Sports competition scoring system and method

By analyzing and comparing the hitting trajectories of tennis players, forming an action library and predicting the hitting trajectory, the problem that the existing technology cannot determine the player's movements is solved, and a more fair tennis match referee is achieved.

CN118506248BActive Publication Date: 2024-12-13CHANGCHUN VOCATIONAL INST OF TECH
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Patent Information

Application Number
CN202410790368.6
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2024-06-19
Publication Date
2024-12-13
Estimated Expiration
2044-06-19

AI Technical Summary

Technical Problem

In tennis events, the existing Hawkeye challenge system can only detect the ball's boundary or outside, and cannot determine the player's actions, resulting in the referee's subjective prediction of whether the player can catch up with the ball and complete the counterattack, causing misjudgment of scores.

Method used

By obtaining the decision results and verification challenges at the sideline, analyzing the athlete's batting trajectory, forming a motion trajectory action library, comparing the correlation degree to find the reference athlete, predict the athlete's batting trajectory movement, and providing early warning to the athlete and the referee. Avoid misjudgment.

Benefits of technology

Effectively respond to the handling of disputed balls on the tennis court, avoid misjudgments to the greatest extent, and refere the game fairly.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present application discloses a sports game scoring system and method, which relates to the field of pattern recognition technology. When the first player's shot flies to the sideline near the boundary of the second player, the ruling result at the sideline is obtained; when the first player or the second player objects to the ruling result, the verification challenge result of the ruling result is obtained; when the verification challenge result identifies that the first player's shot is out of bounds, the score is recorded to the second player; when the verification challenge result identifies that the first player's shot is in bounds, the movement trajectory of the second player is obtained; the movement trajectory of the second player is analyzed, and the score is recorded to the first player or the second player according to the predicted shot result of the second player. The present invention can effectively deal with the handling of controversial balls on the tennis court, avoid misjudgment results to the greatest extent, and referee the game fairly.
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Description

Technical Field

[0001] The present application relates to the field of pattern recognition technology, and in particular to a sports game scoring system and method. Background Art

[0002] Tennis is a beneficial sport. During the game, both players return the ball to the opponent's court and then hit the ball back to the opponent's court before it bounces a second time.

[0003] Therefore, the landing point of the ball is crucial to the determination of the score. In tennis matches, although the Hawkeye Challenge System has been introduced to determine whether a player's controversial judgment is in or out of bounds, the Challenge System only detects whether the ball is in or out of bounds and fails to determine the player's movements. Therefore, there is a situation where the challenge system changes the decision of the ball after the linesman makes the decision, but the referee makes a subjective prediction about whether the player can catch up with the ball and complete the return, resulting in a misjudgment of the score. Summary of the invention

[0004] To achieve the above objectives, this application provides the following technical solutions:

[0005] According to the first invention of the present invention, the present invention claims protection for a sports game scoring method, which is applied to a tennis court, comprising:

[0006] When the ball hit by the first player flies to the sideline near the boundary of the second player, obtaining the ruling result at the sideline;

[0007] When the first athlete or the second athlete objects to the decision result, obtaining a verification challenge result of the decision result;

[0008] When the verification challenge result identifies that the first player's hit is out of bounds, crediting the score to the second player;

[0009] When the verification challenge result identifies that the shot of the first player is in-bounds, obtaining the movement trajectory of the second player;

[0010] The movement trajectory of the second athlete is analyzed.

[0011] Furthermore, when the ball hit by the first player flies to the sideline near the boundary of the second player, obtaining the ruling result at the sideline also includes:

[0012] When the first player's shot flies to the sideline near the second player's boundary, the verification challenge camera acquires a video frame image at the sideline;

[0013] When the ball hit by the first player flies to the sideline near the boundary of the second player, the sideline linesman calls the landing point of the ball hit;

[0014] The result of the linesman's call on the landing point of the ball is used as the ruling result at the sideline, and the video frame image of the sideline obtained by the verification challenge camera is used as the verification challenge result.

[0015] Furthermore, when the first athlete or the second athlete objects to the decision result, obtaining the verification challenge result of the decision result further includes:

[0016] When the ruling result at the sideline identifies that the shot of the first player is in bounds, the second player objects to the ruling result and obtains a verification challenge result of the ruling result;

[0017] Or when the ruling result at the sideline identifies that the first player's shot is out of bounds, the first player objects to the ruling result and obtains a verification challenge result of the ruling result.

[0018] Further, when the verification challenge result identifies that the shot of the first player is in-bounds, obtaining the movement trajectory of the second player also includes:

[0019] Obtaining the controversial hitting motion trajectory actions of the completed player, analyzing the hitting conditions of the controversial hitting motion trajectory actions based on the completed hitting videos of the completed player, and forming a controversial hitting motion trajectory action library;

[0020] Obtain the physical condition of the second athlete, compare the correlation with the physical condition of the completed players in the disputed shot motion trajectory action library, and obtain P reference athletes whose correlation is greater than a preset value and displayed in descending order of correlation, where P is a positive integer;

[0021] Obtain the completed hitting video of the second athlete, compare the correlation with the hitting situation information of the disputed hitting motion trajectory actions of the P reference athletes, and obtain the reference athlete with the greatest correlation as the reference athlete of the second athlete;

[0022] Acquire the batting motion trajectory of the second player, analyze the batting motion trajectory according to the disputed batting motion trajectory of the reference player, and obtain a prediction result of the batting motion trajectory of the second player;

[0023] The second player and the referee are warned according to the prediction result, and the predicted hitting motion trajectory of the second player is fed back to the disputed hitting motion trajectory action library.

[0024] Further, the obtaining of the controversial hitting motion trajectory of the completed player, and performing a hitting analysis on the controversial hitting motion trajectory based on the completed hitting video of the completed player to form a controversial hitting motion trajectory action library specifically includes:

[0025] Acquire a completed hitting video of the player who has completed the game, and collect the hitting angle and hitting strength of the player who has completed the game from the completed hitting video;

[0026] Obtaining the controversial hitting trajectory action collected by the player who has completed the game when performing hitting trajectory action detection during the game;

[0027] Analyze the hitting situation of the controversial hitting motion trajectory according to the hitting angle and hitting strength of the player who has completed the game, and obtain at least the controversial hitting sub-trajectory action video of the arm movement situation, the leg movement situation, and the whole body movement situation;

[0028] The disputed hitting sub-trajectory action videos of the arm movement, leg movement, and whole body movement are added with IDs and associated with the corresponding players who have completed the game to form a disputed hitting motion trajectory action library.

[0029] Furthermore, the physical condition of the second athlete is obtained, and a correlation is compared with the physical conditions of the players who have completed the game in the controversial shot motion trajectory action library, to obtain P reference athletes whose correlation is greater than a preset value and are displayed in descending order of correlation, where P is a positive integer, specifically including:

[0030] Acquire the physical condition of the second athlete, and collect at least the height, weight and movement speed of the second athlete from the physical condition;

[0031] Acquire the physical condition of the completed player in the disputed shot motion trajectory action library, and collect at least the height, weight and moving speed of the completed player from the physical condition;

[0032] Assign weights to the height, weight and moving speed, obtain a comprehensive correlation between the physical condition of the second athlete and the physical condition of the players who have completed the game, and obtain P reference athletes whose comprehensive correlation is greater than a preset value and are displayed in descending order of correlation.

[0033] Further, the obtaining of the completed batting video of the second athlete and comparing the correlation with the hitting information of the disputed batting motion trajectory actions of the P reference athletes to obtain the reference athlete with the greatest correlation as the reference athlete of the second athlete specifically includes:

[0034] Acquire a completed hitting video of the second athlete, and collect the hitting position of the second athlete from the completed hitting video of the second athlete;

[0035] Obtaining the hitting situation information of the disputed hitting motion trajectory actions of the P reference athletes, and obtaining the hitting situation recognition results of the disputed hitting motion trajectory actions of the reference athletes;

[0036] The correlation between the hitting position of the second player and the hitting situation identification result is calculated, and a reference athlete with the greatest correlation is obtained as a reference athlete for the second player.

[0037] Further, the acquiring of the hitting motion trajectory of the second player and analyzing the hitting motion trajectory according to the disputed hitting motion trajectory of the reference player to obtain a prediction result of the hitting motion trajectory of the second player specifically includes:

[0038] Acquire the batting motion trajectory of the second athlete, perform motion frame analysis on the batting motion trajectory, and obtain arm video motion frames and leg video motion frames of the batting motion trajectory;

[0039] Acquire the disputed hitting motion trajectory action of the reference athlete, and obtain the arm disputed video motion frame and the leg disputed video motion frame of the hitting motion trajectory action from the disputed hitting motion trajectory action;

[0040] Comparing the arm video motion frame and the leg video motion frame with the arm dispute video motion frame and the leg dispute video motion frame respectively, to obtain the difference between the arm video motion frame and the leg video motion frame;

[0041] The hitting trajectory action of the second player is predicted according to the difference between the arm video motion frame and the leg video motion frame to obtain a prediction result of the hitting trajectory action of the second player.

[0042] Further, according to the prediction result, the second player and the referee are warned, and the predicted hitting motion trajectory of the second player is fed back to the disputed hitting motion trajectory action library, specifically including:

[0043] When the prediction result is that the second athlete's arm is lifting the racket head, transmitting a first warning to the second athlete;

[0044] When the prediction result is that the arm of the second athlete moves the racket horizontally, a second warning is transmitted to the second athlete and the referee of the match;

[0045] When the prediction result is that the legs of the second athlete are performing accelerated sprinting, transmitting a third warning to the second athlete;

[0046] When the prediction result is that the leg movement of the second athlete stops instantly, a fourth warning is transmitted to the second athlete and the referee of the match;

[0047] The second athlete predicts the hitting trajectory according to the warning and / or the suggestion of the referee, and feeds back the predicted hitting trajectory of the second athlete to the disputed hitting trajectory library.

[0048] According to a second aspect of the present invention, the present invention claims protection for a sports game scoring system, comprising:

[0049] one or more processors;

[0050] A memory having one or more programs stored therein, when the one or more programs are executed by the one or more processors, the one or more processors implement the sports game scoring method.

[0051] The present application relates to the field of pattern recognition technology, and in particular to a sports game scoring system and method. When the first player's shot flies to the sideline near the boundary of the second player, the ruling result at the sideline is obtained; when the first player or the second player objects to the ruling result, the verification challenge result of the ruling result is obtained; when the verification challenge result identifies that the first player's shot is out of bounds, the score is recorded to the second player; when the verification challenge result identifies that the first player's shot is in bounds, the movement trajectory of the second player is obtained; and the movement trajectory of the second player is analyzed. The present invention can effectively deal with the handling of controversial balls on the tennis court, avoid misjudgment results to the greatest extent, and referee the game fairly. BRIEF DESCRIPTION OF THE DRAWINGS

[0052] Figure 1 A flowchart of a sports game scoring method claimed in an embodiment of the present application;

[0053] Figure 2 A second working flow chart of a sports game scoring method claimed in an embodiment of the present application;

[0054] Figure 3 A third working flow chart of a sports game scoring method claimed in an embodiment of the present application;

[0055] Figure 4 A fourth working flow chart of a sports game scoring method claimed in an embodiment of the present application;

[0056] Figure 5 This is a structural module diagram of a sports game scoring system claimed in an embodiment of the present application. DETAILED DESCRIPTION

[0057] The following will be combined with the drawings in the embodiments of the present application to clearly and completely describe the technical solutions in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of this application.

[0058] The terms "first", "second" and "third" in this application are only used for descriptive purposes and cannot be understood as indicating or implying relative importance or implicitly indicating the number of indicated technical features. Therefore, the features defined as "first", "second" and "third" can explicitly or implicitly include at least one of the features. In the description of this application, the meaning of "multiple" is at least two, such as two, three, etc., unless otherwise clearly and specifically defined. All directional indications (such as up, down, left, right, front, back...) in the embodiments of this application are only used to explain the relative position relationship, movement, etc. between the components under a certain specific posture (as shown in the accompanying drawings). If the specific posture changes, the directional indication also changes accordingly. In addition, the terms "including" and "having" and any of their variations are intended to cover non-exclusive inclusions. For example, a process, method, system, product or device that includes a series of steps or units is not limited to the listed steps or units, but optionally also includes steps or units that are not listed, or optionally also includes other steps or units inherent to these processes, methods, products or devices.

[0059] Reference to "embodiments" herein means that a particular feature, structure, or characteristic described in conjunction with the embodiments may be included in at least one embodiment of the present application. The appearance of the phrase in various locations in the specification does not necessarily refer to the same embodiment, nor is it an independent or alternative embodiment that is mutually exclusive with other embodiments. It is explicitly and implicitly understood by those skilled in the art that the embodiments described herein may be combined with other embodiments.

[0060] According to the first embodiment of the present invention, referring to Figure 1 The present invention claims a sports game scoring method, which is applied to a tennis match, comprising:

[0061] When the ball hit by the first player flies to the sideline near the boundary of the second player, obtaining the ruling result at the sideline;

[0062] When the first athlete or the second athlete objects to the decision result, obtaining a verification challenge result of the decision result;

[0063] When the verification challenge result identifies that the first player's hit is out of bounds, crediting the score to the second player;

[0064] When the verification challenge result identifies that the shot of the first player is in-bounds, obtaining the movement trajectory of the second player;

[0065] The movement trajectory of the second athlete is analyzed.

[0066] Furthermore, when the ball hit by the first player flies to the sideline near the boundary of the second player, obtaining the ruling result at the sideline also includes:

[0067] When the first player's shot flies to the sideline near the second player's boundary, the verification challenge camera acquires a video frame image at the sideline;

[0068] When the ball hit by the first player flies to the sideline near the boundary of the second player, the sideline linesman calls the landing point of the ball hit;

[0069] The result of the linesman's call on the landing point of the ball is used as the ruling result at the sideline, and the video frame image of the sideline obtained by the verification challenge camera is used as the verification challenge result.

[0070] Furthermore, when the first athlete or the second athlete objects to the decision result, obtaining the verification challenge result of the decision result further includes:

[0071] When the ruling result at the sideline identifies that the shot of the first player is in bounds, the second player objects to the ruling result and obtains a verification challenge result of the ruling result;

[0072] Or when the ruling result at the sideline identifies that the first player's shot is out of bounds, the first player objects to the ruling result and obtains a verification challenge result of the ruling result.

[0073] Further, when the verification challenge result identifies that the shot of the first player is in-bounds, obtaining the movement trajectory of the second player also includes:

[0074] Obtaining the controversial hitting motion trajectory actions of the completed player, analyzing the hitting conditions of the controversial hitting motion trajectory actions based on the completed hitting videos of the completed player, and forming a controversial hitting motion trajectory action library;

[0075] Obtain the physical condition of the second athlete, compare the correlation with the physical condition of the completed players in the disputed shot motion trajectory action library, and obtain P reference athletes whose correlation is greater than a preset value and displayed in descending order of correlation, where P is a positive integer;

[0076] Obtain the completed hitting video of the second athlete, compare the correlation with the hitting situation information of the disputed hitting motion trajectory actions of the P reference athletes, and obtain the reference athlete with the greatest correlation as the reference athlete of the second athlete;

[0077] Acquire the batting motion trajectory of the second player, analyze the batting motion trajectory according to the disputed batting motion trajectory of the reference player, and obtain a prediction result of the batting motion trajectory of the second player;

[0078] The second player and the referee are warned according to the prediction result, and the predicted hitting motion trajectory of the second player is fed back to the disputed hitting motion trajectory action library.

[0079] Among them, in this embodiment, the specific application environment is that in the stadium, there are many close-line shots that make it impossible to accurately judge the shot trajectory. For these athletes, performing shot trajectory action detection is helpful to better monitor their shot flight conditions.

[0080] In this scheme, the batting motion processes of the athletes who have finished the dispute are referred to and compared with the current athletes who have not finished, and the most suitable batting reference object is found according to the secondary correlation comparison to match the batting trajectory action.

[0081] Further, see Attachment Figure 2 The obtaining of the controversial hitting motion trajectory of the completed player, analyzing the hitting situation of the controversial hitting motion trajectory based on the completed hitting video of the completed player, and forming a controversial hitting motion trajectory action library specifically includes:

[0082] Acquire a completed hitting video of the player who has completed the game, and collect the hitting angle and hitting strength of the player who has completed the game from the completed hitting video;

[0083] Obtaining the controversial hitting trajectory action collected by the player who has completed the game when performing hitting trajectory action detection during the game;

[0084] Analyze the hitting situation of the controversial hitting motion trajectory according to the hitting angle and hitting strength of the player who has completed the game, and obtain at least the controversial hitting sub-trajectory action video of the arm movement situation, the leg movement situation, and the whole body movement situation;

[0085] The disputed hitting sub-trajectory action videos of the arm movement, leg movement, and whole body movement are added with IDs and associated with the corresponding players who have completed the game to form a disputed hitting motion trajectory action library.

[0086] Further, see Attachment Figure 3 , the physical condition of the second athlete is obtained, and the physical condition of the completed players in the disputed shot motion trajectory action library is compared with the physical condition to obtain P reference athletes whose correlation is greater than a preset value and displayed in descending order of correlation, where P is a positive integer, specifically including:

[0087] Acquire the physical condition of the second athlete, and collect at least the height, weight and movement speed of the second athlete from the physical condition;

[0088] Acquire the physical condition of the completed player in the disputed shot motion trajectory action library, and collect at least the height, weight and moving speed of the completed player from the physical condition;

[0089] Assign weights to the height, weight and moving speed, obtain a comprehensive correlation between the physical condition of the second athlete and the physical condition of the players who have completed the game, and obtain P reference athletes whose comprehensive correlation is greater than a preset value and are displayed in descending order of correlation.

[0090] Among them, in this embodiment, the height, weight and moving speed of the second athlete are compared with the height, weight and moving speed of the completed players respectively; weights of 20%, 30% and 50% are assigned to the height, weight and moving speed respectively, and the cosine correlation calculation method is used to calculate the height value, weight (Boolean 0 or 1), and cosine distance of the shot as the comprehensive correlation, and the P reference athletes whose comprehensive correlation is greater than the preset value and are displayed in descending order of correlation are obtained.

[0091] Further, see Attachment Figure 4 The step of obtaining the completed batting video of the second athlete and comparing the correlation with the hitting information of the disputed batting motion trajectory actions of the P reference athletes to obtain the reference athlete with the greatest correlation as the reference athlete of the second athlete specifically includes:

[0092] Acquire a completed hitting video of the second athlete, and collect the hitting position of the second athlete from the completed hitting video of the second athlete;

[0093] Obtaining the hitting situation information of the disputed hitting motion trajectory actions of the P reference athletes, and obtaining the hitting situation recognition results of the disputed hitting motion trajectory actions of the reference athletes;

[0094] The correlation between the hitting position of the second player and the hitting situation identification result is calculated, and a reference athlete with the greatest correlation is obtained as a reference athlete for the second player.

[0095] Among them, in this embodiment, after obtaining P reference athletes whose comprehensive correlation is greater than a preset value and displayed in descending order of correlation, it is necessary to further find a reference athlete who best matches the second athlete.

[0096] Collecting the hitting position of the second athlete from the completed hitting video of the second athlete, wherein the hitting position is specific to the details of the lower part of the arm or leg, such as the hand from the palm to the elbow, the groin to the knee, etc.;

[0097] Based on the hitting situation information of the disputed hitting motion trajectory actions of the P reference athletes, when the hitting situation identification result of the disputed hitting motion trajectory actions of the reference athletes is obtained, the more specific hitting part of the reference athletes is obtained through the arm movement situation, leg movement situation and whole body movement situation.

[0098] Based on the cosine correlation between the position values ​​of the hitting part of the second player and the hitting part of the reference player, the reference player with the largest correlation is selected as the reference player of the second player.

[0099] Further, the acquiring of the hitting motion trajectory of the second player and analyzing the hitting motion trajectory according to the disputed hitting motion trajectory of the reference player to obtain a prediction result of the hitting motion trajectory of the second player specifically includes:

[0100] Acquire the batting motion trajectory of the second athlete, perform motion frame analysis on the batting motion trajectory, and obtain arm video motion frames and leg video motion frames of the batting motion trajectory;

[0101] Acquire the disputed hitting motion trajectory action of the reference athlete, and obtain the arm disputed video motion frame and the leg disputed video motion frame of the hitting motion trajectory action from the disputed hitting motion trajectory action;

[0102] Comparing the arm video motion frame and the leg video motion frame with the arm dispute video motion frame and the leg dispute video motion frame respectively, to obtain the difference between the arm video motion frame and the leg video motion frame;

[0103] The hitting trajectory action of the second player is predicted according to the difference between the arm video motion frame and the leg video motion frame to obtain a prediction result of the hitting trajectory action of the second player.

[0104] In this embodiment, in order to better analyze the batting motion trajectory, a more detailed comparison of the batting position is performed after analysis in the form of motion frames, and the area ratios in different motion frames are obtained as the difference of the video motion frames.

[0105] Further, according to the prediction result, the second player and the referee are warned, and the predicted hitting motion trajectory of the second player is fed back to the disputed hitting motion trajectory action library, specifically including:

[0106] When the prediction result is that the second athlete's arm is lifting the racket head, transmitting a first warning to the second athlete;

[0107] When the prediction result is that the arm of the second athlete moves the racket horizontally, a second warning is transmitted to the second athlete and the referee of the match;

[0108] When the prediction result is that the legs of the second athlete are performing accelerated sprinting, transmitting a third warning to the second athlete;

[0109] When the prediction result is that the leg movement of the second athlete stops instantly, a fourth warning is transmitted to the second athlete and the referee of the match;

[0110] The second athlete predicts the hitting trajectory according to the warning and / or the suggestion of the referee, and feeds back the predicted hitting trajectory of the second athlete to the disputed hitting trajectory library.

[0111] In this embodiment, when the prediction result is that the second athlete's arm is lifting the racket head or the second athlete's legs are accelerating and sprinting, only the second athlete needs to be reminded;

[0112] When the predicted result is that the second athlete's arm moves the racket horizontally or the predicted result is that the second athlete's leg stops moving instantly, it indicates that there is a risk. At this time, the second athlete himself and the referee on the field should be reminded at the same time.

[0113] According to the second embodiment of the present invention, referring to the attached Figure 5 The present invention claims a sports game scoring system, comprising:

[0114] one or more processors;

[0115] A memory having one or more programs stored therein, when the one or more programs are executed by the one or more processors, the one or more processors implement the sports game scoring method as described above.

[0116] In the several embodiments provided in the present application, it should be understood that the disclosed systems, devices and methods can be implemented in other ways. For example, the device embodiments described above are only schematic. For example, the analysis of the unit is only a logical function analysis. There may be other analysis methods in actual implementation. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be an indirect coupling or communication connection through some interfaces, devices or units, which can be electrical, mechanical or other forms.

[0117] In addition, each functional unit in each embodiment of the present application can be integrated into one processing unit, or each unit can exist physically separately, or two or more units can be integrated into one unit. The above integrated unit can be implemented in the form of hardware or in the form of software functional units. The above is only an implementation method of the present application, and does not limit the patent scope of the present application. Any equivalent structure or equivalent process transformation made using the contents of the specification and drawings of this application, or directly or indirectly used in other related technical fields, is also included in the patent protection scope of the present application.

[0118] The specific implementation methods of the invention are described in detail above, but they are only examples, and the present application is not limited to the specific implementation methods described above. For those skilled in the art, any equivalent modification or substitution of the invention is also within the scope of the present application, and therefore, the equalization, modification, and improvement made without departing from the spirit and principle of the present application should be included in the scope of the present application.

Claims

1. A sports game scoring method, applied to a tennis match, characterized in that: include: When the ball hit by the first player flies to the sideline near the boundary of the second player, obtaining the ruling result at the sideline; When the first athlete or the second athlete objects to the decision result, obtaining a verification challenge result of the decision result; When the verification challenge result identifies that the first player's hit is out of bounds, crediting the score to the second player; When the verification challenge result identifies that the shot of the first player is in-bounds, obtaining the movement trajectory of the second player; analyzing the movement trajectory of the second athlete; When the ball hit by the first player flies to the sideline near the boundary of the second player, obtaining the ruling result at the sideline also includes: When the first player's shot flies to the sideline near the second player's boundary, the verification challenge camera acquires a video frame image at the sideline; When the ball hit by the first player flies to the sideline near the boundary of the second player, the sideline linesman calls the landing point of the ball hit; The result of the linesman's call on the landing point of the shot is used as the ruling result at the sideline, and the video frame image of the sideline obtained by the verification challenge camera is used as the verification challenge result; When the first athlete or the second athlete objects to the decision result, obtaining the verification challenge result of the decision result also includes: When the ruling result at the sideline identifies that the shot of the first player is in bounds, the second player objects to the ruling result and obtains a verification challenge result of the ruling result; or when the ruling result at the sideline identifies that the first player's shot is out of bounds, the first player objects to the ruling result and obtains a verification challenge result of the ruling result; When the verification challenge result identifies that the shot of the first player is in-bounds, obtaining the movement trajectory of the second player further includes: Obtaining the controversial hitting motion trajectory actions of the completed player, analyzing the hitting conditions of the controversial hitting motion trajectory actions based on the completed hitting videos of the completed player, and forming a controversial hitting motion trajectory action library; Obtain the physical condition of the second athlete, compare the physical condition of the completed players in the disputed shot motion trajectory action library with a correlation degree, and obtain P reference athletes whose correlation degrees are greater than a preset value and are displayed in descending order of correlation degrees, where P is a positive integer; Obtain the completed hitting video of the second athlete, compare the correlation with the hitting situation information of the disputed hitting motion trajectory actions of the P reference athletes, and obtain the reference athlete with the greatest correlation as the reference athlete of the second athlete; Acquire the hitting motion trajectory of the second player, analyze the hitting motion trajectory according to the disputed hitting motion trajectory of the reference player, and obtain a prediction result of the hitting motion trajectory of the second player; giving an early warning to the second player and the referee of the match according to the prediction result, and feeding back the predicted hitting motion trajectory action of the second player to the disputed hitting motion trajectory action library; The obtaining of the controversial hitting motion trajectory of the completed player, and performing a hitting analysis on the controversial hitting motion trajectory based on the completed hitting video of the completed player to form a controversial hitting motion trajectory action library specifically includes: Acquire a completed hitting video of the player who has completed the game, and collect the hitting angle and hitting strength of the player who has completed the game from the completed hitting video; Obtaining the controversial hitting trajectory action collected by the player who has completed the game when performing hitting trajectory action detection during the game; Analyze the hitting situation of the controversial hitting motion trajectory according to the hitting angle and hitting strength of the player who has completed the game, and obtain at least the controversial hitting sub-trajectory action video of the arm movement situation, the leg movement situation, and the whole body movement situation; Adding IDs to the controversial hitting sub-trajectory action videos of the arm movement, leg movement, and whole body movement, and associating them with the corresponding players who have completed the game, to form a controversial hitting motion trajectory action library; The physical condition of the second athlete is obtained, and a correlation is compared with the physical conditions of the completed players in the controversial shot motion trajectory action library to obtain P reference athletes whose correlation is greater than a preset value and displayed in descending order of correlation, where P is a positive integer, specifically including: Acquire the physical condition of the second athlete, and collect at least the height, weight and movement speed of the second athlete from the physical condition; Acquire the physical condition of the completed player in the disputed shot motion trajectory action library, and collect at least the height, weight and moving speed of the completed player from the physical condition; Assign weights to the height, weight and moving speed, obtain a comprehensive correlation between the physical condition of the second athlete and the physical condition of the players who have completed the game, and obtain P reference athletes whose comprehensive correlation is greater than a preset value and are displayed in descending order of correlation.

2. A sports game scoring method as claimed in claim 1, characterized in that: The step of obtaining the completed batting video of the second athlete and comparing the correlation with the hitting information of the disputed batting motion trajectory actions of the P reference athletes, and obtaining the reference athlete with the greatest correlation as the reference athlete of the second athlete specifically includes: Acquire a completed hitting video of the second athlete, and collect the hitting position of the second athlete from the completed hitting video of the second athlete; Obtaining the hitting situation information of the disputed hitting motion trajectory actions of the P reference athletes, and obtaining the hitting situation recognition results of the disputed hitting motion trajectory actions of the reference athletes; The correlation between the hitting position of the second player and the hitting situation identification result is calculated, and a reference athlete with the greatest correlation is obtained as a reference athlete for the second player.

3. A sports game scoring method as claimed in claim 2, characterized in that: The step of obtaining the hitting motion trajectory of the second player, analyzing the hitting motion trajectory according to the disputed hitting motion trajectory of the reference player, and obtaining a prediction result of the hitting motion trajectory of the second player specifically includes: Acquire the batting motion trajectory of the second athlete, perform motion frame analysis on the batting motion trajectory, and obtain arm video motion frames and leg video motion frames of the batting motion trajectory; Acquire the disputed hitting motion trajectory action of the reference athlete, and obtain the arm disputed video motion frame and the leg disputed video motion frame of the hitting motion trajectory action from the disputed hitting motion trajectory action; Comparing the arm video motion frame and the leg video motion frame with the arm dispute video motion frame and the leg dispute video motion frame respectively, to obtain the difference between the arm video motion frame and the leg video motion frame; The hitting trajectory action of the second player is predicted according to the difference between the arm video motion frame and the leg video motion frame to obtain a prediction result of the hitting trajectory action of the second player.

4. A sports game scoring method as claimed in claim 3, characterized in that: According to the prediction result, the second player and the referee are warned, and the predicted hitting motion trajectory of the second player is fed back to the disputed hitting motion trajectory action library, specifically including: When the prediction result is that the second athlete's arm is lifting the racket head, transmitting a first warning to the second athlete; When the prediction result is that the arm of the second athlete moves the racket horizontally, a second warning is transmitted to the second athlete and the referee of the match; When the prediction result is that the legs of the second athlete are performing accelerated sprinting, transmitting a third warning to the second athlete; When the prediction result is that the leg movement of the second athlete stops instantly, a fourth warning is transmitted to the second athlete and the referee of the match; The second athlete predicts the hitting trajectory according to the warning and / or the suggestion of the referee, and feeds back the predicted hitting trajectory of the second athlete to the disputed hitting trajectory library.

5. A sports game scoring system, characterized in that: include: one or more processors; A memory having one or more programs stored thereon, wherein when the one or more programs are executed by the one or more processors, the one or more processors implement the sports game scoring method according to any one of claims 1 to 4.