Shooting interaction method, device and computer readable storage medium of aircraft formation
By identifying and controlling the targets of the aircraft formation through user terminals, real-time participation of spectators was achieved, enhancing the interactivity and fun of the drone formation display.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- EHANG INTELLIGENT EQUIP GUANGZHOU CO LTD
- Filing Date
- 2023-08-21
- Publication Date
- 2026-06-26
AI Technical Summary
The existing drone formation displays lack real-time user participation, as users cannot continue to participate in control after the pattern editing is completed.
The system acquires preview image data of the aircraft formation through the user terminal camera, identifies the target to be fired, displays the control area and aiming area in the firing interface, receives firing commands, and controls the aircraft to display hit lighting effects.
It enhances the audience's participation in the aircraft formation and provides a brand-new shooting game experience.
Smart Images

Figure CN117077240B_ABST
Abstract
Description
Technical Field
[0001] This invention relates to the field of unmanned aerial vehicle technology, and in particular to a firing interaction method, device and computer-readable storage medium for aircraft formations. Background Technology
[0002] In the current technology, with the continuous development of unmanned aerial vehicle technology, the use of drone formations for display or performance has become very popular. However, current drone formations are generally displayed according to preset patterns, fixed order, and prescribed time, resulting in a lack of participation from the audience.
[0003] To address the aforementioned technical issues, the existing solution is to provide audience members with a configuration interface for drone formations, enabling them to control the drone formations autonomously.
[0004] However, the target control mechanism is limited to allowing spectators to edit or display patterns of the drone formation. Once the pattern editing is complete or the pattern display has begun, the spectator's participation ends.
[0005] Therefore, how to further enhance the participation of spectators in the real-time sharing of aircraft formations and provide them with a brand-new shared gaming experience has become an urgent technical problem to be solved. Summary of the Invention
[0006] To address the aforementioned technical deficiencies in the prior art, this invention proposes a firing interaction method for aircraft formations, the method comprising:
[0007] Preview image data of the aircraft formation is acquired through the camera of the user terminal, and the shooting target corresponding to the aircraft in the aircraft formation is identified based on the preview image data;
[0008] The shooting interface of the user terminal displays a control area, an aiming area, the preview image data, and the shooting target;
[0009] During the movement of the user terminal and / or the aircraft formation, the firing command of the control area is received, and the firing target contained in the aiming area is obtained according to the firing command;
[0010] Identify the aircraft corresponding to the target being shot within the aiming area, and control the aircraft corresponding to the target to display a preset hit light effect.
[0011] Optionally, the step of acquiring preview image data of the aircraft formation through the user terminal's camera, and identifying the shooting targets corresponding to the aircraft in the aircraft formation based on the preview image data, specifically includes:
[0012] The user terminal obtains the formation data of the aircraft formation from the background management system.
[0013] The correspondence between each aircraft and the target being shot is determined based on the preview image data and the formation data.
[0014] Optionally, displaying the control area, aiming area, preview image data, and shooting target within the shooting interface of the user terminal specifically includes:
[0015] A target icon corresponding to the shooting object is preset, wherein the icon size of the target icon is smaller than the area range of the aiming area;
[0016] The shooting interface displays a preview image screen corresponding to the preview image data, and displays the target icon covering the aircraft in real time on the preview image screen according to the correspondence. The shooting interface also includes the control area and the aiming area displayed on the upper layer of the preview image screen.
[0017] Optionally, the step of receiving firing instructions from the control area and obtaining firing targets contained in the aiming area according to the firing instructions during the movement of the user terminal and / or the aircraft formation specifically includes:
[0018] The preview image and the target icon within the preview image are updated in real time.
[0019] The aiming area is detected to contain the target icon according to the shooting command. If it does, a preset hit effect is displayed in the shooting interface.
[0020] Optionally, the step of identifying the aircraft corresponding to the target being shot within the aiming area and controlling the aircraft corresponding to the target to display a preset hit effect specifically includes:
[0021] Obtain the coverage area or coverage ratio between the aiming area and the target icon;
[0022] The preset hit lighting effect corresponds to the coverage area or coverage ratio.
[0023] The present invention also proposes a firing interaction device for aircraft formations, the device comprising a memory, a processor, and a computer program stored in the memory and executable on the processor, the computer program being executed by the processor to implement:
[0024] Preview image data of the aircraft formation is acquired through the camera of the user terminal, and the shooting target corresponding to the aircraft in the aircraft formation is identified based on the preview image data;
[0025] The shooting interface of the user terminal displays a control area, an aiming area, the preview image data, and the shooting target;
[0026] During the movement of the user terminal and / or the aircraft formation, the firing command of the control area is received, and the firing target contained in the aiming area is obtained according to the firing command;
[0027] Identify the aircraft corresponding to the target being shot within the aiming area, and control the aircraft corresponding to the target to display a preset hit light effect.
[0028] Optionally, the computer program is implemented when executed by the processor as follows:
[0029] The user terminal obtains the formation data of the aircraft formation from the background management system.
[0030] The correspondence between each aircraft and the target being shot is determined based on the preview image data and the formation data.
[0031] Optionally, the computer program is implemented when executed by the processor as follows:
[0032] A target icon corresponding to the shooting object is preset, wherein the icon size of the target icon is smaller than the area range of the aiming area;
[0033] The shooting interface displays a preview image screen corresponding to the preview image data, and displays the target icon covering the aircraft in real time on the preview image screen according to the correspondence. The shooting interface also includes the control area and the aiming area displayed on the upper layer of the preview image screen.
[0034] Optionally, the computer program is implemented when executed by the processor as follows:
[0035] The preview image and the target icon within the preview image are updated in real time.
[0036] The aiming area is detected to contain the target icon according to the shooting command. If it does, a preset hit effect is displayed in the shooting interface.
[0037] Obtain the coverage area or coverage ratio between the aiming area and the target icon;
[0038] The preset hit lighting effect corresponds to the coverage area or coverage ratio.
[0039] The present invention also proposes a computer-readable storage medium storing an aircraft formation firing interaction program, which, when executed by a processor, implements the steps of the aircraft formation firing interaction method as described in any of the preceding claims.
[0040] The present invention discloses an interactive shooting method, device, and computer-readable storage medium for aircraft formations. It acquires preview image data of the aircraft formation via a user terminal's camera and identifies shooting targets corresponding to the aircraft in the formation based on the preview image data. A control area, an aiming area, the preview image data, and the shooting targets are displayed on the shooting interface of the user terminal. During the movement of the user terminal and / or the aircraft formation, a shooting command is received from the control area, and the shooting targets contained in the aiming area are acquired based on the shooting command. The aircraft corresponding to the shooting targets contained in the aiming area is identified, and the aircraft corresponding to the shooting targets is controlled to display a preset hit effect. This invention provides an interactive shooting game scheme based on aircraft formations, enhancing the participation of spectators in aircraft formations and providing them with a novel shooting game experience. Attached Figure Description
[0041] The present invention will be further described below with reference to the accompanying drawings and embodiments. In the accompanying drawings:
[0042] Figure 1 This is the first flowchart of the firing interaction method for aircraft formations of the present invention;
[0043] Figure 2 This is the second flowchart of the firing interaction method for aircraft formations of the present invention;
[0044] Figure 3 This is the third flowchart of the aircraft formation firing interaction method of the present invention;
[0045] Figure 4 This is the fourth flowchart of the aircraft formation firing interaction method of the present invention;
[0046] Figure 5 This is the fifth flowchart of the aircraft formation firing interaction method of the present invention. Detailed Implementation
[0047] It should be understood that the specific embodiments described herein are for illustrative purposes only and are not intended to limit the scope of the invention.
[0048] In the following description, the use of suffixes such as "module," "part," or "unit" to denote elements is solely for the purpose of illustrative purposes and has no specific meaning in itself. Therefore, "module," "part," or "unit" may be used interchangeably.
[0049] Figure 1 This is a first flowchart of the aircraft formation firing interaction method of the present invention. This embodiment proposes a firing interaction method for aircraft formations, the method comprising:
[0050] S1. Acquire preview image data of the aircraft formation through the camera of the user terminal, and identify the shooting target corresponding to the aircraft in the aircraft formation based on the preview image data;
[0051] S2. Display the control area, aiming area, preview image data, and shooting target within the shooting interface of the user terminal;
[0052] S3. During the movement of the user terminal and / or the aircraft formation, receive the firing command from the control area, and obtain the firing target contained in the aiming area according to the firing command;
[0053] S4. Identify the aircraft corresponding to the shooting target contained in the aiming area, and control the aircraft corresponding to the shooting target to display a preset hit light effect.
[0054] Optionally, in this embodiment, one approach is to acquire preview image data through the camera of the current user's terminal, for example, by acquiring the aforementioned data through one or more cameras of the user terminal. That is, the acquisition, processing, and presentation of the preview image data are all completed on the current user's side. Another approach is to acquire the aforementioned preview image data through other external devices, such as a gimbal camera fixed in the current location. That is, the acquisition and processing of the preview image data are completed by the gimbal camera and its corresponding background services, while the user's terminal is only used for presentation.
[0055] Optionally, in this embodiment, based on the former method, the current user needs to hold up the device and aim at the aircraft in the aircraft formation to shoot during the shooting interaction; while based on the latter method, the current user does not need to hold up the device during the shooting interaction, but only needs to look at the display screen of the user terminal to operate.
[0056] Optionally, in this embodiment, based on the former approach, one or more aircraft in the aircraft formation will move using a pre-set difficulty or pre-set level of disordered movement strategy to ensure the fun and participation of the shooting game. Alternatively, the aircraft formation will be arranged in a pre-set array, which will be moved and rotated by the user terminal to find shooting targets in the process, thereby reducing the difficulty of the game. Based on the latter approach, the user terminal itself does not need to move or rotate, but the background management controls the aircraft formation to move in a disordered manner. During this period, the user terminal can also control the angle of the gimbal camera to find shooting targets.
[0057] Optionally, in this embodiment, the shooting target can be presented on the user terminal in various ways, such as directly presenting the aircraft entity, adding a frame-shaped graphic or outline graphic around the aircraft entity, covering the aircraft entity with a preset icon, or enlarging the aircraft entity for presentation.
[0058] Optionally, in this embodiment, one shooting interaction method is based on game interaction using augmented reality. Specifically, the user uses the camera of a terminal device (such as a mobile phone / iPad or other touchable / operable device) to capture an aerial formation of aircraft. Using the terminal device's position, altitude, and attitude information (e.g., gyroscope detection), the user determines that the aircraft displayed on the user's screen are the target aircraft in the aerial formation. Then, the user can select one of the multiple aircraft displayed on the screen using a zoom operation. The screen contains a symbol serving as a selection marker, indicating the user's finger position. When this selection symbol lands on an aircraft, it represents a selection operation, and the selected aircraft's lights change accordingly.
[0059] Optionally, in the above-described shooting interaction method, each aircraft in the aircraft formation has a unique identification number as a shooting target. During the movement of each aircraft, firstly, the backend management system collects the flight information of each aircraft, such as the aforementioned position, altitude, and attitude information; then, the backend management system binds this flight information with the identification number to obtain the current flight shooting map; next, the backend management system updates this flight shooting map to the user's terminal device in real time, so that the shooting targets included in the flight shooting map are displayed on the terminal device's screen in real time; finally, when the user holds the terminal device and selects and clicks, they can achieve shooting interaction with each shooting target.
[0060] Optionally, in the above shooting interaction method, the background management will update the above flight shooting map at a certain frequency, for example, ten or fifty times per second. The higher the update frequency, the more real-time the position of the shooting object contained in the above flight shooting map will be displayed on the terminal device's screen.
[0061] Optionally, in this embodiment, another shooting interaction method is game interaction based on position and sensor data. Specifically, when acquiring preview image data of the aircraft formation through the user terminal's camera, this preview image data is used to determine the current aircraft formation, that is, the shooting targets included. However, in the subsequent shooting interaction process, it is not limited to the preview image data acquired by the camera. First, the position information, altitude information, and attitude information (e.g., gyroscope detection) of each shooting target in the aircraft formation are acquired. Then, the user controls the game gun equipped with sensors, and the sensors in the game gun acquire and determine that the current target being pointed at by the game gun is a target in the aircraft formation, and then the shooting interaction is performed. For example, the pointed aircraft is selected as the selected aircraft, and then the selected aircraft is controlled to change its lights. The beneficial effects of this embodiment are as follows: Preview image data of the aircraft formation is acquired through the user terminal's camera, and shooting targets corresponding to the aircraft in the formation are identified based on the preview image data; a control area, an aiming area, the preview image data, and the shooting targets are displayed within the shooting interface of the user terminal; during the movement of the user terminal and / or the aircraft formation, shooting commands are received from the control area, and shooting targets contained in the aiming area are acquired based on the shooting commands; the aircraft corresponding to the shooting targets contained in the aiming area is identified, and the aircraft corresponding to the shooting targets is controlled to display preset hit effects. This implements a shooting game interaction scheme based on aircraft formations, enhancing the audience's participation in the aircraft formations and providing them with a brand-new shooting game experience.
[0062] Figure 2 This is a second flowchart of the aircraft formation shooting interaction method of the present invention. Based on the above embodiment, the step of acquiring preview image data of the aircraft formation through the camera of the user terminal, and identifying the shooting targets corresponding to the aircraft in the aircraft formation based on the preview image data, specifically includes:
[0063] S11. Obtain the formation data of the aircraft formation through the background management of the user terminal;
[0064] S12. Determine the correspondence between each aircraft and the shooting target within the current preview range based on the preview image data and the formation data.
[0065] Optionally, in this embodiment, the serial number or serial number of each aircraft in the current formation is obtained based on the formation data, thereby confirming the identity information of each aircraft.
[0066] Optionally, in this embodiment, each aircraft is identified in the preview image data, and compared with the aforementioned identity information and formation information to determine the correspondence between the identity information of each aircraft and each aircraft in the preview image data, thereby determining the correspondence between each aircraft in the preview image data and the shooting target. It is understood that the shooting target in this embodiment is the display object of the aforementioned shooting target. For example, display methods include directly presenting the aircraft entity, adding a frame or outline graphic around the aircraft entity, covering the aircraft entity with a preset icon, or enlarging the aircraft entity.
[0067] Figure 3 This is the third flowchart of the aircraft formation shooting interaction method of the present invention. Based on the above embodiment, the step of displaying the control area, aiming area, preview image data, and shooting target in the shooting interface of the user terminal specifically includes:
[0068] S21. A target icon for the shooting target is preset, wherein the icon size of the target icon is smaller than the area range of the aiming area;
[0069] S22. Display a preview image screen corresponding to the preview image data in the shooting interface, and display the target icon covering the aircraft in real time in the preview image screen according to the correspondence. The shooting interface also includes the control area and the aiming area displayed on the upper layer of the preview image screen.
[0070] Optionally, in this embodiment, the target icon is used to replace or cover the original aircraft entity. The reason for this is that the collected aircraft image data is three-dimensional image data. During the disordered movement of the aircraft, the distance between the aircraft and the user terminal is different, which results in the aircraft entity image being of different and variable sizes. Therefore, in this embodiment, a target icon of uniform specifications will be used to replace the original aircraft entity image.
[0071] Optionally, in this embodiment, the control area and the aiming area are fixed positions, or the fixed positions can be dragged or transferred to other fixed positions.
[0072] Optionally, in this embodiment, the user terminal acquires the preview image data. When the aircraft formation remains stationary in a fixed array, the aforementioned targeting area remains in a fixed position. Based on this, the user captures the target icon by moving the user terminal.
[0073] Optionally, in this embodiment, the user terminal acquires the preview image data. When the aircraft formation remains stationary in a fixed array, the position of the aforementioned aiming area moves with the attitude of the user terminal, so that the user can capture the target icon through the movement of the user terminal.
[0074] Optionally, in this embodiment, the user terminal acquires the preview image data. When the aircraft formation moves disorderly, the aforementioned targeting area remains in a fixed position. Based on this, the user can capture the target icon by moving the user terminal.
[0075] Optionally, in this embodiment, the gimbal camera acquires preview image data. When the aircraft formation remains stationary in a fixed array and the gimbal rotates, the aforementioned aiming area remains in a fixed position. Based on this, the user captures the target icon by moving the user terminal.
[0076] Optionally, in this embodiment, the gimbal camera acquires preview image data. When the aircraft formation remains stationary in a fixed array and the gimbal rotates, the position of the aforementioned aiming area moves with the attitude of the user terminal, so that the user can capture the target icon through the movement of the user terminal.
[0077] Optionally, in this embodiment, the gimbal camera acquires preview image data. When the aircraft formation moves randomly and the gimbal remains stationary, the aiming area remains in a fixed position. Based on this, the user can capture the target icon by moving the user terminal.
[0078] Figure 4 This is the fourth flowchart of the aircraft formation firing interaction method of the present invention. Based on the above embodiment, the step of receiving the firing command from the control area during the movement of the user terminal and / or the aircraft formation, and obtaining the firing target contained in the aiming area according to the firing command, specifically includes:
[0079] S31. Update the preview image and the target icon within the preview image in real time;
[0080] S32. Detect whether the aiming area contains the target icon according to the shooting command. If so, display the preset hit effect in the shooting interface.
[0081] Optionally, in this embodiment, the target icon is enlarged or reduced proportionally according to the image size of the aircraft entity, thereby giving the nearby aircraft target a larger hit range, which conforms to the shooting vision in the actual scene.
[0082] Optionally, in this embodiment, the hit effects of the shooting interface include animation effects such as the explosion and crash of the target icon.
[0083] Figure 5This is the fifth flowchart of the aircraft formation shooting interaction method of the present invention. Based on the above embodiments, the step of identifying the aircraft corresponding to the shooting target contained in the aiming area and controlling the aircraft corresponding to the shooting target to display a preset hit light effect specifically includes:
[0084] S41. Obtain the coverage area or coverage ratio of the aiming area and the target icon;
[0085] S42. Preset the hit lighting effect corresponding to the coverage area or coverage ratio.
[0086] Optionally, in this embodiment, the lighting effect is the aircraft's display strategy, such as displaying red, flashing red, and different shades of red.
[0087] Optionally, in this embodiment, the larger the coverage area or coverage ratio, the deeper the red color is displayed.
[0088] Optionally, in this embodiment, if the coverage area or coverage ratio exceeds a preset value, the aircraft corresponding to the target icon is controlled to execute a rapid descent strategy to simulate the game effect of hitting a crashing plane.
[0089] Based on the above embodiments, the present invention also proposes a firing interaction device for aircraft formations. This device includes a memory, a processor, and a computer program stored in the memory and executable on the processor. When the computer program is executed by the processor, it implements the following:
[0090] Preview image data of the aircraft formation is acquired through the camera of the user terminal, and the shooting target corresponding to the aircraft in the aircraft formation is identified based on the preview image data;
[0091] The shooting interface of the user terminal displays a control area, an aiming area, the preview image data, and the shooting target;
[0092] During the movement of the user terminal and / or the aircraft formation, the firing command of the control area is received, and the firing target contained in the aiming area is obtained according to the firing command;
[0093] Identify the aircraft corresponding to the target being shot within the aiming area, and control the aircraft corresponding to the target to display a preset hit light effect.
[0094] Optionally, the computer program is implemented when executed by the processor as follows:
[0095] The user terminal obtains the formation data of the aircraft formation from the background management system.
[0096] The correspondence between each aircraft and the target being shot is determined based on the preview image data and the formation data.
[0097] Optionally, the computer program is implemented when executed by the processor as follows:
[0098] A target icon is preset for the target being shot, wherein the size of the target icon is smaller than the area of the aiming region;
[0099] The shooting interface displays a preview image screen corresponding to the preview image data, and displays the target icon covering the aircraft in real time on the preview image screen according to the correspondence. The shooting interface also includes the control area and the aiming area displayed on the upper layer of the preview image screen.
[0100] Optionally, the computer program is implemented when executed by the processor as follows:
[0101] The preview image and the target icon within the preview image are updated in real time.
[0102] The aiming area is detected to contain the target icon according to the shooting command. If it does, a preset hit effect is displayed in the shooting interface.
[0103] Obtain the coverage area or coverage ratio between the aiming area and the target icon;
[0104] The preset hit lighting effect corresponds to the coverage area or coverage ratio.
[0105] It should be noted that the above-described device embodiments and method embodiments belong to the same concept. The specific implementation process can be found in the method embodiments, and the technical features in the method embodiments are also applicable to the device embodiments, which will not be repeated here.
[0106] Based on the above embodiments, the present invention also proposes a computer-readable storage medium storing an aircraft formation firing interaction program, which, when executed by a processor, implements the steps of the aircraft formation firing interaction method as described in any of the above embodiments.
[0107] It should be noted that the above-described medium embodiments and method embodiments belong to the same concept. The specific implementation process can be found in the method embodiments, and the technical features in the method embodiments are also applicable to the medium embodiments, which will not be repeated here.
[0108] It should be noted that, in this document, the terms "comprising," "including," or any other variations thereof are intended to cover non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements includes not only those elements but also other elements not expressly listed, or elements inherent to such a process, method, article, or apparatus. Unless otherwise specified, an element defined by the phrase "comprising one..." does not exclude the presence of other identical elements in the process, method, article, or apparatus that includes that element.
[0109] The sequence numbers of the above embodiments of the present invention are for descriptive purposes only and do not represent the superiority or inferiority of the embodiments.
[0110] Through the above description of the embodiments, those skilled in the art can clearly understand that the methods of the above embodiments can be implemented by means of software plus necessary general-purpose hardware platforms. Of course, they can also be implemented by hardware, but in many cases the former is a better implementation method. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art, can be embodied in the form of a software product. This computer software product is stored in a storage medium (such as ROM / RAM, magnetic disk, optical disk) and includes several instructions to cause a terminal (which may be a mobile phone, computer, server, air conditioner, or network device, etc.) to execute the methods described in the various embodiments of the present invention.
[0111] The embodiments of the present invention have been described above with reference to the accompanying drawings. However, the present invention is not limited to the specific embodiments described above. The specific embodiments described above are merely illustrative and not restrictive. Those skilled in the art can make many other forms under the guidance of the present invention without departing from the spirit and scope of the claims. All of these forms are within the protection scope of the present invention.
Claims
1. A firing interaction method for aircraft formations, characterized in that, The method includes: Preview image data of the aircraft formation is acquired through the camera of the user terminal, and the shooting target corresponding to the aircraft in the aircraft formation is identified based on the preview image data; The shooting interface of the user terminal displays a control area, an aiming area, the preview image data, and the shooting target; During the movement of the user terminal and / or the aircraft formation, the firing command of the control area is received, and the firing target contained in the aiming area is obtained according to the firing command; Identify the aircraft corresponding to the target being shot within the aiming area, and control the aircraft corresponding to the target to display a preset hit light effect.
2. The firing interaction method for aircraft formations according to claim 1, characterized in that, The step of acquiring preview image data of the aircraft formation through the user terminal's camera and identifying the shooting targets corresponding to the aircraft in the aircraft formation based on the preview image data specifically includes: The user terminal obtains the formation data of the aircraft formation from the background management system. The correspondence between each aircraft and the target being shot is determined based on the preview image data and the formation data.
3. The firing interaction method for aircraft formations according to claim 2, characterized in that, The display of the control area, aiming area, preview image data, and shooting target within the shooting interface of the user terminal specifically includes: A target icon corresponding to the shooting object is preset, wherein the icon size of the target icon is smaller than the area range of the aiming area; The shooting interface displays a preview image screen corresponding to the preview image data, and displays the target icon covering the aircraft in real time on the preview image screen according to the correspondence. The shooting interface also includes the control area and the aiming area displayed on the upper layer of the preview image screen.
4. The firing interaction method for aircraft formations according to claim 3, characterized in that, During the movement of the user terminal and / or the aircraft formation, receiving firing instructions from the control area and obtaining the firing targets contained in the aiming area according to the firing instructions specifically includes: The preview image and the target icon within the preview image are updated in real time. The aiming area is detected to contain the target icon according to the shooting command. If it does, a preset hit effect is displayed in the shooting interface.
5. The firing interaction method for aircraft formations according to claim 4, characterized in that, The step of identifying the aircraft corresponding to the target being shot within the aiming area and controlling the aircraft corresponding to the target to display a preset hit effect specifically includes: Obtain the coverage area or coverage ratio between the aiming area and the target icon; The preset hit lighting effect corresponds to the coverage area or coverage ratio.
6. A firing interaction device for aircraft formations, characterized in that, The device includes a memory, a processor, and a computer program stored in the memory and executable on the processor, the computer program being executed by the processor to implement: Preview image data of the aircraft formation is acquired through the camera of the user terminal, and the shooting target corresponding to the aircraft in the aircraft formation is identified based on the preview image data; The shooting interface of the user terminal displays a control area, an aiming area, the preview image data, and the shooting target; During the movement of the user terminal and / or the aircraft formation, the firing command of the control area is received, and the firing target contained in the aiming area is obtained according to the firing command; Identify the aircraft corresponding to the target being shot within the aiming area, and control the aircraft corresponding to the target to display a preset hit light effect.
7. The aircraft formation firing interaction device according to claim 6, characterized in that, The computer program is implemented when executed by the processor: The user terminal obtains the formation data of the aircraft formation from the background management system. The correspondence between each aircraft and the target being shot is determined based on the preview image data and the formation data.
8. The aircraft formation firing interaction device according to claim 7, characterized in that, The computer program is implemented when executed by the processor: A target icon corresponding to the shooting object is preset, wherein the icon size of the target icon is smaller than the area range of the aiming area; The shooting interface displays a preview image screen corresponding to the preview image data, and displays the target icon covering the aircraft in real time on the preview image screen according to the correspondence. The shooting interface also includes the control area and the aiming area displayed on the upper layer of the preview image screen.
9. The aircraft formation firing interaction device according to claim 8, characterized in that, The computer program is implemented when executed by the processor: The preview image and the target icon within the preview image are updated in real time. The aiming area is detected to contain the target icon according to the shooting command. If it does, a preset hit effect is displayed in the shooting interface. Obtain the coverage area or coverage ratio between the aiming area and the target icon; The preset hit lighting effect corresponds to the coverage area or coverage ratio.
10. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores a firing interaction program for an aircraft formation, which, when executed by a processor, implements the steps of the firing interaction method for an aircraft formation as described in any one of claims 1 to 5.
Citation Information
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