Spherical terrain construction method
By binding all visible elements on the map to cells, and using GPU parallel computing and spherical mesh generation technology, the problems of real-time editing and modification and infinite zoom view switching in spherical map scenes are solved, and efficient rendering management and cropping are achieved.
Patent Information
- Application Number
- CN202411914440.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-12-24
- Publication Date
- 2025-03-28
AI Technical Summary
It is difficult for the prior art to realize real-time editing and modification and infinite zoom view switching in spherical map scenes, while simultaneously implementing rendering management and cropping of scene content while ensuring map details and scale.
By binding all visible elements on the map to cells, using the GPU to calculate visible cells in parallel, and combining spherical mesh generation technology with triangle rendering unit geometric fusion technology, arbitrary viewing angle switching and rendering of millions of cells are achieved.
It realizes the ability to edit and modify in spherical map scenes in real time, and supports view switching with infinite zoom, while ensuring the details and scale of the map, simplifying the rendering management and cropping of scene content.