Prop handling interaction method and apparatus, electronic device, and storage medium
By displaying a list of virtual items on the game interface in competitive games and allowing items to be added to a virtual shopping cart, the problem of players having to search for items after a game is solved, and the effect of quickly purchasing items of interest is achieved.
Patent Information
- Application Number
- CN202210805047.X
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2022-07-08
- Publication Date
- 2026-02-24
- Estimated Expiration
- 2042-07-08
AI Technical Summary
In competitive games, the process of finding items of interest after a game is tedious and difficult, especially in the item shop where it is hard to quickly find cosmetic items picked up during the game.
By displaying a list of virtual items in the game interface, players can add virtual items of interest to a virtual shopping cart and quickly view and purchase them through the shopping cart window after the game. This includes displaying a shopping cart entry control in the round settlement interface or the main game interface for easy operation.
It enables players to quickly find and purchase virtual items of interest after a game, improving the item purchasing experience, simplifying the consumption path, and reducing the difficulty of searching.
Smart Images

Figure CN115317906B_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The present application relates to the technical field of games, and in particular to a prop processing interaction method and device, an electronic device and a storage medium. BACKGROUND
[0002] In some competitive games, players can pick up some dressing props in a game session, and the dressing props are, for example, clothes in the game. The dressing props picked up by the players in the game session have a certain probability of being props that the players like and can generate a purchase desire. However, after the game session, the players enter a prop store to find the props of interest in the game session, and the finding process is relatively cumbersome and difficult. SUMMARY
[0003] Therefore, the present application provides a prop processing interaction method and device, an electronic device and a storage medium, which can quickly find the props of interest in the game session after the game session.
[0004] In a first aspect, an embodiment of the present application provides a prop processing interaction method, and a graphical user interface is provided by a terminal device, and the method comprises the following steps: controlling the graphical user interface to display a game session interface, the game session interface comprising a game scene and a virtual object located in the game scene; in the game session, in response to an interaction event of the virtual object on a virtual item in the game scene, displaying a virtual item list in the game session interface, the virtual item list comprising a virtual prop that can be picked up by the virtual object; in response to a prop adding instruction, controlling a target virtual prop corresponding to the prop adding instruction in the virtual item list to be added to a virtual shopping cart; after the game session, in response to a trigger operation on a shopping cart entry control, displaying a shopping cart window, the shopping cart window comprising the target virtual prop in the virtual shopping cart.
[0005] According to the foregoing embodiment of the first aspect of the present application, the method further comprises the following steps: in response to a selection identification operation on the target virtual prop in the shopping cart window, identifying the target virtual prop as a virtual prop to be purchased; and in response to a trigger operation on a purchase control displayed in the shopping cart window, performing an acquisition operation on the virtual prop to be purchased.
[0006] According to any one of the foregoing embodiments of the first aspect of the present application, the step of responding to the prop adding instruction and controlling the target virtual prop corresponding to the prop adding instruction in the virtual item list to be added to the virtual shopping cart comprises the following step: in response to a control instruction triggered by a function control corresponding to the virtual prop, adding the target virtual prop corresponding to the control instruction to the virtual shopping cart.
[0007] According to any one of the preceding embodiments of the first aspect of the present application, the step of adding the target virtual item corresponding to the item adding instruction in the virtual item list to the virtual shopping cart in response to the item adding instruction comprises: adding the picked-up virtual item to a virtual backpack in response to a picking operation on the virtual item; displaying a backpack window in response to a triggering operation on a backpack control, the backpack window including the picked-up virtual item, and a first function control being displayed at a preset position of the backpack window; and adding the picked-up virtual item corresponding to the first control instruction to the virtual shopping cart in response to the first control instruction triggered by the first function control in the backpack window.
[0008] According to any one of the preceding embodiments of the first aspect of the present application, the virtual item list displays a second function control corresponding to the virtual item, and the step of adding the target virtual item corresponding to the item adding instruction in the virtual item list to the virtual shopping cart in response to the item adding instruction comprises: adding the virtual item corresponding to the second control instruction to the virtual shopping cart in response to a second control instruction triggered by the second function control in the virtual item list.
[0009] According to any one of the preceding embodiments of the first aspect of the present application, the step of adding the target virtual item corresponding to the item adding instruction in the virtual item list to the virtual shopping cart in response to the item adding instruction comprises: adding the picked-up virtual item that has been assembled to the virtual object to the virtual shopping cart in response to a picking operation and an assembling operation on the virtual item.
[0010] According to any one of the preceding embodiments of the first aspect of the present application, the step of displaying the shopping cart window in response to a triggering operation on the shopping cart entry control after the game session comprises: controlling the graphical user interface to display a round settlement interface of the game session, wherein the round settlement interface includes a first shopping cart entry control; and displaying a first shopping cart window in response to a triggering operation on the first shopping cart entry control.
[0011] According to any one of the preceding embodiments of the first aspect of the present application, the first shopping cart window includes the target virtual item corresponding to the item adding instruction in the last game session.
[0012] According to any one of the preceding embodiments of the first aspect of the present application, the step of displaying the shopping cart window in response to the triggering operation on the shopping cart entry control after the game session comprises: controlling the graphical user interface to display a game main interface, wherein the game main interface displays a prop store control; displaying a prop store interface in response to the triggering operation on the prop store control, the prop store interface including a second shopping cart entry control; and displaying a second shopping cart window in response to the triggering operation on the second shopping cart entry control.
[0013] According to any one of the preceding embodiments of the first aspect of the present application, the second shopping cart window includes the target virtual prop corresponding to the prop addition instruction in at least one previous game session.
[0014] According to any one of the preceding embodiments of the first aspect of the present application, the shopping cart window is configured to display a source label corresponding to each target virtual prop, the type of the source label matching the type of the addition source of the target virtual prop.
[0015] According to any one of the preceding embodiments of the first aspect of the present application, the shopping cart window is configured to display at least a plurality of prop filtering controls, the type of the prop filtering control matching the type of the addition source of the target virtual prop, and the method further comprises: displaying all target virtual props of the corresponding type of addition source of the prop filtering control in the shopping cart window in response to the triggering operation on one of the prop filtering controls.
[0016] According to any one of the preceding embodiments of the first aspect of the present application, the virtual prop comprises at least one of: a virtual object costume prop, a weapon costume prop, or a vehicle costume prop.
[0017] In a second aspect, the embodiments of the present application provide a prop processing interactive device. The prop processing interactive device provides a graphical user interface through a terminal device. The prop processing interactive device comprises: an interface display control module configured to control the graphical user interface to display a game session interface, the game session interface including a game scene and a virtual object in the game scene; a virtual item interaction module configured to display a virtual item list in the game session interface in response to an interaction event of the virtual object on a virtual item in the game scene during a game session, the virtual item list including a target virtual prop that can be picked up by the virtual object; a prop addition module configured to control the addition of a target virtual prop in the virtual item list corresponding to a prop addition instruction to a virtual shopping cart in response to the prop addition instruction; and a shopping cart display module configured to display a shopping cart window in response to a triggering operation on a shopping cart entry control after the game session, the shopping cart window including the target virtual prop in the virtual shopping cart.
[0018] Thirdly, embodiments of the present invention provide an electronic device, including a processor and a memory, wherein the memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the prop handling interaction method according to any of the foregoing embodiments of the first aspect of the present invention.
[0019] Fourthly, embodiments of the present invention provide a machine-readable storage medium, characterized in that the machine-readable storage medium stores machine-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the prop handling interaction method according to any of the foregoing embodiments of the first aspect of the present invention.
[0020] According to the item handling interaction method, apparatus, electronic device, and storage medium of the present invention, during a game match, in response to an interaction event between a virtual object and virtual items in the game scene, a list of virtual items is displayed on the game interface. This list includes virtual items that can be picked up by the virtual object. At this time, in response to an item addition command, the target virtual item corresponding to the addition command in the virtual item list is added to a virtual shopping cart. After the game match, in response to a trigger operation on the shopping cart entry control, a shopping cart window is displayed, which includes the target virtual items in the virtual shopping cart. Since target virtual items can be added during the game match, interested target virtual items can be added to the virtual shopping cart within the game. After the game match, interested target virtual items can be quickly found in the virtual shopping cart, providing convenience for quickly purchasing interested target virtual items from the game.
[0021] Other features and advantages of the invention will be set forth in the description which follows, and will be apparent in part from the description, or may be learned by practicing the invention. The objects and other advantages of the invention are realized and obtained in accordance with the structures particularly pointed out in the description, claims and drawings.
[0022] To make the above-mentioned objects, features and advantages of the present invention more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description
[0023] To more clearly illustrate the specific embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the specific embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present invention. For those skilled in the art, other drawings can be obtained from these drawings without creative effort.
[0024] Figure 1 A flowchart of an object handling interaction method provided in one embodiment of the present invention;
[0025] Figure 2 A flowchart of an item handling interaction method provided in another embodiment of the present invention;
[0026] Figure 3 A graphical user interface diagram illustrating an example of displaying a virtual item list in an item handling interaction method provided in another embodiment of the present invention;
[0027] Figure 4 A graphical user interface diagram illustrating an example of displaying a backpack window in an item handling interaction method provided in another embodiment of the present invention;
[0028] Figure 5 A graphical user interface diagram illustrating another example of displaying a virtual item list in an item handling interaction method provided in another embodiment of the present invention;
[0029] Figure 6 This is a graphical user interface diagram illustrating the display of the round settlement interface in an item handling interaction method provided in an embodiment of the present invention.
[0030] Figure 7 This is a graphical user interface diagram illustrating an example of displaying a shopping cart window in an item handling interaction method provided in an embodiment of the present invention.
[0031] Figure 8 This is a graphical user interface diagram illustrating the display of a purchase confirmation window in an item handling interaction method provided in an embodiment of the present invention.
[0032] Figure 9 This is a graphical user interface diagram illustrating another example of a shopping cart window displayed in an item handling interaction method provided in one embodiment of the present invention.
[0033] Figure 10 This is a structural block diagram of a prop handling interaction device provided in one embodiment of the present invention;
[0034] Figure 11 This is a structural block diagram of an electronic device provided in one embodiment of the present invention. Detailed Implementation
[0035] To make the objectives, technical solutions, and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of the present invention, not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of the present invention.
[0036] In some competitive games, such as first-person shooter (FPS) games, players can pick up cosmetic items during matches, such as in-game clothing. There's a chance that the cosmetic items picked up during a match will be items the player likes and might want to purchase. However, after a match, searching for those items in the in-game shop can be cumbersome and difficult.
[0037] Based on this, embodiments of the present invention provide an item handling interaction method, apparatus, electronic device, and storage medium. The item handling interaction method can be applied to marking items of interest during a game. These items can be merchandise items that can be picked up and equipped during a game and purchased after the game, including but not limited to cosmetic items.
[0038] In one embodiment of the present invention, the prop handling interaction method can run on a local touch terminal device or a server. When the prop handling interaction method runs on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0039] In some alternative implementations, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program's execution and the game screen presentation are separated. The storage and execution of item handling and interaction methods are completed on the cloud gaming server. The client device is used for data reception, transmission, and game screen presentation. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the information processing is performed by the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses game screen data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.
[0040] In some alternative implementations, taking a game as an example, the local touch terminal device stores the game program and is used to display the game screen. The local touch terminal device is used to interact with the player through a graphical user interface (GUI), i.e., conventionally downloading, installing, and running the game program via an electronic device. The local touch terminal device can provide the GUI to the player in various ways, such as rendering it on the terminal's display screen or providing it to the player via holographic projection. For example, the local touch terminal device can include a display screen for displaying the GUI, which includes game screens, and a processor for running the game, generating the GUI, and controlling the display of the GUI on the display screen.
[0041] In one possible implementation, this invention provides an item handling interaction method that provides a graphical user interface (GUI) via a touch terminal device. The touch terminal device can be either a local touch terminal device or a client device in a cloud interaction system. This GUI, provided by the touch terminal device, can display interface content based on the type of application being launched, such as game scene screenshots, communication interaction windows, etc. In this embodiment, the game has game sessions, and the GUI can display screenshots from these sessions, such as battle scenes. The GUI can also display screenshots before or after game sessions, such as the main game interface, item shop interface, etc.
[0042] To facilitate understanding of this embodiment, a detailed description of the item handling interaction method disclosed in this embodiment of the invention will be provided first. Figure 1 This is a flowchart of an item handling interaction method according to an embodiment of the present invention. The method provides a graphical user interface through a terminal device, which can be either a local terminal device as described above or a client device as described above. In this embodiment, the item handling interaction method includes steps S101 to S104.
[0043] In step S101, the graphical user interface is controlled to display the game interface, which includes a game scene and virtual objects located within the game scene. In this embodiment, the game scene is, for example, a shooting battle scene, and the virtual objects are, for example, virtual game characters that can be controlled by the player.
[0044] In step S102, during a game session, in response to an interaction event between a virtual object and virtual items in the game scene, a list of virtual items is displayed on the game interface. This list includes virtual items that can be picked up by the virtual object. In some embodiments, the interaction event between the virtual object and virtual items in the game scene is, for example, when a virtual game character arrives near a virtual item in the game scene. In this case, displaying the virtual item list might mean displaying a list of nearby virtual items. In other embodiments, the interaction event between the virtual object and virtual items in the game scene is not limited to the above examples and could be other interaction events.
[0045] In step S103, in response to the item addition command, the target virtual item corresponding to the item addition command in the virtual item list is added to the virtual shopping cart.
[0046] In step S104, after a game session, in response to a triggering operation on the shopping cart entry control, a shopping cart window is displayed, which includes the target virtual items in the virtual shopping cart.
[0047] According to the item handling interaction method, apparatus, electronic device, and storage medium of the present invention, during a game match, in response to an interaction event between a virtual object and virtual items in the game scene, a list of virtual items is displayed on the game interface. This list includes virtual items that can be picked up by the virtual object. At this time, in response to an item addition command, the target virtual item corresponding to the addition command in the virtual item list is added to a virtual shopping cart. After the game match, in response to a trigger operation on the shopping cart entry control, a shopping cart window is displayed, which includes the target virtual items in the virtual shopping cart. Since target virtual items can be added during the game match, interested target virtual items can be added to the virtual shopping cart within the game. After the game match, interested target virtual items can be quickly found in the virtual shopping cart, providing convenience for quickly purchasing interested target virtual items from the game.
[0048] Figure 2 This is a flowchart of a prop handling interaction method provided in another embodiment of the present invention. In another embodiment, the prop handling interaction method provides a graphical user interface through a terminal device. The prop handling interaction method includes steps S201 to S206.
[0049] In step S201, the graphical user interface is controlled to display the game interface, which includes the game scene and virtual objects located in the game scene.
[0050] In step S202, during a game match, in response to an interaction event between a virtual object and virtual items in the game scene, a list of virtual items is displayed on the game interface. This list includes virtual items that can be picked up by the virtual object. In some embodiments, the interaction event between the virtual object and virtual items in the game scene is, for example, when a virtual game character arrives near a virtual item in the game scene. In this case, displaying the virtual item list might mean displaying a list of nearby virtual items. In other embodiments, the interaction event between the virtual object and virtual items in the game scene is not limited to the above examples and could be other interaction events.
[0051] In some embodiments, virtual items include at least one of the following: virtual object cosmetic items, weapon cosmetic items, or vehicle cosmetic items. In other embodiments, virtual items may also be other items such as weapons or pets that can be picked up and equipped during a game and purchased after the game.
[0052] Figure 3 This is a graphical user interface diagram illustrating an example of displaying a virtual item list in an item handling interaction method provided in another embodiment of the present invention. In response to an interaction event by a virtual object with virtual items in a game scene, a virtual item list is displayed in the game interface. In this example, the virtual item list includes item 1, item 2, item 3, and item 4. Items 1 to 4 are virtual items that can be picked up by the virtual object. In some embodiments, in response to a pickup operation of a virtual item, the picked-up virtual item is added to the virtual inventory. This pickup operation is triggered by, for example, a single click, drag, double click, or long press.
[0053] In step S203, in response to the item addition command, the target virtual item corresponding to the item addition command in the virtual item list is added to the virtual shopping cart.
[0054] In some embodiments, step S203, which responds to an item addition instruction and controls the addition of the target virtual item corresponding to the item addition instruction from the virtual item list to the virtual shopping cart, includes: responding to a control instruction triggered by a function control corresponding to the virtual item and adding the target virtual item corresponding to the control instruction to the virtual shopping cart.
[0055] In some embodiments, step S203, in response to an item-adding instruction, controls the addition of the target virtual item corresponding to the item-adding instruction from the virtual item list to the virtual shopping cart, includes: adding the picked-up virtual item to the virtual backpack in response to a pick-up operation on the virtual item; displaying a backpack window in response to a trigger operation on a backpack control, the backpack window including the picked-up virtual item, and displaying a first functional control at a preset position in the backpack window; and adding the picked-up virtual item corresponding to the first control instruction to the virtual shopping cart in response to a first control instruction triggered by the first functional control in the backpack window. In some embodiments, the first functional control is a first add-to-cart control; in some embodiments, the first functional control is other functional controls set in the backpack window; in some embodiments, the first functional control may be a reused control from the backpack window. The first control instruction triggered by the first functional control in the backpack window can be triggered by clicking, dragging, double-clicking, or long-pressing, for example, clicking the first functional control to trigger the first control instruction, or dragging the virtual item to the first functional control to trigger the first control instruction.
[0056] like Figure 3 In one example, during a game, the backpack control is displayed in a preset location on the graphical user interface, such as in... Figure 3 In the graphical user interface, the backpack control is typically located in the lower left corner. The backpack control is triggered by actions such as clicking.
[0057] Figure 4 This is a graphical user interface diagram illustrating an example of displaying a backpack window in an item handling interaction method provided in another embodiment of the present invention. The backpack window is displayed in response to a triggering operation applied to the backpack control. Figure 4 In one example, the backpack window includes picked-up virtual items, such as item 4, which is a virtual cosmetic item that the player is interested in, specifically, a top. A first functional control is also displayed in a preset position in the backpack window, such as a first add-to-cart control. Figure 4 In this embodiment, the first add-to-cart control is a button displaying a shopping cart icon. For example, when a picked-up virtual item is selected in the backpack window, a description of the virtual item is displayed in a preset position in the backpack window, along with a discard control and a first function control. Responding to a trigger operation on the discard control in the backpack window, the specified picked-up virtual item can be discarded. Responding to a first control command triggered through the first function control in the backpack window, the picked-up virtual item corresponding to the first control command can be added to the virtual shopping cart. For example, in this embodiment, after item 4 is selected and a first control command is triggered through the first function control, item 4 is added to the virtual shopping cart.
[0058] In some embodiments, during a game, the method of controlling the addition of the target virtual item corresponding to the item addition command from the virtual item list to the virtual shopping cart in response to an item addition command is not limited to the examples described above. For example, in some embodiments, a second functional control corresponding to the virtual item is displayed in the virtual item list. Therefore, step S203 of controlling the addition of the target virtual item corresponding to the item addition command from the virtual item list to the virtual shopping cart in response to an item addition command may include: adding the virtual item corresponding to the second control command to the virtual shopping cart in response to a second control command triggered by the second functional control in the virtual item list. In some embodiments, the second functional control is a second add-to-cart control; in some embodiments, the second functional control is other functional controls set in the virtual item list; in some embodiments, the second functional control may be a reused control from the virtual item list. The second control command triggered by the second functional control in the virtual item list may be triggered by clicking, dragging, double-clicking, or long-pressing, for example, clicking the second functional control may trigger the second control command, or dragging the virtual item to the second functional control may trigger the second control command.
[0059] Figure 5 This is a graphical user interface diagram illustrating another example of displaying a virtual item list in an item handling interaction method provided in another embodiment of the present invention. Figure 5 In one example, during a game match, in response to an interaction event between a virtual object and virtual items in the game scene, a list of virtual items is displayed on the game interface. This list includes virtual items that can be picked up by the virtual object. In this example, displaying the virtual item list might be, for example, displaying a list of nearby virtual items, including item 1, item 2, item 3, and item 4. Item 2 and item 4 each display a corresponding second functional control. In this embodiment, the second functional control is, for example, displayed in the lower right corner of the corresponding virtual item's inventory. This second functional control is, for example, a second add-to-cart control, for example, in... Figure 5 In this embodiment, the second add-to-cart control is a button displaying a shopping cart icon. The second control instruction triggered by the second functional control in the virtual item list is, for example, triggered by clicking the second functional control in the virtual item list. That is, when interested in item 4, clicking the second functional control in the item 4 section adds item 4 to the virtual shopping cart.
[0060] In the above embodiments, in response to an item addition command, the system controls the addition of the target virtual item corresponding to the command to the virtual shopping cart from the virtual item list. This item addition command is the one actively added by the player. In other embodiments, the item addition command can originate from other sources. For example, in a game, a picked-up and equipped virtual item may also be an item the player is interested in, and therefore can also serve as a source of the item addition command. That is, a virtual item that meets the condition of being picked up and equipped is also a target virtual item and can be added to the virtual shopping cart.
[0061] In some embodiments, during a game, the step S203 of configuring virtual items that meet preset interest conditions as target virtual items and adding them to a virtual shopping cart includes: in response to a pick-up operation and an assembly operation for the virtual item, adding the picked-up and assembled virtual item to the virtual shopping cart. For example, if a virtual item is a virtual object costume item that the player is interested in, specifically, such as a top, and the top is a picked-up and assembled virtual item, it is equivalent to the top being a costume item that has been tried on. Adding the top to the virtual shopping cart allows the player to quickly find and purchase it after the game.
[0062] like Figure 2 In step S204, after a game, in response to a trigger operation on the shopping cart entry control, a shopping cart window is displayed, which includes the target virtual items in the virtual shopping cart.
[0063] In some embodiments, after a game session, step S204 of displaying a shopping cart window in response to a triggering operation on the shopping cart entry control includes: controlling the graphical user interface to display a round settlement interface of the game session, wherein the round settlement interface includes a first shopping cart entry control; and displaying a first shopping cart window in response to a triggering operation on the first shopping cart entry control.
[0064] Figure 6 This is a schematic diagram of a graphical user interface (GUI) displaying a turn-based settlement interface in an item handling interaction method provided by an embodiment of the present invention. In this document, the turn-based settlement interface refers to the game interface displayed by the game program after a player completes a game, outside of the game itself. This interface displays the game data of the virtual objects that the player can manipulate during the game, and is the main interactive interface providing post-game game control. Figure 6 In one example, the turn-based results screen displays game data for a player-controllable virtual object or the virtual team to which that object belongs. This game data may include, for example, a game score. Furthermore, at a preset location on this turn-based results screen, for example... Figure 6In one example, a first shopping cart entry control is displayed in the central area of the checkout interface. This first shopping cart entry control is, for example, a button displaying a shopping cart icon. The triggering operation for the first shopping cart entry control is, for example, clicking it; after clicking the first shopping cart entry control, the first shopping cart window is displayed.
[0065] In some embodiments, the first shopping cart window includes the target virtual item corresponding to the item add command from the most recent game. Players can quickly find the target virtual item of interest from the recently completed game on the round results screen, facilitating quick purchase of the target virtual item later.
[0066] Figure 7 This is a graphical user interface diagram illustrating an example of a shopping cart window displayed in an interactive method for handling props according to an embodiment of the present invention. Figure 7 This involves responding to a trigger action on the first shopping cart entry control, displaying the first shopping cart window. The displayed first shopping cart window includes the target virtual item in the virtual shopping cart, which is the target virtual item corresponding to the item addition command in the game. Figure 7 In one example, item 4 and item 5 are both target virtual items corresponding to the item addition command in step S203 above, i.e., during the game.
[0067] In the above embodiments, by displaying the corresponding round settlement interface after a game, and showing a first shopping cart entry control within the round settlement interface, players can quickly trigger the function of displaying a shopping cart window after completing a game. This allows them to quickly find virtual items of interest from the recently completed game, facilitating convenient subsequent purchase and payment. This implementation effectively solves the problem of decreased player spending enthusiasm caused by excessively long consumption paths, enabling players to quickly find equipment of interest immediately after a game ends, thus improving the player's item purchasing experience.
[0068] In some embodiments, after a game session, the contents of the target virtual items in the virtual shopping cart can also be displayed in other ways. For example, after a game session, step S204 of displaying the shopping cart window in response to a trigger operation on the shopping cart entry control includes: controlling the graphical user interface to display the game's main interface, wherein the game's main interface displays an item shop control; in response to a trigger operation on the item shop control, displaying the item shop interface, which includes a second shopping cart entry control; and in response to a trigger operation on the second shopping cart entry control, displaying a second shopping cart window. Optionally, the item shop control is displayed at a preset position on the game's main interface. The item shop interface is displayed by triggering the item shop control.
[0069] In this article, the game main interface refers to the game interface provided by the game program after the player enters the game, outside of the actual game session. The game main interface is primarily used to provide an interactive interface for game control outside of the game session. In an optional implementation, the game main interface may include a virtual object (e.g., a virtual game character) corresponding to the current account and various function system buttons. For example, the function system buttons include: system settings button, growth system button, item shop button, event system button, battle mode button, and game start button, etc.
[0070] In some embodiments, the second shopping cart window includes the target virtual item corresponding to the item add command from at least one previous game. For example, the second shopping cart window includes the target virtual item corresponding to the item add command from multiple previous game matches, thereby saving the target virtual item that the player was interested in from multiple previous game matches in the virtual shopping cart. This ensures that even if the player forgets to purchase the target virtual item after a previous game match, they can still quickly find the previously interested target virtual item in the second shopping cart window, improving the item purchase experience.
[0071] like Figure 2 In some embodiments, the prop handling interaction further includes steps S205 and S206.
[0072] In step S205, in response to the selection operation of the target virtual item in the shopping cart window, the target virtual item to be purchased is marked as a purchase item. For example... Figure 7 Optionally, in the shopping cart window, each target virtual item has a selection indicator on one side, such as the left side. Figure 7 The candidate icons are circled. Their style changes when an icon is selected, for example... Figure 7 In the relevant embodiments, the candidate identifier to the left of the selected target virtual prop has a checkmark. Therefore, in Figure 7 In the relevant embodiment, in this state, item 4 is selected and marked as a proposed purchase item, while item 5 is not selected and therefore is not a proposed purchase item in this state. In other embodiments, the selection marking operation can be performed in other ways. In some embodiments, a select all control is displayed in the shopping cart window. When the select all control is triggered, all target virtual items in the shopping cart window on that page are selected and marked as proposed purchase items.
[0073] In step S206, in response to a triggering operation on the purchase control displayed in the shopping cart window, a retrieving operation is performed on the item to be purchased. In some embodiments, in response to a triggering operation on the purchase control displayed in the shopping cart window, a purchase confirmation window is displayed.
[0074] Figure 8This is a schematic diagram of a graphical user interface displaying a purchase confirmation window in an item handling interaction method provided by an embodiment of the present invention. For example, in Figure 7 In the illustrated embodiment, a purchase control is displayed in the shopping cart window. Triggering this purchase control displays a purchase confirmation window. Figure 8 The purchase confirmation window displays purchase information for the item to be bought, as well as a confirmation message. Purchase information may include the total cost. Figure 8 In the embodiments described, the purchase is canceled by triggering the "Cancel" button, and the payment process is initiated by triggering the "Confirm" button. After completing the payment process, the purchased item is obtained.
[0075] In some embodiments, the source of the target virtual item is one method, such as the player actively triggering an item addition command to add the target virtual item to the virtual shopping cart. In some embodiments, the source of the target virtual item is multiple. For example, some target virtual items are actively added to the virtual shopping cart by the player actively triggering an item addition command, while others are added to the virtual shopping cart by the player triggering pick-up and equip operations during a game.
[0076] In some embodiments, the shopping cart window is configured to display a source tag corresponding to each target virtual item, the type of source tag matching the type of source from which the target virtual item was added. Figure 9 This is a graphical user interface diagram illustrating another example of a shopping cart window displayed in an interactive method for handling virtual props according to an embodiment of the present invention. In the shopping cart window, a source label is displayed at a preset position in the category of each target virtual prop, for example in... Figure 9 In the relevant embodiments, a source label is displayed to the right of the item name of each target virtual item. The source label can be text, an image, or a combination of text and an image. In some embodiments, the item name of the target virtual item can also be displayed in different colors as the source label. In this embodiment, in Figure 9 In the embodiments described, each target virtual item displays a different shape to the right of its name to indicate the type of source from which it was added. For example, item 4 is a target virtual item added to the virtual cart by a player who actively triggers an item addition command; its source label on the right is a five-pointed star. Similarly, item 5 is a target virtual item added to the virtual cart by a player who triggers a pick-up and equip operation during a game; its source label on the right is a triangle. The shapes of the source labels and their matching relationships with the source of the target virtual item are just one example; in other embodiments, adjustments can be made as appropriate.
[0077] In some embodiments, the shopping cart window is configured to display at least a number of item filter controls, the types of which match the types of the target virtual items added from. The item handling interaction method may further include: in response to a triggering operation applied to one of the item filter controls, displaying all target virtual items from the corresponding type of added source in the shopping cart window.
[0078] For example in Figure 9 In the embodiments described, several item filter controls are displayed in the top area of the shopping cart window. For example, an item filter control containing a five-pointed star corresponds to target virtual items actively added to the virtual shopping cart by the player when triggering an item add command; an item filter control containing a triangle corresponds to target virtual items added to the virtual shopping cart by the player when triggering pick-up and equip operations during a game; and an item filter control containing the text "All" corresponds to target virtual items from all sources. When the item filter control containing the five-pointed star is triggered, all target virtual items actively added to the virtual shopping cart by the player when triggering an item add command are displayed in the shopping cart window, and target virtual items from other sources are not displayed. When the item filter control containing the triangle is triggered, all target virtual items added to the virtual shopping cart by the player when triggering pick-up and equip operations during a game are displayed in the shopping cart window, and target virtual items from other sources are not displayed. When the item filter control containing the text "All" is triggered, all target virtual items from all sources are displayed in the shopping cart window. The text and / or patterns included in the above-mentioned item filtering control, as well as the matching relationship with the source of the target virtual item's addition, are one example. In other implementations, adjustments may be made as appropriate.
[0079] According to the item handling interaction method, apparatus, electronic device, and storage medium of the present invention, during a game match, in response to an interaction event between a virtual object and virtual items in the game scene, a list of virtual items is displayed on the game interface. This list includes virtual items that can be picked up by the virtual object. At this time, in response to an item addition command, the target virtual item corresponding to the addition command in the virtual item list is added to a virtual shopping cart. After the game match, in response to a trigger operation on the shopping cart entry control, a shopping cart window is displayed, which includes the target virtual items in the virtual shopping cart. Since target virtual items can be added during the game match, interested target virtual items can be added to the virtual shopping cart within the game. After the game match, interested target virtual items can be quickly found in the virtual shopping cart, providing convenience for quickly purchasing interested target virtual items from the game.
[0080] In some embodiments, by displaying a round settlement interface after a game session and including a first shopping cart entry control within that interface, players can quickly trigger the shopping cart window after completing a game. This allows them to quickly find virtual items of interest from the recently completed game, facilitating subsequent purchases and payments. This implementation effectively addresses the problem of decreased player engagement caused by excessively long purchase paths, enabling players to quickly find desired equipment immediately after a game, thus enhancing their item purchasing experience.
[0081] This invention also provides an item handling interaction device, which provides a graphical user interface through a terminal device. The graphical user interface displays virtual objects located in the game scene during a game.
[0082] Figure 10 The present invention provides a structural block diagram of an item processing interaction device according to an embodiment of the present invention. The item processing interaction device includes an interface display control module 110, a virtual item interaction module 120, an item adding module 130, and a shopping cart display module 140.
[0083] The interface display control module 110 is used to control the graphical user interface to display the game game interface, which includes the game scene and virtual objects located in the game scene.
[0084] The virtual item interaction module 120 is used to display a list of virtual items in the game interface in response to the interaction events of virtual objects with virtual items in the game scene during the game. The list of virtual items includes virtual props that can be picked up by virtual objects.
[0085] The prop adding module 130 is used to respond to prop adding instructions and control the addition of the target virtual prop corresponding to the prop adding instruction from the virtual item list to the virtual shopping cart.
[0086] The shopping cart display module 140 is used to display a shopping cart window after a game session, in response to a trigger operation on the shopping cart entry control. The shopping cart window includes the target virtual items in the virtual shopping cart.
[0087] According to an embodiment of the present invention, in a game, the virtual item interaction module 120 responds to an interaction event between a virtual object and a virtual item in the game scene, and displays a virtual item list in the game interface. The virtual item list includes virtual items that can be picked up by the virtual object. At this time, the item adding module 130 can respond to an item adding command and control the addition of the target virtual item corresponding to the item adding command from the virtual item list to the virtual shopping cart. After the game ends, the shopping cart display module 140 responds to a trigger operation on the shopping cart entry control and displays a shopping cart window, which includes the target virtual item in the virtual shopping cart. Since target virtual items can be added during the game, it is possible to add target virtual items of interest to the virtual shopping cart during the game. After the game ends, it is possible to quickly find the target virtual items of interest in the game in the virtual shopping cart, providing convenience for quickly purchasing the target virtual items of interest in the game.
[0088] In some embodiments, virtual items include at least one of the following: virtual object cosmetic items, weapon cosmetic items, or vehicle cosmetic items. In other embodiments, virtual items may also be other items such as weapons or pets that can be picked up and equipped during a game and purchased after the game.
[0089] In some embodiments, the item handling interaction device further includes a selection marker module and a purchase payment module. The selection marker module is used to mark the intended virtual item as a purchase item in response to a selection marker operation on a target virtual item in the shopping cart window. The purchase payment module is used to perform an acquisition operation on the intended purchase item in response to a trigger operation on a purchase control displayed in the shopping cart window.
[0090] In some embodiments, the prop adding module 130 is used to add the target virtual prop corresponding to the control command to the virtual shopping cart in response to the control command triggered by the function control corresponding to the virtual prop.
[0091] In some embodiments, the item handling interaction device further includes a backpack display module. The virtual item interaction module 120 is also configured to add the picked-up virtual item to the virtual backpack in response to a pickup operation. The backpack display module is configured to display a backpack window in response to a trigger operation on a backpack control. The backpack window includes the picked-up virtual items, and a first functional control is displayed at a preset position in the backpack window. The item adding module 130 is capable of adding the picked-up virtual item corresponding to the first control command to the virtual shopping cart in response to a first control command triggered through the first functional control in the backpack window.
[0092] In some embodiments, a second functional control corresponding to a virtual item is displayed in the virtual item list. The item adding module 130 can respond to a second control command triggered by the second functional control in the virtual item list and add the virtual item corresponding to the second control command to the virtual shopping cart.
[0093] In some embodiments, the prop adding module 130 can respond to the pick-up and assembly operations for virtual props and add the virtual props that have been picked up and assembled into the virtual object to the virtual shopping cart.
[0094] In some embodiments, the interface display control module 110 is further configured to control the graphical user interface to display the round settlement interface of the game, wherein the round settlement interface includes a first shopping cart entry control. In some embodiments, the shopping cart display module 140 is capable of displaying a first shopping cart window in response to a trigger operation acting on the first shopping cart entry control. In some embodiments, the first shopping cart window includes the target virtual item corresponding to the item addition command in the most recent game.
[0095] In some embodiments, the interface display control module 110 is further configured to control the graphical user interface to display the game's main interface, wherein the game's main interface displays an item shop control. The item handling interaction device also includes an item shop module. The item shop module is configured to display an item shop interface in response to a trigger operation acting on the item shop control, and the item shop interface includes a second shopping cart entry control. The shopping cart display module 140 is capable of displaying a second shopping cart window in response to a trigger operation acting on the second shopping cart entry control. In some embodiments, the second shopping cart window includes the target virtual item corresponding to the item addition command in at least one previous game match.
[0096] In some embodiments, the shopping cart window is configured to display a source tag corresponding to each target virtual item, the type of source tag matching the type of source from which the target virtual item was added.
[0097] In some embodiments, the shopping cart window is configured to display at least a number of item filter controls, the types of which match the types of the target virtual items added from. The shopping cart display module 140 may include a filter unit that, in response to a triggering operation applied to one of the item filter controls, displays all target virtual items from the corresponding type of added source in the shopping cart window.
[0098] This embodiment also provides an electronic device, including a processor and a memory. The memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the above-described item handling interaction method. This electronic device can be a server or a terminal device.
[0099] Figure 11 The present invention provides a structural block diagram of an electronic device, which includes a processor 901 and a memory 902. The memory 902 stores machine-executable instructions that can be executed by the processor 901. The processor 901 executes the machine-executable instructions to implement the above-mentioned prop handling interaction method.
[0100] The item handling interaction method provides a graphical user interface through a terminal device. The method includes: controlling the graphical user interface to display a game interface, which includes a game scene and virtual objects located within the game scene; during the game, in response to an interaction event by a virtual object with a virtual item in the game scene, displaying a list of virtual items on the game interface, the list including virtual items that can be picked up by the virtual object; responding to an item add command, controlling the addition of the target virtual item corresponding to the item add command from the list to a virtual shopping cart; and after the game ends, in response to a trigger operation on the shopping cart entry control, displaying a shopping cart window, the shopping cart window including the target virtual item in the virtual shopping cart.
[0101] In some embodiments, the prop handling interaction method further includes: in response to a selection mark operation for a target virtual prop in the shopping cart window, marking the target virtual prop to be purchased as a purchase prop; and in response to a trigger operation for a purchase control displayed in the shopping cart window, performing an acquisition operation on the purchase prop.
[0102] Furthermore, the electronic device may also include a communication interface 903 and a bus 904, with the processor 901, communication interface 903 and memory 902 connected via the bus 904.
[0103] The memory 902 may include high-speed random access memory (RAM) or non-volatile memory, such as at least one disk storage device. Communication between this system network element and at least one other network element is achieved through at least one communication interface 903 (which can be wired or wireless), such as the Internet, wide area network, local area network, or metropolitan area network. The bus 904 can be an ISA bus, PCI bus, or EISA bus, etc. The bus can be divided into address bus, data bus, control bus, etc. For ease of representation, Figure 11 The symbol is represented by a single double-headed arrow, but this does not mean that there is only one bus or one type of bus.
[0104] The processor 901 may be an integrated circuit chip with signal processing capabilities. In implementation, each step of the above method can be completed by the integrated logic circuitry in the hardware of the processor 901 or by instructions in software form. The processor 901 can be a general-purpose processor, including a Central Processing Unit (CPU), a Network Processor (NP), etc.; it can also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the methods, steps, and logic block diagrams disclosed in the embodiments of this invention. The general-purpose processor can be a microprocessor or any conventional processor. The steps of the methods disclosed in the embodiments of this invention can be directly manifested as execution by a hardware decoding processor, or execution by a combination of hardware and software modules in the decoding processor. The software module can reside in a mature storage medium in the art, such as random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or registers. This storage medium is located in memory 902. Processor 901 reads information from memory 902 and, in conjunction with its hardware, completes the steps of the method described in the foregoing embodiments.
[0105] This embodiment also provides a machine-readable storage medium storing machine-executable instructions. When the machine-executable instructions are called and executed by a processor, the machine-executable instructions cause the processor to implement the above-mentioned item handling interaction method.
[0106] The item handling interaction method provides a graphical user interface through a terminal device. The method includes: controlling the graphical user interface to display a game interface, which includes a game scene and virtual objects located within the game scene; during the game, in response to an interaction event by a virtual object with a virtual item in the game scene, displaying a list of virtual items on the game interface, the list including virtual items that can be picked up by the virtual object; responding to an item add command, controlling the addition of the target virtual item corresponding to the item add command from the list to a virtual shopping cart; and after the game ends, in response to a trigger operation on the shopping cart entry control, displaying a shopping cart window, the shopping cart window including the target virtual item in the virtual shopping cart.
[0107] In some embodiments, the prop handling interaction method further includes: in response to a selection mark operation for a target virtual prop in the shopping cart window, marking the target virtual prop to be purchased as a purchase prop; and in response to a trigger operation for a purchase control displayed in the shopping cart window, performing an acquisition operation on the purchase prop.
[0108] The prop handling interaction method, device, electronic device, and storage medium computer program product provided in the embodiments of the present invention include a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the methods described in the preceding method embodiments. For specific implementation, please refer to the method embodiments, which will not be repeated here.
[0109] Those skilled in the art will clearly understand that, for the sake of convenience and brevity, the specific working process of the system and apparatus described above can be referred to the corresponding process in the foregoing method embodiments, and will not be repeated here.
[0110] Furthermore, in the description of the embodiments of the present invention, unless otherwise explicitly specified and limited, the terms "installation," "connection," and "linking" should be interpreted broadly. For example, they can refer to a fixed connection, a detachable connection, or an integral connection; they can refer to a mechanical connection or an electrical connection; they can refer to a direct connection or an indirect connection through an intermediate medium; and they can refer to the internal connection of two components. Those skilled in the art can understand the specific meaning of the above terms in the present invention based on the specific circumstances.
[0111] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of this invention, essentially, or the part that contributes to the prior art, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of this invention. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.
[0112] In the description of this invention, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings. They are used only for the convenience of describing the invention and for simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation. Therefore, they should not be construed as limitations on the invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.
[0113] Finally, it should be noted that the above embodiments are merely specific implementations of the present invention, used to illustrate the technical solutions of the present invention, and not to limit it. The scope of protection of the present invention is not limited thereto. Although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments within the technical scope disclosed in the present invention, or make equivalent substitutions for some of the technical features; and these modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should all be covered within the scope of protection of the present invention. Therefore, the scope of protection of the present invention should be determined by the scope of the claims.
Claims
1. A prop handling interaction method, characterized in that, The method of providing a graphical user interface via a terminal device includes: The graphical user interface is controlled to display the game match interface, which includes a game scene and virtual objects located in the game scene; In a game, in response to an interaction event between the virtual object and a virtual item in the game scene, a list of virtual items is displayed in the game interface. The list of virtual items includes virtual items that can be picked up by the virtual object. In response to a pick-up operation for a virtual item, the picked-up virtual item is added to the virtual inventory. In response to an item addition command, control the addition of the target virtual item corresponding to the item addition command from the virtual item list to the virtual shopping cart; After a game session, in response to a triggering operation on the shopping cart entry control, a shopping cart window is displayed. The shopping cart window includes the target virtual item in the virtual shopping cart. The step of displaying the shopping cart window in response to a triggering operation on the shopping cart entry control after a game session includes: The graphical user interface is controlled to display the main game interface, wherein the main game interface displays the item shop controls; In response to a trigger operation on the item shop control, the item shop interface is displayed, which includes a second shopping cart entry control. In response to a triggering operation on the second shopping cart entry control, the second shopping cart window is displayed.
2. The method according to claim 1, characterized in that, The method further includes: In response to the selection operation of the target virtual item in the shopping cart window, the target virtual item to be purchased is marked as a purchase item; In response to a triggering operation on the purchase control displayed in the shopping cart window, a fetch operation is performed on the item to be purchased.
3. The method according to claim 1, characterized in that, The step of responding to the item addition command and controlling the addition of the target virtual item corresponding to the item addition command from the virtual item list to the virtual shopping cart includes: In response to a control command triggered by the function control corresponding to the virtual item, the target virtual item corresponding to the control command is added to the virtual shopping cart.
4. The method according to claim 3, characterized in that, The step of responding to the item addition command and controlling the addition of the target virtual item corresponding to the item addition command from the virtual item list to the virtual shopping cart includes: In response to a pickup operation for the virtual item, the picked-up virtual item is added to the virtual inventory; In response to a triggering operation on the backpack control, a backpack window is displayed, which includes the picked-up virtual items, and a first function control is displayed at a preset position in the backpack window; In response to a first control command triggered by the first function control in the backpack window, the picked-up virtual item corresponding to the first control command is added to the virtual shopping cart.
5. The method according to claim 3, characterized in that, The virtual item list displays a second functional control corresponding to the virtual item. The step of responding to the item addition command and controlling the addition of the target virtual item corresponding to the item addition command from the virtual item list to the virtual shopping cart includes: In response to a second control command triggered by the second functional control in the virtual item list, the virtual item corresponding to the second control command is added to the virtual shopping cart.
6. The method according to claim 1, characterized in that, The step of responding to the item addition command and controlling the addition of the target virtual item corresponding to the item addition command from the virtual item list to the virtual shopping cart includes: In response to the pick-up and assembly operations of the virtual prop, the virtual prop that has been picked up and assembled into the virtual object is added to the virtual shopping cart.
7. The method according to claim 1, characterized in that, The steps for displaying the shopping cart window in response to a triggering operation on the shopping cart entry control after a game session include: The graphical user interface is controlled to display the round settlement interface of the game, wherein the round settlement interface includes a first shopping cart entry control; In response to a trigger operation applied to the first shopping cart entry control, the first shopping cart window is displayed.
8. The method according to claim 7, characterized in that, The first shopping cart window includes the target virtual item corresponding to the item add command in the most recent game.
9. The method according to claim 1, characterized in that, The second shopping cart window includes the target virtual item that corresponds to the item add command in at least one previous game.
10. The method according to claim 1, characterized in that, The shopping cart window is configured to display a source tag corresponding to each of the target virtual items, the type of which matches the type of the source from which the target virtual item was added.
11. The method according to claim 1, characterized in that, The shopping cart window is configured to display at least a number of item filter controls, the types of which match the types of the source from which the target virtual item was added. The method further includes: In response to a triggering operation applied to one of the item filter controls, all the target virtual items from the corresponding category added by the item filter control are displayed in the shopping cart window.
12. The method according to claim 1, characterized in that, The virtual props include at least one of the following: virtual object costume props, weapon costume props, or vehicle costume props.
13. A prop handling interactive device, characterized in that, The prop handling interaction device includes a graphical user interface provided through a terminal device: The interface display control module is used to control the graphical user interface to display the game interface, which includes a game scene and virtual objects located in the game scene. A virtual item interaction module is used to display a list of virtual items in the game interface in response to an interaction event between the virtual object and a virtual item in the game scene during a game. The list of virtual items includes virtual items that can be picked up by the virtual object. In response to a pick-up operation for the virtual item, the picked-up virtual item is added to the virtual backpack. The item addition module is used to respond to item addition commands and control the addition of the target virtual item corresponding to the item addition command from the virtual item list to the virtual shopping cart; and The shopping cart display module is used to display a shopping cart window after a game session, in response to a trigger operation on the shopping cart entry control. The shopping cart window includes the target virtual item in the virtual shopping cart. The interface display control module is also used to control the graphical user interface to display the main game interface, wherein the main game interface displays an item shop control, and the item handling interaction device further includes an item shop module. The item shop module is used to respond to a trigger operation on the item shop control and display the item shop interface. The item shop interface includes a second shopping cart entry control, and the shopping cart display module can respond to a trigger operation on the second shopping cart entry control and display a second shopping cart window.
14. An electronic device, characterized in that, It includes a processor and a memory, the memory storing machine-executable instructions that can be executed by the processor, the processor executing the machine-executable instructions to implement the prop handling interaction method according to any one of claims 1-12.
15. A machine-readable storage medium, characterized in that, The machine-readable storage medium stores machine-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the prop handling interaction method according to any one of claims 1-12.
Citation Information
Patent Citations
Method of providing online game item, server performing the same and storage media storing the same
KR1020150117352A