the first graphical user interface.

5. The method according to claim 1, characterized in that: The method further comprises: In response to a third game control instruction acting on the first graphical user interface, the second device is controlled to enter a standby state.

6. The method according to claim 1, characterized in that The method further comprises: In response to a second touch operation on an interface display control in the first game interface, or in response to the current state of the game satisfying a preset interface trigger condition, the first game control instruction is generated.

7. The method according to claim 1, characterized in that The step of controlling the second target interface to be displayed through a second graphical user interface of a second device includes: Displaying the second target interface on the first graphical user interface; Determining whether a preset split-screen display condition is met according to the display sizes respectively corresponding to the second target interface and the first target interface; If so, control the second target interface to be displayed through the second graphical user interface of the second device.

8. The method according to claim 1, characterized in that: The method further comprises: In response to a switching operation on the first graphical user interface, the first target interface is controlled to be displayed in the second graphical user interface, and the second target interface is controlled to be displayed in the first graphical user interface.

9. The method according to claim 1, characterized in that: The step of controlling the second target interface to be displayed through a second graphical user interface of a second device includes: Control the second device to switch from a screen-off state to a screen-on state, and display the second target interface through a second graphical user interface.

10. The method according to claim 1, characterized in that The method further comprises: In response to a device binding instruction acting on the first device, sending a binding request to the second device according to the device binding instruction; In response to the binding confirmation message returned by the second device, the first device is bound to the second device.

11. An interface display device, characterized in that: A first graphical user interface is provided by a first device, wherein the content displayed in the first graphical user interface at least includes a first game interface, and the apparatus includes: An interface acquisition module, configured to respond to a first game control instruction for the first game interface and acquire a second game interface to be displayed; an interface determination module, used to determine a first target interface and a second target interface from the first game interface and the second game interface, wherein the first target interface is a game interface to be currently operated, and the second target interface is a game interface not used for the current operation; the first game interface and the second game interface are displayed on different devices at the same time; an interface display module, configured to control the first target interface to be displayed in the first graphical user interface, and to control the second target interface to be displayed through a second graphical user interface of a second device, wherein the second device is communicatively connected to the first device, and wherein the second device is communicatively connected to the first device; Wherein, the interface determination module includes: A first interface display submodule, configured to display the second game interface on the first graphical user interface; A first touch response submodule, used to respond to a first touch operation applied to the first graphical user interface, and determine whether the first touch operation is applied to the second game interface or the first game interface; a second interface determination submodule, configured to determine the first game interface as the first target interface and the second game interface as the second target interface if the first touch operation acts on the first game interface; The third interface determination submodule is used to determine the second game interface as the first target interface and the first game interface as the second target interface if the first touch operation acts on the second game interface.

12. An electronic device, characterized in that: It includes a processor, a communication interface, a memory and a communication bus, wherein the processor, the communication interface and the memory communicate with each other through the communication bus; The memory is used to store computer programs; The processor is used to implement the method according to any one of claims 1 to 10 when executing the program stored in the memory.

13. One or more computer-readable media having instructions stored thereon, which when executed by one or more processors cause the processors to perform the method of any one of claims 1-10.

Citation Information

Patent Citations

  • Methods and systems for social sharing head mounted display (HMD) content with a second screen

    CN106659934A

  • Game gesture control method, double-screen mobile terminal and computer readable storage medium

    CN108043020A