Game interaction control method and system
By introducing a time calculation module into the game system, combined with parental consent and early warning mechanisms, the problem of minors being addicted to games without supervision is solved, and game time management and healthy entertainment are realized.
Patent Information
- Application Number
- CN202411179752.9
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-08-27
- Publication Date
- 2024-12-10
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
Minors cannot turn off the gaming equipment without parental supervision, resulting in potential addiction to games and affecting their studies.
A game interaction control method and system is designed to manage game time through the time calculation module. Players need parents to agree and set game time when starting the game, issue an early warning before reaching the set time, and automatically close the screen and sound after reaching the time. and haptic feedback module to force the game to end.
Effectively prevent minors from overly addicted to games, protect their physical and mental health, ensure that the game time does not exceed the parents' settings, and avoid the loss of game progress.
Smart Images

Figure CN119097923A_ABST
Abstract
Description
Technical Field
[0001] The present invention belongs to the field of game interaction technology, and in particular relates to a game interaction control method and system. Background Art
[0002] With the continuous development of science and technology and the continuous improvement of people's living standards, almost every family has computer devices such as tablets, mobile phones, mobile computers, desktop computers, etc., which provide people with more information and data, bring more entertainment to people's lives, and allow people to spend their leisure time as needed.
[0003] However, the use of these devices has both advantages and disadvantages. For the games on the devices, ordinary adults can play them according to their own arrangements. However, when some minors who are still learning and have no self-control are exposed to the games, since the games themselves cannot be closed, they will continue to play games without parental supervision, which will affect their physical and mental health, and then become addicted to games and affect their studies. Summary of the invention
[0004] The object of the present invention is to provide a method and system for interactive control of a game, so as to solve the problem in the above background technology that the game itself cannot be closed without parental supervision.
[0005] To achieve the above-mentioned purpose, the present invention provides the following technical solutions: an interactive control method and system for a game, including a game control method and a game control system, the game system including a player, the player needs to control an operation module, the player can control the operation module by wired or wireless means, the player can make a sound and transmit it to the operation module through a microphone module, the player can control the operation module by wireless means through a motion recognition module, the operation module can control a screen display module, a speaker module and a tactile feedback module, and the operation module is also controlled by a time calculation module.
[0006] Preferably, the game control method includes out-of-game control and in-game control, and both the out-of-game control and the in-game control can control game characters, scenes and props.
[0007] Preferably, the out-of-game control includes controller control, voice control, gesture control, motion interaction control, visual interaction control and cloud control, and the cloud control also includes voice control, gesture control, motion interaction control and visual interaction control.
[0008] Preferably, the cloud control requires its own device, the own device sends instructions to the high-performance device, and the high-performance device transmits the image back to the own device.
[0009] Preferably, the in-game controls include game characters, game scenes and game props, and the movement, change or use of the game characters, game scenes and game props will cause changes in the game characters, scenes and props.
[0010] Preferably, the player needs to control the operation module according to the method selected by the player, and the time calculation module requires password authentication to operate.
[0011] Preferably, the player can control the operation module by wired or wireless means using a controller or other device.
[0012] Preferably, the player uses a game-specific device to transmit the action to the action recognition module through wireless transmission, and the game-specific device used by the player is generally a necessary device for playing the game.
[0013] Preferably, the time calculation module will calculate the time that the player continuously controls the running module. The cloud control is generally used when the performance of the own device is average, and the own device only needs to be able to receive signals and display the screen.
[0014] Preferably, the time calculation module can set a value in advance, and issue a warning when the value is about to be reached and then turn off the screen display module, the speaker module and the tactile feedback module.
[0015] Compared with the prior art, the beneficial effects of the present invention are: the interactive control method and system of the game, through the addition of a time calculation module, when a minor plays the game with the consent of his parents, the parents can adjust the game time in advance, when the player starts to control the operation module, the time calculation module starts to calculate the time, before the time adjusted in advance is reached, the time calculation module will issue an early warning to leave time for the player to close the game, after the time is reached, the time calculation module will directly turn off the screen display module, the speaker module and the tactile feedback module, although the player can directly control the operation module, the screen display module, the speaker module and the tactile feedback module will not have any response, forcing the player to go offline, preventing the player from continuing to play, and preventing minors from being too addicted to the game. BRIEF DESCRIPTION OF THE DRAWINGS
[0016] Figure 1 is a block diagram of the game control system platform of the present invention; Figure 2 A block diagram of the game control system of the present invention is provided; Figure 3 This is a platform block diagram of the out-of-game control method of the present invention; Figure 4 This is a platform block diagram of the in-game control method of the present invention; Figure 5 This is a block diagram of the cloud control principle platform of the present invention. DETAILED DESCRIPTION
[0017] The following will be combined with the drawings in the embodiments of the present invention to clearly and completely describe the technical solutions in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the present invention.
[0018] Please refer to the attached Figure 1-5 , several embodiments provided by the present invention: A method and system for interactive control of a game, including a game control method and a game control system. The game system includes players. The players need to control a running module. The players can control the running module by wired or wireless means. The players can make sounds and transmit them to the running module through a microphone module. The players can control the running module by wireless means through a motion recognition module. The running module can control a screen display module, a speaker module and a tactile feedback module. The running module is also controlled by a time calculation module. A microphone is an energy conversion device that converts sound signals into electrical signals. It is classified into dynamic, capacitor, electret and the recently emerging silicon micro-microphone. In addition, there are liquid microphones and laser microphones. Most microphones are electret capacitor microphones. Their working principle is to use a polymer material vibration membrane with permanent charge isolation. Players can use the microphone to transmit sound to the speakers of other players in the game, and make sound through the speakers. The speaker is a device that converts low-frequency electrical signals into sound. The screen display module is a display that can display the game content and is an important component during play.
[0019] Furthermore, the game control method includes out-of-game control and in-game control, both of which can control game characters, scenes and props. When the target game prop hits the first virtual object or the virtual object in the game scene, the prop will be cancelled in the graphical user interface. In addition, in response to the target game prop hitting the first virtual object or the virtual object in the game scene, the system will display the prop at the hit position of the virtual object, and when the hit time reaches a specified time, the prop will be cancelled in the graphical user interface. When the game scene includes several virtual characters, when the game state of a certain character is a preset state, it is determined that the character interaction animation is played to the interruption node. In response to the character interaction animation being played to the interruption node, the animation is paused and the preset breathing cycle animation of each character is controlled to be presented. After the interruption ends, the presented breathing cycle animation is cancelled and the character interaction animation continues to be played to show the complete interaction process of the character.
[0020] Furthermore, out-of-game control includes controller control, voice control, gesture control, motion interaction control, visual interaction control and cloud control. Cloud control also includes voice control, gesture control, motion interaction control and visual interaction control. Gesture control is that players control game characters or perform specific game operations by sliding, clicking, pinching and other gestures on the touch screen. Voice interaction is an increasingly popular way of game interaction. Players can use microphones or voice recognition devices to communicate and input commands with characters, NPCs or other players in the game, enhancing the sociality and immersion of the game. Visual interaction control is usually related to virtual reality or augmented reality technology. Players wear VR helmets or use AR devices to interact with the game world through observation, gaze, gestures, etc., providing an immersive gaming experience and interactive effects.
[0021] Furthermore, cloud control requires its own equipment, which sends instructions to high-performance equipment, and high-performance equipment transmits the picture back to its own equipment. Cloud control is a gaming method based on cloud computing. In the cloud gaming operation mode, all games are run on the server side, and the rendered game pictures are compressed and transmitted to users through the network. On the client side, the user's gaming device does not require any high-end processors and graphics cards, only basic video decompression capabilities are required.
[0022] Furthermore, the in-game controls include game characters, game scenes and game props. The movement, change or use of game characters, game scenes and game props will cause changes in the game characters, scenes and props. When the target game prop hits the first virtual object or the virtual object in the game scene, the prop will be cancelled in the graphical user interface. In addition, in response to the target game prop hitting the first virtual object or the virtual object in the game scene, the system will display the prop at the hit position of the virtual object, and when the hit time reaches a specified time, the prop will be cancelled in the graphical user interface. When the game scene includes several virtual characters, when the game state of a certain character is a preset state, it is determined that the character interaction animation is played to the interruption node. In response to the character interaction animation playing to the interruption node, the animation is paused and the preset breathing cycle animation of each character is controlled to be presented. After the interruption ends, the presented breathing cycle animation is cancelled and the character interaction animation continues to be played to show the complete interaction process of the character.
[0023] Furthermore, players need to control the running module according to the method of their own choice. The time calculation module requires password authentication to operate. This password needs to be set by parents or guardians to prevent players from directly modifying the time of the time calculation module after the parents have completed the setting of the time calculation module. This improves the security of the time calculation module and prevents players from finding loopholes and continuing to play the game.
[0024] Furthermore, players can use controllers and other devices to control the running modules in wired or wireless ways. Controller interaction is the most traditional and common way of game interaction. The characters or operations in the game are controlled by external devices such as handles, keyboards, and mice. Players control the actions of characters in the game and perform various operations by pressing buttons, joysticks, moving the mouse, etc.
[0025] Furthermore, players can use game-specific devices to transmit actions to the motion recognition module through wireless transmission. The game-specific devices used by the players are generally essential devices for playing games. Game-specific devices include somatosensory controllers or motion capture devices, which allow players to control characters in the game or perform game operations through real body movements. This method is common in somatosensory games or sports games.
[0026] Furthermore, the time calculation module will calculate the time that the player continuously controls the running module. The cloud control is generally used when the performance of the own device is average. The own device only needs to be able to receive signals and display pictures. In the game method based on cloud computing, in the cloud game operation mode, all games are run on the server side, and the rendered game screen is compressed and transmitted to the user through the network. On the client side, the user's game device does not require any high-end processors and graphics cards, only basic video decompression capabilities are required.
[0027] Furthermore, the time calculation module can set a value in advance, and issue a warning when the value is about to be reached and then shut down the screen display module, speaker module and tactile feedback module. When the time set in advance by the time calculation module is reached, the screen display module, speaker module and tactile feedback module will all be shut down, avoiding the need to directly shut down the running module, so that the game progress can be retained, thereby avoiding the situation where the player's game progress is suddenly interrupted and lost, and rebelling, and engaging in extreme behavior, including but not limited to destroying the time calculation module.
[0028] The purpose of the time calculation module is that when the pre-adjusted time is reached, the time calculation module will issue a warning in advance to give the player time to close the game. After the time is reached, the time calculation module will directly turn off the screen display module, speaker module and tactile feedback module. Although the player can directly control the running module, the screen display module, speaker module and tactile feedback module will not respond, forcing the player to go offline, preventing the player from continuing to play, and preventing minors from becoming too addicted to the game.
[0029] When the system is in use, first, minors must obtain parental consent to play the game, and the parents must adjust the game time in advance. When the player starts to control the running module, the time calculation module starts calculating the time. Before the pre-adjusted time is reached, the time calculation module will issue a warning in advance to give the player time to close the game. After the time is reached, the time calculation module will directly turn off the screen display module, speaker module and tactile feedback module. Although the player can directly control the running module, the screen display module, speaker module and tactile feedback module will not respond, forcing the player to go offline.
[0030] It will be apparent to those skilled in the art that the invention is not limited to the details of the exemplary embodiments described above and that the invention can be implemented in other specific forms without departing from the spirit or essential features of the invention. Therefore, the embodiments should be considered exemplary and non-limiting in all respects, and the scope of the invention is defined by the appended claims rather than the foregoing description, and it is intended that all variations falling within the meaning and scope of the equivalent elements of the claims be included in the invention. Any reference numeral in a claim should not be considered as limiting the claim to which it relates.
Claims
1. A game interactive control method and system, including a game control method and a game control system, Features: The game system includes a player, and the player needs to control the running module. The player can control the running module by wired or wireless means. The player can transmit sound to the running module through the microphone module. The player can control the running module by wireless means through the motion recognition module. The running module can control the screen display module, the speaker module and the tactile feedback module. The running module is also controlled by the time calculation module.
2. A method and system for interactive control of a game according to claim 1, Features: The game control method includes external game control and internal game control, and both the external game control and the internal game control can control game characters, scenes and props.
3. A method and system for interactive control of a game according to claim 1, Features: The out-of-game control includes controller control, voice control, gesture control, motion interaction control, visual interaction control and cloud control, and the cloud control also includes voice control, gesture control, motion interaction control and visual interaction control.
4. A method and system for interactive control of a game according to claim 3, Features: The cloud control requires its own device, which sends instructions to the high-performance device, and the high-performance device transmits the image back to the own device.
5. A method and system for interactive control of a game according to claim 1, Features: The in-game controls include game characters, game scenes, and game props. Movement, change, or use of the game characters, game scenes, and game props will cause changes in the game characters, scenes, and props.
6. A method and system for interactive control of a game according to claim 1, Features: The player needs to control the operation module according to the method selected by the player, and the time calculation module requires password authentication to operate.
7. A method and system for interactive control of a game according to claim 2, Features: The player can control the operation module by wired or wireless means using devices such as controllers.
8. A method and system for interactive control of a game according to claim 3, Features: The player can use the game-specific device to transmit the action to the action recognition module through wireless transmission. The game-specific device used by the player is generally a necessary device for playing the game.
9. A method and system for interactive control of a game according to claim 4, Features: The time calculation module will calculate the time the player continues to control the running module. The cloud control is generally used when the performance of the own device is average, and the own device only needs to be able to receive signals and display the picture.
10. A method and system for interactive control of a game according to claim 5, Features: The time calculation module can set a value in advance, and issue an early warning when the value is about to be reached, and then shut down the screen display module, the speaker module and the tactile feedback module.
Citation Information
Patent Citations
Methods, devices, and systems for interactive cloud gaming
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