Hair rendering method and device, terminal equipment and storage medium
By automatically determining the hair growth direction and vertex coordinates, high-quality hair rendering without manual modeling is achieved, solving the problems of waste of human resources and low efficiency in the prior art, and it can simulate the natural swing effect of hair.
CN119693510APending Publication Date: 2025-03-25NETEASE (HANGZHOU) NETWORK CO LTD
0 Cites 0 Cited by
Patent Information
- Application Number
- CN202311240852.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2023-09-22
- Publication Date
- 2025-03-25
AI Technical Summary
Technical Problem
In the prior art, art personnel need to manually model hair models, which wastes human resources and is inefficient.
Method used
By obtaining the vertex coordinates and vertex normal directions of the virtual model of the target object, combining the preset rendering layer number and hair offset direction, the hair growth direction and vertex coordinates of each rendering layer are automatically determined to achieve multi-layer hair rendering.
Benefits of technology
High-quality hair rendering is achieved without manual modeling, saving human resources, improving efficiency, and simulating the natural swing effect of hair.
✦ Generated by Eureka AI based on patent content.
Abstract
The invention provides a hair rendering method and device, terminal equipment and a storage medium, and relates to the technical field of rendering. The method comprises the steps of obtaining vertex coordinates and vertex normal directions of a target object according to a virtual model of the target object; determining a hair growth direction of each rendering layer according to the vertex normal direction, a preset number of rendering layers and a preset hair offset direction; determining the vertex coordinates of each rendering layer along the vertex normal direction according to the vertex coordinates and the hair growth direction of each rendering layer; and performing multi-layer hair rendering on the outer surface of the virtual model according to the vertex coordinates of the plurality of rendering layers to obtain a target virtual model of the target object. Based on the vertex coordinates and the hair growth direction of each rendering layer, automatically determining the vertex coordinates of each rendering layer; according to the vertex coordinates of the plurality of rendering layers, multi-layer hair rendering is performed on the outer surface of the virtual model, so that hair rendering is realized, manual modeling by artists is not needed, and human resources are saved.
Need to check novelty before this filing date? Find Prior Art