Tactile game interaction device, method and vehicle
By installing a touch-sensing module and a feedback module on the front passenger seat to collect and provide vibration feedback, the problem of passengers becoming irritable and having little interaction during long journeys is solved, thus improving the riding experience and sense of interaction.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- CHERY AUTOMOBILE CO LTD
- Filing Date
- 2024-11-25
- Publication Date
- 2026-07-10
AI Technical Summary
Passengers are prone to irritability when sitting in a car for a long time, and there is little interaction between passengers. Children, in particular, are prone to irritability and eye problems when the car is moving around.
A touch-sensing module is installed on the back of the passenger seat to collect data on the finger swipes of rear passengers. This data is then processed by a processing module and fed back by a feedback module to enhance the interactive experience and intuitiveness.
It improves the passenger's interactive experience and efficiency, reduces the boredom of riding in a car, enhances the vehicle's intelligence level, helps children improve their concentration, and avoids irritability and eye problems.
Smart Images

Figure CN119633355B_ABST
Abstract
Description
Technical Field
[0001] This application relates to the field of vehicle technology, and in particular to a haptic gaming interactive device, method, and vehicle. Background Technology
[0002] With the increasing use of cars, people are spending more and more time inside them. Prolonged sitting in a car can cause restlessness, especially for children whose active nature makes it difficult for them to sit still. Currently, there are very few interactive games on the market; most devices are large-screen tablets. While these may help children sit more comfortably in the car, prolonged use, especially during the bumpy ride, can lead to eye problems. Summary of the Invention
[0003] This application provides a haptic gaming interactive device, method, and vehicle to address issues such as passengers becoming irritable while sitting in a vehicle for extended periods and limited interaction between passengers.
[0004] A first aspect of this application provides a tactile gaming interaction device, comprising: a touch sensing module installed on the reverse side of the passenger seat backrest, for detecting finger touch commands from a rear-seat user and collecting finger sliding data from the user based on the finger touch commands; a processing module connected to the touch sensing module and installed at the bottom of the passenger seat, for processing the finger sliding data transmitted by the touch sensing module; and a feedback module connected to the processing module and installed on the front side of the passenger seat backrest, for providing vibration feedback based on the finger sliding data processed by the processing module.
[0005] The above technical solutions can enhance the passenger's interactive experience, improve the intuitiveness and reliability of the interaction, and enhance the vehicle's intelligence level.
[0006] Optionally, the touch sensing module includes: a touch unit for receiving finger touch commands from the rear-seat user; and a data acquisition unit installed at the bottom of the touch unit for acquiring finger swiping data of the user based on the finger touch commands.
[0007] The above technical solution can collect data on the position, speed, direction, and pressure of finger swipes, thereby improving interaction efficiency.
[0008] Optionally, the feedback module includes an adjustment unit connected to the processing module, used to dynamically adjust the vibration intensity of the feedback module based on the processed finger sliding data.
[0009] The above technical solutions enable users to perceive the system's response and feedback more accurately, thereby improving interaction efficiency.
[0010] Optionally, the above-mentioned haptic game interaction device further includes: a first communication module, one end of which is connected to one end of the touch sensing module, and the other end of which is connected to one end of the processing module, for transmitting the finger sliding data to the processing module; and a second communication module, one end of which is connected to the other end of the processing module, and the other end of which is connected to the feedback module, for transmitting the finger sliding data of the processing module to the feedback module.
[0011] Optionally, the aforementioned haptic game interaction device further includes: a display module, which is located in front of the passenger seat and connected to the processing module, for displaying finger swipe data processed by the processing module.
[0012] The above technical solution can intuitively display the game interaction process.
[0013] Optionally, the feedback module is a vibration motor or a piezoelectric actuator.
[0014] Optionally, the touch unit is a multi-touch sensor or a capacitive touchpad.
[0015] A second aspect of this application provides a vehicle that includes the aforementioned haptic gaming interaction device.
[0016] A third aspect of this application provides a tactile game interaction method, comprising the following steps: using a touch sensing module to detect the finger touch command of a rear-seat user, and collecting the user's finger sliding data according to the finger touch command; using a processing module to process the finger sliding data transmitted by the touch sensing module, and using a feedback module to provide vibration feedback according to the finger sliding data processed by the processing module.
[0017] Optionally, when providing vibration feedback based on the finger sliding data processed by the processing module, the method includes: determining whether the current sliding force in the finger sliding data is less than a preset minimum threshold; if the current sliding force is less than or equal to the preset minimum threshold, increasing the vibration intensity of the feedback module; if the current sliding force is greater than the preset minimum threshold and less than a preset maximum threshold, vibrating according to a preset vibration intensity; if the current sliding force is greater than or equal to the preset maximum threshold, increasing the vibration intensity of the feedback module according to a preset ratio, wherein the increase in vibration intensity is proportional to the increase in sliding force.
[0018] In the above embodiment, a touch-sensing module detects the finger touch commands of rear-seat users and collects finger swipe data based on these commands. A processing module processes the finger swipe data transmitted by the touch-sensing module, and a feedback module provides vibration feedback based on the processed finger swipe data. This solves problems such as passenger irritability during long journeys and limited interaction between passengers, helps improve children's concentration, avoids restlessness and eye strain from tablet use, increases interaction among passengers, reduces boredom, and enhances the overall travel experience.
[0019] Additional aspects and advantages of this application will be set forth in part in the description which follows, and in part will be obvious from the description, or may be learned by practice of this application. Attached Figure Description
[0020] The above and / or additional aspects and advantages of this application will become apparent and readily understood from the following description of the embodiments taken in conjunction with the accompanying drawings, wherein:
[0021] Figure 1 This is a schematic diagram of a haptic game interaction device according to an embodiment of this application;
[0022] Figure 2 This is a schematic diagram of a haptic game interaction device according to an embodiment of this application;
[0023] Figure 3 This is a schematic diagram of a passenger seat according to one embodiment of this application;
[0024] Figure 4 This is a flowchart of a haptic game interaction method provided according to an embodiment of this application. Detailed Implementation
[0025] The embodiments of this application are described in detail below. Examples of these embodiments are shown in the accompanying drawings, wherein the same or similar reference numerals denote the same or similar elements or elements having the same or similar functions throughout. The embodiments described below with reference to the accompanying drawings are exemplary and intended to explain this application, and should not be construed as limiting this application.
[0026] The following description, with reference to the accompanying drawings, describes a tactile game interaction device, method, and vehicle according to embodiments of this application. Addressing the issues mentioned in the background art, such as passengers easily becoming irritable while sitting in a vehicle for extended periods and the limited interaction between passengers, this application provides a tactile game interaction device. In this device, a touch-sensing module detects finger touch commands from rear-seat users and collects finger swipe data based on these commands. A processing module processes the finger swipe data transmitted by the touch-sensing module, and a feedback module provides vibration feedback based on the processed finger swipe data. This solves the problems of passengers easily becoming irritable while sitting in a vehicle for extended periods and the limited interaction between passengers, helps children improve their concentration, avoids restlessness and eye strain from watching tablets while traveling, and also increases interaction among passengers, reducing boredom and improving the overall travel experience.
[0027] Specifically, Figure 1 This is a schematic diagram of a tactile game interaction device provided in an embodiment of this application.
[0028] like Figure 1 As shown, the haptic game interaction device 10 includes: a touch sensing module 100, a processing module 200, and a feedback module 300.
[0029] The system includes a touch sensing module 100, which is installed on the back of the passenger seat to detect finger touch commands from rear-seat users and collect finger swipe data based on these commands; a processing module 200, which is connected to the touch sensing module and installed at the bottom of the passenger seat to process the finger swipe data transmitted by the touch sensing module; and a feedback module 300, which is connected to the processing module and installed on the front of the passenger seat back to provide vibration feedback based on the processed finger swipe data.
[0030] Optionally, in some embodiments, the touch sensing module 100 includes: a touch unit and a data acquisition unit, for receiving finger touch commands from rear-row users; the data acquisition unit is installed at the bottom of the touch unit and is used to acquire finger swiping data of the user according to the finger touch commands.
[0031] Optionally, in some embodiments, the feedback module 300 includes: an adjustment unit connected to the processing module, used to dynamically adjust the vibration intensity of the feedback module according to the processed finger sliding data.
[0032] Optionally, in some embodiments, the haptic game interaction device 10 described above further includes: a first communication module, one end of which is connected to one end of the touch sensing module and the other end of which is connected to one end of the processing module, for transmitting finger sliding data to the processing module; and a second communication module, one end of which is connected to the other end of the processing module and the other end of which is connected to the feedback module, for transmitting finger sliding data from the processing module to the feedback module.
[0033] Optionally, in some embodiments, the haptic game interaction device 10 described above further includes: a display module, which is disposed in front of the passenger seat and connected to the processing module, for displaying finger swiping data processed by the processing module.
[0034] Optionally, in some embodiments, the feedback module 300 is a vibration motor or a piezoelectric actuator.
[0035] Optionally, in some embodiments, the touch unit is a multi-touch sensor or a capacitive touchpad.
[0036] Specifically, such as Figure 1 and Figure 2 As shown, a touch sensing module 100 is installed on the reverse side of the passenger seat back. For example, it includes a touch unit and a data acquisition unit. The touch unit is a touch sensing panel, such as a capacitive touch panel or a multi-touch sensor. The data acquisition unit is a data acquisition controller. A feedback module 300, such as a set of vibration motors or piezoelectric actuators, is installed on the front side of the passenger seat back. A processing module 200, such as a touch controller, is installed at the bottom of the passenger seat.
[0037] Specifically, the touch unit receives the finger touch commands from the user in the back row, and the data acquisition controller (such as an Arduino microcontroller) collects the finger swiping data of the user in the back row after receiving the finger touch command, including the swiping trajectory, swiping position, swiping speed, swiping direction and swiping force.
[0038] The touch sensing module 100 transmits the acquired finger swipe data to the touch controller of the front seat, i.e. the processing module, via the first communication module (such as Bluetooth or WiFi) or via a wired connection. For practicality, it can be hidden in the front and rear panel fixing device via a wired connection.
[0039] The processing module 200 processes the finger sliding data transmitted by the touch sensing module 100, and transmits the processed finger sliding data to the feedback module 300 through the second communication module. The feedback module 300 vibrates according to the processed finger sliding data to simulate the feeling of finger sliding, specifically through a vibration motor or piezoelectric actuator for vibration feedback.
[0040] In this embodiment, using an existing passenger-side screen or a newly added display module, the finger swipe data processed by the processing module 200 is transmitted to the display module via Bluetooth, which can display the swipe trajectory of the rear-seat user in real time and complete the Pictionary game.
[0041] When the feedback module 300 provides vibration feedback based on the finger sliding data processed by the processing module 200, it determines whether the current sliding force in the finger sliding data is less than a preset minimum threshold. If the current sliding force is less than or equal to the preset minimum threshold, the vibration intensity of the feedback module is increased by the adjustment unit. If the current sliding force is greater than the preset minimum threshold but less than the preset maximum threshold, vibration is performed according to the preset vibration intensity. If the current sliding force is greater than or equal to the preset maximum threshold, the vibration intensity of the feedback module is increased by the adjustment unit according to a preset ratio, and the increase in vibration intensity is proportional to the increase in sliding force.
[0042] As a specific embodiment of this application:
[0043] Rear-seat users can perform touch operations on the touch unit with their fingers, and the data collection unit will immediately begin to collect the user's finger swipe data, including swipe position, swipe speed, swipe direction, and swipe force.
[0044] The processing module receives finger swipe data transmitted by the touch sensing module, performs necessary processing and analysis, such as identifying and filtering out accidental touches or invalid swipes to reduce the possibility of misoperation.
[0045] Further determination of sliding force:
[0046] It determines whether the current sliding force is less than the preset minimum threshold. If the current sliding force is less than or equal to the preset minimum threshold, it increases the vibration intensity of the feedback module by adjusting the unit to provide stronger tactile feedback and enhance the user's operation perception.
[0047] If the current sliding force is greater than the preset minimum threshold but less than the preset maximum threshold, then vibration will occur according to the preset vibration intensity to maintain stable tactile feedback and ensure the accuracy of user operation.
[0048] If the current sliding force is greater than or equal to the preset maximum threshold, the adjustment unit increases the vibration intensity of the feedback module by a preset ratio. The increase in vibration intensity is proportional to the increase in sliding force, providing dynamic and responsive tactile feedback to enhance the user's interactive experience.
[0049] Preset thresholds: The preset vibration intensity, preset minimum threshold, and preset maximum threshold are determined based on user experience research and system design requirements, aiming to ensure the comfort and accuracy of tactile feedback.
[0050] The tactile game interaction device proposed in this application utilizes a touch sensing module to detect the finger touch commands of rear-seat users, collects finger swiping data based on these commands, processes the finger swiping data transmitted by the touch sensing module using a processing module, and provides vibration feedback through a feedback module based on the processed finger swiping data. This solves the problems of passengers becoming irritable during long periods of sitting in the car and the lack of interaction between passengers, helps children improve their concentration, avoids restlessness and eye strain from watching tablets while traveling, and also increases the sense of interaction among passengers, reducing boredom and improving the overall travel experience.
[0051] Next, the haptic game interaction method proposed according to the embodiments of this application is described with reference to the accompanying drawings.
[0052] Figure 4 This is a schematic diagram of a tactile game interaction method according to an embodiment of this application.
[0053] In step S401, the touch sensing module is used to detect the finger touch commands of the rear-seat user, and the user's finger swiping data is collected according to the finger touch commands.
[0054] In step S402, the processing module processes the finger sliding data transmitted by the touch sensing module, and the feedback module provides vibration feedback based on the processed finger sliding data.
[0055] Optionally, in some embodiments, when providing vibration feedback based on the finger sliding data processed by the processing module, the method includes: determining whether the current sliding force in the finger sliding data is less than a preset minimum threshold; if the current sliding force is less than or equal to the preset minimum threshold, increasing the vibration intensity of the feedback module; if the current sliding force is greater than the preset minimum threshold and less than the preset maximum threshold, vibrating according to the preset vibration intensity; if the current sliding force is greater than or equal to the preset maximum threshold, increasing the vibration intensity of the feedback module according to a preset ratio, and the degree of increase in vibration intensity is proportional to the degree of increase in sliding force.
[0056] It should be noted that the foregoing explanation of the embodiment of the haptic game interaction device also applies to the haptic game interaction method of this embodiment, and will not be repeated here.
[0057] The tactile game interaction method proposed in this application utilizes a touch sensing module to detect the finger touch commands of rear-seat users, collects finger swiping data based on these commands, processes the finger swiping data transmitted by the touch sensing module using a processing module, and provides vibration feedback through a feedback module based on the processed finger swiping data. This solves problems such as passenger irritability during long journeys and limited interaction between passengers, helps improve children's concentration, avoids restlessness and eye strain from tablet use, increases interaction among passengers, reduces boredom during travel, and enhances the overall travel experience.
[0058] In the description of this specification, the references to terms such as "one embodiment," "some embodiments," "example," "specific example," or "some examples," etc., indicate that a specific feature, structure, material, or characteristic described in connection with that embodiment or example is included in at least one embodiment or example of this application. In this specification, the illustrative expressions of the above terms do not necessarily refer to the same embodiment or example. Furthermore, the specific features, structures, materials, or characteristics described may be combined in any suitable manner in one or more embodiments or examples. Moreover, without contradiction, those skilled in the art can combine and integrate the different embodiments or examples described in this specification, as well as the features of different embodiments or examples.
[0059] Furthermore, the terms "first" and "second" are used for descriptive purposes only and should not be construed as indicating or implying relative importance or implicitly specifying the number of technical features indicated. Thus, a feature defined as "first" or "second" may explicitly or implicitly include at least one of that feature. In the description of this application, "N" means at least two, such as two, three, etc., unless otherwise explicitly specified.
[0060] Any process or method described in the flowchart or otherwise herein can be understood as representing a module, segment, or portion of code comprising one or more N executable instructions for implementing custom logic functions or processes, and the scope of the preferred embodiments of this application includes additional implementations in which functions may be performed not in the order shown or discussed, including substantially simultaneously or in reverse order depending on the functions involved, as should be understood by those skilled in the art to which embodiments of this application pertain.
[0061] The logic and / or steps represented in the flowchart or otherwise described herein, for example, can be considered as a sequential list of executable instructions for implementing logical functions, and can be specifically implemented in any computer program product for use by, or in conjunction with, an instruction execution system, apparatus, or device (such as a computer-based system, a processor-included system, or other system that can fetch and execute instructions from, an instruction execution system, apparatus, or device). For the purposes of this specification, "computer program product" can be any means that can contain, store, communicate, propagate, or transmit a program for use by, or in conjunction with, an instruction execution system, apparatus, or device. More specific examples (a non-exhaustive list) of computer program products include: an electrical connection having one or more wires (electronic device), a portable computer disk drive (magnetic device), random access memory (RAM), read-only memory (ROM), erasable and programmable read-only memory (EPROM or flash memory), fiber optic device, and portable optical disc read-only memory (CDROM). Furthermore, the computer program product can even be paper or other suitable medium on which the program can be printed, because the program can be obtained electronically, for example, by optically scanning the paper or other medium, followed by editing, interpreting, or otherwise processing as necessary, and then stored in a computer memory.
[0062] It should be understood that the various parts of this application can be implemented using hardware, software, firmware, or a combination thereof. In the above embodiments, the N steps or methods can be implemented using software or firmware stored in memory and executed by a suitable instruction execution system. For example, if implemented in hardware as in another embodiment, it can be implemented using any one or a combination of the following techniques known in the art: discrete logic circuits having logic gates for implementing logical functions on data signals, application-specific integrated circuits (ASICs) having suitable combinational logic gates, programmable gate arrays (PGAs), field-programmable gate arrays (FPGAs), etc.
[0063] Those skilled in the art will understand that all or part of the steps of the methods in the above embodiments can be implemented by a program instructing related hardware. The program can be stored in a computer program product, and when executed, the program includes one or a combination of the steps of the method embodiments.
[0064] Furthermore, the functional units in the various embodiments of this application can be integrated into a processing module, or each unit can exist physically separately, or two or more units can be integrated into a module. The integrated module can be implemented in hardware or as a software functional module. If the integrated module is implemented as a software functional module and sold or used as an independent product, it can also be stored in a computer program product.
[0065] The computer program product mentioned above may be a read-only memory, a disk, or an optical disk, etc. Although embodiments of this application have been shown and described above, it is understood that the above embodiments are exemplary and should not be construed as limiting this application. Those skilled in the art can make changes, modifications, substitutions, and variations to the above embodiments within the scope of this application.
Claims
1. A haptic interactive gaming device, characterized in that, include: A touch sensing module is installed on the reverse side of the passenger seat back to detect the finger touch commands of the rear passenger and collect the finger swipe data of the user based on the finger touch commands. A processing module, which is connected to the touch sensing module and is installed at the bottom of the passenger seat, is used to process the finger swipe data transmitted by the touch sensing module; A feedback module, which is connected to the processing module, is installed on the front of the passenger seat back and is used to provide vibration feedback based on the finger sliding data processed by the processing module. When the feedback module provides vibration feedback based on the finger sliding data processed by the processing module, it determines whether the current sliding force in the finger sliding data is less than a preset minimum threshold. If the current sliding force is less than or equal to the preset minimum threshold, the vibration intensity of the feedback module is increased by the adjustment unit. If the current sliding force is greater than the preset minimum threshold but less than the preset maximum threshold, vibration is performed according to the preset vibration intensity. If the current sliding force is greater than or equal to the preset maximum threshold, the vibration intensity of the feedback module is increased by the adjustment unit according to a preset ratio, and the increase in vibration intensity is proportional to the increase in sliding force. The adjustment unit is connected to the processing module. The display module is located in front of the passenger seat and connected to the processing module. It is used to display the finger swipe data processed by the processing module, so as to display the swipe trajectory of the rear user in real time and complete the interactive game.
2. The haptic game interaction device according to claim 1, characterized in that, The touch sensing module includes: The touch unit is used to receive finger touch commands from the rear-seat user; A data acquisition unit is installed at the bottom of the touch unit and is used to acquire the user's finger swipe data according to the finger touch command.
3. The haptic game interaction device according to claim 1, characterized in that, The feedback module includes: An adjustment unit is used to dynamically adjust the vibration intensity of the feedback module based on the processed finger sliding data.
4. The haptic game interaction device according to claim 1, characterized in that, Also includes: A first communication module, one end of which is connected to one end of the touch sensing module, and the other end of which is connected to one end of the processing module, is used to transmit the finger sliding data to the processing module; The second communication module has one end connected to the other end of the processing module and the other end connected to the feedback module, and is used to transmit the finger swipe data processed by the processing module to the feedback module.
5. The haptic game interaction device according to claim 1, characterized in that, The feedback module is a vibration motor or a piezoelectric actuator.
6. The haptic game interaction device according to claim 2, characterized in that, The touch unit is a multi-touch sensor or a capacitive touchpad.
7. A vehicle, characterized in that, include: The haptic gaming interactive device as described in any one of claims 1-6.
8. A tactile game interaction method, characterized in that, The method using the haptic gaming interactive device as described in any one of claims 1-6 includes the following steps: The touch sensor module is used to detect the finger touch commands of the rear-seat users, and the finger swiping data of the users is collected based on the finger touch commands; The processing module processes the finger swipe data transmitted by the touch sensing module, and the feedback module provides vibration feedback based on the processed finger swipe data.
9. The haptic game interaction method according to claim 8, characterized in that, When providing vibration feedback based on the finger swipe data processed by the processing module, the following are included: Determine whether the current sliding force in the finger sliding data is less than a preset minimum threshold; If the current sliding force is less than or equal to the preset minimum threshold, the vibration intensity of the feedback module is increased. If the current sliding force is greater than the preset minimum threshold but less than the preset maximum threshold, vibration is performed according to the preset vibration intensity. If the current sliding force is greater than or equal to the preset maximum threshold, the vibration intensity of the feedback module is increased according to a preset ratio, and the increase in vibration intensity is proportional to the increase in sliding force.