Game display control method, device, equipment and computer program product

By introducing marching observation controls in the game, it solves the problem that players find it difficult to control the travel of multiple game objects in macroscopic manner, and improves operation efficiency and information acquisition capabilities.

CN119701353AActive Publication Date: 2025-03-28NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202411849671.5
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-12-13
Publication Date
2025-03-28
Estimated Expiration
2044-12-13

AI Technical Summary

Technical Problem

In strategy games, it is difficult for players to control the travel of multiple game objects macroscopically, resulting in low operational efficiency.

Method used

By displaying the game object's march observation controls on the graphical user interface, including the march progress bar area and the ruler area, the ruler area is used to display the game object's march route information, including the identification and distribution area of ​​the target object.

Benefits of technology

Enables players to control the marching status of all game objects macro-control the marching status of all game objects without dragging the map or switching perspectives, improve operational efficiency, and efficiently obtain route information, helping players predict the targets on the marching route in advance or avoid risk areas.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention relates to a game display control method and device, electronic equipment and a computer program product, and belongs to the technical field of games. The method comprises the steps that a marching information display instruction is responded, a marching observation control of a first game object is displayed on a graphical user interface, the marching observation control comprises a marching progress bar area and a scale area, and the scale area is used for displaying marching route information of the first game object; the marching route information comprises a target object identifier corresponding to a target object on the marching route of the first game object and a distribution area of the target object; responding to a first strategy operation aiming at the marching observation control, and executing a game behavior corresponding to the first strategy operation. According to the method, the visual marching observation control is provided and used for displaying the marching route information of the game objects, so that a player can macroscopically control the marching states of all the game objects, and the operation efficiency of the player is improved.
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Description

Technical Field

[0001] The present disclosure relates to the field of game technology, and in particular to a game display control method, a game display control device, an electronic device, and a computer program product. Background Art

[0002] In strategy games, players can assign multiple game objects to arrive at corresponding locations to perform tasks. During the game, the player may control as many as a dozen or twenty game objects at the same time.

[0003] In some related technologies, the way for players to view the progress status of each game object is to select a game object, locate the view to the view of the large map of the game object, drag the map and execute subsequent command operations. However, when there are too many game objects, it is difficult for players to control the progress of all game objects at a macro level. It takes a lot of time and manpower to perform specific viewing and control operations one by one, and it is impossible to control the progress of all game objects in the first place.

[0004] In other related technologies, although a thumbnail map is provided for an overview of global game object information, the information distribution in the thumbnail map is relatively complex, and it is difficult for players to intuitively compare the movement information of multiple game objects. In addition, it is also inconvenient to operate multiple game objects in the thumbnail map.

[0005] In view of this, there is an urgent need in the art for a game display control method that enables players to have macro-control over the marching status of all game objects and improve the player's operating efficiency.

[0006] It should be noted that the information disclosed in the above background technology section is only used to enhance the understanding of the background of the present disclosure, and therefore may include information that does not constitute the prior art known to ordinary technicians in the field. Summary of the invention

[0007] The purpose of the present disclosure is to provide a game display control method, a game display control device, an electronic device and a computer program product, thereby enabling players to have macro control over the marching status of all game objects to at least a certain extent, thereby improving the player's operating efficiency.

[0008] According to a first aspect of the present disclosure, a method for controlling the display of a game is provided, wherein a graphical user interface is provided through a terminal device, wherein the graphical user interface includes at least part of a game scene, and the game scene includes a first game object, and the method includes:

[0009] In response to the march information display instruction, a march observation control of the first game object is displayed on the graphical user interface, the march observation control includes a march progress bar area and a ruler area, the ruler area is used to display the march route information of the first game object, the march route information includes a target object identifier corresponding to a target object on the march route of the first game object, and a distribution area of ​​the target object;

[0010] In response to a first strategic operation on the march observation control, a game behavior corresponding to the first strategic operation is executed.

[0011] According to a second aspect of the present disclosure, a display control device for a game is provided, wherein a graphical user interface is provided through a terminal device, wherein the graphical user interface includes at least part of a game scene, wherein the game scene includes a first game object, and the device includes:

[0012] a control display module, configured to respond to a march information display instruction and display a march observation control of the first game object on a graphical user interface, wherein the march observation control includes a march progress bar area and a ruler area, wherein the ruler area is used to display the march route information of the first game object, and the march route information includes a target object identifier corresponding to a target object on the march route of the first game object, and a distribution area of ​​the target object;

[0013] The control operation module is used to respond to the first strategic operation on the march observation control and execute the game behavior corresponding to the first strategic operation.

[0014] According to a third aspect of the present disclosure, there is provided an electronic device, comprising: a processor; and a memory for storing executable instructions of the processor; wherein the processor is configured to execute any one of the above-described game display control methods by executing the executable instructions.

[0015] According to a fourth aspect of the present disclosure, a computer program product is provided, comprising a computer program, wherein when the computer program is executed by a processor, the display control method of the game described in any one of the above is implemented.

[0016] The exemplary embodiments of the present disclosure may have the following beneficial effects:

[0017] In the display control method of the game in the example implementation mode of the present disclosure, by displaying the march observation control of the first game object on the graphical user interface, the march observation control includes a march progress bar area and a ruler area, the ruler area is used to display the march route information of the first game object, and the march route information includes the target object identifier corresponding to the target object on the march route of the first game object, and the distribution area of ​​the target object. Then respond to the first strategy operation for the march observation control, and execute the game behavior corresponding to the first strategy operation. The display control method of the game in the example implementation mode of the present disclosure, by adding a horizontal viewing path of the march route in the game, converting the march route of the game object into a visual march observation control, marking the target object passed in the running track of the game object, can enable the player to macro-control the marching status of all game objects without dragging the map or switching the perspective, while improving the player's operating efficiency, it can also efficiently obtain route information, help the player to predict the target on the march route in advance or avoid risk areas, and enhance the player's gaming experience.

[0018] It is to be understood that the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the present disclosure. BRIEF DESCRIPTION OF THE DRAWINGS

[0019] The accompanying drawings herein are incorporated into the specification and constitute a part of the specification, illustrate embodiments consistent with the present disclosure, and together with the specification are used to explain the principles of the present disclosure. Obviously, the accompanying drawings described below are only some embodiments of the present disclosure, and for ordinary technicians in this field, other accompanying drawings can be obtained based on these accompanying drawings without creative work.

[0020] Figure 1 A schematic diagram showing an exemplary system architecture of a game display control method and device to which the embodiments of the present disclosure can be applied;

[0021] Figure 2 A schematic flow chart showing a method for controlling a display of a game according to an exemplary embodiment of the present disclosure;

[0022] Figure 3 A schematic diagram of a march route display control in a specific embodiment of the present disclosure is shown;

[0023] Figure 4 A schematic diagram of a march observation control in a specific embodiment of the present disclosure is shown;

[0024] Figure 5 A schematic diagram showing a flow chart of a method for displaying a march progress bar area according to an exemplary embodiment of the present disclosure;

[0025] Figure 6A schematic diagram showing a target object in a specific embodiment of the present disclosure;

[0026] Figure 7 A schematic diagram showing a process of marking a battle area of ​​a first game object and a second game object according to an exemplary embodiment of the present disclosure;

[0027] Figure 8 A schematic diagram showing a flow chart of executing a game behavior corresponding to a first strategy operation according to an exemplary embodiment of the present disclosure;

[0028] Fig. 9 A schematic diagram showing an object operation control of a target object in a specific embodiment of the present disclosure is shown;

[0029] Fig.10 A schematic diagram showing the target point position distinction display in a specific embodiment of the present disclosure is shown;

[0030] Fig.11 A schematic diagram showing prompt information of a target object in a specific embodiment of the present disclosure;

[0031] Fig.12 A block diagram showing a display control device for a game according to an exemplary embodiment of the present disclosure;

[0032] Fig.13 A schematic diagram of the structure of a computer system suitable for implementing the electronic device of the embodiment of the present disclosure is shown. DETAILED DESCRIPTION

[0033] Example embodiments will now be described more fully with reference to the accompanying drawings. However, example embodiments can be implemented in a variety of forms and should not be construed as being limited to the examples set forth herein; on the contrary, these embodiments are provided so that the present disclosure will be more comprehensive and complete, and the concepts of the example embodiments are fully conveyed to those skilled in the art. The described features, structures, or characteristics may be combined in one or more embodiments in any suitable manner. In the following description, many specific details are provided to provide a full understanding of the embodiments of the present disclosure. However, those skilled in the art will appreciate that the technical solutions of the present disclosure may be practiced while omitting one or more of the specific details, or other methods, components, devices, steps, etc. may be adopted. In other cases, known technical solutions are not shown or described in detail to avoid obscuring various aspects of the present disclosure.

[0034] In addition, the accompanying drawings are only schematic illustrations of the present disclosure and are not necessarily drawn to scale. The same reference numerals in the figures represent the same or similar parts, and their repeated description will be omitted. Some of the block diagrams shown in the accompanying drawings are functional entities and do not necessarily correspond to physically or logically independent entities. These functional entities can be implemented in software form, or implemented in one or more hardware modules or integrated circuits, or implemented in different networks and / or processor devices and / or microcontroller devices.

[0035] Figure 1 A schematic diagram of a system architecture of an exemplary application environment to which a display control method and device for a game according to an embodiment of the present disclosure can be applied is shown.

[0036] like Figure 1 As shown, the system architecture 100 may include multiple terminal devices 101, 102, 103, a network 104, and a server 105. The network 104 is used to provide a medium for communication links between the terminal devices 101, 102, 103 and the server 105. The network 104 may include various connection types, such as wireless communication links, etc.

[0037] It should be understood that Figure 1 The number of terminal devices, networks and servers in the embodiment is only for illustration. According to the implementation requirements, there may be any number of terminal devices, networks and servers. For example, the server 105 may be a server cluster composed of multiple servers.

[0038] The terminal devices 101, 102, and 103 may be various electronic devices with processors, including but not limited to smart phones, tablet computers, portable computers, and the like. The server 105 may be a server that provides various services. For example, the server 105 may obtain the marching route information of the first game object, and the terminal devices 101, 102, and 103 may respond to the marching information display instruction through the processor, and display the marching observation control of the first game object on the graphical user interface. The marching observation control includes a marching progress bar area and a ruler area. The ruler area is used to display the marching route information of the first game object. The marching route information includes the target object identifier corresponding to the target object on the marching route of the first game object, and the distribution area of ​​the target object, and responds to the first strategy operation for the marching observation control, and executes the game behavior corresponding to the first strategy operation. The terminal devices 101, 102, and 103 may also complete the entire process from obtaining the marching route information of the first game object and displaying the marching observation control of the first game object to executing the game behavior corresponding to the first strategy operation through the processor.

[0039] In one embodiment of the present disclosure, the display control method of the game can be run on a local terminal device or a server. When the display control method of the game is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0040] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the display control method of the game are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0041] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.

[0042] In a possible implementation, an embodiment of the present disclosure provides a game display control method, which provides a graphical user interface through a terminal device, wherein the terminal device can be the local terminal device mentioned above, or can be a client device in the cloud interaction system mentioned above.

[0043] This exemplary embodiment first provides a method for controlling the display of a game, which can provide a graphical user interface through a terminal device, wherein the graphical user interface includes at least a portion of a game scene, and the game scene includes a first game object. Figure 2 As shown, the display control method of the above game may include the following steps:

[0044] Step S210. In response to the march information display instruction, a march observation control of the first game object is displayed on the graphical user interface.

[0045] The march observation control includes a march progress bar area and a ruler area. The ruler area is used to display the march route information of the first game object. The march route information includes the target object identifier corresponding to the target object on the march route of the first game object, and the distribution area of ​​the target object.

[0046] Step S220. Respond to the first strategic operation on the march observation control and execute the game behavior corresponding to the first strategic operation.

[0047] In the display control method of the game in the example implementation mode of the present disclosure, by displaying the march observation control of the first game object on the graphical user interface, the march observation control includes a march progress bar area and a ruler area, the ruler area is used to display the march route information of the first game object, and the march route information includes the target object identifier corresponding to the target object on the march route of the first game object, and the distribution area of ​​the target object. Then respond to the first strategy operation for the march observation control, and execute the game behavior corresponding to the first strategy operation. The display control method of the game in the example implementation mode of the present disclosure, by adding a horizontal viewing path of the march route in the game, converting the march route of the game object into a visual march observation control, marking the target object passed in the running track of the game object, can enable the player to macro-control the marching status of all game objects without dragging the map or switching the perspective, while improving the player's operating efficiency, it can also efficiently obtain route information, help the player to predict the target on the march route in advance or avoid risk areas, and enhance the player's gaming experience.

[0048] Next, combine Figures 3 to 11 The above steps of this exemplary embodiment are described in more detail.

[0049] In step S210, in response to the march information display instruction, a march observation control of the first game object is displayed on the graphical user interface.

[0050] The march observation control includes a march progress bar area and a ruler area. The ruler area is used to display the march route information of the first game object. The march route information includes the target object identifier corresponding to the target object on the march route of the first game object, and the distribution area of ​​the target object.

[0051] In this example implementation, the first game object refers to the game object controlled by the player in the game through the terminal device. For example, the player can control the characters or fleets in the game to arrive at a designated location to perform corresponding tasks. According to the player's assigned operation, the first game object can move along the designated marching route.

[0052] In this example implementation, a march route display control may be provided on the graphical user interface, and in response to a march route display operation on the march route display control, a march observation control of the first game object may be displayed on the graphical user interface. For example, the corresponding march observation control may be displayed by a click, double-click, or other operation on the march route display control.

[0053] In this example implementation, when the player creates a marching plan, a march observation control of the first game object can also be displayed on the graphical user interface. The march observation control can also be displayed through other operations, such as any operation on the graphical user interface, including a double-click operation or a long-press operation on a blank area, to trigger the display of the march observation control, which is not specifically limited in this example implementation.

[0054] Figure 3 A schematic diagram of a march route display control in a specific embodiment of the present disclosure is shown. Players can click Figure 3 The marching route display control 301 in obtains the marching route of the fleet, and switches the fleet operation module to the marching observation control for macro control.

[0055] In this example implementation, the march observation control may include two parts, namely, a march progress bar area and a ruler area. The march progress bar area is used to display the march progress of the first game object, and the ruler area is used to display the march route information of the first game object and mark some target objects or target areas in the march route.

[0056] Figure 4 A schematic diagram of a march observation control in a specific embodiment of the present disclosure is shown. Each first game object in a marching state may correspond to a march observation control, and enemies or other objects on the marching route will be displayed in the march observation control.

[0057] In this example implementation, Figure 5 As shown, the method for displaying the march progress bar area may specifically include the following steps:

[0058] Step S510: Determine the marching progress of the first game object.

[0059] In this example implementation, the starting point and end point of the marching route of the first game object can be obtained based on the marching route of the first game object, and the marching progress of the first game object can be obtained based on the starting point and end point of the marching route of the first game object and the current position of the first game object.

[0060] According to the specified marching route, the starting point and end point of the first game object in the current marching route can be obtained. According to the starting point and end point of the first game object in the current marching route and the current real-time position of the first game object, the marching progress of the first game object can be obtained.

[0061] Step S520. According to the marching progress of the first game object, the marching progress bar corresponding to the first game object is displayed in the marching progress bar area in the marching observation control.

[0062] like Figure 4 As shown, in the march progress bar area below each march observation control, the march progress bar of the corresponding first game object is displayed, and the colored part represents the distance that has been traveled under the current march plan. In addition, parameters such as the remaining distance and estimated time can also be displayed at the same time.

[0063] In this example implementation, the length of the ruler area corresponds to the total length of the marching route of the first game object, and the ruler area can be divided into multiple segments according to a preset segmentation ratio to help players understand the marching situation and the distribution of target objects more clearly.

[0064] Target objects may include second game objects, base objects, collection objects, resource objects, etc., which are target objects that need to be paid attention to on the marching route. Among them, the second game object is the enemy game object; the base object is the base unit set by the game object; the collection object is the collection tool unit set by the game object, such as the mining ship unit; the resource object is the resource unit that can be collected in the game scene, such as the mineral unit. Figure 6 A schematic diagram of target objects in a specific embodiment of the present disclosure is shown, including fleet units, mining ship units, mineral units, base units, etc.

[0065] In this example implementation, the marking position of the target object identifier corresponding to the target object on the ruler area can be determined based on the position of the target object on the marching route and the route length between the starting point of the marching route; the target object identifier is marked in the ruler area according to the type of the target object and the marking position of the target object identifier on the ruler area.

[0066] The identification type of the target object identification is determined according to the type of the target object, and the identification color of the target object identification is determined according to the camp where the target object is located; the target object identification is marked in the ruler area according to the identification type, identification color and marking position of the target object identification.

[0067] For target objects that divide camps, such as the second game object, base object, and collection object, different identification colors need to be determined according to the camp they are in. For example, the own camp is marked with a white logo, the same team is marked with a blue logo, the neutral camp is marked with a yellow logo, the enemy camp is marked with a red logo, and so on. Then, mark them in the ruler area according to their logo type, logo color, and mark position.

[0068] For fixed objects that do not distinguish between camps, such as resource objects, the identification color of the target object identification corresponding to the resource object can be determined according to the resource level of the resource object, and then the target object identification corresponding to the resource object can be marked in the ruler area according to the identification color of the target object identification corresponding to the resource object and the marking position of the target object identification corresponding to the resource object on the ruler area. For example, the third-level mineral is blue, the fourth-level mineral is purple, the fifth-level mineral is gold, and so on.

[0069] In this example implementation, the marking range of the target object on the ruler area can be determined according to the distribution area of ​​the target object on the marching route; the distribution area of ​​the target object is marked in the ruler area according to the type of the target object and the marking range of the target object on the ruler area.

[0070] In this example implementation, some special areas on the marching route can also be marked, with different colors representing different area types. For example, green represents that the area is rich in minerals, orange represents that a battle will occur in this area and the enemy and our side are evenly matched, red represents that a battle will occur in this area and our side has a very low chance of winning, and a red exclamation mark represents that our fleet is under attack in this area.

[0071] For the distribution of resource objects, if the number of resource objects distributed in a segmented area of ​​a preset length on the marching route is greater than or equal to the resource quantity threshold, the segmented area will be marked in the ruler area. The segmented area represents that this area is rich in minerals.

[0072] In this example implementation, the area where the first game object and the second game object may fight each other may also be marked. Figure 7 As shown, the following steps may be included:

[0073] Step S710: Determine the battle area between the first game object and the second game object according to the marching routes of the first game object and the second game object.

[0074] According to the marching routes of the first game object and the second game object, the intersection area of ​​the first game object and the second game object can be determined, and the intersection area is the area where the first game object and the second game object may fight.

[0075] Step S720: Determine a marking range corresponding to the engagement area on the ruler area according to the distribution area of ​​the engagement area on the marching route of the first game object.

[0076] According to the determined engagement area, the position of the area on the marching route of the first game object is determined, and the marking range corresponding to the engagement area on the ruler area is determined.

[0077] Step S730: Obtain the combat prediction result of the first game object and the second game object, and determine the area color of the combat area according to the combat prediction result.

[0078] According to the camp parameters of the first game object and the second game object, such as the number of fleets, equipment and other parameters, a battle prediction result of the first game object and the second game object is obtained, and the area color of the battle area is determined according to the battle prediction result, for example, red means that our winning rate is lower.

[0079] Step S740: Mark the engagement area in the ruler area according to the marking range and area color corresponding to the engagement area in the ruler area.

[0080] Finally, the engagement area is marked in the ruler area according to the corresponding marking range and area color on the ruler area, so that players can intuitively see the area where the engagement may occur and the possible results of the battle, thereby controlling the marching situation in advance.

[0081] In addition, the marching route information also includes a distribution area corresponding to the first preset section, and the first preset section may include a curvature navigation section. The section where the curve appears in the area represents that the ship can perform curvature navigation. Curvature navigation means that the marching speed of the first game object in the curvature navigation section is different from the marching speed of the first game object in other sections. For example, the marching speed can be adjusted in this section so that the fleet can pass through the section at a faster speed.

[0082] In this example implementation, the target objects existing on the marching route and the distribution areas of the target objects will be displayed on the marching observation control. For example, the curvature navigation area of ​​our fleet and the mineral level and type of the route will be marked on the route map. Players can pre-judge the combat power of the enemy and our fleets on the marching route in advance, and judge the route status according to different marking colors and area colors, pay attention to areas of possible fighting, and judge the advantageous or disadvantageous areas of the enemy and our combat power.

[0083] In step S220, in response to a first strategic operation on the march observation control, a game behavior corresponding to the first strategic operation is executed.

[0084] In this example implementation, a target object may also be selected in the march observation control, and corresponding operation options may be provided.

[0085] In this example implementation, Figure 8 As shown, in response to the first strategy operation on the march observation control, executing the game behavior corresponding to the first strategy operation may specifically include the following steps:

[0086] Step S810. In response to the selection operation of the target object in the march observation control, the skill operation control for the target object is displayed in the march observation control.

[0087] The skill operation control includes at least one of the following: a viewing control, a retreat control, a reinforcement control, and a reminder control.

[0088] Fig. 9 A schematic diagram of an object operation control of a target object in a specific embodiment of the present disclosure is shown. After selecting a special object, the corresponding operation controls, such as [View], [Retreat], [Reinforce], and [Remind] controls, can be displayed to facilitate the player to operate and control the special object. Clicking an object operation control can execute the corresponding shortcut operation, and the target object and the operation identifier are displayed separately on the marching route coordinate map.

[0089] Step S820. In response to the selection operation of the skill operation control, execute the game behavior corresponding to the skill operation control.

[0090] In this example implementation, a selection operation may also be performed on a certain point in the marching route coordinate map. Specifically, in response to a selection operation on a target point on the marching route coordinate map, the target point may be displayed distinctively on the marching route coordinate map.

[0091] Fig.10 A schematic diagram of a target point distinguishing display in a specific embodiment of the present disclosure is shown. The target point is a specific point selected by the player after clicking the position, and the selected point can be distinguished by a line segment of a special color.

[0092] In this example implementation, if a reminder operation corresponding to the reminder control is executed for the target object, when the distance between the first game object and the target object meets the preset reminder condition, the reminder information of the target object is displayed on the graphical user interface. Fig. 9 The selected target object 901 and the reminder operation identifier for the target object.

[0093] If a reminder operation is performed for a target point or target object, when a preset reminder condition is met, for example, when the first game object is about to reach the target point or target object, the player can be reminded through a reminder message.

[0094] Fig.11 A schematic diagram showing the prompt information of a target object in a specific embodiment of the present disclosure is shown. When a player performs a reminder operation on a target point, a reminder mark will be displayed in the line map, and when the fleet is about to reach the reminder point, the player will be notified through a reminder window 5 seconds in advance.

[0095] In this example implementation, the current game perspective may also be switched to a game perspective corresponding to the first game object in response to a prompt operation acting on the prompt information.

[0096] By clicking on the prompt information displayed on the graphical user interface, the perspective can be quickly switched to the game perspective corresponding to the first game object, allowing the player to conduct detailed inspection or control operations.

[0097] In this example implementation, for some locations and targets that are risky or require special attention, players can quickly click on the route map to perform subsequent agile deployment operations, greatly reducing the manpower and time costs incurred by manual intervention in marching.

[0098] It should be noted that although the steps of the method in the present disclosure are described in a specific order in the drawings, this does not require or imply that the steps must be performed in this specific order, or that all the steps shown must be performed to achieve the desired results. Additionally or alternatively, some steps may be omitted, multiple steps may be combined into one step, and / or one step may be decomposed into multiple steps, etc.

[0099] Furthermore, the present disclosure also provides a display control device for a game, which provides a graphical user interface through a terminal device, wherein the graphical user interface includes at least a portion of a game scene, and the game scene includes a first game object. Fig.12 As shown, the display control device of the game may include a control display module 1210 and a control operation module 1220. Among them:

[0100] The control display module 1210 can be used to respond to the march information display instruction and display the march observation control of the first game object on the graphical user interface. The march observation control includes a march progress bar area and a ruler area. The ruler area is used to display the march route information of the first game object. The march route information includes the target object identifier corresponding to the target object on the march route of the first game object, and the distribution area of ​​the target object;

[0101] The control operation module 1220 can be used to respond to a first strategic operation on the march observation control and execute a game behavior corresponding to the first strategic operation.

[0102] In some exemplary embodiments of the present disclosure, the control display module 1210 may include a march progress determination unit and a progress bar display unit.

[0103] The marching progress determination unit may be used to determine the marching progress of the first game object;

[0104] The progress bar display unit can be used to display the marching progress bar corresponding to the first game object in the marching progress bar area in the marching observation control according to the marching progress of the first game object.

[0105] In some exemplary embodiments of the present disclosure, the march progress determination unit may include a start point and end point determination unit and a march progress calculation unit.

[0106] The starting point and end point determining unit may be used to obtain the starting point and end point of the marching route of the first game object according to the marching route of the first game object;

[0107] The marching progress calculation unit can be used to obtain the marching progress of the first game object according to the starting point and the end point of the marching route of the first game object and the current position of the first game object.

[0108] In some exemplary embodiments of the present disclosure, the control display module 1210 may further include a marking position determining unit, a target object marking unit, a marking range determining unit, and a distribution area marking unit.

[0109] The marking position determining unit may be used to determine the marking position of the target object identifier corresponding to the target object on the ruler area according to the position of the target object on the marching route and the route length between the starting point of the marching route;

[0110] The target object marking unit may be used to mark the target object identifier in the scale area according to the type of the target object and the marking position of the target object identifier on the scale area;

[0111] The marking range determination unit may be used to determine the marking range of the target object on the scale area according to the distribution area of ​​the target object on the marching route;

[0112] The distribution area marking unit may be used to mark the distribution area of ​​the target object in the scale area according to the type of the target object and the marking range of the target object on the scale area.

[0113] In some exemplary embodiments of the present disclosure, the target object marking unit may include a camp color determination unit and a camp object marking unit.

[0114] The camp color determination unit may be used to determine the identification type of the target object identification according to the type of the target object, and determine the identification color of the target object identification according to the camp in which the target object is located;

[0115] The camp object marking unit can be used to mark the target object identifier in the ruler area according to the identifier type, identifier color and identifier position of the target object identifier.

[0116] In some exemplary embodiments of the present disclosure, the control display module 1210 may further include an engagement area determination unit, an engagement mark range determination unit, an engagement area color determination unit, and an engagement area marking unit.

[0117] The engagement area determination unit may be used to determine the engagement area of ​​the first game object and the second game object according to the marching routes of the first game object and the second game object;

[0118] The engagement mark range determination unit may be used to determine the mark range corresponding to the engagement area on the ruler area according to the distribution area of ​​the engagement area on the marching route of the first game object;

[0119] The engagement area color determination unit may be used to obtain an engagement prediction result between the first game object and the second game object, and determine an area color of the engagement area according to the engagement prediction result;

[0120] The engagement area marking unit may be used to mark the engagement area in the ruler area according to the marking range and area color corresponding to the engagement area on the ruler area.

[0121] In some exemplary embodiments of the present disclosure, the target object marking unit may include a resource level determination unit and a resource object marking unit.

[0122] The resource level determination unit may be used to determine the identification color of the target object identification corresponding to the resource object according to the resource level of the resource object;

[0123] The resource object marking unit may be used to mark the target object identifier corresponding to the resource object in the ruler area according to the identifier color of the target object identifier corresponding to the resource object and the marking position of the target object identifier corresponding to the resource object on the ruler area.

[0124] In some exemplary embodiments of the present disclosure, the distribution area marking unit may include a resource distribution area marking unit, which can be used to mark the segmented area in the ruler area if the distribution quantity of resource objects in a segmented area of ​​a preset length on the marching route is greater than or equal to a resource quantity threshold.

[0125] In some exemplary embodiments of the present disclosure, the marching route information also includes a distribution area corresponding to the first preset section.

[0126] In some exemplary embodiments of the present disclosure, the first preset section includes a curvature navigation section, and the marching speed of the first game object in the curvature navigation section is different from the marching speed of the first game object in other sections.

[0127] In some exemplary embodiments of the present disclosure, the control operation module 1220 may include a skill operation control display unit and a skill operation execution unit.

[0128] The skill operation control display unit may be used to display the skill operation control for the target object in the march observation control in response to the selection operation of the target object in the march observation control, the skill operation control including at least one of the following: a viewing control, a retreat control, a reinforcement control, and a reminder control;

[0129] The skill operation execution unit can be used to execute the game behavior corresponding to the skill operation control in response to the selection operation of the skill operation control.

[0130] In some exemplary embodiments of the present disclosure, the control operation module 1220 may further include a prompt information display unit, which may be used to display prompt information of the target object on a graphical user interface when a reminder operation corresponding to the reminder control is performed on the target object and when the distance between the first game object and the target object meets a preset reminder condition.

[0131] In some exemplary embodiments of the present disclosure, the control operation module 1220 may further include a game perspective switching unit, which may be used to switch the current game perspective to a game perspective corresponding to the first game object in response to a prompt operation acting on the prompt information.

[0132] The specific details of each module / unit in the display control device of the above game have been described in detail in the corresponding method embodiment part, and will not be repeated here.

[0133] It should be noted that, although several modules or units of the device for action execution are mentioned in the above detailed description, this division is not mandatory. In fact, according to the exemplary embodiments of the present disclosure, the features and functions of two or more modules or units described above can be embodied in one module or unit. Conversely, the features and functions of one module or unit described above can be further divided into multiple modules or units to be embodied.

[0134] Fig.13 A schematic diagram of the structure of a computer system suitable for implementing an electronic device of an embodiment of the present disclosure is shown.

[0135] It should be noted that Fig.13 The computer system 1300 of the electronic device shown is only an example and should not bring any limitation to the functions and scope of use of the embodiments of the present disclosure.

[0136] like Fig.13 As shown, the computer system 1300 includes a central processing unit (CPU) 1301, which can perform various appropriate actions and processes according to a program stored in a read-only memory (ROM) 1302 or a program loaded from a storage part 1308 into a random access memory (RAM) 1303. In the RAM 1303, various programs and data required for system operation are also stored. The CPU 1301, the ROM 1302, and the RAM 1303 are connected to each other via a bus 1304. An input / output (I / O) interface 1305 is also connected to the bus 1304.

[0137] The following components are connected to the I / O interface 1305: an input section 1306 including a keyboard, a mouse, etc.; an output section 1307 including a cathode ray tube (CRT), a liquid crystal display (LCD), etc., and a speaker, etc.; a storage section 1308 including a hard disk, etc.; and a communication section 1309 including a network interface card such as a LAN card, a modem, etc. The communication section 1309 performs communication processing via a network such as the Internet. A drive 1310 is also connected to the I / O interface 1305 as needed. A removable medium 1311, such as a magnetic disk, an optical disk, a magneto-optical disk, a semiconductor memory, etc., is installed on the drive 1310 as needed, so that a computer program read therefrom is installed into the storage section 1308 as needed.

[0138] In particular, according to an embodiment of the present disclosure, the process described above with reference to the flowchart can be implemented as a computer software program. For example, an embodiment of the present disclosure includes a computer program product, which includes a computer program carried on a computer-readable medium, and the computer program includes a program code for executing the method shown in the flowchart. In such an embodiment, the computer program can be downloaded and installed from a network through a communication section 1309, and / or installed from a removable medium 1311. When the computer program is executed by a central processing unit (CPU) 1301, various functions defined in the system of the present disclosure are executed.

[0139] The exemplary embodiments of the present disclosure also provide a computer program product, which includes a computer program, and when the computer program is executed by a processor, the display control method of the game is implemented.

[0140] In one embodiment, the computer program product may be a tangible product containing a computer program, such as a computer-readable storage medium storing a computer program. The readable storage medium may be a storage medium based on electrical, magnetic, optical, electromagnetic, infrared, or other signals, including but not limited to: random access memory (RAM), read-only memory (ROM), magnetic tape, floppy disk, flash memory (Flash), mechanical hard disk (HDD), solid-state drive (SSD), and the like. Exemplarily, the computer program product may be implemented as a non-volatile storage medium storing a computer program, such as a read-only memory, a NAND flash memory, and the like.

[0141] In one embodiment, the computer program product may be an intangible product including a computer program. Exemplarily, the computer program product may be implemented as a virtual digital product, such as a digital file storing an executable file, an installation package, etc. of the computer program.

[0142] The code of the computer program can be written in one or more programming languages. Programming languages ​​such as C language, Java, C++, etc. The program code can be executed entirely on the user computing device, or partially on the user computing device, or as a separate software package, or partially on the user computing device and partially on a remote computing device, or entirely on a remote computing device or server. In the case of a remote computing device, the remote computing device can be connected to the user computing device through any type of network, such as a local area network (LAN), a wide area network (WAN), etc., or can be connected to an external computing device (e.g., an Internet connection provided by an operator).

[0143] The computer program may be carried or transmitted via electrical, magnetic, optical, electromagnetic, infrared, or other signals. The electronic device may convert the signal carrying the computer program into a digital signal, thereby running the computer program. When the computer program is run on an electronic device, its code is used to enable the electronic device to execute (more specifically, the processor of the electronic device may execute) the method steps of various exemplary embodiments of the present disclosure, such as the display control method of the above-mentioned game.

[0144] The flow charts and block diagrams in the accompanying drawings illustrate the possible architecture, functions and operations of the systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each box in the flow chart or block diagram can represent a module, a program segment, or a part of a code, and the above-mentioned module, program segment, or a part of a code contains one or more executable instructions for realizing the specified logical function. It should also be noted that in some alternative implementations, the functions marked in the box can also occur in a different order from the order marked in the accompanying drawings. For example, two boxes represented in succession can actually be executed substantially in parallel, and they can sometimes be executed in the opposite order, depending on the functions involved. It should also be noted that each box in the block diagram or flow chart, and the combination of the boxes in the block diagram or flow chart can be implemented with a dedicated hardware-based system that performs a specified function or operation, or can be implemented with a combination of dedicated hardware and computer instructions.

[0145] It should be noted that, although several modules of the device for action execution are mentioned in the above detailed description, this division is not mandatory. In fact, according to the embodiments of the present disclosure, the features and functions of two or more modules described above can be concretized in one module. Conversely, the features and functions of one module described above can be further divided into multiple modules to be concretized.

[0146] Those skilled in the art will readily appreciate other embodiments of the present disclosure after considering the specification and practicing the invention disclosed herein. The present disclosure is intended to cover any variations, uses or adaptations of the present disclosure that follow the general principles of the present disclosure and include common knowledge or customary technical means in the art that are not disclosed in the present disclosure.

[0147] It should be understood that the present disclosure is not limited to the exact structures that have been described above and shown in the drawings, and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

Claims

1. A game display control method, characterized in that: A graphical user interface is provided by a terminal device, the graphical user interface includes at least a part of a game scene, the game scene includes a first game object, and the method includes: In response to the march information display instruction, a march observation control of the first game object is displayed on the graphical user interface, the march observation control includes a march progress bar area and a ruler area, the ruler area is used to display the march route information of the first game object, the march route information includes a target object identifier corresponding to a target object on the march route of the first game object, and a distribution area of ​​the target object; In response to a first strategic operation on the march observation control, a game behavior corresponding to the first strategic operation is executed.

2. The game display control method according to claim 1, characterized in that: The method further comprises: Determining the marching progress of the first game object; According to the marching progress of the first game object, the marching progress bar corresponding to the first game object is displayed in the marching progress bar area in the marching observation control.

3. The game display control method according to claim 2, characterized in that: The determining the marching progress of the first game object includes: Obtaining a starting point and an end point of a marching route of the first game object according to the marching route of the first game object; The marching progress of the first game object is obtained according to the starting point and the end point of the marching route of the first game object and the current position of the first game object.

4. The game display control method according to claim 1, characterized in that: The ruler area is divided into a plurality of segments according to a preset segmentation ratio, the length of the ruler area corresponds to the total length of the marching route of the first game object, and the method further includes: Determine a marking position of a target object identifier corresponding to the target object on the ruler area according to a route length between a position of the target object on the marching route and a starting point of the marching route; Marking the target object identifier in the ruler area according to the type of the target object and the marking position of the target object identifier on the ruler area; Determining a marking range of the target object on the ruler area according to a distribution area of ​​the target object on the marching route; According to the type of the target object and the marking range of the target object on the scale area, the distribution area of ​​the target object is marked in the scale area.

5. The game display control method according to claim 4, characterized in that: The target object includes at least one of the following objects: a second game object, a base object, and a collection object, and marking the target object identifier in the ruler area according to the type of the target object and the marking position of the target object identifier on the ruler area includes: Determining the identification type of the target object identification according to the type of the target object, and determining the identification color of the target object identification according to the camp where the target object is located; The target object identifier is marked in the ruler area according to the identifier type, identifier color and the marking position of the target object identifier.

6. The game display control method according to claim 5, characterized in that: The method further comprises: Determine a combat area between the first game object and the second game object according to the marching routes of the first game object and the second game object; Determine, according to the distribution area of ​​the engagement area on the marching route of the first game object, a marking range corresponding to the engagement area on the ruler area; Obtaining a combat prediction result of the first game object and the second game object, and determining a region color of the combat region according to the combat prediction result; The engagement area is marked in the ruler area according to the marking range corresponding to the engagement area on the ruler area and the area color.

7. The game display control method according to claim 4, characterized in that: The target object includes a resource object, and marking the target object identifier in the ruler area according to the type of the target object and the marking position of the target object identifier on the ruler area includes: Determine the identification color of the target object identification corresponding to the resource object according to the resource level of the resource object; The target object identifier corresponding to the resource object is marked in the ruler area according to the identifier color of the target object identifier corresponding to the resource object and the marking position of the target object identifier corresponding to the resource object on the ruler area.

8. The game display control method according to claim 7, characterized in that: The method further comprises: If the distribution quantity of the resource objects in a segmented area of ​​a preset length on the marching route is greater than or equal to a resource quantity threshold, the segmented area is marked in the ruler area.

9. The game display control method according to claim 1, characterized in that: The marching route information also includes a distribution area corresponding to the first preset section.

10. The game display control method according to claim 9, characterized in that: The first preset section includes a curvature navigation section, and the marching speed of the first game object in the curvature navigation section is different from the marching speed of the first game object in other sections.

11. The game display control method according to claim 1, characterized in that: The response to the first strategic operation of the march observation control, executing a game behavior corresponding to the first strategic operation, includes: In response to a selection operation of a target object in the march observation control, a skill operation control for the target object is displayed in the march observation control, wherein the skill operation control includes at least one of the following: a viewing control, a retreat control, a reinforcement control, and a reminder control; In response to a selection operation of the skill operation control, a game behavior corresponding to the skill operation control is executed.

12. The game display control method according to claim 11, characterized in that: The method further comprises: If a reminder operation corresponding to the reminder control is performed on the target object, when the distance between the first game object and the target object meets a preset reminder condition, reminder information of the target object is displayed on the graphical user interface.

13. The game display control method according to claim 12, characterized in that: The method further comprises: In response to a prompt operation acting on the prompt information, a current game perspective is switched to a game perspective corresponding to the first game object.

14. A display control device for a game, characterized in that: A graphical user interface is provided through a terminal device, the graphical user interface includes at least a part of a game scene, the game scene includes a first game object, and the apparatus includes: a control display module, configured to respond to a march information display instruction and display a march observation control of the first game object on a graphical user interface, wherein the march observation control includes a march progress bar area and a ruler area, wherein the ruler area is used to display the march route information of the first game object, and the march route information includes a target object identifier corresponding to a target object on the march route of the first game object, and a distribution area of ​​the target object; The control operation module is used to respond to the first strategic operation on the march observation control and execute the game behavior corresponding to the first strategic operation.

15. An electronic device, characterized in that: include: processor; as well as A memory for storing one or more programs, which, when executed by the processor, enables the processor to implement the display control method of the game as described in any one of claims 1 to 13.

16. A computer program product comprising a computer program, characterized in that When the computer program is executed by a processor, the display control method of the game according to any one of claims 1 to 13 is implemented.

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