Special effect production method and device, equipment and storage medium

Through the introduction of navigation tree views and resource lists in the special effect production interface, users are allowed to select and call resource packages for specific application resources, solving extension expansion and secondary reference problems in existing technologies, and enrich the form of special effects gameplay forms. And improvement of user experience.

CN119376596APending Publication Date: 2025-01-28BEIJING ZITIAO NETWORK TECH CO LTD
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Patent Information

Application Number
CN202310920117.0
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2023-07-25
Publication Date
2025-01-28

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Abstract

The embodiment of the invention provides a special effect production method and device, equipment and a storage medium. The method comprises the following steps: displaying a special effect making interface, wherein a pre-created to-be-made special effect object is displayed in a navigation tree view of the special effect making interface; in response to a first attribute configuration operation of a target attribute item corresponding to the special effect object, the first attribute configuration operation is to select an attribute configuration item into which a specific application resource is introduced from a first configuration table of the target attribute item, and the specific application resource is constructed based on an existing specific special effect; and calling a resource bundle of the specific application resource, and presenting a specific special effect animation generated after the resource bundle meets the display condition in operation on the special effect preview display area. By means of the method, resourceful treatment can be conducted on the existing specific special effect, a manufacturing way for conducting secondary reference on the specific special effect is provided on the special effect manufacturing level, the application range of the specific special effect is expanded, and the playing method form of the manufactured special effect in an application scene is improved to a great extent.
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Description

Technical Field

[0001] The embodiments of the present disclosure relate to the technical field of special effect production, and in particular to a special effect production method, device, equipment and storage medium. Background Art

[0002] Special effects applications have been widely used in scenes such as photography, video shooting, short videos, and live broadcasts, which can better enhance the entertainment value of related scenes. Some special effects applications (such as face fusion) are mainly integrated into entertainment application software in the form of special effects packages, and their application forms are relatively simple. The main reason for the limitation of the application forms of these special effects is the limitations of special effects production at the special effects production level.

[0003] At present, when using existing special effects production tools for special effects production, it is impossible to adapt relatively single special effects applications (such as face fusion) as expandable content to other special effects to be produced. That is, it is impossible to expand the scope of application of these special effects applications with a single application form during the special effects production stage, and there is no production method for secondary reference of these special effects applications.

[0004] The above-mentioned production limitations in the special effects production stage have greatly limited the gameplay of the produced special effects in the application scenarios, and cannot provide a rich gameplay experience for special effects users. Summary of the invention

[0005] The present disclosure provides a special effect production method, device, equipment and storage medium, so as to enrich the application scope of a single special effect application in the special effect production stage and improve the special effect gameplay form.

[0006] In a first aspect, an embodiment of the present disclosure provides a special effect production method, the method comprising:

[0007] Displaying a special effect production interface, wherein a navigation tree view of the special effect production interface displays pre-created special effect objects to be produced;

[0008] In response to a first attribute configuration operation of a target attribute item corresponding to the special effect object, the first attribute configuration operation is selecting an attribute configuration item having a specific application resource introduced from a first configuration table of the target attribute item, wherein the specific application resource is constructed based on an existing specific special effect;

[0009] The resource package of the specific application resource is called, and the specific special effect animation generated after the display condition is met during the operation of the resource package is presented in the special effect preview display area.

[0010] In a second aspect, the embodiments of the present disclosure further provide a special effects production device, the device comprising:

[0011] A display module, used for displaying a special effect production interface, wherein a navigation tree view of the special effect production interface displays pre-created special effect objects to be produced;

[0012] A first response module, used to respond to a first attribute configuration operation of a target attribute item corresponding to the special effect object, wherein the first attribute configuration operation is to select an attribute configuration item having a specific application resource introduced from a first configuration table of the target attribute item, wherein the specific application resource is constructed based on an existing specific special effect;

[0013] The execution module is used to call the resource package of the specific application resource, and present the specific special effect animation generated after the display condition is met during the operation of the resource package on the special effect preview display area.

[0014] In a third aspect, an embodiment of the present disclosure further provides an electronic device, the electronic device comprising:

[0015] one or more processors;

[0016] a storage device for storing one or more programs,

[0017] When the one or more programs are executed by the one or more processors, the one or more processors implement the special effects production method provided in the first aspect of the embodiment of the present disclosure.

[0018] In a fourth aspect, the embodiments of the present disclosure further provide a storage medium comprising computer executable instructions, which, when executed by a computer processor, are used to implement the special effects production method provided in the first aspect of the embodiments of the present disclosure.

[0019] The disclosed embodiments provide a special effect production method, apparatus, device and storage medium, the method comprising: displaying a special effect production interface, wherein a pre-created special effect object to be produced is displayed in a navigation tree view of the special effect production interface; responding to a first attribute configuration operation of a target attribute item corresponding to the special effect object, the first attribute configuration operation being to select an attribute configuration item that introduces a specific application resource from a first configuration table of the target attribute item, the specific application resource being constructed based on an existing specific special effect; calling a resource package of the specific application resource, and presenting a specific special effect animation generated after the display conditions are met during the operation of the resource package on a special effect preview display area. The above technical solution of this embodiment, in the process of producing the special effect object to be produced, can obtain the attribute configuration item with the specific application resource introduced from the configuration table corresponding to the target attribute item of the special effect object, thereby realizing the attribute information configuration of the target attribute item. This method is equivalent to configuring the existing specific special effect into the attribute information of the target attribute item in the form of a specific application resource. This embodiment can realize the call of the resource package corresponding to the specific application resource by responding to the configuration operation of the target attribute item, so that the special effect animation of the specific special effect can be displayed as the display content of the special effect object produced in the special effect preview display area. The technical solution of this embodiment is equivalent to resource processing of the existing specific special effect, so that the specific special effect is transformed into an attribute configuration item that can be used for attribute item configuration. It provides a production method for secondary reference to the specific special effect at the special effect production level, and also realizes the expansion of the scope of application of the specific special effect, thereby greatly improving the gameplay form of the produced special effect in the application scenario, and also improving the gameplay experience of the special effect. BRIEF DESCRIPTION OF THE DRAWINGS

[0020] The above and other features, advantages and aspects of the embodiments of the present disclosure will become more apparent with reference to the following detailed description in conjunction with the accompanying drawings. Throughout the accompanying drawings, the same or similar reference numerals represent the same or similar elements. It should be understood that the drawings are schematic and the originals and elements are not necessarily drawn to scale.

[0021] Figure 1a A flowchart of a special effect production method provided by an embodiment of the present disclosure;

[0022] Figure 1b An example display diagram of a special effect production interface in the special effect production method provided in this embodiment is given;

[0023] Figure 1c A diagram showing the application effect of the conventional single application form of face fusion special effects is given;

[0024] Figure 1d A diagram showing the application effect of combining the face fusion special effect with the produced texture special effect is given;

[0025] Figure 2 A schematic diagram of the structure of a special effects production device provided by an embodiment of the present disclosure;

[0026] Figure 3 A schematic diagram of the structure of an electronic device provided by an embodiment of the present disclosure. DETAILED DESCRIPTION

[0027] Embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. Although certain embodiments of the present disclosure are shown in the accompanying drawings, it should be understood that the present disclosure can be implemented in various forms and should not be construed as being limited to the embodiments described herein, which are instead provided for a more thorough and complete understanding of the present disclosure. It should be understood that the drawings and embodiments of the present disclosure are only for exemplary purposes and are not intended to limit the scope of protection of the present disclosure.

[0028] It should be understood that the various steps described in the method embodiments of the present disclosure may be performed in different orders and / or in parallel. In addition, the method embodiments may include additional steps and / or omit the steps shown. The scope of the present disclosure is not limited in this respect.

[0029] The term "including" and its variations used herein are open inclusions, i.e., "including but not limited to". The term "based on" means "based at least in part on". The term "one embodiment" means "at least one embodiment"; the term "another embodiment" means "at least one additional embodiment"; the term "some embodiments" means "at least some embodiments". The relevant definitions of other terms will be given in the following description.

[0030] It should be noted that the concepts such as "first" and "second" mentioned in the present disclosure are only used to distinguish different devices, modules or units, and are not used to limit the order or interdependence of the functions performed by these devices, modules or units.

[0031] It should be noted that the modifications of "one" and "plurality" mentioned in the present disclosure are illustrative rather than restrictive, and those skilled in the art should understand that unless otherwise clearly indicated in the context, it should be understood as "one or more".

[0032] The names of the messages or information exchanged between multiple devices in the embodiments of the present disclosure are only used for illustrative purposes and are not used to limit the scope of these messages or information.

[0033] It is understandable that before using the technical solutions disclosed in the embodiments of the present disclosure, the types, scope of use, usage scenarios, etc. of the personal information involved in the present disclosure should be informed to the user and the user's authorization should be obtained in an appropriate manner in accordance with relevant laws and regulations.

[0034] For example, in response to receiving an active request from a user, a prompt message is sent to the user to clearly prompt the user that the operation requested to be performed will require obtaining and using the user's personal information. Thus, the user can autonomously choose whether to provide personal information to software or hardware such as an electronic device, application, server, or storage medium that performs the operation of the technical solution of the present disclosure according to the prompt message.

[0035] As an optional but non-limiting implementation, in response to receiving an active request from the user, the prompt information may be sent to the user in the form of a pop-up window, in which the prompt information may be presented in text form. In addition, the pop-up window may also carry a selection control for the user to choose "agree" or "disagree" to provide personal information to the electronic device.

[0036] It is understandable that the above notification and the process of obtaining user authorization are merely illustrative and do not constitute a limitation on the implementation of the present disclosure. Other methods that meet the relevant laws and regulations may also be applied to the implementation of the present disclosure.

[0037] It should be noted that the special effects produced by the existing special effects production methods have a relatively simple expression form. For example, in actual application scenarios, the special effect is directly displayed as a special effect function on the application software. After the special effect function is triggered, the expression form of the special effect is mainly to perform face fusion on the selected material image and the image to be fused. In the final face fusion image, the material image is replaced with the face in the image to be fused for display. The special effect cannot participate in the implementation of other special effects functions in other forms. For example, when the map special effect is triggered, the fusion result of face fusion cannot be displayed as a display content of the map special effect. Similarly, when the three-dimensional decorative special effect is triggered, the fusion result of face fusion cannot be displayed as the decorative content of the three-dimensional decorative special effect. Therefore, the existing special effect gameplay is relatively simple and cannot enrich the user's special effect gameplay experience.

[0038] The existing special effects production methods cannot solve the above problems well, but the method provided in this embodiment can enrich the application scope of a single special effect application in the special effects production stage and improve the special effects gameplay.

[0039] Figure 1a A flow chart of a special effects production method provided in an embodiment of the present disclosure. The embodiment of the present disclosure is applicable to the production of special effects applications in application scenarios. The method can be executed by a special effects production device, which can be implemented in the form of software and / or hardware. Optionally, it can be implemented by an electronic device as an execution terminal, which can be a mobile terminal, a PC or a server, etc.

[0040] like Figure 1aAs shown, a special effect production method provided by an embodiment of the present disclosure specifically includes the following operations:

[0041] S101, displaying a special effect production interface, wherein a navigation tree view of the special effect production interface displays pre-created special effect objects to be produced.

[0042] In this embodiment, a special effect production interface may be presented after the special effect production tool is started, wherein a navigation tree view is presented in a display area of ​​the special effect production interface. In the special effect production interface initially presented after the special effect production tool is started, the navigation tree view may be empty. Thereafter, the special effect producer may select the special effect object to be produced in the list of object names that trigger the display according to the special effect production requirements. In this embodiment, the corresponding special effect object may be created by acquiring the selected information, and the name of the special effect object may be presented in the navigation tree view. The created special effect object may be considered as the special effect object to be produced.

[0043] In this embodiment, the special effects production interface also includes other display areas, such as an editing state area and a running state area. After the special effects producer selects a special effects object contained in the navigation tree view, the baseline form of the special effects object can be presented in the editing state area; in addition, this embodiment can also record the running state area as a special effects preview display area, and the running state area introduces a scene simulation object that simulates the special effects addition object in the application scene (such as a real-time captured video frame, or an image to be added with special effects). After the special effects object is edited during the special effects production process, the current display effect of the produced special effects object on the scene simulation object can be displayed in the special effects preview display area.

[0044] For example, Figure 1b An example display diagram of the special effect production interface in the special effect production method provided in this embodiment is given, such as Figure 1b As shown, the special effect production interface 11 includes a first display area 12 of a navigation tree view, a second display area 13 in an editing state, and a special effect preview display area 14. Among them, the first display area 12 of the navigation tree view displays the created special effect objects, and the special effect objects can be created by triggering the object add button 110. After selecting a special effect object in the navigation tree view, the benchmark display form related to the special effect object can be displayed in the second display area 13 in the editing state. After configuring the attribute information of the required attribute items of the selected special effect object, the display content in the second display area 13 can be updated accordingly, and the special effect operation effect of the special effect object relative to the configured attribute information will also be displayed in the special effect preview display area 14 accordingly.

[0045] S102, in response to a first attribute configuration operation of a target attribute item corresponding to the special effect object, the first attribute configuration operation is to select an attribute configuration item that introduces a specific application resource from a first configuration table of the target attribute item, and the specific application resource is constructed based on an existing specific special effect.

[0046] In this embodiment, this step can be considered as a response to a certain editing operation performed on the special effect object, wherein the editing operation specifically responded to by this step can be an attribute configuration operation for configuring the target attribute item of the special effect object. This embodiment records this attribute configuration operation as the first attribute configuration operation.

[0047] It should be noted that the special effect object can include multiple different configurable attribute items according to the different object types. For example, when the object type of the special effect object is a two-dimensional type, the attribute items that can be included are specifically set around the characteristics of the two-dimensional image; when the object type of the special effect object is a three-dimensional type, the attribute items that can be included are set around the special effects of the three-dimensional image. In this embodiment, the target attribute item can be considered as an attribute item that determines the presentation characteristics of the special effect object, such as a map attribute, or a material, texture, and other attributes.

[0048] In this embodiment, the configurable attribute items of the special effect object often correspond to multiple optional attribute configuration items. After a certain attribute item of the special effect object is triggered, a configuration table of the attribute item can be presented, and the configuration table can include all attribute configuration items for configuring the attribute item. In this embodiment, this step can be preferably a response to the configuration operation of the target attribute item possessed by the special effect object. Among them, the special effect producer can trigger the configuration trigger of the target attribute item. In this embodiment, the configuration table of the target attribute item can be presented after the configuration trigger, and the configuration table includes attribute configuration items that can be selected as configuration information. In this embodiment, the configuration table is recorded as the first configuration table.

[0049] Among the attribute configuration items included in the first configuration table, the special effect producer can select the attribute configuration item of the introduced special effect application resource to configure the target attribute item. According to the different target attribute items, the attribute configuration items presented in the first configuration table are also different. For example, the target attribute item can be a texture attribute, and the attribute configuration item of the introduced special effect application resource can be directly regarded as the texture information; the target attribute item can also be a material, and the attribute configuration item of the introduced special effect application resource can be a pre-created or configured resource object for presenting a specific special effect, such as a pre-created material object.

[0050] In this embodiment, the specific special effect can be considered as a special effect function that can be independently operated and already exists in the current application scenario, for example, the specific special effect can be face fusion. In this embodiment, the specific special effect can be constructed into a specific application resource that can be referenced by the attribute function component of other special effect objects through a set construction means. In this embodiment, it can be considered that after the special effect application resource is referenced by the attribute function component, the attribute configuration item of the attribute is formed.

[0051] S103: calling the resource package of the specific application resource, and presenting the specific special effect animation generated when the resource package meets the display condition during operation in the special effect preview display area.

[0052] In this embodiment, there exists a resource package corresponding to the specific application resources constructed by the specific special effects. When the above step introduces the response of the attribute configuration items of the specific application resources, the resource package of the specific application resources can be called through this step, wherein the resource package contains the execution logic when the specific special effects are executed. By running the resource package, the execution logic related to the specific special effects can be realized.

[0053] In this embodiment, after detecting during the operation of the resource package that the operating state meets the display conditions, the specific special effect animation associated with the specific special effect can be generated. The generated specific special effect animation can be considered as the special effect operation effect after the target attribute item of the special effect object performs the above-mentioned first attribute configuration operation and runs with the attribute configuration possessed. The specific special effect animation can be presented in the special effect preview display area of ​​the special effect production interface.

[0054] The resource package can determine whether there is a displayable screen during operation, and the existence of the displayable screen can be used as a display condition.

[0055] The present embodiment provides a method for producing special effects. In the process of producing the special effect object to be produced, the attribute configuration item with the specific application resource introduced can be obtained from the configuration table corresponding to the target attribute item of the special effect object, thereby realizing the configuration of the attribute information of the target attribute item. This method is equivalent to configuring the existing specific special effect into the attribute information of the target attribute item in the form of a specific application resource. By responding to the configuration operation of the target attribute item, the present embodiment can realize the call of the resource package corresponding to the specific application resource, so that the special effect animation of the specific special effect can be displayed as the display content of the produced special effect object in the special effect preview display area. The technical solution of this embodiment is equivalent to resource processing of the existing specific special effect, so that the specific special effect is converted into an attribute configuration item that can be used for attribute item configuration. It provides a production method for secondary reference to the specific special effect at the special effect production level, and also realizes the expansion of the scope of application of the specific special effect, thereby greatly improving the gameplay form of the produced special effect in the application scenario, and also improving the gameplay experience of the special effect.

[0056] As a first optional embodiment of this embodiment, based on the above embodiment, the navigation tree view can be further optimized to also display a resource list, the resource list contains pre-created resource objects, and the resource object is used as a property configuration item for the property configuration of the target property item.

[0057] In this embodiment, in addition to including an object list for displaying the created special effect objects, the navigation tree view of the presented special effect production interface can also be optimized to include a resource list, which can be regarded as another function list at the same level as the object list.

[0058] The area displaying the resource list may also be provided with a resource object creation control. By triggering the resource object creation control, the resource object to be created can be selected from the list box that pops up when the trigger occurs. Then, the resource object creation can be completed according to the creation logic of the resource object, and the resource object name of the created resource object can be displayed in the resource list.

[0059] It should be noted that each resource object can be used for resource reference by the created special effect object. After the special effect object makes a resource reference to a resource object, it can implement the logical execution of the resource object, which is equivalent to introducing the functional logic of the resource object, so that the display content involved in the resource object can be displayed as the display content of the special effect object.

[0060] Exemplarily, a resource object representing a material can be created in a resource list. For a created three-dimensional special effects object, the resource object representing the material can be applied. Thus, the three-dimensional special effects object is equivalent to inheriting the functional logic of the material. Therefore, when the three-dimensional special effects object is in operation, it can inherit the material display content of the material and can be presented in the special effects preview display area as the material display effect of the three-dimensional special effects object.

[0061] In this embodiment, the reference of the special effect object to the resource object can be realized by using the resource object as the attribute configuration item of a certain attribute in the special effect object. For the resource object, it can be specifically determined which attribute item it can be used as the attribute configuration item by the resource type it has. For example, a resource object of material type is often used as the attribute configuration item of the material attribute item in the special effect object. In this embodiment, the attribute configuration of the target attribute item in the special effect object is realized. It can be considered that a resource object of a matching resource type is pre-created in the resource list relative to the target attribute item to be used as the attribute configuration item of the target attribute item.

[0062] Based on the above optimization of this optional embodiment, the method provided in this embodiment may further include the following steps:

[0063] a1) responding to a second attribute configuration operation of a target resource attribute item corresponding to the resource object, wherein the second attribute configuration operation is selecting a specific application resource contained in a second configuration table of the target resource attribute item.

[0064] It should be noted that for the resource objects pre-created in the resource list, the resource objects also have related resource attribute items. After their creation, each resource attribute item has default initial attribute configuration information. The attribute configuration information of the resource attribute items to be configured can also be updated through attribute configuration operations. Taking the resource object whose resource type is material as an example, after the resource object is created, when the resource object is selected, the attribute configuration box of the resource object can pop up. The attribute configuration box contains various resource attribute items involved in the resource object. The special effects maker can configure the attributes of the resource attribute items to be configured in the attribute configuration box.

[0065] In this optional embodiment, this step can be considered as a response to a certain editing operation performed on the resource object, wherein the editing operation specifically responded to by this step can be an attribute configuration operation for configuring the target resource attribute item of the resource object. In this embodiment, the attribute configuration operation can be recorded as a second attribute configuration operation.

[0066] Based on the above description, it can be known that a resource object can include multiple different configurable resource attribute items according to different resource types. For example, if the resource type of a resource object is material, the resource attribute items that can be included are specifically set around the special effects of the material type, such as resource attribute items that can be involved in materials include texture and opacity. In this embodiment, the target resource attribute item corresponding to the second attribute configuration operation responded to in this step is the texture attribute of the resource object.

[0067] In this embodiment, the special effects producer can trigger a configuration trigger on the target resource attribute item. This embodiment can present a configuration table of the target resource attribute item after the configuration trigger. The configuration table includes the configuration item that can be selected as configuration information. This embodiment records the configuration table as a second configuration table.

[0068] In this embodiment, the specific application resource formed can be used as a configuration item of a resource attribute item of a resource object. After the resource attribute item is configured and triggered, the specific application resource can be presented in the corresponding configuration table. In this embodiment, the specific application resource can be considered as a configuration item of the target resource attribute item, so that the specific application resource can be presented in the second configuration table. When the special effects producer's selection operation on the specific application resource presented in the presented second configuration table is monitored, it is equivalent to monitoring the second attribute configuration operation. This step can be used to respond to the monitored second attribute configuration operation.

[0069] Among them, the condition that the specific application resource is included in the second configuration table is: the specific application resource has the same tag type as the target resource attribute item; the tag type is determined according to preset type information during the construction phase of the specific application resource.

[0070] In this embodiment, in order to realize the presentation of the specific application resource in the second configuration table corresponding to the target resource attribute item, the label type can be set for the specific application resource when constructing the specific application resource, and the label type can be specifically determined according to the type information pre-set relative to the specific application resource. In this embodiment, it can be considered that each resource attribute item of the resource object has a corresponding attribute label, and the label type of the attribute label possessed by different resource attribute items can be used to characterize the specific attributes of the resource attribute item, such as a texture attribute can have an attribute label of a map type.

[0071] During the construction phase of a specific application resource, if the designer wants to design the specific application resource as a texture resource, the specific application resource can be given a texture tag type. In subsequent applications, the specific application resource can be used as a configuration item of a resource attribute item with a texture tag type and presented in the configuration table of the resource attribute item.

[0072] In order to better understand the second attribute configuration operation responded to in this step, this embodiment provides the following description of the exemplary operation process: a first resource object of material type is constructed in the resource list; after the special effect producer selects the first resource object, the attribute configuration box of the first resource object can be presented; the attribute configuration box contains a texture attribute with a label type of map, and the texture attribute can be used as the target resource attribute item of the first resource object; the special effect producer can select the texture attribute, and after the selection, a configuration table of the texture attribute is presented, and the configuration table contains the configuration item of the specific application resource, and the special effect producer can select the characteristic application resource as the attribute configuration information of the texture attribute. The whole process can be considered as an exemplary description of triggering the generation of the second attribute configuration operation, and the condition that the specific application resource can be presented in the configuration table corresponding to the texture attribute is that the label type of the specific application resource is set to map during the construction stage of the specific application resource.

[0073] b1) marking the resource object as an attribute configuration item introduced into the specific application resource.

[0074] In this embodiment, after responding to the second attribute configuration operation in step a1), it is equivalent to configuring the attribute information of the target resource attribute item of the resource object as a specific application resource. In this case, when the resource object is used as an attribute configuration item of a certain attribute item of the special effect object, the resource object can be determined as an attribute configuration item that introduces a specific application resource.

[0075] The first optional embodiment of this embodiment is equivalent to providing a pre-configuration process for introducing attribute configuration items involving specific application resources in the target attribute items in the special effect object. It can be known that specific application resources can be introduced into the attribute configuration items in the above form. It is equivalent to providing a production implementation for extending specific application resources for secondary use on special effect objects, providing a production path for the extended reference of specific special effects involved in specific application resources on other special effects, which is equivalent to providing basic support for the realization of rich gameplay of specific special effects.

[0076] It can be known that the special effects production method provided in this embodiment can introduce the existing specific special effects that can be applied independently as referenceable resources into the produced special effects, so that when the produced special effects are presented, the display content corresponding to the configured attribute items can be presented as the special effects content of the specific special effects. In order to achieve the expansion range of the specific special effects and enable the special effects to be referenced twice, the specific special effects need to be packaged according to the set format to construct a referenceable component format.

[0077] This embodiment preferably considers that the component format for encapsulating specific special effects is preferably a resource format. As a second optional embodiment of this embodiment, the specific implementation of building specific application resources can be further optimized into the following steps:

[0078] a2) Obtaining the script content required for executing the specific special effect logic.

[0079] In this embodiment, the key to encapsulating a specific special effect is to encapsulate the execution logic content involved in the specific special effect. This step can obtain the script content required for the specific special effect logic execution, wherein the script content can be considered to contain the logic code related to the specific special effect.

[0080] b2) Constructing a resource framework that sets a resource format according to the acquired construction configuration information.

[0081] In this embodiment, this step can obtain the build configuration information, and can implement the resource framework construction of the set resource format according to the build configuration information. The build configuration information can be understood as a configuration file or operation setting information for resource framework construction, and the build configuration information can be formed after the designer performs the framework build configuration operation and obtained through this step.

[0082] Exemplarily, the framework building configuration operations performed may be the plug-in code required for building a built-in resource framework in a special effects production tool, importing configuration files, and setting the resource format of the resource framework, among which the resource format of the resource framework may be set to a code format type that can inherit the code of existing texture component codes in the special effects production tool, such as the resource framework JsAsset composed of the JS programming language.

[0083] After obtaining the construction configuration information and the set resource format of the resource to be constructed, this step can realize the construction of the resource framework according to the given construction logic. And it can be known that the resource framework constructed in this step can be an empty resource framework.

[0084] c2) Filling the script content into the resource framework and encapsulating it into a resource package to form a specific application resource for the specific special effect.

[0085] In this embodiment, the script content related to the specific special effect can be added to the resource framework constructed above by executing this step, so that the resource framework can have the logical execution capability to execute the specific special effect. After this step detects that the script content is filled, the relevant files / contents involved in the resource framework can be summarized to encapsulate the relevant files / contents into a resource package for the specific special effect, which is recorded as the specific application resource for the specific special effect in this embodiment.

[0086] It should be noted that, during the construction phase of specific application resources, the label type of the constructed specific application resources can also be set, such as the label type of the specific application resources can be set to the map type. In addition, the function call can also be configured for the specific application resources. By setting it as the main function object, after the attribute configuration item of the specific application resource is selected during the special effect production phase, the resource package of the specific application resource can be effectively called.

[0087] Through the execution of the above-mentioned technical scheme of this embodiment, specific special effects can be integrated into the special effects production tool in the form of resources, so that the special effects producer can introduce the special effects functions of the specific special effects into other special effects produced by calling specific application resources when producing other special effects, thereby realizing the integration of different special effects functions, thereby expanding the scope of application of special effects and achieving the effect of enriching the special effects gameplay forms.

[0088] As a third optional embodiment of this embodiment, when the specific application resource is a face fusion resource supporting a face fusion application, steps for implementing the operation of the resource package are further provided, which may specifically include:

[0089] This third optional embodiment uses the specific special effect as the face fusion special effect for illustrative explanation. In this example, the specific application resources constructed relative to the face fusion special effect can be regarded as face fusion resources that support face fusion applications. In the special effect production, after the attribute configuration item of the introduced face fusion resource is selected as the attribute configuration information of the target attribute item, the resource package of the face fusion resource can be called to start the operation of the resource package.

[0090] The following steps of this embodiment provide the specific operation logic of the resource package corresponding to the face fusion resource.

[0091] a3) Upload the pre-selected fusion material and the acquired face image to be fused to the face fusion processing end.

[0092] Generally, in the operation logic of the normal operation of the face fusion special effect, the fusion materials required for the face fusion need to be known, and the face image to be fused needs to be captured, and then the acquired information can be uploaded to the dedicated face fusion server to realize the face fusion. In this embodiment, the resource package of the face fusion resource can also execute the above logic, which can be specifically realized by this step.

[0093] Among them, the fusion materials in the resource package are not unchanged by default. The fusion materials that meet the fusion requirements can be selected or imported through the resource package editing interface exposed to the outside. The face image to be fused can be obtained by identifying and intercepting the face in the image captured by the image capture device during the logic operation. In the special effect preview mode, the face image to be fused can be obtained by identifying or intercepting the face in the scene simulation image. For example, the special effect preview display area of ​​the special effect production tool can simulate the actual scene by playing a scene video clip containing a face.

[0094] After the resource package is in the running state, this step can capture a frame containing a face from the video clip simulated in the special effects preview display area, and take a screenshot to form the face image to be fused. Afterwards, this step can also upload the acquired fusion material and the face image to be fused to the face fusion processing end according to the normal face fusion logic. The face fusion processing end can be considered as a service end that performs fusion processing on the fusion material and the face image to be fused.

[0095] b3) If the face fusion result fed back by the face fusion processing end is received within the set time, it is determined that the display condition is met, and a face fusion animation is generated based on the fusion material and the face image to be fused as the specific application animation.

[0096] In this embodiment, the resource package in the running state can monitor the face fusion result in real time. If the face fusion processing end does not feedback the face fusion result, the time is accumulated and the monitoring is continued. If the face fusion result is received before the accumulated time reaches the set time length, it can be considered that the resource package meets the display conditions at the current running moment of the running state. At this time, a face fusion animation is generated based on the fusion material and the face image to be fused as the specific application animation.

[0097] In another case, if the face fusion result has not been received when the cumulative time reaches the set time length, it can be considered that the result feedback is incorrect. At this time, a reminder message of special effect display error can be given in the preview display area.

[0098] Regarding the realization of generating a facial fusion animation using the fusion material and the facial image to be fused, the coordinate difference between the key coordinate points on the fusion material and the facial image to be fused may be specifically considered, and the facial fusion animation may be formed by presenting the movement process of the key point coordinates based on the coordinate difference.

[0099] Specifically, the third optional embodiment further provides an implementation form of generating a face fusion animation based on the fusion material and the face image to be fused, which may include the following steps:

[0100] b31) extracting the material face information of the fusion material and the face information to be fused in the face image to be fused.

[0101] In this embodiment, it can be considered that the source face information includes the key point coordinate information of the face in the fused source image, and the face information to be fused includes the key point coordinate information of the face in the face image to be fused. In this embodiment, it can be considered that the key points representing the same position of the face in different face information have related identification numbers.

[0102] b32) According to the face information of the material and the face information to be fused, determine the key coordinate point pairs in the fused material and the face image to be fused, and determine the coordinate change of the two coordinate values ​​in the key coordinate point pairs.

[0103] In this step, the key coordinate point pairs can be determined from the fusion material and the face image to be fused according to the identification number of the key point at the same position, wherein each key coordinate point pair can be considered to have the same key point identification number. In this step, the coordinate change between the face pixel points representing the same position in the fusion material and the face image to be fused can be determined according to the two coordinate values ​​in the key coordinate point pair.

[0104] b33) Determine the movement process of the facial pixels in the facial image to be fused based on the coordinate change as the facial fusion animation.

[0105] By executing this step, the movement process of the facial pixels based on the coordinate change amount can be presented in the form of animation, thereby forming a facial fusion animation.

[0106] The above technical solution of this embodiment takes the face fusion special effect as an example, provides the execution logic of the resource package corresponding to the specific application resource, and also provides the specific implementation of displaying the special effect animation of the specific special effect in the special effect preview display area, which better reflects the flexible application of the specific special effect in other special effects.

[0107] Figure 1c The application effect display diagram of the conventional application form of face fusion special effects is given. It can be seen that Figure 1c The face fusion effect is just a conventional fusion of the fusion material 15 and the image to be fused 16 to obtain the face fusion result 17. Figure 1d The application effect display diagram after the face fusion special effect is combined with the produced map special effect is given. It can be seen that the original map special effect is displayed in the first display state diagram 18. After the attribute configuration information of the face fusion special effect is introduced into the map special effect, the map special effect can be displayed using the effect of the second display state diagram 19. It should be noted that the second display state diagram actually displays a face fusion special effect animation. This example takes the last frame display effect of the face fusion special effect animation as an example for presentation.

[0108] It can be known that, in the conventional application form taking the face fusion special effect as an example, after the fusion material and the image to be fused are fused, only a fused image containing the face fusion result can be formed, which is equivalent to providing only one special effect application method for the face fusion special effect. However, through the special effect production method provided in this embodiment, the face fusion special effect can be used as a special effect resource and referenced to other special effects being produced as a new display special effect on the produced special effect. For example, when the special effect originally produced is a texture special effect, the face fusion special effect can be selected by the production staff as a texture resource of the texture special effect, and after being selected as a texture special effect, the fusion process of the entire face fusion special effect is formed into a fusion animation and displayed on the produced texture special effect. Compared with the limitations of the existing conventional special effect usage methods, the method provided in this embodiment is equivalent to providing a production method for secondary reference to specific special effects, thereby expanding the scope of application of specific special effects.

[0109] As a fourth optional embodiment of this embodiment, in this embodiment, it is equivalent to providing a specific implementation of forming a special effect installation package of the produced special effect after the special effect production is completed. Specifically, the method provided in this embodiment also includes the following steps:

[0110] a4) In response to a production end operation of special effect production, extracting a production information file associated with the special effect object in the special effect production stage, wherein the production information file includes a resource package of specific application resources introduced in response to the first attribute configuration operation.

[0111] This step can respond to the received special effect production completion operation, and then all production information files related to the special effect object can be extracted from the special effect production tool. The production information file at least includes the resource package required to introduce specific application resources into the produced special effect and then run the specific application resources.

[0112] b4) Encapsulating the production information file to form a special effect installation package corresponding to the special effect object and storing it.

[0113] In this embodiment, the encapsulation of the production information file can be realized through this step, and the special effect installation package formed can be finally obtained. In practical applications, the special effect installation package can be integrated into the entertainment application software as a plug-in, thereby enabling the entertainment application software to have the special effect function of the produced special effect. The entertainment application software containing the special effect function is equivalent to obtaining a richer special effect gameplay, thereby better improving the user experience of the entertainment application software.

[0114] Figure 2 A schematic diagram of the structure of a special effect production device provided by an embodiment of the present disclosure is shown in FIG. Figure 2As shown, the device includes: a display module 21, a first response module 22 and an execution module 23.

[0115] A display module 21, used for displaying a special effect production interface, wherein a navigation tree view of the special effect production interface displays pre-created special effect objects to be produced;

[0116] A first response module 22, for responding to a first attribute configuration operation of a target attribute item corresponding to the special effect object, wherein the first attribute configuration operation is to select an attribute configuration item having a specific application resource introduced from a first configuration table of the target attribute item, wherein the specific application resource is constructed based on an existing specific special effect;

[0117] The execution module 23 is used to call the resource package of the specific application resource, and present the specific special effect animation generated when the resource package meets the display conditions during operation in the special effect preview display area.

[0118] The technical solution provided by the disclosed embodiment can obtain the attribute configuration item with the specific application resource introduced from the configuration table corresponding to the target attribute item of the special effect object in the process of making the special effect object to be made, thereby realizing the configuration of the attribute information of the target attribute item. This method is equivalent to configuring the existing specific special effect into the attribute information of the target attribute item in the form of a specific application resource. By responding to the configuration operation of the target attribute item, this embodiment can realize the call of the resource package corresponding to the specific application resource, so that the special effect animation of the specific special effect can be displayed as the display content of the special effect object produced in the special effect preview display area. The technical solution of this embodiment is equivalent to resource processing of the existing specific special effect, so that the specific special effect is transformed into an attribute configuration item that can be used for attribute item configuration. It provides a production method for secondary reference to the specific special effect at the special effect production level, and also realizes the expansion of the scope of application of the specific special effect, thereby greatly improving the gameplay form of the produced special effect in the application scenario, and also improving the gameplay experience of the special effect.

[0119] Furthermore, the navigation tree view also displays a resource list, the resource list includes pre-created resource objects, and the resource object is used as a property configuration item for property configuration of the target property item;

[0120] The device also includes:

[0121] A second response module, used to respond to a second attribute configuration operation of the target resource attribute item corresponding to the resource object, wherein the second attribute configuration operation is to select a specific application resource contained in a second configuration table of the target resource attribute item;

[0122] The marking module is used to mark the resource object as an attribute configuration item introduced into the specific application resource.

[0123] Further, the condition that the specific application resource is included in the second configuration table is that: the specific application resource has the same tag type as the resource attribute item;

[0124] The tag type is determined according to preset type information during the construction phase of the specific application resource.

[0125] Furthermore, the device also includes: a resource construction module,

[0126] The resource construction module is used to obtain the script content required for the execution of the specific special effect logic; construct a resource framework with a set resource format based on the obtained construction configuration information; fill the script content into the resource framework, and encapsulate it into a resource package to form the specific application resources of the specific special effect.

[0127] Furthermore, the device also includes: a resource operation module,

[0128] The resource operation module includes:

[0129] An information uploading unit, configured to upload the pre-selected fusion material and the acquired face image to be fused to the face fusion processing end when the specific application resource is a face fusion resource supporting a face fusion application;

[0130] The animation generation unit is used to determine that the display conditions are met if the face fusion result fed back by the face fusion processing end is received within a set time, and generate a face fusion animation based on the fusion material and the face image to be fused as the specific application animation.

[0131] Furthermore, the animation generation unit may be specifically used for:

[0132] Extracting material face information of the fusion material and face information to be fused in the face image to be fused;

[0133] According to the material face information and the face information to be fused, determining the key coordinate point pairs in the fused material and the face image to be fused, and determining the coordinate changes of the two coordinate values ​​in the key coordinate point pairs;

[0134] The movement process of the face pixels in the face image to be fused based on the coordinate change amount is determined as the face fusion animation.

[0135] Furthermore, the device may also include:

[0136] A third response module, configured to extract a production information file associated with the special effect object in the special effect production stage in response to a production end operation of the special effect production;

[0137] A packaging module, used to package the production information file, form a special effect installation package corresponding to the special effect object and store it;

[0138] The production information file includes a resource package of specific application resources introduced in response to the first attribute configuration operation.

[0139] Figure 3 This is a schematic diagram of the structure of an electronic device provided by an embodiment of the present disclosure. Figure 3 , which shows an electronic device (eg, Figure 3 The terminal device in the embodiment of the present disclosure may include but is not limited to mobile terminals such as mobile phones, notebook computers, digital broadcast receivers, PDAs (personal digital assistants), PADs (tablet computers), PMPs (portable multimedia players), vehicle-mounted terminals (such as vehicle-mounted navigation terminals), etc., and fixed terminals such as digital TVs, desktop computers, etc. Figure 3 The electronic device shown is only an example and should not bring any limitation to the functions and scope of use of the embodiments of the present disclosure.

[0140] like Figure 3 As shown, the electronic device 300 may include a processing device (e.g., a central processing unit, a graphics processing unit, etc.) 301, which can perform various appropriate actions and processes according to a program stored in a read-only memory (ROM) 302 or a program loaded from a storage device 308 into a random access memory (RAM) 303. In the RAM 303, various programs and data required for the operation of the electronic device 300 are also stored. The processing device 301, the ROM 302, and the RAM 303 are connected to each other via a bus 304. An edit / output (I / O) interface 305 is also connected to the bus 304.

[0141] Typically, the following devices may be connected to the I / O interface 305: input devices 306 including, for example, a touch screen, a touch pad, a keyboard, a mouse, a camera, a microphone, an accelerometer, a gyroscope, etc.; output devices 307 including, for example, a liquid crystal display (LCD), a speaker, a vibrator, etc.; storage devices 308 including, for example, a magnetic tape, a hard disk, etc.; and communication devices 309. The communication devices 309 may allow the electronic device 300 to communicate with other devices wirelessly or by wire to exchange data. Although Figure 3 The electronic device 300 is shown with various devices, but it should be understood that it is not required to implement or possess all the devices shown. More or fewer devices may be implemented or possessed instead.

[0142] In particular, according to an embodiment of the present disclosure, the process described above with reference to the flowchart can be implemented as a computer software program. For example, an embodiment of the present disclosure includes a computer program product, which includes a computer program carried on a non-transitory computer-readable medium, and the computer program contains program code for executing the method shown in the flowchart. In such an embodiment, the computer program can be downloaded and installed from the network through the communication device 309, or installed from the storage device 308, or installed from the ROM 302. When the computer program is executed by the processing device 301, the above-mentioned functions defined in the method of the embodiment of the present disclosure are executed.

[0143] The names of the messages or information exchanged between multiple devices in the embodiments of the present disclosure are only used for illustrative purposes and are not used to limit the scope of these messages or information.

[0144] The electronic device provided in the embodiment of the present disclosure and the special effects production method provided in the above embodiment belong to the same inventive concept. The technical details not fully described in this embodiment can be referred to the above embodiment, and this embodiment has the same beneficial effects as the above embodiment.

[0145] The embodiments of the present disclosure provide a computer storage medium on which a computer program is stored. When the program is executed by a processor, the special effect production method provided in the above embodiments is implemented.

[0146] It should be noted that the computer-readable medium disclosed above may be a computer-readable signal medium or a computer-readable storage medium or any combination of the above two. The computer-readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, device or device, or any combination of the above. More specific examples of computer-readable storage media may include, but are not limited to: an electrical connection with one or more wires, a portable computer disk, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the above. In the present disclosure, a computer-readable storage medium may be any tangible medium containing or storing a program that may be used by or in combination with an instruction execution system, device or device. In the present disclosure, a computer-readable signal medium may include a data signal propagated in a baseband or as part of a carrier wave, in which a computer-readable program code is carried. This propagated data signal may take a variety of forms, including but not limited to an electromagnetic signal, an optical signal, or any suitable combination of the above. The computer readable signal medium may also be any computer readable medium other than a computer readable storage medium, which may send, propagate or transmit a program for use by or in conjunction with an instruction execution system, apparatus or device. The program code contained on the computer readable medium may be transmitted using any suitable medium, including but not limited to: wires, optical cables, RF (radio frequency), etc., or any suitable combination of the above.

[0147] In some embodiments, the client and the server may communicate using any currently known or future developed network protocol such as HTTP (HyperTextTransferProtocol), and may be interconnected with any form or medium of digital data communication (e.g., a communication network). Examples of communication networks include a local area network ("LAN"), a wide area network ("WAN"), an internet (e.g., the Internet), and a peer-to-peer network (e.g., an adhoc peer-to-peer network), as well as any currently known or future developed network.

[0148] The computer-readable medium may be included in the electronic device, or may exist independently without being incorporated into the electronic device.

[0149] The computer-readable medium carries one or more programs. When the one or more programs are executed by the electronic device, the electronic device:

[0150] The above-mentioned computer-readable medium carries one or more programs. When the above-mentioned one or more programs are executed by the electronic device, the electronic device: determines the current resource usage information corresponding to each resource item on the execution terminal during the operation of the application software; determines the target resource items that currently meet the resource allocation warning conditions based on each of the current resource usage information; and adjusts the resource allocation logic of each of the target resource items during the operation of the application software.

[0151] Computer program code for performing the operations of the present disclosure may be written in one or more programming languages ​​or a combination thereof, including, but not limited to, object-oriented programming languages, such as Java, Smalltalk, C++, and conventional procedural programming languages, such as "C" or similar programming languages. The program code may be executed entirely on the user's computer, partially on the user's computer, as a separate software package, partially on the user's computer and partially on a remote computer, or entirely on a remote computer or server. In cases involving a remote computer, the remote computer may be connected to the user's computer through any type of network, including a local area network (LAN) or a wide area network (WAN), or may be connected to an external computer (e.g., through the Internet using an Internet service provider).

[0152] The flow chart and block diagram in the accompanying drawings illustrate the possible architecture, function and operation of the system, method and computer program product according to various embodiments of the present disclosure. In this regard, each square box in the flow chart or block diagram can represent a module, a program segment or a part of a code, and the module, the program segment or a part of the code contains one or more executable instructions for realizing the specified logical function. It should also be noted that in some implementations as replacements, the functions marked in the square box can also occur in a sequence different from that marked in the accompanying drawings. For example, two square boxes represented in succession can actually be executed substantially in parallel, and they can sometimes be executed in the opposite order, depending on the functions involved. It should also be noted that each square box in the block diagram and / or flow chart, and the combination of the square boxes in the block diagram and / or flow chart can be implemented with a dedicated hardware-based system that performs a specified function or operation, or can be implemented with a combination of dedicated hardware and computer instructions.

[0153] The units involved in the embodiments described in the present disclosure may be implemented by software or hardware. The name of a unit does not limit the unit itself in some cases. For example, the first acquisition unit may also be described as a "unit for acquiring at least two Internet Protocol addresses".

[0154] The functions described above herein may be performed at least in part by one or more hardware logic components. For example, without limitation, exemplary types of hardware logic components that may be used include: field programmable gate arrays (FPGAs), application specific integrated circuits (ASICs), application specific standard products (ASSPs), systems on chips (SOCs), complex programmable logic devices (CPLDs), and the like.

[0155] In the context of the present disclosure, a machine-readable medium may be a tangible medium that may contain or store a program for use by or in conjunction with an instruction execution system, device, or equipment. A machine-readable medium may be a machine-readable signal medium or a machine-readable storage medium. A machine-readable medium may include, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, device, or equipment, or any suitable combination of the foregoing. A more specific example of a machine-readable storage medium may include an electrical connection based on one or more lines, a portable computer disk, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.

[0156] According to one or more embodiments of the present disclosure, [Example 1] provides a special effect production method, the method comprising: displaying a special effect production interface, wherein a pre-created special effect object to be produced is displayed in a navigation tree view of the special effect production interface; responding to a first attribute configuration operation of a target attribute item corresponding to the special effect object, the first attribute configuration operation being to select an attribute configuration item that introduces a specific application resource from a first configuration table of the target attribute item, the specific application resource being constructed based on an existing specific special effect; calling a resource package of the specific application resource, and presenting a specific special effect animation generated during the operation of the resource package after the display conditions are met on a special effect preview display area.

[0157] According to one or more embodiments of the present disclosure, [Example 2] provides a special effect production method, which further optimizes the navigation tree view and also displays a resource list, the resource list contains pre-created resource objects, and the resource object is used as a property configuration item for the property configuration of the target property item;

[0158] The method further comprises:

[0159] In response to a second attribute configuration operation of the target resource attribute item corresponding to the resource object, the second attribute configuration operation is selecting a specific application resource included in a second configuration table of the target resource attribute item;

[0160] The resource object is marked as an attribute configuration item introduced into the specific application resource.

[0161] According to one or more embodiments of the present disclosure, [Example Three] provides a special effects production method, which includes the condition that the specific application resource is included in the second configuration table: the specific application resource has the same label type as the resource attribute item; the label type is determined according to preset type information during the construction phase of the specific application resource.

[0162] According to one or more embodiments of the present disclosure, [Example 4] provides a special effect production method, which optimizes the steps of constructing the specific application resource based on the existing specific special effect, including:

[0163] Acquire the script content required for executing the specific special effect logic; construct a resource framework with a set resource format according to the acquired construction configuration information; fill the script content into the resource framework and encapsulate it into a resource package to form a specific application resource for the specific special effect.

[0164] According to one or more embodiments of the present disclosure, [Example 5] provides a special effect production method, which optimizes the operation steps of the resource package when the specific application resource is a face fusion resource that supports a face fusion application, including:

[0165] Upload the pre-selected fusion material and the acquired face image to be fused to the face fusion processing end;

[0166] If the face fusion result fed back by the face fusion processing end is received within the set time, it is determined that the display condition is met, and a face fusion animation is generated based on the fusion material and the face image to be fused as the specific application animation.

[0167] According to one or more embodiments of the present disclosure, [Example Six] provides a special effects production method, which includes, concretizing the generation of a facial fusion animation based on the fusion material and the facial image to be fused, and may include: extracting the material facial information of the fusion material and the facial information to be fused in the facial image to be fused; determining the key coordinate point pairs in the fusion material and the facial image to be fused based on the material facial information and the facial information to be fused, and determining the coordinate change of the two coordinate values ​​in the key coordinate point pairs; determining the movement process of the facial pixel points in the facial image to be fused based on the coordinate change as the facial fusion animation.

[0168] According to one or more embodiments of the present disclosure, [Example Seven] provides a special effect production method, the method optimization comprising: in response to the production end operation of the special effect production, extracting the production information file associated with the special effect object in the special effect production stage; encapsulating the production information file to form and store a special effect installation package for the special effect corresponding to the special effect object; the production information file includes a resource package of specific application resources introduced in response to the first attribute configuration operation.

[0169] According to one or more embodiments of the present disclosure, [Example Eight] provides a special effects production device, which includes: a display module for displaying a special effects production interface, wherein a navigation tree view of the special effects production interface displays pre-created special effects objects to be produced; a first response module for responding to a first attribute configuration operation of a target attribute item corresponding to the special effects object, wherein the first attribute configuration operation is to select an attribute configuration item that introduces a specific application resource from a first configuration table of the target attribute item, wherein the specific application resource is constructed based on an existing specific special effect; an execution module for calling a resource package of the specific application resource, and presenting a specific special effects animation generated when the display conditions are met during the operation of the resource package on a special effects preview display area.

[0170] The above description is only a preferred embodiment of the present disclosure and an explanation of the technical principles used. Those skilled in the art should understand that the scope of disclosure involved in the present disclosure is not limited to the technical solutions formed by a specific combination of the above technical features, but should also cover other technical solutions formed by any combination of the above technical features or their equivalent features without departing from the above disclosed concept. For example, the above features are replaced with the technical features with similar functions disclosed in the present disclosure (but not limited to) by each other to form a technical solution.

[0171] In addition, although each operation is described in a specific order, this should not be understood as requiring these operations to be performed in the specific order shown or in a sequential order. Under certain circumstances, multitasking and parallel processing may be advantageous. Similarly, although some specific implementation details are included in the above discussion, these should not be interpreted as limiting the scope of the present disclosure. Some features described in the context of a separate embodiment can also be implemented in a single embodiment in combination. On the contrary, the various features described in the context of a single embodiment can also be implemented in multiple embodiments individually or in any suitable sub-combination mode.

[0172] Although the subject matter has been described in language specific to structural features and / or methodological logical actions, it should be understood that the subject matter defined in the appended claims is not necessarily limited to the specific features or actions described above. On the contrary, the specific features and actions described above are merely example forms of implementing the claims.

Claims

1. A special effect production method, characterized in that: include: Displaying a special effect production interface, wherein a navigation tree view of the special effect production interface displays pre-created special effect objects to be produced; In response to a first attribute configuration operation of a target attribute item corresponding to the special effect object, the first attribute configuration operation is selecting an attribute configuration item having a specific application resource introduced from a first configuration table of the target attribute item, wherein the specific application resource is constructed based on an existing specific special effect; The resource package of the specific application resource is called, and the specific special effect animation generated after the display condition is met during the operation of the resource package is presented in the special effect preview display area.

2. The method according to claim 1, characterized in that The navigation tree view also displays a resource list, which includes pre-created resource objects. The resource object is used as a property configuration item for property configuration of the target property item. The method further comprises: In response to a second attribute configuration operation of the target resource attribute item corresponding to the resource object, the second attribute configuration operation is selecting a specific application resource included in a second configuration table of the target resource attribute item; The resource object is marked as an attribute configuration item introduced into the specific application resource.

3. The method according to claim 2, characterized in that The condition that the specific application resource is included in the second configuration table is that the specific application resource has the same tag type as the resource attribute item; The tag type is determined according to preset type information during the construction phase of the specific application resource.

4. The method according to any one of claims 1 to 3, characterized in that: The steps of constructing the specific application resource based on the existing specific special effects include: Obtain the script content required for executing the specific special effect logic; Build a resource framework that sets the resource format according to the acquired build configuration information; The script content is filled into the resource framework and packaged into a resource package to form a specific application resource for the specific special effect.

5. The method according to claim 1, characterized in that When the specific application resource is a face fusion resource supporting a face fusion application, the operation steps of the resource package include: Upload the pre-selected fusion material and the acquired face image to be fused to the face fusion processing end; If the face fusion result fed back by the face fusion processing end is received within the set time, it is determined that the display condition is met, and a face fusion animation is generated based on the fusion material and the face image to be fused as the specific application animation.

6. The method according to claim 5, characterized in that The generating of the face fusion animation based on the fusion material and the face image to be fused includes: Extracting material face information of the fusion material and face information to be fused in the face image to be fused; According to the material face information and the face information to be fused, determining the key coordinate point pairs in the fused material and the face image to be fused, and determining the coordinate changes of the two coordinate values ​​in the key coordinate point pairs; The movement process of the face pixels in the face image to be fused based on the coordinate change amount is determined as the face fusion animation.

7. The method according to claim 1, characterized in that Also includes: In response to a production end operation of special effect production, extracting a production information file associated with the special effect object in the special effect production stage; Encapsulating the production information file to form a special effect installation package corresponding to the special effect object and storing it; The production information file includes a resource package of specific application resources introduced in response to the first attribute configuration operation.

8. A special effects production device, characterized in that: include: A display module, used for displaying a special effect production interface, wherein a navigation tree view of the special effect production interface displays pre-created special effect objects to be produced; A first response module, used to respond to a first attribute configuration operation of a target attribute item corresponding to the special effect object, wherein the first attribute configuration operation is to select an attribute configuration item having a specific application resource introduced from a first configuration table of the target attribute item, wherein the specific application resource is constructed based on an existing specific special effect; The execution module is used to call the resource package of the specific application resource, and present the specific special effect animation generated after the display condition is met during the operation of the resource package on the special effect preview display area.

9. An electronic device, characterized in that: The electronic device comprises: one or more processors; a storage device for storing one or more programs, When the one or more programs are executed by the one or more processors, the one or more processors implement the special effects production method as described in any one of claims 1-7.

10. A storage medium containing computer executable instructions, characterized in that: The computer executable instructions are used to execute the special effect production method as described in any one of claims 1-7 when executed by a computer processor.

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