Game control method, device, electronic terminal and computer-readable storage medium

By monitoring the distance between the teammate's character and the target position in the game and displaying prompt information in the graphical user interface, the first virtual character is controlled to follow the teammate's movement, which solves the problem of low efficiency of the auxiliary character following the output character and improves the movement efficiency in the game.

CN116351060BActive Publication Date: 2025-09-16NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202310352523.1
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2023-03-30
Publication Date
2025-09-16
Estimated Expiration
2043-03-30

AI Technical Summary

Technical Problem

In the game, it is difficult for auxiliary virtual characters to follow the movement of output virtual characters, resulting in low coordination between teammates and affecting the efficiency of virtual character movement.

Method used

By monitoring the distance between the second virtual character and the target scene position, prompt information is displayed in the graphical user interface, and the first virtual character is controlled to move toward the second virtual character so as to follow the movement of the teammate character.

Benefits of technology

It improves the coordination between teammates, reduces the difficulty of operation and getting started for players, and improves the movement efficiency of virtual characters.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The present disclosure provides a game control method, device, electronic terminal, and computer-readable storage medium, relating to the field of game technology, and alleviating the technical problem of low efficiency in the movement of virtual characters following other virtual characters in a game. The method comprises: monitoring the distance between the position of a second virtual character in a virtual game scene and a target scene position; wherein the target scene position is used to represent the initial scene position reached by the second virtual character in the game scene after releasing a displacement skill; in response to the distance between the position of the second virtual character in the virtual game scene and the target scene position being no greater than a preset distance, displaying first prompt information on a first graphical user interface for prompting the second virtual character to move toward the target scene position using the displacement skill, so that during the process of the second virtual character moving to the target scene position, the first virtual character is controlled to move toward the position of the second virtual character in the virtual game scene.
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Description

Technical Field

[0001] The present disclosure relates to the field of game technology, and in particular to a game control method, device, electronic terminal, and computer-readable storage medium. Background Art

[0002] In games, players often need to predict where their teammates' characters will move to improve coordination between their virtual characters. Predicting the movement and positioning of output-type virtual characters, whose combat power exceeds the preset combat value, is particularly important in actual combat.

[0003] For example, when using an auxiliary virtual character that collaborates with the aforementioned output-type virtual character, players must follow the output-type virtual character to perform actions such as increasing its combat value, status value, defense value, or vitality. However, when using an auxiliary virtual character to follow the output-type virtual character, the auxiliary virtual character lacks the same extensive range of displacement skills as the output-type virtual character, such as instant step, flash, and teleport, which are different from standard displacement skills. These displacement skills are generally executed relatively quickly, making it difficult for the auxiliary virtual character to follow the output-type virtual character. This is especially true when coordination between teammates is low, which can affect the player's ability to determine the virtual character's movement direction, making it difficult for the virtual character to follow the movement of other virtual characters in the game. Summary of the Invention

[0004] The present disclosure provides a game control method, device, electronic terminal, and computer-readable storage medium to alleviate the technical problem of low efficiency of virtual characters following other virtual characters in the game.

[0005] In a first aspect, embodiments of the present disclosure provide a game control method, wherein a first graphical user interface is provided through a first terminal device, wherein the first graphical user interface includes at least a portion of a virtual game scene of the game, wherein the virtual game scene includes a first virtual character controlled by the first terminal device and a second virtual character controlled by a second terminal device, wherein the first virtual character and the second virtual character belong to the same faction, the method comprising:

[0006] Monitoring the distance between the position of the second virtual character in the virtual game scene and a target scene position; wherein the target scene position is used to represent the initial scene position reached by the second virtual character in the game scene after releasing a displacement skill;

[0007] In response to the distance between the position of the second virtual character in the virtual game scene and the target scene position being no greater than a preset distance, first prompt information is displayed in the first graphical user interface to prompt the second virtual character to move to the target scene position through a displacement skill, so as to control the first virtual character to move toward the position of the second virtual character in the virtual game scene during the process of the second virtual character moving to the target scene position.

[0008] In a second aspect, a game control apparatus is provided, which provides a first graphical user interface via a first terminal device, wherein the first graphical user interface includes at least a portion of a virtual game scene of the game, wherein the virtual game scene includes a first virtual character controlled by the first terminal device and a second virtual character controlled by a second terminal device, wherein the first virtual character and the second virtual character belong to the same faction, the apparatus comprising:

[0009] a monitoring module, configured to monitor the distance between the position of the second virtual character in the virtual game scene and a target scene position; wherein the target scene position is used to represent the initial scene position reached by the second virtual character in the game scene after releasing a displacement skill;

[0010] The display module is used to display first prompt information in the first graphical user interface to prompt the second virtual character to move to the target scene position through a displacement skill in response to the distance between the position of the second virtual character in the virtual game scene and the target scene position being no greater than a preset distance, so as to control the first virtual character to move toward the position of the second virtual character in the virtual game scene during the process of the second virtual character moving to the target scene position.

[0011] In a third aspect, an embodiment of the present disclosure provides an electronic terminal comprising a memory and a processor, wherein the memory stores a computer program that can be run on the processor, and when the processor executes the computer program, the method described in the first aspect is implemented.

[0012] In a fourth aspect, an embodiment of the present disclosure further provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to execute the method described in the first aspect above.

[0013] The embodiments of the present disclosure bring the following beneficial effects:

[0014] The embodiments of the present disclosure provide a game control method, device, electronic terminal, and computer-readable storage medium, which can monitor the distance between the position of a second virtual character in a virtual game scene and a target scene position; wherein the target scene position is used to represent the initial scene position reached by the second virtual character in the game scene after releasing a displacement skill; in response to the distance between the position of the second virtual character in the virtual game scene and the target scene position being no greater than a preset distance, first prompt information for prompting the second virtual character to move to the target scene position by using the displacement skill is displayed in a first graphical user interface, so that during the process of the second virtual character moving to the target scene position, Control the first virtual character to move toward the position of the second virtual character in the virtual game scene. In this solution, when the teammate of the virtual character approaches the displacement point, it can prompt the player controlling the virtual character, so that the player can know the moving direction of the teammate character in advance, which is convenient for the player to control and handle the virtual character in time and follow the teammate character to move in advance, reducing the player's operation difficulty and difficulty in getting started, and helping multiple players to cooperate with each other. It reduces the operation difficulty in coordination between teammates, improves the movement efficiency of virtual characters in the game, and alleviates the technical problem of low movement efficiency of virtual characters following other virtual characters in the game.

[0015] In order to make the above-mentioned objectives, features and advantages of the present disclosure more obvious and easy to understand, preferred embodiments are given below and described in detail with reference to the accompanying drawings. BRIEF DESCRIPTION OF THE DRAWINGS

[0016] In order to more clearly illustrate the specific embodiments of the present disclosure or the technical solutions in the prior art, the following briefly introduces the drawings required for use in the specific embodiments or the description of the prior art. Obviously, the drawings described below are some embodiments of the present disclosure. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying any creative work.

[0017] Figure 1 A schematic diagram of an application scenario provided by an embodiment of the present disclosure is shown;

[0018] Figure 2 A schematic structural diagram of a mobile phone provided by an embodiment of the present disclosure is shown;

[0019] Figure 3 A schematic diagram of a usage scenario of a touch terminal provided by an embodiment of the present disclosure is shown;

[0020] Figure 4 A flowchart of a game control method provided by an embodiment of the present disclosure;

[0021] Figure 5A schematic diagram of the structure of a game control device provided by an embodiment of the present disclosure;

[0022] Figure 6 A structural schematic diagram of an electronic device provided by an embodiment of the present disclosure is shown. DETAILED DESCRIPTION

[0023] To make the objectives, technical solutions, and advantages of the embodiments of the present disclosure more clear, the technical solutions of the present disclosure will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the described embodiments are only part of the embodiments of the present disclosure, not all of them. Based on the embodiments of the present disclosure, all other embodiments obtained by ordinary technicians in this field without making any creative efforts shall fall within the scope of protection of the present disclosure.

[0024] The terms "including," "having," and any variations thereof, as used in the embodiments of the present disclosure, are intended to cover non-exclusive inclusions. For example, a process, method, system, product, or apparatus comprising a series of steps or units is not limited to the listed steps or units, but may optionally include other steps or units not listed, or may optionally include other steps or units inherent to the process, method, product, or apparatus.

[0025] Currently, before a game begins, a character matching process can be performed. This process determines the occupation of the characters in the game, such as an output-type virtual character whose combat power is greater than a preset combat value, an auxiliary-type virtual character that collaborates with the output-type virtual character, and so on. In the game, an auxiliary-type virtual character often needs to follow an output-type virtual character so that the auxiliary-type virtual character (hereinafter referred to as the auxiliary character) can achieve a more efficient auxiliary effect on the output-type virtual character (hereinafter referred to as the output character). For example, when a player uses an auxiliary character, the auxiliary character can follow an output-type virtual character or a character of another occupation to perform operations such as increasing combat value, status value, defense value, or vitality value. In the game, when the auxiliary character is used to follow the output character, the auxiliary character does not have as many displacement skills as the output character. Therefore, in actual combat, it is more important to predict the displacement and movement of the output character. Displacement skills are generally completed quickly. For example, in the game, some output-type characters have displacement skills that can flash through certain scenes. Therefore, the predictive awareness of the support is more important, but this awareness is less of a problem for good support and output of the partner. However, most matches are with players who are unfamiliar with each other and have never cooperated with each other. In this case, the requirements for cooperation between the support or output are higher.

[0026] Therefore, when the degree of cooperation between teammates is low, it affects the player's judgment of the movement direction of the virtual character, which can easily make the movement efficiency of the virtual character in the game low.

[0027] Based on this, the embodiments of the present disclosure provide a game control method, device, electronic terminal and computer-readable storage medium, which can alleviate the technical problem of low movement efficiency of virtual characters following other virtual characters in the game.

[0028] In one embodiment of the present disclosure, the game control method can be run on a local terminal device or a server. When the game control method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0029] In an optional embodiment, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a gaming method based on cloud computing. In the cloud game operation mode, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the game control method are completed on the cloud game server. The role of the client device is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, TV, computer, PDA, etc.; but the cloud game server in the cloud is responsible for information processing. When playing the game, the player operates the client device to send operation instructions to the cloud game server. The cloud game server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0030] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present the game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, conventionally downloading and installing the game program through an electronic device and running it. The local terminal device can provide the graphical user interface to the player in a variety of ways, for example, it can be rendered and displayed on the terminal's display screen, or provided to the player through holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present the graphical user interface, the graphical user interface includes the game screen, and the processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.

[0031] In a possible implementation, an embodiment of the present disclosure provides a game control method that provides a graphical user interface through a terminal device, wherein the terminal device can be the local terminal device mentioned above or the client device in the cloud interaction system mentioned above.

[0032] For example, Figure 1 As shown, Figure 1Schematic diagram of an application scenario provided by an embodiment of the present disclosure. This application scenario may include a touch terminal (e.g., mobile phone 102) and a server 101. The touch terminal may communicate with the server 101 via a wired or wireless network. The touch terminal is used to run a virtual desktop, which can interact with the server 101 through the virtual desktop to control the content on the server 101.

[0033] The touch terminal of this embodiment is described by taking a mobile phone 102 as an example. The mobile phone 102 includes components such as a radio frequency (RF) circuit 110, a memory 120, a touch screen 130, and a processor 140. Those skilled in the art will understand that Figure 2 The mobile phone structure shown in the figure does not constitute a limitation of the mobile phone, and may include more or fewer components than shown in the figure, or combine or separate some components, or arrange the components differently. Those skilled in the art will understand that the touch screen 130 is a user interface (UI), and the mobile phone 102 may include more or fewer user interfaces than shown in the figure.

[0034] The RF circuit 110 can also communicate with a network and other devices via wireless communications. The wireless communications can use any communication standard or protocol, including but not limited to Global System of Mobile Communications (GSM), General Packet Radio Service (GPRS), Code Division Multiple Access (CDMA), Wideband Code Division Multiple Access (WCDMA), Long Term Evolution (LTE), email, Short Messaging Service (SMS), etc.

[0035] The memory 120 can be used to store software programs and modules. The processor 140 executes the various functional applications and data processing of the mobile phone 102 by running the software programs and modules stored in the memory 120. The memory 120 may mainly include a program storage area and a data storage area. The program storage area may store an operating system, at least one application required for a function, etc.; the data storage area may store data generated based on the use of the mobile phone 102, etc. In addition, the memory 120 may include high-speed random access memory and non-volatile memory, such as at least one disk storage device, flash memory device, or other volatile solid-state memory device.

[0036] The touch screen 130 can be used to display a graphical user interface and receive user operations on the graphical user interface. Specifically, the touch screen 130 may include a display panel and a touch panel. The display panel may be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), etc. The touch panel can collect user contact or non-contact operations on or near it (for example, Figure 3 As shown, the user uses a finger 103, a stylus, or any other suitable object or accessory to operate on or near the touch panel), and generates a pre-set operation instruction. In addition, the touch panel may include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch direction and posture, and detects the signal caused by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, and converts it into information that the processor can process, and then sends it to the processor 140, and can receive the command sent by the processor 140 and execute it. In addition, the touch panel can be implemented using various types such as resistive, capacitive, infrared, and surface acoustic wave, and any technology developed in the future can also be used to implement the touch panel. Furthermore, the touch panel can cover the display panel, and the user can operate on or near the touch panel covered on the display panel according to the graphical user interface displayed on the display panel. After the touch panel detects the operation on or near it, it is transmitted to the processor 140 to determine the user input, and then the processor 140 provides a corresponding visual output on the display panel in response to the user input. In addition, the touch panel and the display panel can be implemented as two independent components or integrated.

[0037] The processor 140 is the control center of the mobile phone 102. It uses various interfaces and lines to connect various parts of the entire mobile phone. By running or executing software programs and / or modules stored in the memory 120 and calling data stored in the memory 120, it executes various functions of the mobile phone 102 and processes data, thereby monitoring the mobile phone as a whole.

[0038] The embodiments of the present disclosure are further described below with reference to the accompanying drawings.

[0039] Figure 4 A flowchart of a game control method provided by an embodiment of the present disclosure. The method can be applied to a first terminal device (eg, Figure 2The mobile phone 102 shown in the figure provides a first graphical user interface through a first terminal device, the first graphical user interface includes at least part of a virtual game scene of the game, the virtual game scene includes a first virtual character controlled by the first terminal device and a second virtual character controlled by the second terminal device, and the first virtual character and the second virtual character belong to the same camp. Figure 4 As shown, the method includes:

[0040] Step S410: monitoring the distance between the position of the second virtual character in the virtual game scene and the target scene position.

[0041] The target scene position represents the initial scene position that the second virtual character reaches after releasing a displacement skill in the game scene. Displacement skills may include flash, instant step, teleport, and other displacement skills that differ from standard displacement skills. These displacement skills are relatively fast, meaning the displacement process takes a short time. For example, the time interval between the moment the displacement skill is released and the moment the displacement skill is released is less than a predetermined time interval.

[0042] In actual applications, the first terminal device and the second terminal device can be the same device or different devices. For example, two players can use the same terminal to play the game on the same screen or split screen, or they can use two different terminals (i.e., the first terminal device and the second terminal device) to play the game.

[0043] Step S420, in response to the distance between the position of the second virtual character in the virtual game scene and the target scene position being no greater than a preset distance, first prompt information is displayed in the first graphical user interface for prompting the second virtual character to move to the target scene position through a displacement skill, so as to control the first virtual character to move toward the position of the second virtual character in the virtual game scene during the process of the second virtual character moving to the target scene position.

[0044] By prompting the first virtual character that the second virtual character is about to move to the target scene position through the displacement skill before the second virtual character is about to reach the target scene position, the first virtual character remains within a specified range around the second virtual character and follows the second virtual character in advance, where the specified range is the range threshold for the first virtual character to perform a specified virtual action on the second virtual character.

[0045] For example, when virtual character A (the second virtual character) is about to reach the approximate displacement point of its own choice (i.e., the target scene location), a prompt can be given to the player corresponding to virtual character B (the first virtual character) to inform the player corresponding to virtual character B of the destination to which virtual character A will reach by performing the displacement operation, so that virtual character B can move as much as possible within the range of its own auxiliary skills while following virtual character A in advance.

[0046] In the disclosed embodiment, when a teammate of a virtual character approaches a displacement point, a prompt can be given to the player controlling the virtual character, so that the player can know the movement direction of the teammate character in advance, which is convenient for the player to control and handle the virtual character in time, so as to follow the teammate character to move in advance, reducing the player's operation difficulty and difficulty in getting started, and facilitating cooperation between teammates of multiple players, reducing the operation difficulty in coordination of movement between teammates, improving the movement efficiency of virtual characters in the game, and alleviating the technical problem of low movement efficiency of virtual characters following other virtual characters in the game.

[0047] As an example, the method provided by the embodiment of the present disclosure can be applied between an auxiliary type virtual character and an output type virtual character, so as to reduce the operational difficulty of the coordination of the auxiliary type character and the output type character in terms of movement. For example, the first virtual character is a virtual character with an output attribute, and the second virtual character is a virtual character with an auxiliary attribute; the output attribute is used to represent the output combat power, and the auxiliary attribute is used to represent the virtual character that assists the same camp. For example, after the player completes the matching in the game, it is determined that virtual character A is an output profession, and virtual character B is an auxiliary profession such as an auxiliary that follows. In the game, virtual character A can let virtual character B directly choose to follow. In the scenario where virtual character A is about to move quickly (such as instant step, flash, teleport, etc.), the terminal corresponding to virtual character A can send the current position of the rapid displacement to the terminal corresponding to virtual character B to prompt virtual character B to the corresponding player of virtual character A to move quickly to the current position, so that virtual character B can move as much as possible within the range of its own auxiliary skills while following the corresponding player of virtual character A in advance. In the disclosed embodiment, the operating difficulty and the difficulty of getting started of the auxiliary player can be reduced, so that the auxiliary player can reduce the operating difficulty and lower the threshold in the coordination of the positioning with the output profession, and can also improve the movement efficiency of the auxiliary character in the game.

[0048] The above steps are described in detail below.

[0049] In some embodiments, the target scene location can be determined by selecting the second terminal device. As an example, the method may further include the following steps:

[0050] Step a), receiving the target scene location sent by the second terminal device.

[0051] The target scene position is determined by the second terminal device in response to a selection operation on a scene position in the game scene.

[0052] In one possible implementation, the second terminal device may determine a target scene location corresponding to a selection operation on a scene location of the game scene in the second graphical user interface. For example, the player corresponding to the second virtual character may use a selection operation to place the approximate displacement point to which the second virtual character will reach, i.e., the target scene location. The selection operation may be any operation, such as a click operation, a slide operation, or a long press operation. For example, the selection operation may be a click operation on the target scene location in the game scene.

[0053] It should be noted that the second terminal device can send the target scene location to the first terminal device at any time after determining the target scene location. As an example, the second terminal device can send the target scene location to the first terminal device upon determining the target scene location. As another example, the second terminal device can send the target scene location to the first terminal device when the second virtual character is about to reach the target scene location, so as to avoid the cancellation of the target scene location causing the first terminal device to misjudge the corresponding player.

[0054] In the disclosed embodiment, for teammates in the same camp, one terminal can select the target displacement point that it is about to reach and send it to the terminal of the other teammate, so that the terminal of the teammate will prompt the target displacement point, which is convenient for the teammate to know the moving direction of the teammate's character in advance, so that the player's character can be as close to the range of its own auxiliary skills as possible, and can also follow the teammate's character to move in advance, reducing the player's operating difficulty and difficulty of getting started, and facilitating the cooperation between multiple players' teammates, so that the auxiliary professional player and the output professional player can reduce the operating difficulty in the coordination of the movement, and improve the movement efficiency of the virtual character in the game. Furthermore, by sending the target scene position to the second terminal device when the first virtual character is about to reach the target scene position by the first terminal device, it is possible to avoid the cancellation of the target scene position causing the second terminal device to misjudge the corresponding player.

[0055] In some embodiments, the preset distance may be greater than the displacement distance of the displacement skill, or the preset distance may be equal to the displacement distance of the displacement skill. As an example, the preset distance is greater than the displacement distance of the displacement skill. In actual applications, the second virtual character needs to move a certain distance before using the displacement skill, so that the initial scene position reached after releasing the displacement skill becomes the target scene position.

[0056] Based on this, the movement route of the second virtual character moving a certain distance can be prompted to the first virtual character. As an example, the method may further include the following steps:

[0057] Step b) displays a movement route of the second virtual character to the target scene position in the first graphical user interface in response to the distance between the second virtual character's position in the virtual game scene and the target scene position being no greater than a preset distance.

[0058] The movement route is determined by the second terminal device in response to a selection operation on a route in the game scene.

[0059] In actual application, the first terminal device can not only prompt the second virtual character to reach the target scene location, but also prompt the second virtual character to reach the target scene location by what route, so that the first virtual character can follow the second virtual character to move anytime and anywhere, thereby improving the auxiliary effect of the first virtual character on the second virtual character.

[0060] In some embodiments, the system can automatically control the second virtual character to move to the target scene location by releasing a displacement skill. As an example, the method can also include the following steps:

[0061] Step c), in response to monitoring that the distance between the position of the second virtual character in the virtual game scene and the target scene position is equal to the displacement distance of the displacement skill and the direction of movement is toward the target scene position, a picture of the second virtual character releasing the displacement skill and moving to the target scene position is displayed on the first graphical user interface.

[0062] In actual applications, the second terminal device can control the second virtual character to release the displacement skill and move to the target scene location using the displacement skill in response to the distance between the second virtual character's position in the virtual game scene and the target scene location being equal to the displacement distance of the displacement skill and the direction of movement being toward the target scene location. The system can synchronize the image of the second virtual character releasing the displacement skill and moving to the target scene location using the displacement skill to the first graphical user interface of the first terminal device, so that the first graphical user interface displays an image of the second virtual character releasing the displacement skill and moving to the target scene location.

[0063] As a possible implementation method, the player corresponding to the second virtual character can predict the use of his own displacement skills, and then select the target position to be moved to, that is, the target scene position. After the player selects the target scene position, the second terminal device can be operated by the system to automatically move the second virtual character to the target scene position using the displacement skills, that is, the displacement skills can be set to be operated by the system.

[0064] For example, when the second virtual character is close to the target scene position, the second virtual character can be automatically teleported by the system to avoid missing the best displacement adjustment time due to the inertial operation of the second virtual character.

[0065] In the embodiment of the present disclosure, the second terminal device automatically controls the second virtual character to move to the target scene position through displacement skills without the player's displacement operation, which can save the operation cost of the player corresponding to the second virtual character and facilitate the player to perform other control operations on the second virtual character.

[0066] In some embodiments, the first virtual character can be moved to the target scene location in a variety of ways. For example, the movement of the first virtual character to the target scene location can be operated by the player or by the second terminal device.

[0067] As an example, the first graphical user interface includes movement controls for the first virtual character; the method may further include the following steps:

[0068] Step d) in response to a movement operation on the movement control, controlling the first virtual character to move toward the target scene position and / or the position of the second virtual character according to the movement operation.

[0069] In actual applications, the first terminal device can control the first virtual character to move toward the target scene location through the player's displacement operation, that is, the normal follow-up operation of the auxiliary character. For example, the first virtual character can be controlled to move toward the position of the second virtual character or the target scene location by a control such as a directional joystick.

[0070] In the disclosed embodiment, the first virtual character is controlled to move toward the target scene position through the player's displacement operation, so that the trajectory of the first virtual character moving toward the target scene position can be more consistent with the player's intention.

[0071] As another example, after the above step S410, the method may further include the following steps:

[0072] Step e) in response to the distance between the position of the second virtual character in the virtual game scene and the target scene position being no greater than a preset distance and the moving direction being toward the target scene position, controlling the first virtual character to move toward the target scene position.

[0073] In actual applications, the system can also automatically control the movement of the first virtual character to the target scene location on the first terminal device without the player's displacement operation. For example, when the virtual character of occupation A (the second virtual character) is about to reach the approximate displacement point, the system takes over and outputs the virtual character of occupation B (the first virtual character), and the system controls the movement of the virtual character of occupation B to the target scene location.

[0074] By automatically controlling the movement of the first virtual character, the first virtual character can be moved to the target scene location in a timely, rapid, accurate, and efficient manner. Furthermore, by automatically controlling the movement of the first virtual character to the target scene location through the first terminal device without requiring the player to perform displacement operations, the operating costs of the player corresponding to the first virtual character can be reduced, making it easier for the player to perform other control operations on the first virtual character. In the disclosed embodiment, the system can ensure, to the greatest extent possible, that the auxiliary skill range of the first virtual character includes the position of the second virtual character, while preventing the first virtual character's inertial operation from missing the optimal displacement adjustment time.

[0075] In some embodiments, the first virtual character may move directly toward the second virtual character. As an example, the process of the first virtual character moving toward the position of the second virtual character in the virtual game scene in step S430 may include the following steps:

[0076] In step f), the first virtual character moves toward an extension direction of a line connecting the first virtual character and the second virtual character.

[0077] In the disclosed embodiment, the first virtual character can move directly toward the second virtual character, that is, the first virtual character moves toward the extension direction of the line connecting the first virtual character and the second virtual character, thereby improving the movement efficiency of the first virtual character and avoiding unnecessary movement paths.

[0078] In some embodiments, the target scene position can also be canceled to make the selection of the position to which the second virtual character is about to arrive more flexible, thereby avoiding the first virtual character misjudging the moving direction due to the second virtual character not moving as planned.

[0079] As an example, the method may further include the following steps:

[0080] Step g): in response to the difference angle between the moving direction of the second virtual character and the direction toward the target scene position being greater than a preset angle, displaying second prompt information for prompting cancellation of the target scene position in the first graphical user interface.

[0081] The player can cancel the target scene location through operation. A specific cancellation scheme includes having the second virtual character move in a different direction when approaching the target location to indicate that the displacement is not in the original direction. For example, if the second virtual character chooses to move in the opposite direction when approaching the displacement point, it can be automatically canceled and the corresponding player of the first virtual character can be notified. This allows the corresponding player of the first virtual character to be aware of the change in the second virtual character's displacement plan in advance and avoid accidentally using the corresponding displacement skill.

[0082] As another example, the method may further include the following steps:

[0083] Step h), in response to the second virtual character releasing skills other than displacement skills when the distance between the position of the second virtual character in the virtual game scene and the target scene position is not greater than the preset distance, a second prompt message for prompting cancellation of the target scene position is displayed in the first graphical user interface.

[0084] The release of skills other than the displacement skill refers to not releasing the displacement skill when the distance between the second virtual character's position in the virtual game scene and the target scene position is not greater than the preset distance. The failure to release the displacement skill may include releasing skills other than the displacement skill.

[0085] The second prompt information for canceling the target scene position refers to the prompt information for the second virtual character to cancel the movement to the target scene position. For example, the deletion effect is displayed at the mark of the target scene position in the first graphical user interface.

[0086] In the disclosed embodiment, a player can cancel a target scene position through an operation. Specific cancellation methods include triggering other skill buttons at this point to indicate that the player does not perform a rapid displacement. For example, if a second virtual character does not release a displacement skill or releases a skill other than a displacement skill when approaching the displacement point, the cancellation can be automatically canceled and the corresponding player of the first virtual character can be notified. This allows the corresponding player of the first virtual character to be aware of the change in the second virtual character's displacement plan in advance and avoid accidentally releasing the corresponding displacement skill.

[0087] In some embodiments, the first prompt information may no longer be displayed when the second virtual character reaches the target scene location. As an example, after the above step S420, the method may further include the following steps:

[0088] Step i): in response to the second virtual character having reached the target scene position, hiding the first prompt information that the second virtual character has moved to the target scene position using the displacement skill in the first graphical user interface.

[0089] In actual application, when the second virtual character reaches the target scene location, the first prompt information may no longer be displayed in the first graphical user interface, thereby prompting the first virtual character that the second virtual character has reached the target scene location.

[0090] In some embodiments, the target scene position may also be changed and the prompt information in the first graphical user interface may be updated based on the new target scene position. As an example, after the above step S420, the method may further include the following steps:

[0091] Step j), receiving a new target scene location sent by the second terminal device;

[0092] Step k), in response to the distance between the position of the second virtual character in the virtual game scene and the new target scene position being no greater than a preset distance, a third prompt message is displayed in the first graphical user interface to prompt the second virtual character to move to the new target scene position by using a displacement skill, and the first prompt message that the second virtual character moves to the target scene position by using a displacement skill is hidden.

[0093] As a possible implementation method, the setting of the target displacement point (target scene position) of the first virtual character can correspond to a certain effective time. If the second virtual character still does not move after the effective time is reached, the player can re-mark the new target displacement point (new target scene position) and notify the new target displacement point to the first terminal device, so that the selection of the target displacement point that the second virtual character is to reach is more flexible, and it also avoids erroneous operation of the first virtual character due to misjudgment.

[0094] Figure 5 A schematic diagram of the structure of a game control device is provided. A first graphical user interface is provided through a first terminal device, wherein the first graphical user interface includes at least a portion of a virtual game scene of the game, wherein the virtual game scene includes a first virtual character controlled by the first terminal device and a second virtual character controlled by a second terminal device, wherein the first virtual character and the second virtual character belong to the same camp. Figure 5 As shown, the game control device 500 includes:

[0095] A monitoring module 501 is configured to monitor the distance between the position of the second virtual character in the virtual game scene and a target scene position; wherein the target scene position is used to represent the initial scene position reached by the second virtual character in the game scene after releasing a displacement skill;

[0096] The first display module 502 is used to display first prompt information in the first graphical user interface to prompt the second virtual character to move to the target scene position through a displacement skill in response to the distance between the position of the second virtual character in the virtual game scene and the target scene position being no greater than a preset distance, so as to control the first virtual character to move toward the position of the second virtual character in the virtual game scene during the process of the second virtual character moving to the target scene position.

[0097] Through the above method, when the teammate of the virtual character approaches the displacement point, it can prompt the player controlling the virtual character, so that the player can know the movement direction of the teammate character in advance, which is convenient for the player to control and handle the virtual character in time, and follow the teammate character to move in advance, reducing the player's operation difficulty and difficulty in getting started, which is helpful for the cooperation between teammates of multiple players, reducing the operation difficulty in the coordination of movement between teammates, improving the movement efficiency of virtual characters in the game, and alleviating the technical problem of low movement efficiency of virtual characters following other virtual characters in the game.

[0098] In a feasible embodiment, it also includes:

[0099] A receiving module is used to receive the target scene position sent by the second terminal device; wherein the target scene position is determined by the second terminal device in response to a selection operation on a scene position in the game scene.

[0100] In a feasible implementation manner, the preset distance is greater than the displacement distance of the displacement skill.

[0101] In a feasible embodiment, it also includes:

[0102] The second display module is used to display the movement route of the second virtual character to the target scene position in the first graphical user interface in response to the distance between the position of the second virtual character in the virtual game scene and the target scene position being no greater than the preset distance.

[0103] In a feasible embodiment, it also includes:

[0104] The third display module is used to display a picture on the first graphical user interface of the second virtual character releasing the displacement skill to move to the target scene position in response to monitoring that the distance between the position of the second virtual character in the virtual game scene and the target scene position is equal to the displacement distance of the displacement skill and the direction of movement is toward the target scene position.

[0105] In one feasible embodiment, the first graphical user interface includes movement controls for the first virtual character; and further includes:

[0106] The first control module is configured to, in response to a movement operation on the movement control, control the first virtual character to move toward the target scene position and / or the position of the second virtual character according to the movement operation.

[0107] In a feasible embodiment, it also includes:

[0108] The second control module is configured to control the first virtual character to move toward the target scene position in response to the distance between the position of the second virtual character in the virtual game scene and the target scene position being no greater than a preset distance and the moving direction being toward the target scene position.

[0109] In a feasible embodiment, the first virtual character moving toward the position of the second virtual character in the virtual game scene includes: the first virtual character moving toward the extension direction of the line connecting the first virtual character and the second virtual character.

[0110] In a feasible embodiment, it also includes:

[0111] The fourth display module is configured to display, in the first graphical user interface, second prompt information for prompting cancellation of the target scene position in response to a difference angle between the moving direction of the second virtual character and the direction toward the target scene position being greater than a preset angle.

[0112] In a feasible embodiment, it also includes:

[0113] A fifth display module is used to release other skills except the displacement skill in response to the distance between the position of the second virtual character in the virtual game scene and the target scene position being no greater than the preset distance, and to display a second prompt message in the first graphical user interface for prompting the cancellation of the target scene position.

[0114] In a feasible embodiment, it also includes:

[0115] The sixth display module is used to display a second prompt message in the first graphical user interface for prompting cancellation of the target scene position in response to the second virtual character not moving within a preset time period or not reaching a position whose distance from the target scene position is not greater than the preset distance.

[0116] In a feasible embodiment, it also includes:

[0117] The hiding module is configured to hide, in response to the second virtual character having reached the target scene position, first prompt information indicating that the second virtual character has moved to the target scene position using a displacement skill in the first graphical user interface.

[0118] In a feasible embodiment, it also includes:

[0119] A receiving module, configured to receive a new target scene position sent by the second terminal device;

[0120] The seventh display module is used to display in the first graphical user interface a third prompt message for prompting the second virtual character to move to the new target scene position by using the displacement skill in response to the distance between the position of the second virtual character in the virtual game scene and the new target scene position being no greater than the preset distance, and to hide the first prompt message for prompting the second virtual character to move to the target scene position by using the displacement skill.

[0121] The game control device provided in the embodiment of the present disclosure has the same technical features as the game control method provided in the above embodiment, and therefore can also solve the same technical problems and achieve the same technical effects.

[0122] Figure 6 A schematic diagram of the structure of an electronic device provided by an embodiment of the present disclosure is shown, including: a processor 601, a storage medium 602, and a bus 603. The storage medium 602 stores machine-readable instructions executable by the processor 601. When the electronic device executes a method 666 in the embodiment, the processor 601 communicates with the storage medium 602 via the bus 603. The processor 601 executes the machine-readable instructions. The processor 601 executes the preamble of the method item to perform the following steps:

[0123] Monitoring the distance between the position of the second virtual character in the virtual game scene and a target scene position; wherein the target scene position is used to represent the initial scene position reached by the second virtual character in the game scene after releasing a displacement skill;

[0124] In response to the distance between the position of the second virtual character in the virtual game scene and the target scene position being no greater than a preset distance, first prompt information is displayed in the first graphical user interface to prompt the second virtual character to move to the target scene position through a displacement skill, so as to control the first virtual character to move toward the position of the second virtual character in the virtual game scene during the process of the second virtual character moving to the target scene position.

[0125] In one possible embodiment, the processor is further configured to:

[0126] Receive the target scene position sent by the second terminal device; wherein the target scene position is determined by the second terminal device in response to a selection operation on a scene position in the game scene.

[0127] In a feasible implementation manner, the preset distance is greater than the displacement distance of the displacement skill.

[0128] In one possible embodiment, the processor is further configured to:

[0129] In response to the distance between the position of the second virtual character in the virtual game scene and the target scene position being no greater than the preset distance, a movement route of the second virtual character to the target scene position is displayed in the first graphical user interface.

[0130] In one possible embodiment, the processor is further configured to:

[0131] In response to monitoring that the distance between the position of the second virtual character in the virtual game scene and the target scene position is equal to the displacement distance of the displacement skill and the direction of movement is toward the target scene position, a screen of the second virtual character releasing the displacement skill to move to the target scene position is displayed on the first graphical user interface.

[0132] In one feasible embodiment, the first graphical user interface includes movement controls for the first virtual character; and the processor is further configured to:

[0133] In response to a movement operation on the movement control, the first virtual character is controlled to move toward the target scene position and / or the position of the second virtual character according to the movement operation.

[0134] In a feasible embodiment, after monitoring the distance between the position of the second virtual character in the virtual game scene and the target scene position, the processor is further configured to:

[0135] In response to the distance between the position of the second virtual character in the virtual game scene and the target scene position being no greater than a preset distance and the moving direction being toward the target scene position, the first virtual character is controlled to move toward the target scene position.

[0136] In a feasible embodiment, when executing the movement of the first virtual character toward the position of the second virtual character in the virtual game scene, the processor is specifically configured to:

[0137] The first virtual character moves toward an extension direction of a line connecting the first virtual character and the second virtual character.

[0138] In one possible embodiment, the processor is further configured to:

[0139] In response to a difference in angle between the moving direction of the second virtual character and the direction toward the target scene position being greater than a preset angle, second prompt information for prompting cancellation of the target scene position is displayed in the first graphical user interface.

[0140] In one possible embodiment, the processor is further configured to:

[0141] In response to the second virtual character releasing skills other than the displacement skill when the distance between the position of the second virtual character in the virtual game scene and the target scene position is not greater than the preset distance, a second prompt message for prompting the cancellation of the target scene position is displayed in the first graphical user interface.

[0142] In one possible embodiment, the processor is further configured to:

[0143] In response to the second virtual character not moving within a preset time period or not reaching a position no further than the preset distance from the target scene position, second prompt information for prompting cancellation of the target scene position is displayed in the first graphical user interface.

[0144] In a feasible embodiment, after displaying the first prompt information for prompting the second virtual character to move to the target scene position using the displacement skill in the first graphical user interface, the processor is further configured to:

[0145] In response to the second virtual character having arrived at the target scene position, first prompt information indicating that the second virtual character has moved to the target scene position using a displacement skill is hidden in the first graphical user interface.

[0146] In a feasible embodiment, after displaying the first prompt information for prompting the second virtual character to move to the target scene position using the displacement skill in the first graphical user interface, the processor is further configured to:

[0147] receiving a new target scene position sent by the second terminal device;

[0148] In response to the distance between the position of the second virtual character in the virtual game scene and the new target scene position being no greater than the preset distance, a third prompt message is displayed in the first graphical user interface to prompt the second virtual character to move to the new target scene position by using the displacement skill, and the first prompt message that the second virtual character moves to the target scene position by using the displacement skill is hidden.

[0149] Through the above method, when the teammate of the virtual character approaches the displacement point, it can prompt the player controlling the virtual character, so that the player can know the movement direction of the teammate character in advance, which is convenient for the player to control and handle the virtual character in time, and follow the teammate character to move in advance, reducing the player's operation difficulty and difficulty in getting started, which is helpful for the cooperation between teammates of multiple players, reducing the operation difficulty in the coordination of movement between teammates, improving the movement efficiency of virtual characters in the game, and alleviating the technical problem of low movement efficiency of virtual characters following other virtual characters in the game.

[0150] In practical applications, the memory 601 may include high-speed random access memory (RAM) and may also include non-volatile memory, such as at least one disk storage. The system network element communicates with at least one other network element via at least one communication interface 604 (which may be wired or wireless), and may utilize the Internet, a wide area network, a local area network, a metropolitan area network, or the like.

[0151] The bus 603 may be an ISA bus, a PCI bus, or an EISA bus. The bus may be divided into an address bus, a data bus, a control bus, and the like. For ease of representation, Figure 6 Only one bidirectional arrow is used in the diagram, but this does not mean that there is only one bus or one type of bus.

[0152] Among them, the memory 601 is used to store programs, and the processor 602 executes the program after receiving the execution instruction. The method executed by the device defined by the process disclosed in any embodiment of the present disclosure can be applied to the processor 602 or implemented by the processor 602.

[0153] The processor 602 may be an integrated circuit chip with signal processing capabilities. During implementation, each step of the above method can be completed by an integrated logic circuit of hardware in the processor 602 or by instructions in the form of software. The above-mentioned processor 602 may be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it may also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA), or other programmable logic devices, discrete gates or transistor logic devices, or discrete hardware components. The various methods, steps, and logic block diagrams disclosed in the embodiments of the present disclosure can be implemented or executed. The general-purpose processor may be a microprocessor or the processor may be any conventional processor, etc. The steps of the method disclosed in conjunction with the embodiments of the present disclosure can be directly embodied as being executed by a hardware decoding processor, or executed by a combination of hardware and software modules in the decoding processor. The software module can be located in a storage medium well-known in the art, such as random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, registers, etc. The storage medium is located in memory 601, and processor 602 reads the information in memory 601 and, in conjunction with its hardware, completes the steps of the above method.

[0154] The present disclosure also provides a computer-readable storage medium, wherein a computer program is stored on the computer-readable storage medium. The computer program is executed by a processor when the processor is running, and the processor performs the following steps:

[0155] Monitoring the distance between the position of the second virtual character in the virtual game scene and a target scene position; wherein the target scene position is used to represent the initial scene position reached by the second virtual character in the game scene after releasing a displacement skill;

[0156] In response to the distance between the position of the second virtual character in the virtual game scene and the target scene position being no greater than a preset distance, first prompt information is displayed in the first graphical user interface to prompt the second virtual character to move to the target scene position through a displacement skill, so as to control the first virtual character to move toward the position of the second virtual character in the virtual game scene during the process of the second virtual character moving to the target scene position.

[0157] In one possible embodiment, the processor is further configured to:

[0158] Receive the target scene position sent by the second terminal device; wherein the target scene position is determined by the second terminal device in response to a selection operation on a scene position in the game scene.

[0159] In a feasible implementation manner, the preset distance is greater than the displacement distance of the displacement skill.

[0160] In one possible embodiment, the processor is further configured to:

[0161] In response to the distance between the position of the second virtual character in the virtual game scene and the target scene position being no greater than the preset distance, a movement route of the second virtual character to the target scene position is displayed in the first graphical user interface.

[0162] In one possible embodiment, the processor is further configured to:

[0163] In response to monitoring that the distance between the position of the second virtual character in the virtual game scene and the target scene position is equal to the displacement distance of the displacement skill and the direction of movement is toward the target scene position, a screen of the second virtual character releasing the displacement skill to move to the target scene position is displayed on the first graphical user interface.

[0164] In one feasible embodiment, the first graphical user interface includes movement controls for the first virtual character; and the processor is further configured to:

[0165] In response to a movement operation on the movement control, the first virtual character is controlled to move toward the target scene position and / or the position of the second virtual character according to the movement operation.

[0166] In a feasible embodiment, after monitoring the distance between the position of the second virtual character in the virtual game scene and the target scene position, the processor is further configured to:

[0167] In response to the distance between the position of the second virtual character in the virtual game scene and the target scene position being no greater than a preset distance and the moving direction being toward the target scene position, the first virtual character is controlled to move toward the target scene position.

[0168] In a feasible embodiment, when executing the movement of the first virtual character toward the position of the second virtual character in the virtual game scene, the processor is specifically configured to:

[0169] The first virtual character moves toward an extension direction of a line connecting the first virtual character and the second virtual character.

[0170] In one possible embodiment, the processor is further configured to:

[0171] In response to a difference in angle between the moving direction of the second virtual character and the direction toward the target scene position being greater than a preset angle, second prompt information for prompting cancellation of the target scene position is displayed in the first graphical user interface.

[0172] In one possible embodiment, the processor is further configured to:

[0173] In response to the second virtual character releasing skills other than the displacement skill when the distance between the position of the second virtual character in the virtual game scene and the target scene position is not greater than the preset distance, a second prompt message for prompting the cancellation of the target scene position is displayed in the first graphical user interface.

[0174] In one possible embodiment, the processor is further configured to:

[0175] In response to the second virtual character not moving within a preset time period or not reaching a position no further than the preset distance from the target scene position, second prompt information for prompting cancellation of the target scene position is displayed in the first graphical user interface.

[0176] In a feasible embodiment, after displaying the first prompt information for prompting the second virtual character to move to the target scene position using the displacement skill in the first graphical user interface, the processor is further configured to:

[0177] In response to the second virtual character having arrived at the target scene position, first prompt information indicating that the second virtual character has moved to the target scene position using a displacement skill is hidden in the first graphical user interface.

[0178] In a feasible embodiment, after displaying the first prompt information for prompting the second virtual character to move to the target scene position using the displacement skill in the first graphical user interface, the processor is further configured to:

[0179] receiving a new target scene position sent by the second terminal device;

[0180] In response to the distance between the position of the second virtual character in the virtual game scene and the new target scene position being no greater than the preset distance, a third prompt message is displayed in the first graphical user interface to prompt the second virtual character to move to the new target scene position by using the displacement skill, and the first prompt message that the second virtual character moves to the target scene position by using the displacement skill is hidden.

[0181] Through the above method, when the teammate of the virtual character approaches the displacement point, it can prompt the player controlling the virtual character, so that the player can know the movement direction of the teammate character in advance, which is convenient for the player to control and handle the virtual character in time, and follow the teammate character to move in advance, reducing the player's operation difficulty and difficulty in getting started, which is helpful for the cooperation between teammates of multiple players, reducing the operation difficulty in the coordination of movement between teammates, improving the movement efficiency of virtual characters in the game, and alleviating the technical problem of low movement efficiency of virtual characters following other virtual characters in the game.

[0182] In the embodiments of the present disclosure, the computer program can also execute other machine-readable instructions when run by the processor to execute methods as described in other embodiments. For the specific execution method steps and principles, please refer to the description of the embodiments and will not be repeated here.

[0183] In the embodiments provided in the present disclosure, it should be understood that the disclosed devices and methods can be implemented in other ways. The device embodiments described above are merely schematic. For example, the division of the units is only a logical function division. There may be other division methods in actual implementation. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some communication interface, indirect coupling or communication connection of devices or units, which can be electrical, mechanical or other forms.

[0184] For another example, the flowcharts and block diagrams in the accompanying drawings show the possible architectures, functions and operations of the devices, methods and computer program products according to multiple embodiments of the present disclosure. In this regard, each box in the flowchart or block diagram can represent a module, a program segment or a part of a code, and the module, program segment or a part of the code contains one or more executable instructions for implementing the specified logical function. It should also be noted that in some alternative implementations, the functions marked in the box can also occur in an order different from that marked in the accompanying drawings. For example, two consecutive boxes can actually be executed substantially in parallel, and they can sometimes be executed in the opposite order, depending on the functions involved. It should also be noted that each box in the block diagram and / or flowchart, and the combination of boxes in the block diagram and / or flowchart, can be implemented with a dedicated hardware-based system that performs the specified function or action, or can be implemented with a combination of dedicated hardware and computer instructions.

[0185] The units described as separate components may or may not be physically separate, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed across multiple network units. Some or all of these units may be selected to achieve the purpose of this embodiment according to actual needs.

[0186] In addition, each functional unit in the embodiments provided in the present disclosure may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.

[0187] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present disclosure, or the part that contributes to the prior art or the part of the technical solution, can be embodied in the form of a software product. The computer software product is stored in a storage medium and includes a number of instructions for enabling a computer device (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the game control method described in each embodiment of the present disclosure. The aforementioned storage medium includes: various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.

[0188] It should be noted that similar numbers and letters represent similar items in the following figures. Therefore, once an item is defined in one figure, it does not need to be further defined and explained in subsequent figures. In addition, the terms "first", "second", "third", etc. are only used to distinguish the description and are not to be understood as indicating or implying relative importance.

[0189] Finally, it should be noted that the above-described embodiments are only specific implementation methods of the present disclosure, which are used to illustrate the technical solutions of the present disclosure, rather than to limit them. The protection scope of the present disclosure is not limited thereto. Although the present disclosure has been described in detail with reference to the above-mentioned embodiments, ordinary technicians in this field should understand that any technician familiar with this technical field can still modify the technical solutions described in the above-mentioned embodiments within the technical scope disclosed in the present disclosure, or make equivalent replacements for some of the technical features therein; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the scope of the technical solutions of the embodiments of the present disclosure. They should all be included in the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure should be based on the protection scope of the claims.

Claims

1. A game control method, characterized in that: A first graphical user interface is provided through a first terminal device, wherein the first graphical user interface includes at least a portion of a virtual game scene of the game, wherein the virtual game scene includes a first virtual character controlled by the first terminal device and a second virtual character controlled by a second terminal device, wherein the first virtual character and the second virtual character belong to the same faction, and the method includes: Monitoring the distance between the position of the second virtual character in the virtual game scene and a target scene position; wherein the target scene position is used to represent the initial scene position reached by the second virtual character in the game scene after releasing a displacement skill; In response to the distance between the position of the second virtual character in the virtual game scene and the target scene position being no greater than a preset distance, a first prompt message is displayed in the first graphical user interface to prompt the second virtual character to move to the target scene position through a displacement skill, so that the first virtual character remains within a specified range around the second virtual character and follows the second virtual character in advance, so as to control the first virtual character to move toward the position of the second virtual character in the virtual game scene during the process of the second virtual character moving to the target scene position, wherein the specified range is the range threshold for the first virtual character to perform a specified virtual action on the second virtual character.

2. The method according to claim 1, characterized in that The method further comprises: Receive the target scene position sent by the second terminal device; wherein the target scene position is determined by the second terminal device in response to a selection operation on a scene position in the game scene.

3. The method according to claim 1, characterized in that The preset distance is greater than the displacement distance of the displacement skill.

4. The method according to claim 3, characterized in that The method further comprises: In response to the distance between the position of the second virtual character in the virtual game scene and the target scene position being no greater than the preset distance, a movement route of the second virtual character to the target scene position is displayed in the first graphical user interface.

5. The method according to claim 1, characterized in that The method further comprises: In response to monitoring that the distance between the position of the second virtual character in the virtual game scene and the target scene position is equal to the displacement distance of the displacement skill and the direction of movement is toward the target scene position, a screen of the second virtual character releasing the displacement skill to move to the target scene position is displayed on the first graphical user interface.

6. The method according to claim 1, characterized in that The first graphical user interface includes movement controls for the first virtual character; and the method further includes: In response to a movement operation on the movement control, the first virtual character is controlled to move toward the target scene position and / or the position of the second virtual character according to the movement operation.

7. The method according to claim 1, characterized in that After monitoring the distance between the position of the second virtual character in the virtual game scene and the target scene position, the method further includes: In response to the distance between the position of the second virtual character in the virtual game scene and the target scene position being no greater than a preset distance and the moving direction being toward the target scene position, the first virtual character is controlled to move toward the target scene position.

8. The method according to claim 1, characterized in that The first virtual character moving toward the position of the second virtual character in the virtual game scene includes: The first virtual character moves toward an extension direction of a line connecting the first virtual character and the second virtual character.

9. The method according to claim 1, characterized in that The method further comprises: In response to a difference in angle between the moving direction of the second virtual character and the direction toward the target scene position being greater than a preset angle, second prompt information for prompting cancellation of the target scene position is displayed in the first graphical user interface.

10. The method according to claim 1, characterized in that The method further comprises: In response to the second virtual character releasing skills other than the displacement skill when the distance between the position of the second virtual character in the virtual game scene and the target scene position is not greater than the preset distance, a second prompt message for prompting the cancellation of the target scene position is displayed in the first graphical user interface.

11. The method according to claim 1, wherein The method further comprises: In response to the second virtual character not moving within a preset time period or not reaching a position no further than the preset distance from the target scene position, second prompt information for prompting cancellation of the target scene position is displayed in the first graphical user interface.

12. The method according to claim 1, characterized in that After displaying first prompt information on the first graphical user interface for prompting the second virtual character to move to the target scene position using a movement skill, the method further includes: In response to the second virtual character having arrived at the target scene position, first prompt information indicating that the second virtual character has moved to the target scene position using a displacement skill is hidden in the first graphical user interface.

13. The method according to claim 1, wherein After displaying first prompt information on the first graphical user interface for prompting the second virtual character to move to the target scene position using a movement skill, the method further includes: receiving a new target scene position sent by the second terminal device; In response to the distance between the position of the second virtual character in the virtual game scene and the new target scene position being no greater than the preset distance, a third prompt message is displayed in the first graphical user interface to prompt the second virtual character to move to the new target scene position by using the displacement skill, and the first prompt message that the second virtual character moves to the target scene position by using the displacement skill is hidden.

14. A game control device, characterized in that: A first graphical user interface is provided through a first terminal device, wherein the first graphical user interface includes at least a portion of a virtual game scene of the game, wherein the virtual game scene includes a first virtual character controlled by the first terminal device and a second virtual character controlled by a second terminal device, wherein the first virtual character and the second virtual character belong to the same camp, and the apparatus includes: a monitoring module, configured to monitor the distance between the position of the second virtual character in the virtual game scene and a target scene position; wherein the target scene position is used to represent the initial scene position reached by the second virtual character in the game scene after releasing a displacement skill; The display module is used to display first prompt information in the first graphical user interface for prompting the second virtual character to move to the target scene position through a displacement skill in response to the distance between the position of the second virtual character in the virtual game scene and the target scene position being no greater than a preset distance, so that the first virtual character remains within a specified range around the second virtual character and follows the second virtual character in advance, so as to control the first virtual character to move toward the position of the second virtual character in the virtual game scene during the process of the second virtual character moving to the target scene position, wherein the specified range is a range threshold for the first virtual character to perform a specified virtual action on the second virtual character.

15. An electronic terminal comprising a memory and a processor, wherein the memory stores a computer program that can be run on the processor, characterized in that: When the processor executes the computer program, the method according to any one of claims 1 to 13 is implemented.

16. A computer-readable storage medium, characterized in that The computer-readable storage medium stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to execute the method according to any one of claims 1 to 13.

Citation Information

Patent Citations

  • Control method and device in game, electronic equipment and storage medium

    CN113559514A