Game display control method and device, computer equipment and storage medium

By allocating multiple display areas in the game's graphical user interface to display pages of different game processes, the problem of cumbersome gameplay switching is solved and the game experience is improved.

CN119701345AActive Publication Date: 2025-03-28NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202510069936.8
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-01-16
Publication Date
2025-03-28
Estimated Expiration
2045-01-16

AI Technical Summary

Technical Problem

When switching different gameplay in the game, players need to close the interface of the current gameplay and then open the interface of the gameplay you want to switch. The operation is cumbersome, resulting in poor game experience.

Method used

By determining multiple display areas in the graphical user interface, the game pages corresponding to different game processes in the target game are displayed separately, thereby realizing the multiple game pages of multiple game processes simultaneously in the same interface.

Benefits of technology

It simplifies the operation process of gamers, allows players to manage multiple gameplays at the same time in the same interface, and improves the gaming experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

The embodiment of the invention discloses a game display control method and device, computer equipment and a computer readable storage medium. According to the scheme, the graphical user interface is displayed and comprises the first game page corresponding to the first game process in the target game; in response to a first operation for the graphical user interface, determining a plurality of display areas used for presenting different game pages in the graphical user interface; displaying a first game page through a first display area in the plurality of display areas, and displaying a second game page corresponding to a second game process in the target game through a second display area in the plurality of display areas; wherein the first game process and the second game process are respectively used for processing different game logics of the current game account in the target game. Therefore, a plurality of game pages of a plurality of game processes in one game can be displayed on the graphical user interface at the same time, a game player can conveniently operate the plurality of game pages at the same time, and the game experience of the game player can be improved.
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Description

Technical Field

[0001] The present application relates to the field of computer technology, and in particular to a game display control method, device, computer equipment and computer-readable storage medium. Background Art

[0002] With the development of game technology and the diversity of people's leisure life, games have become an important leisure method in people's daily life. In some games, multiple game play methods are provided, and players can choose different game play methods to play games.

[0003] In the related art, when a player switches between different game modes in the same game, he needs to close the interface of the current game mode and then open the interface of the game mode he wants to switch to. The operation is cumbersome and the player's gaming experience is poor. Summary of the invention

[0004] The embodiments of the present application provide a game display control method, device, computer equipment and computer-readable storage medium, which can improve the gaming experience of game players.

[0005] The present application provides a game display control method, including:

[0006] displaying a graphical user interface, the graphical user interface including a first game page corresponding to a first game process in a target game;

[0007] In response to a first operation on the graphical user interface, determining a plurality of display areas in the graphical user interface for presenting different game pages;

[0008] Displaying the first game page through a first display area in the plurality of display areas, and displaying a second game page corresponding to a second game process in the target game through a second display area in the plurality of display areas;

[0009] The first game process and the second game process are respectively used to process different game logics of the current game account in the target game.

[0010] Accordingly, the embodiment of the present application further provides a game display control device, including:

[0011] A first display unit, configured to display a graphical user interface, wherein the graphical user interface includes a first game page corresponding to a first game process in a target game;

[0012] A first determining unit, configured to determine, in response to a first operation on the graphical user interface, a plurality of display areas in the graphical user interface for presenting different game pages;

[0013] A second display unit, configured to display the first game page through a first display area in the plurality of display areas, and to display a second game page corresponding to a second game process in the target game through a second display area in the plurality of display areas;

[0014] The first game process and the second game process are respectively used to process different game logics of the current game account in the target game.

[0015] Correspondingly, an embodiment of the present application also provides a computer device, including a memory, a processor, and a computer program stored on the memory and executable on the processor, wherein the processor executes any game display control method provided in any embodiment of the present application.

[0016] Correspondingly, an embodiment of the present application also provides a computer-readable storage medium, which stores multiple instructions, and the instructions are suitable for a processor to load to execute the above game display control method.

[0017] The embodiment of the present application displays a graphical user interface, including a first game page corresponding to a first game process in a target game; in response to a first operation on the graphical user interface, multiple display areas in the graphical user interface for presenting different game pages are determined; the first game page is displayed through a first display area in the multiple display areas, and the second game page corresponding to a second game process in the target game is displayed through a second display area in the multiple display areas; wherein the first game process and the second game process are respectively used to process different game logics of the current game account in the target game. In this way, multiple game pages of multiple game processes in a game can be displayed simultaneously in the graphical user interface, which is convenient for game players to operate multiple game pages at the same time, and can improve the game experience of game players. BRIEF DESCRIPTION OF THE DRAWINGS

[0018] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required for use in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative work.

[0019] Figure 1 A scene schematic diagram of a game display control system provided in an embodiment of the present application.

[0020] Figure 2 A flowchart of a game display control method provided in an embodiment of the present application.

[0021] Figure 3A schematic diagram of an application scenario of a game display control method provided in an embodiment of the present application.

[0022] Figure 4 A schematic diagram of an application scenario of another game display control method provided in an embodiment of the present application.

[0023] Figure 5 A schematic diagram of an application scenario of another game display control method provided in an embodiment of the present application.

[0024] Figure 6 A schematic diagram of an application scenario of another game display control method provided in an embodiment of the present application.

[0025] Figure 7 A schematic diagram of an application scenario of another game display control method provided in an embodiment of the present application.

[0026] Figure 8 A schematic diagram of an application scenario of another game display control method provided in an embodiment of the present application.

[0027] Fig. 9 A schematic diagram of an application scenario of another game display control method provided in an embodiment of the present application.

[0028] Fig.10 A schematic diagram of an application scenario of another game display control method provided in an embodiment of the present application.

[0029] Fig.11 A schematic diagram of an application scenario of another game display control method provided in an embodiment of the present application.

[0030] Fig.12 A schematic diagram of an application scenario of another game display control method provided in an embodiment of the present application.

[0031] Fig.13 A schematic diagram of an application scenario of another game display control method provided in an embodiment of the present application.

[0032] Fig.14 A schematic diagram of an application scenario of another game display control method provided in an embodiment of the present application.

[0033] Fig.15 A schematic diagram of an application scenario of another game display control method provided in an embodiment of the present application.

[0034] Fig.16 A structural block diagram of a game display control device provided in an embodiment of the present application.

[0035] Fig.17 A schematic diagram of the structure of a computer device provided in an embodiment of the present application. DETAILED DESCRIPTION

[0036] The following will be combined with the drawings in the embodiments of the present application to clearly and completely describe the technical solutions in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative work are within the scope of protection of this application.

[0037] The embodiments of the present application provide a game display control method, device, computer-readable storage medium and computer equipment. Specifically, the game display control method of the embodiments of the present application can be executed by a computer device, wherein the computer device can be a terminal or a server. The terminal can be a terminal device such as a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC, Personal Computer), a personal digital assistant (Personal Digital Assistant, PDA), etc. The terminal can also include a client, which can be a game application client, a browser client carrying a game program, or an instant messaging client, etc. The server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, CDN (Content Delivery Network, content distribution network), and basic cloud computing services such as big data and artificial intelligence platforms.

[0038] For example, when the game display control method is run on a terminal, the terminal device stores a game application and is used to present a virtual scene in the game screen. The terminal device is used to interact with the user through a graphical user interface, for example, the game application is downloaded and installed by the terminal device and run. The terminal device may provide the graphical user interface to the user in a variety of ways, for example, it may be rendered and displayed on the display screen of the terminal device, or the graphical user interface may be presented through holographic projection. For example, the terminal device may include a touch display screen and a processor, the touch display screen is used to present the graphical user interface and receive the operation instructions generated by the user acting on the graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, respond to the operation instructions, and control the display of the graphical user interface on the touch display screen.

[0039] For example, when the game display control method is run on a server, it can be a cloud game. Cloud gaming refers to a gaming method based on cloud computing. In the operation mode of cloud gaming, the operating body of the game application and the game screen presentation body are separated, and the storage and operation of the game display control method are completed on the cloud gaming server. The game screen presentation is completed on the client of the cloud gaming. The cloud gaming client is mainly used for receiving and sending game data and presenting the game screen. For example, the cloud gaming client can be a display device with a data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, a personal digital assistant, etc., but the terminal device for processing game data is a cloud gaming server in the cloud. When playing the game, the user operates the cloud gaming client to send an operation instruction to the cloud gaming server. The cloud gaming server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the cloud gaming client through the network. Finally, the cloud gaming client decodes and outputs the game screen.

[0040] See also Figure 1 , Figure 1 A scene diagram of a game display control system provided by an embodiment of the present application. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to the server of different games through the network. The terminal is any device with computing hardware that can support and execute software products corresponding to the game. In addition, the terminal has one or more multi-touch screens for sensing and obtaining the input of the user through the touch or sliding operation performed at multiple points of one or more touch-controlled display screens. In addition, when the system includes multiple terminals, multiple servers, and multiple networks, different terminals can be connected to each other through different networks and different servers. The network can be a wireless network or a wired network, such as a wireless network for a wireless local area network (WLAN), a local area network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals 1000 can also use their own Bluetooth network or hotspot network to connect to other terminals or to servers, etc. For example, multiple users can be online through different terminals and thus connected and synchronized with each other through appropriate networks to support multi-player games. In addition, the system may include multiple databases, the multiple databases are coupled to different servers, and the information related to the game environment can be continuously stored in the databases when different users play the multi-player game online.

[0041] The embodiment of the present application provides a game display control method, which can be executed by a terminal or a server. The embodiment of the present application takes the game display control method executed by a terminal as an example for explanation. Among them, the terminal includes a touch display screen and a processor, and the touch display screen is used to present a graphical user interface and receive an operation instruction generated by a user acting on the graphical user interface. When the user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal by responding to the received operation instruction, and can also control the content of the opposite server by responding to the received operation instruction. For example, the operation instruction generated by the user acting on the graphical user interface includes an instruction for starting a game application, and the processor is configured to start the game application after receiving the instruction to start the game application provided by the user. In addition, the processor is configured to render and draw a graphical user interface associated with the game on the touch display screen. The touch display screen is a multi-touch sensitive screen that can sense touch or sliding operations performed simultaneously at multiple points on the screen. The user performs a touch operation on the graphical user interface using a finger, and when the graphical user interface detects the touch operation, it controls different virtual objects in the game to perform actions corresponding to the touch operation. For example, the game can be any of casual games, action games, role-playing games, strategy games, sports games, puzzle games, etc. Among them, the game may include a virtual scene of the game. In addition, the virtual scene of the game may include one or more virtual objects controlled by a user (or player), such as a virtual character. In addition, the virtual scene of the game may also include one or more obstacles, such as railings, gullies, walls, etc., to limit the movement of virtual objects, such as limiting the movement of one or more objects to a specific area in the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, scores, character health status, energy, etc., to provide help to players, provide virtual services, increase scores related to player performance, etc. In addition, the graphical user interface may also present one or more indicators to provide indication information to the player. For example, the game may include a virtual object controlled by a player and one or more other virtual objects (such as an enemy character). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects may be controlled by a computer, such as a robot using an artificial intelligence (AI) algorithm, to achieve a man-machine battle mode. For example, a virtual object has various skills or abilities that game players use to achieve their goals. For example, a virtual object has one or more weapons, props, tools, etc. that can be used to eliminate other objects from the game. Such skills or abilities can be activated by a game player using one of a plurality of preset touch operations with a touch display screen of a terminal. The processor can be configured to present a corresponding game screen in response to an operation instruction generated by a user's touch operation.

[0042] It should be noted that Figure 1 The scene diagram of the game display control system shown is only an example. The image processing system and scene described in the embodiment of the present application are intended to more clearly illustrate the technical solution of the embodiment of the present application, and do not constitute a limitation on the technical solution provided in the embodiment of the present application. Ordinary technicians in this field can know that with the evolution of game display control systems and the emergence of new business scenarios, the technical solution provided in the embodiment of the present application is also applicable to similar technical problems.

[0043] Based on the above problems, the embodiments of the present application provide a first game display control method, device, computer equipment and computer-readable storage medium, which can improve the game experience of game players. The following are detailed descriptions. It should be noted that the description order of the following embodiments is not intended to limit the preferred order of the embodiments.

[0044] An embodiment of the present application provides a game display control method, which can be executed by a terminal or a server. The embodiment of the present application takes the game display control method executed by a terminal as an example for explanation.

[0045] See also Figure 2 , Figure 2 A flowchart of a game display control method provided in an embodiment of the present application. The specific process of the game display control method may be as follows:

[0046] 101. Display a graphical user interface.

[0047] In the example of the present application, a graphical user interface is displayed by a terminal device, and the content displayed by the graphical user interface may include a first game page corresponding to a first game process in a target game.

[0048] The target game can support multiple gameplays, which refers to the design and combination of rules, mechanisms, and operating methods for achieving game goals and providing game experience in the game. Different gameplays can correspond to different game goals, rules, mechanisms, and operating methods.

[0049] For example, in a target game, different gameplays may include completing different game tasks in different game scenarios.

[0050] Specifically, for each game play of the target game, there is a corresponding game logic. After the target game application is started, the game logic can be processed by running the game process, thereby realizing various game plays.

[0051] Among them, a game process can be used to run to process a game logic.

[0052] For example, the target game may include gameplay A, gameplay B, etc. Gameplay A corresponds to the first game logic, and gameplay B corresponds to the second game logic. By running a game process and processing the first game logic, it can be used to implement gameplay A of the target game for the current game account.

[0053] The first game process may be a game process that processes any game logic of the target game. The first game page is a page displayed when the first game process is run, and the first game page may include game play content corresponding to the game logic of the first game process (including at least game scenes and operation controls).

[0054] For example, see Figure 3 , Figure 3 A schematic diagram of an application scenario of a game display control method provided in an embodiment of the present application. Figure 3 In the graphical user interface 10 shown, a first game page 20 corresponding to a first game process is displayed. The first game page 20 may include content of a first game play corresponding to the first game process. For example, the first game page 20 may include a virtual scene, game interaction controls, etc. corresponding to the first game play.

[0055] 102. In response to a first operation on a graphical user interface, determine a plurality of display areas in the graphical user interface for presenting different game pages.

[0056] The first operation may be used to trigger dividing the graphical user interface into a plurality of display areas, and then displaying game pages corresponding to different game processes respectively through the plurality of display areas.

[0057] The first game process and the second game process are respectively used to process different game logics of the current game account in the target game.

[0058] For example, a first game process can be used to run and implement a first gameplay in a target game, and the first gameplay can be performed in a first virtual scene of the target game; a second game process can be used to implement a second gameplay in the target game, and the second gameplay can be performed in a second virtual scene of the target game.

[0059] In some embodiments, in order to facilitate game players to play multiple games at the same time, the step of "determining multiple display areas in the graphical user interface for presenting different game pages in response to a first operation on the graphical user interface" may include the following operations:

[0060] In response to a first trigger operation on the graphical user interface, the graphical user interface is split into two screens to determine a plurality of display areas.

[0061] The first trigger operation on the graphical user interface may include: a first trigger operation on any position on the graphical user interface.

[0062] In some embodiments, the first trigger operation may include a touch operation, such as a click operation, a press operation, a slide operation, etc.

[0063] The graphical user interface is split-screened, that is, the screen is divided into multiple areas.

[0064] In some embodiments, in order to meet different split-screen operation requirements of game players, the step of “in response to a first trigger operation on the graphical user interface, splitting the graphical user interface to determine multiple display areas” may include the following operations:

[0065] In response to a first sliding operation on the graphical user interface, displaying a pop-up window on the graphical user interface;

[0066] In response to the third trigger operation on the pop-up window, the graphical user interface is split into two screens to determine a plurality of display areas.

[0067] The first sliding operation may include multiple sliding modes, for example, a two-finger zoom sliding mode, etc.

[0068] Among them, the pop-up window can be used to display the first game page.

[0069] In some embodiments, the first sliding operation may be a two-finger zoom sliding operation. When the pop-up window is displayed according to the two-finger zoom sliding operation, the size of the pop-up window may be determined according to the operation information of the two-finger zoom sliding operation. For example, during the two-finger zoom sliding operation, the longer the two-finger sliding distance is, the smaller the size of the pop-up window is; conversely, the shorter the two-finger sliding distance is, the larger the size of the pop-up window is.

[0070] For example, see Figure 4 , Figure 4 A schematic diagram of another application scenario of a game display control method provided in an embodiment of the present application. Figure 4 The graphical user interface 10 shown on the left side displays a first game page 20. When a two-finger zoom sliding operation of the current player on the graphical user interface is detected, a pop-up window may be triggered to be displayed on the graphical user interface, and the first game page 20 may be displayed through the pop-up window.

[0071] That is to say, Figure 4 The graphical user interface 10 shown on the right side has a pop-up window provided on the graphical user interface 10, and the pop-up window displays the first game page 20. The second game page 30 may be displayed in the graphical user interface 10, and the pop-up window may be displayed superimposed on the second game page 30, similar to a picture-in-picture format.

[0072] In some embodiments, when the first game page is displayed through a pop-up window on the graphical user interface according to a first sliding operation, the graphical user interface may not display the second game page. For example, it may be displayed as a default screen (e.g., a black background or a white background, etc.). After multiple display areas are determined according to a third trigger operation for the pop-up window, the second game page may be displayed through one of the display areas.

[0073] Among them, the third trigger operation for the pop-up window can be used to move the display position of the pop-up window in the graphical user interface.

[0074] In some embodiments, the third trigger operation on the pop-up window may include a touch operation on the pop-up window, such as a drag operation.

[0075] Among them, in response to the third trigger operation on the pop-up window, the graphical user interface is split-screen and multiple display areas are determined, which can include: when the pop-up window is dragged and moved to a position close to the edge of the graphical user interface based on the drag operation on the pop-up window, the split-screen processing of the graphical user interface can be triggered.

[0076] For example, see Figure 5 , Figure 5 A schematic diagram of another application scenario of a game display control method provided in an embodiment of the present application. Figure 5 In the graphical user interface 10 shown on the left, when a drag operation on a pop-up window is detected, if the pop-up window is moved to the upper edge of the graphical user interface 10 according to the drag operation, it can trigger the graphical user interface 10 to be divided into multiple display areas.

[0077] That is to say, Figure 5 The graphical user interface 10 shown on the right side, wherein the graphical user interface can be divided into two display areas, a first game page 20 is displayed in one display area, and a second game page 30 is displayed in the other display area.

[0078] In some embodiments, when dividing the graphical user interface into multiple display areas, the display sizes of the multiple display areas can be determined according to the size of the pop-up window. For example, the height of the pop-up window can be h1, the height of the graphical user interface can be h2, and the width can be w. Then, according to the width w and the height h1, a display area can be divided from the graphical user interface 10; according to the width w and the height h2-h1, another display area can be divided from the graphical user interface 10. Multiple display areas can also be divided according to other methods, which are not limited here.

[0079] In some embodiments, in order to facilitate the split-screen operation of the player, the step of "in response to the first trigger operation on the graphical user interface, splitting the graphical user interface to determine multiple display areas" may include the following operations:

[0080] In response to a first sliding operation on the graphical user interface, displaying a pop-up window on the graphical user interface;

[0081] Based on the display position of the pop-up window on the graphical user interface, the graphical user interface is split into two screens to determine multiple display areas.

[0082] For example, when a two-finger zoom sliding operation of the current player in the graphical user interface is detected, the display position of the pop-up window is determined according to the end position of the two-finger zoom sliding operation, the pop-up window is displayed at the display position, and then the graphical user interface is split according to the display position. For example, if the display position is above the graphical user interface, the upper area of ​​the graphical user interface can be divided into a display area for displaying the first game page; and the lower area can be used as another display area for displaying the second game page.

[0083] In some embodiments, in order to meet different split-screen operation requirements of game players, the step of “in response to a first trigger operation on the graphical user interface, splitting the graphical user interface to determine multiple display areas” may include the following operations:

[0084] In response to the second sliding operation on the graphical user interface, the graphical user interface is split into two screens to determine a plurality of display areas.

[0085] The second sliding operation may include multiple sliding modes, for example, a sliding operation toward a preset direction, etc. The sliding mode of the second sliding operation is different from that of the first sliding operation.

[0086] Among them, when the graphical user interface is split-screen according to the second sliding operation to determine multiple display areas, the size of the divided display area can be determined according to the operation information of the second sliding operation. For example, the height of a display area can be determined according to the sliding distance of the second sliding operation, and then the difference between the height of the graphical user interface and the height of the display area can be used as the height of another display area.

[0087] In some embodiments, the second sliding operation may include an upward sliding operation, and the graphical user interface may be split into two upper and lower display areas, wherein the upper display area can be used to display the first game page, and the lower display area can be used to display the second game page.

[0088] In order to prevent the swipe-up operation from accidentally triggering other functions (such as switching background applications of the terminal), the swipe-up operation may be a press-swipe-up operation.

[0089] For example, see Figure 6 , Figure 6 A schematic diagram of another application scenario of a game display control method provided in an embodiment of the present application. Figure 6 The graphical user interface 10 shown on the left side displays a first game page 20. When a press-and-swipe-up operation of the current player is detected, the graphical user interface 10 may be triggered to be divided into two upper and lower display areas.

[0090] That is to say, Figure 6 The graphical user interface 10 shown on the right is divided into two upper and lower display areas, wherein the upper display area displays a first game page 20 and the lower display area displays a second game page 30.

[0091] In some embodiments, the second sliding operation may include a press-and-drop operation, which may include splitting the graphical user interface into upper and lower display areas, wherein the upper display area can be used to display the second game page, and the lower display area can be used to display the first game page.

[0092] In some embodiments, the second sliding operation may include pressing the left sliding operation, and then splitting the graphical user interface, which may include splitting the graphical user interface into left and right display areas, wherein the left display area can be used to display the first game page, and the right display area can be used to display the second game page.

[0093] In some embodiments, the second sliding operation may include pressing the right sliding operation, and then splitting the graphical user interface, which may include splitting the graphical user interface into left and right display areas, wherein the left display area can be used to display the second game page, and the right display area can be used to display the first game page.

[0094] In some embodiments, in order to facilitate game players to operate multiple game modes at the same time, the step of “determining, in response to a first operation on the graphical user interface, multiple display areas in the graphical user interface for presenting different game pages” may include the following operations:

[0095] In response to a second trigger operation on the graphical user interface, displaying at least one candidate game process identifier, the candidate game process identifier being used to indicate a third game process running simultaneously in the target game;

[0096] In response to a selection operation for a target game process identifier among at least one candidate game process identifier, the graphical user interface is split-screened to determine a plurality of display areas, and a second game process is determined based on the game process corresponding to the target game process identifier.

[0097] The candidate game process identifier can be used to indicate the game process corresponding to the game play in progress in the target game for the current game account, that is, the current player has opened game processes of multiple game play, the current graphical user interface displays the first game page of the first game process, and other opened game processes are running in the background.

[0098] The second trigger operation on the graphical user interface may include: a second trigger operation on a designated position on the graphical user interface.

[0099] The designated position may at least include an edge position of the graphical user interface, such as an upper edge position, a lower edge position, a left edge position, and a right edge position.

[0100] The second trigger operation may include a touch operation, such as a sliding operation, etc. The second trigger operation may be different from the first trigger operation.

[0101] In some embodiments, the second trigger operation may be a sliding operation with a starting position at the edge of the graphical user interface, such as a left sliding operation at the right edge of the graphical user interface, or a right sliding operation at the left edge of the graphical user interface.

[0102] For example, see Figure 7 , Figure 7 A schematic diagram of another application scenario of a game display control method provided in an embodiment of the present application. Figure 7 The graphical user interface 10 shown on the left side displays a first game page 20. When a left sliding operation of the current player on the right edge of the graphical user interface 10 is detected, a game progress list may be triggered to be displayed on the graphical user interface.

[0103] That is, the graphical user interface 10 shown on the right is obtained, wherein the graphical user interface 10 displays a game process list 50, and the game process list 50 may include multiple candidate game process identifiers, for example, candidate game process identifier 51, candidate game process identifier 52, candidate game process identifier 53, and the like.

[0104] In order to avoid overlapping of the display of the game process list 50 with the display of the first game page 20, which makes it inconvenient for game players to clearly see the candidate game process identifiers in the game process list 50, part of the content of the first game page 20 can be cancelled and provided to the game process list 50 for display.

[0105] Among them, the selection operation on the target game process identifier can be used to trigger the game process corresponding to the target game process identifier to be switched to the foreground and displayed together with the displayed first game page.

[0106] The selection operation may specifically include a touch operation, such as a sliding operation.

[0107] For example, see Figure 8 , Figure 8 A schematic diagram of another application scenario of a game display control method provided in an embodiment of the present application. Figure 8 In the graphical user interface 10 shown on the left, a game process list 50 is displayed, and the game process list 50 may include a candidate game process identifier 51, a candidate game process identifier 52, a candidate game process identifier 53, etc.

[0108] When a sliding operation of the current player on the candidate game process identifier 51 is detected, the graphical user interface can be triggered to be divided into multiple display areas, and the game process corresponding to the candidate game process identifier 51 is determined as the second game process.

[0109] That is to say, Figure 8 The graphical user interface 10 shown on the right side is divided into multiple display areas, wherein a first game page 20 is displayed in one display area, and a second game page 30 corresponding to the game process corresponding to the candidate game process identifier 52 is displayed in another display area.

[0110] In some embodiments, when the GUI is split screen to determine multiple display areas by selecting the target game process identifier, a default size may be used as the size of the multiple display areas. For example, the GUI may be evenly divided up and down to divide the multiple display areas.

[0111] In some embodiments, in order to facilitate game players to jointly perform multiple game play operations, the method may further include the following steps:

[0112] If the currently running target game includes multiple game processes, the second game process is determined from the multiple running game processes.

[0113] After determining multiple display areas for presenting different game pages in the graphical user interface according to the first operation, the game progress of the target game currently running on the terminal may be firstly obtained.

[0114] If the currently running target game includes multiple game processes, one game process can be determined from the multiple running game processes as the second game process, and then the second game page corresponding to the second game process can be displayed in the second display area.

[0115] There are many ways to determine the second game process from the running multiple game processes. For example, a recently launched game process can be selected from the running multiple game processes as the second game process that needs to display the game page, which can facilitate game players to view the page content of the recently launched game process. Alternatively, it can be determined according to other rules, which will not be elaborated here.

[0116] In some embodiments, the method may further include the following steps:

[0117] If the process of the currently running target game includes the first game process and the default process of the target game, the page corresponding to the default process is displayed through the second display area.

[0118] After determining multiple display areas for presenting different game pages in the graphical user interface according to the first operation, the game progress of the target game currently running on the terminal may be firstly obtained.

[0119] Among them, the game process of the target game currently running is the first game process, which may include: the game process of the target game currently running on the terminal device is the first game process, and the default process of the target game is running (the default process may be a non-game process), then the page corresponding to the default process of the target game may be displayed through the second display area.

[0120] Among them, the page corresponding to the default process can be used to start a new game process.

[0121] In some embodiments, the method may further include the following steps:

[0122] In response to a game process start event for a page corresponding to a default process, a second game process is determined based on a new game process started by the game process start event.

[0123] Among them, the game process start event is used to indicate the start of a new game process on the page corresponding to the default process.

[0124] For example, the default process may be the main interface process of the target game. In the page corresponding to the main interface process, multiple gameplay entrances may be displayed, and the game player may start a new gameplay process through the gameplay entrance.

[0125] For example, the graphical user interface is divided into multiple display areas, wherein the first display area of ​​the multiple display areas displays the first game page, and the second display area of ​​the multiple display areas displays the page of the default process. Further, when the player starts a new game process in the page of the default process, the game page of the new game process can be displayed in the second display area, thereby displaying multiple game pages of multiple game processes through the graphical user interface.

[0126] 103. Display a first game page in a first display area among the multiple display areas, and display a second game page corresponding to a second game process in the target game in a second display area among the multiple display areas.

[0127] In some embodiments, in order to facilitate game players to adjust the display size of each game page, the method may further include the following steps:

[0128] In response to adjustment events for the multiple display areas, adjusting sizes and / or positions of the multiple display areas;

[0129] The first game page is displayed based on the adjusted first display area, and the second game page is displayed based on the adjusted second display area.

[0130] The adjustment event may be used to indicate adjustment of the display area, such as size adjustment, position adjustment, etc.

[0131] In some embodiments, the adjustment event may be used to adjust the display size of the display area, and the adjustment event for multiple display areas may include size adjustment operations for the multiple display areas.

[0132] For example, see Fig. 9 , Fig. 9 A schematic diagram of another application scenario of a game display control method provided in an embodiment of the present application. Fig. 9 The graphical user interface 10 shown on the left side includes a first display area and a second display area, wherein the first display area displays a first game page 20 and the second display area displays a second game page 30 .

[0133] When a size adjustment operation of the current player on the first display area and the second display area (such as a sliding operation on adjacent edges of the first display area and the second display area) is detected, adjustment of the sizes of the first display area and the second display area may be triggered.

[0134] That is to say, Fig. 9 In the graphical user interface 10 shown on the right, the size of the first display area increases, and the display ratio of the first game page 20 becomes larger; the size of the second display area decreases, and the display ratio of the second game page 30 decreases.

[0135] In some embodiments, the adjustment event may also be used to adjust the display position of the display area, and the adjustment event for multiple display areas may include position adjustment operations for the multiple display areas.

[0136] For example, see Fig.10 , Fig.10 A schematic diagram of another application scenario of a game display control method provided in an embodiment of the present application. Fig.10 The graphical user interface 10 shown on the left side includes a first display area and a second display area, wherein the first display area displays a first game page 20 and the second display area displays a second game page 30 .

[0137] When it is detected that the current player performs a position adjustment operation on the first display area and the second display area (for example, a sliding operation between the first display area and the second display area), the position adjustment of the first display area and the second display area may be triggered.

[0138] That is to say, Fig.10 The graphical user interface 10 shown on the right side, wherein the display position of the first display area is changed to below the graphical user interface, that is, the first game page 20 is displayed below the graphical user interface; the display position of the second display area is changed to above the graphical user interface, that is, the second game page 30 is displayed above the graphical user interface.

[0139] In some embodiments, when the adjustment event is used to adjust the display position of the display area, the size of the display area after the adjustment can remain unchanged, that is, Fig. 9 As shown, before and after the first display area and the second display area are swapped, the display sizes of the first display area and the second display area do not change.

[0140] In some embodiments, when the adjustment event is used to adjust the display position of the display area, the size of the display area after the adjustment can change. For example, if the first display area and the second display area are swapped, the display size of the first display area after the swap can change to the initial size of the second display area; the display size of the second display area after the swap can change to the initial size of the first display area. That is, after the display positions of the first display area are swapped, the display sizes are also swapped accordingly.

[0141] In some embodiments, the step of “displaying the first game page based on the adjusted first display area, and displaying the second game page based on the adjusted second display area” may include the following operations:

[0142] Acquire the adjusted first size of the first display area, and acquire the adjusted second size of the second display area;

[0143] Determine a display mode corresponding to the first size and a display mode corresponding to the second size;

[0144] The first game page is displayed in the first display area based on a display mode corresponding to the first size, and the second game page is displayed in the second display area based on a display mode corresponding to the second size.

[0145] The first size refers to the display size occupied by the adjusted first display area in the graphical user interface, and the second display size refers to the display size occupied by the adjusted second display area in the graphical user interface.

[0146] Among them, the display mode may include horizontal screen display, vertical screen display, etc.

[0147] In the embodiment of the present application, a plurality of candidate display modes and size ratios (eg, aspect ratio, etc.) corresponding to the candidate display modes may be preset.

[0148] For example, multiple candidate display modes may include a horizontal display mode, a vertical display mode, etc., wherein the dimension ratio corresponding to the horizontal display mode may be 16:9 or 4:3; the dimension ratio corresponding to the vertical display mode may be 9:16.

[0149] Among them, determining the display mode corresponding to the first size may include: determining the display mode corresponding to the aspect ratio of the first size from multiple candidate display modes based on the aspect ratio of the first size; determining the display mode corresponding to the second size may include: determining the display mode corresponding to the aspect ratio of the second size from multiple candidate display modes based on the aspect ratio in the second size.

[0150] By determining the display mode of the game page corresponding to each game process according to the display size thereof, such as the horizontal and vertical screen display rules, the screen UI layout can be automatically adapted to improve the display effect of multiple pages.

[0151] In some embodiments, in order to facilitate the game player to close a game page in the plurality of game pages, the method may further include the following steps:

[0152] In response to a closing event of a target game page displayed in a target display area among the multiple display areas, the target game page is canceled from being displayed.

[0153] Among them, the close event can be used to trigger closing the target game page displayed by the graphical user interface.

[0154] The closing event for the target game page may be triggered by a touch operation on the target display area, for example, by a sliding operation on the target display area to trigger the closing event for the target game page.

[0155] For example, see Fig.11 , Fig.11 A schematic diagram of another application scenario of a game display control method provided in an embodiment of the present application. Fig.11 The graphical user interface 10 shown on the left side includes a first display area and a second display area, wherein the first display area displays a first game page 20 and the second display area displays a second game page 30 .

[0156] When a sliding operation on the first display area is detected, a closing event of the first game page 20 is triggered, thereby triggering the cancellation of the display of the first game page 20. That is, Fig.11 The graphical user interface 10 shown on the right side displays the second game page 30 and the first game page 20 is cancelled.

[0157] In some embodiments, the method may further include the following steps:

[0158] In response to a closing event of a target game page displayed in a target display area among multiple display areas, if the number of game processes of the currently running target game does not exceed a preset threshold, the running of the game process corresponding to the target game page is retained, otherwise the running of the game process corresponding to the target game page is terminated.

[0159] The preset threshold may be a preset maximum number of game processes of the target game that are allowed to run simultaneously. Opening too many game processes may affect terminal performance, cause game freezes, and thus affect the player's gaming experience.

[0160] For example, see Fig.11 ,exist Fig.11 In the graphical user interface 10 shown on the left, when a sliding operation on the first display area is detected, a closing event of the first game page 20 can be triggered. At the same time, it can be determined whether the number of game processes of the currently running target game exceeds a preset threshold.

[0161] If the number does not exceed the preset number, the game process corresponding to the target game page can be kept running in the background; if the number exceeds the preset number, the game process corresponding to the target game page can be terminated to avoid too many game processes being opened and affecting the player's gaming experience.

[0162] In some embodiments, the method may further include the following steps:

[0163] In response to a second operation on the graphical user interface, a plurality of display areas including a newly added display area are determined in the graphical user interface, and a third game page corresponding to a third game process in the target game is displayed through the newly added display area.

[0164] The second operation may be used to trigger the addition of a new display area in a graphical user interface including multiple display areas, and the third game page corresponding to the third game process in the target game may be displayed through the new display area.

[0165] The operation method for the second operation of the graphical user interface may at least include: any operation method of increasing the display area mentioned above.

[0166] The third game process, the first game process and the second game process are respectively used to process different game logics of the current game account in the target game.

[0167] In some embodiments, the step of “in response to the second operation on the graphical user interface, determining multiple display areas in the graphical user interface including a newly added display area, and displaying a third game page corresponding to a third game process in the target game through the newly added display area” may include:

[0168] In response to a first sliding operation on a first display area or a second display area in a graphical user interface, a new pop-up window is displayed in the graphical user interface, where the new pop-up window is used to display a first game page or a second game page;

[0169] In response to the third trigger operation for the new pop-up window, the graphical user interface is split-screened to determine a plurality of display areas including a newly added display area.

[0170] If a first sliding operation on a first display area in a graphical user interface is detected, a first game page may be displayed through a new pop-up window; the graphical user interface is split screen to determine multiple display areas including a newly added display area, which may include: dividing the original first display area into two display areas, one display area displays the first game page, and the other display area displays the third game page. The second display area continues to display the second game page.

[0171] If a first sliding operation on the second display area in the graphical user interface is detected, the second game page can be displayed through a new pop-up window; the graphical user interface is split screen to determine multiple display areas including the newly added display area, which may include: dividing the original second display area into two display areas, one display area displays the second game page, and the other display area displays the third game page. The first display area continues to display the first game page.

[0172] For example, see Fig.12 , Fig.12 A schematic diagram of another application scenario of a game display control method provided in an embodiment of the present application. Fig.12 The graphical user interface 10 shown on the left side includes a first display area and a second display area, wherein the first display area displays a first game page 20 and the second display area displays a second game page 30 .

[0173] When the first sliding operation of the current player in the second display area is detected, a new pop-up window can be triggered to be displayed in the graphical user interface 10, and the new pop-up window displays the second game page 30. Fig.12 The graphical user interface 10 shown on the right side displays a new pop-up window, in which a second game page 30 is displayed.

[0174] For further information, see Fig.13 , Fig.13 A schematic diagram of another application scenario of a game display control method provided in an embodiment of the present application. Fig.13 In the graphical user interface 10 shown on the left, when a third trigger operation for a new pop-up window is detected, the original second display area may be triggered to be divided into two display areas.

[0175] That is to say, Fig.13 The graphical user interface 10 shown on the right side includes a first display area, a second display area, and a newly added display area. The first display area displays a first game page 20, the second display area displays a second game page 30, and the newly added display area displays a third game page 40 corresponding to a third game process in the target game. In this way, when the graphical user interface 10 displays game pages of multiple game processes in split screen, the split screen can continue to be performed so that the player can operate the game pages corresponding to multiple game play methods at the same time.

[0176] In some embodiments, the step of “in response to the second operation on the graphical user interface, determining multiple display areas in the graphical user interface including a newly added display area, and displaying a third game page corresponding to a third game process in the target game through the newly added display area” may include:

[0177] In response to a second triggering operation on the graphical user interface, displaying at least one candidate game progress identifier;

[0178] In response to a selection operation for a new target game process identifier among at least one candidate game process identifier, the graphical user interface is split-screened, multiple display areas including a newly added display area are determined, and a third game process is determined based on the game process corresponding to the new target game process identifier.

[0179] In response to the selection operation of the new target game process identifier among the at least one candidate game process identifier, splitting the graphical user interface to determine the multiple display areas including the newly added display area may include at least one of the following methods:

[0180] In response to a selection operation for a new target game process identifier among at least one candidate game process identifier, the original first display area is divided into two display areas, one display area displays the first game page, and the other display area displays the third game page corresponding to the third game process. The second display area keeps displaying the second game page;

[0181] In response to a selection operation for a new target game process identifier among at least one candidate game process identifier, the original second display area is divided into two display areas, one display area displays the second game page, and the other display area displays the third game page corresponding to the second game process. The first display area keeps displaying the first game page.

[0182] For example, see Fig.14 , Fig.14 A schematic diagram of another application scenario of a game display control method provided in an embodiment of the present application. Fig.14 The graphical user interface 10 shown on the left side includes a first display area and a second display area, wherein the first display area displays a first game page 20 and the second display area displays a second game page 30 .

[0183] When a second trigger operation of the current player in the graphical user interface is detected, the display of the game process list can be triggered.

[0184] That is to say, Fig.14 The graphical user interface 10 shown on the right side, wherein a game process list 50 is displayed in the graphical user interface 10, and the game process list 50 may include multiple candidate game process identifiers, such as candidate game process identifier 52 and candidate game process identifier 53. The current player can trigger the division of a new display area in the graphical user interface 10 by triggering the candidate game process identifier in the game process list 50, so as to display the game page corresponding to the game process corresponding to the candidate game process identifier through the new display area.

[0185] For example, see Fig.15 , Fig.15 A schematic diagram of another application scenario of a game display control method provided in an embodiment of the present application. Fig.14 In the graphical user interface 10 shown on the left, when a trigger operation on the candidate game process identifier 52 is detected, a new display area can be divided in the graphical user interface.

[0186] That is to say, Fig.15 The graphical user interface 10 shown on the right side includes a first display area, a second display area, and a newly added display area. The first display area displays a first game page 20, the second display area displays a second game page 30, and the newly added display area displays a third game page 40 corresponding to the third game process in the target game.

[0187] The embodiment of the present application discloses a game display control method, which includes: displaying a graphical user interface, the graphical user interface including a first game page corresponding to a first game process in a target game; in response to a first operation on the graphical user interface, determining multiple display areas in the graphical user interface for presenting different game pages; displaying the first game page through a first display area in the multiple display areas, and displaying a second game page corresponding to a second game process in the target game through a second display area in the multiple display areas; wherein the first game process and the second game process are respectively used to process different game logics of the current game account in the target game. In this way, the game experience of game players in the target game can be improved.

[0188] In order to better implement the game display control method provided in the embodiment of the present application, the embodiment of the present application also provides a game display control device based on the above game display control method. The meanings of the terms are the same as those in the above game display control method, and the specific implementation details can refer to the description in the method embodiment.

[0189] See also Fig.16 , Fig.16 A structural block diagram of a game display control device provided in an embodiment of the present application, the device comprising:

[0190] A first display unit 301, configured to display a graphical user interface, wherein the graphical user interface includes a first game page corresponding to a first game process in a target game;

[0191] A first determining unit 302, configured to determine, in response to a first operation on the graphical user interface, a plurality of display areas in the graphical user interface for presenting different game pages;

[0192] A second display unit 303, configured to display the first game page through a first display area in the multiple display areas, and to display a second game page corresponding to a second game process in the target game through a second display area in the multiple display areas;

[0193] The first game process and the second game process are respectively used to process different game logics of the current game account in the target game.

[0194] In some embodiments, the first determining unit 302 may include:

[0195] The first determining subunit is used to perform split-screen processing on the graphical user interface in response to a first triggering operation on the graphical user interface to determine the multiple display areas.

[0196] In some embodiments, the first determining subunit may be specifically used for:

[0197] In response to a first sliding operation on the graphical user interface, displaying a pop-up window on the graphical user interface, wherein the pop-up window is used to display the first game page;

[0198] In response to a third trigger operation on the pop-up window, the graphical user interface is split into two screens to determine the multiple display areas.

[0199] In some embodiments, the first determining subunit may be specifically used for:

[0200] In response to a second sliding operation on the graphical user interface, the graphical user interface is split into two screens to determine the multiple display areas.

[0201] In some embodiments, the first determining unit 302 may include:

[0202] A first display subunit, configured to display at least one candidate game process identifier in response to a second trigger operation on the graphical user interface;

[0203] The processing subunit is used to split the graphical user interface in response to a selection operation of a target game process identifier among the at least one candidate game process identifier, determine the multiple display areas, and determine the second game process based on the game process corresponding to the target game process identifier.

[0204] In some embodiments, the apparatus may further include:

[0205] The second determining unit is configured to determine the second game process from among the plurality of game processes currently being run if there are a plurality of game processes of the target game currently being run.

[0206] In some embodiments, the apparatus may further include:

[0207] The third display unit is used to display a page corresponding to the default process through the second display area if the process of the target game currently running includes the first game process and the default process of the target game, wherein the page corresponding to the default process can be used to start a new game process.

[0208] In some embodiments, the apparatus may further include:

[0209] The third determining unit is configured to respond to a game process start event for a page corresponding to a default process and determine the second game process based on a new game process started by the game process start event.

[0210] In some embodiments, the apparatus may further include:

[0211] an adjusting unit, configured to adjust the sizes and / or positions of the plurality of display areas in response to adjustment events for the plurality of display areas;

[0212] The fourth display unit is used to display the first game page based on the adjusted first display area, and to display the second game page based on the adjusted second display area.

[0213] In some embodiments, the fourth display unit may include:

[0214] A first acquisition subunit, used to acquire the adjusted first size of the first display area, and to acquire the adjusted second size of the second display area;

[0215] A second determining subunit, configured to determine a display mode corresponding to the first size and a display mode corresponding to the second size;

[0216] The second display subunit is used to display the first game page in the first display area based on the display mode corresponding to the first size, and to display the second game page in the second display area based on the display mode corresponding to the second size.

[0217] In some embodiments, the apparatus may further include:

[0218] The canceling unit is used to cancel the display of the target game page in response to a closing event of the target game page displayed in the target display area among the multiple display areas.

[0219] In some embodiments, the apparatus may further include:

[0220] A retaining unit is used to respond to a closing event of a target game page displayed in a target display area among the multiple display areas, and if the number of game processes of the target game currently running does not exceed a preset threshold, retain the running of the game process corresponding to the target game page, otherwise terminate the running of the game process corresponding to the target game page.

[0221] In some embodiments, the apparatus may further include:

[0222] A fifth display unit is used to determine, in response to a second operation on the graphical user interface, multiple display areas in the graphical user interface including a newly added display area, and to display a third game page corresponding to a third game process in the target game through the newly added display area.

[0223] The embodiment of the present application discloses a game display control device, which displays a graphical user interface through a first display unit 301, and the graphical user interface includes a first game page corresponding to a first game process in a target game; a first determination unit 302 determines a plurality of display areas in the graphical user interface for presenting different game pages in response to a first operation on the graphical user interface; a second display unit 303 displays the first game page through a first display area in the plurality of display areas, and displays a second game page corresponding to a second game process in the target game through a second display area in the plurality of display areas; wherein the first game process and the second game process are respectively used to process different game logics of the current game account in the target game. In this way, the game experience of game players in the target game can be improved.

[0224] Accordingly, the embodiment of the present application also provides a computer device, which may be a terminal. Fig.17 As shown, Fig.17 A schematic diagram of the structure of a computer device provided in an embodiment of the present application. The computer device 600 includes a processor 601 having one or more processing cores, a memory 602 having one or more computer-readable storage media, and a computer program stored in the memory 602 and executable on the processor. The processor 601 is electrically connected to the memory 602. It will be understood by those skilled in the art that the computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently.

[0225] The processor 601 is the control center of the computer device 600. It uses various interfaces and lines to connect the various parts of the entire computer device 600, executes various functions of the computer device 600 and processes data by running or loading software programs and / or modules stored in the memory 602, and calling data stored in the memory 602, thereby monitoring the computer device 600 as a whole.

[0226] In the embodiment of the present application, the processor 601 in the computer device 600 will load instructions corresponding to the processes of one or more application programs into the memory 602 according to the following steps, and the processor 601 will run the application programs stored in the memory 602 to implement various functions:

[0227] displaying a graphical user interface, the graphical user interface including a first game page corresponding to a first game process in the target game;

[0228] In response to a first operation on the graphical user interface, determining a plurality of display areas in the graphical user interface for presenting different game pages;

[0229] Displaying a first game page through a first display area in the plurality of display areas, and displaying a second game page corresponding to a second game process in the target game through a second display area in the plurality of display areas;

[0230] The first game process and the second game process are respectively used to process different game logics of the current game account in the target game.

[0231] In some embodiments, in response to a first operation on a graphical user interface, determining a plurality of display areas in the graphical user interface for presenting different game pages includes:

[0232] In response to a first trigger operation on the graphical user interface, the graphical user interface is split into two screens to determine a plurality of display areas.

[0233] In some embodiments, in response to a first trigger operation on a graphical user interface, splitting the graphical user interface to determine a plurality of display areas includes:

[0234] In response to a first sliding operation on the graphical user interface, displaying a pop-up window on the graphical user interface, the pop-up window is used to display a first game page;

[0235] In response to the third trigger operation on the pop-up window, the graphical user interface is split into two screens to determine a plurality of display areas.

[0236] In some embodiments, in response to a first trigger operation on a graphical user interface, splitting the graphical user interface to determine a plurality of display areas includes:

[0237] In response to the second sliding operation on the graphical user interface, the graphical user interface is split into two screens to determine a plurality of display areas.

[0238] In some embodiments, in response to a first operation on a graphical user interface, determining a plurality of display areas in the graphical user interface for presenting different game pages includes:

[0239] In response to a second triggering operation on the graphical user interface, displaying at least one candidate game progress identifier;

[0240] In response to a selection operation for a target game process identifier among at least one candidate game process identifier, the graphical user interface is split-screened to determine a plurality of display areas, and a second game process is determined based on the game process corresponding to the target game process identifier.

[0241] In some embodiments, the method further comprises:

[0242] If the currently running target game includes multiple game processes, the second game process is determined from the multiple running game processes.

[0243] In some embodiments, the method further comprises:

[0244] If the processes of the currently running target game include the first game process and the default process of the target game, a page corresponding to the default process is displayed through the second display area, wherein the page corresponding to the default process can be used to start a new game process.

[0245] In some embodiments, the method further comprises:

[0246] In response to a game process start event for a page corresponding to a default process, a second game process is determined based on a new game process started by the game process start event.

[0247] In some embodiments, the method further comprises:

[0248] In response to adjustment events for the multiple display areas, adjusting sizes and / or positions of the multiple display areas;

[0249] The first game page is displayed based on the adjusted first display area, and the second game page is displayed based on the adjusted second display area.

[0250] In some embodiments, displaying the first game page based on the adjusted first display area, and displaying the second game page based on the adjusted second display area, include:

[0251] Acquire the adjusted first size of the first display area, and acquire the adjusted second size of the second display area;

[0252] Determine a display mode corresponding to the first size and a display mode corresponding to the second size;

[0253] The first game page is displayed in the first display area based on a display mode corresponding to the first size, and the second game page is displayed in the second display area based on a display mode corresponding to the second size.

[0254] In some embodiments, the method further comprises:

[0255] In response to a closing event of a target game page displayed in a target display area among the multiple display areas, the target game page is canceled from being displayed.

[0256] In some embodiments, the method further comprises:

[0257] In response to a closing event of a target game page displayed in a target display area among multiple display areas, if the number of game processes of the currently running target game does not exceed a preset threshold, the running of the game process corresponding to the target game page is retained, otherwise the running of the game process corresponding to the target game page is terminated.

[0258] In some embodiments, the method further comprises:

[0259] In response to a second operation on the graphical user interface, a plurality of display areas including a newly added display area are determined in the graphical user interface, and a third game page corresponding to a third game process in the target game is displayed through the newly added display area.

[0260] The embodiment of the present application displays a graphical user interface, including a first game page corresponding to a first game process in a target game; in response to a first operation on the graphical user interface, multiple display areas in the graphical user interface for presenting different game pages are determined; the first game page is displayed through a first display area in the multiple display areas, and the second game page corresponding to a second game process in the target game is displayed through a second display area in the multiple display areas; wherein the first game process and the second game process are respectively used to process different game logics of the current game account in the target game. In this way, multiple game pages of multiple game processes in a game can be displayed simultaneously in the graphical user interface, which is convenient for game players to operate multiple game pages at the same time, and can improve the game experience of game players.

[0261] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.

[0262] Optional, such as Fig.17 As shown, the computer device 600 further includes: a touch screen 603, a radio frequency circuit 604, an audio circuit 605, an input unit 606, and a power supply 607. The processor 601 is electrically connected to the touch screen 603, the radio frequency circuit 604, the audio circuit 605, the input unit 606, and the power supply 607, respectively. Those skilled in the art can understand that Fig.17 The computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or less components than shown in the figure, or combine certain components, or arrange the components differently.

[0263] The touch display screen 603 can be used to display a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface. The touch display screen 603 may include a display panel and a touch panel. Among them, the display panel may be used to display information input by the user or information provided to the user and various graphical user interfaces of the computer device, and these graphical user interfaces may be composed of graphics, text, icons, videos and any combination thereof. Optionally, the display panel may be configured in the form of a liquid crystal display (LCD, Liquid Crystal Display), an organic light emitting diode (OLED, Organic Light-EmittingDiode) and the like. The touch panel may be used to collect the user's touch operation on or near it (such as the user using any suitable object or attachment such as a finger, a stylus, etc. on the touch panel or near the touch panel), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel may include two parts, a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch orientation, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the touch point coordinates, and then sends it to the processor 601, and can receive the command sent by the processor 601 and execute it. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 601 to determine the type of touch event, and then the processor 601 provides a corresponding visual output on the display panel according to the type of touch event. In an embodiment of the present application, the touch panel and the display panel can be integrated into the touch display screen 603 to realize the input and output functions. However, in some embodiments, the touch panel and the touch panel can be used as two independent components to realize the input and output functions. That is, the touch display screen 603 can also be used as a part of the input unit 606 to realize the input function.

[0264] The radio frequency circuit 604 may be used to send and receive radio frequency signals, so as to establish wireless communication with a network device or other computer device through wireless communication, and to send and receive signals between the network device or other computer device.

[0265] The audio circuit 605 can be used to provide an audio interface between the user and the computer device through a speaker and a microphone. The audio circuit 605 can transmit the electrical signal converted from the received audio data to the speaker, which is converted into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 605 and converted into audio data, and then the audio data is output to the processor 601 for processing, and then sent to another computer device through the radio frequency circuit 604, or the audio data is output to the memory 602 for further processing. The audio circuit 605 may also include an earplug jack to provide communication between an external headset and the computer device.

[0266] The input unit 606 may be used to receive input numbers, character information or user feature information (such as fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal input related to user settings and function control.

[0267] The power supply 607 is used to supply power to various components of the computer device 600. Optionally, the power supply 607 can be logically connected to the processor 601 through a power management system, so that the power management system can manage charging, discharging, and power consumption. The power supply 607 can also include one or more DC or AC power supplies, recharging systems, power failure detection circuits, power converters or inverters, power status indicators, and other arbitrary components.

[0268] although Fig.17 Not shown, the computer device 600 may also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described in detail here.

[0269] In the above embodiments, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.

[0270] As can be seen from the above, the computer device provided in this embodiment can display a graphical user interface, which includes a first game page corresponding to a first game process in a target game; in response to a first operation on the graphical user interface, multiple display areas in the graphical user interface for presenting different game pages are determined; the first game page is displayed through a first display area in the multiple display areas, and the second game page corresponding to a second game process in the target game is displayed through a second display area in the multiple display areas; wherein the first game process and the second game process are respectively used to process different game logics of the current game account in the target game.

[0271] A person of ordinary skill in the art will appreciate that all or part of the steps in the various methods of the above embodiments may be completed by instructions, or by controlling related hardware through instructions. The instructions may be stored in a computer-readable storage medium and loaded and executed by a processor.

[0272] To this end, an embodiment of the present application provides a computer-readable storage medium, in which multiple computer programs are stored, and the computer program can be loaded by a processor to execute the steps in any game display control method provided in the embodiment of the present application. For example, the computer program can execute the following steps:

[0273] displaying a graphical user interface, the graphical user interface including a first game page corresponding to a first game process in the target game;

[0274] In response to a first operation on the graphical user interface, a plurality of display areas in the graphical user interface for presenting different game pages are determined; a first game page is displayed through a first display area in the plurality of display areas, and a second game page corresponding to a second game process in the target game is displayed through a second display area in the plurality of display areas;

[0275] The first game process and the second game process are respectively used to process different game logics of the current game account in the target game.

[0276] In some embodiments, in response to a first operation on a graphical user interface, determining a plurality of display areas in the graphical user interface for presenting different game pages includes:

[0277] In response to a first trigger operation on the graphical user interface, the graphical user interface is split into two screens to determine a plurality of display areas.

[0278] In some embodiments, in response to a first trigger operation on a graphical user interface, splitting the graphical user interface to determine a plurality of display areas includes:

[0279] In response to a first sliding operation on the graphical user interface, displaying a pop-up window on the graphical user interface, the pop-up window is used to display a first game page;

[0280] In response to the third trigger operation on the pop-up window, the graphical user interface is split into two screens to determine a plurality of display areas.

[0281] In some embodiments, in response to a first trigger operation on a graphical user interface, splitting the graphical user interface to determine a plurality of display areas includes:

[0282] In response to the second sliding operation on the graphical user interface, the graphical user interface is split into two screens to determine a plurality of display areas.

[0283] In some embodiments, in response to a first operation on a graphical user interface, determining a plurality of display areas in the graphical user interface for presenting different game pages includes:

[0284] In response to a second triggering operation on the graphical user interface, displaying at least one candidate game progress identifier;

[0285] In response to a selection operation for a target game process identifier among at least one candidate game process identifier, the graphical user interface is split-screened to determine a plurality of display areas, and a second game process is determined based on the game process corresponding to the target game process identifier.

[0286] In some embodiments, the method further comprises:

[0287] If the currently running target game includes multiple game processes, the second game process is determined from the multiple running game processes.

[0288] In some embodiments, the method further comprises:

[0289] If the processes of the currently running target game include the first game process and the default process of the target game, a page corresponding to the default process is displayed through the second display area, wherein the page corresponding to the default process can be used to start a new game process.

[0290] In some embodiments, the method further comprises:

[0291] In response to a game process start event for a page corresponding to a default process, a second game process is determined based on a new game process started by the game process start event.

[0292] In some embodiments, the method further comprises:

[0293] In response to adjustment events for the multiple display areas, adjusting sizes and / or positions of the multiple display areas;

[0294] The first game page is displayed based on the adjusted first display area, and the second game page is displayed based on the adjusted second display area.

[0295] In some embodiments, displaying the first game page based on the adjusted first display area, and displaying the second game page based on the adjusted second display area, include:

[0296] Acquire the adjusted first size of the first display area, and acquire the adjusted second size of the second display area;

[0297] Determine a display mode corresponding to the first size and a display mode corresponding to the second size;

[0298] The first game page is displayed in the first display area based on a display mode corresponding to the first size, and the second game page is displayed in the second display area based on a display mode corresponding to the second size.

[0299] In some embodiments, the method further comprises:

[0300] In response to a closing event of a target game page displayed in a target display area among the multiple display areas, the target game page is canceled from being displayed.

[0301] In some embodiments, the method further comprises:

[0302] In response to a closing event of a target game page displayed in a target display area among multiple display areas, if the number of game processes of the currently running target game does not exceed a preset threshold, the running of the game process corresponding to the target game page is retained, otherwise the running of the game process corresponding to the target game page is terminated.

[0303] In some embodiments, the method further comprises:

[0304] In response to a second operation on the graphical user interface, a plurality of display areas including a newly added display area are determined in the graphical user interface, and a third game page corresponding to a third game process in the target game is displayed through the newly added display area.

[0305] The embodiment of the present application displays a graphical user interface, including a first game page corresponding to a first game process in a target game; in response to a first operation on the graphical user interface, multiple display areas in the graphical user interface for presenting different game pages are determined; the first game page is displayed through a first display area in the multiple display areas, and the second game page corresponding to a second game process in the target game is displayed through a second display area in the multiple display areas; wherein the first game process and the second game process are respectively used to process different game logics of the current game account in the target game. In this way, multiple game pages of multiple game processes in a game can be displayed simultaneously in the graphical user interface, which is convenient for game players to operate multiple game pages at the same time, and can improve the game experience of game players.

[0306] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.

[0307] The computer-readable storage medium may include: a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.

[0308] Since the computer program stored in the computer-readable storage medium can execute the steps in any game display control method provided in the embodiments of the present application, the beneficial effects that can be achieved by any game display control method provided in the embodiments of the present application can be achieved. Please refer to the previous embodiments for details and will not be repeated here.

[0309] The game display control method, device, computer-readable storage medium and computer equipment provided in the embodiments of the present application are introduced in detail above. Specific examples are used in this article to illustrate the principles and implementation methods of the present application. The description of the above embodiments is only used to help understand the method of the present application and its core idea; at the same time, for technical personnel in this field, according to the idea of ​​the present application, there will be changes in the specific implementation method and application scope. In summary, the content of this specification should not be understood as a limitation on the present application.

Claims

1. A game display control method, characterized in that: The method comprises: Displaying a graphical user interface, the graphical user interface including a first game page corresponding to a first game process running in the target game; In response to a first operation on the graphical user interface, determining a plurality of display areas in the graphical user interface for presenting different game pages; Displaying the first game page through a first display area in the plurality of display areas, and displaying a second game page corresponding to a second game process in the target game through a second display area in the plurality of display areas; The first game process and the second game process are respectively used to process different game logics of the current game account in the target game.

2. The method according to claim 1, characterized in that In response to a first operation on the graphical user interface, determining a plurality of display areas in the graphical user interface for presenting different game pages comprises: In response to a first trigger operation on the graphical user interface, the graphical user interface is split into two screens to determine the multiple display areas.

3. The method according to claim 2, characterized in that In response to the first trigger operation on the graphical user interface, performing split-screen processing on the graphical user interface to determine the multiple display areas includes: In response to a first sliding operation on the graphical user interface, displaying a pop-up window on the graphical user interface, wherein the pop-up window is used to display the first game page; In response to a third trigger operation on the pop-up window, the graphical user interface is split into two screens to determine the multiple display areas.

4. The method according to claim 2, characterized in that: In response to the first trigger operation on the graphical user interface, performing split-screen processing on the graphical user interface to determine the multiple display areas includes: In response to a second sliding operation on the graphical user interface, the graphical user interface is split into two screens to determine the multiple display areas.

5. The method according to claim 1, characterized in that In response to a first operation on the graphical user interface, determining a plurality of display areas in the graphical user interface for presenting different game pages comprises: In response to a second trigger operation on the graphical user interface, displaying at least one candidate game process identifier, the candidate game process identifier being used to indicate a third game process running simultaneously in the target game; In response to a selection operation for a target game process identifier among the at least one candidate game process identifier, the graphical user interface is split-screen to determine the multiple display areas, and the second game process is determined based on the game process corresponding to the target game process identifier.

6. The method according to claim 1, characterized in that The method further comprises: If there are multiple game processes of the target game currently being run, the second game process is determined from the multiple game processes being run.

7. The method according to claim 1, characterized in that The method further comprises: If the currently running process of the target game includes the first game process and the default process of the target game, a page corresponding to the default process is displayed through the second display area, wherein the page corresponding to the default process can be used to start a new game process.

8. The method according to claim 7, characterized in that The method further comprises: In response to a game process start event for the page corresponding to the default process, the second game process is determined based on a new game process started by the game process start event.

9. The method according to claim 1, characterized in that: The method further comprises: In response to adjustment events for the multiple display areas, adjusting sizes and / or positions of the multiple display areas; The first game page is displayed based on the adjusted first display area, and the second game page is displayed based on the adjusted second display area.

10. The method according to claim 9, characterized in that The displaying of the first game page based on the adjusted first display area, and the displaying of the second game page based on the adjusted second display area, include: Acquire the adjusted first size of the first display area, and acquire the adjusted second size of the second display area; Determine a display mode corresponding to the first size and a display mode corresponding to the second size; The first game page is displayed in the first display area based on a display mode corresponding to the first size, and the second game page is displayed in the second display area based on a display mode corresponding to the second size.

11. The method according to claim 1, characterized in that: The method further comprises: In response to a closing event of a target game page displayed in a target display area among the multiple display areas, the target game page is canceled from being displayed.

12. The method according to claim 11, characterized in that The method further comprises: In response to a closing event of a target game page displayed in a target display area among the multiple display areas, if the number of game processes of the target game currently running does not exceed a preset threshold, the running of the game process corresponding to the target game page is retained, otherwise the running of the game process corresponding to the target game page is terminated.

13. The method according to claim 1, characterized in that The method further comprises: In response to a second operation on the graphical user interface, a plurality of display areas including a newly added display area are determined in the graphical user interface, and a third game page corresponding to a third game process in the target game is displayed through the newly added display area.

14. A game display control device, characterized in that: The device comprises: A first display unit, configured to display a graphical user interface, wherein the graphical user interface includes a first game page corresponding to a first game process in a target game; A first determining unit, configured to determine, in response to a first operation on the graphical user interface, a plurality of display areas in the graphical user interface for presenting different game pages; A second display unit, configured to display the first game page through a first display area in the plurality of display areas, and to display a second game page corresponding to a second game process in the target game through a second display area in the plurality of display areas; The first game process and the second game process are respectively used to process different game logics of the current game account in the target game.

15. A computer device comprising a memory, a processor and a computer program stored in the memory and running on the processor, wherein: When the processor executes the program, the game display control method according to any one of claims 1 to 13 is implemented.

16. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a plurality of instructions, and the instructions are suitable for being loaded by a processor to execute the game display control method according to any one of claims 1 to 13.

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