Virtual scene interaction processing method and device, electronic equipment, computer readable storage medium and computer program product

By switching perspectives and applying virtual items in the viewing mode of shooting games, the problem of low participation of players in the viewing mode is solved, and a more interactive and personalized viewing experience is achieved.

CN119701343APending Publication Date: 2025-03-28TENCENT TECHNOLOGY (SHENZHEN) CO LTD
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Patent Information

Application Number
CN202510047979.6
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-01-10
Publication Date
2025-03-28

AI Technical Summary

Technical Problem

In the viewing mode of shooting games, players lack active interaction methods, resulting in low participation. Especially after the player's character is eliminated, players are prone to choose to leave temporarily or exit directly, resulting in poor viewing experience.

Method used

It provides an interactive processing method for virtual scenes. By responding to the change of object state in the virtual game, the viewer's perspective is switched to other virtual objects that are still in the game, and allows players to select virtual items during the game to apply their visual effects to the viewed character in real time.

Benefits of technology

It improves the viewing experience of players who are out of the game, making the viewing mode more interactive and personalized, no longer limited to passive viewing, but transforms into an immersive and exploratory viewing experience.

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Abstract

The invention provides an interactive processing method and device of a virtual scene, electronic equipment, a computer readable storage medium and a computer program product. The method comprises the steps that in response to switching of a first virtual object in a virtual game from an on-game state to an off-game state, a virtual scene displayed based on a view angle of the first virtual object is switched to a virtual scene displayed based on a view angle of a second virtual object, and the second virtual object is in the on-game state in the virtual game; and in response to an article selection operation, assembling at least one selected virtual article to the second virtual object in the virtual scene displayed based on the visual angle of the second virtual object. According to the method and the device, the visual effect of the virtual article in the real game environment can be presented, so that the battle watching experience of the game player is effectively improved.
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