Organ control method and system

By introducing an interactive control system of detectors and sensors into the real-life escape room game, players need to cooperate to complete tasks, which solves the problem of insufficient teamwork in existing technologies and enhances the interactivity and challenge of the game.

CN115920365BActive Publication Date: 2026-04-07GUANGZHOU BOGUAN TELECOMM TECH LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2021-08-24
Publication Date
2026-04-07

AI Technical Summary

Technical Problem

The existing mechanisms in live-action escape room games fail to effectively improve the teamwork and coordination between different players, lacking the requirement for mutual cooperation.

Method used

By setting up a first detector with a accommodating chamber and a second detector with a sensor, combined with a control unit and an effect display, the detection data and sensor data between players can be interacted to generate control commands to display target game information, requiring players to cooperate with each other.

Benefits of technology

It enhances the cooperation and teamwork between players, improves their tacit understanding, and increases the challenge and fun of the game experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

This application discloses a mechanism control method and system, applied to a mechanism control system. The mechanism control system is set in a closed game scene. The mechanism control system includes a mechanism device and a control unit connected to the mechanism device. The mechanism device includes a first detector with a accommodating chamber, a second detector with a sensor, and an effect display. The method includes: the first detector sending detection data corresponding to the accommodating object in the accommodating chamber to the control unit; the sensor in the second detector sending sensing data to the control unit when it receives a trigger signal generated by other objects in the game scene; the control unit receiving the detection data and sensing data, generating a control command based on the detection data and sensing data, and sending the control command to the effect display; the effect display receiving the control command and displaying the corresponding target game information. This enhances the cooperation requirements between different players and improves their teamwork.
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Description

Technical Field

[0001] This application relates to the field of intelligent control technology, specifically to a mechanism control method and system. Background Technology

[0002] In recent years, live-action escape room games have gained widespread attention. The main ideas for these games often originate from movies and online scenarios, generally offering high levels of fun and challenge, and providing a thrilling immersive experience. Escape rooms can be designed with various themes, ranging from ancient tomb exploration to wilderness adventures, from stealing secret codes to escaping from prison. Different themes can incorporate different mechanisms, allowing players to assume their ideal roles within their preferred scenarios. Players must use their keen observation, meticulous reasoning, physical strength, and teamwork to solve the puzzles and complete the task within the time limit to earn rewards. However, most current live-action escape room games currently offer mechanisms that require relatively little cooperation between players, failing to enhance teamwork and coordination. Summary of the Invention

[0003] This application provides a mechanism control method and system that can enhance the cooperation between different players and improve their teamwork.

[0004] This application provides a mechanism control method applied to a mechanism control system. The mechanism control system is set in a closed game scene. The mechanism control system includes a mechanism device and a control unit connected to the mechanism device. The mechanism device includes a first detector with a accommodating chamber, a second detector with a sensor, and an effect display device. The method includes:

[0005] The first detector sends detection data corresponding to the object contained within the accommodating cavity to the control unit.

[0006] When the sensor in the second detector receives a trigger signal, it sends sensing data to the control unit.

[0007] The control unit receives the detection data and the sensing data, generates control commands based on the detection data and the sensing data, and sends the control commands to the effect display device;

[0008] The effect display receives the control command and displays the corresponding target game information.

[0009] Optionally, the effect display includes a first effect display and a second effect display; the control commands include a first control command and a second control command; the target game information includes first target game information; the control unit receives the detection data and the sensing data, generates control commands based on the detection data and the sensing data, and sends the control commands to the effect display, including:

[0010] The control unit receives the detection data and the sensing data, generates the first control command based on the detection data and the sensing data, and sends the first control command to the first effect display device;

[0011] The first effect display device receives the first control command, displays the corresponding first target game information based on the first control command, and sends display completion data to the control unit.

[0012] The control unit receives the display completion data, generates the second control command based on the display completion data, and sends the second control command to the second effect display device.

[0013] Optionally, the target game information includes second target game information, and the effect display receives the control command and displays the corresponding target game information, including:

[0014] The second effect display receives the second control command and displays the corresponding second target game information.

[0015] Optionally, the second detector includes a plurality of grooves, in which the sensors are disposed. When a trigger signal is received, the sensors in the second detector send sensing data to the control unit, including:

[0016] When a sensor object from the game scene is placed in the groove, the sensor in the second detector receives the trigger signal;

[0017] The second detector sends the sensing data to the control unit based on the trigger signal.

[0018] Optionally, the first effect display is the second detector, each of the grooves is provided with a first light-emitting component, a second light-emitting component is provided between each of the grooves, and at least one third light-emitting component is provided between the second detector and the first detector. The first effect display receives the first control command, displays the corresponding first target game information based on the first control command, and sends display completion data to the control unit, including:

[0019] The second detector receives the first control command and, based on the first control command, controls the first light-emitting component to display the first light effect information, controls the second light-emitting component to display the second light effect information, and controls the third light-emitting component to display the third light effect information;

[0020] When each of the first light-emitting components displays the first light effect information, each of the second light-emitting components displays the second light effect information, and each of the third light-emitting components displays the third light effect information, the second detector forms the first target game information;

[0021] After the second detector generates the first target game information, it sends the display completion data to the control unit.

[0022] Optionally, the second detector receives the first control command and, based on the first control command, controls the first light-emitting component to display first light effect information, controls the second light-emitting component to display second light effect information, and controls the third light-emitting component to display third light effect information, including:

[0023] The second detector receives the first control command and sends a first light-emitting command to the first light-emitting component based on the first control command;

[0024] The first light-emitting component receives the first light-emitting instruction, displays the first light effect information, and sends the first light-emitting data to the control unit based on the first light effect information;

[0025] The control unit generates a second light-emitting command based on the first light-emitting data and sends the second light-emitting command to the second light-emitting component;

[0026] The second light-emitting component receives the second light-emitting command, displays the second light effect information, and sends second light-emitting data to the control unit based on the second light effect information;

[0027] The control unit generates a third light-emitting command based on the second light-emitting data and sends the third light-emitting command to the third light-emitting component;

[0028] The third light-emitting component receives the third light-emitting command and displays the third light effect information.

[0029] Optionally, the control unit receives the display completion data, generates the second control command based on the display completion data, and sends the second control command to the second effect display device, including:

[0030] The control unit receives the display completion data, generates a light effect cancellation command based on the display completion data, and sends the light effect cancellation command to the second detector.

[0031] The second detector receives the light effect cancellation command, and based on the light effect cancellation command, controls the first light-emitting component to eliminate the first light effect information, controls the second light-emitting component to eliminate the second light effect information, and controls the third light-emitting component to eliminate the third light effect information;

[0032] When each of the first light-emitting components eliminates the first light effect information, each of the second light-emitting components eliminates the second light effect information, and each of the third light-emitting components eliminates the third light effect information, the second detector generates elimination data and sends the elimination data to the control unit;

[0033] The control unit generates the second control command based on the elimination data and sends the second control command to the second effect display device.

[0034] Optionally, the second detector receives the light effect cancellation command, and based on the light effect cancellation command, controls the first light-emitting component to eliminate the first light effect information, controls the second light-emitting component to eliminate the second light effect information, and controls the third light-emitting component to eliminate the third light effect information, including:

[0035] The second detector receives the light effect cancellation command and sends a first cancellation command to the first light-emitting component based on the light effect cancellation command;

[0036] The first light-emitting component receives the first cancellation command, eliminates the first light effect information, and sends the first light-extinguishing data to the control unit;

[0037] The control unit generates a second cancellation command based on the first light-extinguishing data and sends the second cancellation command to the second light-emitting component;

[0038] The second light-emitting component receives the second cancellation command, eliminates the second light effect information, and sends the second light-extinguishing data to the control unit;

[0039] The control unit generates a third cancellation command based on the second light-extinguishing data and sends the third cancellation command to the third light-emitting component;

[0040] The third light-emitting component receives the third cancellation command and eliminates the third light effect information.

[0041] Optionally, the second effect display is the first detector, which includes a double-layered glass door for sealing the accommodating chamber. The double-layered glass door includes a holding chamber connected to a water pump. The second effect display receives the second control command and displays the corresponding second target game information, including:

[0042] The water pump of the first detector receives the second control command;

[0043] The water pump injects liquid into the holding chamber based on the second control command, thereby forming the second target game information.

[0044] Optionally, the first detector includes a mechanical button, and the first detector sends detection data corresponding to the object being received within the receiving cavity to the control unit, including:

[0045] The mechanical button sends trigger data corresponding to the accommodating object to the control unit based on the trigger operation of the accommodating object in the accommodating cavity;

[0046] The control unit receives the trigger data, generates a door closing command, and sends the door closing command to the double-glazed door;

[0047] The double-glazed door receives the door closing command, closes the accommodating chamber based on the door closing command, and sends the detection data to the control unit.

[0048] Optionally, after the water pump injects liquid into the holding chamber based on the second control command to form the second target game information, it further includes:

[0049] When the formation of the second target game information exceeds a preset time, the first detector sends a display end command to the control unit;

[0050] The control unit generates a door opening command based on the display end command and sends the door opening command to the double-glazed door;

[0051] The double-glazed door receives the door opening command and opens the accommodating chamber based on the door opening command.

[0052] Optionally, the game scene includes ambient lighting and an alarm device. The double-glazed door receives a door opening command, and after opening the accommodating chamber based on the door opening command, it further includes:

[0053] The ambient lighting is generated through light effects;

[0054] The alarm device generates sound effects.

[0055] Optionally, the control unit is connected to the ambient light, and the control unit is connected to the alarm device. After the alarm device generates a sound effect, it further includes:

[0056] The control unit sends a first reset command to the water pump of the first detector;

[0057] The water pump receives the first reset command and, based on the first reset command, drains the liquid from the holding chamber;

[0058] The control unit sends a second reset command to the ambient light;

[0059] The ambient light receives the second reset command and, based on the second reset command, eliminates the light effect of the mechanism;

[0060] The control unit sends a third reset command to the alarm device;

[0061] The alarm device receives the third reset command and, based on the third reset command, eliminates the sound effect of the mechanism.

[0062] Accordingly, embodiments of this application also provide an agency control system, including:

[0063] The mechanism and the control unit connected to the mechanism, the mechanism including a first detector having a accommodating chamber, a second detector having a sensor, and an effect display;

[0064] The first detector is used to send detection data corresponding to the accommodating object to the control unit based on the accommodating object in the accommodating cavity;

[0065] The second detector is used to send sensing data to the control unit when the sensor receives a trigger signal;

[0066] The control unit is used to receive the detection data and the sensing data, generate control commands based on the detection data and the sensing data, and send the control commands to the effect display device;

[0067] The effect display device is used to receive the control commands and display the corresponding target game information.

[0068] This application provides a mechanism control method and system. When one player in the game scene enters the containment chamber as a containment object, the first detector sends detection data to the control unit. When other players in the game scene act as other objects and cause the sensor to receive a trigger signal, the second detector sends sensing data to the control unit. Based on the received detection data and sensing data, the control unit further controls the effect display to show the target game information. Different players need to cooperate with each other to control the mechanism, thereby enhancing the requirement for cooperation between different players and improving the tacit understanding between different players. Attached Figure Description

[0069] To more clearly illustrate the technical solutions in the embodiments of this application, the accompanying drawings required in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present invention. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.

[0070] Figure 1 This is a schematic diagram of the control system of the agency provided in the embodiments of this application;

[0071] Figure 2 This is a flowchart illustrating the mechanism control method provided in the embodiments of this application;

[0072] Figure 3 This is another schematic diagram of the control system provided in the embodiments of this application. Detailed Implementation

[0073] The technical solutions of the embodiments of this application will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are merely some embodiments of the present invention, and not all embodiments. All other embodiments obtained by those skilled in the art based on the embodiments of the present invention without creative effort are within the scope of protection of the present invention.

[0074] This application provides a mechanism control method and system. The mechanism control method is applied to a mechanism control system, which is set up in a closed-space game scene, such as a real-life escape room scenario. Please refer to... Figure 1 The mechanism control system 10 may include a mechanism device 100 and a control unit 200 connected to the mechanism device 100. The mechanism device 100 includes a first detector 101 with a receiving chamber, a second detector 102 with a sensor, and an effect display 103. The mechanism control method includes: the first detector 101 sending detection data corresponding to the receiving object in the receiving chamber to the control unit 200; the sensor in the second detector 102 sending sensing data to the control unit 200 when it receives a trigger signal generated by other objects in the game scene; the control unit 200 receiving the detection data and sensing data, generating a control command based on the detection data and sensing data, and sending the control command to the effect display 103; and the effect display 103 receiving the control command and displaying the corresponding target game information.

[0075] The following sections provide detailed descriptions of each example. It should be noted that the order in which the embodiments are described is not intended to limit the preferred order of the embodiments.

[0076] This embodiment will be described from the perspective of a mechanism control method, which can be specifically applied to a mechanism control system. This application embodiment provides a mechanism control method, such as... Figure 2 As shown, the specific flow of this control method mainly includes steps S201 to S204, which are described in detail below:

[0077] Step S201: The first detector sends the detection data corresponding to the object in the accommodating cavity to the control unit.

[0078] In this embodiment, when multiple players are controlling the passage of mechanisms in a closed game scene, at least one player enters the containment chamber of the first detector as a containment object. Then, the first detector generates detection data based on the containment object within the containment chamber and sends the detection data to the control unit. The closed game scene can be a live-action escape room scenario with different themes, such as a horror escape room scenario, a science fiction escape room scenario, etc.

[0079] In this embodiment of the application, the first detector may be a cabinet that can accommodate at least one player. For example, if the enclosed game scene is a horror escape room scene, the first detector may be a coffin prop in order to add a horror atmosphere.

[0080] In this embodiment, the detection data can be the information detected by the first detector when it detects an object within the accommodating cavity, which is then transformed into an electrical signal or other required form of data according to a certain rule. The detection data can be pre-set data, which is sent to the control unit after the first detector detects an object within the accommodating cavity.

[0081] In the embodiments of this application, for example, such as Figure 3 As shown, the control system may include a first detector 302, which includes a receiving chamber 3022 and a double-glazed door 3021 that seals the receiving chamber. To enable the first detector 302 to determine whether there is a receiving object within the receiving chamber 3022, the first detector 302 may include a mechanical button. In this case, the aforementioned step S201, "The first detector sends detection data corresponding to the receiving object to the control unit based on the receiving object within the receiving chamber," may be:

[0082] The mechanical button sends trigger data corresponding to the object being contained within the containing cavity to the control unit.

[0083] The control unit receives the trigger data, generates a door closing command, and sends the door closing command to the double-glazed door;

[0084] The double-glazed door receives a door closing command, seals the accommodating chamber based on the command, and sends detection data to the control unit.

[0085] For example, a mechanical button can be connected to a control unit and can be located inside the enclosure. When a player enters the enclosure and presses the mechanical button, the button generates trigger data, which is sent to the control unit. The control unit then controls the double-glazed door to close based on the trigger data. Furthermore, the first detector can include a speaker connected to the control unit. When the control unit receives the trigger data, it also generates a first sound effect command and sends it to the speaker in the first detector. This allows the speaker to emit a door-closing sound effect when the double-glazed door closes, enhancing the realism of the escape room game.

[0086] In this embodiment of the application, in order for the first detector to determine whether there is a container in the accommodating cavity, a weight sensor can be set in the accommodating cavity. When at least one player enters the accommodating cavity as a container, the weight sensor senses that the weight of the container meets the preset weight value, sends the trigger data corresponding to the weight to the control unit, the control unit receives the trigger data corresponding to the weight, generates a door closing command, and sends the door closing command to the double-glazed door, the double-glazed door receives the door closing command, closes the accommodating cavity based on the door closing command, and sends the detection data to the control unit.

[0087] Step S202: When the sensor in the second detector receives a trigger signal generated by other objects in the game scene, it sends sensing data to the control unit.

[0088] In this embodiment of the application, the mechanism control system may include at least one second detector, such as Figure 3 As shown, the mechanism control system includes a second detector 301 and a second detector 303. The second detector can be a device capable of interacting with other objects in the game scene. To enable the second detector to interact with other objects in the game scene, the second detector 301 can include multiple grooves 3011. Other objects in the game scene can place objects in the grooves 3011 to interact with the second detector 301 and generate a trigger signal. To enable the sensor to receive the trigger signal, the sensor can be placed in the groove 3011. In this case, the step S202 above, "when the sensor in the second detector receives the trigger signal generated by other objects in the game scene, it sends sensing data to the control unit," can be:

[0089] When other objects in the game scene place a sensor object from the game scene into the groove, the sensor in the second detector receives a trigger signal;

[0090] The second detector sends sensing data to the control unit based on the trigger signal.

[0091] In this embodiment of the application, the second detector may include multiple empty grooves, which may be entirely empty grooves without any objects placed in them, or partially empty grooves without any objects placed in them. In the game scene, objects other than the objects that enter the accommodating chamber may place sensing objects into the empty grooves without any objects placed in them.

[0092] The sensor can be a distance sensor. When a sensing object is placed in an empty slot, the distance between the object and the sensor will be less than a preset distance, allowing the sensor to detect the object's presence. To prevent objects placed in empty slots from being the intended objects, objects with sensing devices can be used as sensing objects. This allows the sensor to detect matching objects and generate a trigger signal. Each empty slot can correspond to a unique sensing object. The sensor will only receive a sensing signal after the corresponding sensing object is placed in the empty slot. Furthermore, objects of any shape and size can be pre-selected as sensing objects, such as bottles or cups. However, the size and shape of the sensing object should match the shape and size of the empty slot so that the sensing object can be placed inside.

[0093] In this embodiment, when a sensing object is placed in a corresponding groove, the sensor in that groove receives a trigger signal, and then the second detector sends sensing data to the control unit based on the trigger signal. Alternatively, a corresponding sensing object can be placed in each groove, and the second detector sends sensing data to the control unit only after the sensor in each groove has received a trigger signal.

[0094] In this embodiment, when it is necessary to place a corresponding sensing object in each groove, the sensors in each groove can be configured to receive a trigger signal only after each sensing object is placed in its corresponding groove in a preset order, causing the second detector to send sensing data to the control unit based on the trigger signal. Alternatively, the sensors can also receive a trigger signal even after each sensing object is placed in its corresponding groove in an unordered manner, causing the second detector to send sensing data to the control unit based on the trigger signal.

[0095] In this embodiment of the application, the second detector may be a cabinet with multiple grooves. The top of the cabinet may have an LED bulb and a speaker. The corresponding sensing object is placed in the groove. After the sensor receives the trigger signal, the LED bulb on the top of the cabinet will light up, and the speaker will produce a lighting sound effect.

[0096] Step S203: The control unit receives the detection data and sensing data, generates control commands based on the detection data and sensing data, and sends the control commands to the effect display device.

[0097] In this embodiment, the effect display device may include a first effect display device and a second effect display device, the control instructions include a first control instruction and a second control instruction, and the target game information includes a first target game information and a second target game information. The control unit may send the first control instruction and the second control instruction to the first effect display device and the second effect display device respectively, so that the first effect display device and the second effect display device sequentially display the first target game information and the second target game information.

[0098] Specifically, in step S201 above, "the control unit receives detection data and sensing data, generates control commands based on the detection data and sensing data, and sends the control commands to the effect display device" can be:

[0099] The control unit receives detection data and sensing data, generates a first control command based on the detection data and sensing data, and sends the first control command to the first effect display device.

[0100] The first effect display device receives the first control command, displays the corresponding first target game information based on the first control command, and sends display completion data to the control unit.

[0101] The control unit receives the display completion data, generates a second control command based on the display completion data, and sends the second control command to the second effect display device.

[0102] In the embodiments of this application, the first target game information displayed by the first effect display device can be the light effect information emitted by the first effect display device. That is, the first effect display device can include various types of light-emitting components, and the various types of light-emitting components emit light of a specific color and shape at the same time or at different times, thereby forming the first target game information.

[0103] In this embodiment, the first effect display device can be a second detector, or it can be any device other than the first and second detectors. When the first effect display device is a second detector, for example, ... Figure 3 As shown, the second detector 301 includes at least one groove 3011, each groove 3011 is provided with a first light-emitting component 3014, a second light-emitting component 3012 is provided between each groove 3011, and at least one third light-emitting component 3013 is provided between the second detector 301 and the first detector 302. In this case, the step S203 above, "the first effect displayer receives the first control command, displays the corresponding first target game information based on the first control command, and sends display completion data to the control unit," can be:

[0104] The second detector receives the first control command and, based on the first control command, controls the first light-emitting component to display the first light effect information, controls the second light-emitting component to display the second light effect information, and controls the third light-emitting component to display the third light effect information;

[0105] When each of the first light-emitting components displays the first light effect information, each of the second light-emitting components displays the second light effect information, and each of the third light-emitting components displays the third light effect information, the second detector forms the first target game information;

[0106] After the second detector generates the first target game information, it sends the display completion data to the control unit.

[0107] In the embodiments of this application, the first light-emitting component, the second light-emitting component, and the third light-emitting component can be the same type of lamp or different types of lamps. When the first light-emitting component, the second light-emitting component, and the third light-emitting component are the same type of lamp, the first luminous efficacy information, the second luminous efficacy information, and the third luminous efficacy information generated by the first light-emitting component, the second luminous efficacy information, and the third luminous efficacy information generated by the first light-emitting component, the second luminous efficacy information, and the third luminous efficacy information generated by the first light-emitting component, the second luminous efficacy information, and the third luminous efficacy information are different.

[0108] For example, the first light-emitting component can be a rectangular light panel set in a groove, the second light-emitting component can be a first light strip connecting the various grooves, and the third light-emitting component can be a second light strip connecting the first and second light-emitting components. Because the shapes of each light-emitting component are different, the resulting light effects are also different. That is, the light panel and light strip form light of different shapes. Furthermore, each light panel and light strip can also emit light of different colors. In a horror-themed escape room scene, to enhance the atmosphere of terror, the first, second, and third light-emitting components can all emit blood-red light. As each light-emitting component gradually emits blood-red light, the collection of blood can be simulated. For example, the blood-red light emitted by the rectangular light panel in the groove shines on a bottle placed in the groove. To simulate the collection of blood, the rectangular light panel can emit light from bottom to top, thus simulating the process of the bottle filling with blood.

[0109] In the embodiments of this application, the first light-emitting component, the second light-emitting component, and the third light-emitting component may simultaneously generate their respective corresponding light effect signals, or some light-emitting components may simultaneously generate their respective corresponding light effect signals while others do not generate their respective corresponding light effect signals simultaneously. The light-emitting components may generate their respective corresponding light effect signals randomly or in an ordered manner.

[0110] In this embodiment, an LED bulb may be mounted on the top of the first detector. When the second detector sends display completion data to the control unit, the control unit can generate a light-emitting command based on the received display completion data and send the generated light-emitting command to the LED bulb on the top of the first detector, causing the LED bulb on the top of the first detector to light up. After the LED bulb on the top of the first detector lights up, it sends data indicating that it is lit to the control unit, causing the control unit to generate a light effect cancellation command and send the light effect cancellation command to the second detector.

[0111] In this embodiment, the first light-emitting component, the second light-emitting component, and the third light-emitting component can sequentially generate corresponding light effect signals. In this case, the aforementioned step "the second detector receives a first control command, and based on the first control command, controls the first light-emitting component to display the first light effect information, controls the second light-emitting component to display the second light effect information, and controls the third light-emitting component to display the third light effect information" can be:

[0112] The second detector receives the first control command and sends a first light-emitting command to the first light-emitting component based on the first control command;

[0113] The first light-emitting component receives the first light-emitting command, displays the first light effect information, and sends the first light-emitting data to the control unit based on the first light effect information;

[0114] The control unit generates a second light-emitting command based on the first light-emitting data and sends the second light-emitting command to the second light-emitting component;

[0115] The second light-emitting component receives the second light-emitting command, displays the second light effect information, and sends the second light-emitting data to the control unit based on the second light effect information;

[0116] The control unit generates a third light-emitting command based on the second light-emitting data and sends the third light-emitting command to the third light-emitting component;

[0117] The third light-emitting component receives the third light-emitting command and displays the third light effect information.

[0118] In this embodiment, the first light emission data is used to feed back to the control unit that the first light emission component has generated the corresponding first light effect information, the second light emission data is used to feed back to the control unit that the second light emission component has generated the corresponding second light effect information, and the third light emission data is used to feed back to the control unit that the third light emission component has generated the corresponding third light effect information.

[0119] The first light effect information can be light of a specific shape and color emitted by the first light-emitting component, the second light effect information can be light of a specific shape and color emitted by the second light-emitting component, and the third light effect information can be light of a specific shape and color emitted by the third light-emitting component. For example, in a horror-themed escape room scene, to increase the horror atmosphere, the first, second, and third light-emitting components can all emit blood-red light. As each light-emitting component gradually emits blood-red light, the collection of blood can be simulated.

[0120] In this embodiment, the order in which all the first, second, and third light-emitting components display their corresponding first, second, and third light effect information is unrestricted and can be flexibly set according to actual conditions. For example, all the first light-emitting components can display the first light effect information, and after all the first light-emitting components send the first light-emitting data to the control unit, the control unit generates a second light-emitting command based on the first light-emitting data sent by all the first light-emitting components, and simultaneously sends the second light-emitting command to all the second light-emitting components, whereby all the second light-emitting components display the second light effect information. After all the second light-emitting components send the second light-emitting data to the control unit, the control unit generates a third light-emitting command based on the second light-emitting data sent by all the second light-emitting components, and simultaneously sends the third light-emitting command to all the third light-emitting components, whereby all the third light-emitting components display the third light effect information.

[0121] For example, any one or more first light-emitting components can display first light effect information. Then, the first light-emitting component displaying the first light effect information sends first light-emitting data to the control unit. The control unit generates a second light-emitting command based on the received first light-emitting data and sends the second light-emitting command to the second light-emitting components around the first light-emitting component displaying the first light effect information. The second light-emitting components around the first light-emitting component display the second light effect information. Then, the second light-emitting component displaying the second light effect information sends second light-emitting data to the control unit. The control unit generates a second light-emitting command based on the received second light-emitting data and sends the second light-emitting command to the first light-emitting components around the second light-emitting component that do not display the first light effect information, so that the first light-emitting components around the second light-emitting component that do not display the first light effect information display the first light effect information. This process continues until all the first light-emitting components and second light-emitting components display the first light effect information and the second light effect information. The control unit then generates a third light-emitting command and sends the third light-emitting command to all the third light-emitting components, so that all the third light-emitting components receive the third light-emitting command and display the third light effect information.

[0122] In this embodiment, after all the first light-emitting components, the second light-emitting components, and the third light-emitting components have displayed their respective first light effect information, second light effect information, and third light effect information, the second detector sends display completion data to the control unit. After receiving the display completion data, the control unit can directly send a second control command to the second effect displayer so that the second effect displayer displays the second target game information according to the second control command.

[0123] In this embodiment, after all the first, second, and third light-emitting components have displayed their respective first, second, and third light effect information, the second detector sends display completion data to the control unit. Upon receiving the display completion data, the control unit can first send a light effect cancellation command to the first, second, and third light-emitting components, causing all the light effects displayed by the first, second, and third light-emitting components to turn off, before sending a second control command to the second effect display device. This allows the second effect display device to display the second target game information according to the second control command. Specifically, the above step "the control unit receives the display completion data, generates a second control command based on the display completion data, and sends the second control command to the second effect display device" can be:

[0124] The control unit receives the display completion data, generates a light effect cancellation command based on the display completion data, and sends the light effect cancellation command to the second detector;

[0125] The second detector receives a light effect cancellation command, and controls the first light-emitting component to eliminate the first light effect information, controls the second light-emitting component to eliminate the second light effect information, and controls the third light-emitting component to eliminate the third light effect information based on the light effect cancellation command.

[0126] When each of the first light-emitting components eliminates the first light effect information, each of the second light-emitting components eliminates the second light effect information, and each of the third light-emitting components eliminates the third light effect information, the second detector generates elimination data and sends the elimination data to the control unit.

[0127] The control unit generates a second control command based on the elimination data and sends the second control command to the second effect display device.

[0128] In this embodiment of the application, similar to how all first light-emitting components generate first light effect information, all second light-emitting components generate second light effect information, and all third light-emitting components generate third light effect signals, the first, second, and third light-emitting components can sequentially eliminate their corresponding light effect signals. The above-mentioned step "the second detector receives a light effect cancellation command, controls the first light-emitting component to eliminate the first light effect information, controls the second light-emitting component to eliminate the second light effect information, and controls the third light-emitting component to eliminate the third light effect information" may include:

[0129] The second detector receives the light effect cancellation command and sends a first cancellation command to the first light-emitting component based on the light effect cancellation command;

[0130] The first light-emitting component receives the first cancellation command, eliminates the first light effect information, and sends the first light-extinguishing data to the control unit;

[0131] The control unit generates a second cancellation command based on the first light-extinguishing data and sends the second cancellation command to the second light-emitting component;

[0132] The second light-emitting component receives the second cancellation command, eliminates the second light effect information, and sends the second light-extinguishing data to the control unit;

[0133] The control unit generates a third cancellation command based on the second light-extinguishing data and sends the third cancellation command to the third light-emitting component;

[0134] The third light-emitting component receives the third cancellation command and eliminates the third light effect information.

[0135] In this embodiment, the first light-extinguishing data is used to report to the control unit that the first light-emitting component has eliminated the corresponding first light effect information; the second light-extinguishing data is used to report to the control unit that the second light-emitting component has eliminated the corresponding second light effect information; and the third light-extinguishing data is used to report to the control unit that the third light-emitting component has eliminated the corresponding third light effect information.

[0136] In this embodiment, the order in which the first, second, and third light-emitting components eliminate their corresponding first, second, and third light effect information is not limited and can be flexibly set according to actual conditions. It should be noted that the light effect information can be eliminated according to the order in which each light-emitting component displays its light effect information. This can be referred to the above description and will not be repeated here.

[0137] In this embodiment, the elimination of corresponding first, second, and third light-emitting information by the first, second, and third light-emitting components can simulate the process of previously collected blood disappearing. For example, if the first light-emitting component is a rectangular light panel, the elimination of the first light-emitting information can be achieved by extinguishing the light from top to bottom, thereby causing the red light illuminating the bottle placed on the groove to disappear from top to bottom, simulating the process of blood in the bottle disappearing from top to bottom.

[0138] In this embodiment of the application, a flashing button that can flash can be provided on the groove where each first light-emitting component is placed. Each button is connected to the control unit. Each time before the first light-emitting component receives the first cancellation command and eliminates the first light effect information, the control unit first sends a flashing command to the flashing button corresponding to the first light-emitting component, so that the flashing button flashes according to the flashing command. Then the flashing button sends flashing feedback information to the control unit, so that the control unit sends the first cancellation command to the first light-emitting component corresponding to the flashing button according to the flashing feedback information.

[0139] Step S204: The effect display receives the second control command and displays the corresponding target game information.

[0140] In this embodiment of the application, the target game information includes second target game information. When the first effect display receives the first control command, it displays the corresponding first target game information based on the first control command, and then sends display completion data to the control unit, so that the control unit sends a second control command to the second effect display based on the display completion data, and further causes the second effect display to display the corresponding second target game information. At this time, the above step S204 "the effect display receives the control command and displays the corresponding target game information" can be: the second effect display receives the second control command and displays the corresponding second target game information.

[0141] In this application embodiment, the second target game information can be a phenomenon caused by spraying liquid, or a phenomenon caused by liquid being contained in a container, etc.

[0142] In the embodiments of this application, the second effect demonstrator may be the first detector, or it may be other devices independent of the first detector and the second detector.

[0143] In this embodiment of the application, when the second effect display is the first detector, and the second target game information is a scene of liquid being contained in a container, the first detector may include a double-layered glass door for sealing the containment chamber. The double-layered glass door includes a containment chamber, which is connected to a water pump. The water pump injects liquid into the containment chamber, generating the second target game information. Specifically, the step "the second effect display receives a second control command and displays the corresponding second target game information" may be:

[0144] The water pump of the first detector receives the second control command;

[0145] The water pump injects liquid into the holding chamber based on the second control command, forming the second target game information.

[0146] In this embodiment, the double-glazed door can be transparent. In this case, to create a gaming effect, a liquid of a specific color can be injected into the holding chamber. The holding chamber can be filled with liquid, or a specific amount of liquid can be injected into the holding chamber.

[0147] In this embodiment of the application, in order to increase the atmosphere of terror, when the container of the double-glazed door is filled with liquid, a blood-red liquid can be injected to simulate the effect of blood collected in the second detector being injected into the double-glazed door.

[0148] In this embodiment, after a specific amount of liquid is injected into the containing chamber, the display function of the second effect display device is completed. At this time, the closed containing chamber can be opened, thereby allowing the contained object inside the containing chamber to come out. The specific steps may be as follows:

[0149] When the formation of the second target game information exceeds the preset time, the first detector sends a display end command to the control unit;

[0150] The control unit generates a door opening command based on the display end command and sends the door opening command to the double-glazed door;

[0151] The double-glazed door receives a door opening command and opens the accommodating chamber based on the command.

[0152] In this embodiment of the application, in order to increase the fun of the game, ambient lights and alarm devices can be set in the game scene to increase the interactivity of the mechanism control system. The specific steps can be: the double-layered glass door receives the door opening command, and after the accommodating chamber is opened based on the door opening command, the ambient lights generate a light effect of the mechanism passing through, and the alarm device generates a sound effect of the mechanism passing through.

[0153] In this embodiment, after a player successfully completes the game steps of the mechanism control system, the backend control panel can reset the mechanism control system, thus facilitating the next batch of players to play the mechanism control system. Since the first detector has already cleared the first target game information before displaying the second target game information, it is only necessary to clear the second target game information from the first detector and reset the ambient light and alarm device. The specific steps can be:

[0154] The control unit sends a first reset command to the water pump of the first detector;

[0155] The water pump receives a first reset command and, based on the first reset command, drains the liquid from the holding chamber;

[0156] The control unit sends a second reset command to the ambient light;

[0157] The ambient light receives a second reset command and, based on the second reset command, eliminates the light effect of the mechanism.

[0158] The control unit sends a third reset command to the alarm device;

[0159] The alarm device receives a third reset command and, based on the third reset command, eliminates the sound effect of the mechanism.

[0160] All of the above technical solutions can be combined in any way to form optional embodiments of this application, and will not be described in detail here.

[0161] The mechanism control method provided in this application embodiment involves a first detector sending detection data to a control unit when one player in the game scene enters the containment chamber as a containment object. When other players in the game scene act as other objects, causing the sensor to receive a trigger signal, a second detector sends sensing data to the control unit. Based on the received detection data and sensing data, the control unit further controls the effect display to show target game information. Different players need to cooperate with each other to control the mechanism, thereby enhancing the requirement for cooperation between different players and improving the tacit understanding between different players.

[0162] To facilitate better implementation of the mechanism control method of this application embodiment, this application embodiment also provides a mechanism control system. The mechanism control system includes a mechanism device and a control unit connected to the mechanism device. The mechanism device includes a first detector having a accommodating chamber, a second detector having a sensor, and an effect display device;

[0163] The first detector is used to send detection data corresponding to the object being contained within the cavity to the control unit.

[0164] The second detector is used to send sensing data to the control unit when the sensor receives a trigger signal;

[0165] The control unit is used to receive detection data and sensing data, generate control commands based on the detection data and sensing data, and send the control commands to the effect display device.

[0166] The effect display is used to receive control commands and show the corresponding target game information.

[0167] All of the above technical solutions can be combined in any way to form optional embodiments of this application, and will not be described in detail here.

[0168] The mechanism control system provided in this application embodiment, when one player in the game scene enters the containment chamber as a containment object, the first detector sends detection data to the control unit. When other players in the game scene act as other objects and cause the sensor to receive a trigger signal, the second detector sends sensing data to the control unit. The control unit will further control the effect display to display target game information based on the received detection data and sensing data. Different players need to cooperate with each other to control the mechanism, thereby enhancing the requirements for cooperation between different players and improving the tacit understanding between different players.

[0169] In the above embodiments, the descriptions of each embodiment have different focuses. For parts not described in detail in a certain embodiment, please refer to the relevant descriptions in other embodiments.

[0170] The foregoing has provided a detailed description of a mechanism control method and system provided in the embodiments of this application. Specific examples have been used to illustrate the principles and implementation methods of the present invention. The descriptions of the above embodiments are only for the purpose of helping to understand the technical solutions and core ideas of the present invention. Those skilled in the art should understand that modifications can still be made to the technical solutions described in the foregoing embodiments, or equivalent substitutions can be made to some of the technical features. These modifications or substitutions do not cause the essence of the corresponding technical solutions to deviate from the scope of the technical solutions of the embodiments of the present invention.

Claims

1. A method for controlling an organ, characterized in that, An application is made to a mechanism control system, which is set in a closed game scene. The mechanism control system includes a mechanism device and a control unit connected to the mechanism device. The mechanism device includes a first detector with a accommodating chamber, a second detector with a sensor, and an effect display device. The second detector includes multiple grooves in which the sensor is disposed. The method includes: The first detector sends detection data corresponding to the object contained within the accommodating cavity to the control unit. When the sensor in the second detector receives a trigger signal generated by another object in the game scene, it sends sensing data to the control unit. The control unit receives the detection data and the sensing data, generates control commands based on the detection data and the sensing data, and sends the control commands to the effect display device; The effect display device receives the control command and displays the corresponding target game information; Wherein, when the sensor in the second detector receives a trigger signal generated by other objects in the game scene, it sends sensing data to the control unit, including: When other objects in the game scene place a sensor object from the game scene into the groove, the sensor in the second detector receives the trigger signal; The second detector sends the sensing data to the control unit based on the trigger signal.

2. The mechanism control method according to claim 1, characterized in that, The effect display includes a first effect display and a second effect display; the control commands include a first control command and a second control command; the target game information includes a first target game information; the control unit receives the detection data and the sensing data, generates control commands based on the detection data and the sensing data, and sends the control commands to the effect display, including: The control unit receives the detection data and the sensing data, generates the first control command based on the detection data and the sensing data, and sends the first control command to the first effect display device; The first effect display device receives the first control command, and displays the corresponding first target game information based on the first control command, thus sending it to the target game. The control unit sends the display completion data; The control unit receives the display completion data, generates the second control command based on the display completion data, and sends the second control command to the second effect display device.

3. The mechanism control method according to claim 2, characterized in that, The target game information includes second target game information. The effect display device receives the control command and displays the corresponding target game information, including: The second effect display receives the second control command and displays the corresponding second target game information.

4. The mechanism control method according to claim 3, characterized in that, The first effect display device is the second detector. A first light-emitting component is disposed in each of the grooves, and a second light-emitting component is disposed between each of the grooves. At least one third light-emitting component is disposed between the second detector and the first detector. The first effect display device receives the first control command, displays the corresponding first target game information based on the first control command, and sends display completion data to the control unit, including: The second detector receives the first control command and, based on the first control command, controls the first light-emitting component to display the first light effect information, controls the second light-emitting component to display the second light effect information, and controls the third light-emitting component to display the third light effect information; When each of the first light-emitting components displays the first light effect information, each of the second light-emitting components displays the second light effect information, and each of the third light-emitting components displays the third light effect information, the second detector forms the first target game information; After the second detector generates the first target game information, it sends the display completion data to the control unit.

5. The mechanism control method according to claim 4, characterized in that, The second detector receives the first control command and, based on the first control command, controls the first light-emitting component to display first light effect information, controls the second light-emitting component to display second light effect information, and controls the third light-emitting component to display third light effect information, including: The second detector receives the first control command and sends a first light-emitting command to the first light-emitting component based on the first control command; The first light-emitting component receives the first light-emitting instruction, displays the first light effect information, and sends the first light-emitting data to the control unit based on the first light effect information; The control unit generates a second light-emitting command based on the first light-emitting data and sends the second light-emitting command to the second light-emitting component; The second light-emitting component receives the second light-emitting command, displays the second light effect information, and sends second light-emitting data to the control unit based on the second light effect information; The control unit generates a third light-emitting command based on the second light-emitting data and sends the third light-emitting command to the third light-emitting component; The third light-emitting component receives the third light-emitting command and displays the third light effect information.

6. The mechanism control method according to claim 4, characterized in that, The control unit receives the display completion data, generates the second control command based on the display completion data, and sends the second control command to the second effect display device, including: The control unit receives the display completion data, generates a light effect cancellation command based on the display completion data, and sends the light effect cancellation command to the second detector. The second detector receives the light effect cancellation command, and based on the light effect cancellation command, controls the first light-emitting component to eliminate the first light effect information, controls the second light-emitting component to eliminate the second light effect information, and controls the third light-emitting component to eliminate the third light effect information; When each of the first light-emitting components eliminates the first light effect information, each of the second light-emitting components eliminates the second light effect information, and each of the third light-emitting components eliminates the third light effect information, the second detector generates elimination data and sends the elimination data to the control unit; The control unit generates the second control command based on the elimination data and sends the second control command to the second effect display device.

7. The mechanism control method according to claim 6, characterized in that, The second detector receives the light effect cancellation command, and based on the light effect cancellation command, controls the first light-emitting component to eliminate the first light effect information, controls the second light-emitting component to eliminate the second light effect information, and controls the third light-emitting component to eliminate the third light effect information, including: The second detector receives the light effect cancellation command and sends a first cancellation command to the first light-emitting component based on the light effect cancellation command; The first light-emitting component receives the first cancellation command, eliminates the first light effect information, and sends the first light-extinguishing data to the control unit; The control unit generates a second cancellation command based on the first light-extinguishing data and sends the second cancellation command to the second light-emitting component; The second light-emitting component receives the second cancellation command, eliminates the second light effect information, and sends the second light-extinguishing data to the control unit; The control unit generates a third cancellation command based on the second light-extinguishing data and sends the third cancellation command to the third light-emitting component; The third light-emitting component receives the third cancellation command and eliminates the third light effect information.

8. The mechanism control method according to claim 6, characterized in that, The second effect display device is the first detector. The first detector includes a double-layered glass door for sealing the accommodating chamber. The double-layered glass door includes a holding chamber connected to a water pump. The second effect display device receives the second control command and displays the corresponding second target game information, including: The water pump of the first detector receives the second control command; The water pump injects liquid into the holding chamber based on the second control command, thereby forming the second target game information.

9. The mechanism control method according to claim 8, characterized in that, The first detector includes a mechanical button. Based on the object contained within the accommodating cavity, the first detector sends detection data corresponding to the accommodating object to the control unit, including: The mechanical button sends trigger data corresponding to the accommodating object to the control unit based on the trigger operation of the accommodating object in the accommodating cavity; The control unit receives the trigger data, generates a door closing command, and sends the door closing command to the double-glazed door; The double-glazed door receives the door closing command, closes the accommodating chamber based on the door closing command, and sends the detection data to the control unit.

10. The mechanism control method according to claim 9, characterized in that, After the water pump injects liquid into the holding chamber based on the second control command to form the second target game information, it further includes: When the formation of the second target game information exceeds a preset time, the first detector sends a display end command to the control unit; The control unit generates a door opening command based on the display end command and sends the door opening command to the double-glazed door. The double-glazed door receives the door opening command and opens the accommodating chamber based on the door opening command.

11. The mechanism control method according to claim 10, characterized in that, The game scene includes ambient lighting and an alarm device. The double-glazed door receives a door opening command. After opening the accommodating chamber based on the door opening command, it also includes: The ambient lighting is generated through light effects; The alarm device generates sound effects.

12. The mechanism control method according to claim 11, characterized in that, The control unit is connected to the ambient light, and the control unit is also connected to the alarm device. After the alarm device generates a sound effect, it further includes: The control unit sends a first reset command to the water pump of the first detector; The water pump receives the first reset command and, based on the first reset command, drains the liquid from the holding chamber; The control unit sends a second reset command to the ambient light; The ambient light receives the second reset command and, based on the second reset command, eliminates the light effect of the mechanism; The control unit sends a third reset command to the alarm device; The alarm device receives the third reset command and, based on the third reset command, eliminates the sound effect of the mechanism.

13. A mechanism control system, characterized in that, include: The device includes a mechanism and a control unit connected to the mechanism. The mechanism includes a first detector having a receiving chamber, a second detector having a sensor, and an effect display device. The second detector includes a plurality of grooves in which the sensor is disposed. The first detector is used to send detection data corresponding to the accommodating object to the control unit based on the accommodating object in the accommodating cavity; The second detector is used to send sensing data to the control unit when the sensor receives a trigger signal; The control unit is used to receive the detection data and the sensing data, generate control commands based on the detection data and the sensing data, and send the control commands to the effect display device; The effect display device is used to receive the control command and display the corresponding target game information; Wherein, when the sensor in the second detector receives a trigger signal generated by other objects in the game scene, it sends sensing data to the control unit, including: When other objects in the game scene place a sensor object from the game scene into the groove, the sensor in the second detector receives the trigger signal; The second detector sends the sensing data to the control unit based on the trigger signal.

Citation Information

Patent Citations

  • Game device, game processing method, and recording medium

    CN112891921A