Audio processing method, apparatus, medium, and electronic device
By processing audio in a virtual scene based on the distance between the sound source and the object, combined with the loudness attenuation curve, the problem of unrealistic audio loudness changes in virtual scenes is solved, achieving a more realistic gaming experience.
CN117398688BActive Publication Date: 2026-07-10BEIJING ZITIAO NETWORK TECH CO LTD
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Patent Information
- Application Number
- CN202311404433.9
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2023-10-26
- Publication Date
- 2026-07-10
- Estimated Expiration
- 2043-10-26
AI Technical Summary
Technical Problem
Existing technologies struggle to effectively simulate changes in the loudness of ambient audio in virtual environments, preventing players from experiencing a truly immersive gaming experience.
Method used
By acquiring the target audio generated by the target sound source in the virtual scene, and determining the loudness of the target audio based on the distance between the target sound source and the virtual object, combined with the loudness decay curve, the target audio is output to simulate a sound source without a fixed location effect, thereby enhancing the auditory realism.
Benefits of technology
Creating a more realistic atmosphere in virtual scenes enhances the player's immersive gaming experience.
✦ Generated by Eureka AI based on patent content.
Abstract
The present disclosure relates to an audio processing method, device, medium and electronic equipment, and relates to the technical field of computers. The method obtains target audio generated by a target sound source in a virtual scene, determines a target loudness corresponding to the target audio according to a target distance between the target sound source and a virtual object in combination with a loudness decay curve, and outputs the target audio according to the target loudness. The loudness of the generated audio can be presented as a sound source with no fixed position effect in the virtual scene. The target audio generated by the sound source in the virtual scene can present a real hearing sensation, thereby creating a more real atmosphere in the virtual scene and enabling players to have a more immersive game experience.
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